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    FAQ/Walkthrough by Split Infinity

    Version: Elmina | Updated: 02/16/08 | Search Guide | Bookmark Guide

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                                SPLIT INFINITY PRESENTS
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    My YouTube channel: www.youtube.com/user/SplitInfinity
                        Come! Subscribe to my videos for better games' experience!
    My personal site  : kolardamir.com
    -------------------------------------------------------------------------------
    Name of game:   Wild Arms [PAL]
    Type of guide:  Complete Walkthrough / FAQ
    Platform:       Playstation
    Version:        Elmina, released on 16th February 2008
    Author:         Damir Kolar (Split Infinity) <lifearmor(at)gmail(dot)com>
    Copyrighted to: (c) Damir Kolar (Split Infinity) - All rights reserved
    Made in:        MS Word, Courier New, Font Size 10, Chrs/Line 79
    Best viewed:    MS Word, Courier New, Font Size 10, Chrs/Line 79
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    If you like this guide, be sure to drop me an e-mail and tell me about it.
    The only thing this guide cannot do is play the game for you.
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    01.)                       LEGAL INFORMATION - G0100
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    ===============================================================================
    
    This document is copyrighted to me, Damir Kolar. It is intended for *PRIVATE*
    use only. It cannot be used in ANY form of printed or electronic media
    involved in a commercial business, in part or in whole, in any way, shape, or
    form. It cannot be given away freely, as bonus or prize, it can't be given
    away with the game and so on. It cannot be used for profitable or promotional
    purposes, regardless of the situation. Breaking any of these rules is in
    direct violation of copyright law.
    
    This document is protected by copyright law and international treaties.
    Unauthorized reproduction and distribution of this document, or any portion
    of it, may result in severe civil and criminal penalties, and will be
    prosecuted to the maximum extent possible under the law. Any characters,
    names, places, or miscellaneous objects are copyright of their respective
    companies.
    
    If you are a webmaster of the site that wishes to post this document, you may
    do so under one condition - you must e-mail me first for permission. If
    permission is granted, you cannot change a single character of this document,
    and you must leave it in txt format. Permission will *not be granted* to fan
    based websites.
    
    *ONLY* following sites can host this guide:
    - www.gamefaqs.com
    - www.ign.com
    - www.neoseeker.com
    - www.1up.com
    
    
    
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    02.)                       TABLE OF CONTENTS - G0200
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    ===============================================================================
    
    If you need to find something quickly, press and hold CTRL (Control), then
    press F button. This will bring up 'Find and Replace' box. In it type the
    word you're looking for and you should be taken to it immediately. This is
    much faster than scrolling through entire guide.
    
    For your convenience I've inserted special search codes near every section to
    help you easily hop on to that section by using search code provided. Each
    search code will appear only twice in whole guide - thus getting stray hits
    will be impossible.
    
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    SECTION NUMBER AND NAME   | CODE   | WHAT IS IT ABOUT?
    -------------------------------------------------------------------------------
    01.) Legal information    | G0100  | Copyright protection and legal info.
    02.) Table of Contents    | G0200  | Sections of this guide.
    03.) Latest Updates       | G0300  | Read what was added in last update.
    04.) Introduction         | G0400  | A bit about myself and this guide.
    05.) Abbreviations        | G0500  | What do abbreviated words stand for...?
    -------------------------------------------------------------------------------
    06.) Abnormal Statuses    | G0600  | Bad status! Get lost!
    07.) Walkthrough          | G0700  | Guide from start to finish.
    ??.) Past Revisions       | G??00  | History of this guide resides here...
    ??.) Credits              | G??00  | All who contributed... Thank you.
    ??.) Contact Info         | G??00  | Find out how to reach me.
    -------------------------------------------------------------------------------
    
    
    
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    03.)                         LATEST UPDATES - G0300
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    - Version Elmina (16th February 2008)
    # Minor updates.
    
    
    
    ===============================================================================
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    04.)                          INTRODUCTION - G0400
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    ===============================================================================
    
    Hello! I am Damir Kolar and I welcome you to my new project. I've got time to
    kill before certain games I'm eagerly awaiting arrive, so I decided to look at
    some earlier titles I have. Seeing how I have made a guide for both WA3 and
    WA4, let's make the collection complete by making one for the first game in the
    series: Wild Arms!
    
    Now let me to address some things:
    
    - Spoiler issue - I'm the player of the game, just like you (who is reading
      this guide) are. First time I've played through the game was completely by
      myself - therefore nothing was spoiled for me. All the story elements
      that were supposed to surprise me had such effect. Hence why I do not want
      include any spoilers (except names of cities, dungeons and NPCs you must
      address to continue the storyline).
    
    - Usage of abbreviations. If you've glanced over some of my other guides, you
      see that long ago I've grown accustomed to using abbreviations for certain
      words. Old habits die hard...
    
    Are you ready? Power up your PSX, open the disc cover, pop in WA1 CD, close the
    disc cover, and then follow on-screen instructions to start a "New Game".
    
    
    
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    05.)                         ABBREVIATIONS - G0500
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    ===============================================================================
    
    We will be using some abbreviations.
    
    -------------------------------------------------------------------------------
    ACC ---------------------- Accelerator
    cca --------------- in rough estimates
    chr ----------------- single character
    chrs ------------- multiple characters
    cross --------------------- crossroads
    E ------------------------------- east
    esp ----------------------- especially
    EXP ---------------- Experience points
    FG ----------------------- Force Gauge
    HP ------------------------ Hit Points
    N ------------------------------ north
    na -------------------- not applicable
    NE ------------------------- northeast
    NS ------------------- nothing special
    NW ------------------------- northwest
    phd ------------------ physical damage
    prob. -------------------- probability
    S ------------------------------ south
    SE ------------------------- southeast
    SW ------------------------- southwest
    VS ---------------------------- versus
    W ------------------------------- west
    mgd --------------------- magic damage
    S (number) ----------- screen (number)
    -------------------------------------------------------------------------------
    
    
    
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    06.)                       ABNORMAL STATUSES - G0600
    ===============================================================================
    ===============================================================================
    
    There's ten of them, discussed below.
    
    Poison        - Lose 10% current HP at the start of chr's turn.
                    Remove with: Antidote
                    Prevent with: Moon Stone
    
    KO-ed         - Chr is unable to fight, HP is 0.
                    Remove with: Revive Fruit / Full Revive
                    Prevent with: nothing
    
    Disease       - Chr is unable to recover HP.
                    Remove with: Medicine
                    Prevent with: Olive Branch
    
    Paralysis     - Chr is unable to execute any commands.
                    Remove with: Heat Salve
                    Prevent with: Blue Circlet
    
    Silence       - Unable to use Magic (Cec) and Fast Draws (Jack).
                    Remove with: Violet Rose
                    Prevent with: Silver Harp
    
    Confusion     - Randomly use Attack command.
                    Remove with: Pin Wheel
                    Prevent with: Clear Chime
    
    Forgetfulness - Chr doesn't receive any EXP at the end of battle.
                    Remove with: Toy Hammer
                    Prevent with: Memoirs Pen
    
    Bad Omen      - Random battle encounter rate is increased.
                    Remove with: Holy Symbol
                    Prevent with: Angel Quill
    
    Flash         - Chr's accuracy is reduced, likeliness of successfully landing
                    physical hits is decreased, likeliness of successfully evading
                    physical hits is decreased.
                    Remove with: Light Shroom
                    Prevent with: Sunglasses
    
    Sleep         - Chr is unable to execute any commands.
                    Remove with: Awaken magic
                    Prevent with: Awaken magic
    
    
    Notes!
    - Poison, disease, paralysis, silence, confusion, forgetfulness and flash
      statuses carry over into next battle, unless removed.
    - KO-ed chrs are revived with 1 HP at end of battle
    - Full Libra guards against all status changes, except KO.
    
    
    
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    07.)                          WALKTHROUGH - G0700
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                                                               NEED TO DO REMINDERS
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    - From final Photosphere boss onwards, check attack properties of them bosses.
    - Check up on names of enemies in dungeons where I've listed them as ?????
    - Get a full lowdown on what Luck does (it has many benefits).
    
    
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                                                                       INTRODUCTION
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Welcome to Wild Arms!
    
    I shan't be doing any stuff with controls, battle system and the like.
    Everything's pretty simple, and you can press Triangle button to get an
    explanation of the feature, item or anything else that's bothering you.
    
    TIP - I'll be using these terms when finding items:
          GET: item from treasure chest
          FIND: item from barrel, crate etc. (basically everything you can search,
                throw, destroy, or you find lying on the ground)
          RECEIVE: item from NPC
          BAG: item received automatically
    
    BIG TIP - Don't underestimate the power of Force Gauge! As it increases, so do
              certain statistics of your chrs for current battle! So if FG is:
    
              % of FG filled    |   ATP   |   DFP
              --------------------------------------
              0% - 24% full     |   100%  |   100%
              25% - 49% full    |   110%  |   110%
              50% - 74% full    |   120%  |   120%
              75% - 99% full    |   130%  |   130%
              100% full         |   140%  |   140%
    
    BIG TIP - SPARE ALL SECRET SIGNS YOU FIND! YOU'LL USE THEM ALL UP AT ONE
              SPECIFIC POINT.
    
    When New Game is started, choose one of the three possible scenarios. We shall
    begin with the first scenario...
    
    
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                                                                       SURF VILLAGE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    You begin with 4x Heal Berry and 500 gella in your inventory - name your chr.
    His starting FA is Lock On, allowing him to hit designated target with 100%
    accuracy.
    
    You receive HEAL BERRY, followed by examining everything in the village - by
    that I mean check barrels, pick up crates and throw them etc. You will find 17
    GELLA, HARDY APPLE, HEAL BERRY, HEAL BERRY, HEAL BERRY, 20 GELLA, 8 GELLA,
    POWER APPLE, LIGHT SHROOM (throw one of the chickens).
    
    When you find the parrot, talk to it to be able to save your game or switch to
    other currently incomplete scenarios. Enter the big house (Mayor Pifer's) and
    talk to woman on lower floor if you wish to take a rest, then go upstairs and
    talk to Pifer to obtain TOOL: BOMBS. Once you have them, try going downstairs.
    
    Item shop offers (prices in gella)
    Heal Berry - 20
    Antidote - 50
    Medicine - 50
    Violet Rose - 50
    Heat Salve - 50
    Long Knife - 120
    
    Get out of the village to appear on world map, and walk SE a bit to find...
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                         BERRY CAVE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enemies:
    ?????, ?????, ?????, Zombie (BOSS)
    
    s1: Walk N.
    
    s2: Plant a bomb near big box to find HEAL BERRY, than walk around the room.
    
    s3: Pull the lever to your E, then follow straigh path, get 50 GELLA and get
    another 50 GELLA. Bomb the sign out of your way, then ignore the second lever
    for a while, and bomb a big crate NE from it, then pull the second lever once
    to move second statue. Continue N.
    
    s4: Once you pass the sign, do not run, else you will get Bad Omen status.
    While still following the path, get HEAL BERRY, then get HOLY SYMBOL (if you've
    been affected by Bad Omen, use it now). Further down the road you will find
    HEAL BERRY from big box... now pay attention. Take the set of stairs W from
    where you bombed this big box, and then turn N immediately. Bomb the wall to
    reveal a hole.
    
    s5: Get: POWER APPLE, HARDY APPLE, AGILE APPLE. Return to s4.
    
    s4: Go S, bombing one more big box on the W side for finding HEAL BERRY. When
    you get as far S as you can, pull left lever first, then pull right lever.
    
    s6: Go S, get BULLET CLIP, then stand on the symbol and press X to be able to
    save your game. Do so, as boss is coming up. Go around the room and you'll find
    Tony at NW corner. Bomb the blocked entrance and go N.
    
    s7: Go N, and keep a sharp eye on E side of the screen. You'll see a top of the
    chest - get BANDANNA from it. Finally approach the monument at N end of the
    cave and examine it for HOLY BERRY. It appears **** happens all the time...
    
    
    -------------------------------------------------------------------------------
                                    BOSS BATTLE!!!
    
    RUDY
                                          VS
                                                                             ZOMBIE
    
    -------------------------------------------------------------------------------
    ZOMBIE'S STATS
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP    | MP  | EXP    | GELLA   | EAR | WAT | FIR | WIN | THU | HOL | EVI
    3   | 800   | 0   | 100    | 200     | NTH | NTH | NTH | NTH | NTH | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATP      | SOR     | DFP     | RES     | PRY     | MGR
    13       | 2       | 20      | 6       | 0       | 2
    
    STEAL - - - - - - - - - - - - - - - - ITEM - - - - - - - - - - - - - - - - DROP
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    - Rotten Breath for 20 non-e mgd
    - physical for 20 phd
    
    I advise to heal when your HP falls below 40 HP. Otherwise this isn't a hard
    boss. Use Rudy's ARM Lock On FA when available and do not forget to heal every
    so often.
    
    CONGRATULATIONS!!!
                                                              YOU ARE VICTORIOUS!!!
    -------------------------------------------------------------------------------
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                       SURF VILLAGE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Grrr, those ungrateful wretches. When in control, go downstairs, then attempt
    to leave the village. After the scene ends, exit the village. Scenario change -
    select the second scenario!
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                      MEMORY TEMPLE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enemies:
    Balloon, Pillbug, ?????
    
    Name your chr, then watch the scene. His starting FA is Accelerator, allowing
    him to act first in the current turn, regardless of REA of other combatants.
    His mouse counts as a TOOL HANPAN.
    
    s1: Go S, then W. Most of the chests will be plundered, so don't knock yourself
    over for it. Get HEAL BERRY near the note, then go W, and N. Two chests are
    empty, and when you reach NW corner, use Hanpan to get COWBOY HAT. Now work
    your way to NE corner, where you step on red switch to raise the bars and free
    up access to s2.
    
    s2: Go S, push the blocks into the abyss, and keep a sharp eye for small holes
    in the ground - spikes are there. Quickly cross such ground and you will not be
    harmed. Use Hanpan on S chest to get HEAL BERRY, then take SE exit.
    
    s3: Step on red switch.
    
    s2: Take SW exit.
    
    s3: Take the stairs leading up.
    
    s4: Run E, but make sure you stop before you hit the wall. Get HEAL BERRY, then
    take NE exit.
    
    s5: Walk N, then push the middle of five blocks down in the abyss. Use Hanpan
    to fly over to red switch. Return to s4.
    
    s4: Run all the way W, but don't hit the W wall. Get HEAL BERRY and take NW
    exit.
    
    s6: Save point.
    
    s7: Take either path leading N. Run thru the corridor to avoid getting spiked,
    then step on two red switches to make third one appear. Step on it as well to
    free up N passage.
    
    s8: Follow carefully - N, N, W, S, W, S, get HIDE GLOVE, get HEAL BERRY, go N,
    N.
    
    s9: Stand on either switch, and then shoot Hanpan over to other switch. Red
    teleport will appear, so use it.
    
    s10: Get near the console and examine it. Afterwards use the red teleport.
    
    s11: Memorize this location, because you can return here later for some
    goodies. Hike S.
    
    s12: Hike S.
    
    COME-BACK-LATER-REMINDER: When we have the password for the door, return here
                              for some extra loot.
    
    Scenario change! Select third and final scenario.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                        CURAN ABBEY
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    During the scene name your chr. She begins with TOOL TEARDROP, CREST GRAPH, and
    CREST GRAPH already in her inventory. Her starting FA is Mystic, allowing her
    to invoke hidden powers of the items.
    
    When you have control of Cec, walk around, talking to people and reading the
    books. Make sure you read all of them, because many books drop hints about
    events which happened and may reveal tips about how to access hidden secrets.
    
    Regarding items... you can find HEAL BERRY, MYSTIC APPLE and 20 GELLA when
    checking stuff around the abbey. In S part of the abbey take the right stairs
    leading to 2nd floor and here talk to Anje. She'll put a stone on the table, so
    have Cec stand close and use Teardrop. You'll receive TOOL POCKET WATCH. Return
    to N part of the abbey and check one of the rooms on NE (talk to the guy
    moaning about book mess). Then check the book on the floor for a mention of
    Sealed Library. Afterwards talk to the teacher in NW-most room to receive CREST
    GRAPH.
    
    Now talk to *everybody* again to gather clues and hints to whereabout of that
    library. Now then, go take a look at the two statues in the courtyard. Check
    their backs for two switches and push them. You can now push both statues out
    of their original position and place them in the position of the other statue,
    so that they will now both face each other. Stand between them and use Tear
    Drop for a scene. Go N and a Tear Drop symbol will appear on the wall. Use Tear
    Drop again.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                     SEALED LIBRARY
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enemies:
    Blue Book, Gagison, Nelgaul (BOSS)
    
    s1: Go downstairs and use Tear Drop in front of the door.
    
    s2: Pick up NE crate and step on red switch.
    
    s3: Downstairs and thru the door.
    
    s4: Pick up one crate and throw it at the red crystal. Get MEDICINE, get MAGIC
    CARROT.
    
    s5: Downstairs and thru the door.
    
    s6: Pick up and smash first two crates, but hold onto the third. Step on red
    switch, then throw last crate at the red crystal. Get HEAL BERRY, get HEAL
    BERRY.
    
    s7: Oooh boy. Lotsa books to read (make sure you do so, or you'll be sorry in
    the long run), get MAGIC CARROT from a chest along W wall, get CAPUCHE from a
    chest along E wall. Here you must pick up three special books, and then throw
    them into a fireplace on N end. 1st book is found in SE corner, 2nd book is
    found inbetween two bookshelves in NW corner, and final book is found in NE
    corner. Once they're history, path forward appears.
    
    s8: Use a Magic Carrot on Cec to recover her MP, we're about to fight a boss.
    Examine the book lying on the desk.
    
    
    -------------------------------------------------------------------------------
                                    BOSS BATTLE!!!
    
    CECILIA
                                          VS
                                                                            NELGAUL
    
    -------------------------------------------------------------------------------
    NELGAUL'S STATS
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP    | MP  | EXP    | GELLA   | EAR | WAT | FIR | WIN | THU | HOL | EVI
    3   | 300   | 0   | 100    | 320     | NTH | NTH | NTH | NTH | NTH | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATP      | SOR     | DFP     | RES     | PRY     | MGR
    8        | 4       | 10      | 8       | 0       | 10
    
    STEAL - - - - - - - - - - - - - - - - ITEM - - - - - - - - - - - - - - - - DROP
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    - Brutal Attack will hurt for around 15 phd
    - physical for around 10 phd
    
    I advise to heal when your HP falls below 30 HP. Otherwise this isn't a hard
    boss. Use Cec's Flame magic and Heal Berries to recover HP.
    
    CONGRATULATIONS!!!
                                                              YOU ARE VICTORIOUS!!!
    -------------------------------------------------------------------------------
    
    
    You will bag WATER RUNE. Then you'll teleport out and Mary will give you some
    more sermons before you're able to leave the abbey. Do so and thus you have
    completed all three introductory scenarios. Switch to Rudy for now.
    
    He'll appear outside of Surf Village - go S, then W immediately past a wagon
    selling some small stuff, S again and keep going SE to stumble upon Adlehyde,
    the place where our story shall really begin.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                           ADLEHYDE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Scene occurs as soon as you enter central Adlehyde. As per usual procedure
    right now, scourge the town for items and find: HEAL BERRY, 50 GELLA, HEAL
    BERRY, AGILE APPLE, 7 GELLA, HARDY APPLE, POWER APPLE, MAGIC CARROT (bomb a big
    crate), HEAL BERRY (bomb a big crate), ANTIDOTE (bomb a big crate). You can get
    HEAT SALVE from a chest in NE corner. You can reload your ammo for the ARM in
    the inn for 10 gella per bullet.
    
    The item shop offers (prices in gella)
    Heal Berry - 20
    Antidote - 50
    Medicine - 50
    Violet Rose - 50
    Heat Salve - 50
    Pin Wheel - 50
    Toy Hammer - 50
    Holy Symbol - 50
    Light Shroom - 50
    
    Equipment shop offers (prices in gella)
    Long Sword - 20
    Chrome Blade - 50
    Magical Rod - 50
    Hard Cloak - 50
    War Coat - 50
    White Robe - 120
    
    You can check two more parts of Adlehyde: by taking E exit you will get to the
    plaza where Ruin Festival will be held. Here you can find: 4 GELLA, 45 GELLA,
    TOY HAMMER. Return to main part of Adlehyde and now hike N to find Adlehyde
    Castle.
    
    Explore everything and get: 200 GELLA, CREST GRAPH, MOON STONE. Now return to
    central Adlehyde and find the parrot in front of the inn. Talk to it, choose
    Change and switch to Jack. He begins back on world map - to get to Adlehyde,
    have Jack go E, and then SE. When in central Adlehyde, have Jack talk to the
    parrot as well and Change to Cec. Bring her from Curan Abbey by taking N
    direction, crossing the bridge and finally going NE to end up in Adlehyde.
    
    Now take whoever chr you wish to control to Emma's - go upstairs and have a
    chat with her. When the mission is set, return to the parrot and talk to other
    two chrs to join forces. Update your equipment and items (bind Analyze and
    Armor Down onto two fresh Crest Graphs you nabbed), save your game and set foot
    for Lolithia's Tomb, found N from Adlehyde.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                    LOLITHIA'S TOMB
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enemies:
    ?????, ?????, ?????, ?????, ?????, Magtortous (BOSS)
    
    s1: Walk N and you'll see two entrances (one E and one W) close to first guy
    you bump into. Take W one first.
    
    s2: Get: HEAL BERRY, HEAL BERRY, POTION BERRY.
    
    s1: Now take E entrance.
    
    s5: Make way to N end of the room, push either leftmost or rightmost block all
    the way N, and then get: MYSTIC APPLE, POWER APPLE.
    
    s1: Now climb the ladder on this screen and walk around to reach NW entrance.
    
    s3: Talk to Emma, then blow up the wall behind her with few bombs.
    
    s4: Get BUCKLER, then drop down, go N, talk to two dudes to get them out of the
    way, bomb the rubble and onward to deeper ruins!
    
    s6: Go N, bomb away the rubble.
    
    s7: As soon as you enter, take the entrance a bit to NE.
    
    s8: Bomb the rubble in the corner, step on red switch, go W, then use Hanpan to
    get HEAL BERRY from the chest. Note the gold color of the chest - such chest
    will explode once opened, so always use Hanpan. Now go upstairs.
    
    s7: Go E, get 50 GELLA, then go W, bomb the rubble, then drop down, step on red
    switch and take the lower of two N exits.
    
    s9: Walk N, then push S block onto the red switch to make all four blocks
    disappear and unlock N door.
    
    s10: Get CREST GRAPH with help of Hanpan. Now return to s7 to the point where
    you dropped off ledge before, but this time take the upper of two N exits.
    
    s11: Walk N.
    
    s12: Start climbing ladders on E side of the room, slowly progressing up and
    bombing rubble on the way - on your way get REVIVE FRUIT from exploding chest.
    When you're at the top, locate N exit, which is blocked by the way. Drop off
    the ledge, then go a bit E, bomb away the rubble, return to spot where you
    landed, go a bit W, bomb away all the rubble you can reach, again return to
    spot where you landed, now drop off another ledge, and bomb the rubble
    underneath which a red switch is found. Unlike other red switches so far, you
    can step on this one multiple times - it will make certain obstacles in this
    room sink in the ground, while at the same time making others rise from the
    ground. Now, there are three sets of sunken obstacles around the switch. Stand
    below S set and throw Hanpan at the switch. Drop off the ledge and walk a bit W
    to get 130 gella. Climb back up to top and take now unblocked N exit.
    
    s13: Climb the ladder and save your game.
    
    s14: Go E, then N.
    
    s15: Go N a bit, then E (ignore S exit you come across) and thru SE exit.
    
    s14: Step on red switch.
    
    s15: N, W, past S exit, and thru SW exit.
    
    s14: S, E, N, get 300 GELLA from the chest which was blocked off, return to
    s15.
    
    s15: Push the blocks in both NW and NE corner, so that you can get: MAGIC
    CARROT, and HEAL BERRY. Finally stand in front of N door and use Tear Drop.
    
    s16: Read the hint on the plague, then back to s15.
    
    s15: Take S exit.
    
    s14: Climb down the ladder, walk W a bit, use Hanpan to get HARDY APPLE, then
    walk E and thru NE exit.
    
    s17: Walk N.
    
    s18: There's a gargoyle statue here - stand behind it and examine it, then push
    the button. This will make four blocks appear. Take a look at floor
    indentations around the statue - there's four of them. And four blocks... so
    push one block in one indentation until all are covered. Maybe go back and save
    your game? Now stand in front of big door and use Tear Drop, then try walking
    thru the door.
    
    
    -------------------------------------------------------------------------------
                                    BOSS BATTLE!!!
    
    RUDY, JACK & CECILIA
                                          VS
                                                                         MAGTORTOUS
    
    -------------------------------------------------------------------------------
    MAGTORTOUS' STATS
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP    | MP  | EXP    | GELLA   | EAR | WAT | FIR | WIN | THU | HOL | EVI
    6   | 2000  | 0   | 360    | 320     | NTH | NTH | NTH | NTH | ABS | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATP      | SOR     | DFP     | RES     | PRY     | MGR
    50       | 5       | 28      | 10      | 0       | 14
    
    STEAL - - - - - - - - - - - - - - - - ITEM - - - - - - - - - - - - - - - - DROP
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    - physical for about 150 phd to one
    - EM Laser does 200 thunder mgd to all
    
    OK, first of boss dudes with hit-everybody attack. It will mostly bash you up
    with physicals, and then start shooting you with EM Laser, pretty damaging
    attack (counter it with Cec's Mystic). Maybe wait for Rudy's FG to raise and
    then start using Hand Cannon for big dents into Mag's HP, while Jack strikes
    swiftly with Psycho Crack. Cec can start by using Armor Down on Mag, seriously
    crippling its otherwise high DFP. Because Heal Berries are there a plenty,
    healing is taken care of.
    
    CONGRATULATIONS!!!
                                                              YOU ARE VICTORIOUS!!!
    -------------------------------------------------------------------------------
    
    
    s18: After defeating Mag go N.
    
    s19: Get HEAL BERRY and MAGIC CARROT, then approach the big thing in N part of
    the room. Now return to where you met Emma and inform her of your success.
    
    COME-BACK-LATER-REMINDER: When we have Grapple tool for Jack, return here for
                              some extra loot.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                           ADLEHYDE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    When you're back on world map, return to Adlehyde. By now you have five Crest
    Graphs. Aside from Heal, Flame, Analyze and Armor Down, go and get Quick now. I
    also suggest to do an update on your items, specifically Heal Berries and stuff
    that removes bad statuses. Always keep on your old equipment, though! Some of
    those can be very useful for Cec's Mystic FA.
    
    Go to the inn and choose to sleep - Cec temporarily leaves your party. Once the
    morning arrives, Ruin Festival begins. Take the E exit from central Adlehyde to
    arrive at the plaza where festival is held. We hunted items before, so now
    let's endure minigames (if you wish, of course). There's four of them:
    
    RACING MINIGAME: - waste of time, no rewards at all
    CHICKEN MINIGAME: - Magic Carrot, Potion Berry, Antidote
                      - depends on how close to the wall you stopped
    THROW-BALL MINIGAME: - hit the white center for Secret Sign
                         - hit the inner blue circle for Bullet Clip
                         - hit the outer white circle for Revive Fruit
                         - hit the outer blue circle for Heal Berry
    LUCKY MOLE MINIGAME: - catch 6 moles for Heal Berry
                         - catch 7 moles for Antidote
                         - catch 8 moles for Revive Fruit
                         - catch 9 moles for Magic Carrot
                         - catch 10 moles for Full Revive
                         - catch 11 moles for Bullet Clip
                         - catch 12 moles for Hardy Apple
                         - catch 13 moles for Agile Apple
                         - catch 14 moles for Mystic Apple
                         - catch 15 moles for Power Apple
                         - catch 16 or more moles for Nectar
    
    There's a woman in the middle of the plaza selling flowers for 2 gella - buy
    one to receive SMALL FLOWER (it boosts your luck by one level temporarily).
    Emma can be found at N end of the plaza just below Chicken minigame course -
    talk to her to receive 500 GELLA.
    
    OK, once you've grown tired of minigames (or ran outta gella), seek out a pair
    of people in NE corner of the plaza. The woman will ask you to look for her
    kid, carrying a red balloon. He's not in the plaza, but in central Adlehyde
    instead. Once spoken to, things start happening.
    
    Afterwards you'll regain control - this is the only time in the game where
    you'll see random enemies onscreen, though. You'll see Cec's image in a small
    window in upper left corner - she's standing below the entrance to the castle.
    However, before leaping to her rescue, take time to scan around the town and
    find 10 survivors. You don't have to rescue anybody, but then you also get to
    miss out on 10 prizes - so GO FOR IT. Once you have all ten survivors, go to
    Cec's rescue and win an event battle. Cec will give you five minutes time limit
    to rescue 10 people still hiding in town... too bad we already have them. So
    unless you want to kill remaining enemies for EXP and cash, head for the castle
    now.
    
    When in throne room, talk to NW soldier to have him move out of the way. Go
    upstairs twice and then enter king's quarters. Switch to Cec and talk to king.
    When in control again - your objective is to get out of the castle and not be
    captured. If any of the guards touch you, you will be returned to Cec's room
    and will have to start anew. So from entrance to Cec's room - E, S, W, take
    second exit S, you'll appear outside, avoid all guards while you circle around
    on castle's walls (use running), then when you enter the interior again -
    downstairs, N, careful of speedy guard (you can go N again to rest), W, you'll
    appear in the kitchen. Talk to leftmost cook and...
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                     SECRET PASSAGE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enemies:
    Balloon, Gomoratoad, Jellyblob
    
    s1: Save the game (take directions literally), smash three crates, at 1stcross
    go right, use Hanpan to get MAGIC CARROT, smash the crate, at 2ndcross go up,
    at 3rdcross go down, at 4thcross go left and then use Hanpan to get POWER
    APPLE, return to 4thcross and go right now, smack six crates, then at 5thcross
    go right.
    
    Navigate the ways to get MYSTIC APPLE & 3 GELLA, then return to 5thcross and go
    down. Now you'll find 6thcross - S, W, S, W, N, get AGILE APPLE, turn around,
    S, E, N, E, N, E, S, S, S, throw Hanpan to SW to get HARDY APPLE, smack three
    crates to your E, E, N, E, get 120 GELLA, turn around, W, S, W, N, N, E, S, E,
    S, W, S, get MAGIC CARROT, S, onto next screen.
    
    s2: Save your game, then go upstairs.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                           ADLEHYDE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enemies:
    Belselk (BOSS)
    
    You're back in town. Get POTION BERRY, then move the blocks so you can get out.
    There're still onscreen enemies you can fight if you want some more EXP and
    cash - then seek out Belselk, who's located in center of the town. Heal up
    before talking to him! You lose Tear Drop...
    
    
    -------------------------------------------------------------------------------
                                    BOSS BATTLE!!!
    
    RUDY, JACK & CECILIA
                                          VS
                                                                            BELSELK
    
    -------------------------------------------------------------------------------
    BELSELK'S STATS
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP    | MP  | EXP    | GELLA   | EAR | WAT | FIR | WIN | THU | HOL | EVI
    20  | 2000  | 0   | 600    | 0       | NTH | NTH | NTH | NTH | NTH | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATP      | SOR     | DFP     | RES     | PRY     | MGR
    110      | 0       | 40      | 20      | 0       | 30
    
    STEAL - - - - - - - - - - - - - - - - ITEM - - - - - - - - - - - - - - - - DROP
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    - Spinning Flail deals 100 phd to all
    - Disrupting Flail 200 phd to one
    - Belselk tends to skip turns by taunting you
    
    Basically this is what you should do: Jack uses Psycho Crack, Rudy Hand Cannon,
    and Cec Heal (if Disrupting Flail was used) or Mystics a Heal Berry (if
    Spinning Flail was used), otherwise she attacks if Belselk taunts you (cast
    Armor Down on it as well). 2000 HP isn't too much to shave off, considering
    you're not attacked half of a time.
    
    CONGRATULATIONS!!!
                                                              YOU ARE VICTORIOUS!!!
    -------------------------------------------------------------------------------
    
    
    Prologue is over - and now the story begins for real. Go and fetch Cec from her
    room, then enter the council room and talk to Johan. When he's done babbling,
    get a lot of stuff: 500 GELLA, LUCKY CARD, BULLET CLIP, 100 GELLA, REVIVE
    FRUIT, MYSTIC APPLE, MISSANGA, 1000 GELLA, POWER APPLE, MAGIC CARROT. Get out
    of the castle and enter the town. There's an Adlehyde Restoration Committee
    stationed within Mayor's house. You can start donating gella to help rebuild
    Adlehyde - up to this point in the game you can donate following amounts:
    - 500 gella
    - 1000 gella
    - 2000 gella
    
    Update your warez as well if you're running low on Berries on status removing
    items, upgrade Rudy's ARM, have Cec with these spells: Heal, Escape, Revive,
    Blast, Armor Down; then leave Adlehyde and forward we go.
    
    COME-BACK-LATER-REMINDER: When we have some spare Duplos, return to the castle
                              for some extra loot.
    
    From Adlehyde go NW to a sign telling you directions to Mountain Pass (SW from
    this sign), cross the bridge, and locate Mountain Pass.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                      MOUNTAIN PASS
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enemies:
    Gallowbear, Lizardman, Gomoratoad, Dryad, Harpy
    
    s1: Just go up. Careful not to step on red flowers, or you'll lose HP.
    
    s2: Small circle of light around your onscreen chr - carefully navigate your
    way around! Go N, and you'll see a lamp - hike W from this position until you
    find TOOL LIGHTER. Go upstairs, then take a small detour E, bomb away some
    rocks, go S, bomb some more rocks, get MAGIC CARROT, and now hike N all the
    way.
    
    s3: Lamp is found a bit N from entrance. Light it with Lighter (it doesn't stay
    lit forever, so use the timeframe you're given for quick explorings), then take
    W path to get ANTIDOTE & HEAL BERRY. Return to the lamp, relight it, than go E,
    bomb some rocks, go N and follow the path. Bomb some more rocks before entering
    next screen.
    
    s4: Take N exit.
    
    s5: Save your game, then back to s4.
    
    s4: Blow up the rocks and take SW exit.
    
    s6: Hike W (get HEAL BERRY), Jack gets FAST DRAW HINT for SONIC BUSTER (each
    Fast Draw hint Jack receives will appear as four question marks first - keep
    using it in following battles until Jack learns it), go W still, get ANTIDOTE &
    ANTIDOTE. From chest with second Antidote: left, downstairs, left, downstairs,
    right, follow the path until next cave entrance.
    
    s7: Go N, light the lamp, go W, light next lamp, go S, bombing rocks out of the
    way and you'll find a long corridor leading S. Light the lamp, then continue S.
    At the cross go W first - use Hanpan to get OLIVE BRANCH from the chest, then
    take E path at previous cross. You'll find some rocks - bomb them, then go W to
    get CREST GRAPH. Light the lamp nearby, then return to the path you were taking
    S.
    
    s8: Just to the right of the entrance you'll see a strange looking portion of
    the wall. Bomb it.
    
    s9: Get MAGIC MAP.
    
    s8: Hike S.
    
    We're back on world map. Follow the coast until the sign telling you that
    Milama is found to the S. Follow the advice and you'll find it.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                     MILAMA VILLAGE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Items you can find: HARDY APPLE, 10GAL HAT, CUTE RIBBON, MYSTIC APPLE, CREST
    GRAPH, HEAL BERRY, VIOLET ROSE, METAL BAND, 123 GELLA, 690 GELLA, AGILE APPLE,
    POWER APPLE, POTION BERRY.
    
    Shops are as follows...
    
    Item shop offers (prices in gella)
    Heal Berry - 20
    Antidote - 50
    Medicine - 50
    Violet Rose - 50
    Heat Salve - 50
    Pin Wheel - 50
    Toy Hammer - 50
    Holy Symbol - 50
    Light Shroom - 50
    
    Weapon shop offers (prices in gella)
    Mother Sword - 500
    Might Blade - 530
    Dream Wand - 480
    
    Armor shop offers (prices in gella)
    Armor Vest - 480
    Sun Poncho - 515
    Mist Blazer - 440
    
    You have a total of 7 Crest Graphs now - go to magic guild and get spells Flame
    and Freeze.
    
    Now head for the pub and talk to the owner, then ask about the Guardians. Write
    down the password: "Light the fire at 2, then at 10. When you light the fire at
    6, the doors will open at 12. Go through the temple with the light." You'll
    also bag HOLY MEDAL.
    
    COME-BACK-LATER-REMINDER: When we have Wand tool for Cec, return here for some
                              extra loot.
    
    Return to world map, go NW from Milama, cross the bridge and enter...
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                    GUARDIAN SHRINE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enemies:
    Scarecrow, Sphinx, Critter, Lizardman, Cockatrice
    
    s1: Take either steps up.
    
    s2: You have 12 torches, forming a circle, which resembles a clock. Couple this
    with the password you got from pub owner, equip Lighter and begin by lighting
    the torch representing hour 2, then light torch representing hour 10, then
    light torch representing hour 6, and finally light torch representing hour 12.
    Go back down.
    
    s1: Stand before middle door and use Holy Medal.
    
    s3: Go S.
    
    s4: Get MYSTIC APPLE, MYSTIC APPLE, & MYSTIC APPLE.
    
    s3: Get MAGIC CARROR & MAGIC CARROT from two chests, then take NW exit.
    
    s5: Go W, then take NW exit.
    
    s6: Get CREST GRAPH.
    
    s5: Go E, take NE exit.
    
    s7: Take SE exit.
    
    s8: Go E, take NE exit.
    
    s9: Get CREST GRAPH.
    
    s8: Go W, take NW exit.
    
    s7: Take N exit.
    
    s10: Save your game, go N.
    
    s11: Go N.
    
    s12: Seven torches are in this room. You need to light them in correct order to
    get to the door - if you mess up, use Pocket Watch to return the room to
    original state. Start with NE torch, then E, NW, SW, W, SE, central torch.
    
    s13: A trial run - woot!
    
    s14: Jack only. Go N, step on red switch, go N, throw Hanpan E on the switch,
    go N, throw Hanpan W on the switch, go N, throw Hanpan diagonally towards NE on
    the switch, go N, throw Hanpan diagonally towards NW on the switch, go N.
    
    s15: Throw Hanpan on two switches toward NE and NW, go N. Specific directions
    follow: E, N, throw Hanpan E on the switch, W, S, W, N, throw Hanpan W on the
    switch, N, throw Hanpan E on the switch, turn around, S, E, E, N, W, N.
    
    s16: Pick up the sword...
    
    s23: Switch to Rudy.
    
    s17: Rudy only. Go N, bombing blocks out of the way.
    
    s18: Make way N, bombing blocks out of the way. Sometimes your path will be
    blocked by a hole which was below a block, but simply try another one.
    
    s19: Bla bla bla.
    
    s23: Switch to Cec.
    
    s20: Cec only. Go N - with her you'll be pushing a lot of blocks N to get
    further access. Left block, left block, right block.
    
    s21: Push right block N, then left block W.
    
    s22: Go N.
    
    s23: All chrs learn LV2 FA: SUMMON GUARDIAN!
    
    You'll bag EARTH RUNE, FIRE RUNE, & WIND RUNE as an added bonus as well. When
    you appear on world map, go NW to find...
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                     BASKAR VILLAGE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Items you can find: 98 GELLA, HEAL BERRY, MAGIC CARROT, AGILE APPLE, POWER
    APPLE, CREST GRAPH, 800 GELLA, HEAL BERRY.
    
    Shops are as follows...
    
    Weapon / armor / item shop offers (prices in gella)
    Claymore - 1100
    Vopal Razor - 1250
    Prism Stick - 950
    Guard Jacket - 1010
    Journey Coat - 1125
    Magus Robe - 925
    Heat Salve - 50
    Pin Wheel - 50
    Toy Hammer - 50
    
    Item shop offers (prices in gella)
    Heal Berry - 20
    Medicine - 50
    Antidote - 50
    Violet Rose - 50
    Light Shroom - 50
    
    Once you've scoured the village, head for the inn and talk to Baskar Chief.
    Head for N exit of the village to find Zephyr's altar. Go to top of the pyramid
    for a scene. Now give Earth Rune to Cec, Fire Rune to Jack, Wind Rune to Rudy.
    Then go to the world map and head NW from Baskar Village to find...
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                        MOUNT ZENOM
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enemies:
    Tiny Edge, Shrieker, Hobgoblin, Harpy, Devonova, Orga Widow (BOSS)
    
    s1: Talk to the guard, then enter.
    
    s2: Observe the lineup of statues. Push SE statue up and door opens.
    
    s3: Follow the path.
    
    s1: Go W, get HEAL BERRY, immediately N from this chest you can get LUCKY CARD,
    continue W, get BLUE CIRCLET, enter the cave.
    
    s4: Follow the path, use Jack's Lighter to burn fields of grass.
    
    s5: Burn the grass with Jack's Lighter.
    
    s1: Go E, take first stairs you see, get SECRET SIGN, back downstairs, into the
    cave.
    
    s6: At the 1stcross go S, push W-most statue to the right a bit, return to
    1stcross and go N.
    
    s7: Just follow the path, burning grass when required.
    
    s1: Go downstairs and use Hanpan to get HEAL BERRY, HEAL BERRY, HEAL BERRY,
    HEAL BERRY, & HEAL BERRY. Try to go back up - Jack receives a FAST DRAW HINT
    for METEOR DIVE (which you will be using quite often). Try to master it ASAP.
    Go back upstairs, then W, pass the cave, get POTION BERRY, enter the cave.
    
    s8: Follow the path and burn the grass away. Step on red switch hiding beneath
    one of grass fields.
    
    s9: Burn the grass and go S.
    
    s1: Swerve a bit E into another cave.
    
    s10: A series of 8 statues. From W to E, push 2nd and 8th statues a bit up.
    
    s11: Get MYSTIC WORD, then return two screens S to s1.
    
    s1: Back here, notice the broken 'bridge'? Jump off it to find a chest - get
    CREST GRAPH. Jump off another broken 'bridge', and then return via s8 and s9 to
    where you made first leap of faith. Once you're back up, go W into another
    cave.
    
    s12: Go upstairs.
    
    s13: Save your game.
    
    s1: Go E, then enter the cave.
    
    s14: From bottom to top, push 3rd and 4th statue a bit right, 6th statue a bit
    left, 7th statue a bit right, and 8th statue a bit down. Heal up, then proceed
    N.
    
    s15: Examine the statue...
    
    
    -------------------------------------------------------------------------------
                                    BOSS BATTLE!!!
    
    RUDY, JACK & CECILIA
                                          VS
                                                                         ORGA WIDOW
    
    -------------------------------------------------------------------------------
    ORGA WIDOW'S STATS
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP    | MP  | EXP    | GELLA   | EAR | WAT | FIR | WIN | THU | HOL | EVI
    12  | 5000  | 0   | 900    | 990     | NTH | WKN | NTH | NTH | NTH | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATP      | SOR     | DFP     | RES     | PRY     | MGR
    150      | 6       | 120     | 30      | 0       | 100
    
    STEAL - - - - - - - - - - - - - - - - ITEM - - - - - - - - - - - - - - - - DROP
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    - physical does 250 phd to one
    - Poison induces poison on one
    - Capture Web induces paralysis on whole team
    
    Give Cec Moon Stone, so that she's safe from Orga's poison attacks, and Blue
    Circlet on Jack to prevent paralysis. This is an excellent choice in testing
    Meteor Dive against the boss, so have Jack use only that, Rudy should be using
    his upgraded Hand Cannon, while Cec pelts Orga with Freeze. To shave away your
    status worries, have Cec use Mystic on White Robe, which will cast Lock State
    on whole party for three turns. Summoning Stoldark with Cec also robs Orga of
    big chunk of HP.
    
    CONGRATULATIONS!!!
                                                              YOU ARE VICTORIOUS!!!
    -------------------------------------------------------------------------------
    
    
    Bag SUMMIT RUNE and give it to Cec. When in control, cast Escape and return to
    Baskar. If you don't have this magic, you'll have to trek all the way down the
    mountain.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                     BASKAR VILLAGE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go have a talk with Baskar Chief - receive KIZIM FIRE. To find Elw Pyramid, go
    NE from the village and you'll find the Pyramid in the forest.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                    ELW PYRAMID NEAR BASKAR VILLAGE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Beneath the waterfall in W part of the screen are stairs leading down. At the
    end of path use the Kizim Fire on the control mechanism (OK, so the furnace is
    a control mechanism?). Back upstairs go N and step in green pad to be
    teleported to another part of Filgaia.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                   ELW PYRAMID N FROM SAINT CENTOUR
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go S, but before you exit the pyramid, you can get HARD GUARD from SE corner.
    Back on world map go S until you see next town.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                      SAINT CENTOUR
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Items you can find: 1000 GELLA, AGILE APPLE, 100 GELLA, CREST GRAPH, 250 GELLA,
    HARDY APPLE, MAGIC CARROT, POWER APPLE. The stuff you can't reach now will have
    to wait.
    
    Shops are as follows...
    
    Weapon / armor shop offers (prices in gella)
    Bronze Sword - 2050
    Crystal Edge - 2400
    Rune Staff - 1800
    Chain Cloak - 2000
    Survive Cape - 2200
    Protect Cape - 1400
    
    Item shop offers (prices in gella)
    Heal Berry - 20
    Antidote - 50
    Medicine - 50
    Violet Rose - 50
    Heat Salve - 50
    Pin Wheel - 50
    Toy Hammer - 50
    Holy Symbol - 50
    Light Shroom - 50
    
    Once the town has been cleared of stuff you can reach, go have a talk with a
    guy inside the house just to the left of entrance into Saint Centour. Agree to
    have a look inside Cage Tower and you receive KEY PLATE. Visit the magic guild
    and bind following spells: Shield, Protect, Break, Vortex, Spark. Back to world
    map trek E from Centour until you find a sign. From the sign go NE and enter...
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                       CAGING TOWER
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enemies:
    Critter, Tailmooze, Hell Hound, Dekarabia, Larva, Night Gaunt (BOSS)
    
    s1: Use Key Plate and sayonara to the door.
    
    s2: Take left stairs up.
    
    s3: Step on the red switch, then back downstairs.
    
    s2: Take right stairs up.
    
    s3: Go down, then left, ignore the stairs leading down, get CREST GRAPH from
    dead end in NE corner of the floor, then return to stairs you ignored.
    
    s2: Up, step on the red switch, take the stairs back up.
    
    s3: S, E, N, ignore the stairs, SE, take stairs down.
    
    s2: N, take the stairs up.
    
    s3: Take the stairs up.
    
    s4: Walk around the room and take the stairs up. You don't need to run, as
    plates "wait" long enough for you to pass.
    
    s5: Walk around the room - halfway thru get ROUND SHIELD, BULLET CLIP, & PRISM
    LASER ARM (Rudy must be onscreen chr in order to open this chest). Carry on to
    the next floor.
    
    s6: Go S, then W as soon as you can. On this portion of the floor step on red
    switch, then go N, E, S to next portion of the floor. Step on another red
    switch and waltz over remaining plates to the exit to next floor.
    
    s7: Walk around the room...
    
    s8: Walk around the room...
    
    s9: Around the room you go... but save your game, you hear?
    
    s10: Read the plate to the right for a hint. Go to lower half of the floor -
    you have three sets of stairs leading up. According to the hint, take E set of
    stairs first.
    
    s11: Now take W stairs leading down.
    
    s10: And finally, take E set of stairs leading up.
    
    s11: Now you can take N set of stairs leading up.
    
    s12: Go a bit S, get GOAT DOLL, GOAT DOLL, & GOAT DOLL, take the stairs up.
    
    s13: A bit N, and take the stairs up.
    
    s14: A bit S, and take the stairs up.
    
    s15: A bit N, and take the stairs up.
    
    s16: Go S, and outside.
    
    s17: Climb two ladders, and then step on grey circle on the floor...
    
    
    -------------------------------------------------------------------------------
                                    BOSS BATTLE!!!
    
    RUDY, JACK & CECILIA
                                          VS
                                                                        NIGHT GAUNT
    
    -------------------------------------------------------------------------------
    NIGHT GAUNT'S STATS
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP    | MP  | EXP    | GELLA   | EAR | WAT | FIR | WIN | THU | HOL | EVI
    13  | 7000  | 0   | 2490   | 3500    | WKN | NTH | NTH | NTH | NTH | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATP      | SOR     | DFP     | RES     | PRY     | MGR
    120      | 7       | 160     | 50      | 80      | 120
    
    STEAL - - - - - - - - - - - - - - - - ITEM - - - - - - - - - - - - - - - - DROP
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    - physical does about 150 phd to one
    - Death Wing deals about 50 dmg to everyone and has a chance for insta-KO
    - Mysterious Ray deals about 100 dmg to everyone
    
    When it comes to bad status, Gaunt packs most silly one - instant death. And I
    bet that your Revive Fruit supply isn't shining - mine wasn't, as I had only
    two. If you have absolutely no Revive Fruits and Cec gets KO-ed, you may be
    screwed, so equipping those Goat Dolls you picked up sometime back is a nice
    idea. Onto the boss bozo then...
    
    Cec casts Armor Down on it, Shield on self, then pelts it with Break (weakness
    to earth); Jack uses Meteor Dive; Rudy uses upgraded Hand Cannon (at max ATP
    upgrade it can deal 1000+ dmg). Once HP falls below 200, assume the worst to
    happen and have Cec use Mystic with Heal or Potion Berry. When Death Wing is
    used, hope for your lucky star to save you from KO. Physical attacks aren't
    recommended for usage cos of Gaunt's enormous PRY (evasion).
    
    CONGRATULATIONS!!!
                                                              YOU ARE VICTORIOUS!!!
    -------------------------------------------------------------------------------
    
    
    After battle is over, you have no choice but to lose 2000 gella to the little
    girl. When control is yours again, cast Escape and return to Saint Centour.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                      SAINT CENTOUR
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enemies:
    Hell Hound, Dekarabia
    
    Jeez, what happened here? Careful, random battle can be initiated inside the
    town. If you need rest, you can sleep in the inn for free now. That aside, know
    that you can now access the bunch of chests you weren't able to from before. So
    get hunting for following items: SECRET SIGN, POTION BERRY, POTION BERRY, LUCKY
    CARD, BONE. There's AMBROSIA you can get from a partially hidden chest found to
    the left of the inn.
    
    A couple of items requires special attention - go to the house in NW corner
    (you couldn't enter it before cos of some guy guarding the entrance). Once
    downstairs, push SE block up, then left as far as it goes. Now push the other
    block down little by little, until you have enough space to get around it. Get
    DUPLICATOR! Now enter the house below the one you were in and go downstairs.
    
    You have five blocks - let's refer to them as W, NW, N, NE and E blocks. Push W
    block left, E block right, NW block up, NE block up, and N block either left or
    right. Get BULLET CLIP!
    
    Finally, get near the statue to the left of the inn and examine it. Bag SAINT
    RUNE, and equip it on Jack; give Fire Rune to Rudy. The guy who gave you Key
    Plate has a diary in his house, which you can read. A sole survivor of the town
    can be found in SW house. Now return to world map, and head E from the town.
    Beneath Cage Tower you'll find a wagon selling items.
    
    Item shop offers (prices in gella)
    Heal Berry - 20
    Antidote - 50
    Medicine - 50
    Violet Rose - 50
    Heat Salve - 50
    Pin Wheel - 50
    Toy Hammer - 50
    Holy Symbol - 50
    Light Shroom - 50
    
    Then enter the Elw Pyramid below the wagon.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                   ELW PYRAMID E FROM SAINT CENTOUR
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go up - there's nothing you can do with grey poles yet, so return later - and
    step in green teleport pad.
    
    COME-BACK-LATER-REMINDER: When we have Grappling Hook tool for Jack, return
                              here for some extra loot.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                     ELW PYRAMID E FROM PORT TIMNEY
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    When you land, get going S. Like in previous pyramid, ignore grey posts for
    now, and exit for the world map.
    
    COME-BACK-LATER-REMINDER: When we have Grappling Hook tool for Jack, return
                              here for some extra loot.
    
    When you appear on the world map, go S, then W, then N and you have found...
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                        PORT TIMNEY
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Items you can find: HARDY APPLE, 480 GELLA, 30 GELLA, CREST GRAPH, 2000 GELLA,
    REVIVE FRUIT, POTION BERRY. Now for more delicate stuff - behind NE corner of
    the inn you'll see a big crate. Use Rudy's bombs to clear it away, then walk
    *behind* the inn - you'll get to the place behind the guy selling weapons /
    armor. Get DUPLICATOR and talk to the shop keeper for a clue on a guardian in
    next dungeon. Now bomb another two big crates in N part of town - inside one of
    them a guy is hiding. Talk to him and receive FAST DRAW HINT for TRICKSTER
    (allows you to steal items from enemies).
    
    Shops are as follows...
    
    Weapon / armor shop offers (prices in gella)
    Bronze Sword - 2050
    Crystal Edge - 2400
    Rune Staff - 1800
    Chain Cloak - 2000
    Survive Cape - 2200
    Protect Cape - 1400
    
    Item shop offers (prices in gella)
    Heal Berry - 20
    Antidote - 50
    Medicine - 50
    Violet Rose - 50
    Heat Salve - 50
    Pin Wheel - 50
    Toy Hammer - 50
    Holy Symbol - 50
    Light Shroom - 50
    
    Upgrade Rudy's second ARM you received, it'll come in handy soon (Sand Beasts
    fought in the nearby desert drop decent cash). Up until now you have 14 Crest
    Graphs, 12 of which we have already bound spells onto. For two new ones add
    Slow Down and Awaken. Dissolve Spark and bind Light Blow onto returned Crest
    Graph.
    
    Go back to world map and head W from Timney to find a desert... now you gotta
    walk around until you see the screen zooming in to what apparently is nothing.
    But you're mistaken - carefully walk around a bit until words "Maze of Death"
    appear. Press X and enter...
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                      MAZE OF DEATH
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enemies:
    Racheal, Gem Stone, Minion (steal Heat Salve), Screamer (steal Bandanna),
    ?????, Chaos (BOSS)
    
    Now, a couple of warnings is in order.
    - this is one time only dungeon
    - stay clear of green goo on the floor
    - any items you miss, they're gone permanently
    - this dungeon hides an optional boss, highly recommended to be taken on
    - when you have Crystal Bud, you have three minutes to get out of here
      (however, only during your escape can you take on the boss)
    
    s1: Go N.
    
    s2: Push the middle block up, go E, push E block right, take SE exit.
    
    s3: Go E, then thru NE door.
    
    s4: Go N.
    
    s5: Get POWER APPLE, HARDY APPLE, MYSTIC APPLE, AGILE APPLE. Back to s4.
    
    s4: Go S.
    
    s3: Go W, then thru NW door.
    
    s2: Push E block up, go W, push middle block left, take N exit.
    
    s6: Use the save point. Remember the wall behind you! It is here you will need
    to return to to take onto the boss. Take S exit.
    
    s2: Push middle block down, go W, push W block left, take NW exit.
    
    s7: Go N.
    
    s8: Go N.
    
    s9: Push the statue to the right. Go S.
    
    s8: Go S.
    
    s7: Go S.
    
    s2: Push W block down, go E, push middle block right, take N exit.
    
    s6: Exit S again to reset the blocks in previous room.
    
    s2: Push middle block down, go W, push W block left, take SW exit.
    
    s10: Go W, take NW exit.
    
    s11: Go N.
    
    s12: Go N.
    
    s13: Go E, take SE exit.
    
    s14: Get CREST GRAPH, take S exit.
    
    s15: Push the statue to the right. Take N exit.
    
    s14: Go N.
    
    s13: Go N, step on circle switch close to NE exit, take the stairs behind you
    and go thru NW exit.
    
    s16: Push the statue to the left. Take S exit.
    
    s13: Back up the stairs you created, take NE exit.
    
    s17: Get HEAL BERRY, & MAGIC CARROT. At E end of the room you can jump off to
    lower level. Take SE exit.
    
    s18: Go E, take NE exit.
    
    s19: Push the statue to the left, take S exit.
    
    s18: Go S, take SE exit.
    
    s20: In SE corner of the room is circle switch to be stepped on, then take SE
    exit.
    
    s5: Go S and take SE exit.
    
    s21: Take SW exit.
    
    s22: Get CLEAR CHIME, then take S exit.
    
    s23: Push the statue to the right. Now the path to Crystal Bud has been
    cleared. I advise you to save your game now - use Escape to appear at s1, then
    head for s6 where save point is waiting.
    
    s6: Go S to s2.
    
    s2: Push middle block down, go E, push E block right, take NE exit.
    
    s24: Go N.
    
    s8: Go N.
    
    s18: Go E, then S, take SE exit.
    
    s20: Take SE exit.
    
    s5: Go S and take SE exit.
    
    s21: Go E, then N, take NE exit.
    
    s25: Go N past five statues we've been pushing about.
    
    s26: Go N, and find CRYSTAL BUD (like it's so hard, hehe).
    
                                  NOW PAY ATTENTION!
    
    s26: First use Escape magic to appear at s1.
    
    s1: Go N.
    
    s2: Push the middle block up, go E, push E block right, take SE exit.
    
    s3: Turn around immediately and back to s2.
    
    s2: Push E block up, go W, push middle block left, take N exit.
    
    s6: Save point has disappeared, but the wall in the back is now crumbled. Use
    Rudy's bombs to smack it away.
    
    s27: Downstairs, then take N exit.
    
    s8: Get CREST GRAPH, & CREST GRAPH from two chests at the end of E and W paths,
    then take N exit.
    
    s28: Go N. *Before* you step on red portion of the floor, heal up!
    
    
    -------------------------------------------------------------------------------
                                    BOSS BATTLE!!!
    
    RUDY, JACK & CECILIA
                                          VS
                                                                              CHAOS
    
    -------------------------------------------------------------------------------
    CHAOS' STATS
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP    | MP  | EXP    | GELLA   | EAR | WAT | FIR | WIN | THU | HOL | EVI
    15  | 8000  | 56  | 3900   | 1500    | NTH | NTH | NTH | NTH | NTH | WKN | RST
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATP      | SOR     | DFP     | RES     | PRY     | MGR
    68       | 18      | 120     | 56      | 0       | 200
    
    STEAL - - - - - - - - - - - - - - - - ITEM - - - - - - - - - - - - - - - - DROP
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    - Gamma Ray does 500 mgd to one
    - Silence induces silence status on party
    - Sleep induces sleep status on party
    - Purple Electric does 250 thunder mgd to one
    
    Give Cec Wind Rune to increase her RES in order to act first in battle, then
    have her cast Awaken on party. This is because of Chaos' Sleep move - if your
    party is put to sleep, consider yourself screwed. Or have Cec use Mystic with
    White Robe to cast Lock State on party (you will now ward off both sleep and
    silence), but make sure to repeat that every three turns.
    
    On turns you can spare not screwing around with Awaken or Lock State, have Cec
    cast Armor Down on Chaos, then Light Blow on Jack and Rudy (boss has holy
    weakness). If you get Gamma Ray-ed, use Cec's Heal. Note that element
    properties are void if Jack uses Fast Draw techs, or Rudy uses ARMs, so you'll
    need to use regular attacks. If damage done with regular attacks is smaller
    than that with Fast Draws or ARMs, then use whatever is stronger.
    
    CONGRATULATIONS!!!
                                                              YOU ARE VICTORIOUS!!!
    -------------------------------------------------------------------------------
    
    
    Bag DEATH RUNE, and give it to Cec. Now cast Escape and get out of here! Return
    to Port Timney.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                        PORT TIMNEY
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Get to magic guild and bind spells: Spark, Flash, Rage. Go to the pub and speak
    to Bart - fork over Crystal Bud for 5000 GELLA.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                        SWEET CANDY
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enemies:
    Zed (BOSS)
    
    You'll appear on the ship. No items can be found in barrels and such, so forget
    about hunting for it. Walk around the ship and talk to crew for hints and tips
    on what will Cec's answers be at the coming ceremony. When done, return to save
    parrot and talk with the guy nearby and agree to go to sleep.
    
    At the ceremony, answer:
    - Bride walks forward
    - Olivia Clare
    - Bartholomew
    - Sweet Candy
    - Old Moon
    - Right hand
    - Crystal Bud
    - 8th
    - Lucadia
    - Go for it
    
    Ta-daaah!
    
    
    -------------------------------------------------------------------------------
                                    BOSS BATTLE!!!
    
    RUDY, JACK & CECILIA
                                          VS
                                                                                ZED
    
    -------------------------------------------------------------------------------
    ZED'S STATS
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP    | MP  | EXP    | GELLA   | EAR | WAT | FIR | WIN | THU | HOL | EVI
    20  | 7500  | 0   | 4200   | 0       | NTH | NTH | NTH | NTH | NTH | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATP      | SOR     | DFP     | RES     | PRY     | MGR
    130      | 0       | 100     | 100     | 0       | 200
    
    STEAL - - - - - - - - - - - - - - - - ITEM - - - - - - - - - - - - - - - - DROP
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    - Doom Bringer does 200 phd to one
    - Garyu Ichimongiri does 450 phd to one
    
    Begin by casting Slow Down and Armor Down on Zed. Zed only attacks one chr at a
    time, giving you ample chances to heal without effort with Heal magic. Once you
    reduce Zed's RES and DFP, damage to him will begin rolling in. Follow up by
    casting Rage on Jack and Rudy, increasing their damage even more. Jack uses
    Meteor Dive, and Rudy uses Prism Ray or Hand Cannon (whatever is stronger).
    
    CONGRATULATIONS!!!
                                                              YOU ARE VICTORIOUS!!!
    -------------------------------------------------------------------------------
    
    
    Bag THUNDER RUNE, but don't equip it - I don't find it particularly useful. Go
    to Barts' cabin and talk to him. Depending on how well you did in the ceremony,
    you will receive:
    
    1 correct  - 100 gella, Heal Berry, Wand
    2 correct  - 200 gella, Heal Berry, Wand
    3 correct  - 300 gella, Heal Berry, Wand
    4 correct  - 400 gella, Potion Berry, Revive Fruit, Wand
    5 correct  - 500 gella, Potion Berry, Revive Fruit, Wand
    6 correct  - 1000 gella, Potion Berry, Revive Fruit, Wand
    7 correct  - 2000 gella, Mega Berry, Revive Fruit, Wand
    8 correct  - 3000 gella, Mega Berry, Revive Fruit, Wand
    9 correct  - 4000 gella, Mega Berry, Revive Fruit, Wand
    10 correct - 5000 gella, Mega Berry, Lucky Card, Full Revive, Wand
    
    The last reward is most interesting one. WAND TOOL for Cec allows you to
    communicate with animals. Agree to be taken back to Timney, then attempt to
    leave the town for a scene. Leave the town at last. On world map head S from
    Timney to find another of Elw Pyramids.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                     ELW PYRAMID S FROM PORT TIMNEY
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Simply go N, use a Duplo (one left) to remove the magical door, and step into
    green teleport pad.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                 ELW PYRAMID NW FROM MILAMA VILLAGE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    When you arrive, head S. You'll need to use your 2nd Duplo (none left) to
    remove another magical door, then go out to world map. Go S to cross the
    bridge, then keep waltzing SE to enter Milama.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                     MILAMA VILLAGE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go to SE portion of the town and use Wand on the dog. It'll move away, allowing
    you to grab RADAR TOOL for Rudy. Radar allows you to scan the screen you're
    currently on for any items, gella, or chests you haven't yet found or opened.
    Leave Milama and head for Sand River, which is found immediately E from Milama.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                         SAND RIVER
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enemies:
    Toadstool, Tortoise, Cavetaurus, Stanga
    
    s1: Use Wand on the monkey, then follow it by going right, and then up. Take
    the stairs down.
    
    s2: Go downstairs, and get HARDY APPLE to the left. Go down one more set of
    stairs, and now turn right. Follow the path, go down one more set of stairs,
    ignore the cave entrance, get POWER APPLE further ahead. Now use that cave
    entrance.
    
    s3: Go N, and bomb the portion of N wall.
    
    s4: Get ORB OF POWER. Back to s3.
    
    s3: In W part of the screen you can get POWER APPLE, & HARDY APPLE. Then,
    there's a broken part of the bridge at N end. Stand at the *right* part of the
    bridge and drop down. Sand river will take care of you...
    
    s2: Go N.
    
    s5: Go E, get LUCKY CARD, then hike W, then N, and step into sand river. Get
    HARDY APPLE to the W, then take SE exit.
    
    s6: Use the save point.
    
    s7: Go S, but make sure you step down into sand river.
    
    s4: When you stop, use Lighter to set both pillars on fire for FAST DRAW HINT
    for HEAL BLADE. Go W to step into sand river again, and it'll bring you to s2.
    
    s2: Go up one stairs, E, down one stairs, W, into the cave. Basically, we're
    repeating the path from before.
    
    s3: Drop off the right side of the broken bridge.
    
    s2: Go N.
    
    s5: Step into the sand river, take SE exit.
    
    s6: Go S.
    
    s7: Go S all the way ane enter S cave entrance.
    
    s8: Go E.
    
    s9: Go E, get POWER APPLE from NE corner, then take N exit.
    
    s10: Go S and you're out.
    
    On world map, go E from your position. You'll find a wagon selling items.
    
    Item shop offers (prices in gella)
    Heal Berry - 20
    Antidote - 50
    Medicine - 50
    Violet Rose - 50
    Heat Salve - 50
    Pin Wheel - 50
    Toy Hammer - 50
    Holy Symbol - 50
    Light Shroom - 50
    
    Then go E from the wagon, followed by going NE.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                     SHIP GRAVEYARD
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Items you can find: SERENADE, AGILE APPLE, POWER APPLE, HEAL BERRY, HEAL BERRY,
    HARDY APPLE, HEAL BERRY, HEAL BERRY, POTION BERRY. Then take N exit to the
    beach and retrieve: REVIVE FRUIT, TOY HAMMER.
    
    Shops are as follows...
    
    Weapon / armor shop offers (prices in gella)
    Cross Saber - 4200
    Spirit Blade - 4700
    Sorcery Wand - 3900
    Metal Jacket - 4300
    Dusk Poncho - 4350
    Chic Bolero - 3410
    
    Item shop offers (prices in gella)
    Heal Berry - 20
    Antidote - 50
    Medicine - 50
    Violet Rose - 50
    Heat Salve - 50
    Pin Wheel - 50
    Toy Hammer - 50
    Holy Symbol - 50
    Light Shroom - 50
    
    When done, go in the house in SE corner. Talk to guy named Dan inside to find
    out your next objective. Then get out to world map and enter the desert to SW.
    Like with Maze od Death dungeon, you'll need to waltz around the desert until
    you see screen zooming in. When words "Pleasing Garden" appear, press X!
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                    PLEASING GARDEN
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enemies:
    Antlion, Sandscisor, Basilisk, Frauloss, Gigmantis (BOSS)
    
    s1: Go N, and step into red teleport.
    
    s2: You can get back to world map by jumping off the platform to the S. No?
    Then carry on N, and take *NE* exit.
    
    s3: Loop around the room and take SW exit.
    
    s4: Into the teleport.
    
    s5: Go N, then trek E. Pay attention to the windows on N wall. When you see
    that one of them doesn't have the lower portion of the 'wall', that is the exit
    (counting from right to left, it's the 4th window). Do *not* step in the
    teleport at the end of corridor.
    
    s6: Go N, use the save point, go N.
    
    s7: Go N, W, W, then S.
    
    s8: Go S.
    
    s9: Get HEAL BERRY (you *need* to get it, so if you have 99 Heal Berries, use
    one), go N.
    
    s10: The screen has changed, yep. There's red switch in W end of the screen -
    once stepped on, take N exit.
    
    s7: Go N, E, S.
    
    s11: Into the teleport.
    
    s11: Yes, we're still on the same screen. Take nearby exit.
    
    s12: Get DUPLICATOR, back to s11.
    
    s11: Into the teleport.
    
    s11: Go S.
    
    s13: The funny sounds... it's the X-Files! Look for the source of the sounds in
    the sand. Plant few bombs in its path - once a bomb blows up with the thing
    passing by, something will pop out. Touch it and fight commences!
    
    
    -------------------------------------------------------------------------------
                                    BOSS BATTLE!!!
    
    RUDY, JACK & CECILIA
                                          VS
                                                                          GIGMANTIS
    
    -------------------------------------------------------------------------------
    GIGMANTIS' STATS
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP    | MP  | EXP    | GELLA   | EAR | WAT | FIR | WIN | THU | HOL | EVI
    22  | 6800  | 0   | 4500   | 2580    | NTH | WKN | NTH | NTH | NTH | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATP      | SOR     | DFP     | RES     | PRY     | MGR
    150      | 6       | 240     | 100     | 0       | 0
    
    STEAL - - - - - - - - - - - - - - - - ITEM - - - - - - - - - - - - - - - - DROP
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    - Zero Armor Attack does 450 phd to one (ignores DFP)
    - Mantis Fist does 200 phd to one
    - Thunderbolt does 300 thunder mgd to all
    
    Begin by casting Slow Down and Armor Down on Gig. It attacks mainly one chr at
    a time, but be vary of Thunderbolt - counter the damage with Cec using Mystic
    on Heal Berry. If you bothered to have Heal Blade from Sand River, now's the
    good time to put it to a test drive. Once preps are done, Jack uses Meteor
    Dive, Rudy uses whichever of his two ARMs is stronger, and when Cec has 50 FP,
    switch Water Rune to her and summon Stoldark for some mega-ass damage
    (otherwise attack with Freeze). Heal each time you receive Zero Armor Attack
    and you'll be fine. Use a Lucky Card for good measure.
    
    CONGRATULATIONS!!!
                                                              YOU ARE VICTORIOUS!!!
    -------------------------------------------------------------------------------
    
    
    s13: Grab the head it dropped and throw it at red crystal near N exit, then
    take S exit.
    
    s14: Collect GRAPPLE TOOL for Jack. Take N exit.
    
    s13: Take N exit.
    
    s12: Into the teleport.
    
    s12: Take the nearby exit.
    
    s15: Into the teleport.
    
    s5: Go N, then W all the way, then S.
    
    s16: Get CREST GRAPH, & CREST GRAPH, take N exit.
    
    s5: Go E, and take 4th window exit, counting from the right to left.
    
    s6: Go N (save maybe?).
    
    s7: Go N, E, N.
    
    s17: Go N, use Grapple on the grey hookpost to get across, go N.
    
    s18: Take W teleport.
    
    s19: Take N teleport.
    
    s20: Go N.
    
    s21: Get close to yellow light and press X to bag FLASH RUNE - give it to Rudy.
    Go S.
    
    s20: Into the teleport.
    
    s22: Go N.
    
    s23: Collect BRACELET, then go S.
    
    s22: Into the teleport.
    
    s2: Go S.
    
    s1: Go whichever way you desire to arrive at world map, then return to Ship
    Graveyard.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                     SHIP GRAVEYARD
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go talk to Dan - Jack receives LV3 FORCE SONIC VISION. After the scene take NE
    exit - walk to end of pier and talk to Bart. When you think you have enough
    supplies, talk to Bart again and choose "Yes".
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                         GHOST SHIP
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enemies:
    Christine, Vampire, Cybergeist, ?????, Geist (BOSS)
    
    Now, a couple of warnings is in order.
    - this is one time only dungeon
    - any items you miss, they're gone permanently
    
    s1: Enter nearby door.
    
    s2: Go downstairs.
    
    s3: Darkness... get POTION BERRY, then back upstairs.
    
    s2: Take SE exit.
    
    s1: Go E, then take E-most door.
    
    s4: Go downstairs.
    
    s5: Use Lighter on the lamp, then go W. Use Hanpan to get POTION BERRY, and
    then Grapple yourself over to SW exit.
    
    s3: Darkness. Go W a bit, then N as soon as you can. Use Lighter on the lamp,
    then enter nearby door.
    
    s6: There's pushable blocks to the left and right of the chest in N end of the
    screen. Push one block towards the chest and get SECRET SIGN. Back to s3.
    
    s3: Use Lighter on the lamp, and you'll notice two grap-posts further W. Hook
    yourself over and go downstairs.
    
    s7: Go S, use Lighter on the lamp, then go W, enter W-most door.
    
    s8: Read the book on the table, back to s7.
    
    s7: Enter next room on the right.
    
    s9: You can fight the skeleton here, then back to s7.
    
    s7: Enter next room on the right.
    
    s10: Nothing of interest, so back to s7.
    
    s7: Enter E-most room now.
    
    s11: Fight the skeleton near the bed, then walk up the right side of the bed so
    you're standing in NE corner of the room. Face the wall and then examine the
    spot to find a switch, which you will press. A bit left of your position stairs
    leading down have appeared.
    
    s12: Use Lighter on the lamp, then walk W, hooking yourself once. Finally take
    W stairs up.
    
    s13: Use Lighter on the lamp, then walk W, take W stairs up. Three blue chests
    you see - can't get them, sorry. Wait until later.
    
    s14: Use Lighter on the lamp, hook yourself E, take NE stairs up.
    
    s2: Get POTION BERRY, & MAGIC CARROT (use Hanpan for latter). Take SW exit.
    
    s1: Get LUCKY CARD, then return inside.
    
    s2: Take NW stairs down.
    
    s14: Hook yourself W twice, take NW stairs up.
    
    s15: Save your game, go S.
    
    s1: Get POTION BERRY, then keep on going W.
    
    
    -------------------------------------------------------------------------------
                                    BOSS BATTLE!!!
    
    RUDY, JACK & CECILIA
                                          VS
                                                                      CAPTAIN GEIST
    
    -------------------------------------------------------------------------------
    CAPTAIN GEIST'S STATS
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP    | MP  | EXP    | GELLA   | EAR | WAT | FIR | WIN | THU | HOL | EVI
    23  | 8000  | 0   | 5100   | 7800    | NTH | NTH | NTH | NTH | NTH | WKN | RST
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATP      | SOR     | DFP     | RES     | PRY     | MGR
    240      | 184     | 280     | 0       | 0       | 90
    
    STEAL - - - - - - - - - - - - - - - - ITEM - - - - - - - - - - - - - - - - DROP
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    - physical does 300 phd to one
    - Banishing Buster Anchor does 200 phd to one
    - Stun Cloud induces paralysis on whole team
    
    Begin by casting Armor Down on Geist (don't bother with Slow Down, Geist will
    always go last). Geist only attacks one chr at a time, but danger lies in Stun
    Cloud, which can potentially paralyze whole team (have Cec wear Blue Circlet,
    or use Mystic with White Robe for Lock State and reapply every three turns).
    Anyway, any of your chrs can take three hits before it becomes mandatory that
    you heal them. Use a Lucky Card as well, for Geist carries a lot of cash. Jack
    uses Meteor Dive and Sonic Vision when available, Rudy his strongest ARM, Cec
    summons with Saint Rune equipped when her FP is at least 50. You can also use
    Light Blow to exploit Geist's holy weakness.
    
    CONGRATULATIONS!!!
                                                              YOU ARE VICTORIOUS!!!
    -------------------------------------------------------------------------------
    
    
    s1: When it's gone, look for rope ladder S from your position and agree to
    leave the ghost ship.
    
    You'll regain control of chrs back in Ship Graveyard. Now head for the beach V
    N exit. Get WIND VANE, GOAT DOLL, & CREST GRAPH. Go and bind these spells on
    three new Crest Graphs you have: Dark Blow, Sleep, Silence. Head for world map
    and hike N a bit. You have gained a ship! With so much stuff in tow now, we can
    go gather stuff we couldn't grab before. Ship cannot sail over light blue water
    portions, but you can navigate blue and dark blue portions no problem.
    
    From the beach go N until you spot a floating bottle in the water - collect
    DUPLICATOR (1/12 bottles). To NW of this bottle is a beach near Adlehyde, and
    to NE of this bottle you'll find another one with LUCKY CARD (2/12 bottles)
    inside. Now enter Adlehyde.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                           ADLEHYDE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    If you haven't yet used all of your Secret Signs, there's a man standing to the
    left of magic guild. Talk to him and Jack receives FAST DRAW HINT for SOUL
    BREAKER.
    
    You can donate more cash - up to this point in the game you can donate
    following amounts:
    - 3000 gella
    - 5000 gella
    - 10000 gella
    
    Remember Duplo door in the castle? We have two Duplicators as of now, so let's
    check out the contents! From king's throne room take W door to reach Duplo door
    - mow it away with a Duplo (one left), then get CREST GRAPH, SECRET SIGN, CREST
    GRAPH, CREST GRAPH, & CREST GRAPH. Then depart for Lolithia's Tomb.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                    LOLITHIA'S TOMB
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    s1: Climb the ladder, take NW exit.
    
    s3: Go N.
    
    s4: Grapple yourself E, get CREST GRAPH, then return to world map.
    
    Get back on the ship and sail NE to the beach near Saint Centour. Head for Elw
    Pyramid S from Cage Tower.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                   ELW PYRAMID E FROM SAINT CENTOUR
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Hook yourself over to NW stairs and get CREST GRAPH, & CREST GRAPH. Then make
    way onto green teleport pad.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                     ELW PYRAMID E FROM PORT TIMNEY
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Hook yourself over to NW stairs to get MEMOIRS PEN, SUNGLASSES, & ANGEL QUILL.
    Hook yourself over to NE stairs to get BULLET CLIP, SECRET SIGN, & CREST GRAPH.
    Now teleport back to previous Elw Pyramid.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                   ELW PYRAMID E FROM SAINT CENTOUR
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Get back onto world map. Return to your ship - sail S until you bump into the
    beach of Ship Graveyard again. Don't get off, instead sail E from here, but
    keep going along the shore. Pretty soon you'll find another beach where you can
    get off. By total exploration of Inner Sea you'll also find:
    - a whirlpool which you cannot pass yet (SE from Ship Graveyard, NW from Port
    Timney)
    - a beach near Port Timney
    - a small island with a dungeon called Volcannon Trap (NW from Ship Graveyard)
    - a beach leading to "Name Wagon" (change chr's name for 1000 gella)
    - a bottle with a naughty message about 18yrs+ old girls... (3/12 bottles)
    - Tripillar dungeon (SE in Inner Sea)
    - a bottle N from Tripillar with CREST GRAPH (4/12 bottles)
    
    When you're done exploring (gained a few levels along the way *thumbs up*?),
    return to the first beach you ran into while sailing E from Ship Graveyard.
    When on land, go W, then SW to find...
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                       ROSETTA TOWN
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Items you can find: 498 GELLA, CREST GRAPH, 1 GELLA COIN, MY GRAND HAT, HEAD
    GEAR, POWER APPLE, HARDY APPLE, MAGIC CARROT.
    
    Shops are as follows...
    
    Weapon / armor shop offers (prices in gella)
    Night Fencer - 6300
    Extinction - 7000
    Rainbow Wand - 6000
    Cross Cloak - 6200
    Blue Wind - 7500
    Ruby Bische - 6050
    
    Item shop offers (prices in gella)
    Heal Berry - 20
    Antidote - 50
    Medicine - 50
    Violet Rose - 50
    Heat Salve - 50
    Pin Wheel - 50
    Toy Hammer - 50
    Holy Symbol - 50
    Light Shroom - 50
    
    In magic guild bind these spells (you have 10 new Crest Graphs): Suction, Hide,
    Reflect, Quick, Air Screen, Field, Valkyrie, Analyze, Confusion, Prison.
    
    Done? Head for E part of the town and examine the flower in the field for few
    scenes. Next day get out of the city and head S, when on world map.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                             FOREST MOUND - FILGAIA
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Just walk N a bit and collect HERB ARNICA. Back to world map and back to
    Rosetta Town.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                       ROSETTA TOWN
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go N inside the Mayor's house, go upstairs and talk with Hernandez. When done,
    go talk to Mariel (the Elw girl) for free SMALL FLOWER. You can keep reentering
    the town for infinite Small Flowers. Try to get out of town - hm, a familiar
    couple of faces. Talk to the blondie and agree to listen, then answer "Yes"
    again. Back on world map return to your ship and sail NW from Ship Graveyard to
    find an island with dungeon...
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                     VOLCANNON TRAP
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enemies:
    Fiend, Basilisk, Zonemaker, Bostbaboon, Stanga, Zed (BOSS), Belselk (BOSS)
    
    s1: Examine the door - BLAMMO! Go N. BTW, stay clear of any lava pools you see,
    they hurt a lot if stepped into.
    
    s2: Go N.
    
    s3: Go N.
    
    s4: Go N.
    
    s5: Now pay attention. Before you take next door at S end of the room, you can
    get a lot of stuff in this room: POTION BERRY, 971 GELLA, MAGIC CARROT, SILVER
    HARP, SECRET SIGN, BULLET CLIP, 1800 GELLA. When you're done, take S door I
    mentioned before.
    
    s6: Hook yourself over diagonally, go N.
    
    s7: A rather lengthy room... go SE, push purple grap-post down a bit, hook
    yourself E, put Rudy in the lead, get ROCKET LAUNCHER ARM, hook yourself W, go
    S, hook yourself W, go W, N, W again, push purple grap-post right a bit, hook
    yourself S, get LUCKY CARD, hook yourself N, go E, then N, then W. Now fun
    awaits shooting yourself over the lava pit. Here you can get CREST GRAPH (SE
    corner), POTION BERRY (SW corner), & REVIVE FRUIT (near N wall). Your
    destination is NW corner of the room, where path forward awaits you. When you
    come across two stairsets leading down, take right set first.
    
    s8: Go S.
    
    s9: Go E, then N.
    
    s10: Blondie leaves the party. Gimme my treasure! Go S.
    
    s9: Go W, then N.
    
    s8: Go N.
    
    s7: Take the set of stairs immediately to your W.
    
    s11: Go S.
    
    s12: Take NW stairs.
    
    s13: Take NE stairs.
    
    s14: Take NW stairs.
    
    s15: Take NE exit.
    
    s16: Go N, examine the wall.
    
    
    -------------------------------------------------------------------------------
                                    BOSS BATTLE!!!
    
    RUDY, JACK & CECILIA
                                          VS
                                                                                ZED
    
    -------------------------------------------------------------------------------
    ZED'S STATS
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP    | MP  | EXP    | GELLA   | EAR | WAT | FIR | WIN | THU | HOL | EVI
    24  | 10000 | 0   | 5400   | 0       | NTH | NTH | NTH | NTH | NTH | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATP      | SOR     | DFP     | RES     | PRY     | MGR
    170      | 4       | 220     | 100     | 0       | 100
    
    STEAL - - - - - - - - - - - - - - - - ITEM - - - - - - - - - - - - - - - - DROP
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    - Ougi Kyoujin-Ranbu does 500 phd to one
    - physical does 350 phd to one
    - Garyu Ichimongiri does 400 phd to one
    
    Not much has changed since first battle against this guy. Begin by casting Slow
    Down and Armor Down on Zed. Zed only attacks one chr at a time, giving you
    ample chances to heal without effort with Heal magic. Once you reduce Zed's RES
    and DFP, damage to him will begin rolling in. Follow up by casting Rage on Jack
    and Rudy, increasing their damage even more. Jack uses Meteor Dive, and Rudy
    uses Prism Ray or Hand Cannon (whatever is stronger). Use a Lucky Card as well.
    
    CONGRATULATIONS!!!
                                                              YOU ARE VICTORIOUS!!!
    -------------------------------------------------------------------------------
    
    
    s16: After Zed leaves, go N.
    
    s17: Save your game, go N.
    
    s18: *Heal up*, then go N.
    
    
    -------------------------------------------------------------------------------
                                    BOSS BATTLE!!!
    
    RUDY, JACK & CECILIA
                                          VS
                                                                            BELSELK
    
    -------------------------------------------------------------------------------
    BELSELK'S STATS
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP    | MP  | EXP    | GELLA   | EAR | WAT | FIR | WIN | THU | HOL | EVI
    25  | 10000 | 0   | 5700   | 5000    | NTH | NTH | NTH | NTH | NTH | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATP      | SOR     | DFP     | RES     | PRY     | MGR
    210      | 0       | 300     | 50      | 0       | 40
    
    STEAL - - - - - - - - - - - - - - - - ITEM - - - - - - - - - - - - - - - - DROP
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    - Blaster Howling induces paralysis on whole team
    - Disrupting Flail 400 phd to one
    - Belselk Breaker 1000 phd to one
    
    Bel's RES is fairly low, thus ensuring whole team moves before him - if you'd
    still like to be sure, cast Slow Down on it. Equip Cec with Blue Circlet to
    prevent paralysis, then make sure you Mystic White Robe for Lock State. Begin
    as usual by Armor Down on Bel, followed by bombing it with Meteor Dive and Hand
    Cannon; Valkyrie can also do big damage. Use Potion Berry to heal after Belselk
    Breaker. And use a Lucky Card.
    
    CONGRATULATIONS!!!
                                                              YOU ARE VICTORIOUS!!!
    -------------------------------------------------------------------------------
    
    
    s18: Go N.
    
    s19: Get RED MALICE, go S.
    
    s18: Go S.
    
    s17: Go S.
    
    s16: Go S.
    
    s15: Take NW stairs up...
    
    s3: Go S.
    
    s2: Go S.
    
    s1: Go S and back to world map.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                       ROSETTA TOWN
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Sleep in the inn, refresh your warez, upgrade ARMs (esp Rocket Launcher!), bind
    Dispell onto latest Crest Graph, whatever... Get back to world map, go NE from
    Rosetta, board the ship and sail E/SE, until you find a metallic tower in the
    water...
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                          TRIPILLAR
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enemies:
    Frauloss, Critter, Geldam, Raidbuster, Gremlin, Fiend, Mage Fox (BOSS)
    
    s1: Read the slab - each of your party members will have to climb a part of the
    tower. Jack must take the path via W teleport.
    
    s2: Go around the room, get POTION BERRY, take N exit.
    
    s3: Go around the room, and examine the statue on the way - accept its
    challenge and smash all enemies in three battles to receive FAST DRAW HINT for
    DIVIDE SHOT, take NE exit.
    
    s4: Go around the room, take NW exit.
    
    s5: Go S, take SW exit.
    
    s6: Immediately take the door to your E.
    
    s5: Go N, hook yourself W, get SECRET SIGN, take NE exit.
    
    s7: Go around the room, get POTION BERRY, and step on red switch, take NW exit.
    
    s8: Step on red switch, take NE exit.
    
    s9: Use Hanpan to reach red switch, take NW exit.
    
    s10: Stand in front of the statue to light up the blue ball, then switch over
    to Cec.
    
    s1: Cec takes N teleport.
    
    s11: Go around the room, get POTION BERRY, take N exit.
    
    s12: Go around the room, take NE exit.
    
    s13: Go around the room, take NW exit.
    
    s14: Go S, take SW exit.
    
    s6: Immediately take the door to your E.
    
    s14: Go N, get MAGIC CARROT, take NE exit.
    
    S15: Read the slabs, save your game, step on red switch, take NW exit, etc.
    
    s16: Step on red switch, get POTION BERRY, take NE exit.
    
    s17: Step on red switch, take NW exit.
    
    s18: Stand in front of the statue to light up the blue ball, then switch over
    to Rudy.
    
    s1: Take E teleport.
    
    s19: Go around the room, get POTION BERRY, take N exit.
    
    s20: Go around the room, take NE exit.
    
    s21: Go around the room, take NW exit.
    
    s22: Go S, take SW exit.
    
    s6: Immediately take the door to your E.
    
    s22: Go N, get BULLET CLIP, take NE exit.
    
    s23: Go around the room, get POTION BERRY, step on red switch, take NW exit.
    
    s24: Step on red switch, take NE exit.
    
    s25: Step on red switch, take NW exit.
    
    s26: Stand in front of the statue to light up the blue ball.
    
    s1: We're back at beginning. Since upcoming boss is a bit on the tough side,
    you may want to consider leaving Tripillar and go save your progress in one of
    the towns (Timney is closest). Door will remain unlocked, so don't be afraid of
    having to climb the tower again. Once you're back, take the door which was
    locked.
    
    s27: Approach the chest...
    
    
    -------------------------------------------------------------------------------
                                    BOSS BATTLE!!!
    
    RUDY, JACK & CECILIA
                                          VS
                                                                           MAGE FOX
    
    -------------------------------------------------------------------------------
    MAGE FOX' STATS
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP    | MP  | EXP    | GELLA   | EAR | WAT | FIR | WIN | THU | HOL | EVI
    28  | 10000 | 64  | 4800   | 5000    | RST | RST | RST | RST | NTH | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATP      | SOR     | DFP     | RES     | PRY     | MGR
    105      | 205     | 200     | 120     | 0       | 300
    
    STEAL - - - - - - - - - - - - - - - - ITEM - - - - - - - - - - - - - - - - DROP
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    - Blast does 300 non-e mgd to all
    - Confusion induces confusion status on one
    - Valkyrie does 8 hits of non-e mgd, randomly distributed between the party
    - Heal recovers a fraction of HP for the boss
    - physical does about 100 phd to one
    
    Mage Fox will either be a pest or a really easy boss, depends on how you tackle
    it. Here's a few things you can do to make your fight easier.
    - Cec casts Suction on a member - that way you won't get damaged, but will
    instead recover MP
    - Cec casts Reflect on a member - right back at ya!
    - Slow Down is a must, Mage Fox is fast
    - once Mage Fox runs out of MP, it's as good as dead
    - Mage Fox is immune to earth, water, fire and wind elements
    
    Aside from that, after you've been shot with two Blasts or Valkyries, Mystic a
    Potion Berry with Cec. Rudy uses his lately powered up Rocket Launcher, Jack
    Meteor Dive (duh!), and Cec casts whatever's necessary. And use a Lucky Card.
    
    CONGRATULATIONS!!!
                                                              YOU ARE VICTORIOUS!!!
    -------------------------------------------------------------------------------
    
    
    s27: BLUE VIRTUE is yours! Go S.
    
    s1: Go S and back to world map.
    
    Wonder where you need to go? Before you do anything rash, return to Adlehyde to
    regroup, recover, restock... by now you're rolling in gella, so buy Heal
    Berries to the max, as well as all status recovery items. Once you're done,
    board the ship and NE from Adlehyde's beach to reach Saint Centour's beach,
    then sail further E from here to reach another beach. Disembark, trek a bit N
    and enter...
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                     GIANT'S CRADLE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enemies:
    Imp, Vampire, Alraune, Faller, ?????
    
    s1: Insert Blue Virtue in left half, and Red Malice in read half of huge door.
    Go N.
    
    s2: Go NW, take NW exit.
    
    s3: Get CREST GRAPH, & CREST GRAPH, save your game, read the inscription on the
    wall, go S.
    
    s2: Go around the room, take NE exit.
    
    s4: Go W, N, E, hook yourself *SE* (not E, you'll be impaled), take NE exit.
    
    s5: Stand close to the pit, then run W, and let go of X just before bumping in
    the wall. Take SW exit.
    
    s6: Go around the room, take NW exit.
    
    s7: Go W, push the lone block down, then right, then up until it's in the same
    line as purple switch, and finally push it right until it clicks with the
    purple switch. Take N exit.
    
    s8: Push the lone block to the left onto purple switch, but steer clear of
    spiked floor. Take S exit.
    
    s9: Go around the room, take NE exit.
    
    s10: *Run* N thru the middle of the corridor, get POTION BERRY, take N exit.
    
    s11: Like in previous room, but take care to stop about 80% thru, or else
    you'll fall in the pit. Then again, you could just walk S and take damage from
    each stab... walk around the pit, but run past the final spear in the wall (or
    get spiked, you can heal fairly cheaply).
    
    s12: Go around the room, take NW exit.
    
    s13: Pick up the crate and throw it into red crystal - careful of spiked floor,
    take N exit.
    
    s14: Pick up the crate, and walk W (don't stop), at the end quickly steering
    off the spike-track, then throw the crate into red crystal, take S exit.
    
    s15: Go around the room, get MAGIC CARROT, & MAGIC CARROT, take NE exit.
    
    s16: Another toughie - run past left pit, but make sure you stop in time, or
    you'll fall into the pit on the right. Repeat the exercise by running past the
    right pit, only this time it's pedal to the metal until N exit. Or get spiked
    all the way N and then recover HP with cheap Heal Berries we bought.
    
    s17: Pick up either crate, walk S, stand a bit below the chest, and throw the
    crate into red crystal, get POTION BERRY, run S.
    
    s18: There's an inscription in NW corner you can read. When done, approach the
    big thing for some scenes. When blah-blah is done, use Escape to return to s1.
    
    s1: Go S to world map.
    
    Sail to Adlehyde.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                           ADLEHYDE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Bind Curse to one of two fresh Crest Graphs... hmmm, we have all 32 spells and
    one leftover Crest Graph? Just be a bit more patient... Head for Emma's and
    talk to her. Then back to world map and sail back to Giant's Cradle.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                     GIANT'S CRADLE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    All ya have to do is enter the dungeon. After pretty long scene you gain
    another ally! The golem can walk in shallow water (light blue), but it cannot
    wander thru forests. Also, while you're aboard, no random battles!
    
    When in control, board the golem and walk E into shallow water, then take path
    branching SW to reach a portion of land with a wagon selling status preventing
    stuff.
    
    Item / accessory shop offers (prices in gella)
    Heal Berry - 50
    Moon Stone - 1500
    Olive Branch - 1500
    Silver Harp - 2000
    Blue Circlet - 2000
    Clear Chime - 4000
    Memoirs Pen - 4000
    Angel Quill - 6000
    Sunglasses - 6000
    
    When you buy whatever you wanted (I suggest you have at least two copies of
    each of these thingies), board the golem and return to shallow water. Where you
    turned SW, continue E to reach next portion of land - welcome to kingdom of
    Arctica. Keep going E until you notice a mountained-off orange thing - this is
    Photosphere, currently impossible to enter. Go S from here into shallow water,
    and onto next continent - hidden in the woods further S you'll find...
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                         COURT SEIM
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Items you can find: MYSTIC APPLE, HARDY APPLE, AGILE APPLE, POWER APPLE, CREST
    GRAPH.
    
    Shops are as follows...
    
    Accessory shop offers (prices in gella)
    Geo Ring - 4000
    Aqua Ring - 4000
    Flame Ring - 4000
    Wind Ring - 4000
    Thunder Ring - 4000
    Holy Ring - 4000
    Demon Ring - 4000
    
    Item shop offers (prices in gella)
    Heal Berry - 20
    Antidote - 50
    Medicine - 50
    Violet Rose - 50
    Heat Salve - 50
    Pin Wheel - 50
    Toy Hammer - 50
    Holy Symbol - 50
    Light Shroom - 50
    
    I advise you buy at least two (or three) copies of each element ring. When
    equipped with say Flame Ring, it bestows your physical attack with fire
    element, thus increasing damage you do with physicals. Not too shabby. When
    you're done scouring the town (don't talk to anyone yet), get back to world
    map, board the golem and go a bit SE from Seim to a small clearing in the
    forest...
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                      SACRED SHRINE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enemies:
    Ceracenian
    
    s1: Go N.
    
    s2: Take W exit.
    
    s3: Take first N door.
    
    s4: Nothing of interest here yet. Back to s3.
    
    s3: Take far N door by using a Duplo (none left).
    
    s5: Inside get SECRET SIGN, REVIVE FRUIT, CREST GRAPH, POTION BERRY, MAGIC
    CARROT, and check the barrels for DUPLICATOR (one left). Go S.
    
    s3: Go E, take SE exit.
    
    s2: Take N stairs down.
    
    s6: Go E, then N.
    
    s7: Go N, and use a Duplo (none left) on the magic door.
    
    s8: Find 320 GELLA from a barrel, then examine the statue and take it on.
    Defeat set of enemies (Geo Ring helps) to obtain FAST DRAW HINT for SLASH RAVE.
    Go S.
    
    s7: Go E, then N.
    
    s9: Go N.
    
    s10: Go N - wee, a chest... but you can't open it. Return S.
    
    s9: Go S.
    
    s7: Go S, then E, and take first N door you come across.
    
    s11: Find POTION BERRY in the barrel, go S.
    
    s7: Go E, then N.
    
    s12: Go S.
    
    s13: Find 4800 GELLA, & 2130 GELLA, then go S.
    
    s14: Go S all the way.
    
    s15: Get SECRET BOOK, and find POTION BERRY, then go N.
    
    s14: Go N, then W, take first N door you bump into.
    
    s16: Nothing here... go S.
    
    s14: Go W, then S.
    
    s2: You've cleared everything there was to clear, 'cept one chest. Take S exit.
    
    s1: Go S and back to world map.
    
    Return to Court Seim.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                         COURT SEIM
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Now go to NW house and go down into the basement. Talk to Nicholi Maxwell for
    things to start moving... receive WIND-UP KEY. Go back upstairs and have a word
    with Jane just outside the house. Leave the village for world map, board the
    golem and go E into shallow water to reach an island with...
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                        EPITAPH SEA
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enemies:
    Haborim, Stormdrake, Geldam, Melcluis, Zonemaker, Boomerang (BOSS), Luceid
    (BOSS)
    
    s1: Go E, use Wind-up Key on the machine - BLAMMO! Loop around the room and
    take the stairs up.
    
    s2: Step on con-belt, then on next one. Get POTION BERRY, from your position go
    W, then S, bomb the cracked wall, go S, E, N, upstairs.
    
    s3: Walk between two con-belts to reach a chest - get LUCKY CARD. From here
    then step on con-belt to your E - get MAGIC CARROT. From here step on con-belt
    to your W - step on red switch. Now be careful not to step on con-belt - walk
    inbetween them back to the chest with Magic Carrot. Take con-belt E from that
    chest to arrive back to where you started this floor. Walk along E wall, then
    along S wall until you get to stairs leading further up.
    
    s4: Use Cec's Wand on the animal, and then follow its route *exactly*. When it
    stops, use Wand again - take the stairs up.
    
    s5: Save your game. Check SW room and get MYSTIC APPLE, & AGILE APPLE. A bit
    left of the entrance to SE room you'll see a hole in the wall - shoot Hanpan
    thru the hole to step on red switch and thus allow you to enter the room. Use
    Hanpan again to get METAL BIRD from boom-boom chest, then step on red switch
    below where the chest was. Now you can access NW room. Examine the panel in the
    back and input these words as the password: Metal Bird. Get over to NE room and
    take the stairs up.
    
    s6: Go W, S (ignore magic door for now, Duplo we need is soon in sight) and
    step on con-belt, walk a bit E, take N door.
    
    s7: Collect SKATES TOOL for Rudy. They allow your team to traverse danger
    floors without any damage being done to you; for the duration of the travel
    random battles don't occur as well. Go S.
    
    s6: Back to con-belt, and use the Skates to shoot yourself N. Back down to s5
    via NE exit.
    
    s5: Maybe consider saving your game? Go to S room and use Skates to cross
    con-belt. Get FULL REVIVE, then climb the ladder.
    
    s6: Keep on keeping on.
    
    s8: Get REFLEX, go N.
    
    s9: Stop by in E room and use Wind-up Key on all three machines. Try to leave
    and Jack gets FAST DRAW HINT for BLAST CHARGE. Now take NW exit.
    
    s8: Make sure you're in top condition! Loop around towards the top...
    
    
    -------------------------------------------------------------------------------
                                    BOSS BATTLE!!!
    
    RUDY, JACK & CECILIA
                                          VS
                                                                 BOOMERANG & LUCEID
    
    -------------------------------------------------------------------------------
    BOOMERANG'S STATS
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP    | MP  | EXP    | GELLA   | EAR | WAT | FIR | WIN | THU | HOL | EVI
    28  | 15000 | 0   | 4500   | 0       | NTH | NTH | NTH | NTH | NTH | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATP      | SOR     | DFP     | RES     | PRY     | MGR
    250      | 0       | 300     | 100     | 0       | 150
    
    STEAL - - - - - - - - - - - - - - - - ITEM - - - - - - - - - - - - - - - - DROP
    none                                   | none
    
    -------------------------------------------------------------------------------
    LUCEID'S STATS
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP    | MP  | EXP    | GELLA   | EAR | WAT | FIR | WIN | THU | HOL | EVI
    25  | 8000  | 0   | 3900   | 0       | NTH | NTH | NTH | NTH | NTH | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATP      | SOR     | DFP     | RES     | PRY     | MGR
    250      | 15      | 180     | 90      | 0       | 140
    
    STEAL - - - - - - - - - - - - - - - - ITEM - - - - - - - - - - - - - - - - DROP
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Boomerang
    - Boomerang Dynamic does 800 phd to one
    - Crescent Fang does 400 phd to one
    
    Luceid
    - Black Fang does 600 phd to one
    
    Focus all your efforts on felling Luceid first. Armor Down on it, followed by
    Meteor Dive from Jack and locked on Rocket Launchers from Rudy (if you upgraded
    ATP, you're looking at around 1500-2000 dmg per shot). Once that is done,
    assign Cec to healing and healing only. Don't be afraid to keep using Potion
    Berries via Mystic, you'll soon be able to buy them. When Jack gathers enough
    FG for Sonic Vision, use it! If it takes you two chrs to fully heal your team,
    don't be afraid to do so. Once Luceid is out of the picture, Boom can attack
    only one chr at a time.
    
    Cast Armor Down and Slow Down on him as well, then proceed in kicking his ass.
    Don't forget about using a Lucky Card.
    
    CONGRATULATIONS!!!
                                                              YOU ARE VICTORIOUS!!!
    -------------------------------------------------------------------------------
    
    
    s8: Get RUNE DRIVE. Use Escape magic.
    
    s1: Don't exit yet! From your position, go thru NW door to reach set of stairs
    going down.
    
    s10: Use Skates to cross con-belt, get TALISMAN, & DUPLICATOR (one left). Go N.
    
    s1: Loop around the room to stairs leading up to s2.
    
    s2: Make way to NE exit.
    
    s3: Take S exit.
    
    s4: Take N exit.
    
    s5: Go in NE room and take stairs up.
    
    s6: Use a Duplo (none left) on magic door. Get BULLET CLIP, SECRET SIGN, &
    CREST GRAPH. Use Escape and this time leave the dungeon for real. Return to
    Court Seim.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                         COURT SEIM
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Before you move on, buy three Thunder Rings and three Holy Rings, and restock
    your ARM ammo. Now go talk to Nicholi, then go to top floor of the house and
    talk to Mcdullen; agree to his proposition - Rudy obtains LV3 FORCE PROTECTOR!
    When control is regained, save your game and leave for the world map. Board the
    golem and head for Sacred Shrine we've already been to...
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                      SACRED SHRINE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enemies:
    Gremlin, Ceracenian, Melcluis, Orc Lord, Agaless (BOSS), Alhazad (BOSS)
    
    If it's the first time you're here, refer to Sacred Shrine walkthru few
    sections up. If you run into Orc Lords, unload onto them ASAP! Sleep spell they
    carry is deadly.
    
    s1: Go N.
    
    s2: Take N exit.
    
    s6: Go E, then N.
    
    s7: Go N, E, E, N thru the door.
    
    s11: It's the dog from the village... Make sure you're healed up! Now examine
    the animal...
    
    
    -------------------------------------------------------------------------------
                                    BOSS BATTLE!!!
    
    RUDY, JACK & CECILIA
                                          VS
                                                                            AGALESS
    
    -------------------------------------------------------------------------------
    AGALESS' STATS
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP    | MP  | EXP    | GELLA   | EAR | WAT | FIR | WIN | THU | HOL | EVI
    33  | 20000 | 35  | 6000   | 3680    | HLV | HLV | HLV | HLV | WKN | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATP      | SOR     | DFP     | RES     | PRY     | MGR
    620      | 0       | 500     | 20      | 0       | 0
    
    STEAL - - - - - - - - - - - - - - - - ITEM - - - - - - - - - - - - - - - - DROP
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    - Armor Down lowers DFP by 50%; affects whole team
    - Rotten Breath does special dgm to one
    - Super Sonic Bullet does 400 phd to all
    - physical does around 1200 phd to one
    
    Aga will usually begin by casting Armor Down on your team - don't bother
    negating the effects, it takes too long. Instead counter with same measures -
    Armor Down on Aga twice to completely wipe out that 500 DFP it has, then
    proceed wailing on it with physical attacks (you have Thunder Rings equipped,
    right?). Cec is then assigned to healing or occassional Mystic of Potion Berry.
    Summoning with Thunder Rune is also super useful!
    
    If you don't have Thunder Rings, Rudy uses his lately powered up Rocket
    Launcher, Jack Meteor Dive (both as always) or Slash Rave (higher Jack's Luck
    is, more hits can it do). Cec Armor Down twice, then healing duty. And use a
    Lucky Card.
    
    CONGRATULATIONS!!!
                                                              YOU ARE VICTORIOUS!!!
    -------------------------------------------------------------------------------
    
    
    s11: Hmm, there appears to be more stuff to kill. Cast Escape. You need to talk
    to every single person in this dungeon (this isn't really necessary, because in
    one playthru I made I haven't talked to five people, but better safe than
    sorry). Not counting the nun and three kids in one room, there's 12 other
    people found inside Sacred Shrine. Once you've spoken with them all, use Escape
    again.
    
    s1: Go N.
    
    s2: Take W exit.
    
    s3: Take first N door.
    
    s4: Talk with the kid to the right of the nun, then use Hanpan on the kid, then
    talk to the Nun. Choose following answers:
    - The town of Saint Centour.
    - Huddling against your body.
    - Go through with a human.
    - Got in with humans.
    - Villager became a monster.
    A lengthy blah-blah shall occur. Cast Escape afterwards.
    
    s1: Go N.
    
    s2: Go N.
    
    s6: Go E, then N.
    
    s7: Go N, E, then N.
    
    s9: Go N, talk with the human...? Ooops, an event battle. When you kill them
    all, go N.
    
    s10: Heal yourself up, then proceed N...
    
    
    -------------------------------------------------------------------------------
                                    BOSS BATTLE!!!
    
    RUDY, JACK & CECILIA
                                          VS
                                                                            ALHAZAD
    
    -------------------------------------------------------------------------------
    ALHAZAD'S STATS
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP    | MP  | EXP    | GELLA   | EAR | WAT | FIR | WIN | THU | HOL | EVI
    35  | 10000 | 0   | 9000   | 0       | HLV | HLV | HLV | HLV | HLV | WKN | HLV
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATP      | SOR     | DFP     | RES     | PRY     | MGR
    300      | 246     | 300     | 100     | 0       | 140
    
    STEAL - - - - - - - - - - - - - - - - ITEM - - - - - - - - - - - - - - - - DROP
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    - its physical attacks have evil affinity
    - physical does 400 phd to one
    - Esperanza does 400 phd to one
    - Electrigger does 400 thunder phd to one
    
    Alhazad is quite the refreshment after Agaless. Unfortunately for Alhazad, it
    can only attack one chr at a time. Count the fact in that none of its attacks
    are that threatening and you have an easy battle.
    
    Armor Down and Slow Down on Alhazad, then it's the usual pulverizing the boss
    into a bloody pulp. Jack Meteor Dive or Slash Rave (latter if Luck is high),
    Rudy strongest ARM, and Cec heals. Or equip your team with Holy Rings and watch
    Alhazad's HP decrease really quickly. Using a summon with Saint Rune - good!
    And use a Lucky Card.
    
    CONGRATULATIONS!!!
                                                              YOU ARE VICTORIOUS!!!
    -------------------------------------------------------------------------------
    
    
    s10: With Alhazad gone, go N and talk to Nicholi, then get RUNE DRIVE.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                         COURT SEIM
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Replenish your supplies, upgrade ARMs, fill up your magic list etc. Again I
    recommend buying them Ring accessories! When you're done, go have a talk with
    Nicholi again.
    
    Return to world map, board the golem (you'll find it at the same place you left
    it when you entered Sacred Shrine) and hike N back on Arctica. Keep going N to
    mountained-off area and approach the orange sphere...
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                        PHOTOSPHERE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enemies:
    Vampire, Cybergeist, Wizard, Stormdrake, Jacklanton, Mechsquito, Nightmare,
    Lolithia (BOSS), Mother (BOSS)
    
    Now, a couple of warnings is in order.
    - this is one time only dungeon
    - stay clear of floor tiles flashing red
    - any items you miss, they're gone permanently
    
    s1: Give your team Holy Rings - every random enemy but Stormdrake and
    Jacklanton is weak to holy. Climb two stairs at the side and bomb two
    generators to clear the way further N.
    
    s2: Get POTION BERRY from NW corner, then climb NW set of stairs to be able to
    reach two generators and thus bomb them out of existence. Finally, climb down
    SE ladder and take NE exit.
    
    s3: Go N.
    
    s4: Get POTION BERRY, POTION BERRY, & FULL REVIVE, go S.
    
    s3: Climb up on E side, then drop down once, take upper N exit.
    
    s5: Bomb the generator, then cast Escape.
    
    s1: Go N.
    
    s2: Go N.
    
    s6: Get HARDY APPLE, go N.
    
    s5: Get HARDY APPLE, go N, E, ignore the door, E, then S, get AGILE APPLE,
    finally take NE exit.
    
    s7: There's no way you can get past here... go S.
    
    s5: Trek W for a scene - N door opens!
    
    s8: Get POTION BERRY, & POTION BERRY, go N.
    
    s9: Follow the path E for another scene - N door opens! Don't follow just yet,
    continue E and take E exit.
    
    s10: Put Rudy in the lead and get TWIN ORBS ARM! Go S.
    
    s9: Take N exit now.
    
    s11: Go N... yawn... get MAGIC CARROT... go N and take N exit.
    
    s12: Go N.
    
    s13: Go W and reclaim TEAR DROP TOOL. Cast Escape.
    
    s1: Go N.
    
    s2: Go N.
    
    s6: Go N.
    
    s5: Take NE exit.
    
    s7: Generators are now offline. Go N.
    
    s14: Save your game, go S.
    
    s15: Don't get caught by searchlights - if you do, event battle will issue and
    you will be returned to starting point of this room. Here you can also get
    REVIVE FRUIT, REVIVE FRUIT, & REVIVE FRUIT. There's an exit on S and NE sides -
    take S one first.
    
    s16: Get MEGA BERRY, & GAUNTLET, go N.
    
    s15: Now shoot for NE exit.
    
    s17: Looks can deceive...
    
    
    -------------------------------------------------------------------------------
                                    BOSS BATTLE!!!
    
    RUDY, JACK & CECILIA
                                          VS
                                                                           LOLITHIA
    
    -------------------------------------------------------------------------------
    LOLITHIA'S STATS
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP    | MP  | EXP    | GELLA   | EAR | WAT | FIR | WIN | THU | HOL | EVI
    20  | 15000 | 0   | 6300   | 5500    | NTH | ABS | WKN | NTH | NTH | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATP      | SOR     | DFP     | RES     | PRY     | MGR
    300      | 18      | 350     | 90      | 0       | 100
    
    STEAL - - - - - - - - - - - - - - - - ITEM - - - - - - - - - - - - - - - - DROP
    Mega Berry                             | none
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    - its physical attacks have water affinity
    - physical does 400 dmg to one
    - Absolute Zero does 500 water mgd to all, ignores MGR
    - Cold Sleep does 200 water mgd to all, induces sleep
    - Freezing Zone does 200 water mgd to all, halves effects of fire element
    
    Quite a tough cookie. Whip on Flame Rings, Armor Down and Slow Down on Lol,
    then Cec alternates between Mystic-Potion-Berry (you can take two hits before
    healing is necessary, but do make sure to slow down Lol, as she's quite speedy)
    and casting Awaken (Cold Sleep has a chance of inducing sleep). Have Jack and
    Rudy attack with normal attacks until Freezing Zone is used, then switch to
    Rocket Launcher and Meteor Dive or Slash Rave. Summon with Fire Rune when you
    can and sayonara Lol! And use a Lucky Card.
    
    CONGRATULATIONS!!!
                                                              YOU ARE VICTORIOUS!!!
    -------------------------------------------------------------------------------
    
    
    s17: There's one more boss coming up, so I suggest you return to s14 to save
    your game, then come back here and hike N.
    
    s18: Take lower N exit.
    
    s19: Go W, then N.
    
    s20: Go N, confirm that you're ready...
    
    
    -------------------------------------------------------------------------------
                                    BOSS BATTLE!!!
    
    RUDY, JACK & CECILIA
                                          VS
                                                                             MOTHER
    
    -------------------------------------------------------------------------------
    MOTHER'S STATS
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP    | MP  | EXP    | GELLA   | EAR | WAT | FIR | WIN | THU | HOL | EVI
    40  | 15000 | 0   | 7500   | 0       | NTH | NTH | NTH | NTH | NTH | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATP      | SOR     | DFP     | RES     | PRY     | MGR
    300      | 160     | 400     | 90      | 0       | 180
    
    STEAL - - - - - - - - - - - - - - - - ITEM - - - - - - - - - - - - - - - - DROP
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    - its physical attacks have evil affinity
    - physical does 400 evil phd to one
    - Als Magna does 10 to all, can induce a variety of bad statuses
    - Neregate Harlow does around 700 to all
    - Hermes Toris Megistos does around 400 to one, induces paralysis
    
    Armor Down and Slow Down for starters, then begin attacking with: Rudy with
    strongest ARM, Jack Meteor Dive or Slash Rave, Cec heals every other turn with
    Mystic-Potion-Berry, equip Cec with Blue Circlet so she doesn't get paralyzed
    and proceed hacking away.
    
    Mother is not very hard, but she likes to toy around with putting bad status on
    you. Take care to remove it promptly and you'll have no problems winning this
    battle. And use a Lucky Card.
    
    CONGRATULATIONS!!!
                                                              YOU ARE VICTORIOUS!!!
    -------------------------------------------------------------------------------
    
    
    Is it over?
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                           ADLEHYDE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Metal Book disappears from your inventory. From the conference room, return to
    the town part of Adlehyde. Restock, save, etc... you know, the usual procedure.
    You can donate more cash - up to this point in the game you can donate
    following amounts:
    - 20000 gella
    
    If you have any spare cash left, use it for upgrading Rudy's ARMs (Rocket
    Launcher is your main point of interest). When you're done, board the ship and
    sail to Rosetta Town.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                       ROSETTA TOWN
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go talk to Hernandez to get some clues as to what and where to go next. Return
    to your ship and sail to the vortex just E from Rosetta Town. A scene will take
    over and you'll be transported into next dungeon (if teleport doesn't occur,
    that's because you haven't spoken to Hernandez yet).
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                      DRAGON SHRINE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enemies:
    Naga, Deepones, Aqualeaper, Lady Harken (BOSS)
    
    Now, a couple of warnings is in order.
    - this is one time only dungeon
    - any items you miss, they're gone permanently
    
    s1: Come packing with Thunder Rings. From start position, take SW stairs up.
    
    s2: Take NE stairs down.
    
    s1: Take NW stairs up.
    
    s2: Get MAGIC CARROT, & LUCKY CARD, take NW stairs down.
    
    s1: Take middle set of stairs down.
    
    s3: Push away the blocks, so that you can take SW stairs down. In rough
    explanation: there's four W blocks and four E blocks. Push top W block left,
    then go down, push 2nd topmost W block left, go down, and push yet another W
    block all the way to the right. You can now get to the stairs.
    
    s4: Take middle path to reach save point, then take SE stairs down.
    
    s5: Go S, W, N, W, N, into the 'bunker'.
    
    s6: Push the block up, get CREST GRAPH (haven't seen you in a while), go S.
    
    s5: S, E, N, E, N, into the 'bunker'.
    
    s7: Push top block either left or right, and push bottom block left / right,
    then up, and finally left / right again. Get CREST GRAPH, go S.
    
    s5: S, W, N, W, N, into the 'bunker'.
    
    s8: Push top block right *a bit*. Push bottom block left, then down. Finish by
    pushing top block all the way right, then up. Get CREST GRAPH, go S.
    
    s5: S, E, N, E, N, into the 'bunker'.
    
    s9: Push middle block up, but not all the way! You need to get past this block
    from above so that you can push left block down. Push right block down and
    finish by pushing middle block up. Get SHINING CAPE, go S.
    
    s5: S, W, N, W, N, into the 'bunker'.
    
    s10: Push both middle block up ever so slightly, so that you approach left and
    right blocks from above. Push left block down (but not all the way!), then
    left; push right block down (but not all the way!), then right. Finish by
    pushing remaining blocks onto respective tiles. Get VASE TOOL for Cec - it
    allows her to put out pesky fires. Go S.
    
    s5: Take SE stairs up.
    
    s4: Take middle path up (save your game).
    
    s11: Go N, use Vase on the fire, step on red switch, take W exit.
    
    s12: Stand near leftmost block in lower line, and push it right two spaces,
    just enough for you to wiggle by. Repeat the exercise to reach a chest - get
    DUPLICATOR (one left). Back to s11.
    
    s11: Take E exit.
    
    s12: Stand near rightmost block in upper line, and push it left two spaces,
    just enough for you to wiggle by. Repeat the exercise to reach N exit.
    
    s13: Heal yourself up and go N.
    
    
    -------------------------------------------------------------------------------
                                    BOSS BATTLE!!!
    
    RUDY, JACK & CECILIA
                                          VS
                                                                        LADY HARKEN
    
    -------------------------------------------------------------------------------
    LADY HARKEN'S STATS
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP    | MP  | EXP    | GELLA   | EAR | WAT | FIR | WIN | THU | HOL | EVI
    35  | 12500 | 0   | 6600   | 0       | NTH | NTH | NTH | NTH | NTH | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATP      | SOR     | DFP     | RES     | PRY     | MGR
    250      | 0       | 420     | 100     | 0       | 180
    
    STEAL - - - - - - - - - - - - - - - - ITEM - - - - - - - - - - - - - - - - DROP
    Secret Sign                            | none
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    - Laser Silhouette does 500 to one
    - Guilty Blade does 350 to all
    
    The routine is already old'D and washed up'D... Armor Down and Slow Down for
    starters, then begin attacking with: Rudy with strongest ARM, Jack Meteor Dive
    or Slash Rave (if Luck is high), Cec is then assigned healing duty.
    
    Harken is not very hard, provided you keep up the healing and you slow her
    down. Heal magic after Laser, and Mystic-Heal-Berry after Guilty Blade. You can
    also steal Secret Sign from Harken. And use a Lucky Card before you subdue her.
    
    CONGRATULATIONS!!!
                                                              YOU ARE VICTORIOUS!!!
    -------------------------------------------------------------------------------
    
    
    s13: Bag TRITON RUNE (I didn't give it to anybody), and Jack gets FAST DRAW
    HINT for GUILTY BLADE. Use Escape magic.
    
    s1: Step into red teleport.
    
    You're back on world map... hmmm, vortex has disappeared. Let's go explore!
    
    Immediately S of the place where vortex was you'll find a bottle with message
    inside (5/12 bottles). Further S from this bottle you'll find another bottle
    (6/12 bottles) with CREST GRAPH inside. Now sail S from Forest Mound to find an
    isle ring - this is an important place for later in the game, so memorize it.
    
    Further S is another big island, where Ancient Arena is found (steer clear from
    the area for now, though, it's more wise walking around in the golem).
    
    In the sea E from Baskar Village island is a bottle (7/12 bottles) with
    DUPLICATOR (two left). And there's a bottle (8/12 bottles) with DUPLICATOR
    (three left), located SE from Rosetta Town. While you're here, land at the
    beach SW from Rosetta, and trek a bit SW on foot to find...
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                     ISOLATED GUILD
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Talk to dude walking around to restore your HP and MP, then talk to the dude
    behind the table to gain the ability to bind higher level magic. Cool!
    
    Dissolve: Freeze, Flame, Spark, Vortex, Break, Protect, Shield, Blast, Prison.
    Bind: Hi-Break, Hi-Freeze, Hi-Spark, Hi-Vortex, Hi-Flame, Hi-Prison, Saint,
    Darkness, Lucky Shot, Banish, Eraser, Hi-Shield, Hi-Protect, Invisible,
    Teleport, Remedy, Hi-Heal, Hyper. There's more of these guilds scattered across
    Filgaia, you just have to find them.
    
    Also, make sure you revisit each and every town and talk to people. Many hold
    useful information about locations of stuff (dungeons, etc.) to be found.
    
    Return to the ship and sail to the seas S from Court Seim - you'll find a
    bottle (9/12 bottles) with CREST GRAPH. Sail further W until you land on a
    beach. Get off, walk S, cross the bridge, continue E until screen starts
    zooming in...
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                    FORGOTTEN RUINS
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go in the house, find BULLET CLIP in the barrels, then snatch OCARINA (it
    allows you to call your golem to your present location; of course, terrain must
    be suitable for golem to walk on). You can read the bookcases in the house for
    some story...
    
    Return to the world map and return to the ship. See a portion of shallow water
    to your N? Call the golem with Ocarina and cross it to find a wagon selling
    some cool stuff.
    
    Item / weapon / helmet shop offers (prices in gella)
    Heal Berry - 20
    Potion Berry - 500
    Hybrid Sword - 9500
    Eradicator - 10500
    Crest Wand - 9250
    Brass Band - 3500
    Lone Wolf - 4010
    Silver Band - 3050
    
    Now back to the ship. Sail to seas N from Epitaph Sea to find an island. Get
    off the ship and look around a bit for...
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                    DESERTED ISLAND
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Catchy name, no? Go N, and bag HEAVENS RUNE! Back to world map. Sail W from
    your position and get off the beach on Arctica continent - go to where
    Photosphere was...
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                        PHOTOSPHERE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go N and bag STAR RUNE! Back to world map and return to the ship. Sail to an
    island directly N from Photosphere, disembark and poke around for...
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                        SNOW RAVINE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go N and bag ICE RUNE! Now give Star Rune to Cec, Heavens Rune to Jack, Ice
    Rune to Rudy. Back to your ship and sail E - you'll find a bottle (10/12
    bottles) with CREST GRAPH. Teleport to Court Seim and get on the ship. If you
    sail S, then to the right along fairly long shallow water portion, you'll find
    another bottle (11/12 bottles) with a letter in, telling you of a place called
    Demon's Lab. Get off the ship anywhere and teleport to Baskar Village. Sail to
    Ancient Arena island E from Baskar. When you get off the ship, look for
    Isolated Guild in the forest.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                     ISOLATED GUILD
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    The main difference in this one from others is that there's an extra dude here.
    Talk to him and he'll teleport to Adlehyde's magic guild - thus you will have
    all spells in one place. Back on world map waltz all the way W to...
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                      ANCIENT ARENA
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Check stuff for DUPLICATOR (four left), FULL REVIVE & POWER APPLE. There's a
    magic door on top floor of the Arena - use a Duplo (three remain) to access a
    room. Get CREST GRAPH, CREST GRAPH, & CREST GRAPH. If you'd like to test your
    mettle against the enemies here, be my guest *whistles*. Done? Get back to
    world map and teleport to Milama.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                     MILAMA VILLAGE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go talk with the pub owner to find out about Guardian Lords. Hmmm, we could use
    them for our cause... Back to world map. Teleport to Curan Abbey, and board the
    ship on nearby shore. Sail a bit W to find last bottle (12/12 bottles) with
    DUPLICATOR (four remain). Now teleport to Adlehyde.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                           ADLEHYDE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go to magic guild and bind these spells onto five new Crest Graphs: Hi-Revive,
    Lock State, Life Guard, Soul Guard, Hi-Reflect. Dissolve Reflect, and bind Anti
    Magic. You're done with preparations! Go out to world map and teleport to Court
    Seim. Sail S from Sacred Shrine and get off at the first beach you pop on. Head
    into the cave...
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                     WANDERING ISLE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enemies:
    Wyvern, Diefighter, Miann, Miconid
    
    s1: Go N.
    
    s2: On this screen you can fight Wyvern, which drops 12000 EXP total. Quite a
    nice chunk of EXP - kill it with skills, not physicals, bacause it has big PRY.
    Go N, then hook yourself far far W.
    
    s3: Go N.
    
    s4: Hooking and more hooking... Four chests can be found here, one in SW
    corner, and three around the middle edges of the screen. Get SIOUX PONCHO, RED
    JACKET, MAGIC CARROT, CREST GRAPH (use Hanpan to reach all chests). Finally
    enter the cave in NW corner.
    
    s5: Walk E and drop off the bridge. Save your game, then take NW exit.
    
    When you're on world map, hike S, then W.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                     ISOLATED GUILD
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Free healing, and bind Restore to fresh Crest Graph.
    
    Back onto world map, return to the exit from Wandering Isle and summon the
    golem with Ocarina. Cross shallow water to the W and enter...
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                     DEAD SANCTUARY
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enemies:
    Miann, Kelbim, Niebass, Zoa Zein, ?????, ?????, Boomerang (BOSS), Luceid (BOSS)
    
    s1: Go N, put out the flames with Vase, go N.
    
    s2: On the right side push silver status up to get access further N.
    
    s3: Push E statue left onto the floor tile. Push N statue left / right, and
    bomb the wall behind it, go N.
    
    s4: Put out two flames with Vase, push silver status up onto the floor tile, go
    S.
    
    s3: Push W statue a bit left, take SW exit.
    
    s2: Get WISE SLATE, then return to s3.
    
    s3: Move E statue off the floor tile by pushing it right, and push W statue
    onto the floor tile now. Take NE exit.
    
    s4: Get MYSTIC APPLE, then loop around the room to get MYSTIC APPLE, take N
    exit.
    
    s5: The exit is in NW corner, and you can get ELDER SCROLL, & CREST GRAPH. In
    SW corner of the room there's a slate on the wall with a hint for upcoming
    puzzle.
    
    s6: Read three slates below for important hints, especially this sentence: "The
    three powers will never crumble. The shattered will is the weakness of the
    humans." Now take E exit.
    
    s7: One more hint slate here - take N exit.
    
    s8: Loop around the room, and take small detour in SE corner to get MYSTIC
    APPLE, & MYSTIC APPLE.
    
    s9: Remove the flames with Vase, take middle N exit.
    
    s10: Take middle N exit.
    
    s11: Take left N exit.
    
    s12: Go N.
    
    s13: Now remember all those hints from before? Piece of cake! Push red statue
    on left floor tile, yellow statue on middle floor tile, and blue statue on
    right floor tile... ! ... !! ... !!! ... C'mon, work! Remember the quote I
    specifically wrote down? Bomb the green statue! I was stumped here as well, so
    I had to get help. Heh! Go N.
    
    s14: Go N.
    
    s15: Loop around the room past the save point and get LUNAR ROD. Now save your
    game and take exit (use Tear Drop to remove the seal).
    
    s16: Go N... and hello to you too!
    
    
    -------------------------------------------------------------------------------
                                    BOSS BATTLE!!!
    
    RUDY, JACK & CECILIA
                                          VS
                                                                 BOOMERANG & LUCEID
    
    -------------------------------------------------------------------------------
    BOOMERANG'S STATS
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP    | MP  | EXP    | GELLA   | EAR | WAT | FIR | WIN | THU | HOL | EVI
    40  | 10800 | 0   | 9000   | 0       | HLV | HLV | HLV | HLV | HLV | HLV | HLV
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATP      | SOR     | DFP     | RES     | PRY     | MGR
    280      | 0       | 450     | 110     | 0       | 360
    
    STEAL - - - - - - - - - - - - - - - - ITEM - - - - - - - - - - - - - - - - DROP
    none                                   | none
    
    -------------------------------------------------------------------------------
    LUCEID'S STATS
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP    | MP  | EXP    | GELLA   | EAR | WAT | FIR | WIN | THU | HOL | EVI
    38  | 10000 | 0   | 7500   | 0       | HLV | HLV | HLV | HLV | HLV | HLV | HLV
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATP      | SOR     | DFP     | RES     | PRY     | MGR
    270      | 70      | 380     | 100     | 0       | 340
    
    STEAL - - - - - - - - - - - - - - - - ITEM - - - - - - - - - - - - - - - - DROP
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Boomerang
    - Double Boomerang Dynamic does 2000 to one
    - Crescent Fang does 400 to one
    
    Luceid
    - Large Moon does 2000 dmg to one
    - Black Fang does 600 dmg to one
    - Purple Electric does about 300 thunder mgd to all
    
    Inspite of all your beefed up magic spells this duo still proves to be
    incredibly tough. Begin by casting Hi-Shield twice to double your DFP.
    Meanwhile have Jack and Rudy put a dent into Luceid's HP with Rocket Launcher
    and Meteor Dive / Slash Rave, though do not neglect healing! Once two Hi-Shield
    casts are in place, battle becomes easier. Heal magic has become obsolete, for
    Remedy does much more excellent job.
    
    Continue with Slow Down and Armor Down on Luceid, then assigning Cec to healing
    duty, while other two proceed shooting their usual stuffs. Once Luceid is out
    of the picture, repeat the same procedure on Boomerang (he can attack only one
    chr at a time) and defeat him. Don't forget to use a Lucky Card, though.
    
    CONGRATULATIONS!!!
                                                              YOU ARE VICTORIOUS!!!
    -------------------------------------------------------------------------------
    
    
    s16: When they're gone, check the statues and receive: DRAGON IDOL, LION IDOL,
    & GODDESS IDOL. Cec also receives LV3 FORCE HIGH GUARDIAN! *Still* carry on N.
    
    s17: Check the statue for event battle. Jack gets FAST DRAW HINT for SHADOW
    BIND. Now cast Escape and go to world map.
    
    Teleport to Baskar, where you go to sleep, restock, upgrade, have... ummm,
    sorry about that... Back on world map board your ship and sail N from Milama to
    find an island with a structure on it. This is...
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                        DEMON'S LAB
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    It'll be a while before you return to the world map, so make sure you're really
    prepared in terms of upgraded ARMs, mastered Fast Draws, magic spells with you
    and so on!
    
    Enemies:
    Witch Doctor, Prisoner, Galgancher, Garum, ?????, ?????, Lady Harken (BOSS)
    
    s1: Go N, bomb two generators, take N exit.
    
    s2: Go N.
    
    s3: Go S.
    
    s4: Down we go.
    
    s5: Go N.
    
    s6: Climb down the ladder and take N exit.
    
    s7: Go N.
    
    s8: Get BAZOOKA ARM! Go S.
    
    s7: Go S.
    
    s6: Climb up the ladder and head for SW exit (get REVIVE FRUIT on the way).
    
    s9: Down we go.
    
    s10: Three doors - take NW first.
    
    s11: Get POTION BERRY, & ENERGY SABER. Go S.
    
    s10: Take NE door now.
    
    s12: Get POTION BERRY, POTION BERRY, & MEGA BERRY, go S.
    
    s10: Take N door.
    
    s13: Go N.
    
    s14: Save your game, go S.
    
    s15: Down we go.
    
    s16: Go N.
    
    s17: Five doors... drat. We'll take leftmost first.
    
    s18: Check with the guy below the monitor and kick its ass, then examine the
    terminal. Go S.
    
    s17: Take 2nd door from the left now.
    
    s19: Kill the guy at the monitor, and check the terminal. Hmm, it appears golem
    Leviathan has been revived. Go S.
    
    s17: Take 4th door from the left now.
    
    s20: Kill the guy at the monitor, and check the terminal. Go S.
    
    s17: Take 5th door from the left now.
    
    s21: Kill the guy at the monitor, and check the terminal. Fiddle around with
    the settings to find out where golem Barbados "went" and to find the ID code
    for the door (it's "Demon Gate", if you're wondering). Go S.
    
    s17: Examine N door and input ID Code "Demon Gate". Go N.
    
    s22: Go N.
    
    s23: Go N. Hello, sexy... Hey!
    
    
    -------------------------------------------------------------------------------
                                    BOSS BATTLE!!!
    
    RUDY, JACK & CECILIA
                                          VS
                                                                        LADY HARKEN
    
    -------------------------------------------------------------------------------
    LADY HARKEN'S STATS
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP    | MP  | EXP    | GELLA   | EAR | WAT | FIR | WIN | THU | HOL | EVI
    38  | 14000 | 0   | 10200  | 0       | HLV | HLV | HLV | HLV | HLV | HLV | HLV
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATP      | SOR     | DFP     | RES     | PRY     | MGR
    250      | 0       | 550     | 140     | 0       | 280
    
    STEAL - - - - - - - - - - - - - - - - ITEM - - - - - - - - - - - - - - - - DROP
    Secret Sign                            | none
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    - Magnum Fang does 700 to one
    - Harken Tempest does 400 to all
    - Asrael does 300 to one
    
    A slight change of plans in attack formation. Begin with Hi-Shield twice, then
    Armor Down and Slow Down on Harken. Meanwhile Jack uses Meteor Dive or Slash
    Rave and Rudy his strongest ARM. Harken halves all element damage, so don't
    chuck too much magic her way. Because of all the advance magic you already
    possess, healing is no problem. And even if it is, you pack a bunch of Potion
    Berries already. You can also steal Secret Sign from Harken. And use a Lucky
    Card before you defeat her.
    
    CONGRATULATIONS!!!
                                                              YOU ARE VICTORIOUS!!!
    -------------------------------------------------------------------------------
    
    
    s23: FAST DRAW HINT for MAGNUM FANG obtained! Get BULLET CLIP from NW corner,
    and BULLET CLIP from NE corner. Check the monitor for some more info. Return
    all the way S and keep on keeping S until you hit the 3rd elevator we took from
    start of dungeon. Save your game in s14, then use Escape. Leave Demon's Lab...
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                     GATE GENERATOR
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enemies:
    Amplifier, Kelbim, Dan Tarian, Leprechaun, Fankelvine, ?????, ?????, ?????,
    ?????, ?????, Diablo (BOSS), Zeikfried (BOSS)
    
    Now, a couple of warnings is in order.
    - this is one time only dungeon
    - any items you miss, they're gone permanently
    
    Kill all Amplifiers in event battle (they throw many status crap at you, so
    Lock State). Most of the enemies here drops fabulous EXP, so leveling up is not
    a bad option to be considered.
    
    s1: Go W, get BULLET CLIP, MAGIC CARROT, & MAGIC CARROT. Save your game in NW
    corner, take N exit.
    
    s2: Go W, take NW exit.
    
    s3: Go N, take NW stairs down.
    
    s4: Go S.
    
    s5: Go S.
    
    s6: Get HEAL BERRY, go N.
    
    s5: Go... hmmm, try using Grapple on the guy across the chasm.
    
    s4: Go N.
    
    s3: Take NE exit.
    
    s7: Go N.
    
    s8: Go S until a scene. Do NOT consider being a hero on elec-floor - each hit
    is worth 500 HP. Use Skates to drive S.
    
    s9: Here walk to the cross, and take N exit first.
    
    s8: Shut off elec-floor, then return to s9.
    
    s9: Go S all the way.
    
    s10: Go to SE corner and flip the lever for hook-post to appear. Then walk to
    the other lever and flip it - now hook yourself to the W, and step into small
    room in SW corner. Get CREST GRAPH, SECRET SIGN, & BULLET CLIP. Back to s9.
    
    s9: Take NE exit.
    
    s11: Go N.
    
    s12: Take N door.
    
    s13: Get FORCE UNIT, POTION BERRY, & POTION BERRY, go S.
    
    s12: Loop around the room, take S exit.
    
    s14: That guy will be spewing some crap. Go S to get NECTAR, then loop around
    the room (pay attention!). When you're at *the* spot, search the wall for a
    lever. Take the exit that appears.
    
    s15: Go N.
    
    s16: Go W, take NW exit.
    
    s17: Four levers. Flip them like this: 1st, 2nd, 3rd, 2nd, 4th. IN YOUR FACE!
    Take NE exit.
    
    s18: Use the save point and make sure you're healed up, then go N.
    
    s19: *flexes muscles*...?
    
    
    -------------------------------------------------------------------------------
                                    BOSS BATTLE!!!
    
    RUDY, JACK & CECILIA
                                          VS
                                                                             DIABLO
    
    -------------------------------------------------------------------------------
    DIABLO'S STATS
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP    | MP  | EXP    | GELLA   | EAR | WAT | FIR | WIN | THU | HOL | EVI
    36  | 25000 | 0   | 12000  | 7000    | HLV | WKN | ABS | HLV | HLV | HLV | HLV
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATP      | SOR     | DFP     | RES     | PRY     | MGR
    420      | 20      | 480     | 120     | 0       | 600
    
    STEAL - - - - - - - - - - - - - - - - ITEM - - - - - - - - - - - - - - - - DROP
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    - physical does 500 phd to one
    - Rolling Attack does 1500 to one
    - Crimson Storm does 800 to all
    - Flame Shooter does 600 to all
    
    Begin with Hi-Shield twice, then Armor Down and Slow Down on Diablo. Meanwhile
    Jack uses Meteor Dive or Slash Rave and Rudy his strongest ARM. Diablo halves
    most element damage and absorbs fire, but is weak to water. Whip on some Aqua
    Rings or perform High Guardian with Water Rune. Damage! Because of all the
    advance magic you already possess, healing is no problem. And even if it is,
    you pack a bunch of Potion Berries already. Use a Lucky Card, as usual.
    
    CONGRATULATIONS!!!
                                                              YOU ARE VICTORIOUS!!!
    -------------------------------------------------------------------------------
    
    
    s19: *flexing muscles successful* Back to s18 to save your game, then return
    here and carry on N.
    
    s20: As the password enter "ZedIsIdiot". Go N.
    
    s21: Go N - are you ready?
    
    s22: *flexes muscles* Lv2 achieved!
    
    
    -------------------------------------------------------------------------------
                                    BOSS BATTLE!!!
    
    RUDY, JACK & CECILIA
                                          VS
                                                                          ZEIKFRIED
    
    -------------------------------------------------------------------------------
    ZEIKFRIED'S STATS
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP    | MP  | EXP    | GELLA   | EAR | WAT | FIR | WIN | THU | HOL | EVI
    40  | 21000 | 0   | 15000  | 0       | HLV | HLV | HLV | HLV | HLV | HLV | HLV
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATP      | SOR     | DFP     | RES     | PRY     | MGR
    560      | 20      | 500     | 105     | 0       | 660
    
    STEAL - - - - - - - - - - - - - - - - ITEM - - - - - - - - - - - - - - - - DROP
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    - physical does 500 phd to one
    - Zeik Impulse does 900 to one
    - Glumzamber does 1200 to one
    - Negative Rainbow does 1200 to all
    
    Fried Zeik? I haven't yet tasted the dish. Hey, it fights back! What the...?
    Begin with Hi-Shield twice, then Armor Down and Slow Down on Zeik. Meanwhile
    Jack uses Meteor Dive or Slash Rave and Rudy his strongest ARM. Zeik halves all
    element damage, so don't use element magic (his MGR is thru the roof anyway).
    Because of all the advance magic you already possess, healing is no problem
    (heal immediately after you're hit with Negative Rainbow!). And even if it is,
    you pack a bunch of Potion Berries already. When you don't need to heal, chuck
    a Hyper on Jack and Rudy to effectively double their damage output. Use a Lucky
    Card, as usual.
    
    CONGRATULATIONS!!!
                                                              YOU ARE VICTORIOUS!!!
    -------------------------------------------------------------------------------
    
    
    s22: You know what they say about fried food... **** happens, man! Bwahaha!
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                           ADLEHYDE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Bla bla bla... head to Rosetta Town... bla bla bla... Teleporting there is
    fastest option, though.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                       ROSETTA TOWN
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go talk to the flower girl Mariel, then leave town for Forest Mound to the S.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                             FOREST MOUND - FILGAIA
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Keep going N for a scene to occur... You'll be teleported to Elw Dimension.
    
    Now trek S to next screen - before you leave the screen via S exit, you can get
    CREST GRAPH, & CREST GRAPH (both NW corner), as well as FULL LIBRA (SE corner).
    Look for hidden paths in the greenery! Now take S exit.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                     TARJON VILLAGE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Remember the name of the guy you're talking to! When the chatroom finishes, go
    hunting for items: MAGIC CARROT, AGILE APPLE, MEGA BERRY, MYSTIC APPLE, SUNBIRD
    HAT, BLUE RIBBON.
    
    Go talk to four old geezers in NE house to receive SPIRIT KEY (hint hint hint
    about impacting Elw Pyramids back on Filgaia). Now leave the village via S
    exit.
    
    Going NW from Tarjon will lead you to Forest Mound in Elw Dimension, just in
    case you need to return to Filgaia. Your goal, however, is located SW from
    Tarjon...
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                      FOREST PRISON
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enemies:
    Snatcher, Trifed, Alfase, ?????
    
    s1: Go W.
    
    s2: Go SW.
    
    s3: Go S.
    
    s4: Take W exit.
    
    s5: Take S exit.
    
    s6: Get CREST GRAPH, go N.
    
    s5: Go W at the cross.
    
    s18: Go W at the cross.
    
    s17: Go N at the cross.
    
    s14: Get CREST GRAPH, then go E.
    
    s15: Go E at the cross.
    
    s10: Get WARRIOR VEST, then go N.
    
    s8: Go W at the cross.
    
    s12: Go get PRAIRIE COAT a bit W, then return E.
    
    s8: Go E at the cross.
    
    s9: Get CREST GRAPH, then return W.
    
    s8: Go N at the cross.
    
    s6: Get MIRAGE COAT, then go E.
    
    s7: Go E.
    
    s20: Go E at the cross.
    
    s21: Go S at the cross.
    
    s12: Get CREST GRAPH, then return N.
    
    s21: Go W at the cross.
    
    s20: Go S at the cross.
    
    s11: Go W at the cross.
    
    s9: Ignore the big chest for now, instead go N.
    
    s7: Save your game, get CREST GRAPH, return S.
    
    s9: Use Spirit Key on the chest...
    
    s11: A new path is revealed! Go E at the cross.
    
    s22: Approach the small water lake - bag LIFE RUNE! I gave it to Jack. Now
    return S.
    
    s11: Go S at the cross.
    
    s14: Take W exit.
    
    s13: Go SW.
    
    s16: Go S.
    
    s19: Go S and you're thru!
    
    From this other entrance go SE, cross the bridge and find the lab...
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                       VASSIM'S LAB
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Poke around for: MEGA BERRY, DUPLICATOR (five remain), HYPER GEAR, MAGIC
    CARROT. When you're done, talk to Vassim - Mariel can heal your wounds. Your
    objectives are clear. We already have Odoryuk, but we need to find the other
    guy. Mariel dropped *the* hint... go back to world map and teleport to Forest
    Mount, and return to Filgaia.
    
    Back on Filgaia's map, teleport to Adlehyde.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                           ADLEHYDE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Bind these spells to 9 Crest Graphs you have: Counter Up, Bomb, Dummy Doll,
    Life Drain, Rainbow, Hi-Blast, MP Drain, Randomizer, Blast. Restock and save
    your game, we're about to enter one-time only dungeon again. Now teleport to
    Curan Abbey.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                        CURAN ABBEY
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go to N part of the abbey, stand below triangle crest on the wall and use Tear
    Drop to be teleported to...
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                     SEALED LIBRARY
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enemies:
    Blue Book, Gagison
    
    Go to the place where you fought that idiot Nelgaul from waaay back when - s8.
    There's a book in NW corner you can now read - it's labeled "De Le Metalica".
    Agree to read it...
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                     DE LE METALICA
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enemies:
    Pumpknhead, Necronomic, Talgium, Mysticspot
    
    Now, a couple of warnings is in order.
    - this is one time only dungeon
    - any items you miss, they're gone permanently
    - Necronomic enemy has the best magic book for Cec; to acquire it easily, make
    sure Cec knows both Prison (Hi-Prison) and Lucky Shot; when battle against
    Necronomic begins, keep casting Prison magic until you trap one of them, then
    use Lucky Shot against trapped enemy on next turn; kill remaining enemies and
    voila, Necronomicon item is yours
    
    s1: Follow the path.
    
    s2: Follow the path.
    
    s3: Now climb the stairs by looping via right side and check N door. It'll say
    "Only an hour ago, people were coming and going through the door...". Loop
    around the room in anti-clockwise direction once more, then take N door.
    
    s4: Go E and pick up Earth Book. Take SE exit.
    
    s5: Go S, then SW downstairs, pick up Water Book, go NW upstairs, go NW
    upstairs, pick up Fire Book, go SW downstairs, S, take SW exit.
    
    s6: Hike E, until you find a door with a slab near it. Read it, then take NW
    stairs up.
    
    s7: Go up and read the books. They all mostly talk about stuff being opened and
    closed... what's up with that, anyway? Return to s6.
    
    s6: Return to closed door, and this time take SE stairs down.
    
    s8: Look, five chests. Closed chests VS Open chests! Who will win? From left to
    right, open 3rd and 4th chests. Back to s6.
    
    s6: Return to closed door and examine them - you're thru.
    
    s9: Take SW stairs down, pick up Wind Book, take S door.
    
    s10: Go E, pick up Lightning Book, take E door.
    
    s11: Go N, pick up Nothingness Book, Sacred Book, & Illusion Book. Jack obtains
    FAST DRAW HINT for Phazer Zapp. Take N door.
    
    s12: Loop around the room, and take NE exit.
    
    s13: Go N, read the slab, take left N door. Reading the slabs is mandatory!
    
    s14: Read the slab, take right N door.
    
    s15: Read the slab, take right N door.
    
    s16: Read the slab, take left N door.
    
    s17: Read the slab, take right N door.
    
    s18: You're almost there. All that's left is following the straight path... You
    bag HADES RUNE!
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                     SEALED LIBRARY
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enemies:
    Blue Book, Gagison
    
    s8: Either walk back or use Escape.
    
    s1: Stand below the triangle crest and use Tear Drop.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                        CURAN ABBEY
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go out to world map and teleport to Adlehyde.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                           ADLEHYDE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go to the inn for a rest. Back to world map and teleport to Forest Mound.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                             FOREST MOUND - FILGAIA
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go N and teleport to Elw Dimension. When you arrive, waltz S all the way, then
    teleport to Vassim's Lab.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                       VASSIM'S LAB
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enemies:
    Elizabeth (BOSS)
    
    SAVE YOUR GAME!!! Go down in the basement and talk to Vassim. Max out Cec's HP
    and MP, then go upstairs and talk to Rudy...
    
    
    -------------------------------------------------------------------------------
                                    BOSS BATTLE!!!
    
    CECILIA
                                          VS
                                                                          ELIZABETH
    
    -------------------------------------------------------------------------------
    ELIZABETH'S STATS
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP    | MP  | EXP    | GELLA   | EAR | WAT | FIR | WIN | THU | HOL | EVI
    40  | 12000 | 180 | 6000   | 0       | HLV | HLV | HLV | HLV | HLV | NTH | ABS
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATP      | SOR     | DFP     | RES     | PRY     | MGR
    258      | 50      | 0       | 20      | 0       | 960
    
    STEAL - - - - - - - - - - - - - - - - ITEM - - - - - - - - - - - - - - - - DROP
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    - Silence induces silence on one
    - Darkness does 300 evil mgd to one
    - Zero Armor Attack does 800 phd to one, ignores DFP
    - Flash Bomb does 650 to one, induces flash
    
    Yaaay! A cat fight! Where's the mud? Equip Silver Harp to avoid being silenced,
    or if you haven't equipped Full Libra yet, now's the time to do it. You'll also
    negate flash status with this slick trick. Liz' MGR is laughably high, and she
    halves most elements but holy, while she absorbs evil element.
    
    Liz luckily has no means of healing herself, so here's what you do: take hits
    (healing inbetween of course) until you have enough FG for High Guardian and
    you're sure you can take one extra hit. Max out Cec's SOR, equip Saint Rune and
    summon! Damage! Repeat once or twice and she's history.
    
    CONGRATULATIONS!!!
                                                              YOU ARE VICTORIOUS!!!
    -------------------------------------------------------------------------------
    
    
    As an added bonus you bag LOVE RUNE! Woah! When happy reunion is together, make
    Rudy the lead chr and talk to Vassim - Rudy learns LV4 FORCE FURY SHOT (ARM
    used with this FA will have tripled ATP, along with lock on bonus!).
    
    There's a big crate NW from Vassim's - bomb it and collect SECRET TOOL. Back to
    world map and teleport to Forest Mound.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                       FOREST MOUND - ELW DIMENSION
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go N and teleport to Filgaia. When you arrive, waltz S all the way...
    
    Airplane obtained! Because of certain limitations your airplane cannot fly over
    the mountains yet. Return to Memory Temple.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                      MEMORY TEMPLE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enemies:
    Balloon, Pillbug, ?????
    
    s12: Hike N.
    
    s11: Hike N, put Jack in the lead and examine the console. As the password put
    "Emiko", go N.
    
    s13: Ignore the teleport (only leads to a place you've already been to), go E
    and use Tear Drop to remove the door.
    
    s14: Get CREST GRAPH, & CREST GRAPH, then use Hanpan to get HOLY PARASOL from
    the chest further N. Cast Escape and return to world map.
    
    Board the plane and fly to the ruins, found inbetween the mountains N from
    Curan Abbey. Enter...
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                    HEAVEN CORRIDOR
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enemies:
    Gnome, Orc Lord, Garum, Jacklanton, Kaim, ?????
    
    s1: Use a Duplo (four left) on the magic door.
    
    s2: Go N, then use Tear Drop below triangle crest.
    
    s3: Go N.
    
    s4: Go up via the right side and climb NE ladder.
    
    s5: Read the bookcase, then search the pots. One hides a button you need to
    push. Do so, then go S.
    
    s4: Go S, then follow the path to door in the middle - use a Duplo (three left)
    to remove the magic door.
    
    s6: Get CREST GRAPH, & CREST GRAPH, go S.
    
    s4: Loop around the room and take NW ladder (get MAGIC CARROT from partially
    hidden chest just E of the ladder).
    
    s7: Go N.
    
    s8: From now on, there are hidden invisible traps in the floor. If you step in
    one, you'll be sent back to the beginning of the dungeon. Walk along left side
    of the room and take N exit.
    
    s7: Go W, and get NECTAR, then take N ladder.
    
    s9: Use a Duplo (two left), go N.
    
    s10: Walk along left side of the room.
    
    s9: Go E, but always waltz by hugging N end of the platform. As you go E, use
    Hanpan to get CREST GRAPH, then go N.
    
    s11: Whew, a save point. Return S.
    
    s9: Keep going E, hugging N end of the platform. Use Hanpan to get another
    CREST GRAPH, and walk a bit more E, but careful now! When you see a broken
    pillar show up onscreen, go down a bit so that you are now hugging S end of the
    platform. Make your way to NE ladder.
    
    s12: Go N.
    
    s13: The gem that appears mirrors your actions. Your objective is to walk / run
    / skate in such fashion you bump into it. When you have done so, go N.
    
    s12: Up the stairs you go...
    
    s14: Catch the gem, then go N.
    
    s12: Up the stairs you go.
    
    s15: Catch the gem, then go N.
    
    s12: Go up the stairs, and when you see two trees, stand between them - switch
    to Cec and use Tear Drop. She obtains LV4 FORCE DUAL CAST! Cast Escape and
    return to world map.
    
    Teleport to Court Seim, get in the plane and fly to section of land surrounded
    by mountains W from Court Seim. Disengage and enter...
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                    GEMINI'S CORPSE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enemies:
    Urchinbug, Valkyrie, Ironmaiden, Duelgull, ?????, Mech Drake (BOSS)
    
    s1: Go up either stairs and bomb the crack at N wall.
    
    s2: Check the chest - Jack obtains FAST DRAW HINT for COSMIC NOVA. Personally I
    think this is Jack's best Fast Draw tech, so use all Secret Signs you found so
    far on Cosmic Nova. Back S.
    
    s1: Take the stairs down.
    
    s3: Directly below where you entered is a bombable wall. Enter the hole.
    
    s4: Use Vase on the flames, then get JEWEL from the statue. Back to s3.
    
    s3: Walk E and take E exit.
    
    s5: Directly N is another bombable wall. Enter the hole.
    
    s6: Take N stairs down.
    
    s7: Get another JEWEL from the statue. Back to s6.
    
    s6: Go S.
    
    s5: Go E and enter far E door.
    
    s9: Get BLACK PASS, & CREST GRAPH. Return S.
    
    s5: Go W, and take first stairs down you see.
    
    s7: Go W, use Hanpan to get MAGIC CARROT from boom chest, go SE, bomb the wall
    across from SE exit, then enter the hole.
    
    s8: Go N, insert the jewel into the statue, take N stairs up.
    
    s9: Get PHASER ARM! Return to s8.
    
    s8: Reclaim the Jewel you inserted, go S.
    
    s7: Take SE exit.
    
    s10: Go W, use Vase to remove the fire, use Hanpan to get LUCKY CARD from boom
    chest, go W, insert one Jewel in the statue, take W stairs down.
    
    s11: There's two long hallways here, which are linked by 7 doors. Go E and thru
    1st door.
    
    s12: Use Hanpan to get POUCH from boom chest to the W, then walk E and take 2nd
    door.
    
    s11: Get MEGA BERRY, then bomb the wall N from the chest.
    
    s13: Insert a Jewel in the statue, take N stairs down.
    
    s14: Use Vase on the flames, then claim JEWEL, & JEWEL from two statues. Go N.
    
    s13: Remove the Jewel from the statue, go S.
    
    s11: Take 2nd door.
    
    s12: Go E and take 3rd door.
    
    s11: Go E and take 4th door.
    
    s12: Go E, use Vase on some flames and insert the Jewel at the end into the
    statue. Back to 4th door.
    
    s11: Go E and take 5th door.
    
    s12: Go E, use Vase on some flames and take 6th door.
    
    s11: Go E and take 7th door.
    
    s12: Save your game, take 7th door.
    
    s11: Go E, take E stairs down.
    
    s15: Input two Jewels you have into two statues, take the stairs down.
    
    s16: Gasp!
    
    s17: Get POWER GLOVE TOOL for Rudy; it allows him to strike objects during
    travel, and to remove or push obstacles out of the way. Go N.
    
    s18: Stand close to both statues and Glove them for two chests to drop. Use
    Hanpan to get DUPLICATOR (three left), & AMBROSIA. Bomb the walls behind each
    statue. Take NW exit.
    
    s19: Get SECRET SIGN, go S.
    
    s18: Take NE exit.
    
    s19: Get SECRET SIGN, go S.
    
    s18: Take N exit.
    
    s19: Punch the purple post across the pit, then grapple yourself due N. Take N
    exit.
    
    s20: Heal yourself up, then try to go claim what's rightfully yours...
    
    
    -------------------------------------------------------------------------------
                                    BOSS BATTLE!!!
    
    RUDY, JACK & CECILIA
                                          VS
                                                                         MECH DRAKE
    
    -------------------------------------------------------------------------------
    MECH DRAKE'S STATS
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP    | MP  | EXP    | GELLA   | EAR | WAT | FIR | WIN | THU | HOL | EVI
    43  | 37000 | 12  | 18000  | 7000    | NTH | NTH | NTH | NTH | WKN | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATP      | SOR     | DFP     | RES     | PRY     | MGR
    650      | 25      | 380     | 110     | 0       | 650
    
    STEAL - - - - - - - - - - - - - - - - ITEM - - - - - - - - - - - - - - - - DROP
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    - Resonance Wave does 1000 to all
    - Laser Breath does 500 to one
    - Silence induces silence on all
    
    Begin with Hi-Shield twice, then Armor Down and Slow Down on Drake, with
    occassional Remedy here and there. Pop Thunder Ring on both Jack and Rudy and
    start hacking. If you don't have Thunder Rings, Jack uses Slash Rave or Cosmic
    Nova, and Rudy strongest ARM - also have Jack use Sonic Vision and Rudy Fury
    Shot when available. You may also want to equip Silver Harp or Full Libra on
    Cec to prevent her from being silenced.
    
    None of Drake's attacks are fairly dangerous, except Maybe Resonance Wave, but
    this can be easily countered with Remedy or Mystic-Potion-Berry. When you don't
    need to heal, chuck a Hyper on Jack and Rudy to effectively double their damage
    output. High Guardian with Thunder Rune - DAMAGE! Use a Lucky Card, as usual.
    
    CONGRATULATIONS!!!
                                                              YOU ARE VICTORIOUS!!!
    -------------------------------------------------------------------------------
    
    
    s20: GEMINI CIRCUIT is yours! Step in teleport, then cast Escape and return to
    world map.
    
    Teleport to Adlehyde.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                           ADLEHYDE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go to magic guild and bind these spells onto seven new Crest Graphs: Shield,
    Reflect, Protect, Break, Flame, Freeze, Vortex. Only two more to go and your
    collection is complete.
    
    Now visit the item / armor shop and check the bookcase in the back. Don't agree
    to read the book and you'll be notified of a slot in which something could be
    inserted... use Black Pass and go downstairs.
    
    Weapon / armor / item / accessory shop offers (prices in gella)
    Sword Radius - 18000
    Lunatic Wand - 17800
    Battle Cloak - 17300
    Dawn Poncho - 23400
    Garnet Coat - 13900
    Potion Berry - 500
    Goat Doll - 1500
    Missanga - 3000
    
    Also go and upgrade Rudy's ARMs - by now your Rocket Launcher should already be
    at maximum efficiency, no?
    
    Depart for Adlehyde castle and scenes roll in... Return to world map and
    teleport to Ship Graveyard.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                     SHIP GRAVEYARD
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Whatever sinks at sea, will eventually be brought to the shores of... take N
    exit from the village to get to the shore... what's that in the sand? Why of
    course it is: GEMINI CIRCUIT is yours! Back to world map and teleport to
    Adlehyde.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                           ADLEHYDE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Emma can be found in her house - talk to her to get moving. Your plane can now
    fly even over mountains!
    
    Board the plane and fly E from Saint Centour to find a piece of land completely
    surrounded by mountains. Disengage and poke around for...
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                      ANCIENT ALTAR
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go N, and bag SWORD RUNE. I didn't give it to anyone, by the way. Back to world
    map and teleport to Court Seim. From here fly S until you find an island
    completely surrounded by mountains. Land here and enter...
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                        PANDEMONIUM
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enemies:
    Stux, Karon, Flurity, Hecarde, Aspick, Zoa Zein, ?????, ?????, ?????, Turask
    (BOSS), Demon Prophet (BOSS), Shazam (BOSS)
    
    s1: Go N.
    
    s2: Go N.
    
    s3: Take NW exit.
    
    s4: Get MIND GEM, return to s3.
    
    s3: Check the switch on the wall and turn it red, then take NE exit.
    
    s4: Take NW exit.
    
    s5: Get MEGA BERRY, then save your game and go N.
    
    s6: Go E, take E exit.
    
    s7: Go N...
    
    
    -------------------------------------------------------------------------------
                                    BOSS BATTLE!!!
    
    RUDY, JACK & CECILIA
                                          VS
                                                                             TURASK
    
    -------------------------------------------------------------------------------
    TURASK'S STATS
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP    | MP  | EXP    | GELLA   | EAR | WAT | FIR | WIN | THU | HOL | EVI
    40  | 21000 | 4   | 18000  | 28400   | NTH | NTH | NTH | NTH | WKN | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATP      | SOR     | DFP     | RES     | PRY     | MGR
    600      | 15      | 750     | 115     | 0       | 999
    
    STEAL - - - - - - - - - - - - - - - - ITEM - - - - - - - - - - - - - - - - DROP
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    - Shield to raise own DFP by 50%
    - Poison Breath induces poison to all
    - Horn Spike does 1600 to one
    - Cut Down does 1200 to all
    - physical does 600 phd to one
    
    Begin with Hi-Shield twice, then Armor Down and Slow Down on Turask, with
    occassional Remedy here and there. Pop Thunder Ring on both Jack and Rudy and
    start hacking. If you don't have Thunder Rings, Jack uses Slash Rave or Cosmic
    Nova, and Rudy strongest ARM - also have Jack use Sonic Vision and Rudy Fury
    Shot when available. You may also want to equip Moon Stone or Full Libra on Cec
    to prevent her from being silenced.
    
    Turask can cast Shield twice to enormously increase own DFP... but then it'll
    run out of MP. Counter by few more Armor Downs so that your physical attacks
    can start doing damage. Take care of Horn Spike and heal immediately with
    Hi-Heal, and Remedy if Cut Down was used! When you don't need to heal, chuck a
    Hyper on Jack and Rudy to effectively double their damage output. High Guardian
    with Thunder Rune - DAMAGE! Use a Lucky Card, as usual.
    
    CONGRATULATIONS!!!
                                                              YOU ARE VICTORIOUS!!!
    -------------------------------------------------------------------------------
    
    
    s14: *shakes fist* I'll get you! Check the hole, then talk to Hanpan and
    control temporarily switches to the mouse. Enter tunnel1.
    
    tunnel1: Keep going and take first exit you come across.
    
    s15: Go and take another hole, which can be found before reaching NE exit.
    
    tunnel2: Keep going, ignore first exit, and take the other exit.
    
    s30: You'll emerge in the room with three switches. Take NE stairs up.
    
    s31: Loop around the room, and take NE exit.
    
    s32: Check the lever at N wall...
    
    s14: With Jack in tow, break thru jail door, take NE exit.
    
    s15: Check all jails and get MAGIC CARROT, LUCKY CARD, SECRET SIGN (waste on
    Cosmic Nova), MAGIC CARROT, then take NE exit.
    
    s16: Red door prevents you from advancing. Switch to Rudy.
    
    s20: Save your game in the jail to the right, collect BULLET CLIP from the
    vase, take S stairs up.
    
    s19: Take SW exit.
    
    s17: Walk E until your way is blocked. Switch to Cec.
    
    s22: Break thru jail door, and take W stairs up.
    
    s23: Enter middle room and turn the red switch into blue. Switch to Jack.
    
    s16: Red door is out of the way, go N.
    
    s17: Go E and step on red switch (Rudy can now progress), then take SW exit.
    
    s18: Go S until your path is blocked by blue door. Switch to Rudy.
    
    s17: Take SE exit.
    
    s18: Go S until your path is blocked by blue door. Switch to Cec.
    
    s23: Turn the blue switch into red. Switch to Rudy.
    
    s18: Blue door is out of the way, go S and take SE exit.
    
    s21: Loop around the room and take E exit.
    
    s26: Take NE exit.
    
    s25: Walk E until your path is blocked. Switch to Jack.
    
    s18: Blue door is out of the way, go E and wait in front of the red switch on
    the wall. Switch to Cec.
    
    s23: Walk out of that middle room, then go W and wait in front of red door.
    Switch to Jack.
    
    s18: Turn the red switch into blue, then go S.
    
    s27: Take the stairs up.
    
    s28: Take N exit.
    
    s30: Stand on blue switch on the floor to light it up and wait here. Switch to
    Cec.
    
    s23: Red door is out of the way, go N and take NW exit.
    
    s24: Go N.
    
    s25: On your way step on red switch to allow Rudy further progress, then take
    far W exit.
    
    s26: Go W and take the stairs up.
    
    s30: Stand on blue switch on the floor to light it up and wait here. Switch to
    Rudy.
    
    s25: Walk E, then S thru the door.
    
    s24: Take the stairs up.
    
    s29: Loop around the room (don't enter middle portion yet; if you do it anyway,
    answer "Yes"), take NW exit.
    
    s30: Go W, then N, and stand on blue switch on the floor to light it up. Party
    is complete! From this position, go W first and take SW exit (we're retracing
    Jack's path a bit).
    
    s28: Take the stairs down.
    
    s27: Take N exit.
    
    s18: To the left of blue switch is a bombable wall. Get CREST GRAPH, CREST
    GRAPH, & AMBROSIA. You've just collected all Crest Graphs in the game.
    Congratulations! Back to s27.
    
    s27: Take the stairs up.
    
    s28: Take N exit.
    
    s30: Go N, E, S and take S exit (now we're retracing Rudy's path).
    
    s29: Heal yourself up, and enter middle portion of the room. Answer "No"...
    
    
    -------------------------------------------------------------------------------
                                    BOSS BATTLE!!!
    
    RUDY, JACK & CECILIA
                                          VS
                                                                      DEMON PROPHET
    
    -------------------------------------------------------------------------------
    DEMON PROPHET'S STATS
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP    | MP  | EXP    | GELLA   | EAR | WAT | FIR | WIN | THU | HOL | EVI
    46  | 24000 | 20  | 21000  | 36100   | HLV | HLV | HLV | HLV | HLV | NTH | HLV
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATP      | SOR     | DFP     | RES     | PRY     | MGR
    300      | 50      | 260     | 120     | 0       | 999
    
    STEAL - - - - - - - - - - - - - - - - ITEM - - - - - - - - - - - - - - - - DROP
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    - "Chr will be stuck in ice!" does 1400 water mgd to one
    - "Chr will be whipped!" does 1400 wind mgd to one
    - "Chr will be hit by rocks!" does 1400 earth mgd to one
    - "Chr will be flamed!" does 1400 fire mgd to one
    - Hellsize Masquerade does 800 to all
    
    Assign all chrs to healing until Cec successfully casts Slow Down on Prophet at
    least once. Then continue with usual setup: begin with Hi-Shield twice, then
    Armor Down on Prophet, with occassional Remedy here and there. Prophet halves
    all elements but holy, so careful what oyu chuck at it. Jack uses Slash Rave or
    Cosmic Nova, and Rudy strongest ARM - also have Jack use Sonic Vision and Rudy
    Fury Shot when available.
    
    Prophet attacks mostly one chr at a time, with occassional Hellsize Masquerade
    thrown into the mix. Cure the former with Hi-Heal and the latter with Remedy.
    You could also use Summon Guardian with Life Rune. When you don't need to heal,
    chuck a Hyper on Jack and Rudy to effectively double their damage output. Use a
    Lucky Card, as usual.
    
    CONGRATULATIONS!!!
                                                              YOU ARE VICTORIOUS!!!
    -------------------------------------------------------------------------------
    
    
    s29: Take the stairs up.
    
    s32: Stand on one blue switch and throw Hanpan at the other. Walk S.
    
    s5: Save your game. Note that maybe it would be a good idea to leave in order
    to restock, upgrade etc... Then return here and go N.
    
    s6: Go E and take E door.
    
    s7: Go N.
    
    s8: Go N.
    
    s9: Go N.
    
    s10: Go N.
    
    s11: Heal yourself up, and try to go N...
    
    
    -------------------------------------------------------------------------------
                                    BOSS BATTLE!!!
    
    RUDY, JACK & CECILIA
                                          VS
                                                                             SHAZAM
    
    -------------------------------------------------------------------------------
    SHAZAM'S STATS
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP    | MP  | EXP    | GELLA   | EAR | WAT | FIR | WIN | THU | HOL | EVI
    50  | 30000 | 100 | 27000  | 39800   | NTH | NTH | NTH | NTH | NHT | NTH | ABS
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATP      | SOR     | DFP     | RES     | PRY     | MGR
    370      | 60      | 600     | 110     | 0       | 500
    
    STEAL - - - - - - - - - - - - - - - - ITEM - - - - - - - - - - - - - - - - DROP
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    - its physical attacks have evil affinity
    - physical does 500 phd to one
    - Dispell nullifies all magic supports on one
    - Shriek does 10 dmg to all, and can induce all status changes
    - Dark Ray does 1400 dmg to all
    - Fatal Blow can insta-KO one
    
    Lock State first and reapply every third turn. Then continue with usual setup:
    begin with Hi-Shield once or twice (Shazam can dispell it, by the way), then
    Armor Down on Shazam, with occassional Remedy here and there. Shazam absorbs
    evil element, but it's not like we'll be using it a lot. Jack uses Slash Rave
    or Cosmic Nova, and Rudy strongest ARM - also have Jack use Sonic Vision and
    Rudy Fury Shot when available.
    
    Many of Shazam's turns will go to waste for Dispell and Shriek (Full Libra on
    somebody, preferably Cec). Prevent insta-KOs with Soul Guard. You could also
    use Summon Guardian with Life Rune or Love Rune. Or equip Goat Dolls you've
    bought at Black Market. When you don't need to heal, chuck a Hyper on Jack and
    Rudy to effectively double their damage output. Use a Lucky Card, as usual.
    
    CONGRATULATIONS!!!
                                                              YOU ARE VICTORIOUS!!!
    -------------------------------------------------------------------------------
    
    
    s11: Goodbye! Go N.
    
    s12: Go N, and confirm your selection by "Yes".
    
    s13: A lengthy sequence...
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                           ADLEHYDE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    From the castle get back to town part. Continue donating gella to help rebuild
    Adlehyde - up to this point in the game you can donate following amounts:
    - 30000 gella (Drake appears in one of the houses)
    - 50000 gella
    
    Go to magic guild and bind final two spells: Spark and Prison.
    
    Enter the house W from magic guild's and give Secret Tool to Tom. Then go check
    the statue in NW part of the town and bag CASTLE RUNE! Consider giving it to
    Cec.
    
    Enter the house in NE part of the town and talk to Drake - he'll repair the
    ship for free! Woohoo!
    
    Restocking done? Upgrades done? Saved your game? Depart for world map then.
    Board the plane and fly to an area of land W from Photosphere - you'll find a
    castle surrounded by mountains. Disengage and enter...
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                     ARCTICA CASTLE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enemies:
    Nemesis, Flurity, Roar, Ghoul, Hopedia, Wiseman, ?????, Lady Harken (BOSS)
    
    s1: Equip Holy Rings - much of the stuff hates holy. Go N.
    
    s2: Go N.
    
    s3: Get FULL REVIVE, & FULL REVIVE, then take NE stairs up.
    
    s4: Take S exit.
    
    s2: Get MEGA BERRY, NECTAR, & MEGA BERRY. Take W exit.
    
    s5: Ignore the stairs leading down, go N and use a Duplo (two left) to remove
    magic door.
    
    s6: Get SECRET SIGN, & SECRET SIGN, return to s5.
    
    s5: Go N and take N exit.
    
    s7: Put Rudy in the lead, monkey yourself over to middle 'island' and get WILD
    BUNCH ARM! Now take NE exit.
    
    s4: Walk S, use a Duplo (one left) to remove magic door, enter.
    
    s8: Get SECRET SIGN, & SECRET SIGN, return to s4.
    
    s4: Go N and take N exit.
    
    s7: Take N exit.
    
    s9: Go N (get LUCKY CARD), and take N exit.
    
    s10: Climbing N we shall go...
    
    s11: Put Jack in the lead and examine the big chair. Bag BLACK FERAL, and FAST
    DRAW HINT for VOID. Return S.
    
    s10: Climbing down S we shall go...
    
    s9: Take NW exit.
    
    s12: Take the stairs down.
    
    s13: Take the stairs down.
    
    s14: Save your game, take the stairs down.
    
    s15: Go S.
    
    s16: Go E and take E door.
    
    s17: Up the elevator.
    
    s18: Go W and take W door.
    
    s19: Don't talk with the woman yet! Take W door.
    
    s20: Get BOOM GETTER, then back S.
    
    s19: Talk to the woman and engage!
    
    
    -------------------------------------------------------------------------------
                                    BOSS BATTLE!!!
    
    JACK
                                          VS
                                                                        LADY HARKEN
    
    -------------------------------------------------------------------------------
    LADY HARKEN'S STATS
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP    | MP  | EXP    | GELLA   | EAR | WAT | FIR | WIN | THU | HOL | EVI
    47  | 18000 | 0   | 10000  | 20000   | NTH | NTH | NTH | NTH | NTH | NTH | NTH
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATP      | SOR     | DFP     | RES     | PRY     | MGR
    250      | 0       | 400     | 180     | 0       | 280
    
    STEAL - - - - - - - - - - - - - - - - ITEM - - - - - - - - - - - - - - - - DROP
    Secret Sign                            | Secret Sign
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    - Magnum Fang does 500 to one
    - Harken Tempest does 500 to one
    - Asrael does 300 to one
    
    Equip Talisman if you have it, and most of the healing is taken care of. Since
    Harken's RES is high, she's likely to go first, so take that into account! You
    must sustain one more hit before you heal yourself. Just keep using Meteor Dive
    or Slash Rave or Cosmic Nova (provided you melted all Secret Signs into it),
    healing each 2nd or 3rd turn.
    
    CONGRATULATIONS!!!
                                                              YOU ARE VICTORIOUS!!!
    -------------------------------------------------------------------------------
    
    
    s19: COURAGE RUNE bagged! I gave it to Rudy. Take E exit.
    
    s21: Take the stairs up.
    
    s22: Take the stairs up.
    
    s23: Take NE exit.
    
    s24: Go N.
    
    Back on world map teleport to Adlehyde.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                           ADLEHYDE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Donate final 100000 gella for full Adlehyde restoration! Exit and reenter the
    town, then check out the pub - there's a guy behind the counter. Talk to him
    and receive DISPELLADO!
    
    Back to world map and teleport to Baskar Village - go NW from it to find a
    stone circle in a shape of a clock. Use Dispellado item while standing near the
    rocks in this order: NW, SW, SE, NE, W, S, E, N (as per clue from one book in
    Sealed Library). Illusion temple appears in the middle, so enter it.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                    ILLUSION TEMPLE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Go N, examine the light and bag CHRONO RUNE!
    
    Back to world map schlepp over to Baskar.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                     BASKAR VILLAGE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Because we already have both Courage Rune and Love Rune, we can do something
    about that stupid altar N in the village. Just climb to top of the pyramid and
    let scenes roll... bag HOPE RUNE! You've just obtained all runes in the game!
    Congratulations! Give Love Rune to Cec, Courage Rune to Rudy, and Hope Rune to
    Jack.
    
    Final dungeon awaits you. Before you tackle it, you may want to go collect
    remaining Crest Graphs, update your equipment and items (esp Potion Berries and
    Goat Dolls!), upgrade ARMs, and save your game of course.
    
    When you're ready, board your plane and fly S from Forest Mound to locate Ka
    Dingel inside an island ring. Land on the island and face the shallow water.
    Use Ocarina to call the golem, get on it and enter...
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                          KA DINGEL
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enemies:
    
    Fafneil, Hazenberg, Willo Wisp, Amon, Sworkassi, Bloodhorn, ?????, ?????,
    ?????, Boomerang (BOSS), Luceid (BOSS), Alhazad (BOSS)
    
    s1: We haven't even begun!
    
    
    -------------------------------------------------------------------------------
                                    BOSS BATTLE!!!
    
    RUDY, JACK & CECILIA
                                          VS
                                                                 BOOMERANG & LUCEID
    
    -------------------------------------------------------------------------------
    BOOMERANG'S STATS
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP    | MP  | EXP    | GELLA   | EAR | WAT | FIR | WIN | THU | HOL | EVI
    50  | 26000 | 0   | 18000  | 36000   | HLV | HLV | HLV | HLV | HLV | HLV | HLV
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATP      | SOR     | DFP     | RES     | PRY     | MGR
    330      | 50      | 680     | 120     | 0       | 720
    
    STEAL - - - - - - - - - - - - - - - - ITEM - - - - - - - - - - - - - - - - DROP
    none                                   | none
    
    -------------------------------------------------------------------------------
    LUCEID'S STATS
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP    | MP  | EXP    | GELLA   | EAR | WAT | FIR | WIN | THU | HOL | EVI
    48  | 24500 | 0   | 15900  | 6000    | HLV | HLV | HLV | HLV | HLV | HLV | HLV
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATP      | SOR     | DFP     | RES     | PRY     | MGR
    500      | 50      | 640     | 100     | 0       | 250
    
    STEAL - - - - - - - - - - - - - - - - ITEM - - - - - - - - - - - - - - - - DROP
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    Boomerang
    - Double Boomerang Dynamic does 2000 to one
    - Crescent Fang does 600 to one
    - Zero Armor Attack does 1100 to one
    
    Luceid
    - Large Moon does 1600 to one
    - Black Fang does 400 to one
    - Purple Electric Revised does 1000 thunder mgd to all
    
    Begin by casting Hi-Shield twice to double your DFP. Meanwhile have Jack and
    Rudy put a dent into Luceid's HP with Rocket Launcher and Meteor Dive / Slash
    Rave, though do not neglect healing! Once two Hi-Shield casts are in place,
    battle becomes easier. Heal magic has become obsolete, for Remedy does much
    more excellent job.
    
    Continue with Slow Down and Armor Down on Luceid, then assigning Cec to healing
    duty, while other two proceed shooting their usual stuffs. Once Luceid is out
    of the picture, repeat the same procedure on Boomerang (he can attack only one
    chr at a time) and defeat him. Don't forget to use a Lucky Card, though.
    
    If you somehow manage to fell Boom first, battle is won. You only receive EXP
    and gella for defeating Boom only, though.
    
    CONGRATULATIONS!!!
                                                              YOU ARE VICTORIOUS!!!
    -------------------------------------------------------------------------------
    
    
    s2: Go S.
    
    s1: Collect SABER FANG, then go N.
    
    s2: Take either W or E door, doesn't matter.
    
    s3: Get MEGA BERRY, & MEGA BERRY, return S.
    
    s2: Take the stairs up.
    
    s4: Take SE exit.
    
    s5: Climb the stairs and take NE exit.
    
    s6: Loop around the room, step on red switch for statue to appear below, return
    to s5.
    
    s5: Go down the stairs and take SW exit.
    
    s7: Get LUCKY CARD, & NECTAR, go S.
    
    s8: Walk W and take the other door.
    
    s9: Walk into nearby door leading N.
    
    s10: Walk to a dead end...? Here's a bombable wall, then walk thru the opening.
    
    s11: Go N and step on red switch to remove the door on upper level. Return S.
    
    s10: Go E, then S.
    
    s9: Walk NE and take NE exit.
    
    s4: Take SE exit.
    
    s5: Climb the stairs and take SE exit.
    
    s8: Walk W and take the other door.
    
    s9: Walk NW and take NW door.
    
    s11: Go N.
    
    s12: Walk E and take the other S door.
    
    s4: Get FULL REVIVE, MAGIC CARROT, MAGIC CARROT, & FULL REVIVE, take NE exit.
    
    s12: Follow the path, get MEGA BERRY, & MAGIC CARROT, take SE exit.
    
    s6: Push the statue onto blue floor tile, return to s12.
    
    s12: Take the stairs and follow the path back so s4.
    
    s4: Take middle N exit.
    
    s12: Go N.
    
    s13: Get MAGIC CARROT, & MAGIC CARROT, go S.
    
    s14: Take NW exit.
    
    s15: Get MEGA BERRY, & FULL REVIVE, push the statue into the hole, return S.
    
    s14: Take NE exit.
    
    s16: Get MEGA BERRY, & FULL REVIVE, return S.
    
    s14: Take SE exit.
    
    s17: This screen currently leads nowhere (but you will take, in case you mess
    up next puzzle), so return S.
    
    s14: Take SW exit.
    
    s18: Push the statue you dropped down from above into place to the left of the
    red door, then go N.
    
    s19: Loop around the room and then step right and middle red switches. Use the
    nearby drop off point to jump to lower level, then proceed to red door with two
    levers. Flip the right lever to unlock passage deeper...
    
    s20: Go N.
    
    s21: Take SE door.
    
    s22: Get AMBROSIA, return N.
    
    s21: Loop around the room, get NECTAR, take SW exit.
    
    s23: Go S.
    
    s24: Loop around the room, take E stairs up.
    
    s25: Take N exit in the middle of the room.
    
    s26: Get METAL SHIELD, return S.
    
    s25: Take NW exit.
    
    s27: Get AMBROSIA, bomb purple ball, take NE exit.
    
    s28: Take NW stairs up.
    
    s29: Go E, then take the stairs up.
    
    s30: Bomb the right purple orb to lower some pillars, then plant a bomb near
    left purple orb and *run away* before it triggers, else you'll be trapped. If
    that happens, use Pocket Watch to reset the puzzle. Take NW exit.
    
    s31: Go W, then take the stairs up.
    
    s32: Take NE exit.
    
    s33: You have eight levers - all of them must point towards right, should you
    choose to continue. Start with NW lever, then N, NE, E, SE, S, SW, W. Voila!
    
    s34: Go N, save your game. Take either E or W door, it matters not.
    
    s35: Take the stairs up...
    
    
    -------------------------------------------------------------------------------
                                    BOSS BATTLE!!!
    
    RUDY, JACK & CECILIA
                                          VS
                                                                            ALHAZAD
    
    -------------------------------------------------------------------------------
    ALHAZAD'S STATS
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP    | MP  | EXP    | GELLA   | EAR | WAT | FIR | WIN | THU | HOL | EVI
    52  | 30000 | 30  | 30000  | 10000   | HLV | HLV | HLV | HLV | HLV | WKN | HLV
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATP      | SOR     | DFP     | RES     | PRY     | MGR
    700      | 36      | 670     | 90      | 0       | 999
    
    STEAL - - - - - - - - - - - - - - - - ITEM - - - - - - - - - - - - - - - - DROP
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    - Slow Down reduces RES of whole team by 50%
    - Alhazad Symphony does 1500 to all
    - Super Transmitted Mega Crash does 2000 to one
    - physical does 500 phd to one
    - Sleep induces sleep to all
    
    Begin with Hi-Shield twice, then Armor Down and Slow Down on Alhazad, with
    occassional Remedy here and there. Pop Holy Ring on both Jack and Rudy and
    start hacking. If you don't have them, Jack uses Magnum Fang or Cosmic Nova,
    and Rudy strongest ARM (Rocket Launcher by far for me) - also have Jack use
    Sonic Vision and Rudy Fury Shot when available. You may also want to equip Moon
    Stone or Full Libra on Cec to prevent her from being silenced.
    
    Alhazad will sometimes lower your RES by Slow Down - this can be easily removed
    by using Love Rune every so often. In your face, Alhazad! But not in your face
    if it succeeds in putting you to sleep, so prevent that by casting Awaken. That
    or it'll run out of MP. Take care of Mega Crash and heal immediately with
    Hi-Heal, and Remedy if Symphony was used! When you don't need to heal, chuck a
    Hyper on Jack and Rudy to effectively double their damage output. High Guardian
    with Saint Rune - DAMAGE! Use a Lucky Card, as usual.
    
    CONGRATULATIONS!!!
                                                              YOU ARE VICTORIOUS!!!
    -------------------------------------------------------------------------------
    
    
    s35: Jack attains LV4 FORCE DOUBLE ATTACK (it allows him to attack twice per
    turn). Return to s34 to save your game, then return here and resume N.
    
    s36: Step into the elevator and onwards to Malduke!
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                            MALDUKE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enemies:
    Tzar Zein, Fesel Zein, Doomsday, Cyclops
    
    s1: Go S.
    
    s2: Go towards SW corner and bomb the generator by standing next to it at a
    corner. You'll get the idea soon enough. Take the stairs up.
    
    s3: Get NECTAR, then use Glove on purple grap-post by punching it E, and
    grapple yourself E, then take NE exit.
    
    s4: Bomb the generator, go N.
    
    s5: Flip the lever. My, some defensive systems... return S.
    
    s4: Go S.
    
    s3: Grapple yourself W, push purple grap-post away, take the stairs down.
    
    s2: Take S exit.
    
    s6: Save your game, return N.
    
    s2: Get to SE corner, bomb the generator away, take the stairs down.
    
    s7: Enter the pipe to the E and follow it.
    
    s8: Get BULLET CLIP, & ARCH SMASH ARM! Return N.
    
    s7: Get out of the pipe and make a choice (I really suggest it, though!) -
    return to the elevator, and use it to beam down back to Ka Dingel, then use
    Escape and go upgrade this ARM you just found (especially ATP and bullet
    count). Damage it can do is unmatchable! OK, return to s7 after you did all
    that, or if you haven't carry on... Take NW exit.
    
    s9: Go W, and take NW exit.
    
    s10: Flip the lever and enter the door you opened.
    
    s11: Get GUITAR TOOL for Jack! Cool, I always liked country music! *starts
    playing* Hey, what's happening? *random battle issues* Aaaaargh! *is KO-ed*
    Guitar, when used, will force a random battle. Obtaining the tool is important
    for being able to fight three optional bosses. Return S.
    
    s10: Go S.
    
    s9: Take S exit.
    
    s12: Go W, bomb-de-gen (get it?), and take NW exit.
    
    s13: Use Hanpan on red X-panels, bomb-de-gen and enter the pipe, then follow
    it.
    
    s10: Keep following the pipeline.
    
    s14: Get out of the pipe, flip the lever, jump off, and enter the door you have
    just opened.
    
    s15: Use Hanpan on X-panels, go N.
    
    s16: Pipemania!!! Mario! *shoots Luigi* I don't need any stinkin' plumbers...
    OK, on this screen poke around and get: SILVER BLADE, NECTAR, PRINCESS ROD,
    VIOLATOR, NECTAR. Also get your behind to the SE corner, where you can again
    access s15.
    
    s15: Heal Jack up, and check the statue, then confirm. Win a tough battle and
    Jack obtains FAST DRAW HINT for TRUMP CARD. Back to s16.
    
    s16: Pipe your way over to N exit.
    
    s17: Use Hanpan on X-panels, and equip Grapple before you go forward. As you go
    N, panels behind will collapse. Just before you fall into the void, shoot
    Grapple onto grap-post across the chasm. Go N.
    
    s18: Go E and take E door.
    
    s19: Save your game, then flip left lever to light up green circle. Go N.
    
    s20: Step into weird symbol to be teleported to Residential area. If no circles
    have been lit back in s19, you have a choice of returning to Ka Dingel.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                         MALDUKE - RESIDENTIAL AREA
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enemies:
    Humpty, Dumpty, Nosferatu, Ripper
    
    s1: Read the slab, go S.
    
    s2: Take the stairs up.
    
    s3: As soon as you're out, go N behind the house to find the graveyard. Check
    behind the biggest grave and get WINGS. Return to the stairs now, nothing else
    can be found here.
    
    s2: Take the other exit.
    
    s1: Step into teleport.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                            MALDUKE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    s20: Go S.
    
    s19: Flip left lever, and flip right lever, so that blue circle is shining.
    Save if you want, then go N.
    
    s20: Step into teleport.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                              MALDUKE - STATUE AREA
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enemies:
    Colonzon, Ose, Delowbunny, Lucifer (HIDDEN BOSS)
    
    s1: BTW, I'll tell you how to reach Lucifer's resting place only. We'll take it
    on later. Read the slab, go S.
    
    s2: Take SW exit.
    
    s3: Make your way to NE exit.
    
    s4: Go to N exit.
    
    s5: Read the slab, then walk S into the wall where hidden passage is. Hike E,
    then N towards N exit.
    
    s6: This is where Lucifer rests. If you'd like to fight it anyway, use Vase on
    the flame, then play Guitar and tadaaah! Game over? Hopefully not... return S.
    
    s5: Return to SW exit.
    
    s4: Take SE exit.
    
    s7: Drop off, turn the blue switch into red, drop off again, go S.
    
    s8: Go W and take W door.
    
    s3: Bomb the stone at the base of E ladder, then take NE exit.
    
    s4: You can now reach three chests. Get JOLLA PONCHO, ASSAULT COAT, & FILGAIA
    ROBE. Take SE exit.
    
    s7: Drop off, turn the red switch into blue, drop off again, go S.
    
    s8: Go W and take W door.
    
    s3: Bomb the stone at the base of W ladder, ascend it, descend down E ladder
    and step on right of two red switches. Take NE exit.
    
    s4: Take SE exit.
    
    s7: Drop off, turn the blue switch into red, drop off again, go S.
    
    s8: Go W and take W door.
    
    s3: Ascend E ladder, descend W ladder, and step on left of two red switches.
    Now you can reach N exit.
    
    s2: Go N.
    
    s9: Go N, get ARMS (item, not a weapon), return S.
    
    s2: Go S.
    
    s3: Take NW exit.
    
    s2: Go N.
    
    s1: Step into teleporter.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                            MALDUKE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    s20: Go S.
    
    s19: Flip left lever, so that blue circle is shining. Save if you want, then go
    N.
    
    s20: Step into teleport.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                MALDUKE - MINE AREA
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enemies:
    Python, Eldersink, Gasnoid, Sado (HIDDEN BOSS)
    
    s1: Read the slab, then go S.
    
    s2: Take E stairs down.
    
    s4: Take E stairs down.
    
    s7: Take E stairs down.
    
    s8: Go S, and take the left of two accessible S exits.
    
    s13: Get EYE (this is the correct one), return N.
    
    s8: Take the stairs up.
    
    s7: Take N stairs up.
    
    s4: Take W stairs down.
    
    s6: Bomb the pile of rocks, and the eye on the wall will shine blue three
    times. Take S stairs down.
    
    s8: This is where Sado rests. Like with Lucifer, use Vase to vanquish the
    flames, and then use Guitar, if you'd like to take it on. Regardless, go back
    N.
    
    s6: Take NE stairs up.
    
    s4: Take N stairs up.
    
    s2: Go N.
    
    s1: Step into teleporter.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                                                            MALDUKE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Enemies:
    Tzar Zein, Fesel Zein, Doomsday, Cyclops, Berial (BOSS), Zeikfried (BOSS),
    Motherfried (BOSS), Zeik Tuvai (BOSS)
    
    s20: Go S.
    
    s19: Save if you want, then go S.
    
    s18: Go W and take W stairs down.
    
    s21: Get NECTAR, & NECTAR, then place Wings on left pedestal, Eye on middle,
    and Arms on right pedestal.
    
    s22: Get MAGIC CARROT, & MAGIC CARROT, take N stairs down.
    
    s23: Take N exit.
    
    s24: Go E and take E exit.
    
    s25: Go S.
    
    s26: Go W, heal yourself up, and take W exit.
    
    s27: Wait for a searchlight to come to you and...
    
    
    -------------------------------------------------------------------------------
                                    BOSS BATTLE!!!
    
    RUDY, JACK & CECILIA
                                          VS
                                                                             BERIAL
    
    -------------------------------------------------------------------------------
    BERIAL'S STATS
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP    | MP  | EXP    | GELLA   | EAR | WAT | FIR | WIN | THU | HOL | EVI
    30  | 37500 | 30  | 21900  | 8500    | HLV | HLV | HLV | HLV | HLV | NTH | ABS
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATP      | SOR     | DFP     | RES     | PRY     | MGR
    550      | 35      | 650     | 200     | 0       | 600
    
    STEAL - - - - - - - - - - - - - - - - ITEM - - - - - - - - - - - - - - - - DROP
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    - Blade Lance does 800 to one
    - Armor Down reduces DFP of whole team by 50%
    - Pile Bunker does 3000 to one
    - Genocide Flare does 1300 to all
    
    Begin with Slow Down twice, so that Berial will go after you, not before and
    thus mess you up. Then continue with Armor Down, and occassional Remedy here
    and there. Jack uses Magnum Fang or Cosmic Nova, and Rudy strongest ARM (Rocket
    Launcher by far for me) - also have Jack use Sonic Vision and Rudy Fury Shot
    when available.
    
    Berial will frequently lower your DFP with Armor Down, and then finish you off
    by very strong Pile Bunker. Reapply Hi-Shield if that happens! Take care of
    Pile Bunker and heal immediately with Hi-Heal! When you don't need to heal,
    chuck a Hyper on Jack and Rudy to effectively double their damage output. High
    Guardian with Love Rune - PROFIT & DAMAGE! Use a Lucky Card, as usual.
    
    CONGRATULATIONS!!!
                                                              YOU ARE VICTORIOUS!!!
    -------------------------------------------------------------------------------
    
    
    s27: Get AMBROSIA from N end of the room, AND THEN RETURN TO THE SAVE POINT
    near the levers we were flipping to obtain Wings, Arms and Eye (s19)! There's
    no more save points up ahead, and only final bosses remain. When your progress
    is saved, return here and take the door you've opened.
    
    s28: Go S.
    
    s29: Far E door will lead you to a dimensional elevator - using it is your own
    choice, but do know that once you face upcoming boss, there's no turning back.
    Take N exit.
    
    s30: Go N, check the door and confirm with "Yes".
    
    s31: Go N... Booyaka!
    
    
    -------------------------------------------------------------------------------
                                    BOSS BATTLE!!!
    
    RUDY, JACK & CECILIA
                                          VS
                                                                          ZEIKFRIED
    
    -------------------------------------------------------------------------------
    ZEIKFRIED'S STATS
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP    | MP  | EXP    | GELLA   | EAR | WAT | FIR | WIN | THU | HOL | EVI
    45  | 30000 | ??  | 50000  | 0       | HLV | HLV | HLV | HLV | HLV | HLV | HLV
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATP      | SOR     | DFP     | RES     | PRY     | MGR
    850      | 25      | 600     | 250     | 0       | 849
    
    STEAL - - - - - - - - - - - - - - - - ITEM - - - - - - - - - - - - - - - - DROP
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    - Hi-Shield raises own DFP by 50%
    - Zeik Impulse does 600 to one
    - Negative Rainbow does 1200 to all
    - Glumzamber does 1300 to one
    
    Because Zeik is fairly speedy, Slow Down on him twice is mandatory (Jack and
    Rudy are assigned healing duties until Slow Down connects twice!). Then carry
    on with Hi-Shield twice, then Armor Down on Zeik, with occassional Remedy here
    and there. Zeik halves all element damage, so don't go there. Jack uses Magnum
    Fang or Cosmic Nova, and Rudy strongest ARM (Rocket Launcher by far for me) -
    also have Jack use Sonic Vision and Rudy Fury Shot when available.
    
    Many turns shall go to Zeik using Hi-Shield, thus rendering your physical
    attacks almost useless - either counter with Armor Down or cast Eraser. Take
    care of Glumzamber and Impulse and heal immediately with Berries, and Remedy if
    Rainbow was used! When you don't need to heal, chuck a Hyper on Jack and Rudy
    to effectively double their damage output. High Guardian with Love Rune -
    PROFIT & DAMAGE!
    
    CONGRATULATIONS!!!
                                                              YOU ARE VICTORIOUS!!!
    -------------------------------------------------------------------------------
    
    
    s31: Captain, the fries! They're fighting back!!!
    
    
    -------------------------------------------------------------------------------
                                    BOSS BATTLE!!!
    
    RUDY, JACK & CECILIA
                                          VS
                                                                        MOTHERFRIED
    
    -------------------------------------------------------------------------------
    MOTHERFRIED'S STATS
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP    | MP  | EXP    | GELLA   | EAR | WAT | FIR | WIN | THU | HOL | EVI
    ??  | 42500 | ??  | 60000  | 0       | HLV | HLV | HLV | HLV | HLV | HLV | HLV
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATP      | SOR     | DFP     | RES     | PRY     | MGR
    ???      | ???     | ???     | ???     | 0       | ???
    
    STEAL - - - - - - - - - - - - - - - - ITEM - - - - - - - - - - - - - - - - DROP
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    - Rainbow does 500 to one
    - Als Magna does 10 to all, can induce various negative statuses
    - Sayfert's Galaxy does 1300 to all
    - Phatima's Miracle does 600 to all, and dispels positive effects
    - Dark Ray does 1800 to all
    - Inferno does 1600 to all
    
    Because Mother is fairly speedy, Slow Down on her twice is mandatory (Jack and
    Rudy are assigned healing duties until Slow Down connects twice!). Then carry
    on with Armor Down on Mother, and with occassional Remedy here and there.
    Mother halves all element damage, so don't go there. Jack uses Magnum Fang or
    Cosmic Nova, and Rudy strongest ARM (Rocket Launcher by far for me) - also have
    Jack use Sonic Vision and Rudy Fury Shot when available.
    
    Mom has a lot of hit-all attacks, so you'll be spending some turns healing, but
    once she's slowed down, things get easier. Don't bother with too many buffs on
    your end, as they simply get dispeled with Fat Miracle (I'm sorry, Phatima!).
    You may want to slap Full Libra onto Cec, so she's always the one that can act.
    Once Mom goes last in current turn, pull out your strongest attacks and beat
    her into a bloody pulp! When you don't need to heal, chuck a Hyper on Jack and
    Rudy to effectively double their damage output. High Guardian with Love Rune -
    PROFIT & DAMAGE!
    
    CONGRATULATIONS!!!
                                                              YOU ARE VICTORIOUS!!!
    -------------------------------------------------------------------------------
    
    
    s31: Victory! Go S.
    
    s30: Go S.
    
    s29: Go E and take E exit.
    
    s32: Step into the teleport and activate it - let's go home now... Captain! The
    fries! They're still fighting!
    
    
    -------------------------------------------------------------------------------
                                    BOSS BATTLE!!!
    
    RUDY, JACK & CECILIA
                                          VS
                                                                         ZEIK TUVAI
    
    -------------------------------------------------------------------------------
    ZEIK TUVAI'S STATS
    
    - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
    LV  | HP    | MP  | EXP    | GELLA   | EAR | WAT | FIR | WIN | THU | HOL | EVI
    ??  | 50000 | ??  | 0      | 0       | HLV | HLV | HLV | HLV | HLV | HLV | HLV
    
    - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
    ATP      | SOR     | DFP     | RES     | PRY     | MGR
    ???      | ???     | ???     | ???     | 0       | ???
    
    STEAL - - - - - - - - - - - - - - - - ITEM - - - - - - - - - - - - - - - - DROP
    none                                   | none
    
    - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
    - Hi-Heal recovers 9999 HP
    - Proton Beam does 3000 to one
    - Sleep induces sleep to all
    - Silence induces silence to all
    - Confusion induces confuse to one
    - Fatal Blow does 300 to one, and can induce insta-KO
    - physical does 500 phd to one
    
    Zeik may be slower than you, but shoot him with Slow Down twice anyway. Better
    safe than sorry! Don't bother with status buffs on yourself, as Proton Beam
    does massive damage and is likely to send you packing 69 feet under. Follow up
    with Armor Down on Zeik, with occassional Remedy here and there. Zeik halves
    all element damage, so don't go there. Jack uses Magnum Fang or Cosmic Nova,
    and Rudy strongest ARM (Rocket Launcher by far for me) - also have Jack use
    Sonic Vision and Rudy Fury Shot when available.
    
    Aside from Proton Beam Zeik is equipped with three stupid statuses: sleep,
    silence and insta-KO (latter not likely to connect, though). Give Full Libra to
    Cec, so she stays active (also cast Soul Guard on her to prevent her from being
    KO-ed and Life Guard to avoid fatal damage once). The other two can resume
    attacking and knock themselves out. When low on HP, expect to run into a nasty
    surprise of Hi-Heal from Zeik - it'll recover 9999 HP! Hey! It was used twice
    in all times I've been fighting him (though it's quite possible he can use it
    more times). When you don't need to heal, chuck a Hyper on Jack and Rudy to
    effectively double their damage output. High Guardian with Love Rune - PROFIT &
    DAMAGE!
    
    CONGRATULATIONS!!!
                                                              YOU ARE VICTORIOUS!!!
    -------------------------------------------------------------------------------
    
    
    Captain! The fries lost at last! Yippee!
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    ------------------------------- CONGRATULATIONS!!! ----------------------------
    ------------------ YOU HAVE COMPLETED THE GAME SUCCESSFULLY!!! ----------------
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    
    
    ===============================================================================
    ===============================================================================
    ??.)                        PAST REVISIONS - G??00
    ===============================================================================
    ===============================================================================
    
    - Version 1.0 (14th June 2005)
    # Initial release. Contains full walkthrough from start to finish of the game.
    
    
    
    ===============================================================================
    ===============================================================================
    ??.)                            CREDITS - G??00
    ===============================================================================
    ===============================================================================
    
    1. Companies
    - Media Vision: they made this game possible
    - Sony: for making PS
    - Wild Arms Official Guide Book: for detailed statistics of regular and boss
                                     enemies
    
    2. Internet sites
    - www.gamefaqs.com: for hosting my guide
    - www.neoseeker.com: for hosting my guide
    - www.ign.com: for hosting my guide
    
    3. People
    - Michael C.: telling me that missing enemy on Zenom is Devonova
    - Daniel J.: tip on needing to open Heal Berry chest in P.Garden to progress
    
    
    
    ===============================================================================
    ===============================================================================
    ??.)                         CONTACT INFO - G??00
    ===============================================================================
    ===============================================================================
    
    Send your comments, ideas for improvements, additional info, correction of
    mistakes I may have made, and anything else via e-mail at:
    
    lifearmor (at) gmail (dot) com
    
    I need to put down a few guidelines.
    - as a subject of e-mail please include Wild Arms, or WA1
    - please make your e-mail be readable, ie do not send me e-mails that are
      written badly or in some strange gibberish
    - don't ask me to send you updated versions of my guide, because I won't
    - *make sure* to check if your question is already answered within these
      pages; I may reply to one of your questions, but if you'll persevere in
      asking more questions which are answered in my guide, I'll simply direct you
      to my guide
    - I accept e-mails in English, German, Croatian and Slovenian language
    - I will answer the e-mails in English, Croatian or Slovenian language; I can
      read and understand German well, but my writing skills of German have rusted,
      therefore I will answer such e-mails in English
    - when crediting contributors, I won't disclose their e-mails
    - finally, treat me as you'd like me to treat you
    
    2. Damir Kolar's Contributor page
    
    http://www.gamefaqs.com/features/recognition/6434.html
    
    3. Damir Kolar's homepage/s
    
    http://kolardamir.com
    http://splitinfinity.50megs.com
    
    
    Yours truly,
    Damir Kolar
    
    End of Document
    

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