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    FAQ/Walkthrough by Rainmaker

    Version: 2.0 | Updated: 07/09/01 | Printable Version | Search Guide | Bookmark Guide

    for Sony Playstation
    (North American Version)
    by Rainmaker (rain_maker@earthlink.net)
    This document Copyright 2001 Rainmaker
    Walkthrough Version 2.0
    This is the first video game walkthrough I have ever written.  I didn't
    see a walkthrough for the English version of this game....so heck... I
    decided to write one!!  This game is based on an anime movie called
    Vampire Hunter D.  The original Vampire Hunter D movie was released in
    1985.  I recommend that you watch it sometime, because it's a great
    flick.  This GAME however is based on the new Vampire Hunter D movie,
    which has been released in Japan already.. the English version is
    supposed to be released in American theaters sometime soon (I hope).
    Anyway, I hope you enjoy this walkthrough and get something valuable
    from it.  To see info on the new movie visit:
    This Walkthrough is for personal use only.  This should only be
    reproduced electronically and should not be used for profit or
    promotional purposes.  If you would like to post this Walkthrough on
    your site, please ask my permission AND DO NOT put your name on it!!!  I
    worked hard on this and I want credit.  Vampire Hunter D is (c) Urban
    Vision Entertainment and Jaleco USA, INC.
    I'd also like to thank KYUSS for his Walkthrough of the Japanese Version
    at GAMEFAQS.COM it helped me a great deal when first navigating through
    this game and figuring out some of the bosses.
    READERS:  If you'd like to ask me a question, please feel free to email
    me at rain_maker@earthlink.net  Please put VAMPIRE HUNTER D in the subject so
    I know what you're emailing me about.  Also, READ my WALKTHROUGH before
    asking me questions about the GAME!  THANKS!
    1. The Story
    2. How to Control D and The Symbiot
    3. The Pause Menu Screen
    4. Item List
    5. FAQs
    6. Enemies
    7. Bosses
    8. Characters
    9. Walkthrough
    10. Alternate Endings
    11. Credits
    12. Gameshark Codes
    13. Special Thanks
    14. Author's Notes
    1.  THE STORY
    12090 a.d. -
    10,000 years have passed since vampires have reigned over the world.
    Now, they are dying as a species.  The human race is beginning to regain
    their power after many long years of Darkness.  However, there are still
    a few vampires that live in the remote regions and continue their
    gruesome attacks on humans.  Such actions have brought about the hiring
    of bounty hunters to eliminate them.  Among these hunters are the
    Dunpeals.  They are a race born of a human and a vampire and are
    considered to be the best.
    John Elbourne, a wealthy village man, whose daughter has been kidnapped
    by the vampire, Meier Link, has hired bounty hunters to find and return
    her.  Of these bounty hunters is a Dunpeal talked of having
    extraordinary skills...
    His name is D.
    Elbourne:  "My daughter was kidnapped by a vampire.. please, help us.. I
    have 500,000 dollars for you now, and I will pay you another 2 million
    dollars when you bring my daughter home safely.."
    D:  "It may be too late.."
    Elbourne:  "If...if she has already been taken by the vampire...and if
    she should ever be killed... let it be without suffering.."
    D:  "What is her name?"
    Elbourne:  "Charlotte.  She is my most precious daughter...now,
    hurry...my son has also hired other hunters..."
    Your job as D is to safely rescue John Elbourne's kidnapped daughter,
    Charlotte, from the clutches of Meier Link.  As advance money, $500,000
    has been supplied.  Upon the safe return of Charlotte, you will receive
    another $2,000,000.  If you are too late and she has been converted to
    vampirism, you are to save her from her awful fate without her
    Up................................................Move Forward
    Down........................................................Move Backwards
    Right...............................................Turn Right
    Left............................................Turn Left
    (you can double tap left, right, up or down to strafe in that direction)
    Triangle Button...................Switch between Battle and Search mode, draw
    D's sword
    Circle Button...............Battle mode: strike with sword/examine
    ................................................................................Search mode: examine
    ................................................................................Collect items/open doors
    X Button....................Jump/Cancel/Select/Use
    Square Button.......................Select and use an item (Left Hand mode)
    L1 Button...................Press with D-pad to walk
    L2 Button...................Lock On/Off enemy
    R1 Button...................Guard (Block)
    R2 Button...................Switch between opponents when locked on, or
    lock on to an opponent
    L2 + R2.....................Turn 180 Degrees
    Start Button................Display Menu screen/inventory or skip cinema
    Select Button...............Switch Left Hand mode (recovery, attack,
    HP (hit point) GAUGE:  Decreases as D receives hits from opponents.
    When the HP Gauge reaches 0, the game is over. (unless Left Hand can
    revive you)
    VP (vampire point) GAUGE:  Indicates D's current status.  The higher the
    gauge, the higher D's vampire abilities.
    Increase in the VP GAUGE occurs when - You are showered by an opponent's
    blood or you consume a Blood Pill.
    Decrease in the VP GAUGE occurs when - You receive damage or use a human
    remedy medicine.
    LOCK ON:  This resembles a little red eye.  Lock onto your opponent
    automatically when sword is drawn or by pressing L2 or R2.
    LEFT HAND MODE:  This meter shows how much power the Symbiot (Left Hand)
    has.  Hit the select button to scroll through the different Left Hand
    Inhale - After an opponent has been weakened, Left Hand will be able to
    inhale their energy.
    Revive - Regain HP by consuming one section of the Left Hand Gauge
    Attack - There are 3 stages depending on the VP GAUGE status
    Low VP - a sphere that freezes an opponent is emitted.
    Med VP - a beam that traces an opponent is emitted in 5 directions.
    High VP - powerful fireballs are emitted.
    To Use Left Hand make sure he is in the LOWER RIGHT HAND CORNER OF THE
    SCREEN and press square.  To replenish Left Hand's Power Meter you must
    use Elemental Stones or inhale energy.
    Whatever item is displayed will be used when the SQUARE BUTTON is
    On the top of the screen in white lettering is the name of D's position
    (ex. East Small Hall)
    Below you will see a list of items, this is your inventory.  When an
    item in your inventory is highlighted, you  will see a preview of it to
    the left (ex.  if you highlight your little Hand friend, you'll see a
    cute picture of him to the left).  The 'preview picture' will also be
    highlighted in a certain color.  The color indicates what kind of item
    it is:
    Red means - sub weapon (any weapon besides your sword, and this includes
    the Symbiot)
    Green means - supplementary items (health, recovery, etc)
    Blue means - Event items (keys and such)
    Yellow means - buttons
    Press the X Button to Use a highlighted item in your inventory.
    When you choose a subweapon from your list, it will appear in the LOWER
    RIGHT HAND CORNER OF THE GAMEPLAY SCREEN, which means you must press the
    Square Button to use it.
    There is a message window below the list of items in your inventory.
    This window gives you an explanation of the highlighted item.  This
    includes the name and how many of this item you have.
    When Left Hand is highlighted in your inventory, you can press SELECT to
    change modes: Attack, Recovery, Inhale.
    Press R1 to access the OPTIONS SCREEN from the PAUSE MENU SCREEN.
    Press the TRIANGLE BUTTON to access your MEMORY CARD and SAVE
    Press L1 to access the MAP SCREEN or select the map in your inventory.
    MAP SCREEN:  If an area is colored GREY, this room has already been
    searched.  If an area is colored BLACK, this room has not yet been
    searched.  A section flashing RED indicates your current position.
    Other maps in your possession can be viewed by pressing either the LEFT
    or RIGHT Directional button.
    4. ITEM LIST
    Wooden Dart:  A hand-thrown dart made of plain wood.  This is good to
    use against flying enemies, bosses or Female Warriors.
    Hand Grenade:  Explodes over a wide area.  Press SQUARE BUTTON after it
    is thrown to detonate.
    Flash Bomb:  Stuns opponents momentarily.
    Potion:  Recovers your HP GAUGE but lowers your VP GAUGE
    Blood Pill:  Recovers both your HP GAUGE and VP GAUGE
    Antidote:  Recovers you from the Poisoned Status
    Elemental Stone:  Recovers the Symbiot's (Left Hand's) power meter by
    one bar.
    Maps:  Collect these to help you find your way through the castle.  More
    than one can be used at a time.
    Red Spider Key:  Needed to unlock door in the main hall. (found under
    the portrait of Carmila in the main hall)
    Blue Spider Key:  Needed to unlock door in the main hall.  (found in the
    Study, 1st Floor)
    Power Plug:  Needed to restore power to security systems.  (found in the
    Chapel, 1st Floor)
    Silver Plate:  Must use in Control Room to unlock doors.  (found in the
    Catacombs, the room just under the stairs inside the room with all the
    coffins, B1)
    Gold Plate:  Must use in Control Room to unlock doors.  (found inside
    the Moon Tower, Room of Stars)
    Mirror Room Key:  Needed to unlock door that leads to bridge on 4th
    floor. (found in the Sun Tower)
    Sun Tower Key:  Needed to unlock door that leads to Sun Tower.  (located
    in Guest Room 1 on the 2nd Floor)
    Moon Tower Key:  Needed to unlock door that exits Moon Tower (found
    inside the Moon Tower, Room of the Moon)
    Wrench:  You need this to access the door to escape the sewers.  (found
    in the left side of the sewers)
    Music Box Key:  Needed to make the music boxes on the second floor work.
    (located in Red Tube on 2nd Floor)
    Plate of Water:  Needed to unlock secret passage behind Carmila's
    portrait (found after you work one of the music box puzzles on the
    second floor, in the Death Mask Room)
    Plate of Wind:  Needed to unlock secret passage behind Carmila's
    portrait (found in the Storage Room on the 1st Floor which is unlocked
    after you use the Gold Plate in the Control Room)
    Plate of Fire:  Needed to unlock secret passage behind Carmila's
    portrait (found after you use the Green Gem and Blue Gem to unlock door
    in courtyard)
    Plate of Earth:  Needed to unlock secret passage behind Carmila's
    portrait (you get this after you fight Borgoff for the second time in
    the main hall)
    Green Gem:  Needed to unlock door in courtyard to get Plate of Fire.
    (found in the Room of Darkness, 1st Floor)
    Purple Gem:  Needed to unlock door in courtyard to get Plate of Fire
    (found in room where you rescue Leila, B1 Shuttle Repair Site)
    Leila's Gun: Shuttle Repair Site B1 (the area just before the hangar).
    Map 1st Floor:  Found in the 1st Floor Entrance.
    Map 2nd Floor:  Found in the 1st Floor Playroom (on west side).
    Map 3rd Floor:  Found in Basement Level 2 in the Crematorium.
    Map Basement Level 1:  Found in the Power Control Room on Basement Level
    Map Basement Level 2:  Found in Basement Level 2 on the Path to Flow
    Map of Moon Tower:  Found on Moon Tower Balcony.
    Map of Sun Tower:  Found in Spider Joint 1/Black, 3rd Floor.
    Map of 4th Floor:  Found in 3rd Floor Elevator Hall.
    5.	FAQs
    EMAIL ME YOUR QUESTIONS AT rain_maker@earthlink.net
    1. "What are the passwords for the doors on the 1st Floor?"
    OKAY.. may I please stress that you READ my WALKTHROUGH before emailing
    me a question like this.  I'll answer it anyway..
    You need to find the obelisks (the black thingies) on the 1st Floor.
    Solve the mini-puzzle and the obelisk will flash one of the two
    ONCE AGAIN.. read the walkthrough!!!  You won't have access to the Main
    Hall elevator till you reach the 3rd Floor Tower (the one that looks
    like a spider on the map).  Once you get there, use the Silver Plate in
    the Control Room (the round room on the map) then go to the middle
    hallway.  There are two elevators.  One is the elevator to the Main Hall
    (where Carmila's portrait is).
    3. "How do I find the new Vampire Hunter D movie?"
    Okay, so this isn't game-related.  Still, it's a FAQ.  Okay, first of
    all the new Vampire Hunter D movie has not been released yet.  The game
    is BASED on the NEW movie, not the old one.  You can find out any info
    about the NEW movie at http://www.urban-vision.com/
    I've been hearing rumors it might be released Fall or Winter of 2001 to
    select theaters and released on VHS and DVD.
    I also recommend renting or buying the original Vampire Hunter D, which
    has been re-released with a new cover and there is also a cool special
    edition DVD.
    6.  ENEMIES
    ZOMBIES:  You can hear these things lumbering around a mile away.  They
    spew poison at you from a distance, but will run at you and try to slash
    you with their claws.  You can easily run from or dodge these.
    BATS:  These are hard to reach.  They shoot rings at you (kind of like
    the ones in Parasite Eve =^_^=) and will chase and dive-bomb at you.
    You either have to jump and slash or throw Wooden Darts at them.  These
    are too fast to run from.  Very annoying.
    RED ZOMBIES:  These are a little tougher than the regular zombies are.
    They still spew acid and will give you a nasty slash if you try to combo
    them with your sword.  Be careful.
    FLYING DEMONS:  These are cool looking enemies.  They fly around,
    carrying a big spear and throw fireballs at you.  These are hard to
    reach like the bats, you have to jump and slash or throw Wooden Darts at
    them.  You can easily run away from these.  Sometimes they'll be walking
    on the ground or posing as statues too.
    FEMALE WARRIORS:  I hate these.  For some reason your sword has no
    effect on them.. it seems to go right through them.  They'll slash at
    you with their own sword or they'll grab at you with their mutated arm.
    They can cause a lot of damage FAST.  You can run from them but they'll
    be hot on your tail till you go through a door.  Use Wooden Darts or get
    behind them and slash with your sword.
    TRANSPARENT BLOODSUCKERS:  I have no clue what these are but they sure
    are colorful!  They kind of look like a sea horse with legs.  These
    annoying little buggers will latch onto you and suck your HP or jab you
    with their spikes.  Tap Circle and the D-pad like crazy to wiggle and
    get them off.  (this brings back unpleasant memories about Snakewomen
    for D  =^_^=)
    SPIDER LIZARDS:  These are strange looking.  They'll spit poison bubbles
    at you or slash at you with their front legs.  They come in different
    colors.  Be careful because they're tough.  Use your block to avoid
    their slash and hack them to death with your sword.
    THUNDER DOGS:  These dogs are fast runners.  They throw balls of
    lightening from a distance or jump up and bite you.  Their attacks are
    hard to avoid so kill them quickly.
    TRITON SLUGS:  You encounter these creatures in the sewers.  They look
    like caterpillars with pitchforks.  Keep your distance until they are
    finished spewing their poison cloud, then jump in for the kill.
    CUBES:  These weird things seem harmless enough at first, but watch out!
    They shoot lasers at you or morph into big spinning saws that will cause
    quite a bit of damage.  Hack them up with your sword and watch them fall
    to pieces.
    7. BOSSES
    MEIER LINK:  I think that Meier Link is a push over.  Just use your
    'Guard' and stay close to him to avoid his wimpy attacks, then slice him
    with your sword.  You'll fight him about 2 or 3 times.
    BORGOFF:  One of the Marcus Brothers.  He'll run around the room and
    shoot his crossbow at you.  Just use your 'Guard' and slice him with
    your sword.  The second time you fight him he'll shoot three arrows into
    the air and make a triangle of lightening around you, try not to get
    caught in it.
    BENGE (pronounced Ben-Gay  =^_^=):  When you first fight this guy you
    are unable to block, but he isn't difficult to beat.  He'll run from you
    like a coward, so just chase him around and hack him with your sword.
    Be careful because he'll throw his staff at you like a boomerang.  The
    next time you fight him he'll throw it down low also.
    MACHIRA (the guy in the pink pants  =^_^=):  This guy is really
    annoying.  He'll run away from you (like most of the bosses do) but when
    you get close he'll punch the crap outta you or throw fireballs.  Just
    'Guard' or throw Wooden Darts as much as you can and use your sword.
    CARMILA:  Because she is composed of spirit, you can't just run up and
    whack her with your sword because it won't work.  The first time you
    fight her she throws ice daggers at you, which can be avoided with your
    'Guard', she also attacks low where you can't block.  The way to hit her
    is to wait till she throws fireballs that hang in the air, then hit one
    in her direction with your sword (it's a good idea to turn the auto-lock
    off for this fight).  The second time you fight she turns into a big
    monster and is very hard to kill.  My advice to you is to stay far away
    from her, she'll lash out with her arm and it'll get stuck in the
    ground.  Whack it with your sword.  Repeat doing this till it falls off.
    Now she will start using ground attacks and lash out with her arm again.
    Whack it till it falls off.  Now you must hit her torso so stand right
    in front of her and use you 'Guard'!  That is very important because
    she'll trap you inside a bubble and shoot black fireballs at you.  Wait
    till the fireballs are used up then hit her with your sword.  This takes
    a long time but she'll finally die.
    D:  The man in black.  A Dunpeal vampire hunter born of a vampire and
    human.  His father is supposedly the infamous Dracula, King of Vampires.
    He is a mysterious figure feared and revered by humans.
    LEILA MARCUS:  One of the Marcus Brothers, the renowned vampire hunter
    team.  She is a femme fatale, an expert shot and commercial rival to D.
    A very tough woman.
    LEFT HAND:  D's Symbiot and source for extraordinary Dunpeal abilities.
    He constantly gives D advice and warnings throughout the game.  He's a
    bit of a wisecracker and makes up for D's lack of personality.
    MEIER LINK:  The mysterious vampire who abducted Charlotte Elbourne.  He
    is known for never harming humans with his vampiric powers... so why has
    he taken her??
    CARMILA:  Lady of the Castle Chaythe, where Meier Link is holding
    Charlotte.  She was rumored to be sealed in the castle 5,000 years ago
    and destroyed by a Vampire King for her excessive brutality..
    CHARLOTTE ELBOURNE:  John Elbourne's daughter, who was abducted by Meier
    BENGE:  A mutant servant of Carmila with the power to 'melt' away and
    disappear, then reappear somewhere else.
    MACHIRA:  A mutant servant of Carmila who also has a Symbiot and has the
    ability to transform into a werewolf.
    KYLE:  One of the Marcus Brothers who is killed early on and placed in a
    NOLT:  Another one of the Marcus Brothers who you find dead inside a
    BORGOFF:  Another one of the Marcus Brothers who doesn't trust you and
    tries to kill you more than once.
    GROVE:  Another Marcus Brothers vampire hunter who is killed and appears
    as a ghost to Leila and D.
    "12090 A.D.............................................
    Ten thousand years have passed since the Final War brought the history
    of the human race to its end.  The vampires have reigned over the world
    since that time.  But now they are dying as a species, this is their
    final hour...
    The humans are regaining their power after many long dark years.  But
    some vampires remain in the remote region and continue their horrific
    attacks against humans.  Such action has prompted the proliferation of
    bounty hunters to destroy them..
    Among these hunters the 'Dunpeals', half vampire and half human, are
    considered the finest.  In time, people began to talk about a young
    hunter of remarkable beauty and skills..."
    You begin at the entrance of the castle.  The Symbiot talks to D and
    then you get control.  To your right is a Potion and to your left is the
    map of the 1st Floor.  After picking these up, head through the door in
    front of you.  The Symbiot will say he feels a great evil and tells D to
    be careful.  Once you regain control, run to the left and you will find
    an Antidote and a Potion.  To the right you'll find a Blood Pill.
    You'll notice both these doors are locked.  Head up the stairs in the
    middle of the hallway.  Run forward and you will find the Red Key and
    the Symbiot will comment on the portrait of Carmila.  A pop-up will
    appear that tells you to use the key on one of the doors.  Before you
    head back, run to the left and up the stairs to find a Flash Bomb.  This
    door is locked.  Now run to the right and up the stairs to find a Hand
    Grenade and Blood Pill, you'll noticed another locked door.  Now head
    back down the stairs and use the key on the red door.  When you enter a
    pop-up will appear warning you of a security system.  This is a tracking
    laser.  To avoid it run, but if you want to get the items jump up on the
    counter and the laser can't reach you.  You'll find some Wooden Darts, a
    Potion and a Flash Bomb.  Once you collect these leave the room through
    the next door.  You will see a small cutscene where D uses the Symbiot
    to inhale a zombie.  (remember you can inhale an opponent once they've
    been weakened)  Behind you are some Wooden Darts.  Continue down the
    hall and fight a bat and two more zombies.  There will be a cutscene
    where you hear Meier Link and a woman talking behind a door.  It sounds
    like he attacks her.  You have the choice of entering this door now or
    later.  It will alter the ending of the game.  If you enter now you will
    find Meier Link standing over a woman's body.  You have to fight him.
    Just use 'Guard' and slash him with your sword.  He will disappear after
    a small cutscene.  You can use a potion on the woman or leave her.  Head
    into the next door to find a Storage room with some items.  If you
    choose to pass this door by then head into the green one right next to
    it (you'll do this anyway after you checked out the Storage room if you
    fought Meier Link).  This hall has a bat and a couple zombies.  Once
    you've dealt with them head into the green door because the other one is
    locked.  You will find the Blue Key on the desk.  Take it and leave.
    Now head back to the hall and go through the golden doors at the end.
    You'll be faced with three other doors.  Go directly into the one in
    front of you.  Here is a small puzzle.  You'll see an obelisk ahead and
    two statues to you left and right.  Go up to the statues and push them
    forward till they 'click'.  The word 'MANKIND' will appear on the
    obelisk.  Remember that.  You'll also notice a locked gate behind the
    obelisk.  Leave the room the way you came in.  Go into the door on the
    right.  There are two thunder dogs and zombies in this hall.  You'll
    notice a locked green door.  Just go to the end of the hallway and enter
    the door.  Take note of the position of the stuffed bird and the time on
    the clock (2:25).  Leave the room and head all the way back to the Main
    Hall (you can stop by the room where you heard Meier Link and check out
    the storage room if you passed it by to get the better ending on your
    way back.  You'll find a Potion, an Antidote and some Wooden Darts.
    You'll need to jump on the shelves).  Use the Blue Key on the blue door
    in the main hall.  Head to the end of this hallway and go in the door on
    the right.  It's a Chapel and you'll meet the transparent bloodsucker.
    Once you kill it you'll find these items:  Power Plug, Potion and Blood
    Pill.  Once you're done here, head out and go through the other door.
    You'll be faced with another multi-door room.  Head into the once
    directly in front of you again.  You're faced with the same obelisk
    puzzle except this time the word is 'VAMPIRE'.  Leave this room the way
    you came in and head to the door on your left.  There will be flying
    demons and zombies in this hall.  Run to the end and go through the
    door.  You'll find a room with a clock and stuffed bird just like the
    other one.  Go up to the clock and set it for 2:25, then move the
    stuffed bird so it is facing you.  Some items will appear (an Elemental
    Stone, a Blood Pill and a map of the 2nd Floor).  Leave this room and
    head back down the hallway.  Back in the room with many doors enter the
    one right across from you.  Be careful because there is a female mutant
    in here.  Run to the end of this hall and go down the stairs.
    You will meet a spider lizard at the bottom of the stairs.  After you
    defeat it continue on through the door.  You will meet Meier Link here
    if you didn't fight him upstairs.  Head through the next door and you
    will be in the Power Control Room.  You will find a Flash Bomb and a Map
    of Basement Level 1.  Use the middle console in the back of the room to
    restore power to the security devices.  Head all the way back to the
    main hall, then go through the red door and head to the junction with 4
    doors (I find this path easier to follow and you get to see all the cool
    events).  Head in the door to your left.
    Head to the end of the hall to find a door with a console.  Enter the
    word 'MANKIND' and the door will unlock.  Head up the stairs to meet a
    spider lizard, then keep going till you go through a door.  In this hall
    there will be two doors.  One is locked so enter the one at the end.
    Watch out cause there are lasers in this room.  Jump over them or tough
    enemies will drop down and an alarm will go off.  Take a left and take
    note of the door at the end (don't go in here if you fought Meier Link
    in the Art Room and rescued Leila.  If you fought Meier Link in the
    basement it's okay to go in here real quick and grab the Antidote).  Now
    go back out and take a right at the t-junction.  Head through the door
    and through the hallway, then through another door to a hall with lasers
    (you're basically exploring both sides of the second floor).  Jump over
    them and take a detour to the left.  Enter the door at the end of this
    hall.  You'll enter a room with a big mirror.  If you fought Meier Link
    in the basement a woman will appear and point a gun at you.  She is
    Leila Marcus.  If you rescued her downstairs before, she won't be here.
    Search the room to find a Hand Grenade and some Wooden Darts.  When you
    try to leave the room a cutscene will take place.  Pretty cool, eh?
    Leave the room and head back to the room where the Antidote was (whether
    you entered it or not before, go in now).  There will be a cutscene and
    D falls through the floor.
    You find yourself down in the sewers.  The Symbiot warns you not to come
    in contact with water too long, since you are part vampire.  Behind you
    is a Hand Grenade and Antidote.  There are also other items you can get
    to if you jump to them.  While you're on the middle platform, walk
    forward down one of the sides.  You'll see an open whole to the right.
    Try to jump at an angle to land on the platform next to it.  Head
    through the hole.  When you enter here be careful of the Triton Slugs
    and their poisonous clouds.  Also watch the wall for little white spots
    where spikes might pop out and jab you.  Head forward to the t-junction,
    then go right and to the end to find a map of Basement Level 2.  Now go
    back and head through the door.  Kill the thunder dog and use the
    control panel.  Turn off the water for the LEFT side.  Now leave and
    head back to the area where you started.  You'll notice the water has
    stopped on one side.  Jump over there and go through the iron gate.
    Watch out for the bat and run down the center of this room to avoid the
    spikes.  Go up the stairs and through the door.  Watch out for the
    Triton Slugs and bloodsucker in this room.  Head in the door at the end.
    You'll find a room with moving platforms over water.  Jump on them to
    get to the other side and obtain the Wrench.  Now head ALL the way back
    to the water control room and switch it to the RIGHT side.  Head through
    the gate and beware of the Triton Slugs.  Head into the first door and
    meet a flying demon.  Head into the next door and in this room you'll
    find an Elemental Stone, a map of the 3rd Floor and a Potion.  Head back
    to the hall with the slugs and go through the crack to the right at the
    end.  Now head along the railing to the door.  Inside you will be faced
    with a puzzle.  Go up the stairs and find a potion in the corner.
    You'll notice a box.  Don't touch it yet.  Just go past it to find a
    machine.  Use the wrench to make it work.  Hit the middle switch, then
    go back and push the box onto the platform.  Now go back and hit the
    same switch to lower it.  This puzzle is easy I am sure you can figure
    out the rest for yourself.  Once you get the box in the right position,
    head through the door.  Head through the passage (watch out for the
    bloodsucker) and you'll pop out of a coffin and surprise Borgoff Marcus.
    He's a little depressed about the loss of his friend.  You end up
    fighting him.  Just use 'Guard' and whack him with your sword.  Once
    he's beat he'll run away.  Head into the door under the stairs (watch
    out for the female warrior), where you'll find the Silver Plate and a
    Blood Pill.  Now head back out and up the stairs.
    You'll end up in a graveyard.  The gate is locked so head for the door
    (watch out for the demon).  Head in the elevator and you'll meet a Cube
    at the top.  Kill it and head up the stairs.  Go through the door and go
    straight through the next door.  You'll find yourself in a room with two
    elevators.  One leads to the 4th Floor and one leads to the 1st Floor.
    You can't use these right now.  You'll find a Blood Pill and a map of
    the 4th Floor in this room.  Take a look at your map of the 3rd Floor.
    At the bottom you will see a round-shaped room.  Head for there.  When
    you enter run around till you find another door, then enter.  This is
    the Control Room.  Use the Silver Plate on the Control Panel and it will
    unlock several doors.  A map will appear, showing all the unlocked doors
    glowing in red.  Head into the next door just past the Control Room one
    and head down the stairs (it's the lower right hand leg on the map).
    There will be a demon, some Wooden Darts, a Potion and a map of the Sun
    Tower.  Head back to the middle hallway with the two elevators and head
    back to the 1st Floor.
    This takes you to the main hall of the castle.  Run to the right and
    head through the door.  You'll find a Potion here.  Now exit through the
    next door and head for the unlocked doors on your map.  You'll find the
    Sun Key on the right side of the second floor.  Once you obtain it head
    back to the elevator in the main hall.  It doesn't work because someone
    has cut the power.  Head back to the Power Control Room and on the way
    stop by the room that has been unlocked to get an Antidote, a Potion,
    some Wooden Darts, a Blood Pill and an Elemental Stone.  When you reach
    the Power Control Room, you see that Meier Link has been tampering with
    the panel.  You fight him, then turn the power back on.  Leave the room
    and you'll find Leila in trouble.  Kill the zombies and the ghost of
    Grove Marcus appears to Leila and D, then disappears.  You go outside to
    find Leila in the Marcus' vehicle.  She finds Grove dead there.  You
    regain control of D at the castle entrance.
    Head back to the elevator and take it upstairs.  Now take a look at your
    map.  Head for the lower left hallway on the 3rd Floor.  This leads to
    the Sun Tower.  Go down the stairs and a man in black sneaks up on you
    and cuts the Symbiot off your arm.  His name is Benge of Barbarois.  He
    tells you to meet him at the Sun Tower.  So now you no longer have the
    Symbiot powers, the ability to 'Guard' AND you can't use any subweapons
    (sucks, doesn't it?).  Head through the elevator.  Kill the zombies and
    head through the door.  You are now in the Sun Tower.  Go to your left
    and grab the Potion.  Now go the other way and kill the bloodsucker,
    ignore the door for now and head upstairs.  Go through this door (watch
    out, tons of female warriors) and use the control panel to lower the key
    in the tube down to lower floor.  Don't forget to grab the items before
    you leave.  Now go back downstairs to the door you passed.  Inside are
    quickly rotating planets.  Jump over them to grab the Mirror Room Key.
    Now leave and go all the way upstairs.  Watch out for the two demons and
    head all the way past the door to the end of the hall to pick up the
    items.  Now go through the door.  You'll find Benge here and he brags
    about his powers.  Just chase him around and whack him with your sword.
    He'll turn on a machine that makes artificial sunlight, then drives a
    steak through D's heart.  Next there is a scene showing the Symbiot
    crawling around and Leila finds him  =^_^=  You then gain control of
    Leila.  She has a cool gun that you draw with TRIANGLE and shoot with
    CIRCLE.  The only bad thing is you can't run while shooting.  Now you
    can't go through the gate because it's locked, so you have to head for
    the elevator in the main hall.  Once you go up the elevator Leila runs
    into Charlotte, who seriously twists the story.  Once you regain control
    head for the hall that leads to the Sun Tower.  The Symbiot will say he
    does not sense D there.. so head down to the Graveyard.  You'll find D
    buried under a pile of dirt.  Leila digs him up and the Symbiot revives
    D, then rejoins with him.  Leila and D return to the hall that leads to
    the Sun Tower and she tells him what Charlotte told her.  D and Leila
    part company.  You now have your Symbiot powers back.  Continue to the
    top of the Sun Tower to find Benge.  He tries to turn on the artificial
    sun but the Symbiot inhales it (yummy).  Then you fight Benge and he
    Leave the sun tower and head for the elevator hall.  Go to the 4th Floor
    by the elevator and use the Mirror Room Key on the door.  You will be
    faced with a puzzle.  Whack the colored spheres with your sword and try
    to get them both to be the same color.  A bridge will appear.  Go across
    and through the door.  You'll find Charlotte and she'll tell you she
    doesn't want to leave (as usual).  A weird guy in pink pants named
    Machira shows up and grabs Charlotte, then jumps out the window.  D goes
    after him.  Outside on the roof you'll find a Blood Pill and Elemental
    Stone.  Head through the left window.  If you head out the door with
    lights (next to the door without lights) onto the roof then back in and
    fight Machira THEN check on Charlotte (in the door without lights),
    Leila will appear.  The both of you will head back to Meier Link's room
    and Leila will stay with Charlotte.  You can then grab some items here
    and go back to fight Machira.  OR you can check on Charlotte first, then
    come out and fight Machira.  If you choose to make Leila appear, then
    you'll have to enter the Moon Tower from the bottom (Machira will drop
    the Moon Key) and fight Machira again after he transforms.  If you don't
    choose this way, go out on the roof to fight Machira again after he
    transforms (there are just different ways of doing it).  Inside the Moon
    Tower you need to turn on the Planetarium by using the generator on the
    bottom floor.  Once you turn it on you can see the platform that you
    need to walk on in the room on the second level.  Here you will find the
    Moon Tower Key or Gold Plate (depending on which way you chose).
    Now head back to the Control Room and use the Gold Plate on the machine.
    Pick the option of "Reigns Over" and the rest of the doors will unlock.
    Then as D is leaving he sees either Leila or Charlotte on the monitor
    screen (depending on whether or not you made Leila appear in the Moon
    Tower).  Then Carmila will appear and rant for a while.  You fight here
    (look at the boss strategy to find out how to beat her).  She'll
    disappear and the Symbiot will tell you where the room is that you saw
    on the monitor.  You can go there now if you want.  I suggest heading to
    the hangar first, so look at your map and head for the upper left leg of
    the 3rd Floor.  Beyond the door you will find a Blood Pill at the bottom
    of the stairs, then go inside the elevator.  When you enter the door
    past the elevator, explore the hallway.  You will find Leila's gun on
    the floor (if you want Leila to survive, take the gun).  Head into the
    door that goes into the hangar and you will find Leila in trouble.
    Rescue her from the zombies.  It appears she has lost track of
    Charlotte.  You will find the Purple Gem here.
    Leave the room and head back to the 2nd Floor via the elevator (where
    Carmila's portrait is), then go through the door on the left.  When you
    enter the hallway past this door, run forward and head through the door
    on the left.  You will end up in a room with lots of bridges and
    platforms.  Collect everything in this room, including the Music Box
    Key.  Now head for the other unlocked rooms on this side of the 2nd
    Floor.  In one of the rooms you will find a music box puzzle.  Just play
    the music box with the key and repeat the melody on the machine next to
    the door.  In this room you will find a Blood Pill, Antidote and
    Elemental Stone.  Now head for the other side of the 2nd Floor.  You
    will find another music box puzzle.  Past the unlocked door is a room
    full of lasers.  Navigate them carefully to get the Water Plate.  Now
    head back to Carmila's portrait.  Check it and there will be a place for
    the Water Plate.  Now head back to the 1st Floor and explore the rooms
    down there.  In the small room higher on the map, you will find the
    Plate of Wind guarded by two flying demons.  In the lower room on the
    map you will find little red dots moving around on the floor.  Avoid
    them and enter the next room.  In this room put out all the torches by
    slashing them with your sword, and the door will unlock.  This next room
    is the Room of Darkness.  Jump up and whack the little balls for
    temporary light and make your way through the room to the Green Gem
    (apparently this Gem is in a different place on the Japanese Version, I
    believe it's found behind the door in the Courtyard where you place the
    Gems and not in the Room of Darkness).  Don't worry about falling down
    you'll just start out where you were again.  You'll find lots of other
    items in this room if you explore.  Once you're done here, head back to
    Carmila's portrait, drop off the Plate of Wind and head back up the
    elevator.  Once you're back on the 3rd Floor take a look at your map and
    head for the middle left leg (the red hallway).  Follow this and you
    will end up in a small courtyard with a big door and a little machine.
    Run around behind the door to find a Blood Pill.  Now place the Green
    and Purple Gem in the machine to unlock the door.  Go through the door
    to find the Plate of Fire.  Now head back to Carmila's portrait and
    place the Plate of Fire underneath.
    Leila will appear, then Borgoff.  It seems Carmila has made him into a
    vampire.  You fight him again and he drops the Plate of Earth.  This
    event changes depending on whether or not you gave Leila her gun.  If
    you didn't, Borgoff will take Leila, if you did, Leila will save you
    from Borgoff after you fight him.  She'll demand to go with D but he
    will use the Symbiot to knock her out.  Either way, enter the secret
    passage after everything is finished.  You'll find an elevator, choose
    to go to the 3rd Floor.  Enter the door and you'll find Meier Link stuck
    to the wall by a stake through the heart.  He tells you to save
    Charlotte, that Carmila has betrayed him, and comments about the City of
    the Night.  After the scene is over, head through the door to the right.
    Carmila will appear and this event is different depending on whether or
    not you gave Leila her gun.  If you didn't finish fighting Machira in
    the Moon Tower he will appear here.  Once everything is finished enter
    the door ahead.  There will be a scene with either Charlotte or Leila
    floating above an altar, then a monster Carmila will awake.  Use the
    boss strategy in order to beat her.  Depending on who was floating on
    the altar, there will be a short scene of Meier taking Charlotte or
    Leila dying.  The ending will start and you must fight Meier Link.
    Depending on what you did during the game, you can get three different
    endings.  ENJOY!!!
    There are 3 different endings to the game Vampire Hunter D.  Good, Bad
    and So-So.
    BAD ENDING - To get the Bad Ending don't pick up Leila's gun in the
    hangar.  From there just go through the rest of the game normally.
    Everyone will die, even Leila.  Then there is a cool FMV of D standing
    outside of the castle while it's crumbling, and you hear the voices of
    those who have died.
    SO-SO ENDING - To get the So-So Ending, use a potion on Leila when you
    find her downstairs, make her APPEAR in the Moon Tower and don't forget
    to get Leila's gun before you go rescue her from the hangar.  Meier
    leaves in his ship with a dead Charlotte, D and Leila escape and watch
    the castle crumble (you'll notice the dialogue differs from the Good
    GOOD ENDING - Use a potion on Leila, DO NOT make her appear in the Moon
    Tower and get her gun before you rescue her in the hangar.  Meier Link
    leaves on his ship with Charlotte alive and the dialogue differs (Leila
    enters before Meier and Charlotte leave in the ship, she also kinda hits
    on D later outside the castle).
    11.	CREDITS
    BRANDEN BEAN - For telling me about the icon next to the Symbiot Meter,
    and that it must be there in order to 'Revive'.
    CECILIA YOUNG - For helping me out with the different Endings.  Thanks a
    Infinite HP...............................................800A2904 00C8
    Infinite VP...............................................800A291C 0019
    Infinite Left Hand Power............800A2920 0047
    Have Dunpeal Powers.......................800A294E 0000
    Have No Dunpeal Powers............800A294E 0001
    Always Have Left Hand ..............300A2D28 0001
    Have 99 Wooden Darts..................300A2D29 0063
    Have 99 Hand Grenades.................300A2D2A 0063
    Have 99 Flash Bombs.......................300A2D2B 0063
    Have 99 Potions...................................300A2D2C 0063
    Have 99 Blood Pills.......................300A2D2D 0063
    Have 99 Antidotes.............................300A2D2E 0063
    Have 99 Elemental Stones............300A2D2F 0063
    Have Map Level 1................................300A2D30 0001
    Have Map Level 2................................300A2D31 0001
    Have Map B2...............................................300A2D32 0001
    Have Map B1...............................................300A2D33 0001
    Have Map Level 3................................300A2D34 0001
    Have Map Level 4................................300A2D35 0001
    Have Map Sun Tower..........................300A2D36 0001
    Have Map Moon Tower.......................300A2D37 0001
    Have Power Plug...................................300A2D38 0001
    Have Silver Plate.............................300A2D3A 0001
    Have Gold Plate...................................300A2D3B 0001
    Have Plate of Fire..........................300A2D3C 0001
    Have Plate of Water.......................300A2D3D 0001
    Have Plate of Wind .......................300A2D3E 0001
    Have Plate of Earth.......................300A2D3F 0001
    Have Mirror Room Key....................300A2D40 0001
    Have Sun Tower Key..........................300A2D41 0001
    Have Moon Tower Key.......................300A2D42 0001
    Have Green Gem......................................300A2D43 0001
    Have Purple Gem...................................300A2D44 0001
    Have Blue Key.........................................300A2D45 0001
    Have Red Key............................................300A2D46 0001
    Have Leila's Gun................................300A2D47 0001
    Have Wrench...............................................300A2D4A 0001
    Have Music Box Key..........................300A2D4B 0001
    Have Everything...................................500010010000
    1 Hit Kill Bosses.............................d30a2ff400f0
    These Gameshark Codes were found at GAMEREVOLUTION.COM
    MY FIANCEE:  For being there for me, loving me and encouraging me to
    express myself creatively  =^_^=
    MY CAT:  For sitting up with me long hours into the night while I worked
    on this Walkthrough
    THE PEOPLE AT THE CROW CHAMBEROOM:  For putting up with my Vampire
    Hunter D obsession
    YOU:  For using my Walkthrough!  THANK YOU!!
    I found this game to be pretty enjoyable, even though the graphics
    aren't the best I've seen on Playstation.  I wish they could have
    released the movie before the game, and maybe found a better company to
    work on the game (like Capcom) instead of Jaleco.  Nonetheless I had fun
    with it.  It sort of gives a peek of some of the characters that will
    appear in the movie.  I was afraid this game wasn't going to have voice
    acting, but surprisingly it did.  The only problem was whenever the
    Symbiot talked his mouth just went up and down, not matching the words.
    The voice actors were below average and the FMV movie sequences were
    pretty cool.  I liked watching D ride into the castle on his horse and
    Leila blow up the Gargoyle with her bazooka.  The pre-rendered
    backgrounds were sometimes a little boring and the monsters and
    characters should have been more detailed.  I also despised the fact
    that enemies always returned in a room after you've cleared it out like
    5 times.  They should stay dead.  The music could have been more
    haunting.. like Resident Evil or Silent Hill.  Sometimes I listened to
    the music and thought "wha??".  D looked really good graphic-wise and
    usually had okay lines except the conversations he had with Leila were
    kind of dumb.  I hope the acting in the movie will be better  =^_^=.  A
    lot of the time I was gnashing my teeth in frustration trying to figure
    out what to do next.  You have huge areas to explore and sometimes it's
    hard figuring out where to go and what to do.  What made it even more
    difficult were the constantly reappearing enemies.  There were also some
    cheap little tricks.  Like the spikes that pop out of the walls in the
    sewers, or a room full of lasers which is extremely frustrating to
    navigate due to the camera angles.  Sometimes it is hard to see where
    your enemies are due to these camera angles and they will gang up on
    you, causing lots of damage.  If you can see past the flaws I'd say this
    game is worth playing.  It's especially fun using a gameshark  =^_^=
    FINISHED on April 10th, 2001
    This document Copyright 2001 Rainmaker