__      __           _    __ _______  _   _            ______  ____
 \ \    / //\        / \  / /|   _   || | | |    /\    |  _   /|    \
  \ \  / //  \      /   \/ / |  |_|  || | | |   /  \   | |_| / |  _  \
   \ \/ // __ \    /      /  |__     || | | |  / __ \  |    |  | |_| |
    \  // /__\ \  / /\   /     _|    || |_| | / /__\ \ |  _  \ |     /
     \//________\/_/  \_/     |______||_____|/________\|_/ \__\|____/
      _____                _    __ _____   _____  _________  _____
     |  _  \    /\        / \  / /|     \ |     ||         ||    _|
     | |_| /   /  \      /   \/ / |  _   \|_   _||_       _||   |_
     |  _ |   / __ \    /      /  | |_|  | |   |   |     |  |_    |
     | |_| \ / /__\ \  / /\   /   |      / |   |   |     |   _|   | 
     |_____//________\/_/  \_/    |_____/  |___|   |_____|  |_____|
                            (On Playstation)    
-----------------------------------------------------------------------
========================[ ATAC and Pilot Guide ]=======================
-----------------------------------------------------------------------
                             ~Version 0.5~ 
                                 as of 
                           August 25th, 2003
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                       By Kurtis "Fragnarok" Seid
-----------------------------------------------------------------------
 
 ___________________      
|~TABLE OF CONTENTS~\________________
| 1 - Updates                  [1UPD]|
| 2 - Intro to the guide       [2INT]|
| 3 - Pilots                   [3PIL]|             
| 4 - ATACs                    [4ATA]|
| 5 - Attacks                  [5ATT]|
| 6 - Reactions                [6REA]|
| 7 - Support Skills           [7SUP]|
| 8 - Dormant Skills           [8DOR]|
| 9 - Movement types           [9MOV]|
|10 - Weapons                  [10WE]|
|11 - Stones                   [11ST]|
|12 - Amulets                  [12AM]|
|13 - Credits and Legal        [13CR]|
|14 - A word from our sponsor  [14AW]|
|____________________________________|


-----------------------------------------------------------------------
~UPDATES~                                                        [1UPD]              
=======================================================================

V 0.5 (8/25/03) - Changed the hosting permission. Added handy Ctrl + F
search abbreviations.

V 0.4 (5/8/03) - Added the rest of the Pilot and Weapons info. Fixed
who can pilot what.

V 0.3 (5/1/03) - Fixed even more errors, especially in the Reactions
section. Added the rest of the ATACs and pilots.

V 0.2 (4/30/03) - Fixed alot of errors in every section. Added NPC
Pilots and ATACs.

V 0.1 (4/29/03) - Guide is created. So far it only covers the
characters and equipment that you gain.
***********************************************************************

-----------------------------------------------------------------------
~INTRO TO THE GUIDE~                                             [2INT]
=======================================================================
And yet another boredom driven Guide! This Guide is for Vanguard
Bandits and covers the aspects of the Pilots and ATACs you gain or
encounter.

If you really want to send some spam or death threats send them to
Fragnarok@hotmail.com, but they will most likely never be read.
***********************************************************************

-----------------------------------------------------------------------
~PILOTS~                                                         [3PIL]
=======================================================================
-------------\
Party members|
-------------/

]Bastion[
'''
The Main hero of the game and probably one of the most well rounded
characters. In the Kingdom and Empire Branches you'll want to keep his
stats balanced in order to obtain all of his Attacks, especially the
mighty Soaring Dance. In Ruin Branch you should also keep him well
rounded but with a bit more focuse on DEX in order to learn Tidal Wave.
Hails from: Pharastia Kingdom 
Joins: All Branches, he's the main hero
ATAC: Starts in the Alba but will gain the Ultragunner in Kingdom and
Empire, and the TIC-TAC in Ruin.
Dormant skills: Reflect attack, Parry, Chivalry, Mental Vision, Second
attack, Massive Menace
Interview: You can't Interview yourself

]Reyna[
'''
A spunky Avalon soldier you meet in the very first mission. She is a
farily average pilot and will pretty much be out classed by everyone
except Barlow, Devlin, and Milea in the Kingdom Branch; but since you
don't get too mant fancy characters in the Ruin Branch she does some
what better. You have to fight her in the Empire Branch.
Hails from: Avalon Principality 
Joins: Kingdom and Ruin Branch
ATAC: Haurol, but you can switch her into any free ATAC; Haizuron
Dormant Skills: Parry, Mental Vision, Forward Menace, Rear Menace,
Rapid Motion
Special Attacks: Reyna's Trick
Interview: +3 Morale

]Devlin[
'''
Soldier of Hibernia and a real hard ass. Most people blame his bad
attidue for why they keep getting the bad Kingdom ending. As a fighter
he's pretty similar to Reyna so he'll probably end up more for support
than attacking. You'll cross swords with him in Empire Branch.
Hails from: Hibernia Duchy 
Joins: Kingdom Branch
ATAC: Ratatosk, but you can switch him into any free ATAC; Eigol
Dormant Skills: Reflect Attack, Second Attack
Special Attacks: Burning Soul
Interview: +2 Morale

]Barlow[
'''
Devlin's fat little buddy, and along with Andrew, is the game's main
source of comic relief. Battle wise he's another average fighter, but
because he has no Speical Attacks he should act as a back up healer in
Kingdom Branch and your main healer in Ruin Branch. You'll face him in
the Empire Branch.
Hails from: Hibernia Duchy
Joins: Kingdom and Ruin Branch
ATAC: Ratatosk, but you can switch him into any free ATAC; Eigol
Dormant Skills: Chivalry, Massive Menace
Interview: +2 Morale

]Andrew[
'''
The game's perverted, sexist Ninja with side burns. You'll first have
to fight against him but later on he'll join your side. Although you
can use him in any ATAC, he shines when using his awasome Vedocorban.
His high DEX and AGL makes him a great fighter, unless of cousre you
are attacked with something that can't be dodged.
Joins: Kingdom and Ruin Branch
Hails from: Dionne-Lehve
ATAC: Vendocorban, you can switch him into any free ATAC but why would
you want to?
Dormant Skills: Parry, Assassinate, Second Attack, Stealth Motion, Rapid
Motion
Special Attacks: Somersault(Only while in the Vendocorban)
Interview: +4 Morale

]Zeira[
'''
The leader of Avalon. Because of his Toreadore ATAC he ranks among one
of the best characters you'll gain, though he might be at the bottom of
that prestigious list. Like other characters you'll fight him in Empire
Branch.
Hails from: Avalon Principality
Joins: Kingdom Branch
ATAC: Toreadore
Dormant Skills: Chivalry, Second Attack, Rapid Motion
Interview: +2 Morale

]Alden[
'''
The leader of Hibernia. He has a nice amount of DEF so he can survive
quite a bit of punishment. A good fighter but still takes second place
to warriors like Andrew and Dionne.
Hails from: Hibernia Duchy
Joins: Kingdom Branch
ATAC: Altagrave
Dormant Skills: Parry, Chivalry, Mental Vision, Second Attack, Rapid
Motion
Interview: +1 Morale

]Dionne[
'''
Dear God! For the leader of Dionne-Lehve, a nation of stealthy ninja,
Dionne doesn't have much grace but instead an insane amount of power.
He is the strongest pilot you can gain and among one of the best in the
whole game. Pitty you only get him in one branch.
Hails from: Dionne-Lehve
Joins: Kingdom Branch
ATAC: Roaring Lion
Dormant Skills: Reflect Attack, Chivalry, Mental Vision, Massive Menace
Interview: +1 Morale

]Nana[
'''
A sweet little girl and daughter to the slimey dog known as Radcot. She
pilots her father's Bahamut ATAC which has an absured amount of HPs.
She doesn't have that great DEX and AGL so she'll mainly be used as a
decoy to take hits.
Hails from: Muspel Nation
Joins: Kingdom Branch, and only if you lost Mission 6
ATAC: Bahamut 
Dormant Skills: Mental Vision, Massive Menace
Interview: +2 Morale

]Milea[
'''
Bastion's adopted sister and one of his potential lovers. In the
Kingdom Branch she is at a low level and pretty much only good for
taking a few hits before dying. In the Ruin Branch she gains the
Altagrave and is almost as good with it as Alden.
Hails from: Pharastia Kingdom 
Joins: Kingdom Branch, and only if Bastion is level 19 or lower after
Mission 17; Ruin Branch
ATAC: Amphisia in Kingdom, and Altagrave in Ruin
Dormant Skills: Parry
Interview: +4 Morale

]Sadira[
'''
The ditsy Princess of the Empire and another of Bastion's possible
lovers. Her Sylpheed ATAC is like a cross between the Vedocorban and
the Toreadore, it's both reasonably fast and reasonably strong. She
joins as a NPC in the Kingdom Branch but will most likely get killed
right of the bat.
Hails from: Junaris Empire
Joins: Empire and Ruin Branch
ATAC: Sylpheed ATAC
Dormant Skills: Parry, Chivalry, Hoverjets, Second Attack, Stealth
Motion, Rapid Motion
Interview: +4 Morale

]Cecilia[
'''
A hyper active Maid-Ninja-Spy orginally from Dionne-Lehve now spying of
Bastion for Faulkner, and yet she is still a candidate for Bastion's
lover. She's not that special at first but later on she will gain
Andrew's Vendocorban making her fighting style just like his. You'll
fight her in Ruin Branch.
Hails from: Dionne-Lehve
Joins: Empire Branch
ATAC: Starts in a Barbatos but later gains the Vendocorban
Dormant Skills: Assassinate, Rear Menace, Stealth Motion, Rapid Motion
Special Attacks: Somersault(Only while in the Vendocorban)
Interview: +3 Morale

]Franco[
'''
Imperial Knight who has pledged his life to Sadira. As a fighter he is
like Barlow and has no real set potential so you can build him in any
way you like. He's your enemy in the the Kingdom and Ruin Branches.
Hails from: Junaris Empire
Joins: Empire Branch
ATAC: Korbelan, but you can switch him into any free ATAC
Dormant Skills: Reflect Attack, Chivalry
Interview: +1 Morale

]Halak[
'''
Yoda-style talking old lady and grandmother to Sadira and Duyere. She
fights the same as Franco so you can do whatever you like with her.
She's an enemy in the Kingdom Branch.
Hails from: Junaris Empire
Joins: Empire Branch
ATAC: Korbelan, but you can switch her into any free ATAC
Dormant Skills: Bad Back, Massive Menace
Interview: +1 Morale

]Claire[
'''
Valley girl daughter of Logan and heir to Nordilain, she is also
Sadira's schoolhood rival. She's just like France and Halak battle wise
so train her the way you like. You'll fight her in Kingdom and Ruin
Branches.
Hails from: Nordilain Forest
Joins: Empire Branch
ATAC: Einlager, but you can switch her into any free ATAC; Sharking
Dormant Skills: Parry, Chivalry, Forward Menace
Interview: +3 Morale

]Ione[
'''
Memeber of the Avalon army and Reyna's very close friend. She's just an
average fighter and doesn't even stay in your team for very long so you
won't have to really plan out her stats. You'll fight her in Empire Branch.
Hails from: Avalon Principality
Joins: None, but she will help you for a while in the Kingdom Branch
ATAC: Barazaph, but you can switch her into any free ATAC
Dormant Skills: Parry, Rear Menace
Interview: +1 Morale

]Kamorge[
'''
He was once Alugard, a Kingdom soldier, but now under the alias of
Kamorge he poses as Bastion's father. He's a good fighter while you
have him but he'll be killed off rather quickly.
Hails from: Pharastia Kingdom
Joins: None, he dies in the 3rd mission
ATAC: Barazaph
Dormant Skills: Reflect Attack, Chivalry, Massive Menace   
Interview: +1 Morale

]Galvas[
'''
Alugard's brother and one of the heads of Avalon. He's helpful while
you have him but he doesn't stay in your party too long, but he leaves
behind his Serata ATAC, which is almost a copy of the Alba. Be ready to
fight him in the Empire Branch.
Hails from: Pharastia Kingdom
Joins: None, but he'll help out in the Kingdom Branch.
ATAC: Serata
Dormant Skills: Reflect Attack, Chivalry
Interview: +2 Morale

------------\
Special NPCs|
------------/

]Puck[
'''
The team's handyman and child prodigy. He'll help you out in the last
misson of the Ruin Branch. 
Hails from: Junaris Empire
ATAC: Zulwarn
Dormant Skills: Reflect Attack, Parry, Assassinate, Mental Vision,
Second attack, Massive Menace, Rapid Motion

]Thomson[
'''
A member of the Kingdom army that turns traitor in the Kingdom Branch.
He'll try to help you in the Empire Branch but Galvas will make short
work of him.
Hails from: Pharastia Kingdom
ATAC: Haizuron
Dormant Skills: Reflect Attack, Chivalry

]Ganlon[
'''
A Kingdom commander who is secertly in cahoots with the enemy. You'll
have to deal with him a few times in the Empire Branch. In the Kingdom
Branch he'll help you out at first, then either backstab you or get
killed by Radcot. 
Hails from: Pharastia Kingdom
ATAC: Waiban
Dormant Skills: Parry, Stealth Motion  

]Kaidul[
'''
Ione's estranged father and member of the Avalon army. He'll be killed
by his own men in Kingdom Branch but you will get a chance to fight him
in the Empire Branch.
Hails from: Avalon Principality
ATAC: Haizuron
Dormant Skills: Chivalry

]Faulkner[
'''
The main baddy and general nut case. He's fairly tough no matter what
ATAC he's using. Get ready to do battle with him several times in all
Branches.
Hails from: Junaris Empire
ATAC: Solarus, Zulwarn, No. 86
Dormant Skills: Parry, Second attack, Massive Menace

]Duyere[
'''
Prince of the Empire and Sadira. Although he's the heir to the largest
nation he's not much of a fighter and will quickly be outclassed by his
underlings. 
Hails from: Junaris Empire
ATAC: Sarbelas, No. 86
Dormant Skills: Assassinate, Mental Vision, Hoverjets, Second attack,
Stealth Motion

]Zakov[
'''
Imperial general with one of the worst accents ever. He goes from
annoying to major pain once he gets into his Sharking.
Hails from: Junaris Empire
ATAC: Einlager, Sharking, No. 86
Dormant Skills: Reflect attack, Hoverjets

]Madoc[
'''
Imperial handyman and designer of many ATACs. You'll only do battle
with him in the Ruin Branch.
Hails from: Junaris Empire
ATAC: No. 86
Dormant Skills: None

]Melior[
'''
Alden's right hand woman. She can pilot the Amphisia much better then
Milea and may cause you some trouble in the Empire Branch.
Hails from: Hibernia Duchy
ATAC: Amphisia
Dormant Skills: Parry

]Logan[
'''
Leader of Nordilian and one of the most powerful warriors around. His
Crimson ATAC is one of the few that could go toe to toe with Dionne's
Roaring Lion. You'll fight him in all Branches. 
Hails from: Nordilain Forest
ATAC: Crimson
Dormant Skills: Reflect attack, Chivalry, Massive Menace

]Shion[
'''
Nordilian advisor who is always by Claire's side. You'll typical fight
him along with Logan and Claire.
Hails from: Nordilain Forest
ATAC: Rahabor, Sharking
Dormant Skills: Parry, Chivalry

]Radcot[
'''
Leader of Muspel and all around fat creep. His Bahamut ATAC has alot of
HPs so it's a real pain to defeat. 
Hails from: Muspel Nation
ATAC: Bahamut
Dormant Skills: None

-------------\
Generic Units|
-------------/

]Kingdom[
'''
Standard soldiers of the Pharastia Kingdom. They will fight on your
side durning the Kingdom and Ruin Branches but you'll have to face them
in the Empire Branch.
ATAC: Glaive, Haizuron

]Avalon[
'''
Standard soldiers of the Avalon Principality. You'll only encounter
them in the Kingdom Branch, first two on your side then later you'll
have to fight a whole party of them.
ATAC: Barazaph, Glaive 

]Imperial[
'''
Standard soldiers of the Junaris Empire. They will be your prime enemy
but some will help you in the Empire Branch
ATAC: Barazaph, Barbatos, Dantarius, Einlager, Sharking

]Imperial General[
'''
Elite members of the Junaris Empire. You will only fight these guys
twice in the Kingdom Branch.
ATAC: Einlager, Korbelan

]Bodyguard[
'''
Duyere's personal warriors. You'll almost always enounter them when you
fight the Imperial Prince.
ATAC: Einlager, Sharking, No. 86

]Hibernia[
'''
Standard soldiers of the Hibernia Duchy. You'll fight them only in the
Empire Branch.
ATAC: Eigol, Ratatosk

]Nordilain[
'''
Standard soldiers of the Nordilain Forest. Your enemy in all Branches.
ATAC: Rahabor

]Mercenary[
'''
Standard soldiers of Dionne-Lehve. You'll have to battle them during
Dionne's test.
ATAC: Barbatos, Dantarius, Flaros

]Muspel[
'''
Standard soldiers of the Muspel Nation. They are always by the side of
Radcot.
ATAC: Andoras, Yurangol

]Bandit[
'''
Warrior that have no affiliation with any side. You'll primily only
fight them near the start of the game.
ATAC: Andoras, Barazaph, Barbatos          
*********************************************************************** 

-----------------------------------------------------------------------
~ATACS~                                                          [4ATA]
======================================================================= 
----------------\
Acquirable ATACs|
----------------/

]Alba[
'''
HP: +40
BAS: +3
POW: +1
DEX: +1
AGL: +1
DEF: +1
WEP: +0
Move: 5
Movement type: Normal          
Weapon: Swords
Stone: Any store bought
Attacks: Slash, Thrust, Tackle, Strong Slash, Kick, all other attacks
depend on which Stone is equipped
Support Skills: Depends on which Stone is equipped
Pilots: Bastion before you gain the Ultragunner/TIC-TAC; Reyna, Devlin,
Barlow, Andrew, Franco, Halak, Claire after you gain the
Ultragunner/TIC-TAC
Acquire: Bastion starts in it

]Altagrave[
'''
HP: +60
BAS: +3
POW: +0
DEX: +3
AGL: +0
DEF: +0
WEP: +0
Move: 5
Movement type: Normal          
Weapon: Special Weapon Fridgia
Stone: Hawk's Eye
Attacks: Slash, Thrust, Tackle, Strong Slash, Kick, Ice Shards, Ice
Storm, Mirage Mist, Blizzard Break
Support Skills: Cooling Mist, Pouring Rain
Dormant Skills: Snow Motion 
Pilots: Alden in Kingdom, Milea in Ruin
Acquire: Play Kingdom or Ruin Branch

]Amphisia[
'''
HP: +60
BAS: +3
POW: +0
DEX: +3
AGL: +0
DEF: +0
WEP: +0
Move: 5
Movement type: Normal          
Weapon: Spears
Stone: Any store bought
Attacks: Thrust, Long Thrust, Strong Thrust, all other attacks depend
on which Stone is equipped
Support Skills: Depends on which Stone is equipped
Dormant Skills: Snow Motion 
Pilots: Milea in Kingdom, Melior
Acquire: Bastion must be level 19 or lower after beating Mission 14 of
the Kingdom Branch

]Bahamut[
'''
HP: +60
BAS: +8
POW: +0
DEX: +0
AGL: +0
DEF: +0
WEP: +0
Move: 4
Movement type: Heavy          
Weapon: Special Weapon Demirune
Stone: Carnelian
Attacks: Slash, Tackle, Long Thrust, Strong Slash, Strong Thrust,
Quicksand, Earthquake, Terra Shock
Support Skills: Turn Quake, Gaia Protect, Earth Heal
Dormant Skills: Desert Motion
Pilots: Nana, Radcot
Acquire: Lose Mission 6 of the Kingdom Branch

]Barazaph[
'''
HP: +15
BAS: +3
POW: +0
DEX: +0
AGL: +0
DEF: +0
WEP: +0
Move: 4
Movement type: Normal          
Weapon: Swords
Stone: Any store bought
Attacks: Slash, Thrust, Tackle, Strong Slash, Kick, all other attacks
depend on which Stone is equipped
Support Skills: Depends on which Stone is equipped
Pilots: Reyna, Devlin, Barlow, Andrew, Ione, Kamorge, Avalon, Imperial,
Mercenary, Bandit
Acquire: Ione and Kamorge start in these, transfer Ione to a different
ATAC if you want to keep one
 
]Barbatos[
'''
HP: +20
BAS: +3
POW: +0
DEX: +0
AGL: +0
DEF: +0
WEP: +0
Move: 4
Movement type: Normal          
Weapon: Swords
Stone: Any store bought
Attacks: Slash, Thrust, Tackle, Strong Slash, Kick, all other attacks
depend on which Stone is equipped
Support Skills: Depends on which Stone is equipped
Pilots: Cecilia, Franco, Halak, Claire, Imperial, Mercenary, Bandit
Acquire: Cecilia starts in one, so play the Empire Branch to get it

]Einlager[
'''
HP: +25
BAS: +1
POW: +2
DEX: +0
AGL: +0
DEF: +0
WEP: +0
Move: 5
Movement type: Normal          
Weapon: Swords
Stone: Any store bought
Attacks: Slash, Thrust, Tackle, Strong Slash, Kick, all other attacks
depend on which Stone is equipped
Support Skills: Depends on which Stone is equipped
Pilots: Cecilia, Franco, Halak, Claire, Zakov, Imperial, Imperial
Genral, Bodyguard
Acquire: Claire starts in one, so play the Empire Branch to get it

]Flaros[
'''
HP: +30
BAS: +1
POW: +1
DEX: +0
AGL: +0
DEF: +0
WEP: +0
Move: 5
Movement type: Light          
Weapon: Katanas
Stone: Any store bought
Attacks: Slash, Thrust, Tackle, Strong Slash, Kick, all other attacks
depend on which Stone is equipped
Support Skills: Depends on which Stone is equipped
Pilots: Reyna, Devlin, Barlow, Andrew, Franco, Halak, Claire, Mercenary 
Acquire: You'll gain it after you fight Dionne in all Branches, but
that means you'll have to win Mission 6 in the Kingdom Branch and miss Nana.

]Haurol[
'''
HP: +15
BAS: +0
POW: +0
DEX: +0
AGL: +0
DEF: +0
WEP: +0
Move: 4
Movement type: Normal          
Weapon: Spears
Stone: Any store bought
Attacks: Thrust, Long Thrust, Strong Thrust, all other attacks depend
on which Stone is equipped
Support Skills: Depends on which Stone is equipped
Pilots: Reyna, Devlin, Barlow, Andrew, Ione
Acquire: Reyna starts in this ATAC

]Korbelan[
'''
HP: +25
BAS: +1
POW: +0
DEX: +0
AGL: +0
DEF: +0
WEP: +0
Move: 6
Movement type: Flight         
Weapon: Swords
Stone: Any store bought
Attacks: Slash, Thrust, Tackle, Strong Slash, Kick, all other attacks
depend on which Stone is equipped
Support Skills: Depends on which Stone is equipped
Pilots: Cecilia, Franco, Halak, Claire, Imperial General 
Acquire: Franco and Halak start in these so play Empire Branch to gain
them

]Ratatosk[
'''
HP: +20
BAS: +0
POW: +0
DEX: +0
AGL: +0
DEF: +0
WEP: +0
Move: 4
Movement type: Normal          
Weapon: Swords
Stone: Any store bought
Attacks: Slash, Thrust, Tackle, Strong Slash, Kick, all other attacks
depend on which Stone is equipped
Support Skills: Depends on which Stone is equipped
Dormant Skills: Snow Motion
Pilots: Reyna, Devlin, Barlow, Andrew, Ione, Hibernia
Acquire: Devlin and Barlow start in these

]Roaring Lion[
'''
HP: +60
BAS: +2
POW: +5
DEX: +0
AGL: +0
DEF: +0
WEP: +0
Move: 4
Movement type: Heavy          
Weapon: Special Weapon Skorsek
Stone: Sunstone
Attacks: Slash, Strike, Tackle, Strong Slash, Kick, Fireball, Melting
Flare, Flare Bomb, Bursting Fire
Support Skills: Searing Flame, Blazing Phoenix
Pilots: Dionne
Acquire: Play Kingdom Branch

]Serata[
'''
HP: +40
BAS: +3
POW: +1
DEX: +1
AGL: +1
DEF: +1
WEP: +0
Move: 5
Movement type: Normal          
Weapon: Swords
Stone: Any store bought
Attacks: Slash, Thrust, Tackle, Strong Slash, Kick, all other attacks
depend on which Stone is equipped
Support Skills: Depends on which Stone is equipped
Pilots: Reyna, Devlin, Barlow, Andrew, Galvas
Acquire: Play Kingdom or Ruin Branch

]Sylpheed[
'''
HP: +60
BAS: +3
POW: +0
DEX: +3
AGL: +0
DEF: +0
WEP: +0
Move: 7
Movement type: Flight          
Weapon: Special Weapon Steelburn
Stone: Star Diamond
Attacks: Slash, Thrust, Strong Slash, Strong Thrust, Tornado,
Turbulence, Wind Strike, Spiral Dive
Support Skills: Roaring Wind
Pilots: Sadira
Acquire: Play Empire or Ruin Branch

]TIC-TAC[
'''
HP: +120
BAS: +8
POW: +3
DEX: +3
AGL: +3
DEF: +3
WEP: +0
Move: 6
Movement type: Normal          
Weapon: Special Weapon Caliban
Stone: Ocean Mist
Attacks: Slash, Tackle, Long Thrust, Strong Slash, Strong Thrust, Ice
Shards, Ice Storm, Mirage Mist, Tidal Wave 
Support Skills: Cooling Mist, Pouring Rain
Pilots: Bastion
Acquire: Play Ruin Branch

]Toreadore[
HP: +60
BAS: +5
POW: +1
DEX: +0
AGL: +0
DEF: +2
WEP: +0
Move: 7
Movement type: Cavalry          
Weapon: Special Weapon Gunganir
Stone: Royal Jade
Attacks: Slash, Thrust, Tackle, Strong Thrust, Tornado, Turbulence,
Wind Strike, Sonic Blade
Support Skills: Roaring Wind
Pilots: Zeira
Acquire: Play Kingdom Branch

]Ultragunner[
'''
HP: +80
BAS: +5
POW: +2
DEX: +2
AGL: +2
DEF: +2
WEP: +0
Move: 6
Movement type: Normal          
Weapon: Special Weapon Eternus
Stone: Gratia
Attacks: Slash, Thrust, Long Thrust, Strong Thrust, Flashing Fang,
Blinding Light, Lightning Strike, Splitting Smash, Soaring Dance 
Support Skills: Holy Light
Pilots: Bastion
Acquire: Play Kingdom and Empire Branch

]Vedocorban[
'''
HP: +20
BAS: +1
POW: +0
DEX: +2
AGL: +6
DEF: +0
WEP: +0
Move: 6
Movement type: Ninja          
Weapon: Katanas
Stone: Any store bought
Attacks: Slash, Thrust, Strong Slash, Strong Thrust, Somersault(Only
when Andrew or Cecilia are pilots and with a Jade Stone), all other
attacks depend on which Stone is equipped
Support Skills: Depends on which Stone is equipped 
Pilots: Reyna, Devlin, Barlow, Andrew, Cecilia
Acquire: All Branches

]Waiban[
'''
HP: +40
BAS: +2
POW: +0
DEX: +1
AGL: +2
DEF: +0
WEP: +0
Move: 6
Movement type: Flight          
Weapon: Special Weapon Dragontail
Stone: Jade, but Ganlon uses fire stones
Attacks: Thrust, Long Thrust, Strong Thrust, Tornado, Turbulence, Wind
Strike
Support Skills: Roaring Wind
Pilots: Reyna, Devlin, Barlow, Andrew, Ganlon
Acquire: Play Kingdom Branch

--------------\
NPC only ATACs|
--------------/

]Andoras[
'''
HP: +15
BAS: +0
POW: +0
DEX: +0
AGL: +0
DEF: +0
WEP: +0
Move: 4
Movement type: Normal          
Weapon: Axes
Stone: Any store bought
Attacks: Slash, Strike, Tackle, Strong Slash, Kick, all other attacks
depend on which Stone is equipped
Support Skills: Depends on which Stone is equipped
Pilots: Muspel, Bandit

]Crimson[
'''
HP: +60
BAS: +1
POW: +5
DEX: +0
AGL: +0
DEF: +0
WEP: +0
Move: 5
Movement type: Normal          
Weapon: Special Weapon Bloodblade
Stone: Bloodstone
Attacks: Slash, Thrust, Tackle, Strong Slash, Kick, Fireball, Melting
Flare, Flare Bomb, Raging Heat
Support Skills: Searing Flame, Blazing Phoenix
Dormant Skills: Forest Motion
Pilots: Logan

]Dantarius[
'''
HP: +15
BAS: +0
POW: +0
DEX: +0
AGL: +0
DEF: +0
WEP: +0
Move: 5
Movement type: Light          
Weapon: Katanas
Stone: Any store bought
Attacks: Slash, Thrust, Tackle, Strong Slash, Kick, all other attacks
depend on which Stone is equipped
Support Skills: Depends on which Stone is equipped
Pilots: Imperial, Mercenary

]Eigol[
'''
HP: +20
BAS: +1
POW: +0
DEX: +0
AGL: +0
DEF: +0
WEP: +0
Move: 5
Movement type: Normal          
Weapon: Swords
Stone: Any store bought
Attacks: Slash, Thrust, Tackle, Strong Slash, Kick, all other attacks
depend on which Stone is equipped
Support Skills: Depends on which Stone is equipped
Dormant Skills: Snow Motion
Pilots: Devlin, Barlow, Hibernia

]Glaive[
'''
HP: +20
BAS: +1
POW: +0
DEX: +0
AGL: +0
DEF: +0
WEP: +0
Move: 4
Movement type: Normal          
Weapon: Swords
Stone: Any store bought
Attacks: Slash, Thrust, Tackle, Strong Slash, Kick, all other attacks
depend on which Stone is equipped
Support Skills: Depends on which Stone is equipped
Pilots: Kingdom, Avalon

]Haizuron[
'''
HP: +25
BAS: +2
POW: +1
DEX: +0
AGL: +0
DEF: +0
WEP: +0
Move: 5
Movement type: Normal          
Weapon: Swords
Stone: Any store bought
Attacks: Slash, Thrust, Tackle, Strong Slash, Kick, all other attacks
depend on which Stone is equipped
Support Skills: Depends on which Stone is equipped
Pilots: Reyna, Ione, Thomson, Kaidul, Kingdom 

]No. 86[
'''
HP: +150
BAS: +15
POW: +0
DEX: +15
AGL: +15
DEF: +0
WEP: +0
Move: 7
Movement type: Ninja          
Weapon: Special Weapon Knuckles
Stone: Evil Eye
Attacks: Jab, Uppercut, Knockout
Support Skills: None
Pilots: Falukner, Duyere, Zakov, Madoc, Bodyguard

]Rahabor[
'''
HP: +20
BAS: +0
POW: +0
DEX: +1
AGL: +0
DEF: +0
WEP: +0
Move: 5
Movement type: Normal          
Weapon: Axes
Stone: Any store bought
Attacks: Slash, Strike, Tackle, Strong Slash, Kick, all other attacks
depend on which Stone is equipped
Support Skills: Depends on which Stone is equipped
Dormant Skills: Forest Motion
Pilots: Shion, Nordilain

]Sarbelas[
'''
HP: +60
BAS: +0
POW: +0
DEX: +3
AGL: +3
DEF: +0
WEP: +0
Move: 6
Movement type: Normal          
Weapon: Special Weapon Mystaria
Stone: Sardonis
Attacks: Slash, Strong Slash, Quicksand, Earthquake, Gaia Blade 
Support Skills: Turn Quake, Gaia Protect, Earth Heal
Dormant Skills: Forest Motion
Pilots: Duyere

]Sharking[
'''
HP: +120
BAS: +0
POW: +6
DEX: +0
AGL: +3
DEF: +0
WEP: +0
Move: 5
Movement type: Heavy          
Weapon: Special Weapon Ginsunami
Stone: Dark Eye
Attacks: Slash(Advanced), Strong Slash(Advanced), Cutting Wheel 
Support Skills: None
Pilots: Claire, Zakov, Shion, Imperial, Bodyguard

]Solarus[
'''
HP: +40
BAS: +4
POW: +2
DEX: +0
AGL: +0
DEF: +0
WEP: +0
Move: 5
Movement type: Normal          
Weapon: Swords
Stone: Any store bought
Attacks: Slash, Thrust, Tackle, Strong Slash, Kick, all other attacks
depend on which Stone is equipped
Support Skills: Depends on which Stone is equipped
Pilots: Falukner

]Yurangol[
'''
HP: +20
BAS: +0
POW: +1
DEX: +0
AGL: +0
DEF: +0
WEP: +0
Move: 4
Movement type: Normal          
Weapon: Axes
Stone: Any store bought
Attacks: Slash, Strike, Tackle, Strong Slash, Kick, all other attacks
depend on which Stone is equipped
Support Skills: Depends on which Stone is equipped
Dormant Skills: Desert Motion
Pilots: Muspel

]Zulwarn[
'''
HP: +480
BAS: +10
POW: +8
DEX: +8
AGL: +5
DEF: +5
WEP: +0
Move: 5
Movement type: Heavy          
Weapon: Special Weapon Soulstab
Stone: Black Diamond
Attacks: Slash, Tackle, Long Thrust, Strong Slash, Strong Thrust,
Shadow Binding, Dark Thunder, Shadow Blade, Heaven's Gate
Support Skills: None
Pilots: Puck, Falukner 
***********************************************************************

-----------------------------------------------------------------------
~ATTACKS~                                                        [5ATT]
=======================================================================
Some attacks can only be used by certain Pilots(Such as Devlin's
Burning Soul), while others are exclusive to particular ATACs (Such as
Altagrave's Blizzard Break). Check the ATACs section to see who can
gain what.

----------------\
All ATAC Attacks|
----------------/

]Slash[
'''
Requirements: 2 BAS
Range: 1
Power: 80%
Accuracy: 120%
Cost: 30 AP, 5 FP
Type: Normal

]Thrust[
'''
Requirements: 5 BAS
Range: 1
Power: 100%
Accuracy: 100%
Cost: 30 AP, 5 FP
Type: Normal

]Strike[
'''
Requirements: 5 BAS
Range: 1
Power: 120%
Accuracy: 80%
Cost: 30 AP, 5 FP
Type: Normal

]Tackle[
'''
Requirements: 10 BAS, 10 POW
Range: 1
Power: 115%
Accuracy: 60%
Cost: 35 AP, 5 FP
Type: Collision

]Long Thrust[
'''
Requirements: 5 BAS
Range: 2
Power: 100%
Accuracy: 80%
Cost: 35 AP, 5 FP
Type: Normal

]Strong Slash[
'''
Requirements: 8 BAS, 7 POW, 6 DEX
Range: 1
Power: 125%
Accuracy: 110%
Cost: 50 AP, 10 FP
Type: Normal

]Strong Thrust[
'''
Requirements: 8 BAS, 6 POW, 7 DEX
Range: 1
Power: 140%
Accuracy: 100%
Cost: 50 AP, 10 FP
Type: Normal

]Kick[
'''
Requirements: 10 BAS, 7 DEX
Range: 1
Power: 60%
Accuracy: 80%
Cost: 15 AP, 10 FP
Type: Normal

]Quicksand[
'''
Requirements: 12 BAS, 7 DEX; Topaz, Garnet, Tiger's Eye, Sardonis, or
Carnelian 
Range: 2
Power: 30%
Accuracy: 70%
Cost: 40 AP, 15 FP
Type: Effect, target can not move

]Earthquake[
'''
Requirements: 15 BAS, 10 DEX; Tiger's Eye, Sardonis, or Carnelian 
Range: 2
Power: 120%
Accuracy: 120%
Cost: 45 AP, 15 FP
Type: Knockdown

]Terra Shock[
'''
Requirements: 22 BAS, 15 POW, 10 DEX, 10 AGI, 15 DEF, 10 WEP;
Carnelian; Bahamut 
Range: 2
Power: 175%
Accuracy: 140%
Cost: 55 AP, 40 FP
Type: Collision
 
]Ice Shards[
'''
Requirements: 8 DEX, 6 DEF; Turqupise, Aquamarine, Sapphire, Lapis
Lazuli, Hawk's Eye, or Ocean Mist 
Range: 2
Power: 85%
Accuracy: 90%
Cost: 30 AP, 15 FP
Type: Normal

]Ice Storm[
'''
Requirements: 10 DEX, 8 DEF; Aquamarine, Sapphire, Lapis Lazuli, Hawk's
Eye, or Ocean Mist 
Range: 2
Power: 50%
Accuracy: 110%
Cost: 40 AP, 10 FP
Type: Effect, lowers AGI

]Mirage Mist[
'''
Requirements: 12 DEX, 10 DEF; Lapis Lazuli, Hawk's Eye, or Ocean Mist 
Range: 2
Power: 60%
Accuracy: 100%
Cost: 30 AP, 15 FP
Type: Effect, lowers DEX

]Reyna's Trick[
'''
Requirements: 16 BAS, 7 POW, 20 DEX, 7 AGL, 7 DEF, 7 WEP; Lapis Lazuli;
Reyna 
Range: 1
Power: 192%
Accuracy: 140%
Cost: 70 AP, 20 FP
Type: Collision

]Blizzard Break[
'''
Requirements: 12 BAS, 10 POW, 20 DEX, 10 AGL 12 DEF, 10 WEP; Hawk's
Eye; Altagrave 
Range: 1
Power: 205%
Accuracy: 125%
Cost: 80 AP, 10 FP
Type: Collision

]Tidal Wave[
'''
Requirements: 18 BAS, 18 POW, 20 DEX, 18 AGL 18 DEF, 18 WEP; Ocean
Mist; TIC-TAC 
Range: 2
Power: 266%
Accuracy: 130%
Cost: 30 AP, 30 FP
Type: Knockdown

]Fireball[
'''
Requirements: 10 POW; Opal, Jasper, Ruby, Kunzite, Sunstone or
Bloodstone
Range: 1
Power: 135%
Accuracy: 115%
Cost: 25 AP, 24 FP
Type: Normal

]Melting Flare[
'''
Requirements: 12 POW, 8 WEP; Jasper, Ruby, Kunzite, Sunstone or
Bloodstone
Range: 2
Power: 30%
Accuracy: 80%
Cost: 40 AP, 15 FP
Type: Effect, lowers DEF

]Flare Bomb[
'''
Requirements: 10 BAS, 20 POW, 15 WEP; Ruby, Kunzite, Sunstone or
Bloodstone 
Range: 2
Power: 155%
Accuracy: 100%
Cost: 50 AP, 25 FP
Type: Knockdown

]Burning Soul[
'''
Requirements: 16 BAS, 20 POW, 7 DEX, 7 AGL, 7 DEF, 7 WEP; Kunzite;
Devlin 
Range: 1
Power: 214%
Accuracy: 90%
Cost: 30 AP, 50 FP
Type: Knockdown

]Bursting Fire[
'''
Requirements: 15 BAS, 25 POW, 5 DEX, 5 AGL, 12 DEF, 20 WEP; Sunstone;
Roaring Lion 
Range: 2
Power: 315%
Accuracy: 100%
Cost: 10 AP, 80 FP
Type: Knockdown

]Tornado[
'''
Requirements: 10 DEX, 8 AGL; Beryl, Emerald, Olivine, Jade, Star
Diamond or Royal Jade  
Range: 2
Power: 50%
Accuracy: 110%
Cost: 40 AP, 15 FP
Type: Knockdown

]Turbulence[
'''
Requirements: 12 DEX, 10 AGL; Emerald, Olivine, Jade, Star Diamond or
Royal Jade  
Range: 4
Power: 75%
Accuracy: 120%
Cost: 10 AP, 30 FP
Type: Knockdown

]Wind Strike[
'''
Requirements: 18 DEX, 12 AGL; Olivine, Jade, Star Diamond or Royal Jade  
Range: 1
Power: 156%
Accuracy: 110%
Cost: 35 AP, 20 FP
Type: Knockdown

]Somersault[
'''
Requirements: 7 BAS, 7 POW, 20 DEX, 15 AGL, 7 DEF, 7 WEP; Jade; Andrew
or Cecilia; Vedocorban  
Range: 1
Power: 175%
Accuracy: 150%
Cost: 56 AP, 28 FP
Type: Collision

]Spiral Dive[
'''
Requirements: 7 BAS, 7 POW, 20 DEX, 15 AGL, 7 DEF, 7 WEP; Star Diamond;
Sylpheed 
Range: 3
Power: 212%
Accuracy: 133%
Cost: 35 AP, 55 FP
Type: Collision

]Sonic Blade[
'''
Requirements: 7 BAS, 7 POW, 20 DEX, 15 AGL, 7 DEF, 7 WEP; Royal Jade;
Toreadore
Range: 3
Power: 180%
Accuracy: 120%
Cost: 40 AP, 33 FP
Type: Knockdown

]Flashing Fang[
'''
Requirements: 7 BAS, 7 POW, 7 DEX, 7 AGL, 7 DEF, 7 WEP; Gratia;
Ultragunner
Range: 1
Power: 125%
Accuracy: 80%
Cost: 44 AP, 12 FP
Type: Collision

]Blinding Light[
'''
Requirements: 9 BAS, 9 POW, 9 DEX, 9 AGL, 9 DEF, 9 WEP; Gratia;
Ultragunner
Range: 2
Power: 10%
Accuracy: 110%
Cost: 40 AP, 25 FP
Type: Effect, lowers DEX

]Lightning Strike[
'''
Requirements: 11 BAS, 11 POW, 11 DEX, 11 AGL, 11 DEF, 11 WEP; Gratia;
Ultragunner
Range: 2
Power: 160%
Accuracy: 110%
Cost: 50 AP, 55 FP
Type: Knockdown

]Splitting Smash[
'''
Requirements: 17 BAS, 17 POW, 17 DEX, 17 AGL, 17 DEF, 17 WEP; Gratia;
Ultragunner
Range: 2
Power: 216%
Accuracy: 100%
Cost: 80 AP, 15 FP
Type: Knockdown

]Soaring Dance[
'''
Requirements: 20 BAS, 20 POW, 20 DEX, 20 AGL, 20 DEF, 20 WEP; Gratia;
Ultragunner
Range: 2
Power: 256%
Accuracy: 90%
Cost: 5 AP, 90 FP
Type: Collision

---------------\
NPC only Atacks|
---------------/

]Slash(Advanced)[
'''
Used by: Sharking
Range: 1
Power: 120%
Accuracy: 135%
Cost: 30 AP, 5 FP
Type: Normal

]Strong Slash(Advanced)[
'''
Used by: Sharking
Range: 1
Power: 160%
Accuracy: 125%
Cost: 50 AP, 10 FP
Type: Normal

]Cutting Wheel[
'''
Used by: Sharking
Range: 4
Power: 150%
Accuracy: 125%
Cost: 45 AP, 0 FP
Type: Collision

]Jab[
'''
Used by: No. 86
Range: 1
Power: 110%
Accuracy: 150%
Cost: 30 AP, 5 FP
Type: Normal

]Uppercut[
'''
Used by: No. 86
Range: 1
Power: 150%
Accuracy: 135%
Cost: 50 AP, 10 FP
Type: Normal

]Knockout[
'''
Used by: No. 86
Range: 4
Power: 140%
Accuracy: 140%
Cost: 45 AP, 0 FP
Type: Collision

]Gaia Blade[
'''
Used by: Sarbelas
Range: 1
Power: 198%
Accuracy: 90%
Cost: 60 AP, 25 FP
Type: Knockdown

]Raging Heat[
'''
Used by: Crimson
Range: 2
Power: 250%
Accuracy: 120%
Cost: 40 AP, 5 FP
Type: Knockdown

]Shadow Binding[
'''
Used by: Zulwarn
Range: 2
Power: 20%
Accuracy: 100%
Cost: 5 AP, 0 FP
Type: Effect, target can not move

]Dark Thunder[
'''
Used by: Zulwarn
Range: 1
Power: 170%
Accuracy: 120%
Cost: 10 AP, 0 FP
Type: Fall

]Shadow Blade[
'''
Used by: Zulwarn
Range: 4
Power: 224%
Accuracy: 140%
Cost: 20 AP, 5 FP
Type: Fall

]Heaven's Gate[
'''
Used by: Zulwarn
Range: 2
Power: 288%
Accuracy: 133%
Cost: 30 AP, 0 FP
Type: Fall            
***********************************************************************

-----------------------------------------------------------------------
~REACTIONS~                                                      [6REA]
=======================================================================
Reactions are made either after or during an enemy's Attack. All ATACs
have access to each Reaction.

]Attack[
'''
Effect: Use one your Attacks after the enemy's
Cost: Attack's AP+FP as FP only
Can be used against: Frontal and Side Normal, Frontal and Side Knockdown
Attacks that miss
Can not be used against: Rear Attacks, Effect Attacks, Collision
Attacks, Frontal and Side Knockdown Attacks that hit, Attacks that are
too far away

]Defend[
'''
Effect: Lower an attack's power
Cost: 30 FP
Can be used against: Frontal and Side Normal, Effect, and Knockdown
Attacks
Can not be used against: Rear Attacks, Collision Attacks

]Avoid[
'''
Effect: Lowers an attack's accuracy
Cost: 20 FP
Can be use against: All Attacks
Can not be used against: None

]Counter[
'''
Effect: Defelect the enemy's attack, Defelect the enemy's attack and
counter, or raise the power of the enemy's attack 
Cost: 20 FP
Can be use against: Frontal Normal and Knockdown Attacks
Can not be used against: Rear and Side Attacks, Effect and Collision
Attacks, Attacks that are made from 2 or more spaces away
***********************************************************************

-----------------------------------------------------------------------
~SUPPORT SKILLS~                                                 [7SUP]
=======================================================================
All Support skills depend on certain Stones. Support Skills are not
only helpful but they also won't raise your FP. 

]Turn Quake[
'''
Requirements: 8 BAS; Onyx, Topaz, Garnet, Tiger's Eye, Sardonis, or
Carnelian 
Range: 1
Cost: 50 AP
Effect: Changes the direction of an enemy unit

]Gaia Protect[
'''
Requirements: 10 BAS; Topaz, Garnet, Tiger's Eye, Sardonis, or
Carnelian 
Range: 1
Cost: 30 AP
Effect: Raises DEF

]Earth Heal[
'''
Requirements: 15 BAS; Garnet, Tiger's Eye, Sardonis, or Carnelian 
Range: 1
Cost: 60 AP
Effect: Restores HP

]Cooling Mist[
'''
Requirements: 10 BAS; Aquamarine, Sapphire, Lapis Lazuli, Hawk's Eye,
or Ocean Mist
Range: 2
Cost: 55 AP
Effect: Lowers FP

]Pouring Rain[
'''
Requirements: 15 BAS; Sapphire, Lapis Lazuli, Hawk's Eye, or Ocean Mist
Range: 2
Cost: 33 AP
Effect: Raises AGL

]Searing Flame[
'''
Requirements: 10 BAS; Jasper, Ruby, Kunzite, Sunstone, or Bloodstone 
Range: 1
Cost: 40 AP
Effect: Raises WEP

]Blazing Phoenix[
'''
Requirements: 18 BAS; Kunzite, Sunstone, or Bloodstone 
Range: 1
Cost: 60 AP
Effect: Destroys self to restore allies' HP and FP

]Roaring Wind[
'''
Requirements: 10 BAS; Olivine, Jade, Star Diamond or Royal Jade  
Range: 1
Cost: 40 AP
Effect: Raises DEX

]Holy Light[
'''
Requirements: 18 BAS; Gratia 
Range: 2
Cost: 90 AP
Effect: Raises HP and Lowers FP  
***********************************************************************

-----------------------------------------------------------------------
~DORMANT SKILLS~                                                 [8DOR]
=======================================================================
Unlike Attacks and Support Skills, Dormant Skills always come into play
and don't need to be selected before hand. Most Dormant Skills depend
on the Pilot and not the ATAC, but some are exclusive to certain ATACs.
Also some Amulets will give Dormant Skills. Check the Pilot section to
see who can gain what.

]Reflect Attacks[
'''
Requirements: 6 BAS, 12 POW; Or Big Bracelet 
Effect: Helps to deflect frontal Normal and Knockdown Attacks

]Parry[
'''
Requirements: 6 BAS, 12 DEX; Or Magic Hat 
Effect: Helps to avoid frontal Normal Attacks

]Chivalry[
'''
Requirements: 12 POW, 10 DEF; Or Duel Rose 
Effect: Raises the power of frontal Attacks

]Assassinate[
'''
Requirements: 10 DEX, 12 AGL; Or Assassin Cape 
Effect: Raises the power of rear Attacks

]Mental Vision[
'''
Requirements: 12 BAS, 10 DEX, 8 AGL 
Effect: Raises the likelihood to Counter Attack

]Hoverjets[
'''
Requirements: 12 BAS, 8 AGL 
Effect: Movement on all types of ground becomes 10 AP

]Bad Back[
'''
Requirements: None 
Effect: It says "Halak's curse" but it doesn't seem to do anything

]Second Attack[
'''
Requirements: 16 BAS, 10 AGL 
Effect: Can make another Attack, provided you still have AP left

]Forward Menace[
'''
Requirements: 10 BAS, 8 DEF; Or Warrior Coat Of Arms 
Effect: Sets up a Control Zone in front of you

]Rear Menace[
'''
Requirements: 10 BAS, 10 DEF; Or Assassian Coat Of Arms 
Effect: Sets up a Control Zone in back of you

]Massive Menace[
'''
Requirements: 12 BAS, 12 DEF; Or Knight Coat Of Arms 
Effect: Sets up a Control Zone on all sides of you

]Stealth Motion[
'''
Requirements: 12 BAS, 16 AGL 
Effect: Can move through the enemy for an extra 10 AP

]Rapid Motion[
'''
Requirements: 18 BAS, 12 AGL 
Effect: +1 Move

]Snow Motion[
'''
Requirements: Certain ATACs only 
Effect: Movement on Snow becomes 10 AP

]Forest Motion[
'''
Requirements: Certain ATACs only
Effect: Movement on Forest becomes 10 AP

]Desert Motion[
'''
Requirements: Certain ATACs only
Effect: Movement on Desert becomes 10 AP          
***********************************************************************

-----------------------------------------------------------------------
~MOVEMENT TYPES~                                                 [9MOV]
=======================================================================
There are 6 types of Movement, each costing a different amount of AP to
move along each type of Ground. Check the ATACs section to see what
Movement type each ATAC has.

Note: It costs an extra 10 AP to make your first step, and an extra 5
AP if you move through an ally.

]Normal(Helmet)[
'''
Castle/City: 15 AP
Plain/Road: 10 AP
Desert: 18 AP
Cliff: 20 AP
Rock: 15 AP
Forest: 15 AP
Wild: 12 AP
Snow: 20 AP

]Light(Sword)[
'''
Castle/City: 10 AP
Plain/Road: 10 AP
Desert: 14 AP
Cliff: 18 AP
Rock: 12 AP
Forest: 12 AP
Wild: 10 AP
Snow: 15 AP

]Heavy(Shield)[
'''
Castle/City: 15 AP
Plain/Road: 12 AP
Desert: 20 AP
Cliff: 20 AP
Rock: 15 AP
Forest: 15 AP
Wild: 15 AP
Snow: 20 AP

]Cavalry(Horse)[
'''
Castle/City: 20 AP
Plain/Road: 5 AP
Desert: 25 AP
Cliff: 20 AP
Rock: 20 AP
Forest: 20 AP
Wild: 15 AP
Snow: 25 AP

]Ninja(Shuriken)[
'''
Castle/City: 10 AP
Plain/Road: 8 AP
Desert: 12 AP
Cliff: 10 AP
Rock: 10 AP
Forest: 10 AP
Wild: 10 AP
Snow: 12 AP

]Flight(Feather)[
'''
Castle/City: 10 AP
Plain/Road: 10 AP
Desert: 10 AP
Cliff: 10 AP
Rock: 10 AP
Forest: 10 AP
Wild: 10 AP
Snow: 10 AP

Additionally you can set up Control Zones to hinder enemy movement.
When a space becomes a Control Zone the enemy can enter that space but
they are unable to pass it. You gain Control Zones by the Menace type
Dormant Skills or with certain Amulets. Check the Pilots, Dormant
Skills, and Amulets sections for more information.      
***********************************************************************

-----------------------------------------------------------------------
~WEAPONS~                                                        [10WE] 
=======================================================================
Check the ATAC section to see which type of weapon each ATAC uses.

]Shop List[
'''
Shop #1: Mission 4
Shop #2: Kingdom/Ruin Mission 10, Empire Mission 8
Shop #3: Kingdom/Ruin Mission 14, Empire Mission 12
Shop #4: Kingdom/Ruin Mission 18, Empire Mission 16
Shop #5: Cecilia Empire Mission 18, Sadira Empire Mission 19

]Swords[
'''
Weapon........Adds............Shop...Cost
Gradius.......WEP+4...........1......5000
Preshuze......WEP+7,DEX+1>....1-2....9800
Quicksilver...WEP+7,AGL+1>....1-2....11000
Darkblade.....WEP+10,DEX+1....2-5....16000
Durandar......WEP+12,DEX+2....3-5....36000

]Spears[
'''
Weapon.....Adds...........Shop...Cost
Spear......WEP+4..........1......6000
Partisan...WEP+8,DEF+1....1-2....11000
Trident....WEP+10,DEF+1...2-5....17500
Halberd....WEP+13,DEF+2...3-5....37000

]Katanas[
'''
Weapon..........Adds...........Shop...Cost
Simmersword.....WEP+7,AGL+1....2......11000
Slashing Iron...WEP+10,AGL+1...2-5....15500
Widowmaker......WEP+13,AGL+2...3-5....33300

]Axes[
'''
Weapon.......Adds
Hand Axe.....WEP+5
Battle Axe...WEP+8,POW+1
Great Axe....WEP+11,POW+2
Break Axe....WEP+14,POW+3

]Special Weapons[
'''
Weapon.......Adds
Bloodblade...WEP+14,DEX+2
Caliban......WEP+16
Demirune.....WEP+12,BAS+2
Dragontail...WEP+10
Etrnus.......WEP+15,BAS+1,POW+1,DEX+1,AGL+1,DEF+1
Fridgia......WEP+12,DEX+2
Ginsunami....WEP+20
Gunganir.....WEP+20,DEX+2,DEF+2
Knuckle......WEP+15,POW+4,DEX+4
Mystaria.....WEP+15,DEX+3
Skorsek......WEP+14,POW+2
Soulstab.....WEP+17,DEX+3
Steelburn....WEP+12,AGL+2
***********************************************************************

-----------------------------------------------------------------------
~STONES~                                                         [11ST]
=======================================================================
Check ATACs section to see who can equip what, and the Attacks and
Support Skills sections to see what each Stone does.

]Shop List[
'''
Shop #1: Mission 4
Shop #2: Kingdom/Ruin Mission 10, Empire Mission 8
Shop #3: Kingdom/Ruin Mission 14, Empire Mission 12
Shop #4: Kingdom/Ruin Mission 18, Empire Mission 16
Shop #5: Cecilia Empire Mission 18, Sadira Empire Mission 19

]Earth Stones[
'''
Stone.........Adds....Shop...Cost
Onyx..........None....1......2000
Topaz.........BAS+1...1......7000
Garnet........BAS+2...2......12000
Tiger's Eye...BAS+3...3-5....28000
Carnelian.....BAS+4...None...None
Sardonis......BAS+4...None...None

]Water Stones[
'''
Stone..........Adds....Shop...Cost
Turquoise......None....1......2000
Aquamarine.....DEF+1...1......7000
Sapphire.......DEF+2...2......12000
Lapis Lazuli...DEF+3...3-5....28000
Hawk's Eye.....DEF+4...None...None
Ocean Mist.....DEF+4...None...None

]Fire Stones[
'''
Stone........Adds....Shop...Cost
Opal.........None....1......2000
Japser.......POW+1...1......7000
Ruby.........POW+2...2......12000
Kunzite......POW+3...3-5....28000
Sunstone.....POW+4...None...None
Bloodstone...POW+4...None...None

]Wind Stones[
'''
Stone..........Adds....Shop...Cost
Beryl..........None....1......2000
Emerald........AGL+1...1......7000
Olivine........AGL+2...2......12000
Jade...........AGL+3...3-5....28000
Star Diamond...AGL+4...None...None
Royal Jade.....AGL+4...None...None

]Holy Stones[
'''
Stone....Adds
Gratia...WEP+1,BAS+1,POW+1,DEX+1,AGL+1,DEF+1

]Evil Stones[
'''
Stone..........Adds
Dark Eye.......WEP+1,POW+1,DEF+1
Evil Eye.......WEP+1,BAS+1,POW+1,DEF+1
Black Dimond...WEP+1,BAS+1,POW+1,DEX+1,AGL+1,DEF+1
***********************************************************************

-----------------------------------------------------------------------
~AMULETS~                                                        [12AM]
=======================================================================
Amulets are the only type of equippment all ATACs can use.

]Shop List[
'''
Shop #1: Mission 4
Shop #2: Kingdom/Ruin Mission 10, Empire Mission 8
Shop #3: Kingdom/Ruin Mission 14, Empire Mission 12
Shop #4: Kingdom/Ruin Mission 18, Empire Mission 16
Shop #5: Cecilia Empire Mission 18, Sadira Empire Mission 19

]Kingdom/Ruin Amulets[
'''
Amulet...................Adds..............................Shop...Cost
Holy Headband............BAS+4.............................2-3....12000
Strength Gauntlet........POW+2.............................1......3500
Power Tiara..............POW+4.............................2-3....9800
Fairy Earring............DEX+2.............................1......2800
Dexterity Ring...........DEX+4.............................2-3....10800
Thieves' Ring............AGL+2.............................1......3200
Wind Necklace............AGL+4.............................2-3....10000
Armor Amulet.............DEF+2.............................1......4000
Rainbow Gem..............DEF+4.............................2-3....12800
Warrior Coat Of Arms.....DormantSkill:Forward Menace.......2-4....13800
Assassian Coat Of Arms...DormantSkill:Rear Menace..........2-4....9999
Knight Coat Of Arms......DormantSkill:Massive Menace.......3-4....35000
Magic Hat................DormantSkill:Parry................4-5....5800
Big Bracelet.............DormantSkill:Reflect Attack.......4-5....6200
Duel Rose................DormantSkill:Chivalry.............4-5....9800
Assassin Cape............DormantSkill:Assassination........4-5....19800
Family Jewels............HP+20,WEP+1,BAS+1,................4-5....65000
                         POW+1,DEX+1,AGL+1,DEF+1

]Empire Amulets[
'''
Amulet...................Adds..............................Shop...Cost
Holy Headband............BAS+4.............................2-5....12000
Strength Gauntlet........POW+2.............................1......3500
Power Tiara..............POW+4.............................2-5....9800
Fairy Earring............DEX+2.............................1......2800
Dexterity Ring...........DEX+4.............................2-5....10800
Thieves' Ring............AGL+2.............................1......3200
Wind Necklace............AGL+4.............................2-5....10000
Armor Amulet.............DEF+2.............................1......4000
Rainbow Gem..............DEF+4.............................2-5....12800
Warrior Coat Of Arms.....DormantSkill:Forward Menace.......2-4....13800
Assassian Coat Of Arms...DormantSkill:Rear Menace..........2-4....9999
Knight Coat Of Arms......DormantSkill:Massive Menace.......3-4....35000
Magic Hat................DormantSkill:Parry................4-5....5800
Big Bracelet.............DormantSkill:Reflect Attack.......4-5....6200
Duel Rose................DormantSkill:Chivalry.............4-5....9800
Assassin Cape............DormantSkill:Assassination........4-5....19800
Pegasus Boots............Move+1............................4-5....24800
Family Jewels............HP+20,WEP+1,BAS+1,................4-5....65000
                         POW+1,DEX+1,AGL+1,DEF+1

]Enemy only Amulets[
'''
Amulet.........Adds........................................Used By
Devil's Horn...HP+20,WEP+1,BAS+1,POW+1,DEX+1,AGL+1,DEF+1...Zulwarn,
                                                           Solarus
***********************************************************************

-----------------------------------------------------------------------
~CREDITS AND LEGAL~                                              [13CR]
=======================================================================

]Acknowledgements[
'''
Sugiyanto Yusup's VB FAQs - For having accurate shops lists. Read it

]Copyright[
''' 
This document is copyright 2003 by Kurtis Seid
Vanguard Bandits is copyright 1998 Human Enterainment, 1999-2000
Working Designs
Playstation is a trademark of Sony

Distribution or plagiarism of this document without the consent of the
author could result in legal action. You can rewrite this information
in your own words if you wish, but DO NOT copy and paste it in order to
pass it as your own work.

The only sites currently allowed to host this are 
www.GameFAQS.com
faqs.IGN.com
www.PSXcodez.com
www.neoseeker.com

If you see this at GameGodz.com then it's posted without my permission.
***********************************************************************

-----------------------------------------------------------------------
~A WORD FROM OUR SPONSOR~                                        [14AW]
=======================================================================
]Also look for[
'''
-Ending FAQs for Tactics Ogre on Playstation and Super Nintendo
-Walkthrough for Mega Man: Wily Wars on Genesis
-Special Mag evolution guide for Phantasy Star On-line Episode 1 and 2
on Gamecube and Xbox
-Debug Mode guide for Baldur's Gate: Dark Alliance on Gamecube,
Playstation 2 and Xbox
-Password Mechanics Guide for Mega man 4 on Nintendo and Playstation
-Password Mechanics Guide for Mega man 6 on Nintendo and Playstation
-Enemy Status List for River City Ransom on Nintendo
***********************************************************************
~End Fragnarokment