HWOARANG'S ART OF TAEKWONDO
         by Nubbs Ang


Legend:

1       - Left arm button
2       - Right arm button
3       - Left leg button
4       - Right leg button

N       - Neutral position
f/F     - tap forward / hold forward
b/B     - tap back / hold back
u/U     - tap up / hold up
d/D     - tap down / hold down

direction/direction     - tap or hold in between the two directions given.

WS      - While standing. Do move while Hwoarang is standing up from a
          crouch.
FC      - Full crouch. Do move while Hwoarang is crouched down.

+       - do preceding command and following command simultaneously.
,       - do following command after preceding command.
~       - do following command immediately after preceding command.
_       - do preceding command or following command.

[command]       - Optional/Additional command. Move can be done with or
                  without this command.
indented =      - Following command can be done after doing previous move.

Stances:

Left Foot Forward Stance - (LFF)/(original stance)
Right Foot Forward Stance - (RFF)/(right arm down)
Left Flamingo Stance - (LF)/(left foot raised)
Right Flamingo Stance - (RF)/(right foot raised)
        * Flamingo stancing can be used as fake kick. Immediately follow up
          with a "real" kick (or punch). Many are suckers to this trick.

Holds:

1+3                     Hook to the Head
2+4                     Overhead Boot
d,d/b,b+3               Sweep & Crush
f,f+2                   Rolldown Choke
d,D/B+1+3               Overshoulder Throw
1+3_2+4 (Left Side)     5-kick Beat-up
1+3_2+4 (Right Side)    Rib Crush & Neck Snap
1+3_2+4 (Behind)        Jumping Chest Crush
(d_FC)+(1+3_2+4)        Low Strike Stopper (cuts-off opponent's low attack)
                                * Counter-attack immediately.

Any Non-Flamingo Stance (LFF or RFF):

1+2                     Face Away/Face Towards (shows back)
                                * This can be used as a taunt.(Disrespect)
   = 3_4                Back Kick (faces towards)
3+4                     LFF/RFF stance shifting
f,N,d,D/F               Crouching Dash (CD)
f,N,d,D/F+2             CD, Rear Uppercut (juggles)
f,N,d,D/F+3             CD, Left Flamingo Stance (LF)
f,N,d,D/F+3~3           CD, Stabbing Sidekick (counters punches)
f,N,d,D/F+4             Wing Blade (juggles)
d+3                     Shin Sidekick
d+4                     Advancing Low Sidekick
d+4,4                   Bird Hunter (second kick juggles)
d/f+1                   Lead Uppercut
d/f+2                   Rear Uppercut (juggles on counterhit)
d/f+1+2                 Gut Jab
d/f+3                   Mid Sidekick
d/f+3,4                 Double Sidekicks
d/f+4                   Quick Front Kick
d/b+4                   Trip Kick (hits lying down opponents)
d/b+4,4                 Flattening Axe Kick
                                * Can be used as 'fake' Trip Kick. Opening
                                  animation looks like Trip Kick but
instead
                                  hits mid.
u+3                     Hopping Sidekick (goes to LF)
u+4                     Jumping Hook Kick
u/f+3,4,3               Hunting Hawk
                                * If blocked, third kick will not execute.
                                * If missed, second and third kick will not
                                  execute.
WS+1                    Standing Lead Uppercut
WS+2                    Standing Rear Uppercut (juggles)
WS+3                    Standing Hook Kick
WS+4                    Standing Front Kick
WS+4~4                  Stomping Axe Kick (goes to RFF)/
                                          (hits lying down opponents)
d/b+3+4                 Heel Explosion (unblockable)/
                                       (hits lying down opponents)
   = B                  Heel Explosion Holdback (goes to LF)

        * All 'Any Non-Flamingo Stance' moves go back to Left Foot Forward
          Stance (LFF) after executing, unless otherwise indicated.

Left Foot Forward Stance (LFF):

1,1,3,3                 Two Jabs, Low Roundhouse, High Roundhouse
[1],2,3                 [Left Jab], Right Jab, Sidekick
[1],2,4                 [Left Jab], Right Jab, Jumping Hook Kick
f+2                     Spinning Knifehand Strike (goes to RFF)
b+2                     Spinning Backfist
3,3,3,3                 Machine Gun Kick Combo (last kick juggles)
3,3,3,4,4               Butterfly Combo (goes to RFF)
3,3,d+3,4,4             Butterfly Combo Variation (3rd kick hits low)
3,3,4,4                 Changeup Combo (early shifting to right foot)
        * Butterfly Combo, BC Variation, and Changeup Combo can be cut-off
          after the first right kick (4). You will then end up in RF
stance.
3~4                     Double Flying Sidekicks (Flying Eagle)
4,3                     High Roundhouse, Turning Sidekick (goes to RFF)
4,4,4,4                 Hot Feet
4,4,4,3                 Hot Feet Variation (last kick hits low)
        * Hot Feet and Hot Feet Variation can be cut-off after the third
kick.
          You then end up in RF stance.
f+3                     Left Flamingo Stance (LF)
f+3~3                   Stabbing Sidekick (counters punches)
f,f+3                   Advancing Axe Kick (goes to RFF)
f,f,f+3                 Jumping Sidekick (Sky Blade)
f+4                     Right Hook Kick (goes to RF)
f+4,4                   Right Hook Kick, Mid Roundhouse (goes to RFF)
f,f+4                   Running Through Sidekick
                                * If hits, you pass through and land
                                  behind your opponent and your opponent
                                  is stunned for a sec. Cool to do
                                  Stabbing Sidekick from behind (f+3~3).
                                * If blocked, you land in front of your
                                  opponent showing your back. Vulnerable
                                  to behind grab. Back Kick immediately
                                  (3_4).
b+4                     Right High Twist Kick (goes to RFF)

Right Foot Forward Stance (RFF):

[2],1,1                 [Right Jab], Left Jab, Gut Jab (goes to LFF)
3,3                     Low Sweep, High Hook Kick (Teaser Combo)/(goes to
LFF)
3~4                     Super High Hook Kick (goes to LFF)/(lots'a damage!)
4,3                     High Roundhouse, Stomping Axe Kick
                        (Chainsaw Kick)/(second kick hits lying opponents)
4,4                     High Roundhouse & Hook Kick (goes to LFF)
f+3                     Crescent Kick (goes to LF)
f+3,4                   Crescent Kick, Low Sweep (Bad Dancer)/(goes to LFF)
F+3,3                   Crescent Kick, Dropping Axe Kick
f+4                     Step Forward, Right Flamingo Stance (RF)
f+4~4                   Lifting Leg Kick (juggles)
f,f+4                   Running Mid Roundhouse (goes to LFF)
f,f+4,3                 Running Mid Roundhouse, Jumping Hook Kick
                        (Screw Kicks)
f,f+3                   Running Jumping Hook Kick
                                * This can be used as 'fake' Screw Kicks.
                                  Hwoarang will only execute second kick,
                                  confusing opponent's blocking.
b+3                     Left High Twist Kick (goes to LFF)
b+4                     Right Sidestepping Jumping High Roundhouse

Left Flamingo Stance (LF):

1                       Left Jab
2                       Right Spinning Knifehand Strike (goes to RFF)
3,3,3                   Machine Gun Kick Combo (last kick juggles)
3,3,4,4                 Changeup Combo (goes to RFF)
                                * Can be cut-off after the first right kick
                                  (4). You then end up in RF stance.
4                       Right Spinning Sidekick (goes to RF)
f+3                     Dropping Axe Kick (goes to RFF)
b+3                     Left Sidestepping Jumping High Roundhouse
d+3                     Shin Sidekick
d+4                     Right Foot Low Sweep
1+4                     Power Blast (unblockable)
   = b,b                Power Blast Holdback

        * All Left Flamingo moves go back to Left Foot Forward Stance (LFF)
          after executing, unless otherwise indicated.

Right Flamingo Stance (RF):

1                       Left Spinning Knifehand Strike (goes to LFF)
2                       Right Jab
3                       Left Spinning Sidekick (goes to LF)
4                       Thrust Sidekick (stuns opponent on counterhit)
                                * You can do Heel Explosion (d/b+3+4)
                                  if opponent is stunned.
f+4                     Dropping Axe Kick (goes to LFF)
b+4                     Right Sidestepping Jumping High Roundhouse
d+3                     Left Foot Low Sweep
d+4                     Shin Sidekick

        * All Right Flamingo moves go back to Right Foot Forward Stance
(RFF)
          after executing, unless otherwise indicated.

Tenstring Combos:

From Left Flamingo Stance (LF) - 2,2,3,4,(pause),3,4,4,(pause),4,4,3

From Right Flamingo Stance (RF) - 1,2,3,4,(pause),3,4,4,(pause),4,4,3

        *Sequence of Combo is: Spinning Knifehand Strike (Mid)
                               Jab (High)
                               Bad Dancer (High, Low)
                               Double Sidekicks (Mid, Mid)
                               Bird Hunter (Low, High)/(juggles)
                               Screw Kicks (Mid, High)

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