hide results

    Multi-Part Breakouts by WAngel

    Version: 1.0 | Updated: 06/10/96 | Search Guide | Bookmark Guide

    
    ==============================================================================
                     Version 1.0   06/10/96
    =============================================================================
    
    TEKKEN2 Multi Part Breakouts
    ----------------------------
    After playing this since it first came out, I've come to the conclusion
    that to it's not as easy as it seems to break out of some of the multi-
    parts in the game. Hopefully this little faq will help, I personally have 
    tried them, and all the breakouts work. If you find any kind of error or 
    typo, or you want to add something(Not really anything to add? ) then 
    email me: wangel@wgrobez1.remote.louisville.edu, also visit my web page 
    at http://136.165.243.183/~wangel.
    		---WAngel
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    UPDATE UPDATE UPDATE UPDATE UPDATE UPDATE UPDATE UPDATE UPDATE UPDATE
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    I've noticed that just like the 10 string combos, and the multiparts, that
    timing is required.  I've done some testing and have come up with the
    following, I will put the timings in '*' marks.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     ----
    |KING| 
     ----
    5 Part Multi Throw, These are breakouts for the f,D/F+2+4 grab, 1+3
    will grab also, but the breakouts are different, I'll seperate them
    to make it easier.
    
    f,D/F+2+4 <=-- Reverse Arm Clutch
    2,1,1+2 {2+4} <=-- Backdrop {You flip out of the grab}*SOON AS HE DUCKS*
    3+4,1+2 {1+3} <=-- German Suplex {As King flips back you catch yourself 
    on your feet} *AFTER HE FLIPS YOU AND STARTS TO FLIP YOU BACKWARDS*
    1,2,3+4 <=-- Powerbomb 
    2,1,3,4 {1+2} <=-- Swing {As King grabs your feet, you flip out} *WHEN HE
    JUMPS UP TO POWERBOMB YOU*
    ===========================================================================
    *************^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^************
    *************************SEE ABOVE FOR ANIMATIONS!!************************ 
    f,D/F+1+3
    2,1,1+2 {2+4} 
    3+4,1+2 {3+4} 
    1,2,3+4
    2,1,3,4 {2+4} 
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     -----------
    |BRUCE IRVIN|
     -----------
    f,n,d,d/f+4+2+1 <=--Grab
         (1+2,1+2,1+2) <--- Tumbleweed throw, _CAN NOT_ be broken!
    3,1+2+3 (or 4,1+2+3) <=--Left Knee
    1,3,1+2+4 {2+3+4} <=--Turning Knee {You knock his arms off you} *WHEN HE
    KNEES YOU THE FIRST TIME*
    2,4,1,1+2+3 <=-- Jumping Knee
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     ----
    |NINA|
     ----
    **NOTE: All breakout animations are the same :(
    ***BREAKOUT TIMINGS ARE THE SAME: SOON AS SHE GRABS YOU!*
    QCT+1+2
    1,3,2,1 {1+3} <=--Standing Reverse Arm Lock {You punch Nina in the face}
    3,4,3,1+2 {1+2} <=--Neck cutter, Arm Bar
    2,3,4,2,2 {2+4} <=--Knee Bash, Neck snap
    ***NOTE: I have not been able to find a way to break her leg breaks
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     ----
    |ANNA|
     ----
    **NOTE: Same animations as Nina :(
    QCT+1+2 <---Palm Grab
    3,4,3,1+2 {1+2} <=--Neck Cutter, Arm Bar
    1,3,2,1 {1+3} <=-- Standing Reverse Arm Lock
    1+3,4,1+2 {2+4} <=-- Arm Sprain
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Greets go to: MG_, Slikatel, Sleet, Roushi, Lei_, and everyone else from 
    #tekken2!!!
    				---WAngel
    

    FAQ Display Options: Printable Version