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==============================W I L D   A R M S===============================
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    A comprehensive FAQ/Walkthrough for Wild Arms on the Sony Playstation

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========================By: Colin Moriarty (CMoriarty)========================
===============================January 20, 2003===============================
==================================Version 1.0=================================
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|                                 ATTENTION!                                 |
|                                 ŻŻŻŻŻŻŻŻŻ                                  |
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|     For easy navigation, press CTRL + F and type in your search string.    |
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|   OR... see the Table of Contents to see a section's "CTRL+F" code, type   |
|  that in, and voila, you'll be in the very section you're looking for...   |
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This FAQ, and all 32 other of my FAQ/Walkthroughs, are now dedicated to the
over 3,000 innocent people killed in the World Trade Center and Pentagon
terrorist attacks in New York City, New York, and Washington, D.C., on
September 11, 2001. To all of the innocent working people, and FDNY Firemen,
as well as other emergency workers, you will always be remembered. We won't
stop until we bring these criminals to justice, your deaths were NOT IN VAIN!
God Bless America, death to all terrorists of all races everywhere.

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PLEASE NOTE: This document was created using Microsoft Word with a 7" width,
and is best viewed using either your browser (preferably MSIE 5.0 or higher),
and a screen setting of 800x600 pixels or more. If the guide seems jumbled up
and not quite right looking, it's not the guide, but your screen and computer
settings. If you do experience this problem, you probably have your screen
settings on 640x480 pixels or less, which is rare but hey, it could be you.
Sorry about whatever problems this may cause.

T A B L E     O F     C O N T E N T S...
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| Chapter     | Roman | Title                                | CTRL+F Code   |
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| One         | I     | Disclaimer                           | Alpha         |
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| Two         | II    | Versions of the Guide                | Beta          |
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| Three       | III   | Introduction to the Guide            | Gamma         |
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| Four        | IV    | Storyline                            | Delta         |
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| Five        | V     | Characters                           | Epsilon       |
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| Six         | VI    | Controls                             | Digamma       |
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| Seven       | VII   | Game Physics                         | Zeta          |
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| Eight       | VIII  | Pre-Game Tips                        | Eta           |
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| Nine        | IX    | WALKTHROUGH                          | Theta         |
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| Ten         | X     | Ending (Spoilers!)                   | Iota          |
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| Eleven      | XI    | Enemies                              | Kappa         |
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| Twelve      | XII   | Bosses                               | Lambda        |
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| Thirteen    | XIII  | Items                                | Mu            |
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| Fourteen    | XIV   | Weapons                              | Nu            |
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| Fifteen     | XV    | Armor                                | Xi            |
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| Sixteen     | XVI   | Helmets                              | Omicron       |
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| Seventeen   | XVII  | Support Items                        | Pi            |
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| Eighteen    | XVIII | Character Items                      | Sampi         |
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| Nineteen    | XIX   | Character Skills                     | Qoppa         |
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| Twenty      | XX    | Guardian Runes                       | Rho           |
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| Twenty-One  | XXI   | ARMs (Types, Stats, et cetera)       | Sigma         |
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| Twenty-Two  | XXII  | Fast Draw                            | Tau           |
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| Twenty-Three| XXIII | White Magic                          | Upsilon       |
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| Twenty-Four | XXIV  | Black Magic                          | Phi           |
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| Twenty-Five | XXV   | Crest Graph Locations                | Chi           |
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| Twenty-Six  | XXVI  | Town Information                     | Psi           |
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| Twenty-Seven| XXVII | Shop Lists                           | Omega         |
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| Twenty-Eight| XXVIII| Book Compliation                     | Aleph         |
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| Twenty-Nine | XXIX  | Secrets                              | Beth          |
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| Thirty      | XXX   | FAQ                                  | Gimel         |
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| Thirty-One  | XXXI  | In Closing                           | Daleth        |
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| Thirty-Two  | XXXII | About the Author                     | Waw           |
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Note: Remember, the Greek and Hebrew letters (or names for them) found on the
right side of the Table of Contents, one for each section, is the CTRL+F
Finder. On most browsers and word processors, typing CTRL+F (in other words,
holding down the CTRL (control) button and then pressing F) will bring up the
search box. Type in the Greek or Hebrew word and it'll bring you to the
section you want to go to. So if you want to go to Characters, press CTRL+F
and type in Epsilon, while if you want the walkthrough, you'd type in Theta.
Simple, right? Oh, and to avoid anything else being picked up, make sure your
searcher picks up "exactly" the word typed in, so you get no fragmented words.
Otherwise, "Alpha" will be picked up in the words "Alphabetically", and so on
and so forth.

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This guide/FAQ/walkthrough is copyrighted (c) 2003 to Colin Moriarty, and is
the intellectual property of Colin Moriarty. This guide/FAQ/walkthrough is
only to be found on GameFAQs (http://www.gamefaqs.com) and IGN.com
(http://www.ign.com). If you are reading and/or found this file ANYWHERE else
but GameFAQs or IGN, please contact the author, Colin Moriarty, immediately,
at cmoriarty311@cs.com. This guide/FAQ/walkthrough is protected under
International Copyright Laws, and it is prohibited to take any piece of this
document and reproduce it in anyway without the written consent of the author,
Colin Moriarty. Any website or other medium found to have this document
without permission will be dealt with to the fullest extent of the law.

Please don't e-mail me and ask to have this document on your webpage. It's too
frustrating for me to keep track of all of the webpages that have my
document(s) on their page, especially the smaller, domain-less fan sites.
GameFAQs (www.gamefaqs.com) and IGN (www.ign.com) are the only, and I repeat,
THE ONLY webpages allowed to host this document.

You ARE allowed to download this off of GameFAQs or IGN and keep it on your
computer's hard drive for personal use, as long as the document is not edited
or otherwise distributed except for personal use. You can even print out the
entire FAQ or portions therein to share with a friend who also needs help in
the game. Just please don't distribute it as your own, sell it for profit, et
cetera. Well, you guys get the idea.

Onward.

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| CTRL+F Code = Beta |
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This is the first version of this Wild Arms FAQ/Walkthrough, Version 1.0.

Version Information:

Version: 1.0
Date: January 20, 2003
Percent Complete: 20%
Version Entails: Walkthrough and appendices up through past the fake wedding.
Still To Come: Everything else!

--PAST VERSIONS--

NONE AT THIS TIME!

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Out of all RPGs ever made, from the origins with Ultima and Dragon
Quest/Warrior, to today's (early 2003) RPGs, such as Final Fantasy X and the
upcoming Xenosaga, Wild Arms stands up to all of them. With rather primitive
graphics (for a Playstation game), and simple gameplay, Wild Arms would
seemingly be a bad game. However, it's just not like that. Those SNES-like RPG
graphics and simplistic gameplay single-handedly makes for one of the most
solid gaming experiences in the history of video-gaming, and, in my opinion,
is the finest RPG ever made for any console, including today's "blockbusters."

Enjoying great underground success, and mild success from the casual gamer,
Wild Arms (as well as the second one, coming out for the Playstation in the
Summer of 2000, and the third one for the Playstation2, which came out in
October of 2002) gives you a few characters and sends you out on an amazing
journey full of depth and exploration. They don't give you too many characters
to confuse yourself with, they don't give you too many weapons or a crazy
magic system, but instead, they rely on a story-driven plot with deep
characters and an amazing feeling environment. Too many games today sacrifice
gameplay and story for graphics. Wild Arms does the exact opposite. They know
that the hardcore RPG-gamer will take SNES graphics if it means a killer plot
and awesome characters. And that's EXACTLY what Media Vision and Sony give to
you in Wild Arms.

Released in May of 1997, Wild Arms gives you substance over style. It's that
simple. This game isn't for the Final Fantasy gamer. This game isn't for the
casual gamer. This game is for the true RPG fans out there who know what the
true RPG fans want. If you're a graphics whore, or if you're someone into 3D
RPGs, this is not the game for you.

Onward.

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The following storyline is NOT IN MY OWN WORDS. It's gotten from pages 6 and 7
in the Wild Arms instruction manual that came with the game, entitled "The
Legend of Filgaia." The following storyline was written by Media Vision and
Sony Computer Entertainment, and is (c) [copyrighted] 1997 to both
aforementioned companies. Again, NOT MY WORDS, THEIRS!

--BEGIN STORY--

THE LEGEND OF FILGAIA

The world of Filgaia is now only a shell of what existed long before. Ages
ago, under the protection of the Guardians, the world of Filgaia was a
prosperous land filled with ancient and magical beings. It was a rich, green
and fertile realm. All was well with the inhabitants of Filgaia... until a
surprise invasion by a race of Metal Demons with bodies of steel robbed them
of peace.

In order to survive, the three races of this world banded together. The
Guardians and humans fought together with the Elws, a clever race that used
technology laced with magic, to rid their planet of the alien demons. Working
together, they forced the Metal Demons to the arctic edge of Filgaia where
they have not been seen since. Having helped with the war to save Filgaia, the
Ewl became disenchanted by the greed and ruthlessness of the human race. They
became alienated and abandoned Filgaia after seeing the rapid decline of the
planet.

Even though the war to save Filgaia was won, the planet suffered terribly
during the battle. Shortly after the war, plants began to disappear on by one
until most of the grasslands were nothing more than desert wastelands.

As for the Guardians, the battle to save Filgaia drained them of their power,
and they were lost to the myths of time. Although some still hold faith in the
Guardians, they are now considered by most to be just one of the many legends
that surround the old world.

Now, 1000 years later, the war is but a memory, and slowly a new civilization
is rising from the ashes. But once again an ominous cloud hangs over the
horizon. The Metal Demons, who witnessed the collapse of their own planet,
Hiades, are preparing for the moment when they can once again descend upon
Filgaia and claim it as their new home.

Three brave warriors will hear the call of the mythic Guardians. As they ready
themselves to embark upon a journey to save their world, each is as unaware of
the others' existence as they are of their own fates. In a world brought to
ruin under the merciless attack of an alien race, the wheels of fortune are
about to turn.

--END STORY--

Again, the story you just read was written by Media Vision and Sony Computer
Entertainment, and is copyrighted to both companies, (c) 1997. It's not mine,
it's theirs. They wrote it, not me! Is that clear!?

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| CTRL+F Code = Epsilon |
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This section of the FAQ/Walkthrough discusses the various characters in the
game, both the characters you play as and other "important" characters that
you'll come across. For each, there's a little tidbit about them, who they
are, and why they're important. The characters can be found in order of
appearance.

-----

Name: Rudy Roughnight
Occupation: Outcast

Rudy Roughnight is the main character in the game. Extremely quiet (doesn't
say one word, actually), Rudy is a boy lost in the world. Being from the quiet
and secluded town of Surf, Rudy has no clue what his place in the world could
possibly be. All he knows for sure is that he doesn't belong in the farming
town for which he grew up in. Declared a wanderer of Filgaia, Rudy has the
power to control ARMs, a powerful gun-like weapon that was used by the
planet's civilization of yore. As the game goes on, Rudy's quest becomes clear
- save the planet from ultimate destruction. But until that time comes, he
wanders the planet with his two friends, wielding his powerful ARMs, and
making people everywhere question just who he is.

-----

Name: Cecilia Adlehyde
Occupation: Princess

Cecilia is a princess by birth of the powerful Aldehyde family. Being of such
high royalty, Cecilia was sent to Curan Abbey to hone her skills in the
magical arts. As the game begins, she is nearly seventeen years of age, the
age when she will be allowed back out of Curan Abbey to display her new found
powers to the world. Little did the naive princess know, however, that her
skills would be so useful in literally saving the world. Brave and sometimes
careless, Cecilia's magic makes her a valuable commodity to your party.

-----

Name: Jack Van Burace
Occupation: Treasure Hunter

Having a very stately name, you wouldn't expect Jack Van Burace to be a rag-
tag treasure hunter. But a rag-tag treasure hunter he is. Accompanied by a
talking rat (no, that's not a joke) named Hanpan, Jack is constantly on the
go, searching for new and exciting ruins and mountain caves to explore, in
constant search of lost treasure. Wielding a sword with great skill, Jack's
blade will help Rudy and Cecilia in saving the world from certain doom, and
give his life true meaning behind his treasure hunting lifestyle.

-----

Name: Tony
Occupation: Young Boy

Tony plays a minimal role in the game. He's a boy that lives in the small
village of Surf. In the beginning of the game, during Rudy's scenario, he
wanders alone into the dangerous Berry Cave to find a healing agent for a
family member. Rudy saves him from the cave and the monsters within, but this
is ultimately the catalyst behind Rudy's exile from Surf for being "weird and
unearthly."

-----

Name: The Mayor or Surf
Occupation: Mayor of Surf

Practicing what is, essentially, tough love, the Mayor of Surf gives Rudy, a
traveling someone, a chance to work in his village. The tough love is
practiced, however, after it is found out that Rudy is an ARMs user. His
extreme power, even after saving the young Tony from the Berry Cave, scares
the townsfolk and the mayor himself. After much deliberation, Rudy is exiled
from the Village of Surf for possessing power beyond any Earthly being, and
for being able to use the ancient ARMs, which are from an unknown origin.

-----

Name: Professor Emma
Occupation: Archaeologist, Historian

Professor Emma makes her home under the castle's shadow in the grand city of
Adlehyde. An expert on many things, and a well-read woman, Emma is the party's
best ally, as she provides some work in the beginning, but vital support in
other areas later in the game. She first seems greedy (excavating ruins at the
sake of other people's lives), but you'll soon find out that she has good
intentions and cares about the fate of Filgaia as much as the next person.
She's also the person in the game most knowledgeable about ARMs, and that's
why she's so important to Rudy.

-----

Name: Minister Johan
Occupation: Prime Minister of Adlehyde

Learned and kind, Johan is the Prime Minister of Adlehyde, Cecilia's hometown.
While we don't learn a whole lot about him, he does give the party good advice
and his blessings before and after the king dies, reinforcing the deceased
king's position that it's up to the three party members, and those three alone
to get back to the lost Tear Drop and save Filgaia from the inclement evil
that approaches the planet. Make sure to listen to his words wisely, this
politician knows of what he speaks.

-----

Name: King Adlehyde
Occupation: The King of Adlehyde

The King of Adlehyde, while a short-lived character (literally), is still a
fairly important character. He's the King of the kingdom of Adlehyde, and is
Cecilia's father, making her the princess of the kingdom. Technically,
although the game doesn't go into it, after his death she should be considered
the Queen of Adlehyde, no? Maybe she has siblings we don't know about. Anyway,
King Adlehyde was a brave warrior in his day, and was killed by monsters who
sacked Adlehyde during the festival to get Cecilia's Tear Drop. He dies from
the fatal wounds and the Tear Drop is taken against his wishes.

-----

Name: Chief Baskar
Occupation: Chief of Baskar

The Chief of Baskar we first meet, naturally, in Baskar Village. A wise and
patient old man, the leader of the Baskar people lives in peace with the rest
of his kind. However, even this peaceful people can't ignore the painful calls
from Filgaia. The planet is dying and no one can ignore it. You'll find that
Chief Baskar is the first to really send you out on your way to save the
planet. He is a very useful and powerful ally to have. And he gives you the
Kizim Fire, which lights the Elw Pyramid's flame, allowing you to travel
around the globe.

-----

Name: Zeikfried
Occupation: Leader of the Quarter Knights (Mother's "son")

At first it seems as if Zeikfried is the bad guy that we're after in the
game... but after a while, you find out that he's just one of many bad guys in
the game, and he's not even the "cream of the crop" so to speak. Zeikfried is
powerful for certain, and is the leader of the Quarter Knights, demons that
have come back to Filgaia in order to take the planet over for their leader,
Mother. Not much else is known about him, but rest assured that you fight him
eventually. This most-powerful demon will be a sure-fire challenge to you late
in the game, when you finally get to meet him face-to-face.

-----

Name: Lady Harken
Occupation: Member of the Quarter Knights

Lady Harken is a ranking member in Zeikfried's Quarter Knights. A seemingly
peaceful demon, this humanoid looking girl uses a scythe in battle, and uses
it with great skill. You find out on Bartholomew's ship, the Sweet Candy, that
she in fact uses Fast Draw, just like Jack. At the time you first meet her,
however, she uses it with far greater skill than Jack does. Lady Harken get
easily frustrated by the others in the Quarter Knights, especially Belselk,
for she likes to do things as "peacefully" and "simply" as possible, while he
prefers a more brutal approach to getting things done. Regardless, when you
face her in battle, be ready for her Fast Draw attacks!

-----

Name: Alhazad
Occupation: Member of the Quarter Knights

Alhazad is a mysterious looking enemy. A ranking member in the Quarter
Knights, Alhazad never touches the ground, but instead floats above it in such
a manner that he always rises above those he is speaking to. He looks like a
cross between a dog and an elephant in appearance, for he has four legs. Other
than that, it seems like he enjoys doing the dirty work for the Quarter
Knights. He single-handedly takes over Arctica Castle before the game even
begins (you'll know this if you watch the intro sequence after the anime in
the beginning of the game), killing everyone within. He uses magic with great
skill, barely having to touch anyone he kills. Anyway, you'll face him
eventually, and be weary when you do. He is quite the powerful enemy with his
various array of magical spells!

-----

Name: Belselk
Occupation: Member of the Quarter Knights

Belselk is the least ranking member of the Quarter Knights. A demon with
little special ability, he is more of the Quarter Knight's henchman then
anything else. He has extreme power, as you witness when you fight him in
Adlehyde early in the game, but he's still nothing to be concerned about. The
Quarter Knights initially throw him around to do their dirty work, but they
soon realize that he's incompetent and makes far too much of a mess (as in,
completely obliterating Adlehyde) when asked to do something. He's persistent
on killing your party however. So who will kill who first?...

-----

Name: Calamity Jane
Occupation: Bounty Hunter

Calamity Jane is a fairly mysterious character in the game. A revered bounty
hunter known across Filgaia, Calamity Jane is supposed to be a hardened woman
with the will to destroy. However, when the party first meets her on top of
Cage Tower, they realize that she's only a teenage girl with the ability, like
Rudy, to use ARMs. Don't let her looks fool you however! She is still a
dangerous and ruthless person if you cross her. Just look at how she took
2,000 Gella from you for freeing you from the trap Alhazad set for you on top
of Cage Tower! You'll meet her at various times throughout your journey. Be
set to follow her along and do as she says! She often has vital information
and things for you to do. And as an ARMs user, she is a great ally.

-----

Name: McDullen
Occupation: Calamity Jane's servant

I'm not exactly sure if McDullen is a guy or a girl. I'm presuming it's a
girl, though, so she'll be considered a "she" and a "her," just so you know.
McDullen accompanies Calamity Jane through her journies across Filgaia. A
fairly witty person, McDullen is still lacking confidence enough to talk back
to Calamity Jane, and basically acts as her "yes woman" on her journeys around
Filgaia, as is first evident on top of Cage Tower. Not much else is known
about her, but I thought she deserved a nod here anyway. =)

-----

Name: Bartholomew
Occupation: Captain of the Sweet Candy

Bartholomew is the captain of the Inner Sea ship named the Sweet Candy. We
first meet him in Port Timney, while he is in a huge bind. He promised to
Drake, his rival, that he'd get his bridge Olivia the Crystal Bud from the
Maze of Death, and propose marriage to her. But how the hell can he do that?
Why, through our party of course. After we get him the Crystal Bud from the
Maze of Death, Bartholomew fake-marries Cecilia. From there, he gives you all
sorts of money and goods for helping him. Why did we want to help him in the
first place? Easy - he had the third of the three Guardian statues on his ship
with a piece of the Queen's heart in it. However, by the time the party
actually accesses the ship to get to the statue, it's too late. We later can
use Sweet Candy, Bartholomew's ship, as well...

-----

Name: Drake
Occupation: Bartholomew's rival

Not much is known about Drake. He is Bartholomew's heated rival, both at sea
and on land. The two men's crews also have a deep seeded rivalry going on. Not
much else is know about the man called Drake, even though he is humiliated
pretty deeply by Bartholomew when the party retrieves the Crystal Bud for him
and he is able to fake a marriage to Cecilia to make Drake look stupid.

-----

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This part of the FAQ/Walkthrough discusses the controls in the game. Each
button described below corresponds with the regular Playstation controller (as
in, not a Dual Shock controller - no analogs). A Dual Shock controller CAN be
used, but this game does not support the vibration function, nor does it
support either analog sticks.

-Directional Pad (D-Pad): The directional pad allows you to move your
character around the screen, and is also used to surf the various menus in the
game, including the beginning menu and various in-game menus. A very important
button.

-L1 Button: Pressing the L1 Button will allow you to scroll between characters
in various in-game menus.

-R1 Button: Pressing the R1 Button will allow you to scroll between characters
in various in-game menus.

-L2 Button: While viewing your various items on the item menu, pressing the L2
Button will automatically scroll the menu upwards.

-R2 Button: While viewing your various items on the item menu, pressing the R2
Button will automatically scroll the menu downwards.

-Select Button: While on the Filgaia surface (the world map, for you RPG
buffs), press the Select Button to view the map of Filgaia.

-Start Button: The Start Button will allow you to scroll between the
characters in the game, as well as each character's "tools", where applicable.

-Square Button: If your character has a tool equipped (which they almost
always do), press the Square Button to use that tool. Keep in mind that the
character's tool only has its desired effect in certain situations.

-X Button: The X Button is Wild Arms' "action button." It's used to make
selections in battle and on the in-game menus, and is also used to talk and
search whilst in a town.

-O Button: The O Button is Wild Arms' "cancel button." It's used to cancel
selections made in battle and on the in-game menus.

-Triangle Button: Pressing the Triangle Button at basically any point in the
game will bring up the main menu. From there, you can select to equip your
characters, view their status, and do a whole bunch of other good stuff.

(Thanks to the Wild Arms instruction manual, which clarified some button's
functions. Copyrighted (c) 1997 to Sony and Media Vision.)

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| CTRL+F Code = Zeta |
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This small section of the FAQ/Walkthrough will briefly discuss what the world
of Wild Arms is like, how the game plays, and just what to expect when you're
actually playing this classic game.

Wild Arms is what you'd call a "traditional RPG" which traditional elements.
That is to say, it's an SNES-looking RPG with sprite graphics, random battles,
a world map, and a turn-based fighting system. Clarification on these:

Sprite Graphics: If you're familiar with the early Final Fantasy games on the
NES or SNES, or the Tales of Destiny series, amongst others, you'll know what
sprite graphics are. Sprites are the character graphics, as in, not 3D
graphics, but rather modest in their artistic greatness.

Random Battles: A staple in 95% of the true RPGs out there, random battles are
running into "invisible" enemies, and coming to a battle screen where you
randomly do battle with various enemies. You can't see them, and you run into
them randomly, but then you are brought to a battle screen, fight them, and
all is well.

World Map: Some "semi-RPGs" (like Zelda) take place in a weird way, in that
the entire game looks the same as far as graphics go. World Maps provide a
different way for most RPGs to provide dungeon to town to dungeon (et cetera)
travel. On the World Map, dungeons and towns appear as icons, and you fight
random battles (see above) whilst on them.

Turn-Based Fighting: Another staple in most RPGs, turn-based fighting is the
most popular RPG fighting in the history of gaming. After running into a
random battle (see above), you're brought to the turn-based fighting screen,
where fighting takes place via menus. Select your various attacks to do battle
with the on-screen enemies in a purely menu form. You should be familiar with
this.

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1.) Save often. Saving is something you should do as often as possible.
Whenever you come to a save point or are on the world map, it doesn't hurt you
to save. It's better to save too much then not enough. What happens if you
don't save for a few hours and then die in battle? You, my friend, would be
screwed in that case, because you'd have to start from where you last saved,
no matter when and where that was. It could easily be hours back in your game!

2.) Use your ARMs wisely. Rudy can use his ARMs, which are ultra powerful, but
bullets are limited, and they aren't free. Save them for the toughest battles,
and most importantly, the boss battles, where you'll truly need them.

3.) Upgrade your ARMs when and where you can, and make sure to max them ALL
out. They are ALL useful in areas of the game, and all have the potential to
be extremely strong.

4.) When you get a Crest Graph, make a spell for Cecilia as soon as you can.
It's useless if the Crest Graph isn't binded to make a spell, so it's in your
best interest.

5.) Level up as much as possible. It doesn't hurt to gain a few levels here
and there around various towns and in dungeons. And hey, if you find those
random enemies in various areas that give good experience for the point in the
game you're at, slay as many as you can before moving on. That way, you'll
have a badass level.

6.) Buy the best equipment as soon as it becomes available. If you don't have
the money, leave the town you're in and run around outside of the town,
slaying enemies and gaining money until you have enough. It's vital to have
your best gear equipped at all times. It greatly increases your chance of
success!

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This is the walkthrough section of the FAQ/Walkthrough. Within it, you'll find
a detailed, concise and fully complete walkthrough for all facets of the game.
Before each section of the walkthrough, I will detail the enemies you'll find
within that section, what items (et cetera) you need to find and buy, and what
to expect otherwise. Enjoy!

As you start a new game, you can choose one of three characters. You'll
eventually play as all three, but you must first play as each one
individually. Start out with Rudy.

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I. "A Wandering Youth" (Rudy's Quest)
------------------------------------------------------------------------------

Items to Find: Heal Berry x7, Hardy Apple x2, 17 Gella, Power Apple x2, 20
Gella, 8 Gella, Bombs (Rudy Item), 50 Gella, Agile Apple, Bullet Clip, Bandana

Items to Buy: None.

Enemies: Balloon, Goblin, Tatzelbelm, Zombie (Boss)

Select Rudy's quest and read the text that comes up over the house in front of
you to learn a little bit of what's going on with Filgaia's decline, and why
the planet is gradually dying. You'll be introduced to the Village of Surf,
and a young kid working in a horse corral.

Talk to the owner of the horse area, who'll let you leave work for the day.
When he asks your name, choose your name (Rudy's name is Rudy, and that's what
I refer to him as, but you can call him whatever your little heart desires).
To pay you for the day's work, the man gives Rudy a Heal Berry. Then you're
free to control Rudy and do as you must. Get used to the controls and whatnot,
and then do the following.

Within the horse pen, go to the southwest corner and pick up the various
wooden crates there. Destroy them all (by picking them up and throwing them
against a hard surface). This will reveal another Heal Berry, as well as a
Hardy Apple. Then, leave the horse pen. On the right side of the barn there is
a lone barrel. Search it to find 17 Gella. Then head north to the large house
at the north end of the town. At the right end of the house (outside) are two
barrels on either side of a lone wooden crate. Pick up and destroy the crate
to reveal a Power Apple. Then, work your way north and behind this large
house. Head all the way west and then head south. Along the western limit of
the town are three more wooden crates. Destroy those to reveal another Heal
Berry. There's a house to the east of where you are now. Search the barrel on
the side of this house to find another Heal Berry. Now head to the south end
of the town, and go outside of the building to the east of the entrance. To
the side of this building is a wooden barrel. Search it to find 20 Gella. Now
that's all for finding items on the outside areas of the town. After talking
to everyone outside, it's time to explore the buildings.

The only building of interest in town is the big one in the north. Do talk to
everyone in town (both in and out of buildings), then head to this big house.
Within, search the barrels on the first floor to find 8 Gella, and then head
upstairs. Don't talk to the woman on the first floor just yet. Go upstairs and
talk to the Mayor. He'll thank you for your hard work by giving Rudy the Bombs
(Rudy's first "Tool"). As you head back downstairs, a villagers comes rushing
up the stairs. It seems that a local boy has gone into the dangerous Berry
Cave! You know what this means. Talk to both men again upstairs, then head
downstairs and out of the mayor's house. Save your game at the Save Parrot,
and head south out of town. Go south just a bit and enter the Berry Cave.

Within the cave, talk to the man there who let the boy accidentally pass
through. Then pass through to the next area of the cave. Read the sign if you
so desire. To the east of that sign are three small wooden crates and a large
wooden crate. Pick up and destroy the small guys and use your Bombs to explode
the large crate, which is holding a Heal Berry for you. Follow the path north,
then east, and then south again. Go south through the door into the next area
of the cave. Here, pull the switch to move the statue in your way, and then
head south. Head south along this winding path. Destroy the crates in your
way, then go south and swing back around north to the treasure chest in clear
view. Within this treasure chest is 50 Gella. Take this money, and continue to
head south and then east along this linear path. When the path heading east
ends, open the treasure chest there to find 50 Gella again, and then go north.
When a sign is in your way, destroy it with a Bomb (even if it says not to!)
Then head north s'more.

Eventually, you'll come to a switch in your path. Ignore it at first and
continue to head north. Destroy the large wooden crate in front of the green
statue there with some Bombs, and THEN pull the statue to allow you to head
farther north. Head north into the next area. In here, head east, and then
south. Make sure to walk (or you'll awaken the dangerous bats in the area,
which will give you the Bad Omen curse!) Head south along the diagonal
walkway, and open the treasure chest at the end to get a Heal Berry. Then head
back north a bit, and when it splits to your right, you'll see a treasure
chest to your right. Open it to get a Holy Symbol (which you can use if you
got the Bad Omen on ya). Continue to head right down this path, and then swing
north. Once you get all the way north, head southward down the diagonal
pathway, destroying the large crate on your way for another Heal Berry. At the
end of this path, before heading south, head north to the odd-colored wall.
Bomb it to reveal a secret cavern. Within this secret place are three treasure
chests, holding a Power Apple, Hardy Apple and Agile Apple. This is a VERY
good find, so make sure to keep those in your inventory, and we'll split those
later. Head south to the crate now, and destroy it with some Bombs to get
another Heal Berry, and then approach the two switches at the south end of the
screen. Do the left one first, then the right one to get the statues out of
your way, and then head south.

In this area, head south. Open the treasure chest to get a Bullet Clip, and
then approach the save seal to save your game. From there, head west and then
north. You'll find the boy there, who'll tell you he's looking for berries for
his father, to save him. You have to destroy the wall in front of you with
Bombs to proceed. Once in here, head north. Bare right to open the slightly-
concealed treasure chest there, which holds a Bandana. Equip this on Rudy
right away. Then, approach the shrine at the north end of this room and
analyze the berries there. You'll acquire the Holy Berries. As the boy and
Rudy run back to the village, a mystical force brews.

Eventually you'll come to the entrance of the cave, where the townsfolk will
meet you. But suddenly, a monster comes out of the cave!

[BOSS BATTLE ONE]  - Z O M B I E
 ---- ------ ---     - - - - - -

HP: Approximately 800 HP
Special Attacks: Rotten Breath
Experience: 100 EXP
Gella: 200

This is the first boss battle in the game. Zombie isn't incredibly difficult
to defeat, you'll just need to fight smart, be patient, and heal often. That's
where all of those Heal Berries you found earlier in the cave and town are
going to come in handy! Since you're fighting alone, and you don't have a lot
of HPs (you're probably only on level 2 or so), you'll need to heal about
every third turn. Concentrate your attacks on the beast with your ARM, using
the Lock On technique as soon as it becomes available. And remember to heal
often! The Zombie's Rotten Breath attack, which is uses often, is pretty
damaging (between 22 and 25 HPs), and his physical attacks take off another 15
per hit. So make sure to heal often, and lock on with that ARM! Other than
that, you have very little to worry about with this beast. Once slain, the
battle is over.

[END BOSS BATTLE ONE]

After the boss battle, the townsfolk are taken aback by the fact that Rudy
uses the long-feared ARMs that once "destroyed" the world. The Mayor thanks
Rudy for saving the young boy from town, but tells him that he must abide and
be prosecuted by his town's rules.

Once back in town, take Rudy and go downstairs in the Mayor's House. As he
goes downstairs, he'll overhear the townsfolk talking. He's going to be exiled
from the town of Surf for controlling such a powerful skill. After the Mayor
tells Rudy of his fate, talk to whomever you want. Go to leave town and the
boy you rescue will run up to you. He thanks you (no matter what anyone else
thinks). Leave town, and Rudy's scenario ends. Select Jack's scenario next.

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II. "A Treasure Hunter" (Jack's Quest)
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Items to Find: Heal Berry x4, Cowboy Hat, Hide Glove

Items to Buy: None.

Enemies: Balloon, Pillbug, Skeleton

As this scenario begins, Jack and his rat counterpart Hanpan will be talking
outside of the Temple of Memory. After they speak of how this place has
already been plundered, Jack decides to go in anyway. They approach a
primitive computer which asks for a name. Jack inputs his own name and they
fall into an abyss below the original temple, where a funny cut-scene happens,
which explains who Jack and Hanpan are. Jack and Hanpan avoid all sorts of
traps and whatnot while you find out that Jack is a Treasure Hunter and Hanpan
is his all-knowing Wind Mouse. Finally, you fall even deeper into the abyss
and gain control of Jack.

Go south and read the note to your left to find out everything of value has
already been taken. Is it true? We don't know yet. Open the treasure chest
next to the note to get a Heal Berry. Run to your left, and then north. Ignore
both treasure chests there (as they are empty) and run north to the next note
there. Read it and it'll exclaim that the treasure across the chasm to your
left is unobtainable. However, Hanpan offers his assistance in order to get
said item. Do so and Hanpan will find the Cowboy Hat. Equip it on Jack. Then,
head east and south. From here, go all the way right. Go around the chasm and
head north. There's a treasure chest and a switch here. Ignore the chest (it's
empty) and press the switch to make a door to your left open up. Then head
south, back around the chasm, west, and north to the pathway we previously
ignored. Go through the now-open door here and up the stairs to the next area.

Here, move the blocks out of your way and go south along the long pathway.
Avoid the spikes by moving quickly over them as you head south. When you get
all the way to the south end of this area, use Hanpan to get the Heal Berry
out of the treasure chest surrounded by floor spikes. Then, go out of the
right door there. In this next small area, press the switch and then head back
north, taking the left side door this time. Here, go through the door and up
the stairs to the next area.

In here, quickly run to both your left and your right to find two treasure
chests, each with a Heal Berry within. You must run quickly, or the spears
along the walls will impale you, damaging you nicely. Once both Heal Berries
are acquired, go right, and through the door leading north. In this room, take
the winding pathway to the end, where five blocks are along a ledge, and
across a chasm, a switch lies. Push the middle block into the chasm and use
Hanpan to press the switch across the chasm, which will open a door back in
the previous corridor. Go back south into the previous corridor, and quickly
run (as to avoid the wall spears) to the left side of the corridor, where the
door there is now open. Go through the door and up the stairs.

In this small room, a save seal will await you. Save your game and go south
into the next room. In here, go either east or west, and go north to the same
area, where you'll see a note before a small corridor heading north. Read the
note (spikes!), and then run north across the spikes so that they don't strike
you. Once north, walk around each torch to the switch surrounded by spikes.
When both switches are pressed, a secret switch will appear in the middle of
the room. Hit that switch to make the door to the north open. While avoiding
spikes on these small pathways here, head all the way north, then all the way
west. Go south, and go west again at the first opportunity. From here, head
south to two treasure chests, where a Heal Berry and Hide Glove await Jack.
Make sure to equip the Hide Glove on Jack! Then, run north and through the
door. In here, read the note on the wall (about the two switches in the room).
What you have to do is stand on one switch and send Hanpan over to the other
so that both are stood on simultaneously. That'll make a red warp appear in
the middle of the room. Go through into this warp.

When you come out on the other end, you'll be in front of a large machine-like
structure. Approach and analyze it to awaken a machine that is of the ancient
Elw. It speaks directly to Jack's mind. It tells him to not seek Lolithia.
What is this Lolithia? No one knows for certain... Hanpan suggests that the
two go to Aldehyde, the city of Light. Jack agrees. Take the warp back to the
beginning of the temple, and leave the temple. Jack's scenario ends. Finally,
select Cecilia's Quest.

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III. "A Princess" (Cecilia's Quest)
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Items to Find: Heal Berry x3, Mystic Apple, Crest Graph, Medicine, Magic
Carrot x2, Capuche

Items to Buy: None.

Enemies: Blue Book, Gagison, Nelgaul (boss)

Cecilia's scenario starts out rather oddly. A black screen is calling to her.
The Innocent One the voice calls her. Eventually, it'll ask for her name.
Input Cecilia or whatever you want to call her. It appears that it was all a
dream though, and Cecilia is actually in a class at Curan Abbey. As she awakes
and talks to her classmates, you once again gain control of her. It seems that
you must say goodbye to everyone. Talk to everyone in that class, and then
leave it. Go to the classroom at your left to say goodbye, then head back
south out of the classroom, and east down the corridor, past the classroom
where we started the quest. Go north, then east, then south, and east some
more to the library. Talk to the kid in there who asks you to find his friend
with the Pocket Watch, which can reverse time and help him but all the books
that fell off the shelf back on the shelf. Then, leave the library and
continue heading east. Go into the final classroom there and talk to the
instructor, who will give you your very first Crest Graph! Now we can bind a
spell at the Magic Guild!

Now, head all the way back west, and then south and out of the classroom
sector. You'll now be outside. Talk to the sister there, then head south to
the next building. Talk to more people here. Enter the Magic Guild. Search the
barrels at the right side of the room there to find a Heal Berry! Talk to the
man there now to bind a spell if you'd like. Leave the Magic Guild. Go right,
across the blue carpet, and into the next room there. Search the barrels to
find a Mystic Apple! Now, head back to the center of this room where two
staircases lead upstairs. The lefthand side staircase leads to an inn - ignore
it for now. Go up the righthand staircase and speak with Anje there, the woman
with the Pocket Watch. Agree to do the experiment (use your Tear Drop on the
Guardian Stone) and she'll give you her Pocket Watch in return. With Pocket
Watch in hand, head back to the library at the north end of Curan Abbey. Talk
to your friend at the entrance to the library. He'll run off. Cecilia will
automatically use the watch to put the books back, but one remains on the
floor. Analyze the book... the same voice will speak to Cecilia from the
beginning of the scenario. The spirit is trapped in the Sealed Library...

To get to the Sealed Library, you have to go to the area at the left of the
Magic Guild in the abbey. There's a young girl walking around there, and
she'll tell you about switches on the Curan Abbey statues in the middle of the
area. Once she tells you that, go north across the bridge to the classroom
area, and then go south through the middle door into the Curan Abbey
courtyard. Analyze both statues to find switches. Press them both to loosen
the statues up, and then push them into where the other one was, so the
statues are facing each other. Stand in the middle of the statues after you do
that and use Cecilia's Tear Drop. Then, run back inside and some light will
appear on the wall. Use the Tear Drop again to get sent to the Sealed Library!

Once within the library, do remember that if you feel the need to leave, you
can. Go back to the beginning (where you are once warped) and use the Tear
Drop to get back to the abbey. With that out of the way, go down the stairs
and swing around to the sealed door. Use the Tear Drop on it to open it and go
through into the next room. Here, pick up the crates to reveal a switch. Press
the switch and it'll open the door at the north of the room. Go through the
door and down the stairs. Go down the stairs here and swing north and through
another door. In here, move the crates in the room to get to the treasure
chests, which hold Medicine and a Magic Carrot for you. Now, leave the room
and go back in to make the crates reappear. Use one to hit the switch in the
room, opening the door at the north. Go through the door and down the stairs
into the next area.

Here, go down either staircase, and then north through the door. Run up this
corridor, moving the crates in your way. Open the two treasure chests here to
find two Heal Berries. Then, use the Stop Watch to go back to the beginning of
the room. This time, hold onto the last crate and use it on the switch at the
righthand side of the room. Step on the switch on the lefthand side and the
door in front of you will open, revealing the library part of the underground.

Once in the library, you'll learn about secret books we must find in the area.
We must pick them up and throw them in fire to go on. You can read the books
on the shelves if you'd like - but find the three blue books strewn around the
area. One is to the right, one is to the left, and one is to the right of the
fire itself. Take all three books and throw them into the fire at the extreme
north end of the room to make a door appear right below it. Other than that,
explore the room to find two treasure chests (which will give you a Magic
Carrot and a Capuche, which you should equip on Cecilia). Read some books and
go through this newly opened door!

In here, approach the book on the desk to the south of the room. Suddenly an
evil demon comes out of the book and wants to fight Cecilia... The Book
Monster!

[BOSS BATTLE TWO]  - N E L G A U L
 ---- ------ ---     - - - - - - -

HP: Approximately 400 HP
MP: ???
Special Attacks: Brutal Attack
Experience: 100 EXP
Gella: 300

Nelgaul is a very, very easy boss fight. What you want to do is make sure
you're all healed up going into the battle, and that you have a fairly full
magic meter. Continuously pound Nelgaul round after round with Cecilia's Fire
spell, and he'll almost always use his Brutal Attack, which isn't so brutal,
so don't worry too much about it. After about seven or eight rounds of Fire
attacks on him, he'll be no more. Heal when necessary (if your magic is high
enough, use your Heal spell, otherwise Heal Berries do the trick!)

[END BOSS BATTLE TWO]

After the boss battle, Stoldark the Guardian of Water will appear to Cecilia.
They speak, and then Stoldark turns into the Water Rune, which is given to
Cecilia. You're then transported back to Curan Abbey. Leave the abbey and
Cecilia's scenario ends...

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IV. Assembling the Troops
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Items to Find: 50 Gella, Heal Berry x3, 7 Gella, Agile Apple, Antidote, Heat
Salve, Hardy Apple, Power Apple, Magic Carrot, 200 Gella

Items to Buy: Long Sword, Chrome Blade, Magical Rod, Hard Cloak, War Coat,
White Robe, as well as ten of everything at the Item Store.

Enemies: None.

After all three scenarios are done, it's time to bring everyone to Adlehyde so
that they can all meet. To get Cecilia there, leave Curan Abbey. Head north
and east across the bridge, and then east to the castle. To get Jack there,
have him head east, and then southeast to the castle. And finally, to get Rudy
there, have him head south, then southwest, then southeast and he too will get
there in due time. Have each character save at the parrot outside of the inn
in Adlehyde, then take Rudy and have him go north into town. There's a
building on the east side along the main pathway heading north. It's the ARMs
shop, and has a screw on a wooden plaque next to the door. Go in this house
and go upstairs. Talk to the woman there, and some guys will run up the stairs
behind you. Lolithia's Tomb has been attacked! Agree to go fix the mess (for a
500 Gella bounty), and then head back to the save parrot. Talk to Jack and
Cecilia there to get them to join up. Now, before going out, we need to
upgrade our equipment. But before we do that, talk to everyone in town, in and
out of houses. Also, if you want to find hidden goods, follow the next
paragraph.

On the first floor of the Inn, search the barrels in the corner to find 50
Gella. In the building in the southeast corner of town, there are a bunch of
barrels. One of them holds a Heal Berry. In the house behind the Pub, to the
right of Emma's house, is 7 Gella in a barrel. The house to the left of Emma's
has an Agile Apple hidden in a barrel. In the empty house in the southwest of
town (with the guy in front of it saying it's empty), there's a Heal Berry. Go
to the church at the west end of town. On the left side of the outside of the
church you'll find a large crate. Blow it up with Rudy's Bombs to find an
Antidote. In the northeast end of town, there's a man standing next to a
treasure chest. Open it to find some Heat Salve. In the small hut next to the
trees in the northeast side of town are some crates. Destroy them all to find
a Hardy Apple and Power Apple. To the west of that house is a slightly bigger
(but still small) house. Within it are two large crates. Blow them both up
with Rudy's Bombs to reveal a Heal Berry and a Magic Carrot.

Now, go north and all the way into the castle. On the northeast side of the
castle's roof is a treasure chest. Open it to get 200 Gella! Other than that,
make sure to thoroughly explore the castle to find two more treasure chests -
one holds another Crest Graph for Cecilia, and the other holds a Moon Stone.
The Moon Stone chest is south of the kitchen, and the Crest Graph is outside,
but you have to go inside and work your way outward to find it. Once those are
gotten, head out of the castle and back to town.

Now lets buy some gear. Go to the weapon and item store. Buy the Long Sword,
the Chrome Blade, the Magical Rod, the Hard Cloak, the War Coat and the White
Robe, and equip them on their respective party members to increase your stats
nicely. Other than that, go to the ARMs shop now (Emma's house). Upgrade each
category in the Hand Cannon one time (which will cost 800 Gella total for all
three upgrades). Then, go to the Inn, rest up, refill your ammo and save the
game. From there, leave Adlehyde. Lolithia's Tomb, our next destination, is
due north.

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IV. Lolithia's Tomb
------------------------------------------------------------------------------

Items to Find: Heal Berry x5, Potion Berry, Power Apple, Mystic Apple,
Buckler, 50 Gella, Crest Graph, Revive Fruit, 130 Gella, Hardy Apple, Magic
Carrot x2, 300 Gella

Items to Buy: None.

Enemies: Rat Monkey, Pillbug, Aipeloss, Tatzelbelm, Magtortous (Boss)

Once inside this tomb, run north and talk to the man at the intersection.
After talking to him, go to the room behind him and to your left. Within this
small room you'll find three treasure chests, holding two Heal Berries and a
Potion Berry. Grab the goods, and then go back south into the previous room.
This time, take the door on the righthand side of the man we originally talked
to. Talk to the guy in here to learn a bit about exploding treasure chests,
then run north up the corridor to a few blocks blocking in two treasure
chests. Push the lefthand side block all the way up to gain access to the two
treasure chests, and you'll find a Power Apple and a Mystic Apple within them.
I'd use the Power Apple on Rudy and the Mystic Apple on Cecilia. With that
said and done, go south back to the previous room.

When you come out of the door, you'll see a ladder leading up to a catwalk to
your left. Climb up the ladder, and follow the catwalk as it leads around,
talking to characters as you go. Go through the door you'll eventually come to
where you'll find Emma. Talk to her, and then bomb the wall behind her with
Rudy's Bombs. Go through the hole in the wall, where you'll find a treasure
chest. Open it to find a Buckler, which you should equip on Rudy. The treasure
chest across the way is inaccessible as of now (we need the Hookshot). The
chest holds a Crest Graph. Don't worry, we'll come back for it!

Jump off of the side where you got the Buckler and bomb the rocks to the
north. Go through the door there, go north, and bomb some more rocks to gain
way into the next area. Here, go straight north into the next room. Bomb the
rocks in the upper righthand corner to reveal a switch, which will put the
purple barriers to your left down. Once that happens, go all the way left and
approach the odd looking treasure chest. This is an exploding treasure chest.
To avoid getting damage, stand away and have Hanpan open the chest for you.
You'll get yourself a Heal Berry. Then, go back to your right, through the
door and up the stairs to the next area. Once here, go right to the treasure
chest to find 50 Gella, and then head left. When you swing north, bomb the
rocks in your way, and then go north s'more, then left again. You can either
go north through the door, or drop down to the floor below. Drop down to the
floor below and go north into the next room. Run up to some blocks blocking a
switch. Push the blocks out of the way, press the switch, and a door to the
north will open. Go north through this door and you'll find an exploding
treasure chest. Use Hanpan to open it, and you'll find a Crest Graph!

From here, run all the way back south. Press the switch to make the purple
barrier to your south disappear. Then, go east to the door. Retrace your steps
to where I told you to jump off of the catwalk. This time, instead of jumping,
go north into the next room. Go north across the corridor again into the next
room. Here, bear right, blowing up rocks in your way. Go up the righthand side
ladder, and then up another ladder to another catwalk. Here, you'll see two
ladders. Take the one up on the right and open the exploding treasure chest
there to get a Revive Fruit. Then, go all the way to the top of this series of
catwalks. You have to work your way back down in the middle to a large rock,
which you will bomb. This will reveal a switch. Press the switch with Hanpan
(away from it, so you don't get trapped by the purple barriers), and the door
to the north of the room will be open for you. Make sure to get the treasure
chest with 130 Gella in it on the bottom of the area after the switch is hit.
Then work your way via the ladders to the top of the area, and go through the
door.

In here, go straight up to the save seal. Save your game and proceed north
through the door into the next area. To your left is a chest surrounded by
blocks - we must first find the switch before we can get this treasure. So go
right, and then north into the next room. Here, approach the weird looking
door. Use Cecilia's Tear Drop on it to open it. Before going into this room,
make sure to push the blocks out of the way on either side of the door (to the
north) to find two treasure chests, one holding a Magic Carrot, the other
holding a Heal Berry. Then go in the door and read the plaque to read a bit on
what you have to do next. Once read, leave this room. Go south and take the
righthand side door out to a little platform with a switch on it. Press the
switch and go back north. This time, take the western door out of this room
and follow the pathway around to the downed purple barrier that was
surrounding a treasure chest. Open this chest to find 300 Gella.

Now go back to the room where we used the Tear Drop. Take the southern door
and go down the ladder. Head left and you'll find a partly concealed exploding
treasure chest. Open it with Hanpan to find a Hardy Apple. Now, go all the way
right, and then run north through one door, run up the corridor and north
through yet another door, where you'll find a winged statue. Analyze the back
of the statue and you'll find a switch. Press it and four blocks will appear.
Push the four blocks where the squares are surrounding the statue, and the
statue and blocks will disappear, revealing a staircase leading up to a large,
elaborately decorated door. Use Cecilia's Tear Drop on the door to open it,
and attempt to go through. You'll be stopped by a monster...

[BOSS BATTLE THREE]  - M A G T O R T O U S
 ---- ------ -----     - - - - - - - - - -

HP: Approximately 1,800 HP
MP: ???
Special Attacks: EM Laser
Experience: 120 EXP
Gella: 320

A very easy boss battle indeed. Magtortous is a large, dragon-like beast that
looks more intimidating than he actually is. Other than brute physical attacks
(which are rather damaging, I do admit), his only other attack is called EM
Laser. EM Laser is a laser attack that damages all members in your party with
a good deal of damage. Other than that, keep attacking Magtortous. Have Rudy
use his Hand Cannon (and make sure to use ARM Lock-On when you're able!), have
Jack use the Psycho Crack sword technique, and have Cecilia heal. Use Mystic
to heal everyone with a Heal Berry when need-be. If you're feeling safe, Flame
or Blast work nicely on the enemy as well. He'll be defeated in no time!

[END BOSS BATTLE THREE]

After the boss battle, walk north through the large opened door. Before
approaching the large metal thing at the top of the room, open the treasure
chests flanking the being to find a Heal Berry and a Magic Carrot. Then,
approach the thing at the top center of the room. You'll find out that it's
actually a Golem. Learn a bit about the Golem in the proceeding text, and then
they decide to go tell Emma about the Golem. Work your way through Lolithia's
Tomb, all the way back to the beginning of the area. Find her where she
originally was within the Tomb, talk to her and you'll be brought back to
where the Golem is. Emma prepares to bring it back to Adlehyde, and then
you're on your own. Go back south to Adlehyde.

------------------------------------------------------------------------------
V. Adlehyde Festival
------------------------------------------------------------------------------

Items to Find: None.

Items to Buy: None.

Enemies: Skeleton, Lizardman

Okay, so you've returned to Adlehyde. What to do now? Well Jack recommends
that we go to the Inn so we can all split up tomorrow, rested. Go to the Inn,
reload Rudy's ARM and then go to the counter to get yourself some beds for the
night. Cecilia decides to leave, and goes to the castle, leaving Rudy and Jack
alone at Adlehyde's inn. Finally, the morning of the festival in Adlehyde has
come. Walk outside of the Inn, save, and lets have some fun. The festival is
located in the Eastern Plaza of Adlehyde. There are a few games you can play
at the festival, and some prizes you can win as well, so go have some fun if
you so choose. There are two things we need to do at the festival. First, find
Emma and claim our 500 Gella reward. She's at the north end of the festival.
Then, go to the northeast end of the festival and talk to everyone until you
find a woman in distress. Her young boy is missing. He's carrying a red
balloon.

Go back to the main part of town and search in the middle of the town for this
boy. Talk to him, and a small FMV will take over. The skies get cloudy and
enemies start raining down from the skies! The boy is killed in all of the
melee. The idea here is to go north towards the castle now, to save Cecilia
from some enemies. Fight off the enemies surrounding her, and the three will
once again be reunited. Cecilia tells Jack and Rudy that the castle doors will
close in five minutes, so to get everyone inside the castle. Easy enough. Find
everyone in the area, there should be ten of them. Some are outside, some are
inside buildings. Five minutes is more than enough time to find them all. Try
not to fight the enemies in the area, but if you do, now worries. The time
stops whilst in battle. When everyone is assembled, go north into the castle.

An enemy named Belselk will appear, looking for Cecilia's Tear Drop.  He'll
send his monsters to look at the Golems and then storm the castle walls. For
the time being, however, we are safe within the castle walls.

------------------------------------------------------------------------------
VI. Seeking Refuge in Adlehyde Castle
------------------------------------------------------------------------------

Items to Find: None.

Items to Buy: None.

Enemies: None.

Once inside the castle, the guards at the entrance won't let you leave, but
they reassure you that the castle is safe until everyone regroups. Go to the
throne room of the castle. To the left of it is a door guarded by a knight.
Talk to the knight to gain access to the corridor, and go all the way
upstairs, and into the King's bedroom. It seems as if he's been slain by the
enemy, and is on his deathbed.

Guards will come in and tell everyone that the castle will be stormed unless
the Tear Drop is given to the evil foe. The King refuses and sends Cecilia and
her friends to her room. Now, what we have to do is get to the castle's
kitchen without any guards catching us. Leave Cecilia's room and go all the
way south, and then west, and out the door. We'll be on the castle roof.
Carefully navigate westward, then go south, east, north, and west. Go north
into the door there and back into the castle. Make sure NO GUARDS touch you or
you'll be sent back to your room, and will have to do this over again. Now, go
north and through another door, then run to your west, and go south into the
kitchen. Talk to the chefs there and they'll bring you to the underground
passage out of the castle.

------------------------------------------------------------------------------
VII. The Adlehyde Underground and the Great Escape
------------------------------------------------------------------------------

Items to Find: Power Apple, Mystic Apple, 3 Gella, Agile Apple, 120 Gella,
Magic Carrot, Potion Berry

Items to Buy: None.

Enemies: Jellyblob, Gomoratoad

It's time to escape the castle via this underground (and very secretive!)
passageway. As we begin, save your game on the save seal. One can never be too
careful! From there, go east, and then south until the path splits, going east
and west. Go east, and follow the path all the way around to a small wooden
crate. Pick it up and throw it to get it out of your way, and then ignore
going south, but keeping heading west. Then, go south when you can go west no
longer. When the path goes west, follow the path west and wherever it winds.
It'll eventually lead to three small wooden crates in front of a treasure
chest. Remove the crates and open up the treasure chest to find a Power Apple.

Follow the path all the way back around and when you can go south, do so.
You'll run into six crates, in two rows of three. Remove them so that they are
no longer in your way, and swing east at your first possible chance. Go ALL
THE WAY EAST and you'll eventually run into a treasure chest. This treasure
chest holds a Mystic Apple for you to have. Go back west, and then swing south
quickly. Remove the crates on both sides and open the treasure chest for a
cool 3 Gella. =P Then, go back north, and head west. Head west until you can't
head west anymore, and then continue down the path southward.

When you can go west, do so. To go west, you must go south all the way down
the path. Go west, and work your way around the winding corridor until you run
into a solitary treasure chest, which holds for you an Agile Apple. Then head
back to the path that we took all the way south. This time, head east. Head
east all the way, then south all the way. Head east again, moving crates in
your way. At the end of this pathway is a treasure chest with 120 Gella
inside, waiting for you. Good deal. Go back west, and then north until you can
go east. When that time comes, head eastward.

Follow this linear path until it splits. You can either keep going south or go
west, and then south. Opt to go west and then south. Open the treasure chest
on your way (which holds a Magic Carrot), and then go south into the next
room. In here, save in the save seal, and then go east, through the door and
up the stairs into the next room. You'll come up in a house in Adlehyde. Open
the treasure chest next to you to get a Potion Berry, and then push the blocks
out of your way to get out of this house. Go to the center of town and meet up
with the evil Belselk. He'll ask for the Tear Drop and Cecilia will hand it
over. Jack, however, challenges Belselk, and this will thrust you head-on into
a boss battle.

[BOSS BATTLE FOUR]  - B E L S E L K
 ---- ------ -----    - - - - - - -

HP: Approximately 2,000 HP
MP: ???
Special Attacks: Spinning Flail, Disrupting Flail
Experience: 200 EXP
Gella: 0

Although this is very much the hardest boss battle you've yet to face in the
game, it's still quite an elementary boss battle for you to contend with, so I
wouldn't put a whole lot of worry into it! This is our first of several
meetings with Belselk, so get used to him. He is equipped with a mace (or
flail) which he uses often. To combat it, you might have to heal often,
because his Disrupting Flail attack is especially damaging, although Spinning
Flail is nothing to laugh at either, believe you-me. Have Jack use Psycho
Crack on him and Rudy use his Hand Cannon ARM (locking on if you so choose).
Cecilia should concentrate on healing when needed, although her Flame spell
will chip away nicely at his health as well. He'll eventually leave the
battle, generally unharmed, coincidentally.

[END BOSS BATTLE FOUR]

------------------------------------------------------------------------------
VIII. The Death of a King and a new Journey
------------------------------------------------------------------------------

Items to Find: 500 Gella, Lucky Card, Bullet Clip, 100 Gella, Revive Fruit,
Mystic Apple, 1,000 Gella, Power Apple, Magic Carrot

Items to Buy: Just upgrade the Hand Cannon ARM (once each stat), and buy a few
of each item and the item store.

Enemies: None.

After Belselk is defeated, we are automatically transported back to Adlehyde
Castle. King Adlehyde himself is about to die, but before he does Cecilia
tells him that she gave up the Tear Drop to save everyone and that she vows to
get it back. She eventually convinces Jack and Rudy to join her (even cutting
off her hair in the process), even though Jack feels deceived that he's
actually been working with royalty all this time. Regardless, he eventually
agrees to go.

A game-ending like scenario then takes place in which the funeral processions
take place for the King and everyone else fallen in the sacking of Adlehyde by
the demons. The demons are shown making off with the Golems as well, which
were excavated by Professor Emma. Eventually, you get control of Jack and Rudy
once more. From the bedroom you two are staying in, work your way to Cecilia's
room to pick her up. Save your game at the save parrot in Cecilia's room, and
then go south to the war room, where Minister Johan is waiting for the party
to arrive. He tells the party to go west, to a cave. Easy enough. There are
treasure chests galore waiting for you in this room, so open them all up. 500
Gella, Lucky Card, Bullet Clip, 100 Gella, Revive Fruit, Mystic Apple, 1,000
Gella, Power Apple, Magic Carrot - that's what's waiting for you in those
chests. Once that's all said and done, head back to the town itself.

The town is in ruins, but there is still some things we need to take care of.
First and foremost, hit up Emma's place and upgrade each stat in your Hand
Cannon ARM once. Then, head to the item shop in town and purchase a few of
each item, just so we have whatever it is we need. If you have any spare Crest
Graphs, now's the time to use those as well. Bind spells to them at the Magic
Guild in town. Finally, find the large house on the west side of town. This is
where the reconstruction committee meets. Make a donation to them, and then
we're all set and ready to leave town.

To get to said Mountain Pass, we must head west to a sign from Adlehyde. Read
the sign to learn that the Mountain Pass we seek is to the southwest. Go south
from the sign, then west across a bridge, south some more, and the Mountain
Pass entrance will be to your west.

------------------------------------------------------------------------------
IX. The Mountain Pass
------------------------------------------------------------------------------

Items to Find: Magic Carrot, Antidote x3, Heal Berry x2, Magic Map

Items to Buy: None.

Enemies: Lizardman, Gomoratoad, Dryad, Harpy

As you enter the Mountain Pass, talk to the two guards if you'd like, who'll
tell you that you've been granted passage through the pass. Go north, heading
past them. When you get north, you'll notice some red flowers all over the
place. You'll see them throughout the Mountain Pass. Avoid as best you can
walking on them, as you will get damaged each and every time you do.
Apparently, they're poisonous. =) Anyway, head west and the north and through
the door.

You'll now be in a darkened room. While there are oil lamps within the room
that can be lit, we can't yet light them, for we have nothing to be the fire's
catalyst. So what do we do? Well, follow my lead, for we need to find the
Lighter. It's Jack's second tool, and can be used to start various fires. Head
north form the entrance until you run into the oil lamp. Then, head west, and
then north again. You'll run into the Lighter at the bottom of some stairs.
With that in hand, head back to the lamp at the beginning of the room and
light it, then head back to the stairs and run up them.

At the top of the stairs, head east to some rocks in your way. Quickly have
Rudy get rid of them with his Bombs, then go past the debris and south to a
treasure chest. However, you must again use the Bombs to get the rocks out of
the way so you can gain access to the treasure chest. Inside the treasure
chest, you'll find a Magic Carrot. Run all the way north now, and light the
lamp there if you so desire. Then, head west and to the door into the next
area. In here, head north and light up the lamp. Then, go west slightly and
run straight north, where you'll find two treasure chests, within them an
Antidote and Heal Berry. Run south and back east to the lamp. This time, head
east to the rock blocking the staircase in front of you. Bomb it with Rudy's
Bombs and run north up the staircase. Once up the staircase, follow the linear
pathway as it winds to a lamp and another doorway into another area. Blocking
the doorway are some rocks that can be destroyed with some of Rudy's Bombs.
Light the lamp if you want, but head north and through the door into the next
area.

In here, you can go west after destroying some rocks in your way with Rudy's
Bombs, or go north through a door into a new room. First, go north through a
door. In here, you'll find a save seal. Save your game, then go back south
into the previous room. Go west, knocking out the rocks in your way via the
Bombs, and go west some more, then south and outside. Once outside, head west
to the staircase leading downward. Go down the stairs, and go east. You'll run
into a treasure chest. Open it to find a Heal Berry. Then, head west, past the
stairs we just went down, and keep heading west. Eventually, some nasty winds
will come up and some automatic text takes over. Jack feels that he can
acquire the skill of the wind, and you acquire a Fast Draw Hint. Make sure
that you keep using ?????? in the Fast Draw column in battle until Jack
finally learns it. When he learns it is random, but the more you use it, the
faster you will learn it. Anyway, Sonic Buster is the skill.

Continue west and go down the first set of stairs you come to. Then, head
west. You'll come across a treasure chest. Open it to find an Antidote. Then,
turn around and head back east. Go south down the stairs and you'll come
across another treasure chest, with another Antidote in it. From there, head
all the way west. Go south down the stairs, then bare east, south, and down
another set of stairs. Head west, and then north into the door, which leads
back into the mountain.

From here, head north, then west, then south. Light up the lamps as you go.
It's linear up to a certain point, so no worries. Make sure to avoid the red
flowers, make sure to light every lamp you come across, and just follow the
linear path. When it splits, take the western path first. Go over the red
flowers to the treasure chest and get an Olive Branch. Equip it if you'd like,
then go back north, east, and continue on your way southward. As soon as the
path goes south and another goes west, go west, bombing the rocks in your way
with Rudy's Bombs to gain entrance. Light the lamp there and open the semi-
concealed treasure chest to the south of the lamp to get a Crest Graph!
Woohah. Then, go back east, and south down the path some more. You'll come out
on the other end, in the second-to-last room before the exit out of the pass.
You'll see a discolored wall to your right. Use Rudy's Bombs on it to break
the wall, and open the treasure chest within to get the Magic Map, which you
can view on the World Map by pressing Select. Anywho, with that in hand, head
south and out of the cave.

From here, go straight south, and you'll run into our next objective, the town
of Milama.

------------------------------------------------------------------------------
X. Milama Village
------------------------------------------------------------------------------

Items to Find: 10gal Hat, Cute Ribbon, Mystic Apple, Crest Graph, Heal Berry,
Agile Apple, Power Apple, Potion Berry, 690 Gella, Hardy Apple, 123 Gella,
Metal Band, Violet Rose

Items to Buy: Armor Vest, Sun Poncho, Mist Blazer, Bastard Sword, Might Blade,
Dream Wand

Enemies: None.

When we get here, we have some stuff to do, but first thing's first - lets
comb the area for items we can find. First of all, go north and up the stairs
to your left. Go all the way left, and search the three barrels there. One has
a 10gal Hat, which you should equip on Jack. If you go back to your east a
bit, and go into the first house (the one to the right of the church) in this
area, you'll find four barrels on the righthand side wall. Search them to get
a Cute Ribbon, which you should equip on Cecilia. Now, from here, go behind
the church, past the trees, and north to the next house you come to. Go inside
this house and search the barrels there to find a Mystic Apple. Then, go
outside of the house, around the back of it, and then to the left side of the
house (only obtainable via the back because of the barrels blocking you from
the front). Search the barrels there to find a Crest Graph.

Work your way to the house directly in front of the water in the area (it's
almost at the center north of the village). Analyze the two barrels to the
east of the house's entrance to find a Heal Berry. Now, from there, go east a
bit and down the stairs. Go east and you'll come across three large crates.
Using Rudy's Bombs, blow the three crates up to reveal a Power Apple, Agile
Apple and a Potion Berry. Pick those up. Finally, to the north of these crates
are some barrels. Search them to find 690 Gella.

If you work your way back to the beginning of the town and take the righthand
side stairs this time, you'll be by an Inn. At the righthand side of the inn
(on the outside) are some barrels. Search them to find a Hardy Apple. Okay,
now if you take the path south of the Weapon Shop and go up the stairs to your
right at the end, you'll find 123 Gella in one of the barrels on the right
side of that house, and within the house in a barrel you'll find a Metal Band,
which you should equip on Rudy. Finally, to the left of the town pub's
entrance are some barrels - within one, you'll find a Violet Rose.

Now you should talk to everyone in town. Make sure to find the guy selling
armor roaming behind the church at the west side of town. Buy an Armor Vest,
Sun Poncho and Mist Blazer off of him, making sure to equip each piece of
armor on its respective character. At the town's weapon shop, invest in a
Bastard Sword, Might Blade and Dream Wand, equipping those on the correct
characters as well. If for some reason you don't have enough money for all of
the new gear, go outside of town and fight until you do. You NEED this gear,
so make sure to get it all. Also, cash in your Crest Graphs at the Magic Guild
as well, and, of course, save, heal and reload your ARM at the Inn. Once
that's done, and you're healed and saved, go to the town's pub, and enter into
it.

Talk to everyone within, and finally, talk to the bartender. He'll ask you to
wait when you ask him about the Guardian Temple. Finally, after eating and
after the Pub's cleared out, he'll tell you a secret: "Light the fire at 2,
then at 10. When you light the fire at 6, the doors will open at 12. Go
through the temple with the light." After giving you that hint (which we'll
use in just a short time), the bartender will give you the Holy Medal. The
Holy Medal is not an equippable item, so keep it until later on...

When you're sure you've done all you need to do here, and you have optimum
equipment on your characters, we can leave. Go north and slightly west of
Milama Village to get to the Guardian Shrine.

------------------------------------------------------------------------------
XI. Guardian Shrine
------------------------------------------------------------------------------

Items to Find: Mystic Apple x3, Magic Carrot x2, Crest Graph x2

Items to Buy: None.

Enemies: Scarecrow, Lizardman, Critter, Cockatrice

From the beginning of the shrine, simply run to the north end, and then take
either stairway at the left or right of the closed center door to get to the
second floor. In here, twelve torches are in the room, shaped like a clock.
Remember the words of the bartender back at Milama...:

"Light the fire at 2, then at 10. When you light the fire at 6, the doors will
open at 12. Go through the temple with the light."

                                 12
                              11    01
                            10        02
                          09            03
                            08        04
                              07    05
                                 06

The above is a picture of the clock, since it is unmarked in the game.
According to the bartender's words, you must light 2, then 10, then 6, then
12. So do so, using Jack's lighter for fire. If done correctly, all of the
lanterns will then light. If you mess up, use Cecilia's Pocket Watch to reset
the puzzle. Otherwise, go back downstairs to the shrine's first floor. Go to
the door in the middle of this room and use the Holy Medal the Milama
bartender gave you. Once used on the door, it disappears, but so does the
door. Go through the door and down the stairs into the next room.

Once here, run straight south through the door there, where you'll find
yourself in a small room with three treasure chests. In each chest is a Mystic
Apple. Use all three Mystic Apples on Cecilia to strengthen her magic
significantly. Go back north, and then go to the northeast and northwest side
of this room. Each side has a treasure chest, and in both chests are Magic
Carrots. With those gotten, go on the righthand side of the room (if not
already there), and go through the door at the northeast side of the room.
Once in the next corridor, go right all the way down the corridor, and through
the door at the north of the dead end. Within this room is a treasure chest,
which you should open to find a Crest Graph. Go back south through the door,
west down the corridor, and north through the door at the other dead end. Once
here, go west through this room, ignoring the door at the north for now, and
south through the door at the west side of this room. Once in this next
corridor, go west down this corridor, north at the dead end into another room,
and open yet another treasure chest for another Crest Graph.

Go back south, then east, then north, and north again through a door. Go north
a bit in this corridor to find a save seal. Save your game, and go north
through another door. In here, there are seven torches, lined up like so:

                      A           B

                      C     D     E

                      F           G

Now this is weird, because for each torch lit, it makes a pathway to another
torch so that you can light up all seven in a certain order. If you mess this
puzzle up, make sure to use Cecilia's Pocket Watch to reset the puzzle.
Otherwise, the order to light the torches (using Jack's lighter) is: B, E, A,
F, C, G, D. Once lit up, the northern door will open up. Go through it.

You'll be in a room with a mysterious mirror at the center. Stoldark will
speak to Cecilia, and Cecilia agrees that they must go through this mysterious
mirror. Cecilia is the first to go through the mirror. Jack and Rudy follow
suit... we now have to play each character independently again.

------------------------------------------------------------------------------
XII. Guardian Shrine - Jack's Quest
------------------------------------------------------------------------------

Items to Find: None.

Items to Buy: None.

Enemies: Lizardman

With control of Jack, run north to the switch in front of a small barrier.
Press the switch to make the barrier go down, and continue northward. You'll
eventually get to another barrier. There's a switch over the chasm to your
right. Use Hanpan to hit this switch and make the barrier go down. Go north
some more, and the same situation arises, except you have to use Hanpan on the
switch across the chasm to your left. Two more of these scenarios will arise,
this time you have to shoot Hanpan diagonally to hit the switches and make the
barriers go down. Finally, go through the north door and into the next room.

In here, we must hit the various switches in order to get north and through
the door at the north end. It's not worth explaining, because it's rather
easy. When you get all the way through to the north door, and go through this
door, you'll be in a room with a sword. Grab the sword and try to lift it up.
The sword will be in Jack's hands for but a second before it disappears into
nothingness, and he is transported to a blackened dream. People accuse him of
being cowardly, or not protecting people. He wants the power, but he knows not
how to use it! And then suddenly, these people disappear and he's on a lone
platform... by himself.

------------------------------------------------------------------------------
XIII. Guardian Shrine - Rudy's Quest
------------------------------------------------------------------------------

Items to Find: None.

Items to Buy: None.

Enemies: Sphinx

Now, choose to be Rudy. Run north and you'll run into some large, square
boulders. Use Rudy's Bombs to blow them to pieces, and when you get to the
northern door, go through it. In here, you have to follow a labyrinth like
maze, blowing up more boulders as you go. Since most of the boulders hide
holes in the ground, follow this path:

Take the left-hand side and blow up the boulder there. Go north, blow up
another, and then swing east. Blow up the boulder here, then go north. Go
north again, then left, then north. Go north again, then left twice, going
north once more. Go north again, then go right. You'll be out of the
labyrinth. Go north through the door, where you'll meet up with Tony, the
young boy we saved earlier in the game. He'll say that the monsters are
coming, and Rudy slays the monster automatically. Tony expresses his concern,
and his concern with Rudy's powers. Many people start to appear and tell Rudy
he and his powers aren't welcome on Filgaia. Suddenly, Rudy appears as a
monster in the mirror, and is transported to that loan platform with Jack...

------------------------------------------------------------------------------
XIV. Guardian Shrine - Cecilia's Quest
------------------------------------------------------------------------------

Items to Find: None.

Items to Buy: None.

Enemies: None.

As Cecilia, run north. You'll come across two narrow corridors with two blocks
you have to push. Push the left block north. When you come out on the other
side, another of this same puzzle will be there waiting for you. Again, push
the left block. A third one will meet you on the other side - this time, opt
to use the right block. Finally, go north and through the door.

In here, push the left block up so you can, yourself, go left. Then, go to the
next block, push it left, then go north through the door into the next room.
Start to run north along the corridor and you'll end up in Adlehyde Castle's
throne room! Johan and some soldiers will talk to you, telling you no one
loves you, and you just want sympathy and respect. Suddenly, Cecilia, too, is
thrust to where Jack and Rudy are.

------------------------------------------------------------------------------
XV. The Guardians Speak, and the Enemy is Revealed
------------------------------------------------------------------------------

Items to Find: None.

Items to Buy: None.

Enemies: None.

As the three characters congregate on the platform, three guardians come to
meet them. The guardians of wind, fire and earth tell them of their destiny.
And although you are very weak in the opinion of the guardians, they agree
that Jack, Rudy and Cecilia are their only hope. And with that in mind, they
give you all the Summon Guardian skill! Suddenly, Zeikfried, son of the evil
Mother (which the Guardians talk about) appears in his lair.

He will speak for a moment. Another of his group, Lady Harken, will appear.
She will say that with the humans and Guardians in direct contact, their evil
plots might have a problem becoming reality. However, Zeikfried combats this
point of view, saying that the Elws, Humans and Guardians are weak, and since
the planet is dying anyway, they have little to protect. Then, another of the
evil group, Alhazad, appears. He agrees with the words of Zeikfried, stating
that the Elws no longer helping the humans goes to the demon's advantage.
Then, Belselk (who we've fought already) appears. He and Lady Harken fight for
a bit, and then Zeikfried states the name of the four - the Quarter Knights.
Belselk goes to stop your party, while Alhazad and Lady Harken disappear as
well. After Zeikfried talks to Mother for a moment, we're brought back to the
party's location.

They appear in the middle of no where. As the three of them awaken, they try
to find out where they are. Then Cecilia realizes she's holding three stones
in her hand - the Earth Rune, the Fire Rune and the Wind Rune! Woohah, we have
their strength now! Our next objective is the town to the east - Baskar
Village.

------------------------------------------------------------------------------
XVI. The Village of Baskar
------------------------------------------------------------------------------

Items to Find: 98 Gella, Heal Berry x2, Power Apple, Magic Carrot, Agile
Apple, 800 Gella, Crest Graph

Items to Buy: Claymore, Vopal Razor, Prism Stick, Guard Jacket, Journey Coat,
Magus Robe

Enemies: None.

As we enter this Indian motif town, lets first explore for anything we can
grab for free. From the entrance, go east to the item shop. On the outside of
the shop, you'll find some firewood and two barrels in front of this wood.
Search the barrels to get 98 Gella. On the other end of the item shop, you'll
find more firewood and a small wooden crate. Pick up the crate and throw it to
break it. Within will be a Heal Berry for you to have. Now, in the center of
town where the save parrot is, he's flanked by two barrels on either side.
Search the barrels on his right to find a Power Apple.

A house in the northeast section of town has some crates on the outside right
of the house. Pick them up and break them to find a Magic Carrot. To the left
of this house are some teepees. The rightmost tent has a barrel in front of
it. Search it to find an Agile Apple. To the left of the tents is another
house. Around the house are crates. Break them to find a Heal Berry. The house
in the northwest corner of town, on the inside, has some Gella. 800 Gella, to
be exact. Outside of the house and slightly to the south is a teepee. In front
of this teepee is a barrel, and inside the barrel is a Crest Graph, so make
sure to grab that puppy as well. After that, we're done with the search.

It's time to find out or next quest and whatnot, and then upgrade our weapons
and armor. First, lets find out just what we're doing here. The house with the
save parrot in front of it is the village chief's house. Go in and talk to
him, and he'll tell you that you were called by Zephyr to come and help out to
save Filgaia from the oncoming Demon onslaught. We have to go talk to someone
in the northern mountains who can be of great assistance to us in our quest.
And we will do that. But first, weapons.

Find the wandering weapons/armor/items dealer in the southwest part of town.
Talk to him and examine his wares. You'll need to buy a Claymore, Vopal Razor,
Prism Stick, Guard Jacket, Journey Coat and Magus Robe from him, which will
cost you 6,360 Gella - probably more then you currently have. But this is a
problem that can be taken care of with some simple running around and fighting
enemies to gain the Gella (and experience) we need.

Once the weapons are gotten, the armor is gotten, et cetera, it's time for us
to go to Mount Zenom as directed. You'll find it due north (and slightly west)
of Baskar.

------------------------------------------------------------------------------
XVII. Mount Zenom
------------------------------------------------------------------------------

Items to Find: Heal Berry x6, Lucky Card, Blue Circlet, Secret Sign, Potion
Berry,

Items to Buy: None.

Enemies: Hobgoblin, Shrieker, Harpy, Tiny Edge, Devonova, Orga Widow (Boss)

As you enter into the mountain, you'll be outside in some snow. Go north and
talk to the Baskar native at the entrance to the mountain. He'll let you go
past. Enter into the mountain. In this room, there are four statues. Three of
them are glowing. They look a little something like the picture below. Simply
take the statue (labeled Statue D) and push it forward as the arrow below
indicates. All you have to do, to push the statue, is simply get below it and
walk upwards. This will move the statue into place accordingly.

                                   |Door|
                             [Stat1]    [Stat2]

                           [Stat3]           ^
                                             |
                                          [Stat4]

When that's all said and done, the door to the north will open up, revealing a
staircase going upwards. Go through the door and up the stairs into the next
room.

Here, go south, then go east, following the pathway. Swing south again, and go
out the door. You'll now be on the outside of Mount Zenom. Go west, and open
the treasure chest you come across at the left side of a tree to find a Heal
Berry. Then, go directly north until you can't anymore. In that region, there
is a mostly-concealed treasure chest there, concealed for the most part by a
tree. Inside this chest is an all-valuable Lucky Card. Save 'er for later!
Once that's gotten, continue to head west down the snowy path. At the end of
the path, you'll find a door going north back into the mountain. Before going
through this door, go all the way west and open the treasure chest there to
find a Blue Circlet. Then, go in the door, and back into the mountain.

Once back inside, run north, then west, then north again, following the linear
path as it twists and turns. Eventually, as you're heading north, you'll come
across some brownish grass. How it got there I'm not sure, but it's certainly
blocking your path. Break out Jack's lighter and burn the grass to get through
and continue on your way northward. After getting all the way north, you'll
come to a door, and stairs leading up to the next level. Go through this door
and up the stairs.

Now, head south. Burn the grass that's in your way with Jack's lighter, and
continue on your merry way, and south through the door, into the next room.
We'll be outside once again. Now head east along the snowy terrain. When you
come across a staircase going farther up the mountain to your north, go up it,
and go north to come across a treasure chest. Within the chest, you will find
a Secret Sign, which you can use on any of Jack's Fast Draw sword techniques
to lower the MP it needs to cast it by one. Save it until we get better Fast
Draws, though. Now, head back south, and back down the stairs. Go slightly
east of the staircase, and north, through the door and back into the mountain
itself.

Just head north along the path until you get to a fork. You can either go
south or north. Head south and you'll come across three more statues. Again,
three are glowing blue and one isn't, and the one that isn't is slightly off
in a straight-line alignment with the others. See the picture below.

               [Stat1]-> [Stat2] [Stat3] [Stat4]

Simply push the first, non-glowing statue over as the arrow above indicates,
and it'll fit right into place. Once that's done, go north. Run all the way
north, to the door there, and up the stairs to the next floor. Once here, it's
simple. Go east until you come across more brown grass. As usual, use Jack's
lighter on the grass to pass through where you need to. At the end of the
path, you'll have to swing south. Then, simply go out the door, and you'll be
back outside of the mountain. Go south and down the stairs, and you'll come
across five brown treasure chests. Remember from earlier in the game, these
treasure chests explode! To avoid the explosion, use Hanpan to open the five
treasure chests, and you'll get five Heal Berries. With those in hand, go back
up the stairs, or at least attempt to. Some rocks will rain down, nearly
killing the party. Jack uses this experience to learn a Fast Draw hint. Make
sure to keep using it in battle, and you'll find that it's the Meteor Dive
sword technique, a very, very powerful Fast Draw indeed! Now, head up the
stairs, and then head all the way west, where you'll find a door going back
into the mountain, and a treasure chest. Open the treasure chest to find a
Potion Berry, and then go north and back into the mountain.

In here, head all the way north, destroying grass you come to. When you can no
longer go north, you'll head west until you can't head west anymore. At that
point, you'll run into one of many patches of brown grass in the area. Burn it
to find that the grass was hiding a switch! Press this switch, and then head
north. The door there will now be open because of this switch you've pressed,
so you can go through the door and up the stairs into the next room. In here,
head south, burn the grass around the door, and go through the door to once
again get outside of the mountain, back in the snow. Once out there, head
south, then bear west, and go back in the mountain via a new door.

In here, there's a locked door to the north. On either side of the door, there
are four statues, eight in total. We need to push the two (one on each side)
that aren't glowing into alignment with the others. This will allow the door
at the north end of the room to open up. See the picture below, and follow the
arrows accordingly to push the statues back into place.

 [Stat1]     ^    [Stat3]  [Stat4]  [Door]  [Stat5]  [Stat6]  [Stat7]     ^
             |                                                            |
          [Stat2]                                                      [Stat8]

Once both statues are back in place and the eight statues form a straight
line, the door will open. Run straight through this door, and north in this
next room to come across a treasure chest. Open the treasure chest to get the
Mystic Word, a left-hand item for Cecilia. Make sure to equip that on her
RIGHT AWAY, it's a super-power item for her to have. It raises her magic
strength and defense significantly. With that in hand, head south through both
rooms so that you're back outside in the snow.

Now, head all the way west, and then north and back into the mountain. Run
straight north through another door and up some stairs, and you'll be in a
room with a save seal. Save your game, heal your characters, then go south and
you'll be back outside on the snowy mountain. From here, go east and then
north until you come across another door leading back inside. We'll have more
statue pushing to do. Look at the picture below and follow the arrows to fix
the non-glowing statues. We're attempting to make a vertical line with the
statues to make the door at the north of the room open.

                                 [Stat1]
                                    |
                                   \ /
                             ->[Stat2]
                                    [Stat3]<-
                                 [Stat4]
                             ->[Stat5]
                             ->[Stat6]
                                 [Stat7]
                                 [Stat8]

When all pushed in a vertical line, one on top of another, you'll hear and
feel a rumbling. The door to the north has been opened up. You'll once again
be outside, and in front of a statue. Go ahead and analyze the statue, and
Belselk will appear. Whilst the party and Belselk are both wanting to fight,
Belselk decides to send out Orga Widow on you instead...

[BOSS BATTLE FIVE]  - O R G A   W I D O W
 ---- ------ ----     - - - -   - - - - -

HP: Approximately 5,200 HP
MP: ???
Special Attacks: Poison
Experience: 300
Gella: 990

The Orga Widow, as the name might suggest, is a large spider. But there's
seriously nothing to be scared of here. Other than his multiple-hit Poison
attack, there's no threat from this enemy. He uses mostly physical attacks,
and the random Poison attack. Have Rudy use his ARM, Jack should use Meteor
Dive, and Cecilia should heal by using Mystic on Heal Berries. If someone gets
poisoned, have Cecilia heal that as well. In the turns when she needs not heal
anyone, have her cast Freeze (if you have it) on the Orga Widow. This ice-
water attack is extremely damaging on the enemy. He'll fall in no time, you
just gotta be patient and heal when and where necessary!

[END BOSS BATTLE FIVE]

When the Orga Widow is dispatched, the statue at the top of the screen gives
you the Summit Rune, but the heart fragment within the statue was stolen by
Belselk. The birth of Mother is on the horizon. Anyway, we now have to leave
the dungeon, so do that now. Just backtrack... it sucks, but the experience
and money we'll get in the process is key. When you leave the mountain
finally, the guy at the entrance will tell you to go back to Baskar and talk
to the elders there. Leave the area and a cut-scene will take over.

We'll be brought to the lair of the evil Mother. She awakens with the power
from the fallen Guardian statue. She calls out to Zeikfried, but then a man
name Zed appears, and the scene suddenly ends.

------------------------------------------------------------------------------
XVIII. The Quest Ahead
------------------------------------------------------------------------------

Items to Find: Hard Guard

Items to Buy: None.

Enemies: None

Upon your return to Baskar, go straight to the village chief's house and talk
to him. He'll tell you that although one seal is broken, the other two that
exist aren't. These two seals are located at Saint Centour and Port Timney. We
MUST get there before the Quarter Knights do! Getting just one will prevent
Mother from coming back to us.

The chief then speaks of Elw Pyramids, which are traveling devices. We need
the Kizim Fire to light the Pyramids' fire, and that is given to us by the
chief. With that in hand, it's time for our next objective.

Heal up within the chief's house (you can sleep there for free), then save
your game. Leave Baskar and head northeast. You'll run into the Elw Pyramid he
speaks of. Enter into it. Once in here, go north, and when the path splits, go
left. Go behind the small waterfall there to find a secret door with stairs
leading downward. Once down in this secret area, go right and then north at
the door. Approach the odd hole in the wall in this room and use the Kizim
Fire in front of it that the chief of Baskar gave you. The fire will light.
Leave this room, go back west and then upstairs. Go all the way north and to
the green orb on the floor. This is the teleportation device of the Elws.
You'll bounce into space, off of a satellite and back in another Elw Pyramid.

Walk south out of this room, and follow the pathway out of this particular Elw
Pyramid, making sure to veer rightward off of the path to open the treasure
chest there, which has a Hard Guard for Jack, which you should equip on him
right away. And with that said, go south and out of the Elw Pyramid. Walk
south from here and you'll run right into our next destination; Saint Centour.

------------------------------------------------------------------------------
XIX. Saint Centour
------------------------------------------------------------------------------

Items to Find: 100 Gella, Crest Graph, 1,000 Gella, 250 Gella, Hardy Apple,

Items to Buy: Bronze Sword, Crystal Edge, Rune Staff, Chain Cloak, Survive
Cape and Protect Cape

Enemies: None

As soon as you enter the Saint Centour area, walk north towards the entrance
into the town itself, and you'll be stopped and pushed back. The town is
protected by something that can find non-human spirits and not let them in the
town. Since Hanpan isn't human, the party is stopped from entering. A man
comes out and tells them to re-enter (tucking Hanpan deeper into Jack's
pockets), and then the party successfully enters the town.

Before we get going, lets explore the town for anything we can find. The pub,
which is at the southeast end of town, has some barrels around it. The barrel
to the left of the entrance into the pub has 100 Gella in it. If you travel
around the outside of the pub to the back, and then go to the right side of
the pub via the back, there are more barrels. Search those to find a Crest
Graph. In the very southwest corner of town, in front of a house, are some
barrels. Examine them to find 1,000 Gella. Behind the Magic/ARMs building at
the north end of town are some barrels, to the back left of the building.
There's 250 Gella there. To the left of these barrels is a house up some
stairs. Enter the house and search the barrel within to find a Hardy Apple.
Finally, there's a building in the northwest of town that we can't get into.
However, to the south of this building is another house. Within this house,
search the barrels for a Power Apple.

Now, to buy... and oh we must buy! 9,850 Gella to buy what we need as far as
weapons and armor. If you don't have it, get it - fight outside of town or
whatever. When you do, go to the weapon and armor store in the northeast of
town and purchase a Bronze Sword, Crystal Edge, Rune Staff, Chain Cloak,
Survive Cape and Protect Cape. With those all in hand and equipped, we have
but one more thing to take care of. Go to the house to the west of the town
entrance. Enter into it and talk to the man there. He'll talk to you a bit,
tell you about a place called Cage Tower, and give you an item called the Key
Plate. Take it, and now we head to Cage Tower, which is located northeast of
Saint Centour. Quite easy to find.

------------------------------------------------------------------------------
XX. Cage Tower
------------------------------------------------------------------------------

Items to Find: Crest Graph, Bullet Clip, Round Shield, Prism Laser, Goat Doll
x3,

Items to Buy: None

Enemies: Critter, Hell Hound, Larva, Dekarabia, Tailmooze, N. Gaunt (Boss)

Upon entering outside of the tower, approach the large locked door. Use the
Key Plate the man in Saint Centour gave you, and the door will open. Then,
simply go through into the first room in the tower. As you go north in this
first room, you'll notice two doors at the north of the room with staircases
both leading up. Take the lefthand side door first, and up to the next floor.
In this small room, press the switch, then go back down the stairs to the
previous room. This time, take the door and the stairs up to the next floor on
your right. You'll see that because we just pressed the switch in the other
room, the purple barrier surrounding this particular door is now down.

Once up here, head south, and then west. When the path swings north with a
door right next to it with stairs going back downstairs, ignore the door and
stairs for now, and run north up this path. At the end of this path you'll
find a treasure chest. Within the treasure chest is a Crest Graph. With that
in hand, head back south. The doorway with the stairs leading down that we
ignored before - go down those. Once down on this floor, follow the linear
pathway to another floor switch. Press it, then run back to the stairs and go
back up them. Once back on the second floor, go east, then north, then east,
and then south. This will lead you to another door with a staircase leading
down. Descend the stairs...

Now that we're on the first floor once again, simply go north and then west to
another door with more stairs going up. Go back up via these new stairs to the
second floor. Then simply go left and up the stairs to the third floor. On the
third floor, you have to run south, then west, and then north to another door
with the stairs leading to the fourth floor. However, gapping the chasms on
this floor are platforms that, once stood on, fall into the chasm. So what you
have to do is when you see these square-shaped light green platforms, run
across them to avoid falling into the chasms below. When you get all the way
around and to the stairs, go up to the fourth floor. Up here, it's more of the
same. Run south along the crumbling platforms, but as you run west, make sure
to bear northward onto the platform there. Switch to Rudy, as he's the only
one who can open up the silver treasure chest there. Within this chest is
Rudy's second ARM, the Prism Ray. In the two chests flanking it are a Bullet
Clip and a Round Shield. Make sure to equip the Round Shield on Rudy. Then, go
back on the disappearing platforms, head west, then north and to the door with
the stairs leading up to the fifth floor.

This part can get a bit complicated. If you mess up here, you'll fall into the
chasms below, which is no big deal, you'll just start at the beginning of the
room. But if you mess up on a stationary platform, use Cecilia's Watch to go
back to the beginning of the room and reset everything. Anyway, run south down
the platforms and then bear west. Go south on the stationary platform and hit
the switch. Then go north, then west to the next stationary platform. Press
another switch there. Then go north to the final stationary platform. Go
through the door and up the stairs to the next floor.

On this floor, simply run south, then west, then north, to the next door with
stairs leading up to the next floor. On this floor, you're gonna do the same
thing; just the other way. South, then east, then north, and up the stairs to
the next floor. Here, go south, then west, then go north to the save seal.
Heal your characters, save your game, and then go back south to the previous
path. Continue heading west, then go north to the staircase and doorway
leading up to the next floor. Here, look to the right of the stairs you just
came up. Read the plaque on the wall, and learn a bit about the sun. Just
remember: East, West, East. Go south to the three staircases there. Take the
east one, then the west one, then the east one again. You'll not know if you
did it right because the area will continue to look the same, but as long as
you go west, east, east, you're all set. When you do that, go back to the
north of the room. A different door is there. Go through the door and up the
stairs to the next floor.

Here, go south. At the south end of the room are three treasure chests. Within
these chests are Goat Dolls, a total of three of them. Goat Dolls are super
rare and super powerful items. When equipped in your left hand, and if you die
in battle, you will be revived automatically. However, once revived, the Goat
Doll disappears. Anyway, grab those, then go up the stairs right in front of
those treasure chests to the next floor. In here, go to the north of the room,
through another door and up another flight of stairs to another floor. It's
easy from here. Keep heading up various staircases. Finally, you'll get to the
top of the tower. To the south of this room is a door leading to the outside
of the tower. Go through this door. Climb up the various ladders and whatnot,
and approach the middle of the top of the tower.

A triangular trap will be set here by Alhazad, one of the Quarter Knights.
Being "gentler" than Belselk, Alhazad simply traps you in this triangle, and
sends out his friend N. Gaunt on you while he takes care of business in Saint
Centour. Oh baby, here we go!

[BOSS BATTLE SIX]  - N .   G A U N T
 ---- ------ ---     -     - - - - -

HP: Approximately 7,350 HP
MP: ???
Special Attacks: Mysterious Ray
Experience: 830
Gella: 3,500 Gella

N. Gaunt is a fairly easy boss to do battle with. Other than having the fairly
powerful multiple-hit attack called Mysterious Ray (which he uses not too
often), N. Gaunt fights the entire battle via physical attacks. What you want
to do is the following - have Rudy use his Hand Cannon, have Jack use his
Meteor Dive, and have Cecilia do the following: heal with Heal Berries (via
Mystic) when needed. When she doesn't need to heal, use Break on the enemy.
Being that he's an airborne enemy, he's weak to Earth attacks, so Break is
your best bet. If you attack consistently enough, the enemy will only last six
or seven rounds before falling to your attacks. Remember: Hand Cannon, Meteor
Dive, Break/Mystic Heal Berry. If you do that, you'll be all set!

[END BOSS BATTLE SIX]

After the battle ends, the party tries to escape the trap set for them on top
of the tower to no avail. Suddenly, a mysterious woman appears. She says that
the party took her bounty by killing the creature here. However, the party
can't get out, so this mysterious bounty hunter offers to get them out for
2,000 Gella. It's steep, but offer to pay it up anyway. She'll shoot one of
the three conductors and you'll be free. She introduces herself as Jane
Maxwell, or Calamity Jane. Her "servant"'s name is McDullen. They take your
2,000 Gella and leave. From here, we need to leave Cage Tower. If you have the
Escape spell (which you should by now), use it to get out of the tower.
Otherwise, work your way all the way down. We need to return to Saint Centour.

------------------------------------------------------------------------------
XXI. Saint Centour's Been Sacked
------------------------------------------------------------------------------

Items to Find: Saint Rune, Potion Berry x2, Secret Sign, Lucky Card, Bone,
Bullet Clip, Duplicator, Ambrosia

Items to Buy: None

Enemies: Dekarabia, Hell Hound

Once back in the town, you'll notice things are very quiet. No one is outside
of their houses. And whilst some people are in their houses, not much else is
going on. The town has been sacked by a legion of demons headed by Alhazad,
one of the Quarter Knights. The statue holding a piece of the Queen's heart
has been destroyed, the piece taken. First thing's first - go to the destroyed
statue and analyze it to find the Saint Rune (which I'd equip on Jack if I
were you). From there, lets do some further exploration of the town.

If you go to the now-empty pub in the southeast corner of town, you'll be able
to get behind the counter now that no one is there to block you. Behind it are
three treasure chests. Open them up to find two Potion Berries and a Secret
Sign. If you go to the north of the pub and up some stairs, you'll find a
treasure chest now-abandoned. Open it up to find a Lucky Card.

North of where we got the Lucky Card, to the right of the weapon shop, is
another abandoned treasure chest. Within it is a Bone. Grab that. From there,
head to the west side of town. There's a large house on the western border of
the town, near the north end. Go inside of it, and you'll have access now to
the basement (there was a white cat guarding the door earlier). In this small
basement is a treasure chest. Push the blocks in front of it out of the way
and open the chest to find a Bullet Clip. To the north of this house is what
seems to be a storage area. It's a building that was guarded, but not now.
Enter into it and you'll see a treasure chest. Push the blocks out of the way
and open the chest to find your first Duplicator, which is a special key that
opens up mysteriously locked doors around Filgaia. You'll see just how useful
this item is before long.

Finally, to the left side of the town's inn, you'll find a treasure chest
concealed by some large canisters. Push them out of the way and open the
treasure chest to get an Ambrosia. These heal you completely, both HP and
status. Do NOT use them until later in the game. They are rare as hell, and
are needed far later in the game for the tough bosses. With that done, we're
done here. Save at the Inn (it's free now, no one is there to say otherwise),
and save at the save parrot. Then, we're off to Port Timney. To get to Port
Timney, leave Saint Centour and go east, and then south from Cage Tower, where
you'll run into another Elw Pyramid. Run north in the pyramid to the warp, and
you'll warp to ANOTHER Elw Pyramid. Leave this pyramid, head south, west, then
north, and you'll be there.

------------------------------------------------------------------------------
XXII. Port Timney
------------------------------------------------------------------------------

Items to Find: Hardy Apple, 480 Gella, Crest Graph, 2,000 Gella, 30 Gella,
Duplicator, Revive Fruit

Items to Buy: None

Enemies: None

As you enter Port Timney, lets look around to find items we can discover. In
front of the Inn, on the right hand side, next to the ARM re-loader, is a
barrel. Search it to find a Hardy Apple. In a row of barrels behind the inn on
the righthand side is 480 Gella for you to grab. On the southeast side of town
is a small house. Enter into it and you'll find some barrels and a treasure
chest. Inside the treasure chest is a Crest Graph, and inside the barrels are
2,000 Gella. Outside of this house on the right are more barrels. In the
barrel there is 30 Gella.

Now, on the east side of the pub, at the north end, is a large wooden crate.
Blow it up with Rudy's Bombs, and it'll make a hidden path behind the pub free
to go through. Go west behind the pub and you'll come out inside where the
Weapons and Armor dealer is. There's a treasure chest there. Open it to get a
Duplicator. The house in the northwest of town has a barrel in it - inside the
barrel is a Revive Fruit. Okay, now all we need to do is learn a new Fast Draw
technique for Jack and we'll be all set. The technique, by the way, is
Trickster. To get the hint for this technique, go to the north end of town,
towards the west. You'll see two crates along the water. Bomb them both with
Rudy's Bombs, and a man will be in there. He's apparently been trapped. To
thank you, he first pickpockets a man, but the party refuses to take the
money, so he returns it, and then speeds away. Jack is inspired by this,
however, and tells Hanpan that perhaps he can go into the "monster's pockets"
during battle to retrieve items the monster is holding. Hanpan agrees that
this is a good idea, and the hint is gotten. Just use the question marks in
battle to learn them.

From here, go back to the pub and go inside. Talk to the man named Captain
Bartholomew and he'll tell you how he promised his bride the Crystal Bud, but
it's in the Maze of Death, and there's no way he can get through there. He
then mentions something about a statue. The party knows that the statue he
speaks of is, in fact, the statue holding the final fragment of the Queen
Mother's heart. They figure going to the Maze of Death and getting the Crystal
Bud for this man might get them closer to the statue, where they can save it
from the inclement disaster ahead.

No need to buy weapons in this town (as long as you upgraded fully in Saint
Centour - this place offers the same stuff). Stock up on any items you may
need, make sure to use all of your Crest Graphs at the Magic Guild, and I'd
upgrade your Hand Cannon all the way before going as well. If you don't have
the money to go all the way, fight around town to get it, then go back in. The
experience you'll receive is worth it alone, not to mention a very strong gun.
The Maze of Death itself is located in the desert west of the port town. It's
not on the map, though. You'll need to walk around the desert until the screen
starts to "close in" on your location. That means you're getting close. It's
in the northwestern part of the desert. Once there, enter the Maze of Death.

------------------------------------------------------------------------------
XXIII. Maze of Death
------------------------------------------------------------------------------

Items to Find: Clear Chime, Mystic Apple, Agile Apple, Power Apple, Hardy
Apple, Crest Graph x3, Heal Berry, Magic Carrot, Crystal Bud

Items to Buy: None

Enemies: Racheal, Gem Stone, Minion, Screamer

The Maze of Death's name is not for show. It literally IS a freakin' Maze of
Death. Make sure to follow the walkthrough as closely as you possibly can, so
you don't get lost. Oh, and the bubbling green slime all over the floors in
the maze is damaging when you touch it. So, naturally, don't touch the damn
slime!

As you enter the Maze of Death, go north and through another door into the
next room. In this room, well, it's hard to explain in words... just look at
the diagram below.

                                   SAVE
                                  POINT
                        __|  |_____|  |_____|  |__
                       |   __       __       __   |
                       |  |  |     |  |     |  |  |
                       |   ŻŻ       ŻŻ       ŻŻ   |
                        ŻŻ|  |ŻŻŻŻŻ|  |ŻŻŻŻŻ|  |ŻŻ
                                 ENTRANCE

Okay, so, in this room, you come up through the entrance. Now, the three
squares in the middle of the room are representative of the blocks in the
middle of the room that you have to push to get out of your way. When you're
coming into this room from the south, you'll have to push the block to your
north, shutting off the northern door, while coming in from the north and
pushing the block south will negate the southern door. Make any sense? Well, I
hope so.

So, from the entrance, go north and push the block up. We're going to ignore
the central north door, because it leads to a save point. That's all that's in
there is a save seal. So whenever you need to save, just know that you can go
back there to do so at anytime. Okay, so once you push that block up, you can
go right or you can go left. Go right, and push the righthand block over, and
then go north through the door there. Run north through this area to another
door, and go north again. Then, once more, run north through a door and into
another area. There's a door here that leads north (to the west). Ignore it,
as we can't do anything in there. Instead, go through the door at the
northeast side of the room. In here is a statue on a platform. Go up the
stairs to the platform and push the statue over so that it clicks and you hear
a shake. You'll see what we needed to do this in a little while. With that
done, go back south into the previous room, then go south again into another
area.

In this room, go to the right hand side. There's a red platform here with a
door leading south into another room, but there's no way to get onto this
platform... or is there!? Go around the platform, all the way to the righthand
side of the room, and press the floor switch there to make a staircase appear.
With the staircase there, go up it, and go south through the door into the
next room. Here, go south out of this room. In the center area of this room is
a treasure chest. Open it to get a Clear Chime, then go south into another
room. Push this statue on the platform in the middle of the room over so that
you hear a "click" and a shake. Then, backtrack all the way back to the
"original" room in the dungeon with six doors we can take. We need to take the
southeast door now, but with the block in the way, we can't. Simply go into
the save room, then back out. Push that block down, go east, and push that
block east. Then, swing south.

From here, go east, and then go north through the door there and into the next
room. In here, simply walk north and through another door at the north into
another small room. In this small room are four treasure chests. Open them up
to find one of each kind of Apple; a Hardy Apple, Power Apple, Mystic Apple
and Agile Apple. Make sure to use them on your characters right away! Hardy
Apple and Mystic Apple should, as always, be used on Cecilia, while the Power
Apple should go to Rudy and the Agile Apple to Rudy as well. Jack is
statistically the strongest character in the game. He gets NOTHING! =) With
that done, head back to the six-door room. This time, take the upper left-hand
side door.

Once in this door, run north along the catwalk to the north end of this room,
where you'll find another door leading northward. In here, go north again, and
you'll go through another door at the north. In this room is another statue
that we need to push over so that it clicks and shakes. So do that now, and
then head back to the six-door room, taking the lower left-hand side door this
time.

Once you go south out of the six-door room, swing west, and then go north
through another door. In here, go north, then west, then north again, and
through the door there into the next room. In this room, go north. You can't
run, since the stairs here are unaligned, so just take your time. When you get
all the way to the north end of the room, go through the door and into the
next area. Here, go east, and then south through the first door you come to.
In here, run to the south of the room. There'll be a door leading south there.
Before going south, go to the west side of the room and go north, which will
lead you to a treasure chest with a Crest Graph in it. With that in hand, go
back south and through the southern door, where you'll find yet another
statue. Push the statue over, then go back north, and north again.

Now, head all the way north, where you'll see a switch snug in a corner, and a
door leading northward. First, press the switch to make some stairs appear
right below you. Before taking those stairs down, head north through the door.
Work your way onto the red upper-platforms here, and work your way towards the
center of the room. Descend more stairs where you'll find two treasure chests,
one with a Heal Berry and one with a Magic Carrot. With those in hand, head
back the way you came, and south back to the previous room. This time, take
the stairs down that we just made appear by pressing the switch. Follow this
lower pathway south, and then west to a door leading north. Go through the
door to find another statue, which you should push over as well. With that
done, head back to the six-door room and save your game at the save seal to
the north.

We've now explored the entire initial area of the Maze of Death. The reason we
were pushing the statues over will become clear in just a moment. Back in the
six-door room, take the upper righthand side door once again, like we did
earlier on. With the statues all pushed, a new area opens up to us. Go north
up this path to another door, and then north again through another door. This
should be familiar territory to you thusfar. Once in this room, go east, and
then south through another door. Go south to another room, then west and north
through to another room. There are five statues in this room guarding the main
passage here. With the statues around the area all pushed, they'll all be out
of your way. So go north and through the door there into an all new area.

In here, simply go north and you'll find the Crystal Bud we seek. However,
once you pick it up, the Maze of Death starts to collapse! We gotta get out of
here, and we have three minutes to do so. DO NOT use the Escape spell; leave
manually. The enemy battles we'll run into stop the clock, so that's nothing
at all to worry about. Okay, so work your way back to the six-door room. Go
north through the center door, where the save seal was. However, it's gone
now, and there's a huge crack in the wall at the north of this small room.
Bomb the wall and go north through the crack into the next room. Here, go
north, swing east and down the stairs, and then north through the door to the
next room. You'll now be in front of a thin catwalk. Run up the catwalk,
veering off to both your left and your right when there's an intersection to
find a treasure chest on both sides, BOTH of which hold Crest Graphs. Woohah!

Now, after getting both Crest Graphs, continue north, and through the door,
going down the stairs to the next floor. Go west and up the stairs, once down
here, and take the pathway all the way to the north, where you'll run into a
glowing orb. This is Chaos, and he'll give you the Death Rune once you slay
him...

[BOSS BATTLE SEVEN]  - C H A O S
 ---- ------ -----     - - - - -

HP: Approximately 8,450 HP
MP: ???
Special Attacks: Purple Electric, Sleep
Experience: 1,300
Gella: 1,500 Gella

Chaos is a completely optional boss battle that you'll fight on your way out
of the Maze of Death after the collapse of it begins, if you so choose. Chaos
is a very easy boss to defeat, just be prepared for a few of his attacks. He
rarely physically attacks. Nearly every turn, he'll use an attack called
Purple Electric, which is fairly devastating, so be careful of that attack.
Also, he can put the entire party to sleep, with his Sleep spell, so just be
careful of that as well. To attack him, have Rudy use the Hand Cannon, have
Jack use Meteor Dive, and have Cecilia heal the party and consistently (when
not healing the party either via Mystic-ing a Heal or Potion Berry or using
the Heal Spell) cast Defense Down on Chaos, which will make him extremely weak
to your attacks. If you keep casting that while having Rudy and Jack attack,
this battle will last five rounds tops. When he's defeated, you'll get the
Death Rune from him!

[END BOSS BATTLE SEVEN]

After Chaos is slain, he'll give up the powerful Death Rune, which you should
equip on Cecilia, which will raise her stats nicely in the magic department.
After that, case Escape on the party and go back outside to the desert. The
Maze of Death is no collapsed, you can no longer enter into it as long as the
game goes on now... so I really hope you fought Chaos and got the Death
Rune... otherwise, you're shit out of luck. Head back to Port Timney...

------------------------------------------------------------------------------
XXIV. Back in Port Timney
------------------------------------------------------------------------------

Items to Find: None

Items to Buy: None

Enemies: None

Okay, now that we're back in Port Timney, we need to give the Crystal Bud to
Bartholomew. He's over at the port's pub like he was before. Before doing
that, however, I suggest upgrading your ARMs with the money we got at the Maze
of Death, and getting some spells at the Magic Guild as well. If you feel you
need some items, now is the time to get those as well. Okay, all set? Off to
the pub we go.

Inside the pub, speak with Bartholomew. He'll see that you've acquired the
Crystal Bud and offers you 5,000 Gella for it. Take his offer. Then, his rival
Drake walks in and sees that he has the Crystal Bud. It matters not though,
for Drake still doesn't have a mate... that is, until he pulls Cecilia into
the mess saying he's going to marry her! Although they at first refuse,
Bartholomew won't let the party out of this, and brings them aboard his ship,
the Sweet Candy. He tells them to read up on the "rules" for tomorrow's
wedding, and then we're left with the party to explore the ship.

------------------------------------------------------------------------------
XXV. Aboard the Sweet Candy and the Fake Wedding
------------------------------------------------------------------------------

Items to Find: None

Items to Buy: None

Enemies: Zed (Boss)

Basically, you can explore the ship. There's no items to be found, but you can
still talk to all of Bartholomew's sailors. After you do that, head back to
the room in the ship we started off in. Talk to the man in there to sleep, and
you'll wake up on the wedding day! Now this part is all about answering the
questions correctly. If you talked to the men on ship, they'd have given you
hints on the proper answers. But why talk to them when you have me!?

[I'm not 100% they are correct, but I played through a few times, and the
reaction of the sailors and Bartholomew himself seemed most positive when I
input the following...]

Priest: "We're gathering here, under the eyes of the Guardians."
ANSWER: The bride walks forward

Priest: "Bride, what is your name?"
ANSWER: Olivia Clare

Priest: "Who is the man you're giving your love to?"
ANSWER: Bartholomew

Priest: "What is the name of the ship that will be your second home?"
ANSWER: Sweet Candy

Priest: "What will guide you through the maze of life..."
ANSWER: Old Moon

Priest: "Then hold up the glass and continue."
ANSWER: Right Hand

Priest: "The jewel of the future..."
ANSWER: Crystal Bud

Priest: "What number are we?"
ANSWER: 8th

Priest: "For the happiness of today, praise the name of the Sea Guardian."
ANSWER: Lucadia

Priest: "You may kiss the bridge."
ANSWER: "I'm too embarrassed."

Right after the last question, the wedding will be interrupted! A weird
swordsman named Zed will appear and vow to destroy the statue! And before you
know it, you're thrust into battle with him.

[BOSS BATTLE EIGHT]  - Z E D
 ---- ------ -----     - - -

HP: Approximately 8,000 HP
MP: ???
Special Attacks: Doom Bringer, Garyu Ichimongiri
Experience: 1,400
Gella: 0 Gella

This is our first of a few encounters with these sword-wielding madman, so get
used to it. Zed is equipped with a sword called the Doom Bringer, which he
uses with incredible accuracy and skill. In fact, one of his attacks is called
the Doom Bringer, so expect to feel that sword's wrath often in battle. His
other attack, Garyu Ichimongiri, is a powerful attack that, even having my
characters at level 21, still shot me down 350 HP per hit. So keep an eye on
your HP! Have Rudy use the Hand Cannon, have Jack use Meteor Dive, and have
Cecilia heal when necessary. When not needing to heal, you should simply have
her cast Armor Down on Zed to bring him down a notch or two. If you do that,
the attacks do twice as much damage. The fight ended for me midway through the
fourth round. Zed is nothing, so no worries.

[END BOSS BATTLE EIGHT]

After Zed is defeated, he vows to come back again to slay you all. Then, he
leaves. However, Lady Harken appears near the statue on the other side of the
ship! Quickly run over there to greet her. Jack immediately goes at her with a
Fast Draw attack, but she deflects him, making fun of his skill with Fast Draw
in the process. It seems that she too uses Fast Draw. She then quickly slashes
at the statue to destroy it and let the last fragment of heart free. That was
the statue of the Thunder God, and you receive the Thunder Rune from him to
keep the battle with the demons going. After that, we're transported back into
the room, healed up and everything.

You can feel free to roam around the ship and talk to everyone again if you so
choose, as they all have new things to say. However, your main priority should
be to go to the other side of where your room was and talk to Bartholomew.
He'll thank you for your hard work, and as long as you answered all of the
questions correctly, you will get all sorts of stuff from him, including your
5,000 Gella bounty, a Mega Berry, Lucky Card, Full Revive and the Wand, which
is a new tool for Cecilia to use. Then, you can talk to him and go back to
Port Timney, where you'll be dropped off.

------------------------------------------------------------------------------
XXVI. Back in Port Timney and the Quest for the Radar
------------------------------------------------------------------------------

Items to Find: Radar

Items to Buy: None

Enemies: None

Once you return in Port Timney, you can walk around to talk to everyone if you
so desire. Nothing new is really going on here, though, so don't worry too
much about it. Nothing new being sold or anything.

Anyway, go to leave town and the Guardians will have one final transmission
with you before Mother's power overcomes their ability to communicate with the
humans down on Filgaia. They tell you to keep the quest going. Then, the party
leaves town and we're brought to the lair of the Quarter Knights. With the
power released, Mother comes to life (freaky laugh and all). She talks to
Zeikfried and the Quarter Knights, scaring them a little bit by telling them
she simply intends to consume the planet, and them as well. Anyway, after
that, we're outside of Port Timney.

With the power of Cecilia's Magic Wand, there's one major thing we need to
take care of before we go on.

MORE COMING IN THE NEXT UPDATE! STAY TUNED!

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--------------------S E C T I O N   T E N   -   E N D I N G-------------------
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\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
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 --------------------
| CTRL+F Code = Iota |
  --------------------

ATTENTION: SPOILERS AHEAD! Read at your own risk! The following is information
on the game's ending. So, again, SPOILERS AHEAD! Read at your own risk!

THE ENDING IS COMING SOON! STAY TUNED FOR FUTURE VERSIONS OF THIS FAQ!

------------------------------------------------------------------------------
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----------------S E C T I O N   E L E V E N   -   E N E M I E S---------------
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 ---------------------
| CTRL+F Code = Kappa |
  ---------------------

This section of the FAQ/Walkthrough is for the enemies in the game. Not the
bosses, but just the enemies you run into at various places in the game. For
each enemy, you can see the HP and MP they have, how much Gella they give
after dying, how much experience they give after dying, their weaknesses, et
cetera. The enemies below are found in alphabetical order.

------------------------------------------------------------------------------

AIPELOSS
--------
HP: 85
MP: 0
Special Attacks: Mind Damage
Weak Versus: Fire
EXP: 30
Gella: 56
Location: Lolithia's Tomb

------------------------------------------------------------------------------

ANTLION
-------
HP: 800
MP: 9
Special Attacks: Heal
Weak Versus: Wind
EXP: 300
Gella: 960
Location: Various World Map Locations

------------------------------------------------------------------------------

BALLOON
-------
HP: 35
MP: 0
Special Attacks: None
Weak Versus: Holy
EXP: 1
Gella: 2
Location: Berry Cave, Various World Map Locations

------------------------------------------------------------------------------

BLUE BOOK
---- ----
HP: 13
MP: 60
Special Attacks: Slow Down
Weak Versus: Fire
EXP: 6
Gella: 12
Location: Sealed Library

------------------------------------------------------------------------------

COCKATRICE
----------
HP: 150
MP: 0
Special Attacks: None
Weak Versus: None
EXP: 110
Gella: 32
Location: Guardian Shrine

------------------------------------------------------------------------------

CRITTER
-------
HP: 50
MP: 0
Special Attacks: None
Weak Versus: Holy
EXP: 20
Gella: 12
Location: Guardian Shrine, Cage Tower

------------------------------------------------------------------------------

DEKARABIA
---------
HP: 350
MP: 80
Special Attacks: Vortex, Break
Weak Versus: Holy
EXP: 81
Gella: 360
Location: Cage Tower

------------------------------------------------------------------------------

DEVONOVA
--------
HP: 2,100
MP: 0
Special Attacks: Fire Breath
Weak Versus: None
EXP: 300
Gella: 500
Location: Mount Zenom

------------------------------------------------------------------------------

DRYAD
-----
HP: 90
MP: 0
Special Attacks: Poison
Weak Versus: Fire
EXP: 30
Gella: 10
Location: Mountain Pass

------------------------------------------------------------------------------

GAGISON
-------
HP: 20
MP: 0
Special Attacks: Disease
Weak Versus: Fire
EXP: 4
Gella: 10
Location: Sealed Library

------------------------------------------------------------------------------

GALLOWBEAR
----------
HP: 150
MP: 0
Special Attacks: Bear Hug
Weak Versus: None
EXP: 60
Gella: 20
Location: Mountain Pass

------------------------------------------------------------------------------

GEM STONE
--- -----
HP: 150
MP: 12
Special Attacks: Shield
Weak Versus: Holy
EXP: 90
Gella: 300
Location: Maze of Death

------------------------------------------------------------------------------

GOBLIN
------
HP: 40
MP: 0
Special Attacks: None
Weak Versus: None
EXP: 2
Gella: 16
Location: Various World Map Locations

------------------------------------------------------------------------------

GOMORATOAD
----------
HP: 120
MP: 0
Special Attacks: Water Gun
Weak Versus: Fire
EXP: 6
Gella: 8
Location: Adlehyde Underground, Mountain Pass

------------------------------------------------------------------------------

HARPY
-----
HP: 85
MP: 0
Special Attacks: Pickpocket
Weak Versus: Earth
EXP: 40
Gella: 80
Location: Mountain Pass, Mount Zenom, Various World Map Locations

------------------------------------------------------------------------------

HELL HOUND
---- -----
HP: 250
MP: 0
Special Attacks: Flame Tongue
Weak Versus: Water
EXP: 40
Gella: 80
Location: Various World Map Locations, Cage Tower

------------------------------------------------------------------------------

HOBGOBLIN
---------
HP: 200
MP: 15
Special Attacks: Brutal Attack
Weak Versus: None
EXP: 40
Gella: 120
Location: Mount Zenom

------------------------------------------------------------------------------

JELLY BLOB
----- ----
HP: 60
MP: 0
Special Attacks: None
Weak Versus: Fire
EXP: 5
Gella: 6
Location: Adlehyde Underground

------------------------------------------------------------------------------

LARVA
-----
HP: 400
MP: 50
Special Attacks: Poison
Weak Versus: Holy
EXP: 66
Gella: 86
Location: Various World Map Locations, Cage Tower

------------------------------------------------------------------------------

LIZARDMAN
---------
HP: 120
MP: 0
Special Attacks: None
Weak Versus: Water
EXP: 30
Gella: 36
Location: Mountain Pass, Guardian Shrine

------------------------------------------------------------------------------

MINION
------
HP: 240
MP: 0
Special Attacks: None
Weak Versus: Holy
EXP: 100
Gella: 140
Location: Maze of Death

------------------------------------------------------------------------------

PILLBUG
-------
HP: 15
MP: 0
Special Attacks: None
Weak Versus: Water
EXP: 2
Gella: 24
Location: Memory Temple, Various World Map Locations

------------------------------------------------------------------------------

RACHEAL
-------
HP: 200
MP: 0
Special Attacks: Confusion
Weak Versus: Holy
EXP: 50
Gella: 26
Location: Maze of Death

------------------------------------------------------------------------------

RAT MONKEY
--- ------
HP: 20
MP: 0
Special Attacks: None
Weak Versus: Holy
EXP: 3
Gella: 4
Location: Lolithia's Tomb

------------------------------------------------------------------------------

SAND BEAST
---- -----
HP: 600
MP: 0
Special Attacks: Wing Blade
Weak Versus: None
EXP: 400
Gella: 1,400
Location: Various World Map Locations

------------------------------------------------------------------------------

SCARECROW
---------
HP: 120
MP: 0
Special Attacks: Brutal Attack
Weak Versus: Holy
EXP: 40
Gella: 50
Location: Guardian Shrine

------------------------------------------------------------------------------

SCREAMER
--------
HP: 200
MP: 30
Special Attacks: Spark
Weak Versus: Holy
EXP: 120
Gella: 102
Location: Maze of Death

------------------------------------------------------------------------------

SHRIEKER
--------
HP: 250
MP: 0
Special Attacks: Shriek
Weak Versus: Fire
EXP: 60
Gella: 80
Location: Mount Zenom

------------------------------------------------------------------------------

SPHINX
------
HP: 150
MP: 50
Special Attacks: Poison
Weak Versus: Evil
EXP: 120
Gella: 120
Location: Guardian Shrine

------------------------------------------------------------------------------

TAILMOOZE
---------
HP: 800
MP: 0
Special Attacks: Infra Sonic
Weak Versus: Water
EXP: 155
Gella: 480
Location: Cage Tower

------------------------------------------------------------------------------

TATZELBELM
----------
HP: 70
MP: 0
Special Attacks: Flame Tongue
Weak Versus: Water
EXP: 3
Gella: 8
Location: Memory Temple, Lolithia's Tomb, Various World Map Locations

------------------------------------------------------------------------------

TINY EDGE
---- ----
HP: 100
MP: 0
Special Attacks: Fatal Blow
Weak Versus: None
EXP: 30
Gella: 8
Location: Mount Zenom

------------------------------------------------------------------------------

WIGHT
-----
HP: 300
MP: 0
Special Attacks: None
Weak Versus: Holy
EXP: 150
Gella: 90
Location: Maze of Death

------------------------------------------------------------------------------
------------------------------------------------------------------------------

QUICK VIEW CHART FOR MONSTERS

Name of Monster = The name of the Monster
HP = The Hit Points the Monster has
MP = The Magic Points the Monster has
EXP = The amount of experience you get for slaying the monster
Gella = The amount of Gella you get for slaying the monster

  ----------------------------------------------------------------
| Name of Monster         |   HP   |   MP   |   EXP   |   Gella   |
 -----------------------------------------------------------------
| Aipeloss                | 85     | 0      | 30      | 56        |
 -----------------------------------------------------------------
| Antlion                 | 800    | 9      | 300     | 960       |
 -----------------------------------------------------------------
| Balloon                 | 35     | 0      | 1       | 2         |
 -----------------------------------------------------------------
| Blue Book               | 13     | 60     | 6       | 12        |
 -----------------------------------------------------------------
| Cockatrice              | 150    | 0      | 110     | 32        |
 -----------------------------------------------------------------
| Critter                 | 50     | 0      | 20      | 12        |
 -----------------------------------------------------------------
| Dekarabia               | 350    | 80     | 81      | 360       |
 -----------------------------------------------------------------
| Devonova                | 2,100  | 0      | 300     | 500       |
 -----------------------------------------------------------------
| Dryad                   | 90     | 0      | 30      | 10        |
 -----------------------------------------------------------------
| Gagison                 | 20     | 0      | 4       | 10        |
 -----------------------------------------------------------------
| Gallowbear              | 150    | 0      | 60      | 20        |
 -----------------------------------------------------------------
| Gemstone                | 150    | 12     | 90      | 300       |
 -----------------------------------------------------------------
| Goblin                  | 40     | 0      | 2       | 16        |
 -----------------------------------------------------------------
| Gomoratoad              | 120    | 0      | 6       | 8         |
 -----------------------------------------------------------------
| Harpy                   | 85     | 0      | 40      | 80        |
 -----------------------------------------------------------------
| Hell Hound              | 250    | 0      | 40      | 80        |
 -----------------------------------------------------------------
| Hobgoblin               | 200    | 15     | 40      | 120       |
 -----------------------------------------------------------------
| Jellyblob               | 60     | 0      | 5       | 6         |
 -----------------------------------------------------------------
| Larva                   | 400    | 50     | 66      | 86        |
 -----------------------------------------------------------------
| Lizardman               | 120    | 0      | 30      | 36        |
 -----------------------------------------------------------------
| Minion                  | 240    | 0      | 100     | 140       |
 -----------------------------------------------------------------
| Pillbug                 | 15     | 0      | 2       | 24        |
 -----------------------------------------------------------------
| Racheal                 | 200    | 0      | 50      | 26        |
 -----------------------------------------------------------------
| Rat Monkey              | 20     | 0      | 3       | 4         |
 -----------------------------------------------------------------
| Sand Beast              | 600    | 0      | 400     | 1,400     |
 -----------------------------------------------------------------
| Scarecrow               | 120    | 0      | 40      | 50        |
 -----------------------------------------------------------------
| Screamer                | 200    | 30     | 120     | 102       |
 -----------------------------------------------------------------
| Shrieker                | 250    | 0      | 60      | 80        |
 -----------------------------------------------------------------
| Sphinx                  | 150    | 50     | 120     | 120       |
 -----------------------------------------------------------------
| Tailmooze               | 800    | 0      | 155     | 480       |
 -----------------------------------------------------------------
| Tatzelbelm              | 70     | 0      | 3       | 8         |
 -----------------------------------------------------------------
| Tiny Edge               | 100    | 0      | 30      | 8         |
 -----------------------------------------------------------------
| Wight                   | 300    | 0      | 150     | 90        |
 -----------------------------------------------------------------

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 ----------------------
| CTRL+F Code = Lambda |
  ----------------------

This section of the FAQ/Walkthrough is dedicated to the boss enemies you find
in the game. They are found below in alphabetical order, according to boss
name, with detailed stats and a description for each boss to boot.

------------------------------------------------------------------------------

[BOSS BATTLE ONE]  - Z O M B I E
 ---- ------ ---     - - - - - -

Location: Berry Cave

HP: Approximately 800 HP
Special Attacks: Rotten Breath
Experience: 100 EXP
Gella: 200

This is the first boss battle in the game. Zombie isn't incredibly difficult
to defeat, you'll just need to fight smart, be patient, and heal often. That's
where all of those Heal Berries you found earlier in the cave and town are
going to come in handy! Since you're fighting alone, and you don't have a lot
of HPs (you're probably only on level 2 or so), you'll need to heal about
every third turn. Concentrate your attacks on the beast with your ARM, using
the Lock On technique as soon as it becomes available. And remember to heal
often! The Zombie's Rotten Breath attack, which is uses often, is pretty
damaging (between 22 and 25 HPs), and his physical attacks take off another 15
per hit. So make sure to heal often, and lock on with that ARM! Other than
that, you have very little to worry about with this beast. Once slain, the
battle is over.

------------------------------------------------------------------------------

[BOSS BATTLE TWO]  - N E L G A U L
 ---- ------ ---     - - - - - - -

Location: Sealed Library

HP: Approximately 400 HP
MP: ???
Special Attacks: Brutal Attack
Experience: 100 EXP
Gella: 300

Nelgaul is a very, very easy boss fight. What you want to do is make sure
you're all healed up going into the battle, and that you have a fairly full
magic meter. Continuously pound Nelgaul round after round with Cecilia's Fire
spell, and he'll almost always use his Brutal Attack, which isn't so brutal,
so don't worry too much about it. After about seven or eight rounds of Fire
attacks on him, he'll be no more. Heal when necessary (if your magic is high
enough, use your Heal spell, otherwise Heal Berries do the trick!)

------------------------------------------------------------------------------

[BOSS BATTLE THREE]  - M A G T O R T O U S
 ---- ------ -----     - - - - - - - - - -

HP: Approximately 1,800 HP
MP: ???
Special Attacks: EM Laser
Experience: 120 EXP
Gella: 320

A very easy boss battle indeed. Magtortous is a large, dragon-like beast that
looks more intimidating than he actually is. Other than brute physical attacks
(which are rather damaging, I do admit), his only other attack is called EM
Laser. EM Laser is a laser attack that damages all members in your party with
a good deal of damage. Other than that, keep attacking Magtortous. Have Rudy
use his Hand Cannon (and make sure to use ARM Lock-On when you're able!), have
Jack use the Psycho Crack sword technique, and have Cecilia heal. Use Mystic
to heal everyone with a Heal Berry when need-be. If you're feeling safe, Flame
or Blast work nicely on the enemy as well. He'll be defeated in no time!

------------------------------------------------------------------------------

[BOSS BATTLE FOUR]  - B E L S E L K
 ---- ------ -----    - - - - - - -

HP: Approximately 2,000 HP
MP: ???
Special Attacks: Spinning Flail, Disrupting Flail
Experience: 200 EXP
Gella: 0

Although this is very much the hardest boss battle you've yet to face in the
game, it's still quite an elementary boss battle for you to contend with, so I
wouldn't put a whole lot of worry into it! This is our first of several
meetings with Belselk, so get used to him. He is equipped with a mace (or
flail) which he uses often. To combat it, you might have to heal often,
because his Disrupting Flail attack is especially damaging, although Spinning
Flail is nothing to laugh at either, believe you-me. Have Jack use Psycho
Crack on him and Rudy use his Hand Cannon ARM (locking on if you so choose).
Cecilia should concentrate on healing when needed, although her Flame spell
will chip away nicely at his health as well. He'll eventually leave the
battle, generally unharmed, coincidentally.

------------------------------------------------------------------------------

[BOSS BATTLE FIVE]  - O R G A   W I D O W
 ---- ------ ----     - - - -   - - - - -

HP: Approximately 5,200 HP
MP: ???
Special Attacks: Poison
Experience: 300
Gella: 990

The Orga Widow, as the name might suggest, is a large spider. But there's
seriously nothing to be scared of here. Other than his multiple-hit Poison
attack, there's no threat from this enemy. He uses mostly physical attacks,
and the random Poison attack. Have Rudy use his ARM, Jack should use Meteor
Dive, and Cecilia should heal by using Mystic on Heal Berries. If someone gets
poisoned, have Cecilia heal that as well. In the turns when she needs not heal
anyone, have her cast Freeze (if you have it) on the Orga Widow. This ice-
water attack is extremely damaging on the enemy. He'll fall in no time, you
just gotta be patient and heal when and where necessary!

------------------------------------------------------------------------------

[BOSS BATTLE SIX]  - N .   G A U N T
 ---- ------ ---     -     - - - - -

HP: Approximately 7,350 HP
MP: ???
Special Attacks: Mysterious Ray
Experience: 830
Gella: 3,500 Gella

N. Gaunt is a fairly easy boss to do battle with. Other than having the fairly
powerful multiple-hit attack called Mysterious Ray (which he uses not too
often), N. Gaunt fights the entire battle via physical attacks. What you want
to do is the following - have Rudy use his Hand Cannon, have Jack use his
Meteor Dive, and have Cecilia do the following: heal with Heal Berries (via
Mystic) when needed. When she doesn't need to heal, use Break on the enemy.
Being that he's an airborne enemy, he's weak to Earth attacks, so Break is
your best bet. If you attack consistently enough, the enemy will only last six
or seven rounds before falling to your attacks. Remember: Hand Cannon, Meteor
Dive, Break/Mystic Heal Berry. If you do that, you'll be all set!

------------------------------------------------------------------------------

[BOSS BATTLE SEVEN]  - C H A O S
 ---- ------ -----     - - - - -

HP: Approximately 8,450 HP
MP: ???
Special Attacks: Purple Electric, Sleep
Experience: 1,300
Gella: 1,500 Gella

Chaos is a completely optional boss battle that you'll fight on your way out
of the Maze of Death after the collapse of it begins, if you so choose. Chaos
is a very easy boss to defeat, just be prepared for a few of his attacks. He
rarely physically attacks. Nearly every turn, he'll use an attack called
Purple Electric, which is fairly devastating, so be careful of that attack.
Also, he can put the entire party to sleep, with his Sleep spell, so just be
careful of that as well. To attack him, have Rudy use the Hand Cannon, have
Jack use Meteor Dive, and have Cecilia heal the party and consistently (when
not healing the party either via Mystic-ing a Heal or Potion Berry or using
the Heal Spell) cast Defense Down on Chaos, which will make him extremely weak
to your attacks. If you keep casting that while having Rudy and Jack attack,
this battle will last five rounds tops. When he's defeated, you'll get the
Death Rune from him!

------------------------------------------------------------------------------

[BOSS BATTLE EIGHT]  - Z E D
 ---- ------ -----     - - -

HP: Approximately 8,000 HP
MP: ???
Special Attacks: Doom Bringer, Garyu Ichimongiri
Experience: 1,400
Gella: 0 Gella

This is our first of a few encounters with these sword-wielding madman, so get
used to it. Zed is equipped with a sword called the Doom Bringer, which he
uses with incredible accuracy and skill. In fact, one of his attacks is called
the Doom Bringer, so expect to feel that sword's wrath often in battle. His
other attack, Garyu Ichimongiri, is a powerful attack that, even having my
characters at level 21, still shot me down 350 HP per hit. So keep an eye on
your HP! Have Rudy use the Hand Cannon, have Jack use Meteor Dive, and have
Cecilia heal when necessary. When not needing to heal, you should simply have
her cast Armor Down on Zed to bring him down a notch or two. If you do that,
the attacks do twice as much damage. The fight ended for me midway through the
fourth round. Zed is nothing, so no worries.

------------------------------------------------------------------------------

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| CTRL+F Code = Mu |
  ------------------

This particular section of the FAQ/Walkthrough concentrates on the Items found
in the game. This has nothing to do with weapons or piece of armor, but rather
the various healing items and other "use" items you find in the game. They are
found below in alphabetical order.

------------------------------------------------------------------------------

AGILE APPLE
----- -----
Cost: None
In-Game Use: "Increase Response 1 Point."
Description: The Agile Apple is a one-time use item that can increase any of
your character's response by one point. Response is the time it takes for you
to make your move in battle. Since Rudy is the slowest character in the game
as far as response goes, all Agile Apples should automatically go towards him.

------------------------------------------------------------------------------

AMBROSIA
--------
Cost: None
In-Game Use: "Recover status & Map HP/All."
Description: Ambrosias are what I like to call the "lifesaver item," because
these rare items, when used, heals everyone in your party back to full health
and erases any status aliment on them as well. You'll use these in battle
almost always, but save them for when you really need them. If you read the
entire description up to this point, then it's quite obvious that these items
are super-rare and super-useful. DON'T WASTE THEM! You'll kick yourself when
you really need them if you wasted them early and didn't have them when you
truly needed them. And trust me, you'll need them.

------------------------------------------------------------------------------

ANTIDOTE
--------
Cost: ???
In-Game Use: "Cure Poison."
Description: The Antidote is a fairly cheap item that you should always have a
lot of. This is because the Antidote is the only known cure for the poison
status, which will gradually take energy away from your character. Because of
this, Antidotes are vital to have. So make sure to stock up on them whenever
possible! The more the better, you don't want to be stuck without them in
sticky situations.

------------------------------------------------------------------------------

BONE
----
Cost: None
In-Game Use: "......?"
Description: The Bone seems like a mysterious and useless item. And in fact,
it is. However, if you're clever enough to notice that you're able to use
Mystic on the Bone in battle, then you'll notice that it does indeed have a
use. Bone, when used by Cecilia's Mystic skill, casts Lucky Shot in battle.
It's a one-time use only item though, so be careful, won't you? Use it when
you really need it (even if Lucky Shot isn't the most useful attack in the
game.)

------------------------------------------------------------------------------

BULLET CLIP
------ ----
Cost: None
In-Game Use: "Supply ARMs' ammo to max."
Description: A Bullet Clip is a one-time use item that will refill any one of
Rudy's ARMs to the maximum in bullets. Although it can be used both in and out
of battle, you'll find yourself using Bullet Clips most often to refill your
ARMs' bullet supply while in battle. Bullet Clips are rare and quite valuable,
so MAKE SURE that you use them only when you truly need to. Otherwise, you'll
go through them like it's nothing and have none left for you when the time
comes where you'll truly need them.

------------------------------------------------------------------------------

CREST GRAPH
----- -----
Cost: None
In-Game Use: "Bind magic to this crest."
Description: Crest Graphs are rare and powerful items that are used in order
to make spells for Cecilia. Whenever you find one of these, get it to a Magic
Guild as soon as possible to add another spell to Cecilia's inventory. Do keep
in mind that even if a spell is cast upon a Crest Graph, it can be dissolved
so that the Crest Graph may be used again. So don't be afraid to experiment
with various spells. To see the location of the Crest Graphs in the game, see
the Crest Graph section of this FAQ/Walkthrough.

------------------------------------------------------------------------------

CRYSTAL BUD
------- ---
Cost: None
In-Game Use: "A sparkling crystal flower."
Description: The Crystal Bud is located deep within the Maze of Death, west of
Port Timney. Once you get it, you bring it back to Bartholomew the sea
captain, who is in the Port Timney pub. He uses it to stage a wedding between
him and his girlfriend, getting you closer to the Guardian statue he has on
his ship, the Sweet Candy.

------------------------------------------------------------------------------

DUPLICATOR
----------
Cost: None
In-Game Use: "Spare key designed by magic."
Description: Duplicators are famous Wild Arms items (in all of the Wild Arms
franchise games) that open doors "sealed by magic." Once you find a
Duplicator, all sorts of new stuff become available to you. Those treasure
chests and doors sealed with magical spells can be broken and then opened with
the Duplicators. However, there are more magically sealed doors then there are
Duplicators in the game (although you can win them in battle with a certain
enemy...), so use the Duplicators wisely!

------------------------------------------------------------------------------

FULL REVIVE
---- ------
Cost: ???
In-Game Use: "Revive and recover full HP."
Description: An ultra-rare and ultra-valuable item, the Full Revive doesn't
only revive a fallen comrade in the midst of battle, but fills up his or her
HP to the maximum as well. VERY, VERY USEFUL in those tough boss battles
you'll face late in the game. No matter how much HP you have, whether it be a
few thousand, or 9,999, using a Full Revive on yourself when dead will awaken
you and give you full health. A beautiful item, so make sure not to waste it!
You'll regret doing so when you find that you really need these items at
certain junctures in the game.

------------------------------------------------------------------------------

GOAT DOLL
---- ----
Cost: ???
In-Game Use: "Sacrifice to revive ally."
Description: Goat Dolls are first found in Cage Tower near Saint Centour. At
that point in the game, and for the most part, these items are rare and should
be saved. When equipped in your left hand, Goat Dolls revive an ally (as long
as it's equipped on him or her) if he or she dies in battle. Once revived, the
Goat Doll disappears. Being that they are at first rare (but later can be
purchased), it's in your best interest to hold onto them until you really feel
you need them. Do NOT waste them, and don't have them equipped when they
aren't needed. They have no positive stat attributes, so that'd purely be a
waste.

------------------------------------------------------------------------------

HARDY APPLE
----- -----
Cost: None
In-Game Use: "Increase Vitality 1 Point."
Description: Hardy Apples raise the vitality, or your ability to take damage
from an enemy. It's basically their defense rating, and this Hardy Apple item
can raise this rating by one point. It's best to use ALL Hardy Apples you get
on your weakest character, which is Cecilia, since she can take the least
amount of damage from foes.

------------------------------------------------------------------------------

HEAL BERRY
---- -----
Cost: ???
In-Game Use: "Recover 200HP."
Description: A common healing item, the Heal Berry can be used both inside and
outside of battle to heal one of your comrades for as much as 200 HP. You'll
have a stash of these built up early in the game, so don't be afraid to use
these weak healing items when your characters are low on HP - there are
stronger healing items to use in case of a bigger HP disaster.

------------------------------------------------------------------------------

HEAT SALVE
---- -----
Cost: ???
In-Game Use: "Cure Paralysis."
Description: Heat Salve is an item that you should always have a few of in
your inventory. Using Heat Salve, you can cure the damaging character status
known as Paralysis, which won't allow your character to move, attack, defend,
or do much of anything in battle. ALWAYS have a few of these just in case!

------------------------------------------------------------------------------

HOLY MEDAL
---- -----
Cost: None
In-Game Use: "A Guardian servant's medal..."
Description: When you first visit Milama Village and talk to the bartender at
the pub within the village, he'll discuss the Guardian Shrine with your party
which is located north of the village, and is held sacred by the people of
Milama. Since his father was a priest, he knows much of the place, and gives
you the Holy Medal to bring with you to the shrine. The Holy Medal will help
open a key door in the shrine, which will help you get all the way through the
region. Without it, don't go to the Guardian Shrine, because you won't get too
far. Don't worry though, all you need to do is speak with the bartender at
Milama Pub to get it!

------------------------------------------------------------------------------

HOLY SYMBOL
---- ------
Cost: ???
In-Game Use: "Cure Bad Omen."
Description: Use this cross-like item to cure the Bad Omen status on any one
of your characters. Bad Omen increases your chance of random battles while
walking around the world map or dungeons, and won't disappear until cured.

------------------------------------------------------------------------------

KEY PLATE
--- -----
Cost: None
In-Game Use: "The key for the Cage Tower."
Description: When you first enter into the town of Saint Centour, you will
have a whole new area opened up to you buy the man in the house in the
southwest part of town. If you talk to him, he'll give you the Key Plate,
which is a piece of metal you put in the door of the Cage Tower (northeast of
Saint Centour) to make the door open. The tower is long and arduous, so make
sure you're ready to go.

------------------------------------------------------------------------------

KIZIM FIRE
----- ----
Cost: None
In-Game Use: "A mysterious flame."
Description: The Kizim Fire is given to us by the chief of Baskar Village
after we fight the Orga Widow on top of Mount Zenom, and Belselk takes off
with one third of Mother's fragmented heart. Once you get it, you won't have
it for very long - the Kizim Fire is used to activate the Elw Pyramid's
transportation capabilities and disappears after it is used. So get it and use
it baby!

------------------------------------------------------------------------------

LIGHT SHROOM
----- ------
Cost: 50 Gella
In-Game Use: "Cure Flash."
Description: Flash is another one of those super-rare status aliments that may
not seem like much of a threat, but it can still be a real pain in the ass to
be stuck with without any way of curing it. Because of this, you should
certainly have at least a few Light Shrooms in your inventory at all times.
That way, if an enemy is able to cast Flash on you, you can at least combat it
properly.

------------------------------------------------------------------------------

LUCKY CARD
----- ----
Cost: None.
In-Game Use: "Gain double Gella and Exp."
Description: Lucky Cards are super rare items that are also super, super
useful to have around. Using a Lucky Card in battle will guarantee you that
upon defeating your foe or foes in battle, you will be rewarded with double
the Gella and experience you'd usually get for winning that fight. This can
come in SUPER HANDY, so you'll want to make sure to read how much experience
and Gella you'd get from an enemy, either in the walkthrough or boss section
of the guide, and use these valuable and rare items accordingly. You DO NOT
want to waste these. Why get 50,000 experience from a battle when you can get
100,000? See what I mean? If you should use these in battle, I will recommend
it in the walkthrough though, so fear not!

------------------------------------------------------------------------------

MAGIC CARROT
----- ------
Cost: ???
In-Game Use: "Recover 50 MP."
Description: Magic Carrots are fairly rare items that you should try to save
until times when you're really in need of them. Used primarily by Cecilia,
Magic Carrots give the user 50 MP back in their magic meter so that they may
cast more spells. Being that Magic Carrots are rare and ultra-useful, don't go
wasting them. If there's an Inn close-by, opt to use the Inn first, and the
Magic Carrots only in boss battles or deep within dungeons.

------------------------------------------------------------------------------

MAGIC MAP
----- ---
Cost: None
In-Game Use: "Magic Map shows known towns."
Description: Found at the Milama end of the Mountain Pass, behind a cracked
wall in a treasure chest, the Magic Map is an item you almost can't miss. With
it, you can pull up the world map while you're on the overworld, and view not
only the map itself, but the location of known towns in the game, et cetera. A
fairly useful item, although it's not descriptive or in-depth enough to merit
much use.

------------------------------------------------------------------------------

MEDICINE
--------
Cost: 50 Gella
In-Game Use: "Cure Disease."
Description: Medicine is a fairly important item, so you should always make
sure to have a good stock of them in your inventory. Using Medicine, you can
cure the rather pesky status aliment known as Disease, which cripples and
gradually kills whichever character or characters has it at the time. Not a
very nice way to go - that's why Medicine is always good to have.

------------------------------------------------------------------------------

MEGA BERRY
---- -----
Cost: ???
In-Game Use: "Recover 2000 HP."
Description: The Mega Berry is ten times as powerful as the Heal Berry, and
twice as powerful as the Potion Berry. That is because the Mega Berry gives
the user of the berry 2,000 HP back if he's lost that much in his health
meter. A very useful, but at first rare item. Save these items until you have
at LEAST 2,000 HP in your health meter. DON'T WASTE THESE EARLY IN THE GAME!
You'll need them later when you're fighting Boomerang, Luceid and those guys.
You'll not need them until that point in the game, so again, DO NOT WASTE
THESE! They are too rare and too valuable an item to have to waste at a whim,
trust me.

------------------------------------------------------------------------------

MYSTIC APPLE
------ -----
Cost: None
In-Game Use: "Increase Sorcery 1 Point."
Description: The one-time use item called the Mystic Apple, whenever found,
should be fed to Cecilia right away. This will raise her magic power by one
whole point. Being that Cecilia is the only true magic user in the game, using
a Mystic Apple, when found, on Jack or Rudy is a COMPLETE WASTE, so make sure
to feed these exclusively to Cecilia... otherwise, you'd be an idiot. =)

------------------------------------------------------------------------------

PIN WHEEL
--- -----
Cost: 50 Gella
In-Game Use: "Cure Confusion."
Description: Confusion is a dangerous status aliment to be struck with,
because your character basically does what he or she wants. Rudy can randomly
start shooting his ARM at the party, Jack can be using Fast Draw sword
techniques on the party, and Cecilia can be casting black magic on the party,
while healing the enemy! I think the reason to have Pin Wheels, which
instantly cures the Confusion status aliment, is abundantly clear. A very
important item to always have plenty of.

------------------------------------------------------------------------------

POTION BERRY
------ -----
Cost: ???
In-Game Use: "Recover 1000HP."
Description: The Potion Berry is a Heal Berry on steroids. More than three
times more powerful (and three times as rare and useful), Potion Berries are
for midway and late in the game, when your character's HP are in the
thousands. Use this item to revitalize one party member's health by 1,000 HPs,
or use it in battle with Cecilia's Mystic technique to have the healing go on
all three characters. Make sure to really save these items until you need
them, and to avoid using them early in the game. They aren't to be wasted!

------------------------------------------------------------------------------

POWER APPLE
----- -----
Cost: None
In-Game Use: "Increase Strength 1 Point."
Description: The Power Apple is an item that can raise any of your character's
strength rating by one point. Strength is the amount of physical damage a
character can deal (combined with weapon power) in battle. It's best to use
your Power Apples on Jack, since he's the primary physical attacker.

------------------------------------------------------------------------------

REVIVE FRUIT
------ -----
Cost: ???
In-Game Use: "Recover Consciousness"
Description: The Revive Fruit is an important item that you'll find yourself
using from time to time. If one of your characters loses all of his or her HPs
in battle and falls to the ground, that character is dead until revived.
Unless you have a spell that can revive (which you may eventually), having
Revive Fruits in your inventory is 100% necessary - otherwise, how will you
raise fallen comrades? Do remember to use Heal Berries or a healing spell on
the character after bringing them back to life, as the Revive Fruit only gives
the character enough HP to stand on his or her own two feet.

------------------------------------------------------------------------------

SECRET SIGN
------ ----
Cost: None
In-Game Use: "Consume 1 less MP/Fast Draw."
Description: The Secret Sign is a rare but awesome item for Jack. Using the
Secret Sign, you can lower the MP it takes to do one Fast Draw technique by 1
MP. This means that you can essentially save these up and make the most
powerful technique cost 1 MP per cast, which can be very, very useful in boss
battles and the like, when you need to conserve those Magic Carrots for
Cecilia, or when you're out of Magic Carrots all together! A good early-game
Fast Draw to use it on is Meteor Dive, although I'd even save the majority of
them for the latter game ones.

------------------------------------------------------------------------------

TOY HAMMER
--- ------
Cost: 50 Gella
In-Game Use: "Cure Forgetfulness."
Description: Forgetfulness is not a status aliment you're going to be struck
with too much, and even if you are, it's still not that bad compared to being
poisoned, confused, silenced or the like. But still, it's most certainly
something you're going to want to be able to take care of at a whim, and who
can blame you. If you have Toy Hammers in your inventory, you'll be able to do
just that.

------------------------------------------------------------------------------

VIOLET ROSE
------ ----
Cost: 50 Gella
In-Game Use: "Cure Silence."
Description: There's a lot of crappy things that can happen in this game to
your characters, but by far one of the worst, ESPECIALLY in boss battles, is
to be silenced. When silenced, Rudy isn't effected, but Jack can't use Fast
Draw sword techniques, and most notably, Cecilia can't cast her spells which
the party relies so much on. Violet Roses should ALWAYS be a priority to have
a high stock on in your inventory. You most certainly don't want to be caught
without one!

------------------------------------------------------------------------------
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 ------------------
| CTRL+F Code = Nu |
  ------------------

This section of the FAQ/Walkthrough covers the various non-ARMs weapons you
find in the game. Below, you'll find information on each weapon, who can use
the weapon in question, the various stats of the weapon, and where you can
find or purchase said weapon. The weapons below are in alphabetical order.

------------------------------------------------------------------------------

ARCTIC BLADE
------ -----
Who: Jack
Cost: None
Where Found: Automatically equipped on Jack in the beginning of the game.
Attack Power: +10

------------------------------------------------------------------------------

BASTARD SWORD
------- -----
Who: Rudy
Cost: 500 Gella
Where Found: Purchase at the Milama Village weapon shop
Attack Power: +25

------------------------------------------------------------------------------

BRONZE SWORD
------ -----
Who: Rudy
Cost: 2,050 Gella
Where Found: Buy in Saint Centour
Attack Power: +57

------------------------------------------------------------------------------

CHROME BLADE
------ -----
Who: Jack
Cost: 220 Gella
Where Found: Buy in Adlehyde
Attack Power: +22

------------------------------------------------------------------------------

CLAYMORE
--------
Who: Rudy
Cost: 1,100 Gella
Where Found: Buy in Baskar
Attack Power: +40

------------------------------------------------------------------------------

CRYSTAL EDGE
------- ----
Who: Jack
Cost: 2,400 Gella
Where Found: Buy in Saint Centour
Attack Power: +67

------------------------------------------------------------------------------

DREAM WAND
----- ----
Who: Cecilia
Cost: 480 Gella
Where Found: Purchase at the Milama Village weapon shop
Attack Power: +10

------------------------------------------------------------------------------

LONG KNIFE
---- -----
Who: Rudy
Cost: None
Where Found: Automatically equipped on Rudy in the beginning of the game.
Attack Power: +7

------------------------------------------------------------------------------

LONG SWORD
---- -----
Who: Rudy
Cost: 210 Gella
Where Found: Buy in Adlehyde
Attack Power: +15

------------------------------------------------------------------------------

MAGE STAFF
---- -----
Who: Cecilia
Cost: None
Where Found: Automatically equipped on Cecilia in the beginning of the game.
Attack Power: +1

------------------------------------------------------------------------------

MAGICAL ROD
------- ---
Who: Cecilia
Cost: 190 Gella
Where Found: Buy in Adlehyde
Attack Power: +4

------------------------------------------------------------------------------

MIGHT BLADE
----- -----
Who: Jack
Cost: 530 Gella
Where Found: Purchase at the Milama Village weapon shop
Attack Power: +35

------------------------------------------------------------------------------

PRISM STICK
----- -----
Who: Cecilia
Cost: 950 Gella
Where Found: Buy in Baskar
Attack Power: +20

------------------------------------------------------------------------------

RUNE STAFF
---- -----
Who: Cecilia
Cost: 1,800 Gella
Where Found: Buy in Saint Centour
Attack Power: +36

------------------------------------------------------------------------------

VOPAL RAZOR
----- -----
Who: Jack
Cost: 1,250 Gella
Where Found: Buy in Baskar
Attack Power: +50

------------------------------------------------------------------------------
------------------------------------------------------------------------------

QUICK VIEW CHART FOR WEAPONS

Name of Weapon = The name of the Weapon
Price in Gella = The cost of the Weapon, if any
Attack = The attack power of the Weapon
Who = Which characters can use the Weapon (R = Rudy, J = Jack, C = Cecilila)

  ----------------------------------------------------------
| Name of Weapon          | Price in Gella | Attack | Who?  |
 -----------------------------------------------------------
| Arctic Blade            | None           | +10    | J     |
 -----------------------------------------------------------
| Bastard Sword           | 500 Gella      | +25    | R     |
 -----------------------------------------------------------
| Chrome Blade            | 220 Gella      | +22    | J     |
 -----------------------------------------------------------
| Claymore                | 1,100 Gella    | +40    | R     |
 -----------------------------------------------------------
| Crystal Edge            | 2,400 Gella    | +67    | J     |
 -----------------------------------------------------------
| Dream Wand              | 480 Gella      | +10    | C     |
 -----------------------------------------------------------
| Long Knife              | None           | +7     | R     |
 -----------------------------------------------------------
| Long Sword              | 210 Gella      | +15    | R     |
 -----------------------------------------------------------
| Mage Staff              | None           | +1     | C     |
 -----------------------------------------------------------
| Magical Rod             | 190 Gella      | +4     | C     |
 -----------------------------------------------------------
| Might Blade             | 530 Gella      | +35    | J     |
 -----------------------------------------------------------
| Prism Stick             | 950 Gella      | +20    | C     |
 -----------------------------------------------------------
| Rune Staff              | 1,800 Gella    | +36    | C     |
 -----------------------------------------------------------
| Vopal Razor             | 1,250 Gella    | +50    | J     |
 -----------------------------------------------------------

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 ------------------
| CTRL+F Code = Xi |
  ------------------

This section of the FAQ/Walkthrough covers the various pieces of armor you
find in the game. Below, you'll find information on each piece of armor, who
can use the piece of armor in question, the various stats of the armor, and
where you can find or purchase said armor. The pieces of armor below are in
alphabetical order.

------------------------------------------------------------------------------

ARMOR VEST
----- ----
Who: Rudy
Cost: 480 Gella
Where Found: Automatically equipped on Cecilia in the beginning of the game.
Defense Power: +16

------------------------------------------------------------------------------

BREEZE CAPE
------ ----
Who: Cecilia
Cost: None
Where Found: Automatically equipped on Cecilia in the beginning of the game.
Defense Power: +2
Magic Resistance: +3

------------------------------------------------------------------------------

CHAIN CLOAK
----- -----
Who: Rudy
Cost: 2,000 Gella
Where Found: Buy in Saint Centour
Defense Power: +35

------------------------------------------------------------------------------

GUARD JACKET
----- ------
Who: Rudy
Cost: 1,010
Where Found: Buy in Baskar
Defense Power: +25

------------------------------------------------------------------------------

HARD CLOAK
---- -----
Who: Rudy
Cost: 205 Gella
Where Found: Buy in Adlehyde
Defense Power: +9

------------------------------------------------------------------------------

JOURNEY COAT
------- ----
Who: Jack
Cost: 1,125 Gella
Where Found: Buy in Baskar
Defense Power: +20

------------------------------------------------------------------------------

MAGUS ROBE
----- ----
Who: Cecilia
Cost: 925 Gella
Where Found: Buy in Baskar
Defense Power: +11
Magic Resistance: +14

------------------------------------------------------------------------------

MIST BLAZER
---- ------
Who: Cecilia
Cost: 440 Gella
Where Found: Purchase from the Milama Village armor vender
Defense Power: +5
Magic Resistance: +8

------------------------------------------------------------------------------

OLD CAPE
--- ----
Who: Jack
Cost: None
Where Found: Automatically equipped on Jack in the beginning of the game.
Defense Power: +3

------------------------------------------------------------------------------

PROTECT CAPE
------- ----
Who: Cecilia
Cost: 1,400 Gella
Where Found: Buy in Saint Centour
Defense Power: +18
Magic Resistance: +21

------------------------------------------------------------------------------

SUN PONCHO
--- ------
Who: Jack
Cost: 515 Gella
Where Found: Automatically equipped on Cecilia in the beginning of the game.
Defense Power: +13

------------------------------------------------------------------------------

SURVIVE CAPE
------- ----
Who: Jack
Cost: 2,200 Gella
Where Found: Buy in Saint Centour
Defense Power: +28

------------------------------------------------------------------------------

TRAVEL VEST
------ ----
Who: Rudy
Cost: None
Where Found: Automatically equipped on Rudy in the beginning of the game.
Defense Power: +5

------------------------------------------------------------------------------

WAR COAT
--- ----
Who: Jack
Cost: 220 Gella
Where Found: Buy in Adlehyde
Defense Power: +7

------------------------------------------------------------------------------

WHITE ROBE
----- ----
Who: Cecilia
Cost: 145 Gella
Where Found: Buy in Adlehyde
Defense Power: +4
Magic Resistance: +4

------------------------------------------------------------------------------
------------------------------------------------------------------------------

QUICK VIEW CHART FOR ARMOR

Name of Armor = The name of the Armor
Price in Gella = The cost of the Armor, if any
Def = The additional defense the Armor provides
MGR = The additional magic resistance the Armor provides
Who = Which characters can use the Armor (R = Rudy, J = Jack, C = Cecilila)

  -------------------------------------------------------------
| Name of Armor           | Price in Gella | Def | MGR | Who?  |
 --------------------------------------------------------------
| Armor Vest              | 480 Gella      | +16 | --  | R     |
 --------------------------------------------------------------
| Breeze Cape             | None           | +2  | +3  | C     |
 --------------------------------------------------------------
| Chain Cloak             | 2,000 Gella    | +35 | --  | R     |
 --------------------------------------------------------------
| Guard Jacket            | 1,010 Gella    | +25 | --  | R     |
 --------------------------------------------------------------
| Hard Cloak              | 205 Gella      | +9  | --  | R     |
 --------------------------------------------------------------
| Journey Coat            | 1,125 Gella    | +20 | --  | J     |
 --------------------------------------------------------------
| Magus Robe              | 925 Gella      | +11 | +14 | C     |
 --------------------------------------------------------------
| Mist Blazer             | 440 Gella      | +5  | +8  | C     |
 --------------------------------------------------------------
| Old Cape                | None           | +3  | --  | J     |
 --------------------------------------------------------------
| Protect Cape            | 1,400 Gella    | +18 | +21 | C     |
 --------------------------------------------------------------
| Sun Poncho              | 515 Gella      | +13 | --  | J     |
 --------------------------------------------------------------
| Survive Cape            | 2,200 Gella    | +28 | --  | J     |
 --------------------------------------------------------------
| Travel Vest             | None           | +5  | --  | R     |
 --------------------------------------------------------------
| War Coat                | 220 Gella      | +7  | --  | J     |
 --------------------------------------------------------------
| White Robe              | 145 Gella      | +4  | +4  | C     |
 --------------------------------------------------------------

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 -----------------------
| CTRL+F Code = Omicron |
  -----------------------

This section of the FAQ/Walkthrough covers the various helmets you find in the
game. Below, you'll find information on each helmet, who can use the helmet in
question, the various stats of the helmet, and where you can find or purchase
said helmet. The helmets below are in alphabetical order.

------------------------------------------------------------------------------

10GAL HAT
----- ---
Who: Jack
Cost: None
Where Found: In a barrel in Milama Village
Defense Power: +8

------------------------------------------------------------------------------

BANDANNA
--------
Who: Rudy
Cost: None
Where Found: Treasure chest deep in the Berry Cave.
Defense Power: +1

------------------------------------------------------------------------------

CAPUCHE
-------
Who: Cecilia
Cost: None
Where Found: Treasure chest deep in the Sealed Library.
Defense Power: +1

------------------------------------------------------------------------------

COWBOY HAT
------ ---
Who: Jack
Cost: None
Where Found: Treasure chest deep in the Memory Temple.
Defense Power: +1

------------------------------------------------------------------------------

CUTE RIBBON
---- ------
Who: Cecilia
Cost: None
Where Found: In a barrel in Milama Village
Defense Power: +2

------------------------------------------------------------------------------

METAL BAND
----- ----
Who: Rudy
Cost: None
Where Found: In a barrel in Milama Village
Defense Power: +10

------------------------------------------------------------------------------
------------------------------------------------------------------------------

QUICK VIEW CHART FOR HELMETS

Name of Helmet = The name of the Helmet
Price in Gella = The cost of the Helmet, if any
Def = The additional defense the Helmet provides
Who = Which characters can use the Helmet (R = Rudy, J = Jack, C = Cecilila)

  --------------------------------------------------------
| Name of Helmet          | Price in Gella | Def | Who?  |
 --------------------------------------------------------
| 10gal Hat               | None           | +8  | J     |
 --------------------------------------------------------
| Bandana                 | None           | +1  | R     |
 --------------------------------------------------------
| Capuche                 | None           | +1  | C     |
 --------------------------------------------------------
| Cowboy Hat              | None           | +1  | J     |
 --------------------------------------------------------
| Cute Ribbon             | None           | +2  | C     |
 --------------------------------------------------------
| Metal Band              | None           | +10 | R     |
 --------------------------------------------------------

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-------S E C T I O N   S E V E N T E E N   -   S U P P O R T   I T E M S------
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 ---------------------
| CTRL+F Code = Pi    |
  ---------------------

This section of the FAQ/Walkthrough covers the various support items you find
in the game. Below, you'll find information on each support item, who can use
the support item in question, the various stats of the support item, and where
you can find or purchase said support item. The support items below are in
alphabetical order.

------------------------------------------------------------------------------

BLUE CIRCLET
---- -------
Who: Rudy/Jack/Cecilia
Cost: None
Where Found: Treasure chest in Mount Zenom.
The Moon Stone nullifies any paralysis attacks to the wearer.

------------------------------------------------------------------------------

BUCKLER
-------
Who: Rudy
Cost: None
Where Found: Treasure chest deep in Lolithia's Tomb.
Defense Power: +2
Parry: +2%

------------------------------------------------------------------------------

CLEAR CHIME
----- -----
Who: Rudy/Jack/Cecilia
Cost: None
Where Found: Treasure chest in the Maze of Death.
The Moon Stone nullifies any confusion attacks to the wearer.

------------------------------------------------------------------------------

HARD GUARD
---- -----
Who: Jack
Cost: None
Where Found: Treasure chest in the Elw Pyramid near Saint Centour
Defense Power: +4
Parry: +8%

------------------------------------------------------------------------------

HIDE GLOVE
---- -----
Who: Jack
Cost: None
Where Found: Treasure chest deep in the Memory Temple.
Defense Power: +1
Parry: +4%

------------------------------------------------------------------------------

MOON STONE
---- -----
Who: Rudy/Jack/Cecilia
Cost: None
Where Found: Treasure chest in Adlehyde Castle.
The Moon Stone nullifies any poison attacks to the wearer.

------------------------------------------------------------------------------

MYSTIC WORD
------ ----
Who: Cecilia
Cost: None
Where Found: Treasure chest deep within Mount Zenom.
Sorcery: +11
Magic Resistance: +5

------------------------------------------------------------------------------

OLIVE BRANCH
----- ------
Who: Rudy/Jack/Cecilia
Cost: None
Where Found: Treasure chest in the Mountain Pass.
The Moon Stone nullifies any disease attacks to the wearer.

------------------------------------------------------------------------------

ROUND SHIELD
----- ------
Who: Rudy
Cost: None
Where Found: Treasure chest deep in Cage Tower.
Defense Power: +6
Parry: +4%

------------------------------------------------------------------------------
------------------------------------------------------------------------------

QUICK VIEW CHART FOR SUPPORT ITEMS

Name of Item = The name of the Support Item
Price in Gella = The cost of the Support Item, if any
Def = The additional defense the Support Item provides
MGR = The additional magic resistance the Support Item provides
Parry = The additional parry percentage the Support Item provides
Sor = The additional sorcery power the Support Item provides
Who = Which characters can use the item (R = Rudy, J = Jack, C = Cecilila)

 ----------------------------------------------------------------------------
| Name of Item            | Price in Gella | Def | MGR | Parry | Sor | Who?  |
 ----------------------------------------------------------------------------
| Blue Circlet            | None           | --  | --  | --    | --  | All   |
 ----------------------------------------------------------------------------
| Buckler                 | None           | +2  | --  | +2%   | --  | R     |
 ----------------------------------------------------------------------------
| Clear Chime             | None           | --  | --  | --    | --  | All   |
 ----------------------------------------------------------------------------
| Hard Guard              | None           | +4  | --  | +8%   | --  | J     |
 ----------------------------------------------------------------------------
| Hide Glove              | None           | +1  | --  | +4%   | --  | J     |
 ----------------------------------------------------------------------------
| Moon Stone              | None           | --  | --  | --    | --  | All   |
 ----------------------------------------------------------------------------
| Mystic Word             | None           | --  | +5  | --    | +11 | C     |
 ----------------------------------------------------------------------------
| Olive Branch            | None           | --  | --  | --    | --  | All   |
 ----------------------------------------------------------------------------
| Round Shield            | None           | +6  | --  | +4%   | --  | R     |
 ----------------------------------------------------------------------------

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-----S E C T I O N   E I G H T E E N   -   C H A R A C T E R   I T E M S------
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 ---------------------
| CTRL+F Code = Sampi |
  ---------------------

This section of the FAQ/Walkthrough covers what I call the "Character Items"
that each of the three main characters in the game has. Each character has
four total Character Items in the game, and this section discusses those items
in detail; what they do and where they're found, et cetera.

RUDY
----

-BOMBS
Gotten: From the Mayor of Surf in the beginning of the game.
Use: Bombs are used to explode rocks, boulders, large crates, and walls. A
very versatile and often-used item.

JACK
----

-HANPAN
Gotten: Start out with it in the Temple of Memory.
Use: Hanpan is Jack's pet. A Wind Mouse, Hanpan is a gifted mouse, capable of
complex speech and complex though. He's actually smarter than most humans.
However, his use as a tool or character item is to launch him from Jack to get
out of the way treasure chests and switches. Only using Hanpan can many things
be done in several dungeons, so use Hanpan often when it seems there's no
other way out.

-LIGHTER
Gotten: Found in the Mountain Pass on your way to Milama. Can't miss it.
Use: The Lighter is the second of Jack's tools, and is found in the middle of
your path in the dark Mountain Pass. You can't miss it, so don't worry about
finding it, you'll find it when you're supposed to. Using the Lighter, Jack
can create a flame which will light all torches and lamps that are able to be
lit by said Lighter. Additionally, the Lighter can light other things that are
flammable, such as paper and the like. A rather versatile tool indeed.

CECILIA
-------

-TEAR DROP
Gotten: Start out with this in the Curan Abbey.
Use: The Tear Drop is a mysterious family heirloom that Cecilia carries with
her at all times. Apparently a mystical stone with the power to speak with the
Guardians that look over Filgaia, the use of the Tear Drop is versatile and
many. It opens doors, transports the party, and does other such useful things
throughout your entire journey. A very useful tool indeed.

-POCKET WATCH
Gotten: From Cecilia's friend in the Curan Abbey
Use: The Pocket Watch is a powerful item that turns back time - that is to
say, the Pocket Watch can make any room appear as it once was. It doesn't
always work, but when it does, its power is amazing. Lets say you mess up a
puzzle in the dungeon. The only way to reset the puzzle is to use the Pocket
Watch. Get it? Its use will be obvious - you'll know when it is that you're
supposed to use it. It can also bring you back to the last room's entrance
that you just entered.

-MAGIC WAND
Gotten: From Bartholomew after you defeat Zed and the fake wedding falls
through
Use: The Magic Wand is an item highly mystified in mysterious powers. Using
the wand, you can exclusively talk to animals. Any animal, really, whether you
find it in a town or wherever. Just equip the wand and bop the animal on the
head with it. You'll be able to communicate with them in this way, the wand
acting as a sort of conductor between the two languages. This can open up new
areas for special items and even entire quests. Make sure to try out the wand
at all possible areas; you'll never know what a little furry animal might have
to say!

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----S E C T I O N   N I N E T E E N   -   C H A R A C T E R   S K I L L S-----
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 ---------------------
| CTRL+F Code = Qoppa |
  ---------------------

This section of the FAQ/Walkthrough covers the skills that each of the three
main characters in the game possess. These inherent skills are primarily used
in battle, and are learned at different times throughout the game. This
section details said skills, where they are learned, and just what they do.

RUDY
----

1.) ARM Lock-On: The ARM Lock-On technique (which takes 25 FP to use in
battle), is a very useful technique to have, especially in heated boss
battles. When selected, you can select any ARM Rudy has and guarantee that it
hits your target. There's no way, no matter what the ARMs' hit rate is, that
the ARM will miss its target when you use this technique.

2.) Summon Guardian: Each character in the game has this as his or her second
skill. If you have a Rune equipped, which you should always have equipped
after you get them (!), you'll be able to summon that particular Guardian who
represents the rune you wear in battle. Each Guardian has a special attack or
attribute (whether it be an elemental attack, or maybe healing your party). A
useful and often over-looked character skill in this game. Test out each
Guardian Rune in battle; don't over-look them!

JACK
----

1.) Acceleration: This is a technique which allows Jack to attack first in
battle almost always when used, except if the creature is super fast in
attacking... but even in that circumstance, which is rare, Jack will still
attack first. Why is this technique, which Jack starts the game out with, so
important? Well, if it's not already obvious, attacking first in battle can
have huge implications. Not only that, but using Acceleration and then an
item, like a Heal Berry or Antidote, Jack has the ability to heal a comrade
close to death, to bring back to life a fallen party member, or to heal a
status aliment of a fellow fighter, and do that all before the enemy party or
boss gets to attack. An under-rated technique, but it should be used as often
as you feel it needs to be.

2.) Summon Guardian: Each character in the game has this as his or her second
skill. If you have a Rune equipped, which you should always have equipped
after you get them (!), you'll be able to summon that particular Guardian who
represents the rune you wear in battle. Each Guardian has a special attack or
attribute (whether it be an elemental attack, or maybe healing your party). A
useful and often over-looked character skill in this game. Test out each
Guardian Rune in battle; don't over-look them!

CECILIA
-------

1.) Mystic: Mystic is an ultra useful technique (which takes 25 FP to use in
battle) which allows Cecilia to use the same item three times. That is, if she
uses Mystic, and then use any item, it'll have the same effect on all three
characters in battle, but only using one of these items in the process. For
instance, if you use Mystic and then a Heal Berry, one Heal Berry will be
used, but all three characters in your party will get 300 HP back in their
health meter. Pretty neat, no?

2.) Summon Guardian: Each character in the game has this as his or her second
skill. If you have a Rune equipped, which you should always have equipped
after you get them (!), you'll be able to summon that particular Guardian who
represents the rune you wear in battle. Each Guardian has a special attack or
attribute (whether it be an elemental attack, or maybe healing your party). A
useful and often over-looked character skill in this game. Test out each
Guardian Rune in battle; don't over-look them!

------------------------------------------------------------------------------
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--------S E C T I O N   T W E N T Y   -   G U A R D I A N   R U N E S---------
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------------------------------------------------------------------------------

 -------------------
| CTRL+F Code = Rho |
  -------------------

This section of the FAQ/Walkthrough discusses the locations and uses of the
Guardian Runes found in the game. Guardian Runes are the powerful magical
crests that are found through Wild Arms. When equipped, a character can summon
the spirit of that Guardian Rune in battle, and have certain stats enhanced or
decreased, depending on the Guardian Rune in question. The Guardian Rune stats
below are in alphabetical order according to Guardian Rune Name.

------------------------------------------------------------------------------

COMING IN A FUTURE VERSION! STAY TUNED!

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--------------S E C T I O N   T W E N T Y - O N E   -   A R M S---------------
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 ---------------------
| CTRL+F Code = Sigma |
  ---------------------

This section of the FAQ/Walkthrough discusses the ARMs Rudy is able to use in
battle. These powerful gun-like objects are the most vital piece of the puzzle
in hard battles, so you'll want to make sure Rudy's ARMs are optimum for
battle. You do this by upgrading them. This section of the guide discusses
each of the ARMs available to Rudy, their base stats, and the capacity of each
gun's stats based on upgrading. The ARMs below are found in alphabetical
order.

HAND CANNON (Found: Rudy's default ARM)
---- ------
 ----------------------------------------------------------------------------
| Upgrade # |    ATP    |    Hit    |    Bullets   |  Gella Cost (In Order)  |
 ----------------------------------------------------------------------------
| Default   | 10        | 85%       | 8            | None                    |
 ----------------------------------------------------------------------------
| 1         | 15 (+5)   | 87% (+2%) | 9 (+1)       | 500, 100, 200           |
 ----------------------------------------------------------------------------
| 2         | 20 (+5)   | 89% (+2%) | 10 (+1)      | 1,000, 300, 500         |
 ----------------------------------------------------------------------------
| 3         | 30 (+10)  | 91% (+2%) | 11 (+1)      | 3,000, 500, 1,000       |
 ----------------------------------------------------------------------------
| 4         | 40 (+10)  | 93% (+2%) | 12 (+1)      | 5,000, 700, 1,500       |
 ----------------------------------------------------------------------------
| 5         | 55 (+15)  | 95% (+2%) | 13 (+1)      | 7,000, 1,200, 3,000     |
 ----------------------------------------------------------------------------
| 6         | 70 (+15)  | 97% (+2%) | 14 (+1)      | 10,000, 2,000, 5,000    |
 ----------------------------------------------------------------------------
| 7         | 90 (+20)  | 99% (+2%) | 15 (+1)      | 15,000, 5,000, 8,000    |
 ----------------------------------------------------------------------------

PRISM RAY (Found: Cage Tower)
----- ---
 ----------------------------------------------------------------------------
| Upgrade # |    ATP    |    Hit    |    Bullets   |  Gella Cost (In Order)  |
 ----------------------------------------------------------------------------
| Default   | 10        | 80%       | 8            | None                    |
 ----------------------------------------------------------------------------
| 1         | 15 (+5)   | 87% (+2%) | 9 (+1)       | 500, 100, 200           |
 ----------------------------------------------------------------------------
| 2         | 20 (+5)   | 89% (+2%) | 10 (+1)      | 1,000, 300, 500         |
 ----------------------------------------------------------------------------

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---------S E C T I O N   T W E N T Y - T W O   -   F A S T   D R A W----------
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 -------------------
| CTRL+F Code = Tau |
  -------------------

This section of the FAQ/Walkthrough discusses the Fast Draw sword techniques
that Jack learns throughout the game. Below, you can find information on each
of the Fast Draw techniques, where and how they are learned, and just how
powerful and useful each one is. The Fast Draw techniques below are found in
alphabetical order according to Fast Draw name.

Keep in mind that for each Fast Draw technique except Psycho Crack (which you
start out with), Jack will get a "Fast Draw Hint" and a ????? in the Fast Draw
area in battle. Keep using the question marks over and over again. Depending
on your luck, it may take one try, several tries or many tries with the
question marks to learn the skill itself.

------------------------------------------------------------------------------

METEOR DIVE
------ ----
Found: Near the top of Mount Zenom, outside of the mountain. You'll go down
some stairs and find five exploding treasure chests. Upon going back up the
stairs, Jack will receive the hint to learn this devastating attack.
FP Consumption: 6
Description: The Meteor Dive is the third Fast Draw technique you'll learn,
although you can miss getting it, so make sure to do so when on Mount Zenom!
This very powerful, very devastating attack will send Jack flying into the
air, surrounded by the red of fury, and come down hard on one enemy with his
sword blazing through the air like a warm knife through butter. It's an attack
you'll be using throughout the game, even if you do learn it early on in your
quest. It's not a bad attack to waste a Secret Sign or two on either to lower
its MP consumption to 5, or even 4.

------------------------------------------------------------------------------

PSYCHO CRACK
------ -----
Found: Psycho Crack is Jack's default Fast Draw technique
FP Consumption: 4
Description: Psycho Crack is Jack's default Fast Draw technique. When used in
battle, Jack jumps at the enemy, striking it with his sword in the most brutal
fashion possible, doing great damage. Like most Fast Draw techniques, Psycho
Crack is best saved for boss battles.

------------------------------------------------------------------------------

SONIC BUSTER
----- ------
Found: On the outside mountain edge of the Mountain Pass. Learned
automatically upon Jack feeling the winds of the mountain. Can't be avoided,
so don't worry about not learning it.
FP Consumption: 7
Description: Sonic Buster is slightly weaker than Psycho Crack is, but the
advantage is that it can hit multiple enemies at the same time, making it
uber-useful in those tough battles you encounter from time to time with
multiple enemies on the prowl. Not useful at all in boss battles, but don't
over-look Sonic Buster in those regular old battles we happen to fight 99.9%
of the time... you know... when we're NOT fighting bosses? =D

------------------------------------------------------------------------------

TRICKSTER
---------
Found: To get the hint to learn Trickster, free the man in the back of Port
Timney, who is trapped in a large crate.
FP Consumption: 5
Description: Trickster is a super useful Fast Draw technique to know. Once
learned, it allows Jack and Hanpan to work as a team in battle. Jack will
attack the enemy you use Trickster on to distract him while Hanpan searches
the enemy over to find any item that the enemy might be holding. Depending on
your luck, Hanpan may or may not pull something from the enemy, but almost
every enemy has an item on him, from an Antidote to a Duplicator, so make sure
to try it on every enemy, especially the strong ones. A pretty neat technique.
Depending on what time of gamer you are in relation to the game, you may or
may not use it often.

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 ----------------------
| CTRL+F Code = Upsilon|
  ----------------------

This section of the FAQ/Walkthrough discusses the White Magic available to
your party's magic-user, Cecilia. There are two levels of White Magic (Level
One and Level Two). Below is a grid of the White Magic spells in the game (as
seen at magic shops), and what you'll get by binding a spell to each Crest
Graph. Below the grid are explanations and stats on each White Magic spell in
the game, found in numerical order. In other words, use the grid below and
match the grid number with the number below the grid to see what spell that
combination will get you on your Crest Graph.

 ----------------------------------
| XXXX | Geo  | Fray | Wing | Muse |
 ----------------------------------
| Geo  | 01   | 02   | 03   | 04   |
 ----------------------------------
| Fray | 05   | 06   | 07   | 08   |
 ----------------------------------
| Wing | 09   | 10   | 11   | 12   |
 ----------------------------------
| Muse | 13   | 14   | 15   | 16   |
 ----------------------------------

SPELL 01
----- --
Combination: Geo/Geo
Description: Increase defense/ally.
Name: Shield
Use: Raises the defense of one of your allies from anywhere from one turn to a
few turns. This lowers the amount of damage the ally with this spell casted on
him orher from physical and magical attacks.

SPELL 02
----- --
Combination: Geo/Fray
Description: Absorb magic as MP/ally
Name: Suction
Use: Cast this upon an ally. Whenever this ally is attacked with a magic spell
from the enemy whilst the spell is still active, the damage received will be
converted into MPs for your ally, which will then go into his or her MP meter
for use on your own spells.

SPELL 03
----- --
Combination: Geo/Wing
Description: Avoid an attack/ally
Name: Hide
Use: This spell will allow the ally who it is cast upon to avoid enemy attacks
while the spell is still active. However, it takes away the ally's chance of
accurate or useful attack on the enemy it is avoiding.

SPELL 04
----- --
Combination: Geo/Muse
Description: Increase MGR/ally
Name: Protect
Use: Using this spell raises the ally it's casted upon's MGR, or Magic
Resistance. This will help said ally take less damage from the enemy's magical
attacks while the spell is still actively cast upon him or her.

SPELL 05
----- --
Combination: Fray/Geo
Description: Increase encounter rate
Name: Curse
Use: An odd spell to have, some people might still find this a good thing to
have. Using this spell, you can curse your party for a limited amount of time
and increase the amount of times you'll run into enemies while in dungeons and
on the world map. This is a useful spell if you're trying to find an enemy or
level up in a hurry.

SPELL 06
----- --
Combination: Fray/Fray
Description: Cast Holy on weapon/ally
Name: Light Blow
Use: Some enemies aren't weak to any of the natural elements like water, ice
or fire. Some of them happen to be weak to Holy. This is where Light Blow
comes in. Cast this on an ally to make that ally's physical attacks have the
element of Holy behind them while the spell is still active. This will
increase or decrease the attack power of said ally, depending on what kind of
enemy is being attacked.

SPELL 07
----- --
Combination: Fray/Wing
Description: Overcome with anger/ally
Name: Rage
Use: Using this spell in battle will take the ally whom the spell was casted
on and give them an incredible fighting spirit.

SPELL 08
----- --
Combination: Fray/Muse
Description: Cast Evil on weapon/ally
Name: Dark Blow
Use: Some enemies aren't weak to any of the natural elements like water, ice
or fire. Some of them happen to be weak to Evil. This is where Dark Blow comes
in. Cast this on an ally to make that ally's physical attacks have the element
of Evil behind them while the spell is still active. This will increase or
decrease the attack power of said ally, depending on what kind of enemy is
being attacked.

SPELL 09
----- --
Combination: Wing/Geo
Description: Reflect back magic/ally
Name: Reflect
Use: Casting this very useful spell on an ally will allow an enemy's magic
spells casted upon that ally to be reflected back upon him while the spell is
still active. This is almost always a good thing (although not always), for it
allows an enemy to damage himself. Very useful in tough boss battles.

SPELL 10
----- --
Combination: Wing/Fray
Description: Warp to dungeon entrance
Name: Escape
Use: This spell's use is obvious - if you're in a jam in a dungeon, or just
need to escape one in a hurry, use the Escape spell to get out of that dungeon
as quickly as possible.

SPELL 11
----- --
Combination: Wing/Wing
Description: Increase response/ally
Name: Quick
Use: Casting Quick on an ally increases their response time in battle. This
allows them to go ahead of when they'd usually go in battle, which can mean a
quicker attack or quicker healing time, depending on when you're attacking and
how long the spell lasts. Useful in boss battles.

SPELL 12
----- --
Combination: Wing/Muse
Description: Increase parry rate/ally
Name: Air Screen
Use: Using this spell will allow the ally casted upon to avoid more physical
attacks while the spell is still active in battle. This will lower the attacks
taken and hence the HPs taken. Useful in battle, but not really worth the
Crest Graph it takes to put it on.

SPELL 13
----- --
Combination: Muse/Geo
Description: Recover senses/ally
Name: Revive
Use: This ultra useful spell takes the place of a Revive Fruit. If an ally is
down without any HP, use this spell on that ally to revive him with a little
bit of HP to boot. From there, use a healing item or a healing spell to get
him back to full health. A vital spell to have.

SPELL 14
----- --
Combination: Muse/Fray
Description: Wake from sleep/party
Name: Awaken
Use: Awaken is a spell that is important to have, for it awakens your entire
party from the sleep status that many enemies, mostly bosses, inflict upon
your party in battle. Whilst sleeping, you can't attack or use spells, so this
spell, obviously, is incredibly handy to have around for those tough boss
battles where he likes to put you to sleep every turn.

SPELL 15
----- --
Combination: Muse/Wing
Description: 50% attribute field/all
Name: Field
Use: Field isn't a necessary spell to have, but if you have the extra Crest
Graph, why not? Field lowers your encounter rate on the World Map and in
dungeons by half. That means that whilst the spell is active, you will
encounter half the amount of enemies that you'd usually encounter. While it's
useful if you're on the verge of death or you're in a hurry, part of an RPG is
fighting and gaining experience, so having this spell will actually hurt you
in most cases.

SPELL 16
----- --
Combination: Muse/Muse
Description: Recover partial HP/ally
Name: Heal
Use: Heal is a spell you start out with, but regardless - Heal is a spell
which is like a Heal Berry in that it gives one ally a little bit of HP added
to their health meter, in essence revitalizing them. A very useful, integral
spell to have, it often comes in handy.

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 -------------------
| CTRL+F Code = Phi |
  -------------------

This section of the FAQ/Walkthrough discusses the Black Magic available to
your party's magic-user, Cecilia. There are two levels of Black Magic (Level
One and Level Two). Below is a grid of the Black Magic spells in the game (as
seen at magic shops), and what you'll get by binding a spell to each Crest
Graph. Below the grid are explanations and stats on each Black Magic spell in
the game, found in numerical order. In other words, use the grid below and
match the grid number with the number below the grid to see what spell that
combination will get you on your Crest Graph.

  ----------------------------------
| XXXX | Geo  | Fray | Wing | Muse |
 ----------------------------------
| Geo  | 17   | 18   | 19   | 20   |
 ----------------------------------
| Fray | 21   | 22   | 23   | 24   |
 ----------------------------------
| Wing | 25   | 26   | 27   | 28   |
 ----------------------------------
| Muse | 29   | 30   | 31   | 32   |
 ----------------------------------

SPELL 17
----- --
Combination: Geo/Geo
Description: Earth magic/enemy
Name: Break
Use: Break is an earth-based magical attack that you can use on an enemy.
It'll pummel them whilst damaging them. Depending on the weakness and
alignment of the enemy, it may or may not damage them too greatly.

SPELL 18
----- --
Combination: Geo/Fray
Description: Reduce response/group
Name: Slow Down
Use: Slow Down can be useful to use on hard bosses that continuously go before
you in battle. Cast this spell on the boss (or any enemy party) to slow their
response time down, giving you a speed edge in battle so that your party can
go first. It doesn't always work however, it depends on how strong the enemy
is in comparison with your party.

SPELL 19
----- --
Combination: Geo/Wing
Description: Make enemy sleep/group
Name: Sleep
Use: Kinda useful to have, kinda not. It doesn't work on the strong enemies,
but it does but an entire enemy party to sleep, so that they can't attack or
defend themselves in the middle of battle as long as the spell is active. What
you have to ask yourself is do you really need this spell?

SPELL 20
----- --
Combination: Geo/Muse
Description: Reduce defense/group
Name: Arm.Down
Use: This spell is ultra useful in certain battles, for it lowers the entire
enemy party's defense temporarily, as long as the spell is still activated.
With lowered defense, physical and magical attacks do more damage, meaning you
can kill them quicker. It's worth the turn this takes to cast in long-haul
boss battles that you know will last a while. Otherwise, don't waste a turn
casting this spell.

SPELL 21
----- --
Combination: Fray/Geo
Description: Blind all enemies
Name: Flash
Use: Flash will blind the enemy party, lowering their hit rate. Not entirely
useful, so I wouldn't waste a Crest Graph on this one, although it is rather
fun to experiment with.

SPELL 22
----- --
Combination: Fray/Fray
Description: Fire attack magic/enemy
Name: Flame
Use: Flame is a fire-based magical attack that you can use on an enemy. It'll
fry them whilst damaging them. Depending on the weakness and alignment of the
enemy, it may or may not damage them too greatly.

SPELL 23
----- --
Combination: Fray/Wing
Description: Confuse the enemy
Name: Confusion
Use: Don't waste a Crest Graph on this spell. Using Confusion, you can confuse
an enemy in the enemy party, which will make their attacks random and whatnot.
It doesn't always work, and it's just a waste of a turn to use this spell. Get
another spell over this one.

SPELL 24
----- --
Combination: Fray/Muse
Description: A powerful blast/group
Name: Blast
Use: Blast is a powerful spell that hits the entire monster party when used.
Since its non-elemental, it does the same amount of damage to each enemy (as
far as strength is concerned) without being effected by the strengths and
weaknesses (elementally) of each particular enemy type.

SPELL 25
----- --
Combination: Wing/Geo
Description: A spiritual attack/random
Name: Valkyrie
Use: Valkyrie is a powerful, non-elemental attack that does pretty great
damage to a random enemy in the enemy party. You might want to use a Crest
Graph to get this spell if you're feeling lucky - otherwise, go for something
more sure fire, like an elemental black magic attack that you know will hit
its target.

SPELL 26
----- --
Combination: Wing/Fray
Description: Prevent magic use/group
Name: Silence
Use: Silence is a pretty useful spell. It doesn't always work, but when it
does, it comes in handy big time. Silence, when casted on the enemy party,
will revoke their right to use magical spells while the spell is still active.
This can stop them from healing themselves or casting spells on your party for
a little while.

SPELL 27
----- --
Combination: Wing/Wing
Description: Wind attack magic/enemy
Name: Vortex
Use: Vortex is a wind-based magical attack that you can use on an enemy. It'll
blow them away whilst damaging them. Depending on the weakness and alignment
of the enemy, it may or may not damage them too greatly.

SPELL 28
----- --
Combination: Wing/Muse
Description: Thunder magic/group
Name: Spark
Use: Thunder is a thunder-based magical attack that you can use on an enemy.
It'll electrocute them whilst damaging them. Depending on the weakness and
alignment of the enemy, it may or may not damage them too greatly.

SPELL 29
----- --
Combination: Muse/Geo
Description: Study enemy's abilities
Name: Analyze
Use: Analyze isn't too useful for you (although it was necessary for me while
writing the walkthrough). If you have a walkthrough like this available to
you, don't waste a Crest Graph on this spell, which will allow you to see the
enemy's stats, including HP, MP and weaknesses.

SPELL 30
----- --
Combination: Muse/Fray
Description: Nullify magic spell/enemy
Name: Dispell
Use: In those pesky battles and boss battles where the enemies are constantly
casting spells on themselves, whether it be a defense spell, a speed spell, et
cetera, using Dispell on the enemy will get rid of any active assist spells on
the enemy, nullifying the spell's effects. Super useful in boss battles where
the enemy magic use is a little out of hand.

SPELL 31
----- --
Combination: Muse/Wing
Description: Imprison/enemy
Name: Prison
Use: A useless spell that, when used, will freeze an enemy in place
temporarily so they cannot do any sort of attack as long as the spell is
active. Since the spell is hit-or-miss, and since it won't work on strong
enemies or bosses, what's the use of wasting a Crest Graph on it? That's
right, there is NO use in doing so!

SPELL 32
----- --
Combination: Muse/Muse
Description: Water magic/enemy
Name: Freeze
Use: Freeze is an ice-based magical attack that you can use on an enemy. It'll
freeze them whilst damaging them. Depending on the weakness and alignment of
the enemy, it may or may not damage them too greatly.

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 -------------------
| CTRL+F Code = Chi |
  -------------------

This section of the FAQ/Walkthrough discusses the location of each Crest Graph
in the game. These ultra-valuable items are the only way you can get Cecilia
new spells in the game. Make sure to find EACH ONE to get as many spells as
possible. Do keep in mind, however, that you can't get every spell in the
game, even if you do find each Crest Graph. Instead, you must either use the
"255 Item Trick" (see the Secrets section) or erase spells to get better ones.
The Crest Graph locations below are found in the order that they are found via
this FAQ's walkthrough.

1.) The first Crest Graph we get in the game is found in Curan Abbey. Talk to
the teacher in the east-most classroom at Curan Abbey. Since Cecilia is now
turning 17 and heading back to Aldehyde Castle, that's her present to Cecilia,
her very first Crest Graph!

2.) The second Crest Graph is located in a treasure chest in Adlehyde Castle.
It's easy to come by. Go inside and to the eastern end of the castle, and then
go south and outside. You'll be in a small, solitary area where all there is
in sight is the treasure chest we seek. Open the treasure chest to get the
Crest Graph.

3.) The third Crest Graph is located in Lolithia's Tomb. It's in an exploding
treasure chest behind a locked door that is opened via a floor switch
surrounded by some blocks. It's almost impossible to miss on your journey
through Lolitha's Tomb.

4.) Near the end of the Mountain Pass (closer to Milama Village than to
Adlehyde, that is, being that it's a two way dungeon), there's a treasure
chest semi-concealed by some rocks, directly south of a lamp. Open it up to
get your Crest Graph.

5.) In Milama Village, go to the west side of town. On a western house near
the middle of the town (so basically cardinally west from the center of town)
is a good-sized house. To the left of this house are some barrels and then the
edge of town. The back barrel of the two barrel can only be gotten by going
behind the house and at the left end of the house from the back. Do that and
search the barrel to find the Crest Graph in question.

6.) In the Guardian Shrine, right before the room with the mirror, this room
is flanked by two hallways. On either side of the hallway is a door. Each side
has a treasure chest, and each treasure chest has a Crest Graph.

7.) In the Guardian Shrine, right before the room with the mirror, this room
is flanked by two hallways. On either side of the hallway is a door. Each side
has a treasure chest, and each treasure chest has a Crest Graph.

8.) In the northwest segment of Baskar, there'll be a house, and then to the
south of it, a lone teepee. In front of this teepee is a barrel. Search the
barrel to find the Crest Graph we seek.

9.) In Saint Centour, on the outside of the pub, on the right side of it, are
some barrels. To access the barrel in question, you must first go around to
the back of the pub and down the right side of the pub via the back end.
Examine the barrel there to find the Crest Graph we seek.

10.) On the lower levels of the Cage Tower, there is a treasure chest at the
end of a dead end. It's hard to miss (as long as you explore every inch of the
tower). Within the treasure chest is the Crest Graph.

11.) This Crest Graph is located in Port Timney. There's a small house in the
lower eastern corner of the town. Inside of it is a treasure chest, and inside
the treasure chest is the Crest Graph! Easy, no?

12.) On your way through the Maze of Death, you'll undoubtedly come across
this treasure chest which holds the Crest Graph we seek. It's on the path to
one of the five statues we need to "activate" so make sure to explore the
surrounding areas thoroughly in order to find it.

13.) After the Maze of Death starts to fall, return to the save seal in the
dungeon. The seal is now gone, but the wall to the north of the room is now
cracked. Bomb it with Rudy's Bombs and follow the path to a catwalk over a
chasm. In the middle of the catwalk, you can go left or right. Go right and to
the treasure chest there to get the Crest Graph we seek.

14.) After the Maze of Death starts to fall, return to the save seal in the
dungeon. The seal is now gone, but the wall to the north of the room is now
cracked. Bomb it with Rudy's Bombs and follow the path to a catwalk over a
chasm. In the middle of the catwalk, you can go left or right. Go left and to
the treasure chest there to get the Crest Graph we seek.

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 -------------------
| CTRL+F Code = Psi |
  -------------------

This section of the FAQ/Walkthrough discusses each town in the game. What can
you find in each of the game's towns? What's there? Well, read on. The town's
below are found in alphabetical order by town's name.

ADLEHYDE
--------
Adlehyde is a large city, one of the largest on the planet of Filgaia. Full of
shops, homes, people, and even a huge castle full of royalty, there's lots to
learn and do in Adlehyde. You'll be shopping here often, upgrading ARMs and
talking to the people. Whenever you visit, there's something new for you to do
and interesting for you to see. And heck, this is Cecilia's hometown to boot.
She's the Princess of Adlehyde for God's sake! =D

BASKAR
------
Baskar is a town modeled after what would be on Earth an Indian settlement.
Self-sufficient and staying primarily out of worldly affairs, this primitive
town has the only living relatives of the once proud Baskar tribe, a powerful
force of Warriors who believe in the god Zephyr and all of the Guardians.
Since then, they've laid down their weapons and gone on living peacefully. But
even these secluded and detached people can't ignore the pains of Filgaia and
the oncoming attack of the Demons to take Filgaia from its inhabitants. You'll
find useful information and allies here, but that's about it.

MILAMA
------
Milama Village is a fairly wealthy town on the water at the western end of the
northern continent in Filgaia. Deeply rooted in the religion of the Guardians,
Milama has been recently experiencing a severe downturn in the belief in the
Guardians since things haven't been going to well for much of anyone recently.
After the recent demon invasion of Adlehyde, some in Milama believe that their
lack of belief and faith in the Guardians has resulted in the evil that is
coming to Filgaia. Milama is an important stop on your path to stop the evil
and retrieve the Tear Drop.

PORT TIMNEY
---- ------
Port Timney, as it sounds from the name, is indeed a port town with a whole
lot going on. It's got a huge dock for boats going in and out of the Inner
Sea, and a bustling town area to boot. You can find everything here, from
weapons and armor, to items, an ARMs upgrade place, and even a Magic Guild to
trade in those Crest Graphs for some spells for Cecilia. We mainly go to this
town to find out what's going on with the third of three Guardian Statues that
hold a piece of Mother's heart. It seems a sailor named Bartholomew, of the
ship Sweet Candy has captured the statue. You have to do all sorts of things,
like getting the Crystal Bud from the Maze of Death, and even having Cecilia
pretend to marry him all to gain access to the statue. But by the time you do,
it's too late...

SAINT CENTOUR
----- -------
Saint Centour is one of the three towns in the game (other than Port Timney
and Adlehyde) to have the Guardian statues in it. The Guardian statues each
hold one of the three pieces of the evil Demon's heart, Mother. After Adlehyde
and Saint Centour are both sacked by the demons, the statues destroyed and the
pieces of heart taken, the party goes to Saint Centour, for the final statue
and heart piece is there. However, it lays in the hands of a sailor... and you
have to do something for this sailor to actually even get near the statue.

SURF
----
The Town of Surf is where Rudy's Quest takes place in the beginning of the
game, and is also where Rudy had stayed before the quest began. A small
farming community that used to be deep in the "Seed Trade," Surf has become a
desolate and lonely place to live. With some livestock and only a few citizens
left in town, Surf has nothing much to offer any traveler - not even stores or
a tavern and inn.

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 ---------------------
| CTRL+F Code = Omega |
  ---------------------

This section of the FAQ/Walkthrough pertains to each town's shop listings in
the game. The shop listings below are in order by town name, and do keep in
mind that at various times in the game, shop listings change, even at the same
town. All of these changes are noted below.

------------------------------------------------------------------------------

 ----------
| ADLEHYDE |
 ----------

Weapons/Armor
-------------

Long Sword - 210 Gella
Chrome Blade - 220 Gella
Magical Rod - 190 Gella
Hard Cloak - 205 Gella
War Coat - 220 Gella
White Robe - 145 Gella

Items
-----

Heal Berry - 20 Gella
Antidote - 50 Gella
Medicine - 50 Gella
Violet Rose - 50 Gella
Heat Salve - 50 Gella
Pin Wheel - 50 Gella
Toy Hammer - 50 Gella
Holy Symbol - 50 Gella
Light Shroom - 50 Gella

------------------------------------------------------------------------------

 --------
| BASKAR |
 --------

Weapons/Armor/Items
-------------------

Claymore - 1,100 Gella
Vopal Razor - 1,250 Gella
Prism Stick - 950 Gella
Guard Jacket - 1,010 Gella
Journey Coat - 1,125 Gella
Magus Robe - 925 Gella
Heat Salve - 50 Gella
Pin Wheel - 50 Gella
Toy Hammer - 50 Gella

Items
-----

Heal Berry - 20 Gella
Antidote - 50 Gella
Medicine - 50 Gella
Violet Rose - 50 Gella
Light Shroom - 50 Gella

------------------------------------------------------------------------------

 --------
| MILAMA |
 --------

Weapons
-------

Bastard Sword - 500 Gella
Might Blade - 530 Gella
Dream Wand - 480 Gella

Armor
-----

Armor Vest - 480 Gella
Sun Poncho - 515 Gella
Mist Blazer - 440 Gella

Items
-----

Heal Berry - 20 Gella
Antidote - 50 Gella
Medicine - 50 Gella
Violet Rose - 50 Gella
Heat Salve - 50 Gella
Pin Wheel - 50 Gella
Toy Hammer - 50 Gella
Holy Symbol - 50 Gella
Light Shroom - 50 Gella

------------------------------------------------------------------------------

 -------------
| PORT TIMNEY |
 -------------

Weapons/Armor
-------------

Bronze Sword - 2,050 Gella
Crystal Edge - 2,400 Gella
Rune Staff - 1,800 Gella
Chain Cloak - 2,000 Gella
Survive Cape - 2,200 Gella
Protect Cape - 1,400 Gella

Items
-----

Heal Berry - 20 Gella
Antidote - 50 Gella
Medicine - 50 Gella
Violet Rose - 50 Gella
Heat Salve - 50 Gella
Pin Wheel - 50 Gella
Toy Hammer - 50 Gella
Holy Symbol - 50 Gella
Light Shroom - 50 Gella

------------------------------------------------------------------------------

 ---------------
| SAINT CENTOUR |
 ---------------

Weapons/Armor
-------------

Bronze Sword - 2,050 Gella
Crystal Edge - 2,400 Gella
Rune Staff - 1,800 Gella
Chain Cloak - 2,000 Gella
Survive Cape - 2,200 Gella
Protect Cape - 1,400 Gella

Items
-----

Heal Berry - 20 Gella
Antidote - 50 Gella
Medicine - 50 Gella
Violet Rose - 50 Gella
Heat Salve - 50 Gella
Pin Wheel - 50 Gella
Toy Hammer - 50 Gella
Holy Symbol - 50 Gella
Light Shroom - 50 Gella

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| CTRL+F Code = Aleph |
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This section of the FAQ/Walkthrough is a compilation of the numerous in-game
books in the game. Sometimes when you analyze a bookshelf in the game, you can
read an excerpt from various books. This section chronicles what the books say
so that you don't need to take the time to find and read every one of them.
These books heighten the gaming experience by explaining more things that
would have otherwise been left in the dark. The book excerpts below are in
alphabetical order according to where they're found!

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"ALL ABOUT THE ARMS"
 --- ----- --- ----
Location: Adlehyde

"To operate an ARM, the user must synchronize with the machine completely.
That is why the military models are fussy about who they synchronize with."

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"ANCIENT CIVILIZATION"
 ------- ------------
Location: Curan Abbey (Classroom or Sealed Library)

"There are advanced machines found all over Filgaia. Many of them are weapons.
Scientists refer to them as ARMs. Ancient Relic Machines, ARMs. ARMs and
relics of ancient battles have been excavated from the same layer of soil."

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"ANCIENT HUMAN WEAPONS"
 ------- ----- -------
Location: Curan Abbey (Classroom or Sealed Library)

"The eight golems were built by humans a thousand years ago to fight off the
invasion of the Demon Race. All but one still remains deep inside the ruins...
A real study of these artifacts can only be done when all eight of the golems
are excavated."

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"BASIC FIGHTING"
 ----- --------
Location: Adlehyde

"You must equip your weapons and armor before you fight."

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"BASIC MAGIC"
 ----- -----
Location: Curan Abbey (Classroom or Sealed Library)

"Spells are created by binding two elemental crests onto a Crest Graph."

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"BATTLE MAGIC"
 ------ -----
Location: Curan Abbey (Classroom or Sealed Library)

"Use the different elements to enhance your power against the opponent's
elements. Using fire against ice monsters, for example, will increase the
effectiveness of your attack."

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"BENEVOLENCE"
 -----------
Location: Adlehyde Castle

"One... know thy subjects. Two...Always lead my example. Truth will always
prevail."

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"COMMANDMENT 1"
 ----------- -
Location: Curan Abbey (Classroom or Sealed Library)

"Knowledge can be a guide or an obstacle depending on how you handle it."

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"COMMANDMENT 2"
 ----------- -
Location: Curan Abbey (Classroom or Sealed Library)

"Knowledge has true power when it is needed. Sometimes, though, it is more
important to act on intuition."

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"COMMANDMENT 3"
 ----------- -
Location: Curan Abbey (Classroom or Sealed Library)

"Too much knowledge can blind the viewer. There is never a moment when this
should be forgotten."

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"ENIGMA OF ELW"
 ------ -- ---
Location: Curan Abbey (Classroom or Sealed Library)

"The enigmatic Elw race... Much of the Elw magic was truly astonishing. They
specialized in magic related to biology. One of their technologies converted
life force to energy for transport to other locations."

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"FALLING INTO THE STARS"
 ------- ---- --- -----
Location: Curan Abbey (Classroom or Sealed Library)

"There once was a Guardian who chased the tail of a falling star. He came
crashing down to Filgaia with the falling star. The Guardian of the Star
Light, Ligudobleit. Does he still sleep next to the fallen star somewhere in
Filgaia?"

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"FILGAIA"
 -------
Location: Curan Abbey (Classroom or Sealed Library)

"No one has been able to stop the degeneration of Filgaia."

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"GUARDIAN RELIGION"
 -------- --------
Location: Curan Abbey (Classroom or Sealed Library)

"They are the protectors of Filgaia. As faint as they are, the Guardians are
living among us on this desolate world. All things come from the Guardian's
power."

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"KEMA"
 ----
Location: Curan Abbey (Classroom or Sealed Library)

"During the age of creation, one woman had received a secret book from a
heavenly messenger. The book contained information about the creation of the
universe. It is said that it contains theories on alchemy and the ways of the
heavens."

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"KINDS OF MAGIC"
 ----- -- -----
Location: Curan Abbey (Classroom or Sealed Library)

"After many failures, the Magic Guild was able to organize the crest
combinations into 32 secret spells. Some continued the research to take the
magic even further..."

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"LIGHT AND ICE"
 ----- --- ---
Location: Adlehyde Castle

"Adlehyde us the Light. Arctica is the Ice. Both are from the ancient blood of
benevolence. Adlehyde looked for the warmth in the heart. Arctica looked for
the answers from the past to sing the songs of man across Filgaia. Both
kingdoms pledged to world peace."

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"MAGIC BASICS I"
 ----- ------ -
Location: Curan Abbey (Classroom or Sealed Library)

"Do not fear failure. You can always dissolve a spell.

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"MAGICIANS"
 ---------
Location: Curan Abbey (Classroom or Sealed Library)

"A magician's power comes from binding elements on a Crest Graph."

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"NATURE'S MIGHT"
 ------ - -----
Location: Curan Abbey (Classroom or Sealed Library)

"The Guardians sometimes use their power for earthquakes and lightning. But it
is all part of the energy we need to sustain life on Filgaia.

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"REACH FOR THE HEAVENS"
 ----- --- --- -------
Location: Curan Abbey (Classroom or Sealed Library)

"Is it because humans do not have wings that they constantly strive to reach
the heavens? With science seemingly limitless, some people reached for the
heavens from a massive tower dedicated to magic.

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"TEAR DROP"
 ---- ----
Location: Adlehyde Castle

"Small crystal sphere that fits in the palm of a child's hand. Invaluable.
Radiates a subtle heartbeat of pure magical light."

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"THE ARRIVAL"
 --- -------
Location: Curan Abbey (Classroom or Sealed Library)

"The Thousand poem Legend prophesied the coming of Angol Moa. The demigod,
Angol Moa will arrive at a promised time to destroy and recreate all. He is
known as the ultimate existence."

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"THE BODY OF THE DEMONS"
 --- ---- -- --- ------
Location: Curan Abbey (Classroom or Sealed Library)

"The cold hard bodies of the demons are made of metal. Their metal bodies,
however, have most of the same traits as a biological entity. The ancient
Mages of the art of Alchemy studied captive demons to learn their technology.
That is how we came to create the golems."

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"THE DEMON INVASION"
 --- ----- --------
Location: Curan Abbey (Classroom or Sealed Library)

"The Demon Race has technology that allows them to travel across time and
space. They have also developed a device that utilizes this technology to
instantly transport troops to a faraway location. The demon's attacks seemed
to use this strategy..."

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"THE DEMON'S HEART"
 --- ----- - -----
Location: Curan Abbey (Classroom or Sealed Library)

"Together, the Humans and the Elws were finally able to defeat the Demon
Queen. The Queen's heart was forever sealed into three separate Guardian
statues."

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"THE ELWS"
 --- ----
Location: Curan Abbey (Classroom or Sealed Library)

"In the realm of the Elws, the powers of nature are used as magic... They live
on the path of eternity. They have long, hair ears but their silhouettes are
human. No one knows the reason why the left or where they have gone..."

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"THE EMPTINESS OF SAND"
 --- --------- -- ----
Location: Curan Abbey (Classroom or Sealed Library)

"The dead area called the Sand River, was caused by a battle against the Demon
Race a thousand years ago. The massive destructive powers drained the life
from the entire area."

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"THE ELW DIMENSION"
 --- --- ---------
Location: Curan Abbey (Classroom or Sealed Library)

"Soon after the war with the Demon Race, the Elws disappeared from Filgaia.
They used what powers they had remaining and moved an island still teeming
with life to another dimension. Their destination is known as the Elw
dimension."

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"THE ESOTERIC GUARDIANISM"
 --- -------- -----------
Location: Curan Abbey (Classroom or Sealed Library)

"There exists a secret sect of Guardianist who worship the power of the
Guardians. These extremists believe in a complete return to nature, as opposed
to the harmonized coexistence with nature taught by Curan Abbey. They left the
safety of the common world to develop and instill their beliefs discreetly."

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"THE FORGOTTEN CONTINENT"
 --- --------- ---------
Location: Curan Abbey (Classroom or Sealed Library)

"The Ring of Grace has forgotten this land... Our continent will eventually
end in warm desolation."

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"THE FOUR POWERS"
 --- ---- ------
Location: Curan Abbey (Classroom or Sealed Library)

"The Earth Dragon, Gurdijeff. The Fire Bird, Moa Gault. The Wind Tiger,
Fengalon. The Water Turtle, Stoldark. The four elemental Guardians."

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"THE GUARDIANS"
 --- ---------
Location: Curan Abbey (Classroom or Sealed Library)

"No one really knows who the Guardians are... The only place one can see them
is in the legends."

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"THE GUARDIAN BLADE"
 --- -------- -----
Location: Curan Abbey (Classroom or Sealed Library)

"At the bloodiest point in the war, one Elw forged a sword of ultimate power.
This sword had the ability to channel the Guardians' power through its blade.
There is no record of the sword being use in battle, but it was about that
time that the demons withdrew from the war. There is no doubt that the
Guardian Blade was a major factor in the war."

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"THE HIDDEN POWERS"
 --- ------ ------
Location: Curan Abbey (Classroom or Sealed Library)

"Each unassuming tool has a mystic power within it. This power can be brought
out of the tools depending on the psychic abilities of the user."

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"THE HISTORY OF FILGAIA"
 --- ------- -- -------
Location: Curan Abbey (Classroom or Sealed Library)

"About 1,000 years ago, a race of Metal Demons tore through Filgaia. The
Guardians, the Elws and the Humans won the war at a considerable cost. After
the Guardians lost their strength, the land could not maintain its life
force... The weak faded away... The Elw disappeared, never to be seen again."

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"THE GUARDIAN OF DESIRE
 --- -------- -- ------
Location: Curan Abbey (Classroom or Sealed Library)

"Guardians, Elws and Humans fought together to protect Filgaia. Of the
Guardians, the Guardian of Desire sided with the demons. The shadow of a black
wolf, the Guardian of Desire, disappeared with the Demon Race."

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"THE HIDDEN MAGIC"
 --- ------ -----
Location: Curan Abbey (Classroom or Sealed Library)

"The basis for the elemental crest magic is the binding of two elements
together to generate magic. There are 32 secret elemental spells kept by the
Magic Guild that are more powerful than the normal spells available."

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"THE KING OF THE BEASTS"
 --- ---- -- --- ------
Location: Curan Abbey (Classroom or Sealed Library)

"Since the war with the demons 1000 years ago, many monsters have been born
all over Filgaia. Rago Ragla, the King of the Beats sleeps somewhere in
Filgaia."

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"THE LIFELINE OF THE LAND"
 --- -------- -- --- ----
Location: Curan Abbey (Classroom or Sealed Library)

"The life of Fligaia has been sustained by linking the weakened Guardians
together, through a pipeline called the Rayline. This was a last ditch effort
of the weakened Guardians to support Filgaia to this day."

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"THE LOST GUARDIANS"
 --- ---- ---------
Location: Curan Abbey (Classroom or Sealed Library)

"In the ancient days, Guardians represented basic human nature. There were
three Guardians who were in charge of higher energies beyond the four basic
energies. There three Guardians were in charge of those who lives their lives
according to their energies. These were: The Courage Guardian, who had the
power of growth beyond oneself. The Love Guardian, who had the power to
protect what is precious. And the Hope Guardian, who had the power to believe
in the future. In the old days, these three energies existed in everyone's
hearts. Now, people have forgotten the meaning of these energies."

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"THE NEW MOON"
 --- --- ----
Location: Curan Abbey (Classroom or Sealed Library)

"The other moon that floats above the night sky, shines its dull light down on
the surface of Filgaia. Some say it's the Castle of the demons and is made of
magic silver... We have no way of knowing now..."

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"THE RINGS OF TIMESPACE"
 --- ----- -- ---------
Location: Curan Abbey (Classroom or Sealed Library)

"The Rings of Timespace contain a power that no human should ever possess. The
Rings of Timespace are a seat that holds down the boundaries of time and
space. The Ring consists of two alignment circles. One circle designates
Northwest, Southwest, Southeast and Northeast. The other circle designates
West, South, East and North."

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"THE TALE OF THE SHERIFF"
 --- ---- -- --- -------
Location: Milama Village

"True bravery will be rewarded with the Sheriff's title. The bravery badge is
called a Sheriff Star. Do you understand?"

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"THE TREE OF LIFE
 --- ---- -- ----
Location: Curan Abbey (Classroom or Sealed Library)

"After the great war, a huge magical machine was built to restore the land
from the devastation. The machine was named Yggdrasil, after the tree in the
legends. The demons discovered the machine and stole the reviving mechanisms.
Rather than use the mechanism to give birth to the new land, the demons'
leader Mother used it to give birth to more demons."

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"THE USE OF MAGIC"
 --- --- -- -----
Location: Curan Abbey (Classroom or Sealed Library)

"It is normally impossible to cast two spells at once. The Great Mage Dhee
devised a method to cast two spells simultaneously."

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| CTRL+F Code = Beth |
  --------------------

This section of the FAQ/Walkthrough discusses the game's secrets. They are in
no particular order, so it'd be in lieu of you to read the entire section
below and find out what you're missing in the game! Even for a linear RPG like
Wild Arms, there are still secrets to be had!

---------------------
Speak to the Animals!
---------------------

After the fake wedding with Bartholomew aboard the Sweet Candy, he gives you
the Magic Wand, amongst other things, as thanks for helping him out. Now, the
Magic Wand is a tool that Cecilia can use, and at first, it seems rather weak
and useless indeed. And if you don't think outside of the box, it is just that
- useless and weak. It has certain must-uses in the game, but other than that,
not much.

Try going around to previous towns and talking to the pets there with the
Magic Wand. After all, its use it to allow the human with the wand in his or
her hand and the animal to speak with each other. You can learn new
information about Filgaia and ongoing events, and even gain access to secret
items, such as Rudy's Radar tool in Milama. Give it a whirl! You'll never know
what you'll find.

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| CTRL+F Code = Gimel |
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This section of the FAQ/Walkthrough is the FAQ, or Frequently Asked Questions.
This is the place to go and look if you think you have a common game-related
question that needs to be answered. While all of the answers below can be
found in the game's walkthrough (within this FAQ/Walkthrough) in one for or
another, this is more of a quick reference for any questions you may have that
can be answered quickly. The questions below are in no particular order,
although for the most part are chronological according to the game's flow.

Oh, and the answers to the questions below can be found in the walkthrough in
one way or another. This is more for "quick reference"... that, and the lazy.

-----

1.) Q - I'm lost in Cecilia's scenario at the beginning of the game. How do I
access this "Secret Library" everyone is muttering about?

    A - The answer is quite a simple one. After you catch wind of the Secret
Library, talk to EVERYONE. You'll talk to a few people who mention a switch on
the back of the two statues in Curan Abbey's courtyard. When you do hear of
the switches, and ONLY then, go to the statues in the courtyard. Examine the
backs of both statues to find some switches. Press each switch to make the
statues "light," so that Cecilia can push them. You'll notice that the faces
of the statues are facing away from each other. Simply push them by each other
and back into place (where the other one was before), and once they face each
other, we're all set. From there, use the Tear Drop in the middle of the two
statues, then run back inside, use the Tear Drop again, and voila... you're at
the library.

-----

2.) Q - How do I get across the chasm in Lolithia's Tomb near the beginning of
the area, where there is some sort of gold poll and then a treasure chest I
can't seem to access?

    A - Easy again. You can't. Not until Rudy gets his Hookshot tool can you
cross the chasm and grab the treasure chest. The Hookshot can be used on all
sorts of objects, including those gold posts you see in both Lolithia's Tomb
and a lot of Elw Pyramids, to cross rivers, chasms, pits, et cetera. So once
you have the Hookshot, go back and take care of business.

-----

3.) Q - At the Adlehyde Festival celebrating the finding of the Golems by
Professor Emma, you talk to a woman who says her boy is missing. This boy is
holding a red balloon. Where is the boy!?

    A - The boy isn't actually at the festival. Perhaps that's why he's so
lost. Go to the main part of Adlehyde and search the town near the central
area, where you'll find him standing.

-----

4.) Q - When Adlehyde is sacked by the demons, you're asked to save a bunch of
people. What's the point, when you can just go into the castle without any of
them?

    A - You can very well get away with out any of the villagers living.
However, the more you save, the more good things you'll get in the treasure
chests given to you by Minister Johan after King Adlehyde passes away. There
are ten villagers you should save. Saving all ten will net you the maximum
amount of treasure in the castle's War Room when you meet with the minister
before going on your way to reclaim the Tear Drop.

-----

5.) Q - I'm confused about the two puzzles found at the Guardian Shrine north
of Baskar. What do I do?

    A - Remember the hint you get from the chief of Baskar: "Light the fire at
2, then at 10. When you light the fire at 6, the doors will open at 12. Go
through the temple with the light."

Below is a ASCII art map of the first puzzle, which is twelve torches laid out
like a clock. I've put numbers on them for ease, in case you don't know how a
standard clock goes. =P Damn digital clocks!

                                 12
                              11    01
                            10        02
                          09            03
                            08        04
                              07    05
                                 06

Now the Baskar chief's hint gives you the obvious answer. First, light the
torch at the "02" position, then at the "10" position. From there, light up
"06", then "12" and the door to the north of the room will open. As for the
other puzzle in the temple...

You will have more torches, lined up like such:

                      A           B

                      C     D     E

                      F           G

The letters aren't there in-game, but I marked them with letters to explain
what to do. As you light each torch, you'll be barricaded in and sent to
another torch. There's only one proper order to get to the door in the north.
If you mess up, use Cecilia's watch to reset the room and try again. To do it
properly, do this, lighting the torches in the following order (according to
the above ASCII art): B, E, A, F, C, G, D. If done correctly, you'll get out
of the room with no problems and no worries!

-----

6.) Q - I'm confused about what exactly I'm supposed to do with the Kizim
Fire. Can you shed any light on the situation?

    A - Certainly. When the Baskar chief gives you the Kizim Fire, use it on
that region's Elw Pyramid (see the walkthrough for a more in-depth
explanation). Find the hidden doorway with stairs leading downward in the
Baskar-region Elw Pyramid and then a circle in a wall. Use the Kizim Fire to
activate the series of Elw Pyramids so that you can travel around freely.

-----

7.) Q - The man in Saint Centour gave me something called a Key Plate. What do
I do with it exactly?

    A - The Key Plate should be used on the Cage Tower's door to open it up.
It's that simple. The Cage Tower is located northeast of Saint Centour.

-----

8.) Q - In the fake wedding with Bartholomew aboard the Sweet Candy, what's
the proper answers for the wedding, and what do I get for answering the
questions correctly?

    A - Well to answer the second question first (if I may be so bold), the
more you get right, the more good items Bartholomew will give you in return
for helping him out in his bind with his rival Drake. You'll get more than
just your 5,000 Gella bounty for answering the questions right. Below, as seen
in the walkthrough, are another copy of the wedding question answers,
according to what I put. I'm not 100% they are correct, but I played through a
few times, and the reaction of the sailors and Bartholomew himself seemed most
positive when I input the following (and you can get the answers to most of
the questions by talking to the sailors on the ship before the wedding). The
answers are:

Priest: "We're gathering here, under the eyes of the Guardians."
ANSWER: The bride walks forward

Priest: "Bride, what is your name?"
ANSWER: Olivia Clare

Priest: "Who is the man you're giving your love to?"
ANSWER: Bartholomew

Priest: "What is the name of the ship that will be your second home?"
ANSWER: Sweet Candy

Priest: "What will guide you through the maze of life..."
ANSWER: Old Moon

Priest: "Then hold up the glass and continue."
ANSWER: Right Hand

Priest: "The jewel of the future..."
ANSWER: Crystal Bud

Priest: "What number are we?"
ANSWER: 8th

Priest: "For the happiness of today, praise the name of the Sea Guardian."
ANSWER: Lucadia

Priest: "You may kiss the bridge."
ANSWER: "I'm too embarrassed."

-----

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 ----------------------
| CTRL+F Code = Daleth |
  ----------------------

Well my friends, it's time to close this guide out! =) I hope you found it
very helpful... I very much enjoyed writing it. It was fun, as is the game,
and I'm sure that it was/is/will be enjoyable for you as well. And hey, if you
have game related questions, comments, suggestions - whatever, e-mail them my
way, cmoriarty311@cs.com. And make sure to put Wild Arms (or whatever game
you're writing in on, I have thirty-two other guides), in the header as the
topic, so I know what the hell you're talking about. =) Take it easy.

I'd like to take this chance to thank a friend of mine, Devin Morgan, a fellow
FAQ writer on GameFAQs, for just being a good guy, a good friend, and someone
I can talk to about everything. Thanks Dev. Thanks should also go out to other
fellow FAQers, including Nemesis, flowerpot, MetroidMoo, AdrenalineSL, Psycho
Penguin, Meowthnum1, Brian Sulpher et cetera.

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 -------------------
| CTRL+F Code = Waw |
 -------------------

[accurate as of December 20, 2003]

What's up guys? I'm Colin Moriarty. I'm 18 years old, living in Boston,
Massachusetts, although I'm originally from Long Island, New York. I'm in
Boston to go to college. I go to Northeastern University, and I major in
history. I also work landscaping on the side, and am a freelance guide writer
for IGN.com. Other than that, I'm just a fun-loving guy who enjoys gaming,
playing hockey, chillin' with friends and picking up girls!

THANKS FOR READING!

This walkthrough is copyright (c) 2003 to Colin Moriarty (CMoriarty), e-mail
cmoriarty311@cs.com. All rights reserved. Completely unofficial - Wild Arms
and all related items copyrighted 1997-2003 to Media Vision and SCEA, all
rights reserved.

http://www.gamefaqs.com/features/recognition/4280.html

Visit IGN Guides at http://guides.ign.com