@
                         0@ @@
                         000 @@@ @
                        @@800@00 0 0
                         0088880@ @             @@
                         @@88888880           @8@8@0@
                         @@088888888@         08888@0
                           008888888         088888880@
                          0@@08888888@     08888888880@
                            @@88888888@     @8888888888
                            0 @888888888 @0 @888888888000
          000000   00000     00@888888800 0088888888 80@
          0    0   0   0        808888888@@088888888
          0    0  0   0         @8888888888088888888@@
          0    0 0   0          0@888888888888888880@
          0    00   0             80888888888888888@
          0       00              @80888888888888880
          0       0               0@@088888888888880
          0      00                  @@888888888888
         0        0 00000   0000 000  00000880000000  00000 000000 00000 00000
        0        0 0     0  0  00  000     080      000    00     000   000   0
       0         00  00   00       00  0   00      0 0  00  0000  00  0000  0
     00          00      0 0   00 00   0  00   0   00      0      0   0  0   0
    0     0     00   0000 0   0   00  0   0   00   0   00000  00  0  0   0    0
   0     00     00   0    0   0  00   0  00       0   0    0  0  0   0    0   0
  0     0 0     00    00 0   00  0   0   00      00    00 0      0  0   0000  0
 0     0  0    000     0 0   0   00     080000   000    0 0     00  0   0    0
 000000   000000  000000 00000000  0000080      08000000  000000 000    00000  TM
                                    088880     08888
                                    88888000000888888
                                   0888888888@08888888
                                  @0888888888@008888888@
                                  0888888808@@@08888088@
                                   @8888888@@    0888888@
                                  0888888880     08888888@
                                  @888888888@    88888888
                                  08888888@0@     008888888
                                 00888888800       @8888888@
                                @888888880        @@80888880@
                                @888888880         @@0088888@
                                088888888@          @088888@@
                               @088888888@           @@8880@
                               @@888888880             @88880
                               @08888888@               @088@@
                               @88888888                @@@8@@
                               @88888888                  @@@0
                               @8888888@                  @@@@
                              @88888888@                     @@
                              @888888880@
                               @888888@
                                @888@
                                 @8@
                                  @

                             D E B U G    R O O M    F A Q 
                          

                                      VERSION 1.2
                                       31/08/00
                       By Andrew Dean (deano@ravensnest.demon.co.uk)

NEW: Prepare for a huge bloated, swaggering, new version, courtesey of the almighty
George Bailey, who sent me a rather miraculously 100% complete dokodemo guide
adding at least another 30K to the text. I'm sure you'll be as grateful as me to 
finally see this FAQ practicaly finished and a rather large hole finally filled.

Also, the new list has uncovered some interesting new developments with the game,
and I'll endeavour to uncover them in the next few days (however, I start a new
job soon, so I shouldn't speak too soon..).


Remeber kids; ignore the imitators, this guide is the original and best.

 
NOTICE:
======

This FAQ can ONLY be freely distributed as long as it is done so in IT'S ENTIRETY and
is unaltered. This FAQ CANNOT be used commercially or otherwise reprinted or
incorporated into any commercial medium. It is FOR PRIVATE USE ONLY.

This guide is VERY unfinished. Use at your own risk!


INTRODUCTION:
============

As you may know, it was recently discovered that Squaresoft's Final Fantasy VII
had a built in debug room that was left in the game. The room enables players
to visit any scene in the game, and have any item/weapon/character. Two
gameshark hackers, Rpgod and Czardragon found the code, and shortly after I
began to make a guide to the hundreds of confusing options.
A few weeks later, another GS hacker, Ramsus85 had created a debug 
room code for Xenogears.
I was ecstatic to be able to have such an option in Xenogears - 
probably my favourite game of all time, and I immediately began
experimenting so that I could make another FAQ for it.
But then my heart sank. Not only did Xenogears have more debug options than
FF7, it had LOTS more options.. Including some of the more useless features
(like sound effects) there must about 3000 different options to cover. And then
I realised that at least half of them were still in Japanese Kana..

The FAQ idea was basically thrown out of the window. As someone that couldn't
even understand Japanese, it seemed like a bad idea to try and make an FAQ.
Plus half the options are very crash prone - and as I have a PAL Playstation I
have to endure 5 minutes of disk swapping with my AR cartridge to play the
American Import.. I waited a few weeks and there were still no efforts from
other people, and I had found some useful things in the room (like the music
player). I thought "what the hell..", and decided to get going on my own FAQ.

-------------------------------------------------------------------------------

CONTENTS:
========


1. The Debug Codes 

2. Useful Hints

3. The Debug Rooms

4. Frequently asked questions 

5. Miscellaneous

6. Copyright Notice/Contact information/etc.

-------------------------------------------------------------------------------

Please read the following section CAREFULLY first:

  x-------------------x
--+1. The Debug Codes +---------------------------------------------------------
  x-------------------x

This code is for Gameshark and Action Replay cartridges. It therefore may not
work with other devices such as Xplorer carts, and obviously if you do not have
a GS or AR then you cannot enter the debug room.



AMERICAN XENOGEARS DEBUG CODE:

   8004F34C 0000

BY: Ramsus85

BIG thanks to him for discovering the code. After all, no code means 
no FAQ, so really this guide could not have been written without his 
work. Thank you VERY much!

AMERICAN XENOGEARS JOKER CODE:

   D005A0FC 0100
   8004F34C 0000   

BY: Dean Connell

If you can't be bothered to keep switching your GS/AR on and off all 
the time, then this is for you. The code allows you to enter the debug
room by entering a door whilst holding the SELECT button. This makes 
things a lot easier, and it also overcomes (or rather should overcome) the 
"Phantom Gameshark Menace"..

JAPANESE XENOGEARS DEBUG CODE:

   8004E9ADC 0000

BY: Andrew Dean (me)

I quickly knocked this code up for the Japanese version. I don't know if it 
works because I don't own the Japanese version, but hopefully it should.
If anyone can test it, then please let me know.

DEBUG ITEM CODE

   3006F672 0021

BY: Kao Megura 

This code will put an item in your inventory called the 'Debug Item'.
Use it and you'll find that you'll have every item in the game (not to mention
a few that aren't), but even more interestingly you'll have another item called 
'Debug Skill'. Using this will give whatever character you choose every 
deathblow skill they can learn. These items make a very useful addition to 
the debug room, but they also have a few side effects... The debug skill will 
also you give you EVERY character on the global party (i.e Citan 1 AND 2, 
Emerelda 1 AND 2) and this results in the game crashing in shop screens.
To fix this use Margie's options in the main debug room to re-construct an 
appropriate global party. (NOTE: I sometimes have problems using this code from a 
new game so try it from a save further on in the game fro best results).

UPDATE: USING THE DEBUG ITEM FROM A *NEW GAME*

To use the debug item in a new game, do the following:
Once you gain control of Fei in Lahan, make sure the AR switch is OFF.
Now go into the little room with the two baskets in Fei's/Chief Lee's house.
Search one of the baskets, and you'll find an Aquasol. Go to the item menu, and
click on the aquasol once. Now move the pointer down to the very bottom leftmost
position in the menu, and press X again to place it there. Now exit the menu
and turn the switch ON. Enter the item menu again, and where the aquasol was, 
you'll now have the debug item. Turn the code off and use it.


AMERICAN XENOGEARS SCREEN CENTRE CODE

   8004500C 0015

BY: Andrew Dean

This is hardly an essential code, but on my Tv the screen wasn't quite centred 
properly, and it pissed me off, so this makes things look  a bit nicer. If you 
don't have the same problem, then ignore this code. Also, try changing the
0015 bit to a higher or lower number to suit your screen if you do.

BASIC INSTRUCTIONS:
==================

1. Enter the Code into your Gameshark/Action Replay as normal, and insert the
game into your Playstation.

2. Boot the game with the code on.

3. If you want to play the game in 'Wide stereo' surround, then switch the code
off when you see the "Published by.." message. If not, then skip to step 4.

3a. Once the title screen appears, select the sound option as usual. Once
you have chosen the sound mode switch the code back on again, and select 'New
Game'. Press X to skip the intro.

4. Once the loading has completed you should now be in the debug room.

5. TURN OFF THE CODE NOW. (Set the switch to the opposite position on the
cartridge).

GAMESHARK OWNERS READ THIS:
==========================

UPDATE: I think this section is no longer relevant with the arrival of
the joker code. If you suffer from the problem discribed here, then 
you should use the joker code to fix the problem. If for some reason 
that refuses to work, then try the advice below.

It seems that the 'Phantom Gameshark Menace' has struck again.
There is a serious problem with a certain revision of GS cartridge in 
that it cannot disable codes once they have been activated, no matter 
what the switch position. This was a serious problem with the Final 
Fantasy 7 debug room, and it causes equal amounts of trouble in the 
Xenogears debug room. The solution to fix it is virtually the same:

1. Enter the following code into your Gameshark (along with the debug 
code):

SAVE ANYWHERE GAMESHARK CODE

BY: ??

  80059170 0100 

(You'll see why in a minute)

2. Load up Xenogears with the debug code and save anywhere code on.

3. Once you get to the debug room save the game to memory card. 

4. Now reset the Playstation. Load up Xenogears, but this time DO NOT 
USE ANY GAMESHARK CODES AT ALL.

5. Now load up the saved game you made earlier. You should now be in 
the debug room with all the rooms made useable.

The downside to this is that there is no way to return to the debug 
room in the game. You have to load the saved game that you made 
earlier to return to the debug room.

(Thanks to Alex Cherchukov for coming up with the solution to the 
'no save point' problem - using the save anywhere code).  

 
  x----------------x
--+2. Useful Hints +-----------------------------------------------------------
  x----------------x

This will be finished later. Here are just some little bits of information that
you should know..


*. To get back to the main debug room from another room, then just switch the
code back on and choose an option that sends you to another scene in the game.

*. Be VERY cautious about where you activate the code in the game. if you use
the code in cut scenes, or scenes where the characters move into another room
without your control, then the game is VERY likely to 'mess up' (i.e you appear
in the debug room with no characters, so you have to reset the PS..).
As a rule, ONLY use the code in 'normal' scenes where you can freely walk about
and where the screen zooms in when you enter a new room. If another method is
used, then you are much more prone to 'mess ups'.
In Short, be VERY careful when trying to return to the debug room..

*. Tip for re-entering the debug room: try to be entering an area smaller than 
the one you are in when going back to the debug room (e.g. don't go through a door
leading into a town with the code on, got from the TOWN back to the ROOM with the 
code on). I have found that this will drastically cut down the number of crashes 
and hangs you'll find in the game.

*. If you are new to the whole debug rooms thing, then read my FF7 debug room
FAQ on Gamefaqs, as this covers many of the problems that occur in the Xenogears
debug room as well.

*. The map location "00" is the debug room. If you see this mentioned 
in any options, then you will most likely be sent back here.

*. If you select an option and you see nothing but a red screen, it means that 
the scene you selected is on the other disk. Load up the game on the other disk
and try again.

*. I don't think it is possible to change disks in Xenogears mid game (unless
you have been asked too), or at least the disk change will not be recognised. 
Because of this you should boot the game on the disk that the options you want 
to play with are on. If you have a Gameshark and you have the problem with the 
code, then do the same as you did before and create a save file, but do so on disk 
2 and subsequently boot on disk 2 and you should be able to play the options. 


  x-------------------x
--+3. The Debug Rooms +--------------------------------------------------------
  x-------------------x

TRANSLATION NOTES:

I have tried to translate the Japanese kana options into Romanji Japanese
so that you can at least attempt to understand an options' function by simply reading
the original description. Over my time of making this FAQ and from persuing other
personal interests I have got more proficient with the Japanese language and as 
such the translation in this FAQ is becoming gradually more thorough and accurate.
There are still errors however (mostly from early attempts at translation), and  
any help with the translation would be much appreciated.

Now that I finally have a dictionary I have begun to translate the 
options into English. However, I decided to keep the original Japanese
sentences to maintain clarity when errors have occurred in any 
translations, but also because it allows the reader to immediately
confirm that they are looking at the correct option.
Remeber that I am a beginner at any sort of translating, so I have 
started with simple options that I already knew or had guessed in the 
past. I have put all English translations under the Japanese romanji 
so that you can read the explanations (after all the most important 
thing) clearly. To further ensure clarity any translations are 
enclosed in { } brackets so they are not confused with explanations.
This is probably not the best (certainly not the neatest) way to 
include the translations, but it isn't too confusing (any 
suggestions on improving the presentation are of course welcome).

Another important note is the problem that it appears the Kanji 
character set has been removed from the game. In place of any Kanji 
characters is simply a box like this:
 _
[X]
                                  
I initially started out ignoring these characters, but this is 
difficult on some of the menus where so little actual text remains and
the boxes are the only things that can be used to tell between the different
functions. In the faq these have been represented by "[]", for one 
box.
As you have probably realised, theses options can never be 
translated as they contain too few characters to make any sort of 
coherent or salvagable sentence.  

COMMON WORDS:

There are several options that are often repeated and have the same 
function. Rather than translating each one over and over again, I will
detail them here. Try to learn their appearence and it'll make the 
debug room much easier to use:

'Tsuuro' - It means 'corridor'.

QUIT
----
Modoru / yameru (or other similar words starting with "yame...")

These basically have the same functions:

"return" / quit"

They are both used as quit in different situations. They may quit a 
whole menu, or just return you to the last one.



NAMES: Many of the names are still in their Japanese form which is often
substantially different to the English version names. To avoid confusion, look
below:

Shitan - Citan

alulu/aruru - Alice

Dajil - Dazil

Rahan - Lahan

Erii/eiri - Elly

Ranka - Rankar

Abe - Aveh

Maru - Margie

Hehito - the Hecht

Ramusasu - Ramsus

Houin - The Gazelle Ministry

Azito - Bart's secret hideout

Church - The Ethos

Tola - Taura

Ido -Id

Kareruren - Krelian

More to come..


MAIN DEBUG ROOM:
==== ===== ====

MAP:
---
    Door 1 Door 2      Door 3 Door 4
       @     @     @     @      @
              Dokodemo door

      Hammer   Margie Mutant
         @       @      @ 
           Dan           Bearcow
            @               @


Hammer: "face test"
------
(Selecting this turns the background green..)
   show now = X - Shows current character portrait (X is current face number).
   +1 - next face.
   -1 - previous face.
   +10 - next face (skips 10 faces).
   -10 - previous face (skips 10 faces).
   return - Exits.

Faces:
0 - Regular Fei.
1 - Elly.
2 - Citan.
3 - Bart.
4 - Billy.
5 - Rico.
6 - Child Emerelda.
7 - Chu-Chu.
8 - Maria.
9 - Citan (With sword. Portrait is the same).
10 - Adult Emerelda
11 - Dominia.
12 - Kelvina.
13 - Seraphita.
14 - Tolone.
15 - Chief Lee.
16 - Dan.
17 - Timothy.
18 - Margie.
19 - Maison.
20 - Alice.
21 - Yui.
22 - Midori.
23 - Big Joe.
24 - Grahf.
25 - Id.
26 - Ramsus.
27 - Sigurd.
28 - Miang.
29 - Jessiah.
30 - Roni Fatima.
31 - Young Krelian.
32 - Sad Fei.
33 - Kim.
34 - Kim without jacket.
35 - 'Nude' Fei.
36 - Fei with bomb collar.
37 - Elly with closed eyes.
38 - 'Possessed' Elly.
39 - 'Nude' Elly.
40 - '?' character (VERY strange..)
41 - Sophitia.
42 - Sophitia with hat on.
43 - Elly in pain.
44 - 'Urobolous/Miang' Elly.
45 - Elly with different clothes on.
46 - Hammer.
47 - Ramsus (in his groovy turtle neck..).
48 - Bishop Stone (After he isn't feeling very well..).
49 - Sophitia.
50 - Member of Gazelle ministery.
51 - Krelian.
52 - Neo-Hammer
53 - Executioner.
54 - Emperor Cain.
55 - Gazelle member.
56 - Kahn Fong Wong
57 - Karen Fong Wong.
58 - Wiseman.
59 - Primera.
60 - Sigurd (With both eyes).
61 - Rene (The 'original' Timothy, if you get my meaning).
62 - Bishop Stone.
63 - Vanderkaum.
64 - Shakhan.
65 - Renk.
66 - Broyer.
67 - Stratski.
68 - Vance.
69 - Helmholz.
70 - Erich Van Houten.
71 - Medena Van Houten.
72 - Queen Zephyr.
73 - Gaspar.
74 - Balthasar
75 - Taura.
76 - Czar of Kislev
77 - Nicholi Balthazar.
78 - Hammer (different clothes).
79 - Franz.
80 - The Captain.
81 - Gazelle member.
82 - Gazelle member.
83 - Gazelle member.
84 - Gazelle member.
85 - Gazelle member.
86 - Gazelle member.
87 - 'Nude' Ramsus.
88 - 'Nude' Miang.
89 - Loops from here on.
Don't use numbers after 89, or the game will mess up (the ones that work are
just repeats of the above list, anyway).


Margie:
------

(NOTE: "Emer2" is adult Emerelda, "Citan2" is Citan with sword).
(NOTE2: NEVER 'end' without choosing a party..)

   return - Cancels.
   memberchange - leads to: (this lets you add characters to the global list of
                             who you have found so far)
               plus - adds Member(s) to global party list
               new - Lets you construct a new party by adding characters to GPL
               end - Exit.

   partychange -  Lets you change the party just like you would normally in the
                  game.

Dan: "gear"
---

  all on - All characters on Gears.
  all off - All on foot.
  each - lets you assign patterns of on/off gear.

  e.g.: C C G is first 2 characters on foot, last character in  Gear.
        G G G is all characters in Gears.


Mutant: "Jump to planner's map" (Leads to other debug rooms)
------

   no thank you - Cancels.
   to kato - Debug Room 1
   to eto - Debug Room 2
   to Kazoumi - Debug Room 3
   to suzuki - Debug Room 4
   to tane -  Debug Room 5
   to koumoto - Debug Room 6
   to kigoshi - Debug Room 7
   to uchimichi - Debug Room 8
   to saito - Debug Room 9
   to matu - Debug Room 10


Bearcow: Music select
-------

"Listen to..."

  music - leads to music player menu (see below)

  sound effect -  Leads to sound effect player (600 sounds! I AM NOT going to
                  try all of these. Besises, what idiot would want to listen 
                  sounds like an ant farting mixed in with gunshout noises?)

  return - Cancels.

Music Player Instructions:

You are first presented with a huge chart of numbers, this is the complete play
list divided into groups of ten. Choose a number to get to that selection of
music. Now choose the specific tune you want to play. A new window will appear
with various controls/information:

NOTE: The vol, pitch, and tempo controls are mixed up, and do not control the variable
they are supposed to control.

   next - play next tune.
   head - restart current tune with default player values.
   before - play tune before current one.
   info - Current settings of pitch, tempo, etc.
   vol - Change the TEMPO (use R1/L1)
   pitch - Changes the music VOLUME (use R1/L1)
   tempo - Changes the PITCH (again, use R1/L1)
   return - exit.


Tunes:
00 - Lahan Village theme
01 - Same as above.
02 - Same as above.
03 - Same as 00.
04 - Alice's theme.
05 - Lahan Village. Again.
06 - Blackmoon forest theme.
07 - Citan's House
08 - Music box tune.
09 - Night time ambience (crickets chirping, etc).
10 - Sad church music.
11 - Boss Battle music
12 - Sleeping music.
13 - Sleeping 2/Card game win music.
14 - Game over music.
15 - Chu-Chu's theme.
16 - Outside ambience (on the way to Citan's house).
17 - Sewer ambience.
18 - Sewer ambience 2.
19 - Sinister tune
20 - Boss Battle 2.
21 - Windy outside ambience.
22 - Yggdrasil theme (timpany introduction version).
23 - Very Windy outside ambience :)
24 - Gear factory ambience (clanking sounds, etc)
25 - Emerelda's theme.
26 - Sinister ambience (like Gear factory but more, well, sinister, basically).
27 - Outside Windy ambience.
28 - Another outside ambience.
29 - Normal battle tune.
30 - Elly's theme.
31 - (Silence)
32 - (Silence)
33 - (Silence)
34 - (Silence)
35 - Sad tune.
36 - Ghost ship ambience.
37 - Underwater ambience.
38 - Aveh Theme.
39 - Elly's theme (sad version)
40 - World Map theme.
41 - Intro music tune (Yggdrasil variant).
42 - Dazil theme.
43 - Maria's theme.
44 - Siebzehn theme.
45 - Thames theme.
46 - Fei's theme.
47 - Organ music.
48 - (Silence)
49 - (Silence)
50 - (Silence)
51 - (Silence)
52 - (Silence)
53 - (Silence)
54 - (Silence)
55 - (Silence)
56 - Babel tower/Eldridge theme.
57 - Harpsicord music.
58 - 'Hurry' danger tune.
59 - Yggdrasil theme (Normal variation).
60 - Nortune 'sneaking about' theme.
61 - Sinister tune.
62 - Id's Theme.
63 - Happy theme.
64 - Yggdrasil map screen theme.
65 - Krelian's theme.
66 - Grahf's theme.
67 - Blackmoon forest theme.
68 - Deus Battle music.
69 - Shevat theme ('inside' version)
70 - Yggdrasil theme (same as tune 22).
71 - Nortune (same as tune 59).
72 - Solaris theme.
73 - WARNING: DO NOT PLAY ANY SONGS FROM HERE ON. (unless you want to go
permanently deaf..)

73-99: A load of messed up noises.

DOORS:
(left to right)
1. "to Lahan?" - Leads to Lahan at the start of the game.
2. "View the Preview ?" - Crashes game
3. "dokodemo door" - See below:
4. "To Dazil?" - Leads to Dazil at the start of the game.
5. To Citan's home?" - Citan's home at the end of the game.


Dokodemo Door:
-------- ----

This is one of the most powerful and complicated options in the debug 
room, as it enables you to instantly jump to almost EVERY scene in the
game. In Japanese Dokodemo means 'everywhere' or 'anywhere' amd this is 
literally what this is - a door to everywhere in the game.

The complete storyline of Xenogears is basically divided into a list 
of events. These can be both major plot scenes, or simply a room in a 
town. The dokodemo door lets you instantly jump into these scenes with a 
touch of a button (as it were). The big problem is that all the scenes are
listed by a 3 digit number, and there is no indication of what all these 
options do - the only people who know are Square. In light of this, I 
had gone through the list of options finding where each scene will 
take you. Below you will find a complete list of all the dokodemo 
door destinations, the majority of which were written by the near 
god-like George Bailey. 


MAPPARA VALUE:

After choosing the scene to jump to you will be asked to choose a 
'mappara value'. This value determines where you will appear in the 
scene you selected. A value of 00 is the default position, but 
higher values will place you at different positions in the room. You 
should be VERY cautious in using Mappara values higher than 00 as 
they will often place you in the middle of a wall or otherwise stuck 
in the scenery. That said, if you find yourself stuck in any of the 
dokodemo door destinations, then try changing the mappara value to a 
higher amount and see what happens. 

All the following options were tested with Mappara=00 :

"Dokodemo Door" complete list:

(All the following jumps were tested with Mappara=00)
000 - Main debug room
001 - Lahan village
002 - Lahan battle (intro version)
003 - Outside Lahan - after the battle
004 - Introductory text at the start of the game
005 - Lahan - Beginners hall
006 - Lahan - Item shop
007 - Lahan - Rock-Paper-Scissors man
008 - Lahan - RPS man's basement
009 - Lahan - Pub
010 - Lahan - Pub, upstairs
011 - Lahan - Alice's house
012 - Lahan - Fei talks to Alice
013 - Lahan - Fei's house
014 - Lahan - Looking at Fei's painting
015 - Outside Lahan - Mountain path
016 - Outside Lahan - Gears fly over Citan's
017 - Citan's House
018 - Citan's house - Bedroom
019 - Citan's house - Kitchen
020 - Citan's House - Upstairs room
021 - Citan's House - Workshop (with music box)
022 - Blackmoon Forest Entrance
023 - Blackmoon Forest - Fei & Elly wake up by tree
024 - Blackmoon Forest - The 'Rankar' opening.  This is where the Rankar
      attacks Elly.  This room is also the forest's exit, and the Rankar
      stands at the forest's exit.  Exiting the forest places you on the
      world map with the Yggdrasil II, but it can't be controlled.
025 - Blackmoon Forest - Fei and Elly by campfire
026 - Blackmoon Forest - Citan chats with Elly
027 - Elly's Flashback (Flying Weltall)
028 - Elly's Flashback (Crash Landing)
029 - Dazil - Water room
030 - Dazil - House with gossiping Aveh guards
031 - Dazil - House
032 - Dazil - House
033 - Dazil - House
032 - Dazil - House
033 - Dazil - House
034 - Dazil - House
035 - Dazil - Outside the waterworks
036 - Dazil - Buggy rental shop
037 - Dazil - 'Treasure Hunter Association'
038 - Dazil - Aveh Guard station
039 - Dazil - Scene when Fei and Citan see the dig sites
040 - Dazil - 'Lucky Avenue' bar
041 - Lahan - Id in Weltall (before Fei gets in Weltall)
042 - Weird room with 2 red guys (the Dora?  no textures)
043 - Dazil - Inn, upstairs
044 - Dazil - Gear Shop
045 - Dazil - Ethos Workshop
046 - Duneman Isle - Top of Sandfall
047 - Duneman Isle - Bottom of Sandfall Cliffs
048 - Duneman Desert
049 - Aveh Desert - UFO (Shevat) flies overhead
050 - Aveh Desert - Bikes ride by, Fei steals one
051 - Duneman Isle - Dino Skeleton
052 - Duneman Isle - Dino Skeleton (Camera zooms around it)
053 - Aveh Desert Entrance
054 - Aveh Desert - Fei ambushed by 2 gears, Citan brings Weltall
055 - Aveh Desert - Fei meets Grahf
056 - Aveh Transport (Fei's dream about Grahf & Kahn)
057 - Aveh Transport (Near exit)
058 - Aveh Transport - Second room
059 - Aveh Transport - Fei climbs the crane to Weltall
060 - Aveh Transport hit by Yggdrasil
070 - Bottom of elevator in Stalactite Cavern (just before Calamity)
080 - Bart's Hideout - Yggdrasil docking
081 - Bart's Hideout - Maison explains the exacavation of gears
082 - Bart's Hideout - Fei fights Vance during Gebler attack
083 - Bart's Hideout - Fei, Citan and Bart fight the Schpariel boss
084 - Bart's Hideout - Gear hanger
085 - Nisan - Item shop
086 - Nisan - House
087 - Nisan - Inn
088 - Nisan - Town hall
089 - Nisan - The attack plan map (game hangs)
090 - Nisan - House
091 - Nisan - Artist's studio
092 - Nisan - House
093 - Nisan entrance
094 - Nisan map
095 - Nisan - Cathedral entrance
096 - Nisan - Secret dock (invisible Yggdrasil)
097 - Nisan - Cathedral library
098 - Nisan - Cathedral, Sophia's portrait
099 - Nisan - Cathedral, first staircase
100 - Nisan - Cathedral staircase (Margie standing still halfway)
101 - Bledavik map
102 - South Bledavik entrance
103 - South Bledavik entrance
104 - South Bledavik - Inn
105 - South Bledavik - Inn, sister's room (via window)
106 - South Bledavik - Inn, upstairs, next to sister's room
107 - South Bledavik - Inn, downstairs room
108 - South Bledavik - Inn, upstairs, southern room
109 - South Bledavik - schemer's house
110 - South Bledavik - schemer's house, upstairs
111 - South Bledavik - Soldier's family house
112 - South Bledavik - Soldier's family house, upstairs
113 - South Bledavik - Armor shopkeeper's house
114 - South Bledavik - Armor shop
115 - South Bledavik - Draft dodger's house
116 - South Bledavik - Cathouse
117 - South Bledavik - Cathouse, upstairs
118 - South Bledavik - Bar
119 - South Bledavik - Potion shop
120 - South Bledavik - Weapon shop
121 - South Bledavik - Ethos Gear shop
122 - South Bledavik - Gear shop back room
123 - South Bledavik - Bar
124 - North Bledavik entrance (no tents)
125 - North Bledavik entrance (festival day)
126 - North Bledavik - Games tent
127 - North Bledavik - Merry Go Pop
128 - North Bledavik - Whose Balloons
129 - North Bledavik - Mirror of Truth
130 - Bledavik Underground waterways - near-hotel ladder
131 - Aveh Castle - tournament sign-up
132 - Aveh Castle - courtyard
133 - Aveh Castle - waterways exit
134 - Aveh Castle - waterways exit, Shakhan's trap
135 - Aveh Castle - first floor hall
136 - Aveh Castle South - 2nd floor west bedroom
137 - Aveh Castle South - 2nd floor east bedroom
138 - Aveh Castle East - Cobra Cracka bedroom
139 - Aveh Castle East - bedroom
140 - Aveh Castle East - Armory
141 - Aveh Castle East, 2nd floor - Vanderkaum's room
142 - Aveh Castle East, 2nd floor - Minister's room, south
143 - Aveh Castle West - kitchen
144 - Aveh Castle West - mess hall
145 - Aveh Castle West, 2nd floor - library
146 - Aveh Castle West, 2nd floor - Minister's room, south
147 - Bledavik Underground waterways - Aveh Castle ladder
148 - Aveh Castle - Tournament fighters' western tent (Joe)
149 - Aveh Castle - Tournament fighters' eastern tent (Dan)
150 - Aveh Castle - Throne room
151 - Aveh Castle - Dining room
152 - Aveh Castle - East Tower corridor
153 - Aveh Castle - Suite
154 - Aveh Castle - Margie's room
155 - Aveh Castle - Shakhan's room
156 - Aveh Castle - Entrance hall
157 - Aveh Castle - Second floor hall
158 - Aveh Castle - Third floor hall
159 - Aveh Castle - Fourth floor hall
160 - Aveh Castle - Ramsus & Miang in bed
161 - Aveh Castle - Ramsus' Elru nightmare continued
162 - Aveh Castle, Gebler area - conference room (can't re-enter)
163 - Aveh Castle, Gebler area - hallway to airship dock
164 - Aveh Castle, Gebler area - hallway entrance
165 - Aveh Castle, Gebler area - Elly's quarters (can't re-enter)
166 - Aveh Castle, Gebler area - basement hallway to non-working elevator
167 - Aveh Castle, Gebler area - elevator to 3rd floor, basement (can't 
re-enter)
168 - Aveh Castle, Gebler area - Gear dock (no escape)
169 - Aveh Castle, Gebler area - Ramsus gets a message from Hyu, Margie 
rescued
170 - Aveh Castle, Gebler area - In a wall, somewhere (can't do anything)
171 - Aveh Castle, Gebler area - big hallway
172 - Assault on Aveh - Fei at bottom of inside mountain area
173 - Assault on Aveh - Fei at entrance to inside mountain area
174 - Assault on Aveh - Fei attacked by Elly's unit
175 - Assault on Aveh - Fei at bottom of outside mountain area
176 - Assault on Aveh - Elly's 'Drive' flashback
177 - Assault on Aveh - Weltall beats Vierge, 'Drive' wears off
178 - Assault on Aveh - Fei spots target Vanderkaum from mountain peak
179 - Assault on Aveh - Ramsus and Miang's destroyer damages the Yggdrasil
180 - Assault on Aveh - chasing Vanderkaum's flagship mini-game
181 - Assault on Aveh - chasing Vanderkaum's flagship midpoint
182 - Assault on Aveh - Fei reaches Vanderkaum's flagship
183 - Assault on Aveh - Yggdrasil bridge, Grahf's music (hangs)
184 - Assault on Aveh - Vanderkaum gets in the Dora
185 - Assault on Aveh - Dora breaks out of the flagship
186 - Assault on Aveh - Dora takes out Maitreya's unit
187 - Assault on Aveh - Bart tries to escape from Ramsus' destroyer
188 - Assault on Aveh - Id takes out Ramsus' fleet
189 - Assault on Aveh - Sigurd lands the Yggdrasil on Id
190 - Assault on Aveh - Id trashes Ramsus, attacks Bart
191 - Assault on Aveh - Yggdrasil accelerating for jump (hangs)
192 - Assault on Aveh - Miang grabs Ramsus and flees
193 - Assault on Aveh - same as 184 (?)
194 - Nortune map (before escape)
195 - Nortune, A block - outside doctor's house
196 - Nortune, D block - path from A block
197 - Nortune, D block - riding the train
198 - Nortune map (after escape)
199 - Nortune, D block - 'Baptism' battle
200 - Nortune, A block - inside doctor's house
201 - Nortune, A block - doctor's toilet
202 - Nortune, A block - car house
203 - Nortune, A block - car house, back room
204 - Nortune, A block - car house, upstairs
205 - Nortune, A block - 'Wildcat' bar
206 - Nortune, A block - armory
207 - Nortune, A block - potion shop
208 - Nortune, A block - house
209 - Nortune, Battling Arena reception area
210 - Nortune, D block - Ethos Room
211 - Nortune, D block - Battler's house, upstairs
212 - Nortune, D block - Battler's house, closet
213 - Nortune, D block - Fei awakes from dream in Battler's medical rest 
area
214 - Nortune, D block - Battler's house, showers
215 - Nortune, D block - orphanage
216 - Nortune, D block - orphanage, upstairs
217 - Nortune, D block - Latina's bar
218 - Nortune, D block - Latina's bar, upstairs ("Champ's room")
219 - Nortune, D block - Champ's bedroom
220 - Nortune, D block - bad location house
221 - Nortune, Battling Arena - Fei signs up with Rue
222 - Nortune, Battling Arena reception area (after Nortune purge)
223 - Nortune, Battling Arena - Fei given Weltall for battling use
224 - Nortune, Battling Arena - Fei rescues Rico beginning
225 - Nortune, Battling Arena - Fei rescues Rico end
226 - Nortune Central District - chicken corridor
227 - Nortune Central District - kitchen
228 - Nortune Central District - warehouse
229 - Nortune Central District - Rico's childhood flashback
230 - Nortune Central District entrance
231 - Nortune Central District - main hall
232 - Nortune Central District - Goliath room
233 - Nortune Central District - stairwell
234 - Nortune Central District - Miang gives Sigmund a gate keeper, Fei 
dreams
235 - Nortune Central District - command center
236 - Nortune Central District - Kaiser's wife's room
237 - Nortune Central District - Kaiser's room
238 - black screen (hangs)
239 - Kislev sewers entrance
240 - Kislev sewers - outside locked door
241 - Kislev sewers - lower level entrance ladder
242 - Kislev sewers - inside locked door, pipe room
243 - Kislev sewers - Fei's childhood dream (after 234)
244 - Nortune Purge - Fei, Citan and Rico witness the beginning of the purge
245 - Nortune Purge - Fei encounters Elly's unit
246 - Nortune Purge - Elly's unit encounters Fei
247 - Nortune Purge - Citan helps evacuate Nortune
248 - Nortune Purge - Grahf saves Elly from Hecht explosion
249 - Nortune Purge intro
250 - Kislev Gear Dock - Hanger (beneath arena)
251 - Kislev Gear Dock entrance
252 - Kislev Gear Dock - stockroom
253 - Kislev Gear Dock - warehouse (crate duct junction)
254 - Kislev Gear Dock - factory
255 - Kislev Gear Dock - office (master key)
256 - Kislev Gear Dock - stairwell to hangar
257 - Kislev Gear Dock - hall between factory and office
258 - Kislev Gear Dock - other end of 257
259 - Kislev Gear Dock - ducts
260 - Goliath Factory - first "ambush room"
261 - Goliath Factory - second "ambush room"
262 - Goliath Factory entrance
263 - Goliath Factory - conveyor belt switch room
264 - Goliath Factory - hall to 260
265 - Goliath Factory - 263 after switching conveyor direction
266 - Goliath Factory - middle conveyor belt room
267 - Goliath Factory - conveyor to Fis-6 room
268 - Goliath Factory - Fis-6 room
269 - Goliath Factory - Fei and co. board the Goliath
270 - Goliath - Grahf attacks (Hammer:  "...MAD SKILLZ?!")
271 - Goliath - Bart missile hits Goliath
272 - Grahf, Ramsus and Miang broken cutscene
273 - Solaris - Gazel plans the Nortune purge
274 - Solaris - Gazel reprimands Ramsus after Fei reaches Shevat
275 - Assault on Aveh - Id-damaged Yggdrasil sinks, Citan ejected
276 - Assault on Aveh - Citan sees Yggdrasil sink, Dora ruin
277 - Assault on Aveh - Citan views the Dora up-close
278 - Assault on Aveh - same as 186
279 - Goliath - Bart spots Goliath through periscope
280 - Goliath - Yggdrasil surfaces
281 - Aveh Desert - Yggdrasil rescues Aveh Transport crew
282 - Assault on Aveh - on Yggdrasil, Maison's bar (after omen?  hangs)
283 - Assault on Aveh - on Yggdrasil, Bart and Sig discuss return to Aveh 
Castle
284 - Assault on Aveh - military briefing, Fei gives promise to Bart
285 - Aveh Desert - Bart and co. chew out Margie after rescue from Shakhan
286 - Thames - Elly sabotages the Yggdrasil
287 - Aveh Desert - Bart attacks the Aveh Transport
288 - Yggdrasil - bottom floor
289 - Yggdrasil - barracks
290 - Yggdrasil - bridge
291 - Yggdrasil - gear hanger
292 - Yggdrasil - gear shop
293 - Yggdrasil - Weltall's stall
294 - Shevat Battleship - bridge briefing room (disk2?  hangs)
295 - Yggdrasil - engine room
296 - Yggdrasil - Fei and Elly sneak away from Shevat carbon-freeze
297 - Yggdrasil - Bart regrets shooting down the Goliath
298 - Yggdrasil - Rico's room
299 - Yggdrasil - infirmary
300 - Yggdrasil - Elly's room
301 - Yggdrasil - Margie's room
302 - Yggdrasil - elevator top
303 - Yggdrasil - bottom floor, apologize to Elly sequence
304 - Yggdrasil - elevator bottom
305 - Yggdrasil - world charts (hangs if no cities visited)
306 - Yggdrasil - same as 305
307 - Yggdrasil - same as 305
308 - Thames - Elly wakes on floating debris after Goliath shot down
309 - Thames - on floating debris, Fei and Elly start to 'awaken'
310 - Thames - Vierge is recovered
311 - Thames - Yggdrasil under attack
312 - Thames - dock
313 - Thames - sickbay
314 - Thames - bridge
315 - Thames - beer hall
316 - Thames - deck
317 - Thames - screw elevator
318 - Thames - supply entrance
319 - Thames map
320 - Thames - deck, gang minus Fei goes looking for the "Etone"
321 - Thames - card game
322 - Thames - on Gebler destroyer, Dominia and Miang argue over Elly
323 - Thames - Kelvena and Dominia attack the Yggdrasil
324 - Thames - same as 322
325 - Thames - on Gebler destroyer, Miang hypnotizes Elly
326 - Orphanage entrance
327 - Orphanage - main room
328 - Orphanage - Prim's room
329 - Orphanage - Billy's room
330 - Orphanage - toilet
331 - Orphanage - bedroom
332 - Orphanage - Billy's flashback
333 - Ethos Transport - outside, needs mappara or falls off-screen
334 - Ethos Transport - battle with Bloody boss
335 - Ethos Transport - battle with Giant Wels boss
336 - Ethos Transport - room after hallway
337 - Ethos Transport - freezer, needs mappara or stuck in wall
338 - Ethos Transport entrance
339 - Ethos HQ entrance
340 - Ethos HQ - upstairs, Etone room 3
341 - Ethos HQ - Bishop's room (exit to hidden treasure room hangs)
342 - Thames - after 360, Gazel (eliminate Ethos), Krelian (Zeboim)
343 - Ethos HQ - stairwell to infirmary (hangs)
344 - Ethos HQ Purge - stairwell with bishop (hangs)
345 - Ethos HQ - stairwell to 341
346 - Ethos HQ - Billy leads way downstairs to Ethos infirmary
347 - Ethos HQ - upstairs hallway leading to 348
348 - Ethos HQ - upstairs hallway to 340
349 - Ethos HQ Purge - library
350 - Ethos HQ Purge - dining room
351 - Ethos HQ Purge - kitchen
352 - Ethos HQ Purge - infirmary
353 - Ethos HQ Purge - infirmary hallway
354 - Ethos HQ Purge - confessional
355 - Ethos HQ Purge - hallway to 359
356 - Ethos HQ Purge - prison cell 1
357 - Ethos HQ Purge - diagonal elevator down at top
358 - Ethos HQ Purge - diagonal elevator down at bottom
359 - Ethos HQ Purge - Ethos=Solaris data room (hangs)
360 - Ethos HQ Purge - Alkanshel Rises (Stone heads for dig site)
361 - Ethos Dig Site entrance
362 - Ethos Dig Site - diagonal elevator down at bottom
363 - Ethos Dig Site - room between diagonal and vertical elevators
364 - Ethos Dig Site - Miang urges Grahf to help Stein steal Emeralda
365 - Ethos Dig Site - vertical elevator (hangs)
366 - Thames - Krelian's fishbowl after Thames attack
367 - Ethos Dig Site - nanomachine decontamination hallway 1
368 - Ethos Dig Site - hallway after 367
369 - Ethos Dig Site - inactive control room 1
370 - Ethos Dig Site - stairwell 1 top
371 - Ethos Dig Site - nanomachine decontamination hallway 2
372 - Ethos Dig Site - hallway after 371
373 - Ethos Dig Site - inactive control room 2
374 - Ethos Dig Site - memory cube room
375 - Ethos Dig Site - stairwell 2 top
376 - Ethos Dig Site - nanomachine decontamination airlock
377 - Ethos Dig Site - hall after 376
378 - Ethos Dig Site - nanoreactor control room
379 - Ethos Dig Site - hall to Emeralda's room (Elly's flashback?)
380 - Ethos Dig Site - Yggdrasil infirmary, Fei's short Zeboim flashback
381 - Ethos Dig Site - Yggdrasil infirmary, end of 380, Id awakens
382 - Ethos Dig Site - outside vertical elevator bottom
383 - Ethos Dig Site - walkway over Zeboim (hangs)
384 - Ethos Dig Site - other end of 377
385 - Ethos Dig Site - hallway before 384
386 - Ethos Dig Site - vertical elevator bottom
387 - Ethos Dig Site - stairwell 2 bottom
388 - Ethos Dig Site - Stein and Grahf, Alkanshel battle
389 - Lighthouse - Emeralda, very end of Zeboim Christmas flashback
390 - Lighthouse - "pure life", middle of Zeboim Christmas flashback
391 - Lighthouse - convenience store
392 - Lighthouse - convenience store, upstairs
393 - Lighthouse - Joe's shop!
394 - Lighthouse - stairs to upstairs news archive room
395 - Lighthouse - television station downstairs
396 - Lighthouse - Zeboim town square (Emeralda in party)
397 - Lighthouse - Zeboim subway end
398 - Lighthouse - Zeboim subway begin
399 - Lighthouse - Zeboim subway middle
400 - Lighthouse - entire Zeboim Christmas flashback
401 - Lighthouse - restaurant, middle of Zeboim Christmas flashback
402 - Lighthouse entrance
403 - Lighthouse - elevator bottom
404 - Lighthouse - elevator down
405 - Babel Tower entrance
406 - Babel Tower - entrance ramp
407 - Babel Tower - relay station
408 - Babel Tower - relay station control room
409 - Babel Tower - handrail room
410 - Babel Tower - Babel Tower tram
411 - Babel Tower - outer wall (hangs, no Ramsus)
412 - Babel Tower Ducts - inside from the mirror ledge
413 - Babel Tower Ducts - long corridor 1
414 - Babel Tower Ducts - long corridor 2
415 - Babel Tower Ducts - short "conduit-stairs" corridor
416 - Babel Tower Ducts - circular platform room
417 - Babel Tower - lock/mirror control room
418 - Babel Tower - floating platform (enemies) area
419 - Babel Tower - same as 418
420 - Babel Tower - top (Seibzehn battle)
421 - Babel Tower - walking on the clouds?
422 - Babel Tower - tram ride
423 - Shevat map
424 - Shevat City entrance
425 - Shevat City - donut-shaped room inside first elevator
426 - Shevat City - inside 425. elevator bottom
427 - Shevat City - below 426
428 - Shevat City - sage's secret room
429 - Shevat City - Deep Sea Bros bar
430 - Shevat City - Chu-Chu room
431 - Shevat City - fisherman's fountain
432 - Shevat City - mirror room
433 - Shevat City - mirror room, upstairs
434 - Shevat City - child's memorial
435 - Shevat City - kitchen
436 - Shevat City - gear shop
437 - Shevat Dock - elevator room
438 - Shevat Dock - elevator shaft (hangs)
439 - Shevat Dock - hallway to Seibzehn dock
440 - Shevat Dock - Yggdrasil/gear dock
441 - Shevat Dock - Seibzehn dock
442 - Shevat Attacked - walking on clouds? (Achtzehn battle, hangs)
443 - Shevat Attacked - Seibzehn launch (Achtzehn battle, hangs)
444 - Shevat Attacked - emergency shaft hallway 1 (start)
445 - Shevat Attacked - emergency shaft elevator 1
446 - Shevat Attacked - emergency shaft stairwell 1
447 - Shevat Attacked - emergency shaft hallway 2
448 - Shevat Attacked - emergency shaft elevator 2
449 - Shevat Attacked - emergency shaft elevator 3
450 - Shevat Attacked - outdoor emergency shaft (stuck near savepoint)
451 - Shevat Palace - elevator top
452 - Shevat Palace - hallway to Queen Zephyr's throne
453 - Shevat Palace - throne room
454 - Shevat Palace - Zephyr, Wiseman and Gaspar discuss deja vu
455 - Shevat Palace - Zephyr's personal chambers
456 - Shevat Palace - bottom of Zephyr's tower
457 - Shevat Palace - hallway to Shevat prison
458 - Shevat Palace - hallway to carbon freeze and "Miang cage"
459 - Shevat Palace - science lab (Krelian and limiters)
460 - Shevat Palace - 'tactical command room'
461 - Shevat Palace - library (days of ruin)
462 - Shevat Palace - barracks (Khan)
463 - Shevat Palace - gabby old person's room (Zephyr)
464 - Shevat Palace - Balthazar's friends (Maria)
465 - Shevat Palace - historians (Mahanon)
466 - Shevat Palace - party rest area
467 - Shevat Palace - prison
468 - Shevat Palace - carbon freeze
469 - Shevat Palace - "Miang cage"
470 - Shevat Palace - mess (Yui in kitchen)
471 - Shevat Palace - food storeroom
472 - Shevat Palace - elevator emergency shaft entrance (hangs)
473 - Shevat Palace - Zephyr's throne, Achtzehn briefing (no battle)
474 - Occupied Nisan entrance
475 - Mausoleum entrance
476 - Mausoleum - stairwell
477 - Mausoleum - main door
478 - Mausoleum - main hall
479 - Mausoleum - elevator up
480 - Ft. Jasper - elevator 1 corridor
481 - Ft. Jasper - angel door
482 - Ft. Jasper - control room
483 - Ft. Jasper - atop (in gears)
484 - Ft. Jasper - elevator bottom
485 - Ft. Jasper - elevator 2 corridor
486 - Ft. Jasper - L-shaped hallway to Omnigear hanger
487 - Ft. Jasper - Jasper lock 2
488 - Ft. Jasper - Omnigear hanger
489 - Desert FMV - beeps and doesn't play cutscene (disk2?)
490 - Title Screen
491 - Ft. Jasper - Omnigear bay
492 - Ft. Jasper - big round room, upstairs
493 - Mahanon - in Nisan, Elly and Margie talk about the pendant
494 - Gate Generator 1 - treasure chest area (hangs)
495 - Gate Generator 1 - Shakhan battle
496 - Sargasso Point
497 - Sargasso Point
498 - Sargasso Point - before first Y
499 - Sargasso Point
500 - Sargasso Point - at strong current Y
501 - Sargasso Point - treasure chest area 1
502 - Sargasso Point - room before 505
503 - Sargasso Point - strong current off
504 - Sargasso Point - treasure chest area 2 (current switch)
505 - Gate Generator 3 - Crescens battle
506 - Solaris - the now-visible Solaris opens defensively
507 - Krelian's Lab - Krelian examines Elly
508 - Etrenank Soylent - conference room 1
509 - Etrenank - outside immigration office
510 - Etrenank - sewer chase
511 - Solaris - Seibzehn carries Fei, Elly and Citan to Solaris
512 - Etrenank - Samson waiting room
513 - Etrenank - past the first security scanner
514 - Etrenank - the "dedication ceremony", Fei remembers Krelian
515 - Aveh Transport - Cain and Citan discuss 'the time of the gospel'
516 - Solaris - site of Elly's parents' deaths
517 - Solaris - bridge after 516 (hangs)
518 - Solaris - like 514 but hangs
519 - Solaris, 3rd-Class main causeway
520 - Solaris, 3rd-Class - quarters with the savepoint
521 - Solaris, 3rd-Class - mutant's quarters (one time)
522 - Solaris, 3rd-Class - empty quarters
523 - Solaris, 3rd-Class - coward's quarters
524 - Solaris, 3rd-Class - Elly's hiding place
525 - Solaris, 3rd-Class - garbage chute entrance (Elly's parents)
526 - Solaris - labyrinth between 3rd-Class and Etrenank
527 - Etrenank - second security scanner
528 - Etrenank - immigration office
529 - Etrenank - "dedication ceremony" area (hangs)
530 - Etrenank - ticket office
531 - Etrenank - flying gear apartment (Tifa poster)
532 - Etrenank - generous lady's apartment (tickets)
533 - Etrenank - Joe's apartment
534 - Etrenank - brainwashed guy's apartment (memory cube)
535 - Etrenank - ground floor of apartments
536 - Etrenank - apartments elevator top
537 - Etrenank - hangs
538 - Etrenank - Elly's house, foyer
539 - Etrenank - Elly's house, living room
540 - Etrenank - Elly's house, kitchen and dining area
541 - Etrenank - Elly's house, Erich's room
542 - Etrenank - Elly's house, Elly's room
543 - Etrenank - Elly's house
544 - Etrenank - garbage chute
545 - Etrenank - garbage shredder
546 - Etrenank - garbage chute ladder
547 - Etrenank - "food" storage area
548 - Etrenank - hallway to 547
549 - Etrenank Soylent - code room
550 - Etrenank Soylent - foreign object scanner control room
551 - Etrenank Soylent entrance
552 - Etrenank Soylent - Citan explains about the 'M Plan' (Erich, Nikolai)
553 - Etrenank Soylent - diagonal elevator bottom
554 - Etrenank Soylent - diagonal elevator top
555 - Krelian's Lab entrance
556 - Krelian's Lab - short corridor
557 - Krelian's Lab - inclined T corridor
558 - Krelian's Lab - short side corridor
559 - Krelian's Lab - wide corridor between caged Wels
560 - Krelian's Lab - inclined corridor, locked door
561 - Krelian's Lab - upstairs 555, wide corridor after red doors
562 - Krelian's Lab - wide corridor before Wels surgery
563 - Krelian's Lab - wide corridor with memory cube
564 - Krelian's Lab - corridor before nanomachine scanning rings
565 - Krelian's Lab - T corridor to musical locked door
566 - Krelian's Lab - long corridor SE to Citan's door
567 - Krelian's Lab - Wels surgery
568 - Krelian's Lab - room with cage of many Wels
569 - Krelian's Lab - Wels specimon room
570 - Krelian's Lab - first Wels room
571 - Krelian's Lab - second Wels room
572 - Krelian's Lab - Solaris Omnigear observation room
573 - Krelian's Lab - computer room 1
574 - Krelian's Lab - memory cube room
575 - Krelian's Lab - conference room 2
576 - Krelian's Lab - anima alignment lab 1
577 - Krelian's Lab - anima alignment lab 2
578 - Krelian's Lab - corridor after 563
579 - Krelian's Lab - interrogation room
580 - Krelian's Lab - hologram room
581 - Krelian's Lab - "drill" 1
582 - Krelian's Lab - "drill" 2
583 - Krelian's Lab - "drill" 3
584 - Krelian's Lab - ramp 1
585 - Krelian's Lab - ramp 2
586 - Krelian's Lab - ramp 3
587 - Krelian's Lab - Merkava hologram room
588 - Krelian's Lab - animus test area 1
589 - Krelian's Lab - Malakh Angel growth samples
590 - Krelian's Lab - nanomachine scanning rings
591 - Krelian's Lab - interrogation room rescue
592 - Krelian's Lab - corridor from Krelian's private lab
593 - Krelian's Lab - Citan blows the last gate generator
594 - Krelian's Lab - corridor to Krelian's private lab
595 - Krelian's Lab - Krelian's private lab
596 - Krelian's Lab - the rendezvous point
597 - Krelian's Lab - corridor SE from 596
598 - Krelian's Lab - corridor SW from 596
599 - Krelian's Lab - useless corridor
600 - Krelian's Lab - +-shaped corridor
601 - Krelian's Lab - corridor after first landmark
602 - Krelian's Lab - second landmark
603 - Krelian's Lab - animus test area 2
604 - Krelian's Lab - computer room 2
605 - Krelian's Lab - conference room 3
606 - Krelian's Lab - black room (hang)
607 - Solaris - Hammer tries to kidnap Elly
608 - Solaris - Id awakens
609 - Solaris - red Weltall arrives at Solaris
610 - Solaris - Citan tells Elly about Id
611 - Solaris - Id attacks Yggdrasil, Elly stops him (long scenes follow)
612 - Taura's House - the all-new, improved, Weltall-2
613 - Taura's House - Ramsus' Omnigear pursues Fei and Elly
614 - Taura's House - outside
615 - Taura's House - Citan shows up
616 - Taura's House - nanoreactor room
617 - Taura's House - Fei's dream
618 - Nortune - Yggdrasil IV versus Ft. Hurricane
619 - Mahanon - Razael's Tree
620 - Ignas Soylent System - partway into 621 cutscene
621 - Ignas Soylent System - Krelian's key infects the limiter-breaking 
nanomachines
622 - Ignas Soylent System - Sufal Mass battle
623 - Ignas Soylent System - further into 621 cutscene
624 - Ignas Soylent System - still further into 621 cutscene
625 - Ignas Soylent System - Sufal Mass, near end of 621 cutscene
626 - Ignas Soylent System - cutscene AGAIN, starts somewhere between 624 
and 625
627 - Anima Relic 1 - Elements combine and attack
628 - Anima Relic 1 entrance
629 - Anima Relic 1 - fuse room
630 - Anima Relic 1 - door lock B control room
631 - Anima Relic 1 - central elevator control room
632 - Anima Relic 1 - main hallway
633 - Anima Relic 1 - secondary hallway
634 - Anima Relic 1 - big round room
635 - Anima Relic 1 - big round ABCD-code room
636 - Anima Relic 1 - corridor with sealed doors
637 - Anima Relic 1 - bottom of big round elevator shaft
638 - Anima Relic 1 - Anima Relic room (Billy)
639 - Anima Relic 2 - corridor with sealed doors
640 - Anima Relic 2 - Anima Relic room (Rico)
641 - Anima Relic 2 entrance
642 - Anima Relic 2 - same as 641, except with pillar bridged gap
643 - Anima Relic 2 - three holes room
644 - Anima Relic 2 - water chasm
645 - Anima Relic 2 - corridor to pit trap room
646 - Anima Relic 2 - pit trap room
647 - Anima Relic 2 - spike room
648 - Anima Relic 2 - water control room
649 - Anima Relic 2 - return corridor
650 - Anima Relic 2 - after 651 (memory cube, Hammer ambush)
651 - Anima Relic 2 - same as 644 minus water
652 - Mahanon - entering the 10,000 year old Eldridge
653 - Mahanon - later in 652 cutscene
654 - Mahanon - later in 652 cutscene, Deus battle
655 - Mahanon - Razael's Tree
656 - Mahanon - Grahf gloats over the defeated Fei
657 - Golgoda - Krelian tests Elly
658 - Shevat - Id shows Fei the Lacan memories (THE long cutscene)
659 - Point of Sephirot - Fei's friends interrupt Id's 'contact'
660 - Point of Sephirot - birth of the pre-Xenogears
661 - Point of Sephirot - later in 660 cutscene
662 - Point of Sephirot - Id shows Fei the childhood memories
663 - Point of Sephirot - later in 662 cutscene
664 - Point of Sephirot - still later in 662, the death of Karen
665 - Point of Sephirot - still later in 662, the room of the coward (disk2)
666 - Point of Sephirot - end of 662 cutscene, Weltall->Xenogears
667 - Point of Sephirot - late in 662, after 665, Fei and Elly thru the ages
668 - Point of Sephirot - late in 662, after 667, Fei meets Wave Existence
669 - Point of Sephirot - after 666, Fei talks about Kadomony
670 - Etrenank - Lacan painting Sophia
671 - Etrenank - Krelian takes Lacan to get pigments
672 - Etrenank - Krelian talks about Melchior
673 - Taura's House - Krelian meets Karen/Miang, before 613
674 - Shevat - after 658, Roni and the gang
675 - Shevat - unused scene?  Sophia and sisters commission a portrait
676 - Shevat - unused scene?  dialogue slightly different from 675
677 - Shevat - Krelian curses the Solarian enemy
678 - Shevat - Krelian shows concern for Sophia
679 - Shevat - Sophia hears Lacan talking to himself
680 - Shevat - Miang posing as Elly in Shevat Prison
681 - Shevat - Lacan finds the point of Sephirot
682 - Shevat - Krelian loses faith
683 - Shevat - Sophia's suicide attack on Solaris
684 - Shevat - Wiseman leaves Fei with Chief Lee
685 - Snowfield Hideout - abandoned Chu-chu room
686 - Snowfield Hideout - command center
687 - Snowfield Hideout - rest/save area
688 - Snowfield Hideout - Y-room, to mirror and penguins
689 - Snowfield Hideout - hall to prison corridor
690 - Snowfield Hideout - prison corridor (jumps to carbon freeze)
691 - Snowfield Hideout - hall to command center
692 - Snowfield Hideout - snowy hall
693 - Snowfield Hideout - hall to 701
694 - Snowfield Hideout - gold-diggin jukebox man
695 - Snowfield Hideout - big round main room
696 - Snowfield Hideout - carbon freeze room
697 - Snowfield Hideout - Midori and Dan
698 - Snowfield Hideout - prison
699 - Snowfield Hideout - mirror room (elevator to 685)
700 - Snowfield Hideout - Zephyr's Tower
701 - Snowfield Hideout - path to swordsmith
702 - Merkava - outside entrance
703 - Merkava - inside entrance
704 - Merkava - ledge over 1st laser tunnel to 706
705 - Merkava - 2nd laser tunnel leading to 709
706 - Merkava - platform puzzle start
707 - Merkava - tunnels north of puzzle room
708 - Merkava - tunnels west of puzzle room
709 - Merkava - angel room adjacent to 710
700 - Snowfield Hideout - Zephyr's Tower 
710 - Merkava - Ramsus waiting for Fei in Merkava.
711 - Merkava - after beating Ramsus.
712 - Merkava - Confronting Krelian and Miang. 
713 - Merkava - seconds before fighting Opiomorph.
714 - Merkava - just after Elly shoots Fei.
715 - Merkava - Room leading to the repairbot in the final dungeon.
716 - Merkava - Repairbot at the end of the final dungeon.
717 - Merkava - The inner chamber, about to fight Deus.
718 - Ending - Fei persuing the destructing Deus.
719 - Ending - Talking to Krelian before fighting Urobolus.
720 - Debug room - Kato 
721 - Debug room - Eto
722 - Debug room - Kazoumi
723 - Debug room - Suzuki
724 - Debug room - Tane
725 - Debug room - Koumoto
726 - Debug room - Kigoshi
727 - Debug room - Uchimichi
728 - Debug room - Saito 
729 - Debug room - Matu
730 - Screen went red (On disk 1 and 2), so I think there's nothing
there, but I'll check the ones after it just in case.. 

730 onwards - Nothing. The last scene is DD#729. Any higher values crash the
              game (there are no more scenes in the game, after all).

Thanks go to the ever helpful BlurYamaneko for early assistance on this list,
but most importantly thanks to George Bailey, for single handedly knocking up
an ENTIRE, FINISHED list seemingly overnight. Basically, thanks big time.

(90% by George Bailey, and the remainder split between BlurYamaneko and a few edits
from me).



ROOM 1 - "Kato"
==== =    ====
(Lahan town)

MAP:
---

                  North Bearcow
                        @      Chu-Chu    
             Dan (West)           @
                @

                    Dan (South)
                  Dog     @
                   @
  
                          Southwest Bearcow                                     
                                  @

North Bearcow:
----- -------

  start game - Leads to the introductory text displayed after a new game.

  to lahan - In Lahan, just after leaving Fei's/The chief's house.

  to shitan - First arrival at Citan's house.

  to kislev - Nortune A-Block outside the Doctors house.

  to alulu -  At Alice's house, Lahan.

  orgel event - Citan's house looking at the music box for the first time.

  quit - Cancels.

Chu-Chu: "pasward"
--- ---

   quit - Leads to 'audio password' test (like at Krelian's lab).
          press the directional buttons for different sound effects, and press
          X to enter the code, and o to exit. I don't know if anything happens
          if you get a 'correct' code, but I think this is possible judging by
          the dialogue boxes. Pressing o will give you a menu with two options:

          "Do you want to quit?"
                 Quit
                 Try again


   quit - Cancels

   to start -  Quits to title screen (sort of..)

   test with face - Displays a test of the dialogue boxes with Chu-chu's face
                    and a weird message.

   test with no face - Same as above, but without a face, and with more badly
                       translated poetry.. :)


Dan (West):
---

   chuchu's angry - Scene as Achtzehn approaches Shevat..

   chuchu vs AHAZEHN - Maria watches the epic Achtzehn/Chu-Chu face off :)

   maria vs AHAZEHN - Maria boards Siebzehn and goes to fight Achtzehn.

   maria goes to soralis -  Siebzehn carries the team to Solaris.

   golgoda - 'Cruxifiction' scene.

   carbonated sleep - Fei/Id's mind before they ecaspe carbon freeze.

   the carbonated sleep broke down - Fei/Id escape the carbon feeze.

   snow hideout - Save room in Snow Hideout.

   other - Leads to memory cube room in Snow Hideout.

   quit - Cancels.
   


Dan (South):
---

   shitan at night - Leaving Citan's house after dinner.

   attack on lahan - Citan and Fei arrive in Lahan at the start of the battle.

   lahan ruin - Fei wakes up after nuking Lahan.

   now making - Below the tower outside of the Snow Hideout. (Talk to Zephyr,
                and the scene with Ramsus begins).

   shevat for the first time comes - Talking to Maria in Shevat's gear hanger.

   to shevat a spy comes - Meeting with Queen Zephyr in Shevat.

   quit - Cancels.


Dog:
---

   a spy came - About to talk to Queen Zephyr in Shevat to confirm the team's
                support.
   a gear dock - Entrance to Siebzehn's gear dock (leads to confrontation with
                 Dominia scene).
   AHAZEHN came - Council of war with Queen Zephyr, before Achtzehn scenes.

   the throne screen - The throne room with Achtzehn on the projection screen.

   battle at generators - Generator battle choice menu.

   attack on soralis -  Planning the attack on Solaris in Shevat.

   a justice - Citan reveals the truth behind him and Emperor Cain, and Fei/Id.

   runaway - Fei is scheduled to be Carbonite frozen by the Shevat elders.

   a hole in melcover - MDK-esque tunnel sequence before Ramsus battle in
                        Merkava.
   melcover angels - Room just before the above boss battle.

   zeus - Scene in front of Deus before fighting Opiomorph.

   quit - cancels.


South-West Bearcow (has 'predator' style transparent effect): "change weight"
----- ---- -------

   yase - Very light.
   futuu - Light.
   futome - Heavy.
   davy -  Very heavy.


ROOM 2 - "Eto"
==== =    ===

MAP:
---
          Shakhan   Hob-Gob
        @    @    @    @    @
   Gear Pilot   Mutant   Little Girl
        Maison  
          @        
             Memory Cube
                  @              Soldier       
                                    @
                   


Gear Pilot: "ramusasu erii"  ("Ramsus & Elly")
---- -----

   modoru - cancels.

   ramusasu no yume - Ramsus's nightmare/flashback to his defeat at the hands of
  {"Ramsus's dream"}  Id.

   erii iwa yamashutsugeki - Elly leaves the Solaris base in Vierge with her
                            gear squadron.

   hehito sakusen-buxingu - Elly's team recieve their briefing on the Hecht
                           'purge' mission.

   hehito kakunouko - Elly talks to Dominia about the Hecht mission.

   hehito haxtusin - The Hecht is launched.

   goriate tuirakuhannou - Ramsus persues the Goliath

   baberu - Babel tower. Shevat repels Ramsus/Miang's attack.

   erii saiminuketa -  Ramsus heads to the Thames in search of Fei/Id.

   maintohouin no tuushin - Ramsus goes beserk in Nisan.



Shakhan: "abe joushinnyuu"  ("Aveh Castle?")
-------

   modoru - cancel.

   abe jounakanyuu - Bart climbing out of the sewers into the occupied courtyard
                    of Aveh Castle.

   tenshukai - leads to:

             modoru - cancel (seems to hang the game as well, though).

             tenshukaku 1 - Ground floor of Aveh Castle (immediately cuts to
                            tournament fight of Fei vs Wiseman)

             tenshukaku 2 - 2nd Floor of aveh castle.

             tenshukaku 3 - 3rd floor of Aveh castle.

             tenshukaku 4 - Top floor of Aveh Castle.

   maru-to saikai - Bart finds Margie in Aveh castle.

   gebura-kiti - Fei, Bart and Margie on the run in the Gebler base.

   erii no heya - Elly hears the intruder alert in her room.
  {"Elly's room"}

   abe jouudatshutu - Elly takes Fei and Co. to the Gebler gear hanger.

   datshuyugo -  Ramsus addresses the Gebler troops. But then he recieves a
                 mysterious message..

   shinnyuu 2 kaime - Bart addresses his troops in the sewers below Aveh
                      castle.

   kaniibento - Bart and his troops emerge from the sewers - only to be
                immediately captured..


Mutant:
------

   modoru - Cancel

   ramusasu inyuukou - Aveh map screen. Then Ramsus/Miang arrive at Aveh.

   maru-no heya - Margie talks to Ramsus and Miang in Aveh castle.
 {"Margie's room"}
  
   hajimete no abe - Arrival in Bledavik for the first time.
{"First time in Aveh"}

   yadoyanite - Entering the Hotel for the first time.

   matsuri hiroba - 'South Shakhan Square' at the festival.
{"Festival Square"}

   fei tan doku - Entering the Sister's room after getting the well key.

   sakusenkaishi - In the Hotel, headed for the 'meeting place'.

   shinnyuukaishi - Sister's room (No Fei, so the game hangs?).

   kaikaishiki - Shakhan gives his exciting speech at the martial arts
                 tournament..

   chosuisou - Bart swims through the Aveh sewers.

   daibukai - First Tournament fight.

   abe miniwa-rudo - Aveh map.


Hobgob:
------

   modoru - Cancel.

   tsugi no - leads to:
  {"next"}
           maehe - back to previous menu.

           samayou erii -  Elly's 'guilty' flashback in the forest.

           ranka-toujou - Same as above.

           erii no himei - Fei hears Elly's scream..
          {"Elly's scream"}

           fei tai ranka - Fei confronts the Rankar.
          {"Fei vs Rankar"}
          
           ranka-taoshita - Citan inspects Weltall after the fight.
          {"Rankar knocked down"}

           kyanpu2 - Camp scene. Citan fixes Weltall.
          {"camp2"}
 
           kyanpu2 yokujitsu - Camp, the next morning.
          {"camp2 the day after"} 

   rahan houkaimae - Black moon forest at start of game.

   rahan houkaigo - Same as above.

   iwa owari eiri toau - Blackmoon forest (rock has moved)

   kyanpu1 - 1st camp scene.
  {"camp1"}
   
   kyanpu1 yokujitsu - Next morning in Forest.
  {"Camp1 the day after"}

   eiri kaisou - Flashback of Elly trying to escape with Weltall.

   eiri kaisou2 - Flashback. Elly crashlands in Lahan.


Little Girl:
------ ----

   modoru - Cancel.

   zenbushokika - ?

   shinario fura gushokika - ?

   etouguro-barushokika - ?

   10000G -  Gives you 10000G.

   demofuragu - "demofurago0" ?

   taijyuu - Adds extra weight:
  {"weight"}
            0 - no extra weight added (back to initial weights)

            60 - 60 lbs added

            120 - 120 lbs added

            180 - 180 lbs added

            240 - 240 lbs added

   nyuuge-mu - Quits back to title screen.


Soldier:
-------

   nukeru - Cancel.

   dai1 shiai - Martial Arts tounrnament, first round. (it's a bit messed up,
{"The Tournament1"}                                      shall we say..)

   dai2 shiai - Tournament round 2 (Big Joe).
{"The tournament2"}

   dai3 shiai - Round 3 (Scud).
{"The tournament3"}

   junketshou - Vs. Dan.

   ketshou - Vs. Wiseman.

(These Tournament options are really strange. Not only is Fei in a gear (!?),
but if Citan dies, then the opponent will start attacking himself...)

Maison: "abe sonogo" ("Aveh, er, something..?")
------

   modoru - Cancel

   abe dat kanbarukoni - Bart's coronation..

   abe dat kanyoru 1 - A sleepless Bart goes to talk to Maison about Sigurd's
                       origins..

   abe dat kanyoru 2 - Bart goes to see Sigurd after talking to Maison.

   sakusenkaigi - Aveh castle, at the gate generator meeting scene.

   abe deta shita - Bledavik/Aveh mapscreen.
 {"Underneath Aveh"}

   baberu hakai shita - Same as above.
  {"Underneath destroyed Babel tower."}   

   sethgenajito - War room of the Snow Hideout


Memory Cube:
------ ----
  Regular memory cube, lets you save game as usual.


ROOM 3: "Kazoumi"
==== =
(Indescribably wierd.. :)

MAP:
---

              Door 1 Door 2
                 @     @

  
          Left Man    Right Spinning Man
              @            @


        Left Spinning Man
              @

                         Memory Cube
                             @


Left Spinning man:
---- -------- ---
(This is just another party select screen, but the menus are broken. When you
see the message "party select?", you are in fact in a menu of all the
characters. Pushing up/down changes characters, and pressing X selects, then
moves to the next character space (you set three characters, like normal).

The menu SHOULD have appeared like this:

"Party Select?"

Fei
Elly
Citan
Bart
Rico
Emerelda
Chu-Chu
next page - leads to next page of options :-

(page 2)

Maria
Citan2 (sword)
------
------
------
------
Emerada2
[]pe-ji - Back to page 1

= = = = = = = = =

When the menu appears, the cursor is selected on Fei. Pushing up puts the
cursor at the bottom of the list (next page).
You'll know when you've got the second page, as you'll see a dialogue box with
"Fei" in appear. Push up here to get to the bottom option and return to the
first page.

REVISED MENU 2:

Maria
Citan2
Dominia (Sometimes Margie)
Roni Fatima
Stier (Yes, the GEAR!?)
Xenogears
Emerelda 2
Previous Page

It is also possible to 'be' Lacan as well..

You cannot really play as the NPC as they simply don't appear (except Margie).

Another bug with this menu is that it always puts either Elly or Billy in your
party even if you didn't select them..


Left Man: "Set KAZ-GORG"
---- ---

 Nisan - Leads to:

(NOTE: All of these options set flags on what the player has done. Visit Nisan,
and the game will be at the point you selected)

       Init(n) - I think it resets the current flag.

       Arrive in the hidden dock - In Nisan (go to the town hall).

       Meeting1 - Margie returns to Nisan Cathedral.

       Picture1 - Following Margie up the stairs in the Cathedral.

       Picture9 - Just about to enter Sophia's room.

       Pause - Bart hears Maison calling him in Nisan town.

       Tactics2 - Talking with Bart on the balcony about Sigurd.

       Carry out1 -

       Carry out5 -

       Departure from a hidden dock - Leaving Nisan. Make sure that you warp to
                                      the dock, or you'll be stuck..

       Exit - Exits.


 Nisan2 - Leads to:
       (These are all flags as explained above)

       Recapturing the Nisan - (dosen't seem to do anything..)

       Sister Agnes's talk - Following Margie to the portrait room.

       Open the gate - Opening the door to the mausoleum/Fatima 
                       treasure

       Open the bulkhead - Just before you open the 'Jasper eye' door

       Enter the con-room - entering the control room for the first 
                            time

       Sucsessfull of start up - Control room enabled

       Shakhan appeared - Shakhan ambushes everyone

       Battle of Roni's Omnigear1 - Margie fights back the enemy gears

       Drived back - Margie kicks ass

       Go to the hall - ?

       comming a ease - (Brings up a dialogue box, and seems to reset 
                        some flags)

       Exit - exits 

 Exit - Cancels.


Right spinning Man:
----- -------- ---

NOTE: the menu you see here is not the correct one. Look below for 
what you are really selecting:

   1. Leads to:
 
      "All clear flags"

      Nisan - Clears all flags and returns
   
      Fortress of jasper - Clears all flags and returns

      Exit - Exits.
        
   2. Leads to:

      on-ev - Sets a flag of some sort
   
      on-ev2 - Sets another flag
   
      ev-tk - Sets another flag.

      end - exits.
   

   3. ? (Says "Party make", but I don't think it does..)


   4. ? (blank dialogue box..)

   Exit - Exit.

Memory Cube:
------ ----

Regular cube for saving the game.


Door 1: (Left) "Mapjump"
------

   Nisan's town - Leads to:

       nisan (town) - Standing at the South entrance of Nisan.

       nis-11 - Nisan item shop.
   
       nis-21 -  Leads to:
              Tactics1 - In the rented house, talking to Sigurd about Ramsus.
              Go on - Rented house normally.

       nis-31 - Nisan inn.

       nis-41 - Leads to:
              Tactics4 - Town hall discussing the recapturing of Aveh.
              Tactics5 - Town hall, halfway through the meeting.
              Tactics6 - Fei is asked to lead the gear platoon in the feint attack.
              Go on - Nisan Town Hall.
              (blank) - same as above.

       nis-51 - Small 'S' shape house in Nisan.

       nis-61 - Artist's studio, Nisan.

       nis-71 - Gate guards house, Nisan.

       nis-doc - The secret Dock in Nisan.          

       For kikoshi - Sends you to Nisan dock. 

       Map test for explain - Back to main menu           


   Nsan's cathedral - Leads to:

       seido1(SW-map for Nsan's cathedral) - Nisan map screen.
     {"System1"}

       sei-11 (cathedral - LOTS of Flags :(

       sei-12 (monastry - In Sister Agnes's room.

       sei-13 (room of picture - Leads to:
              Picture9 - First visit to the Portrait room.
              Go on - The portrait room.
 
       stairs1 - In Balthasar's house (!?)

       stairs2 - Talking to Bart after falling into the stalactite cave.

       back - Previous menu.

     
   wait! - Cancels.

   to map00 - Leads  back to main debug room.

ROOM 4 - "Suzuki"
==== =    ======
(Standing on top of the 'Sufal Mass'.)

MAP:
---
Green Location Marker
        @     @    
          Memory Cube  Little Girl  
                           @
                            

Green Location Marker:
---------------------

this just seems to display the messages:

"show"

"open"

"stay"

The marker appears and then disappears when each message is read, and 
ends up being invisible. Quite what this does (if anything), I don't 
know..

Memory Cube: "where?"
------ ----

   not jump - cancels.

   sho - leads to:

       sho-1 - Bart and Fei land in the stalectite cave.

       sho-21 - Second room of the stalectite cave.

       sho-22 - Zooming in on Old man Bal's house.

       sho-23 - In one of the long joining tunnels in the S.Cave.

       sho-24 - Second joining tunnel of the S.Cave.

       sho-3 - Last room of the S.Cave.

       sho-4 - Riding the lift down to fight 'Calamity'.

       baru - Fei and Bart meet "Ol' man Bal".

       sho-11 - Fei and Bart talk after falling into the cave.

       baru - Bart asks Ol' Man Bal about the 'omnigear'.

       sho-0 - Bart and Fei escape the cave and look towards Aveh.

       ret - Cancels.

   iwa - leads to:

       iwa-4 - Fei and General Maitreya climb up the valley to fight 
               Elly's gear squad.

       iwa-1 - Near the top of the mountain next to the repairbot.
     
       iwa-2 - The second part of the mountain climb.

       iwa-3 - Fei and Co are attacked by Elly's gear squadron.

       iwa-kai - Elly's flashback to when she was forced to take 'the Drive'.

       iwa-31 - Elly freaks out, and the game hangs...

       ret - Exit

   zombi - leads to:

         zombi - Boarding the Wels infested abandoned ship.
 
         cockpit - 'Bloody' boss fight.
 
         engine - Billy and Co narrowly escape the attentions of the giant Wels.

         trailer1 - Inside a corridor of the Wells ship.

         trailer2 - Second room of the Wells ship. (NOTE: if you don't have the 
                    keys you will be stuck in here.)

         trailer3 - First room of the Wells ship.
    
         ret - exit.

   ninboku - leads to:

           ranch10 - Soylent system introduction cutscene.

           ranch2 - Nothing (makes characters get out of gears).

           ranch3 - Same as 'ranch10'.

           camp - Fei and Co arrive at the Soylent system.

           core1 - Nothing (same as 'ranch2')

           core2 - The Soylent system facility.

           core3 - Same as above but slightly further forward.

           core4 - The Sufal Mass in embryonic form.

           core5 - The life support tank containing the Sufal Mass.

           ranch11 - Nothing again. 

           ret - Exit.

   mahanon - Leads to:

           blg - On the bridge of the Eldridge in a cutscene.

           yav - Fighting Deus' initial form on the Edlridge

           radi-chr - Fei and Bart discver 'Razael's Tree'.

           out - The Yggdrasil arrives at the wreck of the Eldridge.

           radi-2 - Grahf gloats over the defeated Fei in Mahanon.
 
           ret - Exit.

   last - Leads to:

        yav - The scene before the final battle against Deus.

        sky - Fei persues Elly after defeating Deus.

        sef - Nothing.

        ret - Exit.

        
Little Girl:
------ ----
"WorldMapJumpTest"

An extremely complicated system that allows you to instantly jump to 
any place on the game map. It's not very reliable, but if I can eventually
find a good use for it I'll document it here.


ROOM 5 - "Tane"
==== =   ======
(Annoying rumbling noise)

Map:
---   

         Dog(1)
          @
   Dan Shakhan Guard   
    @   @        Dog(2)
   Woman          @ 
     @          
          Little Girl
               @     @
                  Soldier



On entering this room you will see the following dialogue box:

Midori[][][]zeboimu
gaki[][][][]igunisu
ne-tyan[]yunidorasoto
deko[][][][]nanorabo
heitai[][]sorarisu
inu[][][][]yugudoranaka

I'm not sure what the significance of this is, but it looks like a 
list of flags or something.



Dog 1   "yugunaka?"
--- -

   [][][][]seirugeritsuji - Planning room cutscene in Shevat. Amusingly you 
                            can still walk around.

   [][][][]hatsureisho - Bridge of the Yggdrasil.
                         

   [][][][]yameta - Cancel.
   
   [][][][]kyuujyo - On top of the Yggdrasil after capturing the survivers of  the 
                     sandcrawler.

   [][][][]abe jyoudat sushutsugo - Top of the Yggdrasil after saving Margie.

   [][][][]abe datsukaizenya - The Yggdrasil cruises through the night to Aveh.

   [][][][]meison wa ruitokan - Meison receives a bad omen before the Aveh mission..

   [][][][]abe datsukan[]nigekaerigo - Talling to Maison after his rescue of Bart and co.

   [][][][]erii kikanshitsubousou - Elly sabotages the Yggdrasil engine room.
    
   [][][][]toudoumae, giahatsushin - Bart sees off Fei and Maitreya's gear squadron.

   [][][][]emerada[]nakamani - Talking to Emerelda in the Gun room.

   [][][][]id oberuhenkei - Fei/Id breaks out of the Yggdrasil.

   [][][][]erii totsukou - Solaris explodes, and Elly goes to confront Id.

   
Dan
---

   [][][][]iriguchi - Entrance to Ethos' dig site.

   [][][][]5[] - In Kim's nanotechnology lab.

   [][][][]3[] - In a lift in the Ethos' dig site .

   [][][][]yameru - cancel.

   [][][][]saishokara (shitanatama) - At the top of the site lift with Citan.

   [][][][]kuuchuutsuuro (shitan) - On the bridge in the dig site, about to fight Id.
                                    the game basically hangs...
 
   [][][][]3[](shitan) - Riding the lift up in the nanomachine lab.

   [][][][]5[](shitan) - Stair case in the lab.
 
   [][][][]emetorareatodeguchi (shitan) - entrance to the nanomachine lab.

   [][][][]emetorareatokuuchuu (shitan) - In the nanomachine lab before fighting 
                                          the elements.

   [][][][]arukansheru - Sigurd observing Alkenshel boss.
        {"alkenshel"}

   [][][][]fei yume -  Fei dreams of creating Emerelda.
         {"Fei dream"}

   [][][][]zengeowaruto - At the top of the ethos dig site lift.
   
   [][][][]arukansheru2 - Fighting the Alkenshel boss.
        {"alkenshel2"}



Shakhan Guard   "[][][]"
------- -----

   [][][][]nazenani kareruren - Fei rescues Elly from Krelian's lab.

   [][][][]tentei - Citan talking to Emperor Cain.

   [][][][]yameru - Cancel.
  
   [][][][]datsushutsu[]rifu - Fei meets up with everyone before escaping from
                               Solaris.

   [][][][]monita heya kara - Bart breaks Fei out of his prison room
   
   [][][][]ritsukyou[]nikaime - Krelian stand at the broken bridge as Id attacks
                                Solaris.
  
   [][][][]ritsukyou[]ido - Fei turns into Id and goes to work on Solaris..

   [][][][]tentei2 - Citan and the Emperor discussing Id/Fei.
   
   [][][][]tentei3 - Citan discussing 'annonelbe' with the Emperor.

   [][][][]tentei4 - Ramsus assasinates the Emperor.

   [][][][]nigedashi, sora - Citan and Elly escape on Siebzehn whilst Id gives
                             Solaris a good thrashing.


Dog 2 
--- -

Note: Just another party change menu. You might as well use an English one
like the one in the main debug room.

   [][][][]keru - Cancel.

   [][][]menba[][] - leads to:

                   [][][]tsuika - 
 
                   [][][]chiishokara -

                   [][][]owai -
 

   [][][]pa-tei-[][] -



Woman   "yugu?"
-----

   [][][][]dorufuin - The Yggdrasil emerges from the sand.
                
   [][][][]yamato - The Yggdrasil fires its guns.

   [][][][]chi-fuisu - The Yggdrasil limps throught desert trailing smoke.

   [][][][]yameru - Cancel.


Little Girl   "igunisu"
------ ----

   [][][][]yusuu[]atamakara - Aveh transport taking away Weltall.

   [][][][]shougeki1 - The yggdrasil targets the Aveh Transport.

   [][][][]shougeki2 - Bart commences firing at the transport.

   [][][][]datsushotsu - Leads to:  "datsushotsu?"

                      [][][][]heya - Transport prison room as it gets hit.

                      [][][][]kikanshitsu - third floor of the transport.

                      [][][][]funagura - Second floor of the transport.

                      [][][][]fure-n - Top of the sinking transport.

                      [][][][]yameru - Cancel.                   



   [][][][]toudou - Leads to: "toudou?"

                  [][][][]ranchou[]~kara - Fei and Maitreya observe Vanderkaum's 
                                           approaching fleet.

                  [][][][]kifa[]sono1 - Bridge of the Dora, attacking Fei.

                  [][][][]1 - Engaging Vanderkaum's fleet.

                  [][][][]kifa[]sono2 - Vanderkaum getting angry on the bridge of the 
                                        Dora.

                  [][][][]2 - Engaging the flagship.

                  [][][][]kifa[]sono3 - Vanderkaum having more trouble on the bridge..

                  [][][][]kifa[]sono4 - Bridge of the Dora as everyone evacuates..

                  [][][][]do-ra, hatsushin - Fei and Maitreya after beating the
                                             fleet. Well, almost. 

                  [][][][]do-ra, haiho- - Grahf approaches the Dora..

                  [][][][]yameru - Cancel.


   [][][][]abe tetsu tai - Leads to:  "abe?"

                         [][][][]choguzen - Yggdrasil approaches Aveh.

                         [][][][]nigesono1 - Bart decides to sneak into Nisan. 

                         [][][][]ramosasukan - Ramsus listens to confirmation of
                                               the destruction of the Yggdrasil.

                         [][][][]ramosasukaisuu - Ramsus talking to a young Sigurd in 
                                                  Solaris.
 
                         [][][][]fei, ido1 - Fei and Maitreya face the Dora.

                         [][][][]ido choimae - Bart attacks Ramsus' fleet.

                         [][][][]ido - Bart faces off with Id.

                         [][][][]nizeuki - Sigurd desperately tries to stop Id 
                                           giving Bart a good kicking.

                         [][][][]yameru - Cancel.


   [][][][]goriate gekitsui - The Yggdrasil targets the Goliath.

   [][][][]yameru - Cancel.   




Soldier   "zeboimo?"
-------

   [][][][]banya - Book store in Zeboim ruins.

   [][][][]matsuku - Big Joe's great shop...

   [][][][]TV kyoku - Zeboim TV Station.
      {"TV Station"}

   [][][][]chika tetsu - At the start of the Zeboim railway.
   {"underground steel"}

   [][][][]heya - Kim and Elly in bed.. 
       {"room"}

   [][][][]zenkei - The entrance to the Zeboim ruins

   [][][][]iriguchi - Entrance to the Lighthouse/Zeboim.

   [][][][]tsui-mokashi - Kim and Elly watch the christmas tree in Zeboim.

   [][][][]resutoran - Kim and Elly debating the war in a resturant.
      {"restaurant"}
   
   [][][][]yameru - Cancel.

   [][][][]1ftu - Descending the lift into Zeboim.
  
   [][][][]1ftd - Ascending the lift back to the surface.


ROOM 6 - "Koumoto"
==== =    =======
(Lots of playing cards)

MAP:        Hanz            Dominia          Little Girl(1)
---          @                 @                  @

                            Dolphin(1)
                               @

Little Girl(2) Id                            Hanz's Girlfriend
     @         @                                  @

                      Little Girl(3)
                           @



                                     Dan     Dolphin(2)
                                      @          @
 
 

Hanz:
-----

   1 - Arrival in the duneman's Isle.

   2 - Watching the sand sharks swim across Duneman's Isle.

   3 - The huge skeleton in the Duneman's desert. 

   4 - The 'shifting sands' scene in Duneman's Isle.

   5 - The Wyrm crawls out from under the sand fall in Duneman's Isle.

   6 - Entrance to Duneman's isle with the man and his stuck buggy.

   7 - Cancel.
   

Dominia:
-------
(No pointer OR text :( )

   1 - The element's gears combine to make a super gear thingy. 

   2 - Cancel


Little Girl(1) (North East):
------ ----
(All blank..)

   1 - Card game win speech. Leads to:

       1 - Fei
     
       2 - Elly

       3 - Citan
  
       4 - Bart

       5 - Billy

       6 - Rico

       7 - Emerelda
     
       8 - Chu-Chu
       

   2 - Card Game lose speech. Leads to:

       1 - Fei

       2 - Elly
      
       3 - Citan
 
       4 - Bart

       5 - Billy

       6 - Rico
   
       7 - Emerelda

       8 - Chu-Chu

   3 - Cancels.


Dolphin(1):
-------

   1 - Arrival at the Duneman's Isle.

   2 - Falling down the chute into the Nortune gear dock area. 

   3 - Inside the Goliath factory.

   4 - In the long underwater caverns.

   5 - The Thames (after the Wels have attacked).

   6 - Fei watches the gears leaping through Dazil desert.

   7 - Nortune under attack by the Hecht.

   8 - Cancel.
 
Id:
--

   1 - Id takes control of Fei in his mind.

   2 - Cancel.

Little Girl(2):
------ ----
(These seem to lead to menus of flags, but I don't know where or what 
they do.. I'll leave these for now.)
   
   1 - 

   2 -

   3 - 

   4 - Cancel.

Little Girl(3):
------ ----

   1 - Elly wakes up on the remains of the Goliath.

   2 - Fei and Elly talk on the ruins of the Goliath.

   3 - The Thames saves Fei and Elly.

   4 - The Yggdrasil docks with the Thames.

   5 - Margie asking for the 'Etone' (Billy) on board the Thames.

   6 - Dominia attacks Elly and Co. 

   7 - Cancel.


Hanz's Girlfriend:
------ ----------

   1 - Standing on the 'Armor Ground' on the Thames.

   2 - Fei and Elly are saved by the Thames.

   3 - The Thames beer hall.

   4 - The Captain helps Fei defend the Yggdrasil.

   5 - Elly and Fei's gears are lifted out of the supply entrance.
  
   6 - The Thames' dock.

   7 - The Bridge of the Thames (Citan).

   8 - The Bridge of the Thames (going to 'Sargasso Point')

   9 - Cancel.

Dolphin(2):
-------
(skip the first two dialogue boxes)
   
   1 - Card Game, Tutorial Game.

   2 - Cancel.

Dan:
---

   1 - Shevat flies over Fei in the desert.

   2 - Fei steals a motorbike in the desert.

   3 - Fei follows the gears through the desert.

   4 - Fei is attacked by the enemy gears in the desert.

   5 - Grahf taunts Fei after the gear battle.

   6 - Fei and Co board the Goliath.

   7 - Grahf attacks the Goliath.

   8 - The bridge of the Goliath after beating Grahf.

   9 - Cancel.


ROOM 7 - "Kigoshi"
==== =   =========
(Various people)

MAP:
---
 Giant Dan  Memory Cube
      @         @
                 Little Girl      
      Chief Lee       @
          @
                       Woman
         Dan             @
          @


Giant Dan
----- ---
(I think all these options set flags, but testing them will be difficult..)

bara - ?

xono - ?

wp subete on! - ?

teihaku flag - leads to :

             nisanteihaku - ?

             shevattehaku - ?

             tamstehaku - ?
 
             azitotehaku - ?

             yameru - Exit

yobi - ?

yameru - Exit.


Memory Cube
------ ----

Regular Memory Cube for saving the game.


Chief Lee "dokojyai?" 
----- --- 

yamamichisonota - leads to: "dokojyai?"

         yamamichi - Standing on the bridge across from Citan's house.

         miage gearmap - The gears fly over Citan's house

         Kislev waxtusya map - Citan and Fei ride the prison train.

         setsugen azito - In the snowhideout.

         modoru - Exit.

azito - leads to:  "azito no dokojyai?"

      rouka - Arrival in Bart's base (wait..). 

      syokudou - Bar room in Bart's Lair.

      shinshitsu - Bunk room of Bart's Lair.
     {"Bedroom"}   
   
      bartho shishitsu - Bart's room.
     {"Bart's Bedroom"}

      sakusenkaigishitsu - The control room of the base.

      yggdradoc (syou) - The Yggdrasil in dock at Bart's Lair.

      gearhunger - The bases' Gear dock.

      yggdradoc (dai) - The Yggdrasil arrives at Bart's Lair.

      gear you map - Vance corners two children as Gebler attacks the base.

      gear you map2 (drill majin) - Fighting against the scphariel boss.

      yamemisu -  Exit.

billy - Leads to: "billy no dokojyai?"

      soto - The orphanage.
   {"Outside"}

      reihaidou - Orphanage dining room.

      prim - Primera's room (presents you with the message "really?" before hand..)

      billy - Billy's room in the Orphanage.

      toilet - The err.. toilet. 

      kodomobeya - The orphanage dormitory room.

      yamemasu - Exit.

solaris - Leads to: "Solaris no dokojyai?"

        solaris miniworld - Siebzehn drops off Fei and co at Solaris.

        solaris hinmin - Leads to lots of locations. LOTS of them..

        solaris shigai - Lots of Locations in Etrenank.

        solarisellynti - Areas of Elly's house.

        yamemasu - Exit.

tolagoya - leads to: "tola no dokojyai?"

         tolasoto - Outside Taura's house.

         naka1 - Arriving in Taura's house (and you get stuck...)

         naka2 - In the 'tank room' in Taura's house.

         jukai map - Ol' Man Bal reveals the all-new Wetall 2.

         jukaijuukuu map - Ramsus persues Elly.

         tola hajimekara - Fei emerges from Taura's nanomachine reactor.
          
         yamemasu - Exit.

yggdra - Leads to: "yggdra no dokojyai?"

       gyomyuuku - Loads of locations...

       gearkakunouko - 

       bridge soto -

       modoru - Exit.

yat-paya-metaxa- - Exit

Woman
-----

Just another Party select system, I think it's quite obvious what all 
the options do.



ROOM 8 - "Uchimichi"
==== =   ===========
(A crudely drawn house full of little children...)
(also a nightmare to document :( )
MAP:
---

           Door    Window
             @        @
         
 Little Girl 1  
      @             Dan 5
                      @
    Dan 1         L.Girl 4
      @               @      
 
    Dan 2 
      @
         
  L.Girl 2
      @           L.Girl 3
                      @
     
    Dan 3   Cat     Dan 4 
      @      @        @      


Door    "dokoniikimasuka"
----

   chika - Leads to:  "chika no dokoniikimasuka"

         chika1 - leads to: "saranidokoniikimasuka"

                suta-to - Sewers, first floor.

                kaidan - Sewers, descending from the first level.
        
                hishauguru - Sewers, secnond floor.

                yameta - cancel.

         chika2 - Leads to:  "saranidokoniikimasuka"

                kakushibeyamae - Outside the final locked door in the sewer.

                tobira1 - Sewer. At the two parallel doors third level.
 
                tobira2 - The same, but at the opposite door.

                keshigo B2 - Next to ladder leading to the bottom most floor.

                keshigo B1 - Low down in the sewer.

                yameta - Cancel.


         chika3 - Leads to: "saranidokoniikimasuka"

                keshigo B1 kie - Sewers, just below the first level.

                tobira1 - At the parallel doors again.
             
                tobira2 - Second of the parallel doors.

                keshigo B2b mae - bottom level, next to the little sign thingy.

                yameta - Cancel.
                

         chiks4 - Inside the locked room in the sewers.
    
         yameta - Cancel.


   kisurebu - Inside Kislev central area.

   ba-ra-1 - Anima Dungeon 1.

   ba-ra-2 - Anima Dungeon 2.

   sorarisu - Getting dumped at the bottom of the rubbish shute in Solaris.

   baberu tawa- - Outside Babel Tower (sealed)

   karerurenmae - At the begginning of Krelian's lab.

   karerurentano - At the end of Krelian's lab.

   yameta - cancel 
   
   


Window  "kisurege soutoufunodokoniikimasuka"
------

   00 : dai3tsuuro - Corridor in Kislev central district building.

   01 : daidokoro - Kislev Central district kitchen.

   02 : souko - Crane warehouse.

   11 : iriguchi - Entrance to the Kislev central district.

   12 : dai2tsuuro - Main corridor of the C.District.

   13 : sakusenshitsu - C.District tactical command room.

   14 : kaidan - Staircase in C.District.

   20 : guritsuji - Commmand centre.

   21 : dai1tsuuro - Upper corridor next to Kaiser's room.

   22 : kichiki no heya - In the Kaiser's bedroom.

   23 : soutou no heya - Kaiser's organ room.

   yameta - Cancel.




Little Girl 1   "ba-ra-1"
------ ---- -

   0 : soto - Outside the first enema.. I mean anima dungeon.

   1 : doa1 - A room in the anima dungeon.
 
   2 : doa2 - Computer room of anima dungeon.

   3 : doa3 - Elevator system computer in A.Dungeon.

   4 : tsuuro1 - In a corridor of the first anima dungeon.

   5 : tsuuro2 - Corridor in A.Dungeon next to lift.

   6 : enebe-taue - Inside the lift area of the A.Dungeon.

   7 : enebe-tashita - The 'code puzzle' in the anima dungeon.

   yametafuraguOFF - Quit.

Dan 1   "chikafurabedousuru"
--- -

   bit0 - 

   bit1 - 

   bit2 - 

   bit3 - 

   bit4 - 

   bit5 -

   bit6 - 

   bit7 - 

   bit8 - 

   next - Leads to:

        bit9 - 

        bit10 - 

        bit11 - 

        bit12 - 

        bit13 - 

        bit14 - 

        bit15 - 

        kega - 

        akakikemono - 

        all off - 

        exit - exits.
   


   all off - 

   exit - Exits.

All of these seem to be flags relating possibly to events in Aveh. I don't know
what they do yet, and it'll take a while to find out. Presumably 'all off' 
switches all the flags off.

Dan 2   "baberu"
--- - 

   10 : baberuirigura - Babel Tower (sealed off by the Ethos)

   20 : ekimaneri - Just inside the entrance of Babel tower.

   30 : eki - Outside the Babel Tower train control room.

   40 : ekinai - Train control room, Babel tower.

   50 : kamotsu - Climbing the 'blocks' in the tower.

   51 : sousa - climbing the rows of seats in the train.

   60 : terasu - The train comes under attack from Solaris.

   71 : tsuuro1 - In a corridor of Babel tower.

   72 : tsuuro2 - Yet another corridor of Babel tower.

   73 : tsuuro3 -  Another exciting corridor.

   74 : tsuuro4 - One more corrider.

   tsuki - leads to: "baberu"

         75 : tsuuro5 - 'Cradle' part of Babel tower.

         80 : suusa - Inside the Babel control room.

         90 : toshi1 - Babel tower exterior 'lifts' scene.

         91 : toshi2 - Falling from the second of the tower 'lifts' bit.

         a0 : ue - The top of Babel tower before fighting Siebzehn.

         b0 : minibaberu - A highly amusing 'room' consisting of an outside view of 
              Babel tower that you can fly around in.

         21 : senru - The train races to the top of Babel tower.

         yamerufuragoOFF - cancel.
         

   yametafuraguOFF - cancel.

Little Girl 2
------ ---- -

All flags.

   chika kaigutsu taoshita - 

   bousoubikuutei -

   baberu no hanashikiita -

   suto-n shaugeki -

   baberu nihairu -

   ramosasu tsuigeki -

   baberu tawa-ue -

   abe deta -

   fei wa naniorata -

   biri-ba-ra- -

   rikobara -

   saigo no mezame -

   o-rukuria -

   yameta - cancel.


Dan 3   "sorarisujou"
--- -

   00 : gomige - Waste disposal shute in solaris.

   01: ro-ta - In the waste disposal shute with the giant fan.

   02 : tsuuro1 - Climbing sets of ladders in Solaris.

   03 : suuko - Storage room in the Soylent system.

   04 : tsuuro2 - Corridor in the Soylent system.

   05 : shiryou - Room before the main slice'n'dice Soylent system.

   06 : seigyo - Soylent system control room.

   07 : koushou - Conveyer belt of Soylent system.

   08 : shitaribeya - Fei discovers exactly what the Soylent system is.

   09 : erebi-ta-shita - Lift leading out of Soylent system.

   10 : erebi-ta-ue - Top of the lift shaft.

   yametafuragoOFF - Cancel.
         

Cat
---

   feiidoka - Rico's men meet a grisly end in the sewers..

   gesuinobakemoro - The sewer monster lurking about.

   paipuorugan - The czar of Kislev is told of the newly captured Weltall.

   hatsuchakuba - The Solaris 'Fishbowl' docks at Kislev.

   rikonokako - Rico hides in the Kaiser's bedroom

   baberudenshagakita - The train is summoned through the wreckage of Babel tower.
 
   ramasasu kan - Fei and co are attacked by Ramsus and Miang at the top of Babel tower.

   shebato gakita - At the very, very top of Babel Tower.

   ge - tohakai - leads to:  "ge-tohakai"

          hajimekara - The Yggdrasil drops Fei and co off at Babel tower
                       to alter the mirror position.

          1kai - Leads to: [first attempt at firing the cannon]
   
               seikou - Citan celebrates Billy's succesful firing of the Ft. Jasper 
                        cannon. (win)
             
               hazune - Babel tower gets nuked (game over).

               shitsupai - Billy fires again..

               yameta - Quit.            


          2kai - Leads to: [second attempt at firing the cannon]

               seikou - Direct hit (win)

               hazune - The tower is hit (game over)

               shituspai - Near miss (try again..)

               yameta - quit               

          3kai - Leads to: [third attempt at firing the cannon]

               seikou - Direct hit (win)

               hazune - Tower is hit (game over)

               shitsupai - Near miss (try again)

               yameta - quit.

          yameta - quit.                

   gesuinobosutaiketsu - At a save point in the sewers.

   baberu hatsu sao-rai - Riding the train to the top of Babel tower.

   yameta - Quit.



Dan 4   "karerunato" 
--- -
   
   00 : tsuuro9 - Inside the start of Krelian's laboratory.

   01 : jokin - The weird scanner tunnel thing leading to Krelian's lab.

   02 : tsuuro10 - A corridor on the opposite side of the tunnel.

   03 : hokan1 - One of the spiralling 'staircases' in Krelian's lab.

   04 : hokan2 - Another staircase/ramp.

   05 : hokan3 - Yet another staircase.

   06 : tenshi no heya - Sample room in the lab.

   07 : kansatsu - One of the rooms with big chair/computer system set ups in
        the lab.

   08 : merukaba - Inside a room with a floating map of Merkava.

   09 : tsuuro11 - Corridor next to a stair case room.

   10 : jitsuken1 - Room with a computer and weird revolving circles. Ahem.

   tsuge - Leads to:

         11 : jitsuken2 - Yet another 'circley' room.

         12 : jitsuken3 - Yes. Another 'circley' room.

         13 : de-takyabu - Data room with holograms of Fei and Co.

         14 : rena - Fei's prison room in Solaris.

         15 : houin - (I'd imagine this just sets a flag, but I'm not sure yet.
                       I expect it's the Gazelle Ministry talking to Fei in his 
                       prison cell).

         16 : rabo - Krelian descends to talk to the captured Elly.

         yametafuragoOFF - cancel.

   yametafuraguOFF - Cancel.

Little Girl 3   "karerurenmae"
------ ---- -

   00 : tsuuro1 - Boring corridor leading to Krelian's lab.

   01 : furoa - The big spiral staircase in the lab.

   02 : tsuuro2A - Sloping corridor in the lab.

   03 : tsuuro2B - Another corridor, just after the room with the omnigear.

   04 : shiryou - File room in the lab.

   05 : memori-beya - Room full of 'memory cubes'.

   06 : ba-ra- - Omnigear room.

   07 : souko a - Genetic experiment room full of caged mutants.

   08 : tsuuro3 - Corridor just after Well's room.

   09 : souko b - Second Well's room.

   10 : tsuuro4 - Sloping corridor next to a locked door.

   tsuge - Leads to:

         11 : shujutsu a - Control area of a lab autopsy room.

         12 : shujutsu b - Same as above.

         13 : guri-fuingu - Meeting room with long cental table.

         14 : tsuuro6 - Corridor. Door behind leads to central staircase and item
                        chests.

         15 : guhuinko - Room full of biological specimens in tanks.

         16 : tsuuro7 - Corridor (yep, that's it).

         17 : koubou - Well's creation room.

         18 : zonbisouko - Wells storage area.

         19 : tsuuro8 - A corridor. With a save point this time.

         20 : tsunagihashi - Covered tunnel leading to the other side of the lab.

         yametafuragoOFF - Cancel.


   yametafuragoOFF - Cancel.

Little Girl 4   "ba-ra-2"
------ ---- -

   0 : gia heya a - Anima dungeon 2.

   1 : gia heya ab - Same as above, but with the rock moved.

   2 : nazonazu - Puzzle room in A.Dungeon 2.

   3 : gia heya b - Another anima dungeon area.

   4 : hekiga no heya - Tunnels of the anima dungeon.

   5 : otoshiana - Anima room with two chests.

   6 : wana - Spike room of the anima dungeon.

   7 : suitsuru - Water puzzle room (shudder..)

   8 : ananoshita - Below water puzzle room. (try walking through the door...)

   9 : bosu - rocky area of anima dungeon 2.

   10 : gia heya bb - Slightly further along from the last room.

   yametafuragoOFF - Cancel. 


Dan 5   "kisurebu furugudousuru"
--- -

   bit0 imanikai - 

   bit1 rikohitori -

   bit2 rikako -

   bit3 kako owari - 

   bit4 rimedeta - 
  
   bit5 hajimeto -

   bit6 orugan -

   gold SET59990 -

   haisukoakuria -

   senge off -

   gigantoubatsuta -

   sha-ka-n taoshita -

   yameta - Cancel.

   

ROOM 9 - "Saito"
==== =    =====

(This room is just CLASS. Not only is there a jukebox that plays 
random tunes when you enter, but there is almost every useful option 
you could want in Xenogears. And there's a secret 'MTV style' music 
video for you to watch (I'm not joking either..)).

MAP:
---
      Primera     Sophia
         @ @         @     Memory Cube
          Roni                  @

                           Krelian
        Margie Karen          @
            @    @
             Door
              @

Sophia (Serving behind the bar..) "Whatmenu?"
------
NOTE: if you want to watch the movies, then switch off the music by 
playing tune 94 first.


   demoflag - leads to:

        def - Default

        off - demo mode off

        on - demo mode on

   battring - battling options: (First menu should say "No" or "yeah") 

        giganto -            (Battling at various stages of the game,
                              with various gears unlocked.         
        kyojin tao shita -    The last two options have all the gears
                              unlocked. (all options have Shinobi 
        sharkarn tao shita -  unlocked)). 

        deus - 
    
        last - 
 

   musicmode - Music player. See after Movie list for the music list. 
               

   party+ - Change party members. You can't change Fei, though.

   member+ - Set global party list.

   change - Normal party select screen (nicely done though :) )

   moviemode - lets you play the games movies (see below for the list)
               
        pageX - leads to page number X (1-5)
        
        back - previous page of movies.

        Quit - cancels 

   HPMPrecover - restores HP/EP to maximum.
   
   quit! - cancels ("byby")

Movie list:
(Most movies can be stopped midway by pressing X)

PAGE1
^^^^^
ALL THESE FILMS ARE ON DISK 1

1 - Nothing (dosen't seem to work)

2 - Fei watches Grahf/Kahn/Id 'join'.

3 - Kahn and Grahf disagree..

4 - Weltall transforms into Id's gear and breaks out of the Yggdrasil.

5 - Fei sees Id riding in Weltall at the Lahan Village battle.

6 - Timothy gets wasted. Fei gets angry. Lahan Village gets nuked.

7 - Elly holds Fei at gunpoint in the forest.

8 - Fei's surreal flashback of the caravan of people leaving him in 
the desert..

PAGE2
^^^^^

1 - Fei asks Grahf "who are you?".

2 - Nothing (dosen't work).

3 - Id destroys Solaris.

4 - Escape capsule launches from the Yggdrasil.

5 - The Intro film.

6 - The Yggdrasil launches Weltall.

7 - The weird grainy film of Fei playing ball with his Mum.

PAGE3
^^^^^
ALL THE FILMS NEED DISK 2 FROM NOW ON

1 - Nothing.

2 - Bart destroys the floating base with his 'super dimensional gear'.

3 - Merkava explodes.

4 - Deus expands his 'crispy outer shell'. (Or something.)

5 - End sequence. Fei and Elly run away.

6 - End sequence. The 'path to God' collapses and explodes.

7 - The Xenogears Music Video! Sit back and listen to the unique 
song 'Stars Of Tears'. BTW, after it appears to finish, leave it alone and 
you'll see some more films not in the other options.

PAGE4
^^^^^

1 - Weltall strolls into Mahanon.

2 - Fei and Elly 'get it on' :). 

3 - Merkava cuts a 'swathe of fiery death'.

4 - Elly goes for the 'Goth look' after shooting Fei.

5 - Fei's mum dies horribly. And exceedingly messily, too.

6 - Elly 'soothes the pain' of the Sufal Mass - instead of killing 
the evil thing like it clearly deserves.

7 -  Fei witnesses the creation of Elly.

PAGE5
^^^^^

1 - Merkava rises out of the Earth.

2 - Fei playing ball with his mum again.

3 - Film countdown sequence.

4 - Grainy footage of Sophia guiding her ship on a suicidal run.

5 - Bart's super gear thing gets shot at by Merkava.

6 - Bart's ship still takes a pummeling..

7 - But still manages to get to Merkava.


Music List:

(Notation: A.B A=List number, B=song number)

1.1 - Alice's theme
1.2 - Lahan Village theme
1.3 - Blackmoon Forest theme
1.4 - Citan's theme
1.5 - Music box tune
1.6 - Night time ambience
1.7 - Boss Battle tune

2.1 - Sleeping tune1
2.2 - Game Over tune
2.3 - Chu-Chu's theme
2.4 - Outside Ambience
2.5 - Sewer Ambience
2.6 - Sinister tune
2.7 - Boss Battle 2

3.1 - Outside ambience2
3.2 - Yggdrasil theme (long version)
3.3 - Outside ambience3
3.4 - Gear dock ambience
3.5 - Emerelda's theme
3.6 - Zeboim ambience
3.7 - Outside ambience4

4.1 - Outside ambience5
4.2 - Battle theme
4.3 - Elly's theme
4.4 - Sad theme 
4.5 - Ghost ship ambience
4.6 - Underwater ambience
4.7 - Bledavik theme

5.1 - Elly's theme (sad version)
5.2 - World map theme
5.3 - Bart's theme
5.4 - Maria's theme
5.5 - Siebzehn's theme 
5.6 - Thames' theme
5.7 - Fei's theme

6.1 - Organ music
6.2 - Nortune prison theme
6.3 - Yggdrasil theme
6.4 - Shevat theme 
6.5 - Shevat theme
6.6 - Solaris theme
6.7 - Harpsicord music

7.1 - World map theme
7.2 - Krelian's theme
7.3 - Deus Battle music
7.4 - Blackmoon Forest theme
7.5 - Grahf's theme
7.6 - Id's theme
7.7 - Happy tune

8.1 - 'Hurry' tune
8.2 - Uneasy tune
8.3 - Nortune prison theme
8.4 - Blackmoon forest 
8.5 - Babel tower theme
8.6 - Same as above
8.7 - Card game win tune

9.1 - Sewer ambience2
9.2 - Dazil theme
9.3 - Yggdrasil theme
9.4 - Silence
9.5 - Blackmoon forest theme

Interesting Observation:

The jukebox occasionally plays tunes that do not exist. If it chooses 
such a tune there is just silence (e.g. tune 30).

Krelian: "Karel item?"
-------

   1 - Gives you 99 Hob-Jerky.

   2 - 99 Fangs.

   3 - 99 Eyeballs.

   4 - 99 Scales.

   5 - 99 Hob-meat.
   
   6 - 99 Hob-Steaks & 99 Ivory.

   battle - Gives you all the best battle accessories (Not armour):
    ( 9 Economether
      9 WizadryRing
      9 HerculesRing
      9 Trader Card
      9 Longdarkcoat
      9 Body Guard
      9 Mind Guard  )

     
   next - Next page of goodies..
 
   quit - cancels. ("I see")   

(page 2)


   1 - 99 STR Drive.

   2 - 99 VIT Drive.

   3 - 99 ETH Drive.

   4 - 99 ETHDEF Drive.

   5 - 99 HP Drive.

   6 - 99 EP Drive.

   rea - Gives you all the best gear equipment:
   ( 9 Deathblower1
     9 Deathblower2
     9 Deathblower3
     9 Angel Ar S
     9 Pilot Shield
     9 Frame HP90
     9 FX Cleaner
     9 GNRS50
     9 Z Charger    )

   top - page 1.

   quit - cancels.


Margie: "mapedit1" "what?"
------

   evtflag - Lots of flags.. At least 60. I'll test them all later :(

   money - leads to:

     def - default money (100G)

     non - No money ("boo!boo!")

     yes - 9999999G 

   endstart - leads to:
              (All these options are flags in Nortune. It wil ask you for 
               your chosen prison rank after each one. To use these options,
               examine the door and choose 'KislevD', then 'def' after you've
               set the flag here).    

     mezame - D-Block after you've passed the 'baptism'.
  
     iinnkai - Hammer tells you that the new Doctor (Citan) has arrived.           
  {"commitee"}                              
     daisennsei - On the way to Fei's first battling match.

     nightmear - Day 2 of Battling

     houmonn - Going to the sewers with Rico to investigate the murders

     akakikemono - Going to meet Rico in the dorm after solving the sewer murders.

     kennja - Battling final: Fei Vs Rico

     king - After beating Rico (Fei is the battling champ).

     hehito - After the Hecht raid.

     quit - Cancels.


   disk2 - ?

   format - Resets party to just Fei.

   quit - Cancel.

Karen: "mapedit2"
----- 

   aflag - Leads to:

      yamamichi - Citan and Fei walk back to D-Block after falling off the train.

      jiken -      These flags all seem to do the same thing. They all
    {"event"}      start at the point where Fei wakes up in D-block, or 

      kega -       when he meets Rico, depending on where you go.
    {"injured"}

      kakoowari - 

      organ - 

      next - back to previous menu.
  
      (blank) - resets menu?

   sflag - Leads to:

      taoshita - 

      jouhou -

      dashu - 

      kyuushitsu -

      hehito -

      koujou -

      ubatta -

      yug3 -

      last - 

      edit2 - previous menu
   
   format - Resets party to Fei (clears flags as well?)
                
   Quit - Cancel.

Roni: "evttest"
----

   feidream - leads to:

      1 - Inside Fei's mind watching the flashback of him playing ball with 
          his mum (before waking up in D-block).

      2 - Inside Fei's mind.. (this seems really messed up, though.)

   mezameD - Fei wakes up in D-Block.
   
   taimenn - Meeting Rico before the 'baptism'.

   sennrei - The 'Baptismal ceremony'.
  {"Baptism"}

   mezameB - Waking up after the 'Baptism'. (Choose your rank first).

   iinnkai - In Latina's  bar, talking to the battling commitee woman. (choose rank) 
 {"Chairman of the Commitee"}

   shitan - Hammer tells you about the new Doctor (Citan)
            (The first options here just choose what door you come in through,
             and you have to choose your rank again).
  
   shitanshippai - The collar bomb explodes killing everyone. Or does it..?
 {"Citan's mistake.."}

   next - next page of options

   quit - Cancels.

PAGE 2:

   battring - Hammer tells Fei that he's been signed up for Battling.

   shinngataki - Leads to: 
       iinnkai - First visit to the battling arena.
       toujouki - Looking at Weltall in the Battling gear dock.

   ookege - Fei wakes up after his battling accident.

   jikennshinnssou - Rico tells Fei that his men have been killed in the
                     sewers.
   kenja - Fei fixes up Weltall, then wiseman appears..

   king - Fei is awarded the champ's room.

   shinngataki2 - Leads to:
       tower - Hammer divulges Weltalls location on the roof..
       minnka2 - Hammer divulges Weltalls location in the Doctors house.
 

   back - Page 1

   next - Next page

   quit - Exit.

PAGE 3:

   ples - Rico's friends ask you to save him.

   sennyuu - Leads to:
       start - Fei heads toward the train tower to escape.

       miokuri - Citan and Fei climb the tower.

       rakkago - Fei and Citan walk back through the tunnel after falling off 
                 the train..

   rankerattack - Rico comes face to face with a Rankar.

   shukusei - Fei climbs out of Weltall to greet Rico.

   kislevbroken - Leads to:
        saikai - Citan Fei and Elly meet with Hammer in the Doctors house..
        boo!boo! - Same as above, but the Doctor is not there. 

   back - Previous page

   top - Page 1

   quit - Exit.



Primera:
-------

   animset - Character animations viewer.

             Choose character, then:

             Choose direction to face (compass directions. "def" is 
             default direction for that animation. Usually facing out of the screen).

             
        Kyotsu - View standard movements:
  {"common/shared animations"}

           sonomama - View current characters general movements:
           {"Same person"}
   

              1 - Standing still

              2 - Walking.        
             
              3 - Running.

              4 - Jumping.

              5 - Nods head.

              6 - Shakes head.

              7 - Climbing a ladder.

              8 - Looking down, grinning.

              next - Page 2.

              menu - Back to first menu.

  
              PAGE 2

              1 - Standing still.

              2 - Small jump.

              3 - Knocking on a door.

              4 - Kneeling.

              5 - Half nods head.

              6 - Looks right.

              7 - Looks left.

 
           henkou - Choose character to view.
          {"change"}

        senyou - View characters special animations.

                 Choose character to view:

              Fei:

              1 - page 1
 
                1 - Sitting down.
 
                2 - Sitting down, looking right.

                3 - Sitting down, looking left.

                4 - Sitting cross-legged.

                5 - Laying down (like he's been knocked out).

                6 - Rapidly nodding his head. A lot.

                7 - Shrugs his shoulders.

                8 - Sheepishly looks down at the ground..
         
              2 - page 2

                1 - Fighting stance, ready to pounce.

                2 - Same as above.

                3 - Same as above.

                4 - looks up with a blank expression..

                5 - Looks down.

                6 - Looks up+all around him.

                7 - Cramming food down his throat :)

              3 - page 3
 
                1 - submenu:
                    1 - painting.
                    2 - Stands back to admire his work.

                2 - submenu: (RPS game animations)
                    goo - Fei plays 'rock'.
                    choki - Fei plays 'scissors'.
                    par - Fei plays 'paper'.

                3 - Sitting down, arms folded across legs.

                4 - Turns round and looks at hands.

                5 - Pushes something.

                6 - Shrugs shoulders "Abe's Odyssey" style.

                7 - Leans back against the wall, looking sick.

              4 - page 4

                1 - Punches the wall.

                2 - Dives to the ground.

                3 - Crouching position.

                4 - Turns away, and opens hands.

                5 - Turns away, shakes fists, then punches.

                6 - Holds his head, then falls to the ground.

                7 - Facing forwards, holding head.

              5 - page 5

                1 - Nude Fei.

                2 - Fei loses his clothes and looks down.. (wouldn't you :) )

                3 - Fei punches the air.

                4 - Furrows his brow.
                       
                5 - Falls on the floor, banging his head.

                6 - Dives to the floor.

                7 - collapsed face down.

              6 - page 6
 
                1 - Looks sad.

                2 - Holds his hands on his head ("duck!")

                3 - stoops down and holds something/somebody.

                4 - Shuffles along, face away from the camera.

                5 - Furrows brow again.

                6 - Gives a funny look and laughs.

                7 - Looks forwards, amazed..

              7 - page 7

                1 - Laying down, relaxing.

                2 - Moves forwards to kiss Elly.

                3 - Lying down, hand on face.

                4 - Lying down, takes hand away from his face.

                5 - Lifts up something.

              Citan:

              1 - page 1

                1 - Sits down.
     
                2 - Same as above.

                3 - Laughs his head off :)

                4 - Sitting down, looking left.

                5 - Same as above.
   
                6 - Sort of giggles/shrugs his shoulders.

                7 - Looks down/right at the floor.

                8 - Pushes a button or something.

              2 - page 2

                1 - Examines something in his hands.

                2 - Looks up.

                3 - Sits down, eating food.

                4 - Kneels down, operating some machine.

                5 - Crouches, pondering..

                6 - Pretends to be a zombie :) (shakes his out stretched arms..!?)

                7 - Shakes his arms standing up (typing?).

              3 - page 3

                1 - Pushes his glasses back up his nose.

                2 - Puts his finger on his nose, thinking.

                3 - Grabs his head..

                4 - Puts his glasses away - then pulls out his katana!

                5 - Stands, arms folded.

                6 - Same as above.               
 
                7 - Picks something up, then looks at it.

              4 - page 4

                1 - hair/clothes blow about in the wind.

                2 - Same as above, but loops.
                
                3 - Holds his arms out ("it was this big", etc..).

                4 - Puts his arms behind his back.
             

              Elly:

              1 - page 1

                1 - Points gun at Fei.

                2 - Walking, with gun aimed.

                3 - Gets knocked to the ground.

                4 - Rolls over on the ground.

                5 - Fighting stance.

                6 - Sits down, eating?

                7 - Shrugs her shoulders ("I don't know"..)

                8 - Sits down.

              2 - page 2
 
                1 - Collapsed on floor North-South.

                2 - Kneeling down.

                3 - Arms folded, giggling madly..

                4 - Puts her hands to her mouth ("Oh no!")
 
                5 - Shyly covers her face with her hand.

                6 - Crouching, nude.

                7 - Curled up, nude.

              3 - page 3 

                1 - Nude, facing forward (NO, it's not like that, you perv.. :) 

                2 - Nude - arms raised, mouth open in shock (no wonder).

                3 - Sitting casually on the floor.

                4 - like above, but eyes closed, simpering..

                5 - Arms folded, looking South-East.

                6 - Same as above.

                7 - Same as above.

              4 - page 4

                1 - Holds her hands to her mouth, shaking her head, then holds out
                    her arms ("No, no, not me").

                2 - Looks Left, then picks up something.

                3 - Blinks.

                4 - Fighting stance.

                5 - Same as above.

                6 - Holding hands to her mouth.

                7 - Sort of kurtsying.

              5 - page 5

                1 - Falling over.

                2 - Collapses into sitting position (after being slapped).

                3 - Sitting on the floor again.

                4 - Laying down, looks up.

                5 - Laying in bed, covered by the blanket.

                6 - In bed, sits up.

                7 - Laying down on floor, shakes head.

              6 - page 6

                1 - Bent over, bleeding from her wounds.

                2 - Embraces Fei.

              Bart:

              1 - page 1

                1 - Swimming.

                2 - Sitting down.

                3 - Sitting down, looking right.

                4 - Sitting down, looking left.

                5 - Sitting cross-legged.

                6 - Sitting down, shakes head.

                7 - Collapsed on the floor.

                8 - Laughing.

              2 - page 2

                1 - Small jump ("tadaa!")

                2 - Laughs, then holds head with his hand.

                3 - Fighting stance.

                4 - Sitting on floor, cross legged, tapping fingers on his knee.

                5 - Shows his muscles.

                6 - Puts his hand on his head ("Oh no"..)

                7 - Looks down at the floor.

              3 - page 3 

                1 - Sitting down, doing something with his hands..

                2 - Leans forward, like he's about to sprint.

                3 - Raises his fists.

                4 - Arms outstretched.

                5 - Turning a wheel?

                6 - Arms stratched out to the sides ("I don't know..")

                7 - Pats his head.

              4 - page 4

                1 - Puts his hand to the side of his head.

                2 - Puts his hand to his head, then drops it.

                3 - Puts his right arm up.

                4 - Smashes something with his fist.

                5 - Looks down, pondering..

                6 - Scratches his nose.

                7 - Puts his hand on his head ("Doh!").

             Chu-Chu:

                I think I am right in saying that Chu-Chu has no special animations.
                All her options do nothing.

             Emerelda:

              1 - page 1

                1 - Nude, in  nanomachine reactor.
 
                2 - Crouched on the floor.

                3 - Crouching, looking East.

                4 - Stands from crouching.

                5 - Picks up something.

                6 - Sitting down.

                7 - Sitting, looking right.

                8 - Sitting looking left.

              2 - page 2

                1 - Laying on the floor.

                2 - Winks her eye.

                3 - Nods/giggles.                

                4 - Standing, left foot back.

                5 - Same as 2.

                6 - Sort of giggles.

                7 - Shrugs shoulders.

              3 - page 3

                1 - stomps her foot. (This seems to hang the game?) 


              Adult Emerelda:
              
              1 - page 1

                1 - Sits down.

                2 - Sits fown looking right.

                3 - Sits down looking left.

                4 - Laying on the floor.
 
                5 - Standing arms crossed.
 
                6 - Fighting stance (foot back, arms raised).

                7 - Looks up.

                8 - Looks down.
             
                9 - Sitting down.
 
              Maria:

              1 - page 1

                1 - Sitting down.

                2 - Sitting down, looking right.

                3 - Sitting down, looking left.

                4 - Sitting on the floor.

                5 - Sitting, shaking her head.

                6 - Sitting, head in her hands.

                7 - Giggles, hand on her mouth.
  
                8 - Sits down on the floor.

              2 - page 2

                1 - Covers her eyes with her hands.

                2 - Puts her fists up, ready to fight.

                3 - Sits on the floor. Her hair gets blown about.

                4 - Stands, leaning against something.

                5 - Looking up.

                6 - Looks down at the floor.

                7 - Sits down, laughing.

              Rico:

              1 - page 1

                1 - Sits down.

                2 - Sits down, looking right.

                3 - Sits down, looking left.

                4 - Sitting cross-legged.

                5 - collapsed on the floor.

                6 - Laughing.
       
                7 - Shocked!

                8 - Nods his head.

              2 - page 2

                1 - Fighting stance.

                2 - Looks up.

                3 - Looks down.

                4 - Shakes his arm and then talks?

                5 - Dives to the ground.

                6 - Same as above.

                7 - Faces away and shakes his fists.

              3 - page 3

                1 - Sits down, shrugging his shoulders.

           NOTE: Rico has some invisible menus, but all of them hang 
                 the game.

              Billy:

              1 - page 1

                1 - Sitting down.

                2 - Sitting down, looking right.
      
                3 - Sitting down, looking left.
             
                4 - Sitting cross-legged.
               
                5 - Sitting, shaking his head.

                6 - Collapsed on the floor.

                7 - Laughing.

                8 - Jumps.

              2 - page 2

                1 - Covers his face with his hand.

                2 - Fighting stance.

                3 - Twirls his gun.

                4 - Hand on his gun, ready to draw.

                5 - Drinking something.

                6 - Looking down, grinning.

                7 - Sitting down, laughing.

              3 - page 3 

                1 - Driving?

                2 - Looking at something on the ground.
 
                3 - Hits something.
  
                4 - Loads his gun into the back of his cape.

               
        houkou - Change direction character is facing.

        quit - Cancels.
              
  
   battring - The battling arena when Fei fights Leonard and Weltall spontaneously 
              combusts.. 

   yug4 - Bart's "Super Dimensional Gear" fights the "Ft. Hurricane" boss.

   ellie - Elly fights Mugwort and the other gear at the 'cruxifiction' scene.

   quit - Cancels

Door: "where?"
----

   kislevA - A funny message.. (You must set a flag where Fei is the 
             battling champ).

   kislevD - Leads to:

      def - Standing behind the guard in D-Block, Nortune.

      shukushaima - Kitchen of prison dorm. (first option sets which door you
                    enter through).

      shukushaitem - The useless cupboard in the prison dorm.

      shukushashinnshitsu - Fei wakes up in the prison for the first time.

      shukushayokushitsu - In the prison shower room. 

      kyoukai1 - D-Block orphanage.
     {"Church1"}

      kyoukai2 - Upstairs of the Orphanage.
     {"Church2"}

      ber - Latina's Bar.

      next - next page

      quit - cancel

      PAGE 2

      

   pastevt - Leads to:
             (PAGE 1)
             
             shouzounoma - Fei dreams of when he painted Elly's picture as Lacan.
                           (At Taura's house).

             daiseidou - Lacan talks to Krelian in Nisan cathedral. (At Krelian's
                         address in Solaris).

             nisannmachi - Lacan talks to Krelian about his study of nanotechnology.

             kennkyuujo - Krelian and Karen talk about Fei in front of a embryonic 
                          Ramsus.

             ronitaishou - Leads to:

                       1 - Roni talks to Fei about painting Sophia.

                       2 - The same scene - but you can CONTROL FEI! 

             monolog - A VERY interesting set of options. I'll have to go through
                       these in a later update.

             gennsho - Leads to:

                     1 - The crash site of Deus "Kadomony".

                     2 - As above, but you can control Fei again!

             mahanonn - Elly and Margie talk about Fei on the balcony in Nisan.

             next - next page.

             quit - cancels.

             (PAGE 2)

             rahann - (Dosen't work?)

             aisurumono - Leads to:

                        1 - Sophia in the Yggdrasil infirmary bed.

                        2 - (dosen't appear to work..)

             hametsu - Leads to:

                     1 - Lacan talks to Elly/Miang in the Shevat prison.

                     2 - Same as above, but the game effectively hangs when the prison 
                         scene ends. 

             setsugenn - Leads to:

                     1 - Lacan arrives at the Zohar modifier.

                     2 - The same scene, but you control Lacan.

             gorugodagisei - Leads to:

                     1 - Krelian has "a crisis of faith" :).

                     2 - Game freezes on a scene from the above..

             gorugodakyouki - Leads to:

                     1 - Grahf/Lacan vows to "destroy the world".

                     2 - Same as No.2 of the previous option.

             ekusubrig - Leads to:

                     1 - Sophia on her suicidal attack on the Merkava. Then the game
                         hangs..

                     2 - Sophia on the bridge of the burning ship.

             back - previous page.

             (PAGE 3)
            
             shouzounoma2 - Leads to:

                     1 -  Lacan tells Sophia that he can't paint her anymore.

                     2 - Lacan painting, then the scene where Krelian leaves for
                         Solaris.

             shouzounoma3 - leads to:

                     1 - Fei talks with Krelian about his inability to paint Sophia.

                     2 - Same as option 2 of 'shouzounoma2'.

             ronitaishou2 - Leads to:

                     1 - Krelian talks of his 'wild past' (the irony, eh?).

                     2 - The above scene, but you can walk about again.

             nisannmachi2 - leads to:
           {"Nisan Town2"}
                     1 - Krelian talking to Lacan about his study of nanomachines. Again.

                     2 - The above scene but you can walk around again. (Weird thing:
                         if you head to the bottom of the town you'll find Margie?)

             daiseidou2 - Leads to:

                     1 - Sophia talks about "faith in God".

                     2 - The same scene, but you can control Lacan. (Note that rather
                         symbolically Krelian is standing in the circle of light..)

             kennkyuujo - Leads to:
           {"investigate everywhere"}

                     1 - Miang and Krelian discuss the nanomachine virus.

                     2 - Krelian and Karen talk in front of an embryonic Ramsus.
             
   subworld - Nortune map screen.

   mapno0 - Leads to:

          katou - Katou debug room.

          etou - Etou debug room.

          kazoumi - Kazoumi debug room.

          toshiaki - toshiaki debug room.

          tane - tane debug room.

          koumoto - koumoto debug room.

          kigoshi - kigoshi debug room.

          uchimichi - uchimichi debug room.

          matsuhara - matsuhara debug room.

          mapnodoor - Main debug room.


   quit - Cancel.


ROOM 10 - "matu"
==== ==    ====
(Citan's House)

MAP:
---
        Dan
         @


Dan: "menu"
---

 exit - Cancels.

 dajill - Leads to:

    exit - Cancel.

    gear's remains - Looking at an Excavation site in Dazil.

    new entry - Entering Dazil for the first time.

    as free - Dazil at the start of the game.

    after the Shakhan's adjustment - Dazil towards the end of the game.

 wc[] - Leads to:

    exit - Cancels

    Fein in injury - Visit to the Ethos HQ with Fei in a coma (game crashes?)

    as free - Ethos HQ

    houin, after charch broken - Ethos HQ after the massacre.

    secret of charch - In the base under the Ethos HQ.

    work - In secret base again.

 schebat[] - Leads to:

    [][][][]keru - Cancels.
  
    [][][]shebato erebe-ta shafuto1 - First room of the Shevat emergency shaft 
         {Shevat elevator shaft1"}    dungeon.
   
    [][][]shebato erebe-ta shafuto2 - Second floor of Shevat emergency shaft.
        {"Shevat elevator shaft2"}

    [][][]shebato erebe-ta shafuto3 - Stairs leading up in emergency tunnel.
        {"Shevat elevator shaft3"}

    [][][]shebato erebe-tashafuto4 - Tops of stairs in Emergency tunnel.
        {"Shevat elevator shaft4"}

    [][][]shebato erebe-tashafuto5 - On lift before the annoying "windmill" section.
        {"Shevat elevator shaft5"}


    [][][]shebato erebe-tashafuto[][]1 - Second "Windmill" section.
        {"Shevat elevator shaft 1"}
 
    [][][]shebato erebe-tashafuto[][]2[] - Arriving at the first "windmill" section 
        {"Shevat elevator shaft  2"}       mentioned earlier. 

 melkaber - Leads to: (also changes party to Fei, Bart, Elly)

    [][][][]keru - Cancels.

    [][][]merukaba-[][][][]mashipu - ?

    [][][]merukaba-[][][][]mashipusono2 - The entrance to Merkava.
            
    [][][]merukaba-hanikamu[][]mashipu - The hexagonal map part of the final dungeon
            
    [][][]merukaba-shafuto mashipu - Standing above the windy shaft in Merkava.

    [][][]merukaba-[][]shinapusumashipu - Standing on top of one of the
                                          bridge control mechanisms
                                          in the final dungeon.

    [][][]merukaba-[][][]2-1 mashipu - Inside one of the side tunnels in the 
                                       final dungeon.

    [][][]merukaba-[][][]2-2 mashipu - Inside another side tunnel.

    [][][]merukaba-shafuto mashipusono2[] - Falling down the tunnel in Merkava.
      
            
 the history of human racing - Leads to:

    [][][][]keru - Cancel.

    [][][][][][]no[][] - Sophia asks Lacan to paint a portrait of her.

    [][][][][]no[][]/giakokupishito - Krelian in his gear fighting against
                                      Solaris.

    [][][]rakasono[]mi - ??

    [][][][][]no[]/sofuia wo - Krelian talking to Sophia after a gear battle.

    [][][][][]no[]karerrurenno[]ri[] - Krelian is shocked to find 
                                       Sophia unconscious
                                       under Lacan's "protection".

    [][][]rahan[]/gura-futofei - Wiseman carries Fei's body to Chief Lee.
       
   
 houin -  Leads to:

   [][][][]keru - Cancel.

   [][][]FIX1:fei no[][]shita[][] - Gazelle ministry discussing Fei whilst
                                    he is in Nortune prison. 

   [][][]FIX2:[][]kaisotono[][] - The Gazelle ministry discussing Ramsus' pursuit of 
                                  Fei (after the Goliath is shot down).

   [][][]FIX3:"[][]"no[][][][] - The Gazelle Ministry send the Wels down onto the
                                 Thames.

   [][][]FIX4:[][]surukarerureso - The Ministry talk with Krelian about his 
                                   nanomachines.

   [][][]FIX5:mahasheso[][]suru - The Ministry are dismayed to see Fei and Co contact
                                  Shevat.

   [][][]FIX6:[][]raheru ramusasu - Ramsus is "cussed bad" by the Ministry for 
                                    his never ending mistakes.

   [][][]FIX7:"[]"no"[][][]" - Krelian tells the Ministry of the "mother's" 
                               presence.

   [][][]FIX8:idono[][]meto[][] - The Ministry talk to Krelian about Ramsus, and
                                  the "key".
  

   [][][]FIX9:kiteita, fei - Krelian talks with the Ministery about Fei surviving
                             being shot down by Ramsus. 

   [][][]FIX10:rimishita-[][]saru - The Ministery discuss the plague of mutations
                                    appearing on the Earth.

   [][][][]nope-jihe - Leads to:

      [][][][]keru - Cancels.

      [][][]FIX11:[][]tokaisono[][][] - Cain 'zaps' the ministry.

      [][][]FIX12:miasoheno[][][][] - The ministry plot to 
                                      assasinate Cain.

      [][][]FIX13:ramusasu[]ti[]mu[] - The ministry aren't pleased with Ramsus.
                                       Again.


      [][][]FIX15:ge-teiano[][][] - The "gaetia key" is used.

      [][][]FIX16:<[][][][]>no[][] - Krelian "pulls the plug" on the ministry..

       
  x------------------------------x
--+4. Frequently Asked Questions +---------------------------------------------
  x------------------------------x

Q. How do I get to the other debug rooms that you talk about?

A: Talk to the mutant in the first debug room. A menu of places will appear.
These are the other rooms. 


Q. I want to watch all the FMV films. How can I do this?

A: Go to the "Saito" debug room. Talk to sophia behind the bar (use the service 
window) and choose the "moviemode" option. Refer to the main guide for the different
films.


Q. What's all this about a hidden music video?

A: There is a secret FMV in Xenogears that plays the song 'Star of tears', whilst
displaying a selection of FMV scenes in the background. The song was previously
thought to have only been included in the Xenogears soundtrack CD, but it was
really hidden here all along..
To watch it, Go to "saito" debug room, talk to Sophia, choose "moviemode", and
play page 3, movie 7 (DISK 2 ONLY).

Q. How can I get all those 'drive' items?

A: Go to "Saito" room and talk to Krelian. Now select "next page" and choose 
from the list of numbers. (refer to the main guide to see what each one is).

Q. I want to listen to the music. Can I?

A: There are two music players. Talk to the bearcow in the main debug room to
bring up a music player. Refer to the guide for the actual tunes. 
The other music player is in "Saito" room, talk to Sophia and select "musicmode".

Q. I want to hear all the funny things the characters say when they 
win/lose at the card game. How do I do this?

A: Go debug room 7 (Koumoto). Talk to the little girl to the 
North-East. You'll have to refer to the main guide for how to use the 
options as there's no visible text here.

Q. I selected an option and the screen went red. Why did the game crash?

A: You have selected an option that leads to a scene or event on the other disk.
You'll have to try again with the other disk in.

Q. I want to to watch the full ending, but you can only see the first half in the 
Saito room. How can I see it all?

A: This is somewhat tricky. There is no way to directly view the ending of the game
in the debug room, but you can get pretty damned close. 

To see the ending you'll need this:

1. Disc 2 in (natch)
2. Xenogears (or at least a buffed up Weltall-2).

The key thing here is having a reasonably tough gear for Fei, although it doesn't 
matter that much which model it is, but you'll want to be able to access
infinity attack mode, so you'l want at least Weltall-2.
The best thing is just to start from a save near the end of disc 2.

Now, go to the dokodemo door. Choose DD#719. You'll now be at the very end of the 
game talking to Krelian. You'll have nicely skipped fighting Deus, but you still
have to beat the annoying Urobulous. If you've got a reasonable gear then 
basically you can't lose, just keep wacking away on infinity mode, and you'll
see the ending. 



  x--------------x
--+5. Debug item +-------------------------------------------------------------
  x--------------x

The debug item is a unique item which cannot be gained even in the debug room.
Simply put it gives you practically every item in the game, including itself
and the companion 'debug skill' item. 

This code was created by Ignacio Lucas and Kao Megura as part of their excellent
Xenogears FAQ, so all the credit must go them for creating such a useful code.
The debug item is the ideal complement to the debug room, as the facilities of
the debug room let you easily overcome any of the problems it can potentially create.

USING THE DEBUG ITEM
""""""""""""""""""""
This is principly explained at the start of the FAQ in the codes section, so
for the code and usage instructions, look there. The item will appear in the
bottom left of the inventory, so it needs to replace and existing item. 
Therefore you should a) make sure there is an item there (especially in a 
new game), and b) make sure it is NOT a rare item!

One problem with the code is that it will overwrite all rare items in your
inventory leaving you with none of them, so if you are at a stage in the
game where a specific item is needed, DO NOT use the code, or you will lose
it forever. It doesn't matter if you overwrite the key items later as they 
become useless anyway, but you can potentially ruin the game if you do so
too soon.

Once you have the debug item, simply use it on any character.

NOTES ON DEBUG SKILL
""""""""""""""""""""
This item can cause absolute havoc with the game if you're not careful, but
at the same time it's incredibly useful. Gain it by using the debug item first,
then use it on each character that you want to learn all their deathblows.
However, this is where a SERIOUS problem occurs; every time it is used it 
puts ALL the characters into your party, including two versions of Citan and
Emerelda. 
Doesn't sound so bad, eh? But the thing is that whenever you enter a shop and
try to (say) buy gear parts, the game will try to display all the character 
portraits, and the extra two will crash the game. (I think this also happens
on 'regular' character select screens, like Margie in the Yggdrasil).
For this reason you need to reassemble your global party in the debug room
AFTER you've given everyone the debug skill that you intended to.
You then need to use Margie's options to fix this bug (see the "Ultimate party"
tip in the miscellaneous section for step by step instructions to do this).


DEBUG ITEM ONLY ITEMS
"""""""""""""""""""""

As well as all the regular items, the debug item will also give you several totally
unique items to play around with a large percent of these are useless, but there are
several totally usuable items that add an extra Final Fantasy-esque dimension to
battles that is rather interesting considering Square clearly decided to leave out
these tested abilities.
All the usable unique items can be sold for 25G each, except the 'option' item,
which is worth nothing, so cannot be sold. This also goes for the 'placeholder'
weapons. The useless accessories also cannot be sold except the coin of fate which
is worth 100G.


GENERAL ITEMS: Unique items and use 
(items with {M} can be used in the menu. The rest are battle only items.)


Weak vs wind     -     Makes character weak against wind?

Weak vs Eartw    -     Presumably as above but with Earth.

Weak vs Fire     -     ""  Fire

Weak vs Water    -     ""  Water.

Stop!            -     Freezes character (just like 'stop' in FF games).

Sleep!           -     

Weakling         -     

Confusion        -     Confuses character

Armor loss       -     

EXP Ball         -     

Combo Ball       -     ?

Omni {M}         -

option           -



EQUIPMENT ITEMS:   (item/effect)
(Male)

Plain ClotheP    -    +0 on everything (useless)

Plain Clothes    -    as above.

LegendaryRobk    -    +0 defence, but claims to raise defense when allies are KO'd.

Coin of Fate     -    ???

{Blank}          -    Nothing.

PlainheadweaR    -    Nothing.

Men's Hat        -    Nothing.

(female)

Ladies' DresP    -    Nothing.

PlainHeadweaW    -    Nothing.

Ladies' BonneB   -    Nothing.

Stellar Cap      -    Nothing.



BART'S WEAPONS:  (item/attack power)

baruto yobi     -     Nothing...



CITAN'S WEAPONS:  (item/attack power)

shitan yobi      -    Nothing.

{blank}          -    Nothing.



BILLY'S WEAPONS: (item/attack power)

biri yobi        -    Nothing.


GEAR ACCESSORIES: (item/effects)

{blank}          -     Nothing.

Customiser       -     (?)  

Hex              -     (?)  

Wind Stone       -     (?)  

Earth Stone      -     (?)  

Fire Stone       -     (?)
 
Water Stone      -     (?)

Energy Saver     -     Dissappointingly doesn't seem to do anything.

{blank}          -    "Increases Guard's Restore" ?

F Circuit        -    Nothing

G Circuit        -      ""

{X} Circuit+1    -      ""

{X} = A-G. C+1 actually appears in the game normally, but the others are 
not used.


ELLY'S GEAR WEAPONS: (item/attack power)

{Blank1}         -    +74 Attack

{Blank2}         -    +90 Attack

{Blank3}         -    +108 Attack (this is Elly's best weapon!)


BART'S GEAR WEAPONS: (item/attack power)

{Blank1}         -    +68 Attack

{Blank2}         -    +80 Attack

{Blank3}         -    +100 Attack

{Blank4}         -    +110 Attack

{Blank5}         -    +120 Attack (Bart's best weapon)

{Blank6}         -    Nothing

{Blank7}         -    Same as above.


BILLY'S GEAR WEAPONS: (item/attack power)

{Blank}          -    Nothing (no ammo anyway)




NOTE ON WEAPONS:  
"""""""""""""""
The 'placeholder' weapons for Bart, Citan and Billy can all be equipped,
and in this case then damage done is merely decided by that characters'
existing attack statistics. However, as Bily's 'biri yobi' has no ammo it 
cannot be used.


  x-----------------x
--+6. Miscellaneous +----------------------------------------------------------
  x-----------------x

The ULTIMATE Xenogears party
--- -------- --------- -----

Right, you've seen it, done and got the t-shirt. You've looked at every debug
option, laughed at every weird thing and seen every secret. Here's how to get 
the absolute best items, character skills, etc... basically EVERYTHING. And
even better still the game will be (virtualy) crash proof.
 
You will need: Levelled up characters. 

               The debug joker code on.

               The debug item code on.

               The Yggdrasil (you need to be on it. You can get round that though)               


Optional:      Disc 2. (a saved game on it)

               Citan2/Emerelda2.


Anyway, the best use for this is for a party near the end of the game, 
probably on disc 2. However, if you're a naughty sort you can use this 
to absolutely breeze through the game from the start.

1) DEATHBLOWS/ETHER ATTACKS
"""""""""""""""""""""""""""

1. Start off by loading your saved game (for arguements sake). Hold select down
and enter the lift in the Yggdrasil (any room will do, but this one is 
nicely 'mess up' proof). Now you'll be in the main debug room. 

2. Go to the menu, and use up any 'drive' items and other permanent bonuses you 
may have on your characters. Now use the 'debug item' item on any character.
You'll recieve 10 of a huge array of items, many of which aren't in the game.

3. Now give your current 3 characters one 'debug skill' each. 

4. Next talk to Margie. Select 'partchange', and choose your next 3 characters.
If you're towards the end of the game, then skip Citan, and emerelda (if you've 
got the Adult Emerelda), and choose the '2' version of them. 

5. Give this next set of 3 characters one 'debug skill' each. 

6. Now talk to Margie as before, but this time select the next three
characters, and give them one 'debug skill'. 

7. Keep doing this until everyone has had a debug skill given to them (but
remember that you only want one version of Citan/Emerelda). When you run low
on debug skills, just use the debug item again to get 10 more.

8. Now talk to Margie again. This time choose 'memberchange', then 'new'.
Then choose Fei, Elly, and Bart. 

9. Repeat, but this time choose 'plus' instead of 'new'. Now go through all
the other characters, remembering to choose only ONE version of Citan and
Emerelda.

10. Now go to the 'Suzuki' debug room. Talk to the little girl on the right, and
choose 'jump'. You'll now be back in the Yggdrasil (or where ever you were 
previously). Now check your status screen, and you'll see that everyone has
all their deathblows. Also, by this method you'll get Elly back after she is
removed from the party. (Note: Fei can only use his Yamikei deathblow at level
80 usually).

IMPORTANT NOTE: DO NOT FOLLOW STEP 10 IF YOU DID NOT ENTER THE DEBUG ROOM VIA
THE YGGDRASIL. Instead, you will need to use an option in the debug room that puts
you in a similar area to where you were previously.

2) MONEY
""""""""

1. Go to Saito debug room.

2. Talk to Margie. Choose 'money'. Choose 'yes'. You'll now have 9999999G.

3) MAX STATS
""""""""""""

1. Go to Saito debug room.

2. Talk to Krelian. Choose 'next'. Choose '1'. Now keep repeating this, but 
each time choosing a different number on the second page. 

3. You'll have 99 of every drive item, so keep feeding them to everyone until
they can kill Deus with their little fingers.

You could also use the 'debug item' to get that many, but you can only have 10 of 
each at a time with that method, which is extremely annoying..

4) BEST ARMOUR/WEAPONS/GEAR PARTS
"""""""""""""""""""""""""""""""""

1. Use the 'debug item' on anyone. 

2. Now check everyone's inventory, and you'll have 10 of EVERY weapon and armour
including some you couldn't get in the game previously.

Note: If you feed everyone Drives until their stats are maxed then essentially 
there is no need for armour, just give them 'effect' items like the Holy pendant
or ether doublers. Also, once at max, characters attack stat can still be
boosted over the limit with items like the 'longdarkcoat'.

5) LEVELLING UP (from a New Game)
"""""""""""""""

This is principally for if you started from a new game and want everyone 
kicking ass from day 1. 

1. In Lahan get the debug item by using the code and buying an item to place in
the bottom left of you inventory to actually make the debug item appear. Use it
to get all the items.

2. Now use the debug skill item on Fei and then go to the debug room.
Sort out the party as mentioned on the deathblows section above so that you
don't end up with everyone in your party (also you'll want to go through
everyone with the 'partychange' option and give them debug skill).
Now use 'memberchange' to set the party to just Fei, Citan and possibly 
someone else (remember, Citan *1*).

3. Follow the 'max stats' section as before to make the nexth bit easier.

4. Give everyone you're currently using a 'HerculesRing'.

5. Equip Weltall with 3 GNRS50s.

6. Go to 'Uchimichi debug room'. Talk to the top left little girl, and choose
'doa2'. You'll now be in anima dungeon one inside a computer room. Our objective
here is to fight the 'deathblow eater' enemies. They're quite rare though, so
you may end up fighting the harder (at the moment anyway) defensers. 

7a. If you get a Death Eater, then just keep wacking it with normal attacks.
As long as you do this he won't attack at all hardly, and if he does he'll 
just drain some EP or a tiny amount of HP. Use the extra power of Fei's gear
if he's weak on foot, but if you've used all the drive items it might be better
just to have him fight on foot too.

7b. If you fight the Defensers  Use the 'Tragiedienne' item on Citan and anyone else on 
foot that you brought along. Now just keep using 'defend' on the 'dead' people's turn,
and keep attacking with Fei in his gear (best to use Triangle and Square attacks, as X 
will usually miss).
This way you can kill them fairly easily with even the weak Weltall and the 
characters playing dead will receive full experience without getting a single scratch
(apart from the 1/2 HP attack).

8. Rinse and repeat until you're at a decent level, and either find some harder enemies to
fight, or go to the next step

9. Now go back to the main debug room. Use Margie's options to set your global 
party back to just Fei, then go to the far left door, answer 'yes', and you'll
be back in Lahan. 


Weird Things:
----- ------

One very strange thing I have found in the debug room is a number of options
that let you actually explore scenes and areas in the game that you would 
otherwise be a mere spectator in. Here is a list of these strange options:

Sato room/Roni Fatima/feidream/2 - Fei's dream/flashback of him playing ball
                                   with his Mum.

Sato room/door/pastevt/ronitaishou/2 - Lacan and Co. eating dinner around a camp fire.

Sato room/door/pastevt/gennsho/2 - Lacan arriving at the Zohar modifier.

Sato room/door/pastevt/ronitaishou2/2 - Camp fire scene again.

Sato room/door/pastevt/nisannmachi2/2 - Lacan talking with Krelian in Nisan.

Sato room/door/pastevt/daiseidou2/2 - Sophia preaching in Nisan cathedral.

Tane room/dog1/[][][][]seirugeritsuji - Planning room cutscene in Shevat. 

* Dokodemo door option #042 - The Dora(?) 

Try looking around these areas and you'll find some very strange 
things. For example, in the scene with Lacan and Krelian talking about
Nanomachines, you'll find Margie standing by the entrance to Nisan. 
In the scene in the game she is not only never shown - but according 
to the story line she is not even born for hundreds of years later..
 
Some other scenes also feature strange camera angle changes if you 
wonder into certain areas, as if originally the scene was playable.

* Dokodemo Door #042 is just a test room for the NPC artificial intelligence.
It isn't a proper debug room, it's just to test out routines for characters
to follow and avoid the player (like the hobgobs near the start of the game).
There's not much to see or do, and the dialogue boxes don't do anything.
(Incidentally it's a weird sort of 'outdoor' scene with a cannon and a 
cannon ball suspended in midair).


Song Lyrics:
---- ------
The secret music video song

STAR OF TEARS

Your fingertips Moving gently to my heart
The force of Life goes on and on
The song remains
Like a haunting melody
Of angel music held in chains

And I ask you
Can we ease the pain of those who lost
(The force of life goes on)
Can we know the cause of all this sorrow
(Tears of Loneliness)
Can we catch the tears of a broken world
Falling down upon the earth...

The waves of time take me deeper into you
A haze as blue as summer skies
And turn to find
The key will not unlock the door
This broken bird away it flies

----

Thanks go to Alex Cherchukov for sending me these aaaaages go, but I've only 
got round to putting it in after a few people asked me for the lyrics. 

  x---------------------------------------------x
--+7. Copyright Notice/Contact info/Thanks/Etc..+------------------------------
  x---------------------------------------------x


This FAQ was written totally by Andrew Dean. This guide is all my own work and
is simply a compilation of everything I have found. As such it may not
necessarily be totally accurate, and so does not claim to be 100% correct, although 
the upmost measures were taken to be accurate.


FAQ 1999 Andrew Dean   (deano@ravensnest.demon.co.uk)

Playstation is Copyright of Sony Computer Entertainment Inc 1999
Xenogears is 1998 Square Soft Inc.
All other trademarks (if any) are acknowledged.


This FAQ can be freely distributed AS LONG AS it is done so in IT'S ENTIRETY and
is unaltered. This FAQ CANNOT be used commercially or otherwise reprinted or
incorporated into any commercial medium. It is FOR PRIVATE USE ONLY.

If you want to put this FAQ on your site, please ask permission first. I'm not
likely to say no, I would just like to know where it's been spread to so I
can send you updates as they become available.

If you use information from this FAQ (in particular UNIQUE information), then please
give me some credit. 

Remember, this is my work. I DO NOT expect to see it copied word for word in some
third rate computer games magazine (unless you want to pay me lots of money..).

CONTACT INFORMATION
^^^^^^^ ^^^^^^^^^^^
What do you think? Found something interesting? 
Then you can send me mail at:

deano@ravensnest.demon.co.uk

Please bear in mind that I cannot afford constant internet access and so may
only be able to check my mail once a week. You will get a reply!


This FAQ will always be available from these sites:

www.GameFAQS.com   (GameFAQS)

www.ravensnest.demon.co.uk     (My site)

www.console-gamer.com   (Console Gamer)

www.absolute-playstation.com (Absolute Playstation)

It may be available from other sites, but these are the priority 
locations.

In particular, my site will always have the latest version, so check 
here before you ask a question (there may be a new version that hasn't
yet been updated on Gamefaqs, etc).


THANKS TO...
"""""" ""

Ramsus85 - For making the debug code in the first place.

'shdwRlm3' - For telling me about the movie player and the music video.

Alex Cherchukov - For coming up with the Gameshark code solution.(And not getting
                  angry with me for blatantly mis-spelling his name :) ) Also for 
                  sending me the lyrics to  'Star Of Tears'.

BlurYameneko - For sending me his huge list of Dokodemo door option findings,
               and for general help and advice. Also for reminding me of
               Elly's Mum's name. Make sure you read his Chrono Cross 
               boss guide at www.ravensnest.demon.co.uk :) 

Dean Connell - For his help with a load of incredibly useful gameshark codes,
               most notably the indispensable joker code for Xenogears that saved 
               my sanity (not to mention back) from having to constantly get up to flip
               my AR switch every 10 seconds. Read his Xplorer codes FAQ at 
               www.ravensnest.demon.co.uk

Kao Megura - The debug item code was borrowed from his excellent (if sadly unfinished)
             Xenogears FAQ.

George Bailey - For achieveing the (near) impossible and creating a wonderful
                Huuuuge finished Dokodemo door list and even making it better 
                formatted than I ever did :P