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    Hwoarang by NAng

    Updated: 01/01/70 | Printable Version | Search This Guide

            HWOARANG'S ART OF TAEKWONDO
             by Nubbs Ang
    
    
    Legend:
    
    1       - Left arm button
    2       - Right arm button
    3       - Left leg button
    4       - Right leg button
    
    N       - Neutral position
    f/F     - tap forward / hold forward
    b/B     - tap back / hold back
    u/U     - tap up / hold up
    d/D     - tap down / hold down
    
    direction/direction     - tap or hold in between the two directions given.
    
    WS      - While standing. Do move while Hwoarang is standing up from a
              crouch.
    FC      - Full crouch. Do move while Hwoarang is crouched down.
    
    +       - do preceding command and following command simultaneously.
    ,       - do following command after preceding command.
    ~       - do following command immediately after preceding command.
    _       - do preceding command or following command.
    
    [command]       - Optional/Additional command. Move can be done with or
                      without this command.
    indented =      - Following command can be done after doing previous move.
    
    Stances:
    
    Left Foot Forward Stance - (LFF)/(original stance)
    Right Foot Forward Stance - (RFF)/(right arm down)
    Left Flamingo Stance - (LF)/(left foot raised)
    Right Flamingo Stance - (RF)/(right foot raised)
            * Flamingo stancing can be used as fake kick. Immediately follow up
              with a "real" kick (or punch). Many are suckers to this trick.
    
    Holds:
    
    1+3                     Hook to the Head
    2+4                     Overhead Boot
    d,d/b,b+3               Sweep & Crush
    f,f+2                   Rolldown Choke
    d,D/B+1+3               Overshoulder Throw
    1+3_2+4 (Left Side)     5-kick Beat-up
    1+3_2+4 (Right Side)    Rib Crush & Neck Snap
    1+3_2+4 (Behind)        Jumping Chest Crush
    (d_FC)+(1+3_2+4)        Low Strike Stopper (cuts-off opponent's low attack)
                                    * Counter-attack immediately.
    
    Any Non-Flamingo Stance (LFF or RFF):
    
    1+2                     Face Away/Face Towards (shows back)
                                    * This can be used as a taunt.(Disrespect)
       = 3_4                Back Kick (faces towards)
    3+4                     LFF/RFF stance shifting
    f,N,d,D/F               Crouching Dash (CD)
    f,N,d,D/F+2             CD, Rear Uppercut (juggles)
    f,N,d,D/F+3             CD, Left Flamingo Stance (LF)
    f,N,d,D/F+3~3           CD, Stabbing Sidekick (counters punches)
    f,N,d,D/F+4             Wing Blade (juggles)
    d+3                     Shin Sidekick
    d+4                     Advancing Low Sidekick
    d+4,4                   Bird Hunter (second kick juggles)
    d/f+1                   Lead Uppercut
    d/f+2                   Rear Uppercut (juggles on counterhit)
    d/f+1+2                 Gut Jab
    d/f+3                   Mid Sidekick
    d/f+3,4                 Double Sidekicks
    d/f+4                   Quick Front Kick
    d/b+4                   Trip Kick (hits lying down opponents)
    d/b+4,4                 Flattening Axe Kick
                                    * Can be used as 'fake' Trip Kick. Opening
                                      animation looks like Trip Kick but
    instead
                                      hits mid.
    u+3                     Hopping Sidekick (goes to LF)
    u+4                     Jumping Hook Kick
    u/f+3,4,3               Hunting Hawk
                                    * If blocked, third kick will not execute.
                                    * If missed, second and third kick will not
                                      execute.
    WS+1                    Standing Lead Uppercut
    WS+2                    Standing Rear Uppercut (juggles)
    WS+3                    Standing Hook Kick
    WS+4                    Standing Front Kick
    WS+4~4                  Stomping Axe Kick (goes to RFF)/
                                              (hits lying down opponents)
    d/b+3+4                 Heel Explosion (unblockable)/
                                           (hits lying down opponents)
       = B                  Heel Explosion Holdback (goes to LF)
    
            * All 'Any Non-Flamingo Stance' moves go back to Left Foot Forward
              Stance (LFF) after executing, unless otherwise indicated.
    
    Left Foot Forward Stance (LFF):
    
    1,1,3,3                 Two Jabs, Low Roundhouse, High Roundhouse
    [1],2,3                 [Left Jab], Right Jab, Sidekick
    [1],2,4                 [Left Jab], Right Jab, Jumping Hook Kick
    f+2                     Spinning Knifehand Strike (goes to RFF)
    b+2                     Spinning Backfist
    3,3,3,3                 Machine Gun Kick Combo (last kick juggles)
    3,3,3,4,4               Butterfly Combo (goes to RFF)
    3,3,d+3,4,4             Butterfly Combo Variation (3rd kick hits low)
    3,3,4,4                 Changeup Combo (early shifting to right foot)
            * Butterfly Combo, BC Variation, and Changeup Combo can be cut-off
              after the first right kick (4). You will then end up in RF
    stance.
    3~4                     Double Flying Sidekicks (Flying Eagle)
    4,3                     High Roundhouse, Turning Sidekick (goes to RFF)
    4,4,4,4                 Hot Feet
    4,4,4,3                 Hot Feet Variation (last kick hits low)
            * Hot Feet and Hot Feet Variation can be cut-off after the third
    kick.
              You then end up in RF stance.
    f+3                     Left Flamingo Stance (LF)
    f+3~3                   Stabbing Sidekick (counters punches)
    f,f+3                   Advancing Axe Kick (goes to RFF)
    f,f,f+3                 Jumping Sidekick (Sky Blade)
    f+4                     Right Hook Kick (goes to RF)
    f+4,4                   Right Hook Kick, Mid Roundhouse (goes to RFF)
    f,f+4                   Running Through Sidekick
                                    * If hits, you pass through and land
                                      behind your opponent and your opponent
                                      is stunned for a sec. Cool to do
                                      Stabbing Sidekick from behind (f+3~3).
                                    * If blocked, you land in front of your
                                      opponent showing your back. Vulnerable
                                      to behind grab. Back Kick immediately
                                      (3_4).
    b+4                     Right High Twist Kick (goes to RFF)
    
    Right Foot Forward Stance (RFF):
    
    [2],1,1                 [Right Jab], Left Jab, Gut Jab (goes to LFF)
    3,3                     Low Sweep, High Hook Kick (Teaser Combo)/(goes to
    LFF)
    3~4                     Super High Hook Kick (goes to LFF)/(lots'a damage!)
    4,3                     High Roundhouse, Stomping Axe Kick
                            (Chainsaw Kick)/(second kick hits lying opponents)
    4,4                     High Roundhouse & Hook Kick (goes to LFF)
    f+3                     Crescent Kick (goes to LF)
    f+3,4                   Crescent Kick, Low Sweep (Bad Dancer)/(goes to LFF)
    F+3,3                   Crescent Kick, Dropping Axe Kick
    f+4                     Step Forward, Right Flamingo Stance (RF)
    f+4~4                   Lifting Leg Kick (juggles)
    f,f+4                   Running Mid Roundhouse (goes to LFF)
    f,f+4,3                 Running Mid Roundhouse, Jumping Hook Kick
                            (Screw Kicks)
    f,f+3                   Running Jumping Hook Kick
                                    * This can be used as 'fake' Screw Kicks.
                                      Hwoarang will only execute second kick,
                                      confusing opponent's blocking.
    b+3                     Left High Twist Kick (goes to LFF)
    b+4                     Right Sidestepping Jumping High Roundhouse
    
    Left Flamingo Stance (LF):
    
    1                       Left Jab
    2                       Right Spinning Knifehand Strike (goes to RFF)
    3,3,3                   Machine Gun Kick Combo (last kick juggles)
    3,3,4,4                 Changeup Combo (goes to RFF)
                                    * Can be cut-off after the first right kick
                                      (4). You then end up in RF stance.
    4                       Right Spinning Sidekick (goes to RF)
    f+3                     Dropping Axe Kick (goes to RFF)
    b+3                     Left Sidestepping Jumping High Roundhouse
    d+3                     Shin Sidekick
    d+4                     Right Foot Low Sweep
    1+4                     Power Blast (unblockable)
       = b,b                Power Blast Holdback
    
            * All Left Flamingo moves go back to Left Foot Forward Stance (LFF)
              after executing, unless otherwise indicated.
    
    Right Flamingo Stance (RF):
    
    1                       Left Spinning Knifehand Strike (goes to LFF)
    2                       Right Jab
    3                       Left Spinning Sidekick (goes to LF)
    4                       Thrust Sidekick (stuns opponent on counterhit)
                                    * You can do Heel Explosion (d/b+3+4)
                                      if opponent is stunned.
    f+4                     Dropping Axe Kick (goes to LFF)
    b+4                     Right Sidestepping Jumping High Roundhouse
    d+3                     Left Foot Low Sweep
    d+4                     Shin Sidekick
    
            * All Right Flamingo moves go back to Right Foot Forward Stance
    (RFF)
              after executing, unless otherwise indicated.
    
    Tenstring Combos:
    
    From Left Flamingo Stance (LF) - 2,2,3,4,(pause),3,4,4,(pause),4,4,3
    
    From Right Flamingo Stance (RF) - 1,2,3,4,(pause),3,4,4,(pause),4,4,3
    
            *Sequence of Combo is: Spinning Knifehand Strike (Mid)
                                   Jab (High)
                                   Bad Dancer (High, Low)
                                   Double Sidekicks (Mid, Mid)
                                   Bird Hunter (Low, High)/(juggles)
                                   Screw Kicks (Mid, High)
    
    **************************************************************************