###########   ,#####,   ####     #### #########,
         ####@@@#### .#@#####@#. #@@#.   .#@@# #@@#####@##
             #@#     #@#"   "#@# #@@@#   #@@@# #@#    )#@#
             #@#     #@#     #@# #@@##. .##@@# #@#######@#.
             #@#     #@#     #@# #@#'## ##'#@# #@#######@@#
             #@#     #@#,   ,#@# #@# ##.## #@# #@#     )#@#
             #@#     '#@#####@#' #@# '###' #@# #@#######@##
             ###       "#####"   ###  ###  ### ##########'
         _______      _     ____ ______    ______  _______
         "||""\ \    /.\    "||" "||""\".  "||"-.\ "||""\ \
          ||__/ /   // \\    ||   ||   | |  ||_/|   ||__/ /
          |.. \'   //___\\   ||   ||   | |  ||"\|   |.. \'
         _|| \ \__//"""""\\__||_ _||__/_'  _||_.-/ _|| \ \_
         '""  ""''""     ""''""' '"""""    '"""""  '""  ""'
          .----------------------------------------------.
         ( :------M--U--S--I--C------G--U--I--D--E------: )
          '----------------------------------------------'
                                V1.0

Copyright (C) 2002 by Matthew "Counterpoint" McLellan
Email: ctpmusic@hotmail.com
Web Page: http://ctpoint.tripod.com
=======================================================================
Table of Contents
-----------------------------------------------------------------------

Section 1 - Introduction & History
Section 2 - Track List
Section 3 - Track Locations?
Section 4 - Questions and Answers
Section 5 - Credits and Legal Information
Section 6 - Final Words


=======================================================================
Section 1: Introduction & History
-----------------------------------------------------------------------

The Tomb Raider game soundtrack is arguably one of the best soundtracks
ever created for a game.  The fully orchestrated score sounds great,
especially considering that it uses all synthesized instruments.

The reason for this guide is to provide players with a 'map' of all the
locations and events that trigger the music tracks.  This is mostly
intended for the PC users who missed out on the mood created by this
soundtrack.

To the best of my knowledge, the information in this guide is complete
and accurate.

History:

07-28-2002

   This guide is created.  Some track information might be missing.

=======================================================================
Section 2: Track List
-----------------------------------------------------------------------

Since Track 1 is actually the data track for the game, it has not been
included in this listing.  (Just add one to the track number to get
the actual track numbers as they appear on the PSX game CD.)

Also, I have given descriptive names to the tracks to help identify 
them, as there are no track titles available as far as I know.  These
names are _not_ official and have _not_ been approved of by Core
Design.

The tracks listed here are ordered as they appear on the PSX game CD.
I have not confirmed if the Sega Saturn version is the same.

I have not verified this, but apparently tracks 01 and 04 were the only
tracks available in the PC version.

-----------------------------------------------------------------------
Track  Name
-----------------------------------------------------------------------
 01  - Lara's Theme
 02  - An Abandoned Chamber
 03  - Lara's Theme (Short)
 04  - Ambient Noises
 05  - Escaping Danger
 06  - Architecture of the Past
 07  - Battle in the Ancient Courtyard
 08  - The Trapped Hallway
 09  - Ruins of a Lost Civilization
 10  - Danger
 11  - An Ancient Door Opens
 12  - Secret
 13  - ???  (Sounds like a slow version of 12)
 14  - Age Old Artifact
 15  - Suprise Attack
 16  - Another Deserted Place
 17  - Derelict Mechanism
 18  - ???  (It's an excerpt from 01)
 19  - More Danger
 20  - ???  (Similar to 09)
 21  - Lara and Natla in the Machine Room
 22  - Lara and Larson
 23  - Natla Activates the Pyramid
 24  - Lara in the Tomb of Tihocan
 25  - Tutorial - Welcome
 26  - Tutorial - D Pad
 27  - Tutorial - Jumping I
 28  - Tutorial - Jumping II
 29  - Tutorial - Main Hall
 30  - Tutorial - Vaulting I
 31  - Tutorial - Ballroom
 32  - Tutorial - Walking I
 33  - Tutorial - Walking II
 34  - Tutorial - Looking
 35  - Tutorial - Jump and Grab I
 36  - Tutorial - Climb Up
 37  - Tutorial - Running Jump I
 38  - Tutorial - Running Jump II
 39  - Tutorial - Jump and Grab II
 40  - Tutorial - Nice
 41  - Tutorial - Vaulting II
 42  - Tutorial - Shinnying and Climbing
 43  - Tutorial - Drop Down I
 44  - Tutorial - Drop Down II
 45  - Tutorial - Drop Down III
 46  - Tutorial - Go Swimming
 47  - Tutorial - Swimming I
 48  - Tutorial - Swimming II
 49  - Tutorial - Conclusion
 50  - The Bald Thug
 51  - The Cowboy
 52  - Larson in Egypt
 53  - Demonic Natla
 54  - Pierre
 55  - The Skater
-----------------------------------------------------------------------

Tracks named "???" are music tracks that I was unable to trigger.
Either I missed the area or event that triggers them, or they were not
included in the actual game but are present on the CD.  If you have any
information regarding these tracks, please contact me by email
( ctpmusic@hotmail.com ).  If I can verify any information sent to me,
I'll update this guide and add you to the credits, so don't forget to
sign your message.  :)

=======================================================================
Section 3: Track Locations
-----------------------------------------------------------------------

The following is a list of all in-game events.  Warning, there may be
a few spoilers in here since many of the tracks are set off by key
plot development events.

Tracks:                             Locations:
-----------------------------------------------------------------------
Level 1 - Caves 
-----------------------------------------------------------------------

Track 04                            Starts immediately when you begin
Ambient Noises                      the level.

Track 10                            After the first 'green room', you
Danger                              descend a staircase and flip a
                                    switch to open the door.

Track 07                            After jumping over a pit with a
Battle in the Ancient Courtyard     bear in it, you descend some stairs
                                    and enter a courtyard where you are
                                    attacked by 2 wolves.

Track 11                            When you flip the switch on the
An Ancient Door Opens               wall in the same room.

Track 08                            As you climb the long set of stairs
A Trapped Hallway                   through the door that just opened.

Track 15                            A lone wolf charges you on the
Suprise Attack                      upper landing where the final 
                                    switch is found.

-----------------------------------------------------------------------
Level 2 - The City of Vilcabamba
-----------------------------------------------------------------------

Track 04                            While swimming underwater in the
Ambient Noises                      first area.

Track 02                            When you enter the skull room with
An Abandoned Chamber                the moveable block in the far wall.

Track 03                            During the climb up the left tower
Lara's Theme (Short)                in the second area.

Track 11                            When you flip the switch at the top
An Ancient Door Opens               of the left tower.

Track 08                            When you enter the hallway with the
A Trapped Hallway                   swinging blades.


-----------------------------------------------------------------------
Level 3 - Lost Valley
-----------------------------------------------------------------------

Track 04                            As soon as the level begins.
Ambient Noises

Track 15                            When a rather large enemy charges
Suprise Attack                      at you in the valley.

Track 14                            When you pick up the machine cog at
Age Old Artifact                    the top of a rock pile.

Track 16                            Right before you cross the broken
Another Deserted Place              bridge across the valley.

Track 14                            When you pick up the machine cog on
Age Old Artifact                    the far side of the bridge.

Track 17                            Immediately after flipping the
Derelict Mechanism                  switch next to the machine.


-----------------------------------------------------------------------
Level 4 - Tomb of Qualopec
-----------------------------------------------------------------------

Track 04                            Once you reach the crossroads
Ambient Noises                      before the three puzzle rooms.

Track 16                            The first room with a lever in the
Another Deserted Place              area with the bird paintings.

Track 15                            As soon as you grab the piece of
Evading Danger                      the Scion.

Track 22                            Cut-scene after defeating Larson.
Lara and Larson

-----------------------------------------------------------------------
Level 5 - St. Francis' Folley
-----------------------------------------------------------------------

Track 07                            The room with the door that closes
Battle in the Ancient Courtyard     when you enter and traps you in
                                    with a group of apes.

Track 06                            Upon entering the large chamber
Architecture of the Past            with four doors belonging to four
                                    gods.

Track 15                            When you enter the Thor room and
Evading Danger                      lightning is set off.

Track 02                            When you enter the chamber of
An Abandoned Chamber                Neptune.

Track 04                            When you enter the chamber of
Ambient Noises                      Damocles.


-----------------------------------------------------------------------
Level 6 - Colosseum
-----------------------------------------------------------------------

Track 04                            Immediately upon starting the
Ambient Noise                       level.

Track 09                            After opening the main doors and
Ruins of a Lost Civilization        entering the Colosseum.


-----------------------------------------------------------------------
Level 7 - Palace Midas
-----------------------------------------------------------------------

Track 03                            When you reach the top landing
Lara's Theme (Short)                with five switches that open the
                                    trials.

Track 07
Battle in the Ancient Courtyard     Upon entering the Fire Trial.

Track 06                            When you see the top of the
Architecture of the Past            Aquaduct for the first time.

Track 04                            The area where you have to shinny
Ambient Noise                       and leap across to a tunnel under
                                    the Aquaduct.

Track 19                            Up on a ledge above the pool where
More Danger                         the level begins.  A lion charges
                                    at you from the other side.

Track 09                            Upon entering the chamber
Ruins of a Lost Civilization        containing the hand of Midas.


-----------------------------------------------------------------------
Level 8 - The Cistern
-----------------------------------------------------------------------

Track 03                            Upon entering the large, main
Lara's Theme (Short)                area.

Track 04                            After unlocking a door and entering
Ambient Noise                       a room with two apes.  Pierre
                                    attacks as you climb to the top.


-----------------------------------------------------------------------
Level 9 - Tomb of Tihocan
-----------------------------------------------------------------------

Track 04                            After exiting the first large room
Ambient Noise                       where you must raise the water
                                    level.

Track 16                            Upon entering the door that
Another Deserted Place              requires 2 keys, right before a
                                    long slide.

Track 17                            When you approach the front of
Derelict Mechanism                  the tomb with the two centaur
                                    statues.

Track 54                            Pierre taunts you when you
Pierre                              encounter him for the last time.

Track 24                            Cut-scene at the end of the level.
Lara in the Tomb of Tihocan


-----------------------------------------------------------------------
Level 10 - City of Khamoon
-----------------------------------------------------------------------

Track 04                            Top of the hill on the border of 
Ambient Noise                       the area with the first sphinx.

Track 03                            When you jump in the pool, swim
Lara's Theme (Short)                down a long hall with a door at the
                                    end, and pull a lever on the wall.

-----------------------------------------------------------------------
Level 11 - Obelisk of Khamoon
-----------------------------------------------------------------------

Track 03                            Just before entering the square
Lara's Theme (Short)                room with several doors hidden
                                    behind moveable blocks.

Track 04                            While climbing ledges on a wall in
Ambient Noise                       the room with two panthers when
                                    you first enter.

Track 19                            As soon as you touch the floor in
More Danger                         a large chamber with 2 mummies.  It
                                    is in one of the four puzzle rooms.

Track 02                            When you emerge next to the sphinx
An Abandoned Chamber                at the end of the level.


-----------------------------------------------------------------------
Level 12 - Sanctuary of the Scion
-----------------------------------------------------------------------

Track 09                            When you run through the narrow gap
Ruins of a Lost Civilization        on the Sphinx's side near a door.

Track 06                            When you enter the Sphinx.
Architecture of the Past

Track 52                            When you enter the room with the
Larson in Egypt                     Scion.


-----------------------------------------------------------------------
Level 13 - Natla's Mines
-----------------------------------------------------------------------

Track 02                            As the level begins and Lara swims
An Abandoned Chamber                into the cavern.

Track 14                            When you enter the room with the
Age Old Artifact                    crane where you get Lara's guns
                                    back.

Track 11                            When you pull the lever in the
An Ancient Door Opens               alcove above the room just past
                                    the drill.

Track 51                            Cowboy's speech when you enter his
The Cowboy                          area.

Track 55                            As soon as you shoot at the skater.
The Skater

Track 50                            When you reach the pyramid's
The Bald Thug                       entrance.

Track 23                            Natla's cut-scene when you complete
Natla Activates the Pyramid         the level.

-----------------------------------------------------------------------
Level 14 - Atlantis
-----------------------------------------------------------------------

Track 04                            At the start of the level.
Ambient Noise

Track 14                            Low platform in the first room
Age Old Artifact                    with water.

Track 04                            In a hallway after the room that
Ambient Noise                       fills with lava.

Track 07                            Triggers when you enter the mimic's
Battle in the Ancient Courtyard     room.

Track 21                            Cut-scene at the end of the level.
Lara and Natla in the Machine Room


-----------------------------------------------------------------------
Level 15 - The Great Pyramid
-----------------------------------------------------------------------

Track 07                            As soon as the level begins.
Battle in the Ancient Courtyard

Track 15                            When you shoot the Scion.
Suprise Attack

Track 05                            When you enter the final hall and
Escaping Danger                     confront Natla.

Track 53                            When Natla rises up to fight Lara
Demonic Natla                       a second time.


=======================================================================
Section 4:  Questions and Answers
-----------------------------------------------------------------------

Q:  What kind of equipment was used to record the orchestral music?

A:  Nathan McCree used a Roland JV-90 synthesizer with an SR-JV80
    expansion board (Orchestra).

Q:  Why was the music left out of the PC version?

A:  Apparently switching music tracks during the game on earlier CD-ROM
    models would cause a delay during which the game would freeze.


=======================================================================
Section 5:  Credits and Legal Information
-----------------------------------------------------------------------

This document is the property of Matt "Counterpoint" McLellan.  This
guide may be copied and distributed as long as it is not altered in any
way.

The music in Tomb Raider was written by Nathan McCree and is the
property of Core Design.

Tomb Raider, Lara Croft, and all game characters mentioned in this
guide are trademarks of Core Design.

PSX is a trademark of Sony.

Sega Saturn is a trademark of Sega.

Information in the Q&A section was obtained from an interview of Nathan
McCree by Matthew Florianz.  It can be found at:

    http://www.fod-online.com/articles_mccree.html

=======================================================================
Section 6:  Final Words
-----------------------------------------------------------------------

Thanks to Core Design for a great game, and to Nathan McCree for his
amazing work on the soundtrack.

This work is dedicated to my friend, DarkStar, who is a fellow TR fan
and missed out on the music since he only played the PC version.

-----------------------------------------------------------------------