A Lei FAQ. The world really needs a newer one to read. A FAQ by Daniel Chun. I Thought the world needed another FAQ and I got tired of reading the only two in existence on the Internet. I must Thank Surfbard, I apologize for not obtaining his permission to us his moves, but the moves below are all from his FAQ (version 4.0) at email@example.com (with one minor adjustment). He's got one of the most comprehensive FAQs out there. The Strategy however, is all mine. *Lei Wulong* lp+lk - Flying Sky Kick rp+rk - Neck Wringer f,f+lp+rp - Trip uf+lp+rp - Trip & Elbow (ss right) lp+lk - Crescent Punishment (ss left) lp+lk - Side Throw (from behind) lp+lk - Alley-Oop Back Punch db+lp+lk - Low Combo Break db+rp+rk - Low Combo Break lk~rk - Jumping Roundhouse lk~rk, U - Jumping Roundhouse (up to three) lk~rk, U, D -Juping Roundhouse (up to three) lay down. b+lp+rp - Headbutt f,n,rk - Spinning Forward Kick f,n,lk - Spinning Rush Kick rk - High Roundhouse d+rk - Foot Sweep uf+rk - Hopping Kick (Juggles) db+rk,rk - Rave Spin db+rk~D - Rave Sweep -> Snake Stance uf+rp - Elbow Drop (hits floored opponent) -> Play Dead lp+rp~B - Turning Punch -> Back Turned Position lp+rp - Turning Punches -> Back Turned Position lp+rp~lp+rp - Turning Punches -> Uppercut rk~rk,lk,lk - Rolling Kicks -> Face Down Position f,n,rp,lp,rp,lp - Guard Melting Punches f,n,lp - Rush Punch ~D - Snake Stance f,n,lp,rp - Two Rush Punches ~D - Dragon Stance f,n,lp,rp,lp - Three Rush Punches ~D - Panther Stance f,n,lp,rp,lp,rp - Rush Punch Combo ~D - Tiger Stance f,n,lp,rp,lp,rp,rk - 4x Punches, Mid Kick f,n,lp,rp,lp,rp,lk - 4x Punches, Low Kick ~D - Crane Stance f+rk,lp,rp,lk - Crescent Kick -> 2x Punches -> Low Kick f+rk,lp,rp,rk - Crescent Kick -> 2x Punches -> Mid Kick f+rk,lp,rp,lp,lk - Crescent Kick -> 3x Punches -> Low Kick f+rk,lp,rp,lp,rk - Crescent Kick -> 3x Punches -> Mid Kick db+rk,(WS)rk,rk,rk,lk,lk - Six-Legged Fury b+lk+rk - Back Turned Position lp - High Backfist -> Back Turned Position d+lp - Low Backfist -> Back Turned Position rp - Backwards Uppercut (Juggles) d+rk,rk - Rave Spin rk - Backwards Mid Kick lk+rk,lk+rk,lk+rk - Triple Backflip d+lp+rp - Slide Position rk,lk - Slide lk - Rising Low-Kick rk - Rising Low-Kick lp - Roll to Play Dead Position d+lk+rk - Play Dead Position lk+rk - Kangaroo Thrust (Juggles) lk - Sweep lk~rk - Rave Spin rk - Rising Mid Kick d+lp - Roll to Slide Position rk~lk - Low Cartwheel -> Face Down Position rk~lk - Low Cartwheel -> Face Down Position lk~rk - Sweep -> Play Dead Position lk~rk,rk - Rave Spin lk - Rising Low Kick rk - Rising Mid Kick f+lk+rk - Drunken Stance (Reversal on counter) f+rp+lk - Snake Stance b+lp+rk - Phoenix Stance lp,rp,lp,lk+rk,lp,rp,rk,lp,rk,rk - Tenstring - HHLMMMHMLH lp,rp,lp,lk+rk,lp,rp,rk,lp,rp,lk - Tenstring - HHLMMMHMMH lp,rp,lp,lk+rk,lk+rk,lk+rk,lp,lp,rp - Ninestring - HHLMMMLLM -Phoenix Stance- rk - Crescent Smash (Unblockable) lk,lk,lk,lk - Hawk's Claw Kicks -Drunken Stance- lp - Drunken Punch lk+rk - Double Back-Kick -> Face Down Position -Snake Stance- lp,lp,lp,lp,lp - Hopping Punches rp,rp,rp - Three Punch Combo lp,lp,lp,lp,lp,F - Hopping Punches -> Snake Stance rp~F - Snake Jab -> Dragon Stance rp,rp~F - Double Snake Jab -> Dragon Stance rp,rp,rp~F - Triple Snake Jab -> Panther Stance rk - Hopping Kick -> Snake Stance lk - Cannon Kick -> Face Down Position lp+lk - Dragon Stance -> Neck Shake Throw u - Dragon Stance d - Panther Stance -Dragon Stance- rp - Double Arm Strike (Juggles) rp~F - Double Arm Strike -> Tiger Stance rk - Spinning Forward Kick lp - Neck Shake Throw lp+rp - Drink -> Drunken Stance lk - High Crescent Kick lk - Low Sweep rk,lp,rp,lk,rk - Rushing Dragon Combo rk,lp,rp,lk,d+rk - Rushing Dragon Combo rp+rk - Throw rp,d~d - Double Arm Strike -> Tiger Stance u - Tiger Stance d - Snake Stance -Tiger Stance- lp - Overhead Swipe lk - Spinning Rush Kick rp - Overhead Swipe rk - Fast Sweep u - Snake Stance d - Dragon Stance -Panther Stance- lp - Two-Handed Low Punch lp,rp - Double Low Punch Combo rp,lp,rp - Guard Melting Punches lk - Low Sweep B+lk - Low Sweep -> Phoenix Stance rp - Uppercut (Juggles) rk - Right Kick - same as F+rk from normal stance rk,lp,rp,lk - Lunging Panther Combo rk,lp,rp,rk - Lunging Panther Combo lk,rp,lp,rp,lk - Stalking Panther Combo lk,rp,lp,rp,rk - Stalking Panther Combo u - Snake Stance d - Crane Stance -Crane Stance- rp - Backfist -> Back Turned Position lp - Rush Punch (Back Turned Postition on Block) rk - Hop Forward -> Low Kick lk - Hop Forward -> Mid Kick lk,rk,rp,lk - 4 Hit Combo (Last Hit Juggles) d - Snake Stance u - Panther Stance Strategy: I'll only give you the stuff you really need to know, as I can only teach people that aren't as good as me, and I'm only damn good as oppose to a super-master. Well, Lei is undoubtedly one of the most powerful players in the game. He has all of the combos (not so heavy on the juggles though), and he is AMAZINGLY confusing. You can keep people guessing through an entire combo or totally annoy them if you keep up a good defence. Things to remember: *Never repeat a combo more than twice, and if you do, only repeat the beginning of it and change up. (you professionals out there don't laugh at me. I never saw this on any of your FAQs. *Lei's stances are the best. No one else has them and not many people guard against them. Most beginner-moderate think that its an opportunity to hit you when they see him go into a stance. Prove them wrong. *Lei's rush punches are excellent against most people. 10-11 servings. That sort of thing. I base most of my offensive strategy off of them. Stance changes will be discussed later. However, use them very sparingly against people who counter. Then it should be like sugars and fats: 1-2 servings. *The low sweep (db+rk) is excellent. It has no lag time and you can change stances after it. *Lei's positions when he's lying down should be memorized. They can save your life after you're knocked down or thrown. *Use a lot of keep out tactics (jabs and front kicks, etc.) and then pull out a move. You don't win by showing off until you're pretty damn good. (again, professionals don't laugh at me. I didn't see this anywhere.) *Take advantage of the new sidestepping and counter features. They come in handy against jump kicks and those damn Ali kicks of King. Stance changing: The rush punches of Lei are excellent offensively because you can change your stances easily. Be careful against pros. They can spot the stance change and go for a quick jab or something. Remember to switch up. Try this: After the First rush punch try sidestepping into the snake stance (f,N, lp~d). Then pull out the hopping punches from Snake stance. They're so fast our opponent won't even know what happned until they're on the floor. Or, after the second punch go into the dragon stance. This helps when you're low on energy. Pull off a throw with "lp" and then push "lp+rp" to gain back some energy. The throw works like a charm against beginners and average players since they're still blocking high from the rush punches, but not so great on pros; they don't call them pros for nothing. If they start ducking and you are stupid enough to repeat the combo, then hit "rp" and try to juggle them. After the third rush punch is Panther stance: my favorite. The double low hit is fast and has some recovery time, but if they block then you're okay. If it connects then thats all the more better. After a couple of repititions they will know to block, but try hitting "rp" and it will juggle them. This juggle is low, but the upper-cut has only a little bit of recovery time. It works like a charm against everyone. I even got the local pro pissed off because it worked so well. The kicks are also good. If you want to show off against a beginner then take a chance and hit "lk" and then hold Back+lk and you'll go into the unblockable stance. Tap "lk" again to knock'em down and them hit "rk" to whip out your unblockable. Remember to hold Back throughout this whole thing. People look at you and say, "damn. He's good." I love that. The fourth rush punch goes into the tiger stance. This is an okay stance, but you might as well just finish off the rush combo with a kick. But anyway, the over head swipes (rp or lp) stun the opponent if they block. It's pretty cool. If it connect then they bounce and it's funny to hear people that have never seen it laugh at the other guy. It makes him angry and he won't fight so well and it will make you feel good. If you think you got time then push "lk". He'll let out a roundhouse that connects about 5% of the time. The "rk" however, works well. After the fourth punch is the kick. The right kick button should be pressed since it knocks the opponent down and the left kick is low and only leaves the opponent stunned. You go into a crane stance and it makes beginners just look at the screen weird. They get flashbacks from the Karate Kid. Anyway, this is an awesome stance since it's got a pretty useful combo and good punches. I normally tap "lp" from the crane stance since average to beginner players always get hit by it. If it connects they start to rol to the other side of the screen. If a pro or pretty good player blocks it I can do the low backfists from Lei's turned back position (you end up with you back turned if they block.). If they block that then you're in trouble. The low back fist should be mixed up with the uppercut or the first part of the rave spin (d+rk) in the turned back position. The combo of the crane stance juggles and it isn't too slow, plus if the first hit connects then the rest will also. (lk, rk, rp, lk). The juggle isn't all that high and because of the recovery time of the last hit it's hard to get in a good hit. That was the rush punch strategy. Also, I must add in the stratgies on the other moves. The rushing roundhouse (f, N, lk) works well since few people do it. NEVER do it close up. You should be a good kick and 3/4's away from your opponent. After the kick you can go into a second kick while they're stunned (if they block). Most people get hit by the low hit. (f, N, lk, d+rk). Another helpful strategy is the moves out of the turned back position. Almost all beginners will run up to you when your back is turned since they're hungry for a behind throw. Yeah, right. Just keep hitting them with about 4-5 low back-fists and finish off with either "d+lk" or "d+rk". You might add a jumping elbow to the first one and a "d+rk" to the second one (a stance change is also possible...Just tap "d" after the "d+rk".) Ways to get into the turned back position: A blocked punch from the "crane" stance. Tapping "b+lk+rk" doing the Jumping Roundhouse (lk~rk_U) (quite confusing if u switch up the amount of time you hold up. Melt Guarding punches A lot of other things when you mess up. You might keep a combo going and forget where your opponent is. Don't worry. You are still just as tricky Lei can fight anywhere. Lei is the best isn't he? Last, but not least, is the section on his lying down positions. All I can say is that you must memorize all of the lying down positions (about 4-5 fight where you really pay attentions to his postions from when he's lying down will get you to remember). They can be quite useful. A guy might throw you and you can still pull a rave spin on him and laugh last. Don't give up. Lei can fight from where most others are vulnerable. He's an all-round straight lookin guy. Now go out there and kill'em. +Profile+ catch copy - super police nationality - China fighting style - various martial arts (cored Wu Xing Fist) age - 45 height - 175cm weight - 65kg blood type - A occupation - policeman hobby - movies, naps likes - SONY products (he has appeared on a SONY commercial film) dislikes - crimes, villains stage - Quiet Street Bye now...hope this would help.
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