Date: Mon, 28 Oct 1996 12:39:48 -0800
From: The UWIN Server <uwin@u.washington.edu>

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        `. "8888888.  /888b  Y####b "Y## Y####b Y########b\ Y###X"Y######b
         / d########b.\Y####  Y####b  "Y  Y####b Y####b__/_\ Y###b"Y#####b
        / d###########b.---'\  Y####b\/ \  Y####b Y#########b Y###b\ "Y####b
       / d#####P "Y#####b.   \  Y####b   \  Y####b Y#####P"""/____/ \/_____/
      / d#####P `. "Y#####b.  \  Y####b   \/_____//_______--'
     / d#####P    `. "Y#####b  \/_____/
    / d#####P       `/______/            VS  STREET FIGHTERS
   /________/
                                        COMBOS FAQ by [KOMBO]
                                   Last Updated : OctoBeR 23th 1996
                                             version 1.5



=========
 SUMMARY
=========

1.INTRO
2.WHAT'S NEW ?
3.EXPLANATIONS
4.ABOUT THE BCC
5.BEGIN THE FIGHT
6.KEYS GUIDE
7.BASIC OPERATIONS
8.CHARACTERS :
 8.1   CYCLOPS
 8.2   GAMBIT
 8.3   JUGGERNAUT
 8.4   ROGUE
 8.5   STORM
 8.6   WOLVERINE
 8.7   SABRETOOTH
 8.8   MAGNETO
 8.9   RYU
 8.10 KEN
 8.11 ZANGIEF
 8.12 CAMMY
 8.13 NASH
 8.14 M.BISON
 8.15 CHUN-LI
 8.16 DHALSIM
 8.17 AKUMA
9.CODES & MISCELANEOUS
10.CREDITS & THANX
11.THIEFS and NON-THANX

=======
 INTRO
=======

Welcome to my COMBOS FAQ !! here u'll find my own COMBOS,no bullshit in it!!
a few characters are missing..this is temporary,cuz i ain't got the time to 
do all the characters COMBOS ..:o( but come back in a few,i'll have all the 
characters COMBOS ..

About the game, u should know a few things..first this is more like XMEN or 
MARVEE not much like STREET ..this game is based on COMBOS, i mean this is 
the most interesting thing to do,GROUND COMBOS,AIR COMBOS,SUPER COMBOS, this 
is the only reason i play this game, i consider myself as a COMBOS master, 
so you can trust me about this FAQ this faq has the biggest COMBOS u can 
find on the web ..

If you have any highter COMBOS,or if u know a kewl one,fell free to send 
them all at frantz@club-internet.fr ...

the latest version of this FAQ can be found at the AR/<KADE \/\/EB CENTER
URL = http://www.mygale.org/02/kombo/index.htm  (check out the FAQS section)


=============
 WHAT'S NEW ?
=============


-infinite combos for : RYU, AKUMA, MAGNETO, JUGGERNAULT,and CHUN LI.
-add an AKUMA 25 hits combos
-add a WOLVERINE 15 hits combos
-add a big big COMBOS for WOLVERINE
-add an AKUMA double super combo
-add a un-confirmed 65 hits for a team super (AKUMA and GAMBIT)
-add the RANDOM select code
-add a way t do more hits (see the TRICKS and CODES section)
-add a section for the THIEFS and the BI@#HES who has stolen my FAQ


=============================
 EXPLANATIONS ABOUT THE GAME
=============================


====>> About the COMBOS :


okay,there's is 3 differents style of COMBOS ..

-----------  [GROUND COMBOS]

are the combos u do on the GROUND,without supers,and without AIR JUGGLING ..

-----------  [AIR COMBOS]

are the combos u do in the air (after an AIR-COMBOS-JUGGLER (ACB))
this is the longest combos,to do some air combos,you just have to do the 
ACB, then hold Up,u'll fly front of the opponent,so u'll just have to press 
some buttons..u can even do some special moves or some AIR-SUPER (depends 
for each characters)

-----------  [SUPER COMBOS]

 are the combos u do with a special move,can be added inside or outside a 
GROUND or an AIR COMBO ..


===================================
 ABOUT the [BIG CHARACTERS COMBOS]
===================================

What is a [BIG CHARACTER COMBO] ?? well..it's a combo,but only on a big 
character.. hehehe :o) easy isn't it ?? it means becuz they are bigger,yes u 
can add a few hits ....:o) here is the list of the BIG CHARACTERS :

-- ZANGHIEF
-- MAGNETO
-- SABRETOOTH
-- JUGGERNAUT

note : other characters like WOLFERINE or CYCLOPS or BISON, may be 
considered as BIG CHARACTERS, but some of the [BCC] doesn't work on them ..


=================
 BEGIN THE FIGHT
=================

After u've entered one coin in the machine u'll acxess to the select screen..u
have to choose 2 characters ..hmmm ..there are best teams, i'm still working 
on the best teams possible, but for the moment choose your two favorite 
characters, then u'll access (not on all machines) to the MANUAL or AUTOMATIC 
mode, well if u want to do BIG COMBOS, choose manual, becuz in AUTOMATIC mode 
u'll have just 1 bar of super ..:o (and choose your speed..:o) normal mode is 
the best if u first play XMEN ..turbo mode is more exciting if 
you are a master ..:o)

now BE READY for the FIGHT !! >:o)

=============
  KEY GUIDE
=============

 1      = Quick Punch
 2      = Medium Punch
 3      = Fierce Punch
 4      = Quick Kick
 5      = Medium Quick
 6      = Fierce Quick
 U      = Up
 D      = Down
 F      = forward
 B      = back
 H      = hold
 DF     = Diagonaly Down Forward
 DB     = Diagonaly Down Back
 QCF    = Quater Circle Forward
 HCF    = Half Circle Forward
 QCB    = Quater Circle Back
 HCB    = Half Circle Back
 DP     = Dragon Punch (F,QCF)
 CB     = Charge Back
 CF     = Charge Forward
 CDB    = Charge Down Back
 CDF    = Charge Down Forward
 P      = Punch (1,2,or 3)
 K      = Kick (4,5,or 6)
 PP     = Press 2 Punch Buttons simultaneoulsy
 KK     = Press 2 Kick Buttons simultaneoulsy
 BCC    = Big Characters COMBOS (see Up)
 Corner = Significate u must do this COMBO in the corner
 Quick  = Significate u must do this COMBO very quickly
 Close  = Significate u must be very close to the opponent
 (air)  = Significate that this can be done in the air

 Best Way TRS = Best Way to Regain Super


====================
 BASIC OPERATIONS
====================

Push away Counter                 :  press three Punch  when blocking
Change player                     :  3 + 6
Hyper TEAM Super Combo            :  QCF 3+6 (require 2 super bars)
Variable Counter(level 1 counter) :  QCF 3+6 when blocking
Hyper jump                        :  D,U  or  press 3 K
DASH                              :  B,B or F,F  or direction + 3P
Knock down Roll                   :  QCF P when knock down
Provocation                       :  Start


==================
  THE CHARACTERS
==================

                                     -------------
                           ------  < the X - M E N >  ------
                                     -------------


                                        -------
             -----------------========< Cyclops >========-------------------
--
                                        -------



--==[MOVES LIST]==--

  Optic blast       :  QCF P (air)
  Optic Reflect     :  QCB P
  Rising Upper      :  DP + P (push P repeatedly for more hits)
  Cyclop Kick       :  QCB K
  NeckBreaker Throw :  F,F,3 + 6
  Rapid Punch       :  F,F,1 + 4 then press P repeatedly
  Super X  1        :  QCB  PP
  Super X  2        :  QCF  PP

transition moves :

  Double jump : after a normal jump,Up or Up-F or Up-B


--==[COMBOS LIST]==--


infos :

  After a throw : D+6,6,3 ...(corner)
  Air juggles   : D+6,D+3 (air)
  Best Way TRS  : Down+1 (quick)
  ACB           : 2 or D+5


               -------======= [GROUND COMBOS] =======--------


4 hits    :  1,4,5,QCF+1 or 2
4-5 hits  :  push 1 repeatedly    ........................(close,corner)
4-5 hits  :  push 4 repeatedly    ........................(close,corner)
5 hits    :  1,4,5,QCB+6    ..............................(BCC)
6 hits    :  1,1,1,5,QCB+6    ............................(corner)
6 hits    :  1,4,4,5,QCB+6    ............................(corner)
6 hits    :  jump F+2,1,1,4,5,6    .......................(corner,BCC)
8 hits    :  1,5,DP+3,push 3 repeatedly    ...............(BCC,corner)
9 hits    :  1,4,5,DP+3,push 3 repeatedly    .............(BCC,corner)
10 hits   :  jump F+1,1,4,5,DP+3,push 3 repeatedly   .......(BCC,corner)



                  -------======= [AIR COMBOS] =======--------


5 hits   :  2,hold Up,1,4,5,6
6 hits   :  2,hold Up,1,4,2,5,6
7 hits   :  2,hold Up,1,4,2,5,3,6
7 hits   :  2,hold Up,1,4,2,3,5,6
11 hits  :  1,1,4,2,hold Up,1,4,2,3,5,6,wait,D+6 .............(BCC,corner)
12 hits  :  jump F+1,1,1,1,4,2,Hold Up,1,4,2,3,5,6,wait,D+6 ...(BCC,corner)
13 hits  :  jump F+1,1,1,1,1,2,Hold Up,1,4,2,3,5,6,wait,D+3,2 ..(BCC,corner)
16 hits  :  jump F+1,1,1,1,1,2,Hold Up,1,4,3,2,5,6,wait,D+3,D+6,6,6    
                                           ...............(BCC,corner,quick)



                 -------======= [SUPER COMBOS] =======--------


[Super QCF,PP] :  (22 hits,close)
                  (30 hits if u press the button repeatedly)
                  (38 hits if u do it at the end of the oponent energy bar)

24-36 hits  : HCF,PP,press 3 repeatedly,wait,2,Hold Up,1,4,2,5,6  ...(close)

                               ----------------

[Super QCB,PP] :  (18 hits close)
                  (30 hits if u press the button repeatedly)

nothing to do with this Super ...


                                     --------
          -----------------========<  Gambit >========---------------------
                                     --------


--==[MOVES LIST]==--

  Kinetic Card : QCF P (air)
  Trick Card   : QCB + P
  Cajun Slash  : DP + P
  Cajun Strike : D,U+P then K
  Cajun ..     : D,U+K
  Super X      : QCF PP

transition moves :

After Cajun Strike : U can jump again on the wall by pressing Left or Right


--==[COMBOS LIST]==--


infos :

  After a throw : D+6,DP+3 ...(corner)
  Air juggles   : D+6,DP+3 (air)
  Best Way TRS  : push 5 repeatedly
  ACB           : D+3



                    -------======= [GROUND COMBOS] =======--------


4 hits    :  Hold D,1,4,5,6
5 hits    :  1,4,2,5,3
7 hits    :  1,4,2,5,DP+3



                     -------======= [AIR COMBOS] =======--------


6 hits   :  1,4,D+3,hold Up,4,5,6
7 hits   :  jump F+1,1,4,D+3,hold Up,4,5,6
9 hits   :  jump F+1,1,4,5,D+3,hold Up,1,4,5,6   .................(BCC)
10 hits  :  1,4,5,D+3,hold Up,1,4,2,5,3,6  ....................(BCC,corner)
11 hits  :  jump F+1,1,4,5,D+3,Hold Up,1,4,2,5,3,6 .........(BCC,corner,quick)



                    -------======= [SUPER COMBOS] =======--------


[Super QCF,PP] :  (37 hits)

nothing to do with this Super except doing it ...:o)


                                     ----------
          -----------------========< Juggernaut >========-------------------
                                     ----------



--==[MOVES LIST]==--

  Citorak Power Up      : DP + PP
  Earthquake Punch      : QCF P
  Juggernaut Punch      : HCF P
  Juggernaut Body-Press : HCF K
  Nail Slam             : near HCB K
  Super X               : QCF  PP



--==[COMBOS LIST]==--


 infinite combo   :

- This is also easy, just remember that the timing is important, different
opponent have different weight, so try to do it against every one a couple
of times to get used to it :)
- Only works at the corner.
- The combo start with the launcher (crouching fierce) then do the 3 hits
air combo (jab, strong fierce) and you will land first, normal jump and
just hit fierce before the body land (the body should be in mid-air, not
about to land ), land, jumping fierce again and again.
- The combo can be started with the other thing too (both strong and
  fierce grab). After grab, no need to air combo, just wait for the body to
  come down and then jumping fierce.
- You won't believe it, but this combo hit so HARD!, the opponent will die
when the hit is still less than 25! (I never get more than that, may be
the damage setting is high.)


                                     -----
          -----------------========< Rogue >========---------------------
                                     -----



--==[MOVES LIST]==--

  Repeating Punch         : QCF + P
  Repeating Punch upwards : DP + P
  Power Drain             : QCB K
  Use drained power       : QCF K
  ???????                 : DP  K (air)
  Super X                 : QCF PP
  Super X 2               : 1,1,F,4,3  (after draining Akuma)



--==[COMBOS LIST]==--


 nothing for her for the moment ...


                                     -----
          -----------------========< Storm >========---------------------
                                     -----

--==[MOVES LIST]==--

  Whirlwind       : QCF P
  Lighting        : direction + 2+4
  Double Typhoon  : QCB  P
  Fly             : QCB  KK
  Super X 1       : QCF PP
  Super X 2       : QCB PP


--==[COMBOS LIST]==--


 nothing for her for the moment ...


                                     ---------
          -----------------========< Wolverine >========--------------------
-
                                     ---------

--==[MOVES LIST]==--

  Berseker Barrage  : QCF P (push P repeatedly for more hits)
  Tornedo Claw      : DP + P (push P repeatedly for more hits)
  Drill Claw        : direction + middle P+light K
  Super X 1         : QCF PP
  Super X 2         : DP + PP


transition moves :

   - - -


--==[COMBOS LIST]==--


infos :

  After a throw : DF+3,QCF+3
  Air juggles   : DF+3,3,B+3,QCF+3
  Best Way TRS  : push 2 repeatedly
  ACB           : 6 (close)



                    -------======= [GROUND COMBOS] =======--------


6 hits    :  jump F+1,1,4,5,5,6
12 hits   :  4,5,5,QCF+3 push 3 repeatedly,wait,3
12 hits   :  4,5,5,DF+3,HCF+3,push 3 repeatedly
13 hits   :  1,1,5,5,DF+3,HCF+3,push 3 repeatedly
15 hits   :  jump f+3,d+1,d+4,d+2,6,up,1,4,2,2,5,3,6,wait,2,2,3 .........
                                                            (bcc,corner)



                     -------======= [AIR COMBOS] =======--------


6 hits   :  1,4,6,hold Up,4,2,3
8 hits   :  1,4,6,hold Up,5,5,5,5,3
10 hits  :  jump F+1,1,4,6,hold Up,5,5,5,5,6,wait,3 ...........(BCC,corner)
BIG AC   :  jumpf+3,d+1,d+4,d+2,6,up,1,4,2,2,2,uf,2+4,1,4,2,2,2,f2+4,1,
            4,2,2,2,3,6 wait,2,2,6,3 ..................(bcc,corner,quick!!)



                    -------======= [SUPER COMBOS] =======--------


[super QCF,PP]

17 hits  :  jump+5,1,5,5,DF+3,QCF+PP push the buttons repeatedly


 more to come ....

                                   ------------
        -----------------========<  Sabre Tooth >========-------------------
--
                                   ------------



--==[MOVES LIST]==--

  Berseker Claw     : QCF P
  Wildfang          : QCB P
  Armed Birdie      : QCB K
  Super X 1         : QCF PP
  Super X 2         : QCB KK
  Super X 3         : DP + PP



--==[COMBOS LIST]==--


 nothing for him for the moment ...



                                     --------
          -----------------========<  Magneto >========---------------------
                                     --------

--==[MOVES LIST]==--

  E-M disruptor     : QCF P
  Hyper Gravitation : QCB K
  Magnetic Blast    : in air U,UF,F  P
  Forcefield        : HCB K (counter)
  Float             : QCB KKK
  Super X           : QCF PP
  Super X           : QCF KK



--==[COMBOS LIST]==--


 infinite combo  :

    - His 99 hits is very easy to do, all you need is only one botton,
      the roundhouse kick.
    - The combo must be done at the corner, whenever you did the
      "Hyper Grav." on the opponent, roundhouse kick, then interrupt with
      another roundhouse Hyper Grav. You can repeat this combo again and
      again until the opponent got killed.
    - Just keep in mind that the standing roundhouse hit TWICE, the
      interruptti must be made after the FIRST hit only....
       ......(only against small characters !!)


                                -------------------
             ---------------  < the STREET FIGHTERS >  ----------------
                                -------------------


                                        ---
                     ---------========< Ryu >========-----------
                                        ---



--==[MOVES LIST]==--

  Hadoken            :  QCF P (air)
  Shoryuken          :  DP + P
  Tatsumakisenpuukya :  QCB  K
  Overhead Punch     :  F+2
  Overhead Kick      :  F+5
  Super Combo 1      :  QCF  PP (air)
  Super Combo 2      :  QCB  KK



--==[COMBOS LIST]==--


infos :

  After a throw : D+6
  Air juggles   : D+6
  Best Way TRS  : HDown and tape 5 repeatedly
  ACB           : D+3



                    -------======= [GROUND COMBOS] =======--------


1-9hits  :  HF, and tape 1 repeatedly..........................(BCC,corner)
4 hits   :  F+5,HD,4,5,6
4 hits   :  1,4,5
5 hits   :  after a QP or QK,F+5,1,HD,4,5,6
6 hits   :  F+2,1,4,5,QCF+3   ................................(corner,close)
infinite :  DF+2,F+5,DF+2,F+5,DF+2,F+5,again and again ...


                      -------======= [AIR COMBOS] =======--------


5 hits    :  HD,1,4,5,QCB+6 ....................................(corner)
5 hits   :  HD,5,3,hold Up,2,3
7 hits   :  HD,4,5,3,hold Up,1,4,5,6 ...........................(corner)
7 hits   :  HD,1,5,3,hold Up,1,4,2  ............................(corner)
8 hits   :  jump F+1,HD,1,4,5,QCB+6,3   ..(corner,close,only against  
                                                      SABRETOOTH)
12 hits  :  Jump F+1,HD,1,4,5,QCB+6,D+3,hold Up,1,4,2   
.............................(corner,close,quick,only against SABRETOOTH)



                     -------======= [SUPER COMBOS] =======--------


[Super QCF,PP] :  (20 hits (far)
                  (18 hits (close)

22 hits  :  HD,4,5,QCF,PP

                             ----------------

[Super QCB,KK] :  (18 hits close)

19 hits  :  jump+4,QCB,KK


                                        ---
                     ---------========< Ken >========-----------
                                        ---


--==[MOVES LIST]==--

  Roll               :  QCB P
  Hadoken            :  QCF P  (air)
  Shoryuken          :  DP + P (air)
  Overhead Kick      :  QCF+4,5,or 6
  Overhead Kick2     :  F+5
  Tatsumakisenpuukya :  QCB  K
  Super Combo 1      :  QCF  PP
  Super Combo 2      :  QCF  KK



--==[COMBOS LIST]==--


infos :

  After a throw : ...
  Air juggles   : D+6,DP+3
  Best Way TRS  : HDown and tape 2 repeatedly
  ACB           : D+3



                    -------======= [GROUND COMBOS] =======--------


4 hits  :  HD,1,4,5,6
5 hits  :  1,4,5,D+6
5 hits  :  1,4,5,QCF+3
8 hits  :  HD,4,5,QCB+6,D+6
9 hits  :  1,4,5,QCB+6,D+6  ......................................(corner)
11 hits :  HD,1,4,5,QCB+6,DP+3  ..................................(corner)
12 hits :  D+1,D+2,5,QCB+6,DP+3 ..............................(corner,BCC)



                     -------======= [AIR COMBOS] =======--------


8 hits  :  HD,1,4,3,hold Up,1,4,2,5,DP+3  .....................(corner,BCC)
8 hits  :  HD,1,5,3,hold Up,1,4,2,5,DP+3   ......(corner,only against 
                                                         JUGGERNAUT)
8 hits  :  jump F+1,HD,1,3,hold Up,1,4,2,5,DP+3  .................(corner)


                     -------======= [SUPER COMBOS] =======--------


[Super QCF,PP] :  (11 hits (close)

14 hits  :  D+1,d+2,5,QCF,PP

                             ----------------

[Super QCB,KK] :  (17 hits close)

18 hits  :  QCB,KK,wait,D+6


                                        -------
                     ---------========< Zangief >========-----------
                                        -------


--==[MOVES LIST]==--


Lariat              :  3 P  or 3 K (air)
Spining Piledriver  : joystick one round + P
BANISHING PUNCH     : DP+1,2,or 3
SIBERIAN SUPLEX     : one round + K (Close)
Flying Power        : HCF K (air)
Ariel Throw         : HCB K
Earthquake          : F+2 (air=D+2)
Grab Dash           : F,F then 2 or 5 or 3 or 6
Super Combo         : one round + PP


transition moves :

  Grab Dash : after a dash (F,F) push 2 or 3 or 5 or 6



--==[COMBOS LIST]==--


infos :

  After a throw : D+6 or D+5
  Air juggles   : D+6,D+5,PPP,or KKK
  Best Way TRS  : push 5 repeatedly
  ACB           : D+2 or B+2 or F+2


                 -------======= [GROUND COMBOS] =======--------


3 hits  :  jump F+1,1,PPP
3 hits  :  6,PPP
4 hits  :  HD,1,1,1,1 .................................(close,quick,corner)



                   -------======= [AIR COMBOS] =======--------


4 hits  :  D+2,hold Up,4,5,6
5 hits  :  D+2,hold Up,4,5,6,6
5 hits  :  D+2,hold Up,4,5,PPP,wait,D+6



                  -------======= [SUPER COMBOS] =======--------


[Super one round,PP] :  (2 hits (close)


 nothing to do with this Super ...



                                        -------
                     ---------========<  Cammy  >========-----------
                                        -------


--==[MOVES LIST]==--

  Spining Arrow   :  QCF K
  A.Knuckle       :  QCF P
  Cannon Spark    :  DP + K
  Furiga Combine  :  QCB  K ,then P
  Cannon Counter  :  QCB  P
  Air Thrust Kick :  in air QCB K
  Super Combo1    :  QCF KK
  Super Combo2    :  QCB KK (air)


transition moves :

  Double Jump : after a jump,Up again



--==[COMBOS LIST]==--


infos :

  After a throw : D+6
  Best Way TRS  : HDown and tape 2 repeatedly
  ACB           : 6 (close)



                    -------======= [GROUND COMBOS] =======--------


3 hits  :  5,6,DP+6  .........................................(close,quick)
4 hits  :  4,5,6,QCF+6
4 hits  :  HD,1,4,5,6
5 hits  :  jump F+2,1,2,6,QCF+6  .................................(corner)


                     -------======= [AIR COMBOS] =======--------


5 hits  :  5,6,hold Up,1,5,6
5 hits  :  5,6,hold Up,1,4,QCF+4
6 hits  :  5,6,hold Up,1,4,5,6
7 hits  :  5,6,hold Up,1,4,2,5,6
8 hits  :  4,5,6,hold Up,1,4,5,3,6   ....................(only against 
                                                          JUGGERNAUT)



                     -------======= [SUPER COMBOS] =======--------


[Super QCF,KK] :  (11 hits (close)

14 hits  :  jump F+2,1,2,6,QCF+KK,wait,D+6  ......................(corner)


                             ----------------

[Super QCB,KK] :  (6 hits)

7 hits  :  QCB,KK,wait,D+6  ........................................(close)





                                        ------
                     ---------========<  Nash  >========-----------
                                        ------



--==[MOVES LIST]==--

  Sonic Boom        : CB,F + P
  Sommersault Shell : CD,U + K
  Sommersault Slash : in air U,UF,F + K
  Super Combo 1     : QCF PP
  Super Combo 2     : QCF KK
  Super Combo 3     : QCB KK



--==[COMBOS LIST]==--


infos :

  After a throw : anymoves ..but Sommersault shell is the best  (D,U+6)
  Air juggles   : D+6
  Best Way TRS  : HDown and tape 2 repeatedly
  ACB           : D+3



                    -------======= [GROUND COMBOS] =======--------


4 hits  :  F+1,1,1,1   ...........................................(corner)
4 hits  :  HD,1,4,5,6
4 hits  :  1,CD+5,U+6
4 hits  :  throw (F+3),D,U+6
5 hits  :  HD,4,5,U+6
6 hits  :  HD,1,4,5,U+6


                     -------======= [AIR COMBOS] =======--------


5 hits  :  1,D+3,hold Up,1,2,3
6 hits  :  HD,1,2,3,hold Up,4,5,6
8 hits  :  HD,1,2,3,hold Up,4,5,5,6,5........................(BCC,corner)


                     -------======= [SUPER COMBOS] =======--------


[Super QCF,PP] :  (9 hits)
                  (15 hits if u press 3 repeatedly)

19 hits  :  1,2,3,QCF+KK,press 3 repeatedly

                             ----------------

[Super QCF,KK] :  (10 hits)

14 hits  :  4,5,6,QCB,KK,wait,D+6

                             ----------------

[Super QCB,KK] :  (12 hits)

15 hits :  4,5,6,QCB+K,K

                                        ---------
                     ---------========<  M.Bison  >========-----------
                                        ---------


--==[MOVES LIST]==--

  Psycho shoot   : HCF P
  D.kneepress    : HCF K
  Headpress      : QCB K,K
  Psycho Field   : HCB P
  Float          : QCB KKK
  Vega Warp      : DP + P or K
  Super Combo 1  : QCF PP
  Super Combo 2  : QCF KK



--==[COMBOS LIST]==--


 nothing for her for the moment ...



                                        ---------
                     ---------========<  Chun-li  >========-----------
                                        ---------


--==[MOVES LIST]==--

  Hundred Kick   : repeat K (air)
  Tenshokya      : CD,U K
  Kikoken        : HCF  P
  Senbankya      : HCB  K
  Super Combo 1  : QCF PP
  Super Combo 2  : QCF KK
  Super Combo 3  : QCB KK


transition moves :

  Tripple Jump : after a jump,Up again,Up again
  Air Dash     : in the air : F,F
  Wall Jump    : jump a the wall and press the oposite direction



--==[COMBOS LIST]==--


infos :

  After a throw : 3,6,D+6,repeat K,CD-U+K
  Air juggles   : repeat K,D+6
  Best Way TRS  : HDown and tape 2 repeatedly
  ACB           : D+6



                    -------======= [GROUND COMBOS] =======--------


4 hits  :  1,4,5,D+6
5 hits  :  jump+2,1,4,5,D+6
6 hits  :  CD,1,4,U+6
7 hits  :  after a throw,walk Forward and press 6 repeatedly ..(unblokable)
9 hits  :  1,4,repeat Kick-6    ...................................(corner)
15 hits :  jump forward,repeat Kick-6   ...........................(corner)
17 hits :  jump forward,repeat Kick-6   .......................(BCC,corner)
19 hits :  jump forward,repeat Kick-6   ...(only against JUGGERNAUT,corner)
infinite:  repeat Kick-6 or 5  ............(only against Apocalypse,after 
                                 eliminate the satellite, and in the hand)


                     -------======= [AIR COMBOS] =======--------


6 hits  :  6,hold Up,1,4,5,6
7 hits  :  6,hold Up,1,4,2,5,6
8 hits  :  6,hold Up,5,repeat Kick-5
9 hits  :  1,4,6,hold Up,1,4,2,5,6 .................................(BCC)
10 hits :  6,hold Up,1,2,5,repeat Kick-5
12 hits :  1,4,6,hold Up,1,4,2,5,repeat Kick-5 .....................(BCC)
16 hits :  6,hold Up,1,4,5,repeat Kick-6
19 hits :  1,4,6,hold Up-Forward,1,4,5,repeat Kick-6 .........(corner,BCC)



                     -------======= [SUPER COMBOS] =======--------


[Super QCF,PP] :  (10 hits)

18-20 hits  :  QCF+PP,wait,repeat Kick-6  ............(corner,close,quick)

20-25 hits  :  QCF,PP,wait,D+6,QCF+KK,push 6 repeatedly ..........(corner)


                             ----------------

[Super QCF,KK] :  (15 hits)
                  (21 hits if u press K repeatedly)

25 hits  :  1,4,2,D+5,QCF,KK,press K repeatedly


                             ----------------

[Super QCB,KK] :  (8 hits)

14 hits  :  1,4,QCB,KK,wait,press 6 repeatedly..................(corner)

16 hits  :  1,4,2,D+5,QCB,KK,wait,press 6 repeatedly  .........(BCC,corner)
20 hits  :  1,2,5,QCB,KK,wait,D+6,QCF,KK,push 6 repeatedly   ...............
               ........      ..(corner,only against CYCLOPS and JUGGERNAUT)
22 hits  :  1,4,2,5,QCB,KK,wait,D+6,QCF,KK,push 6 repeatedly   ............
               ........(corner,only against SABRETOOTH,ZANGIEF,and MAGNETO)



                                        ---------
                     ---------========<  Dhalsim  >========-----------
                                        ---------


--==[MOVES LIST]==--

  Yoga Fire     : QCF P
  Yoga Flame    : HCB P
  Yoga Strike   : HCB K
  Yoga Teleport : DP + 3 P or 3 K
  Super Combo 1 : QCF PP
  Super Combo 2 : QCF KK
  Super Combo 3 : QCB PP ???



--==[COMBOS LIST]==--


 nothing for her for the moment ...


                                        -------
                     ---------========<  Gouki  >========-----------
                                        -------


--==[MOVES LIST]==--

  Gouhadoken    : QCF P
  ZankoHadoken  : in air QCF P
  Goushoryuken  : DP + P
  Zankokya      : QCB  K
  Dive Kick     : in air QCF K
  Overhead P    : F+2
  overhead K    : F+5
  Ashura Warp   : DP + 3 P or 3 K
  Super Combo1  : QCB  PP
  Super Combo2  : QCF  PP
  Super Combo3  : in air QCF PP
  Instant hell  : LP,LP,fw,LK,HP (level 1 also can)



--==[COMBOS LIST]==--



                    -------======= [GROUND COMBOS] =======--------


 infinite  :  DF+2,F+5,DF+2,F+5,DF+2,F+5,again and again ...



                     -------======= [SUPER COMBOS] =======--------


akuma/gambit 65hits   :  instant hell,wait,d+4,2,qcf3+6
                                ......(bcc,corner,quick,team super)
instant hell 25 hits  :  instant hell,wait,d+4,d+3,up,1,4,2,5,3,qcb+6 
                                .......(corner,quick)



======================
CODES & MISCELANEOUS
======================

-Change Rogue 's wining pose :
   press 3 P or 3 K  when knock out will have different dressing for Rogue.

-AKUMA code :
  Up at Dhalsim or Juggernaut or Bison or Magneto

-SFA CHUN-LI :
 put the cursor on CHUN LI,then hold start and press a button

-Continue the fight :
 at the end of the fight, press START to continue the fight during a few 
 seconds ..

-Choose your Color :
 to choose the malefic color of your character, press 4,5,or 6

-Provocations :
 press START during the fight (unlimmited)

-Secret stages :
 in the COP stage, after 3 air combos in the same place, the ground will  
 collapse, then  u'll access to the drain stage ...

-How to make More hits :
  in the cop stage on the left when u do an air-combo, the opponent will 
land on a car so he'll rebound on the car,and u'll be able to do another 
air-combo ...

-RANDOM Select :
   hold cursor left or right against the edge for 3 sec .


================
CREDITS & THANX
================


LANCER  (lancer@pacific.net.sg) ...........(moves,and super moves,and more)
SEDI & LUDIS .................................(for lending me the GAME :o))
Rich Joseph (rfj105@psu.edu) ...........................(for the ASCII pic)
NES (alexnes@hotmail.com) ......................(for some kewl high combos)
TAM TAM (u3871474@mahidol.ac.th)  ................(for the infinite combos)


====================
THIEFS and NON-THANX
====================


Devil Hunter (d-hunter@olywa.net) .....(this A$$__LE has stolen all my FAQ)