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    Infinity Combo by Psyke

    Updated: 04/18/98 | Printable Version | Search Guide | Bookmark Guide

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         X-MEN VS STREET FIGHTER EX EDITION FOR PLAYSTATION INFINTY COMBO FAQ
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    SEAN GOH KIAM SENG (PSYKE@PACIFIC.NET.SG)
    HOMEPAGE:http://home2.pacific.net.sg/~psyke
    XMSF HOMEPAGE: www.geocities.com/TimesSquare/battlefield/8842
    DATE: 18/04/98
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
           All information here are copyrighted, property of its writer. You may 
    reproduce this in it's original form, or add this info to your homepages, 
    but anything else is wrong. PLEASE DO NOT cut portions of this faq and put
    it in your faq!! I have found at least 3 lamers who did that! Write your own
    faq and if you really want to use portion of my faq at least give me credit.
    I spent countless hours trying to find out the infinites myself, and it
    really sucks to find out someone else using your work. Please e-mail me for
    more enquires. Thanks. Comments and other info are greatly appreciated.
    
    =============================================================================
    
    CONTENTS:
    ~~~~~~~~~
    1) INTRO
    2) LEGEND
    3) LIST OF CHARACTERS
    4) CHARACTER DESCRIPTIONS & INFINITY COMBOS
    5) INFINITY COMBOS: GOOD OR BAD?
    6) CODES FOR PSX
    7) TOP TEN LIST!!
    8) STILL MISSING
    9) CREDITS
    10) THANKS
    
    =============================================================================
    1.1 INTRO
    
            I'm back!! I had planned to write this faq a while back, but lacked
    determination, as well as time. But due to the tremendous success of the my
    first faq :) and the request of readers whom e-mailed me asking about the
    infinites in XMSFEX, I have finally decided to write a faq on what I have
    found out. Any problems can be directed at psyke@pacific.net.sg. 100% reply!
    As previous readers may have found out, I haven't really written a brand-new
    faq for the PSX version of XMSF. I decided to use the old one, and add any
    info I possibly could. But rest assured; this wouldn't be a re-released
    "old" faq. Now, let's kick some butt!
    
    1.2 "Old Intro" :)
    
            First of all, a warning to all of you cheapos out there. This combo
    list is not for you guys to thrash the other novice players. It plainly
    serves as a guide to do impressive combos (not do mention cheap) on the cpu,
    or against other cheap players. So, I hope that you are not reading this
    faq so that you can "bully" the others at the arcade.(Who am I kidding?)
            
    =============================================================================
    
    Version 1.1
    WHAT'S ADDED: CORRECTION OF WOLVERINE'S IC
    ADDITION OF ZANGIEF'S IC
    ADDITION OF ROUGE'S IC
    CREDITS ADDED
    
    VERSION 1.2
    WHAT'S ADDED
    LOTSA INFO
    MORE INFINITY COMBOS
    CORRECTION FOR SOME COMBOS
    
    VERSION 1.3
    ADDED HOMEPAGE INFO
    GAMBIT COMBO
    AKUMA NEW DEMON COMBO
    DHALSIM COMBO
    ROUGE COMBO
    OTHER NEW THINGS.....
    COPYRIGHT STUFF, COZ MANY PPL HAVE BEEN USING THIS FAQ INFO 
    WITHOUT MY PERMISSION, LIKE ADDING IT INTO THEIR OWN FAQ.
    THAT SUCKS...............
    
    Version 2.1
    WHAT'S ADDED: ALL NEW FAQ FEATURING XMSFEX!
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    VERY IMPORTANT!!!!! READ BEFORE PROCEEDING!!! DON'T BLAME ME IF YOU DON'T!!!!
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
            Due to the fact that the PSX version of the game actually follows
    version 2 of the arcade game, which actually altered the game significantly
    to remove many infinites or made them harder to do, some of the infinites
    in the in the arcades are no where to be found in the PSX version. (Darn!)
    So, in order to make this a multipurpose faq, I've decided to keep the arcade
    portion intact, and will write a whole new section specifically for each
    character in the PSX version of X-men VS Street Fighters EX-Edition.
    
    #############################################################################
    
    LEGEND
    ~~~~~~
    QCF:    QUATER CIRCLE FORWARD
    QCB:    QUATER CIRCLE BACKWARD
    HCF:    HALF CIRCLE FORWARD
    HCB:    HALF CIRCLE BACKWARD
    DP:     DRAGON PUNCH MOTION
    P:      ANY PUNCH
    K:      ANY KICK
    C:      CHARGE FOR 2 SECS
    1:      JAB PUNCH
    2:      STRONG PUNCH
    3:      FIERCE PUNCH
    4:      SHORT KICK
    5:      FOWARD KICK
    6:      ROUNDHOUSE KICK
    
    LIST OF CHARACTERS
    ###################
    X-MEN:                          STREET FIGHTERS:
    1) CYCLOPS                      1) RYU
    2) WOLVERINE                    2) KEN
    3) GAMBIT                       3) AKUMA
    4) ROGUE                        4) CHUN-LI
    5) STORM                        5) ZANGIEF
    6) MAGNETO                      6) DHALSIM
    7) JUGGERNAUT                   7) CAMMY
    8) SABRETOOTH                   8) CHARLIE
    9) APOCALYPSE                   9) M. BISON
    
    
    CHARACTER DESCRIPTIONS & INFINITY COMBOS
    #########################################
    
    X-MEN
    ######
    
    1) CYCLOPS
    ===========
    
            Cyclops is one of the easiest characters in the game to initiate the
    combos, and one of his infinity combos only uses 3 buttons. His basic moves
    are all useful as well, and his 2 hyper-x moves are very powerful too. This
    makes Scott a fave in the game.
    
    OPTIC BLAST:      QCF + P
    OPTIC REFLECT:    QCB + P
    GENE SPLICE:      DP + P
    CYCLONE KICK:     QCB + K
    CLOSE LINE:       F,F + 3+6
    RAPID PUNCHES:    F,F + 1+4 TAP P
    
    MEGA OPTIC BLAST: QCF + 2P
    TACKING BLAST:    QCB + 2P
    
    INFINITY COMBOS:
            Launch opponent in air with 2. Super jump after, and press 1,4,2,5,3,
    pause a while in the corner, and aim another 3 at the falling opponent. This
    should put him back in the air for a few seconds, allowing you to fall to
    the ground, get your balance back and jump back at him. Aim your 1 at him.
    once it connects, press 2,3 in succession. Fall back down and immediately
    jump up again. The joystick should be held at directly up by now. Repeat
    the 1,2,3 punches in the corner. This, if done correctly, is Cyclops's
    easiest infinity combo.
    
            Launch your opponent into the air by 2 then follow by 1,4,2,5,3.
    Now your opponent hits the corner press 3 again. When Cyclop fall into the
    ground jump to the opponent and press 1,4,2 wait for a while and press 3.
    Repeat 1,4,2 and 3 again.
    
    XMSFEX:
    ~~~~~~~
            Holy cow! What happened to Cyclops here?? All his infinites in the
    arcade are gone! His fierce punch seems to hit the opponent away as soon as
    it connects, and even the roundhouse kick is hard to connect sometimes. On
    the bright side, his beam attacks still do a lot of damage, and his specials
    are still very useful. While it took me quite a while, I have actually found
    out a infinite for cyke in the game. It's quite hard to do, but once you get
    the hang of it it's ok. Here it is:
    
            Launch opponent in air while at corner. Use cyke's magic series,   
    which is 1, 4, 2, 5, but instead of 3 do a 6. This prevents cyclops from
    hitting the victim down. Here is quite tricky: while you are falling down
    with the opponent do a jab into a roundhouse (1, 6). You will fall faster
    than your opponent. Jump up and do 4, 2, 5, 6. Fall and repeat. Note: Be
    sure to experiment, as different opponents may require different buttons.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
     2) WOLVERINE
    ==============
    
            Wolverine has loads of different combo combinations. It is almost
     impossible to list them all, so I will only list the easiest, which has
     worked for me. All his normal moves are very good, in fact so good that
     you'll find his two hyper-x quite useless, unless used in a combo. IMO,
     Wolverine is the best comboer in the game.
    
     BESERKER BARRAGE:          QCF + P TAP P
     TORNADO CLAW:              DP + P
     DRILL CLAW:                DIRECTION + 2+4
    
     SUPER BESERKER BARRAGE:    QCF + 2P
     WEAPON X:                  DP + 2P
    
    INFINITY COMBOS:
    
            After launching the opponent with 6, super jump and press; 1,4,2,
    down+5, 6,6. Then at the corner, hold the joystick direction up and press
    4,5,6 in a pattern. If done correctly, Logan will jump directly up in front
    of the corner, kicking his victim 3 times. fall back down, and would be
    able to jump up again in time to repeat the combo.
    
           Another way is to launch your opponent into the air by 6 jump and
    press 1,4,2,down+5,6.Jump and press 1,4,2,6.Repeat jump again.
    
            Yet another way is launch, 1, 4, 2, 2, 2, 2, 1+5, 6, 6. Jump up and
    do the 3 kick combo above. This is actually the same, but definitely more
    stylish with the use of his drill claw. Hiak :)
    
    XMSFEX:
    
            Well nothing much, except one question: HOW DO YOU USE HIS DRILL CLAW
    WITH THE PLAYSTATION CONTOLLER??? I've tried and tried, but failed to perfect
    it. And what happened to his down+mid kick and weak kick roundhouse off the
    ground combo?? Apparently old wolvie has been weaken in this incarnation...
    well but he at least he still got his infinite here....
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    3) GAMBIT
    ==========
    
            Gambit is one of the coolest characters in the game, but I can't say
    he's the most popular or most useful guy around. His combos does decent
    damage, but is hard to do at times, and there is any really impressive ones
    for Gumbo. His specials have a really long lag time which really doesn't
    help out alot.
    
    KINETIC CARD:           QCF + P
    TRICK CARD:             QCB + P
    CAJUN SLASH:            DP + P
    CAJUN STRIKE:           CD, U + K
    
    ROYAL FLUSH:            QCF + 2P
    
    INFINITY COMBOS
    
            *ONLY IN THE CORNER* after a fierce throw, dashing 4,5,6, jab
    kinetic card, dashing 4,5,6,jab kinetic card, dashing 4,5,6,....etc.....
            *ONLY IN THE CORNER* crouching 4, crouching 3, SJ, 4, 3, 5, 3, 6, 4,
    (land), 456,(walk up), 456, (walk up), 456 ....etc......
    
    XMSFEX:
    
            Hmm....nothing much here, except that he can chain all 3 royal flush
    together to give a instant 99 hit combo. His trick card is useless, but he
    got a few good ground combos. Remember his super also covers his head, as he
    throws his bo up before unleashing his cards. A trick here is to launch the
    opponent and immediately do the super. The bo will connect and bring him down
    , right into Gambit's charged cards.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    4) ROGUE
    =========
    
            Rogue is a very good character, though people tend to underestimate
    her. Her moves might seem awkward to use at first, but if used properly
    can be very effective. One major plus for her is the abilty to steal her
    opponent's powers. Thus, Rogue's powers inventory changes from battle
    to battle, and the variety of powers that she can own is very appealing.
    
    RAPID PUNCHES:          QCF + P
    RUSHING REPEAT:         DP + P
    DRAINING KISS:          QCB + K
    USE DRAINED POWER:      QCF + K
    
    GOOD NIGHT SUGAR:       QCF + 2P
    RAGING DEMON:           1,1,F,4,3 (AFTER DRAINING AKUMA)
    
    POWERS ROGUE CAN STEAL:
    
    RYU: HADOKEN
    KEN: SHORYUKEN
    CYCLOPS: OPTIC BLAST
    WOLVERINE: BESERKER BARRAGE
    CHARLIE: SONIC BOOM
    CHUN-LI: KIKOKEN
    AKUMA: RAGING DEMON (!) AND AIR HADOKEN
    CAMMY: SPINNING ARROW
    STORM: WHIRLWIND TOSS
    MAGNETO: HYPER GRAVITATION
    DHALSIM: YOGA FLAME
    ZANGIEF: SPINNING PILEDRIVER
    JUGGERNAUT: EARTHQUAKE PUNCH
    M.BISON: PSYCHO SHOT
    SABRETOOTH: BERSERKER CLAW
    GAMBIT: KINETIC CARD
    
    INFINITY COMBOS
    
            This only works on Charlie, as you will have to steal his sonic boom
    in order to do the combo. Firstly, kiss Charlie and have his sonic boom
    projectile in your possesion. Trap him into a corner and use a fierce sonic
    boom followed by a jab sonic boom. Repeat till he's history.
    	Almost like Sabretooth's.Jump up diving kick(diagonally forward+HK),
    Jump again,on the way up,LK,then quickly diving kick.Repeat for infinity.
    This combo is hard to do and requires much practice. Works only on same
    characters as Sabretooth's.
    
    XMSFEX:
    
            I can get the second infinite to work, even on Cyclops, but not the
    first. Heck, I haven't even seen the 1st one being done before. But I'll
    just leave in here for variety. Rouge is a good character, but still not my
    type. Her fierce punch launcher is useless, as well as her air magic series.
    I usually do her rushing punches in the air as a finisher. Her infinite is
    actually quite simple, but she lacks another super.
    
    TRICKS!
    
            A simple trick with her is to corner yourself, and do her power
    stealing kiss. The opponent will then be thrown into the corner. Do her
    super and be ready to be punched if you're not playing against the computer.
    
    5) STORM
    =========
    
            Storm is another awkard character to use. Her hyper-x can prove to
    be useless in times of need, and I've seen many people pick Storm because
    they think they can just cheese you to death. It might work against the
    younger players, but mostly it is just courting death in front of the veteran
    players.
    
    WHIRLWIND TOSS:        QCF + P
    LIGHTNING:             DIRECTION + 2+4
    DOUBLE TYPHOON:        QCB + P
    FLIGHT:                QCB + 2K
    
    LIGHTNING STORM:       QCF + 2P
    ICE STORM:             QCB + 2P
    
    INFINITY COMBOS
    
            UPWARDS LIGHTNING ATTACK, DOWNWARDS LIGHTNING ATTACK, (LAND),
    UPWARDS LIGHTNING ATTACK, DOWNWARDS LIGHTNING ATTACK, (LAND), UPWARDS......
    etc...
    *only in the corner combo.*
    *by the way the lightning attack command is: press 2+4 simultaneously
    (choose direction)*
    
    XMSFEX:
    
            Well she still sucks, and unless you have a joy stick you can forget
    about doing her infinite, as she also requires the drill claw motion.
    Nothing much for her now, sorry storm fans.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    6) MAGNETO
    ===========
    
            Magneto is yet another dark horse. His moves have long lag times and
    his hyper-x is also below average. However, he does have some exellent
    specail moves which redeem him a little. His comboing abilty is not that
    good as well, as his normal moves need precise timing to connect.
    
    DISRUPTER:              QCF + P
    HYPER GRAVITATION:      QCB + K
    MAGNETIC BLAST:         U, UF, F + P
    FORCEFIELD:             HCF + K
    FLIGHT:                 QCB + 3K
    
    MAGNETIC SHOCKWAVE:     QCF + 2P
    MAGNETIC TEMPEST:       QCF + 2K
    
    INFINITY COMBOS
    
    	HK,Hyper Gravitation(D,DB,B+HK).Repeat.Works only on street 
    fighter characters except BISON. May work on Wolverine.
    
    XMSFEX:
    
            Nothing much also. His "infinite" works here, but only on smaller
    characters. Well a lot of animation is lost here, as it can be seen from
    his cape, which only has 3 frames. His magnetic tempest in unchainable in
    the air, unlike Marvel Super Heroes. An okay character, IMHO.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    7) JUGGERNAUT
    ==============
    
            Hey, do not underestimate the big guy! He has a few really really
    cheaps moves too! And exen better is that he does not stun in the first
    few hits so you can retaliate before the combo starts. His moves does a lot
    of damage as well, so use his Citorak power-up as much as possible to inflict
    maximum damage.
    
    CITORAK POWER-UP:        DP + PP
    EARTHQUAKE PUNCH:        QCB + P
    JUGGERNAUT PUNCH:        QCF + P
    JUGGERNAUT BODY PRESS:   HCF + K ( IN AIR )
    NAIL SLAM:               HCB + K
    OBJECT TOSS:             D, D + 3P
    
    JUGGERNAUT HEAD CRUSH:   QCF + 2P
    
    INFINITY COMBOS
    
            Use a slam or any method to lift your opponent high up in the air,
    while you are still on the ground. Time carefully and immediately do the
    Juggernaut head crush. If it connects, most likely you will be in the corner.
    Hold the joystick at a 45 degrees angle towards the corner. Aim and tap the
    3 button( heavy punch ). Yes, thats right. A one button infinity combo!
    This combo requires a lot of timing, keep trying.
    
    XMSFEX:
    
            I cannot get his infinite mentioned above to work, simply because his
    fierce punch just lunges his opponent down, and there is almost no way to hit
    him/her again. Well nevertheless try this if you can: While in corner, lauch
    and press 4, 2, 5, 3. While falling try to catch the opponent using 1, then 3
    . Fall and jump up pressing 1, 3. Repeat. This may not work. But, I'll keep
    working on it.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    8) SABRETOOTH
    ==============
    
            Sabretooth is a strong contender in the X-men VS Street Fighter
    universe. He is quite similar to Wolverine, so you know his comboing abilty
    is just as good. Like Logan, all his normal moves are exellent, and one
    can usually win without using any of his hyper-x powers. He has an air slam
    which is very hard to avoid( although it can be tech-hitted ), and does
    tons of damage.
    
    BERSERKER CLAW:         QCF + P
    WILD FANG:              QCB + P
    BIRDIE:                 QCB + K
    
    SUPER BERSERKER CLAW:   QCF + 2P
    SUPER BIRDIE:           QCB + 2K
    ANIT-X:                 DP + 2P
    
    INFINITY COMBOS
    
            I know one now, but is not whether it would work or not. My friend
    told this combo to me, and I've seen others tried it but failed. Hopefully
    you can do it. It consists of only 2 buttons, which are the two fierce
    buttons, 3 and 6. I think it only works on the bigger sized characters, such
    as Juggernaut, Sabretooth, Zangief, etc.
            Firstly, jump towards the opponent and press 3, followed by the 6
    quickly. Do not let do of the joystick direction; keep Sabretooth jumping.
    Repeat the above motions in quick succession. If done correctly, you will
    be able to recover from your attack while you land, and be able to jump again
    before your opponent gets out of his stun. Keep trying. I've seen people to
    this combo at least to 9 hits, and I'm sure more hits can be done this way.
    Works on X-men characters except Wolverine,and Akuma,Dhalsim.
    
    XMSFEX:
    
            Phew. His infinite is made much much harder to do. And strange enough
    it DOES NOT work on Juggernaut. Personally I don't think his infinite is of
    any use here. Instead practice on his air slam followed by his berserker claw
    super. Yah, and his standing animation is pretty bad too.......sigh.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    THE STREET FIGHTERS
    ####################
    
    1) RYU
    =======
    
            Ryu is a solid character and is good for beginners to try out the
    new comboing abilities, especially for those SF fans new to the world of
    crazy combos and super jumps. Like in the Alpha series, Ryu has his vacuum
    fireball ( abeit much larger ) and his vacuum hurricane kick. The vacuum
    hurricane kick is quite dangerous to use, as if the opponent blockes it,
    he can simply puch out of it, leaving Ryu spinning to his doom.
    
    HADOKEN:              QCF + P
    SHORYUKEN:            DP + P
    TATSUMAKISENPUUKYA:   QCB + K
    SHINKUU HADOKEN:      QCF + 2P
    SHINKUU TATSUMAKISENPUUKYAKU:     QCB + 2K
    
    INFINITY COMBOS
    
            Launch your enemy into the air with d+3. Super jump after and then
    press 1, 4, 5, 6 pause a while, wait for both you and the falling enemy to
    reach the corner bottom. Before he hits the ground, press another 6 to
    launch him back up. Aim the joystick 45 dergrees up and then press 1, 6.
    Repeat. If the opponent gets too low use 1, 4, 6. 100% workable on PSX.
    
            Here is a much more easier infinity combo, and is much cheaper to
    boot. Warning! Doing this combo on a human opponent is dangerous, as he
    might not like such cheapness........
    
            Press 5 to do the hopping kick towards the opponent. Once it connects
    press d+2. Then immediately do the hopping kick once more. Repeat and there
    you have it: the cheapest infinity combo in the entire game.
    
    XMSFEX:
    
            His first infinite is in the game, and is IMO the easiest to do. It's
    the same as Ken's and Akuma's. Just remeber to use 3 hits instead of 2 when
    the opponent gets too low. Timing is important. Luckily we PS owners have
    a training mode to brush up our skills....hee
    
            His second infinite, along with Akuma's is gone. Wich is for the
    betterm as they are too, cheap even in this game. Well dat's looking on the
    bright side for yer. Hiakz.
    
    TRICKS!:
    
            Launch with down+3. SJ after and hit 1, 4, 5. Then immediately keep
    tapping 2 for a air slam, in which Ryu grabs the victim and throws him
    backwards. You will be facing him with him falling. Do a shinkuu hadoken
    super before he falls beneath you. You'll nail him right everytime, unless
    he tech-hits your throw.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    2) KEN
    =======
    
            Ken is weaker compared to Ryu in this SF game. He lacks a super
    projectile and it is killing him. Both his SCs can be pushed away from, if
    blocked, and there is not much variety in the moves that can be performed.
    Overall, Ken is still a decent character, and one of my faves, since I like
    his infinite. His shinryuken super is cool too.
    
    HADOKEN:                  QCF + P
    SHORYUKEN:                DP + P
    TATSUMAKISENPUUKYA:       QCB + K
    ROLL:                     QCB + P
    
    SHORYUREPPA:              QCF + 2P
    SHINRYUKEN:               QCF + 2K
    
    INFINITY COMBOS
    
            Launch your enemy into the air with d+3. Super jump after and then
    press 1, 4, 5, 6 pause a while, wait for both you and the falling enemy to
    reach the corner bottom. Before he hits the ground, press another 6 to
    launch him back up. Aim the joystick 45 dergrees up and then press 1, 6.
    Repeat. If the opponent gets too low use 1, 4, 6. 100% workable on PSX.
    
    XMSFEX:
    
            Nothing much to be added here. Ken is a good character meant to be
    played offensively. He can also do an air slam using the method same as Ryu
    described above, and MAYBE you can chain it into a shinryuken if you are
    quick. I seem to have done it once, but.....you tell me.
    
    TRICKS!:
    
            Nothing really spectacular here, except some methods of chaining his
    super. To chain his shoryureppa, just dash forward and hit 1, down+4, down+5
    and do the super. There are many many other methods, so find one that suits
    your personality. After all, it's how you fight that counts.
    
            To chain his shinryuken you can just launch him and immediately to
    the super. Easy to connect, cool to see.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~        
    
    3) AKUMA
    =========
    
            Akuma is a great character, having lotsa moves and 4 SCs. However,
    there is one serious drawback, which might cause people to think twice about
    selecting Gouki. He cannot trade hits with the other characters, as his
    life meter would go down much faster than theirs. This is to compensate his
    tons of special moves. But if you're an Akuma expert, who cares about trading
    hits, when you are giving your opponent a massage with the raging demon?
    
    GOUHADOKEN:             QCF + P
    ZANKOHADOKEN:           QCF + P IN AIR
    SHAKUNETSU GOUHADOKEN:  HCF + P
    GOUSHORYUKEN:           DP +P
    ROLL:                   QCB +P
    MESSATSU GOUHADOKEN:    QCB + 2P
    SHORYUREPPA:            QCF + 2P
    FIREBALL RAIN:          QCF + 2P IN AIR
    RAGING DEMON:           1,1,F,4,3
    
    INFINITY COMBOS
    
            Launch your enemy into the air with d+3. Super jump after and then
    press 1, 4, 5, 6 pause a while, wait for both you and the falling enemy to
    reach the corner bottom. Before he hits the ground, press another 6 to
    launch him back up. Aim the joystick 45 dergrees up and then press 1, 6.
    Repeat. If the opponent gets too low use 1, 4, 6. 100% workable on PSX.
    
            Here is a much more easier infinity combo, and is much cheaper to
    boot. Warning! Doing this combo on a human opponent is dangerous, as he
    might not like such cheapness........
    
            Press 5 to do the hopping kick towards the opponent. Once it connects
    press d+2. Then immediately do the hopping kick once more. Repeat and there
    you have it: the cheapest infinity combo in the entire game.
    
    XMSFEX:
    
            Like Ryu, Akuma has lost his cheap mp mk infinite. Nothing much has
    changed, and still one of the better characters.
    
    TRICKS!:
    
            Not an infinite combo, but opponent will be amazed.you actually
    perform 2 of the raging demon moves in this combo, but WARNING!!! after the
    second raging demon, your opponent will not be laying on the ground. He will
    be standing up, so he can counter you any time. So when you perform this
    combo, make sure you're positive that after the second raging demon, your
    opponent will be dead!! also, you must be in the corner.* standing 1, RAGING
    DEMON,(when opponent is on the fround), crouching 4, standing 6, RAGING DEMON.
    That's it.make sure your fingers are quick enough. If you think your opponent
    is not going to die,after the crouching 4, simply connect into a crouching 3
    and take him into your other air combo infinite.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    4) CHUN-LI
    ===========
    
            Chun-li, like in the Alpha series, is a terrific fighter. She is one
    of the fastest character in the game, and her SCs are easy to chain and
    execute as well. Her combos are exellent too, doing lots of damage. The point
    is, she's one of the best characters in the game.
    
    HUNDRED KICKS:          TAP K REPEATLY
    TENSHOKA:               CD, U + K
    KIKOKEN:                HCF + P
    SENBANKYA:              HCB + K
    
    SUPER KIKOKEN:          QCF + 2P
    SENRETSU KYAKU:         QCF + 2K
    HAZAN TENSHOKYAKU:      QCB + 2K
    
    INFINITY COMBOS (NEW!):
    
            Here's the infinite that I've found while playing on the PSX version.
    Launch the victim up into the corner. Follow after and hit 1, 4, 2, 5, (this
    is important) forward+6. As Chun-li has 2 types of rounhouse kicks, you'll
    have to use the one with only one hit that hit's the victim sideways.
    Accomplish this using forward+6. When you beging to fall, hit foward+6 again
    to bounce him right up the corner again. Jump up and hit 1, 4, 2, forward+6.
    Repeat. REMEMBER not to let go of the direction pad ans pressing it again
    will initiate Chun-li's double jump. Unfortunately, her double jump makes
    this harder, as being unable to control the direction means you are more
    likely to miss the opponent. It took me quite a while to master it, but it
    IS possible. Keep trying.
    
    TRICKS!:
    
            A easy way to chain her thousand leg burst super is by dashing or
    jumping in and hitting 1, down+4, down+5, super. Quite cheap, but useful.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    5) ZANGIEF
    ===========
    
            With the additioon of the super jumps, Zangief is no longer slow
    and clumsy (well, sort of.......). His slams are more flashy now, and does
    more damage. The only con is his inablity to do impresive combos, and in this
    game filled with combos this makes Zangief a tough guy to use.
    
    SPINNING LARIAT:        3P
    S.SPINNING LARIAT:      3K
    SPINNING PILEDRIVER:    360 DEGREES + P
    SIBERIAN SUPLEX:        360 DEGREES + K (CLOSE)
    BANISHING PUNCH:        DP + P
    FLYING POWER:           HCF + K
    GRAB DASH:              F,F + 3+6
    
    SIBERIAN BEAR CRUSHER:  360 DEGREES + 2P
    
    INFINITY COMBOS
    
    Launch your opponent into the air with d+2. Super jump after and press
    1, 4, 4+5+6, jump again and repeat the procedure.
    
    XMSFEX:
    
            His infinite is certifield, and I have done it myself. This distance
    to land for the consecutive launcher is a pain, but once you get the hang
    of it this infinite is a snap.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    6) DHALSIM
    ===========
    
            Not one of my best nor favourite characters. In fact, I have never
    used him before in the arcades! However, I HAVE seen people used Firebreath
    effectively, and even winning a few rounds with him. His long limbs, instead
    of helping him, just makes matters worst. They are often hit by projectiles,
    and the lag time in doing the long attacks often results in getting the
    super attacks in Dhalsim's face.
    
    YOGA FIRE:              QCF + P
    YOGA FLAME:             HCB + P
    YOGA STRIKE:            HCB + K
    YOGA TELEPORT:          DP + 3P OR 3K
    
    SUPER YOGA FIRE:        QCF + 2P
    HARMONIC DESTRUCTION:   QCF + 2K
    
    INFINITY COMBOS
    
            Jump then down+4) and then a 3 and jump again d+4, 3 jump again d+4,
    3 repeat (just like Rogue's infinite). This only works on bigger opponents,
    and is very difficult to time.
    
    XMSFEX:
    
            Well I think his infinite no longer exist, but any information is
    appreciated. His launcher sucks big time, and his air combos lack punch as
    well. Not a very good character, especially against characters with infinites
    or lengthly combos. :(
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    7) CAMMY
    =========
    
            A surprise return, Cammy actually makes a name for herself. Known as
    the new Spider-man, Cammy has execllent moves, though lacking a fireball.
    Her SCs does terrific damage, and is also very cool if you can actually chain
    it. A decent character.
    
    SPINNING ARROW:         QCF + K
    ASSAULT KNUCKLE:        QCF + P
    CANNON SPARK:           DP + K
    FURIGA COMBINE:         QCB + K,P
    CANNON COUNTER:         QCB + P
    AIR THRUST KICK:        QCB + K
    
    SPINNING HELL MIRAGE:   QCF + 2K
    POWER RANGER ASSAULT(?):QCB + 2K
    
    INFINITY COMBOS
    
            Launch with standing HK.Jump up,hit,(slowly)1, 4, 2, 3, 6. Like
    AKUMA/CYCLOPS's,another HK at the falling opponent when he is beside you.
    Jump from the ground and hit the same buttons.
    
    XMSFEX:
    
            My friend could do her infinite, but I never really tried it. Use
    at your own risk! I don't really use some of the SF gang because of their
    poor air combos and poor launchers, but Cammy is cool, and her supers and be
    linked. EX-style, of course.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    8) CHARLIE
    ===========
    
            Charlie has been upgraded in this version, with much better moves,
    and can be geared more towards offendsiveness, instead of defending all the
    time. But still, if you're using him, you'll be charging almost all the time.
    His SCs are much more effective here, and are much easier to initiate. It is
    also possible to chain them up for high hitting combos.
    
    SONIC BOOM:             CB, F + P
    SOMERSAULT SHELL:       CD, U + K
    SOMERSAULT SLASH:       U, UF, F + K (IN THE AIR)
    
    SONIC BOOM BARRAGE:     QCF + 2P
    KICK ASSAULT:           QCF + 2K
    SOMERSAULT JUSTICE:     QCB + 2K
    
    INFINITY COMBOS
    
            Launch with crouching HP.Jump up and hit,(slowly) 1, 4, 2, 3, 6.
    While falling with victim hit 6 again. Once connected, jump up again and hit
    1, 4, 5, 6. Hit the buttons early and try to juggle opponent as high as
    possible. Timing is crucial, but you'll get the hang of it.
    
    XMSFEX:
    
            Infinite is certifield to work. You can also try other combinations.
    Charlie is one of the better street fighters and now that EX-style combos
    are possible, he's even deadlier. You can even link 3 sonic breaks together.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    9) M.BISON
    ===========
    
            The big M has also been upgraded in this version, with the addition
    of a projectile. However, his SCs are still as lame as ever, and his special
    moves can easily be countered. Hard to use, but if you can manage to use him
    effectively, you might be a worthy adversary.(?)
    
    PSYCHO SHOT:            HCF + P
    DEMON KNEE PRESS:       HCF + K
    HEAD STOMP:             QCB + K,K
    PSYCHO FIELD:           HCB + P
    FLIGHT:                 QCB + 3K
    
    PSYCHO CRUSHER:         QCF + 2P
    HELL FURY KICKS:        QCF + 2K
    
    INFINITY COMBOS
    
    NONE YET
    
    XMSFEX:
    
            What to say? He sucks.
    
    =============================================================================
    
    INFINITY COMBOS: GOOD or BAD ?
    ###############################
    
            I used to hate those cheap infinity combos, but seeing all those
    people doing them at the arcades changed my mind. I started learning a few of
    them and soon I was addicted to the game. I seldom do infinity combos on
    other novice players but when I get challenged by another player who plays
    not for fun but just to win, who does one on me, I get annoyed and thats
    where this faq comes in.
    
            Overall, I still hope that Capcom would eliminate these cheap combos,
    or make them much much harder to do. Then we won't have to watch helplessly
    when our characters is being beaten by a cheap player.
    
            Last but not least, I think I might have an idea to eliminate the
    infinity combos, but still keeping all those cool air combos and chains. If
    anyone from Capcom is reading this, please take note of my idea. Who knows,
    it might just work! My idea is to add another bar below the life meter. Its
    purpose is to break combos. Yup. Combo breaking! It should fill up quite fast
    , and when the opponent does a infinity combo you can just wait till the
    meter fills up and then using a joystick motion, you can do a combo breaker
    to stop the combo. This way, no combos would last long enough for the combos
    to be called cheap.
    
    =============================================================================
    
    CODES!
    ~~~~~~
    
    Play as Apocalypse: First complete the game on normal settings. In VS mode go
                        to Akuma and while holding select press any button.
    
    Special Menu      : In the main menu, quickly press square, square, front,
                        X, L1. Notice it's the raging demon in default controls.
                        A menu will pop out. Choose Orignal/EX mode and MAX/
                        NORMAL power bar mode.
    
    Switch Players    : Choose Original mode using code above. Go the VS mode,
                        And have player 1 choose 2 characters. If player chooses
                        Ryu as his 1st character and Ken as his second, player 2
                        must pick Ken as his 1st and Ryu as his second. When
                        the battle begins you'll notice there are 2 life bars!!
                        Now you can play tag-team battle like in the arcade!!
    
    =============================================================================
    
    MY LIST OF TOP TEN CHEAPEST/ANNOYING/LAME THINGS IN XMSF: EX-EDITION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    10: Unable to switch characters! (sob sob)       [LAME]
    9 : Poor animations (sob sob)                    [LAME]
    8 : Rouge's kiss into super                      [CHEAP]
    7 : Gambit's 3 royal flushes                     [CHEAP] [ANNOYING]
    6 : Akuma's 2 raging demons                      [CHEAP]
    5 : Ryu's air slam to shinkuu hadoken            [CHEAP]
    4 : Sabertooth's air slam to super               [CHEAP]
    3 : Having to fight Apocalypse                   [ANNOYING]
    2 : CPU use stupid counters all the time         [ANNOYING] [CHEAP]
    1 : EX-STYLE SPECIALS!                           [LAME] [CHEAP] [ANNOYING]
    
    =============================================================================
    
    CHARACTERS I WOULD LIKE TO SEE IN THE NEXT GAME
    ################################################
    
    1) SPIDER-MAN
    2) HULK
    3) IRON-MAN
    4) SAGAT
    5) SAKURA
    6) GUILE
    7) ICE-MAN
    8) SENTINEL
    9) CAPTAIN AMERICA
    10) DAN!
    
    =============================================================================
    
    STILL MISSING
    ##############
    
    =     THE OTHER CHARACTERS' INFINITY COMBOS
    =     MORE MOVES I'VE LEFT OUT
    =     CORRECTION OF SOME MOVE NAMES
    
    =============================================================================
    
    CREDITS:
    #########
    
    Yow Hong Chieh: Rouge's combo
    Ho See Ping: Wolverine combo, 
    Mr.ST: Zangief combo, correction of Wolverine's combo
    Ng Chee Yang: Ryu combo, confirmation of Zangief combo
    Spoiler: Many many combos and correction of some moves
    Ryu: For new information and verification of combos
    Everyone at Century Square arcade
    And finally, thanks to Capcom for bringing out the best games ever
    
    
                            THANK YOU FOR READING !
    
    
    
                      IN THE MEANTIME,.........SHORYUREPPA!
    
                                    
                                       
    **********************************************
    ==============================================
    8 888888888888888888888888888888888888888888 8
    8 888888       88  88   88888       88888888 8
    8 88888   8888  8  8   88888   8888  8888888 8      
    8 88888   8888888   888888888      888888888 8
    8 88888   88    8  8  8888888888   888888888 8
    8 88888   8888  8  8   8888  888    88888888 8
    8 888888       88  88   8888      8888888888 8
    8 888888888888888888888888888888888888888888 8
    ============================================== 
    **********************************************
            
    "Next time I won't be so easy on you!"		Ken, SF II
    "Weaklings! Is there no one worth fighting?"    Akuma, SFA
    
    **********************************************
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    Please visit my homepage at http://home2.pacific.net.sg/~psyke