Big Cheese Guide by RichardD

Version: 3.2 | Updated: 01/01/70 | Printable Version

Updated FAQ for Tekken 2 Cheese Guide from RichardD

Tekken 2 Super Big Cheese Guide

* = New or Updated in Tekken 2 Super Big Cheese Guide v3.2

I) V.S. Human Cheese
   1) General move Cheese
*  2) Individual Character Cheese
   3) Prohibited Cheese
   4) Physical Cheese
   5) Special Section: Strategies V.S. Human Paul

II) V.S. CPU cheese
   1) Exploring CPU Pattern
   2) Specific CPU Cheese for each Human Character
   3) General CPU Cheese
   4) Cheese V.S. the sub-boss
   5) Cheese V.S. CPU Devil and Kazuya
   6) Time Record Cheese
   7) Let’s Put It Together and Finish the Game Once For All

III) Bonus Section
*  Top Ten Cheesy and Fun Stuff You Can Do in Tekken 2

Introduction to Tekken 2 Super Big Cheese Guide
Different parts of the world have different rules in playing
Tekken 2. In some places they  insist on a “no-throw” system, in
other places you HAVE to give second round, in some other places
you cannot hit people on the ground. But in my area, we fight
dirty. My usual free-loader gang don’t give a damn about manners
and rules. They just use whatever it takes to win. This guide is
a description of what they did for a living. Personally I think
cheesy stuff will only work V.S. players up to medium level i.e.
class 6 (read my character power chart v1.1, if you care) in the
first few times or in a surprise attack. If you do it
consistently people will know how to block them all. But the key
point is that  someone out there will not hesitate to do them to
you, and you have to know how to get around them. It is very
hard to find a master player who would do cheesy stuff. (Are
they too proud of ruining  their reputation?) But a master who
do cheesy stuff will be even more powerful.

Please accept my gratitude for those who contribute to this
guide. Sooner or later there will be a Cheese Guide V4.0 coming
to rgva if there is enough interest. Please email me if you
appreciate my work or have additional information to add.

My email address:

There are 4 kinds of cheesy move V.S. human. Use them

1) General moves cheese
General move cheese can be done by every character to another
character. If you do it over and over again it will be very
annoying. It is somewhat basic, but if you can incorporate it
into your level 2 cheese it can be powerful.

Jump kick (f,f,f+3) : Some people has trouble blocking jump
kicks and it can be a very annoying weapon. The correct way to
block it is to stay neutral.

Slide (f,f,F+4):  To block slide kicks you have to block low.
Slide has a second purpose: to prevent people from getting up.
But you can rolling to the side to avoid this.

Shoulder ram (f,f,F): Most people has trouble blocking shoulder
ram. The correct way to avoid this is to up kick (U+4) at the
right moment. One neat trick for all you Law/ Lee people out
there: When someone is shoulder-ramming you from far away, do
your backflip (3+4). It will nail the opponent when the backflip
comes down.

Running stunt (f,f,F,N): As long as the opponent is anticipating
your running attack, suddenly you stop running by neutraling the
joystick (N), and tap into your own combo of choice.

Sweep (d+3): Most characters has a sweep move (d+3). You can do
this when the opponent is down. When they try to get up, dash
forward to do it again. Works great V.S. people who don’t know
how to get up.

Unblockable: Almost every unblockable can be timed to hit the
opponent when he gets up. The best way to avoid this not to get
up if you see the opponent charged up. (Be aware that some
unblockable can hit people on the ground, you have to roll away
quickly to avoid this)

Throw (1+3, 2+4): The origin of this tactic may be from Chun Li
in the original SF2 series. Kind of different in Tekken 2 since
you can duck to avoid being throw. But nevertheless use it when
the opponents whiff their attack. Normally I think multipart is
not very useful in higher level of gameplay. But some throws do
a lot more damage than the others.
e.g King’s giant swing (f,HCT+1), Jack-2 back breaker (QCB+2),
or Wang’s Reverse body check. (d/f, d/f+2+4) (can be chained
into combos)

High and Low Cheese: The consistent use of low attacks will make
your opponent block low more. If they start block low more, you
can tap into your high attacks e.g.  Heihachi’s uppercut (f,f+2)
or Law’s Flip kick (3+4) to kick their ass.

Run away cheese: As long as you are ahead, keep backing off (Or
jump backward). If the opponent try to shoulder ram you, just
jump forward over them and repeat.

Low kick cheese: Believe it or not, keep doing the (d+4) kick is
a very good cheese V.S. both CPU and human, and break them out
of a chain of moves. (not useful V.S. powerful character)

Low punch cheese (d+1): same as Low kick cheese. (see above)

1/4 sec cheese: You have to know EXACTLY when the game will
begin after the announcer say “fight”. My observation is that on
so many occasions the human players waste about 1/4 sec when the
game begins and just stand there and do nothing. It is because
they have bad timing and think that the game begin 1/4 sec
later. I think the CPU has that kind of lag time, too, but it is
shorter when the level goes higher. How to make use of that lag

i) If you are using the character with long arms (the Jack’s,
Bruce, etc) you can immediately do a special throw. (e.g. Jack’s
backbreaker QCB+2).

ii) If you are using characters will long sweep distance (e.g.
Michelle, Wang), do a leg-sweep-something combo. (e.g. Wang’s
leg sweep+uppercut D+4,1)

2) Individual character cheese
Individual character cheese are specific cheesy moves that can
pull out by individual characters. Repeat them when necessary.

A. King: His rushing Ali kick (f,F,4,4,4,4,4) has a very high
priority and can be used as a counter move.
- from littleTheo <>

Michelle: Do your 2+b punch over and over again to abuse your
opponent. When you finally sick of playing around with him,
throw him from behind (1+2).

Michelle: Do a double or triple dashing elbow.
This move has almost no setup time and cannot be reversed. If
the opponent block the first one or you whiff, keep doing it.
The opponent will try to do something after you whiff but end up
eating your second  elbow.

Jun: Keep doing your annoying 3-leg-sweep attacks (d/b+4,4,4,
don’t use 3~4,4,4), especially when the opponent is down. This
will sure piss people off. This tactic is particularly  useful
V.S. some sleeping Lei.  On one occasion, the opponent simply
gave up and stared at me. Of course I took my time and inflicted
even more damage. Finally he pull out his ultimate weapon - his
girl friend - to beat me up. :P
When opponent starts to  block low more, tap into your cartwheel
kick (3+4) or rushing uppercut (f+2). Alternatively you can tap
into your infinity combo after the sweeps.

Jun: Interchange your punch, punch, can-can, (1,1,4), and punch,
punch, kick (1,1,3). One hit low and the other hit high. Keep
the opponent guessing.

Jun: Do your infinity combo:
If the opponent start to block low, do 1+4,2,4 instead. This
will hit high and knock your opponent down.

Jun: After backflip (b+3), do rushing uppercut (2) or leg sweep
(4,4,4). Again this will confuse the opponent like hell.

Nina: She has a 4-hit combo that goes 1,2,d+3,2 right?  This
goes, punch-punch, low-kick, uppercut.  IF YOU'RE quick
(experiment with the timing) you can really make people mad by
doing this: Right before they hit the ground, do d+3,2 and
you'll knock 'em back up again. They'll to be too far away to
keep doing it again (plus that would be an infinite juggle) BUT
you can hit them with d+4,1 and she'll low kick then spinning
chop; putting herself (if you're timing's right) in perfect
range to hit with d+3,4 low-kick, highkick.  Each of these three
little "pokes" are done, right before they hit the ground.  You
can ALWAYS manage a 9-hit if the first four connect, and USUALLY
a 10-hit!!  Think about it, a 10-hit combo where ALL hits
- from Eric R. Gavin <>

Nina: Believe it or not, keep doing Nina’s u/f+4,3,4 is an
extremely cheese move. A lot of people don’t know how to block

Paul, Wang, Heihachi: Keep doing your throws. Eventually the
opponent will duck down more to avoid being thrown when you
close in. As they duck down more, you do your death fist instead
and sent them fly across the screen.

Paul, Wang, Heihachi: once you hit the opponent with your death
fist (QCT+2), wait for 1/4 second and then run towards your
opponent. If you do it right, and your opponent is rolling to
the side to get up, the axis will shift a little bit and you end
up at the back of him. You can do another death fist to his back
for a total damage of 80%.

Paul, Heihachi, P-Jack: Follow the opponent who is being knocked
down, and use you tile splitter (d+1) to slam them down when
they try to get up.

Paul: Use his tackle (d/b+1+2) as a counter attack to high
attacks. Remember to hit (1+2) a couple of times more to make it
a sure hit.

Paul: Move close to your opponent who is knocked down and do the
falling leave combo (d+4,2). Either the sweep will connect, or
the elbow will connect, or both.

Wang: Use the whirlwind throw (d/f+1+3+4) as a counter attack to
high attacks.

Lei, Law: Unlike Paul, their unblockable (Lei: B+1+4,4  Law:
d/b+1+2) can hit people on the ground. Just pull it out when the
opponent is down. (especially V.S. someone who doesn’t know how
to get up)

Baek: His 10-hit string (especially the one with the unblockable
at the end) is good enough V.S. anybody up to medium level.

Lee: most people has trouble blocking the 3 low kick, 1 medium
kick combo (d+4,4,4,4).

Lee: his Shredder combo f,f,f,3,4,4  will usually go through
most high attacks and it can be initiated so quickly that the
opponent will not be ready for it.

Lee: After a opponent falls down use the Infinite kicks combo as
soon as they rise for extra hits

Lee: Do the Silver Fang d/b 1+2 to fool your opponent to come at
you then cancel it by pressing u,u and beat them with a combo

Lee: Do the throw 2+4 and go behind your opponent (this will
sometimes make your rise with a kick rather than rolling away)
if your opponent does kick block it and throw again (This one
works only about 25% of the time)
- Most of these Lee’s cheese are from <>

Yoshi: use your teleport (to confuse the opponent like hell, and
throw the unaware from their back. (WC+3+4  Sit Down, F or B to
teleport, N to heal)

Yoshi: Dash back, sit, heal, dash back, sit and  heal. Repeat.
This will work against passively aggressive people.

Yoshi: One extremely cheezy thing to do is the first 7 hits of
his tenstring 1,2,1,4,2,2,2 against people who don't have
reversals. This part can be done over and over and over again
since you can start your 1,2,1 immediately after the 2,2,2
usually beating your opponent to his move. In any case, the
first punch and the kick hit high while the rest hit middle so
it's almost like an infinite middle hitting string. You can also
sneak in a low punch after 2,2,2 before starting your 1,2,1
- from Brian Fan <>

King: The stomach smash (f, f, N+2) is a very good counter move
to high attacks. Then...
   1+2   Backbreaker   or   1+2,d,u,3+4   Sky Pile driver
This move catches so many people off guard!!  I go across screen
just out of reach, tap f,f wait a second then press 2, and
Bamm!! Back breaker and sometimes  I'll do the Sky Pile Driver
just to destroy the opponents confidence!!!!
- from SPECTRE350 <>

Devil: After your throw, quickly do the air laser (3+4) , it
will hit the opponent on the ground. But your opponent  can roll
aside to avoid this.

Devil: When the opponent whiffs his attack, quickly do (1,1,2)
punch combo. It will knock them down. Then do the air laser
(3+4), it will hit the opponent on  the ground. Then do the
ground laser (1+2) non-stop to prevent him from getting close
again. If he duck all the time, quickly do your air laser again.

Devil: Devil is Kuma’s nemesis. Kuma is too big to duck under
Devil’s standing laser beam.

Wang: Wang is Devil’s nemesis. Wang is too short to be hitby
Devil’s standing laser beam.

Jack-2: Do you scissors and meltdown (f+1+2,1+2) when the
opponent whiff his attack. If the opponent finally wise up and
block low for the meltdown, do a scissors and megatron instead
(f+1+2,d/f+2). The second hit will hit high. This will confuse
your opponent like hell

Jack-2: machine gun punch (d/b+1,2) is a very good counter move
to any strings of attacks.

3) Prohibited Cheese
These cheesy stuff are strictly prohibited unless you do them on
friends. Only they MAY forgive you.

1) Pretend to give second round but kill your opponent instead.
To use this tactic you have to win the first round. In the
second round you fight the guy as usual, but half way you sort
of give up and just stand there (to give second round). Most of
the people (I did fight someone who did not accept a mercy
round) will be too happy to go in for the kill and  put down
their guard. Time to go for you own kill. Do you best combo and
destroy them. Of course you have to put up that innocent and
surprise look onto your face later and say something like “Oops,
sorry”. Very cheesy and cruel, but win.

Same tactic can be used in the Street Fighter series for
offering  a fireball draw game. (Details Omitted)

2) Play dumb on the first 2 round and go for the kill in the
third round. To use this tactic you have to find someone who will give you
second round. You sort of play the dumb guy in the first 2
rounds. Normally they will put their guard down a little bit in
the third round. But you just go berserk and attack in a frenzy
like you have never attacked before. Very cheesy and abusive,
but win.

3) At the beginning of the round (especially the third round),
say something to your opponent like, “Can you let me try
something first? My joystick is not working”. Of course, the
something that you try is your best combo, which is done onto
your opponent! Very cheesy and twisted, but win.

4) Let the opponent pick his character first every time, and
then select their nemesis. This will really piss people off if
you do it every time.

i) Pick fast characters V.S. slow characters (e.g. Jun V.S. “The
Jacks family”),
ii) Pick power characters V.S. fast characters (e.g. Paul V.S.
iii) Pick long range characters V.S. power character (e.g.
Bruce/ Jack V.S. Paul)

5) Act Like crazy.
GOING crazy is one good way. I've never done it before but I
have seen one do it very well (I'm still asking myself if he meant it
to be a psycho attack). What he does is that in mist of the game
he would suddenly start yelling and screaming (not that loud but
enough to make you hear him...well). He would say things like
"DIE DIE DIE!!!". If he's winning he would say "Ready to die?".
Or if you can't seem to land a hit on him "Ha, you can't catch
me". Another thing that works really well is laugh out loud when
you're winning trust me your opponent will get nervous fast (of
course this can sometimes backfire when you start losing ;)).
- from Kevin Pak <>

4) Physical Cheese
Physically harass the opponent (w/o the help of your gang,
depend on your size). Details intentionally omitted.

5) Special section: Strategies V.S. Human Paul
So very often I hear the statement about Paul that he is the
best character in the game and he has no known weakness. This is
an overstatement. Here it is, I propose a couple of Paul's’
weaknesses for you readers. The discussion is open-ended and any
comments are welcomed.

i) Paul doesn’t have too many low attacks. What that means is:

   a) You only have to block high for most of the attack. To
avoid the falling leaf (which attack low first) you just have
to keep your distance, wait for it to whiff and retaliate.
   b) Most of his moves can be reversed since they hit high or
   i.e. his 10 hit string, power punch, jumping kicks, tile
splitter. All you have to do is to practice the timing for
the reverse. The one button reverse strategy will work here.
(What is that? Read my Wang’s FAQ, if you care)

ii) He doesn’t have too many combos. Most of them are 2 hitters.
Usually the first hit will be a close range attack, and the
second is a power punch. e.g. tile spitter, death fist, or dash
elbow, death fist.
The first move has a huge setup time and can be seen beforehand,
and  counter or reverse easily.

iii) Bait reversal
Use Characters with reversal. E.g Jun, Wang, Nina, Anna. Duck
down all the time. Paul player will be very happy to attack you
with the jump kick or death fist. But you are well-prepared.
Reverse him. The timing is tricking but the payoff is great.

II)  V.S. CPU cheese for Tekken 2 Version B
Never underestimate CPU cheese, it can be your ultimate money
If you use the stuff mention in this section accordingly, you
will have at least 50% chance  of finishing the game even if you
pick a new character, but you may have a sucky time. For
additional information, please refer to the individual character
cheese guide V.S. CPU written by Victar <>.

To me there are 5 categories of gameplay V.S. CPU:
- have fun and win
- no fun but win
- have fun but lost
- no fun and lost
- no fun and lost perfect to the CPU

Most CPU cheese will fall into the second category.

1) Exploring Computer Patterns -
The computer fall into patterns that you can take advantage of:

CPU Lei WuLong: His punch + back punch is every Tekken player’s
dream. Just duck to avoid the punches then back throw him.

CPU Michelle, Wang: Horrible recovery time with her down
punch+leg sweeps and 3 hit combos. Attack with any power move.

CPU Yoshi, Kuni: Attack after his second turn around kick

CPU King: There is a pause after his third Ali kick. Also he has
a move which he springs up from the ground and face you with his
back. Use any combo of your choice.

CPU Paul: He loves to do his falling leaf combo, which has a
huge recovery time.

CPU Law, Lee: He loves to do his rushing punches. Use counter
move or reverse throw to destroy him.

CPU Jack-2, Kuma, P-jack: His second scissors hand can be
reversed very easily. Also attack him after his sitting punches,
when he is rolling back.

CPU Nina: She loves to do her low kick, hand chop combo.

CPU Jun: Low punch (d+1) her out of her cartwheel.

CPU Heihachi: He loves to do the standing turn around kick

2) Specific CPU cheese for each human character
If you don’t have any fun in exploring CPU pattern and too sick
of repeating general cheese, here is a guide of individual
character’s cheese V.S. CPU.

Yoshi: All you need is to do just one hit to the CPU character.
And then you can just teleport back and forth (and heal, too).
If you win the first round, you just have to teleport forever in
the second round and aim for a double K.O. Boring, but win.

Yoshi: start off a round is run up to your opponent and use the
press on him/her. This works for me 90% of the time since this
is not escapable.
- from Brian Fan <>

Lei: CPU cheese God have so many cheesy tactics with no skill
involved whatsoever. I strongly suspect that someone can finish
the game with their eyes closed. Anyway I will list only 3.
1) Use (d+3+4) to lay down. When the opponent whiffs his attack,
do (3+4) to kick him into the air.
2) use your rushing punches and trip kick. (f, N, 1, 2, 1, 2, 3)
3) f,f,F+3(stun) then do his crescent kick(3) as quick as
possible and  it will hit the CPU.
  - from Lo Yat Nam <>

Lei: Quick Drop, Getup Kick, Phoenix Kick, Power Kick (d+3+4,
3+4, b+1+4, 4)
- from Ben Weng <>

Paul: Just time you death fist when the opponent start to roll
and get up.

Paul: Overhead slam, sweep, elbow (D+1, 4, 2) is very useful
V.S. the CPU. Time your unblockable afterward.
- from Mark Carravetta <>

Paul :Here's another vs CPU Paul cheeze. This only works against
the heavy characters though (King, Kuma, Jack-2, and Devil are
the only ones I have successfully done it against). After you
have made the CPU fall run up to him and do Pauls scissor kicks
(f,F+3,4). At higher levels do only the first of the two kicks.
This is what happens: as you run in and jump kick the CPU will
do one of the two things. Either he will try to roll sideways or
he will try and get up with any of the other ways. If he doesn't
roll sideways your scissor kick will automatically hit him
because those specific characters take longer than others to get
up and guard. If he does roll sideways your jump kick will miss
him. The CPU will then attempt to kick you. Because you missed
your kick Paul should've flown right passed where the CPU
*should've* been so when the CPU gets up both of you will be
facing the wrong way. Because the CPU side rolled he will be on
a wrong axis so his kick will miss. Your character on the other
hand has time to change to the right axis so as soon as you land
press 3 and Paul should kick the CPU out of his kick. Once again
it will be counted as a major counter so there will be extra
damage. This is the simplest way to use this cheeze but I'm sure
you can change the kick to more powerful attacks or even combos.
- from Kevin Pak <>

Nina: Do your lifting-toss, arm break multipart right at the
beginning of the game or do your overhead throw.

Jun: Do your cartwheel (3+4) from the edge of her range. When
the CPU opponent close in, do your d+1, and then dash back.

Anna: At the start of the match, walk up to the CPU and (F+1+3)
throw him/her across the screen. Then when the CPU starts to get
up, (d/b+1+2) give it a 'Hunting Swan'! If your timing is
correct you will get a Perfect!
 - From Brian R. Miller <dl145@cleveland.Freenet.Edu>

Heihachi: There is an easy way to beat the CPU.  Keep doing the
Wind Godfist until it connects.  Follow that up with a float combo of your
choice.  Then, as the CPU is getting up, move in and back out of the
way.  The CPU will usually do a high rising attack, and at this point,
you should do a crouch dash into the Thunder Godfist for a KO.  Try to
time it so that you are crouch dashing underneath the high  rising attack.
- from Abbott Wang <>

Jack-2: Back breaker, hell press, face bash (QCB+2, 1+3, 1+2)
always yield a 100% damage. Use (1+2), (1+2) to retaliate when
any opponent whiffs his attack. It has enough range and power.

Jack-2: Back breaker, dash back, back breaker (QCB+2, b,b ,
QCB+2) is a good combo V.S. the CPU.
- from Tiri <>

P-Jack: Tile Splitter, Death Fist, Dive Bomber, Hip Press will
suck the CPU into it if you get the tile splitter connected.
(WC+1,2, 3+4,u/f+3+4)

P-Jack:, Dive Bomber, Hip Press (2+4, b,d/b,d,D/F+2)
CPU-opponent always rolls to the side and then forward right
into your Dive Bomber.
- these P-jack cheese are from Tiri <anastos@informatik.tu->

Devil: Use (1, 1, 2) punch combo to knock down the computer
after he whiffs his attack. Quickly dash backward (b,b) and then
start the air laser. The computer will try to roll forward to
avoid this, but get nailed in the process. If you miss and the
computer will try to back throw you, just use d+1 to break out
of it.

Kuni: For more Kuni vs CPU fun, stab it with b+2 whenever it
whiffs a string (and it pretty much has to be an *entire*
string, not just a single attack, unless you have godlike
reflexes. Use the jumping knee to retaliate against whiffed single attacks). 
This is easiest to do to CPU Michelle/Yoshi; it also works on Nina and Law, 
once you learn to recognize how their strings end. The entire string has 
to whiff (just blocking it isn't good enough). If you're too slow or too
far away, the CPU will dash out of range, then punish you with a hop kick. 
That's right, a hop kick. - from Victar <>

Kuma: (2+4, 1,1,1)
Do the bear hug, and then the bear punch combo after dash-in dash-out.
- from  Al Slater <>

Roger/Alex: Roger/Alex: 1+3,f,f,b+1 (do quickly, f,f is just for
distancing) Unblockable will hit as opponent gets up with a roll
(CPU always rolls after 1+3, except Lei sometimes).  If they
attack as they rise, match is over in 3 seconds, if not, you
have to run over and low kic/Ali kick. Also, b+1 after back
throw (vs Lei) immediately ends round. VS. Kazuya/Devil: whiff a
frankensteiner, keep trying to roll+3 until the CPU whiffs it's
ground attack, then b+1 will hit if they roll as they're getting
up (greater than 50% chance they'll do this on my machine).
- from John E Larkspur <>

King: Multi-Part is good to use to get the match over quickly,
but it does take time. The computer has only blocked me once,
and that was when I was fighting Yoshimitsu. The computer
blocked the German Suplex. Other than being slow, it can really
get the match over quickly, if you can do it.
-from Gregory C. Square <>

3) General CPU cheese
If exploring CPU pattern doesn’t fit you taste, you can use the
general CPU cheese instead. General CPU cheese can be performed
by most of the character.

i) Dash-in, dash out cheese
After you knock the CPU character down, quickly dash forward,
and then dash away. Almost every time the CPU will rise up with
a high kick, and miss. (except for Lei, who always roll back).
You can destroy him very easily this way.
- From Hugh King <>
After dash-in, dash out, the CPU opponent will whiff his high
kick. You have several opinions:
  a) bait reversal (reverse the opponent using b+1+3, b+2+4
     - from Aureliand G. <>
  b) unblockable (see Time Record Cheese)
  c) death from above (see below)
  d) power punch (Paul, Wang, Heihachi)
  e) virtually any juggle combos

ii) Low punch cheese
As the CPU character is approaching, quickly do a (d+1) and then
dash away. Repeat. It is a kind of boring, but you will win. Use
this tactics to soften up your toughest CPU opponent.
- From Victar <>

iii) unblockable cheese
Quickly do your unblockable when the CPU character is down on
the ground. A key point is that different characters has
different unblockable setup time. And the distance is important,

iv) Death from above
Knock the CPU down (by a hit or throw) , dash forward to stand
on its knees, hit U+2 when it rolls sideways. The pounce will
hit the opponent when he whiffs his high kick attack.
-  From Victar <>
Bear in mind that not everybody has a (U+2) pounce. You have to
use their own pounce/ stomp accordingly. e.g Michelle’s
Actually with this cheese pattern and the low punch cheese you
can take on almost anybody (CPU) with anybody and beat the game. But
again, you may have a sucky time.

v) Run away cheese
As long as you are ahead of energy and time is running short ( <
5 secs) , dash away (b,b) from the CPU. Don’t be a romantic

4) Cheese V.S. the subboss
I must admit that I only play a handful of characters. So some
of the stuff in this section is merely my observation. Also bear
in mind that I only pinpoint the most easy strategy. If you want
more details you have to check the individual character’s FAQs.
(Where are they? One good location is:

Michelle V.S. Ganyru : see the Time Record Cheese Section below.

Jun V.S. Wang: Stand at medium distance, wait for this dirty old
man to do a string e.g. leg sweeps etc, and then do f+2, 3+4,
d+3 for a 50% damage. (Some more CPU cheese info can be found in
The Complete Devilish Guide to Evil Jun v1.0 that is coming soon
to rgva)

Lei V.S. Bruce: Just lie down (d+3+4), wait for Bruce to whiff
his attack and then use 3+4 to retaliate.

Paul V.S. Kuma: Pauls power fist is much more useful than his
falling leaf combo (it hits a lot easier). Here's a great cheeze
you can use. At the start of the round dash back twice then hold
back (b,b,b,B). Kuma usually won't do much and even if he does
you'll be out of range. Wait for him to run at you then when he
is about 2 to 3 steps away from you do the power fist. You
should hit him just as he starts one of his combos or attack
(Kuma's attacks are very slow so the timing should be quite
easy). Because this will act a a Major counter Kuma will be
thrown way back. At this point you can either time your
unblockable (or even better run in then do the unblockable) or
just run in and step on him after that any normal kick or punch
should finish him off.
- from Kevin Pak <>

Jack V.S. P-jack: Just use (1+2), (1+2) when P-jack whiff
its/his (?) attack. (Uppercut Rush, sitting punches, etc) It has
enough range and power.

Nina V.S. Anna: Nina: Lifting Toss, arm break, (wait for CPU to
start rolling) U+2. Gets 'em every time. For some reason, the
CPU never(?) escapes the Lifting Toss.
- From Victar <>

Wang V.S. Jun: See time record cheese below.

Heihachi V.S. Lee:
Very Simple Method to beat Lee with Heihachi: f,f+LP+RP
then immediately that this connects: d/b+LK (just beat it if you
like) to sweep him as he falls from the butt. This makes Lee fly
away from you. (if you wait till he hits the ground before
sweeping he won't go far enough away). Lee will then come
running at you. Time another f,f+LP+RP as he closes in and
repeat until Heihachi needs a new stepson... :)
- From Tim Peers <>

Heihachi V.S. Lee: Keep hitting Lee and afterwards with this
d/f+2(uppercut),1(as they are going down),4~3(backflip)
I usually turn the uppercut into a dragon punch motion f,d,d/f
It gives me a good range to crouch dash in and catch Lee.
After one execution, back off and keep out of sweep distance.
Wait for Lee to come in and counter with another uppercut.
The game is easier this way. Oh another good move to work on is
the hell sweeps f,N,d,D/F+4,4,4,F+4
- from Little Theo <>

Lee V.S. Heihachi: I used to HATE CPU Heihachi, but I don't
think he's so bad anymore. Start off the round with the
chastisement punch, or better yet, the inescapable knee bash. If
he ducks/escapes the throw, you're still no worse off than
before. If you knock him down with it, though, you're set -
stand almost but not quite next to him, and do Lee's razor kick
string (D+4, 4, 4, 4) as he gets up. If you time it right, he'll
try to kick you as he stands, and you'll knock him down (the
razor kick string is a true combo when it strikes as a counter-
hit). Dash up to him and repeat. You can do this to
Heihachi/Kazuya/Devil whenever you knock them down, unless it's
with Lee's falling headlock throw ('cause then you fall down
with 'em. :) Lee's razor kick string is an excellent counter to
the CPU's missed kicks & such, but don't go on the offensive
with it too often or the CPU will block all four kicks and throw
you while you recover.
- from Victar <>

5) Cheese V.S. CPU Devil and Kazuya
- Entire section From Victar <> (This guy
knows and tries every moves in Tekken 2 :P)

Lei: The CPU-killing Cheeze God of Tekken has a LOT of options,
but the most efficient one is f, N, 1, 2, 1, 2, 3

Jun: Cartwheel kick from the edge of her range. Crouching punch.
Dash away. Repeat.

Ganryu: (WC) D+2, 2, 2... (assuming your machine has block-

Michelle: Let Kazuya/Devil run into F+1, 2+3, 1

Jack-2, P. Jack, Kuma: D+3+4, 1, 2, 1, 2, roll away, repeat.
When you're knocked down, get up with 1+2, 1, 2, 1, 2 (roll

Nina: Lifting Toss, arm break, (wait for CPU to start rolling)
U+2. Gets 'em every time. For some reason, the CPU never(?)
escapes the Lifting Toss.

Anna: D+2, N+4. If you do this as a string (i.e. tap N+4 just as
Anna's crouching punch makes contact) CPU Kazuya/Devil will eat
either the punch, the kick, or both. But you have to make the
attacks flow together as a string or the CPU might hit you out
of it. This also works for Nina, BTW.

King, Armor King, Alex/Roger: Let 'em run into the
especially after they're knocked down.

Baek: After a knockdown (such as d/b+1+3), dash away, d/b+3+4.
Also, whenever Kazuya/Devil whiffs an attack, retaliate/tick off
block-damage with D+3, N+3, 3.

Bruce: b+4 over & over

Kazuya: after a knockdown (such as f, f+1+2), D+3, dash away,
wait for the CPU to stand up, B+1+4. Also, u/f+4, 4, 4, 4 is
handy for ticking off block-damage.

Law: after a knockdown (such as 1+3), hit the CPU out of its
rising attack with F+2, 2, 2

Lee: after a knockdown (such as the Chastisement Punch), hit the
CPU out of its rising attack with D+4, 4, 4, 4

Paul: (1+3)~B, tap back twice to turn around, wait for the CPU
to stand up, B+1+2

Wang: D/F+1+3+4 (if Kazuya/Devil ducks, do a crouching punch and
try again), dash part-way up to CPU, b, B+1, air juggle. You can
also start this pattern with d/f,D/F+2+4. Use F+2 to tick off
block-damage, especially after Kazuya/Devil whiffs an attack.

Yoshimitsu: let him run into d/b+1, over & over

Everyone: let Kazuya/Devil run into your crouching punch, dash
away, repeat.

Paul:  Bait Kazuya into using the tackle (shouldn't be too hard
since it seems to be his favourite move). Then counter it before
he punches you. You should normally get up a few secs faster
than him, use this time to position yourself for the
unblockable. Another way to beat Kazuya is to only use
reversals. Almost all of Kazuya's attacks are reversable (even
the tackle, do the reversal just before he touches you)  and
with a little practice you will find it easy as well as a lot of
- from Kevin Pak <>

6) Time Record Cheese
Time Record Cheese is the best 100% CPU cheese, made for
destroying EVERY CPU opponent INSTANTLY and aim at setting up a
time record. Most of them will give you a time around the 3
minutes area. Most of them are done best at the beginning of a
round. Alternatively they can be pull off as a life saver if you
energy is running low.

Michelle: (WS+4, f,f, b,b, f+1+4#,2+3,1).
This one is a 5 to 6 secs 100% cheese V.S. CPU.
First you do a Blue Sky Cannon kick (WS+4) at the beginning of
each round. It will work against every character if you do it
fast enough. Then you dash in (f,f)  wait for the opponent to
roll, dash back (b,b). (The CPU opponent will rises up will a
high kick,  and whiffs) Do your  unblockable (f+1+4) IMMEDIATELY
after the dash back. Pause for 1/4 sec, then do (2+3,1) to
juggle. Just to remind you that the last 3 moves (f+1+4#,2+3,1)
I name it "Michelle super move combo" in Michelle's FAQ v2.0. If
you can do it before, you should not have problem doing it here.
- inspired by an unknown guy in the arcade

Wang: “The Jumpy Old Man Cheese” (WS+4, f,f, b,b+1, U+4)
This one is a 3 to 4 secs 100% cheese V.S. CPU. For more style
you can use the death fist (QCT+2) instead of jump kick (U+4).
But it will take 1 more second . See Michelle’s description
above for details. My best time is 1’59”.
- Stolen from an unknown guy in the arcade.

Paul: (1+3~B,B+1+2)
It works for everyone. Start with the stomach throw,
(1+3~B). Then, get your timing down so that when they just stand
up, you start the unblockable, (B+1+2). They will run in and get
pegged trying to jump over. This is a 5 second, two-hit kill!!
If you do miss, They will probably jump over, so hit left kick
till Paul nails them in the back of the head. Then try again. My
best time with Paul is 4:06.
- from Jeremy Wood <>

Nina: (2+4,1,2,1,2,1,3, b,b, qcb+2, f,f+1+2)
It works against every computer opponent I've played except Lei.
First do the lifting toss-falling elbow-arm lock
throw,2+4,1,2,1,2,1,3 then back up twice out of sweep range and do the 
qcb+2 followed by the f,f+1+2 then sweep. When you back up out of sweep 
range the computer will kick as it's getting up and if timed properly the
qcb+2 will counter hit allowing you to hit the f,f+1+2.
- from Weasel <>

Anna/Nina: (F+1+3,d/b+1+2)
One thing I found that can be done Every time is:
At the start of the match, walk up to the CPU and
(F+1+3)throw him/her across the screen. Then when the CPU
starts to get up, (d/b+1+2) give it a 'Hunting Swan'!
If your timing is correct you will get a Perfect! (8 secs)
- From Brian R. Miller <dl145@cleveland.Freenet.Edu >

7) Let’s Put It all together and Finish the Game Once For All
I know. I know. There seems to be a lot of little pieces of
information flying around here and there in this guide to
confuse everyone like hell. Don’t worry I will put it together
in an example. This will show you how to add different
strategies together and beat the game almost effortlessly. I
will guide you till the end. So hold onto your seat. Here we go!! ............

Let’s pick a character, someone who is unconventional, someone
without the Time Record cheese. Let’s pick Jack-2. (No point to
use Cheese God like Lei or Paul as an example).

i)  First you check out section 1  “Exploring the CPU pattern”
to roughly get an idea of what the major weaknesses of the CPU
opponents are. After a few games I am pretty sure you will
memorize that by heart.

ii) Second, check out section 2 “Specific CPU Cheese for each
Human Character”. This will tell you how to make use of the CPU
weakness mention in section 1. For example, the best move of
Jack-2 V.S. Paul is to do his hammer + uppercut (1+2, 1+2) after
CPU Paul whiff his falling leaf (the leg sweep, dash elbow). You
also discover that Jack-2’s Back breaker, hell press, face bash
(QCB+2, 1+3, 1+2) is always a safe bet to use at anytime.

iii) OK. You have been doing petty well. Now you have destroyed
the first 5 CPU characters in a berserk. But the 6th and 7th CPU
characters are tricky and slightly out of control. What should
you do? Time to read on. Check out section 3 “General CPU
cheese”. You will discover that to soften up a tough opponent
you can use a low punch (d+1) and then dash back as he walk to
you and harass you. If you knock them down, you can make use of
a wonderful move called “Death from Above”. You can also time
you unblockable or simply use (1+2,1+2) after the dash-in dash
out cheese. Don’t forget to run away when you are ahead in
energy when time is running short.

iv) 6th and 7th CPU opponent is a breeze behind you. Now you
have to face Mr. Tin Head (P. Jack). Check out the Cheese V.S.
Subboss Section.
Luckily there is some info about P. Jack inside it (otherwise
you have to resort to the General Cheese section). You will
discovered (1+2,1+2) is all you need to destroy Mr. Tin Head.

v) Here comes Kazuya and Devil. Don’t worry, our friend Victor
has provide overwhelming information on beating the evil pair.
Let’s check out the “Cheese V.S. CPU Devil and Kazuya” section.
Hmm..... The best move is to do (d+3+4,1,2,1,2, b,b ). Repeat. And use
(1+2) to get up when you are knocked down. Easy said and easily
done, too.

vi) That is it, folks. Although my Jack-2 time is around the 7
minutes area. But hey, not too many people has a Jack-2 time. :P

III) Bonus Section: Top Ten cheesy and Fun Stuff You Can Do in
10. Cheese a 7 years old photographic memory kid to death using

9.  Juggle a guy 10 times in a row using Nina and watch him
    helplessly spank the buttons to get out of it but in vain.

8.  Use Jun’s infinity Combo V.S. some newbies and get 2 perfect
    in a row. “What? I cannot block!? Something wrong with thejoystick!”

7.  Cheese a button smashing Law player to death by using only

6.  Cheese a decent Paul player to death by using only reversal.

5.  Select Lei, close your eye, fall asleep (physically). Keep
    doing (d+3+4,3+4) in your dream. 3 minutes later, wake up. Here
    comes a new time record!

4.  Your contribution ......


Richard D

My personal feeling about Tekken 2 is quite similar to William
Shatner (Captain James T. Kirk)'s feeling about Star Trek -
"Damn it!! It is only a TV show!! .... Oh ... Sorry .... I was
just playing the Evil Possessed Captain in Episode XXXXX ...."

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