From: YCJY54C@prodigy.com (Mr. Charlie F. Grey) Newsgroups: alt.games.sf2 Subject: [XMEN/SF] Ryu Basic Guide 1.50 Date: 2 Apr 1997 21:33:08 GMT ...................... *.***.***.***.*.*.***.\ *.*...*...*.*.*.*..*..\ *.*...**..*.*.*.*..*..\ MKT<ICE> *.*...*...*.*.*.*..*..\ *.***.***.***.***..*..\ ......................\ \\\\\\\\\\\\\\\\\\\\\\\ Ryu Basic Guide for XMEN/SF Version 1.50 Updated: 4/2/97 Original: 2/18/97 by ICEOUT MKT<ICE>(firstname.lastname@example.org) NEW: *Air combos added *More vs. CPU strategy added *FAQs listings updated This is a basic Ryu guide for the new player or one who isn't familiar with how different he is in XMEN/SF. A "black belt" may not find anything striking here(except a lot of inside humor). What is "XMEN/SF"? It is a crossover genre using fighters from the comic series and some Street Fighter characters, including most of Ryu's shoto-scrub friends. How is Rye-yoo in this one? A poll I ran on rec.games.video.arcade rated him at least as popular as Akuma,Ken,and C******. The most notable change here is the simplified super moves and high jumps which are universal for all characters and his "new" Super fireball, one that I have seen often in a gameroom. Ryu is VERY popular in my area, as is the other "uppercut" characters. A large amount of rounds I've seen and played have ended with Ryu shooting his "super fireball". Here is a review of his known moves: Terminology: 1 2 3 punches 4 5 6 kicks B=back DB=down/back D=down DF=down/forward F=forward Fireball: D,DF,F+Punch NOW can also be done in air, use as a two-in-one in midair. His also look different from Akuma and Ken's. If coming down from a high jump, you can do this to halt your descent. Dragon Punch: F,D,DF+Punch Now also an air move. It makes two-in-one jump combos harder to do though. Hurricane Kick: D,DB,B+Kick Hits only once(or 2 hits in corner)(Ken and Akuma's hit 4-6 times) Double Noogie: F+2 This will hit turtles who crouch-block and is a canned 2-hit attack(meaning it can't be followed up.) Throws: B or F position + 2/3/5/6 (very close) These can't be blocked, but can be escaped by doing the same motion right when you're being thrown. Escaped throws are called "TECH HIT"s. Excessive use of these is considered "cheap" or dirty fighting. Air throw: F+3(meet in midair)(unconfirmed) Standing Uppercut: D+3 Hits them up into the air quickly and can be followed with a more hits if you're quick(this is very difficult unless you two-in-one into a dragon punch.), since they can air-block shortly after. This can also be air-blocked itself.(each XMEN/SF fighter has one of these.) Juggling punches: 1 or D+1 Unlike previous games, it is possible to hit an airborne opponent with at least two of these before they land. These serve as good anti-air counters. I have gotten this combo on jumping-in opponents: ducking 1,ducking 1(by this time you will have turned around as they fly over your head.),dragon punch. This is a nice 3-hit he never had before. Super Attacks - you need to have your gauge at the bottom have at least a "1" to use these. Streak fireball: D,DF,F + any two punches simultaneously This is Ryu's power hitter. The second most powerful super in the game(only behind C******'s it-takes-up-90% -of-the-screen eyebeam.) too. No doubling of the motion, much harder(if not impossible) to counter-attack, and now an instant hit(no travelling - just a white hot streak.) Very powerful, very scrub-friendly. This is the focal point of Ryu strategy here. Since victory depends on moving,moving,moving and getting at your opponent, it's hard to anticipate when your opponent will shoot this instead a regular fireball. The damage and hits done depends on the distance between you and your opponent. Oh yeah, this can be done in the air too. (Pray you're blocking if your opponent shoots this one.) BASIC TIP: Rapidly tap the punch buttons to add hits! The max is 27 hits, or if you finish off their lifebar, 33 hits! (The reason is you can juggle the "dead" opponent as they reel back!) Centrifugal hurricane kick: D,DB,B + any two kicks simultanelosly Short range super(about 1/3 screen) from the Alpha(Zero) games. If you get sucked-in, oh well. MAX: 18 hits(tap buttons rapidly) Why does "Z" appear when I win? The "Z" stands for "Zero". This is what the SF Alpha series is known as in Japan. XMEN/SF Ryu is based on the "Zero" Ryu(and then some.) ** Basic combos ** Two-in-one air fireball: 1)meet in air with jumping 1 2)two-in-one into fireball 3-hit guard drop combo: 1)2 ducking 1's 2)into fireball This can also juggle an airborne opponent in the corner. 3-hit link combo: 1)ducking 1 2)ducking 3(up they go) 3)two-in-one into dragon punch 3-hit trip: 1)2 ducking 1's 2)ducking 6 4-hit air combo: 1)ducking 3(up they go) 2)immediately jump UP(must be very quick!) 3)tap 1,2 4)2-in-one into hurricane kick 5-hit air combo: 1)ducking 3(up they go) 2)immediately jump UP 3)tap 1,2,3 Cheapo character switch: 1)With Ryu offscreen, throw opponent in air 2)Switch Ryu in(3+6), he will kick them! 51 hit combo: (partner must be Ken or Akuma and opponent must have less then 50% life on first character. And you must have 2 levels charged!) 1)Team super(QCF+3+6) 2)tap the buttons rapidly How do I fight the computer? 1)Shoot the streak fireball every chance you get! Especially when their energy is low. WHY: Throwing fast fireballs from a full screen length will get you an easy perfect on the first level. In later levels the can keep the CPU from getting in and cheesing. You'll have to bait them to keep them from blocking the Streak Fireball sometimes, though. Don't do this with C****** though, or you'll be nicked down with his eye beam. 2)Don't try to showboat too much, because it's hard to connect with a standing uppercut against the computer. WHY: The CPU is very, very damgerous at close range. You'll probably get thrown or comboed from the dash. Dragon punch time! 3)Make sure you know how to play Ryu better then your other team member because, should you defeat Apocalypse, you gotta fight it out with your teammate for the victory in a single round match! WHY: This plays like an old-school SF match. Be careful what you do. No switches allowed! NOTE: If you continue at this point, you must the same match-up until you win. To defeat Apoclypse, a streak fireball aimed at face level does best. Ryu's XMEN/SF ending: First screenshot: he shakes hands with C****** (forget what it says) Second screenshot: Ryu is out on his own, "still searching for the ultimate challenge"? Let me guess, Ryu taught C****** how to fight? Where can I learn more? James Chen's COMBO FAQ ftp://brawl.ecom.net/pub/ go to "XSF" (A beast at over 180k!) John Culbert's BEST COMBOS FAQ(over 100k) NammyX's XMEN/SF FAQ(over 100k) http://www.gamefaqs.com go to "Arcade Games" Where you can find this guide: ICEOUT's homepage: http://pages.prodigy.com/ycjy54c/rguide.txt http://www.gamefaqs.com/ XMEN/SF, STREET FIGHTER, characters and concepts (c)1991-97 CAPCOM ICEOUT logo by Charles Grey "Talking minus thinking equals rambling."
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