** THIS FAQ IS MADE FOR THE NORTH AMERICAN (NTSC) VERSION OF WWF SMACKDOWN!
   THESE CODES WERE _NOT_ CREATED BY ME! WITH PERMISSION, I SIMPLY COMPILED
   A LIST OF SMACKDOWN CODES INTO ONE RESOURCE FOR EASE OF ACCESS.

** CODES MAY OR MAY NOT WORK ON THE EUROPEAN VERSION! (PAL)

** I DON'T HAVE THE SLIGHTEST CLUE ON HOW TO SOLVE CDX PROBLEMS SO PLEASE
   ASK THE PEOPLE AT THE CMGSCCC BBS. 
   (http://www.cmgsccc.com/cgi-bin/Ultimate.cgi)

                 __          ___          ________
                 \ \        / \ \        / |  ____|
                  \ \  /\  / / \ \  /\  / /| |__
                   \ \/  \/ /   \ \/  \/ / |  __|
                    \  /\  /     \  /\  /  | |
                     \/  \/       \/  \/   |_|
   _____ __  __          _____ _  _______   ______          ___   _ _ 
  / ____|  \/  |   /\   / ____| |/ |  __ \ / __ \ \        / | \ | | |
 | (___ | \  / |  /  \ | |    | ' /| |  | | |  | \ \  /\  / /|  \| | |
  \___ \| |\/| | / /\ \| |    |  < | |  | | |  | |\ \/  \/ / | . ` | |
  ____) | |  | |/ ____ | |____| . \| |__| | |__| | \  /\  /  | |\  |_|
 |_____/|_|  |_/_/    \_\_____|_|\_|_____/ \____/   \/  \/   |_| \_(_)
     ___                   _             _      ___        _        
    / __|__ _ _ __  ___ __| |_  __ _ _ _| |__  / __|___ __| |___ ___
   | (_ / _` | '  \/ -_(_-| ' \/ _` | '_| / / | (__/ _ / _` / -_(_-<
    \___\__,_|_|_|_\___/__|_||_\__,_|_| |_\_\  \___\___\__,_\___/__/

=======================================================================
   W W F   S M A C K D O W N   G A M E S H A R K   C O D E S   v.0.6
=======================================================================


Author: Andy Yang (RagnaroK)
E-Mail: Quasar10@yahoo.com
ICQ: 5150739
Version: 0.6
Last Updated: 6/26/2000



 This Document is Copyright 2000 Andy Yang
 

### DISCLAIMER ###

 This FAQ is meant for private and personal usage only. It was written
 and is owned by me, Andy Yang (Quasar10@yahoo.com). It may only be
 reproduced in an electronic medium and can only be altered as long as
 CREDIT is given, and if the copyright notice above and this disclaimer
 is left intact and un-altered. This FAQ is not to be used for
 profitable/promotional purposes; this includes being used by publishers
 of magazines, guides, books, etc. or being incorporated into magazines,
 etc. in *ANY* way. All copyrights and trademarks that are not specifically
 mentioned in this FAQ, are acknowledged.

 You may place this FAQ on your website as long as CREDIT is given to EVERY
 person that is mentioned in this FAQ, and if the copyright notice above
 and the disclaimer above is left intact and un-altered. You must also seek
 my permission first, and tell me the website address which will be hosting 
 this FAQ. Permission is also required if you are to post this FAQ on a BBS
 (Bulletin Board System), Message Board and/or anything of the like.

WWF Smackdown! (SLUS-00927) is (c) of THQ (http://www.thq.com/smackdown),
Yuke's (http://yukes.co.jp), Jakks Pacific (http://www.jakkspacific.com),
and the World Wrestling Federation (http://www.wwf.com).



=======================================================================
This FAQ, and the latest revisions of this FAQ can be found at:

 GameFAQs                                    (http://www.gamefaqs.com)

=======================================================================


Version 0.6

     My very first attempt to write an actual FAQ! Please forgive all 
 my newbie mistakes =) Otherwise, enjoy what I believe is to be the very
 first WWF Smackdown! Gameshark FAQ on the net!
 

=======================================================================
                        <>TABLE OF CONTENTS<>
=======================================================================

 1.   REVISION HISTORY
 
 2.   INTRODUCTION
 
 3.   NOTES AND MISCELLANEOUS INFORMATION
 
 4.   CODES
 
       A) Move List Modifier
            -Description
            -Codes
            -Move Value List

       B) Characteristic Modifier
            -Description
            -Codes
            -Characteristic Value List

       C) Victory Music Modifier
            -Description
            -Codes
            -Music Value List

       D) Area Modifier
            -Description
            -Codes
            -Area Value List

       E) Ranking Points Modifier
            -Description
            -Codes
            -Ranking Value List

       F) Ranking Statistics Modifier
            -Description
            -Codes
            -Ranking Value List

       G) Miscellaneous Codes
            -Infinite Creation Points


 5.   CREDITS

 6.   FINAL THOUGHTS




=======================================================================
 1.                      <>REVISION HISTORY<>
=======================================================================

v.0.6:
 - Been getting a lot of e-mails saying the Infinite Creation Points
   don't work so I've replaced them with another version
 - Just wanted to announce that this FAQ will rarely be updated now as
   Smackdown's gotten old and boring for me. Plus, there are not much 
   codes hacked anymore. Also, for those who have the PAL version of
   Smackdown, these codes were made on the North American version of 
   Smackdown (NTSC)

v.0.5:
 - Added a Ranking statistic modifier (Wins, Losses, Draws, etc.)
   Thanks to Matthew Digilio (mr_digilio@yahoo.com)

v.0.4:
 - Fixed up the Show Stopper/Chokeslam values. Thanks to those who
   informed me. (fyaball@hotmail.com, DTruNinja2000@cs.com)

v.0.3:
 - Added Move Modifier codes for CAW 2 (Variation 2)
 - Added Move Modifier codes for CAW 3 (Variation 2)
 - Added Move Modifier codes for CAW 4 (Variation 2)
 

v.0.2:
 - Fixed some minor spelling errors.
 - Added Ininite creation points code in Part 4, Section F


v.0.1:
First release of this FAQ.
 - Character Ability modifier codes
 - Victory music modifier
 - Maximum Ability Point Level modifier
 - Move List Modifier
 - Ranking Points Modifier




=======================================================================
 2.                        <>INTRODUCTION<>
=======================================================================
                                                   
     WWF Smackdown! is the first WWF game from THQ released on the Sony
Playstation game console since the acquisition of the WWF license from
former developer, Acclaim. WWF Smackdown! is built on a modified version
of the acclaimed "Touken Retsuden" game engine by Yuke's. This game has
many great new features never before seen in a PSX wrestling game.
Examples of such are: Moving Hair, Moving Clothes, Allies and Enemies,
Mid-game Cutscenes, a new and improved (among other WWF titles) season mode,
Pre-season mode, improved I quit match, Special Referee mode, complex
interactive 3D backstage areas, true video quality Titantron videos,
moving lips, and wrestler size scaling. WWF Smackdown! was created Yuke's
and was published by THQ.

WWF Smackdown! was shipped on March 1st, 2000 and was available in stores
on March 2nd, 2000.




=======================================================================
 3.             <>NOTES AND MISCELLANEOUS INFORMATION<>
=======================================================================

     You need a Gameshark or Gameshark Pro to use these codes. If you do
not know how, or where, to obtain a Gameshark (Gameshark Pro), just drop
by your favorite Videogame and/or Videogame Accessory store and pick one
up.

     If a code does not work, it probably means you haven't typed the
code in properly, or that your Gameshark's software is too old. In the 
case of the latter, you need to upgrade your Gameshark, or most likely,
obtain a new one.

     If you're reading a version of this FAQ that has been HTML'ized,
or whatever, please send all the inquiries to those people who
did the changes and not me, as they may have an older version or have
added their own corrections that I won't be able to help you on.

     The weapons match code will make the match a little slower when
there are 4 people on the screen. Also, this code will freeze the
Royal Rumble upon the entry of the 3rd-7th person.

     




=======================================================================
 4.                         <>CODES<>
=======================================================================

                     
                   *******************************
                       A. Move List Modifier   
                       
                       Credit to: Some Person
                   *******************************

 Description: This code lets you change what moves you have in your
    movelist for your created character. You can, for example, put a 
    Stone Cold Stunner or a Rock Bottom on your normal ready moves.
    There are 2 variations to this code. The first is the variation where
    you set the moves beforehand so when you create a character, the 
    moves you hacked in, will already be inside the move slots for your 
    new character. The second variation is for the Biography in the game.
    This variation will only work when you have a pre-made character.
    After you hacked the moves in, you have to go into the Biography
    part of create a character and check out his moves.


 Codes: These are the Move List Modifier codes (variation 2) for the
    all created superstars.Hopefull, I'll get Variation 1 very soon.
    [NOTE] _HUGE_ LIST!!

    
=============================    
    
 Created Superstar - Slot #1
 
    Ready Moves
       80090080 ????
       80090082 ????
       80090084 ????
       80090086 ????

    Ready Moves -Groggy
       8009008A ????
       8009008C ????
       8009008E ????
       80090090 ????

    Behind
       8009009E ????
       800900A0 ????
       800900A2 ????
       800900A4 ????

    Ground
       800900AA ????
       800900AC ????
       800900AE ????

    Running -Front
       800900EC ????
       800900EE ????
       800900F0 ????

    Running -Back
       800900F8 ????
       800900FA ????
       800900FC ????

    Running -Attack
       800900F2 ????
       800900F4 ????
       800900F6 ????

    Running -Counter
       800900FE ????
       80090100 ????
       80090102 ????

    Turnbuckle -Front
       800900C8 ????
       800900CA ????

    Turnbuckle -Back
       800900CE ????
       800900D0 ????

    Turnbuckle -Lower
       800900D4 ????
       800900D6 ????

    Aerial -Standing
       800900DA ????
       800900DC ????
       800900DE ????

    Aerial -Down
       800900E0 ????
       800900E2 ????
       800900E4 ????

=============================

 Created Superstar - Slot #2
 
    Ready Moves
       8009019E ????
       800901A0 ????
       800901A2 ????
       800901A4 ????

    Ready Moves -Groggy
       800901A8 ????
       800901AA ????
       800901AC ????
       800901AE ????

    Behind
       800901BC ????
       800901BE ????
       800901C0 ????
       800901C2 ????

    Ground
       800901C8 ????
       800901CA ????
       800901CC ????

    Running -Front
       8009020A ????
       8009020C ????
       8009020E ????

    Running -Back
       80090216 ????
       80090218 ????
       8009021A ????

    Running -Attack
       80090210 ????
       80090212 ????
       80090214 ????

    Running -Counter
       8009021C ????
       8009021E ????
       80090220 ????

    Turnbuckle -Front
       800901E6 ????
       800901E8 ????

    Turnbuckle -Back
       800901EC ????
       800901EE ????

    Turnbuckle -Lower
       800901F2 ????
       800901F4 ????

    Aerial -Standing
       800901F8 ????
       800901FA ????
       800901FC ????

    Aerial -Down
       800901FE ????
       80090200 ????
       80090202 ????

=============================

 Created Superstar - Slot #3
 
    Ready Moves
       800902BC ????
       800902BE ????
       800902C0 ????
       800902C2 ????

    Ready Moves -Groggy
       800902C6 ????
       800902C8 ????
       800902CA ????
       800902CC ????

    Behind
       800902DA ????
       800902DC ????
       800902DE ????
       800902E0 ????

    Ground
       800902E6 ????
       800902E8 ????
       800902EA ????

    Running -Front
       80090328 ????
       8009032A ????
       8009032C ????

    Running -Back
       80090334 ????
       80090336 ????
       80090338 ????

    Running -Attack
       8009032E ????
       80090330 ????
       80090332 ????

    Running -Counter
       8009033A ????
       8009033C ????
       8009033E ????

    Turnbuckle -Front
       80090304 ????
       80090306 ????

    Turnbuckle -Back
       8009030A ????
       8009030C ????

    Turnbuckle -Lower
       80090310 ????
       80090312 ????

    Aerial -Standing
       80090316 ????
       80090318 ????
       8009031A ????

    Aerial -Down
       8009031C ????
       8009031E ????
       80090320 ????

=============================

 Created Superstar - Slot #4
 
    Ready Moves
       800903DA ????
       800903DC ????
       800903DE ????
       800903E0 ????

    Ready Moves -Groggy
       800903E4 ????
       800903E6 ????
       800903E8 ????
       800903EA ????

    Behind
       800903F8 ????
       800903FA ????
       800903FC ????
       800903FE ????

    Ground
       80090404 ????
       80090406 ????
       80090408 ????

    Running -Front
       80090446 ????
       80090448 ????
       8009044A ????

    Running -Back
       80090452 ????
       80090454 ????
       80090456 ????

    Running -Attack
       8009044C ????
       8009044E ????
       80090450 ????

    Running -Counter
       80090458 ????
       8009045A ????
       8009045C ????

    Turnbuckle -Front
       80090422 ????
       80090424 ????

    Turnbuckle -Back
       80090428 ????
       8009042A ????

    Turnbuckle -Lower
       8009042E ????
       80090430 ????

    Aerial -Standing
       80090434 ????
       80090436 ????
       80090438 ????

    Aerial -Down
       8009043A ????
       8009043C ????
       8009043E ????



 ?? = The slot where you can place a Value from the Move Value List.



 Move Value List: These are the modifier values for the movelist.
    Right now, I only have the Lv.4 and Lv.5 values as they are the
    most useful moves. To use these, just take a value like 13B1, and
    stick it onto a code in the ?? part, so for example, if you put
    80090080 13B1, you would have the Dominator on your Ready Moves.
    
 
    Powerful Specials Lv.4
       13B1 - Dominator
       13AE - Choke Toss
       13B4 - Test Neckbreaker
       13A3 - Diving Powerbomb
       13B7 - Bearhug Front Slam
       13B8 - Inverted DDT
       13B9 - Falling Powerslam
       13BC - Body Press Slam
       13C1 - Torture Rack
       13CC - Double Powerbomb
       13D9 - Body Press Drop FW
       13DA - Body Press Drop
       13A4 - Pimpdrop
       1388 - Stunner
       13AA - Running Powerbomb
       14BD - Pumphandle Slam
       1395 - Jacknife Powerbomb

    Powerful Specials Lv.5
       13EA - Strong Lariat
       138E - Tombstone Piledriver
       14B9 - Full Nelson Slam
       1389 - Chokeslam
       139B - Show Stopper
       139D - Stone Cold Stunner


    Speedy Specials Lv.4
       13CA - NorthernlightsSuplex
       138B - X-Factor
       13DB - Sky High
       13BE - Michinoku Driver
       13E8 - Downward Spiral
       1391 - Hurracanrana
       14BA - Electric Chair Drop
       1397 - Jump Swinging DDT
       0DE5 - Twisting Knee Drop
       14C4 - Dragon Suplex Pin
       14CC - Impaler

    Speedy Specials Lv.5
       13A8 - Spinning Back Drop
       14C5 - Tiger Suplex Pin
       0DE4 - Senton Bomb
       173E - The People’s Elbow 


    Technical Specials Lv.4
       0E1C - Dragon Attack
       13D6 - Double Arm Backbreaker
       13DE - Snowplow
       13BF - Rolling Leg Lock
       13CB - Sambo Suplex
       0DE7 - The 450
       0E1A - Diving Moonsault
       14C6 - Octopus Stretch

    Technical Specials Lv.5
       13D8 - Shamrock Anklelock
       138C - Pedigree
       138D - The Rock Bottom
       138A - Fame Asser
       139A - Flipping Armbar
       0DE0 - The Money Shot
       0DE3 - The Lo’ Down


    Roughneck Specials Lv.4
       1398 - Double Arm DDT
       13C8 - Knee Strike

    Roughneck Specials Lv.5
       138F - Mandible Claw
       14BE - Low Blow
       14D3 - Reverse Death Valley


=======================================================================

                   *******************************
                      B. Characteristic Modifier   
                       
                      Credit to: ~ID~ and Myself
                   *******************************

 Description: This code lets you change your characteristics after you
    have had them set at the end of the pre-season. For example, if you
    got your characteristics set as: Good Speaker, Acolytes+, and Wealth,
    you can change them to Sharp Tongue, Debra-, and Degeneration X- with
    this code. After you have hacked in the new characteristics, you can
    confirm them in the Biography mode. I have the codes for all 4 Created
    Character Slots and their accompanying values.


 Codes: These are the characteristic modifier codes for all 4 Created
    Character slots.



 Created Superstar - Slot #1

    80090020 ??xx
    80090022 ????
    80090024 ????
    80090026 05??

 Created Superstar - Slot #2

    8009013E ??xx
    80090140 ????
    80090142 ????
    80090144 05??

 Created Superstar - Slot #3

    8009025C ??xx
    8009025E ????
    80090260 ????
    80090262 05??

 Created Superstar - Slot #4

    8009037A ??xx
    8009037C ????
    8009037E ????
    80090380 05??


 ?? = Characteristics Mod Value. With this, you can change your Created
      character's Characteristics after they have been set through the
      pre-season.

 xx = Victory Music Mod Value. Please refer to Section C, The Victory Music
      Modifier Section



 Ability Value List: These are the modifier values for the characteristics
    modifier code. The list is quite long, so be prepared with some
    scrolling. To use these, just stick a value like 02 + 55 into a slot.
    So, if you had 80090022 0255, your created character in slot #1 would
    have the Speed Attack and Injured Neck abilities.
    

    00 - Power Attack
    01 - Technical Attack
    02 - Speed Attack
    03 - Rough Attack
    04 - Power Def.
    05 - Tech. Def.
    06 - Spd. Def.
    07 - Rough Def.
    08 - Pwr. Skill
    09 - Tech. Skill
    0A - Spd. Skill
    0B - Rough Skill
    0C - Single Match
    0D - Tag Match
    0E - 3-Way
    0F - 4-Way
    10 - Battle Royal
    11 - Falls Anywhere
    12 - Hardcore
    13 - Cage
    14 - Royal Rumble
    15 - Tournament
    16 - "I Quit"
    17 - WWF Title
    18 - Tag Title 
    19 - IC Title
    1A - European
    1B - Women's Title
    1C - Hardcore Title
    1D - Handicap
    1E - S. Referee
    1F - Lucky
    20 - Favorite
    21 - Good Looks
    22 - Sexy
    23 - Good Speaker
    24 - Somber
    25 - Pwr. Atk.+
    26 - Pwr. Atk.-
    27 - Tech. Atk.+
    28 - Tech Atk.-
    29 - Spd. Atk.+
    2A - Spd. Atk.-
    2B - Rough Atk.+
    2C - Rough Atk.-
    2D - Pwr. Def.+
    2E - Pwr. Def.-
    2F - Tech. Def.+
    30 - Tech. Def.-
    31 - Spd. Def.+
    32 - Spd. Def.-
    33 - Rough Def.+
    34 - Rough Def.-
    35 - Pwr. Skill +
    36 - Pwr. Skill - 
    37 - Tech. Skill+
    38 - Tech. Skill-
    39 - Spd. Skill+
    3A - Spd. Skill-
    3B - Rough Skill+
    3C - Rough Skill-
    3D - Single Match+
    3E - Single Match-
    3F - Tag Match+
    40 - Tag Match-
    41 - 3-Way+
    42 - 3-Way-
    43 - 4-Way+
    44 - 4-Way-
    45 - Battle Royal+
    46 - Battle Royal-
    47 - Falls Anywhere+
    48 - Falls Anywhere-
    49 - Hardcore+
    4A - Hardcore-
    4B - Cage+
    4C - Cage-
    4D - "I Quit"+
    4E - "I Quit"-
    4F - Royal Rumble+
    50 - Royal Rumble-
    51 - Handicap+
    52 - Handicap-
    53 - S. Referee+
    54 - S. Referee-
    55 - Injured Neck
    56 - Weak Neck
    57 - Injured Waist
    58 - Weak Waist
    59 - Injured Elbow
    5A - Weak Elbow
    5B - Injured Knee
    5C - Weak Knee
    5D - Lucky Life
    5E - Unlucky
    5F - Funny
    60 - Smart
    61 - Sensual
    62 - Lady
    63 - Noble
    64 - Don Juan
    65 - Femme Fatal
    66 - Sharp Tounge
    67 - Teriffic Speaker
    68 - Bad Speaker
    69 - Fashionable
    6A - Unfashionable
    6B - Good Health
    6C - Bad Health
    6D - Loner
    6E - Cooperative
    6F - Roughneck
    70 - Rowdy
    71 - Fair
    72 - Betrayer
    73 - Tenderhearted
    74 - Stone Cold+
    75 - The Rock+
    76 - Triple H+
    77 - Mankind+
    78 - Ken Shamrock+
    79 - Al Snow+
    7A - Hardcore Holly+
    7B - Big Show+
    7C - Kane+
    7D - The Undertaker+
    7E - Test+
    7F - X-Pac+
    80 - Road Dogg+
    81 - Degeneration X+
    82 - Mr. Ass+
    83 - Gangrel+
    84 - Edge+
    85 - Christian+
    86 - Big Bossman+
    87 - Val Venis+
    88 - Godfather+
    89 - Chyna+
    8A - Tori+
    8B - Vince McMahon+
    8C - McMahon Family+
    8D - D'Lo Brown+
    8E - Mark Henry+
    8F - Matt Hardy+
    90 - Jeff Hardy+
    91 - Hardy Boyz+
    92 - Chris Jericho+
    93 - Shane McMahon+
    94 - Paul Bearer+
    95 - Steve Blackman+
    96 - Faarooq+
    97 - Bradshaw+
    98 - Acolytes+
    99 - Buh Buh Ray+
    9A - D'Von+
    9B - Dudley Boys+
    9C - Debra+
    9D - Stone Cold-
    9E - The Rock-
    9F - Triple H-
    A0 - Mankind-
    A1 - Ken Shamrock-
    A2 - Al Snow-
    A3 - Hardcore Holly-
    A4 - Big Show-
    A5 - Kane-
    A6 - The Undertaker-
    A7 - Test-
    A8 - X-Pac-
    A9 - Road Dogg-
    AA - Degeneration X-
    AB - Mr. Ass-
    AC - Gangrel-
    AD - Edge-
    AE - Christian-
    AF - Big Bossman-
    B0 - Val Venis-
    B1 - Godfather-
    B2 - Chyna-
    B3 - Tori-
    B4 - Vince McMahon-
    B5 - McMahon Family-
    B6 - D'Lo Brown-
    B7 - Mark Henry-
    B8 - Matt Hardy-
    B9 - Jeff Hardy-
    BA - Hardy Boyz-
    BB - Chris Jericho-
    BC - Shane McMahon-
    BD - Paul Bearer-
    BE - Steve Blackman-
    BF - Faarooq-
    C0 - Bradshaw-
    C1 - Acolytes-
    C2 - Buh Buh Ray-
    C3 - D'Von-
    C4 - Dudley Boys-
    C5 - Debra-
    C6 - Tournament+
    C7 - Title Match+
    C8 - Tag Title+
    C9 - IC Title+
    CA - European Title+
    CB - Women's Title+
    CC - Hardcore Title+
    CD - Wealth

    FF - Blank (No Data)




=======================================================================

                   *******************************
                      C. Victory Music Modifier   
                       
                      Credit to: ~ID~ and Myself
                   *******************************

 Description: This code lets you modify the music that plays after you
    have won a match. Instead of the music that plays during your 
    Titantron video, you can change it with this code. For example,
    during character creation, you have chosen D'Lo Brown's Titantron.
    Now, after you have won a match, D'Lo's music plays, but with this
    code, you can have it so that the Hardy Boyz's music plays instead
    of D'Lo's after you win.


 Codes: There are the codes for all 4 created character slots. 



 Created Superstar - Slot #1

    80090020 ??xx

 Created Superstar - Slot #2

    8009013E ??xx

 Created Superstar - Slot #3

    8009025C ??xx

 Created Superstar - Slot #4

    8009037A ??xx


 xx = Victory Music Mod Value. Please refer to Section C, The Victory
      Music Modifier Section

 ?? = Characteristics Mod Value. Please refer to Section B.



 Music Value List: These are the modifier values for the victory music
    modifier code. They play instead of the normal theme that should
    play. So, if you had 80090020 ??10, you would hear The Rock's theme
    after you win a match with the created superstar you entered the
    music modifier code with. You should refer back to section B to fill
    in an ability for ?? because you are forced to do it if you use this
    music code.    


    0E - Stone Cold Steve Austin
    0F - The Undertaker & Paul Bearer
    10 - The Rock
    11 - Big Show Paul Wight
    12 - Mankind
    13 - Ken Shamrock
    14 - Triple H
    15 - Kane
    16 - Val Venis
    17 - Big Boss Man
    18 - X-Pac
    19 - No Chance In Hell
    1A - Mr. Ass
    1B - Road Dogg
    1C - Hardcore Holly
    1D - Test
    1E - Al Snow
    1F - Gangrel
    20 - Christian
    21 - Edge
    22 - Chyna
    23 - Tori
    24 - The Godfather
    25 - Debra
    26 - D'Lo Brown
    27 - Mark Henry
    28 - Hardy Boyz
    29 - Y2J Chris Jericho
    2A - Steve Blackman
    2B - Acolytes
    2C - Dudley Boyz




=======================================================================

                   *******************************
                          D. Area Modifier   
                       
                          Credit to: Myself
                   *******************************

 Description: This code lets you modify the area which you have a match
    at. Although, this code does not allow you to pin outside of the Ring
    area when there is a 4 player mode. Also, you are unable to go
    to other locations except your area where you put in the code for.
    Finally, this code will freeze the Royal Rumble when upon the entry
    of the 3rd-7th participant.


 Codes: There is one code which you modify the values to select a stage.



    Base Code: 8007ACAC 0???


 ??? = The Value that determines the area you wrestle at.


 Area Value List: These are the modifier values for the area modifier
     code. [NOTE] 105 keeps you at the Ring area, but you can now have
     weapons in every single match except Steel Cage and Royal Ruble.
     105 also makes the match move at a slower framerate when there
     are 4 people in the ring.


    104 = Entrance Ramp Area
    105 = Ringside (Weapons Anytime)
    106 = Corridor
    107 = Boiler Room
    108 = Kitchen
    109 = Parking Lot




=======================================================================

                   *******************************
                      E. Ranking Points Modifier   
                       
                        Credit to: shorty23345
                   *******************************

 Description: This code lets you modify the amount of ranking points your
    created character has. Although the code only lasts while it is
    activated, and the points reset when the code is shut off, it is 
    extremely useful if you just want to take that little cheap shot at
    the WWF Champ and take his belt when you're below the required rank.


 Codes: There is currently only the code for the first created character.



    Created Superstar - Slot #1
    
       80090CA8 ????


 ???? = The Value that determines the number of ranking points you have.


 There are really no values for this code. You can just stick in a HEX
 value between 0000 and FFFF, although the ranking points stop at 999.
 (HEX Value = 3E7)




=======================================================================

                   *******************************
                    F. Ranking Statistic Modifier   
                       
                     Credit to: Matthew Digilio
                   *******************************

 Description: This code lets you modify the statistics in your ranking
    profile. You can change the amount of wins, losses, draws and the
    amount of matches you have wrestled. After you enter this code, you
    save and reset the game without the codes on. The next match you win
    or lose will change your ranking points. The points can vary from 
    anywhere depending on what stats you picked (wins, losses, etc.) and
    if you win or lose the nextmatch.


 Codes: There are codes for all 4 characters for wins, losses, draws, and
    the amount of matches wrestled.



    Created Superstar - Slot #1
    
       Wins     - 80090C90 0???
       Losses   - 80090C92 0???
       Draws    - 80090C94 0???
       Matches  - 80090C96 0???

    Created Superstar - Slot #2
    
       Wins     - 80090CAC 0???
       Losses   - 80090CAE 0???
       Draws    - 80090CB0 0???
       Matches  - 80090CB2 0???
       
    Created Superstar - Slot #3
    
       Wins     - 80090CC8 0???
       Losses   - 80090CCA 0???
       Draws    - 80090CCC 0???
       Matches  - 80090CCE 0???
       
    Created Superstar - Slot #4
    
       Wins     - 80090CE4 0???
       Losses   - 80090CE6 0???
       Draws    - 80090CE8 0???
       Matches  - 80090CEA 0???


 ??? = The Value that determines the number of each stat you have.


 There are no set values for this code. You can just stick in a HEX
 value between 000 and 3E7. For example, if you put 3E7 for wins,
 you'll have 999 wins. 000 makes it so you have 0, so if you put 000
 for losses and draws, you'll have 0 of each. Finally, you need to
 match the amount of wins, losses, and draws to put a number of matches
 wrestled in. So, if you had 475 wins and 25 losses, you need to put
 1F4 to make the matches wrestled number, match the amount of matches
 you've wrestled. To convert a decimal number to HEX, such as 475 wins,
 if you have Windows 95/98/NT, go to the calculator program included.
 Go to view, pick Scientific. Now, enter 475 in the slot, and on the
 left, you should see "Hex, Dec, Oct, Bin." Select HEX, and the 475
 should transform into the HEX value. You can do this with any value,
 but make sure you are matching you game stats to equal 999 matches
 wrestled if you are going that high.
 




=======================================================================

                   *******************************
                       G. Miscellaneous Codes   
                       
                          Credit to: Various
                   *******************************


             ===========================================
               1)      INFINITE CREATION POINTS
                           Credit: CMGSCCC
             ===========================================

 Description: This code does exactly what its name says. It gives you
    infinite creation points to start a created character with. The only
    problem with this code, is that it only works when you're creating a
    new character for the first time, but not when you're modifying your
    character's Ability Points in Season


 Codes: There is only the code for any of your new created characters.



       D00ED41A 0000
       100ED41A 00FF

 There are no values for this code. Just a plain, simple code.




=======================================================================
 5.                        <>CREDITS<>
=======================================================================

 - Me (Quasar10@yahoo.com) for writing this FAQ and helping the
   WWF Smackdown! fans around! (Hopefully =))
 - ~ID~ (primecomics@mindspring.com) for creating many of the codes
   and values seen on this FAQ!
 - shorty23345 (shorty2334@hotmail.com) for creating the Ranking Points
   Modifier Code!
 - Some Person (UnknownGreatOne@aol.com) for creating the Movelist
   modifier codes and their values!
 - Matthew Digilio (mr_digilio@yahoo.com) for creating the Ranking
   Statistic Modifier!
 - Yuke's (http://yukes.co.jp/) for creating WWF Smackdown! and making
   it extremely enjoyable to please all the fans!
 - THQ (http://www.thq.com/smackdown/) for publishing WWF Smackdown! 
   and making it the current best Playstation wrestling game of all time!
 - World Wrestling Federation (http://www.wwf.com/)for the years of
   entertainment you have brought me and everyone else!
 - Game Shark Code Creators Club Message Board
   (http://www.cmgsccc.com/cgi-bin/Ultimate.cgi) for the Smackdown!
   game hackers and their codes, which inspired me to write this FAQ.
 - YOU, for reading this FAQ!




=======================================================================
 7.                      <>FINAL THOUGHTS<>
=======================================================================

     Thank you for reading my FAQ. If you have any thoughts, questions,
or comments, please feel free to contact me at: Quasar10@yahoo.com and 
put a WWF Smackdown related topic in the subject line or your question
will be ignored.




=======================================================================
 This Document is Copyright 2000 Andy Yang
=======================================================================