X-men vs Street fighter EX Edition 

Version 1.5  (DUE TO THE ICREDIBLY HUGE DEMAND OF THE PUBLIC I'M UPGRADING THIS FAQ FOR YOUR CONVENIENCE)


Note: 
This XM vs SF EX FAQ used to be for the Japanese version but now it is for both American and Japanese
This EX Edition cannot change characters so choose your favorite as first then the other as a 
helper character only. All combos in this FAQ are all tested and guaranteed to work.
Capcom also made a change to the American Version in the code for Tag Team I  have the code in my MISC STUFF portion

Disclamer: 
This FAQ is free for non-commercial use only. 
Duplication, use of extracted portions of this document or partial copying
is strictly prohibited. 
If there is any case that there is a need for a change, please contact the author,
Dennis Ong at his e-mail address (pogiii@hotmail.com)


Author:
Hi! Im Dennis and this is my first FAQ. Im 14. This game really rocks!!!!
I have some combos that arent listed in other faqs and if u want more combos go to 
KOMBO's FAQ <frantz@mail.club-internet.fr> or <NammyX@aol.com.>'s FAQ or Cwong's FAQ
I have listed just the best combos not the 2 in 1's(dont know what this is??? read the def below)
or the 3 hit stuff (I'll write all the combos next time including the 2 in 1's and I'll add more 
infinity combos)( I really really promise)
If u guys wanna ask anything ,ask away

Intro:
Welcome to my COMBOS FAQ !!!!!
There are a few characters that are missing some more combos but thats just temporary just wait for 
the next version  (again)
About the game ,it is more like XMEN and MARVEL Super Heroes not much like STREET FIGHTER coz 
this game is based on combos and flair  
Combos is the most interresting thing to do. Capcom really knows how to make gamers happy.
If u have any new combos, pls send them to me at pogiii@hotmail.com
 
Updates from my last version:
Updated almost everything
Updated the update from my last version list
Updated the up and coming list
I added more combos for all the characters
I wrote more combos but I had to stop coz my hands r  really killing me
I updated more  inf combos  
Changed some name of the moves to the real ones
Added the American Tag Team Code
More credits!!!!!


The Cast of Characters
For team X-MEN: 

Magneto
Juggernaut
Storm
Rogue
Gambit
Sabretooth
Wolverine
Cyclops

For team Street Fighter:

M. Bison or Vega
Dhalsim
Cammy
Chun-Li
Nash
Zangief
Ryu
Ken
Gouki or Akuma

Some stuff to take note of:
 Dashing- Simply press F, F or 3x Punches.

 Super Jumping- Press D, U quickly, or 3x Kicks.

 Blocking- This is a no brainer, unless you've been in a hole for
           9 years. Just hold back for a standing block, hold down back
           for a ducking block, or hold back in the air for an air block.

 Overheads- Some people have overheads. These ground based moves hit a guy
            that is down blocking. You must do a standing block. They do come 
            in handy once in a while. You DON'T have to jump to do these.
 
 Rolling- Like in Marvel Super Heroes and the Alpha series, this move
          helps to escape corner traps, cheap ticking, and is pretty good 
          for a suprise attack or escape. Do a HCF to roll forward or a
          HCB to roll backwards after being knocked down or out of the air.
          When you do this it goes under most projectiles and you can pass
          through your opponent to the other side and attack! This can really
          save you, if you roll and avoid further damage off the ground.
          
          NOTE: You can't roll after the Flying Screen, which is when the
                opponent being hit by an air combo or certain Special moves 
                zooms across the screen or up the wall in the corner very 
                fast.
 
 Reversals- These are the best moves that only masters can do! ( kind of )
            To do a reversal, do a special move RIGHT when you get up. Say
            you have one tiny pixel left of life. You are on the floor, and
            your opponent launches a fireball your way. You do a Shoryuken
            as soon as you get up and the fireball that was right on you
            passes through you because you did the Dragon Punch ( which passes
            through fireballs ) right when you got up. Another example is you
            are on the floor, and say, Wolverine jumps at you. He does a Jab
            and you COULD block it, but as soon as you get up, you nail him
            with a Gene Splice. See? Reversals can be very useful against 
            cheese kills, ticks, and can sometimes just catch your foe by 
            suprise!

 Throws- Those mighty cheap throws are back! Just hold forward or back and
         press a Medium or Fierce button. Just to warn you, you can't block
         these! This time around they do less damage and have shorter range.
         All the characters have air throws, too!

 Ticks-  The tick! No, not the big blue guy. The tick is one of the cheapest
         features to hit a fighting game. It started with SF2. To do a tick,
         just hit the enemy, and if they block it, throw them! These do have
         limitations though. Throws have shorter range so it's harder to tick
         them. The opponent can push you away with a Push or even do a Tag &
         Counter on you. They could even throw you by holding back and tapping
         the Fierce button before you can throw them. They might possibly not 
         even block the attack, and counter it or get hit by it on purpose to
         throw you! The throw can also be softened. Although there are many
         ways to avoid a tick, many people don't do a thing about it and just
         assume I won't throw them. Some people just don't learn after a few
         of these either. And if they decide to let themselves be hit to throw
         me, I just combo the move to kill them. I can only do this when I 
         KNOW they've learned there lesson and want to do this. The tick is 
         " cheap " and good to do, but use in moderation.

 Throw Softening- This move is great to do! Simply do a throw motion
                  while being thrown. You will shake out of it and land on
                  your feet, lessening the damage greatly. You can't soften
                  special move throws, though. It's usually very useful.

 Taunt- This move is useless,(just for chun-li and rogue) except for making your opponent 
        angry and feeding your ego. Just press select. It can be used infinitely.

 Parrying- Press 3x Punches while you are blocking a move. This will simply 
       push the opponent away, preventing ticks and traps. A fairly useful
       move, but use in moderation.
 
 Team Counter- This is a VERY useful move. back ,down and any punch while you are
                blocking a move. Your partner will come in and take a crack
                at your opponent, countering him! Unfortunately, it
                takes away from your Super bar. Similar to Alpha Counters.
 
 Special Moves- By doing standard Capcom motions ;), a move that will inflict
                good damage or that's useful will be executed. These are what
                really make Capcom games shine. Usually the strength of the
                button determines the direction, speed, or other variable of
                the special move. These do block damage, which means it still
                damages the enemy just a tiny bit even if they block it. Even
                though block damage isn't a sufficient way to kill people, it
                does come in handy sometimes. Usually, block damage does 
                about the same as a Jab. 
 
 Super Bar- This wonderful feature makes quick kills and surviving easier.
            It enables you to do Supers, Duals, and Counters. It slowly
            builds up ( well, not always slowly ) whenever you attack, get
            hit, and especially when you do a Special move. I was informed
            that the Super Bar also gives you greater defense against
            Super Moves.
 
 Super Moves- Ah yes.... the mighty Super moves. These moves can do vast
              amounts of damage, but don't do something dumb like throw a 
              Super Fireball at a character with lots of energy and have 
              them block it. These take up 1 level of your super bar. If
              your Super move connects, then most of the time pressing
              the buttons rapidly will equal more hits. Some moves do not
              increase hits when the buttons are hit. These do block damage
              like special moves. If you finish them off with these, there
              is a neat effect. If you do it with an X-Men character, there
              is a huge X and purple flash. If you finish them off with a SF 
              character, then there is a huge yellow and white sunburst effect
              like in the Alpha series. Some Supers have big flags that warn
              you that they're gonna come, so watch for them, like when
              Cyclops folds his arms before he does his Mega Optic Blast.

 Dual Supers- To do a Dual Super, simply do a QCF with FP & FK or MP & MK OR LP & LK. You need 
              at least a Level 2 bar to this. These are extremly deadly, but some 
              Duals just don't work well together. Try to get Duals with two
              projectiles in it or one body attack and one projectile. Be very
              careful as the character coming IN pauses for a while before 
              unleashing his/her attack. 

 Combos

 Two-in-Ones
-------------

       The classic method of combos. These add the spice to a move.
  Simply do a Special move in the middle of a regular move to cancel
  the rest of the animation and do the special move. These can be blended
  with all types of combos. You might want to know this if you want powerful
  combos to beat up opponents. All moves can be cancelled into a special move.
  
 Chain Combos
--------------

       Sometimes called the Magic Series, these bad boys can take out a lot
  of energy from your opponents bar. Each character is limited to their own
  extent, so these combos may not always work. You can always start with a
  Jab, and work your way up. Characters like Juggernaut and Zangief are very
  limited, but guys like Ryu and Cyclops can dish out many hits. One chain 
  with Ryu is a ducking WP, ducking MP, and a ducking FP. The ducking FP is a 
  Pop Up, which can lead to more hits, as explained below.

 Air Combos
------------

       Air Combos can do vast amounts of damage if blended well with other
  moves. To start one, you must do a Pop Up move. These moves knock your 
  opponent up into the air, so you can Super Jump at them and start hammering
  away! A lot of the Pop Ups are different. Some knock the enemy very high
  up, medium, or knock them a tad up. Some of them also hit the enemy away at 
  different angles. Air Combos are just Chain Combos in the air. After you 
  super jump, you must press a sequence of buttons. You can start with Jab or 
  Short, the lowest buttons, and work your way up to a Fierce button. The 
  fierce button ( as in Roundhouse or sometimes Fierce ) usuallly sends the 
  opponent flying! It is different for some characters. The order for this 
  sequence is different for each character, which I have come to conclude. 
  You can tag a special move on to the end instead of a Fierce button, doing 
  more damage. You can also jump in with a Chain Combo, and start to work your 
  way to a Pop Up move. If you are able to successfully mix a Jumping Chain, 
  a Standing Chain, and an Air Combo, then you can dish out a helluva damaging 
  combo. Some may find it difficult to Super Jump soon enough to Air Combo. 
  You only have to press UP after any Pop Up, not Down, Up. If you know you're 
  gonna do a Pop Up, then just get ready to press up and the buttons for your 
  combo. Practice makes perfect. Just be sure you do the jump early, for at 
  the peak of their" flight " they recover and they can attack you or block 
  again. Some Pop Ups and moves don't always go smoothly, so just learn its 
  timing and practice a lot. Some guys seem to act heavier and fall faster and 
  not being sent up that high by hits when compared to other guys, so some 
  things might not work on certain characters because of their light or heavy 
  weight. Big guys won't really budge after a hit, so that means more possible 
  hits than on a small character.
  
 Off the Ground Combos
--------------------

       These combos are basically hitting/juggling opponents off the 
  floor. As you may have noticed, you can hit opponents when they're on 
  the floor, unlike in Street Fighter games. Start with an attack and link
  it to another attack, whether it be special or regular. With most of
  the characters, you can chain buttons together. Wolverine for example,
  can link buttons together. You may even be able to chain moves in to
  Pop Ups. Wolverine can dash in and do a ducking Wk to start, ducking Mp 
  to hit them in to the air, and a standing Fk to launch them up for an
  Air combo. These moves are basically juggle combos, but not quite.
  These come in handy even if you don't do a combo, like bashing a fallen
  character with a Juggernaut Punch or Berserker Barrage.

 Juggle Combos
---------------
  
       Juggle Combos aren't exactly the best kinds, but they are
  pretty powerful. Unlike in Marvel Super Heroes, you can juggle the
  foe easily after a throw. Juggle combos are just hitting them while 
  they are helpless in the air. One example is Ken doing a ducking 
  Roundhouse in to a Hurricane Kick. The sweep will make them fall back 
  in to the air, and you follow them with a Hurricane Kick juggling them. 
  Another example is Juggernaut doing a Mp throw. They bounce off the 
  floor, and Juggernaut punches them as they are in the air. Juggle combos 
  aren't hard to do, and they are powerful too.
  
Story:
Apocalypse has captured mutants and Street Fighters to
create an army. Ryu and Cyclops form a team to get the
captured mutants and Street Fighters back. M. Bison,
Magneto, and others have their own goals.

Keys 
QCF: QUATER CIRCLE FORWARD 
QCB: QUATER CIRCLE BACKWARD 
HCF: HALF CIRCLE FORWARD 
HCB: HALF CIRCLE BACKWARD 
DP: DRAGON PUNCH MOTION 
P: ANY PUNCH 
K: ANY KICK 
C: CHARGE FOR 2 SECS 
LightPunch: LP
Mid PUNCH : MP 
Hard PUNCH: HP
Light KICK: LK
Mid KICK  : MK
Hard KICK : HK

Cyclops 
Launcher: Down MK and Standing MP
Special Moves :
OPTIC BLAST: QCF + P 
OPTIC REFLECT: QCB + P 
GENE SPLICE: DP + P 
CYCLONE KICK: QCB + K 
CLOSE LINE: F,F + HP + HK 
RAPID PUNCHES: F,F + LP+LK TAP P 
Super Moves:
MEGA OPTIC BLAST: QCF + 3P 
TRACKING BLAST(or something): HCB + 3P 

Normal Combos:
2 in 1 Combo:
Crouching LP,while holding down imm do the QCF to do the optic blast
2 Hit Combo:
CLOSELINE your opp then imm tap HP
3 Hit Combo:
1.Dash to opp tap LP LK HP 
2.Dash to opp tap LP LK MK
3.Dash to opp tap LP MP HK
4 Hit Combo:
1.Dash to opp LP LK MK HP
2.Dash to opp LP LP HK HK
3.Dash to opp LP LP then do a CYCLONE KICK
4.Jump to opp then tap LP LK then on ground imm do an OPTIC BLAST
5.Dash to opp LP LK MK OPTIC BLAST
5 Hit Combo:
Dash to opp LP LK MK HK HK
Best Combos:
1.Do a double super to your opp, then imm launch him into the air then do an air combo
2.Dash to your opp then tap LP LP HK HK then do a MEGA OPTIC BLAST
3.This is a cheap ground combo that really pisses my opponent (Marc Tan): Dash to your opponent 
and do the rapid punches or kicks itll hit 5 times or 6 or even more then imm do an OPTIC BLAST
4.This is another cheap one do the HK twice then imm do the Mega Optic Blast good for 24 hits or
so (better yet use the HP throw then the HK twice then the M O B in the corner) 
5.Press HP then follow with optic blast  then do the CLOSE LINE.
6.Launch with MP and do the LP LK MP MK HP HK then do the Tracking Blast (10 hits or so)
7.(In corner) Dash to opp LP LK LK MK,CYCLONE KICK
8.Dash to opp LP LP LK MP to launch  then follow with LP LK MP MK HK
9. Launch then follow with LP LK MP then forward+HP to air grab 

Beating Apocalypse:
(Firstly dont just stand infront of his hand goto the back, secondly destroy his lasers as soon as possible, and lastly jump when 
he has the drill out and your infront of him). Defeating the big guy aint no problem for Cyclops, just do his inf combo,
go to the back of his hand (much safer) then start tapping LP while holding down. If u dont like such cheapness just 
keep firing optic blasts,...oh thats cheap too,....umm..lemme c.....o i know, goto the back of his hand and start tapping 
LP LK MP MK HP HK HK then optic blast then a MEGA OPTIC BLAST then keep on comboing him then imm double team...thats it he's kapish.

Infinity Combo:
I'm still working on his inf combo, icant seem to find one (still nothing)
Against Apocalypse, go to the back of his hand and hold down then start tapping LP. 
This is one of the cheapest infinities in the game.


Wolverine 
Launcher: Standing HK
Special Move: 
BESERKER BARRAGE: QCF + P TAP P 
TORNADO CLAW: DP + P 
DRILL CLAW: DIRECTION + MP+LK 
Super Move:
SUPER BESERKER BARRAGE: QCF + 3P 
WEAPON X: DP + 3P 

Normal Combos:
2 in 1 Combo:
Hold down then press LP then cancel to a BESERKER BARRAGE
2 Hit Combo:
Too many
3 Hit Combo:
Ill list just 2
1.LP LK HP 
2.LP BESERKER BARRAGE
4 Hit Combo:
1.LP LK MK HP
2.LP LK MP MK
5 Hit Combo:
LP LK MP MK MK
Best Combo:
1.Dash then down LP LK MK then down HP then standing HK then do any air combo u like
2.Dash then down MP then standing HK then any air combo u like
3.To frustrate your opp. do the MP grab of Wolvie then when he throws his opp. dash then slide (forwad and down + HP) 
then HK to launch then follow with an air combo
4.Launch then follow with LP LK MP down+MK HP HK  jump again LP LK MP HP HK then press LP LK MP
MK HP HK(on the ground) (for huge char only) For small characters, dont include the HP
5.Launch then follow with LP LK  MP MP MP MP then forward MP(air grab)
Email me for more

Beating the big fella:
1.(Firstly dont just stand infront of his hand goto the back, secondly destroy his lasers as soon as possible, and lastly jump when he has the drill out and your infront of him). Another guy that can beat the crap out of apocalypse, Logan can kill him in 1 minute hehe.Goto the back of his hand, imm press LP LK MP MK MK then again LP LK MP MK MK, yup another cheap one....o u dont like such cheapness? 
2.Goto the back of his hand and start drill clawing until hes dead....o i forgot that cheap too. 
3.Heres something for u, at the back press LP LK MP MK HP HK then a B Barrage then a Tornado 
claw then a B Barrage X then  the combo again then double team then combo him again then B B X 
again he should be dead after 3-4 minutes.

Infinity Combo(s):!!!
1..My Favorite part,U must be in the corner,this is for small char.,  pick a ground combo any from 
the top or just your own ground combo or just launch your opp. forward jump and do this LP LK MP ,down MK, HKthen u will fall then follow it with a LP LK MP HK then again ull fall then jump up again then press LP LK MP HK then again until it reaches 99 hits or  until your opp dies (WOOHHOOO)
2.Again in the corner, for huge chars., pick a ground combo any from the top or just your own 
ground combo or just launch your opp. forward jump and do this LP LK MP ,down MK, HP HK then u
will fall then follow it with a LP LK MP HK then again ull fall then jump up again then press LP 
LK MP HK then again until it reaches 99 hits or until your opp dies 
U can substitute the LP LK MP HK with LK MK HK
3.Do the B Barrage x then follow with LK MK HK or with LP LK MP HK do again and again until opp is 
dead.
Do this combo to your friend and hell be forced to pause the game for the combo to 
break (hahaha to u Marc)
4.For any opp, dash and press LP LK then dash and press LP LK ......(takes a lot of practice)
Against Apocalypse, goto the back off his hand and start tapping LP LK MP MK MK for 5 hits imm repeat it another cheap infinity combo


Ryu 
Launcher: down HP
Special Moves:
HADOKEN: QCF + P 
SHORYUKEN: DP + P 
Super Moves :
TATSUMAKISENPUUKYA: QCB + K 
SHINKUU HADOKEN: QCF + 3P 
SHINKUU TATSUMAKISENPUUKYA: QCB + 3K 

Normal Combos:
1.Launch with HP then LP LK MP upMK then press forward MP to do the air grab then after the throw
do the SHINKUU HADOKEN (doing this combo takes half your opp.'s life) ,(CAUTION: doing this again
and again will make your opp. attack u)(really devastating, try it!!!!!)
2.Do u know the 2 hit infinity combo of RYU when u do the forwardMK then downMP?? U cant use that 
here but u can use it to trick and confuse your opp. .Do this 2 hit thing and when he blocks 
press forward MP or HP, do this over and over until your friend chokes u to death 
Note: u can start his combos with a throw then press down+MK then HP to launch then do an air combo
3.Launch then LP LK MP fireball
4.Launch then LP LK MP Hurricane Kick

Beating Apocalypse:
(Firstly dont just stand infront of his hand goto the back, secondly destroy his lasers as soon as possible, and 
lastly jump when he has the drill out and your infront of him)Go to back and start pumping out fireballs then 
follow with a combo like LP LK MP MK HP HK then imm jump up and Shinkuu Hadouken his face for more 
damage i think and again and again (like what i always do to Marvel Vs Capcom's Ounslaught)
Double team if neccesary. This aint cheap
TIP: keep Shinkuu Hadoukening him 

Infinity combos :
1.Launch with HP,follow up and hit LP,MP,MK, up+HK(NO LK!!)Hit the opponent when he falls beside 
you again with another up+HK.From here,jump up and hit (for AKUMA/KEN)MP,MK,up+HK (For RYU)
LP,LK,MK,up+HK.You have to get the height right first. VERY IMPORTANT! 
U can also change the LP ,MP, MK, up+ HK to LP, LK ,MK, up + HK

Juggernaut 
Launcher: down HP
Special Moves:
CITORAK POWER-UP: DP + PP 
EARTHQUAKE PUNCH: QCB + P 
JUGGERNAUT PUNCH: QCF + P 
JUGGERNAUT BODY PRESS: HCF + K ( IN AIR ) 
NAIL SLAM: HCB + K 
OBJECT TOSS: D, D + 3P 
Super Moves :
JUGGERNAUT HEAD CRUSH: QCF + 3P 

Normal Combo:
1.Launch then follow with a LP,MP,FP,then JUGGERNAUT BODY PRESS
2.Throw then do a HEADCRUSH then down LK
some more combos later for juggy (still looking for cheesy one's but i know a lot of  cheap combos for him, theyre so 
cheap i dont even want to write them email me if u want em)
        
Beating Mr.A
(Firstly dont just stand infront of his hand goto the back, secondly destroy his lasers as soon as possible, 
and lastly jump when he has the drill out and your infront of him) Pick a good partner or else. Goto the 
back of his hand and tap LP HP HK again and again until u reach a level then do a headcrush then keep 
on comboing until u reach level 3 then double team and do a headcrush afterwards and if u dont 
like the LP  HP HK thing u can do the next big thing jump up and down pressing HP again and again until hes DEAD.
            
Infinity combo: 
1.In the corner, go from a crouching HP to a super jump. then press LP MK HP. as soon as you land, go 
for a normal jump with LP HP, normal jump+ LPHP, normal jump+LP HP, normal jump+ LP HP......etc... 

Ken 
Launcher: down HP
Special Moves:
HADOKEN: QCF + P 
SHORYUKEN: DP + P 
TATSUMAKISENPUUKYA: QCB + K 
Super Moves :
SHORYUREPPA: QCF + 3P 
SHINRYUKEN: QCF + 3K 

Normal Combo: 
1.Launch press LP LK MP upMK then press forwardMP that is the rolling air grab then do the 
SHINRYUKEN or the SHORYUREPPA which ever u like
2.Dash to opp then hold LP LK MP MK TATSUMAKISENPUUKYA
3.Dash then launch then press LP LK MP up+MK Hadouken 
4.Launch then follow with LP LK MP Shoryuken
5.Launch then LP LK MP  then Tatsumaki

Some cheap suff for Ken:
When u see your opp always crouching and waiting for your attack dash to him and imm press forward MK
 that will eliminate his guard and imm press forward MK and  to do the ......hitting his u know what throw do 
this again and again until your opp gets sick of playing with u

Beat the Boss:
(Firstly dont just stand infront of his hand goto the back, secondly destroy his lasers as soon as 
possible, and lastly jump when he has the drill out and your infront of him) Goto the back of his hand and start
 DPing him and Hadoukening him. Combo him using LP LK MP MK HP HK or without the HP. 
DONT DO HIS SUPER UNLESS YOUR SURE HE WONT BRING OUT HIS DRILL BUT U CAN DOUBLE TEAM. 


Infinity combo :
Same as RYU's

Akuma or Gouki
Laucher: down HP
Special Moves:
GOUHADOKEN: QCF + P 
ZANKOHADOKEN: QCF + P IN AIR 
HURRICANE KICK: QCB + K
SHAKUNETSU GOUHADOKEN: HCF + P 
GOUSHORYUKEN: DP +P 
Super Moves :
MESSATSU GOUHADOKEN: QCB + 3P 
MESSATSU GOUSHOURYUU(SHORYUREPPA): QCF + 3P 
TENMA GOUZANKUU(FIREBALL RAIN): QCF + 3P IN AIR 
SHUN GOKU SATSU(RAGING DEMON): LP,LP,F,LK,HP     (Jeffrey kala ko di mahuhuli nito?Bading ka right?)

Normal Combo:
1.Do the 2 hit throw thing like RYU's (see normal combos RYU).
2.(IN CORNER)WARNING!!! after the second raging demon, your opponent will not be laying on the 
ground. He will be standing up, so he can counter you any time. So when you perform this combo, 
make sure you're positive that after the second raging demon, your opponent will be dead!! also, 
you must be in the corner.* standing LP, RAGING DEMON, (when opponent is on the ground), 
crouching LK, standing HK, RAGING DEMON. that's it.make sure your fingers are quick enough. 
If you think your opponent is not going to die,after the crouching LK, simply connect into a SHORYUREPPA or a crouching HP 
and take him into your other air combo infinite. 
3.Do the SHORYUREPPA then the RAGING DEMON then down LK cancel to a SHORYUREPPA or a HURRICANE KICK

Beat the last guy:
(Firstly dont just stand infront of his hand goto the back, secondly destroy his lasers as soon as possible, 
and lastly jump when he has the drill out and your infront of him) Goto the back of his hand and start 
tapping LP LK MP MK HK then fireball then lightDP then MESSATSU GOUHADOKEN then 
keep comboing then jump up and deliver Apocalypse' most hated move TENMA GOUZANKUU 
or FIREBALL RAIN do this again and again until he drops out

Infinity Combo:
Same as RYU's

Zangief                  (Has the best super in the world)
Launcher: down MP
Special Moves:
SPINNING LARIAT: 3P 
S.SPINNING LARIAT: 3K 
SPINNING PILEDRIVER: 360 DEGREES + P 
SIBERIAN SUPLEX:  HCF+ K 
BANISHING PUNCH: DP + P 
RISING GRAB: HCB + K 
GRAB DASH: F,F 
Super Moves :
Final Atomic Blaster: 360 DEGREES + 3P    

Things that cant stop the FAB!!
1.LP                        7.LP LK MP
2.LK		   8.any of the lights and mids combined
3.MP		   9.teleport?
4.MK		  10.sonic booms
5.Fireball(any)       11.FAB depends whos the first one to do it
6.Lariat 		  12.PileDriver 

Normal Combo:
1.Launch then LP LK MK HK 
2.Launch then LP LK MK Spinning Lariat
3.Throw him up (forward+MP) then super jump then press forward+HP or MP
4.Throw him up and do the FAB when hes about to come down 
5.Lariat cancel to a FAB
6.Launch LP MK PILEDRIVER or AIR GRAB 'im
 (email me if u want some more)

Beating The BIG  BLUE APE:
(Firstly dont just stand infront of his hand goto the back, secondly destroy his lasers as soon as 
possible, and lastly jump when he has the drill out and your infront of him)PICK A GOOD PARTNER. 
Goto the back of his hand and start kicking him LK MK HK or jump up and down doing a liriat or HK ,
thats it. And as soon as possible do a team super.

Infinity combo :
1.(It is hard to do in the PSX but is effective in the arcades)After launching the opponent by 
downMP,super jump and press LP,HP,LK+MK+HK .Do it again. 
2.This is a much more easier infinity combo, do the spinning lariat(3K) while landing then when it 
hits press up and dont let go of it anymore when Zangief jumps press the 3K again then he will 
jump again then press 3K again, u must time this correctly for this combo to work, it takes a 
lot of practice.

Sabretooth 
Launcher: down HP
Special Moves:
BERSERKER CLAW: QCF + P 
WILD FANG: HCB + P 
BIRDIE: HCB + K 
Super Moves :
BERSERKER CLAW X: QCF + 3P 
SUPER BIRDIE: HCB + 3K 
SABER-X: DP + 3P 

Normal Combo:
1.Do u want to piss your opp?? do this, takes some practice to perfect but itll inflict big damage.
2.Jump to your opp then do a HK then when it hits press down HP then follow it up with LK LK MP MK 
then push forward MP(air grab) then when u reach the ground imm.(not really imm but wait for 2 sec or a sec)
do the BERSERKER CLAW X then cancel to a SABER-X then to a SUPER BIRDIE (Kalvin nagagawa mo na ba ang AIR GRAB??? Haha)
3.(level 3!!)In the corner, Do a HP, after the first hit imm cancel to a SABER-X when he falls do SABER-X again then again when he falls hit with a down HK (woooo)

Beating the Blue Warlord:
(Firstly dont just stand infront of his hand goto the back, secondly destroy his lasers as soon as 
possible, and lastly jump when he has the drill out and your infront of him) Goto the back and start tapping
LP LK MP MK HP HK and jump up and down tapping HP HK again and again. When u have a meter imm 
call out birdie then start comboing again then call birdie again do this again and again!!

Infinity combo :
Firstly, jump towards the opponent and press HP, followed by the HK quickly. Do not let do of the 
joystick direction; keep Sabretooth jumping. Repeat the above motions in quick succession. If 
done correctly, you will be able to recover from your attack while you land, and be able to 
jump again before your opponent gets out of his stun. Keep trying. (for huge char. only)

Rogue
Launcher: down HP or standing HK 
Special Moves :
RAPID PUNCHES: QCF + P 
RUSHING REPEAT: DP + P 
DRAINING KISS: QCB + K 
USE DRAINED POWER: QCF + K 
Super Moves :
GOOD NIGHT SUGAR: QCF + 3P 
RAGING DEMON: LP,LP,F,LK,HP (AFTER DRAINING AKUMA) 
Powers Rogue can steal: 
RYU: HADOKEN 
KEN: SHORYUKEN 
CYCLOPS: OPTIC BLAST 
WOLVERINE: BESERKER BARRAGE 
CHARLIE: SONIC BOOM 
CHUN-LI: KIKOKEN 
AKUMA: RAGING DEMON (!) and air fireball
CAMMY: SPINNING ARROW 
STORM: WHIRLWIND TOSS 
MAGNETO: HYPER GRAVITATION 
DHALSIM: YOGA FLAME 
ZANGIEF: SPINNING PILEDRIVER 
JUGGERNAUT: EARTHQUAKE PUNCH 
M.BISON: PSYCHO SHOT 
SABRETOOTH: BERSERKER CLAW 
GAMBIT: KINETIC CARD 

Normal Combo: 
1.Sweep kick then GOOD NIGHT SUGAR 3x
2.Dash to opp LP LK MK HK then follow with LP LK MP  fierce RAPID PUNCHES     
3.Dash LP LK MP MK HK then do LP LK MP MK then forwardMP to air grab
(haven't updated this place for a while)

Beating BIG BALD AND UGLY
(Firstly dont just stand infront of his hand goto the back, secondly destroy his lasers as soon as 
possible, and lastly jump when he has the drill out and your infront of him) (Pick a nice partner like Gambit)
Goto the back and start doing her rapid punches then tap LP LK MP MK HP HK again and again then double team 'im , thats all.

Infinity combo :
None as of now but I know there is coz I have done it once accidentaly 
I havent perfected these things yet but they work too like in the arcade
This only works on Charlie, as you will have to steal his sonic boom in order to do the combo. 
Firstly, kiss Charlie and have his sonic boom projectile in your possesion. Trap him into a 
corner and use a fierce sonic boom followed by a jab sonic boom. Repeat till he's history. 
Almost like Sabretooth's.Jump up diving kick(diagonally forward+HK),Jump again,on the way up,
LK,then quickly diving kick.Repeat for infinity.This combo is hard to do and requires much 
practice.Works only on same characters as Sabretooth's. 
*AFTER STEALING JUGGERNAUT'S POWER* 
*IN THE CORNER ONLY* 
STANDING LK, LP EARTHQUAKE PUNCH,(WALK UP), LK, LP EARTHQUAKE PUNCH,(WALKUP)..etc 
DashingLK, standing MP, dashing LK, standing MP, dashing LK....etc..... (haven't tried this in 
the PSX but who knows maybe it will work)
*AFTER STEALING CHARLIE'S POWER* 
dashing LP,standing MP, HP sonic boom, dashing LP, standing MP, HP sonic boom.....etc..... 

Magneto 
Launcher: down HP
Special Moves:
EM DISRUPTER: QCF + P 
HYPER GRAVITATION: HCB+K
MAGNETIC BLAST: U, UF, F + P 
FORCEFIELD: HCF + K 
FLIGHT: QCB + 3K 
Super Moves :
MAGNETIC SHOCKWAVE: QCF + 3P 
MAGNETIC TEMPEST: QCF + 3K 

Normal Combo:
1.HyperGrav, Standing LP,down HP  Jump. Lp,  Mp,  light EM Disrupter
2.Grab opp with HP then dash down HP to launch then air combo (sigh,if only the M Tempest was faster like in MSH)
3.On the land , LP LK then cancel to a EM Disrupter for a cheap combo

Beat Apocalypse
(Firstly dont just stand infront of his hand goto the back, secondly destroy his lasers as soon as 
possible, and lastly jump when he has the drill out and your infront of him) Goto the back of his hand and start 
pumping out EM D's andtap LP LK MP MK HP HK then imm release a MAGNETIC TEMPEST thats it. 
Note: U can fly if u want to just dont let the lasers hit u.

Infinity combo :
HK,Hyper Gravitation(D,DB,B+HK).Repeat.Works only on street fighter characters except BISON. 
Works on Wolverine too
*only against ryu, ken, akuma, chun li, cammy, and wolverine* 
after the first hit of your standing HK, HK hyper gravitation, standing HK, HK hyper 
gravitation......etc....... 

Cammy 
Launcher: move close then press HK
Special Moves:
CANNON DRILL: QCF + K 
ASSAULT KNUCKLE: QCF + P 
CANNON SPIKE: DP + K 
FURIGA COMBINE: QCB + K,P 
CANNON COUNTER: HCB + P 
AIR THRUST KICK: QCB + K (in air)
Super Moves :
SPIN DRIVE SMASHER: QCF + 3K 
POWER RANGER ASSAULT(?):QCB + 3K 
Normal Combo: 
1.Dash then LP LK then do the SPINNING HELL MIRAGE then the POWER RANGER ASSAULT then back to 
SPIN DRIVE SMASHER
2.Dash LP  down LK then Cannon Drill or Cannon Spike
3.Jump LP LK MP MK then ull land press HK imm then follow with an air combo
4.For a cheap one jump LP LK CANNON COUNTER (if hes dumb enough hell punch u and imm ull counter)(that dummy is Kalvin Sy)
5.Dash to opp MK HK to launch then follow with LP LK MP MK HK

Beat the boss : (not bison hehe)
(Firstly dont just stand infront of his hand goto the back, secondly destroy his lasers as soon as 
possible, and lastly jump when he has the drill out and your infront of him) Goto the back and start tapping 
LP LK MP MK HP HK then CANNON DRILL then light CANNON SPIKE then imm double team(dont do the 
SPIN DRIVE SMASHER until it is safe)

Infinity combo :
1.(in practice mode only) Do a SPIN DRIVE SMASHER then a 
2.Launch with standing HK.Jump up,hit,(slowly)LP,LK,MP,HP,HK. Like AKUMA,another HK at 
the falling opponent when he is beside you.Jump from the ground and hit the same buttons. 
3.Launch with HK, follow with LP LK MP MK HP HK when going down hit with MK then follow with LP LK MP MK HP HK then land then jump again LP LK MP MK HP HK (thanks to CWong)


Nash             (This guy rules!!)
Launcher: down HP
Special Moves:
SONIC BOOM: CB, F + P 
SOMERSAULT SHELL: CD, U + K 
SOMERSAULT SLASH: U, UF, F + K (IN THE AIR) 
Super Moves: 
SONIC BLADE: QCF + 3P 
CROSSFIRE BLITZ: QCF + 3K 
SOMERSAULT JUSTICE: QCB + 3K 

Normal Combo:
1.Dash crouch or jump in ,while holding down and back(blocking), press LP LK MK  up+HK to somersault    
2.Launch then LP LK MP forwardHP to do the air grab(minus 1/4 your opp life)
3.Launch opp then press LP LK MK then forwardMP then imm when u both land do a SONIC BLADE and a 
SOMERSAULT JUSTICE or the other way around (destroys half your opp's life!!)
4.Launch opp then follow with LP LK MP MK  then do a SOMERSAULT SLASH
Note: u can start nash's combos with a throw , like when u throw him follow imm then press down LK then HP to 
launch then do an air combo
5.Dash to opp, press LP MP or LK MK then imm do a sonic blade then another one then another one then imm
launch him then do the air combo (use the one with the air grab)
Note: u can start with a sweep kick then the sonic blade
Des. simply devastating
6.Sweep kick opp then do s. justice then after a few hits cancel to a c. blitz then a sonic blade then follow an air combo
7.If u have done an air combo(esp. if its the air grab thing) after the air grab, imm do any super combo 
but the last sc should be a sonic blade, then follow with another air combo (the air grab air combo thing again)
by that time u should have another sc 
meter them imm do another sonic blade then another air combo(the air grab air combo again hehe)
Description: u should hear the computer exclaiming  PERFECT!! hehe
Note : practice the timing of your your sonic blade and the launching after the sonic blade and perfect the air grab combo.

Beating  A:
(Firstly dont just stand infront of his hand goto the back, secondly destroy his lasers as soon as 
possible, and lastly jump when he has the drill out and your infront of him) Goto the back and start 
tapping LP LK MK HK then SONIC BOOM then SONIC BLADE 'im then combo him again and again 
then again then Sonic Blade then one more until your meter is empty then combo again 
Dont do a Somersault Justice until it is safe and if  your infront of him.

Infinity combo: 
Launch with crouching HP.Jump up and hit,(slowly, for huge chars.)LP,LK,MP,MK,HK.From here same as Cammy's.But hit LP,LK,MP,MK,HK when jumping from the ground. For small chars, press LP LK MK HK then another HK then follow with LP LK MP MK HK or no MP at all, just practice and ull get the hang of it (the height is very important!!)

Storm 
Laucher: down HP
Special Moves:
WHIRLWIND TOSS: QCF + P 
LIGHTNING ATTACK: DIRECTION + MP+LK 
DOUBLE TYPHOON: QCB + P 
FLIGHT: QCB + 3K 
Super Moves :
LIGHTNING STORM: QCF + 3P 
HAIL STORM: QCB + 3P 

Normal Combo:
1.I hate Storm especially her DOUBLE TYPHOON do this over and over while flying ,man, will this 
frustrate your opp.
2.Throw your opp to the corner then LIGHTNING STORM then HAIL STORM 
Email me for more 

Beating Apocalypse
(Firstly dont just stand infront of his hand goto the back, secondly destroy his lasers as soon as 
possible, and lastly jump when he has the drill out and your infront of him) Goto the back and start 
tapping LP LK MP MK HK then again and again then HAILSTORM and again until hes dead.

Infinity combo :
UPWARDS LIGHTNING ATTACK, DOWNWARDS LIGHTNING ATTACK, (LAND), UPWARDS LIGHTNING ATTACK, 
DOWNWARDS LIGHTNING ATTACK, (LAND), UPWARDS......etc... 
(only in the corner combo.)

Gambit 
Launcher: down HP
Special Moves:
KINETIC CARD: QCF + P 
TRICK CARD: QCB + P 
CAJUN SLASH: DP + P 
CAJUN STRIKE: CD, U + K 
Super Moves :
ROYAL FLUSH: QCF + 3P 

Normal combo:
1.Sweep kick then 3 ROYAL FLUSH's it may even reach 99 hits if u time it correctly
2.Sweep kick then do the CAJUN SLASH
3.Jump LP then ull land LP LK downHP then follow with LP LK MP MK HP
4.Jump LP then ull land LP LK downHP then follow with LP LK MP MK forwardHKorMK to air grab
5.Dash to opp then Launch , imm do the ROYAL FLUSH , the stick will hit and coundt as a hit and will knock u down (nice combo)
The other combos are much more cheaper email me if u want more

How to beat Apocalypse
(Firstly dont just stand infront of his hand goto the back, secondly destroy his lasers as soon as 
possible, and lastly jump when he has the drill out and your infront of him) Goto the back and start tapping
LP LK MP MK HP HK kinetic card then ROYAL FLUSH. Repeat procedure.

Infinity combo :
3 ROYAL FLUSHES R NOT INF COMBOS
(ONLY IN THE CORNER) after a hard throw, dashing LK,MK,HK, light kinetic card, 
dashing LK,MK,HK,light kinetic card, ....etc..... 


Dhalsim 
Launcher : MP (near opp.)
Special Moves:
YOGA FIRE: QCF + P 
YOGA FLAME: HCB + P 
YOGA AIR FLAME: HCB + K
YOGA TELEPORT: DP + 3P OR 3K 
Super Moves :
YOGA INFERNO: QCF + 3P 
YOGA STRIKE: QCF +3K 

Normal Combo:
1.Dhalsim is one of the cheapest chraracters in the game, to do a cheap sure hit combo, launch then imm do a Yoga Inferno or a YOGA STRIKE (master this and u wont need anymore combos)
2.Grab your opp with a MP then after that imm do a YOGA INFERNO (do it again and again and ull be victorious everytime)

Beat Apocalypse
(Firstly dont just stand infront of his hand goto the back, secondly destroy his lasers as soon as 
possible, and lastly jump when he has the drill out and your infront of him) Goto the back and start 
tapping LP LK MP MK HP HK YOGA FIRE, YOGA FLAME, YOGA AIR FLAME, repeat again and do a  YOGA INFERNO afterwards.

Infinity combo :
NONE!!!!(yet..)(aaaaaahhhh.....cant find anything for the yoga master)

M. Bison or Vega
Launcher: HP
Special Moves:
Psycho Shot : HCF, P
Scissor Kick/Demon Knee Press: HCF, K 
Head Stomp : C down for 2 seconds, press up, K, P 
Demon Fist : C down for 2 seconds, press up, P, P
Electric Orb : HCB, P
Flying : QCB, 3K 
Bison Warp : DP or reverse DP, any button 
Super Moves:
Psycho Crusher: QCF, 3P 
Scissors Kick Nightmare: QCF, 3K 

Normal Combo:
1.(6-hit) Jump to opp.with a HP,then on the ground do a LP then to a HP then that will launch him up then 
follow with LP, MP, HP                   
2.Launch then press LP LK MP Psycho Crusher
3.Release an electric orb and teleport at the back your opp when it hits then imm launch the LP LK MP Psycho Crusher
Email me if u want to know more
Ill add more stuff for him l8r

How to cheat Apocalypse i mean Beat Apocalypse
(Firstly dont just stand infront of his hand goto the back, secondly destroy his lasers as soon as 
possible, and lastly jump when he has the drill out and your infront of him) Goto the back and start tapping 

Infinity Combo:
None as of now but im working on it

Chun Li
Launcher: HK
Special Moves:
Kikoken : HCF, P 
Lightning Kick: press any kick rapidly 
Rising Bird Kick : C down for 2 seconds, up and any kick 
Axe Kick : HCB, K 
Head Stomp : D, MK 
Neck Breaker : DF, HK 
Super Moves:
Kiko-Sho : QCF, 3P 
Sen-retsu-kyaku/Chaos Kick : QCF, 3K 
Super Spinning Bird Kick : QCB, 3K 
Normal Combo:
1.Jump to opp.with LK, MK, HK ( Jumping Chain ), then dash LK,MK,HK
that will launch him then follow with LP,LK,MK,MP,HK
2.Dash LP LK HK to launch then follow with a LP LK MP MK then Lightning Kick  (Tap MK rapidly)
3.Dash and launch then LP LK MP forward+HP to air grab
4.This is a nice combo , first dash then press and hold down then start tapping LP LK MK HP then imm do a Sen-retsu-kyaku
Email me for more

Beat The Boss
(Firstly dont just stand infront of his hand goto the back, secondly destroy his lasers as soon as 
possible, and lastly jump when he has the drill out and your infront of him) Goto the back and start tapping K .......o 
that was cheap...c'mon Dennis think....o i know goto the back and start tapping LP LK MP MK HP HK then 
KIKOSHOU him again and again until he dies.U can also double team and also use SENRETSUKYAKU 
instead of KIKOSHOU

Infinity Combo:
Launch in the corner, LP, LK, MP, F+HK, F+HK, Land on the ground, jump, LP, LK, MP, HK, F+HK, repeat (ty CWong)
For Apocalypse, go to  the back of his hand and start tapping K to do the Lightning Kick. One of the cheapest infinity combos 
youll see
 
Apocalypse
Drill: QCF + HP
Shoulder Cannon: QCF + MK
Shockwave: F, FD, D + P
Mace: DP + P 
Dash: Forward 3P or back
Laser: ?????

Note: only one player can play as Apocalypse

Combos:
None as of now (again)
Ill update this place later!!!!!


Their Endings

  Ryu: Ryu and the other good Street Fighters and X-Men stand
       over the ruins of Apocalypse' base.
  
  Ken: Ken is playing X-Men VS SF on his home arcade system with
       Mel, his son. Then his wife calls him.
  
  Nash: Nash is captured before he escapes and is experimented
           on. Guile holds Charlie's tags and says he will find and
           avenge his friend.

  Zangief: Omega Red is taking over Mother Russia again. Colossus
           enlists the aid of Zangief to help him defeat Omega Red.
           
  Chun Li: Professor Xavier, Cyclops, and Jean Grey come over
           to Chun Li and ask her to train and join the X-Men.
           She gladly decides to become part of the X-Men.

  Cammy: Cammy is surrounded by Matsuo and ninjas. Psylocke
         comes and defeats them, and helps Cammy escape.
         But with her memory gone forever, she must start
         from scratch and affiliates with the team in her 
         SF ending.

  Dhalsim: Dhalsim wins the tournament, but then wakes up
           with his wife and kid, realizing it was just
           an all too realistic dream.

  M. Bison: With Magneto out of the way, M. Bison realizes his
            dream of genetic mutation. After he takes over the 
            world, he looks toward the universe, and thinks
            that no one can stop him now!
            
  Cyclops: Cyclops shakes hands with Ryu and thanks him for
           helping to free his friends. With people like Ryu,
           humans and mutants can co-exist in harmony!
  
  Wolverine: Wolverine sadly tells Cyclops to take care
             of Jean, then he rides off in his motorcycle.

  Gambit: Gambit sees Rogue sadly sitting on the grass
          and comes over and comforts her. Then he holds 
          Rogue in his arms.

  Sabretooth: Birdie says Sabretooth has defeated everyone,
              standing over dead bodies of Ryu, Chun Li, and
              Charlie. Sabretooth says not yet. He still saved 
              this little runt for last. Sabretooth jumps at
              Wolverine. Wolverine says, " Go for it bub. "

  Rogue: Rogue is sitting on the grass, and she is cursing
         her mutant powers. Chun Li comes over and tries
         to cheer her up. Rogue says she doesn't understand
         because she's normal. Chun Li then asks how many
         normal people throw fireballs.

  Storm: Storm frees everyone, including Forge. They reaquaint
         themselves, but Shuma Gorath breaks out and attacks!
         They decide it's not time for romance.
  
  Juggernaut: Juggernaut tells Apocalypse that he shouldn't have
              gotten in his way. " Now look at yourself! All da'
              losers in the world think I'm dumb. Lemme tell you
              'bout the time I whipped the Hulk nye outsmartin'
              him. " I think that's what he says.....
  
  Magneto: Magneto is satisfied that he has destroyed Bison and
           his wicked dreams about genetic mutation. The three
           servants of Bison, Vega, Balrog, and Sagat, are behind
           him and decide to join Magneto and become Acolytes to 
           help him take over Earth.
  
  Akuma: Akuma takes a trip to the land of China. Wolverine is 
         in Madripor, when a shadowy figure appears. Wolvie asks 
         what Akuma knows about his past, and Akuma replies to 
         come and find out by beating it out of him.
  
TOP 11 CHEAPEST THINGS IN THE GAME   (but i use them alot)
1.Cyclop's optic blast
Reason: Pretty much destroys every projectile u throw 
2.Cyclop's Throw in the corner followed by a double HK then a MEGA OPTIC BLAST
Reason: Once he throws u, u can't do nothing no  more until it is finished
3.Infinity Combos
Reason: U can't do anything until he makes a mistake, u should pause the game or u just die 
4.Ryu's air grab turned into a SHINKUU HADOUKEN
Reason: Completely devastating move, once u get hit by his down+HP youre dead, unless your opp havent read this FAQ yet
5.Rogue's Kiss
Reason: It's unblockable what else, and she also steals your powers too like the raging demon and the no charge sonic boom
6.Gambit's ROYAL FLUSH
Reason: Even if it is blocked ull still be damaged, and the stick too, i hate that. And somtimes when u Parry itll go through it and hit u
7.Akuma's RAGING DEMON
Reason: I luv this thing, but my friend Jeffrey  hates it coz i always laugh at him when gets caught, he always tries to block it instead of jumping over it. The reason y ppl hate being caught by this is it is hard to perform and easy to escape from and being caught will make ppl think that youre stupid.
8.Storm's Double Typhoon
Reason:Darn i hate her. I hate having to chase my opp and trying to block all her typhoons. So the tactic here is that after she throws a typhoon parry it and dash to her and combo her.
9.Only the same characters can TAG
Reason:I gotto give the playstation some credit coz it doesnt even need a 4MB cart to change players but the problem is only same players. I wish when MSH Vs. SF is released in the PSX there will also be a 20 MB CART to go with it   
10.Apocalypse's Drill
Reason: Block it and half your life bar will be gone but thats it, thats the only thing APOCALYPSE can hurt u with. Just jump or teleport over it.
11.Zangief's FINAL.....ATOMIC.......BLASTER (favorite move inthe world)
Reason:Hit it with anything aside from a super combo and HP, HK ull still be grabbed. (look at the list in the Zangief section above for the things that cant stop the FAB) My friends and I hate being grabbed by this but its sure is fun to watch. It's like the raging demon butstill harder to perform thats y its so amusing to c someone caught with it.
Note: ALL THE MOVES HERE R ALL WRITTEN IN THE CHARACTERS RESPECTIVE PLACES

Misc. Suff:    (both american and japanese)
Put cursor on Chun-Li then hold select then any button so select her in her alpha costume
To have random select, go to the left most character then press and hold left, right at the right most
To get the original color of the characters use LP or LK
When u finish a round press start to beat up your opp.
To play as Akuma or Gouki go to to uppermost character then press up
To play as Apocalypse, finish the game with no continue, then at VERSUS mode go to Gouki and hold 
select for 5 seconds then press any punch button
To go back to the the main menu from the character select hold select and start.  
To SWITCH CHAR., enter the code below to access the hidden menu then  go to original and go to versus mode,choose 2 char. For player 1 then player 2 should choose player1's 2nd char. And the second like the p1's 1st char  . For example 
Player1      Ryu           Player2      Nash
                  Nash 		           Ryu



American Version Misc. Stuff
Press Triangle, Triangle, Right, Circle, L1 on the main menu to access the secret menu.

Japanese Version Misc. Stuff
To have unlimited level and switch to original xmen vs street fighter mode, go to main menu .
and press square, square, right , x, L1  

Credits:
Thanks to Kong Wing Ho for the tip above!!!
Thanks to CHRIS CRUZ for the very special tip above!!!!!!!
Thanks to Iceman for reminding of updating this FAQ
Thanks to CWong for the combos!!
Thanks to SonicTH for the sabretooth combo
Thanks to KOMBO and for some stuff from his FAQ <frantz@mail.club-internet.fr> 
Thanks to <NammyX@aol.com.>'s FAQ for his basic stuff and some unique combos
Thanks to Paul Irvine for telling me another diff.in ex
Thanks to the guy who made the names of the moves too (whoever u r)
Thanks to Kelvin Stanley Ong for some combos
Thanks to Dennis Ong for making this FAQ
Thanks to the ppl who encouraged me to update this faq like Blaze Fielding and Dennis Freytag

Up and Coming:
Ill add the TAG TEAM CODE FOR AMERICAN VERSION ( im still looking for it)
Ill add the good partners section!!! (I PPROMISE)
Ill update the infinity combos  and add more misc. stuff
I'll write a how to use Apocalypse section (the big guy has something to prove)
I'll write about the best part of the game the TAUNT!! ( I wish Dan was here)


So c'mon and send me some email if u want to know some more combos


HOPE U GUYS R HAPPY WITH THIS !!!!

Thanks for supporting this FAQ guys!!

WHAT DO U THINK GUYS, DO U WANT ME TO MAKE A FAQ FOR ANY OF THESE GAMES??????
PLEASE EMAIL ME WRITING JUST 1 GAME and THE PLATFORM OF THE GAME and if u want, tell me what character do u like me to do a faq on
SELECT HERE:   LET THE VOTES START NOW!!!!! I'LL HAVE THE RESULTS ON MY NEXTFAQ
1.Pocket Fighter
2.Mortal Kombat 4
3.Rival Schools
4.Street Fighter EX2
5.Marvel Vs Street Fighter
6.Darkstalkers 3
7.Marvel vs Capcom
8.Tekken 3
9.Street Fighter Alpha 3
10.Street Fighter Collection
IF NOT LISTED SEND ME THE NAME AND THE PLATFORM OF THE GAME U LIKE!!!


MARC TAN STILL SUCKS  after a long summer VACATION  training on xmen vs street fighter
He still doesn't know how to play anything
Like STARFOX64 OR anything

DARCY CO is something like MARCTAN but plays a bit better
He also like to brag about the PC GAMES and how he can beat me 
He cant even beat the AI of Starcraft hahahaha
But still , he is pure worthless heheHAHAHAHAHA!
Darcy Co Loves Kaye!!!!!