X-MEN VS STREET FIGHTER FAQ
INFINITY COMBOS
SEAN GOH KIAM SENG (PSYKE@PACIFIC.NET.SG)
HOMEPAGE:http://home2.pacific.net.sg/~psyke
DATE: 11/10/97
All information here are copyrighted, property of its writer. You may 
reproduce this in it's original form, or add this info to your homepages, 
but anything else is wrong. Please e-mail me for more enquires. Thanks.
=============================================================================
Version 1.1
WHAT'S ADDED: CORRECTION OF WOLVERINE'S IC
ADDITION OF ZANGIEF'S IC
ADDITION OF ROUGE'S IC
CREDITS ADDED

VERSION 1.2
WHAT'S ADDED
LOTSA INFO
MORE INFINITY COMBOS
CORRECTION FOR SOME COMBOS

VERSION 1.3
ADDED HOMEPAGE INFO
GAMBIT COMBO
AKUMA NEW DEMON COMBO
DHALSIM COMBO
ROUGE COMBO
OTHER NEW THINGS.....
COPYRIGHT STUFF, COZ MANY PPL HAVE BEEN USING THIS FAQ INFO 
WITHOUT MY PERMISSION, LIKE ADDING IT INTO THEIR OWN FAQ.
THAT SUCKS...............
=============================================================================
1)INTRODUCTION
2) LEGEND
3) LIST OF CHARACTERS
4) CHARACTER DESCRIPTIONS & INFINITY COMBOS
5) INFINITY COMBOS: GOOD OR BAD?
6) STILL MISSING
7) CREDITS
=============================================================================

INTRODUCTION
#############

        First of all, a warning to all of you cheapos out there. This combo
list is not for you guys to thrash the other novice players. It plainly
serves as a guide to do impressive combos (not do mention cheap) on the cpu,
or against other cheap players. So, I hope that you are not reading this
faq so that you can "bully" the others at the arcade.(Who am I kidding?)

LEGEND
#######
QCF:    QUATER CIRCLE FORWARD
QCB:    QUATER CIRCLE BACKWARD
HCF:    HALF CIRCLE FORWARD
HCB:    HALF CIRCLE BACKWARD
DP:     DRAGON PUNCH MOTION
P:      ANY PUNCH
K:      ANY KICK
C:      CHARGE FOR 2 SECS
1:      JAB PUNCH
2:      STRONG PUNCH
3:      FIERCE PUNCH
4:      SHORT KICK
5:      FOWARD KICK
6:      ROUNDHOUSE KICK

LIST OF CHARACTERS
###################
X-MEN:                          STREET FIGHTERS:
1) CYCLOPS                      1) RYU
2) WOLVERINE                    2) KEN
3) GAMBIT                       3) AKUMA
4) ROGUE                        4) CHUN-LI
5) STORM                        5) ZANGIEF
6) MAGNETO                      6) DHALSIM
7) JUGGERNAUT                   7) CAMMY
8) SABRETOOTH                   8) CHARLIE
9) APOCALYPSE                   9) M. BISON


CHARACTER DESCRIPTIONS & INFINITY COMBOS
#########################################

X-MEN
######

1) CYCLOPS
===========

        Cyclops is one of the easiest characters in the game to initiate the
combos, and one of his infinity combos only uses 3 buttons. His basic moves
are all useful as well, and his 2 hyper-x moves are very powerful too. This
makes Scott a fave in the game.

OPTIC BLAST:      QCF + P
OPTIC REFLECT:    QCB + P
GENE SPLICE:      DP + P
CYCLONE KICK:     QCB + K
CLOSE LINE:       F,F + 3+6
RAPID PUNCHES:    F,F + 1+4 TAP P

MEGA OPTIC BLAST: QCF + 2P
TACKING BLAST:    QCB + 2P

INFINITY COMBOS:
        Launch opponent in air with 2. Super jump after, and press 1,4,2,5,3,
pause a while in the corner, and aim another 3 at the falling opponent. This
should put him back in the air for a few seconds, allowing you to fall to
the ground, get your balance back and jump back at him. Aim your 1 at him.
once it connects, press 2,3 in succession. Fall back down and immediately
jump up again. The joystick should be held at directly up by now. Repeat
the 1,2,3 punches in the corner. This, if done correctly, is Cyclops's
easiest infinity combo.

        Launch your opponent into the air by 2 then follow by 1,4,2,5,3.
 Now your opponent hits the corner press 3 again. When Cyclop fall into the
 ground jump to the opponent and press 1,4,2 wait for a while and press 3.
 Repeat 1,4,2 and 3 again.
	

 2) WOLVERINE
==============

        Wolverine has loads of different combo combinations. It is almost
 impossible to list them all, so I will only list the easiest, which has
 worked for me. All his normal moves are very good, in fact so good that
 you'll find his two hyper-x quite useless, unless used in a combo. IMO,
 Wolverine is the best comboer in the game.

 BESERKER BARRAGE:          QCF + P TAP P
 TORNADO CLAW:              DP + P
 DRILL CLAW:                DIRECTION + 2+4

 SUPER BESERKER BARRAGE:    QCF + 2P
 WEAPON X:                  DP + 2P

 INFINITY COMBOS:

        After launching the opponent with 6, super jump and press; 1,4,2,
 down+5, 6,6. Then at the corner, hold the joystick direction up and press
 4,5,6 in a pattern. If done correctly, Logan will jump directly up in front
 of the corner, kicking his victim 3 times. fall back down, and would be
 able to jump up again in time to repeat the combo.

       Another way is to launch your opponent into the air by 6 jump and
 press 1,4,2,down+5,6.Jump and press 1,4,2,6.Repeat jump again.

3) GAMBIT
==========

        Gambit is one of the coolest characters in the game, but I can't say
he's the most popular or most useful guy around. His combos does decent
damage, but is hard to do at times, and there is any really impressive ones
for Gumbo. His specials have a really long lag time which really doesn't
help out alot.

KINETIC CARD:           QCF + P
TRICK CARD:             QCB + P
CAJUN SLASH:            DP + P
CAJUN STRIKE:           CD, U + K

ROYAL FLUSH:            QCF + 2P

INFINITY COMBOS

        *ONLY IN THE CORNER* after a fierce throw, dashing 4,5,6, jab
kinetic card, dashing 4,5,6,jab kinetic card, dashing 4,5,6,....etc.....
        *ONLY IN THE CORNER* crouching 4, crouching 3, SJ, 435364,
(land), 456,(walk up), 456, (walk up), 456 ....etc......


4) ROGUE
=========

        Rogue is a very good character, though people tend to underestimate
her. Her moves might seem awkward to use at first, but if used properly
can be very effective. One major plus for her is the abilty to steal her
opponent's powers. Thus, Rogue's powers inventory changes from battle
to battle, and the variety of powers that she can own is very appealing.

RAPID PUNCHES:          QCF + P
RUSHING REPEAT:         DP + P
DRAINING KISS:          QCB + K
USE DRAINED POWER:      QCF + K

GOOD NIGHT SUGAR:       QCF + 2P
RAGING DEMON:           1,1,F,4,3 (AFTER DRAINING AKUMA)

POWERS ROGUE CAN STEAL:

RYU: HADOKEN
KEN: SHORYUKEN
CYCLOPS: OPTIC BLAST
WOLVERINE: BESERKER BARRAGE
CHARLIE: SONIC BOOM
CHUN-LI: KIKOKEN
AKUMA: RAGING DEMON (!)
CAMMY: SPINNING ARROW
STORM: WHIRLWIND TOSS
MAGNETO: HYPER GRAVITATION
DHALSIM: YOGA FLAME
ZANGIEF: SPINNING PILEDRIVER
JUGGERNAUT: EARTHQUAKE PUNCH
M.BISON: PSYCHO SHOT
SABRETOOTH: BERSERKER CLAW
GAMBIT: KINETIC CARD

INFINITY COMBOS

        This only works on Charlie, as you will have to steal his sonic boom
in order to do the combo. Firstly, kiss Charlie and have his sonic boom
projectile in your possesion. Trap him into a corner and use a fierce sonic
boom followed by a jab sonic boom. Repeat till he's history.
	Almost like Sabretooth's.Jump up diving kick(diagonally 
forward+HK),Jump again,on the way up,LK,then quickly diving 
kick.Repeat for infinity.This combo is hard to do and requires much practice.
Works only on same characters as Sabretooth's.

5) STORM
=========

        Storm is another awkard character to use. Her hyper-x can prove to
be useless in times of need, and I've seen many people pick Storm because
they think they can just cheese you to death. It might work against the
younger players, but mostly it is just courting death in front of the veteran
players.

WHIRLWIND TOSS:        QCF + P
LIGHTNING:             DIRECTION + 2+4
DOUBLE TYPHOON:        QCB + P
FLIGHT:                QCB + 2K

LIGHTNING STORM:       QCF + 2P
ICE STORM:             QCB + 2P

INFINITY COMBOS

        UPWARDS LIGHTNING ATTACK, DOWNWARDS LIGHTNING ATTACK, (LAND),
UPWARDS LIGHTNING ATTACK, DOWNWARDS LIGHTNING ATTACK, (LAND), UPWARDS......
etc...
*only in the corner combo.*
*by the way the lightning attack command is: press 2+4 simultaneously
(choose direction)*

6) MAGNETO
===========

        Magneto is yet another dark horse. His moves have long lag times and
his hyper-x is also below average. However, he does have some exellent
specail moves which redeem him a little. His comboing abilty is not that
good as well, as his normal moves need precise timing to connect.

DISRUPTER:              QCF + P
HYPER GRAVITATION:      QCB + K
MAGNETIC BLAST:         U, UF, F + P
FORCEFIELD:             HCF + K
FLIGHT:                 QCB + 3K

MAGNETIC SHOCKWAVE:     QCF + 2P
MAGNETIC TEMPEST:       QCF + 2K

INFINITY COMBOS

	HK,Hyper Gravitation(D,DB,B+HK).Repeat.Works only on street 
fighter characters except BISON.May work on Wolverine.


7) JUGGERNAUT
==============

        Hey, do not underestimate the big guy! He has a few really really
cheaps moves too! And exen better is that he does not stun in the first
few hits so you can retaliate before the combo starts. His moves does a lot
of damage as well, so use his Citorak power-up as much as possible to inflict
maximum damage.

CITORAK POWER-UP:        DP + PP
EARTHQUAKE PUNCH:        QCB + P
JUGGERNAUT PUNCH:        QCF + P
JUGGERNAUT BODY PRESS:   HCF + K ( IN AIR )
NAIL SLAM:               HCB + K
OBJECT TOSS:             D, D + 3P

JUGGERNAUT HEAD CRUSH:   QCF + 2P

INFINITY COMBOS

        Use a slam or any method to lift your opponent high up in the air,
while you are still on the ground. Time carefully and immediately do the
Juggernaut head crush. If it connects, most likely you will be in the corner.
Hold the joystick at a 45 degrees angle towards the corner. Aim and tap the
3 button( heavy punch ). Yes, thats right. A one button infinity combo!
This combo requires a lot of timing, keep trying.

8) SABRETOOTH
==============

        Sabretooth is a strong contender in the X-men VS Street Fighter
universe. He is quite similar to Wolverine, so you know his comboing abilty
is just as good. Like Logan, all his normal moves are exellent, and one
can usually win without using any of his hyper-x powers. He has an air slam
which is very hard to avoid( although it can be tech-hitted ), and does
tons of damage.

BERSERKER CLAW:         QCF + P
WILD FANG:              QCB + P
BIRDIE:                 QCB + K

SUPER BERSERKER CLAW:   QCF + 2P
SUPER BIRDIE:           QCB + 2K
ANIT-X:                 DP + 2P

INFINITY COMBOS

        I know one now, but is not whether it would work or not. My friend
told this combo to me, and I've seen others tried it but failed. Hopefully
you can do it. It consists of only 2 buttons, which are the two fierce
buttons, 3 and 6. I think it only works on the bigger sized characters, such
as Juggernaut, Sabretooth, Zangief, etc.
        Firstly, jump towards the opponent and press 3, followed by the 6
quickly. Do not let do of the joystick direction; keep Sabretooth jumping.
Repeat the above motions in quick succession. If done correctly, you will
be able to recover from your attack while you land, and be able to jump again
before your opponent gets out of his stun. Keep trying. I've seen people to
this combo at least to 9 hits, and I'm sure more hits can be done this way.
Works on X-men characters except Wolverine,and Akuma,Dhalsim.

THE STREET FIGHTERS
####################

1) RYU
=======

        Ryu is a solid character and is good for beginners to try out the
new comboing abilities, especially for those SF fans new to the world of
crazy combos and super jumps. Like in the Alpha series, Ryu has his vacuum
fireball ( abeit much larger ) and his vacuum hurricane kick. The vacuum
hurricane kick is quite dangerous to use, as if the opponent blockes it,
he can simply puch out of it, leaving Ryu spinning to his doom.

HADOKEN:              QCF + P
SHORYUKEN:            DP + P
TATSUMAKISENPUUKYA:   QCB + K
FAKE HADOKEN:         QCF + START (YEAH, AS IF ANYONE'S GOING TO USE IT)

SHINKUU HADOKEN:      QCF + 2P
SHINKUU TATSUMAKISENPUUKYA:     QCB + 2K

INFINITY COMBOS

        Launch your enemy into the air with d+3. Super jump after and then
press 1,4,2,6 pause a while, wait for both you and the falling enemy to
reach the corner bottom. Before he hits the ground, press another 6 to
launch him back up. Aim the joystick 45 dergrees up and then press 1,2,6.
Allow him to fall back and repeat the procedure. Note: This combo is
extremely difficult to do and needs precise timing for the 6 to connect.
	Launch with crouching HP,follow up and hit LP,MP,MK,
up+HK(NO LK!!)Hit the opponent when he falls beside you again with 
another up+HK.From here,jump up and hit (for AKUMA/KEN)MP,MK,up+HK
(For RYU)LP,LK,MK,up+HK.You have to get the height right first.
VERY IMPORTANT!
        Here is a much more easier infinity combo, and is much cheaper to
boot. Warning! Doing this combo on a human opponent is dangerous, as he
might not like such cheapness........
        Press 5 to do the hopping kick towards the opponent. Once it connects
press d+2. Then immediately do the hopping kick once more. Repeat and there
you have it: the cheapest infinity combo in the entire game.

2) KEN
=======

        Ken is rather weak compared to the others in this SF game. He lacks
a super projectile and it is killing him. Both his SCs can be pushed away
from, if blocked, and there is not much variety in the moves that can be
performed. Overall, Ken is still a decent character.

HADOKEN:                  QCF + P
SHORYUKEN:                DP + P
TATSUMAKISENPUUKYA:       QCB + K
ROLL:                     QCB + P
FAKE ROLL:                QCF + START

SHORYUREPPA:              QCF + 2P
SHINRYUKEN:               QCF + 2K

INFINITY COMBOS

        Launch your enemy into the air with d+3. Super jump after and then
press 1,4,2,6 pause a while, wait for both you and the falling enemy to
reach the corner bottom. Before he hits the ground, press another 6 to
launch him back up. Aim the joystick 45 dergrees up and then press 1,2,6.
Allow him to fall back and repeat the procedure. Note: This combo is
extremely difficult to do and needs precise timing for the 6 to connect.
	Launch with crouching HP,follow up and hit LP,MP,MK,
up+HK(NO LK!!)Hit the opponent when he falls beside you again with 
another up+HK.From here,jump up and hit (for AKUMA/KEN)MP,MK,up+HK
(For RYU)LP,LK,MK,up+HK.You have to get the height right first.
        

3) AKUMA
=========

        Akuma is a great character, having lotsa moves and 4 SCs. However,
there is one serious drawback, which might cause people to think twice about
selecting Gouki. He cannot trade hits with the other characters, as his
life meter would go down much faster than theirs. This is to compensate his
tons of special moves. But if you're an Akuma expert, who cares about trading
hits, when you are giving your opponent a massage with the raging demon?

GOUHADOKEN:             QCF + P
ZANKOHADOKEN:           QCF + P IN AIR
SHAKUNETSU GOUHADOKEN:  HCF + P
GOUSHORYUKEN:           DP +P
ROLL:                   QCB +P
AIR ROLL ATTACK:        D, DF, F, UF + P OR K

MESSATSU GOUHADOKEN:    QCB + 2P
SHORYUREPPA:            QCF + 2P
FIREBALL RAIN:          QCF + 2P IN AIR
RAGING DEMON:           1,1,F,4,3

INFINITY COMBOS

        Launch your enemy into the air with d+3. Super jump after and then
press 1,4,2,6 pause a while, wait for both you and the falling enemy to
reach the corner bottom. Before he hits the ground, press another 6 to
launch him back up. Aim the joystick 45 dergrees up and then press 1,2,6.
Allow him to fall back and repeat the procedure. Note: This combo is
extremely difficult to do and needs precise timing for the 6 to connect.

	Launch with crouching HP,follow up and hit LP,MP,MK,
up+HK(NO LK!!)Hit the opponent when he falls beside you again with 
another up+HK.From here,jump up and hit (for AKUMA/KEN)MP,MK,up+HK
(For RYU)LP,LK,MK,up+HK.You have to get the height right first.
VERY IMPORTANT!Your faq is wrong!Ken does NOT have the hop kick!

        Here is a much more easier infinity combo, and is much cheaper to
boot. Warning! Doing this combo on a human opponent is dangerous, as he
might not like such cheapness........
        Press 5 to do the hopping kick towards the opponent. Once it connects
press d+2. Then immediately do the hopping kick once more. Repeat and there
you have it: the cheapest infinity combo in the entire game.

        *not an infinite combo, but opponent will be amazed.you actually
perform 2 of the raging demon moves in this combo, but WARNING!!! after the
second raging demon, your opponent will not be laying on the ground. He will
be standing up, so he can counter you any time. So when you perform this
combo, make sure you're positive that after the second raging demon, your
opponent will be dead!! also, you must be in the corner.* standing 1, RAGING
DEMON,(when opponent is on the fround), crouching 4, standing 6, RAGING DEMON.
That's it.make sure your fingers are quick enough. If you think your opponent
is not going to die,after the crouching 4, simply connect into a crouching 3
and take him into your other air combo infinite.

4) CHUN-LI
===========

        Chun-li, like in the Alpha series, is a terrific fighter. She is one
of the fastest character in the game, and her SCs are easy to chain and
execute as well. Her combos are exellent too, doing lots of damage. The point
is, she's one of the best characters in the game.

HUNDRED KICKS:          TAP K REPEATLY
TENSHOKA:               CD, U + K
KIKOKEN:                HCF + P
SENBANKYA:              HCB + K

SUPER KIKOKEN:          QCF + 2P
SENRETSU KYAKU:         QCF + 2K
HAZAN TENSHOKYAKU:      QCB + 2K

INFINITY COMBOS

NONE YET

5) ZANGIEF
===========

        With the additioon of the super jumps, Zangief is no longer slow
and clumsy (well, sort of.......). His slams are more flashy now, and does
more damage. The only con is his inablity to do impresive combos, and in this
game filled with combos this makes Zangief a tough guy to use.

SPINNING LARIAT:        3P
S.SPINNING LARIAT:      3K
SPINNING PILEDRIVER:    360 DEGREES + P
SIBERIAN SUPLEX:        360 DEGREES + K (CLOSE)
BANISHING PUNCH:        DP + P
FLYING POWER:           HCF + K
GRAB DASH:              F,F + 3+6

SIBERIAN BEAR CRUSHER:  360 DEGREES + 2P
LEAPING DEATH SNATCH:   360 DEGREES + 2K

INFINITY COMBOS

Launch your opponent into the air with d+2. Super jump after and press
1,2,4+5+6, jump again and repeat the procedure.

6) DHALSIM
===========

        Not one of my best nor favourite characters. In fact, I have never
used him before in the arcades! However, I HAVE seen people used Firebreath
effectively, and even winning a few rounds with him. His long limbs, instead
of helping him, just makes matters worst. They are often hit by projectiles,
and the lag time in doing the long attacks often results in getting the
super attacks in Dhalsim's face.

YOGA FIRE:              QCF + P
YOGA FLAME:             HCB + P
YOGA STRIKE:            HCB + K
YOGA TELEPORT:          DP + 3P OR 3K

SUPER YOGA FIRE:        QCF + 2P
HARMONIC DESTRUCTION:   QCF + 2K

INFINITY COMBOS

        Jump then down+4) and then a 3 and jump again d+4, 3 jump again d+4,
3 repeat (just like Rogue's infinite). This only works on bigger opponents,
and is very difficult to time.

7) CAMMY
=========

        A surprise return, Cammy actually makes a name for herself. Known as
the new Spider-man, Cammy has execllent moves, though lacking a fireball.
Her SCs does terrific damage, and is also very cool if you can actually chain
it. A decent character.

SPINNING ARROW:         QCF + K
ASSAULT KNUCKLE:        QCF + P
CANNON SPARK:           DP + K
FURIGA COMBINE:         QCB + K,P
CANNON COUNTER:         QCB + P
AIR THRUST KICK:        QCB + K

SPINNING HELL MIRAGE:   QCF + 2K
POWER RANGER ASSAULT(?):QCB + 2K

INFINITY COMBOS

        Launch with standing HK.Jump up,hit,(slowly)LP,LK,MP,HP,HK.
Like AKUMA/CYCLOPS's,another HK at the falling opponent when he is 
beside you.Jump from the ground and hit the same buttons.

8) CHARLIE
===========

        Charlie has been upgraded in this version, with much better moves,
and can be geared more towards offendsiveness, instead of defending all the
time. But still, if you're using him, you'll be charging almost all the time.
His SCs are much more effective here, and are much easier to initiate. It is
also possible to chain them uo for high hitting combos.

SONIC BOOM:             CB, F + P
SOMERSAULT SHELL:       CD, U + K
SOMERSAULT SLASH:       U, UF, F + K (IN THE AIR)

SONIC BOOM BARRAGE:     QCF + 2P
KICK ASSAULT:           QCF + 2K
SOMERSAULT JUSTICE:     QCB + 2K

INFINITY COMBOS

	Launch with crouching HP.Jump up and hit,(slowly)LP,LK,MP,MK,HK.
From here same as Cammy's.But hit LP,LK,MP,MK,HK when jumping from the
ground. Quite impressive looking as well.


9) M.BISON
===========

        The big M has also been upgraded in this version, with the addition
of a projectile. However, his SCs are still as lame as ever, and his special
moves can easily be countered. Hard to use, but if you can manage to use him
effectively, you might be a worthy adversary.(?)

PSYCHO SHOT:            HCF + P
DEMON KNEE PRESS:       HCF + K
HEAD STOMP:             QCB + K,K
PSYCHO FIELD:           HCB + P
FLIGHT:                 QCB + 3K

PSYCHO CRUSHER:         QCF + 2P
HELL FURY KICKS:        QCF + 2K

INFINITY COMBOS

NONE YET
=============================================================================

INFINITY COMBOS: GOOD or BAD ?
###############################

        I used to hate those cheap infinity combos, but seeing all those
people doing them at the arcades changed my mind. I started learning a few of
them and soon I was addicted to the game. I seldom do infinity combos on
other novice players but when I get challenged by another player who plays
not for fun but just to win, who does one on me, I get annoyed and thats
where this faq comes in.
        Overall, I still hope that Capcom would eliminate these cheap combos,
or make them much much harder to do. Then we won't have to watch helplessly
when our characters is being beaten by a cheap player.
        Last but not least, I think I might have an idea to eliminate the
infinity combos, but still keeping all those cool air combos and chains. If
anyone from Capcom is reading this, please take note of my idea. Who knows,
it might just work! My idea is to add another bar below the life meter. Its
purpose is to break combos. Yup. Combo breaking! It should fill up quite fast
, and when the opponent does a infinity combo you can just wait till the
meter fills up and then using a joystick motion, you can do a combo breaker
to stop the combo. This way, no combos would last long enough for the combos
to be called cheap.
=============================================================================

CHARACTERS I WOULD LIKE TO SEE IN THE NEXT GAME
################################################

1) SPIDER-MAN
2) HULK
3) IRON-MAN
4) SAGAT
5) SAKURA
6) GUILE
7) ICE-MAN
8) SENTINEL
9) CAPTAIN AMERICA
10) DAN!

=============================================================================

STILL MISSING
##############

=     THE OTHER CHARACTERS' INFINITY COMBOS
=     MORE MOVES I'VE LEFT OUT
=     CORRECTION OF SOME MOVE NAMES

*LOOK OUT FOR MY NEW FAQ ON THE INFINITES
OF MARVEL SUPER HEROES VS STREET FIGHTER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*

=============================================================================

CREDITS:
#########

Yow Hong Chieh: Rouge's combo
Ho See Ping: Wolverine combo, 
Mr.ST: Zangief combo, correction of Wolverine's combo
Ng Chee Yang: Ryu combo, confirmation of Zangief combo
Spoiler: Many many combos and correction of some moves
Ryu: For new information and verification of combos
Everyone at Century Square arcade
And finally, thanks to Capcom for bringing out the best games ever


                        THANK YOU FOR READING !



                  IN THE MEANTIME,.........SHORYUREPPA!

                                
                                   
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8 888888888888888888888888888888888888888888 8
8 888888       88  88   88888       88888888 8
8 88888   8888  8  8   88888   8888  8888888 8      
8 88888   8888888   888888888      888888888 8
8 88888   88    8  8  8888888888   888888888 8
8 88888   8888  8  8   8888  888    88888888 8
8 888888       88  88   8888      8888888888 8
8 888888888888888888888888888888888888888888 8
============================================== 
**********************************************
        
"Next time I won't be so easy on you!"		Ken, SF II
"Weaklings! Is there no one worth fighting?"    Akuma, SFA

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Please visit my homepage at http://home2.pacific.net.sg/~psyke