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    Combo FAQ by Elusive696

    Version: 3.5 | Updated: 08/16/97 | Printable Version | Search This Guide

                                      
    
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              / d###########b.---'\  Y####b\/ \  Y####b Y#########b Y###b\ "Y####b
             / d#####P "Y#####b.   \  Y####b   \  Y####b Y#####P"""/____/ \/_____/
            / d#####P `. "Y#####b.  \  Y####b   \/_____//_______--'
           / d#####P    `. "Y#####b  \/_____/
          / d#####P       `/______/                      Vs.  STREET FIGHTERT
          |/_____/
                                            
    
    
    
    
    Combo/Special Moves FAQ by [Elusive696]
    Last Updated : August 16th 1997
                version 3.5 
    
    
    
    [ CONTENTS ] :
    
    1. MOVE DESCRIPTION
    2. BASIC MOVES
    3.  CHARACTERS :
     A. GAMBIT
     B. CYCLOPS
     C. WOLVERINE
     D. ROGUE
     E. STORM
     F. SABRETOOTH
     G. JUGGERNAUT
     H. MAGNETO
     I.  GOUKI(AKUMA)
     J.  RYU
     K. KEN
     L. CAMMY
     M. CHUN LI
     N. NASH(CHARLIE)
     O. ZANGIEF
     P. DHALSIM
     Q. VEGA(M.BISON)
    4. CODES 
    5. RUMORS
    6.CREDITS 
    
    
    
    [ MOVES DESCRIPTION ] :
    
    
     1      = Jab Punch  
     2      = Strong Punch 
     3      = Fierce Punch 
     4      = Short Kick 
     5      = Forward Kick 
     6      = Roundhouse Kick 
     U      = Up
     D      = Down
     F      = Forward
     B      = Back
     H      = Hold
     DF     = Diagonally Down Forward
     DB     = Diagonally Down Back
     QCF    = Quatrer Circle Forward
     HCF    = Half Circle Forward
     QCB    = Quarter Circle Back
     HCB    = Half Circle Back
     DP     = Dragon Punch (F,QCF)
     CB     = Charge Back
     CF     = Charge Forward
     CDB    = Charge Down Back
     CDF    = Charge Down Forward
     P      = Punch (1,2,or 3)
     K      = Kick (4,5,or 6)
     PP     = Press 2 Punch Buttons simultaneoulsy
     KK     = Press 2 Kick Buttons simultaneoulsy
     BCC    = Big Characters COMBOS (works on Zangief,Magneto,Sabretooth,and 
    Juggernaut)
     Corner = Significate u must do this COMBO in the corner
     Quick  = Significate u must do this COMBO very quickly
     Close  = Significate u must be very close to the opponent
     (air)  = Significate that this can be done in the air
    - =next to another button means an air chain
    jump,Hold Up= means that Super Jump and hold Up
    Best Way TRS = Best Way To Regain Super 
      
    
    [ BASIC MOVES ] :
    
    Push Away Counter                      :  Press three Punch  when blocking
    Change Player                              :  3 + 6
    TEAM Super Combo            :  QCF 3+6 (require 2 super bars)
    Variable Counter(Level 1 counter)     :  QCF 3+6 when blocking
    Super Jump                        :  D,U  or  press 3 K
    Dash                                  :  B,B or F,F  or direction + 3P  
    Knock Down Roll                :  B,DB,D P when knock down 
    Provocation(Taunt)              :  Start
    Tech Counter for Throws     :D,DB,B,+P
    
    
    [  THE CHARACTERS ] :
    
                                                  [THE  X - MEN]
    
    
    [ GAMBIT ] :
                                                
    
    [MOVES LIST] :
    
      Kinetic Card    : QCF+P (air)
      Straight Card       : QCB+P
      Cajun Slash    : DP+P
      Cajun Strike    : D,U+P then K or P
      Cajun Escape  : D,U+K 
      Super X  1 Royal Flush :   QCF+PP
      
    
    Transition moves :
    
      After Cajun Strike : U can jump again on the wall by pressing Left or Right
    
    
    [COMBOS LIST] :
    
    
    Infos :
    
      After a throw : D+6,DP+3 ...(corner)
      Best Way TRS  : push 5 repeatedly
      ACJ           :  D+3,D+6,DP+3
      Good Partners : Chun Li,Wolverine,Rogue,Ken
      Dash : He hops forward
    
    
    [GROUND COMBOS] :
    
     4 Hits    :  Hold D,1,4,5,6
     5 Hits    :  1,4,2,5,3 
     6 Hits    :  (Dash)1,2,5,DP+3
     7 Hits    :  1,4,2,5,DP+3
    
    [AIR COMBOS] :
    
     5 Hits   :  Jump 3,3,(Dash)1,2,3
     6 Hits   :  1-4,D+3,jump,Hold Up,4,5,6
     7 Hits   :  Jump F+1,1,4,D+3,Hold Up,4,5,6
     8 Hits   :  Jump 3,6(land)D+3,jump,Hold Up,1,4,2,5,3 or 6   
    .........(BCC,corner,quick)
     9 Hits   :  Jump F+1,1,4,5,D+3,Hold Up,1,4,5,6   ....................(BCC)
    10 Hits  :  1-4,5,D+3,jump,Hold Up,1,4,2,5,3,6    
    ........................(BCC,corner)
    11 Hits  :  Jump F+1,1,4,5,D+3,Hold Up,1,4,2,5,3,6   
    ................(BCC,corner,quick)
    12 Hits  :  Jump 3,(Dash)D+1,D+2,D+3,jump,Hold 
    Up,1,4,2,5,6,(Dash)D+4,D+5,D+6......(quick)
      
    
    [SUPER COMBOS] :
    
    
    [Super QCF,PP] :  (37 Hits)
                      
    44 Hits  :  Jump 1-3,(Dash)1,4,2,5,6,QCF+PP
    
    
    [ CYCLOPS ] :
                                                      
    
    [MOVES LIST] :
    
      Optic Blast       :  QCF+P (air)
      Optic Reflect     :  QCB+P
      Gene Splice       :  DP+P (push P repeatedly for more hits)
      Cyclop Kick       :  QCB+K
      NeckBreaker Throw(Clothesline) :  F,F, 3 + 6
      Rapid Punch       :  F,F, 1 + 4 then press P repeatedly
      Super X  1 Giant Optic Blast :  QCF+PP
      Super X  2 Geometric Blast   : QCB+PP
    
    Transition moves :
    
      Double Jump : After a normal jump,Up or Up-F or Up-B
      
    
    [COMBOS LIST] :
    
    Infos :
    
    After a throw : D+6,6,3 ...(corner)
    Best Way TRS  : Down+1 (quick)
    ACJ           : 2 or D+5 or D+6,D+3(air)
    Good Partners : 
    Ryu,Ken,Akuma(Gouki),Wolverine,Dhalism,Sabretooth,Charlie,Magneto
    Dash : He runs forward
     
    
    [GROUND COMBOS] :
    
    
     2 Hits    :  Jump 6,Clothesline
     4 Hits    :  1,4,5,QCF+1 or 2
     4-5 Hits  :  Push 1 repeatedly    ........................(close,corner)
     4-5 Hits  :  Push 4 repeatedly    ........................(close,corner)
     5 Hits    :  (Dash)4,5,6,QCF+1
     5 Hits    :  Throw with 3,(Dash)D+4,(OTG)5,QCB+6..............(corner)
     5 Hits    :  Throw with 3,6,6,QCB+6.......................(corner,BBC if 
    poss.)
     5 Hits    :  Jump D+6,(Dash)D+1,D+4,D+6,QCB+6
     5 Hits    :  Jump D+3,(Dash)4,5,D+6,F,DF,D+3(OTG)
     5 Hits    :  1,4,5,QCB+6    ..................................(BCC)
     5 Hits    :  Jump D+3-6,(land),D+6,QCB+6............(BCC,corner)  
     6 Hits    :  1,1,1,5,QCB+6    ...............................(corner)
     6 Hits    :  1,4,4,5,QCB+6    ...............................(corner)
     6 Hits    :  Jump F+2,1,1,4,5,6    ........................(corner,BCC)
     6 Hits    :  Jump D+4-D+6,(Dash)4,5,D+6,F,DF,D+3
     7 Hits    :  Throw with 2,DP+3,................................(corner)
     8 Hits    :  1,5,DP+3,push 3 repeatedly    ...............(BCC,corner)
     9 Hits    :  1,4,5,DP+3,push 3 repeatedly    .............(BCC,corner)
    10 Hits   :  (Dash)4,5,6,DP+3.........................................(corner)
    10 Hits   :  Jump 6,(Dash)1,4,5,DP+ 3 ........................... (close) 
    10 Hits   :  Jump F+1,1,4,5,DP+3,push 3 repeatedly   .......(BCC,corner)
    10 Hits  :  Jump 1-D+4-D+6,(Dash)D+4,D+5,DP+2
    13 Hits   :  Jump 6,(Dash)D+4,D+6,(Dash)D+4,D+2,6,6,DP+3  .........(corner)
    14 Hits   : (Dash) 
    D+4,3,F,F+1+4,DP+3..........................................(corner)
    15 Hits   :  Throw with 3,(Dash)D+4,(OTG),3,F,F+1+4,DP+3..............(corner)
    
    
    [AIR COMBOS] :
    
     5 Hits   :  2,jump,Hold Up,1,4,5,6
     6 Hits   :  Jump 1,1,2,jump,Hold Up,1,2,3
     6 Hits   :  Jump 1,1,2,jump,Hold Up,4,5,6
     6 Hits   :  2,jump,Hold Up,1,4,2,5,6
     7 Hits   :  2,jump,Hold Up,1,4,2,5,3,6
     7 Hits   :  2,jump,Hold Up,1,4,2,3,5,6
     8 Hits   :  (Dash)1,2,jump,Hold Up,1,4,2,5,3,6...................(quickly)
     9 Hits   :  F,F+3+6,D+4(OTG),2,jump,Hold Up,1,4,2,5,3,6..............(corner)
    11 Hits  :  1,1,4,2,jump,Hold Up,1,4,2,3,5,6,wait,D+6    
    .................(BCC,corner)
    12 Hits  :  Jump F+1,1,1,1,4,2,jump,Hold Up,1,4,2,3,5,6,wait,D+6    
    ......(BCC,corner)
    13 Hits  :  Jump F+1,1,1,1,1,2,jump,Hold Up,1,4,2,3,5,6,wait,D+3,2  
    ......(BCC,corner)
    14 Hits  :  Jump 4-5,(land)(Dash)D+1,D+4,D+2,5,D+6,(Dash)D+4,D+5,jump,Hold 
    Up,1,4,2,5,
                    QCF+2
    14 Hits  :  Jump D+4-D+6,(Dash)4,2,jump,Hold Up,1,4,2,5,3,1,3,D+4(OTG),6,6
    16 Hits  :  Jump F+1,1,1,1,1,2,jump,Hold Up,1,4,3,2,5,6,wait,D+3,D+6,6,6  
    ..........
                ......(BCC,corner,quick)                  
    
    
    [SUPER COMBOS] :
    
    
    [Super QCF,PP] :  (22 Hits,close)
                      (30 Hits if u press the button repeatedly)
                      (38 Hits if u do it at the end of the opponent energy bar)
    
      0-25 Hits  :  Clothesline,QCF+PP............really annoying combo,hehehe
      2-32 Hits  :  (Dash)D+4,D+6,QCF+PP
      7-37 Hits  :  Jump D+3-D+6,(Dash)1,1,4,4,D+6,QCF+PP
    28-44 Hits  :  (Dash)D+4,D+5,jump,hold Up,1,4,2,Air Throw 2,QCF+PP
    26-40 Hits  :  Jump D+3-6,(land)D+6,QCB+6,QCF+PP
         30 Hits  : QCF+PP,2,jump,Hold Up,1,4,2,5,3,6...................(corner) 
    23- 31 Hits :  Jump 6,Clothesline,QCF+PP
    24-36 Hits  :  QCF+PP,press 3 repeatedly,wait,2,Hold Up,1,4,2,5,6  ...(close) 
    28-48 Hits  :  Jump 4-5,(land)(Dash)D+1,D+4,D+2,5,D+6,(Dash)D+4,D+5,jump,Hold 
    Up,1,4,2,5,
                        QCF+PP
    
                                   ----------------
    
    [Super QCB,PP] :  (18 Hits close)
                      (30 Hits if u press the button repeatedly) 
    
    1-30 Hits :  Throw with 2,QCB+PP......................................(corner)
    1-30 Hits :  Throw with 3,QCB+PP(aim at the opp. on the floor)
    2-32 Hits :  Jump D+2-D+6,QCB+PP(aim at the opp. head on the floor)....(BCC)
    6-36 Hits :  Jump 4-5-6,(Dash)D+1,D+2,D+6,QCB+PP(aim at the opp. on the floor.)
    6-36 Hits :  (Dash)4,2,jump,Hold Up,1,4,2,5,QCB+PP
    7-36 Hits :  (Dash)1,4,2,jump,Hold Up,1,2,5,QCB+PP
    
    
    [INFINITE COMBOS] :
    
    - Jump in 1,4,2,(land) 1,1,4,2,*Hold Up, 1,4,2,5,3,1,5,3,(double jump) 
    1,4,2,5,3,(while falling)
       1,(land and very quickly jump again)repeat from the asterisk.If the person 
    is too low do 
       D+4,6,6, or do Geometric Blast.
    
    - Launch opponent in air with 2. Super jump after, and press 1,4,2,5,3,
      pause a while in the corner, and aim another 3 at the falling opponent. This
      should put him back in the air for a few seconds, allowing you to fall to
      the ground, get your balance back and jump back at him. Aim your 1 at him.
      once it connects, press 2,3 in succession. Fall back down and immediately
      jump up again. The joystick should be held at directly up by now. Repeat
      the 1,2,3 punches in the corner. This, if done correctly, is Cyclops's
      easiest infinity combo.
    
                                               
    
    [ WOLVERINE ] :
                                       
    
    [MOVES LIST] :
    
      
      Berseker Barrage   : QCF+P (push P repeatedly for more hits)
      Tornado Claw        : DP+P (push P repeatedly for more hits)
      Drill Claw         : direction + 2+4
      Dart Kick         :D+5(air)
      Slide               : DF+3
      Air Throw         : 2 or 3 (air)
      Super X 1  Beserker Barrage  : QCF+PP
      Super X 2  Weapon X            : DP+PP
    
    
    Transition moves :
    
     Triangle Jump : Press in the opposite direction when at screen-side
    
    
    [COMBOS LIST] :
    
    
    Infos :
    
      After a throw : DF+3,QCF+3 
      Best Way TRS  : push 2 repeatedly
      ACJ           : 6 (close) or DF+3,3,B+3,QCF+3(air)
      Good Partners : Sabretooth,Cyclops,Charlie(Nash),Dhalism
      Dash : He runs forward quickly
    
    
    [GROUND COMBOS] :
    
      2 Hits   :  (Dash)5,F 2+4
      5 Hits   :  Jump 2-2,(land)2,2,2
      5 Hits   : (Dash)1,4,2,5,3
      6 Hits   :  Jump F+1,1,4,5,5,6
      8 Hits   :  Jump 3,(Dash)1,2,DP+3
      8 Hits   :  Jump 1-2-2,(land)(Dash)1,4,2,2,F 2+4
      9 Hits   :  1,4,2,5,QCF+P
    10 Hits   :  Jump 2-2,(land)(Dash)2,2,D+6,QCF+3 push 3 repeatedly 
    12 Hits   :  4,5,5,QCF+3 push 3 repeatedly,wait,3
    12 Hits   :  4,5,5,DF+3,QCF+3,push 3 repeatedly
    13 Hits   :  1,1,5,5,DF+3,QCF+3,push 3 repeatedly
    
    
    [AIR COMBOS] :
    
    
      6 Hits  :  1,4,6,jump,Hold Up,4,2,3
      8 Hits  :  1,4,6,jump,Hold Up,5,5,5,5,3 
      9 Hits  :  (Dash)1,4,2,5,6,jump,Hold Up,5,5,5,5,3
    10 Hits  :  Jump F+1,1,4,6,Hold Up,5,5,5,5,6,wait,3  
    ...................(BCC,corner)
    12 Hits  :  (Dash)1,4,D+2,6,jump,Hold Up,1,4,2,2,2,5,3 or 6 or F 2+4
    14 Hits  :  Jump 1-4-2(land)2,2,5,6,jump,Hold 
    Up,1,4,2,2,5,3.........(BCC,corner)
    15 Hits  :  Jump F+3,D+1,D+4,D+2,6,jump,Hold Up,1,4,2,2,5,3,6,wait,2,2,3 
    .........(BCC,corner)
    18 Hits  :  (Dash)D+5,QCF+3,(Dash)D+4,D+2,6,jump,Hold Up,2,2,2,UF 2+4,Air Throw 
    2 
    23 Hits  :  Jump 1-2-3,(land)(Dash)1,4,2,5,6,jump,Hold Up,1,4,2,2,5,F 
    2+4,(Dash)D+4,D+2,
                   6,jump,Hold Up,1,4,2,2,5,F 2+4.............(quick)
    23 Hits  :  Jump 2-2,(Dash)1,2,2,6,jump,Hold Up,3,(Dash)D+4,D+2,6,jump,Hold 
    Up,2,2,2,
                    Air Throw with 2
    26 Hits  :  Jump 1-4-3(land)1,4,D+4,6,(air)1,4,2,2,2,5,UF 2+4,quickly 1,6,as 
    the opp. falls
                   6,(land and quickly 
    jump)1,4,2,6,(land)1,5,5,3,6...........(quick)
    28 Hits  : Jump F+3,D+1,D+4,D+2,6,jump,Hold Up,1,4,2,2,2,UF 2+4,1,4,2,2,2,F 
    2+4,1,4,2,2,
                   2,3,6 wait,2,2,6,3 ...................(BCC,corner,quick!!)
      
    
    [SUPER COMBOS] :
    
    
    [Super QCF,PP]    (10 Hits) press P buttons repeatedly
    
    
    12 Hits  :  Jump 2-2-2,(Dash)2,2,6,jump,Hold Up,2,2,2,Air Throw 2,QCF+PP 
    17 Hits  :  Jump+5,1,5,5,DF+3,QCF+PP 
    
    
    [Super DP,PP]     (12 Hits)
    
    
    32 Hits  : 
    Jump,3,3,(land)(Dash)2,2,D+6,QCF+3,QCF+3...................(corner,quickly)
    
    - After launching the opponent with 6, super jump and press; 1,4,2,
      down+5, 6,6. Then at the corner, hold the joystick direction up and press
      4,5,6 in a pattern. If done correctly, Wolvie will jump directly up in front
      of the corner, kicking his victim 3 times. fall back down, and would be
      able to jump up again in time to repeat the combo.
    
    
    [ ROGUE ] :
                                         
    
    [MOVES LIST] :
    
      Rushing Punches             : QCF+P 
      Repeating Punch upwards : DP+P
      Power Steal              : QCB+K
      Stolen Power            : QCF+K
      Kamikaze Drop           : DP+K (air)
      Super X  1 Super Combo/Power Steal Kiss : QCF+PP 
      Super X  2 Shun Goku Satsu(Raging Demon) : 1,1,F+4,3  (after draining Gouki)
    
    
    Transition Moves :
    
    Stolen Powers !!!!!!!!
    
    Ryu - Hadouken
    Ken - Shoryuken
    Charlie(Nash) - Sonic Boom
    Zangief - Spinning Piledriver
    Chun-Li - Kikkoken
    Cammy - Cannon Drill
    Dhalism - Yoga Flame
    M.Bison(Vega) - Psycho Shot
    Wolverine - Beserker Barrage
    Cyclops - Optic Blast
    Gambit - Kinetic Card
    Sabretooth - Beserker Claw
    Storm - Typhoon
    Juggernaut - Earthquaker
    Magneto - Hyper Gravitation
    Akuma(Gouki) - Gou Hadouken and Shun Goku Satsu(Raging Demon)
    
    
    [COMBOS LIST] :
    
    
    Infos :
    
    After a throw : D+6,6,3 ...(corner)
    Best Way TRS  : Down+2 (quick)
    ACJ           :  6,D+3
    Good Partners : Ken,Cammy,Gambit,Dhalism,Sabretooth
    Dash : She glides forward
    
    
    [GROUND COMBOS] :
    
      3 Hits  :  (Dash)4,5,6,QCF+3
      5 Hits  :  Jump 3,1,1,2,QCF+3
      7 Hits  :  Jump 1-6,(Dash)1,4,2,5,QCF+K
    
    
    [AIR COMBOS] :
    
    
      6 Hits :  (Dash)4,5,6,jump,Hold Up,4,5,QCB+K .....................(Quickly)
      8 Hits :  (Dash)4,5,6,jump,Hold Up,1,4,2,5,3,or 
    6............................(BCC,corner)
    10 Hits :  (Dash)4,5,6,jump,Hold Up,1,4,2,5,QCF+3.............(BCC,corner)
                            
    [SUPER COMBOS] :
    
    [Super QCF,PP]  (12 Hits)
    
    16 Hits : 1,4,5,D+5,QCF+PP
    25 Hits : Jump 1-2-3,(Dash)2,5,D+3,jump,Hold Up,1,4,2,5,3,(Dash)D+4,D+5,QCF+PP
    
    
    [INFINITE COMBOS] :
    
    -This only works on Charlie, as you will have to steal his sonic boom
    in order to do the combo. Firstly, kiss Charlie and have his sonic boom
    projectile in your possesion. Trap him into a corner and use a fierce sonic
    boom followed by a jab sonic boom. Repeat till he's history.
    Almost like Sabretooth's.Jump up diving kick(DF+6),Jump again,on the way 
    up,4,then quickly diving kick.Repeat for infinity.This combo is hard to do and 
    requires much practice.Works only on same characters as Sabretooth's.
    
    
    [ STORM ] :
    
    [MOVES LIST] :
    
      
      Typhoon       : QCF+P
      Lightning  Rush     : direction + 2+4
      Ground Typhoon  : QCB+P
      Lightning Ball      : 2 and control direction
      Flight             : QCB+KK
      Air Throw : 2 or 3 (air)
      Super X 1 Lightning Storm : QCF+PP
      Super X 2 Hail Storm  : QCB+PP
    
    
    [COMBOS LIST] :
    
     
    Infos :
    
    After a throw : D+6,6,3 ...(corner)
    Best Way TRS  : Down+2 (quick)
    ACJ           : D+6,D+3
    Good Partners : Akuma(Gouki),Magneto,M.Bison(Vega),Zangief
    Dash : She glides forward                                            
                      
    
    
    [GROUND COMBOS] :
    
                                      
      3 Hits  :  Jump 3,2,3
    
                  
    [AIR COMBOS] :
    
    
      7 Hits  : Jump 4-6,(land)D+4,D+3,jump,Hold Up,4,5,6
    
    
    [SUPER COMBOS] :
    
    [Super QCF,PP]
    
     ?? Hits :  Jump 4-6,D+1,D+2,D+3,jump,Hold Up,1,4,2,5,QCF+PP
     ?? Hits : Jump,4-5(land)4,5,6,jump,Hold Up,1,F 2+4,wait,DF 2+4(should not 
    hit)D 2+4,wait,
                  until opp. hits ground,4,5,6,jump,Hold Up,1,UF 2+4,F 2+4,DF 
    2+4,wait,until recovered,
                  QCF+1,QCF+PP   
     ?? Hits : Jump,4-6(land),D+1,D+2,D+3,jump,Hold Up,1,4,Air Throw 2,then QCF+PP
     ?? Hits : Jump 4-5-6,(Dash)1,4,2,D+6,jump,Hold 
    Up,1,4,5,6,(Dash)D+4,D+6,jump,Hold Up,
                  1,4,QCF+PP
    
    [Super QCB,PP]
                                         
    
    
    [ SABRETOOTH ] :
                                           
    
    [MOVES LIST] :
    
      Berseker Claw    : QCF+P
      Wildfang            : QCB+P
      Armed Birdy      : QCB+K
      Air Throw  :  2 or 3 (air)
      Super X 1  Super Beserker  Claw  : QCF+PP
      Super X 2  Gattling Gun(Birdy) : QCB+KK
      Super X 3  Anti-X                    : DP+PP
    
    
    [COMBOS LIST] :
     
    Infos:
    
    After a throw : D+6,or Beserker Claw
    Best Way TRS : D+2
    ACJ          : D+3,3(second slash)
    Good Partners : Wolverine,Ken,Juggernaut,Dhalism,Zangief
    Dash : Pounces Forward
    
    [GROUND COMBOS] :
    
     2 Hits  :  (Dash)D+4,D+6
     3 Hits  :  Jump 6,(Dash)1,2
     4 Hits  :  Jump 3,(Dash)1,3,QCF+3
     5 Hits  :  Jump 1-3,(Dash)1,3,QCF+3
    
    [AIR COMBOS] :
    
     3 Hits  :  Jump 3-3,jump,Hold Up,3
     4 Hits  :  Jump,6,D+1,D+3,jump,Hold Up,6
     6 Hits  :  (Dash)D+1,D+3,jump,Hold Up,4,5,Air Throw 2,QCB+4
     6 Hits  :  (Dash)1,3,QCF+1,D+4,3,QCF+3
     6 Hits  :  Jump 4-5-6,(Dash)4,3,QCF+3
     6 Hits  :  (Dash)D+4,D+3,jump,Hold Up,1,2,Air Throw 3,QCF+3
     8 Hits  :  QCB+3,D+4,D+3,jump,Hold Up,1,1,2,Air Throw 2,QCF+3
     8 Hits  :  Jump 6,D+4,D+3,Hold Up,1,4,2,Air Throw 2,QCF+3
     8 Hits  :  QCB+3,D+4,(OTG)D+3,jump,Hold Up,1,4,2,5,6
     8 Hits  :  Jump,6,(land)D+1,D+3,,jump,Hold Up, 1,1,2,Air Throw 2,QCF+3
     9 Hits  :  Jump,6,(land) D+1,D+3,,jump,Hold Up,1,4,2,5,3,6
     9 Hits  :  Jump,3-6,(land)D+4,D+3,jump,Hold Up,1,4,2,Air Throw 2,QCF+3
     9 Hits  :  Jump 3,(Dash)D+1,D+3,jump,Hold Up,1,4,2,5,3,6
     9 Hits  :  Throw with 3,D+4(OTG)D+3,jump,Hold Up,1,4,2,5,3,6...(corner)
     9 Hits  :  Jump 3-6,D+4,D+3,jump,Hold Up,1,4,2,5,3,6
    
    [SUPER COMBOS] : 
    
    
    [Super QCF,PP] :   (4 Hits)
    
      6 Hits  :  (Dash)D+4,3,QCF+PP
      6 Hits  :  QCB+3,D+6,QCF+PP.....(corner)
    12 Hits  :  Jump,6,(land)D+1,D+3,jump,Hold Up,1,1,2,Air Throw 2,QCF+PP
    13 Hits  :  Jump,3,6,(land)D+1,D+3,jump,Hold Up,1,4,2,Air Throw 2,QCF+PP
    14 Hits  :  Jump,3,(land)D+3,jump,Hold Up,1,4,2,5,6(Dash)D+4,D+5,QCF+PP........
                    ...................(corner,BCC) 
    14 Hits  :  Jump 1-4-3,(land)(Dash)D+1,D+3,jump,Hold Up,1,4,2,5,Air Throw 
    3,QCF+PP 
    17 Hits  :  Jump 4-2-5-6,(Dash)1,3,QCF+1,D+4,(OTG)D+3,jump,Hold Up,1,4,2,Air 
    Throw with
                   2,QCF+PP....(Real BIG!! BCC)
    
    [Super DP,PP] :     (14 Hits)
    
    22 Hits : Jump 3-6,D+4,D+3,jump,Hold Up,1,4,2,Air Throw 2,DP+PP..(corner)
    24 Hits : Jump,1,(land)4,D+1,D+3,jump,Hold Up,1,4,2,wait,Air throw  
    2,DP+PP...... (corner)
    24 Hits : Jump 3,3,DP+PP,D+4,(OTG),D+3,jump,Hold Up,1,4,2,5,3,6
    
    [Super QCB,KK] :   (32 Hits)
    
    ?? Hits : QCB+KK,DP+PP,D+4,(OTG)D+3,jump,Hold Up,1,4,2,5,3,6
    
    
    [INFINITE COMBOS] :
    
    
    It consists of only 2 buttons, which are the two fierce
    buttons, 3 and 6. I think it only works on the bigger sized characters, such
    as Juggernaut, Sabretooth, Zangief, etc.
            Firstly, jump towards the opponent and press 3, followed by the 6
    quickly. Do not let do of the joystick direction; keep Sabretooth jumping.
    Repeat the above motions in quick succession. If done correctly, you will
    be able to recover from your attack while you land, and be able to jump again
    before your opponent gets out of his stun. Keep trying. I've seen people to
    this combo at least to 9 hits, and I'm sure more hits can be done this 
    way.Works 
    on X-men characters except Wolverine,and Akuma,Dhalsim.
    
    
    [ JUGGERNAUT ] :
                                          
    
    [MOVES LIST] :
    
    
    Cytorrak Power Up    : DP+PPP
    Juggernaut Punch   : QCF+P
    Earthquake             : HCB+P
    Body-Press             : HCF+K
    Super Taunt Throw    : QCB+K
    Pick Up Object         : D,D PPP
    Double Fist              : F+3
    Super X  Juggernaut Head Crush  : QCF+PP
    
    
    [COMBOS LIST] :
    
    
    Infos:
    
    After a throw : D+6,D+3
    Air Juggles :D+6,D+3,HCB+P
    Best Way TRS : D+2
    ACJ : D+3
    Good Partners : Cammy,Cyclops,Zangief
    Dash : He slides forward
                                    
    
    [GROUND COMBOS] :
    
    
    2 Hits  :  1,D+3
    2 Hits  :  QCB+K,(Dash)5
    
    
    
    [AIR COMBOS] :
    
    5 Hits   :  D+3,jump,Hold Up,1,2,3,Juggernaut Punch with 3
    5 Hits  :   1,D+3,1,2,3
    
    
    [SUPER COMBOS] :
    
    
    [Super QCF,PP] : (4 Hits)
    
      5 Hits  :  Throw with 2,QCF+PP.............................(Cheap,Quick)
    10 Hits  :  D+2,HCB+3,QCF+PP
    11 Hits  :  Jump 2,D+3,jump,Hold 
    Up,1,4,2,5,3,QCF+PP,Taunt..................(Corner,Quick)
    
    
    [INFINITE COMBOS] :
    
    - Only works at the corner.
    - The combo start with the launcher (Crouching Fierce) then do the 3 Hits
    air combo (Jab, Strong, Fierce) and you will land first, normal jump and
    just hit fierce before the body land (the body should be in mid-air, not
    about to land ), land, jumping Fierce again and
    again. 
    - The combo can be started with the other thing too (Both Strong and
    Fierce grab). After grab, no need to air combo, just wait for the body to
    come down and then jumping Fierce.
    - You won't believe it, but this combo hits so HARD!, the opponent will die
    when the hit is still less than 25! (I never get more than that, may be
    the damage setting is high.) 
    
    Use a slam or any method to lift your opponent high up in the air,
    while you are still on the ground. Time carefully and immediately do the
    Juggernaut Head Crush. If it connects, most likely you will be in the corner.
    Hold the joystick at a 45 degrees angle towards the corner. Aim and tap the
    3 button( heavy punch ). Yes, thats right. A one button infinity combo!
    This combo requires a lot of timing, keep trying.
    
    
    [ MAGNETO ] :
                                              
    
    [MOVES LIST] :
    
    
    E-M Disruptor     : QCF+P(air)
    Hyper Gravitation : QCB+K(air)
    Magnetic Blast   : In air U,UF,F+P
    Forcefield        : QCF+K (counter)
    Flying             : QCB+KKK 
    Super X   1  Shockwave             : QCF+PP
    Super X   2  Magnetic Tempest  : QCF+KK
    
    
    [COMBOS LIST] :
    
    
    Infos:
    
    After a throw : D+6
    Best Way TRS : 6
    ACJ : D+3,2
    Good Partners : M.Bison(Gouki),Juggernaut 
    Dash : He glides fast 
    
         
    [GROUND COMBOS] :
    
    3 Hits  : QCB+K,6
    3 Hits  : D+4,D+5,QCF+P
    
    
    
    [AIR COMBOS] :
    
    5 Hits : D+4,D+3,jump,Hold Up,1,2,3
    6 Hits : QCB+K,1,2,jump,Hold Up,1,2,QCF+1
    
                                         
    [SUPER COMBOS] :
            
    
    [Super QCF,PP]  (8 Hits)
    
    8 Hits : QCB+K,QCF+PP
    19 Hits : Jump 1-2-3,(Dash)D+1,D+3,jump,Hold 
    Up,1,4,2,5,U,UF,F+P,(Dash)D+4,D+5,QCF+PP
    
    [Super QCF,KK] (10 Hits)
    
    18 Hits : Jump 1-3,(Dash)D+1,D+3,jump,Hold Up,1,4,2,5,QCF+KK
    
    
    [INFINITE COMBOS] :
    
      
     Infinite Combo 1 -His 99 hits involves just the RK
       - The combo must be done at the corner, whenever you did the
          "Hyper Grav." on the opponent, Roundhouse kick, then interrupt with
          another Roundhouse Hyper Grav. You can repeat this combo again and 
          again until the opponent gets killed.
       - Just keep in mind that the standing Roundhouse hit TWICE, the
         interrupt must be made after the FIRST hit only....
           ......(only against small characters !!)
    
     - 6,Hyper Gravitation(D,DB,B+6).Repeat.Works only on street 
      fighter characters except BISON.May work on Wolverine.
    
    
                                  
    [ THE STREET FIGHTERS ] :
             (SFA 2 or SFZ 2)
                              
    
    
    [ GOUKI ] :  
    (AKUMA)
                                         
    
    [MOVES LIST] :
    
    
    Gou Hadoken(Blue Fireball): QCF+P
    *Shakunetsu Hadoken(Red Fireball):HCB+P
    Zanku Hadoken(Air Fireball): In air QCF+P
    Gou Shoryuken(Dragon Punch): DP+ P
    Forward Roll       :QCB+P
    Tatsumaki Zankuu Kyaku(Hurricane Kick) : QCB+K
    Heaven Demon Air Blade Kick     : in air QCF+K
    Top Down Chop     : F+2
    Hop Kick              : F+5
    Ashura Senkuu  : DP + 3 P or 3 K
    *Hyaku Ki Go Zan(Hundred Demon Somersault):D,DF,F,UF+P
    *Hundred Demon Kick:While in Somersault,press nothing
    *Hyaku Ki Go Sho(Hundred Demon Air Punch):While in Somersault,press P
    *Hyaku Ki Go Sen(Hundred Demon Body Drop):While in Somersault,press K
    *Hyaku Ki Go Sai(Hundred Demon Air Throw):While in Somersault,press P when 
    close&high
    *Hyaku Ki Go Tsui(Hundred Demon Air Suplex):While in Somersault,press K when 
    close&low
    Super Combo 1  Messatsu Gou Hado(Demon Fireball)      : QCB+PP
    Super Combo 2  Messatsu Gou Shoryu(Demon God Fist) : QCF+PP
    Super Combo 3  Tenma Gozankuu(Violent Air Slash)        :  In air QCF+PP
    Super Combo 4  Shun Goku Satsu(Raging Demon)           : 1,1,F+4,3 (Level 1 
    also can)
    
    
    [COMBOS LIST] :
    
    
    Infos:
    
    After a throw : D+6
    Air Juggles   : D+6
    Best Way TRS : HDown and tap 5 repeatedly
    ACJ           : D+3
    Good Partners : Ryu,Ken,Storm,Cyclops,Juggernaut,Sabretooth
    Dash : He glides forward,like his teleport
    
    
    [GROUND COMBOS] :
    
    
    1-9 Hits  :   HF,and tap 1 repeatedly   
    ...................................(BCC,corner)
      3 Hits   :  Jump 6,3,QCF+3
      3 Hits   :  D+4,D+5,D+6
      3 Hits   :  (Dash)1,2,DP+3
      4 Hits   :  D+4,D+5,D+2,QCF+3
      4 Hits   :  F+5,HD,4,5,6 
    ....................................................(BCC,corner)
      5 Hits   :  1,4,5,D+6
      5 Hits   :  Jump 3,3,DP+3
      7 Hits   :  Jump 6,D+2,QCB+6
      8 Hits   :  (Dash)4,5,6,QCB+6
      8 Hits   :  Jump 6,D+6,QCB+6,D+6
    
    
    [AIR COMBOS] :
     
      9 Hits :  Jump 5-6,(land)D+4,D+3,jump,Hold Up,1,4,2,5,QCF+3
      9 Hits :  (Dash)1,4,2,5,6,D+3,jump,Hold Up,1,2,3
    10 Hits :  Jump 1-2,(land)(Dash)D+1,D+2,D+3,jump,Hold Up,1,4,2,6,QCF+3
    10 Hits :  Jump 5-3,D+3,jump,Hold Up,4,5,QCB+6
    13 Hits :  Jump 1-2,(land)(Dash)D+1,D+2,D+3,jump,Hold Up,1,2,DP+3
    14 Hits :  Jump 1-2,(land)(Dash)D+1,D+2,D+3,jump,Hold Up,1,4,5,3,QCB+6
    
    
    [SUPER COMBOS] :
    
    [Super QCB,PP] : (20 Hits  far)
                               (18 Hits close)
    
    21 Hits : Jump 3,QCB+PP
    22 Hits : HD,4,5,QCB+PP
    30 Hits : Jump 1,3(land)(Dash)1,4,2,5,6,D+3,jump,Hold Up,1,4,2,5,QCB+PP
                              
                              --------------------
    
    [Super QCF,PP] : (11 Hits)
    
    13 Hits :  HD,4,5,QCF+PP
    15 Hits :  Jump 2-3,(land)D+4,D+5,QCF+PP
    
                              --------------------
    
    [Super QCF,PP(air)] : (25 Hits)
    
    31 Hits :  Jump 6,D+4,D+3,jump,Hold Up,1,5,2,QCF+PP
    
    
                              -------------------
    
    [Super 1,1,F+4,3] : (15 Hits)
    
                        
    GOUKI(AKUMA)/GAMBIT 65Hits : Raging Demon,wait,D+4,2,QCF 3+6 
    ...............................
    ......(BCC,corner,quick,team super)
    
    Raging Demon 25 Hits : Raging Demon,wait,D+4,D+3,jump,Hold 
    Up,1,4,2,5,3,QCB+6............ .......(corner,quick)
    
    Raging Demon/Messatsu Gou Hadoken : Jump F+2,3,(land)Raging 
    Demon,wait,D+4,QCB+PP
    
    Raging Demon/Messatsu Go Shoryu : Raging Demon,(Dash)D+5,Messatsu Go Shoryu
    
    Raging Demon : Raging Demon,(Dash)D+4,D+5,D+3,jump,Hold Up,1,4,2,5,3,Tatsumaki 
    Zankuu
                             Kyaku
    Raging Demon : Raging Demon,D+4,(OTG)D+3,jump,Hold Up,1,5,2,QCF+PP
    
    USC : Jump 1,3(land)(Dash)1,4,2,5,6,D+3,1,4,2,5,QCB+6,(Dash)D+4,D+3,jump,Hold 
    Up,1,4,2,5,
              QCB+PP or QCF+PP
    
    USC : Jump 5-6,(land)D+5,QCB+6,D+4(OTG)D+3,,jump,Hold Up,F+QCB+6,(land)
              Raging Demon,D+4,(OTG),D+3,jump,Hold Up,1,2,3,QCF+PP
    
    
    [INFINITE COMBOS] :
    
    
    Infinite Combo 1  : DF+2,F+5,DF+2,F+5,again and again .......
    
    Infinite Combo 2  : Jump 5,6,Shun Goku Satsu(Raging Demon),D+4,D+3,jump,hold 
    Up,5,6,jump
    hold Up,6,jump,hold Up,1,5,6, repeat last 3 hits..........
    
    Infinite Combo 3 : D+3,jump,Hold Up,1,4,2,5,U+6,U+6,knocks opp. higher and 
    higher
                              into the air,Super jump,1,4,2,5,U+6,U+6,super 
    jump,again and again.....
    
    
    
    [ RYU ] : 
                         
    
    [MOVES LIST] :
    
      
    Hadoken(Fireball)   :  QCF+P (air)
    Fake Hadoken(Fireball) : QCF+Start
    Shoryuken(Dragon Punch)  :  DP+P(air)
    Tatsumakisenpuukyaku(Hurricane Kick) :  QCB+K
    Collarbone Breaker       :  F+2
    Sen Pu Kyaku(Whirlwind Kick)  :  F+5    
    Super Combo 1  Shinkuu-Hadoken(Super Fireball)  :  QCF+PP (air)
    Super Combo 2  Shinkuu-Tatsumakisenpuukyaku(Super Hurricane Kick) : QCB+KK
    
    
    [COMBOS LIST] :
    
    
    Infos :
    
    After a throw : D+6
    Air juggles    : D+6
    Best Way TRS  : Hold Down and tap 5 repeatedly
    ACJ            : D+3
    Good Partners :Cyclops,Ken,Akuma(Gouki)
    Dash  : He hops
    
    
    
    [GROUND COMBOS] :
    
      1-9Hits :  HF, and tap 1 repeatedly    
    ............................(BCC,corner)
      3 Hits   : D+4,D+5,D+6
      3 Hits   :  Jump 3,(land)3,QCF+P 
      4 Hits   :  F+5,HD,4,5,6   
      4 Hits   :  1,4,5
      5 Hits   :  After a 1 or 4,F+5,1,HD,4,5,6 
      6 Hits   :  F+2,1,4,5,QCF+3   
    .......................................(corner,close)
      6 Hits   :  D+4,D+3,Hold up,1,4,2...................................(close)
     
    
    [AIR COMBOS] :
    
    
      5 Hits   :  HD,1,4,5,QCB+6    .......................................(corner)
      5 Hits   :  HD,5,3,Hold Up,2,3   
      7 Hits   :  HD,4,5,3,Hold Up,1,4,5,6   ..............................(corner)
      7 Hits   :  HD,1,5,3,Hold Up,1,4,2   ................................(corner) 
      8 Hits   :  Jump F+1,(land)HD,1,4,5,QCB+6,3   ....(corner,close,only against 
    SABRETOOTH)
      8 Hits   :  Jump 2,(land)D+5,D+3,jump,Hold Up,1,4,5,3 or 6,QCF+3
      8 Hits   :  Jump 1,2,(Dash)D+1,D+2,D+3,jump,Hold Up,1,2,DP+3
      9 Hits   :  (Dash)1,4,2,5,6,D+3,jump,Hold Up,1,2,3
    12 Hits   :  Jump F+1,(land)HD,1,4,5,QCB+6,D+3,Hold Up,1,4,2 
    ........................................
                   ....(corner,close,quick,only against SABRETOOTH)
    WC       : (Dash)D+1,D+2,D+3,jump,Hold Up,1,4,QCB+6,(land),D+4,to pick them 
    back up,
                  2,5(let it hit twice)3,6 
    
    
    [SUPER COMBOS] :
    
    
    [Super QCF,PP] :  (20 Hits far)
                                (18 Hits close)
    
    21 Hits  :  Jump 3,(land)QCF+PP
    22 Hits  :  HD,4,5,QCF+PP
    25 Hits  :  Jump 6,(land)D+3,jump,Hold Up,1,4,QCF+PP
    25 Hits  :  Jump 2,(land)D+5,D+3,jump,Hold Up,1,4,5,3 or 6,QCF+PP
    11-23 Hits : D+4,D+3,jump,Hold Up,2,QCF+PP 
    12-32 Hits : Jump 1,2(land)(Dash)1,4,2,5,6,D+3,jump,Hold Up,1,4,2,5,QCF+PP
         
    
                                 ----------------
    
    [Super QCB,KK] :  (18 Hits close)
    
    19 Hits  :  Jump+4,QCB+KK  
    
    
          
    [INFINITE COMBOS] :
    
    
    Infinite Combo 1: DF+2,F+5,DF+2,F+5,DF+2,F+5,DF+2,F+5,again and again .........      
    
    -Launch your enemy into the air with D+3. Super jump after and then
    press 1,4,2,6 pause a while, wait for both you and the falling enemy to
    reach the corner bottom. Before he hits the ground, press another 6 to
    launch him back up. Aim the joystick 45 dergrees up and then press 1,2,6.
    Allow him to fall back and repeat the procedure. Note: This combo is
    extremely difficult to do and needs precise timing for the 6 to connect.
    	Launch with D+3,follow up and hit 1,2,5,up+6(NO 4!!)Hit the opponent 
    when he falls beside you again with another U+6.From here,jump up and hit (for 
    AKUMA/KEN)2,5,U+6
    (For RYU)1,4,5,U+6.You have to get the height right first.          
    
                                            
    [ KEN ] :
                                                    
    
    [MOVES LIST] :
    
    
    Hadoken(Fireball)                :  QCF+P  (air)
    Shoryuken(Dragon Punch)   :  DP+ P (air)
    Forward Roll               :  QCB+P
    Fake Roll                   :   QCF+Start
    Lightning Heel Kick   :  F+5
    Tatsumakisenpuukyaku(Hurricane Kick)  :  QCB+K(air)
    Super Combo 1  Shoryureppa(Violent Rising Dragon Wave) :  QCF+PP
    Super Combo 2  Shinryuken(Dragon God Fist)      :  QCF+KK
    
    
    [COMBOS LIST] :
    
    
    Infos :
    
    After a throw : D+6
    Air juggles   : D+6,DP+3
    Best Way TRS  : Hold Down and tap 2 repeatedly
    ACJ           : D+3
    Good Partners : Sabretooth,Ryu,Akuma(Gouki),Cyclops
    Dash : He rolls
    
    
    [GROUND COMBOS]  :
    
    
      3 Hits  :  D+4,D+5,D+6
      4 Hits  :  HD,1,4,5,6
      5 Hits  :  1,4,5,D+6
      5 Hits  :  1,4,5,QCF+3
      5 Hits  :  Jump,3,(land)3,DP+3
      8 Hits  :  HD,4,5,QCB+6,D+6
      8 Hits  :  (Dash)4,5,6,QCB+6
      9 Hits  :  1,4,5,QCB+6,D+6   
    ..........................................(corner)
    11 Hits  :  HD,1,4,5,QCB+6,DP+3   ....................................(corner)
    12 Hits  :  D+1,D+2,5,QCB+6,DP+3  
    ....................................(corner,BCC)
    
    
    [AIR COMBOS] :
    
      6 Hit    :  D+4,D+3,jump,Hold Up,1,1,1,1,DP+3   
    ......................(corner)
      8 Hits  :  HD,1,4,3,jump,Hold Up,1,4,2,5,DP+3   
    ..........................(corner,BCC)
      8 Hits  :  HD,1,5,3,jump,Hold Up,1,4,2,5,DP+3   ......(corner,only against 
    JUGGERNAUT)
      8 Hits  :  Jump F+1,(land)HD,1,3,jump,Hold Up,1,4,2,5,DP+3   
    ...................(corner)
      8 Hits  :  Jump 1,2,(land)(Dash)D+1,D+2,D+3,jump,Hold Up,1,2,DP+3
      9 Hits  :  (Dash),1,4,2,5,6,D+3,jump,Hold Up,1,2,3
    12 Hits  :  Jump 6,(land)D+3,jump,Hold Up,1,4,2,5,QCB+6
    14 Hits  :  Jump 5,6,(land)D+3,jump,Hold Up,1,4,2,5,6,QCB+6
      
                      
    [SUPER COMBOS] :
    
    
    [Super QCF,PP] :  (11 Hits close)
    
    14 Hits  :  D+1,D+2,5,QCF+PP
    14 Hits  :  Jump,1,4,(land)2,QCF+PP     
    
                                 ----------------
    
    [Super QCF,KK] :  (17 Hits close)
    
    18 Hits  :  QCF+KK,wait,D+6 
    18 Hits  :  D+3 ,QCF+KK
    22 Hits  :  (Dash)D+4,D+5,D+6,(Dash)D+4,D+3,QCF+KK 
    34 Hits  :  Jump,1,3(land)(Dash)1,4,2,5,6,D+3,jump,Hold 
    Up,1,4,2,5,DP+3(Dash)D+4,D+2,
                   D+5,QCF+KK,Taunt : )
                   
    
    [ CAMMY ] :
                                              
    
    [MOVES LIST] :
    
      
    Cannon Drill          :  QCF+K(air) 
    Spinning Knuckle  :  QCF+P
    Thrust Kick        : DP+ K
    Hooligan Jump   : QCB+K 
    Slide Kick          :  While in Somersault,press nothing
    Frankensteiner   :  While in Somersault,press P when close&high
    Tumbling Roll  Throw  :  While in Somersault,press K when close&low
    Air Thrust Kick   :  QCB+K(in air)
    Cannon Counter  :  QCB+P
    Super Combo 1  Spiral Spark   :  QCF+KK
    Super Combo 2  Cammy's Maximum Spider  :  QCB+KK (in air)
    
    
    Transition moves :
    
      Double Jump : After a jump,Up again 
    
    
    [COMBOS LIST] :
    
    
    Infos :
    
    After a throw : D+6
    Best Way TRS  : HDown and tap 2 repeatedly
    ACJ           : 6 (close)
    Good Partners : Juggernaut,Chun-Li,Zangief,Rogue
    Dash : She runs forward  
    
    
    [GROUND COMBOS] :
    
    
      3 Hits  :  5,6,DP+6   
    ..............................................(close,quick)
      4 Hits  :  Jump 6,D+4,D+5,D+6
      4 Hits  :  4,5,6,QCF+6
      4 Hits  :  HD,1,4,5,6
      4 Hits  :  D+4,D+5,D+6,QCF+6
      5 Hits  :  Jump 3,(Dash)1,2,3,QCF+6
      5 Hits  :  D+5,D+6,QCF+6  
    ..............................................(corner,close)
      5 Hits  :  Jump F+2,1,2,6,QCF+6   ...................................(corner)
              
    
    [AIR COMBOS] :
    
    
      5 Hits  :  5,6,jump,Hold Up,1,5,6
      5 Hits  :  5,6,jump,Hold Up,1,4,QCF+4
      6 Hits  :  (Dash)1,2,D+3,jump,Hold Up,1,2,QCF+6
      6 Hits  :  5,6,Hold Up,1,4,5,6
      7 Hits  :  5,6,Hold Up,1,4,2,5,6
      8 Hits  :  4,5,6,Hold Up,1,4,5,3,6   ....................(only against 
    JUGGERNAUT)
    
    
    [SUPER COMBOS] :
    
    
    [Super QCF,KK] :  (11 Hits (close)
    
    14 Hits  :  Jump F+2,1,2,6,QCF+KK,wait,D+6   .........................(corner)
    20 Hits  :  Jump F+3,6,(land),5,6,QCF+KK,(when opponent hits 
    ground)D+4,6,jump,Hold Up,
                    1,4,2,QCF+K ..........................(corner)
    25 Hits  :  Jump 4,5,6,(land)(Dash)D+4,D+5,D+3,jump,Hold 
    Up,1,4,2,5,QCF+K(Dash)D+4,D+2,
                    3,QCF+KK   
    
                                 ----------------
    
    [Super QCB,KK] :  (6 Hits)
    
     7 Hits  :  QCB+KK,wait,D+6   ..........................................(close)
    
    [ INFINITE COMBOS ] :
    
    
    Launch with standing 6.Jump up,hit,(slowly)1,4,2,3,6.
    Like AKUMA/CYCLOPS's,another 6 at the falling opponent when he is 
    beside you.Jump from the ground and hit the same buttons.
    
    
    
    [ CHUN-LI ] :
                                                   
    
    [MOVES LIST] :
    
    
    Hyakuretsu  Kyaku(Lightning Kick) : Repeatedly K (air)
    Tenshokyaku(Rising Bird Kick) : CD,U+K
    Kikoken(Fireball) : HCF+P
    Sen'en Shuu(Axe Kick) : HCB+K
    Neck Breaker : DF+ 6
    Falcon Claw Kick : D+5 in air 
    Super Combo 1  Kikosho(Super Fireball) : QCF+PP
    Super Combo 2  Senretsu Kyaku(Thousand Burst Kick): QCF+KK
    Super Combo 3  Hazan Tenshokyaku(Brave Mountain Rising Heaven Kick) : QCB+KK
    
    
    Transition moves :
    
    Triple Jump : After a jump,Up again,Up again
    Air Dash     : In the air : F,F 
    Wall Jump  : Jump at the wall and press the opposite direction
    
    
    
    [COMBOS LIST] :
    
    
    Infos :
    
    After a throw : 3,6,D+6,repeat K,CD-U+K
    Air juggles   : Repeat K,D+6
    Best Way TRS  : HDown and tap 2 repeatedly
    ACJ           : D+6 
    Good Partners : Gambit,Cammy,Zangief,Sabretooth
    Dash : She hops forward
    
                       
    [GROUND COMBOS] :
    
      
      4 Hits  :  1-4,5,D+6
      4 Hits  :  (Dash)D+1,D+2,D+3,QCF+P
      5 Hits  :  Jump+2,1,4,5,D+6
      6 Hits  :  CD,1,4,U+6
      7 Hits  :  After a throw,walk Forward and press 6 repeatedly 
    .....(unblockable)
      9 Hits  :  1-4,repeat Kick-6    .....................................(corner)
    10 Hits  : Jump 6,1,4,5,repeat Kick-6   .........................(corner)
    15 Hits :  Jump forward,repeat Kick-6   .............................(corner)
    17 Hits :  Jump forward,repeat Kick-6   .........................(BCC,corner)
    19 Hits :  Jump forward,repeat Kick-6   .....(only against JUGGERNAUT,corner)
    
    
    [AIR COMBOS] :
    
    
      6 Hits  :  6,jump,Hold Up,1,4,5,6
      7 Hits  :  6,jump,Hold Up,1,4,2,5,6
      8 Hits  :  6,jump,Hold Up,5,repeat Kick-5
      8 Hits  :  Jump 6,(land)(Dash)D+1,D+4,D+5,6,jump,Hold Up,4,2,6
      9 Hits  :  1-4,6,Hold Up,1,4,2,5,6   ...................................(BCC)
    10 Hits  :  6,jump,Hold Up,1,2,5,repeat Kick-5
    12 Hits  :  1-4,6,jump,Hold Up,1,4,2,5,repeat Kick-5   
    .......................(BCC)  
    15 Hits  :  Jump 4-5-6,(land)(Dash)4,5,6,jump,Hold 
    Up,1,4,5,2,6,(Dash)D+4,D+2,D+5,QCF+3
    16 Hits  :  6,jump,Hold Up,1,4,5,repeat Kick-6   
    19 Hits  :  1-4,6,jump,Hold UF,1,4,5,repeat Kick-6  ...........(corner,BCC)
    
    
    [SUPER COMBOS] :
    
    
    [Super QCF,PP] :  (10 Hits)
    
    18-20 Hits  :  QCF+PP,wait,repeat Kick-6   ...............(corner,close,quick)     
    20-25 Hits  :  QCF+PP,wait,D+6,QCF+KK,push 6 repeatedly   ............(corner)
    
    
                                 ------------------
    
    [Super QCF,KK] :  (15 Hits)
                      (21 Hits if u press K repeatedly)
     
    25 Hits  :  1,4,2,D+5,QCF+KK,press K repeatedly   
    
    
                                 ----------------
    
    [Super QCB,KK] :  (8 Hits)
                
    12 Hits  :  Jump 6,D+1,D+4,D+5,QCB+KK .............................(corner)
    14 Hits  :  Jump 6,(Dash)1,4,2,5,QCB+KK
    14 Hits  :  1,4,QCB+KK,wait,press 6 repeatedly   .....................(corner)       
    16 Hits  :  1,4,2,D+5,QCB+KK,wait,press 6 repeatedly    ..........(BCC,corner)
    20 Hits  :  1,2,5,QCB+KK,wait,D+6,QCF+KK,push 6 repeatedly   ...............
                  ..........(corner,only against CYCLOPS and JUGGERNAUT)
    22 Hits  :  1,4,2,5,QCB+KK,wait,D+6,QCF+KK,push 6 repeatedly   ............
                   ..........(corner,only against SABRETOOTH,ZANGIEF,and MAGNETO) 
    
    
    [INFINITE COMBOS] :
    
    
    Infinite Combo 1 : Repeat K-5 or 6 .....................(only against 
    APOCALYPSE,after eliminating 
                              satellite) 
    
    
    [ NASH ] :  
    (CHARLIE)
                                         
    
    [MOVES LIST] :
      
    
    Sonic Boom        : CB,F+P
    Somersault Shell : CD,U+K
    Somersault Slash : In air U,UF,F+K
    Spinning Back Hand :F+3
    Step Kick : F+6
    Jumping Sobat:B or F+5
    Super Combo 1   Sonic Break    : QCF+PP
    Super Combo 2   Crossfire Blitz  : QCF+KK
    Super Combo 3   Somersault Justice   : QCB+KK
    
    
    [COMBOS LIST] :
    
    
    Infos :
    
    After a throw : any moves ..but Somersault shell is the best  (D,U+6)
    Air juggles   : D+6 
    Best Way TRS  : HDown and tap 2 repeatedly
    ACJ           : D+3 
    Good Partners : Rogue,Ken,Gambit,Wolverine,Sabretooth,Cyclops,Magneto
    Dash : He runs,bending down a little
    
    
    [GROUND COMBOS] :
    
    
      4 Hits  :  F+1,1,1,1   
    ......................................................(corner)
      4 Hits  :  HD,1,4,5,6
      4 Hits  :  Jump 6,D+4,D+5,D+6
      4 Hits  :  Throw with 3,CD,U+6   
    ......................................(corner)
      4 Hits  :  1,CD+5,U+6
      5 Hits  :  HD,4,5,U+6
      5 Hits  :  Jump 3,1,2,3,CB,F+3
      6 Hits  :  HD,1,4,5,U+6
      7 Hits  :  Jump 3,D+1,D+2,2,CD,U+K
      7 Hits  :  Jump 4-5,D+4,D+2,CD,U+K  
    
    
    [AIR COMBOS] :
    
    
      5 Hits  :  1,D+3,jump,Hold Up,1,2,3
      6 Hits  :  HD,1,2,3,jump,Hold Up,4,5,6
      7 Hits  :  HD,4,3,jump,Hold Up,1,4,U,UF,F+6
      7 Hits  :  (Dash)D+1,D+3,jump,Hold Up,1,4,2,5,3
      8 Hits  :  HD,1,2,3,jump,Hold Up,4,5,5,6,5   
    ..........................(BCC,corner)
      8 Hits  :  Air Throw with 3,D+4,(OTG)D+3,jump,Hold Up,1,4,2,5,3
    10 Hits  :  Jump 4-3,(Dash)D+1,D+2,D+3,jump,Hold 
    Up,1,4,2,5,U,UF,F+6....(corner)
    12 Hits  :  Jump 4,5,6,(land)(Dash)1,4,2,D+3,jump,Hold Up,1,4,2,5,6
    21 Hits  :  Jump 1,4,(land)D+4,D+3,jump,Hold Up,1,4,2,5,U,UF,F+6,as the
                   opp. falling,6,(land)D+3,jump,Hold Up,1,4,2,5,6,as falling 
    6,(land) D+4,2,6
    
                      
    [SUPER COMBOS] :
    
    
    [Super QCF,PP] :  (9 Hits)
                      (15 Hits if u press 3 repeatedly)
    
    18 Hits  :  (Full Screen)CB,F+1,jump 6,2,QCF+PP 
    19 Hits  :  1,2,3,QCF+PP,press 3 repeatedly    
    19 Hits  :  Jump 3,(Dash)1,2,3,QCF+PP
    20 Hits  :  Throw with 3,QCF+PP,D+3,jump,Hold Up,1,4,2,5,U,UF,F+6...(corner)
    30 Hits  :  Throw with 5,QCF+PP,QCF+PP.........................(corner)
    
                                 ----------------
    
    [Super QCF,KK] :  (10 Hits)
    
    13 Hits  :  (Dash)4,5,6,QCF+KK
    13 Hits  :  (Dash)1,2,F+3,QCF+KK
    14 Hits  :  4,5,6,QCB+KK,wait,D+6   
    20 Hits  :  Jump 4-6,(Dash)D+1,D+3,jump,Hold Up,1,4,2,Air Throw with 2,D+4(OTG)
                    D+5,QCF+KK
    
                                 ----------------
    
    [Super QCB,KK] :  (12 Hits)
    
    14 Hits :  (Dash)D+4,D+6,QCB+KK
    15 Hits :  4,5,6,QCB+KK
    15 Hits :  Jump 3,(Dash)D+4,D+5,QCB+KK
    26 Hits :  Jump 1,2,3,(land)1,2,3,QCB+KK,(Dash)D+4,D+2,D+3,jump,Hold 
    Up,1,4,2,5,U,UF,F+6
    
    
    USC 40 Hits : Jump 4-6,(Dash)1,2,QCF+PP,(Dash)D+5,QCF+PP,D+5,QCB+KK
    
    [ INFINITE COMBOS ] 
    
    -Launch with crouching 3.Jump up and 
    hit,(slowly)1,4,2,5,6.From here same as Cammy's.But hit 
    1,4,2,5,6 when jumping from the ground.:
    
    
    [ ZANGIEF ] : 
                                    
    
    [MOVES LIST] :
    
    Spinning Lariat          :  3 P (air)  
    Short Spinning Lariat :  3 K (air)
    Spinning Piledriver  : 360+P(air)
    Banishing Fist        : DP+P
    Siberian Suplex	    : 360+K (close)
    Siberian Bear Crusher: 360+K(far)
    Leaping Air Slam   : HCB+K
    Earthquake          : F+2 (air=D+2)
    Elbow Drop          : D+2
    Body Splash        : D+3
    Grab Dash           : F,F then 2 or 5 or 3 or 6 
    Super Combo 1 Final Atomic Buster : 360+PP
    Super Combo 2 Super Death Smash : QCF+PP
    
    
    Transition moves :
    
      Grab Dash : After a dash (F,F) push 2 or 3 or 5 or 6
    
    
    [COMBOS LIST] :
    
    
    Infos :
    
    After a throw : D+6 or D+5
    Air juggles   : D+6,D+5,PPP,or KKK
    Best Way TRS  : Push 5 repeatedly
    ACJ           : D+2 or B+2 or F+2
    Good Partners : Juggernaut,Sabretooth,Storm,Chun-Li,Dhalsim   
    Dash : He stumbles forward,and attempts to grab.If he grabs the opp. press 2 or 
    3 to throw
                  
    
    [GROUND COMBOS] :
     
      3 Hits  :  Jump F+1,1,PPP
      3 Hits  :  6,PPP
      3 Hits  :  Jump 3,2,KKK
      4 Hits  :  HD,1,1,1,1   
    .....................................(close,quick,corner) 
    
    
    [AIR COMBOS] :
    
    
      4 Hits  :  D+2,jump,Hold Up,4,5,6
      5 Hits  :  D+2,jump,Hold Up,4,5,6,6
      5 Hits  :  D+2,jump,Hold Up,4,5,PPP,wait,D+6
      6 Hits  :  Jump 3,D+2,jump,Hold Up,1,2,3,D+6
      6 Hits  :  Jump 3,D+2,jump,Hold Up,1,2,KKK or PPP
      7 Hits  :  Jump D+3,(land)D+2,jump,Hold Up,1,4,2,5,360+P                  
    
    
    [SUPER COMBOS] :
    
     [Super 360,PP] :  8 Hits (close)
                      
    
      Nothing to do with this Super ...
    
    
    
    [ Super QCF,KK] : No Hits (air)
    
    Nothing to do with his Super
    
    [INFINITE COMBOS] :
    
    Launch your opponent into the air with D+2. Super jump after and press
    1,2,4+5+6, jump again and repeat the procedure.
    
    
    [ DHALSIM ] :
                                         
    
    [MOVES LIST] :
    
    
    Yoga Fire        : QCF+P(air)
    Yoga Flame    : HCB+P
    Yoga Blast      : HCB+K
    Yoga Teleport  : DP+3 P or 3 K reverse DP(air)
    Yoga Spear     : D+K(air)
    Yoga Torpedo  : D+3(air)
    Super Combo 1   Yoga Inferno : QCF+PP
    Super Combo 2   Yoga Strike : QCF+KK
      
    
    [COMBOS LIST] :
    
    
    Infos:
    
    After a throw : D+6
    Best Way TRS : 2 or D+2
    ACJ : 2
    Good Partners : Rogue,Cyclops,Juggernaut,Zangief
    Dash : He floats forward in a meditation
    
    
    [GROUND COMBOS] :
    
    
    5 Hits : 1,4,HCB+3
      
    
    [AIR COMBOS] :
    
      
    9 Hits : Jump,D+4,D+5,D+3,(land),2,jump,Hold Up,1,4,2,5,QCF+P 
    9 Hits : Jump,D+4,D+5,D+3,(land),2,jump,Hold Up,F+6 to air throw,(as u start to 
    fall)F+6,after
                  they hit the wall the 2nd time,air combo 
    4,5,6,................(BCC,corner)
    
    
    
    [SUPER COMBOS] :
    
    
    [Super QCF,PP] 23 Hits
    
    
    26 Hits :  HCB+P,QCF+PP(aim the flame downwards)
    27 Hits : Jump,D+4,D+5,D+3,(land),3,QCF+PP
    28 Hits : Jump D+4,3,QCF+PP,Teleport(forward)D+4,D+4,QCF+3
    
                            -------------------------
    
    
    [Super QCF,KK] 3 Hits
    
    
    
                           --------------------------
    
                                               
    [ VEGA ] :  
    (M.BISON)
                                                 
    
    [MOVES LIST] :
    
      
    Psycho Shot    : QCF+P  
    D.Kneepress    : QCF+K(air)  
    Head Stomp     : CD,U+K,then P
    Demon Fist      : CD,U+P,then P
    Delayed Spark : QCB+P
    Float               : QCB+KKK
    Vega(Bison)Warp  : DP+P or K or reverse DP(air)
    Super Combo 1  Psycho Crusher : QCF+PP
    Super Combo 2  Super Knee Press: QCF+KK
    
    
    [COMBOS LIST] :
    
    Infos:
    
    After a Throw : D+6
    Air Juggles : QCF+K
    Best Way TRS : HDown and tap 2 repeatedly
    ACJ : 3
    Good Partners : Magneto,Cammy,Juggernaut
    Dash : He flies forward fast
    
    
    
    [GROUND COMBOS] :
    
    3 Hits :  1,2,3
    3 Hits : Jump 6,4,5
    5 Hits : Jump 6,1,2,QCF+K
    
                        
    [AIR COMBOS] : 
    
    6 Hits : Jump 3,1,3,jump,Hold Up,1,2,3
     
    
    [SUPER COMBOS] :
    
    
    [Super QCF,PP] (11 Hits)
    
    17 Hits : Jump 4,5,(Dash)1,3,jump,Hold Up,1,2,QCF+PP
    
    
    [Super QCF,KK] (12 Hits)
    
    
    
    [ CODES & STUFF ] :
    
    -Change ROGUES 'S winning pose :
       Press 3 P or 3 K  when knock out will have different dressing for Rogue,like 
    Morrigan.
    
    -GOUKI(AKUMA) code :
      Up at Dhalsim or Juggernaut or Vega(M.Bison) or Magneto
    
    -SFA CHUN-LI :
     Put the cursor on CHUN LI,then hold start and press a button 
    
    -Continue the fight :
     At the end of the fight,press START to continue the fight during a few seconds 
    ..
    
    -Choose your Color :
     To choose the different color of your character,press 4,5,or 6
    
    -Provocations(Taunt) :
     Press START during the fight (unlimited)
    
    -Secret stages :
     In the Cop stage,after 3 air combos in the same place,the ground will 
    collapse,then
     u'll acess to the drain stage ...
    
    -How to make more hits :
      In the Cop stage on the left when u do an air-combo,the opponent will land on 
    a car
      so he'll rebound on the car,and u'll be able to do another air-combo ...
    
    -Random Select :
       Hold cursor left or right against the edge for 3 sec .
    
    
    [ RUMORS ] :
    
    
    -Blanka is in the game
    -Shuma-Gorath is in the game
    -Psyclocke is in the game
    -Dan is in the game
    -Sakura is in the game
    -Forge is in the game
    -Beast is in the game
    
    
    [ CREDITS & THANX ] :
    
    -VGS Message Boards for special moves and combos.
    -Lots of sites with ingenious tricks and combos.
    -Enigma Gaming for some infinity combos.
    -Rekka6073 for combos
    -NammyX for some combos
    -Other people for tricks