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Tekken 3 - Hwoarang Moves List - Revision 1.00                   May 5th, 1997
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DISCLAIMER:
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This document is (c)1997 Justin Pierce, all rights reserved.  This document
and its contents may only be redistributed in their original electronic form.
This document or its contents may not be charged for in any way.  This
document may not be viewed by the editors of EGM or EGM^2.

Tekken 3 and all related characters are (c)1994-1997 Namco Ltd.  All rights
reserved.

Justin Pierce can be reached at windex@uiuc.edu or find Wind-X on #tekken3 on
IRC (EFnet).

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Legend
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-= Commands =-

f   - tap forward                         F   - hold forward
b   - tap backward                        B   - hold backward
d   - tap down                            D   - hold down
u   - tap up                              U   - hold up
d/f - tap down and forward together       D/F - hold down and forward together
d/b - tap down and back together          D/B - hold down and back together
u/f - tap up and forward together         U/F - hold up and forward together
u/b - tap up and back together            U/B - hold up and back together

1 - Left Punch    2 - Right Punch
3 - Left Kick     4 - Right Kick

","  - input the first command, then the second
"+"  - input the two commands together
"~"  - input the second command immediately after the first
"_"  - input the first command(s) OR the second command(s)
"N"  - have the joystick in the neutral position
"WS" - input the following command while rising from a crouch
"SS" - perform the motion for a sidestep (d,N or u,N)
"[]" - denotes optional input

QCB  - quarter circle back (d,d/b,b)

-= Levels =-

h - attack hits high (can be guarded high or ducked)
m - attack hits mid-level (can be guarded high; hits crouching opponents)
l - attack hits low (can be guarded low; hits standing opponents)
H - attack hits high and hits downed opponents
M - attack hits mid-level and hits downed opponents
L - attack hits low and hits downed opponents

-= Comments =-

"j"   - this move juggles your opponent
"J"   - this move juggles your opponent on counterhit
"!"   - this move is unblockable (cannot be guarded against)
"BK"  - this move recovers with your back turned
"LF"  - this move recovers in the "Left Foot Forward" stance
"RF"  - this move recovers in the "Right Foot Forward" stance
"LFL" - this move recovers in the "Left Flamingo" stance
"RFL" - this move recovers in the "Right Flamingo" stance

Indented moves can only be performed after the first non-indented move
that precedes it.

If there is no stance notation in the Comment field, assume the move recovers
in the same stance that it started in.

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Grappling Techniques
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Position        Command         Result
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(Front)         1+3             Windmill Neck Kick
                2+4             Reverse Neck Kick
                f,f+2           Jawbreaker
                QCB+3           Boot to the Head
                d,D/B+1+3       Trip Takedown
                d+[1+3_2+4]     Low Attack Stopper
(Left)          1+3_2+4         Five Kick Barrage
(Right)         1+3_2+4         Neck Snapper
(Behind)        1+3_2+4         Jumping Leg Press

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Facing Toward, Either Foot Forward
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Command        Level    Result                                         Comment
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1+2            -        Switch Face Away/Face Towards
3+4            -        Switch Left/Right Foot Forward
f,N,d,D/F      -        Crouch Dash
  = 2          m        Crouch Dash, Lifting Uppercut                  j
  = 3          -        Crouch Dash, Left Flamingo Stance              LFL
  = 3~3        m        Crouch Dash, Stabbing Sidekick
  = 4          h        Wing Blade                                     j
d+3            l        Shin Kick
d+4,4          lh       Low Kick, Lifting Leg                          j
d/f+1          m        Quick Uppercut
d/f+1+2        m        Body Blow
d/f+2          m        Uppercut                                       J
d/f+3,4        mm       Double Sidekicks
d/b+3+4        M        Heel Explosion                                 !
  = B          -          = Cancel                                     LFL
d/f+4          m        Toe Kick
d/b+4          L        Trip Kick
d/b+4,4        m        Crushing Axe Kick
[u_u/b]+3      m        Hopping Sidekick                               LFL
u/f+3,4,3      mhh      Hunting Hawk
WS+1           m        Quick Uppercut
WS+2           m        Lifting Uppercut                               j
WS+3           h        Rising Crescent
WS+4           m        Toe Kick
WS+4~4         mM       Stomping Axe Kick                              RF

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Facing Toward, Left Foot Forward (LF)
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Command        Level    Result                                         Comment
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1,2            hh       One-Two Punches
1,1,3,3        hhlh     Jabs, Low Kick, High Kick
[1],2,3        [h]hm    [Jab], Right Punch, Sidekick
[1],2,4        [h]hh    [Jab], Right Punch, Jumping Roundhouse
3,3,3,3        hmmh     Machine Gun Kicks                              j
3,3,d+3,4      hmlh     Left Kicks, Low Kick, Right Kick               RFL
3,3,d+3,4,4    hmlhm    Left Kicks, Low Kick, Right Kicks
3,3,3,4        hmmh     Machine Gun Kicks, Spin Kick                   RFL
3,3,3,4,4      hmmhm    Butterfly Combo
3,3,4          hmh      Left Kicks, Spin Kick                          RFL
3,3,4,4        hmhm     Changeup Combo                                 RF
3~4            mm       Flying Eagle
4,4~F          hh       Right Hook Kicks                               RF
4,4,4          hhh      Right Kick Combo                               RFL
4,4,4~B        hhh      Right Kick Combo
4,4,4,4        hhhm     Hot Feet                                       RF
4,4,4,3        hhhl     Right Kick Combo, Low Kick
4,3            hm       High Kick, Roundhouse                          RF
f+2            m        Right Spinfist                                 RF
f+2~F          m        Right Spinfist
F+3            -        Left Flamingo Stance                           LFL
F+3~3          m        Stabbing Sidekick
f,f+3          m        Crescent Kick                                  RF
f,f,f+3        m        Sky Blade
f+4            h        Face Kick                                      RFL
f+4,4          hm       Face Kick, Sidekick                            RF
f,f+4          m        Running Sidekick                               BK,RF
b+2            h        Backfist
b+4            h        High Kick                                      RF

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Facing Toward, Right Foot Forward (RF)
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Command        Level    Result                                         Comment
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[2],1,[1]      [h]h[h]  [Right Punch], Left Jabs                       [LF]
3,3            lh       Teaser Combo                                   LF
3~4            h        High Roundhouse                                LF
4,4            hh       Double Hook Kicks                              LF
4,3            hM       Chainsaw Kick
f+3            h        Left Hook Kick                                 LFL
F+3,3          hm       Left Hook Kick, Axe Kick                       LF
f+3,N,3,3,3    hmmh     Left Hook Kick, Machine Gun Kicks              j,LF
f+3,N,3,3,4    hmmh     Left Hook Kick, Left Kicks, Spin Kick          RFL
f+3,N,3,3,4,4  hmmhm    Left Hook Kick, Changeup Combo
f+3,b+3        hm       Left Hook Kick, Sidestepping Roundhouse        LF
f+3,d+3        hl       Left Hook Kick, Shin Kick                      LF
f+3,4          hl       Bad Dancer                                     LF
f+4            -        Right Flamingo Stance                          RFL
f+4~4          h        Lifting Leg                                    j
f,f+3          h        Leaping Left Roundhouse
f,f+4,3        mh       Screw Kicks
b+3            h        High Kick                                      LF
b+4            m        Right Sidestepping Roundhouse

==============================================================================
Left Flamingo Stance (LFL)
==============================================================================
Command        Level    Result                                         Comment
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f              -        Hop Forward
b              -        Hop Backward
SS             -        Flamingo Sidestep
1              h        Left Jab
1+4            m        Power Blast                                    !,LF
  = b,b        -          = Cancel                                     LF
2,2            mh       Spinfist, Right Jab
3,3,3          mmh      Machine Gun Kicks                              LF
3,3,4          mmh      Left Kicks, Spin Kick                          RFL
3,3,4,4        mmhm     Changeup Combo                                 RF
4              m        Spin Kick                                      RFL
f+3            m        Axe Kick                                       RF
b+3            m        Left Sidestepping Roundhouse                   LF
d+3            l        Shin Kick                                      LF
d+4            l        Right Leg Sweep                                LF

==============================================================================
Right Flamingo Stance (RFL)
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Command        Level    Result                                         Comment
==============================================================================
f              -        Hop Forward
b              -        Hop Backward
SS             -        Flamingo Sidestep
1              m        Left Spinfist                                  LF
2              h        Jab                                            RF
3              m        Spin Kick                                      LFL
4              m        Side Kick                                      RF
f+4            m        Axe Kick                                       RF
b+4            m        Right Sidestepping Roundhouse                  RF
d+3            l        Left Leg Sweep                                 LF
d+4            l        Low Kick                                       LF

==============================================================================
Tenstrings
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Stance    Command                    Level
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LFL       2,2,3,4,3,4,4,4,4,3        mhhhlmlhmh
RFL       1,2,3,4,3,4,4,4,4,3        mhhhlmlhmh
RF        f+3,2,2,3,4,3,4,4,4,4,3    hmhhhlmlhmh

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Combos
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NOTE: The following combos are in order of the power of the starting attack.
Hence, a juggle starter can be followed with any of the juggles in the
preceding sets.  Exceptions only occur based on stance.

-= Left Foot Forward =-

Remember that d/f+2 must be a counterhit to float!

[d/f+2_WS+2_f,N,d,d/f+2_3,3,3,3], 1, 1,2,4
[d/f+2_WS+2_f,N,d,d/f+2_3,3,3,3], 1, 3,3,3,3
[d/f+2_WS+2_f,N,d,d/f+2_3,3,3,3], 4,4,4,4
[d/f+2_WS+2_f,N,d,d/f+2_3,3,3,3], 1, 3,3,4
[d/f+2_WS+2_f,N,d,d/f+2_3,3,3,3], 1, d/f+3,4
[d/f+2_WS+2_f,N,d,d/f+2_3,3,3,3], 1,1, d+4,4
[d/f+2_WS+2_f,N,d,d/f+2_3,3,3,3], 1,2, d+4,4
[d/f+2_WS+2_f,N,d,d/f+2_3,3,3,3], f,f+3

d+4,4, 1, f,f+3
d+4,4, d+1, WS+4~4

f,N,d,d/f+4, 3~4, d+4,4
f,N,d,d/f+4, u/f+3,4,3
f,N,d,d/f+4, u+3, 4
f,N,d,d/f+4, f+3, 4, 3
f,N,d,d/f+4, f+3, 3,3,3
f,N,d,d/f+4, f+3, 3,3,4
f,N,d,d/f+4, f+3, 2,2,3
f,N,d,d/f+4, 3+4, 2,1,1
f,N,d,d/f+4, 3+4, 1, 4,3
f,N,d,d/f+4, 3+4, 1, F+3,3
f,N,d,d/f+4, 3+4, 1,1, d+4,4
f,N,d,d/f+4, 3+4, 2,1, d+4,4
f,N,d,d/f+4, 3+4, 1, b+3
f,N,d,d/f+4, 3+4, f+3,b+3
f,N,d,d/f+4, 3+4, f+3,N,3,3,3
f,N,d,d/f+4, 3+4, f+3,N,3,3,4,4

-= Right Foot Forward =-

F+4~4, 3~4
F+4~4, 2,1,1
F+4~4, 1, 4,3
F+4~4, 1, F+3,3
F+4~4, 1,1, d+4,4
F+4~4, 2,1, d+4,4
F+4~4, 1, b+3
F+4~4, f+3,b+3
F+4~4, f+3,N,3,3,3
F+4~4, f+3,N,3,3,4,4

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Credits
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- Catlord and Surfbard, for providing so little Hwoarang information that
  a moves list was necessary.  :)
- Dee, for some juggles here and there.
- Slikatel, for some more juggles and for some happy pointers.
- tragic, for his attack level format, and a load of crap.
- All the rest of the crew on #tekken3.
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