hide results

    Combo FAQ by CWong

    Version: 0.1 | Updated: 03/22/98 | Printable Version | Search Guide | Bookmark Guide

    X-MEN VS. STREET FIGHTER EX EDITION
    
    Author:  Carson Wong
    -----------------------------------------------------------------------
    Document created on:
    Date:  March 20, 1998
    Time:  12:42 am EST
    <v0.0>
    
    Last updated on:
    Date:  March 22, 1998
    Time:  11:20 pm EST
    <v0.1>
    -----------------------------------------------------------------------
    Disclaimer:
    I don't mind what is being done with the document.  I just provide
    information for fellow gamers.  It would be nice if I were given
    some credit for writting this up though.
    
    *This document is intended for people who have played X-Men Vs. Street
     Fighter and have some experience doing air combos.
    *All combos have been performed by myself and work on the Japanese
     version of the game.  All of the combos are those that I have figured
     out by fluke and I have not seen any of these combos done on the
     arcade version of X-Men Vs. Street Fighter.  Many of the combos that
     can be performed on the arcade version will not be included in this
     document.
    *If there are any questions about any of the combos or if there are
     errors, please feel free to E-Mail me at:  evangelion@cyberdude.com
    *Please E-Mail me if the information provided is too vague and hard to
     understand.  I will then take the time to put comments and
     descriptions for the combos.
    *I also have weird combos that may never be performed on a moving
     target.
    
    ***NOTE***
    Extra hits can be added before performing the combos. All combos tested
    on Cyclops and therefore may not work on other characters.
    
    [Legend]
    F - Hold Control Forward
    B - Hold Control Back
    D - Hold Control Down
    U - Hold Control Up
    JP - Jab Punch
    SP - Strong Punch
    FP - Fierce Punch
    SK - Short Kick
    FK - Forward Kick
    RK - Roundhouse Kick
    DJ - Double Jump
    TK - Triple Jump
    
    [Cammy]
    <INFINITE-HIT COMBO>
     In the corner launch the opponent using RK
     Slowly tap the following:  JP, SK, SP, FK, FP, RK
     As opponent falls, hit them with FK
     Land on the ground, jump, JP, SK, SP, FK, FP, RK, repeat (FAST!)
     (opponent seems to stay in one place, looks very cool)
    
    [Chun-Li]
    <19-HIT COMBO>
     In the corner launch the opponent using RK
     JP, SK, SK, F+RK,
     DJ, JP, SK, FK, F+RK, F+RK,
     TJ, JP, SK, FK, F+RK, F+RK,
     Land on the ground, jump, JP, SK, FK, F+RK
     (i only put this combo in because it uses all three jumps)
    
    <INFINITY-HIT COMBO>
     In the corner launch the opponent using RK
     JP, SK, SP, F+RK, F+RK,
     Land on the ground, jump, JP, SK, SP, FK, F+RK, repeat
     (took me quite a while to figure out, timing is almost impossible)
    
    [Cyclops]
    <10-HIT COMBO>
     In the corner launch the opponent using SP
     Slowly tap the following: JP, SK, SP, FK, FP, RK,
     As opponent hits the floor, hit them with D+FP,
     Land on the ground and and press RK, RK
     (this combo only adds 3 extra hits to the basic air combo)
    
    <VARIABLE-HIT COMBO>
     In the corner in front of opponent do the super Optic Blast
     Launch the opponent using SP,
     Do an air combo
     (i got this one out by accident, counts as a single combo)
    
    [Gambit]
    <INFINITY-HIT COMBO ?>
     Kenetic Card and link all 3 supers correctly for an instant kill.
     (not as easy as you think, every hit counts)
    
    [Ryu]
    <INFINITY-HIT COMBO>
     In the corner launch the opponent using D+FP
     JP, SK, U+MK, U+FK
     While opponent is falling, press U+FK
     Land on the ground, jump, SK, U+RK, land, jump, JP, SK, U+RK, land,
     jump, SK, U+FK, U+RK, repeat
     (height and timing is very important)
    
    [Zangief]
    <INFINITY-HIT COMBO>
     Launch the opponent using D+MP
     JP, FK, B+SK+FK+RK, land, launch, repeat
     (very basic, same as in the arcade)
    
    Credits:
    Dennis Ong for the FAQ which provided me with combos that I never knew
    existed.
    To all my friends who spent hours at the arcade and provided me with
    much knowledge of the game.
    To Capcom for leaving many infinite combos from the arcade still
    intact.  (too bad Cyclops lost his)