_  |\|\ _    _/|_____
| |/ /| | \  |  /____/
|   / | |  \ | | |
|   \ | |   \| | |  /|  multithrow timing & breakouts FAQ
| |\ \| | |\   | |_| |  ---------- ------ ----------- ---
\_|_\_\_| | \__|\____|     version 1.5    2:17 AM
   \__ \| |
      \___|  written by Aoi (aknight@frontiernet.net)



              King's Tekken 3 Multithrow Timings and Breakouts

This King multithrow faq will describe the timing required to execute
King's more complex moves in Tekken 3.
The timings will use the following format:

STARTING MOVE (button presses)
What you have to do before doing the next move...
NEXT MOVE (button presses for the next move)
What you have to do before doing the next move...
etc.,etc.,etc.

I have included a breakout chart at the bottom of this faq that shows you how
you can breakout of certain parts of whatever particular multi that is being
done to you. Some breakouts are next to the move but all breakouts are found
in {}'s.

You can also look at Gary Robert's breakout faq for grab and multithrow
breakouts. It can be found on my site in the faqs section:
http://www.geocities.com/tokyo/3297/faqs.htm

I have been playing with King for a while working with his multis.
I noticed that the computer is pretty flexible on timing, but inflexible
on button presses. If you don't press "double buttons"
(lp+rp, lk+rk, lp+rp+rk, lp+rp+lk, lp+rp+lk+rk, etc.) the throws simply won't
work.

In Version 1.2 of this faq I chose different words to explain what to do
between the Cannonball & Manhattan Drop. Also I forgot to add a multithrow
in v.1.0 it is after the Viper multi. I named it the Predator because
there is a roller coaster in Pembroke, New York at Darien Lakes Amusement
Park (just outside of Buffalo) called the Predator. It has alot of upside
flips just like the multithrow does. Also I changed the name of the Super
Freak multi to the Viper. There is also another roller coaster at Darien
Lakes called the Viper it has alot of upside flips and corkscrew turns just
like the multi.

In Version 1.5 of this faq the Ground Annihilation has been included and
timed. Fixed Arm Crucifixtion multi. Layout on the top was done for me by
Galen Komatsu (gkomatsu@hawaii.edu).
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Multi - Ground Annihilation (All of these multis are done after the ultimate
tackle)

Ultimate Tackle--------->FC,D+1+2
Just as they are about to hit the ground....
Mounted Punches------->1,2,1,2,1 or 2,1,2,1,2


Ultimate Tackle--------->FC,D+1+2
Just as they are about to hit the ground....
Mounted Punches to Arm Break------->1,2,1,1+2 or 2,1,2,1+2


Ultimate Tackle--------->FC,D+1+2
Just as they are about to hit the ground....
Mounted Punches to Arm Break------->1,2,1,1+2 or 2,1,2,1+2
As he is breaking their arm....
Leg Break-------------->3+4
As he is breaking their leg....
STF----------->1+2



Ultimate Tackle--------->FC,D+1+2
Just as they are about to hit the ground....
Mounted Punches to Leg Break------->1,2,1,3+4 or 2,1,2,3+4
As he is breaking their leg....
STF----------->1+2


Ultimate Tackle--------->FC,D+1+2
Just as they are about to hit the ground....
Arm Break-------------->1+2
As he is breaking their arm....
Second Arm Break----------->1+2


Ultimate Tackle--------->FC,D+1+2
Just as they are about to hit the ground....
Leg Break-------------->3+4
As he is breaking their leg....
STF----------->1+2



Multi - 8th WONDER OF THE WORLD

Reverse Arm Clutch (starter)----------->D/F+lp+lk {lp~rp}
As he's grabbing them....
Backdrop----------->rp,lp,lp+rp {lp}
When he starts to pick them up and his knee comes off the
ground...
Cannonball--------->rp,rp,lp+rp {rp}
As he is about to hoist them over for the Cannonball to slam them....
Manhattan Drop------>lk+rk,lp+rp,lp+rp+rk {rp}
As he's raising them for the Manhattan Drop...
Super Freak----------->lp,rp,lk+rk,lp+rp

                After the Super Freak you have 2 choices

While he is turning around to do the Super Freak....
Giant Swing----------->rp,lp,lk,rk {lp}

                        Or

While is turning around to do the Super Freak....
T-Bone Powerbomb----------->lk,lp,rp,lk+rk,lp+rp+lk+rk {rp}





Multi - THE VIPER

Reverse Full Nelson (starter)----------->d/f+lp+rp  {lp+rp~rp~lp+rp}
As he's grabbing them....
Cannonball----------->rp,rp,lp+rp {rp}
As he is about to hoist them over for the Cannonball to slam them....
Manhattan Drop----------->lk+rk,lp+rp,lp+rp+rk {rp}
As he's raising them for the Manhattan Drop...
Super Freak----------->lp,rp,lk+rk,lp+rp

                After the Super Freak you have 2 choices

While he is turning around to do the Super Freak....
Giant Swing----------->rp,lp,lk,rk {lp}

                        Or

While he is turning around to do the Super Freak....
T-Bone Powerbomb----------->lk,lp,rp,lk+rk,lp+rp+lk+rk {rp}





Multi - PREDATOR

Reverse Full Nelson (starter)----------->d/f+lp+rp  {lp+rp~rp~lp+rp}
As he's grabbing them....
Cannonball----------->rp,rp,lp+rp {rp}
As he is about to hoist them over for the Cannonball to slam them....
Powerbomb----------->lp,rp,lk+rk {lp}

                After the Powerbomb you have 2 choices

While he is turning around to do the Super Freak....
Giant Swing----------->rp,lp,lk,rk {lp}

                        Or

While he is turning around to do the Super Freak....
T-Bone Powerbomb----------->lk,lp,rp,lk+rk,lp+rp+lk+rk {rp}




Multi - ROLLING THUNDER (total of 6 seperate multis)

----There are only two parts to each multi except for the
Chicken Wing Face Lock to Rolling Death Cradle & the Dragon Sleeper-----

The Starter for each multi is the Single Arm Hyper Extension

Single Arm Hyper Extension (starter)----------->f,n,d,d/f+lp+rk
As he's grabbing them....
--Triple Arm Hyper Extension----------->lp+rp,lp+rp  {lp}

As he's grabbing them....
--Chicken Wing Face Lock----------->rp,lp,lp+rp+lk {lp+rp}
As he's twisting their arm to go behind....
--)Dragon Sleeper----------->rp,lp,lk,lp+rp+rk,lp+rp+rk {lp}

As he's grabbing them....
--Russian Leg Sweep----------->lp+rp,rk,rp+rk {rp+rk}
As soon as he locks his leg around their leg for the sweep....
--Arm Crucifixtion----------->rk,lk,rk,lk+rk,lp+rp

As he's grabbing them....
--Russian Leg Sweep----------->lp+rp,rk,rp+rk {rp+rk}

As he's grabbing them....
--Chicken Wing Face Lock----------->rp,lp,lp+rp+lk {lp+rp}
As he's twisting their arm to go behind....
--)to Rolling Death Cradle----------->lp+lk,lk+rk,rp+rk,lp+rp,lp+rp+lk {rp}





Multi - MOTHER OF ALL MULTI-THROWS

Reverse Arm Clutch (starter)----------->D/F+lp+lk {lp~rp}
As he's grabbing them....
Backdrop----------->rp,lp,lp+rp {lp}
When he starts to pick them up and his knee comes off the
ground....
German Suplex----------->lk+rk,lp+rp {lp}
After he slams them, and as soon as he flips over...
Powerbomb----------->lp,rp,lk+rk {lp}
As he's raising them for the power bomb....
Giant Swing----------->rp,lp,lk,rk {lp}

                       Or

As he's raising them for the power bomb....
T-Bone Powerbomb----------->lk,lp,rp,lk+rk,lp+rp+lk+rk {rp}





Multi - IRISH WHIP

----There are only two parts to each multi-----

The Starter for each multi is the Irish Whip

Irish Whip (starter)----------->b+lp+rp
As he's grabbing them....
Toss to Ground----------->lk+rk {lk+rk}

As he's grabbing them....
Quick Slam----------->rp+rk {rp}

As he's grabbing them....
Spin & Let Go----------->lp+lk {lp}

As he's grabbing them....
Turn Around & Let Go----------->lp+rp {lp+rp}





Multi - CHIROPRACTER

Standing Achilles Hold (starter)----------->f,N,d/f+rp+lk {rp}
Once the opponent gets pushed to the ground....
Indian Death Lock----------------->lp+rp,lp,lk,lp+rp+rk {lp+rp}
After he takes one step toward them, and then swings his leg
around them....
Romero's Special------------------>lp,lk,rk,lp+rp,lk+rk




Multi - STINGER

Standing Achilles Hold (starter)----------->f,N,d/f+rp+lk {rp}
Once the opponent gets pushed to the ground....
Scorpion Death Lock--------------->lp+rp,lk,lp,lp+lk  {rp}




Multi - DREAMWORKS

Standing Achilles Hold (starter)----------->f,N,d/f+rp+lk {rp}
Once the opponent gets pushed to the ground....
STF------------------------------->lp,rp,lk,lp+rp {lp}


-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

                                ================
                                | Escape Chart |
                                ================
Breakouts are in brackets {}.


RAC->BD{lp}->GX{lp}->PB {lp}-> GS{lp}
      |                   |
      |                    ---------> TB {rp}
      |
RFN-------> CB {rp}-> PB {lp}-> GS {lp}
            |             |
            |              --------> TB {rp}
            |
             --> MD-{rp} -> SF {None}-> GS {lp}
                             |
                              ---------> TB {rp}

RAC) Reverse Arm Clutch                 D/F+lp+lk
RFN) Reverse Full Nelson                D/F+lp+rp
BD) Backdrop                            rp,lp,lp+rp
GX) German Suplex                       lk+rk,lp+rp
CB) Cannonball                          rp,rp,lp+rp
PB) Powerbomb                           lp,rp,lk+rk
MD) Manhattan Drop                      lk+rk,lp+rp,lp+rp+rk
SF) Super Freak                         lp,rp,lk+rk,lp+rp
GS) Giant Swing                         rp,lp,lk,rk
TB) T-Bone Powerbomb                    lk,lp,rp,lk+rk,lp+rp+lk+rk




--Escape Chart (Gary Robert's version)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                          Throw Name         |    Escape Motion
                      ~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~
                       Achilles Tendon Hold  |        rp         |
                               STF           |        lp         |
                        Scorpian Death Lock  |        rp         |
                         Indian Death Lock   |       lp+rp       |
                           Romero Special    |      (none)       |
                            Arm Break 1      |        lp         |
                            2 Arm Breaks     |        lp         |
                         Russian Leg Sweep   |       rp          |
                          Arm Crucifixion    |      (none)       |
                       Chicken Wing FaceLock |       lp+rp       |
                        Dragon Sleeper Hold  |        lp         |
                        Rolling Death Cradle |        rp *       |
                         Reverse Arm Clutch  |       lp_rp       |
                             BackDrop        |        lp         |
                           German Suplex     |        lp         |
                             PowerBomb       |        lp         |
                            Giant Swing      |        lp         |
                            CannonBall       |        rp         |
                          Manhattan Drop     |        rp         |
                            SuperFreak       |      (none)       |
                          TBone PowerBomb    |        rp         |
                        Reverse Full Nelson  |    lp+rp_rp_lp+rp |
                     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

                Thanks goes to Gary Roberts (wangel@wangel.dyndns.com) for
                his breakouts, proofreading and Ground Annihilation multi.
                I knew King's multis, but no clue how to break them.
                

                Email comments to me at: aknight@frontiernet.net
                
                Saekkiam Tekken 3 Mezzanine
                Website is at: http://www.geocities.com/tokyo/3297
                Newsgroup: rec.games.video.arcade
                     IRC Channel: #tekken3

                   "To be the man you've got to beat the man"