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    FAQ/Walkthrough by ruyeyama

    Version: 1.1 | Updated: 07/30/97 | Printable Version | Search This Guide

    Vandal-Hearts (PlayStation Strategy RPG by Konami)
    A guide to the game by Richard Uyeyama
    V1.1  7/30/97
    
    Copyright 1997 by Richard Uyeyama.  Permission granted by author to 
    duplicate this document in its entirity for non-profit purposes only.
    All other rights reserved.
    
    Vandal-Hearts(tm) is a trademark of Konami Co., Ltd.  Konami is a 
    registered trademark of Konami Co., Ltd.  Copyright 1997 Konami Co., Ltd.  
    All rights reserved.
    
    Comments, corrections, additions, etc. may be sent to Richard Uyeyama at:
       ruyeyama@best.com
    Updates to this guide may be found at Chronicles of the Vandal Heart:
       http://www.best.com/~ruyeyama/psx/cotvh.html
    
    
    Table of Contents:
    
    PR. Document History
    0. Various Notes
        1. The purpose of this guide
        2. About the game
        3. Note on terminology
        4. Note on map coordinates
        5. Note on class abbreviations
        6. Note on the Trials of Toroah
        7. Note on experience
        8. Note on experience "cheating"
        9. Note on translation discrepancies
        10. Note on useful in-battle functions
        11. Note on missing info
    I. A premonition of war
        0. Valley of Thieves
        1. Dover District, Capital Shumeria
        2. Palace Ruins
        3. Rhine Bridge
        4. Sand Dunes of Sea
       *T1. Nova Trial of Toroah
        5. Gadar Sea
    II. Island of madness
        0. Village of Yuzu
        1. Ygdra Canyon
        2. Loris Beach
       *T2. Earth Trial of Toroah
        3. Castle Ruins (outside)
        4. Castle Ruins (inside)
        5. Castle Ruins (outside 2)
    III. Escape to tomorrow
        0. Plain of Sorrow
        1. Plain of Sorrow (2)
        2. Terasu Village
        3. Basil Gate
        4. Reed Highway
        5. Prison Fortress
        6. Prison Fortress (2)
    IV. The successor
       *T3. Mana Trial of Toroah
        1. Khanos City
        2. Great Masai Forest
        3. Old Town Warehouse, Trade City Kerachi
        4. Railroad (via Magic Train Station, Trade City Kerachi)
       *T4. Chaos Trial of Toroah
        5. Fort Dain
    V. The legacy
        0. Wart Bay
        1. Torog Mountains
        2. Tsukue Plains
        3. Smoking Bones Cave
       *T5. Logos Trial of Toroah
        4. Frontier Village
        5. Orome Lake
    VI. A fool's epitaph
       *T6. Heaven Trial of Toroah
        1. Fort Gareth
        2. Cobalt Beach
        3. Capital Shumeria
        4. Capital Shumeria (2)
    EP. The End
    AA. Spells
    AB. Non-Spell Items
    AC. Character Names
    
    
    ---------------------------
    Prologue - Document History
    ---------------------------
    
    V1.1
        - Notes added and expanded
        - Rough (not necessarily accurate) "standard" levels added
        - Board "dimensions" added for each battle
        - More enemy info (classes, stats, spells & spell points) added
        - Missing coordinate info (chests, hidden items) added
        - Hidden items listings now complete (1 addition)
        - Endings section added
        - Spell listings added (Appendix A)
        - Non-purchasable items (incomplete) listings added (Appendix B)
        - U/C / J character name correlations and ages listed (Appendix C)
        - Various other editings
    V1.0
        - Battle info (Section #, location name, Victory/Defeat conditions,
          participants, maximum gold)
        - Enemy info (quantity, name, level, HPs)
        - Board info (treasure chest contents, hidden items, and coordinate
          info (incomplete) for both)
        - Various notes (including experience, experience cheating, Trials of
          Toroah...)
    
    
    ----------------
    0. Various Notes
    ----------------
    
    1. The purpose of this guide:
         This guide is not a walkthrough for the game, nor does it detail any 
    actual strategy for any of the battles.  Rather, this guide is meant as an 
    informational resource for players of Vandal-Hearts, that they may get as 
    much out of the game as they wish, in whatever manner suits their own 
    personal style of play.
         This guide was based on the U/C version of the game, so if you are 
    playing another version, note that there may be some differences (a few of 
    the differences between the U/C and J versions of the game are actually 
    mentioned herein, but there are a lot more which aren't, so...).
    
    2. About the game:
         Vandal-Hearts is what I would classify as a Strategy RPG.  Which means 
    that it's not really like the standard RPG games, being that you don't get 
    to wander about on your own, encountering things and exploring and such.  
    Vandal-Hearts is pretty much a linear storyline, in which one gets to play 
    the battle scenes.  So it's kind of like an RPG-based (as far as character 
    classes, buying equipment, and such) combat strategy game.  It does still 
    have some of the small RPG-ish touches to it, though (like the "So-and-so 
    has joined the party!" music, for example).  In my experience, it's a 
    fairly unique game.
    
    3. Note on terminology:
         While the game calls each of the 6 parts the game is divided into 
    "Chapters", I shall be calling them "Acts" for the purposes of this guide, 
    since semantically, that seems more fitting...
    
    4. Note on map coordinates:
         For the treasure chests and hidden items, I've implemented an (x,y) 
    notation to specify exact locations, where x is the number of squares East, 
    and y is the number of squares North you go from the SW corner.
         The map "dimensions", detailed after the location name, are indicated 
    similarly, so do note that these are not proper dimensions, since the 
    starting square (the SW corner) is not counted... and so if you're looking 
    for proper dimensions, the coordinates I give will be exactly one square 
    short in each direction...
    
    5. Note on class abbreviations:
         I've decided to use the following 2-letter abbreviations for the seven 
    character/enemy classes:
           Kn - Knight
           Ar - Armor
          *Bo - Archer
           Ai - Airman
           Ma - Mage
           Pr - Priest
           Mo - Monk
         Pretty simple.  I've just used the first two letters of each class, 
    with the exception of the "Archer" class, which has the same first two 
    letters as "Armor".  So I'm using "Bo" instead, which, as you may have 
    perceived, are the first two letters of "Bowman"...
    
    6. Note on the Trials of Toroah:
         Completing all six Trials of Toroah allows Ash to advance from Paragon 
    class to Vandalier class.  Besides the stat bonuses and new equipment he 
    gets as a Vandalier, Ash will also be able to use every single spell in the 
    game (including item spells).  This includes Plasma Wave (damages every 
    enemy on the board) and Life Orb (restores all HP & MP; costs nothing to
    cast).  I'm sure you can see the potential for abuse... ^^;  Anyway...
         The Trials of Toroah are not like regular battles.  One does not gain 
    any normal experience during these battles.  The only experience one can 
    get is by casting spells (certain item effects count as spells) on party 
    members (healing spells, defensive spells, etc.).  Also, the amount of Gold 
    one gains from completing a Trial is, well, quite small.  And lastly, the 
    difficulty of the enemies one faces in the Trials has not been preset, like 
    in every other battle in the game.
         As it turns out, the level of experience of the enemies in the Trials 
    of Toroah is determined solely by Ash's level.  So if you're trying for all 
    the Prisms, it actually helps (as counter-intuitive as it may seem) if Ash 
    is actually the *lowest* ranked character in your party.  In other words, 
    whenever possible, don't use Ash at all in battle, and let all the other 
    characters gain all the experience.  Remember that experience is given 
    according to how far below (or above) the "standard" level for that battle 
    the character is (see experience note, below), so if Ash has been sitting 
    out for several battles, and then accidentally strikes an opponent, or uses 
    magic, or whatever, he'll gain a huge amount of experience at once... so be 
    careful.
         Note that, since in Act III, Section 1, you only have four characters 
    (including Ash) to guard four towers with, you'll probably have to involve 
    Ash in this battle at some point...  I've played through the game before by 
    leaving Ash at level 10 or 11 up to this point, after which he was at level 
    15 (from having involved himself in this battle) pretty much for the rest 
    of the game (i.e. until all six Prisms were acquired).
         Lastly, note that unlike normal battles, one has some freedom to 
    choose when one wants to undergo one of the Trials.  I've listed each of 
    the Trials in this guide at the first spot one is capable of undergoing it, 
    but if it suits you, you can wait until a later point in the story before 
    entering a Trial (this has some advantages, especially for the earlier 
    Trials, since your party will become larger (and more experienced) later on 
    in the story, and money won't be as tight as it is near the beginning).  If 
    you choose to wait before undergoing a Trial, just make sure you remember 
    to complete the necessary actions in order to obtain the Key (these are 
    listed at the beginning of each Trial section in this guide) before you 
    leave a section of the story you won't be able to get back to...
    
    7. Note on experience:
         For each regular battle, there is a "standard" level of experience 
    your characters should reach.  The further below this standard level a 
    character is, the more experience he/she will get for each successful 
    attack or attack spell.  Similarly, the further above the standard level a 
    character is, the less experience he/she will get...
         I've included rough "standard" levels for each of the battles (right 
    after the Section number).  These are *not* all completely accurate, btw, 
    as I haven't actually gone through and mathematically checked every single 
    battle against an experience constant (Spellbind would probably serve for 
    this purpose).  So don't treat them as veritable fact or anything.  For 
    now, though, they should serve as basic guideposts of a sort...
         Oh, yes.  As an exception to the standard experience rule detailed 
    above, do note that when you cast a spell (certain items like herbs, mage 
    oil, etc. also count as spells for these purposes) on another party member, 
    the amount of experience you get is not determined by how far above or 
    below the "standard" level you are, but rather how far above or below the 
    *target's* level you are.
    
    8. Note on experience "cheating":
         Interestingly enough, as a minor side effect of the above "casting a 
    spell on a party member" rule, whenever you cast a spell on yourself, you 
    always get the "at-standard" amount of experience, since your level is 
    neither above nor below the level of the target.  In other words, by 
    repeatedly casting spells on yourself, you can raise your level as far 
    above the "standard" level for the battle as you want, limited only by the 
    number of spell points you have... or in the case of a level with a regen 
    tile, limited only by the maximum level in the game (49).  Your healers can 
    repeatedly cast Mystic Shield or Bless Weapon on themselves, getting 16 or 
    17 experience points each time (so it generally takes 6 rounds to gain a 
    level), and once they're at a high level, another character can use Mage 
    Oil or something on one of them and gain a huge amount of levels all at 
    once...
         Of course, if you do this to all your characters, it sort of takes the 
    fun out of the "strategy" aspect of this Strategy RPG, so in order to get 
    the most out of the game, you'll probably want to play through normally at 
    least once...
    
    9. Note on translation discrepancies:
         I've actually spotted a couple translation discrepancies in the U/C 
    version of the game which I thought should be mentioned, in order to stave 
    off any potential confusion:
         "Vandal Heart"? - In the U/C version of the game, while the title of 
    the game itself is "Vandal Hearts", the sword from which the title is taken 
    is named "Vandal Heart".  No such discrepancy exists in the J version of 
    the game, in which both are called "Vandal Hearts".  Well, it only makes 
    sense that if one was named after the other, they should probably have been 
    translated the same (i.e. call both VHeart, or call both VHearts), right?  
    =)
         "Ice Prism"? - A similar discrepancy exists in the U/C version between 
    the "Earth Key" and the "Ice Prism".  The J version has them both as 
    "Earth", which suggests that in one of the two cases, "Earth" was 
    mistranslated as "Ice"...
         "Logo Prism"? - Similarly, there is a "Logos Key"/"Logo Prism" 
    discrepancy.  Since the J version has them both as "Logos", it can be 
    assumed that in the case of the Prism, a minor mistranslation (or maybe
    just a typo) of the name has occurred.
    
    10. Note on useful in-battle functions:
         Triangle button - top view quick map.
         Square button - jump cursor to next available unused character.
         O button - check range of movement for enemy or expended character on 
    your side.  Checking enemy range of movement can be extremely useful for 
    planning your own characters' movements...
         X button - check status (skills, spells, items) of a single unit 
    (including enemy units).  Very useful, especially for keeping track of 
    enemy spells and spell points.  Holding down the X button also allows you 
    to speed up the cursor movement on the map, which could be useful on some 
    of the larger/longer maps (like the 6th Trial of Toroah!).
    
    11. Note on missing info:
         Lots of stuff has been added for V1.1, but there are still some things 
    which can be added/done for future versions...
        - Mathematical accuracy check on the "standard" levels...
        - Organize and complete non-purchasable items list
        - Fill in missing character last names in character names section
        - More info on regen tiles (including which battles have them)
        - CD and OP/ED info
    
    
    Enemy info key
    --------------
      Class  # Name (Lv/HP,MP)  (AT,DF,AGL) (SPELL NAME: cost)
    
    
    ----------------------------
    Act I - A premonition of war
    ----------------------------
    
    I. Section 0  (Lv.5)
    ------------
    Valley of Thieves  (15e,15n)
    VICTORY = Defeat of Zoot Gach
    DEFEAT = Death of Ash
      Ash(5), Clint(4), Diego(4)
      Kn  1 Zoot Thief Lord (1/14,2)  (11,10,10) (SELF HEALING: 2)
      Kn  3 Brigand         (1/14)    (11,10,10)
      Bo  2 Hunter          (1/12)    (10,8,9)
    Hidden items: (14,15) MAD BOOK  (NE corner, dirt hole)
                  (15,1) L.SWORD  (SE corner, tile w/splotch of color)
    700 G total
    
    I. Section 1  (Lv.6)
    ------------
    Dover District, Capital Shumeria  (23e,11n)
    VICTORY = Arrival at Church
    DEFEAT = Death of Ash
      Ash, Clint, Diego
      Bo  2 Hunterimp (3/25)  (16,13,5)
      Ai  4 War Ghost (2/22)  (18,14,14)
    Treasure chests: SW (1,1) HERB
                     NE (22,10) HERB
    Hidden items: (4,3) L.BOW  (SW region, grass circle)
                  (12,0) MUSHROOM  (SE of southern house, cracked tile)
    660 G total
    
    I. Section 2  (Lv.7)
    ------------
    Palace Ruins  (17e,17n)
    VICTORY = Destruction of Enemies
    DEFEAT = Death of Ash
      Ash, Clint, Diego
      Ar  9 Clay Golem (6/56)  (34,37,20)
    Treasure chests: S (8,1) ELIXIR
                     NE (15,16) HERB
    Hidden items: (14,0) FIRE GEM  (SE corner, dirt hole)
    810 G total
    
    I. Section 3  (Lv.8)
    ------------
    Rhine Bridge  (23e,11n)
    VICTORY = Destruction of Enemies
    DEFEAT = Death of Ash
      Ash, Clint, Diego, Eleni(7), Huxley(7)
       (+Kira(8), after 2 rounds)
      Kn  6 Brigand  (5/42)  (26,23,23)
      Bo  2 Hunter   (5/37)  (23,18,22)
      Ai  4 Hell Bat (5/45)  (32,25,24)
    1560 G total
    
    I. Section 4  (Lv.9)
    ------------
    Sand Dunes of Sea  (17e,17n)
    VICTORY = Defeat of Monster
    DEFEAT = Death of Ash
      Ash, Clint, Diego, Eleni, Huxley, Kira
      Ar  1 Death Ant (10/88)  (51,55,30)
      Mo  6 Ant Arm   (1/13)   (9,8,11) (inf.; max 6; up to +4/round; 0 Exp./G)
    900 G total
    
    1st Trial of Toroah (I.Sct.5)
    =============================
    *Tavern, Port City Minato - talk to Woman, get KEY OF NOVA
     Give KEY to Ash, enter Dojo (any), then select Leave option
    Nova Trial  (18e,15n)
    VICTORY = Destruction of Enemies
    DEFEAT = Death of Ash
     (Ash, Clint, Diego, Eleni, Huxley, Kira, Grog(9))
      Kn  4 Buccaneer
      Bo  4 Hunterimp
      Ar  2 Dark Golem
      Ai  2 War Ghost
      Ai  2 Sparkie
    Treasure chest: (7,8) NOVA PRISM
    140 G total
    
    I. Section 5  (Lv.9)
    ------------
    Gadar Sea  (20e,20n)
    VICTORY = Defeat of Hassan
    DEFEAT = Death of Ash
      Ash, Clint, Diego, Eleni, Huxley, Kira, Grog(9)
      Ar  1 Hassan Madcaptain (8/72,9)  (43,46,25) (HEALING: 3)
      Kn  8 Buccaneer         (6/49)    (30,26,26)
      Bo  4 Corsair           (6/44)    (26,21,25)
    2380 G total
    
    ------------------------------------------------------------- End, Act I
    
    
    --------------------------
    Act II - Island of madness
    --------------------------
    
    II. Section 0  (Lv.10)
    -------------
    Village of Yuzu  (23e,11n)
    VICTORY = Destruction of Statues
    DEFEAT = Death of Ash and [or] Villagers
      Ash, Clint, Diego, Eleni, Huxley, Kira, Grog
      Ma  7 Evilstatue (5/33,12)  (15,12,28) (PIERCING LIGHT: 3)
      Mo *9 Villager   (1/13)     (9,8,11) (Don't kill the innocent villagers!)
    Treasure Chests: Center area (9,6) HERB
                     E (22,6) MAGE OIL
    Hidden items: (10,2) MOON PIE  (S side, by gap in fence, dirt crater)
                  (11,11) MUSHROOM  (N side, dirt hole)
    1330 G total
    
    II. Section 1  (Lv.10)
    -------------
    Ygdra Canyon  (23e,17n)
    VICTORY = Destruction of Enemies
    DEFEAT = Death of Ash or Dolan
      Ash, Clint, Diego, Eleni, Huxley, Kira, Grog, Dolan(10), Amon(9), Sara(9)
      Kn  10 Madsoldier (8/63)  (38,33,33)
      Mo  5 Guarddog    (6/45)  (24,22,30)
    Treasure chests: SE (22,2) MOODRING
                     NE (22,16) ELIXIR
    Hidden items: (1,0) MAD BOOK  (SW corner, dirt crater)
                  (1,17) *MACROMAN  (NW corner, dirt hole) (Chaos Key item!)
    3150 G total
    
    II. Section 2  (Lv.11)
    -------------
    Loris Beach  (13e,27n)
    VICTORY = Destruction of Enemies
    DEFEAT = Death of Ash
      Ash, Clint, Diego, Eleni, Huxley, Kira, Grog, Dolan, Amon, Sara
      Kn  6 Madsoldier (9/70)  (42,36,36)
      Bo  3 Shooterimp (9/63)  (36,29,34)
      Ar  3 Dark Golem (9/80)  (47,51,27)
      Ai  3 Bloodghost (9/75)  (51,40,38)
    Hidden items: (8,1) *BANANA  (S edge, middle of cross-shaped swamp)
    3600 G total
    
    2nd Trial of Toroah (II.Sct.3)
    ==============================
    *Tavern, Village of Yuzu - If you got BANANA from II.2, talk to Young Man
                               and get KEY OF EARTH
     Give KEY to Ash, enter Dojo (any), then select Leave option
    Earth Trial  (23e,15n)
    VICTORY = Destruction of Enemies
    DEFEAT = Death of Ash
     (Ash, Clint, Diego, Eleni, Huxley, Kira, Grog, Dolan, Amon, Sara)
      Bo  3 Hunter
      Bo  3 Hunterimp
      Bo  3 Corsair
      Bo  3 Shooterimp
      Bo  2 Grenadier
      Bo  2 C.Archer
    Treasure chest: (12,7) ICE [EARTH] P.  (Earth Prism)
    160 G total
    
    II. Section 3  (Lv.12)
    -------------
    Castle Ruins (outside)  (31e,15n)
    VICTORY = Arrival at Entrance
    DEFEAT = Death of Ash
      Ash, Clint, Diego, Eleni, Huxley, Kira, Grog, Dolan, Amon, Sara
      Kn  6 Madsoldier (11/84)     (49,43,43)
      Bo  4 Shooterimp (9/63)      (36,29,34)
      Ar  2 Dark Golem (11/96)     (56,60,32)
      Ai  3 Bloodghost (11/90)     (60,47,45)
      Ma  2 Evilstatue (11/66,12)  (28,23,52) (PIERCING LIGHT: 3)
    Treasure chests: S (15,1) MAGE OIL
                     N (15,14) MOODRING
    Hidden items: (7,7) IRONBOOT  (Archer guard area, western edge)
                  (23,15) CHAIN (Mail)  (NE, main island, X marks the spot)
    4590 G total
    
    II. Section 4  (Lv.13)
    -------------
    Castle Ruins (inside)  (14e,27n)
    VICTORY = Defeat of Magnus
    DEFEAT = Death of Ash
      Ash, Clint, Diego, Eleni, Huxley, Kira, Grog, Dolan, Amon, Sara
      Ar  1 Magnus Dark Lord (15/128,18)  (73,79,42) (SELF HEALING: 2,
                                                      RAINBOW STORM: 7)
      Kn  4 Madsoldier       (12/91)      (53,46,46)
      Bo  3 Shooterimp       (11/75)      (43,34,41)
      Ar  2 Dark Golem       (12/104)     (60,65,35)
      Ai  3 Bloodghost       (12/97)      (65,51,49)
    4200 G total
    
    II. Section 5  (Lv.14)
    -------------
    Castle Ruins (outside 2)  (19e,19n)
    VICTORY = Conquest Within 6 Turns
    DEFEAT = Death of Ash or Time Up
      Ash, Clint, Diego, Grog, Dolan, Amon, Sara
      Mo  12 Guarddog (1/13)  (9,8,11)
    Hidden items: (19,0) MAGE GEM  (SE corner, dirt hole)
                  (19,17) GOLDCOIN  (NE corner, crater)
    3960 G total
    
    ------------------------------------------------------------- End, Act II
    
    
    ----------------------------
    Act III - Escape to tomorrow
    ----------------------------
    
    III. Section 0  (Lv.14)
    --------------
    Plain of Sorrow  (16e,16n)
    VICTORY = Destruction of Enemies
    DEFEAT = Death of Ash
      Ash, Grog, Sara
      Ai  5 Sparkie (8/67)  (46,36,35)
    1850 G total
    
    III. Section 1  (Lv.15)
    --------------
    Plain of Sorrow (2)  (16e,16n)
    VICTORY = Defend Towers 5 Turns
    DEFEAT = Death of Ash or Towers
      Ash, Grog, Sara, Zohar(14)  (advance Zohar before this battle!)
    * 4 Mage Tower (1/14)  (0,5,0)  (Protect these!)
      Ai  6 Sparkie (8/67)  (46,36,35) init.
                    (10/82) (55,43,42) repl.  (infinite; 6 max; up to +4/turn)
    ???? G total  (410 G per Sparkie)
    
    III. Section 2  (Lv.15)
    --------------
    Terasu Village  (23e,17n)
    VICTORY = Destruction of Enemies
    DEFEAT = Death of Ash
      Ash, Diego, Huxley, Grog, Dolan, Sara, Zohar, Clive NPC(15) (CPU-run)
      Kn  1 Zoot Thief Lord (17/126,4)  (72,63,63) (SELF HEALING: 2)
      Kn  5 Centurion       (12/91)     (53,46,46)
      Bo  3 Grenadier       (11/75)     (43,34,41)
      Ai  3 Blood Bat       (12/97)     (65,51,49)
      Ma  1 Warlock         (14/82,20)  (34,29,64) (RAINBOW STROKE: 5)
      Pr  1 Deacon          (14/75,18)  (40,32,65) (HEALING: 3)
    Treasure chests: SW (6,1) ELIXIR
                     NE (22,17) MEGAHERB
    Hidden items: (0,7) UNICORN  (W edge, crater)
                  (13,16) GOLDCOIN  (N edge, dirt hole)
    6750 G total
    
    III. Section 3  (Lv.16)
    --------------
    Basil Gate  (15e,19n)
    VICTORY = Destruction of Enemies
    DEFEAT = Death of Ash
      Ash, Diego, Huxley, Grog, Dolan, Sara, Zohar
      Kn  4 Centurion (14/105)    (61,53,53)
      Bo  2 Grenadier (14/94)     (53,42,50)
      Ai  2 Blood Bat (14/112)    (74,58,56)
      Ma  1 Warlock   (14/82,20)  (34,29,64) (RAINBOW STROKE: 5)
      Pr  1 Deacon    (14/75,18)  (40,32,65) (HEALING: 3)
    Treasure chests: S (9,4) MEGAHERB
                     NE (14,18) MAGE GEM
    Hidden items: (7,16) IRONBOOT  (by N regen square, X marks the spot)
                  (14,2) *TAROT (SE corner, X marks the spot) (Chaos Key item!)
    5000 G total
    
    III. Section 4  (Lv.17)
    --------------
    Reed Highway  (47e,11n)
    VICTORY = Destruction of Enemies
    DEFEAT = Death of Ash / Enemy Escape
      Ash, Diego, Huxley, Grog, Dolan, Sara, Zohar
      Bo  1 Lando Hitman (19/126,4)  (69,55,66) (SELF HEALING: 2)
      Kn  2 Centurion    (15/112)    (65,56,56)
      Bo  2 C.Archer     (15/100)    (56,45,53)
      Mo  4 Guarddog     (18/123)    (60,56,76)
    Hidden items: (46,5) M.STAFF
    5500 G total
    
    III. Section 5  (Lv.15)
    --------------
    Prison Fortress  (23e,15n)
    VICTORY = Destruction of Enemies
    DEFEAT = Death of Clint
      Clint, Eleni, Amon, Darius(14)
      Mo *2 Mimic      (18/123)  (60,56,76)
      Ar  8 Juggernaut (13/112)  (64,69,37)
      Treasure chests: (7,11) *Mimic
                       (9,12) MEGAHERB
                       (15,12) *Mimic
                       (17,12) S.STAFF
                       (20,8) MEGAHERB
                       (22,1) GRIMHELM
    6000 G total
    
    III. Section 6  (Lv.16)
    --------------
    Prison Fortress (2)  (16e,21n)
    VICTORY = Defeat of Dumas
    DEFEAT = Death of Clint
      Clint, Eleni, Amon, Darius
       (+Ash, Diego, Huxley, Grog, Dolan, Sara, Zohar, after 1 turn)
      Ar  1 Dumas Jailmaster (18/152,6)  (86,93,50) (SELF HEALING: 2)
      Kn  2 Centurion        (13/98)     (57,49,49)
      Kn  2 Centurion        (14/105)    (61,53,53)
      Bo  3 Grenadier        (12,81)     (46,37,44)
      Ar  2 Juggernaut       (14/120)    (69,74,40)
      Ma  2 Warlock          (15/88,20)  (36,31,68) (RAINBOW STROKE: 5)
      Pr  2 Deacon           (15/80,18)  (42,34,69) (HEALING: 3)
      Ai  3 Blood Bat        (16/127)    (83,65,63)
    Hidden items: (0,15) MANA KEY  (outer lower level, fractured crater)
                           (for easier access, switch opens (3,6-7-8) gate)
                  (9,1) GOLDCOIN  (outer lower level, spiral marked tile)
    Loot: Zen Robe  (from defeating Dumas)
    11880 G total
    
    ------------------------------------------------------------- End, Act III
    
    
    ----------------------
    Act IV - The successor
    ----------------------
    
    3rd Trial of Toroah (IV.Sct.1)
    ==============================
     (Khanos City) - If you got MANA KEY from III.6...
     Give KEY to Ash, enter Dojo (any), then select Leave option
    Mana Trial  (23e,20n)
    VICTORY = Destruction of Enemies
    DEFEAT = Death of Ash
     (Ash, Clint, Diego, Eleni, Huxley, Grog, Dolan, Amon, Sara, Zohar, Darius)
      Kn  1 Brigand  (Leave Brigand or Mimic alive until you have MANA PRISM!)
      Mo *19 Mimic
    Treasure chests: (7,4) *Mimic
                     (7,16) *Mimic
                     (10,1) *Mimic
                     (10,7) *Mimic
                     (10,13) *Mimic
                     (10,19) *Mimic
                     (13,4) *Mimic
                     (13,10) *Mimic
                     (13,16) *Mimic
                     (16,1) *Mimic
                     (16,7) *Mimic
                     (16,13) *Mimic
                     (16,19) *Mimic
                     (19,4) *Mimic
                     (19,10) *Mimic
                     (19,16) *Mimic
                     (22,1) MANA P. (Prism)
                     (22,7) *Mimic
                     (22,13) *Mimic
                     (22,19) *Mimic
    200 G total
    
    IV. Section 1  (Lv.16)
    -------------
    Khanos City  (19e,27n)
    VICTORY = Arrival at Village Exit
    DEFEAT = Death of Ash
      Ash, Clint, Diego, Eleni, Huxley, Grog, Dolan, Amon, Sara, Zohar, Darius
        (Advance Darius before this battle!)
      Kn  1 Kane Assassin     (22/161,20)  (91,79,79) (HEALING CIRCLE(2): 5)
      Bo  1 Sabina Valkyrie   (18/119,24)  (66,53,63) (HYPER HEALING: 8)
      Ar  1 Dallas Greatarmor (21/176,15)  (99,107,57) (EXTRA HEALING: 5)
      Mo  1 Kurtz War Master  (21/143,30)  (69,65,88) (DAGGER STORM: 5)
      Kn  10 C.Knight         (19/140)     (80,69,69)
      Ar  2 C.Armor           (19/160)     (90,97,52)
      Ai  2 C.Hawk            (18/142)     (93,73,70)
    Treasure chests: E (18,15) HOLY H2O
                     NE (18,21) AURA GEM
    Hidden items: (13,26) GOLD AXE  (NE area, tile marked by 3 holes)
    15840 G total
    
    IV. Section 2  (Lv.18)
    -------------
    Great Masai Forest  (19e,23n)
    VICTORY = Destruction of Enemies
    DEFEAT = Death of Ash
      Ash, Clint, Diego, Eleni, Huxley, Grog, Dolan, Amon, Sara, Zohar, Darius
      Bo  12 Bugaboo (10/69)  (39,31,37)
      Kn  10 Wight   (11/84)  (49,43,43)
    Hidden items: (11,5) AURA GEM  (S area, spiral-marked tile)
                  (17,22) KINGFOIL  (NE corner, cracked crater)
    17160 G total
    
    IV. Section 3  (Lv.19)
    -------------
    Old Town Warehouse, Trade City Kerachi  (22e,22n)
    VICTORY = Destruction of Enemies
    DEFEAT = Death of Ash
      Ash, Clint, Diego, Eleni, Huxley, Grog, Dolan, Amon, Sara, Zohar, Darius
      Kn  8 Skeleton   (16,119)  (68,59,59)
      Bo  4 Eggworm    (13,88)   (49,39,47)
      Ar  4 Gold Golem (16/136)  (77,83,45)
    13760 G total
    
    IV. Section 4  (Lv.20)
    -------------
    Railroad (via Magic Train Station, Trade City Kerachi)  (63e,7n)
    VICTORY = Defeat of Dallas
    DEFEAT = Death of Ash
      Ash, Clint, Diego, Eleni, Huxley, Grog, Dolan, Amon, Sara, Zohar, Darius
      Ar  1 Dallas Greatarmor (21/176,15)  (99,107,57) (EXTRA HEALING: 5)
      Kn  8 C.Knight          (17/126)     (72,63,63)
      Bo  4 C.Shooter         (17/113)     (63,50,60)
      Ar  4 C.Armor           (18/152)     (86,93,50)
    Hidden items: (11,3) *RAMEN  (front car, grate) (Chaos Key item!)
    Car release schedule: 1: 2 turns; 2: 5 turns; 3: 8 turns; 4: 11 turns
    16920 G total
    
    4th Trial of Toroah (IV.Sct.5)
    ==============================
    *Tavern, Trade City Kerachi - If you got MACROMAN (II.1), TAROT (III.3),
                                  and RAMEN (IV.4), talk to Man and get
                                  CHAOS KEY
     Give KEY to Ash, enter Dojo (any), then select Leave option
    Chaos Trial  (19e,15n)
    VICTORY = Destruction of Enemies
    DEFEAT = Death of Ash
      Ash, Clint, Diego, Eleni, Huxley, Grog, Dolan, Amon, Sara, Zohar, Darius
      Ar  3 Clay Golem
      Ar  7 Dark Golem
      Ar  8 Gold Golem
    Treasure chest: (13,14) CHAOS P. (Prism)
    180 G total
    
    IV. Section 5  (Lv.21)
    -------------
    Fort Dain  (22e,22n)
    VICTORY = Destroy devices in 8 turns
    DEFEAT = Death of Ash or Kira
      Ash, Clint, Diego, Eleni, Huxley, Grog, Dolan, Amon, Sara, Zohar, Darius
      [Kira(1/14)(0,5,0) marked as an enemy for this battle, but... save her!]
      --  8 Death Dev.(Device) (1/14)       (0,5,0)
      Kn  4 Skeleton           (20/147)     (84,73,73)
      Bo  2 Eggworm            (19/126)     (69,55,66)
      Ar  3 Gold Golem         (20/168)     (95,102,55)
      Ai  4 Acid Ghost         (20/157)     (102,80,77)
      Ma  2 Deathangel         (19/110,25)  (45,38,84) (THUNDER BALL: 5,
                                                        HARMFUL WAVE: 5)
    Treasure chests: NE (21,17) L.MASK
                     SW (3,1) LIFE ORB
    Hidden items: (18,1) MITHRIL  (SE corner, spiral-marked tile)
                  (9,21) KINGFOIL  (N side, cracked crater)
    16400 G total
    
    ------------------------------------------------------------- End, Act IV
    
    
    ------------------
    Act V - The legacy
    ------------------
    
    V. Section 0  (Lv.22)
    ------------
    Wart Bay  (20e,23n)
    VICTORY = Destruction of Enemies
    DEFEAT = Death of Ash
      Ash,Clint,Diego,Eleni,Huxley,Kira(21),Grog,Dolan,Amon,Sara,Zohar,Darius
        (Advance Kira before this battle!)
      Kn  2 Skeleton   (19/140)     (80,69,69)
      Bo  4 Eggworm    (18/119)     (66,53,63)
      Ar  4 Gold Golem (19/160)     (90,97,52)
      Ai  2 Acid Ghost (19/150)     (97,76,73)
      Ma  2 Deathangel (18/104,25)  (43,36,80) (THUNDER BALL: 5,
                                                HARMFUL WAVE: 5)
      Mo *1 Mimic      (21/143)     (69,65,88)
    Treasure chests: NW (7,22) *Mimic (21/143)
                     NE (16,22) PLATE (Mail)
    17100 G total
    
    V. Section 1  (Lv.22)
    ------------
    Torog Mountains  (31e,15n)
    VICTORY = Defeat of Kurtz
    DEFEAT = Death of Ash
      Ash,Clint,Diego,Eleni,Huxley,Kira,Grog,Dolan,Amon,Sara,Zohar,Darius
      Mo  1 Kurtz War Master (23/156,30)  (75,70,95) (DAGGER STORM: 5)
      Ma  1 C. Warlock       (21/121,20)  (49,42,92) (MAGIC ARROW: 5,
                                                      ROLLING THUNDER: 5)
      Pr  2 C. Priest        (21/110,20)  (57,46,93) (EXTRA HEALING: 5)
      Ar  4 C. Armor         (26/216)     (121,130,70)
      Bo  2 C. Shooter       (21/138)     (76,61,72)
      Ai  6 C. Hawk          (23/180)     (116,91,87)
    Hidden items: (0,7) MITHRIL (W edge, tile w/3 paw prints in the snow)
                  (29,12) HELSTONE (NE corner, tile w/3 paw prints in the snow)
    Loot: P.CLAWS (from defeating Kurtz)
    21420 G total
    
    V. Section 2  (Lv.23)
    ------------
    Tsukue Plains  (23e,23n)
    VICTORY = Destruction of Enemies
    DEFEAT = Death of Ash
      Ash,Clint,Diego,Eleni,Huxley,Kira,Grog,Dolan,Amon,Sara,Zohar,Darius
      (save Leena and Villager)
      Kn  2 Skeleton   (22/161)     (91,79,79)
      Bo  3 Eggworm    (22/144)     (79,63,75)
      Ar  6 Gold Golem (22/184)     (103,111,60)
      Ai  2 Acid Ghost (22/172)     (111,87,84)
      Ma  2 Deathangel (22/126,25)  (51,43,96) (THUNDER BALL: 5,
                                               HARMFUL WAVE: 5)
     Mo *1 Mimic      (23/156)     (75,70,90)
    Treasure chest: Center (12,12) *Mimic (23/156)
    22080 G total
    
    V. Section 3  (Lv.24)
    ------------
    Smoking Bones Cave  (23e,19n)
    VICTORY = Defeat of Dragon
    DEFEAT = Death of Ash
      Ash,Clint,Diego,Eleni,Huxley,Kira,Grog,Dolan,Amon,Sara,Zohar,Darius
      Ai  1 Salamander (26/202)  (130,102,98)  (defeat Salamander!)
      Kn  4 Skeleton   (23/168)  (95,83,83)
      Bo  3 Eggworm    (23/151)  (83,66,79)
      Ar  4 Gold Golem (23/192)  (108,116,62)
      Ai  3 Acid Ghost (23/180)  (116,91,87)
    Treasure chest: S side (13,6) D.SPEAR
    Hidden items: (15,13) LOGOS K.(Key)  (middle of smallest lava pool)
    Loot: WYRMFANG (from defeating Salamander)
    24320 G total
    
    5th Trial of Toroah (V.Sct.4)
    =============================
     (Pioneer Town Sorbo) - If you got LOGOS KEY from V.3...
     Give KEY to Ash, enter Dojo (any), then select Leave option
    Logos Trial  (19e,19n)
    VICTORY = Destruction of Enemies
    DEFEAT = Death of Ash
      Ash,Clint,Diego,Eleni,Huxley,Kira,Grog,Dolan,Amon,Sara,Zohar,Darius
      Ar  13 Guardian
      Bo  5 Basilisk
      Ma  2 Dark Mage  (DARK HURRICANE: 8, EVIL STREAM: 8)
      Ai  7 Salamander
    Tresure chest: (17,2) LOGO [LOGOS] P. (Logos Prism)
    270 G total
    
    V. Section 4  (Lv.25)
    ------------
    Frontier Village  (31e,15n)
    VICTORY = Defeat of Sabina
    DEFEAT = Death of Ash
      Ash,Clint,Diego,Eleni,Huxley,Kira,Grog,Dolan,Amon,Sara,Zohar,Darius
      Bo  1 Sabina Valkyrie (28/182,24)  (99,79,94) (HYPER HEALING: 8)
      Bo  4 C. Shooter      (25/163)     (89,71,85)
      Ar  3 C. Armor        (26/216)     (121,130,70)
      Ar  6 C. Armor        (29/240)     (134,144,77)
      Ma  2 C. Warlock      (25/143,20)  (58,49,108) (MAGIC ARROW: 5,
                                                      ROLLING THUNDER: 5)
      Pr  2 C. Priest       (25/130,20)  (67,54,110) (EXTRA HEALING: 5)
      Pr  1 C. Priest       (29/150,20)  (77,62,126) (EXTRA HEALING: 5)
      After 3 turns:
        Kn +1 Kane Assassin (29/210,20)  (118,103,103) (HEALING CIRCLE(2): 5)
        Kn +3 C. Knight     (25/182)     (103,89,89)
        Ai +2 C. Hawk       (24/187)     (121,95,91)
    Hidden items: (10,1) MITHRIL  (SW area, by S house, cracked tile)
                  (31,5) SHIVBOOK  (SE area, by SE house, cracked tile)
    Loot: RUNE BOW (from defeating Sabina)
    44820 G total
    
    V. Section 5  (Lv.26)
    ------------
    Orome Lake  (27e,13n)
    VICTORY = Move Leena to Entrance
    DEFEAT = Death of Ash or Leena
      Ash,Clint,Diego,Eleni,Huxley,Kira,Grog,Dolan,Amon,Sara,Zohar,Darius,
        Leena NPC(25)
      Ar  4 Guardian (25/208)  (116,125,67)
      Bo  4 Basilisk (24/157)  (86,69,82)
      After Leena reaches spell square at (11,2):
        Ar +4 Guardian (24,200)  (112,121,65)
        Bo +2 Basilisk (23,151)  (83,66,79)
      After Leena reaches spell square at (17,11):
        Ar +2 Guardian (24/200)  (112,121,65)
    Treasure chests: S (18,1) WYRMFANG
                     NE (21,13) GOLD AXE
    29120 G total
    
    ------------------------------------------------------------- End, Act V
    
    
    -------------------------
    Act VI - A fool's epitaph
    -------------------------
    
    6th Trial of Toroah (VI.Sct.1)
    ==============================
    *Tavern, Glasgow City - If you have NOVA, EARTH (ice), MANA, CHAOS, and
                            LOGOS PRISMS, talk to Weird Man to get HEAVEN KEY
     Give KEY to Ash, enter Dojo (any), then select Leave option
    Heaven Trial  (63e,1n)
    VICTORY = Destruction of Enemies
    DEFEAT = Death of Ash
      Ash,Clint,Diego,Eleni,Huxley,Kira,Grog,Dolan,Amon,Sara,Zohar,Darius
      Ma  2 Evilstatue         (PIERCING LIGHT: 3)
      Bo  4 Sabina Valkyrie    (HYPER HEALING: 8)
      Mo  4 Kurtz War Master   (DAGGER STORM: 5)
      Ar  3 Dallas Greatarmor  (EXTRA HEALING: 5)
      Ma  4 Dark Mage          (DARK HURRICANE: 8, EVIL STREAM: 8)
      Bo  2 Lando Hitman       (SELF HEALING: 2)
      Ar  4 Dumas Jailmaster   (SELF HEALING: 2)
      Kn  4 Zoot Thief Lord    (SELF HEALING: 2)
    Treasure chest: End of path (62,1): HEAVEN P.(Prism)
    (obtaining HEAVEN PRISM allows Ash to advance to Vandalier class (at Dojo) 
    after Paragon class)
    270 G total
    
    VI. Section 1  (Lv.27)
    -------------
    Fort Gareth  (43e,13n)
    VICTORY = Defeat of Kane
    DEFEAT = Death of Ash
      Ash,Clint,Diego,Eleni,Huxley,Kira,Grog,Dolan,Amon,Sara,Zohar,Darius
      Kn  1 Kane Assassin * (29/210,20)  (118,103,103) (HEALING CIRCLE(2): 5)
      Kn  6 C. Knight       (27/196)     (111,96,96)
      Bo  4 C. Shooter      (26/170)     (93,74,88)
      Ar  6 C. Armor        (27/224)     (125,135,72)
      Ma  3 C. Warlock      (26/148,20)  (60,51,112) (MAGIC ARROW: 5,
                                                      ROLLING THUNDER: 5)
      Pr  3 C. Priest       (26/135,20)  (70,56,114) (EXTRA HEALING: 5)
      After gate is destroyed, Xeno transforms Kane into:
        Kn *1 Kane Blk Knight (30/217,25)  (122,106,106) (PLASMA WAVE: 15)
    Hidden items: (40,8) NCKLACE  (E edge, manhole)
    Loot: CALIBURN (from defeating Kane)
    48000 G total
    
    VI. Section 2  (Lv.28)
    -------------
    Cobalt Beach  (23e,15n)
    VICTORY = Destruction of Enemies
    DEFEAT = Death of Ash
      Ash,Clint,Diego,Eleni,Huxley,Kira,Grog,Dolan,Amon,Sara,Zohar,Darius
      Kn  7 Centurion (28/203)  (114,99,99)
      Bo  4 Grenadier (28/182)  (99,79,94)
      Ai  4 Blood Bat (28/217)  (139,109,105)
      Treasure chests: SW (3,2) LIFE ORB
                       E (18,7) HOLY H2O
                       NE (20,13) RAGNAROK (Axe)
    33000 G total
    
    VI. Section 3  (Lv.28)
    -------------
    Capital Shumeria  (25e,16n)
    VICTORY = Defeat of Xeno
    DEFEAT = Death of Ash
      Ash,Clint,Diego,Eleni,Huxley,Kira,Grog,Dolan,Amon,Sara,Zohar,Darius
      Ma  1 Xeno       (34/192,45)  (77,65,144) (DARK FIRE: 15, EXPLOSION: 15)
      Kn  4 Hellknight (29/210)     (118,103,103)
      Bo  2 M. Cannon  (28/182)     (99,79,94)
      Ar  2 Mega Guard (30/248)     (138,149,80)
      Ai  4 Bahamut    (29/225)     (144,113,108)
      Ma  4 Dark Mage  (29/165,40)  (66,56,124) (DARK HURRICANE: 8,
                                                 EVIL STREAM: 8)
    Hidden items: (7,7) MOJOROBE  (W of fountain, manhole)
                  (20,4) GOLD AXE  (SE of fountain, manhole)
    Loot: RUNEWAND (from defeating Xeno)
    43200 G total
    
    VI. Section 4  (Lv.30)
    -------------
    Capital Shumeria (2)  (25e,16n)
    VICTORY = Defeat of Dolf
    DEFEAT = Death of Ash
      Ash,Clint,Diego,Eleni,Huxley,Kira,Grog,Dolan,Amon,Sara,Zohar,Darius
      Ar  1 Dolf Doom Lord (34/280,30)  (165,167,90) (HEALING CIRCLE(2): 5)
      Ar  3 Mega Guard     (30/248)     (138,149,80)
      Bo  3 M. Cannon      (29/189)     (103,82,97)
      Ai  3 Bahamut        (30/232)     (149,117,112)
      Kn  3 Hellknight     (30/217)     (122,106,106)
      Ma  2 Dark Mage      (30/170,40)  (69,58,128) (DARK HURRICANE: 8,
                                                     EVIL STREAM: 8)
      After Dolf Doom Lord is defeated:
        Pr +1 Dolf Dark Angel (32/165,99)  (85,68,138) (DYNAMO HUM: 20)
    45900 G total
    
    ------------------------------------------------------------- End, Act VI
    
    
    ------------------
    Epilogue - The End
    ------------------
    
         As it turns out, there are (as far as I can tell) only 2 endings to 
    Vandal-Hearts, which are, truth to tell, almost exactly the same.  First, 
    there's the standard ending, which goes through the story wrap-up, the FMV 
    and credits, and the epilogue scene, and finishes up with the END page, 
    showing Eleni's book, lying open on her desk.  To get the other ending, Ash 
    must be a Vandalier (obtain all prisms, then advance him from Paragon class 
    to Vandalier class at a Dojo).  The game ending with Ash as a Vandalier 
    seems to be exactly the same as the standard ending, except that the END 
    page picture is different (I personally liked the Eleni book one, but...), 
    and as a small bonus, you get a Congratulations screen after the END page, 
    during which you get to hear an OP theme reprise (it's slightly different).  
    Oh, the Congratulations screen also hints at a potential sequel...
    
    
    (fin)
    
    
    -------------------
    Appendix A - Spells
    -------------------
    
    Note: Spell info taken from U/C version of game...
    
    Key
    ---
    Spell Name          spell type          RNG,FLD     cost
    
    Hero Spells
    -----------
    Faerie Light        healing magic       0,0         2
    Ice Storm           attack magic        1,0         4
    Rolling Fire        attack magic        2,1         8
    Faerie Star         healing magic       2,0         5
    Delta Mirage        attack magic        1,0         10
    
    Mage Spells
    -----------
    Dark Star           attack magic        4,0         2
    Spellbind           hold magic          5,0         2
    Piercing Ray        attack magic        4,1         4
    Envenom             poison magic        5,0         3
    Phase Shift         attack magic        0,7         12
    Roman Fire          attack magic        5,2         6
    Poison Cloud        poison magic        5,2         4
    Spread Force        attack magic        0,3         7
    Avalanche           attack magic        6,0         9
    Salamander          attack magic        0,10        14
    
    Healer Spells
    -------------
    Healing             healing magic       4,0         3
    Mystic Shield       defense up          4,0         3
    Cure                cure status         4,0         2
    Healing Plus        healing magic       4,1         4
    Bless Weapon        attack up           4,0         3
    Holy Lightning      attack magic        4,0         7
    Ultra Healing       healing magic       5,2         5
    Magic Charge        restores (10) MP    4,0         10
    Holy Pressure       attack magic        5,1         7
    Supreme Healing     healing magic       inf,inf     30
    
    Monk Spells
    -----------
    Stone Shower        attack magic        0,1         10
    Cure Wide           cure status         0,1         4
    Healing Circle(1)   healing magic       0,1         6
    Perfect Guard   protect magic (AGL up)  4,0         15
    Thunder Flash       attack magic        0,2         12
    Healing Wave        healing magic       0,2         10
    Mystic Energy       DEF,AT up           4,0         15
    
    Enemy Spells
    ------------
    Self Healing        healing magic       0,0         2
    Healing             healing magic       4,0         3
    Extra Healing       healing magic       5,1         5
    Hyper Healing       healing magic       5,2         8
    Healing Circle(2)   healing magic       0,1         5
    Piercing Light      attack magic        4,0         3
    Rainbow Stroke      attack magic        6,0         5
    Magic Arrow         attack magic        5,1         5
    Thunder Ball        attack magic        5,2         5
    Dark Hurricane      attack magic        6,1         8
    Rainbow Storm       attack magic        4,2         7
    Dagger Storm        attack magic        0,1         5
    Plasma Wave         attack magic        inf,inf     15
    Dark Fire           attack magic        5,2         15
    Explosion           attack magic        6,0         15
    Dynamo Hum          attack magic        0,2         20
    Rolling Thunder     attack magic        8,0         5  (0 for Vandalier)
    Harmful Wave        attack magic        8,0         5  (0 for Vandalier)
    Evil Stream         attack magic        9,0         8  (0 for Vandalier)
    
    Item Spells
    -----------
    Herb                restores HP         1,0
    Megaherb            restores HP         1,0
    Elixir              cures status        1,0
    Mage Oil            restores 4 MP       1,0
    Mage Gem            restores 10 MP      1,0
    Life Orb            restores all HP,MP  1,0
    Holy H2O            restores party HP   inf,inf
    Fire Gem            attack item         3,1
    Moodring            attack item         0,2
    Aura Gem            attack item         5,3
    Wyrmfang            attack item         0,8
    Mad Book            hold magic          5,0         (Spellbind)
    Mushroom            poison magic        5,2         (Poison Cloud)
    Moon Pie            restores HP         0,0         (Self Healing)
    Ironboot            protect magic       4,0         (Perfect Guard)
    Unicorn             attack magic        4,2         (Rainbow Storm)
    Kingfoil            restores HP         0,1         (Healing Circle)
    Helstone            attack item         5,2         (Thunder Ball)
    Shivbook            attack item         0,1         (Dagger Storm)
    Ncklace             attack item         6,1         (Dark Hurricane)
    
    
    ----------------------------
    Appendix B - Non-Spell Items
    ----------------------------
    
    Non-purchasable non-spell items.  This section is still fairly rough.  I 
    haven't checked everything, so some of these may not belong on the list, 
    and there are definitely some items which are missing...
    
    Key
    ---
    Item                description         bonuses     sell price
    
    Weapons
    -------
    Caliburn            legendary sword     AT+28       4000
    Rune Bow            rune bow            AT+25       3400
    S.Staff             spirit staff        AT+10       1000
    Runewand            runewand            AT+14       3000
    Ragnarok            ragnarok (axe)      AT+39       4500
    D.Spear             dragon spear        AT+14       4000
    P.Claws             panzer claws        AT+20       1200
    Gold Axe            golden axe          AT+0        4000
    
    Armor
    -----
    L.Mask              leather mask        DF+11       700
    Plate               plate armor         AT[DF]+32   1200
    Zen Robe            zen robe            DF+20       900
    MojoRobe            mojo robe           DF+26       2590
    
    Item
    ----
    Goldcoin          rare and expensive antique coins  1000
    Mithril             precious metal used in alchemy  5000
    
    
    ----------------------------
    Appendix C - Character Names
    ----------------------------
    
    In case anybody is interested, here's how the U/C and J version names 
    correspond (complete accuracy of some romanizations not necessarily 
    guaranteed...).  I'm also including character ages for those characters 
    whose ages I've been able to find:
    
    U/C version name     Age     J version name
    ----------------     ---     --------------
    Ash Lambert          24      (same)
    Clint Picard         27      Keith Bardeaux
    Diego Renault        21      Jose Carpas
    Eleni Dunbar         19      Elina Sorn
    Huxley Hobbes        65      Holx Turner
    Kira Wulfstan        22      Leen Shiva
    Grog Drinkwater      26      Lador Marx
    Dolan ????           41      Dorman Gallan
    Amon ????            18      Amon Miguel
    Sara ????            17      Celia Larna
    Zohar Abu Sa'id      49      Samdera Luce
    Darius ????          66      Gennius Steinhoff
    
    Dolf Crowley         31      Dolf Choir
    Hel Spites           57      Hel Shubites
    Kane Spites          25      Kane Shubites
    Sabina ????          23      Sabini Doom
    Lando ????           24      Lando Height
    Dallas ????          28      Dallas Magnar
    Kurtz ????           35      Kurtz Morrison
    Gen. Magnus Dunbar   47      General Berasco Sorn
    
    Aldor Lambert                Uru Lambert
    Arris the Sage               (same)
    Carlo Lisbon                 Crus Lizmon
    Clive Beckett                Klaus Beckner
    Cnt. Roland Claymore         Count Claymore
    Hassan the Pirate            Red Rum the Pirate
    Leena                        (same)
    Orosius                      Padwin
    Xeno Calimani                Gamo Zash
    
    
    Special Thanks:
         Thanks go to the Konami Official Guide (PSX) to Vandal Hearts (Secrets 
    Data volume), a very useful resource I used to check to make sure I found 
    all the hidden items, and for looking up the Japanese character names and 
    ages, and some other stuff...
         If anybody's interested in obtaining a copy of their own (yes, the 
    guide is in Japanese), here's the identifying data:
           Konami Official Guide (PlayStation)
           Perfect Series
           Vandal Hearts - ushinawareta kodai bunmei -
           Koushiki Guide - Secret Data-hen
             hakkou (published by): Konami Kabushiki-gaisha
             hatsubai (sold/distributed by): Kabushiki-gaisha Shinkigen-sha
               First publication: 1996 Dec 17
               ISBN4-88317-659-2
               1000 (y)en
         Lots of info in there.  Character (lots of info), enemy, spell, and 
    item data... hidden item data... Vandalier and Trial data... Ishtaria World 
    Guide (including shop data and timeline)... interviews... music data... CG 
    gallery...  Lots of stuff.
         Lastly, for those of you interested in battle strategy for the game, 
    there's also a Strategy volume equivalent to this Secrets Data guide, but 
    as I don't have the ISBN number for that, you'll have to get your local (or 
    not so local) store to help you out there...
    
    
    -------------------------------------------------------------------------
    Comments, corrections, additions, etc. may be sent to Richard Uyeyama at:
       ruyeyama@best.com
    Updates to this guide may be found at Chronicles of the Vandal Heart:
       http://www.best.com/~ruyeyama/psx/cotvh.html
    -------------------------------------------------------------------------