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    FAQ/Driving Guide by Wolf Feather

    Version: Final | Updated: 09/21/02 | Printable Version | Search This Guide

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    V-RALLY 2: GAME GUIDE
    
    by
    Jamie Stafford/Wolf Feather
    FEATHER7@IX.NETCOM.COM
    
    
    
    
    
    
    
    Initial Version Completed: September 6, 2002
    FINAL VERSION Completed:   September 21, 2002
    
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    CONTENTS
    Spacing and Length
    Permissions
    Introduction
    Arcade Mode
    Trophy Mode
    Championship Mode
    Time Trial Mode
    Navigatorspeak
    General Tips
    Track Editor
    Country Terrain Listing
    Unlockables
    Online Resources
    Contact Information
    
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    SPACING AND LENGTH
    For optimum readability, this driving guide should be
    viewed/printed using a monowidth font, such as Courier.
    Check for font setting by making sure the numbers and letters
    below line up:
    
    1234567890123456789012345678901234567890123456789012
    ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz
    
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    PERMISSIONS
    Permission is hereby granted for a user to download and/or
    print out a copy of this driving guide for personal use.
    However, due to the extreme length, printing this driving
    guide may not be such a good idea.
    
    This driving guide may only be posted on: FeatherGuides,
    GameFAQs.com, f1gamers.com, Games Domain, PSXCodez.com,
    Cheatcc.com, gamesover.com, Absolute-PlayStation.com,
    RedCoupe, InsidePS2Games.com, CheatPlanet.com, The Cheat
    Empire, a2zweblinks.com, Gameguru, cheatingplanet.com,
    RobsGaming.com, neoseeker.com, ps2fantasy.com, and
    vgstrategies.com.  Please contact me for permission to post
    elsewhere on the Internet.
    
    Should anyone wish to translate this driving guide into other
    languages, please contact me for permission(s) and provide me
    with a copy when complete.
    
    Remember:  Plagiarism in ANY form is NOT tolerated!!!!!
    
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    INTRODUCTION
    With V-Rally 3 forthcoming for PlayStation2, I decided to
    acquire an earlier V-Rally game to see what the series is
    like.  From the moment I began playing, I was impressed, and
    was hooked on the game almost as quickly :-)   The game play
    is incredible, and there are quite a few things to do.  For a
    PlayStation/PSOne game, V-Rally 2 graphically looks nothing
    short of awesome - even better than the best-ever PSX/PSOne
    racing game, Gran Turismo 2.
    
    Speaking of Gran Turismo 2, that game introduced rally racing
    into the series; for many gamers, this was likely the first
    time they had tried rally racing.  Unfortunately, GT2
    primarily uses circuits for rally racing, with only two
    point-to-point stage-style courses - very un-rally-like,
    which primarily focuses upon point-to-point circuits.  V-
    Rally 2 uses circuits for Arcade Mode races and for some of
    the Trophy Mode races, so for those who began their gaming
    rally racing careers with Gran Turismo 2 (or Gran Turismo 3),
    Arcade Mode is definitely a nice, familiar, comfortable place
    to begin in V-rally 3.  Also, Arcade Mode and Trophy Mode
    both sport four cars on the track per race - which is two
    cars better than the Gran Turismo series' Rally Events
    sections, but still a bit unrealistic.
    
    Some of the information in this guide is taken from my World
    Rally Championship: Game Guide, with appropriate
    modifications.
    
    ==============================================
    
    ARCADE MODE
    This is a good place to begin with V-Rally 2 to gain a good
    feel for the game and its gameplay.  There are three levels
    of play in Arcade Mode: Level 1, Level 2, and Expert.  Each
    subsequent level has more races (all on circuits) than the
    previous level, and also has tougher time requirements.  In
    Level 1, if a player flips or spins the chosen car, there is
    still ample time to reach the next checkpoint without the
    timer expiring.
    
    However, in Expert, a single mistake most likely will result
    in time expiring ON THAT SECTOR.  Therefore, the trick to
    Expert in Arcade Mode is to drive cleanly and smoothly,
    avoiding anything that might spin or flip the car.  To this
    end, it may even be a good idea to fall back and bring up the
    rear, so as not to get involved in any battles with the
    competitors.
    
    Fortunately, the goal of Arcade Mode is to COMPLETE each race
    in the allotted time, not to win each race.  Certainly,
    winning a race gives the player a sense of euphoria, but
    winning is not necessary in Arcade Mode.  Completing each
    race in each level of Arcade Mode results in gaining bonus
    cars - one per level.
    
    For each level, the player is given three Credits.  Should
    the player fail to reach a checkpoint within the time
    allotted, the car will start to slow.  If the car comes to a
    stop, the player must spend a Credit (if any Credits are
    remaining) to restart that race.  Should a player fail to
    reach a checkpoint but cannot pay the one Credit 'restart
    fee,' then that attempt to complete the Arcade Mode level
    will end in failure and the player must restart the entire
    level.
    
    Here are the Arcade Mode levels and their associated
    circuits:
    
       Level 1             Level 2             Expert
       -----------------   -----------------   -----------------
       Spain SS6           New Zealand SS6     England SS7
       England SS6         Indonesia SS6       Corsica SS6
       Finland SS6         Portugal SS6        New Zealand SS7
       Australia SS6       Argentina SS6       Argentina SS7
                           Monte Carlo SS6     Monte Carlo SS7
                           Italy SS6           Sweden SS6
                                               Australia SS7
                                               Indonesia SS7
    
    For a list of the terrain type for each country, see the
    Country Terrain Listing near the end of the guide.
    
    ==============================================
    
    TROPHY MODE
    Winning each trophy  in Trophy Mode is dependent upon having
    the lowest cumulative time across an entire set of races.
    Also, there is no timer; each race is dependent solely upon
    the action on the track.  Three trophies are available:
    European Trophy, World Trophy, and Expert Trophy.  Unlike
    Arcade Mode, after each race, the player has the option of
    stopping and saving progress.
    
    Here are the Trophy Mode events and their associated
    circuits:
    
       European            World Trophy        Expert Trophy
       -----------------   -----------------   -----------------
       Corsica SS7         New Zealand SS4     Corsica SS6
       Finland SS7         Spain SS2           Indonesia SS4
       Spain SS7           England SS2         Australia SS2
       England SS1         Italy SS7           Monte Carlo SS7
       Italy SS1           Indonesia SS1       New Zealand SS7
       Portugal SS7        Corsica SS4         Sweden SS6
       Monte Carlo SS1     Finland SS6         Argentina SS2
       Sweden SS7          Australia SS6       Finland SS2
                           Argentina SS1       Australia SS1
                           Monte Carlo SS6     New Zealand SS2
                           New Zealand SS1     Italy SS4
                           Sweden SS2          Argentina SS7
                                               Portugal SS4
                                               Indonesia SS2
                                               Australia SS7
                                               Corsica SS3
    
    For a list of the terrain type for each country, see the
    Country Terrain Listing near the end of the guide.
    
    ==============================================
    
    CHAMPIONSHIP MODE
    This is where the TRUE rally action is.  Depending on the
    championship entered, players race against the clock on
    either two or three stages per rally, with either eight or
    twelve rallies per championship.  Between stages, players are
    able to repair the car if desired, but they are only allotted
    a total of thirty minutes to make any desired repairs, so if
    a car is heavily damaged, a player must carefully select
    which repairs are most critical (the repair time is listed
    next to each part as decisions are made; also indicated with
    both bar graphs and percentages is each part's condition
    percentage, both before and after repairs are made).  Except
    the first stage of the first rally of a championship, the
    player is given the opportunity to quit and save progress
    before starting each stage.
    
    Here is the list of rallies (with number of stages per rally)
    included in each championship:
    
       European            World               Expert
       (2 stages)          (2 stages)          (3 stages)
       -----------------   -----------------   -----------------
       England             Monte Carlo         Monte Carlo
       Spain               Sweden              Sweden
       Finland             Portugal            Portugal
       Corsica             Argentina           Argentina
       Portugal            Spain               Spain
       Italy               Indonesia           Indonesia
       Monte Carlo         Corsica             Corsica
       Sweden              New Zealand         New Zealand
                           Finland             Finland
                           Italy               Italy
                           Australia           Australia
                           England             England
    
    Championships are won by having the most points at the end of
    the championship.  Points are awarded in FIA style based upon
    the positions (by overall time) at the end of each rally:
    
       Place      Points
       --------   ----------
       First      10 points
       Second     6 points
       Third      4 points
       Fourth     3 points
       Fifth      2 points
       Sixth      1 point
       Others     0 points
    
    Just for reference, the man standing in front of the car at
    the start of a stage is giving a countdown to the car's
    permitted departure.  He is not simply standing there acting
    silly :-)
    
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    TIME TRIAL MODE
    This is where a player can race alone against the clock.
    Only those tracks where the player has raced previously and
    those tracks created in Track Editor (and saved to the memory
    card) can be used in Time Trial Mode, so - unlike many other
    racing/driving games - there is no possibility to simply
    learn each track in Time Trial Mode and then go outperform
    the competition in races (especially in Trophy Mode).
    
    For circuits, a new lap begins each time the car crosses the
    Start/Finish Line.  However, for stages, once the car crosses
    the Finish Line, it will be automatically placed at the Start
    Line so that the player can make another run.
    
    Press the Start button to pause the game and elect to leave
    either that track or Time Trial Mode altogether. For a list
    of the terrain type for each country, see the Country Terrain
    Listing near the end of the guide.
    
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    NAVIGATORSPEAK
    The navigator will give instructions to inform you of the
    many twists and bumps in the road ahead.  Many times, these
    instructions are spot-on, although at times they are given
    just as you reach the specific corner or caution mentioned.
    Sometimes, however, the instructions are not quite exact, so
    take care to not follow the instructions to the letter
    without questioning.
    
    If the sign panels at the top-center of the screen are
    activated, these will exactly mimic visually what the
    navigator is saying.  Further, two panels are shown in
    complex instructions; the bottom panel represents the current
    instruction, whereas the top panel indicates the following
    instruction.  The top panel will slide down to the bottom
    when appropriate.
    
    Direction: The navigator will indicate if the upcoming corner
    is to the right or the left.
    
    'Bad:' These are the tightest corners, for which severe
    braking will be required.  Often, 'Bad' corners are hairpin
    turns.
    
    'Fast:' These are the slightest of bends in the road, and can
    generally be handled at full throttle.
    
    'Junction:' This is a divergence point in the road.  However,
    this is more or less a misnomer, as only rarely can a player
    choose to take either fork, so it is important to slow
    greatly and look for which fork is NOT blocked by barriers.
    
    'Medium:' Light or moderate braking will be required for
    these corners.
    
    'Crest:' This call indicates a rise in the road ahead which
    will obscure the view if using one of the in-car cameras.
    Direction: The navigator will indicate whether the upcoming
    turn is to the left or the right.
    
    'Long:' The upcoming corner is long.
    
    'Opens:' The upcoming corner has an increasing radius.  Use
    caution in accelerating, as accelerating too soon could
    result in hitting obstacles or flying off cliffs.
    
    'Tightens:' The upcoming corner has a decreasing radius.
    Slowing will almost certainly be required before exiting the
    corner.
    
    'Very Long:' The upcoming corner is extensive and will seem
    to go on forever.
    
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    GENERAL TIPS
    Buy or rent or borrow any game in the Gran Turismo series,
    but especially Gran Turismo 2 or 3.  In one of these games,
    work through the License Tests, as this will teach how to
    approach the various elements of racing, from judging braking
    distances to controlling a car on a surface with little grip.
    Gran Turismo 2 introduced rally racing to the series, so GT2
    and GT3 both include a Rally License; the time and effort
    spent in acquiring the Rally License in GT2 or GT3 will help
    with World Rally Challenge.  Overall, Gran Turismo 2 is
    probably a better choice of the three games in the Gran
    Turismo series, as GT2 includes the Pikes Peak Hill Climb and
    Pikes Peak Downhill courses, the only point-to-point rally
    venues in the series thus far (all other rally events are
    held at actual circuits); unfortunately, both Pikes Peak
    stages were removed for Gran Turismo 3 :-(
    
    In rally racing, the principles of standard pavement-based
    racing apply.  However, there is generally less tire grip in
    rally racing, which makes anticipation a key element in
    correctly holding a tight racing line at the apex of a
    corner, in judging braking distances on a steep downhill
    grade, etc.
    
    At all levels of Trophy Mode and at Level 2 and Expert in
    Arcade Mode, it is probably best to restart if the car spins
    and cannot be quickly corrected, or if the car flips.  In
    Arcade Mode, the player is allowed three restarts per level.
    In Trophy Mode, the best thing to do is to exit Trophy Mode
    and save progress after each race, so that if a disaster
    occurs later (such as in race #4), there is no need to start
    over again.
    
    In Arcade Mode and Trophy Mode, there are four cars on the
    track.  Unfortunately, most of the tracks are incredibly
    narrow, and honestly cannot safely support four cars at once.
    Therefore, players must prepare to be bumped around and
    potentially spun out by the CPU-controlled cars.  On the
    other hand, such 'dirty tactics' can be beneficial for the
    player, shoving a competitor aside at a turn to gain a
    position.  On the other hand, in the upper two levels of
    Arcade Mode, there is definitely something to be said about
    simply dropping back and just slightly tailing the field, so
    that the player can use the other cars for better visual
    markers of what is ahead (especially in the races held in
    Sweden, where all the snow starts to look the same and
    discerning the actual road from the rest of the ground
    becomes rather difficult).
    
    Spectators will sometimes be standing in the middle of the
    road, or will run across it.  Players must always be mindful
    of spectators, as hitting a spectator will damage the car.
    
    Do not depend solely upon the navigator's instructions and
    the sign icons at the top-center of the screen (if activated)
    to drive cleanly through each stage.  Try to look as far
    ahead as possible and use the lay of the land to determine
    what the road ahead will entail.  Except perhaps for player-
    made tracks (using the Track Editor), most roads follow the
    contours of mountains, using a series of switchbacks for
    climbing and descending steep mountainsides.  On rare
    occasions, visibility is clear so far ahead that it is
    possible to see turns several hundred meters - or more -
    beyond what the navigator is currently saying.  For those
    roads atop short ridges or on fairly flat land, it is often
    possible to see the various turns far ahead.  Try to use
    really tall objects such as trees - and especially telephone
    poles, as they are almost ALWAYS located directly next to the
    road - to determine the location and severity of upcoming
    turns.
    
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    TRACK EDITOR
    One of the most unique features of V-Rally 2 is the Track
    Editor, which allows players to create their own circuits or
    stages to be saved to the memory card.  Once saved to the
    memory card, a track can be loaded in Time Trial mode for use
    there (first select the country where the user-defined track
    is located, then select from there).  Friends can also
    'trade' tracks by copying the appropriate file from one
    memory card to another.
    
    The creativity level achievable with the Track Editor is
    absolutely amazing.  Any country's terrain and scenery can be
    used, the elevation can be changed at will, and the direction
    of the circuit or stage can also be customized.  There are
    rotation features available to view the 'wireframe' of the
    created track from virtually any angle imaginable; this
    feature can be useful when working with elevation changes.
    Unfortunately, the Start Area (consisting of three 'blocks')
    cannot itself have an elevation change or a bend/turn;
    however, any other part of the created track can be
    manipulated at will.  Take care when making severe elevation
    changes, or else the CPU will not be able to render the
    scenery away from the track itself fast enough, resulting in
    'gaps' or 'holes' in the countryside.
    
    Track creation can yield incredibly simple results (such as a
    long, flat, runway-like track) or unbelievably complex and
    even dangerous tracks.  For example, a long, steep uphill
    climb can be created with a long, steep descent to send the
    car airborne when testing the track; however, it is quite
    possible that such a massive jump will cause the car to flip
    and roll upon landing.
    
    To create a circuit instead of a stage, the beginning and
    ending areas of the track must be at the same elevation and
    must be close to each other.  By pressing the Loop icon (the
    top-left selection item in the Track Editor's main window),
    the track will be joined to create a circuit.
    
    A setting (selected by country) can be assigned independent
    of any work done to the creation of the circuit or stage.
    Changing the country is done by pressing the Country button
    (the top-right selection item in the Track Editor's main
    window).  When a player wishes to use that track in Time
    Trial Mode, the track is made available by country.
    
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    COUNTRY TERRAIN LISTING
    For player reference (especially when considering track
    designs for the Track Editor), here is a list of the
    countries (arranged in alphabetical order) and their terrain
    types.
    
       Country         Terrain Type
       -----------     ------------
       Argentina       Gravel
       Australia       Soil (Dirt)
       Corsica         Tarmac
       England         Gravel
       Finland         Gravel
       Indonesia       Soil (Dirt)
       Italy           Tarmac
       Monte Carlo     Tarmac
       New Zealand     Soil (Dirt)
       Portugal        Soil (Dirt)
       Spain           Tarmac
       Sweden          Snow
    
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    UNLOCKABLES
    V-Rally 2 allows the player to use a good number of cars from
    the beginning.  However, there are also numerous cars and
    other game features which can be unlocked during gameplay.
    Here are the unlockable parts of the game, as well as how to
    acquire them.
    
    A large expanse of blank lines follows so that those who do
    not wish to see how to unlock the various elements of the
    game need not see this information.
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    Bonus Cars                Acquisition
    -----------------------   ----------------------------------
    Alpine Renault A110       Win Expert Championship
    Audi Quattro              Win World Trophy
    Fiat 131 Abarth           Win European Trophy
    Ford Escort V-Rally       Complete Arcade Level 1*
    Lancia Stratos            Complete Arcade Level 2*
    Peugeot 205 T16           Complete Arcade Expert*
    Peugeot 405 T16           Earn 10,000 Performance Points
    Renault 18 Gordini        Win Expert Trophy
    Renault 5 Turbo 2         Win World Championship
    Toyota Celica GT4         Win European Championship
       * Winning this level is not necessary to unlock the bonus
         car indicated.
    
    Levels by Mode         Level Acquisition
    --------------------   -------------------------------------
    Arcade Mode            Winning each level in Arcade Mode
                              unlocks the next higher level.
    Trophy Mode            Winning each trophy level (by having
                              the lowest total time for all
                              associated races) unlocks the next
                              higher trophy level.
    Championship Mode      Winning each championship unlocks the
                              next higher championship level.
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
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    ONLINE RESOURCES
    Here are a few Internet resources for World Rally
    Championship, the actual FIA rally racing series which
    provides the basis for V-Rally 2.
    
    FIA World Rally Championship - Mailing List
       (http://www.dusty.com.au/)
       Touted as "the world's biggest rally mailing list,"
       results will be sent via e-mail for each competition.
    Rally-Live.com (http://rally.racing-live.com/en/)
       This site - available in English, French, and Spanish -
       includes rally news and images, information on drivers and
       teams, regulations, information on each racing venue, an
       online store, forums and chat capabilities, wallpapers,
       screensavers, and more.
    RallyForum (http://www.rallyforum.com/)
       This is primarily an online discussion area for everything
       related to World Rally Championship.
    RallyRallyRally (http://www.rallyrallyrally.com/)
       This site covers World Rally Championship, British Rally,
       European Rally, American Rally, and Asia/Pacific Rally
       news.
    World Rallying (http://www.worldrally.net/
       This site is an independent source for information on
       World Rally Championship, including results for every
       season since 1994 and an online discussion area.
    
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    CONTACT INFORMATION
    For questions, rants, raves, comments of appreciation, etc.,
    or to be added to my e-mail list for updates to this driving
    guide, please contact me at: FEATHER7@IX.NETCOM.COM; also, if
    you have enjoyed this guide and feel that it has been helpful
    to you, I would certainly appreciate a small donation via
    PayPal (http://www.paypal.com/) using the above e-mail
    address.
    
    To find the latest version of this and all my other PSX/PS2
    game guides, please visit FeatherGuides
    (http://www.angelcities.com/members/feathersites/).  The
    latest version will always be posted at FeatherGuides, while
    other Web sites may lag behind by several days in their
    regularly-scheduled posting updates.
    
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