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    Combo FAQ by Slikatel

    Version: 0.1 | Updated: 01/01/70 | Printable Version | Search Guide | Bookmark Guide

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                    | |   / _ \| '_ ` _ \| '_ \ / _ \  | |_ / _ \| | | |
                    | |__| (_) | | | | | | |_) | (_) | |  _/ ___ \ |_| |
                     \____\___/|_| |_| |_|_.__/ \___/  |_|/_/   \_\__\_\
                                                                         
                        Version 0.1 by Y.N. Lo(lynx@hknet.com)
              Later versions maintained by Slikatel(slikatel@metro.net)
    
    
    This faq may be distributed FREELY as long as it remains in its unaltered 
    form. Please do not alter or publish it without prior permission from myself
    and Slikatel.
    
    
    TABLE OF CONTENTS
    -----------------
    I. INTRODUCTION
    
    II. CONVENTIONS USED
    
    III. HOW TO CONSTRUCT A JUGGLE COMBO
    
    IV. NORMAL COMBOS
            1. Alex/Roger
            2. Anna
            3. Armor King
            4. Baek
            5. Bruce
            6. Devil/Angel
            7. Ganryu
            8. Heihachi
            9. Jack-2
            10. Jun
            11. Kazuya      
            12. King
            13. Kuma
            14. Kunimitsu
            15. Law
            16. Lee
            17. Lei 
            18. Michelle
            19. Nina
            20. P. Jack
            21. Paul
            22. Wang
            23. Yoshimitsu
    
    V. STUN COMBOS
            1. Kazuya
            2. Devil
            3. Nina
            4. Roget/Alex/King/A. King
            5. Michelle
    
    VI. WHERE TO FIND THE LATEST VERSION OF THIS FAQ
    
    VII. TEKKEN2-RELATED WEBPAGES
    
    VIII. ACKNOWLEDGEMENTS
    
    
    
    
    I. INTRODUCTION
    ---------------
    This is the Tekken2 Combo FAQ v0.1. It contains combos of all 23 characters 
    from Tekken2. The primary source of combos was the Internet. Others were from 
    the GAMEST TEKKEN2 MOOK BOOK Act2. All the contributors are listed in Part 
    VIII. 
    
    This is my first attempt to write a FAQ of any sort. I tried hard to avoid 
    mistakes but I am sure they are there(especially grammtical mistakes). And 
    sorry for my poor English cos it is not my first langauge!!
    
    Since I'll be out of town(and Internet) for quite a while so I will not be 
    able to maintain this FAQ. If you happen to find any errors or want to submit 
    combos please send it to Slikatel(slikatel@metro.net). He will be the 
    maintainer of this FAQ. I would like to take this chance to thank for his
    help(And he has contributed many many combos to this FAQ too :)
    
    I hope you'll find this FAQ useful. If you have any questions or comments you 
    are welcome to send them to me or Slikatel. Enjoy!
    
    
    
    
    
    II. CONVENTIONS USED
    --------------------
    The part is from the Modified Tekken2 FAQ by MeanBean.
    
    * d,u,f,b (*tap* stick down, up, toward opponent, away from opponent)
    
    * D,U,F,B (*HOLD* stick down, up, toward opponent, away from opponent)
    
    * d/f,d/b,u/f, etc (tap stick diagonally)
    
    * D/F,D/B,U/F, etc (HOLD stick diagonally)
    
    * N (return stick to Neutral position)
    
    * QCT Quarter-Circle Towards (circle stick from down to forward)
    
    * HCT Half-Circle Towards) (circle stick from back to down to forward)
    
    * 1,2,3,4 (tap a button.  They are arranged on most machines
    
             like so: L.PUNCH  R.PUNCH
                            1  2
                            3  4
                      L.KICK    R.KICK
    
    * A plus sign (+) indicates that the things on either side
      of it must be done together.  1+3 would mean press
      L.PUNCH and L.KICK at the same time.
    
    * A comma (,) indicates that the things on either side are
      of it must be done one after the other.  f,f would mean
      tap the joystick right two times.
    
    * (WC), While Crouching, basically means tapping the joystick
       down.  (WC)+1 would mean tap the joystick down and press
       L.PUNCH at the same time.  This is important, because the act
       of crouching is not instantaneous.  A move executed during the
       crouching process is almost always different from what happens
       when you wait until you are fully crouched to hit the button(s).
    
    * (WS), While Standing, means return the stick to neutral
      while you are in a crouch and press the button after the
      plus (+) sign.
    
    * A tilde (~) between two buttons means to press the second
      one IMMEDIATELY after the first.  It is almost like pressing
      the buttons together.
    
    * Brackets ([]) surrounding an item indicate an optional input.
    
    * A pound sign (#) after a joystick direction means that the
      direction indicated before it is to be held for a little while
      before the button is pressed.  You will often see this after a
      "D" in a D+(something) move, meaning that you have to wait until
      your fighter is in a full crouch before doing the next controller
      input.
    
    * An underscore (_) between items means "or".
    
    
    
    
    III. HOW TO CONSTRUCT JUGGLE COMBOS
    -----------------------------------
    This paragraph describes how I construct juggle/air combos. After reading 
    this you should be able to construct your own.  
    
    In Tekken2 every character has the ability to make its opponent to float, and
    a series of attacks can be followed afterwards. This is called a juggle/float/
    air/aerial combo. Since your opponent cannot block any attacks while they are 
    floating, it is a very effective way to drain your opponent's life.
     
    
    In general a juggle combo goes like this:
    
    ---------------    --------------------    --------------    ---------------
    |Combo starter| -> |Jab(s)/Uppercut(s)| -> |Special Move| -> |Ground Attack|
    ---------------    --------------------    --------------    ---------------
    
    
    A. Combo Starter 
    ----------------
    It is the first move in a juggle combo. It makes your opponents airborne after 
    it connects. Most characters can make use of d/f+2 as a combo starter. Except-
    ions are Michelle, Wang, King, Armor King and Roger/Alex. All combo starters
    for each character are listed in its respective section. Note that in some 
    combos only certain combo starter can be used. An example of this is Baek's
    f,N,d,d/f+3, u/f+3,4,3, f,f+4. You CANNOT start the combo with an uppercut.
    In most cases the combo starters of the list combos can be replaced by other
    ones. It would be impossible for me to list all possible combinations so you
    should try experimenting the combos with different combo starters yourself. 
    
    
    
    B. Jab(s)/Uppercut(s)
    ---------------------
    These moves are used to lengthen the float time besides doing damages. But you 
    cannot "float" your opponent indefinitely. I have yet to find a combo that 
    consists of more than 4 jabs after the combo starter connects. In many cases
    you can replace the Left Jab by Left Uppercut or even Right Jab/Uppercut.
    
    
    C. Special Move(s)
    ------------------
    These special moves will usually knock your opponent far away, doing quite a lot of 
    damage. But at the same time your opponent would not float anymore. Sometimes 
    these moves can be pre-programmed combos.  Examples are Paul's Death Fist 
    (QCT)+2, Heihachi's Wind Godfist f,N,d,d/f+2, and Devil's Shining Fist Combo 
    1,1,2.
    
    
    D. Ground Attack
    ----------------
    If your character possesses ground attack(s), you may do it to your opponent 
    after they are knocked down by the special move. 
    
    Here is a list of useful ground attacks(besides Sweep and Pounce) for your 
    reference.  
    
    ------------------------------------------------------------------------------
    Character                       Ground Attacks
    ------------------------------------------------------------------------------
    Alex/Roger              Ali Kick                (WC)+3+4
                            Frankensteiner          d/f+3+4
                            Stomach Smash           f,f,N+2
                            Double Knee Drop        U/F+3+4
                            Elbow Drop              U/F+2+4 or U+2
    
    Anna                    Kneeling Kick           f,f+4
                            Cat Thrust              D#,D/F+2        
    
    Armor King              All of the Alex's
                            Super Knuckle Bomb      u/f+1+2, D
    
    Baek                    Hammer Heel             f,F+4
                            Heel Explosion          d/b+3+4
    
    Bruce                   No
    
    Devil/Angel             Crushing Kick           4~3
    
    Ganryu                  Thigh Quake             (WC)+4
                            Hip Press               u/f+3+4
                            d/f+2+3                 Thunder Palm
    
    Heihachi                Crushing Kick           4~3
                            Low Sky Slice           f,N,d,D/F+3
                            Demon Stomp             (WC)+4
    
    Jack-2                  Megaton Strike          b,d/b,b,D/F+1
                            Hip Press               u/f+3+4
                            Cossack Kicks           D/B+3,4,3,4,3,4
                            Hell Press              1+3
    
    Jun                     Cartwheel Kick          N+3+4
    
    Kazuya                  Crushing Kick           4~3
    
    King                    All of the Alex's
                            Moon Press              F+1+4
    
    Kuma                    Hip Press               u/f+3+4
                            Salmon Hunter           b,f+2+3
                            Hell Press              1+3
    
    Kunimitsu               Flipping Stomp          u/f+3+4         
                            Kunai Stab              d/b+2
    
    Law                     Dragon Slide            D#,d/f,d/f+3
                            Dragon's Tail           d/b+4           
    
    Lee                     Dragon Slide            D#,d/f,d/f+3
                            Dropping Slide          f,f,N+3+4
    
    Lei                     Dropping Ankle Kick,    4~4,3,3
                            Rolling Kicks
                            Foot Sweep              d/b+4
            
    Michelle                Earthquake Stomp        U/F+3+4
                            Front Leg Sweep +       (WC)+4,1
                            Uppercut
    
    Nina                    Kneeling Kick           f,f+4
                            Falling Ankle Kick,     d/b+4, [3]
                            [Rising Spin Kick]
    
    Paul                    Stone Splitter          (WC)+2
    
    P. Jack                 Hip Press               u/f+3+4
                            Head Slide              f+3+4
                            Exploder                b,d/b,d,D/F+1
                            Dive Bomber             3+4
                            Hell Press              1+3
    
    Wang                    All of the Michelle's
                            Lunging Low Double Fist d/f+1+2
    
    Yoshimitsu              Flipping Stomp          u/f+3+4
                            Shoulder Cut            d/b+1
    -------------------------------------------------------------------------------
    
    
    Note that not every combo has these 4 parts. Here are some examples of 
    juggle combos.
    
    -----------------------------------------------------------------------------
    Character       Combo Starter   Jabs/Uppercut   Special Move    Ground Attack
    -----------------------------------------------------------------------------
    Baek            f,N,d,d/f+3                     u/f+3,4,3       f,F+4
    Baek            f,N,d,d/f+3     1~2, 1~2
    Baek            f,N,d,d/f+3                                     d/b+3+4
    Heihachi        f,f+2           1~2, 1~2                        4~3
    Heihachi        f,f+2           1~2             (QCT)+2
    Devil           f,N,d,d/f+2,    1~2             f,N,d,d/f+2     4~3
    -----------------------------------------------------------------------------
    
    
    
    
    
    IV. NORMAL COMBOS
    -----------------
    **************
    * Alex/Roger *
    **************
    
    Combo Starters
    --------------
    - u/f+4
    Right Jump Kick
    
    - D,#D/F+2
    Dynamite Uppercut
    
    - (WS)+2
    Right Uppercut
    
    
    Combos
    ------
    - u/f+4, 1, f,f+4
    Right Jump Kick, Left Jab, Jail Kick
    You can do other normal attacks such as Roundhouse(4), f,f+2 and Sidekick(3)
    after the Left Jab.
    
    - u/f+4, 1~2, f,f+2
    Right Jump Kick, 1-2 Punches, Middle Smash
    
    - u/f+4, 1~2, f,f+4
    Right Jump Kick, 1-2 Punches, Jail Kick
    
    - u/f+4, 1, 1~2, d/f+3+4
    Right Jump Kick, Left Jab, 1-2 Punches, Frankensteiner
    
    - u/f+4, 1(or 2), 1~2, (WC)+3+4,4,4
    Right Jump Kick, Left/Right Jab, 1-2 Punches, Ali Kick x3
    
    - u/f+4, 1, 1~2, f,f+1+2
    Right Jump Kick, Left Jab, 1-2 Punches, Flying Cross Chop
    
    - u/f+4, 1~2, 1~2, f,f, (WC)+3+4
    Right Jump Kick, 1-2 Punches, 1-2 Punches, Dash, Ali Kick
    
    - u/f+4, 1~2, 1~2, f,f,N+2
    Right Jump Kick, 1-2 Punches, 1-2 Punches, Stomach Smash
    
    - u/f+4, 1~2, f,N,d,d/f+1, (WC)+3+4
    Right Jump Kick, 1-2 Punches, Animal Uppercut, Ali Kick
    The Animal Uppercut will hit them while they are on the ground!
    
    =============================================================================
    
    *****************
    * Anna Williams *
    *****************
    
    Combo Starters
    --------------
    
    - d/f+2 or (WS)+2
    Right Uppercut
    
    - D,#u/f+4
    Flip Kick(may not work in all combos) 
    
    
    Combos
    ------
    - d/f+2, 1, U/F+4
    Right Uppercut, Left Jab, High Jump Kick
    
    - d/f+2, 1,2,1,2,3,3
    Right Uppercut, First 6 hits of her Tenstring
    
    - d/f+2, 1, 1,2,4
    Right Uppercut, Left Jab, Triple Smash
    
    - d/f+2, 1, d/f+3,2,4
    Right Uppercut, Left Jab, Swan Combo
    
    - d/f+2, 1~2, 1~2, f,f+4
    Right Uppercut, 1-2 punches, 1-2 punches, Kneeling Kick
    
    - d/f+2, 1~2, d/f+3,1,2
    Right Uppercut, 1-2 Punches, Flash Combo
    
    - d/f+2, d+4,1, d+4,1, f,f+4
    Right Uppercut, Lowkick, Spinning Chop, Lowkick, Spinning Chop, Kneeling
    Kick
    
    - d/f+2, d+4,1, 2, f,f+1+2
    Right Uppercut, Lowkick, Spinning Chop, Right Jab, Double Palm
    
    - d/f+2, 1, u/f+4, d+4,1, f,f+4
    Right Uppercut, Left Jab, Right Jump Kick, Lowkick, Spinning Chop, Kneeling
    Kick
    
    - d/f+2, 1~2, f,f+1+2
    Right Uppercut, 1-2 Punches, Double Palm
    
    - d/f+2, 2, 1,2,1,4
    Right Uppercut, Right Jab, Spark Combo
    
    - d/f+2, 1, D+3,2, f,f+4
    Right Uppercut, Left Jab, Low Kick-Uppercut Combo, Kneeling Kick
    
    - d/f+2, 1, 1~2, D#,D/F+2
    Right Uppercut, Left Jab, 1-2 Punches, Cold Blade
    
    - d/f+2, u/f+4, d+4,1, D#,D/F+2
    Right Uppercut, Right Jump Kick, Low Kick, Spinning chop, Cold Blade
    
    - D#,u/f+4, D+1, U/F+4, d+3 or D#,D/F+2
    Flip Kick, Crouch Jab, Flip Kick, Low Sweep or Cold Blade
    
    - D#, u/f+4, 1,2, 4, f,f+4
    Flip Kick, 1-2 Punches, RoudHouse, Kneeling Kick
    
    - D#,f+1, d+3,4, f,f+4
    Cat Thrust, Low Kick, High Kick, Kneeling Kick
    
    - D#,f+1, d+4,1, d+4,1, f,f+4
    Cat Thrust, Lowkick, Spinning Chop, Lowkick, Spinning Chop, Kneeling Kick
    
    ============================================================================
    
    **************
    * Armor King *
    **************
    
    Combo Starters
    --------------
    - f,N,d,d/f+2
    Black Smash
    
    - D,#D/F+2
    Dynamite Uppercut
    
    - u/f+4
    Right Jump Kick
    
    - (WS)+2
    Right Uppercut
    
    
    Combos
    ------
    - f,N,d,d/f+2, 1, f,f+4
    Black Smash, Left Jab, Jail Kick
    You can substitute Jail Kick by many other normal moves such as f,f+2, 3, 4
    and so on.
    
    - f,N,d,d/f+2, 1~2, d/f+3+4
    Black Smash, 1-2 Punches, Frankensteiner
    
    - f,N,d,d/f+2, 1~2, f,N,d,D/F+2
    Black Smash, 1-2 Punches, Dark Smash
    
    - f,N,d,d/f+2, 1~2, 1~2
    Black Smash, 1-2 Punches x2
    
    - f,N,d,d/f+2, 1~2, f,f+4
    Black Smash, 1-2 Punches, Jail Kick
    
    - f,N,d,d/f+2, 1(or 2), 1~2, (WC)+3+4,4,4
    Black Smash, Left/Right Jab, 1-2 Punches, Ali Kicks x3
    
    - f,N,d,d/f+2, 1~2, (WC)+3+4,4,4
    Black Smash, 1-2 Punches, Ali Kicks x3
    
    - f,N,d,d/f+2, (WC)+3+4,4,4
    Black Smash, Ali Kicks x3
    Do the first Ali kick before the opponent hits the ground. All 3 Ali Kicks
    will hit if you time the first one right. 
    
    - f,N,d,d/f+2, 1~2, 1~2, f,f, (WC)+3+4
    Black Smash, 1-2 Punches, 1-2 Punches, Dash, Ali Kick
    
    - f,N,d,d/f+2, 1~2, 1~2, f,f,N+2
    Black Smash, 1-2 Punches, 1-2 Punches, Stomach Smash
    
    - f,N,d,d/f+2, 1, 1~2, f,f+1+2
    Black Samsh. Left Jab, 1-2 Punches, Flying Cross Chop
    
    
    Dark Smash
    ----------
    If the Dark Smash is a clean hit then your opponent will be lying long
    enough so that u can give them an extra hit!
    
    - f,N,d,d/f+1, u/f+1+2, D
    Dark Smash, Super Knuckle Bomb (unblockable)
    
    - f,N,d,d/f+1, U/F+3+4
    Dark Smash, Double Knee Drop
    
    - f,N,d,d/f+1, U+2
    Dark Smash, Hard Pounce
    
    - f,N,d,d/f+1, f,f,F, d/f+3+4
    Dark Smash, Run, Frankensteiner
    
    - f,N,d,d/f+1, f,f, f,f,N+2
    Dark Smash, Dash, Stomach Smash
    
    - f,N,d,d/f+1, f,f, (WC)+3+4
    Dark Smash, Dash, Ali Kick
    
    =============================================================================
    
    ****************
    * Baek Doo San *
    ****************
    
    Combo Starters
    --------------
    
    - d/f+2 or (WS)+2
    Right Uppercut
    
    - f,N,d,d/f+3
    Wing Blade
    
    
    Combos
    ------
    - f,N,d,d/f+3, 3,3,3,4
     Wing Blade, Butterfly Combo
    
    - f,N,d,d/f+3, d+4,3,3,3
    Wing Blade, Rush Combo
    
    - f,N,d,d/f+3, 1, d+4,3,3
    Wing Blade, Left Jab, Rush Combo
    Note that if you start this combo with Wing Blade rather than Right Uppercut
    then you can replace the Left Jab by either a HIGH jump Kick(U/F, 4) or
    Flying Punch(U/F, 1). It is possible because you will land on the ground
    faster than your opponent after hitting them in the air. They will bounce
    off a little bit from the ground so that the rest of the moves will connect!
    
    - f,N,d,d/f+3, 1, D+3,N+3,3
    Wing Blade, Left Jab, Snake Combo
    You can do the same thing as in the above combo
    
    - f,N,d,d/f+3, D+1, N+3,4,4
    Wing Blade, Crouching Left Jab, Heat Distraction
    
    - f,N,d,d/f+2, 1, F+4,3
    Wing Blade, Left Jab, Knife Heel Combo
    
    - f,N,d,d/f+3, 1, 1~2, f,F+4
    Wing Blade, Left Jab, 1-2 Punches, Hammer Heel
    
    - f,N,d,d/f+3, 1~2, f,F+4, f,F+4
    Wing Blade, 1-2 Punches, Hammer Heel x2
    
    - f,N,d,d/f+3, 1, 2,2
    Wing Blade, Left Jab, Right Jab, Backfist
    
    
    Wing Blade-Only Combos
    ----------------------
    These combos can ONLY start with Wing Blade. This is because the move
    right after the Wing Blade requires some time to execute.
    
    - f,N,d,d/f+3, u/f+3,4,3, f,F+4
    Wing Blade, Hawking Hawk, Hammer Heel
    
    - f,N,d,d/f+3, f,f+3, f,F+4
    Wing Blade, Axe Kick, Hammer Heel
    
    - f,N,d,d/f+3, f,f+3, f,N,d,D/F+4,3,3
    Wing Blade, Axe Kick, Crouch Dash + Baek's Rush Combo
    The f,f+3 must be timed so that the tip of your toe hits them which knocks
    them up instead of out. If you go too late you will knock them to far away.
    If you go too early then you will either miss or knock them behind you.
    
    - f,N,d,d/f+3, d/b+3+4
    Wing Blade, Heel Explosion(unblockable)
    
    - f,N,d,d/f+3, (WC)+3,4,4, f,F+4
    Wing Blade, Heat Distraction, Hammer Heel
    This one is quite hard to pull off. You should do the (WC)+3 as late as
    possible. If you do it too early you will knock them too far. It takes away
    87pts of life and is the most powerful combo of Baek found. 
    
    ============================================================================
    
    ***************
    * Bruce Irvin *
    ***************
    
    Combo Starters
    --------------
    - d/f+2 or (WS)+2
    Right Elbow
    
    - d/f+1,2
    Double Facebreaker
    
    - u/f+4 
    Right Jump Kick
    
    - 3,2,1
    First three hits of his Gatling Combo. The last 1 will make your opponent to
    float
    
    
    Combos
    ------
    - d/f+1,2, b+4,3,4
    Double Facebreaker, Triple Knee
    
    - d/f+2, b+4,3,4
    Right Elbow, Triple Knee
    
    - d/f+2, d/f+1, d/f+1, 3,3
    Right Elbow, Left Elbow x2, Quick Kicks
    
    - d/f+1,2, d/f+1, d/f+3,1
    Double Facebreaker, Left Elbow, Cyclone Edge, Tournado Uppercut
    
    - d/f+1,2, d/f+1, U/F+4 (or 4)
    Double Facebreaker, Left Elbow, High Jump Kick/Roundhouse
    
    - d/f+1,2, 2,3
    Double Facebreaker, Right Jab, Left Kick
    
    - d/f+1,2, d/f+1, d/f+1, d/f+3,1
    Double Facebreaker, Left Elbow x2, Cyclone Edge, Tournado Uppercut
    Do the motion real fast and they will ALL hit.
    
    - d/f+1,2, d/f+1, F+1,2,1
    Double Facebreaker, Left Elbow, Triple Sock Combo
    
    - d/f+1,2, d/f+1, 2,4
    Double Facebreaker, Left Elbow, Punch-Kick Combo
    
    - d/f+1,2, d/f+1, 2,N+3
    Double Facebreaker, Left Elbow, Punch-Kick Combo 
    
    - d/f+1,2, d/f+1, d/f+1, N+2,4
    Double Facebreaker, Left Elbow x2, Punch-Kick Combo 
    
    - d/f+1,2, d/f+1, 1,2,3
    Double Facebreaker, Left Elbow, Northern Lights Combo
    
    - d/f+1,2, d/f+1, f+3,4,3
    Double Facebreaker, Left Elbow, Triple Kick Combo
    
    - d/f+1,2, d/f+1, b+3,2
    Double Facebreaker, Left Elbow, Stopping Kick, Feint Straight
    
    - d/f+1,2, d/f+1, b+4,3,4
    Double Facebreaker, Left Elbow, Triple Knee
    
    - d/f+1,2, d/f+1, d/f+1, 1,2
    Double Facebreaker, Left Elbow x2, 1-2 Punches
    
    - d/f+1,2, d/f+1, 1,4
    Double Facebreaker, Left Elbow, Punch-Kick Combo
    
    - d/f+1,2, d/f+1, b+3,4
    Double Facebreaker, Left Elbow, Stopping Kick, Knee
    
    - d/f+1,2, b+4,3, b+4,3,4
    Double Facebreaker, Double Knee, Triple Knee
    
    ==============================================================================
    
    ***************
    * Angel/Devil *
    ***************
    
    Combo Starters
    --------------
    - f,N,d,d/f+2
    Wind Godfist
    
    - d/f+1,2
    Double Uppercut
    
    - d/f+2 or (WS)+2
    Right Uppercut
    
    
    Combos
    ------
    - f,N,d,d/f+2, 1, 3(or 4 or U/F+4 or f+4)
    Wind Godfist, Left Jab, Side Kick/Reverse Kick/High Jump Kick/Axe Kick
    
    - f,N,d,d/f+2, 1, f,f+3
    Wind Godfist, Left Jab, Axe Kick
    Hard! Remember to hit the Left Jab as early as possible
    
    - f,N,d,d/f+2, D, 1, N+4,4
    Wind Godfist, Crounch Left Jab, Double Axe Kick
    
    - f,N,d,d/f+2, 1, 1,1,2
    Wind Godfist, Left Jab, Shining Fist Combo
    
    - f,N,d,d/f+2, 1, 1,2,2
    Wind Godfist, Left Jab, Devil Fist Combo
    
    - f,N,d,d/f+2, 1, f,N,d,D/F+4,4
    Wind Godfist, Left Jab, Hell Sweeps
    
    - f,N,d,d/f+2, 1, f,F+2,1,2,2,3
    Wind Godfist, Left Jab, First 5 hits of its Tenstring
    
    - f,N,d,d/f+2, 1~2, f,N,d,d/f,N+4,4
    Wind Godfist, 1-2 Punches, Double Axe Kick
    
    - f,N,d,d/f+2, 1~2, f,N,d,d/f,N+4, 4~3
    Wind Godfist, 1-2 Punches, Standing Kick, Crushing Kick
    
    - f,N,d,d/f+2, 1~2, f,N,d,D/F+2, 4~3
    Wind Godfist, 1-2 Punches, Wind Godfist, Crushing Kick
    The trick for the crushing kick to connect is that while doing the 2nd Wind
    Godfist you crouch-dash and slide for a moment before pressing the right
    punch button(that's why I put D/F rather than d/f). 
    
    - f,N,d,d/f+2, 1~2, 1~2, 4~3
    Wind Godfist, 1-2 Punches, 1-2 Punches, Crushing Kick
    
    - f,N,d,d/f+2, 1~2, 4
    Wind Godfist, 1-2 Punches, Reverse kick
    
    
    About the Thunder Godfist
    -------------------------
    If the Thunder Godfist is a "clean hit" then you can punish them while they
    are on the ground by:
    
    - f,N,d,d/f+1, f,N,d,D/F+3
    Thunder Godfist, Crouch Dash + Low Sweep
    
    - f,N,d,d/f+1, f,f, 4~3
    Thunder Godfist, (Dash), Crushing Kick
    
    - f,N,d,d/f+1, U+2
    Thunder Godfist, Hard Pounce
    
    =============================================================================
    
    **********
    * Ganryu *
    **********
    
    Combo starters
    --------------
    - d/f+2 or (WS)+2
    Right Uppercut
    
    - b,d/b,d,D/F+1
    Megaton Float
    
    
    Combos 
    ------
    - d/f+2, 1 , 1+2,1+2
    Right Uppercut, Left Punch, Double Uppercut, Hammer 
    
    - b,d/b,d,D/F+1, D+4
    Megaton Float, Thigh Quake
    
    - b,d/b,d,D/F+1, b,d/b,d,D/F+2
    Megaton Float, Megaton Palm
    
    - b,d/b,d,D/F+1, (WC)+2,2,2
    Megaton Float, Kabuki Palm x3
    
    - b,d/b,d,D/F+1, D#+1,1,1,2,1
    Megaton Float, Sumo Rush
    
    - b,d/b,d,D/F+1, 2,1,2,1,2, d/f+2+3
    Megaton Float, Devil Thrusts, Thunder Palm
    
    - b,d/b,d,D/F+1, 2, 1+2,1+2
    Megaton Float, Right Palm, Double Uppercut, Hammer
    
    - b,d/b,d,D/F+1, D#,d/f+1,2,1
    Megaton Float, Wild Swing
    
    - b,d/b,d,D/F+1, 1,1, u/f+3+4
    Megaton Float, Ganryu's Combo, Hip Press
    
    - b,d/b.d,D/F+1, d/f+2, 2,1,2
    Megaton Float, Right Uppercut, Devil Thrust
    
    - b,d/b,d,D/F+1, b,d/b,d,D/F+2, u/f+3+4
    Megaton Float, Megaton Palm, Hip Press
    
    - d/f+2+3, D#+1,1,1,2,1
    Thunder Palm, Sumo Rush
    
    ==========================================================================
    
    ********************
    * Heihachi Mishima *
    ********************
    
    Combo Starters
    --------------
    - f,N,d,d/f+2
    Wind Godfist
    
    - f,f+2
    Demon Godfist
    
    - d/f+2 or (WS)+2
    Right Uppercut
    
    - d/f+1,2
    Double Uppercut
    
    
    Combos
    ------
    - f,f+2, 1~2(or 1,1), f,f+2, 4~3
    Demon Godfist, 1-2 Punches/Left Jab x2, Demon Godfist, Crushing Kick
    Very difficult to do. Do the 1~2 (or 1,1) as early as possible. It does 102
    points of damage!!
    
    - f,N,d,d/f+2, 1, 3(or 4 or U/F+4 or f+4)
    Wind Godfist, Left Jab, Side Kick/Reverse Kick/High Jump Kick/Axe Kick
    
    - f,N,d,d/f+2, 1, f,f+3
    Wind Godfist, Left Jab, Axe Kick
    Hard! Remember to hit the Left Jab as early as possible
    
    - f,f+2, 1, u/f+3,4
    Demon Godfist, Left Jab, Screw Blade Leg Attack
    This combo looks really cool. However it seems that this combo works only if
    you start it with Demon Godfist!
    
    - f,N,d,d/f+2, 1, f,N,d,D/F+4,N+4,4
    Wind Godfist, Left Jab, Hell Sweep, Double Axekick
    
    - f,N,d,d/f+2, 1, 1,1,2
    Wind Godfist, Left Jab, Shining Fist Combo
    
    - f,N,d,d/f+2, 1, 1,2,2
    Wind Godfist, Left Jab, Devil Fist Combo
    
    - f,N,d,d/f+2, 1, f,N,d,D/F+4,N+4, 4~3
    Wind Godfist, Left Jab, Standing Kick, Crushing Kick
    
    - f,N,d,d/f+2, 1, f,N,d,D/F+4,N+4, f,f,F, (WC)+4
    Wind Godfist, Left Jab, Standing Kick, (Run), Demon Stomp
    
    - f,N,d,d/f+2, 1, d/f+3,2,2,4,4
    Wind Godfist, Left Jab, First 5 hits of his 10 String
    
    - f,N,d,d/f+2, 1~2, f,N,d,D/F+2, 4~3
    Wind Godfist, 1-2 Punches, Wind Godfist, Crushing Kick
    The trick for the crushing kick to connect is that while doing the 2nd Wind
    Godfist you crouch-dash and slide for a moment before pressing the right
    punch button(that's why I put D/F rather than d/f). If you start this combo
    with Demon Godfist it will take away the 96pts of damage! 
    
    - f,N,d,d/f+2, 1~2, f,f+2, 4~3
    Wind Godfist, 1-2 Punches, Demon Godfist, Crushing Kick
    
    - f,N,d,d/f+2, 1~2, (QCT)+2
    Wind Godfist, 1-2 Punches, Death Fist
    
    - f,N,d,d/f+2, 1~2, d/f+1,2
    Wind Godfist, 1-2 Punches, Double Uppercut
    
    - f,N,d,d/f+2, 1~2, (WC)+1
    Wind Godfist, 1-2 Punches, Tile Splitter
    
    - f,N,d,d/f+2, 1~2, f,N,d,d/f,N+4,4
    Wind Godfist, 1-2 Punches, Double AxeKick
    
    - f,N,d,d/f+2, 1~2, 1~2, 4~3
    Wind Godfist, 1-2 Punches, 1-2 Punches, Crushing Kick
    
    - f,N,d,d/f+2, 1~2, 4
    Wind Godfist, 1-2 Punches, Reverse Kick
    
    - f,N,d,d/f+2, 1, 1~2, f,f,F, (WC)+4
    Wind Godfist, Left Jab, 1-2 Punches, (Run), Demon Stomp
    
    - f,N,d,d/f+2, 1, 1, f,N,d,D/F+3
    Wind Godfist, Left Jab x2, Low Sky Slice
    
    - f,N,d,d/f+2, 1, 1, 1,1,2
    Wind Godfist, Left Jab x2, Shining Fist combo
    
    - f,N,d,d/f+2, 1, 1, f,N,d,D/F+4,4,4
    Wind Godfist, Left Jab x2, Hell Sweeps
    
    - f,N,d,d/f+2, D, 1, N+4,4
    Wind Godfist, Crouching Left Jab, Double Axe Kick
    
    
    About the Thunder Godfist
    -------------------------
    If the Thunder Godfist is a "clean hit" then you can punish them while they
    are on the ground by:
    
    - f,N,d,d/f+1, f,N,d,D/F+3
    Thunder Godfist, Low Sky Slice
    
    - f,N,d,d/f+1, f,f, 4~3
    Thunder Godfist, (Dash), Crushing Kick
    
    - f,N,d,d/f+1, U+2
    Thunder Godfist, Hard Pounce
    
    
    Double Uppercut Combos
    ----------------------
    Heihachi's Double uppercut is different from Kazuya/Devil's one because of
    the longer recovery time. So it is not used in the same way as
    Kazuya/Devil's combos. Some of these combos are quite difficult to pull off.
    
    - d/f+1,2, 1, f,N,d,D/F+4,4
    Double Uppercut, Left Jab, Hell Sweeps
    
    - d/f+1,2, 1, f,f+2, f,f, 4~3
    Double Uppercut, Left Jab, Demon Godfist, Dash, Crushing Kick
    
    - d/f+1,2, 1~2, (QCT)+2
    Double Uppercut, 1-2 punches, Death Fist
    Extremely hard to do
    
    - d/f+1,2, 1~2, d/f+1,2
    Double Uppercut, 1-2 punches, Double Uppercut
    This one is even harder than the previous one. If you find it too difficult
    try replacing the 1-2 Punches by a Left Jab.
    
    - d/f+1,2, 1~2, f,N,d,D/F+2, 4~3
    Double Uppercut, 1-2 punches, Wind Godfist, Crushing Kick
    
    - d/f+1,2, 1~2, (WC)+1
    Double Uppercut, 1-2 Punches, Tile Splitter
    
    - d/f+1,2, 1, 1,1,2
    Double Uppercut, Left Jab, Shining Fist Combo
    
    - d/f+1,2, 1, 1,2,2
    Double Uppercut, Left Jab, Devil Fist Combo
    
    - d/f+1,2, 1, f,N,d,D/F+4,N+4,4
    Double Uppercut, Hell Sweep, Double Axe Kick
    
    ==========================================================================
    
    **********
    * Jack-2 *
    **********
    
    Combo Starters
    --------------
    - d/f+2 or (WS)+2
    Right uppercut
    
    - D+1+2
    Bravo Knuckle
    
    - (WS)+1
    Violent Uppercut
    
    - d/f,d/f+1+2
    Modified Catapult
    
    - 1+3
    Hell Press
    
    
    Hell Press Combos
    -----------------
    The Hell Press must be fully connected for these combos to work.
    
    - 1+3, b,d/b,d,D/F+1
    Hell Press, Megaton Sweep
    
    - 1+3, d/b+3
    Hell Press, Cossack Kick
    You have to dash towards your opponent after the Hell Press.
    
    - 1+3, u/f+3+4
    Hell Press, Hip Press
    
    
    Modified Catapult Combos
    ------------------------
    - d/f,d/f+1+2, 1+2, 1+2
    Modified Catapult Throw, Double Hammer 
    
    - d/f,d/f+1+2, 2, b,d/b,d,D/F+1
    Modified Catapult, Right Punch, Megaton Sweep
    
    - d/f,d/f+1+2, 3(or 4), u/f+3+4
    Modified Catapult, Left/Right Kick, Hip Press
    
    - d/f,d/f+1+2, F+1+2,1+2
    Modified Catapult, Power Scissors, Meltdown
    
    - d/f,d/f+1+2, (HCT)+1
    Modified Catapult, Gigaton Punch
    The Gigaton hits the opponent when they are bouncing off from the ground! 
    
    - d/f,d/f+1+2, 1+3
    Modified Catapult, Hell Press
    
    
    Bravo Knuckle Combos
    --------------------
    - D+1+2, 1+2,1+2
    Bravo Knuckle, Double Hammer, Double Uppercut
    
    - D+1+2, d/b+3,4,3
    Bravo Knuckle, Cossack Kicks
    The 2nd Cossack Kick will miss
    
    - D+1+2, d+1, N+4, u/f+3+4(or b,d/b,d,D/F+1)
    Bravo Knuckle, Crouch Left Jab, Standing Kick, Hip Press(or Megaton Sweep)
    
    - D+1+2, d/b+1, D+1,2
    Bravo Knuckle, Machine Gun Knuckle, Megaton Strike
    
    
    Normal Juggles
    --------------
    - d/f+2,1, D+1,2
    First 2 hits of the Uppercut Rush, Megaton Strike 
    
    - d/f+2, d/b+1, D+1,2
    Right Uppercut, Machine Gun Knuckle, Megaton Strike
    
    - d/f+2, 1+2, 1+2
    Right Uppercut, Double Hammer, Double Uppercut
    
    - d/f+2,1, b,d/b,d,D/F+1
    Double Uppercut, Megaton Sweep
    
    - D/F+2,1, N+1
    Double Uppercut, Violent Uppercut
    
    
    ===========================================================================
    
    **************
    * Jun Kazama *
    **************
    
    Combo Starters
    --------------
    - (WC)+3+4
    Can-Can
    
    - F+2
    Charging Strike
    
    - 2 or d/f+2
    Right Uppercut
    
    
    Combos
    ------
    - F+1,4, 1+4,2,4 
    Middle Screw Punch, Can-Can, White Heron, Punch, Lightning Crescent
    
    - F+1,4, F+1,4 
    Middle Screw Punch, Can-Can, Middle Screw Punch, Can-Can
    
    - F+1,4, 3~4,4,4,3 
    Middle Screw Punch, Can-Can, Low Sweeps, Cart Wheel Kick
    
    - F+2, 3+4, F+2, 3~4 
    Charging Strike, Cartwheel Kick, Charging Strike, Leg Sweep
    
    - F+2, 3+4, 1+4
    Charging Strike, Cartwheel Kick, White Heron
    
    - F+2, 3+4, f, 3+4
    Charging Strike, Cartwheel Kick, Move Forward, Cartwheel Kick
    
    - F+2, 4, F+2, 3~4
    Charging Strike, Roudhouse, Charging Strike, Cartwheel Kick
    
    - F+2, 3+4, d/b+4,4,4
    Charging Strike, Cartwheel Kick, Leg Sweeps
    
    - F+2, 3+4, f,f, 1+4, d/b+4
    Charging Strike, Dash, White Heron, Leg Sweep
    
    - (WC)+3+4, 1+4,2,4
    Can-Can, White Heron, Punch, Lightning Crescent
    
    - (WC)+3+4, (WC)+3+4
    Can-Can, Can-Can
    
    - (WC)+3+4, 1,1,4, d/b+4
    Can-Can, P, Middle Screw Punch, Can-Can, Leg Sweep
    
    - (WC)+3+4, 1,2, d/b+4,4,4
    Can-Can, 1-2 Punches, Leg Sweeps
    
    - (WC)+3+4, 1,2, 3+4
    Can-Can, 1-2 Punches, Cartwheel Kick
    
    - (WC)+3+4, D+1, N+4, d/b+4,4,4
    Can-Can, Crouch Jab, Kick, Leg Sweeps
    
    - (WC)+3+4, d/b+4,4,3
    Can-Can, Leg Sweeps, Cartwheel Kick
    
    - 2, d/b+4, 1+4,2,D+4
    Right Punch, Leg Sweep, White Heron, Punch, Low Sweep
    
    ============================================================================
    
    ******************
    * Kazuya Mishima *
    ******************
    
    Combo Starters
    --------------
    - f,N,d/f+2 or f,N,d,d/f+2
    Wind Godfist
    
    - d/f+1,2
    Double Uppercut
    
    - d/f+2
    Right Uppercut
    
    
    Combos
    ------
    - f,N,d/f+2, 1, 3(or 4 or U/F+4 or f+4 or (QCT)+2)
    Wind Godfist, Left Jab, Side Kick/Reverse Kick/High Jump Kick/Axe Kick /Gut
    Punch
    
    - f,N,d/f+2, 1, f,f+3
    Wind Godfist, Left Jab, Axe Kick
    The AxeKick is hard to time, remember to hit the Left Jab as soon as
    possbile and then do the AxeKick right after that.
    
    - f,N,d/f+2, 1, f,N,D/F+4,4
    Wind Godfist, Left Jab, Hell Sweeps
    
    - f,N,d/f+2, D, 1, N+4,4
    Wind Godfist, Crouching Left Jab, Double Axe Kick
    
    - f,N,d/f+2, 1, d/f+1,2
    Wind Godfist, Left Jab, Double Uppercut
    
    - f,N,d/f+2, 1, 1,1,2
    Wind Godfist, Left Jab, Shining Fist Combo
    
    - f,N,d/f+2, 1, 1,2,2
    Wind Godfist, Left Jab, Devil Fist Combo
    
    - f,N,d/f+2, 1, f,F+2,1,4,4
    Wind Godfist, Left Jab, First 4 hits of his Ninestring
    
    - f,N,d/f+2, 1, f,F+2,1,2,2,3
    Wind Godfist, Left Jab, First 5 hits of his Tenstring
    
    - f,N,d/f+2, 1, b+1+4
    Wind Godfist, Left Jab, Spinning Dragon Punch(unblockable)
    Note that this combo only works on big guys such as Jack-2. The Dragon Punch
    hits lying opponent.
    
    - f,N,d/f+2, 1~2, d/f+4,4
    Wind Godfist, 1-2 Punches, Double Axe Kick
    
    - f,N,d/f+2, 1~2, d/f+4, 4~3
    Wind Godfist, 1-2 Punches, Standing Kick, Crushing kick
    
    - f,N,d/f+2, 1~2, f,N,D/F+2, 4~3
    Wind Godfist, 1-2 Punches, Wind Godfist, Crushing Kick
    
    - f,N,d/f+2, 1~2, f,N,D/F+4
    Wind Godfist, 1-2 Punches, Hell Sweep
    
    - f,N,d/f+2, 1~2, 1~2, 4~3
    Wind Godfist, 1-2 punches, 1-2 punches, Crushing Kick
    
    - f,N,d/f+2, 1~2, 4
    Wind Godfist, 1-2 punches, Reverse Kick
    
    - f,N,d/f+2, d/f+1,2, f,N,d/f+2
    Wind Godfist, Double Uppercut, Wind Godfist
    
    
    About the Thunder Godfist
    -------------------------
    If the Thunder Godfist is a "clean hit" then you can punish them while they
    are on the ground by:
    
    - f,N,d/f+1, f,N,d/f+3
    Thunder Godfist, Crouch Dash + Low Sweep
    Dash as long as you can before you do the sweep!
    
    - f,N,,d/f+1, f,f, 4~3
    Thunder Godfist, (Dash), Crushing Kick
    
    - f,N,,d/f+1, U+2
    Thunder Godfist, Hard Pounce
    
    ==========================================================================
    
    ********
    * King *
    ********
    
    Combo Starters
    --------------
    - u/f+4
    Right Jump Kick
    
    - D,#D/F+2
    Dynamite Uppercut
    
    
    Combos
    ------
    - u/f+4, 1, f,f+4
    Right Jump Kick, Left Jab, Jail Kick
    You can do other normal attacks such as Roundhouse(4), f,f+2 and Sidekick(3)
    after the Left Jab.
    
    - u/f+4, 1~2, f,f+2
    Right Jump Kick, 1-2 Punches, Middle Smash
    
    - u/f+4, 1~2, f,f+4
    Right Jump Kick, 1-2 Punches, Jail Kick
    
    - u/f+4, 1, 1~2, d/f+3+4
    Right Jump Kick, Left Jab, 1-2 Punches, Frankensteiner
    
    - u/f+4, 1~2, (WC)+3+4,2
    Right Jump Kick, 1-2 Punches, Ali Kick, Smash Uppercut
    
    - u/f+4, 1~2, 1,2, d+1+2
    Right Jump Kick, 1-2 Punches x2, Short Elbow Drop
    
    - u/f+4, u/f+4, d+1+2
    Right Jump Kick x2, Short Elbow Drop
    
    - u/f+4, 1(or 2), 1~2, (WC)+3+4,4,4
    Right Jump Kick, Left/Right Jab, 1-2 Punches, Ali Kick x3
    
    - u/f+4, 1(or 2), 1~2, F+1+4
    Right Jump Kick, Left/Right Jab, 1-2 Punches, Moon Press(unblockable)
    Basically you juggle your opponent as much as possible and then do the
    moondrop unblockable before they can get up. The timing is tricky though.
    Make sure you are out of the animation of your last jab before you attempt
    the f+1+3 or else you will get a standing high kick or jab. You'll know when
    it's done correctly because you will start the unblockable before they fully
    land on the ground. 
    
    - u/f+4, 1, 1~2, (WC)+1+2
    Right Jump Kick, Left Jab, 1-2 Punches, Elbow Sting
    
    - u/f+4, 1, 1~2, f,f+1+2
    Right Jump Kick, Left Jab, 1-2 Punches, Flying Cross Chop
    
    - u/f+4, 1~2, 1~2, f,f, (WC)+3+4
    Right Jump Kick, 1-2 Punches, 1-2 Punches, Dash, Ali Kick
    
    - u/f+4, 1~2, 1~2, f,f,N+2
    Right Jump Kick, 1-2 Punches, 1-2 Punches, Stomach Smash
    
    ============================================================================
    
    ********
    * Kuma *
    ********
    
    Combo Starter
    -------------
    
    - f+1,1,1
    Bear Heaven Cannon
    
    - d/f+2 or (WS)+2
    Right Uppercut
    
    - 1+3
    Hell Press
    
    
    Combos
    ------
    - 1+3, b,f+2+3  
    Bear Hell Press, Salmon Hunter 
    
    - 1+3, 1+2
    Bear Hell Press, Bear Knuckle
    
    - 1+3, u/f+3+4
    Bear Hell Press, Hip Press
    
    - f+1,1,1, f+1,1,1
    Bear Heaven Cannon, Bear Heaven Cannon
    
    - d/f+2, f+1, 1+2,1+2
    Right Uppercut, Left Punch, Double Uppercut, Hammer
    
    - d/f+2, f+1, f+1,1,1
    Right Uppercut, Left Punch, Bear Heaven Cannon
    
    - d/f+2, D+1,1,1
    Right Uppercut, Long Bear Rush
    
    - d/f+2, f+1, f+1, u/f+3+4
    Right Uppercut, Left Punch x2, Hip Press
    
    - D/F+2,1,2, u/f+3+4
    Bear Swing, Hip Press
    
    - (WS)+1+2, u/f+3+4
    Double Uppercut, Hip Press
    
    - B+1+2, 1+2
    Terrible Claw, Bear Knuckle
    
    - B+1+2, u/f+3+4
    Terrible Claw, Hip Press
    
    ==========================================================================
    
    *************
    * Kunimitsu *
    *************
    
    Combo Starters
    --------------
    - d/f+2 or (WS)+2
    Right Uppercut
    
    Combos
    ------
    - d/f+2, d/f+1, b+1, 2,3 
    Right Uppercut, Left Uppercut, Spinning Hilt Strike, Punch-Kick Combo
    
    - d/f+2, d/f+1, B+1,1, 3(or 4) 
    Right Uppercut, Left Uppercut, Spinning Hilt Strike x2, Left/Right Kick
    
    - d/f+2, 1, 1, u/f+4+3(or 3 or 4) 
    Right Uppercut, Left Jab x2, Flipping Stomp/Left Kick/Right Kick 
    
    - d/f+2, 1, 1, f,f+4, d/b+2 
    Right Uppercut, Left Jab x2, Jumping Knee, Kunai Stab
    
    - d/f+2, b+1, 1,2,1,4 
    Right Uppercut, Spinning Hilt Strike, First 4 hits of her Tenstring
    
    - d/f+2, B+1,1, N+1, f,f+4, (d/b+2 or u/f+3+4)
    Right Uppercut, Spinning Hilt Strikes, Left Jab, Jumping Knee, Kunai Stab or
    Flipping Stomp
    
    - f,f,N+2, D/B#+3,3,3,3,F+4, d/b+2 or (run up)u/f+3+4
    Kunai Advance, Spinning Leg Sweeps, Falling Tree Kick, Kunai Stab or (run
    up)Flipping Stomp
    
    ===========================================================================
    
    ****************
    * Marshall Law *
    ****************
    
    Combo Starters
    --------------
    - d/f+2 or (WS)+2
    Right Uppercut
    
    - u/f+4
    Right Jump Kick
    
    - D,#u+4 or 3+4 or 3,[3],4
    Flip Kick(may not work in all combos)
    
    Combos
    ------
    - d/f+2, 1, 4,3,4
    Right Uppercut, Left Jab, Spinning Kick Combo
    
    - d/f+2, N+4,u+3
    Right Uppercut, RoundHouse, Flip Kick
    
    - d/f+2, 1, d+3,3
    Right Uppercut, Left Jab, Low Kick, High Kick
    
    - d/f+2, 1, F+3,3
    Right Uppercut, Left Jab, High Kick, Middle Kick
    
    - d/f+2, 1, F+1,1,1,2,2,2
    Right Uppercut, Left Fist Flurry, Dragon Knuckle Combo
    
    - d/f+2, 1, U/F+4
    Right Uppercut, Left Jab, High Jump Kick
    
    - d/f+2, 1~2, 4
    Right Uppercut, 1-2 Punches, Roundhouse
    
    - d/f+2, (d+4,3)(or (d+2,3) or (d/f+4,3) or (D,#3,4))
    Right Uppercut, Low Kick or Crouching Right Jab or Front Kick or Low Sweep,
    Flip Kick 
    Can start with Flip Kick
    
    - d/f+2,  d+3,3,3
    Right Uppercut, Shin Kick, High Kicks
    Do the d+3 at the moment the opponent hits the ground (can start with a
    Flipkick)
    
    - d/f+2, 1~2, 1~2
    Right Uppercut, 1-2 Punches, 1-2 Punches
    
    - d/f+2, 3,3,3 
    Right Uppercut, High Kick x3
    
    - d/f+2, 1, d+3,3
    Right Uppercut, Left Jab, Low Kick, High Kick
    
    - d/f+2, d/f+1,2,2,1,3
    Right Uppercut, First 5 hits of Tenstring
    
    - d/f+2, 1, 1, d/b+4
    Right Uppercut, Left Jab x2, Dragon's Tail
    
    - d/f+2, 1~2, d/b+4
    Right Uppercut, 1-2 Punches, Dragon's Tail
    can start with a Flip Kick
    
    - d/f+2, 1, d+4,3
    Right Uppercut, Left Jab, Low Kick, Flip Kick
    Do the Low Kick when the opponent is just a tiny bit above the ground.
    
    - 3,3,4, 1, 1~2, U+2
    High Kicks, Flip Kick, Left Jab, 1-2 Punches, Pounce
    
    ==========================================================================
    
    ***************
    * Lee Chaolan *
    ***************
    
    Combo Starters
    --------------
    - d/f+2 or (WS)+2
    Right Uppercut
    
    - u/f+4
    Right Jump Kick
    
    - D#,u/f+4
    Flip Kick(may not work in all combos)
    
    
    Combos
    ------
    - d/f+2, 1, 4,3,4
    Right Uppercut, Left Jab, Spinning Kick Combo
    
    - d/f+2, N+4,u+3
    Right Uppercut, RoundHouse, Flip Kick
    
    - d/f+2, 1, d+3,3
    Right Uppercut, Left Jab, Low Kick, High Kick
    
    - d/f+2, 1, F+3,3
    Right Uppercut, Left Jab, High Kick, Middle Kick
    
    - d/f+2, 1, F+1,1,1,2,2,2
    Right Uppercut, Left Fist Flurry, Dragon Knuckle Combo
    
    - d/f+2, 1, U/F+4
    Right Uppercut, Left Jab, High Jump Kick
    
    - d/f+2, 1~2, 4
    Right Uppercut, 1-2 Punches, Roundhouse
    
    - d/f+2,  d+3,3,3
    Right Uppercut, Shin Kick, High Kicks
    Do the d+3 at the moment the opponent hits the ground (can start with a
    Flipkick)
    
    - d/f+2, 1~2, 1~2
    Right Uppercut, 1-2 Punches, 1-2 Punches
    
    - d/f+2, 3,3,3 
    Right Uppercut, High Kick x3
    
    - d/f+2, 1, d+3,3
    Right Uppercut, Left Jab, Low Kick, High Kick
    
    - d/f+2, d/f+1,2,2,1,3
    Right Uppercut, First 5 hits of Tenstring
    
    - d/f+2, D+1, N+3,3 
    Right Uppercut, Crouching Left Jab, Double Axekick
    
    - d/f+2, 1, 1~2, f,f,N+3+4
    Right Uppercut, Left Jab, Dropping Slide Kick
    
    - d/f+2, 1, f,f,3,4
    Right Uppercut, Left Jab, Double Jump Kick
    
    - d/f+2, 1, f,F+3
    Right Uppercut, Left Jab, Axe Kick
    
    - d/f+2, 1, d,d/b+4
    Right Uppercut, Left Jab, Blazing Kick
    
    - f,f,N+3,4, d+4,N+4
    Double Jump Kick, Low Kick-High Kick Combo
    
    - D#,u/f+4, D+1, U/F+4, d+3 or D#,d/f,d/f+3
    Flip Kick, Crouch Jab, Flip Kick, Low Sweep or Dragon Slide
    
    ==========================================================================
    
    **************
    * Lei Wulong *
    **************
    
    Combo Starters
    --------------
    - u/f+4
    Right Jump Kick
    
    - d/f+2 or (WS)+2
    Right Uppercut
    
    - d+3+4, 3+4
    Quick Drop, Kangaroo Kick
    
    
    Combos
    ------
    - u/f+4, 1, f,N+1,2,1,2,4
    Right Jump Kick, Left Jab, Running Punches-Snap Kick Combo
    
    - u/f+4, 1, f,N+4,1,2,3
    Right Jump Kick, Left Jab, Roundhouse, 1-2 punches, Crescent Kick
    
    -  u/f+4, 1(or 4), 4~4,3,3
    Right Jump Kick, Left Jab/Roundhose, Dropping Ankle Kicks, Rolling Kick
    
    - u/f+4, 1, 1+2, D+4
    Right Jump Kick, Left Jab, Spinning Punches, Foot Sweep
    
    - u/f+4, 1, 3(or 4 or f,N+3)
    Right Jump Kick, Left Jab, Crescent kick/Roundhouse/Charging Crescent
    
    - u/f+4, u/f+4, d/b,4
    Right Jump Kick x2, Foot Sweep
    
    - u/f+4, u/f+4, 4~4,3,3
    Right Jump Kick x2, Dropping Ankle Kicks, Rolling Kick
    Quite hard to do but does tons of damage(about 70%)
    
    - u/f+4, 1~2~1, 3+4,3+4,3+4
    Right Jump Kick, First 6 hits of his Ninestring
    The 2 in 1~2~1 MUST miss otherwise the combo WILL NOT work. The timing is
    tricky for the last 3+4 to connect but if you do it right it WILL connect. 
    
    - u/f+4, 1~2~1, D+1,1,4
    Right Jump Kick, First 3 hits of his Nine String, Low Backfist x2, Foot
    Sweep
    
    - b+3+4, d+4, #4, 4~4,3,3
    Quick Turn, Foot Sweep, Front Kick, Dropping Ankle Kicks, Rolling Kick
    
    Don't press 4 too fast after the Foot Sweep otherwise Lei will do the
    Jumping Hook Kick instead. This one looks cool
    
    - d+3+4, 3, #4, 4~4,3,3
    Quick Drop, Foot Sweep, Front Kick, Dropping Ankle Kicks, Rolling Kick
    Same as the above except it starts at a lying position.
    
    - b+3+4, D+1,1,1,1,1 4
    Quick Turn, Low Backfists, Foot Sweep
    
    - d/b,4, #4~4,3,3
    Foot Sweep, Dropping Ankle Kicks, Rolling Kick
    Once again don't do the Dropping Ankle Kicks too early otherwise Lei will
    end up doing the Jumping Hook Kick instead.
    
    
    Kangaroo Kick Combos
    --------------------
    These combos can only start with the Kangaroo Kick
    The second Jump Kick(u/f+4) in some combos should be hit as early as possible.
    
    - d+3+4, 3+4, u/f+4, f,N+1,2,1,2,4
    Kangaroo Kick, Right Jump Kick, Running Punches-Snap Kick Combo
    
    - d+3+4, 3+4, u/f+4, f,N+4,1,2,3
    Kangaroo Kick, Right Jump Kick, Roundhouse, 1-2 Punches, Crescent Kick
    
    - d+3+4, 3+4, u/f+4, 1+2, D+4
    Kangaroo Kick, Right Jump Kick, Spinning Punches, Low Sweep
    
    - d+3+4, 3+4, u/f+4, u/f+4, d/b+4
    Kangaroo Kick, Right Jump Kick x2, Low Sweep
    
    - d+3+4, 3+4, u/f+4, 1, d/b+4
    Kangaroo Kick, Right Jump Kick, Left Jab, Low Sweep
    
    - d+3+4, 3+4, b+3+4, D+1,1,1,1,1,4
    Kangaroo Kick, Turn around, Sweeping BackFist
    
    - d+3+4, 3+4, d/b+4,4
    Kangaroo Kick, Foot Sweep, Jumping Hook Kick
    
    ============================================================================
    
    ******************
    * Michelle Chang *
    ******************
    
    Combo Starters
    --------------
    - f+1
    Rushing Uppercut
    
    - f+1+4
    Heaven Cannon
    
    - u/f+4
    Right Jump Kick
    
    
    Combos
    ------
    - d/f+1,1, 2+3,1
    2-Punch Combo, Death Push, Punt Kick, Uppercut
    This combo simplify the traditional 3 hit punches (1~1,1), (which can be
    blocked even after the first connected), and add the air juggling part to
    the tail.
    
    - 3~2,4,1, 2+3,1
    Slice Uppercut, Low Kick, Uppercut, Death Push, Punt Kick, Uppercut
    This combo uppercut first, then lower kick immediately, then uppercut again,
    then air juggle the guy. The combo start with 3~2, which is the same as
    while standing uppercut (WS+2). But personally I think that 3~2 is faster
    than (WS+2), which you have to duck first and then get up.
    
    
    Heaven Cannon Combos
    --------------------
    - f+1+4, 2+3,1
    Heaven Cannon(unblockable), Death Push, Punt Kick, Uppercut
    This combo is quite an interesting one. It combines with the Michelle's
    unblockable to do an even more devastating one. Watch out, there is a small
    delay between f+1+4 and 2+3. This combo can also start with Jump Kick u/f+4.
    
    - f+1+4, 1, d+4,1
    Heaven Cannon, Left Jab, Front Leg Sweep, Uppercut
    
    - f+1+4, 1~1,1
    Heaven Cannon, Catapult Combo
    
    - f+1+4, (WS)+1,1
    Heaven Cannon, Catapult Combo
    
    - f+1+4, (WS)+2,2
    Heaven Cannon, Slice Uppercut, Elbow
    
    - f+1+4, U+2
    Heaven Cannon, Pounce
    
    - f+1+4, 4, f,f, (WC)+4,1
    Heaven Cannon, High Kick, Dash, Front Leg Sweep, Uppercut
    
    - f+1+4, f+2, f,f, (WC)+4,1
    Heaven Cannon, Rushing Uppercut, Dash, Front Leg Sweep, Uppercut
    
    - f+1+4, 2, f,f+1,4, (WC)+4
    Heaven Cannon, Right Punch, Dashing Elbow, High Kick, Front Leg Sweep
    
    
    
    - f+1, 2+3,1
    Rushing Uppercut, Death Push, Punt Kick, Uppercut
    
    An easy combo to pull off. You just have to smash buttons to get it out.
    Works against local scrubs and button-smashers who attack middle and high.
    Also works EXTREMELY well against Kazuya (CPU) and Devil (CPU).
    
    - f+1,d+4,1
    Rushing Uppercut, Front Leg Sweep, Uppercut
    The Old Man's Combo, as the name implies, is stolen from our favorite old
    Chinese philosopher, Wang. As you should know by now, rushing uppercut (f+1)
    is a very good combo starter. When you hit the opponent with it, just before
    he lands on the ground, do the leg sweep and uppercut. You can sweep him one
    more time.
    
    - f+1, 1, f+1
    Rushing Uppercut, Left Jab, Rushing Uppercut
    
    - f+1, f+1, d+4
    Rushing Uppercut x2, Front Leg Sweep
    
    - d/f+2,1,U+2
    Death Push, Big Punch, Pounce
    Another Combo from the Chinese old man. This one sky-cannoned the opponent
    way up into the sky and pounced him in the air. A little bit of timing is
    required. 
    
    - d/f+2,1, f,f+1, (WC)+4,1
    Death Push, Big Punch, Dashing Left Elbow, Front Leg Sweep, Uppercut
    
    =========================================================================
    
    *****************
    * Nina Williams *
    *****************
    
    Combo Starters
    --------------
    - d,d/b+3
    Lifting Back Kick
    
    - d/b+4,3
    Falling Ankle Kick, Lifting Back Kick
    Not a true combo but if the Lifting Back Kick connects it will juggle your
    opponent the same way as d,d/b+3.
    
    - d/f+2 or (WS)+2
    Right Uppercut
    
    
    Combos
    ------
    - d/f+2, 1, U/F+4
    Right Uppercut, Left Jab, High Jump Kick
    
    - d/f+2, 1,2,1,2,3,3
    Right Uppercuts, first 6 hits of her Tenstring
    
    - d/f+2, 1, 1,2,4
    Right Uppercut, Left Jab, Triple Smash
    
    - d/f+2, 1, d/f+3,2,4
    Right Uppercut, Left Jab, Swan Combo
    
    - d/f+2, 1~2, 1~2, f,f+4
    Right Uppercut, 1-2 punches, 1-2 punches, Kneeling Kick
    
    - d/f+2, 1~2, d/f+3,1,2
    Right Uppercut, 1-2 Punches, Flash combo
    
    - d/f+2, d+4,1, d+4,1, f,f+4
    Right Uppercut, Lowkick, Spinning Chop, Low Kick, Spinning chop, Kneeling
    Kick
    
    - d/f+2, d+4,1, 2, f,f+1+2
    Right Uppercut, Lowkick, Spinning Chop, Right Jab, Double Palm
    
    - d/f+2, 1, u/f+4, d+4,1, f,f+4
    Right Uppercut, Left Jab, Right Jump Kick, Low Kick, Spinning Chop, Kneeling
    Kick
    
    - d/f+2, 1~2, f,f+1+2
    Right Uppercut, 1-2 Punches, Double Palm
    
    - d/f+2, 1~2, 4, f,f+4
    Right Uppercut, 1-2 Punches, Roundhouse, Kneeling Kick 
    
    - d/f+2, 2, 1,2,1,4
    Right Uppercut, Right Jab, Spark Combo
    
    - d/f+2, 1, D+3,2, f,f+4
    Right Uppercut, Left Jab, Low Kick-Uppercut Combo, Kneeling Kick
    
    -  d/f+2, 1, d/b+4,3
    Right Uppercut, Left Jab, Falling Ankle Kick, Lifting Back kick
    
    - d/f+2, 1~2, d,d/b+3
    Right Uppercut, 1-2 Punches, Lifting Back Kick
    
    - d,d/b+3, d,d/b+3, d/b+4
    Lifting Back kick, Lifting Back kick, Falling Ankle Kick
    
    - d,d/b+3, u/f+3, d/b+4,3
    Lifting Back kick, Left Jump Kick, Falling Ankle Kick, Lifting Back kick
    This combo MUST start with Lifting Back Kick
    
    - d,d/b+3, u/f+3, d+3,4
    Lifting Back kick, Left Jump Kick, Low Kick, High Kick
    
    - d,d/b+3, u/f+4, d+3,4, f,f+4
    Lifting Back kick, Jump Kick, Low Kick-High Kick Combo, Kneeling Kick
    
    ===========================================================================
    
    ****************
    * Paul Phoenix *
    ****************
    
    Combo Starters
    --------------
    - u/f+4
    Right Jump Kick
    
    - d/f+2 or (WS)+2
    Right Uppercut
    
    
    Combos
    ------
    - u/f+4, d/f+1, 1, (QCT)+2
    Right Jump Kick, Left Uppercut, Left Jab, Death Fist
    
    - u/f+4, 1, 2,3
    Right Jump Kick, Left Jab, Punch-Kick Combo
    Similar to the above combo, easier to do but does less damage
    
    - u/f+4, 1, 1~2~3
    Right Jump Kick, Left Jab, First 3 hits of Tenstring
    
    - u/f+4, 1, (WC)+4,2
    Right Jump Kick, Left Jab, Falling Leaf Combo
    
    - u/f+4, 1, U/F+4
    Right Jump Kick, Left Jab, High Jump Kick
    
    - u/f+4, 1, 1~2, (WC)+2
    Right Jump Kick, Left Jab, 1-2 Punches, Stone Splitter
    
    - u/f+4, 1, 1,2,3,1,4,2,1,4,2,1
    Right Jump Kick, Left Jab, Tenstring
    When done correctly the 3,1 will miss the falling opponent but the 4 will
    bounce him right off the ground up into the rest of the combo. Thanks to Son
    Goku.
    
    - u/f+4, 1~2, (QCT)+2
    Right Jump Kick, 1-2 Punches, Death Fist
    
    - u/f+4, 1~2, 3(or 4)
    Right Jump Kick, 1-2 Punches, Spinning Kick/Roundhouse
    
    - u/f+4, 1~2, 1~2
    Right Jump Kick, 1-2 Punches, 1-2 Punches
    
    - u/f+4, 1~2, f,f+3,4,d+4
    Right Jump Kick, 1-2 punches, Triple kicks
    
    - u/f+4, D, 1, D/F+2,1(or 2)
    Right Jump Kick, Crouching Left Jab, Elbow Strike, Death Fist/Lifting Leg
    Punch 
    
    - u/f+4, 1, 1, (WC)+1
    Right Jump Kick, Left Jab x2, Tile Splitter
    Humiliation combo. This smashes your opponent into the ground!
    
    - u/f+4, 4, (QCT)+2
    Right Jump Kick, Roundhouse, Death Fist
    
    - D,D/F+2,2, (WC)+4,2
    Elbow Strike, Lifting Leg Punch, Falling Leaf Combo
    
    - D,D/F+2,2, (WC)+2
    Elbow Strike, Lifting Leg Punch, Stone Splitter
    
    - f,f+3,4, (WC)+1
    Double Jump Kick, Tile Splitter
    
    - f,f+3,4, (WC)+4,2 
    Double Jump Kick, Falling Leaf Combo
    
    =============================================================================
    
    ******************
    * Prototype Jack *
    ******************
    
    Combo Starters
    --------------
    - d/f+2 or (WS)+2
    Right Uppercut
    
    - b,d/b,d,D/F+1
    Exploder
    
    - 1+3
    Hell Press
    
    
    Combos
    ------
    - f+4~1, b,d/b,d,D/F+1 or u/f+3+4
    Dark Cutter(Unblockable), Exploder/Hip Press
    It takes away 120pts of life!!
    
    - 1+3, 3+4
    Hell Press, Dive Bomber 
    
    - 1+3, u/f+3+4
    Hell Press, Hip Press
    
    - 1+3, b,d/b,d,D/F+1
    Hell Press, Exploder
    
    - b,d/b,d,D/F+1, 2, 2, f+3+4
    Exploder, Right Jab x2, Head Slide
    
    - b,d/b,d,D/F+1, D, #1,1,1
    Exploder, Long Hammer Rush
    
    - b,d/b,d,D/F+1, 2, 1+2,1+2
    Exploder, Right Jab, Double Uppercut, Hammer
    
    - b,d/b,d,D/F+1, 3(or 4), u/f+3+4
    Exploder, Left/Right Kick, Hip Press
    
    - b,d/b,d,D/F+1, 2, 2, (WC)+1
    Exploder, Right Jab x2, Tile Splitter
    
    - b,d/b,d,D/F+1, 2(or 4), b,d/b,d,D/F+1
    Exploder, Right Jab/Roundhouse, Exploder
    
    - b,d/b,d,D/F+1, D+2,1,1,1,2,1,2,1,1+2,1+2
    Exploder, Tenstring
    Do the Tenstring while your opponent is about to fall from the highest
    point. If your timing is correct, the 1st, the 6th and the 9th hit of the
    Tenstring will miss while the rest will connect.
    
    - b,d/b,d,D/F+1, b,d/b,d,D/F+2, u/f+3+4
    Exploder, Megaton Punch, Hip Press
    
    - b,d/b,d,D/F+1, b,d/b,d,D/F+1, b,d/b,d,D/F+1
    Exploder x3
    Do the second Exploder when your opponent is about to hit the ground, then
    do the third after the second connects
    
    - b,d/b,d,D/F+1, 1+3
    Exploeder, Hell Press
    
    - (F or f,f)+1+2, f+3+4
    Power Scissors, Head Slide
    
    - 2+4, d/b,d,D/F+2, f+3+4
    Grab, Gigaton Punch, Head Slide
    
    =========================================================================
    
    ***************
    * Wang Jinrey *
    ***************
    
    Combo Starters
    --------------
    - 1,1,1
    Catapult Combo
    
    - b,B+1
    Heaven Cannon
    
    - u/f+4
    Right Jump Kick
    
    
    Combos
    ------
    - 1,1,1, 1, d+4,1
    Catapult Combo, Left Jab, Front Leg Sweep, Uppercut
    
    - 1,1,1, 1,1,1
    Catapult Combo x2
    
    - (WS)+2,1,1, d+4,1
    Slice Uppercut, Catapult Combo, Front Leg Sweep, Uppercut
    
    Old man and the Sea combos
    --------------------------
    Old man and the Sea combos started with the reverse body check. It is named
    because there is a sea of moves to do. It is not easy to pull out. But if
    done correctly, it is fatal.
    
    - d/f,D/F+2+4, f,f, 2,1,1,2,3,3,3,4,4,1
    Reverse Body Check, (Run), Tenstring
    For this one, first you did the reverse body check, and then you dash up to
    the guy and do the 10 hit string to his back from an unguarded position.
    
    - d/f,D/F+2+4, f,f, (WS)+2,1,1, 1, (QCT)+2
    Reverse Body Check, (Run), Slice Uppercut, Catapult Combo, Left Punch, Death
    Fist
    
    - d/f,D/F+2+4, f,f, (QCT)+2
    Reverse Body Check, (Run), Death Fist
    This is the most simplifed version of the series of O.M.A.T.S. combo. It
    really depends on how much energy the opponent has left behind. If you think
    he has less than 65%, you can do the simplifed version. If you want to
    comeback from desperate and hopeless situation (i.e. opponent has 90%>, you
    have
    
    - d/f,D/F+2+4, f,f, b,B+1, (QCT)+2
    Reverse Body Check, (Run), Heaven Cannon(unblockable)
    After the reverse body check you run up kinda close, but not too close to
    your opponent.
    
    - d/f,D/F+2+4, f,f, (WS)+2,1,1, 1, 1, f,f+1+2
    Reverse Body Check, (Run), Crouch Dash, Left Punch x2, Double Strike
    
    - d/f,D/F+2+4, f,f, (WS)+2,1,1, 1, (WC)+4,1
    Reverse Body Check, (Run), Crouch Dash, Slice Uppercut, Catapult Combo, Left
    Punch, Front Leg Sweep, Uppercut
    
    - b,B+1, (QCT)+2
    Heaven Cannon(unblockable), Death Fist
    This one start with Wang's unblockable and then followed up by the death
    fist. It requires some timing.
    
    - b,B+1, 1, d+4,1
    Heaven Cannon, Left Jab, Front Leg Sweep Uppercut
    
    - b,B+1, 1,1,1
    Heaven Cannon, Catapult Combo
    
    - b,B+1, (WS)+2,1,1
    Heaven Cannon, Slice Uppercut, Catapult Combo
    
    - b,B+1, 1, f,f+1+2
    Heaven Cannon, Left Jab, Double Strike
    
    - b,B+1, 1, D#,d/f+4,3
    Heaven Cannon, Left Jab, Back Leg Sweep, Penetrating Bow Leg
    
    - b,B+1, 3 or 4 or u/f+4, d/f+1+2
    Heaven Cannon, Left/Right/Jump Kick, Lunging Low Double Fist
    
    - b,B+1, (WC)+4,1, d/f+1+2
    Heaven Cannon, Front Leg Sweep, Uppercut, Lunging Low Double Fist
    
    - b,B+1, (WC)+4,N+4, d/f+1+2
    Heaven Cannon, Front Leg Sweep, High Kick, Lunging Low Double Fist
    
    - b,B+1, 4, f,f, (WC)+4,1, d/f+1+2
    Heaven Cannon, High Kick, Dash, Front Leg Sweep, Uppercut, Lunging 
    Low Double Fist
    
    - b,B+1, 1,1,1, d/f+1+2
    Heaven Cannon, Catapult Combo, Lunging Low Double Fist
    
    - d/f+2,1, U+2
    Squat Punch, Power Uppercut, High Pounce
    
    =============================================================================
    
    **************
    * Yoshimitsu *
    **************
    
    Combo Starters
    --------------
    - d/f+2 or (WS)+2
    Right Uppercut
    
    - 4~3
    Kangaroo Kick
    
    
    Combos
    ------
    - d/f+2, d/f+1, B+1, N+2,3 
    Right Uppercut, Left Uppercut, Spinning Hilt Strike, Punch-Kick Combo
    
    - d/f+2, d/f+1, B+1,1, 3(or 4)
    Right Uppercut, Left Uppercut, Spinning Hilt Strike x2, Left/Right Kick
    
    - d/f+2, 1, 1, u/f+3+4(or 3 or 4) 
    Right Uppercut, Left Jab x2, Flipping Stomp/Left Kick/Right Kick 
    
    - d/f+2, d/f+2, d/f+2, u/f+3+4
    Right Uppercut x3, Flipping Stomp
    
    - d/f+2, 1, 1, f,f+4, d/b+1 
    Right Uppercut, Left Jab x2, Jumping Knee, Shoulder Cut
    
    - d/f+2, B+1, 1,2,1,4 
    Right Uppercut, Spinning Hilt Strike, First 4 hits of his Tenstring
    
    - d/f+2, 1, D/B+3,3,3,3,3
    Right Uppercut, Left Jab, Spinning Leg Sweeps
    
    - d/f+2, 1, f,f+4, D/B+3,3,3,3,3,f+4, f, d/b+1
    Right Uppercut, Left Jab, Jumping Knee, Spinning Leg Sweeps, Falling Tree
    Kick, move forward, Shoulder Cut
    9-hit combo!
    
    - d/f+2, b+1, d/b+2,2, d/b+3,3,3,3,f+4, (d/b+1 or (run up)u/f+3+4)
    Right Uppercut, Spinning Hilt Strike, Spinning Fist Strike, Spinning Leg 
    Sweeps, Falling Tree Kick, Shoulder Cut or (run up)Flipping Stomp
    
    - d/f+2, b+1, 1, f,f+4, (run up)d/b+3,3,3,3,f+4, (d/b+1 or (run up)u/f+3+4)
    Right Uppercut, Spinning Hilt Strike, Left Jab, Jumping Knee, Spinning Fist 
    Strike, Spinning Leg Sweeps, Falling Tree Kick, Shoulder Cut or (run up)
    Flipping Stomp
    
    - d/f+2, B+1,1, N+1, f,f+4, (run up)d/b+3,3,3,3,f+4, (d/b+1 or (run up)u/f+3+4)
    Right Uppercut, Spinning Hilt Strikes, Left Jab, Jumping Knee, Spinning Fist
    Strike, (run up)Spinning Leg Sweeps, Falling Tree Kick, Shoulder Cut or 
    (run up)Flipping Stomp
    
    - d/f+2, 1, 1, 4, f, d/b+1
    Right Uppercut, Left Jab x2, Right Kick, move forward, Shoulder Cut
    
    - d/f+2, 1, d/b+1, d/b+1
    Right Uppercut, Left Jab, Shoulder Cut x2
    
    - 4~3, b+1, 1, f,f+4, u/f+3+4
    Right Uppercut, Spinning Hilt Strike, Left Jab, Jumping Knee, Flipping Stomp
    
    - 4~3, (WC)+1+4 
    Kangaroo Kick, Standing Suicide
    
    - 4~3, D+1, 1, f,f+4, d/b+1
    Kangaroo Kick, Crouch Jab, Left Jab, Jumping Knee, Shoulder Cut
    There is no need to turn around after the Kangaroo Kick. Yoshimitsu will
    automatically does the turn when you hit the Jab.
    
    - 4~3, D+1, N+4, d/b+1
    Kangaroo Kick, Crouch Jab, Standing Kick, Shoulder Cut
    
    - 4~3, D+1, N+4, f, u/f+3+4
    Kangaroo Kick, Crouch Jab, Standing Kick, (Step Forward), Flipping Stomp
    
    - 4~3, 1, 1, f,f+4, u/f+3+4
    Kangaroo Kick, Left Jab x2, Jumping Knee, Flipping Stomp
    This one does about 80pts of damage. You can also start the combo with a
    Right Uppercut.
    
    - D#,d/f+3, N+4, f,f+4, d/b+1
    Spinning Leg Sweep, Standing Kick, Jumping Knee, Shoulder Cut
    
    =============================================================================
    
    
    V. STUN COMBOS
    --------------
    There are some moves in Tekken2 that once connect, will stun your opponent.
    You can then make use of this short period of time to combo them. These
    moves include Kazuya's Gut Punch (WS)+2, Nina's Forearm Chop B+2, Devil's
    Laser, Armor King/King/Roger/Alex's Stomach Smash f,f,N+2 (counterhit) and
    Michelle's Dashing Right Elbow D#,D/F+2 (counterhit).
    After these stun moves connect, you can do: 
    
    1. A throw(except Devil and Michelle): You can do ANY throw(Yes even Giant
       Swing!!)after the stun moves. For normal throws(1+3 or 2+4) you can just
       smash the buttons. But for special throws the timings become tricky. Take
       King's Giant Swing for example, you have to start doing the Giant Swing
       motion BEFORE the Stomach Smash's animation ends and you have to do it
       quickly! 
    
    2. Left Jab or 1-2 punches: Note that if you do the Left Jab/1-2 punches too
       early, your opponent will not be juggled, instead they just remain
       standing after eating the punches. So you'd better wait for a bit before
       doing the Jab/1-2 punches. For Kazuya there is an extra option of doing
       the Double Uppercut d/f+1,2 and in fact it does a better job than 1-2
       punches cos it hits them higher into the air. You don't have to wait if
       you choose to do the Double Uppercut. 
    
    3. Other moves: An example is Kazuya's Thunder Godfist, Hell Sweep
       f,N,d/f+1,4 after the Gut Punch. 
    
    *For Nina's Forearm Chop and Kazuya's Gut Punch, they have to hit the
    opponent at a close distance in order to stun. Otherwise they are just
    normal hits and you can't do combos right after they connect. If you have
    the PlayStation version try to do the stun moves in practice mode, you'll
    know they will stun your opponent if they are "clean hits".
    
    ============================================================================
    
    ******************
    * Kazuya Mishima *
    ******************
    
    Stun Move
    ---------
    - (WS)+2
    Gut Punch
    
    
    Stun Combos
    -----------
    - (WS)+2, 1+3 or 2+4 or f,f+1+2
    Gut Punch, any throw
    
    - (WS)+2, d/f+1,2, 1, f,N,D/F+4
    Gut Punch, Double Uppercut, Left Jab, Hell Sweep
    
    - (WS)+2, d/f+1,2, 1~2, d/f+4,4
    Gut Punch, Double Uppercut, 1-2 Punches, Double Axe Kick
    
    - (WS)+2, d/f+1,2, 1~2, f,N,d/f+2
    Gut Punch, Double Uppercut, 1-2 Punches, Wind Godfist
    
    - (WS)+2, d/f+1,2, 1, 1,2,2
    Gut Punch, Double Uppercut, Left Jab, Devil Fist Combo
    100% Combo if the Gut Punch is a counter hit!!
    
    - (WS)+2, d/f+1,2, 1, 1,1,2
    Gut Punch, Double Uppercut, Left Jab, Shining Fist Combo
    
    - (WS)+2, d/f+1,2, 1~2, d/f+4, 4~3
    Gut Punch, Double Uppercut, 1-2 Punches, Standing Kick, Crushing Kick
    Another 100% combo
    
    - (WS)+2, d/f+1,2, 1~2, 1~2, 4~3
    Gut Punch, Double Uppercut, Left Jab, 1-2 Punches, Crushing Kick
    
    - (WS)+2, b+1+4
    Gut Punch, Spinning Dragon Punch(unblockable)
    The Gut Punch must be a counter hit otherwise the unblockable may not
    connect.
    
    - (WS)+2, u+4,4,4,4
    Gut Punch, Spinning Kicks
    You do the Spinning Kicks so that the first kick misses. For big guys such
    as Jack-2, you can do the Spinning Kick right after the Gut Punch, the 2nd
    Kick will miss but the rest will connect.
    
    - (WS)+2, f,N,d/f+1,4(or 3)
    Gut Punch, Thunder Godfist, Hell Sweep/Side Kick
    
    - (WS)+2, (WS)+2
    Gut Punch x2
    
    ==========================================================================
    
    ***************
    * Angel/Devil *
    ***************
    
    Stun Move
    ---------
    - 1+2
    Ground Laser
    If the Ground Laser connects, your opponent will be stunned for a short
    period of time. You can make use of this to combo them! The combos you can
    do depends on the distance between you and your opponent.
    
    
    Stun Combos
    -----------
    
    Long Distance
    -------------
    - 1+2, f,f,F(or f,f,F, 4)
    Ground Laser, Running Stomp or Running Slide
    The Running Stomp/Slide can be done after Air Laser(3+4)connects.
    
    Short Distance
    --------------
    - 1+2, f,f,F+3(or f,f+3 or 3 or 4)
    Ground Laser, Jumping Side Kick/AxeKick/Others
    If the distance is not too short you can do a jumping Side Kick. Otherwise
    you can do other normal moves such as AxeKick(f,f+3) or Side Kick(3) etc.
    
    - 1+2, f,N,d,D/F+1, 3
    Ground Laser, Thunder Godfist, Low Sweep
    You must start to do the Thunder Godfist AS SOON AS Angel/Devil
    recovers from the Ground Laser. The timing is very strict. 
    
    - 1+2, 1~2, f,N,d,D/F+2, 4~3
    Ground Laser, 1-2 Punches, Wind Godfist, Crushing Kick
    The MOST powerful combo of Devil.
    
    - 1+2, 1~2, f,N,d,d/f,N+4,4
    Ground Laser, 1-2 Punches, Double Axekick
    
    - 1+2, 1~2, f,N,d,d/f,N+4, 4~3
    Ground Laser, 1-2 Punches, Standing Kick, Crushing Kick
    
    - 1+2, 1, 1~2, 4~3
    Ground Laser, Left Jab, 1-2 Punches, Crushing Kick
    
    - 1+2, 1, 1,2,2
    Ground Laser, Left Jab, Devil Fist Combo
    
    - 1+2, 1, 1,1,2
    Ground Laser, Left Jab, Shining Fist Combo
    
    - 1+2, 1, f,N,d,D/F+4,4
    Ground Laser, Left Jab, Hell Sweeps
    
    ===========================================================================
    
    *****************
    * Nina Williams *
    *****************
    
    Stun Move
    ---------
    - B+2
    Forearm Chop
    
    
    Stun Combos
    -----------
    - B+2, 1+3 or 2+4 or d/f,D/F+1
    Forearm Chop, throw
    
    - B+2, 2+4,1,2,1,2,1,3
    Forearm Chop, Lifting Toss, Falling Elbow, Arm Lock
    
    - B+2, d/f+3,3,3
    Forearm Chop, Rapid Kick Combo
    
    - B+2, 1, d+4,1, f,f+4
    Forearm Chop, Left Jab, Low Kick, Spinning Chop, Kneeling Kick
    Do the Left Jab when the opponent is just about to fall onto the ground
    -therwise it will not be a combo.
    
    - B+2, 1, d/b+4,3
    Forearm Chop, Left Jab, Falling Ankle Kick, Lifting Back Kick
    
    - B+2, 1, d+3,4
    Forearm Chop, Left Jab, Low Kick, High Kick
    
    - B+2, d+4,1, d+4,1, f,f+4
    Forearm Chop, Low Kick, Spinning Chop, Low Kick, Spinning Chop, Kneeling
    Kick
    
    - B+2, B+2, d+3 or d/b+4
    Foreman Chop, Forearm Chop, Low Sweep or Falling Ankle Kick
    
    =============================================================================
    
    ******************************
    * Roger/Alex/King/Armor King *
    ******************************
    
    Stun Move
    ---------
    - f,f,N+2
    Stomach Smash
    It must be a counterhit
    
    
    Common Combos
    -------------
    - f,f,N+2, 1+3 or 2+4 or d/b,F+1+2 or d/b,d/b+1+2 or f,(HCT)+1
    Stomach Smash, any throw
    
    - f,f,N+2, 1, 1~2, (WC)+3+4,4,4
    Stomach Smash, Left Jab, 1-2 Punches, Ali Kicks 
    
    - f,f,N+2, 1~2~1, (WC)+3+4,4,4
    Stomach Smash, 1-2 Punches + Uppercut, Ali Kicks 
    
    - f,f,N+2, u/f+1+2 or u/f+4 or f,f,N+2 or 4 , (WC)+3+4,4,4
    Stomach Smash, Knuckle Bomb/Jump Kick/Stomach Smash/Roundhouse, Ali Kicks
    
    - f,f,N+2, 1, 1~2, U/F+3+4 or U+2
    Stomach Smash, Left Jab, 1-2 Punches, Elbow Drop or Knee Drop
    
    
    Roger/Alex Only
    ---------------
    - f,f,N+2, f,N,d,d/f+1, (WC)+3+4
    Stomach Smash, Animal Uppercut, Ali Kick
    
    The two combos below don't do much damage but they are fun to watch :-)
    - f,f,N+2, d/b+4,3,4
    Stomach Smash, Animal Kicks
    
    - f,f,N+2, d/b+3
    Stomach Smash, Tail Cutter
    
    
    Armor King Only
    ---------------
    - f,f,N+2, 2+4,d,d,D+1+2
    Stomach Smash, Steiner Screwdriver
    
    - f,f,N+2, f,N,d,d/f+1, (WC)+3+4 or d/f+3+4
    Stomach Smash, Dark Smash, Ali Kick or Frankensteiner
    
    - f,f,N+2, f,N,d,d/f+2, (WC)+3+4,4,4
    Stomach Smash, Black Smash, Ali Kicks
    
    - f,f,N+2, 1~2, f,N,d,d/f+2, (WC)+3+4
    Stomach Smash, 1-2 Punches, Black Smash, Ali Kick
    
    - f,f,N+2, 1~2~1, f,N,d,d/f+2, (WC)+3+4
    Stomach Smash, 1-2 Punches + Uppercut, Black Smash, Ali Kick
    
    - f,f,N+2, f+1+4
    Stomach Smash, Black Shoulder
    
    
    King Only
    ---------
    - f,f,N+2, (QCT)+2, 1+2 or 1+2,3+4,1+2
    Stomach Smash, Jaguar Driver, Flying Press or Boston Crab
    
    - f,f,N+2, 1~2, (WC)+3+4,2
    Stomach Smash, 1-2 Punches, Ali Kick, Middle Smash
    
    - f,f,N+2, 1~2~1, F+1+4
    Stomach Smash, 1-2 Punches + Uppercut, Moon Press
    
    - f,f,N+2, 1, 1~2, F+1+4
    Stomach Smash, Left Jab, 1-2 Punches + Uppercut, Moon Press
    
    ===========================================================================
    
    ************
    * Michelle *
    ************
    
    
    Stun Move
    ---------
    - D#,D/F+2
    Dash Right Elbow
    It must be a counterhit
    
    
    Stun Combos
    -----------
    - D#,D/F+2, (WC)+4,1, f, (WC)+4
    Dashing Right Elbow, Front Leg Sweep, Uppercut, Move Forward, Front Leg Sweep
    
    - D#,D/F+2, 1, (WC)+4,1
    Dashing Right Elbow, Left Jab, Front Leg Sweep, Uppercut
    
    - D#,D/F+2, 1~1~1
    Dashing Right Elbow, Catapult Combo
    
    - D#,D/F+2, 1~2,4
    Dashing Right Elbow, Punch-Kick Combo
    
    - D#,D/F+2, 1+2
    Dashing Right Elbow, Double Strike
    
    - D#,D/F+2, 2+3,1
    Dashing Right Elbow, Death Push, Punt Kick, Uppercut
    
    - D#,D/F+2, 3~2,1,1
    Dashing Right Elbow, Slice Uppercut, Catapult Combo
    
    - D#,D/F+2, 3~2,4,1
    Dashing Right Elbow, Slice Uppercut, Sweep, Uppercut
    
    - D#,D/F+2, 3~2,2
    Dashing Right Elbow, Slice Uppercut, Elbow
    
    - D#,D/F+2, 2,1,1,2
    Dashing Right Elbow, First 4 hits of her Tenstring
    
    - D#,D/F+2, D+1, D/F+4,3
    Dashing Right Elbow, Crouch Jab, Back Leg Sweep, Penetrating Bow Leg
    
    - D#,D/F+2, 1, f,f+1,4
    Dashing Right Elbow, Left Jab, Dashing Left Elbow, High Kick
    
    - D#,D/F+2, D#,D/F+2
    Dashing Right Elbow, Dashing Right Elbow
    
    =============================================================================
    
    
    
    
    VI. WHERE TO FIND THE LATEST VERSION OF THIS FAQ
    ------------------------------------------------
    You can always find the latest version of this FAQ at: 
    
    1. Slikatel's site      http://metro.net/slikatel/index.htm
    2. MG's site            http://www.blarg.net/~mgofdd/
    3. Beamer's site        http://www.clever.net/beamer/tekken2.htm
    
    
    
    
    VII. TEKKEN2-RELATED WEBPAGES
    -----------------------------
    Check out these sites for more Tekken2 info:
    -----------------------------------------------------------------------------
    MAINTAINER                      URL                      DESCRIPTION
    -----------------------------------------------------------------------------
    Abbott Wang     http://futures.wharton.upenn.edu/~wang57 Heihachi FAQ
    Beamer          http://www.clever.net/beamer/tekken2.htm Movies,Combos,FAQs
    Eric Gavin      http://www.tstonramp.com/~jedi           Tekken2 Master FAQ
    Goose           http://www.access.digex.net/~goose       Move List and Pix
    Iceman          http://www.geocities.com/Hollywood/1577  Lee FAQ
    MeanBean        http://www.ccsi.com/~bean                Move List
    MG              http://www.blarg.net/~mgofdd             Many Tekken2 FAQs
    Toshi           http://www.cyberhighway.net/~toshi       Strategies
    Slikatel        http://metro.net/slikatel/index.htm      Movies,Combos,FAQs
    Wangel          http://wgrobez1.remote.louisville.edu    Move List
    -----------------------------------------------------------------------------
    
    
    
    
    
    VIII. ACKNOWLEDGEMENTS
    ----------------------
    This FAQ would not be possible without the help of the following people:
    
    Namco - for making Tekken2
    Gamest - for the cool Tekken 2 Mook Books 
    LukeJedi (lukejedi@ix.netcom.com) - for writing the original Tekken2 FAQ
    LordZor (lordzor@clark.net) - for writing the Modified Tekken2 FAQ v1.75
    Mean Bean (bean@ccsi.com) - for writing the Modified Tekken2 FAQ V2.0 and V2.25
    Vincent Radford (vincent@utkux.utcc.utk.edu)
    Abbott Wang (http://futures.wharton.upenn.edu/~wang57)
    Slikatel (slikatel@metro.net)
    Richard D (richardd@freenet.vancouver.bc.ca)
    Weasel (weasel@ip.portal.com)
    Kyle Kilzer (kyle@ucsd.edu)
    Dan (dan.shrodey@spec.org)
    ShoRyuRepa (ShoRyuRepa@aol.com)
    MikeBBC (http://home.ptd.net/~compudat)
    Hideki Ikeda (ikeda@stolaf.edu)
    Brady Prigge (prigg001@maroon.tc.umn.edu)
    Matt V. Playle (ue921@freenet.victoria.bc.ca)
    Alex Linde (alex@physics.stanford.edu)
    Allen HolBrook (aholbroo@asij.ac.jp)
    Victar (Vctr113062@aol.com)
    Bruce Chen (bchen@netvoyage.net)
    Matt King (Myk6152@is.nyu.edu)
    Brian Alan Juszcyk (bjuszcy@cs.clemson.edu)
    Beamer (http://www.clever.net/~beamer)
    Jesse J. Chounard II (http://www.umr.edu/~jessec)
    Brian Tou zen Fan (btf1@acpub.duke.edu)
    MG (http://www.blarg.net/~mgofdd/tekken.html)
    Roushi (http://pwp.usa.pipeline.com/~joh)
    Justin (japierce@uiuc.edu)
    Sleet (jared@multipro.com)
    Son Goku 
    Miriad
    Heihachi from Boise, Idaho
    Toshi Kunitsu (toshi@cyberhighway.net)
    Andy Lin (andylin@eniac.seas.upenn.edu)
    Bruno Serato (twhouse@earthlink.net)
    Wenchung Shang (wshang@sbi.com)
    
    -----------------------------------------------------------------------------
    Thanks for reading this FAQ!
    lynx@hknet.com
    16-6-96
    
    
    
     ___________________________________________________________
    |                                                           |
    |I'm glad Queequeg got eaten.  What a stupid name for a dog.|
    |       Gavin Barr s3033257@pompeii.mpce.mq.edu.au          |
    |___________________________________________________________|