Valkyrie Profile Bestiary (North American version)
by Captain K. (shibakev@earthlink.net)
Copyright 2004

This FAQ has been posted at the following site:

www.gamefaqs.com

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publication, please contact the author first for permission.
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All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.

07/19/2004 Version 1.1 Added treasure drops to all enemies. Added three
more enemies. Added spell damage reference. Cleaned up formatting.

07/11/2004 Version 1.0 First posting.

0) Introduction
1) How to read this guide
2) Enemies - Chapter 0 
3) Enemies - Chapter 1 
4) Enemies - Chapter 2 
5) Enemies - Chapter 3 
6) Enemies - Chapter 4 
7) Enemies - Chapter 5 
8) Enemies - Chapter 6 
9) Enemies - Chapter 7 
10) Enemies - Chapter 8 
11) Enemies - Jotunheim Palace 
12) Enemies - Asgard Hill 
13) Enemies - C Ending
14) Enemies - Seraphic Gate 
15) Enemies not added yet
16) Credits

====================
0) Introduction
====================

This all got started at the RPG Dueling League(www.rpgdl.com), when
Neoelfboy started compiling data for various bosses in Valkyrie
Profile. Then Meeplelard and I started chiming in with some of the
normal enemies. After a few days of work, we had nearly every enemy in
the game documented. This bestiary is the result of that work.

==========================
1) How to read this guide
==========================

Enemies are sorted by the dungeon they first appear in. After the
enemy's name, you'll see several stats.

HP (hit points) is how much damage the enemy can take before it is
destroyed.

RDM (resist damage) is how much you subtract from the character's
physical attacks before they are applied to  the enemy's HP. "Extreme"
RDM is simply a value that is so high that it cannot be measured
easily. You will not be able to damage such enemies with physical
attacks unless you cast Sap Guard first or use a weapon they are weak
to (like the Dragon Slayer).

RST (resist) is the same as RDM, except it works against the magic
attacks of your party rather than the physical ones.

STR (strength) is the base value for the enemy's physical attacks.

INT (intelligence) is the base value for the enemy's magical attacks.

Some enemies have notes about their accuracy (how easily they hit you),
blocking (if they stand still and parry your attacks), and
dodging/evading (avoiding your attacks and sometimes counterattacking).
Attacks noted as unblockable cannot be blocked by the characters,
although they can sometimes be dodged.

1x, 2x, 3x, etc. These are the multipliers you apply to the STR or INT
*after* you subtract the RDM or RST of your characters. For example, an
attack made with 1000 STR and a .8x multiplier against a character with
a 200 RDM would do (1000-200)x.8=640 damage. Note that enemies do not
have attack trust like characters have, so their attacks always do full
damage.

Some physical attacks are listed as being of a certain element. These
will do extra damage to characters weak against those elements *if*
they are wearing no other armor that reduces elemental damage. Likewise
characters that are strong against those elements will take less
damage. Wearing any armor with elemental protection (like a Cloak)
overrides the character's elements and uses the value of the armor
instead.

In most cases the multipliers for spells aren't listed in this guide.
Here is a quick reference:

Fire Storm: 1 hit at 1.5x, Fire
Fire Lance: 2 hits at 1x, Fire
Icicle Edge: 3 hits at 1x, Ice, adds Freeze
Frigid Damsel: 3 hits at 1x, Ice, adds Freeze
Dark Savior: 3 hits at 1x, Dark
Shadow Servant: 3 hits at 1x, Dark
Mystic Cross: 4 hits at 1x, Holy
Sacred Javelin: 5 hits at 1x, Holy
Lightning Bolt: 3 hits at 1x, Lightning
Prismatic Missile: 5 hits at .75x, Lightning
Stone Torch: 1 hit at 1x, Poison, adds Petrify
Poison Blow: 1 hit at 4x, Poison, adds Poison

Ifrit Caress: 1 hit at 3x to all, Fire
Calamity Blast: 5 hits at 1.5x to all, Fire
Crystal Strike: 1 hit at 3x to all, Ice
Absolute Zero: 3 hits at 2x to all, Ice
Cosmic Spear: 1 hit at 3x to all, Dark
Meteor Swarm: 7 hits at 1.5x to all, Dark
Celestial Star: 7 hits at 1.5x to all, Holy
Seraphic Law: 3 hits at 1.5x to all, Holy
Dragon Bolt: 3 hits at 2x to all, Lightning
Gravity Blessing: 3 hits at 1.5x to all, Lightning
Carnage Anthem: 3 hits at 1.5x to all, Poison
Petro Disruption: 3 hits at 1.5x to all, Poison
Dragon Orb: 3 hits at 1.5x to all, Ice

Following the list of attacks, some enemies have comments afterwards.

========================
2) Enemies - Chapter 0
========================

-----------
PROLOGUE 
-----------

BOSS: Lesser Harpy 
Approximately 800 HP. 0 RDM, RST unknown. Poor accuracy. Sometimes
blocks. 
120 STR: 
Attack - 1x to one
Thunder Strike - 1x to all, unblockable, Lightning

BOSS: Ghoul 
Approximately 1800 HP. 0 RDM, RST unknown. 
120 STR - Attack is 1x to one, unblockable

BOSS: Lombert 
Approximately 800 HP. 0 RDM, RST unknown. Sometimes blocks, extremely
easy to guard crush. 
100 INT - Fire Storm

-------------------------
ARTOLIAN MOUNTAIN RUINS
-------------------------

Lesser Vampire - 400 HP  Weak: none  Drop: Sage, Vegetable Seed
10 RDM, 0 RST. Poor accuracy. Sometimes blocks. 
120 STR - Attack is 1x to one

Ghast - 600 HP  Weak: none  Drop: Long Sword, Leather Armor
0 RDM, 5 RST. Poor accuracy. 
200 STR - Attack is 1x to one

Pongo - 1000 HP  Weak: none  Drop: Normalize, Fire Lance
0 RDM, 25 RST. Poor accuracy. 
180 STR: 
Attack - 1x to one
Shot - 1x to one 

Dragon Servant - 500 HP  Weak: Ice  Drop: Chainmail, Broadsword
10 RDM, 85 RST. 100% block rate, easy to guard crush. 
180 STR: 
Attack - 1x to one
Firebreath - 1x to one, unblockable, Fire

These guys basically exist to block a lot, forcing you to use a spell(or
Llewelyn) to open any combo against them if you want full damage.
If you have more than one attacker, though, don't be afraid to try for
a guard crush. They have middling offence and fall easily once you get
past their guard, though, so don't worry about them. 

BOSS: Elder Vampire - 4800 HP Weak: none  Drop: Aqua Vitae
Went second. 0 RDM, 15 RST. 
200 STR - Attack is 2 hits of 1x
120 INT - Fire Lance, Shadow Servant

Note: Elder Vampire is accompanied by two Dragon Servants. 

========================
3) Enemies - Chapter 1
========================

---------------
FOREST OF WOE
---------------

See Artolian Mountain Ruins for Lesser Vampire, Ghast, and Dragon
Servant. 

BOSS: Insane Yeti - 5200 HP  Weak: Fire  Drop: Ebony Powder
Went second. 0 RDM, 5 RST. 
180 STR: 
Attack - 1x to one
Shot - 1x to one 

Well, he manages to live long, especially since there are three of
them. Pity that only one can attack at first, and the other two just
sit there. Heck, you can pick off the back ones with Bow Lenneth,
Jelanda and Llewelyn first, to ensure only one goes at a time, but
that's more trouble than it's worth, as these guys lack the damage to
be scary. [MeepleLard] 

-----------------
SOLDE CATACOMBS 
-----------------

See Artolian Mountain Ruins for Lesser Vampire and Dragon Servant. 

Ramapithicus - 4000 HP  Weak: none  Drop: Mandrake
0 RDM, Extreme RST. 
180 STR: 
Attack - 1x to one
Shot - 1x to one

Completely sucks, with no noteworthy tricks. His purpose is to keep the
Drow Shamans in the back row until you kill him. Kill them first with
ranged attacks. 

BOSS: Drow Shaman - 1000 HP  Weak: none  Drop: Sap Power
(also drops Icicle Edge when encountered as a regular enemy later)
Went second. 0 RDM, 0 RST. (heehee) 
490 INT - Fire Lance

Pretty good damage at the time; it can OHKO Llewelyn and takes no fewer
than three hits to down anyone below Level 5. No durability at all, of
course. 

Note: There are two Drow Shamans accompanied by a Ramapithicus. 

-----------------------------
Enemies - Caves of Oblivion
-----------------------------

Note: the enemies in the Caves are random, and can come from almost
any other Chapter. This section only lists enemies which aren't found
elsewhere in the game.

Orbitous Dragon - 10,000 HP  Weak: Holy  Drop: ?,?
Extreme RDM, 325 Resist

5200 Strength:
Death Fire: 1x to all, unblockable, Poison, causes Poisoning
Inferno Breath: 1x to all, unblockable, Fire
Undulation: 1x to all, unblockable

3000 Int:
Frigid Damsel

========================
4) Enemies - Chapter 2
========================

----------------------
DRAGONCASTLE CAVERNS 
----------------------

Current Fish - 1300 HP  Weak: Fire  Drop: Fresh Meat, Beast's Fangs
0 RDM, 25 RST. Poor accuracy. All attacks can inflict Faint. 
330 STR: 
Attack - 1x to one
Bubble Attack - 2 hits of 0.25x to one
Triple Ballet - 5 hits of 0.25x to one, low accuracy

Monstrous Viper - 900 HP  Weak: none  Drop: Broken Blade, Aconite
0 RDM, 65 RST. Abysmal accuracy. Sometimes dodges. 
321 STR: 
Attack - 1x to one
Double Crunch - 2 hits of 1x to one
Poison Bait - 1 hit of 1x to one, can inflict Poison

Venomous Spider - 1500 HP  Weak: Ice  Drop: Longsword, Chainmail
0 RDM, 5 RST. 
300 STR - Attack is 2 hits of 1x to one

Banshee - 400 HP  Weak: none  Drop: Frigid Damsel, Fire Storm
100 RDM, 185 RST. Poor accuracy. 
550 STR: 
Attack - 1x to one
Disease Grief - 1x to one, unblockable, inflicts Curse
Angry Scream - 1x to all, unblockable
450 INT - Frigid Damsel (1200), Shadow Servant

Easily the best enemy in the dungeon. Good damage, high defense and
resist, some multitarget damage, and a status to boot. But it has one
glaring flaw: non-existent HP. 400 HP at this point is PATHETIC,
especially when you have things like Element Scepters lying around.

BOSS: Lesser Dragon - 9000 HP  Weak: Lightning/Poison/Holy
Drop: Holy Water
Went second. 0 RDM, 115 RST. 
1000 STR: 
Attack - 1x to one, Ice
Firebreath - 1x to one, unblockable, Fire
1200 INT - Fire Storm
Guard Reinforce 

Yay! Guard Reinforce on an enemy with 0 RDM! What a wasted turn. The
guy screams "One-turn me!" with his Lightning weakness (Grimrist
anyone?), being a dragon (Dragon Slayer...), and Holy Weakness
(probably killed the same way Nethov Dragon Zombie is). Though, he's
the first boss that... actually feels like a boss, in that he is
clearly superior to the enemies here (sad, isn't it?). Good damage, but
all of it is singletarget, making him really hard-pressed to undo First
Aid's healing (let alone Heal). 

--------------
NETHOV SWAMP 
--------------

Figment - 650 HP  Weak: none  Drop: Fire Storm, Fire Lance 
55 RDM, 280 RST. 
330 STR - Firebreath is 1x to one, unblockable, Fire
300 INT - Fire Lance

Vermin - 530 HP  Weak: none  Drop: Feather, Beast's Fangs
50 RDM, 25 RST. Poor accuracy. 
321 STR: 
Attack - 1x to one
Feather Shot - 3 hits of 1x to one, low accuracy

Pongo Robustus - 2300 HP  Weak: Dark  Drop: Long Bow, Short Spear
50 RDM, 25 RST. Non-existent accuracy. 
380 STR: 
Attack - 1x to one
Shot - 1x to one

Mantrap Plant - 1800 HP  Weak: Fire/Dark  Drop: Vegetable Seed, Beast's
Fangs
50 RDM, 55 RST. 
330 STR: 
Attack - 1x to one
Rhizome Spear - 1x to all

BOSS: Dragon Zombie - 13400 HP  Weak: Fire/Lightning/Holy
Drop: Broken Armor (also Neckless Doll when encountered as a regular
enemy)
Went second. Extreme RDM, 125 RST. 
1800 STR: 
Attack - 1x to one, can inflict Faint
Firebreath - 1x to one, unblockable, Fire
Inferno Breath - 1x to all, unblockable, Fire
600 INT - Shadow Servant

All his damage is pretty good, but mages are safe from 2HKO due to
halving Fire, as are non-Archer warriors due to adequate HP. His RDM is
definitely his selling point; shame about the three different ways to
utterly destroy him (Dragon Slayer, Grimrist, Holy Crystal). 

-----------------
SALERNO ACADEMY 
-----------------

See Nethov Swamp for Figment, Vermin, Pongo Robustus, and Mantrap
Plant. 

BOSS: Harpy - 12000 HP  Weak: Fire/Poison  Drop: Bracelet of Zoe
Went first. Negligible RDM/RST; excellent block/dodge/counter rates. 
650 STR: 
Attack - 1x to one, inflicts Faint; good accuracy
Thunder Strike - 1x to all, unblockable, Lightning [Used mainly at low
HP] 
400 INT - Frigid Damsel
Reflect Sorcery [Appears to be OPB, used first round] 

========================
5) Enemies - Chapter 3
========================

---------------
ODDROCK CAVES 
---------------

See Artolian Mountain Ruins for Lesser Vampire (400 HP version), Solde
Catacombs for Drow Shaman, and Nethov Swamp for Dragon Zombie. 

Lesser Vampire - 2500 HP  Weak: none  Drop: Broken Spear, Broken Blade
0 RDM, 100 RST. 
624 STR: 
Attack - 1x to one 
Hydrophobia - 3 hits of 1x to one, inflicts Poison, can inflict Faint

Knight Fiend - 2500 HP  Weak: none  Drop: Falchion, Warhammer
50 RDM, 25 RST. Sometimes blocks/dodges/counters. 
1050 STR: 
Attack - 1x to one, often inflicts Faint
Extension - 3 hits of 0.67x to one [used mainly at low HP] 

Necromancer - 1000 HP  Weak: none  Drop: Icicle Edge, Stone Torch
60 RDM, 400 RST. 
600 INT - Fire Lance

BOSS: Greater Demon - 22000 HP  Weak: none  Drop: Poison Blow
Went second. 0 RDM, 150 RST. Good accuracy. Very often dodges and
counters. 
2400 STR - Attack is 1x to one
1600 INT - Fire Storm
Death Wish - 1/4 chance to reduce HP of single target to 1 

Not a bad boss for that point in the game. He's hell on a single
physical fighter (one of the biggest challenges in a solo game in
fact), but any type of unblockable attack screws him over. 

--------------------------
GORHIA CULT HEADQUARTERS
--------------------------

See Artolian Mountain Ruins for Lesser Vampire (400 HP version), Solde
Catacombs for Drow Shaman, and Oddrock Caves for Lesser Vampire (2500
HP version), Knight Fiend, and Necromancer.

Thaumaturgist - 2200 HP  Weak: Poison  Drop: Shadow Servant, Heal
30 RDM, 125 RST. 
500 INT - Lightning Bolt

Will-O'-Wisp - 6500 HP  Weak: Dark  Drop: Lightning Bolt
10 RDM, 25 RST. 
420 STR: 
Attack - 1x to one, can inflict Faint
Explosion - KOs self; 8 hits of 1x to all, unblockable, Fire[Used first
action after being dropped below half HP] 
500 INT - Lightning Bolt

BOSS: Noble Vampire - 10500 HP  Weak: none  Drop: Citrine
Went second. 50 RDM, 25 RST. All physical attacks can inflict Faint. 
400 STR: 
Attack - 2 hits of 1x to one
Despotic Nail - 4 hits of 0.8x to one[used below 50% HP] 
Dreaded Dance - 4 hits of 0.8x to one, then cast Lightning Bolt on
target of this unless this is dodged/countered. [used below 25% HP]
400 INT - Lightning Bolt 

Note: Noble Vampire is accompanied by three Will-O'-Wisps. 

-------------------
CLOCKWORK MANSION 
-------------------

Necrophidus - 3600 HP  Weak: none  Drop: Beast's Fangs, Bastard Sword
50 RDM, 85 RST. Poor accuracy. 
624 STR: 
Attack - 1x to one
Electro Shock - 2 hits of 1x to one, unblockable, Lightning
Double Crunch - Attack, then Electro Shock on same target if Attack
isn't dodged/countered

BOSS: Chimera - 20000 HP  Weak: none  Drop: Bracelet of Zoe
Went first. 30 RDM, 25 RST. 
1200 STR: 
Firebreath - 1x to one, unblockable, Fire
Poisonbreath - 1x to one, unblockable, Darkness, adds Poison ~50%
Three Deck - 0.5x Fire, 0.5x Darkness, 0.5x Ice to all, unblockable,
adds Poison and Freeze each ~50% of the time [Appears to be OPB, used
first round] 

HE CAN FREEZE YOU! And is otherwise... not all that impressive. The
freezing/poisoning combo is somewhat scary, but he has no real followup
and that status just isn't accurate enough. His damage is the worst
since Elder Vampire's, relative to his time. 

---------------
BRAHMS CASTLE
---------------

See Oddrock Caves for Lesser Vampire (2500 HP version), and Tombs of
the Amenti for the Ram Guardian.

Demon Servant - 2000 HP  Weak: none  Drop: Chainmail, Falchion
25 Resist, 45 RDM. Horrid accuracy
1200 Strength
Attack - 1x to one
Aura Spear: 3 hits at .67x each
500 Int
Lightning Bolt: 3 hits of x1 each (Lightning)

Succubus - 2000 HP  Weak: Holy  Drop: Dampen Magic, Heal
0 RDM, 325 Resist. Awful accuracy
Str: ?
Attack: 1x to one
2500 Int
Poison Blow: 1 hit at 4x (Poison, adds Poison)

BOSS: Brahms - 52000 HP  Weak: none  Drop: N/A
Went second. Extreme RDM, 25 RST. Has a 100% block rate, and is very
hard to Guard Crush. His attacks are very hard to dodge, but can be
blocked at an average rate.

15000 STR:
Attack - 1 hit of 0.5x, 5 hits of 0.25x to one, sometimes Guard Crushes
if blocked 
Bloody Curse - Used immediately after Attack unless Attack is dodged
(not blocked). 17 hits of 1.17x to target of Attack

Bloody Curse is used 25% of the time when Brahms is above 50% HP, and
50% of the time when he is below (roughly). 

Brahms screams anti-physical. Which of course means magic is the way to
go against him (and luckily, his Resist does indeed suck). His damage
is very good; even his physical can fell many characters in one hit,
and Bloody Curse is a guaranteed KO should he use it. Just keep your
Union Plumes going and wear him down with crystals.

========================
6) Enemies - Chapter 4
========================

-------------------
BLACK DREAM TOWER
-------------------

Grave Mist - 2500 HP  Weak: none  Drop: Sap Power, Sap Guard
30 RDM, 225 RST. Often dodges. 
1000 STR - Attack is 6 hits of 1x to one
1000 INT - Frigid Damsel

Lesser Demon - 2400 HP  Weak: none  Drop: Lamellar, Bastard Sword
45 RDM, 25 RST. Often blocks/dodges/counters. 
1200 STR: 
Attack - 1x
Demon Sequence - 0.7x to all, unblockable
Reflect Sorcery [OPB, used on turn 3] 

Monstrous Glowfly - 7000 HP  Weak: Dark  Drop: Normalize, Sap Guard
45 RDM, 125 RST. 
1000 STR: 
Attack - 1x to one, can inflict Faint
Electro Touch - 0.5x to one, inflicts Paralyse, can inflict Faint
Explosion - KOs self; 8 hits of 1x to all, unblockable, Fire [Used
first action after being dropped below half HP, or on turn 10] 
1000 INT - Lightning Bolt

Harpy - 6000 HP  Weak: none  Drop: Rapid Bow, Invoke Feather
50 RDM, 325 RST. Often blocks. 
900 STR: 
Attack - 1x to one, can inflict Faint
Thunder Strike - 1x to all, unblockable, Lightning [Used mainly at low
HP] 
Reflect Sorcery [OPB, used on turn 1] 

Dragon-Tooth Warrior - 15000 HP  Weak: Holy  Drop: Rapid Bow,
Breastplate
400 RDM, 825 RST. Sometimes blocks/dodges/counters. All attacks
occasionally cause Faint. 
1800 STR: 
Attack - 1x to one
Double Attack - 2x to one
Advanced Sword X - 2 hits of 1x to one
Possess - Ally's max HP increases by +100% of base (stackable). STR and
INT increase by +50% of base (not stackable). Also fully heals. [Used
automatically upon death if any allies survive] 

BOSS: Wise Sorcerer - 25000 HP  Weak: none  Drop: Holy Relic
Went second. 30 RDM, 25 RST. Sometimes dodges. 
1600 STR: 
Attack - 2 hits of 1x to one, unblockable
Fiendish Shape - 2 hits of 1x to all, unblockable [Used mainly at low
HP, or when silenced] 
2000 INT - Dark Savior, Shadow Servant 

What's this, a decent boss fight? Dragontooth Warrior is a tank, and
you don't dare kill him first, or you'll be eating huge damage from the
sorcerer. Best bet is to whip out that Ether Scepter you got in Gorhia
and blast the sorcerer first.

------------------
CAVE OF THACKUS
------------------

See Black Dream Tower for Monstrous Glowfly and Harpy. 

Mire Creeper - 2200 HP  Weak: none  Drop: Bastard Sword, Lamellar
35 RDM, 225 RST. 
1200 STR: 
Attack - 1x to one
Triple Attack - 3 hits of 0.7x to one

Dragon Zombie - 15000 HP  Weak: Holy  Drop: Mithril Ore, Aconite
Extreme RDM, 825 RST. 
5200 STR: 
Firebreath - 1x to one, unblockable, Fire
Inferno Breath - 1x to all, unblockable, Fire

This thing screams "Dragon Slayer!" or "Holy Crystal!" as it WILL kick
your ass if you don't use one or the other. If you don't have either,
just run.

Crab Giant - 1000 HP  Weak: Fire  Drop: Fresh Meat, Broken Bow
500 RDM, 600 RST. 
1200 STR: 
Attack - 1x to one
Splash - 1x to one, Ice, unblockable

BOSS: Kraken - 24000 HP  Weak: Fire  Drop: Dampen Magic
Went first. Respectable RDM (about 300?), 25 RST. 
1500 STR: 
Ink - 1x to one, unblockable, inflicts Faint; didn't test element
Tentacle Whip - 8 hits of 1x to one, guard crushes if blocked;
sometimes only 6 hits (GC inflicts Faint) [Used mainly at low HP]
1000 INT - Lightning Bolt

Yeesh. Tentacle Whip is an excellent attack. He has no MT, but that
attack alone is pretty nasty. Probably the best boss up until this
point in the game; could be better, though, since Fire spells ream him.
As do unlimited Union Plumes.

Note: Kraken is accompanied by three Crab Giants. 

-----------------------
DARK TOWER OF XERVAH 
-----------------------

See Black Dream Tower for Lesser Demon. 

Undead Carcass - 4600 HP  Weak: none  Drop: Raw Meat, Mandrake
30 RDM, 25 RST. Can block, dodge, and counter. Extremely easy to guard
crush. 
Didn't test damage. It's all weak; at best he can inflict Poison
roughly ~50% of the time. 

Crying Soul - 3650 HP  Weak: none  Drop: Lightning Bolt, Fire Storm
20 RDM, 625 RST. Can block and dodge. Extremely easy to guard crush.
1700 STR - Attack is 6 hits of 1x. Shoddy accuracy. 
1500 INT - Lightning Bolt. 
Fossil Form - Inflicts Petrify a little under 50% of the time. 

Appear in groups and can be menacing with Fossil Form + Physicals. 

Fire Elemental - 6000 HP  Weak: Ice  Drop: Sap Power, Sap Guard
50 RDM, 300 RST. Can block, dodge, and counter with Firebreath. 
2700 STR: 
Firebreath - 1x to one, unblockable, Fire
Flame Banner - 1x to all, unblockable, Fire
1600 INT - Fire Lance

Inferior - 4900 HP  Weak: Poison/Holy/Dark  Drop: Long Flail,
Breastplate
55 RDM, (25?) RST. Blocks often. Good accuracy. 
6200 STR: 
Attack - 1x
Aura Spear - 3 hits of 0.7x to one
Demon Sequence - 0.7x to all, unblockable[Used mainly at low HP] 
Sap Guard 

OUCH! OHKO them with Poison Blow or face extreme damage. Looking at all
his data besides HP (which isn't bad, really, outside the weaknesses),
I question this guy being balanced for Chapter 4. 

Iron Golem - 20000 HP  Weak: none  Drop: Raptor's Claw, Burgundy Flask
300 RDM, 25 RST. Skips most turns until HP is low. 
2000 STR: 
Attack - 1x to one
Earthquake - 1x to all, unblockable
Spin Attack - 3 hits of 1x to one . [Used mainly at low HP] 

BOSS: Hel Servant - 22000 HP  Weak: none  Drop: Dampen Magic
Went first. Extreme RST, negligible RDM. 
2300 STR: 
Attack - 3 hits of 1x to one, occasionaly causes Faint
Firebreath - 3 hits of 1x to one, unblockable, Fire
2600 INT - Stone Torch, Fire Lance, Prismatic Missile, Poison Blow 
Restore - Fully restores dead ally to full HP [always uses this if ally
dead] 

Wow. Already the best boss up to this point in the game based on the
numbers alone (near-immune to magic? Massive damage? Yep, both),
considering that there's two at once it's arguably the best boss in the
entire game. They can really rip your party to shreds and require
precision to be brought down, because one Restore upsets so much
work... As a final note, consider that the prerequisite for the
Creation Jewel is found in this dungeon, making it the last time you
fight a boss without the benefit of Creation Jewel weapons, so these
guys are even quite durable for their HP scores. 

Note: There are two Hel Servants. 

-------------------------
TOWER OF LEZARD VALETH 
-------------------------

See Black Dream Tower for Dragon-Tooth Warrior (15000 HP version). 

Blood Sucker - 4000 HP  Weak: none  Drop: Raptor's Claw, Ghoul Powder
30 RDM, 625 RST. Sometimes blocks/dodges/counters. 
985 STR
Attack - 3 hits of 0.8x to one

Wise Sorcerer - 4400 HP  Weak: Poison Drop: Stone Torch, Invoke Feather
30 RDM, 700 RST. 
2600 STR: 
Attack - 2 hits of 1x to one, unblockable
Fiendish Shape - 2 hits of 1x to all, unblockable [Used mainly at low
HP, or when silenced] 
2000 INT - Frigid Damsel

Manticore - 13000 HP  Weak: none  Drop: Broken Bow, Broken Blade
130 RDM, 325 RST. 
2200 STR: 
Firebreath - 1x to one, unblockable, Fire
Three Deck - 0.5x Fire, 0.5x Darkness, 0.5x Ice to all, unblockable,
adds Poison and Freeze each ~50% of the time [Used mainly at low HP] 

Fatal Glimmer - 9200 HP  Weak: Dark  Drop: Poison Blow, Shadow Servant
0 RDM, 400 RST. Good block rate. 
2000 STR: 
Attack - 1x to one 
Electro Touch - 0.5x to one, inflicts Paralyse
Explosion - KOs self; 8 hits of 1x to all, unblockable, Fire [Used
first action after being dropped below half HP] 
2000 INT - Lightning Bolt

DON'T LET HIM EXPLODE. Fire defence on as many PCs as possible is a
good precaution should you make a mistake. If multiple Fatal Glimmers
explode on one round, you're probably going to be seeing the world map.

Dragon Zombie - 24000 HP  Weak: Lightning  Drop: Broken Armor,
Broken Spear
Extreme RDM, 625 RST. 
7600 STR: 
Firebreath - 1x to one, unblockable, Fire
Undulation - 1x to all, unblockable
Death Fire - 1x to all, Poison, causes Poisoning (used at low HP)
4000 INT - Shadow Servant
Heal - restores 80% of all enemies' HP

An unholy terror of a foe. His undulation can wreck your party, and
Shadow Servant is devastating ST damage. Add in the fact that his
durability surpasses that of any BOSS in the first four chapters, and
that he can appear in pairs, and this guy should have you saying two
words: DRAGON SLAYER. Or Grimrist. Or failing those, the Flee command.

Lezard's Dragon-Tooth Warrior - 14000 HP  Weak: none  Drop: N/A
RDM and RST are both low. Didn't test extensively. 
1200 STR: 
Attack - 1x to one
Double Attack - 2x to one
Possess - Ally's max HP increases by +100% of base (stackable). STR and
INT increase by +50% of base (not stackable). Also fully heals. [Used
automatically upon death if any allies survive] 

BOSS: Lezard Valeth - 10000 HP  Weak: none  Drop: N/A
Went second. 0 RDM, 200 RST. 
1000 INT: 
Fire Lance, Frigid Damsel, Prismatic Missile
Dragon Bolt, Celestial Star, Meteor Swarm [These can only be used on
turns divisble by 3] 
Reflect Sorcery [OPB, used on turn 5] 

Well, his HP is really sad by boss standards; it's the worst since
Chapter 1, and he doesn't have any defences worth noting backing it up.
His damage, while easily the worst of any boss in Chapter 4, isn't that
bad... unless you have an Ether Scepter or Unicorn Horn, which can
reduce all his damage to 0. Not good for him. Otherwise, every three
turns he has a decent, but not OHKO-worthy attack to the whole party.
Still, he's much more dangerous when Possessed, so be sure to kill him
first.

Note: Lezard is accompanied by two Lezard's Dragon-Tooth Warriors. 

========================
7) Enemies - Chapter 5
========================

---------------
ARKDAIN RUINS 
---------------

Rib Forager - 6800 HP  Weak: none  Drop: Estoc, Footman's Axe
50 RDM, 425 RST. Poor accuracy, sometimes blocks/dodges/counters. 
2800 STR: 
Attack - 1x to one
Uppercut - 1.5x to one
Extension - 3 hits of 1x to one

Brackish Muck - 7000 HP  Weak: none  Drop: Burgundy Flask, Base Metal
0 RDM, 325 RST. Poor accuracy, sometimes blocks/dodges/counters. 
1800 STR: 
Attack - 1x to one
Equipment Break - 1x to one, can break weapons if possible
Triple Attack - 3 hits of 0.7x to one

Necrophiliac - 6000 HP  Weak: Poison  Drop: Mystic Cross,
Lightning Bolt
10 RDM, 725 RST. Sometimes blocks or dodges. 
2200 INT - Frigid Damsel, Shadow Servant

BOSS: Raver Lord - 16000 HP  Weak: none  Drop: Tome of Alchemy
Went first. 100 RDM, 750 RST. Poor accuracy, sometimes blocks. 
4000 STR: 
Attack - 1x to one, Darkness
Chaos Blade - 2 hits of 1x to one, Darkness
Forbidden Act - 3 hits of 1x to one, Darkness; low accuracy

All of their attacks cause Fainting at a high rate, but having a decent
pair of boots on means that they won't connect very often.

Note: There are three Raver Lords. 

------------------
CITADEL OF FLAME 
------------------

See Arkdain Ruins for Rib Forager and Necrophiliac

Beetle Giant - 5000 HP  Weak: Ice  Drop: Nightshade, Aconite
375 RDM, 425 RST. 
2000 STR: 
Attack - 1x to one
Grim Lancer - 1x to one
Grim Rush - 3 hits of 1x to one, Guard Crush if blocked

The most noteworthy thing about these guys is that they always go after
the character with the lowest DME, which is typically a poorly-defended
mage in the back row (which yes, they can target). Grim Rush will Guard
Crush if blocked, but for some reason this almost never happens
(dodging it is quite common, though). Other than that, these guys lack
either durability or damage to be dangerous. 

Fire Elemental - 15200 HP  Weak: Ice  Drop: Sap Power, Lightning Bolt
100 RDM, 1200 RST. Sometimes blocks. 
6500 STR - Flame Banner is 1x to all, unblockable, Fire

A dangerous foe; they use nothing but Flame Banner and if there's two a
round it really hurts. Their high HP and Resist softens the Ice
weakness and low RDM somewhat. Fire defence is obviously recommended. 

Gelatinous Ooze - 7500 HP  Weak: none  Drop: Iron Ore, Foxglove
10 RDM, 25 RST. Often blocks and dodges. 
2200 STR: 
Attack - 1x to one
Equipment Break - 1x to one, can break weapons if possible
Triple Attack - 3 hits of 0.7x to one

Figment - 3500 HP  Weak: Ice  Drop: Fire Lance, Sap Guard
500 RDM, 725 RST. 
2000 STR - Flame Banner is 1x to all, unblockable, Fire
2000 INT - Prismatic Missile

BOSS: Fire Elemental - 36000 HP  Weak: Ice  Drop: Braclet of Zoe
Went first. 150 RDM, 825 RST. 
10000 STR: 
Firebreath - 1x to one, unblockable, Fire
Flame Banner - 1x to all, unblockable, Fire
6000 INT - Frigid Damsel

This boss has very strong overall damage (just look at those offensive
stats!), excelling in both singletarget and multitarget attacks.
Though, the fact that any spells you reflect at him hit his weakness is
amusing. His real failing, though, is his durability... it's just not
high enough for a boss at this point in the game. Low RDM and an Ice
weakness backing up only a modest HP score leaves him very open to a
quick kill. An Icicle Sword will kill him instantly.

--------------------------
CHAPTER 5-6 MISCELLANEOUS 
--------------------------

BOSS: Genevieve - 10000 HP  Weak: none  Drop: N/A
Went second. Negligible RDM, 5 RST. 
STR unknown, but at most 1000: 
Attack - 1 hit to one, element unknown (Holy?) 
Contaminate Energy - 6 hits to one, element unknown (Holy?) 
500 INT - Poison Blow

======================
8) Enemies Chapter 6
======================

--------------------
LOST CITY OF DIPAN 
--------------------

MAJOR BOSS: Barbarossa - 62700 HP  Weak: none  Drop: N/A

"Bow before me!" 

Went first. 200 RDM, 300 RST. Often blocks, sometimes dodges and
counters. 
7000 STR: 
Attack - 1x to one, can inflict Faint
Charge - 2x to one, can inflict Faint
Dignity Mayhem - 3 hits of 1x to one, low accuracy, can inflict Faint
Hellfire - 1x to one, unblockable, Fire
Malice Grudge - 1x to all, unblockable, inflict Curse at about 2/3 rate
5000 INT: 
Fire Storm, Fire Lance, Lightning Bolt
Calamity Blast [Used only on turn 5, and
every 6 turns after that]
Guard Reinforce [OPB, used on turn 3]

Well... Calamity Blast will KO your entire party unless you have Fire
defence. So load up on that. His Curse and Faint can mess with your
ability to PWS him, but if they don't, he's reasonably vulnerable to a
quick KO; getting him down before Calamity Blast shouldn't be too hard.
Guard Reinforce is basically a wasted turn, since it only adds a
pathetic 100 RDM. 

Note: You have to fight Barbarossa twice (his attack pattern resets
between battles) with no chance to heal in between.

Harpy - 22000 HP  Weak: Fire  Drop: Prismatic Missile, Poison Blow
10 RDM, 525 RST. 
2600 STR: 
Attack - 1x to one
Thunder Strike - 1x to all, unblockable, Lightning[Used mainly at low
HP] 
Terror Dive - Attack, then Thunder Strike if Attack isn't
dodged/countered
Reflect Sorcery [OPB, used on turn 1] 

Victory - 10000 HP  Weak: Lightning  Drop: Flamberg, Full Plate
50 RDM, 25 RST. Often blocks, sometimes dodges and counters. Poor
accuracy. 
2500 STR: 
Attack - 1x to one
Chaos Blade - 2 hits of 1x to one, Fire?
Forbidden Act - 3 hits of 1x to one, low accuracy, Fire?

Lifestealer - 25700 HP  Weak: Lightning  Drop: Aconite, Raptor's Claw
10 RDM, 125 RST. Sometimes blocks/dodges/counters. 
3400 STR: 
Attack - 3 hits of 0.78x to one, can inflict Faint
Blood Steal - 1 hit of 0.78x, 5 hits of 0.78x (draining), 1 hit of
0.78x to one 

Their Blood Steal attack (which they almost always use) is extremely
annoying, restoring a lot of health while simultaneously dishing out
quite heavy damage.

Wise Sorcerer - 5600 HP  Weak: Poison  Drop: Shield Critical,
Dark Savior
Negligible RDM, 825 RST. Sometimes blocks. 
5000 STR: 
Attack - 2 hits of 1x to one, unblockable 
Fiendish Shape - 2 hits of 1x to all, unblockable [Used mainly at low
HP, or when silenced] 
Pallid Impulse - 1 hit of 1x to one, then cast a spell (see below) on
target of this unless this is dodged/countered. 
3800 INT - Fire Lance, Frigid Damsel, Dark Savior 

Evil Eye - 24900 HP  Weak: none  Drop: Invisibility Potion,
Neckless Doll
220 RDM, 525 RST. Often blocks, sometimes dodges and counters. IMMUNE
TO STATUS. 
3500 STR: 
Attack - 3 hits of 1x to one, can inflict Faint 
Firebreath - 3 hits of 1x to one, unblockable, Fire 
3500 INT - Fire Lance, Frigid Damsel, Prismatic Missile, Poison Blow 
Restore - Fully restores dead ally to full HP [always uses this if ally
dead] 

Note: these only appear in Hard mode.

BOSS: Dallas - 18000 HP  Weak: none  Drop: Noble Banish
Went first. 60 RDM, Extreme RST. Often dodges. 
2500 INT: 
Fire Lance, Icicle Edge, Lightning Bolt, Mystic Cross, Shadow Servant,
Poison Blow 
Succession Magic - Cast a spell from above list, then cast it again if
it isn't reflected on the same target [Used mainly at low HP] 

The lowest INT of the Dipan Mages, he makes up for it with Succession
Magic which he uses every round below half HP. Very vulnerable to a
good physical beating, if you get past his evasion.

BOSS: Gyne - 18000 HP  Weak: none  Drop: Noble Elixir
Went first. 1000 RDM, Extreme RST. Sometimes blocks. 
3600 INT - Stone Torch, Dark Savior, Prismatic Missile 
Invoke Feather 

Despite low HP, he's a pain to take down; resistant to physicals and
even moreso to magic. Of course, he's the one you have to nuke first,
or he'll just revive the others. Damage is solid.

BOSS: Walther - 30000 HP  Weak: none  Drop: Fairy Ring
Went first. 50 RDM, 800 RST. 
2500 STR - Whisp is 17 hits of 0.2x to one, unblockable [Used mainly at
low HP] 
4000 INT - Stone Torch, Lightning Bolt, Prismatic Missile 

Highest HP of the three, but because of a lack of evasion and more
breakable Resist, he's probably the easiest to take down. Becomes a
complete joke below half HP, since Whisp really isn't threatening.
Until then, his damage is pretty good. He can be killed with Holy Water
of Mithra, but this is a waste. 

All three Dipan mages can almost entirely be shut down by Reflect
Sorcery (except WHISP! Which you can shut down with Guard Reinforce, if
you care). 

Note: You fight Dallas, Gyne, and Walther as a single boss fight.
Walther is in the back row until the other two are killed.

---------------
SUNKEN SHRINE 
---------------

Giant Squid - 42600 HP Weak: Poison/Holy  Drop: Fresh Meat, Savory
100 RDM, 625 RST. Sometimes blocks or dodges. 
3500 STR: 
Attack - 1x to one, can inflict Faint 
Whip - 2 hits of 1x to one, can inflict Faint 
Ink - 1x to one, unblockable 
Venom Ink - 1x to one, always inflicts Poison, Paralyse, and Petrify on
hit 
2800 INT - Lightning Bolt 

Red Lobster - 20000 HP  Weak: Poison/Holy  Drop: Fresh Meat,
Ghoul Powder
1800 RDM, 1000 RST. Sometimes blocks or dodges. 
3200 STR: 
Attack - 1x to one 
Splash - 1x to one, Ice, unblockable 
Wide Splash - 1x to front row, Ice, unblockable 

Bream Giant - 18400 HP  Weak: Poison/Holy Drop: Mystic Cross, Normalize
50 RDM, 25 RST. Sometimes dodges. 
3500 STR: 
Attack - 1x to one 
Bubble Attack - 2 hits of 0.25x to one 
Disturb Vision - 2 hits of 0.25x to one, always inflicts Dark on hit 
Bubble Plasma - 2 hits of 0.25x to one, always inflicts Paralyse on hit 
Triple Ballet - 5 hits of 0.25x to one, low accuracy 

Roper - 17200 HP  Weak: Poison/Holy  Drop: Broken Spear, Foxglove
50 RDM, 1000 RST. Sometimes blocks or dodges. All attacks can inflict
Faint. 
3400 STR: 
Attack - 1x to one 
Poison Shock - 1x to one, always inflicts Poison on hit 
Paralyse Shock - 1x to one, always inflicts Paralyse on hit 
Stone Shock - 1x to one, always inflicts Petrify on hit 
Cursed Shock - 1x to one, always inflicts Curse on hit 

Inferior Eye - 40000 HP  Weak: none  Drop: Raw Meat, Sacred Javelin
300 RDM, 425 RST. Sometimes blocks or dodges, easy to guard crush.
IMMUNE TO STATUS. 
4500 STR: 
Attack - 3 hits of 1x to one, usually inflicts Faint 
Firebreath - 3 hits of 1x to one, unblockable, Fire 
3800 INT - Stone Torch, Frigid Damsel, Prismatic Missile, Poison Blow 
Restore - Fully restores dead ally to full HP [always uses this if ally
dead] 

Another Hel Servant clone. Again, Restore is incredibly annoying.
Again, a rare enemy with status immunity. Again, excellent damage, but
this time, as an added insult, they like to stun you a lot. One of the
deadliest foes to fight; a group of three is about as nasty as random
battles get. Blowing them all up in waves of Great Magic is the way to
go; otherwise, it'll be difficult.

Gill-Man - 15300 HP  Weak: Poison  Drop: Composite Bow, Silver Mail
10 RDM, 25 RST. Somtimes dodges. All attacks can inflict Faint. 
3800 STR: 
Attack - 1x to one 
Icebreath - 1x to one, often inflicts Freeze 

MAJOR BOSS: Wraith - 100000 HP  Weak: none  Drop: Magic Charm

"Eeheeheeheehee!" 

Went first. 10 RDM, 300 RST. Sometimes blocks or dodges. 
4884 STR:
Attack - 1 hit of 0.8x to one 
Whisp - 17 hits of 0.2x to one, unblockable 
13000 INT: (WTF?) 
Stone Torch, Lightning Bolt, Prismatic Missile 
Gravity Blessing [Used on turn 2, and if above half HP on every turn
divisible by 4] 

Wraith's INT is godly, and he likes to show you this. His regular
spells except Stone Torch will almost certainly score KOs, but they're
not the threats. What is? Well, you get one turn to attack before he
gives your party one hell of a bitchslap with Gravity Blessing, and
he'll do it again often if you survive. His Gravity Blessing is without
a doubt the best multitarget attack in the entire (non-SG) game for the
time you fight him; it laughs at mage Resist, and neither outstanding
HP nor lightning defence will save you. Both, however... then you have
a chance. It might be safest to just kill him in the one round before
the Great Magic hits, but even with his low defences this is not a
trivial task, as his HP is easily the best up to this point. Good luck,
he's almost as nasty as Hel Servants. Unless, of course, you just use
the Holy Water of Mithra on him for a OHKO.

=========================
9) Enemies - Chapter 7
=========================

-------------------------
CHAPTER 7 MISCELLANEOUS 
-------------------------

BOSS: Lyseria - 12000 HP  Weak: none  Drop: N/A
Went second. 0 RDM, 2000 RST. 
3000 INT: 
Mystic Cross, Sacred Javelin 
Carnage Anthem, Seraphic Law, Celestial Star [Used only on turns
divisible by 3] 
Dampen Magic [OPB, used on turn 1] 
Heal 

Not a terrible spell list, and she's near immune to magic. Her Great
Magic damage is quite scary, though easily survivable. Of course, her
problem is that she has NO PHYSICAL DURABILITY WHATSOEVER. For this
reason, she's a joke fight. 

-------------------
FOREST OF SPIRITS 
-------------------

Corrosive Vine - 7000 HP  Weak: Fire  Drop: Savory, Vegetable Seed
100 RDM, 25 RST. Sometimes blocks. Easy to Guard Crush. 
4500 STR: 
Attack - 1x to one 
Rhizome Spear - 1x to all 
Digestive Mist - 1x to one, unblockable, always inflicts Poison 

Corsair Beetle - 3600 HP  Weak: Fire  Drop: Burgundy Flask,
Beast's Fangs
500 RDM, 25 RST. Often blocks. All attacks inflict Faint often. 
3200 STR: 
Attack - 1x to one 
Grim Lancer - 1x to one 
Grim Rush - 3 hits of 1x to one 

Crustacean Monster - 14300 HP  Weak: Fire  Drop: Wassail-Rapier,
Fine Halberd
2000 RDM, 700 RST. Often blocks, sometimes dodges. 
5000 STR: 
Attack - 1x to one, can inflict Faint 
Splash - 1x to one, Ice, unblockable 
Wide Splash - 1x to front row, Ice, unblockable 

Mandragora - 32500 HP  Weak: Fire  Drop: Dampen Magic, Shield Critical
100 RDM, 625 RST. Sometimes blocks or dodges. All attacks sometimes
Guard Crush if blocked. 
5900 STR: 
Attack - 5 hits of 1x to one 
Hellish Invitiation - 5 hits of 1x to all, sometimes inflicts Poison or
Paralyse 

Sweet zombie Jesus! These guys (girls?) are a MASSIVE step up from
every other enemy in this dungeon (bosses included -_-). Hellish
Invitiation can turn your party into pulp with its massive damage (and
status for added insult), so do everything you can to make sure you
don't get more than one Mandragora attacking you per round! I feel
inclined to point out the existence of the Infernas Sword, if you want
a quick solution here.

Viscous Clod - 8049 HP  Weak: none  Drop: Composite Bow, Full Plate
10 RDM, 15 RST. Sometimes blocks or dodges. All attacks can inflict
Faint. 
4000 STR: 
Attack - 1x to one 
Equipment Break - 1x to one, can break weapons if possible 
Triple Attack - 3 hits of 0.7x to one 

Harpy - 23000 HP  Weak: Fire  Drop: Reflect Sorcery, Dark Savior
400 RDM, 25 RST. Very often blocks/dodges/counters. 
4000 STR: 
Attack - 1x to one 
Thunder Strike - 1x to all, unblockable, Lightning 
Terror Dive - Attack, then Thunder Strike if Attack isn't
dodged/countered 
Reflect Sorcery [OPB, used on turn 1] 
3000 INT - Frigid Damsel 

BOSS: Venomous Spider - 30000 HP  Weak: Holy  Drop: Chainmail,
Long Sword
Went first. 50 RDM, 155 RST. All attacks can inflict Faint.
3300 STR: 
Attack - 2 hits of 1x 
Poison Fang - 1 hit of 0.25x, usually inflicts Poison 

Yes, this 'boss' is a total joke. 

BOSS: Sivapithecus - 42000 HP  Weak: Ice  Drop: nothing
Went first. 50 RDM, 25 RST. Vulnerable to status, despite being a boss.
3200 STR: 
Attack - 1x to one 
Shot - 1x to one 
Killing Hammer - 2 hits of 1x to one, can inflict Faint 

Why does the big mean-looking apeman have the lowest Strength score in
the entire dungeon? I don't know. I do know that this is the second
joke boss in this dungeon. Try not to kill him in one hit with a stray
Icicle Sword. 

BOSS: Cockatrice - 50000 HP  Weak: Fire  Drop: Feather
Went first. 50 RDM, 25 RST. Sometimes blocks/dodges/counters. 
4900 STR: 
Attack - 1x to one, can inflict Faint 
Breath - 1x to one, unblockable, can inflict Petrify 

Without a doubt the best of the three Forest of Spirits bosses, and
that's just pathetic. Utterly lacking in damage, multitarget,
durability (by boss standards)... heck, just about everything except a
Petrify which hits about 25% of the time. HUZZAH!

---------------------
TOMBS OF THE AMENTI 
---------------------

Undead Slave - 19000 HP  Weak: Holy  Drop: Guard Reinforce, Icicle Edge
10 RDM, 100 RST. Sometimes blocks/dodges/counters. 
4500 STR: 
Attack - 1x to one, can inflict Faint [only used as a counter] 
Stunning Knuckles - 1x to one, usually inflicts Faint 
Funeral Procession - 1x to all, can inflict Faint [Always uses this on
turn 1] 

Lizardman - 15000 HP  Weak: Holy  Drop: Wassail-Rapier, Silver Mail
10 RDM, 25 RST. Often blocks, sometimes dodges. 
6000 STR: 
Attack - 1x to one, can inflict Faint 
Firebreath - 1x to one, unblockable, Fire 
135 INT - Frigid Damsel 
Guard Reinforce 

Dullahan - 35000 HP  Weak: none  Drop: Broken Blade, Broken Armor
100 RDM, 25 RST. Sometimes blocks or dodges. 
6000 STR: 
Attack - 1x to one, can inflict Faint 
Charge - 2x to one, can inflict Faint 
Dignity Mayhem - 3 hits of 1x to one, low accuracy, can inflict Faint 
Hellfire - 1x to one, unblockable, Fire
Malice Grudge - 1x to all, unblockable, inflict Curse at about 2/3 rate 
4500 INT: 
Fire Storm, Lightning Bolt 
Calamity Blast [Used on turns divisible by 3] 

Basilisk - 22000 HP  Weak: none  Drop: Basilisk Scale, Mandrake
550 RDM, 225 RST. Often blocks. All attacks can inflict Faint. 
6000 STR: 
Attack - 1x to one 
Spike - 3 hits of 1x to one, sometimes Guard Crushes if blocked
Smashing Spike - 4 hits of 1x to one, sometimes Guard Crushes if
blocked 
Critical Spike - 3 hits of 2x to one, sometimes Guard Crushes if
blocked 

Very dangerous attacker. All its attacks (except its regular tail
sweep) do nice damage, and Critical Spike may take out weaker
characters in one go! He's also pretty resilient to physical attacks.
The real question, though, is what kind of Basilisk never inflicts
Petrify? 

Stealer Robin - 9000 HP  Weak: none  Drop: Raptor's Claw, Feather
200 RDM, 500 RST. All attacks can inflict Faint. 
3800 STR: 
Attack - 1x to one 
Rain Blow - 1x to one 
Beak Spike - 2 hits of 1x to one 
Feather Shot - 3 hits of 1x to one, low accuracy 

Wise Sorcerer - 10000 HP  Weak: Poison  Drop: Guard Reinforce,
Frigid Damsel
10 RDM, 1200 RST. 
5500 STR: 
Attack - 2 hits of 1x to one, unblockable 
Fiendish Shape - 2 hits of 1x to all, unblockable [Used mainly at low
HP, or when silenced] 
4500 INT - Dark Savior 
Heal 

Ram Guardian - 25600 HP  Weak: none  Drop: Vegetable Seed, Ebony Powder
200 RDM, 800 RST. All attacks usually inflict Faint. Skips most turns
until HP is low. 
10000 STR: 
Attack - 1x to one 
Double Attack - 2x to one 
Advanced Sword X - 2 hits of 1x to one [Used mainly at low HP] 
Possess - Ally's max HP increases by +100% of base (stackable). STR and
INT increase by +50% of base (not stackable). Also fully heals. [Used
automatically upon death if any allies survive] 

They won't take many turns, but when they do, be careful! Their attacks
do great damage and will usually knock the target out. Fortunately, you
never fight more than one at a time, so you can always safely kill that
one last, avoiding Possess.

MAJOR BOSS: Akhetamen - 130000 HP  Weak: Holy  Drop: Ring of Healing

"Thou hast been judged." 

Went first. 700 RDM, 700 RST. Sometimes blocks or dodges. Low accuracy.
All physical attacks can inflict Faint. 
7200 STR: 
Attack - 1x to one, Darkness 
Backslash - 1.5x to one, Darkness 
Dead Break - 2 hits of 1x to one, Darkness 
6000 INT: 
Icicle Edge, Shadow Servant 
Seraphic Law [Used only on turns divisible by 4, except at below 25%
HP] 
Reflect Sorcery [OPB, used on turn 1] 
Heal [Used only between 25% and 50% HP] 

Pretty respectable all-around boss. He'll open with Reflect Sorcery,
making it time-consuming to kill off his support. His damage is solid,
nothing super-special, outside Seraphic Law. While weak for a Major
Boss Great Magic, it's still nothing to sneeze at, without Holy
defence, seriously injuring your whole party. Fortunately, Holy defence
is very common (many good armours carry it at this point) so load up on
this and the battle shouldn't be too hard. However, his defences and
Heal spell may make it long, unless you load up on strong Holy magic
attacks. He can also be hit by Holy Water of Mithra for major damage,
if you wish. 

Note: Akhetamen is accompanied by two Undead Slaves. 

========================
10)Enemies - Chapter 8
========================

----------------------
PALACE OF THE DRAGON 
----------------------

Grey Bones - 27000 HP  Weak: none  Drop: Lucerne Hammer, Damascus Sword
200 RDM, 500 RST. Often blocks, sometimes dodges and counters. All
damaging attacks can inflict Faint. 
4800 STR: 
Attack - 1x to one
Double Attack - 2x to one
Advanced Sword X - 2 hits of 1x to one 
Critical Slash - Unblockable, inflicts Instant KO ~50% [Used mainly at
low HP]
Possess - Ally's max HP increases by +100% of base (stackable). STR and
INT increase by +50% of base (not stackable). Also fully heals. [Used
automatically upon death if any allies survive]

Dullahan Lord - 40000 HP  Weak: none  Drop: Broken Spear, Broken Bow
250 RDM, 200 RST. Often blocks, sometimes dodges. 
6000 STR: 
Attack - 1x to one, can inflict Faint 
Charge - 2x to one, can inflict Faint 
Dignity Mayhem - 3 hits of 1x to one, low accuracy, can inflict Faint 
Hellfire - 1x to one, unblockable, Fire 
Malice Grudge - 1x to all, unblockable, inflict Curse at about 2/3 rate 
3500 INT: 
Fire Storm 
Calamity Blast [Used on turns divisible by 3] 

Mage Lord - 12000 HP  Weak: Poison  Drop: Might Reinforce, Dampen Magic
50 RDM, 2500 RST. Sometimes blocks or dodges. 
3600 INT: 
Fire Lance, Icicle Edge 
Succession Magic - Cast a spell from above list, then cast it again if
it isn't reflected on the same target [Used on turns divisible by 3]
Heal [OPB, used on turn 5] 

Eternal Chimera - 40000 HP  Weak: none  Drop: Prismatic Missile,
Shield Critical
400 RDM, 300 RST. 
6000 STR: 
Firebreath - 1x to one, unblockable, Fire 
Poisonbreath - 1x to one, unblockable, Darkness, adds Poison ~50%
Icebreath - 1x to one, unblockable, Ice, adds Freeze ~50%
Undulation - 1x to all, unblockable, adds Poison, Petrify, Paralyse,
Freeze, or Curse (one status type per attack) at about 1/3 rate
Three Deck - 0.5x Fire, 0.5x Darkness, 0.5x Ice to all, unblockable,
adds Poison and Freeze each ~50% of the time [Used mainly at low HP]

Three Deck spammed at low HP can be a bit of a concern, but the damage
isn't that wonderful especially with elemental resists in the way.
Still, if you don't have status protection, it's easiest just to avoid
letting him get a turn at 25% HP or less. 

Dragonewt - 20000 HP  Weak: none  Drop: Broken Armor, Broken Spear
100 RDM, 25 RST. Has a 100% block rate. 
5100 STR: 
Attack - 1x to one, can inflict Faint 
Firebreath - 1x to one, unblockable, Fire 
Flame Dance - Attack, then Firebreath on same target if Attack isn't
dodged/countered 
500 INT - Prismatic Missile 
Might Reinforce [OPB, used on turn 2] 

Dark Pudding - 9200 HP  Weak: none  Drop: Broken Blade, Broken Bow
10 RDM, 2000 RST. Sometimes blocks. Poor accuracy. 
4500 STR: 
Attack - 1x to one
Equipment Break - 1x to one, can break weapons if possible
Triple Attack - 3 hits of 0.7x to one

BOSS: Gandar - 35000 HP  Weak: none  Drop: N/A
Went first. 50 RDM, 600 RST. Sometimes blocks. 
5000 INT: 
Fire Storm, Fire Lance, Dark Savior, Shadow Servant 
Gravity Blessing, Petro Disruption, Celestial Star [Used only on turns
divisible by 3] 

You have two turns with which to easily send him packing... he fights
alone and his durability is pathetic for a boss. If you don't, though,
watch out for his Celestial Star which can KO most of your party (Petro
Disruption and Gravity Blessing aren't too bad). Fortunately, if it
does come to this, you have Holy defence to fall back on, same as for
Akhetamen (it's on a lot of good armour at this point, still).

--------------------
ARIANROD LABYRINTH 
--------------------

Argent Knight - 18000 HP  Weak: none  Drop: Cranequin-Crossbow,
Mithril Plate
100 RDM, 25 RST. Poor accuracy. Sometimes blocks or dodges. All attacks
can inflict Faint. 
6500 STR: 
Attack - 1x to one, Fire 
Chaos Blade - 2 hits of 1x to one, Fire 
Forbidden Act - 3 hits of 1x to one, Fire; low accuracy 

Hell Gaze - 20000 HP  Weak: none  Drop: Reflect Sorcery,
Shield Critical
100 RDM, 1000 RST. Sometimes blocks. IMMUNE TO STATUS. 
6500 STR: 
Attack - 3 hits of 1x to one 
Firebreath - 3 hits of 1x to one, unblockable, Fire 
6000 INT - Stone Torch, Frigid Damsel, Prismatic Missile, Poison Blow
Restore - Fully restores dead ally to full HP [always uses this if ally
dead] 

Dark Sorceress - 18700 HP  Weak: Poison  Drop: Heal, Invoke Feather
100 RDM, 500 RST. Poor accuracy. Sometimes blocks/dodges/counters. 
4900 STR: 
Attack - 1x to one, can inflict Faint 
Trusting Edge - 2 hits of 1x to one, can inflict Faint 
Screaming Voice - 1x to all, unblockable 
Confusion Kiss - 1x to one, unblockable, often inflicts Faint 
4200 INT - Frigid Damsel 
Guard Reinforce [OPB, used only on turn 1] 
Reflect Sorcery [OPB, used only on turn 3] 
Might Reinforce [OPB, used only on turn 5] 

Wraith Lord - 65000 HP  Weak: Holy  Drop: Poison Blow, Frigid Damsel
80 RDM, 2900 RST. Sometimes blocks or dodges. 
4800 STR: 
Attack - 1 hit of 0.8x to one 
Whisp - 17 hits of 0.2x to one, unblockable
5200 INT: 
Gravity Blessing [Used on turns divisible by 3] 

Silver Golem - 80000 HP  Weak: Ice/Lightning  Drop: Frigid Damsel,
Poison Blow
1000 RDM, 800 RST. Sometimes blocks or dodges/counters with Spin
Attack. Skips most turns until HP is low. 
25800 STR: (!!!) 
Attack - 1x to one, Ice 
Earthquake - 1x to all, unblockable, Ice 
Spin Attack - 3 hits of 1x to one, Ice. [Used mainly at low HP] 
2200 INT - Stone Torch 

Spectator - 24600 HP  Weak: Ice  Drop: Neckless Doll, Savory
100 RDM, 325 RST. Good accuracy. Sometimes blocks or dodges. 
4800 STR: 
Attack - 1x to one [Used mainly at low HP] 
Bio Bolt - 9 hits of 0.25x to one, unblockable 
Stalking Bolt - 10 hits of 0.25x to one 
Freeze Blast - 9 hits of 0.25x to one, usually inflicts Freeze 

Demon "Wiead" - 55700 HP  Weak: none  Drop: Nightshade, Ghoul Powder
880 RDM, 1500 RST. Sometimes blocks/dodges/counters. 
7000 STR: 
Attack - 1x to one, unblockable
Disaster Bolt - 0.5x to one, unblockable 
7000 INT - Shadow Servant, Prismatic Missile 
Self Heal - Restores 30% of own max HP 
Death Wish - 1/4 chance to reduce HP of single target to 1 

Be careful, their spells and Disaster Bolt can target the back row, and
they do good damage with magic. They also have nice HP and defences,
along with some healing, so they won't fall fast.

Ridiculer - 18700 HP  Weak: none  Drop: nothing
100 RDM, 25 RST. Poor accuracy. Sometimes blocks. 
4900 STR: 
Attack - 1x to one 
Trusting Edge - 2 hits of 1x to one 
Screaming Voice - 1x to all, unblockable 
4200 INT - Frigid Damsel
Guard Reinforce [OPB, used only on turn 1] 
Reflect Sorcery [OPB, used only on turn 3] 
Might Reinforce [OPB, used only on turn 5] 

Demon "Vallan" - 70000 HP  Weak: none  Drop: Mithril Ore
500 RDM, 25 RST. Sometimes blocks. 
5500 STR: 
Attack - 1x to one, unblockable 
Disaster Bolt - 0.5x to one, unblockable 
Self Heal - Restores 30% of own max HP [used mainly at low HP] 

BOSS: Dark Lord - 415000 HP  Weak: Holy  Drop: Magic Blade "Cromrea"
Went first. 600 RDM, 1000 RST. Good accuracy. 
16000 STR: 
Attack - 1x to one 
Double Attack - 2 hits of 1x to one
Insanity Blow - 0.8x to all, unblockable
Deadly Attack - 3x to one, high accuracy [Used mainly at low HP] 

First of all, he's a durability god (best HP in the game, solid
defences). Second of all, he can't attack from the back row and starts
there, so feel free to kill him without letting him get a turn. If you
choose to fight it out fairly, though, he'll mainly use Insanity Blow.
This is a pretty pathetic multitarget attack, so your healing should
easily keep up with it. At low HP, he gets a little more dangerous, as
his new Deadly Attack becomes his most common action. This can KO many
characters in one shot, and is likely the most accurate attack in the
game (other than all the unblockable attacks). He'll still use Insanity
Blow on occasion just to mix things up. Still, stay healed and he'll
have trouble overwhelming you, and you'll win a long fight.

Note: Dark Lord is accompanied by two Demons "Vallan". 

------------------
CELESTIAL CASTLE 
------------------

See Dark Tower of Xervah for Inferior, Forest of Spirits for
Mandragora, and Palace of the Dragon for Grey Bones and Mage Lord. 

Forager - 44000 HP  Weak: none  Drop: Mithril Plate, Cranequin-Crossbow
1000 RDM, 2000 RST. Sometimes blocks. IMMUNE TO STATUS. 
6000 STR: 
Firebreath - 1x to one, unblockable, Fire
Poisonbreath - 1x to one, unblockable, Darkness, adds Poison ~50%
Icebreath - 1x to one, unblockable, Ice, adds Freeze ~50%
Undulation - 1x to all, unblockable, adds Poison, Petrify, Paralyse, Freeze, or
Curse (one status type per attack) at about 1/3 rate
Three Deck - 0.5x Fire, 0.5x Darkness, 0.5x Ice to all, unblockable, adds Poison
and Freeze each ~50% of the time 

He's basically a considerably more tankish version of the Eternal
Chimera, except he can use Three Deck any time (instead of spamming it
at low HP). Status protection is good here, or a quick kill (at least,
as quick as you can manage against 1000+ defences), since his
multitarget attacks have the potential to be dangerous.

Monstrous Vermin - 10200 HP  Weak: none  Drop: Iron Ore, Feather
10 RDM, 25 RST. Sometimes blocks, often dodges and counters. All
attacks can rarely inflict Faint. 
5500 STR: 
Attack - 1x to one 
Rain Blow - 1x to one 
Beak Spike - 2 hits of 1x to one 
Feather Shot - 3 hits of 1x to one, low accuracy 

Harpy - 30000 HP  Weak: none  Drop: Base Metal, Nightshade
50 RDM, 100 RST. Sometimes blocks. 
5200 STR: 
Attack - 1x to one 
Thunder Strike - 1x to all, unblockable, Lightning 
Terror Dive - Attack, then Thunder Strike if Attack isn't
dodged/countered 
4000 INT - Stone Torch, Mystic Cross 
Heal 

Haunt - 62000 HP  Weak: Holy  Drop: Heal, Sacred Javelin
150 RDM, 800 RST. Sometimes blocks or dodges. 
6500 STR: 
Attack - 1 hit of 0.8x to one 
Whisp - 17 hits of 0.2x to one, unblockable 
4500 INT: 
Prismatic Missile
Gravity Blessing [Used on turns divisible by 3] 

Daemonic Baron - 42000 HP  Weak: none  Drop: Quartz Gem
100 RDM, 25 RST. Poor accuracy. Sometimes blocks or dodges. 
4250 STR: 
Attack - 2 hits of 1x to one, Poison 
Despotic Nail - 4 hits of 0.8x to one, Poison 
Dreaded Dance - 4 hits of 0.8x to one, Poison, then cast Frigid Damsel
on target of this unless this is dodged/countered.
3000 INT - Frigid Damsel [used mainly at low HP] 
Mirror Image - Gives self Reverie status (physical attacks do +30% damage, this
bonus damage is done even if attack misses)
Reflect Sorcery [Used on turns divisible by 4 if not at low HP]  

Mainly annoyers; their Reflect Sorcery will keep you from using spells
on Genevieve. Their physical damage can be quite good, but they'll
usually miss. Attack them after they use Mirror Image, since taking
damage can dispel the Reverie status. At low HP, they become mostly
harmless using only a weak Frigid Damsel.

MAJOR BOSS: Genevieve - 188800 HP  Weak: none  Drop: Ether Scepter

"Such ugly creatures..." 

Went first. 200 RDM, 2000 RST. Often blocks, sometimes dodges. 
7300 STR: 
Attack - 1x to one, Holy 
Contaminate Energy - 6 hits of 1x to one, unblockable, Holy 
6500 INT: 
Poison Blow
Cosmic Spear [Used mainly at low HP] 
Indiscriminate - Cast four successive random basic elemental spells
(i.e. Fire Storm, Sacred Javelin, etc.) on random targets (0 HP targets
ignored). Reflecting a spell interrupts the attack.
Heal [usage unknown] 

She'll mainly use Indiscriminate, which is highly random. It can do
nothing but moderate damage to the whole party, or it can completely
murder one or two characters. Also watch out for Contaminate Energy,
which does pretty strong damage to one (Genevieve can also target the
back row with everything but her basic Attack, so take that Mask of the
Dead King off your mage!). At low HP she'll switch to mainly Cosmic
Spear, which isn't too frightening (Darkness defence can weaken it
further) by Great Magic standards. She can also use Heal, but I
couldn't coax her to use it. Dunno. Finally, multiple mages is a bad
idea here since they can hardly scratch her (but do have at least one,
to get past her impressive evasion), and the Holy Water of Mithra is an
option for some big damage. 

Note: Genevieve is accompanied by two Daemonic Barons. 

================================
11) Enemies - JOTUNHEIM PALACE 
================================

See Asgard Hill for Bloodbane. (He's optional here.) 

Vanir (Black/Blue) - 14000 HP  Weak: Poison  Drop: Guard Reinforce,
Might Reinforce
100 RDM, 25 RST. Sometimes blocks. 
3500 STR: 
Attack - 1x to one
Double Slash - 2 hits of 1x to one 
Triple Slash - 3 hits of 1x to one

Vanir (Grey/Green) - 22000 HP  Weak: none  Drop: Sap Power, Sap Guard
400 RDM, 500 RST. Sometimes dodges and counters. All attacks can
inflict Faint. 
4700 STR: 
Attack - 1x to one
Double Slash - 2 hits of 1x to one 
Triple Slash - 3 hits of 1x to one

Wise Sorcerer - 10000 HP  Weak: Poison  Drop: Sap Power, Sap Guard
30 RDM, 800 RST. Sometimes blocks. 
5000 STR: 
Attack - 2 hits of 1x to one, unblockable 
Fiendish Shape - 2 hits of 1x to all, unblockable [Used mainly at low
HP, or when silenced]
Pallid Impulse - 1 hit of 1x to one, then cast a spell (see below) on
target of this unless this is dodged/countered.
5000 INT - Mystic Cross, Prismatic Missile
Heal 
Invoke Feather 

Mithril Golem - 100000 HP  Weak: none  Drop: Vegetable Seed, Foxglove
0 RDM, 0 RST.
12000 STR: 
Attack - 1x to one
Earthquake - 1x to all, unblockable 
Spin Attack - 3 hits of 1x to one. [Used mainly at low HP]
4000 INT - Stone Torch 
Might Reinforce [OPB, used on turn 2] 

Vanir (Black/Gold) - 22000 HP  Weak: none  Drop: Reflect Sorcery,
Dampen Magic
100 RDM, 500 RST. Has a 100% block rate. 
3800 STR: 
Attack - 1x to one
Double Slash - 2 hits of 1x to one
Triple Slash - 3 hits of 1x to one 

FINAL BOSS: Surt - 300000 HP  Weak: none  Drop: N/A

"It can't be. Evil... you mean to say evil prospers? I do not accept
this. I do not accept this!"

Went first. 200 RDM, 1000 RST. Sometimes blocks/dodges/counters. 
9000 STR: 
Attack - 1x to one
Flare - 3x to one, unblockable, Fire
Flare Storm - 2x to all, unblockable, Fire 
Flare Strike - 2x Fire, 1x non-elemental, 2x Fire to one, unblockable
5000 INT: 
Fire Lance, Sacred Javelin
Ifrit Caress
Might Reinforce [OPB, used on turn 5] 
Heal [usage unknown] 

Surt mainly uses Fire attacks, so you can guess what equipment will be
valuable here. If you don't use them, watch out for his Flare Storm and
Flare Strike after Might Reinforce, since the former is fairly
respectable and the latter can KO characters. Otherwise, you really
have little to worry about here. Surt, beyond his excellent HP score
and good Resist, isn't really outstanding in any way. Which is a shame,
'cause he's so damn cool. 

Note: Surt is accompanied by two Vanir (Black/Gold). Unlike all other
boss support, these don't put him in the back row. 

===========================
12) Enemies - ASGARD HILL 
===========================

See Tombs of the Amenti for Ram Guardian. See Jotunheim Palace for
Vanir (Black/Blue). 

Phantom Lord - 45000 HP  Weak: Holy  Drop: ?,?
900 RDM, 500 RST. Poor accuracy. Sometimes blocks or dodges. IMMUNE TO
STATUS. 
9000 STR: 
Attack - 1x to one
Double Attack - 2 hits of 1x to one 
Insanity Blow - 0.8x to all, unblockable
Deadly Attack - 3x to one, high accuracy 

Fire Elemental - 52000 HP  Weak: Ice  Drop: Spell Reinforce, Sap Guard
0 RDM, 1900 RST. Sometimes dodges. IMMUNE TO STATUS. 
7500 STR: 
Firebreath - 1x to one, unblockable, Fire 
Flame Banner - 1x to all, unblockable, Fire 
7000 INT - Sacred Javelin 

Charon - 52000 HP  Weak: none  Drop: Spell Reinforce, ?
0 RDM, 300 RST. Usually dodges. IMMUNE TO STATUS. 
7000 STR: 
Attack - 1 hit of 0.8x to one, Lightning 
Whisp - 17 hits of 0.2x to one, unblockable, Lightning 
6000 INT: 
Stone Torch, Lightning Bolt, Prismatic Missile 
Gravity Blessing [Used on turn 2, and if above half HP on every turn
divisible by 4] 

Mind Flayer - 54900 HP  Weak: none  Drop: Haste Ring, ?
2000 RDM, 300 RST. Usually blocks, sometimes dodges. IMMUNE TO STATUS.
10000 STR: 
Attack - 3 hits of 1x to one 
Firebreath - 3 hits of 1x to one, unblockable, Fire 
9500 INT - Stone Torch (8900), Fire Lance, Frigid Damsel, Prismatic
Missile 
Restore - Fully restores dead ally to full HP [always uses this if ally
dead] 

The game's premier random encounter? Possible. Yet another creature in
the Hel Servant mold, this one stressing anti-physical in addition to
the usual high damage, status immunity, and revival. For goodness' sake
kill these guys first in battles involving both them and Ram Guardians,
though by now that should be common sense for two reasons. 

MAJOR BOSS: Bloodbane - 222000 HP  Weak: none  Drop: Angel Curio

"I'll crush you." 

Went second. 1000 RDM, 300 RST. Sometimes blocks/dodges/counters.
10000 STR: 
Attack - 1x to one, can inflict Faint 
Feel My Flame - 4 hits of 0.7x to all, unblockable, Fire 
Diseased Tempest - 1 hit of 1x to all, unblockable, adds Poison, Petrify,
Paralyse, or Curse (one status type per attack) at about 1/3
rate 
Breath Disruption - Attack, then Feel My Flame if Attack isn't
dodged/countered
Death Sanction - Attack, then if Attack isn't dodged/countered, Feel My
Flame, then cast a basic spell (see below) on a random target[used only
below 50% HP] 
20000 INT: (!!!) 
Fire Lance, Prismatic Missile, Sacred Javelin 
Gravity Blessing [used only below 30% HP, and only if Death Sanction
has already been used] 
Heal [used on turns divisible by 10, and only if HP is above 30%] 

Bloodbane's a very balanced boss, capable of doing just about anything.
His HP and defences are respectable (Resist not so much), he can do
single or multitarget damage well, and he has status (albeit at a poor
rate). Like Genevieve, he can target the back row with everything but
his basic attack. Most dangerous is his Gravity Blessing, which he'll
use every turn at low HP. Lightning defence on a fighter makes this
attack survivable, but you'll still want Guts, Auto-Item, or Angel
Curios if you want to do anything besides Heal after surviving. If
you're not using those, just avoid lowering him below 66000 HP.
Everything else he uses isn't too bad. Elemental defences can stop his
big spells and Feel My Flame nicely, making the spells survivable and
turning Feel My Flame into little more than a fiery breeze. Other than
that, stay on the offence to avoid seeing Heal.

Note: For some reason, his Prismatic Missile has issues. It only hits 3
times, sometimes 4... unlike Hel Servants' or Wraith's PM which always
scores 5 hits. Weird... maybe it has to do with the height the spell is
cast at? It's still, along with his Sacred Javelin, the most damaging
basic spell in the game (although Wraith's magic whomps it, for the
time).

MAJOR BOSS: Fenrir - 250000 HP  Weak: Fire  Drop: Ambrosia

*howl* 

Went first 1/3. 1000 RDM, 500 RST. Has a 100% block rate. 
7000 STR: 
Icebreath - 1x to one, unblockable, Ice, inflicts Freeze ~25%
Frost Slash - 3 hits of 1x to one, unblockable, Ice, inflicts Freeze
~75% 
Howling Hazard - 2 hits of 1x to all, unblockable, Ice, inflicts Freeze
~75% [Used below 50% HP] 
Frost Bait - 5x to all, unblockable, inflicts Freeze ~75% [Used below
30% HP] 

Either Freeze immunity (Freeze Checks or Eternal Lamp) or Infernas are
recommended, so you can cheap him out. ^_^ If you want to fight him for
real, be careful: once he gets hurt, he'll start freezing your entire
party every round! Typically only one will avoid this fate, and be
unable to do much. Even worse, at below 30% HP or so, you'll see
nothing but Frost Bait, which not only continues the constant freezing
but is also respectable (non-elemental) damage. This will wipe you out
without Guts, Auto-Item, or Angel Curios almost for certain. The best
way to avoid this, other than using the above tricks? Chip away at him
a bit, then unload on him with Calamity Blasts. The ice wolf hates
Fire, unsurprisingly. Which is good, because he's otherwise more
durable than any previous boss outside Dark Lord.

Oh, and don't bother attacking him without an unblockable hit to lead
things off; like Brahms, he'll block anything you throw at him.

FINAL BOSS: Loki - 400000 HP  Weak: none  Drop: N/A

"By the power of the orb, die!" 

Went first. 3600 RDM, 500 RST. Sometimes blocks. 
8000 STR: 
Attack - 1x to one, often inflicts Faint 
Double Attack - 2 hits of 1x to one, often inflicts Faint 
Extension Force - 5x to all, unblockable, Fire 
8000 INT: 
Icicle Edge, Shadow Servant 
Carnage Anthem 
Dragon Orb - Great Magic, 3 hits of 1.5x to all, Ice 
Indiscriminate - Cast four successive random basic elemental spells
(i.e. Fire Storm, Sacred Javelin, etc.) on random targets (0 HP targets
ignored). Reflecting a spell interrupts the attack. 

Pretty straightforward. Loki specialises in high multitarget damage,
and as he gets lower on life he seems to favour multitarget attacks
more. All his attacks are capable of wiping you out in two hits, but
loading up on elemental defences (Fire, Ice, and Poison) can make the
fight much easier. Indiscriminate, like Genevieve's, can be quite
dangerous (though only randomly so), so don't take him lightly. As far
as offence goes, three mages are recommended (unless you use Sap
Guard), since his RDM is insanely high (only Valkyrie will be able to
dent it severely, even after Might Reinforce).

========================
13) Enemies - C ENDING
========================

FINAL BOSS: Freya - 360000 HP  Weak: none  Drop: N/A
"Can you withstand this?" 

5000 RDM, Extreme Resist(6000?), 100% Block Rate 
30000 Strength 
Critical Flare: 6 hits at .5x each 
Aerial Burst: 3 hits at .25x each 
Thunder Sword: 5 hits at .25x each 
Ether Strike: 3.9x damage, used 25% of the time from 50 to 100% HP, and
50% of the time anywhere below. Granted, whether she uses that or not
doesn't matter, as her attack sequence completely overkills you anyway.

Note: Mystina was level 34, with Wand of Apocolypse (best Wand outside
the SG), all Skills that Boost INT masted, Magic Bangled, and Spell
Reinforced, giving her 5176 magic, and she STILL did 1 to Freya. So
unless you massively overlevel or GS an SG Wand into that fight, I'm
not sure there's any possible way to determine Freya's Resist. Her RDM
was easily breakable, for the record, with Dinosaur, and all the best
Strength buffing equips in place.

Comments: HOLY SHIT. Freya is insane. Damage will outright murder you,
but that's only half of it. Worse, she has obscene defense, and unlike
her SG form, this time, you don't have the luxury of Glance Revivers,
Razor Shafts, etc. at your side. No, only your sole DInosaur user in
Lawfer or Aelia can hope to break her defense and do some noticiable
damage...after Might Reinforce. And don't even THINK about attempting
to use Magic on her, as she's takes that even better. To say nothing of
how she blocks everyone of your attacks, so be sure to either open with
a spell anyway, or use Grey or Llewellyn to knock away said guard. Your
only consolation, though, is Freya is pure Single Target damage. Thus,
if you plan on beating her, loads of Union Plumes, Auto Item, Invoke
Feather, Guts, and probably some Angel Curios (Though be sure to keep
some room for that Power Bangle on whoever your dinosaur user is), and
don't forget that Might Reinforce Spell and Dinosaur, cause otherwise,
you're in for a long, and possibly impossible, fight.

============================
14)Enemies - SERAPHIC GATE
============================

Gill-man Leader - 30000 HP  Weak: Lightning  Drop: ?,? 
150 RDM, 125 Resist 
6000 Strength 
Physical: 1x 
Ice Breath: 1x, Freeze (?) 

Fire Elemental - 52000 HP  Weak: Ice  Drop: Spell Reinforce, Sap Guard 
0 RDM, 1900 Resist 
7500 Strength 
Flame Breath: 1x, Fire Elemental, Ignores Evade/Block 
Flame Banner: 1x, Fire Elemental, MT, Ignores Evade/Block 
7000 INT 
Sacred Javelin: 3x, Holy elemental 

Unburied Dead - 21600 HP  Weak: none  Drop: ?,?
50 RDM, 125 Resist 
5100 Strength 
Physical: 1x, causes Faint 
Soul Destrucion: Instant Death, low success rate (seems if Lower HP
target has = higher success rate)
6100 INT 
Fire Lance: 2x, Fire elemental 

Bream Giant - 18400 HP  Weak: Poison/Holy  Drop: Mystic Cross,
Normalize
50 RDM, 25 Resist 
3500 Strength 
Physical: 1x 
Disturb Vision: 2 Hits at .5x power each 
Triple Ballet: 5 hits at .25x power, can cause Faint 

Anemone - 42600 HP  Weak: none  Drop: Daemon Slayer, ?
850 RDM, 25 Resist 
6100 Strength 
Physical: 1x, causes faint 
Poison Shock: 1x, causes poison and faint 
Stone Shock: 1x, causes petrify and faint 
Paralyze Shock: 1x, causes parlysis and faint 
Cursed Shock: 1x, causes curse and faint 

Brutal Gaze - 54900 HP  Weak: none  Drop: Lapis Lazuli,
Wand of Exchange
600 RDM, 25 RDM 
7500 Strength 
Physical: 3 hits at 1x each 
Flame Breath: 3 hits at 1x each, Fire elemental, ignores evade/block
Restore: Ressurrects on ally at full HP
6000 INT
Stone Torch: 1x, Poison elemental, causes petrify
Fire Lance: 2x, Fire elemental
Prismatic Missile: 3.5x, Lightning elemental, causes a random status
Frigid Damsel: 3x Ice elemental, causes Freeze

Lesser Vampire - 22600 HP  Weak: none  Drop: Beast's Fangs,
Burgundy Flask
0 RDM, 25 Resist 
6625 Strength 
Physical: 1x 
Grab and Bite: 2.5x 
Hydrophobia: 3 hits at 1x, causes poison 

Ancient Golem - 120000 HP  Weak: none  Drop: Mage Slayer, Raven Slayer
0 RDM, 25 Resist 
12500 Strength: 
Physical: 1x 
Spin Strike: 3 hits for 1x each 
Earthquake: 1x to all, Unblockable 

Misery Seeker - 47700 HP  Weak: none  Drop: ?,?
50 RDM ,25 Resist 
8550 Strength 
Physical: 2x (3 hits of .67x each), causes Faint 
Blood Steal: 4x (6 hits, .67x each), Recovers HP on the 4 middle hits
NOTE: Can counter upon evasion 

King Kraken - 64000 HP  Weak: none  Drop: Dragoon Faith, ?
400 RDM ,25 Resist 
7500 Strength 
Physical: 2 hits for 1x each 
Tentacle Whip: 8 hits for 1x each, can target back row, used at low HP
only 
Venomous Ink: 1x, causes freeze, petrify, paralysis, faint and poison,
can target back row 
6280 INT 
Lightning Bolt: 3x, Lightning Elemental 

Unliving Vapor - 52300 HP  Weak: Holy  Drop: ?,? 
10 RDM, 625 Resist 
7200 Strength 
Physical: 6 hits for 1x each 
Cursed Form: Causes curse 
Fossil Form: Causes petrify 
7150 INT 
Frigid Damsel: 3x, Ice Elemental causes Freeze 
Sap Power: Lowers Physical damage 

BOSS FIGHT Lezard Valeth - 100000 HP  Weak: none  Drop: Glance Reviver
"Hahahahahahahahaha!" 

Went first, 500 RDM, 2000 Resist 
28000 INT 
Fire Lance: 2x, Fire elemental 
Meteor Swarm: 10.5x, Multi Target, Dark element 
Reflect Sorcery: Reflects Magic for 3 turns, used on turn 5 only 
Celestial Star: 10.5x, Multi Target, Holy elemental 
Prismatic Missile: 3.75x, Lightning elemental, low chance of causing
any status in VP 
Frigid Damsel: 3x, Ice elemental, causes freeze 
Dragon Bolt: 6x, Multi Target, Lightning Elemental 

Comments: Well, he hasn't changed much since his previous encounter, in
that he still dies to a sneeze. However, now, he has the offense to
actually be a threat. Any one of those Great magics mean death to you,
and you can only seriously block one at a time. And you MUST kill his
support FIRST this time, or on the same turn as he, since contrary to
his previous fight, his support will keep bringing him back, unlike the
Dragon Tooth warriors who just increased his stats. His strategy is
still the same, hit you with normal spells, great magic every 3 turns,
and cast Reflect Sorcery on Turn 5.

Lezard comes with a Brutal Gaze (fought earlier in the SG), and a Hell
Gaze (fought in Arianrod Labyrinth), IOWs, while the first fight you
were urged to kill Lezard first, here, they want you to kill him LAST

Unholy Terror - 62000 HP  Weak: none  Drop: Dimension Slip,
Lapis Lazuli
50 RDM, 1000 Resist 
6000 (?) Strength: 
*Physical: 1x, Elemental (unknown which type) 
6300 INT 
Reflect Sorcery: Reflects Magic for 3 turns 
Gravity Blessing: 4.5x damage, Multi Target, Lightning Elemental 
*Physical damage varies a lot on who it hits, I can't seem to pinpoint
the STR exactly because of this. 

Necro Centipede - 41600 HP  Weak: Poison  Drop: ?,?
400 RDM, 25 Resist 
7100 Strength: 
Physical: 1x 
Electric Shock: 2 hits of x1 each, Lighting Elemental, unblockable 
Double Crunch: Physical + Electric Shock 

Venom - 100000 HP  Weak: none  Drop: ?,?
5000 RDM, 1000 Resist 
8000 Strength: 
Physical: 1x 
Inferno Breath: 1x, Unblockable, MT, Fire elemental 
Death Fire: 1x, Unblockable, MT, Poison elemental, causes poison 
Undulation: 1x, MT, Unblockable 

Mummy - 45600  Weak: Fire  Drop: ?,?
100 RDM, 1000 Resist 
6000 Strength: 
Physical: 1x, causes faint 
Funeral Procession: 1x, Multitarget 
Stunning Knuckle: 1x, causes Faint 
Spike Fall: 3 hits of x1 each 

Demon "Zorkreyl" - 299900 HP  Weak: none  Drop: Lapis Lazuli, ?
400 RDM, 2000 Resist 
10000 Strength 
Physical: 1x, Unblockable 
Disaster Bolt: .5x 
Death Wish: Lowers HP to 1, low success rate 
9000 INT 
Frigid Damsel: 3x damage, Ice elemental, causes freeze 
Self Heal: Restores 30% of its HP, used every 5 turns 

Wise Sorcerrer - 260000  Weak: Poison  Drop: ?,?
50 RDM, 125 Resist 
10000 Strength 
Physical: 2 hits at 1x each, Ignores Evade/block 
Fiendish Shape: 2 hit at 1x each, Ignores Evade/block, Multitarget 
Pallid Impulse: 1x 
7000 INT 
Dampen Magic: Causes Silence 
Mystic Cross: 3x damage, Holy elemental 

Note: Pallid Impulse is always comboed with Mystic Cross, and the
Mystic Cross casting occurrs regardless if attack hits or not
(countering nulls the move entirely, though) 

BOSS FIGHT Freya - 300000 HP  Weak: none  Drop: nothing
"Prepare to be Cleansed!" 

Went first, 5000 RDM, 5000 Resist, 100% Block Rate 
30000 Strength 
Critical Flare: 6 hits of .5x 
Aerial Burst: 3 hits of .25x 
Thunder Sword: 5 Hits of .25x 
Ether Strike: 3.9x, unblockable 

Note: Ether Strike is used randomly after her attack sequence. Haven't
gotten exact odds though. 

Comments: HOLY GODDESS OF FERTILITY, said Goddess has MASSIVE strength,
and WILL kill any one of your characters per turn. Ether Strike is just
her way of killing you in style, since the attacks before hand are
enough to overwhelm you. And to say nothing of that on crack defensive
stats. Fortunatly enough, she's entirely single target based, meaning
she has trouble breaking Auto Item Union Plumes, let alone if they are
comboed with Guts.

Accused One - 380000 HP  Weak: none  Drop: Lapis Lazuli, ?
800 RDM ,25 Resist 
10000 Strength 
Physical: 2x 
Advanced Sword X: 2 hits of 2x each 
Possession: See Dragon Tooth warriors 

Lycurgus - 188000 HP  Weak: Poison  Drop: ?,? 
40 RDM, 2000 Resist 
9000 INT 
Reflect Sorcery: Reflects magic for 3 turns, used on turn 1 
Fire Storm: 1.5x, Fire elemental 
Fire Lance: 2x, Fire elemental 
Might Reinforce: Raises Strength by 1.5x for 10 turns, used on Turn 5 

Larvae - 282600 HP  Weak: none  Drop: ?,?
300 RDM, 500 Resist 
8500 Strength 
Physical: 1x 
Electric Shock: 2x, Lightning Elemental, unblockable 
Double Crunch: Physical + Electric shock 

Abyss - 205000 HP  Weak: none  Drop: ?,?
200 RDM, 1000 Resist 
12000 Strength: 
Physical: 2 hits of 1x damage 
Insanity Blow: .75x to all, Unblockable 
Lance Smack: 1 hit of 2.5x damage 

Dragon Tyrant - 95000 HP  Weak: none  Drop: Lapis Lazuli, ?
200 RDM, 800 Resist 
13000 Strength: 
Physical: 1x 
Feel my Flame: 4 hits of .7x damage 
Diseased Tempst: 1x, Multi Target, Unblockable, causes poison, petrify,
paralysis, or curse 
Breath Disruption: Physical + Feel my Flame 
Death Sanction: Physical + Feel My Flame + random Basic Spell 
20000 INT 
Fire Lance: 2x, Fire elemental 
Gravity Blessing: 4.5x, Lightning Elemental, Multitarget, used at HP < 30% 
Sacred Javelin: 3x, Holy elemental 
Prismatic Missile: 3.75x, Lightning Elemental 
Heal: Restores 80% of parties HP, used every turn divisible by 10 

Comments: Despite being Superior to Bloodbane in every way, he should
be easier, given that you now have far stronger equipment since its the
Seraphic Gate, and Bloodbane's big dangerous Gravity Blessing is turned
into now an easily survivable shock thanks to those nifty Eternal Garbs
you now possess. Beat him the same way you'd take down Bloodbane

BOSS FIGHT Brahms - 172000 HP  Weak: none  Drop: Razor Shaft
"Feel the power of Darkness!" 
 
Went second, 5000 RDM, 2300 Resist 
10000 Strength 
Physical: 1 hit of .5x, 5 hits of .25x 
*Bloody Curse: 17 hits of .75x damage 

*Bloody Curse apparently can't be used til 50% HP, about 25% chance of
it kicking in after attack each turn once he reaches this requirement 

Comments: Poor Brahms, completely nerfed in this form so badly, its not
even funny. If you beat him in the tower, he should be child's play
here. If you didn't beat his tower form, but already beat Freya, he'll
look like a joke, being inferior to Freya in everyway, besides the fact
that Bloody Curse is stronger than Ether Strike (both flat out kill you
though) 

Gabriel Celeste - 800000 HP  Weak: none  Drop: nothing
"Such audacity!!!: 

500 RDM, 25 Resist 
12000 Strength 
Physical: 2 hits of 1x each 
Empress Massacre: 27 hits of 1x, 1 hit of 8x (35x total) 
Ring Toss: 5x hits for 1x each 
32000 INT 
Icicle Edge: 3x, Ice Elemental, causes Freeze 
Meteor Swarm: 10.5x, Multitarget, Dark Elemental, used at HP < 30% 
Frigid Damsel: 3x, Ice elemental, causes freeze 

Comments: Well, despite how scary Empress Massacre looks, its only
Single Target, thus condemned to being nothing more than a big flashy
attack. If you wish to have a shot of beating him, either kill him
before the Meteor Swarm phase, have Guts ready to survive it, or a Mage
with Sylphan Robe and high enough Resist to lower the damage to a
survivable margin. Mostly bark, Meteor Swarm is really his only bite.

Setkhefre - 500000 HP  Weak: none  Drop: Noble Elixir, Noble Banish
4000 RDM, 1000 Resist 
20000 Strength: 
Physical: 1x, Dark elemental 
Dead Break: 2 hits for 1x each, Dark elemental 
30000 INT 
Reflect Sorcery: Reflects basic spells for 3 turns, usable turn 1 only 
Shadow Servant: 3x, Dark Elemental 
Icicle Edge: 3x, ICe Elemental, causes freeze 
Seraphic Law: 4.5x, Holy elemental 
Heal: Heals 80% of HP, used extremely rarely

Comments: A better Akhetamen, though, now with all these Mighty Checks
floating around, and Armor that reduces Holy damage still available,
his only scary move, Seraphic Law, isn't much. Just remember the
opening reflect sorcery, so you don't end up hitting yourself with it.

Carnage Beast - 652000 HP  Weak: Fire  Drop: Demon Sword "Nefarious", ?
2000 RDM, 2000 Resist
13500 Strength
Frost Breath: 1x, Ice elemental, unblockable, causes Freeze
Icicle Strike: 3 hits of 1x each, Ice elemental, causes Freeze
Howl Hazzard: 2 hits of 1x each, Ice elemental, Multitarget, unblockable causes
Freeze 
Frost Bait: 5x, multitarget, unblockable, causes freeze
NOTE: At HP < 30%, uses nothing but Frost Bait 

Comments: This is why Fenrir wasn't given good damage outside of Frost
Bait. Carnage Beast can continually kick your ass time and time again,
especially without Freeze/Mighty Checks or the Eternal Lamp.
Thankfully, just like Fenrir, he dies to a poke from the Infernas, or
just several Calamity blast nukings. Like with Fenrir, Frost Bait
STINGS, and unlike Fenrir, he's not afraid to use it at High HP either
(he sometimes opens with it...so if your fighting two, you might be
eating 2 Frost Baits on turn 1, OUCH!)

Disaster Eye - 500000 HP  Weak: none  Drop: ?,?
0 RDM, 5000 Resist 
13000 Strength 
Physical: 3 hits for 1x each 
Flame Breath: 3 hits for 1x each, Fire elemental, unblockable 
Restore: Ressurects one ally at full HP 
Negligible INT (all thier magic does 1, even to a level 1 Grey) 
Stone Torch: 1x, poison elemntal, cause petrify 
Fire Lance: 2x, Fire elemental 
Poison Blow: 4x, poison elemental, cause poison 
Prismatic Missile: 3.75x, lightning elemental, rare chance of causing
random status 

Lich - 546000 HP  Weak: none  Drop: Eternal Garb, ?
1000 RDM ,5000 Resist 
11500 Strength: 
Physical: 1x 
Contiminate Energy: 6 hits for 1x each 
40000 INT 
Sap Guard: Lowers defense 
Sap Power: Lowers Strength 
Poison Blow: 4x, Poison elemental, causes poison 
Indiscriminate: Casts 4 random spells chosen from any of the 12 basic
VP elementals, will skip characters with 0 DME, if reflected, the rest
of the attack fails 
Cosmic Spear: 3x, Darkness Elemental, Multitarget 
*Heal: Heals 80% of HP 

*Never actually seen her use it, just assumed given she's a Genevieve
clone 

Comments: Not much to say here, she's what Genevieve wishes she was.
Before elemental resistances, Indiscriminate will out right kill your
entire team unless she uses Stone Torch, so elemental resistances are
helpful here, and given her INT, I mean 90% resistance (50% won't cut
it) Given her resist, its clear you want to go physical on her too.

Loki Shade - 752000 HP  Weak: none  Drop: Ethereal Divide, ?
"Writhe in Pain!" 

1000 RDM, 5000 Resist 
14000 Strength 
Physical: 1x 
Double Bitch Slap: 2 hits of 1x each 
Extension Force: 1 hit for 5x damage, Multitarget, Fire elemental 
15000 INT 
Frigid Damsel: 3x, Ice elemental, causes freeze 
Carnage Anthem: 4.5x, Poison elemental, Multitarget 
Dragon Orb: 4.5x, Ice elemental, Multitarget 

Comments: The heck did they do to Loki? What happened to the low Resist
and godly Defense? They completely swapped those around. Besides that,
he's...basically Loki with higher damage, nothing else. 

Giant Lord - 750000 HP  Weak: none  Drop: Wand "Mystic Sage",
Holy Wand of Telos
"I invoke the rites of fiery Muspelheim, and give thy soul up to the
inferno's embrace!" 

6500 RDM, Extreme Resist, 100% Block Rate 
15000 Strength: 
Physical: 1x 
Flare: 3x, Fire elemental, unblockable 
Flare Strike: 2 hits of 2x Fire elemental damage, 1 hit of 1x non
elemental, Unblockable 
Flare Storm: 1 hit for 2x damage, Multitarget, Fire elemental 
15000 INT 
Ifrit Carress: 3x, Fire elemental, Multitarget 
Sacred Javelin: 3x, Holy elemental 
Fire Lance: 2x, Fire elemental 
Might Reinforce: Raises Strength by 1.5x for 10 turns 
Heal: Heals 80% of HP, used once every 8 turns 
NOTE: The Vanir that come with Giant Lord are the same that fight with
Surt. 

Comments: Surt got quite an upgrade. Easily the most tankish of the
Seraphic Gate boss clones, having the best RDM of them, and high Resist
that to this day, no one has actually broken it. Heal just makes things
more a pain too. Besides that, he's a very similar mold to Surt: Good
single target damage with Flare Strike, ok damage with Flare Storm,
laughable damage for a Great Magic with Ifrit Carress. If you have a
Tri Emblem, he's basically completely ****ed against you too, since
he's not only mostly physical, but also mostly fire based.

Dark Valkyrie - 440000 HP  Weak: none  Drop: Glance Reviver, ?
"It shall be engraved upon your very soul!" 

3000 RDM, 2000 Resist 
24000 Strength 
Physical: 2 hits of 1x, 2 hits of .5x 
Nibelung Valesti: 5 hits of .7x, 4 hits of .17x, 1 hit of 7x 
NOTE: These are rough estimates, so take them with a grain of salt 

Comments: Hrist on crack, lots and lots of crack. so much, she can
actually hit you, and when she does, IT HURTS. However, if you've
already beaten Freya, then this fight is a complete joke. Haven't
beaten Freya? Still easy if you can ressurrect, since she's entirely
single Target damage. Though, if your doing Easy/Normal mode runs of
the Seraphic Gate, she should be your first Target in the White Area,
since its the easiest of the Boss Clones, and she drops a Glance
Reviver, good start for getting stronger weapons. You might need Sap
Guard or Might Reinforce to break her defense though if you don't have
SG weapons.

Hamster - 400000 HP  Weak: none  Drop: Dainslef, Wand "Mystic Sage"
50 RDM, 25 Resist 
Strength: 12,000 
Killer Seed: Lowers DME to 1, does 1 damage on failure, extremely rare
chance of success, ignores evade/block 
Peeve Attack: Nothing 
Furry One: 8-14 hits (varies) for x1 each hit, Multitarget, unblockable
8000 INT 
Mystic Cross: 3x, Holy elemental 
Icicle Edge: 3x, Ice elemental, causes Freeze 
Shadow Servant: 3x, Dark Elemental 
Poison Blow: 4x, Poison elemental, causes Poison 
Fire Lance: 2x, fire elemental 
Lightning Bolt: 3x, Lightning elemental 

These things are also INCREDIBLY small. So small, half the characters
can't even hit them without them being knocked in mid air. Should be
noted that Valk can hit them with all her attacks with a sword, I
believe 

NOTE: as far as I can tell, thier AI works like this. From 100% to 67%,
they'll use Killer Seed, Peeve Attack, or Furry Ones. From Then til
30%, they'll use mainly magic. At 30%, they do nothing but spam Furry
ones.

Comments: What was Tri Ace thinking, making the smallest creatures in
all of Valkyrie Profile the things with the greatest ass kicking
potential in the game? They are incredibly small, making them a pain to
hit, even for spells, and Furry ones is just painful. Worse yet, you
ALWAYS fight 4 of them at a time. ICK! Best strategy? Get out guts,
Angel Curious, Auto Item, and Poison Blow spells, as well as character
who can aim low, and try to take them out.

BOSS FIGHT Iseria Queen - 2300000 HP  Weak: none  Drop: nothing
"You little!" 

2300000 HP 
600 RDM ,1000 Resist 
16000 Strength 
Physical: 2 hits for 2x damage 
Ring Toss: 5 hits for 1x damage 
*Empress Massacre: 27 hits for 1x damage, 1 hit for 8x damage, ignores
evade/block, usable only at 50% or less HP
**Extension Force: 5x, Fire Elemental, Multi Target, ignores evade
65000 INT 
Mystic Cross: 3x, Holy elemental 
Cosmic Spear: 3x, Dark Elemental, Multitarget 
Fire Lance: 2x, Fire elemental 
Fire Storm: 1.5x, FIre elemental 

*Empress Massacre can happen only at an obvious point: when she goes on
PMS mode, and gets the little angel thing above her. All that
transformation means is that she can now use Empress Massacre
**I think she can't use Extension Force til after the transformation
(never saw it before), but not certain 

Comments: Nothing much to say, she's just a better version of her
brother, with higher HP and Damage. Same basic mold, otherwise, only
thing that might make her harder is more DME which means she gets more
chances to ue Cosmic Spear on you, which means better chance of
breaking through Immortality combo. Beyond that? Beat her the same way
you got Gabriel

===========================
15) Enemies not added yet
===========================

Vampire Lord from Brahms Castle.

Last Fencer from the Caves of Oblivion.

The yellowish Vanir from Jotunheim Palace

If you have data on these enemies please send it to
shibakev@earthlink.net.

=============
16) Credits
=============

NeoElfboy for starting this project
MeepleLard for collecting large amounts of data
David Vestal for the Orbitous Dragon
CJayC for running Gamefaqs, the best website on the planet

Visit www.rpgdl.com to vote on battles between your favorite RPG
characters!