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    FAQ by ATownsend

    Updated: 02/27/99 | Printable Version | Search Guide | Bookmark Guide

    Date: Sat, 27 Feb 1999 19:41:50 -0600
                                THEME      HOSPITAL
    By Andy Townsend(???)
    Running a hospital isn't as you might belive.When patients aren't literally 
    dying to be seen,they're puking in the corridors.To make your management tasks a 
    bit easier,I've come up with plenty of pointers to ensure success.
    You can't very well build a compitive hospital if your'e rushed.The facility 
    will be run by quacks,and the patients will drop like flies.The first and most 
    important thing to do at the beginning of the level is press [L1] to set the 
    speed to the slowest possible pace.This will give you as much time as you want 
    to get the layout right.You'll then open at approximately the halfway 
    stage,giving you a jump start against the opposition.
    Once the hospital is built,hire two receptionists with desks.While this may not 
    appear to be absolutely essential at the start,as the queue of people builds 
    up,it gets harder to cope with just one receptionist-ther might not even be 
    enough room in the lobby for another desk.
    Also,it's always good to have two GP offices in the beginning-as the volume of 
    patients increases,you'll want another GP near the enterance.If you started with 
    only one,you won't have enough space left for another when needed.
    Next,take 20% of the research funds out of specialization and put it in 
    diagnosis,because you need specialization only you've found a disease that you 
    don't know how to cure.However,in true catch-22 fashion,you won't be able to 
    find many incurable diseases if the diagnosis equipment isn't good enough.
    TIP:Build as many rooms as possible in the beginning so that you get the best 
    position early on-you don't always think straight with a full hospital.You may 
    need a loan,but don't worry-as long as you don't go too far into debt,you'll 
    You'll want to hire a lot of doctors and nurses at the beginning,too,so that you 
    can cope with the patient increase.Althugh it's generally better to increase 
    staff at the same percentage rate as the patients increase,it can be pretty 
    tough-you have to be particu;arly wary of increases because when they happen 
    slowly,they can deceve you into thinking that there's no trouble.By hiring 
    plenty of staff in the first place,by the time you're near the breaking point 
    and wildly in debt the hospital starts making money and bails you out just in 
    the nick of time.However,this stragity isn't nearly as successful in the later 
    It's always best to build your most-used rooms toward the front of your hospital 
    so that patients will be able to check in and then be diagnosed right away.You 
    should also put the
    GP's office,toilets,and pharmacy in the same vincity because they're the most 
    commonly used rooms,especially in freak epidemics.
    Place an accessory in every room,except for plants-they take extra time to look 
    after.For example,put a computer in a reasearch room,and a skeleton and bookcase 
    in a traning room.
    TIP:When building an operating theater,always have your surgions ready before 
    you build the room.
    Build a traning room and train doctors while the hospital is quiet-trained 
    doctors are cheaper than the ones bought at the same skill level.You'll 
    definitaly want to ues a good consulant for the traning.He'll pass on his skills 
    to his pupils,but only if they learn them before becoming consulants-it's not 
    possible to train consulants in new skills.
    Make sure you have enough surgeons-use four if you have one operating 
    theater.Have plenty of benches and drink machines in busy areas.
    NOTE:A drink machine pays for itself when its used 25 times.
    Research definatly helps on the larger levels.Build a research room early 
    on,with enough space for later additions.Also,always have more than one 
    researcher in your reasearch room-this speeds up the research considerably.
    In a really busy hospital,queues can get quite large,so set your queue size for 
    each room betweeen six and eight.You should avoid queues larger  than that 
    because large queues make 
    patients who are sick wait longer.When that happens,they'll die or become 
    disgusted and leave (either way,it ain't pretty)
    If a patient is sick and close to dying,either take a chance on a possible cure 
    or send him home.Whatever you do,don't let him die on the hospital grounds.It's 
    better to send away a potential patient than to have him die and scare off dozen 
    In any room with equipment that can be damaged,always have an 
    extinguisher.They're lifesavers after an earthquake or equipment 
    overuse,especially when you're off tending a buiser part of the hospital.Never 
    let the Damage bar drop down past the one-quater mark or start to smoke-it can 
    cause problems to your machine and equipment.If somthing blows up in a 
    room,it'll kill
    all the occupants,and you won't be able to delete or edit the room
    TIP:Put two or more extinguishers in a room to cut the risk of explosions
    The size of your staff room and research room should should always be 8x8.If you 
    have a big staff or a lot of researchers,there'll be plenty of room for them to 
    move around with ease.Also,this leaves room to place computers or an atom 
    analyszer when you get them(or if you already have them)
    When buying new lots,always buy the closest and biggest one first-it'll hold 
    more new buildings.The smaller rooms are good as less-used rooms that don't need 
    much attention,such as 
    the traning room or research room
    Be on the lookout for better staff,and don't hesitate to replace existing staff 
    by hiring new,better workers.Your old staff won't hold grudges,sue for wrongful 
    termanation,or become
    crazed,gun-wielding wackos.
    Tired employees make for an unprofitable hospital.However,you can do a number of 
    things to reduce this.
    *Use large rooms with all the accessories.This will stop the staff from getting 
    and they won't tire as quickly.
    *Block off unused parts of the building with benches to prevent handymen from 
    wandering around them and getting cold-they'll become demoralized and want pay 
    raises.Consider blocking an area with a facility,such as a staff room or 
    toilet,if you aren't allowed to block an area off with benches.
    *Place large staff rooms at either end of hospital so that your employees have 
    the shortest tire time possible.Have a pool table,TV,and video game when they're 
    available-they help increasse the speed of recuperation.
    *Manually take any staff out of a room when they aren't doing anything.Not only 
    will they tire less quickly,they'll immediately go to any room in witch they're 
    needed.Send personnel to the staff room when they reach 40% tiredness.
    Being overstaffed is alwaysbetter than being understaffed.However,don't just 
    hire a bunch of quacks so that you have enough staff.
    TIP:If your staff starts to get low on morale,a bonus is a great and surefire 
    way to perk them back up (gust like in real life).
    Always have at least three handymen running around your hospital,cleaning and 
    watering plants.
    More is better.
    When building your tranining room,put in a bookcase and skeleton to speed up the 
    traning.The same rule applies to the psychiatrist's room.Make sure you have a 
    computer and atom analyser
    in your reasharch room.This speeds up the time it takes to make improvements.
    The first thing to do when you have an emergency is see how many people there 
    are and what treatment will be needed.If you have one of each treatment,you'll 
    be able to cure six to eight people at the pharmacy (or at a basic place such as 
    the slack-tongue clinic),six people at the psychiatrist,and up to four people at 
    the operating theater.If the number of emergency pateints exceeds this 
    capacity,you have two options:you can refuse to treat them,or you can send a 
    certain number of them home.You'll still get credit for the ones you treated,and 
    if no one dies on the hospital grounds,you'll still get bonus funds at the end 
    of the year for not killing anyone.
    If the treatment room is close to the helipad,you can increase the number of 
    patients you can treat,but if it is farther away,you should reduce the 
    number.Also,the better your doctor or nurse is,the quicker they'll be.After a 
    while,you should be a good gudge of what you can or cannot handle.
    When an emergency requires you to remove two spare ribs from two different 
    people,always have more than the required surgeons (at least three or four 
    because your surgeons might be off doing other business when the emergency 
    Avoid handling emergencies when you're bogged down with a busy hospital.If you 
    fail,Your reputation is dented,and you lose that potential cash bonus.
    There are two main ways to handle an epidemic-the first way may not win you any 
    points with the department of health,but it works fairly soundly,especially if 
    you're running low on cash.
    *Set the speed of the game on [L1] as soon as there's word of an epidemic.You 
    can see what it is and then try a cover-up.Scan the entire hospital and send 
    home anyone who has the contagious disease.Then,all you can do is pray.While 
    this stragtegy doesn't always work,it works often enough to make it worthwhile.
    NOTE:Killing rats decreases the number of epidemics.
    *If worse comes to worst,you could try to cure the epidemic patients.If you have 
    the available
    machines to do it,this strategy works quite well (granted that you have an 
    efficiently run
    hospital and the available staff).
    One other method (a cheat really) is to find out what the disease is when you 
    have an epidemic,and then reload a saved game and kick everyone with the disease 
    out.Because the emergencies that arise are set inhto the level files,you'll get 
    the same disease.However,because no one in your hospital has it,you won't need 
    to cure anyone (and you'll receive compensation).
    Regularly page handymen to maintain your machines.Leave a gap of five or six 
    between Strength
    and Times before you have the machine maintained.Whenever there's an eartquake 
    warning,check all the machines to make sure they aren't close to the end-an 
    earthquake can add up to six uses onto a machine,which may destroy it.In an 
    emergency,replace the machine,just to be safe.
    There are two ways to deal with rats.First,you can simply ignore them and let 
    them go about their business.They should have little effect on your 
    reputation.Second,you can kill as many as you can,witch will give you a chance 
    at winning that rat prize and going to the secret level.If you chose this second 
    method,predd [L1] as soon as you see a rat so that they are easy to hit.If 
    you've killed them indoors,put a handyman over their dead bodies so that people 
    don't throw up when they see their festering carcasses.As mentiond 
    earlier,there's some incentive to killing rats-it seems to reduce the number of 
    Whenever someone famous wants to visit,always let them,unless you're doing 
    absolutely pitful.
    It's very hard not to get their approval-you'll usually be given a cash 
    grant.When they come,you at least get money and a rep boost.VIPs always look for 
    cleanliness,radiators (heat),fire extinguishers,how nice your hospital looks,how 
    happy your and patients are,and how advanced your equipment is.If you shrug off 
    VIPs too often,they'll show up unexpectedly,which
    is not a good thing,especially during a vomit wave or when you're in a slump.
    Keep in mind that patients will pay you in one of two ways.You get paid either 
    by the patient directly or by the patient's insurance company.If the patient 
    pays directly,the charge will be credited to your balance and appear on your 
    statement immediatly.If the patient uses an insurance company,the insurers will 
    not pay you immediatly.Although the insurance payment will
    show up as money Money Earned on the casebook screen,it will not appear on your 
    balance or your statement until the insurance company finally pays up.
    Litter bombs are very expensive-$5,000 isn't chump change after all (you could 
    buy two rooms with that amount).So,if you choose to buy them,make sure that you 
    don't waste them on a poorly planned idea.It's also best to buy only one at a 
    time,unless you have plenty of money.
    Some of this stuff isn't on the PlayStation version of Theme-Hospital,but,who 
    needs a liter bomb anyway.
    Also,this is my first FAQ ever to rite!!!Oh,and one more thing,does anybody know 
    my E-mail address :???@?????????.???:...Ahh,I got you BIG TIME!!!