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    Battling FAQ by Dan GC

    Version: 1.2 | Updated: 04/16/99 | Search Guide | Bookmark Guide

    
    
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                   |______| |  ŻŻŻŻ| |_|  |_| |_|  \_\ |_____|
                             ŻŻŻŻŻŻ
    Xenogears Battling (Battle Arena) FAQ Version 1.2
    Xenogears for the PSX (c) 1998
    
    By Dan (not "Gadouken" Dan) GC (Guardian Cloud) <lbdangc@aol.com>
    
    When Made: Friday, January 22, 1999
    Last Updated: Friday, April 16, 1999 06:47 PM PT
    Document Information: 55 K (55, 151) bytes
                          Designed for, at least, IE 3 or NN 3 at 640x480
                          Resolution  and Courier New font enabled
                          55, 151 characters (letters, numbers, etc.)
    
      Xenogears was...
    Created by: Square
    Licensed by: Square
    Published by: Square EA (Square Electronic Arts)
    Released: November (or was it December?) 1998 in America
    
      Okay, if you have any comments, questions, corrections, or any other
    things you can add to this, E-mail them to <LB Dan GC@aol.com>
    _________________
    Table of Contents
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    1.  What's Battling? (General Details about Battling in Xenogears)
    2.  Legend
    3.  Special Mode 1 Stuff
    4.  Basic Moves
    5.  Move Lists
    6.  Difficulty Settings
    7.  Secrets
    8.  Strategies and Tips
    9.  Frequently Asked Questions
    10. What I've done in the Battle Arena
    11. Updates
    12. Special Thanks
    13. Author Information
    
    Copyright Disclaimer:
    
    Unpublished Work Copyright (c) 1999 Dan GC
    
      This FAQ is for private and personal use only. It may only be
    reproduced electronically, and if placed on a Web Page or Site, may be
    altered as long as this Disclaimer and the above Copyright Notice
    appears in full. This FAQ is not to be used for profitable/promotional
    purposes; this includes being used by publishers of magazines, guides,
    book, etc. or being incorporated into magazines, etc. in ANY way without
    Full Authorization from me and any cohorts I may have.
      Xenogears is copyright (c) Squaresoft, and Square EA. Xenogears,
    Squaresoft, and Square EA are trademarks of Square, Co., Ltd. 1998
      This FAQ was created and is owned by me, Danny Duong <lbdangc@aol.com>
    All Copyrights and Trademarks are acknowledged that are not
    specifically mentioned in this FAQ. Please give credit where it is due.
    
      If you would like to print these document, save it as a Text Document
    on your Hard Drive first, then open WordPad (if you have it), then
    change the font to a more suitable one, such as Times New Roman with the
    size of 10, take out unnecessary things, then print it afterwards.
    
    This FAQ can be found at:
    ________________________________________________________________________
    GameFAQs                              www.gamefaqs.com
    Dan GC's Xenogears Page               i.am/dan_gc
                      Available later in the future
    ________________________________________________________________________
    Part 1: What's Battling (General Details about Battling in Xenogears)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Battling is the sport of fighting one-on-one with Gears and monsters
    and is held at the Imperial Capital's Arena in Kislev. The format of the
    sport is simple - fight until one or the other breaks down. In other
    words, just bash your rival to pieces! But you don't have to fight 'til
    you trash your Gear. You are allowed to give up during a match...so if
    you know you can't win...you know! Finally, the armor values of Gears
    during the battling bouts are made uniform, so that competitors can
    fight on equal terms. In other words, competitors must rely fully on the
    fundamental properties of the Gear they pilot or of the monster they are
    controllng.
      The next thing to do is to gain experience  by actually battling. The
    key is to get used to the controls. But perhaps jumping straight into an
    actual battle is too much for you? Well then, why not try out the
    "Practice Mode" for help with the controls? This is a simulation where
    you can practice the basic control methods. It is recommended beginners
    train there first. Also, there is a "Tutorial Mode" that provides easy
    lessons, from the basic controls to an explanation of the screen layout
    in an actual bout.
    ________________________________________________________________________
    Part 2: Legend
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    A: Square
    B: X
    R: Right
    L: Left
    Heat Gauge: the Engine
    infinite: see Basic Moves Infinite Types 1, 2, 3, and 4
    ( ): something with a word that represents a number, the attack can hit
         however many times it is listed
    ( ): a number is between it, it means that that is that sequence's
         strength
    ________________________________________________________________________
    Part 3: Special Mode 1
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Here's the Screen Layout after access of Special Mode 1:
    
                                 BONUS BATTLING
    
                                    PRACTICE
                                    TUTORIAL
                                      EXIT
    
    Bonus Battling     See below for explanation of Bonus Battling
    Practice           A simulation where you can practice controls and
                       other things against the AI, or a second player
    Tutorial           Provides easy lessons from the basic controls to an
                       explanation of the screen layout in an actual battle
    Exit               Stop Battling
    
    Bonus Battling:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Here is the Screen Layout when you choose Bonus Battling after you
    access Special Mode 1:
    
                                PLAYER1 VS COM
                                PLAYER1 VS PLAYER2
                                    COM VS COM
    
                                NUM OF MATCHES
                                COM LEVEL
                                RUBBER BAND
    
    Player1 Vs. Com        Begin Player Vs. Computer Bout
    Player1 Vs. Player 2   Begin Player 1 Vs. Player 2 Bout
    Com Vs. Com            Begin Demo Mode
    Number of Matches      Set Number of Matches (Infinite, 1, 2, or 3)
    Computer Level         Computer Enemy's Strength (Easy, Normal, or Hard)
    Rubber Band            Rubber Band Mode Setting (Off or On)
    
    Rubber Band Mode Setting:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      This Mode just increases the difficulty of fighting by there not being
    the  chance of running far from your opponent. The two characters are
    linked together by unbreakable rubber bands, which prevents the two from
    getting far from the other. There are many things that happen if you do
    a certain movement. If you jump, you get launched to the other side of
    your opponent. You can also drag your opponent. There are many things
    that I can not currently explain. It's not perfectly fit with the laws
    of physics, but it's okay. I don't really care because I don't play with
    this mode on often.
    ________________________________________________________________________
    Part 4: Basic Moves (most available to most characters)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Run: Hold any direction
    Back Dash: Push back when close to and facing your opponent
    Run at Double Speed (Dash): Hold the O (Circle) button and hold a
                                direction
    Jump: /\ (Triangle) Button
    Straight Jump: Jump when not moving
    Little Movement Jump: Hold a direction and jump button right when
                          a direction is pushed
    Moving Jump: Hold a direction and jump whenever you'd like to
    Long Jump: Hold O (Circle) and when going down a hill, jump
    Back Dash Jump: When back dashing down a hill, jump while back dashing
    Move in Air Jump: Hold O (Circle) and when at the peak of a hill, jump.
                      If you did it correctly, your character's legs will be
                      moving, but if they don't have any, then push some
                      attack buttons and they will be executed in the air
                      (so there really are air attacks, heh heh :) )
    Block: Hold the L1 button (only lose half power of the attack)
    Ether Shot: Push the R1 button (some characters don't have it)
    Attack button A: [] (Square) button
    Attack button B: X button
    Start Button: Can "Continue Bout" or "Give Up"
    Cancel: Acts as a "stopper" of a combo, that is, if it isn't finished.
            It stops the combo and you aren't moved (unlike a jump) and
            doesn't leave you vulnerable. To do this, push the O (circle)
            button after a button push and then the combo is stopped, so if
            you push another button, it won't be part of the combo that was
            being executed. For example, do any part of a combo, say, BB
            when the combo is BBB, so push BB, then O, and then the combo
            is stopped, and you could do the same thing, then push O, and it
            would be stopped. So O (circle) is also a "canceler" of combos.
            That's what O does for some of the infinites.
    Infinite Type 1: This infinite is an attack in which you keep doing the
                     same thing, for example, with Silverstar, you can do
                     one with B, just push B, wait long enough so he doesn't
                     continue it with a combo if you push B again, then push
                     B to hit your opponent again. You must do it fast
                     enough so you can hit your opponent, but not too fast
                     that will initiate a combo, and not too slow that your
                     opponent can escape. Only some characters can do it.
    Infinite Type 2: Infinite Type 2 is an easier type of infinite which is
                     easier to execute than the original Infinite. To do
                     this type of Infinite, just push an attack, then O
                     (circle), then push that same attack, then O, etc. So,
                     for example, you can push B, O, B, O, B, O, over and
                     over. It's faster, and most of the Gears can do this
                     type of Infinite.
    Infinite Type 3: It is similar to Infinite Type 2, but you don't use the
                     same type of attack, you variate between the attacks.
                     Another example is A, O, B, O, A, O, B, O, over and
                     over. Now, only some Gears can do this type of
                     infinite, but it can be damaging.
    Infinite Type 4: You use two button combinations then push O. Such as,
                     BB, O, BB, O, it would be easier to do this type of
                     infinite for Gears that have two button infinites. Just
                     another type of infintie.
    ________________________________________________________________________
    Part 5: Move Lists
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Well, this is the most time consuming section out of this whole FAQ.
    Contains the move lists a person may ask for about a character. There
    are a total of 49 characters, yes, 49, not 47 or 48. To obtain the 13th
    and 49th Gears, you, well, just look at the "Secrets" section. But if
    you can't get it, too bad for you.
      The strength is how powerful it is, but you can make your opponent
    lose either more or less depending on the position you or your opponent
    is in or what they or you do. Some Gears can attack twice for one
    sequence, each hit is worth the strength, such as Xenogears, when you
    push AAA, the third button push allows him to hit twice. Each hit of
    the third sequence has a strength of 15, so if it hits your opponent
    with both hits, it is equal to 30.
    
    1. Weltall:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      The Gear I used most of the time whenever playing in the Battle Arena
    when Special Mode 1 was enabled. Also what I used to get the 49th Gear,
    Argento. This Gear is pretty quick, but most of his attacks either hit
    high or mid-high. So if you fight a small-sized character, always be at
    a lower level so you have a better chance of him are the following: ABA,
    ABB, and BBB.
      The strength of the first hit for each of his combos is 10; the second
    hit is 20; and the third one is 25. His Ether Shot has a strength of 20.
    
    AAA: L Palm Press, L Elbow, R Shoulder Level Punch
    AAB: L Palm Press, L Elbow, L in-and-out Crescent Kick
    ABA: L Palm Press, Spinning L Elbow, Jumping Double Front Kick
    ABB: L Palm Press, Spinning L Elbow, Jumping Spin R Uppercut
    BBB: R Whip Kick, R Forward Punch, R Whip Kick
    BBA: R Whip Kick, R Forward Punch, R Shoulder Ram
    BAB: R Whip Kick, Left Open Hand Uppercut, Two-Hand Punch
    BAA: R Whip Kick, Left Open Hand Uppercut, R Punch
    
    2. Vierge:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      A pretty quick Gear. Has an attack that Xenogears got from her. It's a
    spinning attack. This Gear is pretty quick, if you know how to use her.
    The attacks I mostly use whenever I use her are: ABA, ABB, BBA, BAB, and
    BAA.
      The strength of the first hit for each of her combos is 10; the second
    hit is 20; and the third hit is 25. Her Ether Shot has a strength of 20.
    
    AAA: R Punch, R Reverse Hook Punch, Step-Up R Punch
    AAB: R Punch, R Reverse Hook Punch, R Over-Head Smash
    ABA: R Punch, R Hook Punch, Step-Up Rising Uppercut
    ABB: R Punch, R Hook Punch, Booty Bust
    BBB: R Punch, R Reverse Hook Punch, R Kick to shin
    BBA: R Punch, R Reverse Hook Punch, Spinning Glory
    BAB: R Punch, R Kick to shin, Aerods (hits twice)
    BAA: R Punch, R Kick to shin, R Reverse Spinning Axe Kick
    
    3. Heimdal:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      A quick Gear. Most of his attacks are fast. A Gear that should be used
    many times. The atttacks I mostly use are, well, all of the attacks are
    good and quick. 
      The strength of the first hit for each of his combos is 10; the second
    hit is 20; and the third hit is 25. His Ether Shot has a strength of 20.
    
    AAA: L Palm Press, R Spear Hand, R in-and-out Palm-down Chop
    AAB: L Palm Press, R Spear Hand, R Spinning Trip
    ABA: L Palm Press, R Palm Press, L Knee into R Spinning Hook Kick
    ABB: L Palm Press, R Palm Press, L Spinning Hook Kick
    BBB: R Palm Press, L Palm Press, R Spinning Hook Kick
    BBA: R Palm Press, L Palm Press, L Shoulder Ram
    BAB: R Palm Press, R Spinning in-and-out Palm-down Chop, R Palm Press
    BAA: R Palm Press, R Spinning in-and-out Palm-down Chop, Two-Hand Punch
    
    4. Brigandier:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      A slow, but impressive Gear. Use with caution. Also, this Gear's Heat
    Gauge cools down more quickly in the desert. The attacks I use most of
    the time are: AAB, BBA, ABA, and BAA.
      The strength of the first hit for each of his combos is 10; the second
    hit is 20; and the third hit is 25. His Ether Shot has a strength of 20.
    
    AAA: L Overhead Whip, R Spinning Whip, R Low Firewhip
    AAB: L Overhead Whip, R Spinning Whip, R before L Double Whip (twice)
    ABA: L Overhead Whip, Double Whip, R Spinning Whip
    ABB: L Overhead Whip, Double Whip, Jumping Whip
    BBB: L Shoulder Ram, R in-and-out Whip, L Low-High Whip
    BBA: L Shoulder Ram, R in-and-out Whip, R before L Double Whip (twice)
    BAB: L Shoulder Ram, Jumping Rush Down L Sidekick, Double Whip (30)
    BAA: L Shoulder Ram, Jumping Rush Down L Sidekick, Double Whip
    
    5. Renmazuo:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Undoubtedly a difficult Gear to use at first, but once it is used many
    times, it can become a pretty good Gear to use. You can do an infinite
    with A, but it doesn't stun them long enough, so you can do it just to
    cause an opponent that blocks or doesn't move a lot to lose quite a lot
    of power. The best physical attacks are: all of them. The projectiles
    ones are also good.
      The strength of the first hit for each of his physical combos (starts
    with B) is 10; the second hit is 20; and the third hit is 25. The strength
    of the first hit for each of his gun combos (starts with A) is 6; the
    second is 0; and the last hit varies. His Ether Shot has a strength of 20.
    
    AAA: R Two Bullets, Nothing, R Three Bullets (10)
    AAB: R Two Bullets, Nothing, R Low Three Bullets (10)
    ABA: R Two Bullets, Nothing, Blue Homing Big Bullet (25)
    ABB: R Two Bullets, Nothing, L and R 6 Bullets (three each hand) (8)
    BBB: R Reverse Hook Punch, L Shoulder Ram, R Punch
    BBA: R Reverse Hook Punch, L Shoulder Ram, R Front Kick
    BAB: R Reverse Hook Punch, R Punch, R Roundhouse
    BAA: R Reverse Hook Punch, R Punch, Jumping Rush Down Double-Foot Smash
    Infinite: A (6)
    
    6. Stier:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      A VERY slow Gear. His strength is higher than many other Gears, but he
    is just too slow in attacking. His attacks can be interruped easily by
    an opponent. But one good thing is he can do an infinite with A. The
    Drill attacks are the best, and maybe the half lariat one.
      The strength of the first hit for all of his combos is 15; the second
    hit is 25; and the third one is 30. His Ether Shot strength is 20.
    
    AAA: R Punch, Drill, R Uppercut
    AAB: R Punch, Drill, Spinning Half Lariat
    ABA: R Punch, Drill, R Punch
    ABB: R Punch, Drill, Headbutt
    BBB: Drill, Headbutt, Hook Drill
    BBA: Drill, Headbutt, R Punch
    BAB: Drill, Drill, Grinding Drill
    BAA: Drill, Drill, R Axe Kick
    Infinite: A (15)
    
    7. Bladegash:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      A somewhat quick Gear at using her sword. She has some good attacks,
    some cool looking attacks, and others. The best attacks...are...all of
    them.
      The first hit strength is 10; the second hit strength is 20; and the
    third hit is 25. Her Ether Shot strength is 20.
    
    AAA: Stab, Overhead Slash, Up-Slash
    AAB: Stab, Overhead Slash, in-and-out Slash
    ABA: Stab, Electric Stab, Jumping Impale
    ABB: Stab, Electric Stab, Electric Stab
    BBB: R Low Roundhouse, R High Roundhouse, L High Kick
    BBA: R Low Roundhouse, R High Roundhouse, Air Back Sidekick
    BAB: R Low Roundhouse, L Shoulder Ram, Jumping Two-Hand Slash
    BAA: R Low Roundhouse, L Shoulder Ram, Stab
    
    8. Siebzehn:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      A very strong, but SLOW, Gear. Use with GREAT caution. You can do an
    attack that can kill your opponent if your timing is correct. Knock down
    your opponent and keep some distance and push B, which does the Ultra
    Explosive Area Laser Cannon. You can keep doing that over and over and
    if you time it correctly, you can kill your opponent quickly and
    ruthlessly.
      The first hit strength for each of the physical hits (starts with A)
    is 20; the second is 24; and the third hit is 28. The Ultra Explosive
    Area Laser Cannon's strength is 42. The Ether Shot strength is 20.
    
    AAA: R Reverse Hook Punch, R Punch, Two-Hand Overhead Smash
    AAB: R Reverse Hook Punch, R Punch, R before L Hook (hits twice)
    ABA: R Reverse Hook Punch, L Punch, R Shoulder Ram
    ABB: R Reverse Hook Punch, L Punch, R Front Kick
      B: Ultra Explosive Area Laser Cannon
    
    9. Crescens:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Is quite a good Gear. Can be good if you know how to use her. All of
    her attacks are quick, except for a few, so use all of them.
      The strength for the first hit of each of the combos is 10; the second
    is 20; the third is 25. The Ether Shot strength is 20.
    
    AAA: L Overhead Wing Smash, R Low-High Wing, L Low Wing
    AAB: L Overhead Wing Smash, R Low-High Wing, Spinning Wings
    ABA: L Overhead Wing Smash, Headbutt, L Wing Overhead Smash
    ABB: L Overhead Wing Smash, Headbutt, L High-Low Wing Attack
    BBB: R Knee, Double Overhead Wing Smash, R Flicking Feather of Wing
    BBA: R Knee, Double Overhead Wing Smash, Wing Side Smash
    BAB: R Knee, Jumping Rush Down Sidekick, Upside Down Right Wing Smash
    BAA: R Knee, Jumping Rush Down Sidekick, Double Wing Overhead Smash
    
    10. Chu-Chu:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Strong, but attacks are too close-ranged. Have to be literally
    touching the opponent to attack them with this. And the attacks take too
    long to do, so they are very escapable. Best attacks? I don't know. Too
    slow.
      The first hit strength is 20; the second hit is 30; the third one is
    35. The Ether Shot strength 30.
    
    AAA: R Hook Punch, Booty Bust, R Hook Punch
    AAB: R Hook Punch, Booty Bust, R Hook Punch
    ABA: R Hook Punch, R Low Roundhouse, Two-Hand Smash
    ABB: R Hook Punch, R Low Roundhouse, Booty Bust
    BBB: R Low Roundhouse, Backflip and Smash (twice), Two-Hand Smash
    BBA: R Low Roundhouse, Backflip and Smash, Backflip and Smash
    BAB: R Low Roundhouse, Two-Hand Smash, Two-Hand Smash
    BAA: R Low Roundhouse, Two-Hand Smash, R Low Roundhouse
    
    11. Weltall 2:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Same as Weltall, except somewhat faster, seriously. Also bigger.
    
    12. Xenogears:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Undoubtedly one of the best Gears ever in Xenogears. Has one move he
    adapted from the Vierge. Slow at some of his combos, but quick at some.
    A Gear that almost anyone can use pretty well the first time they use
    it. The best attacks (my opinion) are: AAA, ABA, ABB, and all of the
    projectiles. ABA is good if your opponent is running around. It has an
    infinite with B, but it doesn't stun long enough, but it has a nice
    effect if you do it correctly.
      All of the hit strengths vary with each combo, which makes this Gear
    cool. His Ether Shot has a strength of 20.
    
    AAA: L Hook Punch, R Shoulder Ram, Booster Wings (twice) (10, 20, 15)
    AAB: L Hook Punch, R Shoulder Ram, Jumping Headbutt (10, 20, 25)
    ABA: L Hook Punch, R High Kick, Spinning Wings of Glory (10, 20, 30)
    ABB: L Hook Punch, R High Kick, Drilling Feet (10, 20, 30)
    BBB: Homing Laser, Homing Laser, Two Homing Missiles (two) (10, 10, 15)
    BBA: Homing Laser, Homing Laser, 7 Homing Missiles (seven) (10, 10, 10)
     BA: Homing Laser, 4 Tracking Laser Cannons (four) (10, 7)
    Infinite: B (10)
    
    13. El-Regrs:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Whoo Hoo! It's Elly's Omnigear, that is, if you got to use it. Regrs
    is an awesome Gear. If you have it, try it out. If not, then get it. The
    best attack is: ABA. If they block it, they lose a lot of power. The
    rest of the attacks are quick and are worth using.
      The strength for the first hit is 10; the second is 20; the third is 25.
    The Ether Shot strength is 20.
    
    AAA: Reverse Hook Rod, Curving Rod, Reverse Hook Rod
    AAB: Reverse Hook Rod, Curving Rod, High Kick
    ABA: Reverse Hook Rod, L Punch, Multi-Hit Rod Attack (25 for one hit)
    ABB: Reverse Hook Rod, L Punch, Rising Rod Upper
    BBB: R Knee, Rising Rod Upper, Rod Smash
    BBA: R Knee, Rising Rod Upper, Reverse Hook Fire Rod
    BAB: R Knee, Ether-Powered Attack, Forward Flip Step
    BAA: R Knee, Ether-Powered Attack, Booty Bust
    
    14. El-Fenrir:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      A quick Gear, a very quick one. Most of his sword attacks are quick,
    and usually won't miss if you hit your opponent with an earlier hit in
    accordance with the sequence you are doing. All of the attacks are quick
    and good, so don't worry. The best attacks are all of them.
      First hit strength is 10; second is 20; third is 25. Ether Shot strength
    is 20.
    
    AAA: High Slash, Hook Slash, High Slash
    AAB: High Slash, Hook Slash, Reverse Hook Slash
    ABA: High Slash, R Spinning Trip, In-and-out Slash into High Slash (two)
    ABB: High Slash, R Spinning Trip, Spinning in-and-out Slash (28)
    BBB: Stab, Stab, Stab
    BBA: Stab, Stab, Jumping Slash
    BAB: Stab, Spin into High Slash, Low Hook Slash
    BAA: Stab, Spin into High Slash, Rising Slash
    Infinite: BB (10, 20)
    
    15. El-Andvari:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      A quicker Gear than the old Brigandier, but it is still kind of slow,
    but if you use this Gear correctly and cautiously, you can win easily.
    Also, this Gear's Heat Gauge cools down quicker in the desert area. The
    best attacks are: BAA, ABB, BBB, and AAA.
      The first hit strength is 10; the second is 20; the third is 25. Ether
    Shot strength is now only 12.
    
    AAA: R Rising Whip, Double Whip, R Spinning Whip
    AAB: R Rising Whip, Double Whip, Jumping Whip
    ABA: R Rising Whip, Double Whip, Jumping Whip
    ABB: R Rising Whip, Double Whip, R before L Whip (twice) (20)
    BBB: L Shoulder Ram, R mid-high Roundhouse, R Axe Kick
    BBA: L Shoulder Ram, R mid-high Roundhouse, Jump Rush Down Fire Sidekick
    BAB: L Shoulder Ram, R Swinging Whip, Double Whip (30)
    BAA: L Shoulder Ram, R Swinging Whip, R before L Whip (twice) (20)
    
    16. El-Renmazuo:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      A big improvement over the old Renmazuo. This one is much quicker, and
    has higher strength than before. The physical attacks are VERY quick.
    BAB seems to be the best physical attack, but so is BAA. Whatever, all
    the physical attacks are great. They best projectile attacks are: all of
    them.
      First hit strength for physical attacks is 10; second is 22; third is
    25. The first hit for the shooting attacks is 8; the second is 0; the
    third varies. The Ether Shot strength is 20.
    
    AAA: L Hand Two Gunshots, nothing, L Hand Three Gunshots (10)
    AAB: L Hand Two Gunshots, nothing, L Hand Low Three Gunshots (10)
    ABA: L Hand Two Gunshots, nothing, R Hand Homing Missile (25)
    ABB: L Hand Two Gunshots, nothing, L and R 7 Shots (L: 3, R: 4) (10)
    BBB: R Reverse Hook Punch, L Shoulder Ram, R Punch
    BBA: R Reverse Hook Punch, L Shoulder Ram, R Front Kick
    BAB: R Reverse Hook Punch, R Punch, Electric Forearm (multiple hits)
    BAA: R Reverse Hook Punch, R Punch, Jumping Rush Down Double-Foot Smash
    Infinite: A (8)
    
    17. El-Stier:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Also a great improvement over the original Gear, although this is
    still somewhat slow, but his attacks have improved and strengthened. The
    best attacks are the ones with Drills.
      First hit strength is 15; second is 25; third is 30. Ether Shot
    strength is 20.
    
    AAA: R Punch, Headbutt, Rising Drill
    AAB: R Punch, Headbutt, Jumping Headbutt
    ABA: R Punch, R Punch, Drill
    ABB: R Punch, R Punch, R Spinning Half Lariat
    BBB: R Punch, Drill, R Uppercut
    BBA: R Punch, Drill, R Punch
    BAB: R Punch, R shin Kick, Underground Rising Drill Upper
    BAA: R Punch, R shin Kick, Grinding Drill
    Infinite: A (15)
    
    18. Ganador:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Trashy Gear. Not a lot of moves, pretty slow, and cheap. That's why
    it's the first Gear you ever fight the first time you are in Nortune,
    too easy, even on Hard. I don't know what the best attacks are, they all
    suck.
      Strength for first hit is 10; second 20; third is 25. Ether Shot
    strength is 20.
    
     AA: High Slash, Stab
    ABA: High Slash, in-and-out Slash, Stab
    ABB: High Slash, in-and-out Slash, out-and-in Low Slash
     BB: in-and-out Slash, out-and-in Low Slash
     BA: in-and-out Slash, Stab
    
    19. Titan:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Wack Gear. The best attacks are: the ones starting with A, and BB.
      First hit strength is 10; second 20; third 25. Ether Shot strength 20,
    but he shoots two Ether Shots when you push it once.
    
    AAA: L grab into Hammer (two hits), Hook Hammer, Spinning Hammer
    ABA: L Grab into Hammer (two hits), L Scratch Upper, Spinning Hammer
    ABB: L Grab into Hammer (two hits), Multiple Bites
     BB: L Scratch Upper, Multiple Bites
     BA: L Scratch Upper, Head Smashing Hammer
    
    20. W-Shaver (Wind Shaver):
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      An alright Gear. An Average Gear. The Laser Shot ones could be the
    best. The grabs are okay.
      Hit one is 10; hit two is 20; hit three is 25. Ether Shot is 20.
    
    AAA: L Grab, Headbutt, L Claw
    AAB: L Grab, Headbutt, Laser Shot
    ABA: L Grab, L Claw, Headbutt
    ABB: L Claw, L Claw, L Claw
    BBB: Laser Shot, Headbutt, Laser Shot
    BBA: Laser Shot, Headbutt, L Claw
    BAB: Laser Shot, Laser Shot, Headbutt
    BAA: Laser Shot, Laser Shot, Laser Shot
    
    21. Firewheel:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      A pretty good Gear, but some of his attacks are slow, so use the ones
    you'd like to. The best attack is the ABB. The other ones are also good,
    but be careful.
      First hit 10; second hit 20; third hit 25. Ether Shot strength 20.
    
    AAA: R Wheel, L Wheel, Rolling Wheel
    AAB: R Wheel, L Wheel, R before L Wheel (can hit twice) (20)
    ABA: R Wheel, L Yo-Yo Wheel, R Low Yo-Yo Wheel
    ABB: R Wheel, L Yo-Yo Wheel, 6 Gunshots (6)
    BBB: L Wheel, R Around-the-World Yo-Yo Wheel x2
    BBA: L Wheel, R Around-the-World Yo-Yo Wheel, R Yo-Yo Wheel
    BAB: L Wheel, R Low Yo-Yo Wheel, Double Yo-Yo Wheels
    BAA: L Wheel, R Low Yo-Yo Wheel, Spinning Yo-Yo Wheels
    
    22. Silverstar:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      A quick Gear, a cool Gear, and nice coat of color. The best attack is
    the infinite. The other attacks are also good and have good speed.
      Strength for first hit is 10; second is 20; third is 25. Strength for
    Ether Shot is 20.
    
    AAA: L High-Low Hook Claw, R Reverse Hook Claw, R Rising Claw
    AAB: L High-Low Hook Claw, R Reverse Hook Claw, Pounce Backflip
    ABA: L High-Low Hook Claw, Deep Front Kick, Double Claw Squeeze
    ABB: L High-Low Hook Claw, Deep Front Kick, L Hook Claw
    BBB: R Low Roundhouse, L Low Spin Kick, L High Spinning Back Kick
    BBA: R Low Roundhouse, L Low Spin Kick, Jump Spinning Lariat (two)
    BAB: R Low Roundhouse, L Claw, R Electric Claw
    BAA: R Low Roundhouse, L Claw, Half Spinning Lariat
    Infinite: B (10)
    
    23. Musha:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Even more crap. Projectile attacks are its best.
      Ether Shot strength is 20.
    
     A: R Low Spinning Roundhouse (10)
    BB: 1 Gunshot (10), 5 Gunshots (8)
    BA: 1 Gunshot (10), 1 Gunshot in kneeling position (10)
    
    24. Hatamoto:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Now, now, this Gear is a good one. The best attacks are the ones with
    Spear Twirls, which can be used to hit a character on the ground.
      Strength for first hit is 10; second is 20; third is 25. Ether Shot
    is 20.
    
    AAA: Stab, in-and-out Slice, High Slash
    AAB: Stab, in-and-out Slice, Mid-High Slash
    ABA: Stab, Spear Twirl, Mid-High Slash
    ABB: Stab, Spear Twirl, Spear Twirl
    BBB: Mid-High Slash, Spear Twirl, Spear Twirl
    BBA: Mid-High Slash, Spear Twirl, in-and-out Slice
    BAB: Mid-High Slash, in-and-out Slice, Stab
    BAA: Mid-High Slash, in-and-out Slice, High Slash
    Infinite: BB (10, 20)
    
    25. Backfirer:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Whoa, how crappy can a character be? I guess the best one is B.
      No Ether Shot.
    
    A: Big Shot (20)
    B: 3 Gunshots (1 shot to the side) (8)
    
    26. Shinobi:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Only has two-hit combos. I don't know what's good, but it all sucks.
      The First hit for each of his combos is 15; the second hit is 30.
    The Ether Shot is 23.
    
    AA: L Claw, L Claw Upper
    AB: L Claw, Air Double Claw
    BA: R Reverse Half Spinning Claw Lariat, Tracing Missile shot to L
    
    27. Wyrm:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      "You're funny. But keep it up and you'll just piss me off." - Fei
      Cools down faster in desert. The best attacks are the ones starting with
    A.
      First hit strength is 10; second is 20; third is 25. Ether Shot strength
    is 20.
    
    AAA: Double Peck (two), Bite, Hook Head Swing
    ABA: Double Peck (two), Smashing Head, Double Smashing Head (twice)
    ABB: Double Peck (two), Smashing Head, Hook Head Swing
    BBB: Bite, L before R Swinging Head (twice), Hook Head Swing
    BAB: Bite, Smashing Head, Double Smashing Head (twice)
    BAA: Bite, Smashing Head, Hook Head Swing
    
    28. Tin Robo:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Also funny (looking...heh). Heat Gauge cools down faster in desert.
    The best attacks are: BBB and BA. The funniest is AAA. The victory pose
    is even better.
      Strength for first his is 10; second 20; third 25. Ether Shot is 20.
    
    AAA: R Hook, Grab and Fall, L Hook Swing
    ABB: R Hook, Grab, Pounce (twice)
    BBB: L Hook Claw, R shin Kick, Spinning Claw Lariat (twice)
     BA: L Hook Claw, Forward Spinning Arms (twice)
    
    29. Rankar:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Slow, yet useful. Don't just do sequences out of nowhere. All of the
    attacks are about the same speed, so use what you want.
      10, 20, 25 (first, second, and third hits). 20 for Ether Shot.
    
    AAA: Bite, Rising Head, Clockwise Tail Trip
    AAB: Bite, Rising Head, Tail Smash
    ABA: Bite, Head Ram, Clockwise Tail Trip
    ABB: Bite, Head Ram, Tail Smash
    BBB: Head Ram, Rising Head, Fire Breath (Ether Attack, heh)
    BBA: Head Ram, Rising Head, Clockwise Tail Trip
    BAB: Head Ram, Bite, Tail Smash
    BAA: Head Ram, Bite, Clockwise Tail Trip
    
    30. Etone 1:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Cheap, weak, stupid, okay. The B attack is a circular rod slice, so
    you can do this attack if your opponent is running around you. Very
    cheap.
      10, 20 (first, second). Ether: 20.
    
    AB: High Impale Rod, Circular Rod Slice
    BA: Circular Rod Slice, High Impale Rod
    
    31. Etone 2:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Same as Etone 2, 'cept better. Has a projectile. Use the projectile to
    hit frequently moving but close enough opponents. The best attacks are:
    AB, and the infinite.
      First and second hits: 10, 20. Ether: 20.
    
    AB: Little Movement Chalice, Tracing Missile
    BA: Shocking Hands, Fire Chalice
    Infinite: B (10)
    
    32. Golem:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      What a weird snow monster. Pretty good though. Has two infinites which
    I have found. The strongest attack is AAA, and you can do that to trick
    your opponent. You do AAA, and when he lifts up the snow boulder, some
    people think they can attack (and they can) and they might not use an
    Ether Shot, so they run in and push a button, but you already hit them
    with the snow boulder, and then they lose a lot of power. The best
    attacks are the infinites.
      First, second, third hits: 10, 20, 25. Ether: 20.
    
    AAA: L Scratch, L Low Scratch, Snow Boulder Smash (80)
    AAB: L Scratch, L Low Scratch, R Low Scratch
    ABA: L Scratch, R Low Scratch, Two-Hand Swing
    ABB: L Scratch, R Low Scratch, R Spinning Half Scratch Lariat
    BBB: R Shin Kick, L Shin Kick, L High Scratch
     BA: R Shin Kick, Double High Scratch
    Infinite 1: BB (10, 20)
    Infinite 2: BA (10, 20)
    
    33. Fixbot:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      A Repair-Robo? If it had a healing ability...this Gear would be
    better. All of the attacks are about the same speeed, so use all of them.
      First, second, and third hits: 10, 20, 25. Ether: 20.
    
    AAB: L Claw, Two-Hand Shock, R Shock
    ABA: L Claw, R Shock, L Claw
    BBA: R Shock, R Shock, Two-Hand Shock
    BAB: R Shock, L Claw, L Claw
    
    34. Worker:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      The attack strengths vary on this little Gear. You can do an infinite
    with B, although it won't stun your opponent long enough to hit them
    again, but if they block it, they can lose quite a lot of power. Best
    attacks: AB, B.
      Ether Shot Strength: 20
    
    AA: Headbutt (twice), Head Ram Towards then Head Ram Away (Two) (15, 30)
    AB: Headbutt (twice), 6 Gunshots (3 from each gun) (15, 20)
     B: 6 Gunshots (3 from each gun) (10)
    Infinite: B (10)
    
    35. Dozer:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Attacks are higher than some other characters. Best attacks: all of
    them.
      One, Two, and Three: 15, 25, 28. Ether: 30.
    
    AAA: R Punch, L Hook Punch, Spinning Lariat (Twice)
      B: Powerful Gunshot
    
    36. Death (Scythe):
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      This can dash underwater. This monster's slow, but is strong. It can
    also dash underwater. It is pretty slow, so all of the attacks are its
    best.
      Ether Shot Strength: 20.
    
    AA: Counter Clockwise then Clockwise Swings (twice), Swan Dive (30, 28)
    AB: Counter Clockwise then Clockwise Swings (twice), Fire Breath (30, 28)
     B: Counter Clockwise then Clockwise Swings (twice) (28)
    
    37. Merman:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Shoots twice for one Ether Shot. This Gear can also dash underwater.
    The best attacks are: all of them.
      Ether Shot Strength: 20.
    
    AAA: L Reverse Hook Punch, Clockwise Swing, Rising Upper (10, 20, 25)
    ABB: L Reverse Hook Punch, Spear Slice, 6 Tracking Missiles (10, 20, 12)
      B: Tracking Missiles (8)
    
    38. Salvager:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      A pretty good Gear you can cheap with. This Gear can dash underwater.
    You can do BBB and hit your opponent when they are on the ground. The
    best attack is BBB. You can do that when they are on the ground and hit
    them.
      The first and second hits of all of the combos are: 10, 20.
    Ether Shot Strength: 20.
    
    AAA: L Claw, Forward Jump, 180 Degree Spin then Forward Jump (25)
    AAB: L Claw, Forward Jump, Spinning Claw Lariat (just stuns) (0)
     AB: L Claw, Spinning Claw Lariat
    BBB: Spinning Claw Lariat x3 (25)
    
    39. Trooper:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Trashed-up Gear. Dumb, stupid, slow, cheap. Heat Gauge cools down
    quicker in desert. But...why would you even use this Gear?
      Doesn't have an Ether Shot.
    
    AAA: R Punch, R Punch, L Punch (30, 40, 50)
    AAB: R Punch, R Punch, 4 Gunshots (2 from each gun) (30, 40, 10)
     AB: R Punch, 4 Gunshots (2 from each gun) (30, 10)
      B: 4 Gunshots (2 from each gun) (10)
    
    40. Twinburner:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      You can cheap with this Gear. Just do the AA combo when your opponent
    is on the ground, then when your opponent is knocked way far away, dash
    towards him/her and do it again before (s)he gets back up. All of the
    attacks are great, so use them all. I tend to do BA, which knocks them
    down, then do it before they get up, so they get hit again, then do it
    again. I just do that over and over. Also, you can do AA, which knocks
    them down, then Dash to them, then do it again when they are on the
    ground (must be on the same or lower elevation level) so they'll get hit
    on the ground and get launched far into the air. Just keep doing that
    over and over.
      Ether: 20.
    
    AA: R Smash, Spinning Claw Lariat (twice) (10, 20)
    AB: R Smash, 2 Tracking Missiles (10, 15)
    BA: Shocking Arms (Twice), Multiple Cannon Shots (18, 20)
    
    41. S-Trooper (Spear Trooper):
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Better than the standard Trooper, yet, it is still crappy. As the name
    implies, it has a spear. Heat Gauge cools down faster in desert. Just
    sucks. I don't know why'd you even use it in the first place.
      No Ether Shot.
    
    AAA: Stab, Thrusting Shield, High Slash (20, 20, 30)
    AAB: Stab, Thrusting Shield, Stab (20, 20, 30)
     AB: Stab, Gunshot (20, 20)
      B: Gunshot (35)
    
    42. S-Tripper (Sand Tripper):
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      This Gear is also...crappy. Cools down faster in desert. Projectile
    one is the best.
      No Ether Shot.
    
    AA: R Overhead Smash, 5 Gunshots (15, 10)
    AB: R Overhead Smash, R Half Spinning Lariat (15, 20)
    BA: R Half Spinning Lariat, R Overhead Smash (20, 20)
    
    43. Sufal:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      It's the...organic human turned a type of Wels, the Sufal, and that
    human made into a man-machine Gear, the Sufal. Well, the best attacks
    are the projectile ones.
      The Ether Shot Strength is 20.
    
    AA: R Reverse Hook Punch, Clockwise Tail Whip (15, 20)
    AB: R Reverse Hook Punch, Tracking Missile (15, 20)
    BA: Front Flip then Tail Whip, Backflip then Tracking Missile (10, 20)
    
    44. EG-Gunner (Eagle Gunner):
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      This Gear is okay. But I wonder...how did the person piloting this
    Gear get it? These Gears are in Deus, so how did the person actually
    survive and steal one of these Gears? Or, if they are no pilots, then,
    why would this man-machine Gear or just a no-pilot Gear come to the
    Battle Arena? The world may never know...
      Okay, the strength hits are: 30, 30. The Ether Shot is 20.
    
    AA: R Low Roundhouse, R Low Roundhouse
    AB: R Low Roundhouse, Big Gunshot
    BB: Gunshot, Gunshot
    BA: Big Gunshot, R Low Roundhouse
    
    45. EG-Armor (Eagle Armor):
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      A good Gear. It's best attack is probably BAB, which does...well..
    you'll find out. But I wonder...how did the person piloting this Gear
    get it? These Gears are in Deus, so how did the person actually survive
    and steal one of these Gears? Or, if they are no pilots, then, why would
    this man-machine Gear or just a no-pilot Gear come to the Battle Arena?
    The world may never know...it also has an infinite. The best attacks
    are: the infinite and the projectile combos.
      Ether: 20.
    
    AAA: L Punch, L Punch, R Shin Kick (15, 20, 25)
    AAB: L Punch, L Punch, Head Smash w/ Gun (15, 20, 25)
    ABA: L Punch, Head Smash w/ Gun, 4 Gunshots from L to R (15, 20, 18)
    ABB: L Punch, Head Smash w/ Gun, L Charging Punch (15, 20, 25)
    BBB: 1 Gunshot, 3 Semi-Auto Gunfire, 3 Semi-Auto Gunfire (10, 20, 18)
    BBA: 1 Gunshot, 3 Semi-Auto Gunfire, 1 Big Gunshot (10, 20, 25)
    BAB: 1 Gunshot, 4 Gunshots L to R, Many Tracking Missiles (10, 20, 18)
    BAA: 1 Gunshot, 4 Gunshots L to R, 1 Big Gunshot (10, 20, 25)
    Infinite: A (15)
    
    46. Pedestal:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Seems and looks good at first, but is it? You be the judge. All of the
    attacks are about the same speed, but the projectile ones are the best,
    the other ones are okay.
      Ether: 20.
    
    AAA: L Hook Wing, L Wing Upper, L Wing Smash (12, 22, 25)
    AAB: L Hook Wing, L Wing Upper, 5 Semi-Auto Gunfire (12, 22, 18)
    ABA: L Hook Wing, R Wing Upper, Double Wing Squeeze (12, 22, 25)
    ABB: L Hook Wing, R Wing Upper, in-and-out Double Wing (12, 22, 25)
    BBB: L Wing Upper, R Wing Upper, L Wing Upper (20, 20, 20)
    BBA: L Wing Upper, R Wing Upper, L Wing Smash (20, 20, 25)
    BAB: L Wing Upper, L Wing Hook, 2 Tracking Missiles (20, 22, 25)
    BAA: L Wing Upper, L Wing Hook, Double Wing Squeeze (20, 22, 25)
    
    47. Edin:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      A Gear which you can fight in Deus. Has an attack called Magic Space,
    the motion of it could be the second hit of ABA. It's pretty cool, its
    attacks are pretty quick, if they hit your opponent, that is. When you
    hit your opponent with an attack, the attack, sometimes, seems to speed
    up. So, all of the attacks are good.
      First, second, and third hits: 10, 20, 25. Ether: 20.
    
    AAA: Rod Smash, R High Kick, Rod Smash
    AAB: Rod Smash, R High Kick, Double Wing Squeeze
    ABA: Rod Smash, Magic Space Circular Motion, Magic Space Rod Smash
    ABB: Rod Smash, Magic Space Circular Motion, Magic Space Rod Smash
    BBB: Mid-Low Rod Hook, Low Rod Thrust, Mid-High Thrust
    BBA: Mid-Low Rod Hook, Low Rod Thrust, Rod Smash
    BAB: Deep / Motion, /\ Motion, Deep \ Motion then - Motion
         (This attack forms a star)
    BAA: / Motion (but deeper), /\ Motion, Rod Thrust
    
    48. EG-Blade (Eagle Blade):
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Pretty slow, but it is okay. But I wonder...how did the person
    piloting this Gear get it? These Gears are in Deus, so how did the
    person actually survive and steal one of these Gears? Or, if they are no
    pilots, then, why would this man-machine Gear or just a no-pilot Gear
    come to the Battle Arena? The world may never know... This Gear has an
    infinite. The attacks I use are: ABA, BB, and the infinite.
      The attacks that start with A are the following strengths: 18, 20, 25.
    Ether: 20.
    
    AAB: Half Spinning Impale, Spinning Low Slice, Thrust
    ABA: Half Spinning Impale, Forward Flip Slash, Homing Missile
     BB: Thrust, Thrust (10, 20)
     BA: Thrust, Spinning Low Slice (10, 20)
    Infinite: B (10)
    
    49. Argento:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      This is the 49th Gear. To obtain it, well, just see the "Secrets"
    section. This Gear's left hand, is a claw, the right hand, is a hand.
    This Gear's attacks and Ether attacks are above average. It also has an
    infinite, but it is difficult to execute because you have to have the
    correct timing. It seems the second hit of most of his combos knock the
    opponent back, but that makes sense, since this Gear is so strong. All
    of the attacks are quick, so I recommend none, but recommend all.
      First, second, and third hits: 18, 26, 28. Ether Shot Strength: 24.
    
    AAA: R Punch, R Punch, L Claw Upper
    AAB: R Punch, R Punch, R Low Spinning Roundhouse
    ABA: R Punch, L Claw Hook Slash, Somersault
    ABB: R Punch, L Claw Hook Slash, L Claw High Slash
    BBB: L Claw Hook Slash, R Punch, R Low Roundhouse
    BBA: L Claw Hook Slash, R Punch, L Shoulder Ram
    BAB: L Claw Hook Slash, R Uppercut, R Spinning Hook Kick into L Low
         Roundhouse (twice)
    BAA: L Claw Hook Slash, R Uppercut, R Spinning Axe Kick
    Infinite: B (18)
    
      And that's the end of the list. Hope it helped you (and probably did).
    ________________________________________________________________________
    Part 6: Difficulty Settings
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      The real difficulty is what Gear you fight, and not the setting. But
    the difficulty settings, it depends on what combos they would use, like
    slow, cheap ones that would make them very open, or quick ones that
    would break your combos. Here's some differences:
    
    Easy:
    ŻŻŻŻŻŻŻ
      Computer tends to do slow, breakable combos. Dashes when it is not
    neccesary, but doesn't use Ether Shots a lot, but sometimes it does,
    which makes it overheat and loses a large amount of HP. Tends to be
    annoying sometimes, by the repeated Ether Shots. Just stands around,
    and that is because it is cooling down. Also, it shoots when there is a
    mountain or something that would cancel one of their projectiles in
    front or near it for no reason. In the water, sometimes, it shoots
    projectiles or Ether Shots, and rarely jumps to shoot and Ether Shot,
    but it happens. But it is not difficult to beat, very easy, but the
    problem is, can you beat the AI at this setting?
    
    Medium:
    ŻŻŻŻŻŻŻ
      The AI does medium speed, breakable combos. Dashes less often but used
    Ether Shots even more. Has more brains and actually jumps to shoot Ether
    Shots when in the water more often than in Easy. Although, it still
    shoots underwater and when near mountains that would cancel out their
    projectiles quite often. Still not hard to beat, but can you beat it?
    
    Hard:
    ŻŻŻŻŻŻŻ
      The hardest setting you can set it to. The AI breaks your combos and
    does good combos for the character they are using a lot. Jumps more
    often, dashes only to run away or catch up and shoots Ether Shots quite
    a lot, so it tends to overheat sometimes, although it doesn't for some
    characters. Sometimes, the AI can be really hard, and sometimes it isn't
    when it is at this setting. Rarely shoots an Ether Shot when on the
    other side of the mountain. Never shoots an Ether Shot in the water, but
    jumps and shoots. Stays in one place to cool down the engine much more
    quickly. Has some good strategy. But still, you are capable of beating
    the AI at this setting, right?
    ________________________________________________________________________
    Part 7: Secrets
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Get Elly's Omnigear, Regrs, in the Battle Arena:
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      I found out the true way to get this Gear. Okay, here goes, you should
    have at least 50 hours (of course your probably would, anyway, right?)
    and go inside Deus, then leave after going down. After you jump down, I
    mean right after you jump down, get out (if you don't know, push X where
    the light is coming from and accept to leave) then go to the Battle
    Arena and choose Special Mode 1. You should now have it.
    
     Get Argento, a secret Gear:
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Set the Number of Matches to 3, the Difficulty to Hard. Choose
    Player Vs. Com. Choose any Gear (YOU are going to use A Gear, right?),
    and use that same Gear, and fight against all of the other characters.
    You cannot lose a match, but you can lose rounds, otherwise, you will
    have to start all over. After you have beaten all of the other opponents
    with the Gear you used, then choose Xenogears and fight the Gear you
    used. If you used Xenogears to beat all of the opponents, then you must
    do the Same Character Select Trick.
    
     Same Character Select:
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      It is possible to use the same character as your opponent is. You can
    highlight a character that is already highlighted, and can choose that
    character. To do so, hold L2 and R2 and move to the already highlighted
    character and you can choose that character, too. So when you control
    who the 2P side will use, choose the character you are using for 1P,
    push X to accept, then hold L2 and R2, move to the same character, and
    push X. Now both 1P and 2P have the same characters. But when 2P is a
    human player, the 2P controller, the L2 and R2 buttons must be held and
    you can choose the same character as 1P, and vice versa.
    ________________________________________________________________________
    Part 8: Basic Strategies and Tips
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Well, there are a lot of different strategies people use. And there's
    a certain strategy for every character. Environments also play a role in
    battles. A Gear which you normally fight in the desert, well, their
    engines cool down more quickly in the desert areas, even if they keep
    moving, the engine cools down very quickly, but it cools down even
    quicker if you don't move. Gears which you normally fight in the water
    cool down even quicker than any other Gear while in water. They can
    also Dash underwater. If you attack a Gear from behind, sometimes, they
    lose double power. The power loss of an attack is based on how strong it
    is, and how you hit your opponent with it. The position, when it is
    done, etc. If your opponent tends to use a lot of Ether Shots, and you
    don't want them to use it as often, then run into the water, where
    projectiles dissipate, but they can still hit you with a projectile if
    it is homing and they jump for an Ether Shot, or a homing projectile
    that shoots up then follows. Ether Shots disappear when they hit
    something, like a mountain, the ground, water, or whatever. So if an
    Ether Shot is after you, you can run away pretty easily, that is, if you
    know what to do. Dashing is an option. Running to a side of a mountain
    or running down a hill is an option. Running into the water is another
    one. There are many things you can do, and I can't list them all.
      I have quite a few personal tactics. I usually don't push a three
    sequence close-ranged combo for no reason. But sometimes I do because
    sometimes the opponent runs into your attacks (just happens) and they
    get hurt. I also use an Ether Shot to stun my opponent then run up and
    do a combo, that is, if they get stunned, and if they blocked it, I go
    up anyway, and do an attack so they lose power. If you find an attack
    you like and it is very good, by all means, use it as much as possible.
    It's your opponents fault for not stopping you from doing it. Also, if
    they say you are a "scrub" like some people in newsgroups say about
    others because they use the same moves and tactics over and over, well,
    it's their fault they don't know how to stop you. But if they complain,
    that's another thing, at least they aren't making fun of you. If you
    have about at least half power, your opponent has maybe about one-third
    or less, your opponent runs around frequently, your character has Ether
    Shots and no other projectiles, then shoot Ether Shots, a lot of them,
    if your opponent gets hit by them, you'll lose power by overheating, but
    if you think you need to use it, then use it. You have to do (almost)
    anything to win, right? Then do it.
      I personally don't use Ether Shots, unless my opponent does. If my
    opponent does use Ether Shots, then I do a basic strategy, "Ether Shot,
    run up, combo" and I keep doing that over and over and over. I like
    matches where you and your opponent use the same Gear (or character) and
    don't use Ether Shots, which makes it seem much fairer.
      Some Gears have attacks which shoot a lot of projectiles one after
    another, and the first hit could knock the opponent back, but it all
    depends on what position you and your opponent are. So you can do what
    you want, when you want. Well, that's all for this section.
    ________________________________________________________________________
    Part 9: Frequently Asked Questions
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     What is the correct pronunciation of Xenogears?
      It is the following: zeh-noh-gears
      The "e" in the "zeh" part is a short e, pronounced like in the word
    "red" and the "noh" part is pronounced exactly like the word "noh".
    "gears" is pronounced, of course, gears. So that's it, Xenogears.
    ________________________________________________________________________
    Part 10: What I have ever accomplished in the Battle Arena
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    - Used old Weltall and beat computer Hatamoto at difficulty setting
      Normal in 16" 82 (16 seconds and 82 hundredths).
    - Got Regrs, Elly's Omnigear, the 13th Gear on the list (playable).
    - Got Argento, the 49th Gear (playable).
    - Got most of the items for exchange.
    - This doesn't have to do with the BA, but I got this game December 14,
      then beat it January 13, without any Walkthroughs
    ________________________________________________________________________
    Part 11: Updates
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Version 1.2:
      Made a little change
    
    Version 1.17:
      Made some more changes
    
    Version 1.15:
      Made some changes
    
    Version 1.11:
      Changed some more stuff (secrets section), and you may have noticed,
    the layout.
    
    Version 1.1:
      Changed some stuff (secrets section)
    
    Version 1:
      Started sometime December '98. Finished Friday, January 22, 1999.
    ________________________________________________________________________
    Part 12: Special Thanks
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Square EA:
      For Producing Xenogears for the US
    
    The Development Team that made this game:
      For Making Xenogears
    
    Square USA:
      Translating
    
    Square:
      Being such a great industrial company
    
    My Cloud FAQ for Ehrgeiz:
      got the basic layout of this FAQ from it
    
    Jonathon Barone <mo@gator.net>:
      "Strategy and Tips" section, got some ideas from his Battling FAQ, the
    section titled "Tactics"
    
    Steve Commisso <knight@rcommisso.cncfamily.com>:
      corrected the "Getting Argento" secret in the "Secrets" section.
    ________________________________________________________________________
    Part 13: Author Information
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Name:     Dan GC
    E-mail:   LB Dan GC@aol.com
    Web page: http://i.am/dan_gc
              Under Construction	
    ICQ:      None
    
    "You're funny. But keep it up and you'll just piss me off." ~ Fei
    
    Don't plaigarize! It's bad! And always give credit where it's due!
    ________________________________________________________________________
    Unpublished Work Copyright (c) 1999 Dan GC
    ________________________________________________________________________
    END
    

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