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    Jin by Han

    Version: 1.0 | Updated: 01/01/70 | Search Guide | Bookmark Guide

    | JIN KAZAMA |
    Version 1.00
    By Arcade-3D
    Name:                    Motion:                  Damage:        Level:
    Flash punch combo        LP,LP,RP                 6,8,18         H,H,M  
    Overhead shot            f+RP                     18             M
    Stomach punch            f,f+RP                   27             M
    Twin lancer              d/f+LP,RP                10-12,16       M,M
    Left-right combo         LP,RP                    6,10           H,H
    Demon slayer             LP,RP,RP                 6,10,18        H,H,H  
    1-2 knee kick            LP,RP,RK                 6,10,12        H,H,M
    Shoot the works          LP,RP,LK,RK              6,10,25,30     H,H,M,M
    Shoot the works 2        LP,RP,LK,f+RK            6,10,25,10     H,H,M,M
    White heron combo        LP+RK,RP,RK              5,10,10,21     M,H,H,M
    White heron combo 2      LP+RK,RP,d+RK            5,10,10,14     M,H,H,L
    Demon god fist           b,F+RP                   18             M
    Laser cannon             b,F+RP,LP,RP             18,14,24       M,M,M 
    Laser scraper            b,F+RP,LP,D/F+RP         18,14,15       M,M,M
    Rising uppercut          f,n,d,D/F+RP             21-30          H
    Thunder god fist         f,n,d,D/F+LP             35-52          M    
    TGF, middle kick         f,n,d,D/F+LP,LK          35-49,20       M,M  
    TGF, low kick            f,n,d,D/F+LP,RK          35-49,12       M,L  
    Spinning demon           f,n,d,D/F+RK,RK          15-18,15       L,M
    Spinning high kick       f+LK                     35             H
    Left splits kick         f,f+LK                   23             M
    Leaping side kick        f,f,f+LK                 30             M    
    Back spin kick           RK                       30             H
    Knee kick                f+RK                     12             M
    Demon scissors           RK,LK                    25             M
    Double lift kick         D+LK+RK                  5,20           M,H
    Heel drop                d/f+RK,RK                10,16          M,M
    Jumping kicks combo      u/f+RK,RK,RK,RK          25,15,12,25    H,L,L,M
    Tooth fairy              SS+RP                    16             M
    Uppercut                 WS+RP                    18             M
    Twin pistons             WS+LP,RP                 10,15          M,M
    Tsunami kick             WS+RK,RK                 13,21          M,M
    Spinning TGF             b+LP+RK                  40             Unblockable
    Super spinning TGF       B+LP+RK                  80             Unblockable
    Reversal                 b+LP+LK(or b+RP+RK)                  
    Super guard              b+LP+RP                  
    Power charge             LP+RP+LK+RK              
    Name:                    Motion:             Damage:        Escape:
    Front Throw
    (while you are facing the front of your opponent)
    Holding kicks            LP+LK               10,20          LP
    Shoulder reverse throw   RP+RK               5,8,17         RP
    Wrist chuck slam         D/F+RP+LK           38             RP
    Stonehead                f,F+LP+RP           33             LP+RP
    Complicated wire         d,d/b,B+LP+LK       35             LP
    Ultimate tackle          d(or D/B)+LP+RP     5              LP+RP
    Face punches             -RP,LP,RP,LP,RP     5,5,5,5,5      RP(or LP)
    Arm lock                 -LP+RP              25             LP+RP,RP,RP,RP,RP
    Face punches, arm lock   -RP,LP,RP,LP+RP     5,5,5,25       LP+RP,RP,RP,RP,RP  
    Side Throw
    (while you are facing the left side of your opponent)
    Shoulder flip            LP+LK(or RP+RK)     12,19          LP    
    Side Throw
    (while you are facing the right side of your opponent)
    Over the limit           LP+LK(or RP+RK)     40             RP
    Back Throw
    (while you are facing the back of your opponent)
    Chicken butcher          LP+LK(or RP+RK)     60                              
    Back Throw
    (while your opponent is facing your back)
    Reverse throw            LP+LK(or RP+RK)                    LP(or RP)
    (throw differs depending on the part with which you catch the opponent)

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