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    Multi-Part Breakouts by Anonymous

    Updated: 01/01/70 | Printable Version | Search Guide | Bookmark Guide

    
    Tekken 2 Timings & Breakouts
    
    This section will verbosely describe the timing required to execute
    the more complex moves in Tekken 2 (usually multi-part throws).
    They will be listed alphabetically by character. This section
    now also includes how to break the multis. The timings
    will generally take the following format:
    
    Starting move (button presses needed here to break and stop
    the NEXT move from happening)
    Condition that needs to be met to do the next move...
    The next move (button presses needed here to break and stop
    the NEXT move from happening)
    Condition that needs to be met to do the next move...
    So on
    
    If you have any questions about these timings, or problems, please
    E-mail me using the address at the bottom of the page.
    
    PS: After working on these timings for a while, I noticed that
    the computer actually IS pretty flexible on TIMING, but INFLEXIBLE
    and button presses. If you don't press "together buttons"
    (1+2, 3+4, etc.) together, things just DON'T work right!!
    Character Map
    
    Anna Williams
    
    Multi - Hop The Fence
    
    QCT+1+2 (1+2)
    As she lays hands on the opponent...
    3,4,3,1+2
    
    
    Multi - Sweet Embrace
    
    QCT+1+2 (1+3)
    As she lays hands on the opponent...
    1,3,2,1 (1+2)
    While she's moving their arm to break it...
    3,1,4,(VERY SLIGHT DELAY HERE) 1+2,1+2
    
    Multi - Ring Around The Collar
    
    QCT+1+2 (1+3)
    As she lays hands on the opponent...
    1,3,2,1
    While she's moving their arm to break it...
    2,1,3,4,1+2
    
    Multi - Triumphant Woman
    
    QCT+1+2
    As she lays hands on the opponent...
    1+3,4,1+2
    While her arm is coming down from smacking them, and she'll
    move it over their shoulder to elbow them in the lip!!
    1+2,4,3,1+2,1+2,1+2
    
    Multi - Back Throw
     ****************THANKS TO TARON MILLET (SLC77@cc.usu.edu) for this one!
    
    QCT+1+2
    As she lays hands on the opponent...
    1+3,4,1+2
    After the first arm break...
    2,3,1+2,3+4,1+2
    
    -------
    |Bruce|
    -------
    Multi - Knees of Pain
    
    f,N,d,D/F+1+2+4
    Once he grabs them and they first start to struggle...
    3,1+2+3
    After he knees them for the first time...
    1,3,1+2+4
    After he gives them the second knee...
    2,4,1,1+2+3
    
    
    ------
    |King|
    ------
    
    
    Figure-4 Leg Lock
    
    This can be broken with (3+4) but I'm not sure of the timing.
    
    Multi - Superman Slam
    
    HCT+1
    Near the end of his growl while picking them up...
    1,2,1
    
    Multi - No Wimps!
    
    HCT+1
    As he's picking them up, just a TIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIINY
    bit before the top of the lift...
    1+2,3,4,1+2
    
    
    Multi - Mother of all Multi-parts
    
    f,D/F+1+3 or f,D/F+2+4 (depending on which you start with
    1 = 1+2 2 = 2+4)
    As he's grabbing them...
    2,1,1+2 (1 = 3+4 2 = 1+3)
    When he starts to pick them up and his knee comes off the
    ground...
    3+4,1+2
    After he slams them, and as soon as he flips over...
    1,2,3+4 (1 = 2+4 2 = 1+2)
    As he's raising them for the power bomb...
    2,1,3,4
    
    Multi - Nighty Night
    
    f,D/F+2+3 (1+3)
    Once the opponent gets pushed to the ground...
    1,2,3,1,1+2
    
    Multi - Scorpion's Sting
    
    f,D/F+2+3 (2+4)
    Once the opponent gets pushed to the ground...
    1+2,3,1,1+3
    
    Multi - Chiropractor
    
    f,D/F+2+3 (1+2)
    Once the opponent gets pushed to the ground...
    1+2,1,3,1+2+4
    After he takes one step toward them, and then swings his leg
    around them...
    1+2,3,4,1+2,ALL
    
    
    ---------------
    |Nina Williams|
    ---------------
    
    Multi - Love Lift
    
    2+4
    As she's grabbing them...
    1,2,1 (VERY slight delay) 2,1,3
    
    Multi - Hop The Fence
    
    QCT+1+2 (1+2)
    As she lays hands on the opponent...
    3,4,3,1+2
    
    Multi - Sweet Embrace
    
    QCT+1+2 (1+3)
    As she lays hands on the opponent...
    1,3,2,1 (1+2)
    While she's moving their arm to break it...
    3,1,4,(VERY SLIGHT DELAY HERE) 1+2,1+2
    
    Multi - Ring Around The Collar
    
    QCT+1+2 (1+3)
    As she lays hands on the opponent...
    1,3,2,1
    While she's moving their arm to break it...
    2,1,3,4,1+2
    
    Multi - Wham Bam Thank You Ma'am
    
    QCT+1+2
    As she lays hands on the opponent...
    2,3,4,2,2 (2+4)
    After her leg returns to the ground after the knee...
    1,3+4,1,2,1+2
    
    Multi - Some Like It Rough
    
    QCT+3+4
    As she's ducking to go in for the throw...
    3+4,3+4,4,2,1+2
    As soon as her butt hits the ground...
    1,3,2+4,3+4,1+2
    
    Multi-Leg Service 
    
    QCT+3+4
    As she's ducking to go in for the throw...
    3+4,3+4,4,2,1+2
    As soon as her butt hits the ground...
    3,1,4,2+4
    
    Multi - Rolling Paradise
    
    QCT+3+4
    As she's ducking to go in for the throw...
    3+4,3+4,3,4,1+2
    
    --------------
    |Paul Phoenix|
    --------------
    
    Multi - Tumble n' Rumble
    
    d/b+1+2 (according to bouet@ifsic.univ-rennes1.fr you can
    throw this off with b+2+4 -- thanks Bouet!!)
    Despite the fact this sequence is one move, it's individual
    parts are HEAVILY broken up...
    As Paul makes contact with them...
    Hold Down (until N is specified) and press 2
    After they fall to the ground and as Paul's rising for the
    first punch...
    1
    As Paul hits with the first punch...
    1,N,4,1,1+2 (this is pretty quick)