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===============================================================================
                          V A N D A L  -  H E A R T S
-------------------------------------------------------------------------------
           C H A R A C T E R   A N D   J O B   C L A S S   G U I D E
===============================================================================

                   Sony Playstation - North American Version
                   Last updated on the 21th of December 2002
                                  Version 4.0

                Written and compiled by:  Jeff Chan [Atom Edge]
                           <atomedge@houston.rr.com>

   -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

   Copyright 2000-2002 Jeff Chan [Atom Edge]  All rights reserved.

   VANDAL HEARTS, all characters and related articles are Copyright Konami
   Co. Ltd.  No breach of copyright intended.  Any and all trademarks and
   copyrights not directly acknowledged in this document are respected.

   This document is to appear on GameFAQs <http://www.gamefaqs.com/> _only_.
   For a more detailed legal disclaimer, refer to end of this document.

   -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-



===============================================================================
                                                              AUTHOR'S FOREWARD
```````````````````````````````````````````````````````````````````````````````

Amongst the multitude of relatively unknown masterpieces of the gaming world,
Vandal-Hearts stands tall.  Easily one of Konami's better works, it is largely
ignored because it never drew the hype or following characteristic of many
great games.

Really, it is a shame.  Strategy RPGs are far from the most popular of gaming
genres, and I can understand that.  And though Vandal-Hearts is not quite at
the level of such classics like Shining Force II, or well-known games like
Final Fantasy Tactics, it is still a solid game well worth playing.

For those who are interested in enjoying this game, there are few resources
for information.  Less than half a dozen guides exist on this game.  As one of
the very few reference materials, this guide was originally meant to be a
small, modest listing of characters and what job classes they should advance
as.

This is the second rewrite of this guide, after my third time playing through
the game.  The first two times I went through it, I was rather biased towards
certain classes, and moreso, absolutely had to have all classes available,
regardless of whether they were actually useful or not.  This third time
through, I was limited by no such handicap.  As such, I was able to choose the
classes that were most effective, and what a difference it made.

Without having to baby my guardsman, I was able to use three Duelists, which
was infinitely more useful.  Without a Monk class to hinder my healing
capabilities, my characters were able to attack with much less restraint.

At this point, I have went through the game to the end with many different
combinations of classes.  I've come to a conclusion on which are the best, and
which are utterly useless.

Here's hoping you find this information useful.  Though, as a warning, because
of the very nature of this guide, spoilers are abundant and blatant.  Should
you not want to have the game spoiled, stop reading now.



===============================================================================
                                                               REVISION HISTORY
```````````````````````````````````````````````````````````````````````````````

Version 1.0  -  19 April 2000
  - Initial release

Version 2.0  -  24 April 2000
  - Finished release.

Version 3.0  -  20 September 2000
  - Complete rewrite of guide.
  - Removed the Review.
  - Added the Hints and Tips section.

Version 4.0  -  21 December 2002
  - Complete rewrite of guide.
  - Added a background history for each character.
  - Consolidated all characters evaluations into section for each job class.
  - Revised the Hints and Tips and trimmed off the "fat."
  - Added Flow of Battle.




              +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
                       T A B L E   O F   C O N T E N T S
              +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+


          I.  Characters
                - Ash Lambert             - Grog Drinkwater
                - Clint Picard            - Dolan
                - Diego Renault           - Amon
                - Eleni Dunbar            - Sara
                - Huxley Hobbes           - Zohar Abu Sa'id
                - Kira Wulfstan           - Darius

         II.  Job Classes
                - Hero                    - Airman
                - Knight                  - Priest
                - Armor                   - Mage
                - Archer                  - Monk

        III.  Miscellaneous
                - Level Gaining Method
                - Trials of Toroah
                - Flow of Battle



       *       *       *       *       *       *       *       *       *



_______________________________________________________________________________
===============================================================================
     I.  Characters
-------------------------------------------------------------------------------


--  Ash Lambert  --

Ash Lambert grew up believing he was the son of a traitor.  When everyone
looked down on him, Clive Beckett helped him for reasons unknown to him.  In
spite of his deceased father's status, Ash was able to rise to the position of
Platoon Leader in the Ishtaria Security Forces.

His skills were so exceptional, his name got the attention of many, including
Kane, Defense Minister Hel Spites' son, and commander of the Crimson Guard.
Kane's taken it upon himself to consider Ash a rival (and one that needs to be
"dealt" with, no less).

In truth, Ash's father was never a traitor.  He sought to safeguard the life
of Arris the Sage from an assassination attempt, and was labeled a traitor so
others could use as a political leverage.

When Ash is sent to investigate the apparent disappearance of General Magnus,
one of Ishtaria's most respected and famed war heroes, he uncovers a hidden
coup d'etat by Hel Spites and Dolf Crowley and falls victim to the power of
the Magic Stone, sending him into Time Limbo.

When he reemerges, he finds himself three years into the future, where Hel
rules as an emperor.  He leads his allies in an attempt to correct the state
of affairs that has befallen Sostegaria.  During the course of events, Dolf,
the forgotten son of Arris the Sage, pulls his own takeover and assassinates
Hel, usurping power for himself.

With his options limited, Ash journeys north in a last ditch effort to obtain
some power capable of pacifying the Flames of Judgement.  He finds the Vandal
Heart, and prepares for his final confrontation to end the madness.


--  Clint Picard  --

Clint is a soldier under and friend of Ash.  Unlike his brash companion Deigo,
Clint is a very calm, level-headed individual.  Being very well-informed of
current events, Clint is possesses a keen mind and is usually the first to
put events together and understand the their "true" effects and impacts.

Awhile back, Clint's lover was murdered infront of his eyes.  The killer was a
man who had a grudge against Clint.  Unable to stop it, this event left him
feeling powerless and weak.  As a result, he worries often at others' reckless
streaks.

During the course of events, when Ash is thrown into a time void by Dolf, Clint
along with the rest of Ash's allies is taken prisoner by Hel Spites.  He is
held prison until Kira has a change of heart and helps him break free.


--  Diego Renault  --

A hasty character, Diego is the perfect foil to Clint.  On the outside, Diego
appears to be a charismatic person, who lives free of worries and concerns.

Unknown to his companions, though, is that he is the son and heir to Carlo
Libson, a wealthy Kerachi merchant.  Carlo grew up dirt poor and his family was
dying around him.  Seeing this, he was disgusted and realized that money was
the only way to have a good life.  To this end he devoted his entire life to
becoming rich.

As a result, he was completely impassionate when his wife was dying.  Diego saw
this, and shunned his father.  He left Kerachi and gave up his name.  Carlo's
goal was to give his family a better life, but losing sight of this, he ended
up alienating his own son.

Eventually, Ash and Diego's journey brings them to Kerachi.  When Diego finally
sees the side of his father that wasn't consumed with greed, he can finally
forgive him.

Diego is amongst the few that are still fighting a losing resistance when Ash
returns three years later to change the tides of war.


--  Eleni Dunbar  --

Though Eleni is the daughter of General Magnus Dunbar, she is not blood
related.  Her parents were killed in because of war, which left her a war
orphan.  Magnus adopted her and gave her love and a home.

When Magnus is sent to obtain the Magic Stone, and becomes possessed, Eleni is
left on her own with only her tutor at her side.  Eventually, after a brief
mistrust, Eleni follows Ash, who is searching for her father.

When Hel Spites' intentions are revealed, Magnus and Ash are sucked into a time
limbo, and Eleni is arrested as a traitor.  She is held in prison for three
years.  Eventually, Kira's guilt leads her to aid Clint and Eleni's escape from
prison.  Outnumbered and surrounded, Eleni would have been taken prisoner yet
again, save for the timely intervention of Ash and his entourage.

The prison is burned, and the group again sets out to find a means of defeating
Dolf.


--  Huxley Hobbes  --

An old scholar, Huxley was hired by Magnus for the exclusive purpose of
tutoring Eleni.  When Magnus is sent in search of the Magic Stone, Huxley and
Eleni are left to their own wits.  After some initial confusion, the two join
up with Ash, who also happens to be searching for Magnus.

When Magnus is found, he is proclaimed a traitor and Huxley and Eleni are
arrested along with him.  Ash and company eventually rescue them.  Wielding the
power of the Magic Stone, Dolf sends Ash into a time limbo, and takes everyone
left prisoner.

Three years later, as Hel Spites rules with an iron fist and Huxley is fighting
alongside Clive, Diego, and Dolan in a losing rebellion.  It is at this time
that Ash returns and forges a resistance to take down Dolf.


--  Kira Wulfstan  --

Kira appeared to Ash and his allies as a highly skilled mercenary.  Though she
was initially welcomed into the party, Kira was in truth a spy for Dolf.  When
Hel Spites and Dolf "eliminate" Magnus and Ash, Kira reveals herself to the
rest.

Three years later, when Ash reappears and the resistance is no longer a losing
cause, Kira's ethics finally turn her around.  She aids in Clint and Eleni's
escape from prison, and as a result, is captured herself.

Dolf and Xeno use her life as a bargaining tool to exchange for the Royal Ring.
Though Ash's entourage agrees, they are obviously ripped off, and must race a
death machine to save Kira.  When they do, she is quickly forgiven and once
again fights along side her comrades, though his time with no ill-intent in
mind.


--  Grog Drinkwater  --

Grog is an infamous sailor.  When his younger, envious brother, Hassan became
a pirate and murdered all of Grog's friends, he turned to drinking himself into
a stupor, drowning his sorrow away with alcohol and more alcohol.

Eventually, Ash comes to see him, requesting a boat ride to the "Island of
Madness."  Thinking Ash is simply another useless bum, Grog promises to ferry
them across if they can manage to slay the desert monster.  Of course, Ash,
being the hero of the story, is quite capable of such a feat, and Grog is held
to his word.

On his ship, Grog and Ash are attacked by Hassan.  In the ensuing fight Grog
slays Hassan, putting an end to his brother's misery.  Afterwards, knowing
their isn't anything else for him, Grog permanently joins Ash to fight the good
fight.


--  Dolan  --

Dolan is a soldier and officer under General Magnus Dunbar.  During the search
for the Magic Stone, Dolan finds the mission is turning to the side of strange
and decides it best to take a few of his loyal soldiers and leave before they
are all killed.

Monsters are sent to pursue them, and were it not for the arrival of Ash's
party, they would have been slain.  When Dolan finds out that Ash is here to
find Magnus, Dolan agrees immediately to aid him.


--  Amon  --

A soldier under the command of Dolan.  Amon is a capable but relunctant fighter
whose only problem lies in self-confidence.  He is somewhat romantically
involved with Sara.

Amon is captured during the initial coup by Hel Spites.  He is held along with
Clint and Eleni until Kira helps them escape, and they are subsequently rescued
by Ash.


--  Sara  --

Also a soldier under the command of Sara.  When Dolan realized something wasn't
right, he attempted to pull out of Gilbaris Island immediately.  Before they
could be captured by monsters sent to slay them, Ash's party rescues them.

When they are confronted by Hel and Dolf, Sara is sucked into a time warp along
with Ash.  When they reemerge due to the efforts of Zohar, they are three years
into the future where Hel Spites holds absolute power.


--  Zohar Abu Sa'id  --

One of the greatest wielders of the arcane, Zohar's name is recognized through
history.  Hundreds of years ago, Zohar took an apprentice named Xeno.  Hungry
for power, Xeno banished Zohar to the time void so he would be unopposed.  Here
Zohar spent centuries.

When Ash, Grog, Sara and Magnus arrive in the time void, Zohar initially
dislikes them for disturbing the sleeping spirits.  However, when he overhears
them in regards to the Magic Stone, he is quick to aid them for fear of the
Stone's omnipotent powers.

It is through his efforts that Ash is able to return to his time and stop Dolf.
It also gives Zohar the chance to teach his apprentice one last lesson.


--  Darius  --

Darius is an old man who was imprisoned by Hel Spites.  Sharing a cell with
Clint, Darius quickly takes the opportunity to escape along with Clint.  When
they are all rescued by Ash, Darius decides to tag along as well.  He hails
from the same town as Huxley.



_______________________________________________________________________________
===============================================================================
    II.  Job Classes
-------------------------------------------------------------------------------


--  Hero  --

 Characters:  Ash
Progression:  Hero -> Champion -> Paragon -> Vandalier
 Usefulness:  8/10 for Hero, Champion and Paragon
              10/10 for Vandalier

Ash's class is one of the strongest in the game.  Ordinarily it is a more
powerful version of the Knight class, with a motley assortment of spells at its
disposal.  Its strength will match any normal character's attacks, hit for hit.
His spells provide a means to deal with Armor class characters, multi-enemy
attacks, and healing as well.

If you decide to take Ash through the six Trials of Toroah, then he becomes,
far and wide, the most powerful character in the game with the Vandalier class.
In addition to becoming stronger, Ash gets stronger equipment.  This alone
would make him nearly unstoppable, but he has the added bonus of being able to
cast every spell in the game, including (otherwise) enemy-exclusive spells
like Kane's Plasma Wave.

The only downfall to Ash is the fact that he is the main character.  If he
falls in battle, it amounts to Game Over.  In addition, the Trials of Toroah
factor in Ash's level to determine how strong the enemies are.  This leads
many people to use Ash as little as possible to make the various Trials easier.
As a result, Ash will fall behind the rest of the party, and see very little
use.


--  Knight  --

 Characters:  Clint, Grog, Dolan
Progression:  Soldier -> Swordsman -> Duelist
 Usefulness:  6/10

The Knight class is the standard physical fighter.  It possesses strong attack,
rather sturdy defense, and good range.  Basically, it's your all-around strong
class.

All in all, it is pretty standard and unremarkable.  It is probably best to
keep all three characters in this class rather than the Armor class, due
entirely to the utter uselessness that is the Armor class.


--  Armor  --

 Characters:  Clint, Grog, Dolan
Progression:  Soldier -> Guardsman -> Dragoon
 Usefulness:  1/10

To be quite frank, this is, in my opinion, the worse class in the entire game.
It sports rather high attack power and phenomenal defense.  Which, in itself
is actually rather useful.

The problem:  you will never get to use either trait.  Ever.  The range on an
armor class character can only be described as utterly pathetic.  By the time
it gets halfway toward an enemy, the battle would have long been over, ended
by characters that are of an actual useful class, such as Zohar or Kira.

In addition, as the battles progress and the further you get in the game,
there will be more and more mage type enemies.  Because they are fully capable
of wasting an Armor class character with one spell (and, of course, not shy
about making this apparent), you will likely have to devote precious turns to
keep your Armor characters away from enemy mages.  Turns essentially wasted.


--  Archer  --

 Characters:  Diego, Kira, Amon, Darius
Progression:  Archer -> Bowman -> Sniper
 Usefulness:  8/10

Though they do not deal massive damage like other classes, Archers are amongst
the best there is.  They can deal dmage from long range, that, if used
correctly, amounts to attacks without getting countered.  In addition, if you
use them before your frontline melee characters, then you should weaken them
to the point where the fighters can kill in one hit, again amounting in
attacking without getting countered.

They are also great because they can take out Airmen and Mage class enemies
quickly and without hassle, both of which will likely be the most damagerous
enemies you face.


--  Airman  --

 Characters:  Diego, Kira, Amon, Darius
Progression:  Archer -> Hawknight -> Sky Lord
 Usefulness:  7/10

Airmen class characters are great.  They are powerful attackers, especially
potent against normal melee fighters.  In addition, they have excellent range,
and are not hindered by obstacles, enemies or even water.

The only downfall to Airmen is their excessive weakness to Archer type attacks.
A single arrow can take them down if they aren't careful.

Even, so, you should keep at least one of your characters as an Airman.  I
personally find the Archers to be more useful in most instances, but it would
be bad to completely forego this class, as its power and range are not to be
missed.


--  Priest  --

 Characters:  Huxley, Sara
Progression:  Healer -> Bishop -> Archbishop
 Usefulness:  9/10

The Priest class is one of the best in the game.  They are your staple healers,
and in a game where you cannot revive characters that have fallen during
battle, this becomes exceedingly important.

They have a very nice range of healing spells.  On top of this, they have
spells that offer bonuses in attack and defense.  If that is not enough, there
are their attacking spells.  Though they are not on the same level as what a
Mage class could even hope to cast, they are very powerful regardless.

Even though Priests do not take damage very well, they can utilize the range
provided by their spells and stay behind other characters.  With the plathora
of characters offered in this game, it is quite easy to hide your Priests to
the point where they never even see the front lines of battle (except, of
course, in those rare instances where it is funny to watch Huxley take his
cane and throw down.


--  Mage  --

 Characters:  Eleni, Zohar
Progression:  Mage -> Sorceror -> Enchanter
 Usefulness:  10/10

With the sole exception of the Vandalier, this is far and wide, the strongest
class in the entire game.  As soon as Phase Shift becomes available, you will
find all other characters to be completely obsolete in terms of dealing damage,
range of attack and taking out the most enemies.  It is not even close.

Forget the fact that Mage class characters don't take damage well.  Forget the
fact that their physical attack is laughable.  It does not matter.  Zohar and
Eleni will essentially be walking death machines.  Anything that gets close
dies.

Spells like Phast Shift and Salamander end the battle so quickly, your other
characters may never get the chance to get into the fray of battle.  About the
only characters that Mages have a problem with are other Mages, presumable
because of Magic Defense.  Of course, your Mages will survive because of their
own Magic Defense, but other characters are not so lucky.  But that is where
Airman and Archer class characters come in as support.


--  Monk  --

 Characters:  Huxley, Sara, Eleni, Zohar
Progression:  Healer or Mage -> Monk -> Ninja
 Usefulness:  5/10

The Monk class isn't _that_ bad.  It is actually a fairly decent combination of
a fighter and a healer.  And though it does a good job of utilizing both
attributes, it does not excess in either.  It has decent attacking power, but
it will never match up with a pure melee fighter.  It has decent healing
ability, but it will never match up with a pure healer.

The main problem with this class, though, is that to get it, you have to give
up either the Mage class or the Priest class, both of which are better.  Using
a Monk for damage is simply not that bright when Mage class characters are so
much better in that aspect.  Using them over Priest class characters is equally
as wasteful because Monks cannot compete in terms of healing.  In addition,
Priests also get rather powerful attacking spells that give them offensive
capabilities all the same.

If it didn't require your characters to give up a better class, this class
might have actually been more useful.  But you can't win them all, I guess.



_______________________________________________________________________________
===============================================================================
   III.  Miscellaneous
-------------------------------------------------------------------------------


--  Level Gaining Method  --

Now, this is one of the less orthodox styled RPGs.  Normally you can develop
for experience and gain levels to make your characters more powerful.  This is
not the case in Vandal-Hearts.  You develop in each battle you fight all the
same.  The problem is, since you can't repeat a fight, and there are no random
battles, you can't continuously train and get stronger.

There is a nice trick to help out, if you should be so inclined as to make
your characters stronger than they truly need to be.  Since all experience is
gained in a manner to even out levels, when you do something to a lower
leveled person, you gain close to no experience.  If you do something to a
higher level person, you get more experience.  But, if you do something to
yourself, like use Bless Weapon or Mystic Shield, you get a set amount of exp.

There is a stage called Castle Ruins in the second Chapter.  It's right before
you fight the mad Magnus.  The battle starts off with you on one side and a
door on the other side.  Get to the door, and you will end the battle, but...
if you don't get to the doorstep, you won't end the battle and you can go on
forever.  What's interesting is that there is a large wall that four Shooter
Imps stand on and shoot at you during the course of the battle.  On this wall
are two healing circles.  Healing circles are a panel that will recover some
HP and MP at the end of each round to whoever stands on them.

This is where the trick begins.  Clear out all the enemies in the stage.  Now
have both Sara and Huxley stand on the healing circles.  They can continue to
cast Mystic Shield and never run out of MP.  They will slowly gain levels.
Be forwarned, this takes extremely long, as the experience gained from Mystic
Shield is quite close to nothing.  But with patience you will eventually get
them to a pretty high level.  After this, have all your characters use a Mage
Oil on them and they will get a massive boost in experience.  If some
characters died during the fight (most likely your Airmen as the Shooter Imps
are extremely annoying), or some character didn't bring a Mage Oil into the
battle, just have them bring one into another battle and use it then.

One last warning, though.  The first is to completely ignore Ash from this
process.  If you level him up high, the Trials of Toroah will be extremely
difficult.  This is a bad thing, obviously.  Although, if you want a
challenge, go right ahead.

** Thanks to Wolverine, Inc.'s FAQ for the information.


--  Trials of Toroah  --

Throughout the game, you can pick up six different "keys."  Some keys you can
pick up directly in a battle.  Others require you to pick up items that you
can exchange with bar patrons for the actual keys.  Anyway, since you cannot
repeat any battles, once you past even ONE battle without grabbing the
necessary item, you lose your chances at acquiring Ash's omnipotent Vandalier
class.

Anyway, once you have a key, equip it on Ash, and go into a Dojo.  Leave, and
the Dojomaster will be prompted to ask if you want to enter a trial.  If you
choose to accept, you'll be placed into a battle slightly different than any
other in the game.  They usually pit you against a group of the strongest
enemies.  In each battle, you have to collect a single "prism" in a treasure
chest.  If you don't collect the prism, the battle is worthless, and you can
not repeat it.

Also, keep in mind that all enemies that appear in trials don't have a set
level.  They are all dependent on Ash's level.

Some battles range in difficulty.  Some are difficult, others are easy as pie.
If you are having trouble with the eariler trials, you can choose to wait
until later in the game, when you have more allies and better spells.

Once you have done this for all six trials, you Ash advance from the Paragon
class into the Vandalier class.  The Vandalier class is the best in the game,
hands down.  It gets a bonus in stats and better equipment than anything you
can normally acquire.  On top of this, Ash will now have access to EVERY spell
in the game.


--  Flow of Battle  --

Battles in this game are turn-based.  All your characters finish one turn, then
the enemies all take their turns.  A very simple system, indeed.  Of course, in
this game, all attacks are met with a retaliation, if they are within range, of
course.

This poses a problem in that once a character is "eliminated" during battle,
the cannot be brought back (for that battle).  Poor planning can turn the tide
of battle in less than one turn.

Ideally, at the start of a turn, both Eleni and Zohar should advance to a point
where they can hit the most enemies with a spell (and, obviously use it).  This
should severely weaken many enemies and, if you are lucky, even take a few out
right then and there.  Next, move your archers into position to weaken any
enemies.  Try to avoid attacking any enemies that a melee character can reach
and kill in one hit.

At this point, move your Airman class characters in to kill any leftover
enemies.  Be careful to not advance them far enough that they are vunerable to
any archers.  Now, move all Knight class characters to pick off the remaining
enemies.  If there are not any enemies to attack, move them to form a defensive
perimeter around your Mages and Archers.  Now finish the turn with your healers
and restore the HPs of any characters that were hurt.  If none were, cast
Mystic Shield on any vunerable party members.



       *       *       *       *       *       *       *       *       *



Credits and Special Thanks
```````````````````````````````````````````````````````````````````````````````

- Wolverine, Inc. <http://www.ece.wisc.edu/~jeremiah> -
     for his wonderful walkthrough on Vandal Hearts.  It's the home of
     some of the best strategies to get through the tougher battles in
     the game.

- GameFAQs <http:/www.gamefaqs.com/> and CJayC -
     for hosting my guide and providing a great Message Board.

- Konami -
     for making some of the best games I've ever known.



       *       *       *       *       *       *       *       *       *



                   Copyright 2000-2002 Jeff Chan [Atom Edge]
                              All rights reserved

  This document was created and maintained by Jeff Chan, its author.  It is
  the sole property of its author, who reserves all rights.  It is protected
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       *       *       *       *       *       *       *       *       *



   " When you're feeling all wrong in the back of your mind again
     How does it feel
     When you drop down everything's all the same
     Saccharine caffeine nicotine gum
     Yeah it tastes sweet but it's not for long
     And I just think you thought it would be
     When you're looking for truth on the cover of a magazine
     How does it feel
     When you find out what you're not gonna be
     They give you your image and the things you believe
     Open your eyes tell me what did you see
     And I just think you thought it surreal

     How does it feel when you're out on your own
     And now it's too late to come home
     And it's hard to be free when you're down on your knees
     Take it easy till you make it alone "

                                                      - What A Scene
                                                        Gutterflower
                                                        by the Goo Goo Dolls



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VANDAL-HEARTS  -  CHARACTER AND JOB CLASS GUIDE  -  Ver 4.0  -  21 December '02
Copyright 2000-2002 Jeff Chan [Atom Edge]
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