The World Is
                                  Not Enough
                        (Playstation Version)

            
                   Strategy Guide and Walkthrough
                   version 2.0 (December 15, 2001)
                   written by Shaun McCracken
                   goldeneyedx@ignmail.com

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-[Table of Contents]-
[001] Introduction/Version Change Info
[002] The Controls
[003] Helpful Tips
[004] Stage Walkthroughs
  [01] Courier
  [02] King's Ransom
  [03] Cold Reception
  [04] Russian Roulette
  [05] Night Watch
  [06] Masqurade
  [07] Flashpoint
  [08] City Of Walkways
  [09] Turncoat
  [10] Fallen Angel
  [11] Meltdown
[005] FAQ
[006] Credits

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[001] Introduction/Version Change Info

Welcome to another one of my FAQ's, and this time it will be for a game that 
needs one. Though TWINE only has 11 stages, some of them can be pretty tough 
if you're not prepared.

As you've probably guessed (or knew) TWINE is pretty much based off the James 
Bond film of the same name. Your goal is to stop a terrorist from wreaking 
havoc on the oil pipelines of the world.

!!!NEW!!!V2.0- I thought it was about time to add an actual FAQ to this 
walkthrough. I've recived some e-mails regarding problems of not being able 
to go on, so this is worth mentioning. 

V1.0- This is the beginning of the "guide", and there are probably things 
I might have missed. Obviously "CHEATS" were not listed, because I'm not sure 
how you activate them. That's about all!

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[002] The Controls

I'm not going to provide a dramatic layout of the controls, I'm just going 
to mention the important parts.

D-Pad/Left Analog Stick - Move Bond forwards and backwards,  and left to 
right. 
Cross - Fire Weapon/Use Item. Accept option in menu screen.
Circle - Talk/Reload/Open Doors
Square - Switch weapons and items. Adds or removes items from your invetory 
in the menu screeen.
Triangle - Does the same thing as the Square button.
R1 and R2- Straffe left and right respectively.
L1 - Crouch/Stealth Walk
L2 - Aim
Start - Pause/Access Menu Screen
Select - Answer MI6 calls when indicated. 

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[003] Helpful Tips

- In 007 mode, you'll have to do the reloading yourself! Use guns that can 
be reloaded quicker.

- It never hurts to straffe. And it actually can help you move around easier!

- In places that are heavily secured, use the Stealth Walk feature.

- Pick up armor any way you can, especially in 007 difficulty.

- To take out enemies without making too much noise, try punching.

- Satchel Charges are more useful than you think! Use them to clear 
destructable blockages for a quick escape.

- The Auto Assist is extremely useful. To turn this on, go into Options, and 
turn on auto assist. It's even there on the 007 difficulty.

- Be prepared. At the beginning of the stage, go into your invetory and toggle 
the items you plan to use or not to avoid fumbling.

- Enemies can only see you from such a distance. Use this to your advantage.

- In secure areas, it's not wise to flash around a firearm. To avoid 
accidentally pull one out, go into the invetory and turn it off (you may need 
to do this in Masqurade).

- Hostage situations need to be resolved immediatley, but the hostages can 
take a few hits before dying.

- Finally, it's better to run than to stop and fight.

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[004] Stage Walkthroughs

Note: Stages and objectives are the same on both difficulties. In 007 mode, 
there's just more enemies.

[01] Courier

You don't have to talk to the secretary or the guard, but pull out your VLF 
DISRUPTOR and activate it before you walk through the metal detector. After 
you walk through, you don't need it anymore. Walk up to the guy at the door. 
He'll tell you you can't go through. Walk over to the alarm system to the 
left and turn it off by pressing CIRCLE. Walk away and then go back to the 
door. The guy will go over to the alarm, while you run to the door. Make your 
way to the middle elevator and go up. Be aware, there are 4 cameras aroud 
the hallway. They get louder the closer you are to them. Take out the cameras 
by staying against the wall, and quickly side-stepping (holding L2 and then 
R2) to shoot the camera. It takes two or three hits to blow it up. Do the 
same for the second and third cameras. On the fourth, go in the oppostite 
path of the third camera, and slightly nudge around until you can see a small 
part of the camera. Go through the door. Watch out! There's one more camera, 
but you can shoot it from by the door. Remember, that if the camera spots 
you, you won't fail the mission, but you'll have to deal with heavily armed 
guards. Just keep going until you reach another elevator. This is the final 
floor. Look out for the guards patrolling the halls. If you just go to the 
left from the elevator and make a right, there should be a door on the corner. 
Keep an eye out for the guards! Open the door, and then press CIRCLE on the 
picture frame. It will open a secret path. Take out the guard quickly or use 
a FLASH BANG and then deliver a couple of head shots. Take the armor, and 
then use your FINGER PRINT SCANNER on the thermos. Run out, and go to the 
end of the hall with a lock by it. Use your FINGER PRINT SCANNER, and you'll 
meet Lachese. After the scene, run up to the BRIEFCASE, and then go to the 
window with the red lines and use the BRIEFCASE to smash the window.

                          MISSION COMPLETE!

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[02] King's Ransom

This is pretty easy, since you're pretty much going in one paticular line 
without sidetracking. Once the stage begins, grab the HEAVY ARMOR and then 
pause the game to add the SATCHEL CHARGE to your invetory. You'll need it 
later. Ok, move on, you can grab the FRINSEI SHOTGUN if you want, but it's 
a pain to reload. Anyway, make your way to the storeroom. Don't worry about 
the snipers, but try to clear the enemies on ground to make things easier. 
Ok, once you're in the storeroom, you'll see the girl. Don't kill her, but 
make your way near to the right of where she was standing to pick up the LIGHT 
ARMOR. Be on your toes, because a swarm of about 5 or 6 henchmen will be making 
their way to kill you. Go down the stairs and pick up the HEAVY ARMOR if you 
need it. Make your way down the end near the other wall. Instead of going 
around the barrels, equip your SATCHEL CHARGE and blow up the barrel, then 
make your way to the door. With the SATCHEL CHARGEs still in hand, make your 
way towards the three barrels and blow one up. Move away quickly to avoid 
being hit by the guy on the roof shooting grenades. Go back and pick up two 
LIGHT ARMORs. Make sure to equip yourself with a gun now, then make your way 
to the bar. You can safely switch your weapons by going into your invetory 
in the pause screen. In the bar, go on the right side and kill the man with 
the gun, then quicky go past the tables to the door. You're almost done. Kill 
the guy that's standing there, he's ready to fire. If you have a machine gun, 
now's the time to use it. Kill the 3 or 4 guys and make your way up the ramp. 
You'll automatically switch to your GRAPPLING HOOK WATCH. Wait for the baloon 
to get high enough to see the target and then deploy the hook. It may take 
a couple of tries to latch on.

                          MISSION COMPLETE!

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[03] Cold Reception

Protect King and destroy the parahawks, that's a lofty goal. Oh, by the way, 
you won't get to use the jacket. The stage is relatively short, but is 
difficult since moving around is hard. Ok, when you begin, make your way to 
the SNIPER RIFLE. You'll need in later, then quickly make a hard right down 
a creavse to a pipe. After you leave the pipe, be on guard, since someone 
will quickly appear from behind the crate. Make a left and take care of another 
guy behind a crate. Be sure to pick up the MEYER machine guns. Make your way 
down the slope and pick up three ammo clips and then plug one more guy behind 
the crate. Go through the pipe. Now, once you're out, hold DOWN on the D-PAD 
to stop moving. Pull out the SNIPER RIFLE and kill the two or three villains 
on the pipe. Be careful, two more will run toward you. Now, move slowly until 
you reach Elektra. She'll run and hide. After the scene, hold DOWN again and 
don't leave into the open. You're safe here from the explosions. Just stand 
there and wait for the parahawks to come over and shoot you. There will be 
two of them (not 6 like in the movie). Keep an eye out for enemies on ground. 
Blow up both parahawks. Short, huh?

                          MISSION COMPLETE!

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[04] Russian Roulette

If you don't know how to play Blackjack, then you're going to have a tough 
time with this stage. Ok, make your way to a woman in yellow sitting at the 
bar near Zukovsky's office. Press CIRCLE to talk to her. This will lure the 
jealous guard out of the way. Use your CREDIT CARD LOCKPICK to unlock the 
door. Talk to Zukovsky, and you'll recive a $25,000 voucher. He want's you 
to make $100,000 in order to get some information. Go to the guard in front 
of the door near the bar and give him the CREDIT VOUCHER. Go to the table 
and press CIRCLE to sit. Now, you can be careful and bet a little at a time, 
or you can bet $25,000 the first play and win, then bet $50,000 on the second 
play and win (if you do that, you will earn a very high score for the stage). 
I'm not going to go into detail on how to play Blackjack, MI6 will tell you 
(like Bond really needs to be told how to play Blackjack). Once you've made 
$100,000, go back to Zukovsky and talk some more.

                          MISSION COMPLETE!

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[05] Night Watch

After a night of hot relations, there's only one thing to do: snoop around 
the house! There's a few things that need to be done here, like plant bugs 
and take pictures. Ok, in Elektra's room, make your way into a room without 
a door. Plant a TELEPHONE BUG in the phone. Go out of the room and make a 
left. Ok, to successfully take care of these guards without compromising the 
mission, you must punch them into submission. The first one is near an alarm, 
after you beat him up, one or two will come and see what's going on. Sock 
him out too. Make your way towards a door (I belive the only other dooe in 
the gray hallway). Make a right and punch-out the guard, and then punch out 
the other one that follows. Go into one room and use your MICRO CAMERA to 
snap a shot of the computer monitor. Go into the other room and plant another 
TELEPHONE BUG. Find in elevator around the halls, but across from that 
elevator is another phone that needs to be bugged. Go in the elevator. There's 
only one guard that needs a good beating, but in one room has a phone that 
needs to be bugged (the kitchen). Make your way to the end of the hall, and 
unlock the door with the CREDIT CARD LOCKPICK. Take a photo of the letter. 
Now, go back to the downstairs room with the brown doors (it's a really open 
area). Unlock the doors and take out the guards in each one. One room reqires 
a photo, and another needs a phone bug. There's also a room with some armor. 
Be sure to pick this up before you plant the last phone bug. Davidov will 
be in the open area, talk to him, and then he'll run. Follow him! You can 
now shoot people. Make your way to the garage where Davidov is waiting. This 
is the hardest part of the mission is eliminatiing Davidov. He'll require 
many hits, and the other guards are shooting at you as well (plus, they just 
come out of nowhere). The best thing to do is to circle around the brick area 
near the car, until he moves into the middle of the room. Tapping the fire 
button may help, since you're not wasting your ammo. By the way, there's 
another HEAVY AROMR in the garage. Don't take it until you need it! After 
Davidov is down, take his ID card.

                           MISSION COMPLETE!

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[06] Masqurade

Ok, the first half of the stage requires the temptation to shoot someone. 
When you start, just go straight ahead to a guard in fronto of the door. Show 
him ARKOVS BADGE. He'll unlock the door. Open it and go in the lab and pick 
up the SECURITY CARD. Leave the room. Now, go in the other pathway you saw 
in the beginning (in other words, make a left and go down the hall). Theres 
a room to the right which has a HEAVY ARMOR as well as an INGALIS gun with 
some clips. Go into your invetory and turn the INGALIS off and the NIGHT VISION 
GLASSES on. Put on the glasses and head over to the power box. Switch it off 
and crouch untill you see two armed guards. Sneak past them using the stalth 
walk, then slide your card at the lock. Quickly make your way to the door. 
Go ahead and take off the glasses. In fact, you don't need them anymore. Pull 
out ARKOVS BADGE again and go to the guard down the hall. Pick up the RADIATION 
BADGE in the lab, then go to the door right next to the lab (if you leave 
the lab, the door will be to your left). Make your way down the hall and show 
the guard your RADIATION BADGE. Go in the room and unlock the door. Leave 
the hall and go straight ahead to the door near the two guys standing there. 
Dr. Jones will ask what is going on, then the fun begins. You have to be careful 
here, since Dr. Jones can die without reason (my guess is that she gets crushed 
by a door). Kill the guards untill Jones can unlock the door. There's also 
another HEAVY ARMOR nearby. Go in the door she opens, and quickly make your 
way to Renard. Don't stop or Dr. Jones will be killed and the mission is over. 
Halfway through, you'll need to blow up a barrel to clear the blockage. Meet 
up with Renard and turn around. The door will open, but you only have 5 seconds 
to grappel the bar. The watch will switch on it's own. Grab the pole and you're 
done.

                           MISSION COMPLETE!

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[07] Flashpoint

You have to be careful on this mission, since it requires the rescuing of 
hostages. Make your way to the door marked "Channel 1". Remember to 
stealth-walk near the hostage areas. Without being caught, make your way to 
a door (to your right) which has HEAVY ARMOR, an IAC DEFENDER (a powerful 
and useful gun), and some GAS GRENADES. Leave and using your silenced pistol, 
take out the guard walking around. If it says "Terrorists Alerted" quickly 
make your way into the room. Blind the terrorists using a FLASH BANG, then 
use your IAC DEFENDER to take them out. One shot and they're down. Clear any 
other enemy that comes through. The game will tell you if the area's secured. 
Pull the switch and go to the door with "Channel 2" it. Use the same procedure 
as in Channel 1, but the door and enemies may be closer. There's also another 
room with a FRINSEI SHOTGUN and some ammuntion (probably another gun too). 
You may want to go easy on the IAC DEFENDER. It's takes time to reload and 
is limited on ammo. After you've cleared Channel 2 and pulled the switch, 
go to Channel 3 and do the same. There's another room with some IAC ammo and 
a couple of LIGHT ARMORs. Make your way into the control room and go into 
the door on the right of where you started (it might have a letter A above 
it). Take care of the three guards and then go into the tunnel. Put on your 
NIGHT VISION GLASSES. There will be more IAC ammo and a HEAVY ARMOR. If you 
don't have AUTO AIM on, now's a good time to use it. Take care of the terrorists 
that run to you, but don't stop! They regenerate. Make your way to the end 
and go through the door. Bond will ask what Dr. Jones is doing there, then 
you have to stop the enemies from killing her. Grab the vests as needed and 
take care of the enemies on ground. Go to the center, and kill the enemies 
on the upper half. They are only on a partial section, and you should be able 
to getany that appear as soon as Jones is done, press CIRCLE by the machine 
(if you're already in the center, you are already by it).

                           MISSION COMPLETE!

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[08] City of Walkways

Stay in the room and take out the nearby enemies, then go down and take care 
of the rest. Don't leave untill you've killed everyone, or else they'll get 
Dr. Jones or Zukovsky. Make your way to your car and equip the CAMCORDER ROCKET 
LAUNCHER. Fire when the camera locks on. It should take two or three hits 
to elimiate the chopper. If you need more rockets, go to the trunk. The second 
helicopter is more lethal, since it has the swinging saw blades. If you get 
hit by those, it's all over. Again, two or three lock-on hits. You'll have 
to run from the third, and you do this by going to the yellow sign, then running 
across the pipeline. Go into the door and take care of the enemies. Upstairs 
has some LIGHT ARMOR and more importantly, a WRENCH. Theres also a barrel 
in a corner that has a HEAVY ARMOR worth picking up. Go through the door, 
and make a right down the stairs into a shed. On the wall, there's a FLARE 
GUN. Take it. Now go back up, and quickly run across the pier. The helicopter 
is firing fiercly, so don't dawdle around. There will be another room. Run 
to the end and in a corner to avoid being shot by the helicopter. Take care 
of any enemy that has followed you. Use the WRENCH to open the gas main, then 
look out the window and fire where it's marked with the FLARE GUN. If you 
miss, there's a box on the floor where you can get another flare. Blow up 
the helicopter.

                           MISSION COMPLETE!

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[09] Turncoat

Bullion was a traitor all along, the thought! Ok, take care of those who are 
shooting at you. AUTO AIM helps. Take care of the sniper immediatley. Stand 
near the corner and take care of who comes by. Then move along and take care 
of the other sniper. Go down until you see an alley, and behind the first 
dumpster is a HEAVY ARMOR. Go back and go through the doors. Be careful, there 
are enemies behind the pillars. Eliminate them, then go on the train. It 
pretty much goes in a line, but don't shoot the civilians. Also, watch out 
for enemies that hide behind small walls near the doors. Some crates hold 
some armor, so make note of that. Soon you'll be at the other end of the train. 
Once you're out, Bullion tells you that there's a device which is set to 
contaminate the air in 90 seconds (which, by the way, was NOT in the movie). 
Use your PEN EXPLOSIVE to open the door. Stand back, it's a big bang. Make 
your way through the halls. There's a HEAVY ARMOR around there, but don't 
take it unless you need it. Make your way to the device. The best and fastest 
way to expose the core is by opening it with a SATCHEL CHARGE. Once the core 
is exposed, use the CELL PHONE STUNNER to short circut it. Now, make your 
way to where Bullion was running. You won't get too far, since he has Dr. 
Jones.

                          MISSION COMPLETE!

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[10] Fallen Angel

Ok, this may get a bit tough. Go down the left side, and go in the first door 
to pick up the HEAVY ARMOR. Make sure no guard sees you, or you lose a lot 
of health. Move to the right hallway, and go in the third door to get your 
stuff back. Steath walk helps, and you can go in other doors for ammo, or 
to hide. Take care of the enemies, and get plenty of KAZAKOVICH ammo. You'll 
use this gun alot. Go through the door, then go upstairs to the first door 
you see, but watch out for a guard that runs down the stairs. Take care of 
the guy who has his back turned (it's not always this easy!) and work your 
way down the hall with two doors that have keycard locks. Theres an open room, 
but be careful! Bullion is in there. There's an easy way to defeat him because 
he has a certain pattern. If you hide on the left side of the opening looking 
into the right corner of the room, you can get a few head shots when he pops 
out from behind the crates. Be alert, he does fire a lot, but he never leaves 
the specific area. After you kill him, grab BULLIONS KEY and a HEAVY ARMOR. 
Go back to the stairway and make your way up to the next door. Another guard 
will run down. Unlock the door with the key. Look through the halls for a 
HEAVY ARMOR, some KAZAKOVICH CLIPS and more importantly, M. There are some 
guards here, but you should know that. Once you meet up with M, she'll give 
you M'S KEYCARD. Go back down to the hallway where you saw the keycard locks. 
The first room has a PEN EXPLOSIVE while the other has an INGALIS machine 
gun. Go back to M and use the PEN EXPLOSIVE on the lock. She needs to unlock 
the final room, but two guards are about to come downstairs. Stand in the 
stairway next to M and take care of them. She'll unlock the final door upstaris. 
Make your way up there, and there will be a bit long of a clip. Here's the 
hard part, killing Gabor. MI6 tells you to use the explosives he throws, which 
is a timed PIPE BOMB. This is hard, since there's not only guards that come 
out, but Gabor has a pretty good aim. Hide in one of the rooms that open, 
which have a HEAVY ARMOR in each. You can try to get him with head shots from 
a distance, and I think it does work. Also, you have a GRENADE LAUCNHER. After 
you do kill Gabor, pick up GABORS KEYCARD and go into the room with the keycard 
lock. Elektra has M hostage, so quickly nail her with one bullet.

                          MISSION COMPLETE!

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[11] Meltdown

It's the final mission, and it's not going to be easy. Make your way to the 
unlocked hatch (you're faced with two paths, I belive you go right). Funny, 
no one's here... yet. Go into the first two rooms and pick up ammo and armor. 
Go to the end of the hall and kill the guard. There's also an IAC DEFENDER 
here. Now a whole swarm of terrorists come over, and some are heavily armored 
and equiped with shotguns. Eliminate them all, but go into the one room you 
missed and get the HATCH KEY (in other words, go in all three rooms). Pick 
up some LIGHT ARMORS and the FRINSEI AUTOMATICS. Unlock the hatch and equip 
the shotgun. Kill who's in here and pick up their ammo. There's also a HEAVY 
ARMOR in here too. Go to the hatch on the floor and press CIRCLE. Press the 
switch to move the torpedoes (since the door is locked) and shoot the 
ventilation grate. You can crawl through by holding L1. As soon as you're 
out, you'll find Dr. Jones in a locked chamber. After the scene, you'll have 
to chase after Renard. Be careful down the hallway, since the steam not only 
makes it hard to see, but can deplete your health. There are a few guards 
behind some pipes, so watch out. Also, Renard is shooting at you. Chase him 
down to another hall way, and fire as soon as you see him to prevent getting 
hit. You'll need to equip your RADIATION DETECTOR, but you can just leave 
it on. Lure some of the guards in radiation suits by firing at them. It would 
be a good time to use the IAC DEFENDER. Remeber, as soon as the radiation 
number hits 100, you lose heath FAST, and it doesn't matter if you have a 
armor on or not. The radiation room is a bit of a maze, so take care of a 
few enemies, then run out to recover. Grab the HEAVY ARMOR, then exit. Renard 
is just around the corner. In the last room, he's locked himself in. You need 
to fully destroy all pannels on the center device to unlock the door. This 
is tough, since there are guards on ground and above. But guess what? Shoot 
the crates to get a HEAVY ARMOR. I think there's two in here. As soon as you 
unlock the door, hit the switch and the rod will impale Renard. Grab the 
PRISONER KEY and exit from where you came. Run back to Dr. Jones cell. Get 
her out, then crawl through the ventilation chamber. Press CIRCLE where it's 
marked.

                          MISSION ACCOMPLISHED!
                           GOOD JOB AGENT 007!

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[005] FAQ on TWINE

Q: I complete a stage, but I can't move on to the next level. I even see 
"Mission Complete" and a video. What's wrong?

A: There were a lot of e-mails about this. I though EA might have released 
botched copies of the game. As it turns out (after some suggestions I sent 
to a reader and recieved a reply) you can't move on if you have a cheat turned 
on. If you've played GoldenEye, it does the same thing here. Cheats can be 
used on stages already completed, but it also includes the one in progress. 
You can't use a cheat to complete a stage or gain another cheat. Just be sure 
that when you do decide to use a cheat, remember to go back and turn them 
off when you are trying to move on. EA SHOULD have mentioned this.


Q: Are there any codes for TWINE?

A: As strange as it seems, I have not seen or heard of any codes for TWINE, 
considering Tomorrow Never Dies (also by EA/Black Ops) had so many. There 
may be some for Gameshark. If I find any, I'll let you know!


Q: What does the "Power Goons" cheat do?

A: I think it's just supposed to make the AI tougher.


Q: How come Dr. Jones dies in Masqurade?

A: Near the end of the stage, Dr. Jones may be following you into the chamber. 
You'll have to move really fast to avoid having the doors crush her (what 
I assume). Just keep moving ahead until you see Renard in the elevator. This 
is probably one of the screwiest part of the game.


Q: When I shoot at the gas main in City of Walkways, it doesn't explode. Why?

A: You need to turn on the gas that is next to the window with the wrench. 
Also, there's a certain place you need to hit it, you can't just hit the steam. 
You need to hit the source of the gas (or steam).

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[006] Credits

Ah, finally the end. It took me three days to write this, and it's all from 
memory. If anything seems wrong or if you have a question, e-mail me. Thanks 
for reading! And JAMES BOND WILL RETURN!

Finally, a special Thank You to people who have e-mailed me for advice and 
even some tips! This helps other people in the future.

1999, 2000. The World Is Not Enough is published by EA GAMES, an Electronic 
Arts brand, and by MGM Interactive. Game developed by Black Ops. JAMES BOND, 
007 and all other likenesses are tradmarks and copyrights of MGM/UA.

FAQ written completley by Shaun McCracken.

This FAQ can not be reproduced or transmitted without permisson or consent 
of the author. At this time, GAME FAQ's and Neoseeker have my permission to 
reproduce any and all of my FAQ's. If you wish to use an excerpt from this 
work, please contact me or at least give credit where credit is due. We cannot 
have a world of plaguarists, now can we?

Copyright 2001 Shaun McCracken