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    Mokujin by ruyeyama

    Version: 1.1 | Updated: 11/05/01 | Printable Version | Search Guide | Bookmark Guide

    Tekken 3 (PlayStation, Namco, 3D fighting game)
    Mokujin FAQ (Frequently Asked Questions)
    11/5/01  V1.1
    Written by: Richard Uyeyama (ru e ama best com)*
    * Instances of the letter "y", the "at" symbol, and all periods have been
      removed (replaced with spaces) from the above e-mail address in order to
      prevent unscrupulous UCE (unsolicited commercial e-mail) bot processes
      from adding to the amount of e-mail I already get...
    The latest version of this file can be found at:
      It Was All Heihachi's Evil Plot
    Document formatting, organization, and wording Copyright 2001 by Richard 
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    that the lack of a reply will NEVER constitute legal permission).
    GameFAQs (www.gamefaqs.com) has been granted permission to host this 
    The following webpage contains the most recent version of the above 
    copyright notice.  If there is a discrepancy between the above copyright 
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    Tekken 3 is Copyright 1994, 1995, 1996, 1998 by Namco, Ltd.  Gon is 
    Copyright 1998 by Masashi Tanaka / Kodansha.  All rights reserved.
                 "What's that style?
                  Who dat be, huh?"
                    -- Guru Ant (Parappa the Rapper 2)
                       (slightly altered quote  =) )
    Table of Contents:
    0. Document History
    I. Basic Stuff
       1. What is this document?
       2. Who is Mokujin?
       3. Terminology, notation, and stuff?
    II. Mokujin Styles
       1. Is it possible to select Mokujin's style, or is it random?
       2. Which character styles can Mokujin use?
       3. How do I recognize which style Mokujin is using?
          A. Match-initial actions
          B. Fighting stance
          C. Other
       4. Is there any difference between the normal and Mokujin versions
          of a character?
    III. Miscellany
       1. Do you know of any Mokujin-related codes?
       2. What are those marks on Mokujin's back?
    0. Document History
    V1.1: 11/5/01
          Factual error fixed in Miscellany (thanks go to Adachi Mitsuru)
          Detail and clarity editing in various sections
    V1.0: 10/17/01
          Launch version
     (8/24/00: J version PSX Tekken 3 (PlayStation the Best) now on sale)
     (9/1998: EU version PSX Tekken 3 now on sale)
     (4/29/98: U/C version PSX Tekken 3 now on sale)
     (3/26/98: J version PSX Tekken 3 now on sale)
    I. Basic Stuff
    I.1  What is this document?
         This document is an English language informational resource for the 
    PlayStation version of Tekken 3, a 3D polygon versus fighting game by 
         In this document, I'll be covering the answers to some of the most 
    commonly asked questions in regards to the character Mokujin, as well as 
    some other Mokujin-related information which may also be of interest.  
    This is not a strategy guide, however, so do note that I will *not* be 
    detailing strategies on playing against CPU and/or human opponents, either 
    as or against Mokujin.
         This document was written for the J version of Tekken 3.  It is, 
    however, likely that some, if not all, of the Mokujin-related information 
    contained herein will also apply to other home versions (U/C, EU, etc.) of 
    the game...
         Also, although this document was written for the home (PSX) version 
    of the game, some (but not all) of the information in this document may 
    also be applicable to the arcade version of Tekken 3.  From what I recall 
    (i.e. I haven't specifically tested everything firsthand on an arcade 
    machine), these are the things that apply (iirc): II.1, II.2, II.3.A 
    (although I'm not sure if button 4 (RK) produced a random result), II.3.B, 
    II.3.C (all but the "Music" section (the BGM does not pause when the 
    arcade version loads a new style for Mokujin)), II.4 (although I don't 
    recall whether the energy effects were different).  And the things that 
    don't appply (iirc): the "Music" section of II.3.C, III.1.
    I.2  Who is Mokujin?
         Mokujin is the 4th character that will be released (after Kuma/Panda, 
    Julia, and Gun Jack) via the "time release" process (complete Arcade Mode 
    with different characters) which unlocks 9 of the 11 extra characters (for 
    more information on character unlock processes, consult a Secrets FAQ for 
    this game).
         Unlike the other characters, Mokujin does not have a fighting style 
    of his/her own.  Rather, he/she will, before each round, randomly select 
    someone else's style to use for that round...
         Mokujin has two "costumes": a male form (selet Mokujin with either 
    Punch button) and a female form (select Mokujin with either Kick button).
    I.3  Terminology, notation, and stuff?
         For the sake of simplicity, I shall hereafter refer to Mokujin as 
    "he" (as opposed to "he/she" or "he/she/it") in this document.
         In this document, I shall be using the "standard" numerical notation, 
    when referring to the four buttons:
            numerical   function   controller defaults
              1  2       LP  RP            S  T
              3  4       LK  RK            X  O
    II. Mokujin Styles
    II.1  Is it possible to select Mokujin's style, or is it random?
         It's random.
         Before each round, Mokujin will randomly select a style to use for 
    that round.  Yes, it is possible for him to select the same style twice 
    (or more) in a row...
    II.2  Which character styles can Mokujin use?
         Mokujin can use the style of any character in the game except: Anna, 
    Doctor B., Gon, Ogre, and True Ogre.  Here's a pair of lists for easy 
    reference (characters listed in alphabetical order):
         Styles Mokujin can use (15)    Styles Mokujin cannot use (5)
            Bryan                         Anna
            Eddy/Tiger                    Doctor B.
            Gun Jack                      Gon
            Heihachi                      Ogre
            Hwoarang                      True Ogre
         iirc, Mokujin's repertoire of styles in the home version of Tekken 3 
    is the same as his repertoire in the arcade version (in which Doctor B. 
    and Gon did not appear, and Anna was merely Nina's 3P costume (i.e. not a 
    separate character)).
         Do note that Mokujin will only select from the styles of characters 
    that are currently playable.  So if, for example, you play as (or against) 
    Mokujin when only 14 characters (including Mokujin) are playable, 
    Mokujin's repertoire will be only 13 (as opposed to 15) styles...
    II.3  How do I recognize which style Mokujin is using?
    II.3.A  Match-initial actions
         At the beginning of every match, each character will perform one of 
    two match-initial actions (exceptions: Gon and Anna (neither of whom 
    Mokujin emulates) have only one each).  By memorizing these, you will be 
    able to identify which style Mokujin is using for the first round of the 
         To make things easier, the match-initial action is actually 
    selectable, simply by holding down a button as the stage loads:
           button         result
             1 or 2         action 1
             3              action 2
             4 or nothing   random
         Side note: While normally, you don't get to do a match-initial action 
    for True Ogre in Arcade Mode, do note that for 1/1 round matches (Fight 
    Count = 1), you will get to do one.
    II.3.B  Fighting stance
         For rounds other than the first, you don't get a match-initial action 
    to view, so you'll have to examine Mokujin's stance instead.  Each of the 
    15 characters he emulates has a unique ready stance, so if you learn to 
    recognize those, you'll be able to identify Mokujin's style before the 
    round begins.
    II.3.C  Other
         Attacks - If you're unable to identify Mokujin's style before the 
    round begins, you may be able to identify him by what attacks (including 
    throws) he is able to do.
         Music - Because the home version of Tekken 3 apparently plays the 
    stage BGM directly from the disc, the game is unable to load a new 
    character into memory without momentarily interrupting the music.  Thus, 
    if the music *doesn't* get interrupted (before any round after the first), 
    you know that Mokujin's style will be one of the two styles already in 
    memory (i.e. the same style Mokujin used last round, or the same style as 
    Mokujin's opponent).  Conversely, if the music *does* get interrupted, you 
    know that Mokujin will *not* be using one of the two styles previously 
    (last round) in memory.
         Side note: A style in memory will not be discarded unless a new style 
    is loaded.  So if in Round 2, Mokujin switches to the same style as his 
    opponent, the style Mokujin used for Round 1 will still be in memory, even 
    though neither character is using it.  Thus, if in Round 3, Mokujin 
    switches back to his original (used in Round 1) style, there will be no 
    interruption of the BGM...
         Win pose - If you failed to identify Mokujin's style during the 
    round, and yet still somehow won, you could try identifying his style by 
    his win pose (if you haven't yet won the match, this can be useful 
    information (see "Music" section, above)).  Each character has four win 
    poses (exceptions: Gon and Doctor B. (neither of whom Mokujin emulates) 
    have only one each, and when using her P3 (seifuku) costume (i.e. this 
    won't apply to Mokujin), Xiaoyu's win1 will be disabled (one of the other 
    three will be chosen randomly instead)), which can be selected simply by 
    holding down one of the four attack buttons as the win pose loads.
    II.4  Is there any difference between the normal and Mokujin versions
          of a character?
         Yes.  While Mokujin has no extra (or disabled) moves, there are some 
    other differences.
         Height - The Mokujin version of a character may be taller or shorter 
    than the normal version of that character.  While in most cases, a slight 
    difference in height will not make any significant difference in how one 
    should play a particular style, in the more extreme cases (Kuma/Panda 
    style, for example), you will probably notice a difference in the 
    effectiveness of certain moves and combos.
         Energy effects - Mokujin's energy effects will differ from those of 
    the character he's emulating.  Instead of the energy effect for the 
    character he's emulating (Heihachi's electricity effect, for example), 
    Mokujin will have a greenish glow.
    III. Miscellany
    III.1  Do you know of any Mokujin-related codes?
         Just one.
         Alternate hit sounds - Hold Down (or down-right or down-left) on the 
    d-pad/stick as a round loads, and during that round, instead of the normal 
    sounds when Mokujin gets hit by (or blocks) attacks, an alternate set of 
    sounds will be used.
    III.2  What are those marks on Mokujin's back?
         The character you see repeated on Mokujin's back is "sei" (can also 
    be read as "shou"), a Japanese character with a variety of contextual 
    meanings, including: true, just, correct, exact, original, and plus 
    (mathematical addition).  "Sei" is a 5-stroke character, and is sometimes 
    used to keep track of an event-updated count, in much the same way as the 
    pattern of four vertical lines and a diagonal slash across them is used in 
    Western society.
         There are ten complete characters and one incomplete character on 
    Mokujin's back.  The incomplete character contains the first three strokes 
    of "sei".  Thus, the number represented on Mokujin's back is 53.
         As far as what's being counted... I don't know.  The number of 
    days/weeks/years Mokujin's been alive, perhaps?
    The latest version of this file can be found at:
      It Was All Heihachi's Evil Plot