Vandal-Hearts (PlayStation Strategy RPG by Konami)
A guide to the game by Richard Uyeyama
V1.1  7/30/97

Copyright 1997 by Richard Uyeyama.  Permission granted by author to 
duplicate this document in its entirity for non-profit purposes only.
All other rights reserved.

Vandal-Hearts(tm) is a trademark of Konami Co., Ltd.  Konami is a 
registered trademark of Konami Co., Ltd.  Copyright 1997 Konami Co., Ltd.  
All rights reserved.

Comments, corrections, additions, etc. may be sent to Richard Uyeyama at:
   ruyeyama@best.com
Updates to this guide may be found at Chronicles of the Vandal Heart:
   http://www.best.com/~ruyeyama/psx/cotvh.html


Table of Contents:

PR. Document History
0. Various Notes
    1. The purpose of this guide
    2. About the game
    3. Note on terminology
    4. Note on map coordinates
    5. Note on class abbreviations
    6. Note on the Trials of Toroah
    7. Note on experience
    8. Note on experience "cheating"
    9. Note on translation discrepancies
    10. Note on useful in-battle functions
    11. Note on missing info
I. A premonition of war
    0. Valley of Thieves
    1. Dover District, Capital Shumeria
    2. Palace Ruins
    3. Rhine Bridge
    4. Sand Dunes of Sea
   *T1. Nova Trial of Toroah
    5. Gadar Sea
II. Island of madness
    0. Village of Yuzu
    1. Ygdra Canyon
    2. Loris Beach
   *T2. Earth Trial of Toroah
    3. Castle Ruins (outside)
    4. Castle Ruins (inside)
    5. Castle Ruins (outside 2)
III. Escape to tomorrow
    0. Plain of Sorrow
    1. Plain of Sorrow (2)
    2. Terasu Village
    3. Basil Gate
    4. Reed Highway
    5. Prison Fortress
    6. Prison Fortress (2)
IV. The successor
   *T3. Mana Trial of Toroah
    1. Khanos City
    2. Great Masai Forest
    3. Old Town Warehouse, Trade City Kerachi
    4. Railroad (via Magic Train Station, Trade City Kerachi)
   *T4. Chaos Trial of Toroah
    5. Fort Dain
V. The legacy
    0. Wart Bay
    1. Torog Mountains
    2. Tsukue Plains
    3. Smoking Bones Cave
   *T5. Logos Trial of Toroah
    4. Frontier Village
    5. Orome Lake
VI. A fool's epitaph
   *T6. Heaven Trial of Toroah
    1. Fort Gareth
    2. Cobalt Beach
    3. Capital Shumeria
    4. Capital Shumeria (2)
EP. The End
AA. Spells
AB. Non-Spell Items
AC. Character Names


---------------------------
Prologue - Document History
---------------------------

V1.1
    - Notes added and expanded
    - Rough (not necessarily accurate) "standard" levels added
    - Board "dimensions" added for each battle
    - More enemy info (classes, stats, spells & spell points) added
    - Missing coordinate info (chests, hidden items) added
    - Hidden items listings now complete (1 addition)
    - Endings section added
    - Spell listings added (Appendix A)
    - Non-purchasable items (incomplete) listings added (Appendix B)
    - U/C / J character name correlations and ages listed (Appendix C)
    - Various other editings
V1.0
    - Battle info (Section #, location name, Victory/Defeat conditions,
      participants, maximum gold)
    - Enemy info (quantity, name, level, HPs)
    - Board info (treasure chest contents, hidden items, and coordinate
      info (incomplete) for both)
    - Various notes (including experience, experience cheating, Trials of
      Toroah...)


----------------
0. Various Notes
----------------

1. The purpose of this guide:
     This guide is not a walkthrough for the game, nor does it detail any 
actual strategy for any of the battles.  Rather, this guide is meant as an 
informational resource for players of Vandal-Hearts, that they may get as 
much out of the game as they wish, in whatever manner suits their own 
personal style of play.
     This guide was based on the U/C version of the game, so if you are 
playing another version, note that there may be some differences (a few of 
the differences between the U/C and J versions of the game are actually 
mentioned herein, but there are a lot more which aren't, so...).

2. About the game:
     Vandal-Hearts is what I would classify as a Strategy RPG.  Which means 
that it's not really like the standard RPG games, being that you don't get 
to wander about on your own, encountering things and exploring and such.  
Vandal-Hearts is pretty much a linear storyline, in which one gets to play 
the battle scenes.  So it's kind of like an RPG-based (as far as character 
classes, buying equipment, and such) combat strategy game.  It does still 
have some of the small RPG-ish touches to it, though (like the "So-and-so 
has joined the party!" music, for example).  In my experience, it's a 
fairly unique game.

3. Note on terminology:
     While the game calls each of the 6 parts the game is divided into 
"Chapters", I shall be calling them "Acts" for the purposes of this guide, 
since semantically, that seems more fitting...

4. Note on map coordinates:
     For the treasure chests and hidden items, I've implemented an (x,y) 
notation to specify exact locations, where x is the number of squares East, 
and y is the number of squares North you go from the SW corner.
     The map "dimensions", detailed after the location name, are indicated 
similarly, so do note that these are not proper dimensions, since the 
starting square (the SW corner) is not counted... and so if you're looking 
for proper dimensions, the coordinates I give will be exactly one square 
short in each direction...

5. Note on class abbreviations:
     I've decided to use the following 2-letter abbreviations for the seven 
character/enemy classes:
       Kn - Knight
       Ar - Armor
      *Bo - Archer
       Ai - Airman
       Ma - Mage
       Pr - Priest
       Mo - Monk
     Pretty simple.  I've just used the first two letters of each class, 
with the exception of the "Archer" class, which has the same first two 
letters as "Armor".  So I'm using "Bo" instead, which, as you may have 
perceived, are the first two letters of "Bowman"...

6. Note on the Trials of Toroah:
     Completing all six Trials of Toroah allows Ash to advance from Paragon 
class to Vandalier class.  Besides the stat bonuses and new equipment he 
gets as a Vandalier, Ash will also be able to use every single spell in the 
game (including item spells).  This includes Plasma Wave (damages every 
enemy on the board) and Life Orb (restores all HP & MP; costs nothing to
cast).  I'm sure you can see the potential for abuse... ^^;  Anyway...
     The Trials of Toroah are not like regular battles.  One does not gain 
any normal experience during these battles.  The only experience one can 
get is by casting spells (certain item effects count as spells) on party 
members (healing spells, defensive spells, etc.).  Also, the amount of Gold 
one gains from completing a Trial is, well, quite small.  And lastly, the 
difficulty of the enemies one faces in the Trials has not been preset, like 
in every other battle in the game.
     As it turns out, the level of experience of the enemies in the Trials 
of Toroah is determined solely by Ash's level.  So if you're trying for all 
the Prisms, it actually helps (as counter-intuitive as it may seem) if Ash 
is actually the *lowest* ranked character in your party.  In other words, 
whenever possible, don't use Ash at all in battle, and let all the other 
characters gain all the experience.  Remember that experience is given 
according to how far below (or above) the "standard" level for that battle 
the character is (see experience note, below), so if Ash has been sitting 
out for several battles, and then accidentally strikes an opponent, or uses 
magic, or whatever, he'll gain a huge amount of experience at once... so be 
careful.
     Note that, since in Act III, Section 1, you only have four characters 
(including Ash) to guard four towers with, you'll probably have to involve 
Ash in this battle at some point...  I've played through the game before by 
leaving Ash at level 10 or 11 up to this point, after which he was at level 
15 (from having involved himself in this battle) pretty much for the rest 
of the game (i.e. until all six Prisms were acquired).
     Lastly, note that unlike normal battles, one has some freedom to 
choose when one wants to undergo one of the Trials.  I've listed each of 
the Trials in this guide at the first spot one is capable of undergoing it, 
but if it suits you, you can wait until a later point in the story before 
entering a Trial (this has some advantages, especially for the earlier 
Trials, since your party will become larger (and more experienced) later on 
in the story, and money won't be as tight as it is near the beginning).  If 
you choose to wait before undergoing a Trial, just make sure you remember 
to complete the necessary actions in order to obtain the Key (these are 
listed at the beginning of each Trial section in this guide) before you 
leave a section of the story you won't be able to get back to...

7. Note on experience:
     For each regular battle, there is a "standard" level of experience 
your characters should reach.  The further below this standard level a 
character is, the more experience he/she will get for each successful 
attack or attack spell.  Similarly, the further above the standard level a 
character is, the less experience he/she will get...
     I've included rough "standard" levels for each of the battles (right 
after the Section number).  These are *not* all completely accurate, btw, 
as I haven't actually gone through and mathematically checked every single 
battle against an experience constant (Spellbind would probably serve for 
this purpose).  So don't treat them as veritable fact or anything.  For 
now, though, they should serve as basic guideposts of a sort...
     Oh, yes.  As an exception to the standard experience rule detailed 
above, do note that when you cast a spell (certain items like herbs, mage 
oil, etc. also count as spells for these purposes) on another party member, 
the amount of experience you get is not determined by how far above or 
below the "standard" level you are, but rather how far above or below the 
*target's* level you are.

8. Note on experience "cheating":
     Interestingly enough, as a minor side effect of the above "casting a 
spell on a party member" rule, whenever you cast a spell on yourself, you 
always get the "at-standard" amount of experience, since your level is 
neither above nor below the level of the target.  In other words, by 
repeatedly casting spells on yourself, you can raise your level as far 
above the "standard" level for the battle as you want, limited only by the 
number of spell points you have... or in the case of a level with a regen 
tile, limited only by the maximum level in the game (49).  Your healers can 
repeatedly cast Mystic Shield or Bless Weapon on themselves, getting 16 or 
17 experience points each time (so it generally takes 6 rounds to gain a 
level), and once they're at a high level, another character can use Mage 
Oil or something on one of them and gain a huge amount of levels all at 
once...
     Of course, if you do this to all your characters, it sort of takes the 
fun out of the "strategy" aspect of this Strategy RPG, so in order to get 
the most out of the game, you'll probably want to play through normally at 
least once...

9. Note on translation discrepancies:
     I've actually spotted a couple translation discrepancies in the U/C 
version of the game which I thought should be mentioned, in order to stave 
off any potential confusion:
     "Vandal Heart"? - In the U/C version of the game, while the title of 
the game itself is "Vandal Hearts", the sword from which the title is taken 
is named "Vandal Heart".  No such discrepancy exists in the J version of 
the game, in which both are called "Vandal Hearts".  Well, it only makes 
sense that if one was named after the other, they should probably have been 
translated the same (i.e. call both VHeart, or call both VHearts), right?  
=)
     "Ice Prism"? - A similar discrepancy exists in the U/C version between 
the "Earth Key" and the "Ice Prism".  The J version has them both as 
"Earth", which suggests that in one of the two cases, "Earth" was 
mistranslated as "Ice"...
     "Logo Prism"? - Similarly, there is a "Logos Key"/"Logo Prism" 
discrepancy.  Since the J version has them both as "Logos", it can be 
assumed that in the case of the Prism, a minor mistranslation (or maybe
just a typo) of the name has occurred.

10. Note on useful in-battle functions:
     Triangle button - top view quick map.
     Square button - jump cursor to next available unused character.
     O button - check range of movement for enemy or expended character on 
your side.  Checking enemy range of movement can be extremely useful for 
planning your own characters' movements...
     X button - check status (skills, spells, items) of a single unit 
(including enemy units).  Very useful, especially for keeping track of 
enemy spells and spell points.  Holding down the X button also allows you 
to speed up the cursor movement on the map, which could be useful on some 
of the larger/longer maps (like the 6th Trial of Toroah!).

11. Note on missing info:
     Lots of stuff has been added for V1.1, but there are still some things 
which can be added/done for future versions...
    - Mathematical accuracy check on the "standard" levels...
    - Organize and complete non-purchasable items list
    - Fill in missing character last names in character names section
    - More info on regen tiles (including which battles have them)
    - CD and OP/ED info


Enemy info key
--------------
  Class  # Name (Lv/HP,MP)  (AT,DF,AGL) (SPELL NAME: cost)


----------------------------
Act I - A premonition of war
----------------------------

I. Section 0  (Lv.5)
------------
Valley of Thieves  (15e,15n)
VICTORY = Defeat of Zoot Gach
DEFEAT = Death of Ash
  Ash(5), Clint(4), Diego(4)
  Kn  1 Zoot Thief Lord (1/14,2)  (11,10,10) (SELF HEALING: 2)
  Kn  3 Brigand         (1/14)    (11,10,10)
  Bo  2 Hunter          (1/12)    (10,8,9)
Hidden items: (14,15) MAD BOOK  (NE corner, dirt hole)
              (15,1) L.SWORD  (SE corner, tile w/splotch of color)
700 G total

I. Section 1  (Lv.6)
------------
Dover District, Capital Shumeria  (23e,11n)
VICTORY = Arrival at Church
DEFEAT = Death of Ash
  Ash, Clint, Diego
  Bo  2 Hunterimp (3/25)  (16,13,5)
  Ai  4 War Ghost (2/22)  (18,14,14)
Treasure chests: SW (1,1) HERB
                 NE (22,10) HERB
Hidden items: (4,3) L.BOW  (SW region, grass circle)
              (12,0) MUSHROOM  (SE of southern house, cracked tile)
660 G total

I. Section 2  (Lv.7)
------------
Palace Ruins  (17e,17n)
VICTORY = Destruction of Enemies
DEFEAT = Death of Ash
  Ash, Clint, Diego
  Ar  9 Clay Golem (6/56)  (34,37,20)
Treasure chests: S (8,1) ELIXIR
                 NE (15,16) HERB
Hidden items: (14,0) FIRE GEM  (SE corner, dirt hole)
810 G total

I. Section 3  (Lv.8)
------------
Rhine Bridge  (23e,11n)
VICTORY = Destruction of Enemies
DEFEAT = Death of Ash
  Ash, Clint, Diego, Eleni(7), Huxley(7)
   (+Kira(8), after 2 rounds)
  Kn  6 Brigand  (5/42)  (26,23,23)
  Bo  2 Hunter   (5/37)  (23,18,22)
  Ai  4 Hell Bat (5/45)  (32,25,24)
1560 G total

I. Section 4  (Lv.9)
------------
Sand Dunes of Sea  (17e,17n)
VICTORY = Defeat of Monster
DEFEAT = Death of Ash
  Ash, Clint, Diego, Eleni, Huxley, Kira
  Ar  1 Death Ant (10/88)  (51,55,30)
  Mo  6 Ant Arm   (1/13)   (9,8,11) (inf.; max 6; up to +4/round; 0 Exp./G)
900 G total

1st Trial of Toroah (I.Sct.5)
=============================
*Tavern, Port City Minato - talk to Woman, get KEY OF NOVA
 Give KEY to Ash, enter Dojo (any), then select Leave option
Nova Trial  (18e,15n)
VICTORY = Destruction of Enemies
DEFEAT = Death of Ash
 (Ash, Clint, Diego, Eleni, Huxley, Kira, Grog(9))
  Kn  4 Buccaneer
  Bo  4 Hunterimp
  Ar  2 Dark Golem
  Ai  2 War Ghost
  Ai  2 Sparkie
Treasure chest: (7,8) NOVA PRISM
140 G total

I. Section 5  (Lv.9)
------------
Gadar Sea  (20e,20n)
VICTORY = Defeat of Hassan
DEFEAT = Death of Ash
  Ash, Clint, Diego, Eleni, Huxley, Kira, Grog(9)
  Ar  1 Hassan Madcaptain (8/72,9)  (43,46,25) (HEALING: 3)
  Kn  8 Buccaneer         (6/49)    (30,26,26)
  Bo  4 Corsair           (6/44)    (26,21,25)
2380 G total

------------------------------------------------------------- End, Act I


--------------------------
Act II - Island of madness
--------------------------

II. Section 0  (Lv.10)
-------------
Village of Yuzu  (23e,11n)
VICTORY = Destruction of Statues
DEFEAT = Death of Ash and [or] Villagers
  Ash, Clint, Diego, Eleni, Huxley, Kira, Grog
  Ma  7 Evilstatue (5/33,12)  (15,12,28) (PIERCING LIGHT: 3)
  Mo *9 Villager   (1/13)     (9,8,11) (Don't kill the innocent villagers!)
Treasure Chests: Center area (9,6) HERB
                 E (22,6) MAGE OIL
Hidden items: (10,2) MOON PIE  (S side, by gap in fence, dirt crater)
              (11,11) MUSHROOM  (N side, dirt hole)
1330 G total

II. Section 1  (Lv.10)
-------------
Ygdra Canyon  (23e,17n)
VICTORY = Destruction of Enemies
DEFEAT = Death of Ash or Dolan
  Ash, Clint, Diego, Eleni, Huxley, Kira, Grog, Dolan(10), Amon(9), Sara(9)
  Kn  10 Madsoldier (8/63)  (38,33,33)
  Mo  5 Guarddog    (6/45)  (24,22,30)
Treasure chests: SE (22,2) MOODRING
                 NE (22,16) ELIXIR
Hidden items: (1,0) MAD BOOK  (SW corner, dirt crater)
              (1,17) *MACROMAN  (NW corner, dirt hole) (Chaos Key item!)
3150 G total

II. Section 2  (Lv.11)
-------------
Loris Beach  (13e,27n)
VICTORY = Destruction of Enemies
DEFEAT = Death of Ash
  Ash, Clint, Diego, Eleni, Huxley, Kira, Grog, Dolan, Amon, Sara
  Kn  6 Madsoldier (9/70)  (42,36,36)
  Bo  3 Shooterimp (9/63)  (36,29,34)
  Ar  3 Dark Golem (9/80)  (47,51,27)
  Ai  3 Bloodghost (9/75)  (51,40,38)
Hidden items: (8,1) *BANANA  (S edge, middle of cross-shaped swamp)
3600 G total

2nd Trial of Toroah (II.Sct.3)
==============================
*Tavern, Village of Yuzu - If you got BANANA from II.2, talk to Young Man
                           and get KEY OF EARTH
 Give KEY to Ash, enter Dojo (any), then select Leave option
Earth Trial  (23e,15n)
VICTORY = Destruction of Enemies
DEFEAT = Death of Ash
 (Ash, Clint, Diego, Eleni, Huxley, Kira, Grog, Dolan, Amon, Sara)
  Bo  3 Hunter
  Bo  3 Hunterimp
  Bo  3 Corsair
  Bo  3 Shooterimp
  Bo  2 Grenadier
  Bo  2 C.Archer
Treasure chest: (12,7) ICE [EARTH] P.  (Earth Prism)
160 G total

II. Section 3  (Lv.12)
-------------
Castle Ruins (outside)  (31e,15n)
VICTORY = Arrival at Entrance
DEFEAT = Death of Ash
  Ash, Clint, Diego, Eleni, Huxley, Kira, Grog, Dolan, Amon, Sara
  Kn  6 Madsoldier (11/84)     (49,43,43)
  Bo  4 Shooterimp (9/63)      (36,29,34)
  Ar  2 Dark Golem (11/96)     (56,60,32)
  Ai  3 Bloodghost (11/90)     (60,47,45)
  Ma  2 Evilstatue (11/66,12)  (28,23,52) (PIERCING LIGHT: 3)
Treasure chests: S (15,1) MAGE OIL
                 N (15,14) MOODRING
Hidden items: (7,7) IRONBOOT  (Archer guard area, western edge)
              (23,15) CHAIN (Mail)  (NE, main island, X marks the spot)
4590 G total

II. Section 4  (Lv.13)
-------------
Castle Ruins (inside)  (14e,27n)
VICTORY = Defeat of Magnus
DEFEAT = Death of Ash
  Ash, Clint, Diego, Eleni, Huxley, Kira, Grog, Dolan, Amon, Sara
  Ar  1 Magnus Dark Lord (15/128,18)  (73,79,42) (SELF HEALING: 2,
                                                  RAINBOW STORM: 7)
  Kn  4 Madsoldier       (12/91)      (53,46,46)
  Bo  3 Shooterimp       (11/75)      (43,34,41)
  Ar  2 Dark Golem       (12/104)     (60,65,35)
  Ai  3 Bloodghost       (12/97)      (65,51,49)
4200 G total

II. Section 5  (Lv.14)
-------------
Castle Ruins (outside 2)  (19e,19n)
VICTORY = Conquest Within 6 Turns
DEFEAT = Death of Ash or Time Up
  Ash, Clint, Diego, Grog, Dolan, Amon, Sara
  Mo  12 Guarddog (1/13)  (9,8,11)
Hidden items: (19,0) MAGE GEM  (SE corner, dirt hole)
              (19,17) GOLDCOIN  (NE corner, crater)
3960 G total

------------------------------------------------------------- End, Act II


----------------------------
Act III - Escape to tomorrow
----------------------------

III. Section 0  (Lv.14)
--------------
Plain of Sorrow  (16e,16n)
VICTORY = Destruction of Enemies
DEFEAT = Death of Ash
  Ash, Grog, Sara
  Ai  5 Sparkie (8/67)  (46,36,35)
1850 G total

III. Section 1  (Lv.15)
--------------
Plain of Sorrow (2)  (16e,16n)
VICTORY = Defend Towers 5 Turns
DEFEAT = Death of Ash or Towers
  Ash, Grog, Sara, Zohar(14)  (advance Zohar before this battle!)
* 4 Mage Tower (1/14)  (0,5,0)  (Protect these!)
  Ai  6 Sparkie (8/67)  (46,36,35) init.
                (10/82) (55,43,42) repl.  (infinite; 6 max; up to +4/turn)
???? G total  (410 G per Sparkie)

III. Section 2  (Lv.15)
--------------
Terasu Village  (23e,17n)
VICTORY = Destruction of Enemies
DEFEAT = Death of Ash
  Ash, Diego, Huxley, Grog, Dolan, Sara, Zohar, Clive NPC(15) (CPU-run)
  Kn  1 Zoot Thief Lord (17/126,4)  (72,63,63) (SELF HEALING: 2)
  Kn  5 Centurion       (12/91)     (53,46,46)
  Bo  3 Grenadier       (11/75)     (43,34,41)
  Ai  3 Blood Bat       (12/97)     (65,51,49)
  Ma  1 Warlock         (14/82,20)  (34,29,64) (RAINBOW STROKE: 5)
  Pr  1 Deacon          (14/75,18)  (40,32,65) (HEALING: 3)
Treasure chests: SW (6,1) ELIXIR
                 NE (22,17) MEGAHERB
Hidden items: (0,7) UNICORN  (W edge, crater)
              (13,16) GOLDCOIN  (N edge, dirt hole)
6750 G total

III. Section 3  (Lv.16)
--------------
Basil Gate  (15e,19n)
VICTORY = Destruction of Enemies
DEFEAT = Death of Ash
  Ash, Diego, Huxley, Grog, Dolan, Sara, Zohar
  Kn  4 Centurion (14/105)    (61,53,53)
  Bo  2 Grenadier (14/94)     (53,42,50)
  Ai  2 Blood Bat (14/112)    (74,58,56)
  Ma  1 Warlock   (14/82,20)  (34,29,64) (RAINBOW STROKE: 5)
  Pr  1 Deacon    (14/75,18)  (40,32,65) (HEALING: 3)
Treasure chests: S (9,4) MEGAHERB
                 NE (14,18) MAGE GEM
Hidden items: (7,16) IRONBOOT  (by N regen square, X marks the spot)
              (14,2) *TAROT (SE corner, X marks the spot) (Chaos Key item!)
5000 G total

III. Section 4  (Lv.17)
--------------
Reed Highway  (47e,11n)
VICTORY = Destruction of Enemies
DEFEAT = Death of Ash / Enemy Escape
  Ash, Diego, Huxley, Grog, Dolan, Sara, Zohar
  Bo  1 Lando Hitman (19/126,4)  (69,55,66) (SELF HEALING: 2)
  Kn  2 Centurion    (15/112)    (65,56,56)
  Bo  2 C.Archer     (15/100)    (56,45,53)
  Mo  4 Guarddog     (18/123)    (60,56,76)
Hidden items: (46,5) M.STAFF
5500 G total

III. Section 5  (Lv.15)
--------------
Prison Fortress  (23e,15n)
VICTORY = Destruction of Enemies
DEFEAT = Death of Clint
  Clint, Eleni, Amon, Darius(14)
  Mo *2 Mimic      (18/123)  (60,56,76)
  Ar  8 Juggernaut (13/112)  (64,69,37)
  Treasure chests: (7,11) *Mimic
                   (9,12) MEGAHERB
                   (15,12) *Mimic
                   (17,12) S.STAFF
                   (20,8) MEGAHERB
                   (22,1) GRIMHELM
6000 G total

III. Section 6  (Lv.16)
--------------
Prison Fortress (2)  (16e,21n)
VICTORY = Defeat of Dumas
DEFEAT = Death of Clint
  Clint, Eleni, Amon, Darius
   (+Ash, Diego, Huxley, Grog, Dolan, Sara, Zohar, after 1 turn)
  Ar  1 Dumas Jailmaster (18/152,6)  (86,93,50) (SELF HEALING: 2)
  Kn  2 Centurion        (13/98)     (57,49,49)
  Kn  2 Centurion        (14/105)    (61,53,53)
  Bo  3 Grenadier        (12,81)     (46,37,44)
  Ar  2 Juggernaut       (14/120)    (69,74,40)
  Ma  2 Warlock          (15/88,20)  (36,31,68) (RAINBOW STROKE: 5)
  Pr  2 Deacon           (15/80,18)  (42,34,69) (HEALING: 3)
  Ai  3 Blood Bat        (16/127)    (83,65,63)
Hidden items: (0,15) MANA KEY  (outer lower level, fractured crater)
                       (for easier access, switch opens (3,6-7-8) gate)
              (9,1) GOLDCOIN  (outer lower level, spiral marked tile)
Loot: Zen Robe  (from defeating Dumas)
11880 G total

------------------------------------------------------------- End, Act III


----------------------
Act IV - The successor
----------------------

3rd Trial of Toroah (IV.Sct.1)
==============================
 (Khanos City) - If you got MANA KEY from III.6...
 Give KEY to Ash, enter Dojo (any), then select Leave option
Mana Trial  (23e,20n)
VICTORY = Destruction of Enemies
DEFEAT = Death of Ash
 (Ash, Clint, Diego, Eleni, Huxley, Grog, Dolan, Amon, Sara, Zohar, Darius)
  Kn  1 Brigand  (Leave Brigand or Mimic alive until you have MANA PRISM!)
  Mo *19 Mimic
Treasure chests: (7,4) *Mimic
                 (7,16) *Mimic
                 (10,1) *Mimic
                 (10,7) *Mimic
                 (10,13) *Mimic
                 (10,19) *Mimic
                 (13,4) *Mimic
                 (13,10) *Mimic
                 (13,16) *Mimic
                 (16,1) *Mimic
                 (16,7) *Mimic
                 (16,13) *Mimic
                 (16,19) *Mimic
                 (19,4) *Mimic
                 (19,10) *Mimic
                 (19,16) *Mimic
                 (22,1) MANA P. (Prism)
                 (22,7) *Mimic
                 (22,13) *Mimic
                 (22,19) *Mimic
200 G total

IV. Section 1  (Lv.16)
-------------
Khanos City  (19e,27n)
VICTORY = Arrival at Village Exit
DEFEAT = Death of Ash
  Ash, Clint, Diego, Eleni, Huxley, Grog, Dolan, Amon, Sara, Zohar, Darius
    (Advance Darius before this battle!)
  Kn  1 Kane Assassin     (22/161,20)  (91,79,79) (HEALING CIRCLE(2): 5)
  Bo  1 Sabina Valkyrie   (18/119,24)  (66,53,63) (HYPER HEALING: 8)
  Ar  1 Dallas Greatarmor (21/176,15)  (99,107,57) (EXTRA HEALING: 5)
  Mo  1 Kurtz War Master  (21/143,30)  (69,65,88) (DAGGER STORM: 5)
  Kn  10 C.Knight         (19/140)     (80,69,69)
  Ar  2 C.Armor           (19/160)     (90,97,52)
  Ai  2 C.Hawk            (18/142)     (93,73,70)
Treasure chests: E (18,15) HOLY H2O
                 NE (18,21) AURA GEM
Hidden items: (13,26) GOLD AXE  (NE area, tile marked by 3 holes)
15840 G total

IV. Section 2  (Lv.18)
-------------
Great Masai Forest  (19e,23n)
VICTORY = Destruction of Enemies
DEFEAT = Death of Ash
  Ash, Clint, Diego, Eleni, Huxley, Grog, Dolan, Amon, Sara, Zohar, Darius
  Bo  12 Bugaboo (10/69)  (39,31,37)
  Kn  10 Wight   (11/84)  (49,43,43)
Hidden items: (11,5) AURA GEM  (S area, spiral-marked tile)
              (17,22) KINGFOIL  (NE corner, cracked crater)
17160 G total

IV. Section 3  (Lv.19)
-------------
Old Town Warehouse, Trade City Kerachi  (22e,22n)
VICTORY = Destruction of Enemies
DEFEAT = Death of Ash
  Ash, Clint, Diego, Eleni, Huxley, Grog, Dolan, Amon, Sara, Zohar, Darius
  Kn  8 Skeleton   (16,119)  (68,59,59)
  Bo  4 Eggworm    (13,88)   (49,39,47)
  Ar  4 Gold Golem (16/136)  (77,83,45)
13760 G total

IV. Section 4  (Lv.20)
-------------
Railroad (via Magic Train Station, Trade City Kerachi)  (63e,7n)
VICTORY = Defeat of Dallas
DEFEAT = Death of Ash
  Ash, Clint, Diego, Eleni, Huxley, Grog, Dolan, Amon, Sara, Zohar, Darius
  Ar  1 Dallas Greatarmor (21/176,15)  (99,107,57) (EXTRA HEALING: 5)
  Kn  8 C.Knight          (17/126)     (72,63,63)
  Bo  4 C.Shooter         (17/113)     (63,50,60)
  Ar  4 C.Armor           (18/152)     (86,93,50)
Hidden items: (11,3) *RAMEN  (front car, grate) (Chaos Key item!)
Car release schedule: 1: 2 turns; 2: 5 turns; 3: 8 turns; 4: 11 turns
16920 G total

4th Trial of Toroah (IV.Sct.5)
==============================
*Tavern, Trade City Kerachi - If you got MACROMAN (II.1), TAROT (III.3),
                              and RAMEN (IV.4), talk to Man and get
                              CHAOS KEY
 Give KEY to Ash, enter Dojo (any), then select Leave option
Chaos Trial  (19e,15n)
VICTORY = Destruction of Enemies
DEFEAT = Death of Ash
  Ash, Clint, Diego, Eleni, Huxley, Grog, Dolan, Amon, Sara, Zohar, Darius
  Ar  3 Clay Golem
  Ar  7 Dark Golem
  Ar  8 Gold Golem
Treasure chest: (13,14) CHAOS P. (Prism)
180 G total

IV. Section 5  (Lv.21)
-------------
Fort Dain  (22e,22n)
VICTORY = Destroy devices in 8 turns
DEFEAT = Death of Ash or Kira
  Ash, Clint, Diego, Eleni, Huxley, Grog, Dolan, Amon, Sara, Zohar, Darius
  [Kira(1/14)(0,5,0) marked as an enemy for this battle, but... save her!]
  --  8 Death Dev.(Device) (1/14)       (0,5,0)
  Kn  4 Skeleton           (20/147)     (84,73,73)
  Bo  2 Eggworm            (19/126)     (69,55,66)
  Ar  3 Gold Golem         (20/168)     (95,102,55)
  Ai  4 Acid Ghost         (20/157)     (102,80,77)
  Ma  2 Deathangel         (19/110,25)  (45,38,84) (THUNDER BALL: 5,
                                                    HARMFUL WAVE: 5)
Treasure chests: NE (21,17) L.MASK
                 SW (3,1) LIFE ORB
Hidden items: (18,1) MITHRIL  (SE corner, spiral-marked tile)
              (9,21) KINGFOIL  (N side, cracked crater)
16400 G total

------------------------------------------------------------- End, Act IV


------------------
Act V - The legacy
------------------

V. Section 0  (Lv.22)
------------
Wart Bay  (20e,23n)
VICTORY = Destruction of Enemies
DEFEAT = Death of Ash
  Ash,Clint,Diego,Eleni,Huxley,Kira(21),Grog,Dolan,Amon,Sara,Zohar,Darius
    (Advance Kira before this battle!)
  Kn  2 Skeleton   (19/140)     (80,69,69)
  Bo  4 Eggworm    (18/119)     (66,53,63)
  Ar  4 Gold Golem (19/160)     (90,97,52)
  Ai  2 Acid Ghost (19/150)     (97,76,73)
  Ma  2 Deathangel (18/104,25)  (43,36,80) (THUNDER BALL: 5,
                                            HARMFUL WAVE: 5)
  Mo *1 Mimic      (21/143)     (69,65,88)
Treasure chests: NW (7,22) *Mimic (21/143)
                 NE (16,22) PLATE (Mail)
17100 G total

V. Section 1  (Lv.22)
------------
Torog Mountains  (31e,15n)
VICTORY = Defeat of Kurtz
DEFEAT = Death of Ash
  Ash,Clint,Diego,Eleni,Huxley,Kira,Grog,Dolan,Amon,Sara,Zohar,Darius
  Mo  1 Kurtz War Master (23/156,30)  (75,70,95) (DAGGER STORM: 5)
  Ma  1 C. Warlock       (21/121,20)  (49,42,92) (MAGIC ARROW: 5,
                                                  ROLLING THUNDER: 5)
  Pr  2 C. Priest        (21/110,20)  (57,46,93) (EXTRA HEALING: 5)
  Ar  4 C. Armor         (26/216)     (121,130,70)
  Bo  2 C. Shooter       (21/138)     (76,61,72)
  Ai  6 C. Hawk          (23/180)     (116,91,87)
Hidden items: (0,7) MITHRIL (W edge, tile w/3 paw prints in the snow)
              (29,12) HELSTONE (NE corner, tile w/3 paw prints in the snow)
Loot: P.CLAWS (from defeating Kurtz)
21420 G total

V. Section 2  (Lv.23)
------------
Tsukue Plains  (23e,23n)
VICTORY = Destruction of Enemies
DEFEAT = Death of Ash
  Ash,Clint,Diego,Eleni,Huxley,Kira,Grog,Dolan,Amon,Sara,Zohar,Darius
  (save Leena and Villager)
  Kn  2 Skeleton   (22/161)     (91,79,79)
  Bo  3 Eggworm    (22/144)     (79,63,75)
  Ar  6 Gold Golem (22/184)     (103,111,60)
  Ai  2 Acid Ghost (22/172)     (111,87,84)
  Ma  2 Deathangel (22/126,25)  (51,43,96) (THUNDER BALL: 5,
                                           HARMFUL WAVE: 5)
 Mo *1 Mimic      (23/156)     (75,70,90)
Treasure chest: Center (12,12) *Mimic (23/156)
22080 G total

V. Section 3  (Lv.24)
------------
Smoking Bones Cave  (23e,19n)
VICTORY = Defeat of Dragon
DEFEAT = Death of Ash
  Ash,Clint,Diego,Eleni,Huxley,Kira,Grog,Dolan,Amon,Sara,Zohar,Darius
  Ai  1 Salamander (26/202)  (130,102,98)  (defeat Salamander!)
  Kn  4 Skeleton   (23/168)  (95,83,83)
  Bo  3 Eggworm    (23/151)  (83,66,79)
  Ar  4 Gold Golem (23/192)  (108,116,62)
  Ai  3 Acid Ghost (23/180)  (116,91,87)
Treasure chest: S side (13,6) D.SPEAR
Hidden items: (15,13) LOGOS K.(Key)  (middle of smallest lava pool)
Loot: WYRMFANG (from defeating Salamander)
24320 G total

5th Trial of Toroah (V.Sct.4)
=============================
 (Pioneer Town Sorbo) - If you got LOGOS KEY from V.3...
 Give KEY to Ash, enter Dojo (any), then select Leave option
Logos Trial  (19e,19n)
VICTORY = Destruction of Enemies
DEFEAT = Death of Ash
  Ash,Clint,Diego,Eleni,Huxley,Kira,Grog,Dolan,Amon,Sara,Zohar,Darius
  Ar  13 Guardian
  Bo  5 Basilisk
  Ma  2 Dark Mage  (DARK HURRICANE: 8, EVIL STREAM: 8)
  Ai  7 Salamander
Tresure chest: (17,2) LOGO [LOGOS] P. (Logos Prism)
270 G total

V. Section 4  (Lv.25)
------------
Frontier Village  (31e,15n)
VICTORY = Defeat of Sabina
DEFEAT = Death of Ash
  Ash,Clint,Diego,Eleni,Huxley,Kira,Grog,Dolan,Amon,Sara,Zohar,Darius
  Bo  1 Sabina Valkyrie (28/182,24)  (99,79,94) (HYPER HEALING: 8)
  Bo  4 C. Shooter      (25/163)     (89,71,85)
  Ar  3 C. Armor        (26/216)     (121,130,70)
  Ar  6 C. Armor        (29/240)     (134,144,77)
  Ma  2 C. Warlock      (25/143,20)  (58,49,108) (MAGIC ARROW: 5,
                                                  ROLLING THUNDER: 5)
  Pr  2 C. Priest       (25/130,20)  (67,54,110) (EXTRA HEALING: 5)
  Pr  1 C. Priest       (29/150,20)  (77,62,126) (EXTRA HEALING: 5)
  After 3 turns:
    Kn +1 Kane Assassin (29/210,20)  (118,103,103) (HEALING CIRCLE(2): 5)
    Kn +3 C. Knight     (25/182)     (103,89,89)
    Ai +2 C. Hawk       (24/187)     (121,95,91)
Hidden items: (10,1) MITHRIL  (SW area, by S house, cracked tile)
              (31,5) SHIVBOOK  (SE area, by SE house, cracked tile)
Loot: RUNE BOW (from defeating Sabina)
44820 G total

V. Section 5  (Lv.26)
------------
Orome Lake  (27e,13n)
VICTORY = Move Leena to Entrance
DEFEAT = Death of Ash or Leena
  Ash,Clint,Diego,Eleni,Huxley,Kira,Grog,Dolan,Amon,Sara,Zohar,Darius,
    Leena NPC(25)
  Ar  4 Guardian (25/208)  (116,125,67)
  Bo  4 Basilisk (24/157)  (86,69,82)
  After Leena reaches spell square at (11,2):
    Ar +4 Guardian (24,200)  (112,121,65)
    Bo +2 Basilisk (23,151)  (83,66,79)
  After Leena reaches spell square at (17,11):
    Ar +2 Guardian (24/200)  (112,121,65)
Treasure chests: S (18,1) WYRMFANG
                 NE (21,13) GOLD AXE
29120 G total

------------------------------------------------------------- End, Act V


-------------------------
Act VI - A fool's epitaph
-------------------------

6th Trial of Toroah (VI.Sct.1)
==============================
*Tavern, Glasgow City - If you have NOVA, EARTH (ice), MANA, CHAOS, and
                        LOGOS PRISMS, talk to Weird Man to get HEAVEN KEY
 Give KEY to Ash, enter Dojo (any), then select Leave option
Heaven Trial  (63e,1n)
VICTORY = Destruction of Enemies
DEFEAT = Death of Ash
  Ash,Clint,Diego,Eleni,Huxley,Kira,Grog,Dolan,Amon,Sara,Zohar,Darius
  Ma  2 Evilstatue         (PIERCING LIGHT: 3)
  Bo  4 Sabina Valkyrie    (HYPER HEALING: 8)
  Mo  4 Kurtz War Master   (DAGGER STORM: 5)
  Ar  3 Dallas Greatarmor  (EXTRA HEALING: 5)
  Ma  4 Dark Mage          (DARK HURRICANE: 8, EVIL STREAM: 8)
  Bo  2 Lando Hitman       (SELF HEALING: 2)
  Ar  4 Dumas Jailmaster   (SELF HEALING: 2)
  Kn  4 Zoot Thief Lord    (SELF HEALING: 2)
Treasure chest: End of path (62,1): HEAVEN P.(Prism)
(obtaining HEAVEN PRISM allows Ash to advance to Vandalier class (at Dojo) 
after Paragon class)
270 G total

VI. Section 1  (Lv.27)
-------------
Fort Gareth  (43e,13n)
VICTORY = Defeat of Kane
DEFEAT = Death of Ash
  Ash,Clint,Diego,Eleni,Huxley,Kira,Grog,Dolan,Amon,Sara,Zohar,Darius
  Kn  1 Kane Assassin * (29/210,20)  (118,103,103) (HEALING CIRCLE(2): 5)
  Kn  6 C. Knight       (27/196)     (111,96,96)
  Bo  4 C. Shooter      (26/170)     (93,74,88)
  Ar  6 C. Armor        (27/224)     (125,135,72)
  Ma  3 C. Warlock      (26/148,20)  (60,51,112) (MAGIC ARROW: 5,
                                                  ROLLING THUNDER: 5)
  Pr  3 C. Priest       (26/135,20)  (70,56,114) (EXTRA HEALING: 5)
  After gate is destroyed, Xeno transforms Kane into:
    Kn *1 Kane Blk Knight (30/217,25)  (122,106,106) (PLASMA WAVE: 15)
Hidden items: (40,8) NCKLACE  (E edge, manhole)
Loot: CALIBURN (from defeating Kane)
48000 G total

VI. Section 2  (Lv.28)
-------------
Cobalt Beach  (23e,15n)
VICTORY = Destruction of Enemies
DEFEAT = Death of Ash
  Ash,Clint,Diego,Eleni,Huxley,Kira,Grog,Dolan,Amon,Sara,Zohar,Darius
  Kn  7 Centurion (28/203)  (114,99,99)
  Bo  4 Grenadier (28/182)  (99,79,94)
  Ai  4 Blood Bat (28/217)  (139,109,105)
  Treasure chests: SW (3,2) LIFE ORB
                   E (18,7) HOLY H2O
                   NE (20,13) RAGNAROK (Axe)
33000 G total

VI. Section 3  (Lv.28)
-------------
Capital Shumeria  (25e,16n)
VICTORY = Defeat of Xeno
DEFEAT = Death of Ash
  Ash,Clint,Diego,Eleni,Huxley,Kira,Grog,Dolan,Amon,Sara,Zohar,Darius
  Ma  1 Xeno       (34/192,45)  (77,65,144) (DARK FIRE: 15, EXPLOSION: 15)
  Kn  4 Hellknight (29/210)     (118,103,103)
  Bo  2 M. Cannon  (28/182)     (99,79,94)
  Ar  2 Mega Guard (30/248)     (138,149,80)
  Ai  4 Bahamut    (29/225)     (144,113,108)
  Ma  4 Dark Mage  (29/165,40)  (66,56,124) (DARK HURRICANE: 8,
                                             EVIL STREAM: 8)
Hidden items: (7,7) MOJOROBE  (W of fountain, manhole)
              (20,4) GOLD AXE  (SE of fountain, manhole)
Loot: RUNEWAND (from defeating Xeno)
43200 G total

VI. Section 4  (Lv.30)
-------------
Capital Shumeria (2)  (25e,16n)
VICTORY = Defeat of Dolf
DEFEAT = Death of Ash
  Ash,Clint,Diego,Eleni,Huxley,Kira,Grog,Dolan,Amon,Sara,Zohar,Darius
  Ar  1 Dolf Doom Lord (34/280,30)  (165,167,90) (HEALING CIRCLE(2): 5)
  Ar  3 Mega Guard     (30/248)     (138,149,80)
  Bo  3 M. Cannon      (29/189)     (103,82,97)
  Ai  3 Bahamut        (30/232)     (149,117,112)
  Kn  3 Hellknight     (30/217)     (122,106,106)
  Ma  2 Dark Mage      (30/170,40)  (69,58,128) (DARK HURRICANE: 8,
                                                 EVIL STREAM: 8)
  After Dolf Doom Lord is defeated:
    Pr +1 Dolf Dark Angel (32/165,99)  (85,68,138) (DYNAMO HUM: 20)
45900 G total

------------------------------------------------------------- End, Act VI


------------------
Epilogue - The End
------------------

     As it turns out, there are (as far as I can tell) only 2 endings to 
Vandal-Hearts, which are, truth to tell, almost exactly the same.  First, 
there's the standard ending, which goes through the story wrap-up, the FMV 
and credits, and the epilogue scene, and finishes up with the END page, 
showing Eleni's book, lying open on her desk.  To get the other ending, Ash 
must be a Vandalier (obtain all prisms, then advance him from Paragon class 
to Vandalier class at a Dojo).  The game ending with Ash as a Vandalier 
seems to be exactly the same as the standard ending, except that the END 
page picture is different (I personally liked the Eleni book one, but...), 
and as a small bonus, you get a Congratulations screen after the END page, 
during which you get to hear an OP theme reprise (it's slightly different).  
Oh, the Congratulations screen also hints at a potential sequel...


(fin)


-------------------
Appendix A - Spells
-------------------

Note: Spell info taken from U/C version of game...

Key
---
Spell Name          spell type          RNG,FLD     cost

Hero Spells
-----------
Faerie Light        healing magic       0,0         2
Ice Storm           attack magic        1,0         4
Rolling Fire        attack magic        2,1         8
Faerie Star         healing magic       2,0         5
Delta Mirage        attack magic        1,0         10

Mage Spells
-----------
Dark Star           attack magic        4,0         2
Spellbind           hold magic          5,0         2
Piercing Ray        attack magic        4,1         4
Envenom             poison magic        5,0         3
Phase Shift         attack magic        0,7         12
Roman Fire          attack magic        5,2         6
Poison Cloud        poison magic        5,2         4
Spread Force        attack magic        0,3         7
Avalanche           attack magic        6,0         9
Salamander          attack magic        0,10        14

Healer Spells
-------------
Healing             healing magic       4,0         3
Mystic Shield       defense up          4,0         3
Cure                cure status         4,0         2
Healing Plus        healing magic       4,1         4
Bless Weapon        attack up           4,0         3
Holy Lightning      attack magic        4,0         7
Ultra Healing       healing magic       5,2         5
Magic Charge        restores (10) MP    4,0         10
Holy Pressure       attack magic        5,1         7
Supreme Healing     healing magic       inf,inf     30

Monk Spells
-----------
Stone Shower        attack magic        0,1         10
Cure Wide           cure status         0,1         4
Healing Circle(1)   healing magic       0,1         6
Perfect Guard   protect magic (AGL up)  4,0         15
Thunder Flash       attack magic        0,2         12
Healing Wave        healing magic       0,2         10
Mystic Energy       DEF,AT up           4,0         15

Enemy Spells
------------
Self Healing        healing magic       0,0         2
Healing             healing magic       4,0         3
Extra Healing       healing magic       5,1         5
Hyper Healing       healing magic       5,2         8
Healing Circle(2)   healing magic       0,1         5
Piercing Light      attack magic        4,0         3
Rainbow Stroke      attack magic        6,0         5
Magic Arrow         attack magic        5,1         5
Thunder Ball        attack magic        5,2         5
Dark Hurricane      attack magic        6,1         8
Rainbow Storm       attack magic        4,2         7
Dagger Storm        attack magic        0,1         5
Plasma Wave         attack magic        inf,inf     15
Dark Fire           attack magic        5,2         15
Explosion           attack magic        6,0         15
Dynamo Hum          attack magic        0,2         20
Rolling Thunder     attack magic        8,0         5  (0 for Vandalier)
Harmful Wave        attack magic        8,0         5  (0 for Vandalier)
Evil Stream         attack magic        9,0         8  (0 for Vandalier)

Item Spells
-----------
Herb                restores HP         1,0
Megaherb            restores HP         1,0
Elixir              cures status        1,0
Mage Oil            restores 4 MP       1,0
Mage Gem            restores 10 MP      1,0
Life Orb            restores all HP,MP  1,0
Holy H2O            restores party HP   inf,inf
Fire Gem            attack item         3,1
Moodring            attack item         0,2
Aura Gem            attack item         5,3
Wyrmfang            attack item         0,8
Mad Book            hold magic          5,0         (Spellbind)
Mushroom            poison magic        5,2         (Poison Cloud)
Moon Pie            restores HP         0,0         (Self Healing)
Ironboot            protect magic       4,0         (Perfect Guard)
Unicorn             attack magic        4,2         (Rainbow Storm)
Kingfoil            restores HP         0,1         (Healing Circle)
Helstone            attack item         5,2         (Thunder Ball)
Shivbook            attack item         0,1         (Dagger Storm)
Ncklace             attack item         6,1         (Dark Hurricane)


----------------------------
Appendix B - Non-Spell Items
----------------------------

Non-purchasable non-spell items.  This section is still fairly rough.  I 
haven't checked everything, so some of these may not belong on the list, 
and there are definitely some items which are missing...

Key
---
Item                description         bonuses     sell price

Weapons
-------
Caliburn            legendary sword     AT+28       4000
Rune Bow            rune bow            AT+25       3400
S.Staff             spirit staff        AT+10       1000
Runewand            runewand            AT+14       3000
Ragnarok            ragnarok (axe)      AT+39       4500
D.Spear             dragon spear        AT+14       4000
P.Claws             panzer claws        AT+20       1200
Gold Axe            golden axe          AT+0        4000

Armor
-----
L.Mask              leather mask        DF+11       700
Plate               plate armor         AT[DF]+32   1200
Zen Robe            zen robe            DF+20       900
MojoRobe            mojo robe           DF+26       2590

Item
----
Goldcoin          rare and expensive antique coins  1000
Mithril             precious metal used in alchemy  5000


----------------------------
Appendix C - Character Names
----------------------------

In case anybody is interested, here's how the U/C and J version names 
correspond (complete accuracy of some romanizations not necessarily 
guaranteed...).  I'm also including character ages for those characters 
whose ages I've been able to find:

U/C version name     Age     J version name
----------------     ---     --------------
Ash Lambert          24      (same)
Clint Picard         27      Keith Bardeaux
Diego Renault        21      Jose Carpas
Eleni Dunbar         19      Elina Sorn
Huxley Hobbes        65      Holx Turner
Kira Wulfstan        22      Leen Shiva
Grog Drinkwater      26      Lador Marx
Dolan ????           41      Dorman Gallan
Amon ????            18      Amon Miguel
Sara ????            17      Celia Larna
Zohar Abu Sa'id      49      Samdera Luce
Darius ????          66      Gennius Steinhoff

Dolf Crowley         31      Dolf Choir
Hel Spites           57      Hel Shubites
Kane Spites          25      Kane Shubites
Sabina ????          23      Sabini Doom
Lando ????           24      Lando Height
Dallas ????          28      Dallas Magnar
Kurtz ????           35      Kurtz Morrison
Gen. Magnus Dunbar   47      General Berasco Sorn

Aldor Lambert                Uru Lambert
Arris the Sage               (same)
Carlo Lisbon                 Crus Lizmon
Clive Beckett                Klaus Beckner
Cnt. Roland Claymore         Count Claymore
Hassan the Pirate            Red Rum the Pirate
Leena                        (same)
Orosius                      Padwin
Xeno Calimani                Gamo Zash


Special Thanks:
     Thanks go to the Konami Official Guide (PSX) to Vandal Hearts (Secrets 
Data volume), a very useful resource I used to check to make sure I found 
all the hidden items, and for looking up the Japanese character names and 
ages, and some other stuff...
     If anybody's interested in obtaining a copy of their own (yes, the 
guide is in Japanese), here's the identifying data:
       Konami Official Guide (PlayStation)
       Perfect Series
       Vandal Hearts - ushinawareta kodai bunmei -
       Koushiki Guide - Secret Data-hen
         hakkou (published by): Konami Kabushiki-gaisha
         hatsubai (sold/distributed by): Kabushiki-gaisha Shinkigen-sha
           First publication: 1996 Dec 17
           ISBN4-88317-659-2
           1000 (y)en
     Lots of info in there.  Character (lots of info), enemy, spell, and 
item data... hidden item data... Vandalier and Trial data... Ishtaria World 
Guide (including shop data and timeline)... interviews... music data... CG 
gallery...  Lots of stuff.
     Lastly, for those of you interested in battle strategy for the game, 
there's also a Strategy volume equivalent to this Secrets Data guide, but 
as I don't have the ISBN number for that, you'll have to get your local (or 
not so local) store to help you out there...


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Comments, corrections, additions, etc. may be sent to Richard Uyeyama at:
   ruyeyama@best.com
Updates to this guide may be found at Chronicles of the Vandal Heart:
   http://www.best.com/~ruyeyama/psx/cotvh.html
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