FRONT MISSION 3
PLATINUM MEDAL GUIDE
VERSION FINAL (1.30)
By Angelo Pineda(rpger77@yahoo.ca)

VERSION HISTORY
---------------

23-8-2013 - Added some content to Walkthrough section.
15-1-2013 - Added new content to Mission Ranking System.
8-1-2013 - Added new content, created new Game Mechanics Basics section, and
made changes where needed. Guide complete.
17-12-2012 - Platinum Medal Guide done. Will make future updates as needed.

TABLE OF CONTENTS
-----------------

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Sections							Search Codes
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1. INTRODUCTION							[INTR]
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2. BASICS							[BASE]
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Mission Ranking System						[RANK]
Game Mechanics Basics						[GAME]
Localization Changes						[LOCA]
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3. WALKTHROUGH							[WALK]
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D.H.Z. Scenario							[ALIC]
U.S.N. Scenario							[EMIR]
------------------------------------------------------------------------------
4. BATTLE SIMULATOR REWARDS					[BATT]
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5. CREDITS							[CRED]
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To quickly find the section you want, press Ctrl + F at the same time to 
access the Find options. If you want to access something, type in the word
in [] and the [] themselves. If you want to find the Credits, type in [CRED].

AUTHOR'S NOTE
-------------

30th guide made and finally, I've got something for Front Mission 3! Been
meaning to do this for years, but I never really got to it. Well, now it's
here for all of you to enjoy!

Sites allowed to post this guide:

http://www.gamefaqs.com
http://www.gamespot.com
http://www.neoseeker.com
http://www.supercheats.com
http://www.1up.com

I will consider allowing other sites to post this guide if I get an email on
the address shown above. I'm usually open to allowing other sites to post my
guides provided that I am credited for my work. I assume anyone reading this
is aware of the guide's purpose so I don't think I need to explain that. 
Also, don't try and pass this work of as your own. I've created this guide in
a certain way that allows me to identify if someone has plagiarized from my 
guide. Respect those who spend a great deal of time making guides to help out
other people. We don't do it just because guide writing is fun, you know!

------------------------------------------------------------------------------
1. INTRODUCTION 						[INTR]
------------------------------------------------------------------------------

This is a Platinum Medal walkthrough for Front Mission 3, released in North
America and Europe on the Sony PlayStation. This is a specific walkthrough
for achieving all platinum medals in the game's ranking system. For other
game-related matters, please check other guides on GameFAQs.

------------------------------------------------------------------------------
2. BASICS							[BASE]
------------------------------------------------------------------------------

Front Mission 3 has a ranking system similar to the one found in Front Mission
Alternative to grade how well players play the game. Players are graded on
several criteria and earn a medal depending on how well they played the game.
Unlike in Front Mission Alternative, rankings are not a crucial part of the
game as you don't incur any penalties for not playing the game well. Also,
players don't earn parts through the ranking system in Front Mission 3. In
other words, getting platinum medals in here is all about bragging rights.
There are some bonuses that come with platinum medals, however.

Anyways, let's go on with the show!

------------------------------------------------------------------------------
MISSION RANKING SYSTEM						[RANK]
------------------------------------------------------------------------------

Upon completing a mission, players are graded on the following criteria:

Enemies Eliminated - number of enemy units eliminated.
Total # of Attacks - number of attacks and counters taken by player units.
Average Damage - average damage taken by player units in a single attack.
Average Weapon Level - average weapon level of the player units' weapons.
# of turns - number of turns needed to complete the mission.
NPC remaining - NPCs remaining during mission completion.

Enemies Eliminated is simple enough to explain. Basically, any enemy that is
destroyed or surrenders counts as being "eliminated". Enemy units that escape
the battlefield or are not destroyed are not counted as "eliminated". A 2%
deduction is incurred for every enemy unit that isn't "eliminated" in battle.
This deduction tops out at 15%. On the other hand, a 2% bonus is earned for
each enemy unit that is "eliminated" beyond the Enemies Eliminated quota.
This bonus tops out at 15% as well.

Total # of Attacks is a little harder to explain. Basically, the number of
attacks and counterattacks player units perform will count towards Total #
of Attacks. In terms of counterattacks, using Shields or electing to use the
"No Counter" command counts towards this requirement. That means if three of
the player's units counterattack on the Enemy Phase and one elects to use a
Shield or "No Counter", then this will be counted as 4 attacks. Deductions
are incurred by multiples of 3% up to 15%. Depending on the mission, the 3%
deduction is incurred when an extra 1-10 attacks are made. Basically, if the
player finishes the mission with 20 more attacks from the Total # of Attacks
quota, they may be receive a deduction ranging from 6% to 15%.

Average Damage is the trickiest to explain. Basically, when the player units
take damage, that damage is added to a pool for the player's entire team for
the mission. This value is then averaged out based on the damage each player
unit received. For example, if two units get attacked but only one unit takes
damage, then the Average Damage is the damage that one unit took divided by
two. Since Average Damage is based on how much damage the enemy does in a
single attack, there are ways to reduce this value. For example, if a player
unit blocks attacks with a Shield, the Average Damage decreases. Deductions
are given in multiples of 3% for every 5-10 more damage taken past the Average
Damage quote. The maximum deduction is 15%.

Average Weapon Level is fairly simple to explain. Basically, this criteria
takes the Weapon Ranks of the player units' weapons and averages them out.
There are 25 Weapon Ranks that can be achieved, and they are determined as
follows:

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Rank	Level	EXP
------------------------------------------------------------------------------
A	1	99
A+	2	100
A++	3	100
A+++	4	200
B	5	200
B+	6	200
B++	7	300
B+++	8	300
C	9	400
C+	10	400
C++	11	500
C+++	12	500
D	13	600
D+	14	600
D++	15	700
D+++	16	700
E	17	800
E+	18	800
E++	19	900
E+++	20	900
F	21	900
F+	22	1000
F++	23	1000
F+++	24	1000
S	25	0

For example, two units do a mission and are armed with two weapons each. At
the end of the mission, one unit has a B Rank for both of their weapons, but
the other unit has a B++ Rank and a B+ Rank for their weapons. The first unit
has an Average Weapon Level of 5. The second unit has an Average Weapon Level
of 6.5. Take these two together and the Average Weapon Level is 5.75. This
value is then rounded up to 6. Deductions for Average Weapon Level occur when
the player units' Weapon Ranks are one over the required quota. Unlike other
criterion, the deductions are usually either 6%, 9%, or 15%. 15% is the max.

# of turns is the easiest to explain. Basically, for every extra turn the
player takes to complete a mission, a 1% deduction is incurred. If the player
finishes a mission with 7 more turns above the # of turns quota, then they
will receive a 7% deduction. Unlike the other criteria, there is no set
maximum deduction.

NPC remaining only applies to certain missions where the player is to protect
non-playable character (NPC) units. The player will incur a 2% deduction for
every NPC destroyed beyond the NPC remaining quota.

On a final note, anything that happens to NPC units does not factor into the
ranking system other than NPC remaining. Whatever damage they take or how
many attacks they perform, it will not count towards the mission ranking.

RANKING SCORES
--------------

There are four possible rankings that the player can get upon the completion
of a mission. They are as follows:

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Ranking			Score
------------------------------------------------------------------------------
Platinum Medal		90% to 100% and above
Gold Medal		80% to 89%
Silver Medal		70% to 79%
Bronze Medal		60% to 69%

PLATINUM MEDAL TIPS AND TACTICS
-------------------------------

The other guides on GameFAQs have information on how the game operates, so
this section assumes that you already have a grasp of Front Mission 3's game
mechanics. Besides, you could always access the Tutorials in the Network if
you need help on something.

1. Always have a Shield equipped. This will help keep your Average Damage low.

2. Always activate the Defend and Evade Upgrades. These will also help in
keeping your Average Damage low, either by having the right armor coating to
mitigate damage or by avoiding attacks.

3. Always stack as many Battle Skills as possible. Battle Skills can create
skill chains as long as at least two of them are equipped. Skill chains can
help reduce your Total # of Attacks.

4. Some of the best Battle Skills to use can be learned from the initial
wanzers that you start out with. These include Rate of Fire Up I, Tackle I,
Zoom I, and Brace I. On the D.H.Z. scenario, add Skill Up I. On the U.S.N.
scenario, add Pilot DMG I and Chaff.

5. Some Battle Skills have hidden conditions that factor into their strength
or activation. For example, Zoom skills only activate when weapon accuracy is
at 99% or below. Break and Snipe skills never miss when they are activated.
Shield Attack skills increase in power when a stronger Shield is equipped.
Melee Up skills will increase melee damage even at S Rank.

6. Avoid grinding in the Battle Simulator. If you grind too much, your Average
Weapon Level will increase and you will incur a big penalty. In fact, this
criteria was specifically designed to counter grinding! Early on in both of
the scenarios, you'll definitely want to avoid grinding as much as possible.
On that note, avoid equipping parts with the EXP multiplier Battle Skills.
You want to avoid EXP, not get more of it.

7. Always try to surrender enemy wanzers as much as possible. Unlike in Front
Mission 2, it is far easier to achieve surrenders and there are more ways
than one to do it. Here are the possible ways to surrender enemy wanzers:

A. Destroy the Arm part(s) with weapons equipped (usually it's the Left Arm).
B. Destroy the Leg part and reduce the Body part's HP below 25%
C. Destroy the designated commander unit of the mission.
D. For designated commander units, destroy their support units.

Remember that when an enemy unit is in Surrender status, attack them once to
push them into Surrendered status. You can also force enemy units to surrender
by surrounding them with your units. It is also possible that the enemy may
surrender without having to do anything. As a rule of thumb, anyone that isn't
a named pilot or is a named pilot that has no significance in the story can
be subjected to surrenders.

8. Whenever possible, take advantage of forced ejections and taking out the
enemy pilots themselves. Any weapon can induce a forced ejection; even the
pistol from a pilot can do it! The best way to eliminate enemy pilots is to
use Assault weapons and/or skill chains. On that note, try to avoid forced
ejections as much as possible. If a pilot can eject their machine on a nearby
square, then they can be forcefully ejected. If they cannot eject from their
current position, then that pilot cannot be forcefully ejected. This cannot
be done in every mission, but in the missions where you can avoid a forced
ejection, take full advantage of the terrain.

9. During unit deployment right before a mission begins, don't simply just
select which units you want to use. The reason behind this is that a large
part of the enemy AI's programming revolves around the sequence in which your
units are deployed. Basically, the very first unit you select will receive the
lion's share of attacks from the enemy, provided that they are within attack
range. The second unit gets a large portion of the attacks in case the first
unit is destroyed, or out of attack range. The third and fourth units that
you deploy are generally ignored by the enemy, unless they can be attacked.
A good strategy, therefore, is to deploy your longest range units first.

------------------------------------------------------------------------------
GAME MECHANICS BASICS						[GAME]
------------------------------------------------------------------------------

Here are some basics about the game mechanics that you should keep in mind.

ACCURACY EQUATIONS:

[(Weapon Accuracy x Arm Accuracy) x (1.00 - Enemy Evasion)]

(Against mobile weapons)

[(Weapon Accuracy x Arm Accuracy) x (1.00 - Enemy Evasion)] x 1.50*

(Against heavy armored vehicles)

(Weapon Accuracy x Arm Accuracy) x 1.00

(Against light armored vehicles)

(Weapon Accuracy x Arm Accuracy) x 0.75*

(Against other vehicles)

(Weapon Accuracy x Arm Accuracy) x 1.25*

(Against gun turrets)

(Weapon Accuracy x Arm Accuracy) x 0.75*

(Against humans)

(Weapon Accuracy x Arm Accuracy) x 0.50

(With CWDS activated)

[(Weapon Accuracy x Arm Accuracy) x (1.00 - Enemy Evasion)] x 0.60

* - some units may give a higher or smaller modifier than the stated rate

DAMAGE EQUATION:

[Weapon Damage x (1.00 - Enemy Armor Coating)] x Enemy Shield Defense

ACTION POINTS:

The minimum AP that a unit can have is 12. The maximum AP that a unit can have
is 30. AP charge is always 12; this value cannot be increased or decreased.
Counterattacks require additional AP to perform. The amount of AP required is
dependent on the attacked unit's proximity to the attacking unit.

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Action			AP	Other Notes
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(Attacks)
Machine Gun		5
Shotgun 		3
Flamethrower		4/7/11	Rounds fired are equal to AP cost
Rifle			4
Cannon			6
Beam Weapon		15
Melee			1
Missile Launcher	10
Grenade Launcher	12
(Other Actions)
Movement		1	Player Phase only
Item			4	Player Phase only
Counterattacks		1/2/3	Range from enemy: 5-9 (1), 3-4 (2), 1-2 (3)
Defend (Shield)		2	Enemy Phase only
No Counter		0	Enemy Phase Only

ACE RANKS:

2 points are awarded for every part destroyed. 3 points are awarded for the
destruction of a unit.

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Rank	Points	AP
------------------------------------------------------------------------------
0	50	14
1	100	16
2	150	18
3	200	20
4	250	22
5	300	24
6	350	26
7	400	28
8	0	30

MOVEMENT:

2 Leg types have poor movement on Sandy terrain, requiring 2 Move points to
cross. If a Leg part has an odd number for its Move rating, than the value is
rounded down for Sandy terrain. 2 Leg and 4 Leg types cannot traverse on
Water terrain. Hover types cannot scale inclines and therefore cannot access
the Booster and Dash Upgrade. The Dash value multiplies the Move rating of the
Leg part. If a Leg part has a Move rating of 3 with a Dash rating of 4, then
they can traverse 12 squares with roller dash.

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Type	     Elevation  Normal	Sandy	Water
------------------------------------------------------------------------------
2 Leg	     2		1	2	0
4 Leg	     2		1	1	0
Hover	     0  	1	1	1

STATUS DAMAGE:

Although all weapon types can inflict Stun, Confuse, or Eject status, they
specialize in inflicting one type of status damage over the others. Stun can
be inflicted with Impact-based weapons like Shotguns, Knuckles, and Rods.
Confuse can be inflicted with Piercing-based weapons such as Machine Guns,
Rifles, Cannons, and Pile Bunkers. Units hit with Stun or Confuse status have
a 50% chance of recovering from it on every turn. Units inflicted with Stun
cannot evade enemy attacks or counterattack enemies. Units inflicted with
Confuse status require 3 more AP to attack, counterattack, or use Shields.

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Damage      Description						Icon
------------------------------------------------------------------------------
Stun	    Unit is unable to act.				Thunderbolt
Confuse	    Unit suffers from increased AP costs.		Question
Eject	    Pilot is forcefully ejected from their machine.	None
Surrender   Pilot loses will to fight and gives up.		White Flag

PILOT SPECIALTIES:

All pilots specialize in one class of weapons, where they can deal more damage
than non-specialists do with the said class of weapons. The weapons can be
classified into four classes: Assault, Gunner, Launcher, and Striker. Assault
type weapons include Machine Guns, Shotguns, and Flamethrowers. Gunner type
weapons include Rifles, Cannons, and Beam Weapons. Launcher type weapons
include Missile Launchers and Grenade Launchers. Striker type weapons include
Knuckles, Pile Bunkers, and Rods.

------------------------------------------------------------------------------
Class		Assault	 Gunner  Launcher  Striker
------------------------------------------------------------------------------
Assault		3	 1	 1	   2
Gunner		1	 3	 2	   1
Launcher	1	 1	 3	   1
Striker		1	 1	 1	   3

Notes:

- 3 denotes a major increase in weapon damage.
- 2 denotes a minor increase in weapon damage.
- 1 denotes no increase in weapon damage.

------------------------------------------------------------------------------
Pilot			Specialty
------------------------------------------------------------------------------
(Both Scenarios)
Kazuki Takemura		Striker
Ryogo Kusama		Assault
(D.H.Z. Scenario)
Aliciana Takemura	Launcher
Liu Hei Fong		Gunner
Miho Shinjo		Gunner
Lan Xiao Hua		Assault
Mayer Edward		Launcher
(U.S.N. Scenario)
Emir Kramskoi		Launcher
Dennis Vicarth		Gunner
Yun Lai Fa		Assault
Jose Estrada		Gunner
Marcus Allen		Striker
Li Xiang Mei		Assault
Linny Barilar		Launcher

------------------------------------------------------------------------------
LOCALIZATION CHANGES						[LOCA]
------------------------------------------------------------------------------

This section details some of the changes made to various naming conventions
and such from the original Japanese version to the North American and European
localizations. This guide uses naming conventions from the Japanese version.

Characters Guide:

------------------------------------------------------------------------------
Original		Localization
------------------------------------------------------------------------------
Andiol Bogdanov		Jared Bogdanof
Anthony Perkins		Anthony Barkins
Cindy Pezant		Cindy Peasants
Dr. Landoldt		Dr. Randolf
Emir Kramskoi		Emir Klamsky
Gregory Helliger	Greg Herigle
Groove Probni		Griffith
Jose Estrada		Jose Astrada
Hatari Kautilya		Hatari Khartoum
Magarda Bahmarum	Magarda Bahmarm
Manalo Felipe		Manaro Felipe
Marcus Allen		Marcus Armstrong
Pham Louys		Pham Luis
Rebecca Siddons		Rebecca Sydney
Rosavia Graefe		Rosavia Gray
Wells Pitoef		Pierre Wells

Wanzers Guide:

------------------------------------------------------------------------------
Original		Localization
------------------------------------------------------------------------------
Beine Drei		Vinedrai
Gaety			Getty
Grille Sechs		Grezex
Laiying Type 1		Laiying 1
PAW1 Pare		Pare PAW1
PAW2 Prov		Prov PAW2
Raupe Vier		Lanze
Recson M4F		Rekson M4F
Uisk			Whisk
Zenith Rev		Zenislev

Enemy Machines Guide:

------------------------------------------------------------------------------
Original		Localization
------------------------------------------------------------------------------
Kehei 4			Kexi 1
Strak			Streich

Weapons Guide:

------------------------------------------------------------------------------
Original		Localization
------------------------------------------------------------------------------
Auden M98		Odin M98
Crazy Hammer		War Hammer
Fear Knuckle		Fear Fist
Heavy Pile		Heavy Spike
High Buster		Big Buster
Last Stake		Last Strike
Lazy Horn		Wanzerfaust
Keen Axe		Cleave Axe
Sharp Pile		Sharp Spike
Wild GGR		Faust GGR

Skills Guide:

------------------------------------------------------------------------------
Original		Localization
------------------------------------------------------------------------------
All or Nothing		Hit or Miss
Arm Break		Arm Smash
Anti-Break		Prevent Loss
Anti DMG 20		Avoid 20
Anti DMG 40		Avoid 40
Anti DMG 80		Avoid 80
Anti-Skill		Blackout
AP Cost 0		AP-0
AP Cut 30%		AP-30%
AP Cut 60%		AP-60%
Auto Machine I		Auto I
Auto Machine II		Auto II
Body Break		Body Smash
Body Guard		Guard-B
Dead Machine		Auto Counter
Defense Up I		Defense Class 1
Defense Up II		Defense Class 2
Defense Up MAX		Defense Class Max
Dying Attack		Hard Knocks
Enemy Accuracy Down I	Enemy Accuracy 1
Enemy Accuracy Down II	Enemy Accuracy 2
Enemy Defense Down I	Enemy Defense Class 1
Enemy Defense Down II	Enemy Defense Class 2
Enemy Evasion Down I	Enemy Evade 1
Enemy Evasion Down II	Enemy Evade 2
Enemy Skill Down I	Enemy Skill 1
Enemy Skill Down II	Enemy Skill 2
Enemy Skill Down III	Enemy Skill 3
Evasion Up I		Evade 1
Evasion Up II		Evade 2
Evasion Up MAX		Evade Max
Fall Punch		Topple Punch
Fall Shot		Topple Shot
Hit & Away		Fast Attack
Leg Break		Leg Smash
Melee Up I		Melee I
Melee Up II		Melee II
Melee Up III		Melee III
Nullify Enemy Accuracy	Enemy Accuracy Nullify
Nullify Enemy Defense	Enemy Defence Class Nullify
Nullify Enemy Evasion	Enemy Evade Nullify
Missile Salvo		Salvo
Random Break		Random Smash
Snipe Any		Aim
Snipe Arm		Aim-Arm
Snipe Body		Aim-Body
Snipe Legs		Aim-Leg

Other Names Guide:

------------------------------------------------------------------------------
Original			Localization
------------------------------------------------------------------------------
Peace Mediation Organization	Peace Maintenance Organization
Firevalley			Fireball
Freyman				Fleiman
Hoperise			Hoprise
Schnecke			Schneck / Schnecker
Velda				Verda
Calm				Karm
WAP/Wanzer			WZR/Wanzer

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WALKTHROUGH							[WALK]
------------------------------------------------------------------------------

The following section will cover all missions on both the D.H.Z. and U.S.N.
scenarios. The walkthroughs are written using the initial weapon loadouts of
each pilot on both scenarios and without ever touching the Battle Simulator.
Also, the Eject Punch skill was not used during the strategy write-ups for
each mission. Eject Punch is so broken that it's basically cheating. :)

Enemy Composition guide can be found below:

****READ THE FOLLOWING BELOW BEFORE PLAYING****

------------------------------------------------------------------------------
Mission - Mission number and location
------------------------------------------------------------------------------

Special Enemy Composition - enemy data. See below:

Unit type - Total x Number
AP:     MV:     Lv:  	Weapon Loadout:
Body: 			(damage type) weapon - damage, range, AP cost
Arms: 
Legs:
Evasion:
Upgrades:
Weapon Rank:		Skills:
Armor:
BP:

------------------------------------------------------------------------------

ENEMY TYPES
-----------

Assault: A short-range combat specialist using Machine Guns, Shotguns, or
Flamethrowers. Some Assaults have a hybrid Assault/Striker setup that have a
Shotgun and a Knuckle.

Commander: A jack-of-all-trades enemy that typically uses multiple types of
weapons: Assault, Gunner, Launcher, and/or Striker.

Gunner: A long-range combat unit armed with Rifles, Cannons, or Beam Weapons
for ranged combat purposes.

Launcher: A support fire specialist usually equipped with Missile Launchers
and on the side, Grenade Launchers.

Striker: A melee combat unit that equips Knuckles, Pile Bunkers, Rods, and on
the occasion, Shields.

WEAPON INFORMATION
------------------

Machine Gun	  - MG (Piercing/P)
Shotgun		  - SG (Impact/I)
Flamethrower	  - FT (Fire/F)
Rifle		  - RF (Piercing/P)
Cannon		  - CN (Piercing/P)
Beam Weapon       - BM (Non-elemental/N)
Punch		  - PC (Impact/I)
Knuckle		  - KN (Impact/I)
Pile Bunker	  - PB (Piercing/P)
Rod		  - RD (Impact/I)
Shield		  - SD (Non-elemental/N)
Grenade Launcher  - GR (Fire/F)
Missile Launcher  - MS (Fire/F)

WEAPON RANKS
------------

Melee		  - ML
Shotgun		  - SG
Grenade Launcher  - GR
Machine Gun	  - MG
Flamethrower	  - FT
Cannon		  - CN
Rifle		  - RF
Missile	Launcher  - MS
Beam Weapon	  - BM

****READ THE FOLLOWING ABOVE BEFORE PLAYING****

------------------------------------------------------------------------------
Mission 0 - Okinawa, JDF Test Facility
------------------------------------------------------------------------------

Enemies Eliminated - 2
Total # of Attacks - 9
Average Damage - 35
Average Weapon Level - 1
# of turns - Infinite

Strategy:

As a tutorial mission, you should get a platinum medal on your first try. Do
everything Koike says until you're ready for the combat part of the mission.
When attacking the enemy units, always start off with the Shotgun to weaken
their parts. Follow up with a blow from the Knuckle and then switch back to
the Shotgun. With a bit of luck, you can take out each enemy unit with just
these three attacks. You can take all the time you want to complete this
tutorial - you won't be penalized for the # of turns criteria.

------------------------------------------------------------------------------
D.H.Z. SCENARIO							[ALIC]
------------------------------------------------------------------------------

This guide was pretty much made for the D.H.Z. scenario. Acting as the game's
Hard Mode, the D.H.Z. scenario will challenge you in more ways than one. The
difficult stays fairly constant throughout the game, the missions will throw
all sorts of curveballs at you, and as a whole, you will have more fun here
than in the U.S.N. scenario.

As for those lovely platinum medals, the requirements to meeting the criterion
are far more stricter than in the U.S.N. scenario. You have less room for
error and in some missions, you just can't afford to screw up at all! That
being said, if you're a Front Mission fan and enjoyed having to use your
head to beat the other titles, you're in for a treat here!

------------------------------------------------------------------------------
Mission 1 - Yokosuka Base, WAP Warehouse
------------------------------------------------------------------------------

Enemies Eliminated - 2
Total # of Attacks - 7
Average Damage - 70
Average Weapon Level - 1
# of turns - 3

Strategy:

You only need to weaken the two Jinyo Mk.110s' overall HP below 50% to end the
mission. The fastest way to do this without taking too much damage is to
focus fire on one enemy unit at a time. Attack first with Ryogo's Machine Gun
and then with Kazuki's Shotgun. You can opt to use Kazuki's Knuckle to end
things quicker, but this only works if the melee attack lands on the enemy's
Body part. That's about it for this mission.

------------------------------------------------------------------------------
Mission 2 - Yokosuka Base, Research Facility
------------------------------------------------------------------------------

Enemies Eliminated - 0 (can earn up to 4 bonus kills, 8% maximum bonus)
Total # of Attacks - 10
Average Damage - 70
Average Weapon Level - 1
# of turns - 4

Strategy:

You do not need to destroy any of the U.S.N. wanzers you encounter in here;
you're not supposed to win against all four of them. Your objective is to
simply hold out for three turns and ensure that Alisa survives. Destroying
any of the four wanzers will yield a 2% bonus on your mission ranking. To
pull this off, focus your fire on Emir. You'll need to keep the Average Damage
low here, so hit her with Kazuki's Knuckle and hope either for a Body or Left
Arm hit. Doing this will draw fire away from Alisa. Stay away from Gastor or
Joe, the Strikers in the Grapple M1Ps, and you should get the platinum.

Special Enemy Composition
------------------------------------------------------------------------------
Emir Kramskoi in Recson M4F (Gunner)
AP: 14  MV: 3  Lv: 1	Weapon Loadout:
Body: 414		(P) RF - 110 x 1, 1-6, 4 AP		
Arms: 258		(I) PC - 55 x 1, 1, 1 AP		
Legs: 342
Evasion: 0%
Upgrades: None				
Weapon Rank: A		Skills: None.
Armor: None
BP: None
------------------------------------------------------------------------------
Cindy Pezant in Recson M4F (Gunner)
AP: 14  MV: 3  Lv: 1	Weapon Loadout:
Body: 361		(P) RF - 104 x 1, 1-6, 4 AP		
Arms: 225		(I) PC - 55 x 1, 1, 1 AP		
Legs: 298
Evasion: 0%
Upgrades: None				
Weapon Rank: A		Skills: None.
Armor: None   	
BP: None
------------------------------------------------------------------------------
Gastor Marza in Grapple M1P (Striker)
AP: 14  MV: 6  Lv: 1	Weapon Loadout:
Body: 528		(I) KN - 171 x 1, 1, 1 AP		
Arms: 405		(I) PC - 57 x 1, 1, 1 AP		
Legs: 503
Evasion: 0%
Upgrades: None				
Weapon Rank: A		Skills: None.
Armor: None
BP: None
------------------------------------------------------------------------------
Joe Parker in Grapple M1P (Striker)
AP: 14  MV: 6  Lv: 1	Weapon Loadout:
Body: 528		(I) KN - 171 x 1, 1, 1 AP		
Arms: 405		(I) PC - 57 x 1, 1, 1 AP		
Legs: 503
Evasion: 0%
Upgrades: None		
Weapon Rank: A		Skills: None.
Armor: None	
BP: None
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 3 - Yokosuka Base, Hangar near the East Coast
------------------------------------------------------------------------------

Enemies Eliminated - 4 (can earn up to 1 bonus kill, 2% maximum bonus)
Total # of Attacks - 25
Average Damage - 70
Average Weapon Level - 1
# of turns - 6

Strategy:

Everyone will start the mission with PAW2 Prov Leg parts, which you will get
to keep once the mission is over.

This mission will be your first real challenge not just for getting the
platinum medal, but in just beating it. Two Jinyo Mk.110s and two Kasel M2s
appear, and if you can't finish them off by the fifth turn, an Oceanhahn
helicopter will arrive as backup. The real threat in this mission are the
two Kasel M2 Strikers, as two hits from them can drop everyone but Kazuki.
If you don't destroy or disable them ASAP, you can kiss that platinum medal
goodbye. If Alisa and Liu miss with their Missile Launcher and Rifle attacks
respectively, you can also kiss that platinum medal goodbye.

What you're going to want to do is hope for Body and Left Arm shots on the
Kasel M2s to get them out of the way quickly. If you can force-eject one of
them, that's even better. Make sure you keep Alisa away from the Kasel M2s
as much as possible...you'll need her missiles for the Oceanhahn. When you
attack a Kasel M2, always save Kazuki last. That way when you move in to
melee one of them with Kazuki, there's a good chance you will either destroy
or disable the enemy unit. Once the Kasel M2s are down, focus on taking out
the Jinyo Mk.110s. Save at least two missile rounds with Alisa to prepare for
the Oceanhahn. If possible, start moving Kazuki and Ryogo by the water.

When the Oceanhahn arrives, take out with Alisa and if they are nearby,
Kazuki and Ryogo. You can use Liu too, but since he's not using a multiple
round weapon, he'll just be wasting his turn.

------------------------------------------------------------------------------
Mission 4 - Yokosuka Power Plant, Transformer Area
------------------------------------------------------------------------------

Enemies Eliminated - 3 (can earn up to 3 bonus kills, 6% maximum bonus)
Total # of Attacks - 25
Average Damage - 45
Average Weapon Level - 2
# of turns - 6

Strategy:

Now that you can access unit customization, equip the Zenith Rev Leg parts
back to Kazuki's ride. Switch out a Zenith Rev Arm for a Kyojun Mk. 107 Arm
so Kazuki can learn Rate of Fire Up I. If you were able to capture one of the
Jinyo Mk.110 or Kasel M2 wanzers, then we can do some more setups. If you got
a Kasel M2, you can equip one of its Arms to Kazuki to learn Stun Punch. You
can also opt to give an Arm to Alisa so she can learn it to and fend off any
attackers from melee range. If you captured a Jinyo Mk.110, give the Body and
an Arm part to Ryogo so he can learn Rate of Fire Up II. With the spare Kyojun
Mk.107 Body, equip it to Liu so he can start learning Zoom I.

The mission begins with you dealing with three Hanniger helicopters. If you
can't finish them off by the third turn, three Jinyo Mk.110s will arrive as
reinforcements. Start the mission off by attacking the farthest Hanniger
with Alisa and Liu, while Kazuki and Ryogo deal with the closest one. Make
sure that Kazuki, Ryogo, and Liu are shooting from higher ground so they have
less chances of missing. You should be able to take down two of them by the
time reinforcements arrive. Finish off the final Hanniger with Alisa while
the other three deal with the Jinyo Mk.110s. Try and capture one of them if
you have not done so already.

------------------------------------------------------------------------------
Mission 5 - Yokosuka Power Plant, Tank Area
------------------------------------------------------------------------------

Enemies Eliminated - 5
Total # of Attacks - 35
Average Damage - 45
Average Weapon Level - 2
# of turns - 6

Strategy:

If you captured any of the Jinyo Mk.110s from the previous mission, equip the
Arm parts to Alisa's and Liu's free Arm so they can last longer.

This mission ends once five enemies have been destroyed or have surrendered,
so you don't have to take out everyone. Start off by removing Kuroi from the
equation. Even with his Zoom I skill, he's not that much of a threat really.
Once he's out of the way, take out the enemies leading to the Enyo Mk.109
Launcher. In the meantime, use Alisa's missiles to weaken the Enyo Mk.109.
That's about it for this mission.

Special Enemy Composition
------------------------------------------------------------------------------
Yuji Kuroi in Jinyo Mk.110 (Assault)
AP: 14  MV: 3  Lv: 0	Weapon Loadout:
Body: 340		(P) MG - 14 x 10, 1-4, 5 AP		
Arms: 212		(I) PC - 57 x 1, 1, 1 AP		
Legs: 280
Evasion: 0%
Upgrades: None				
Weapon Rank: A		Skills:
Armor: None      	Zoom I	
BP: None
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 6 - Hatano JDF Digi-Com Base
------------------------------------------------------------------------------

Enemies Eliminated - 5
Total # of Attacks - 30
Average Damage - 45
Average Weapon Level - 3
# of turns - 5

Strategy:

If you have learned any Battle Skills from the previous mission, equip them
on your pilots now.

This mission comes with a new kind of enemy: tanks. Tanks are armed with
Cannons that can hurt you, but they can't be used at melee range. If you don't
know what melee range is, it's basically when you're attacking a target from
a range of one square. Anyways, start off by dealing with the lone Kasel M2
and the Mk.9 AFV. Once those are dealt with, go after the MBT2 Kuarve tanks
next. Since they have Cannons, just stand adjacent next to them and they won't
be able to counterattack.

------------------------------------------------------------------------------
Mission 7 - Ashigara Service Area
------------------------------------------------------------------------------

Enemies Eliminated - 5
Total # of Attacks - 20
Average Damage - 45
Average Weapon Level - 3
# of turns - 5
NPC remaining - 1

Strategy:

If you were able to capture the Kasel M2 from the last mission, equip its
Leg parts to Ryogo or Liu. Otherwise, stick with PAW2 Prov for everyone but
Kazuki and Zenith Rev for Kazuki.

For this mission, you will have some support from Miho. Your enemies? Five of
those pesky Hanniger helicopters. Lucky for you, they'll focus on Miho first.
Go after the Hannigers closest to you before you try and help Miho fend off
the Hannigers attacking her.

------------------------------------------------------------------------------
Mission 8 - Numazu Harbor
------------------------------------------------------------------------------

Enemies Eliminated - 6
Total # of Attacks - 25
Average Damage - 55
Average Weapon Level - 3
# of turns - 5

Strategy:

If you've been racking up those captured wanzers, you'll be able to turn Miho
into a fierce fighting machine. Her Kyokei Mk.108 is all right for now, but
it won't cut it for future missions. Miho is naturally a Gunner type, but as
we are doing an initial weapon setup run, making her into another Liu copy is
out of the question. Miho can be built like Kazuki as they both share the
same Striker/Assault hybrid. However, as Miho isn't a Striker specialist like
Kazuki, it's more beneficial to build her like Ryogo. Take out those crappy
Kyokei Mk.108 Arms and give her Kyojun Mk.107 or Jinyo Mk.110 Arms so she can
ravage enemies with Rate of Fire I and II. If you intend to use her as a
backup melee, then equip either the Zenith Rev or Kasel M2 Arms.

This is the first mission where you can select which pilots will be deployed
for combat. To keep the Average Weapon Level down, do not deploy whoever has
the highest rank for their weapon and deploy Miho. Make sure at least Alisa is
kept around for her missile support. Aside from the wanzer grunts, you have
a few Hanniger helicopters to deal with as well. Take them out ASAP and then
deal with the wanzers however way you see fit. If you can capture some of
them, that's even better.

------------------------------------------------------------------------------
Mission 9 - Panay
------------------------------------------------------------------------------

Enemies Eliminated - 6
Total # of Attacks - 30
Average Damage - 50
Average Weapon Level - 4
# of turns - 7

Strategy:

If you haven't sold off the PAW2 Prov Leg parts, equip them on every pilot
you intend to use for this mission. It will make getting a platinum medal a
lot easier. Equip everyone except Kazuki and Miho with a Shield, and everyone
but Alisa with the BPT3A Backpack. Equip Kazuki and Miho with a Fear Knuckle
so they can deal big damage with melee attacks. Also, feel free to upgrade
your wanzer parts before heading out.

In this mission, a river separates your squad from the enemy's. There is a
bridge you can cross, but if you have the PAW2 Prov Leg parts, you can cross
the river. This will let you pound on the enemy units one turn earlier than
you would if you had to cross the bridge. This is important because if you
can't clear this mission within nine turns, the enemy will make a call for
reinforcements. These reinforcements will appear in Mission 11, so deal with
the enemy ASAP if you don't want this to happen. As long as you take down the
Kasel M2 and Genie wanzers first, you should be able to clear it just in time.

------------------------------------------------------------------------------
Mission 10 - SAM Base
------------------------------------------------------------------------------

Enemies Eliminated - 6 (can earn up to 2 bonus kills, 4% maximum bonus)
Total # of Attacks - 25
Average Damage - 70
Average Weapon Level - 4
# of turns - 5

Strategy:

Depending on what happened in the previous mission, you may either deal with
six enemies or eight of them in here. In the event that you have eight enemy
units to deal with, you can earn a bonus up to 4% for the extra two kills.
The two extra enemy units are Jinyo Mk.110 Assaults, which is good for you if
you're into capturing enemy wanzers. Anyways, stay away from the Dual Cannons
until you've taken out the Genie and Kasel M2 grunts first. Once they've been
dealt with, shoot up those Dual Cannons and the rest of the enemies.

------------------------------------------------------------------------------
Mission 11 - Negros Coast
------------------------------------------------------------------------------

Enemies Eliminated - 9
Total # of Attacks - 44
Average Damage - 35
Average Weapon Level - 4
# of turns - 8

Strategy:

If you have not done any wanzer upgrades, purchase the HP Level 1 Upgrade for
whoever you intend to use for this mission. Also, you'll be needing Shields
too...so equip those as well. Take Alisa, Liu, Ryogo, and Kazuki for this one.

In here, you'll be dealing with six enemy units toting Cannons. While you can
always attack these enemies from melee range, you'll be a sitting duck for
the other five if they shoot you. That's not a good thing considering that
the Average Damage requirement for this mission is pretty low. You'll need to
exploit the range mechanics as well as the nearby obstacles to lower enemy
accuracy. Use Alisa and Liu to weaken the MBT2 Kuarve tanks before you finish
them off with Kazuki and Ryogo. For the 40mm Guns, just send Kazuki and Ryogo
in to deal with them. The Jinyo Mk.110s are just a nuisance compared to the
Cannon-wielding enemy units, so save them for last.

------------------------------------------------------------------------------
Mission 12 - Negros Fortress, Jungle
------------------------------------------------------------------------------

Enemies Eliminated - 8
Total # of Attacks - 45
Average Damage - 45
Average Weapon Level - 4
# of turns - 7

Strategy:

Still have those trusty PAW2 Prov Leg parts? Well, you've got another mission
that they're useful in! If you don't have them, then Kasel M2 Leg parts will
suffice as well. If you haven't done so, purchase the Defend Level 1 Upgrade
for your wanzers and set the armor coat to Piercing.

Remember those 40mm Guns from the previous mission? They're back again, along
with five Jinyo Mk.110 Assaults to boot! This mission also features crossing
bridges with a body of water flowing underneath them. Glad you haven't sold
those nifty hovers yet? Start the mission off by dealing with the nearest
Jinyo Mk.110s while avoiding the range of the 40mm Guns. If you took Alisa,
have her deal with the 40mm Guns. The Jinyo Mk.110 wanzers should be fairly
ho-hum by now. If you've been learning Battle Skills, that will make the
mission go by faster.

------------------------------------------------------------------------------
Mission 13 - Negros Fortress, Interior
------------------------------------------------------------------------------

Enemies Eliminated - 8
Total # of Attacks - 50
Average Damage - 50
Average Weapon Level - 5
# of turns - 8

Strategy:

If you haven't done so, purchase the Accuracy Level 1 Upgrade. You'll need it
for this one. Set armor coating to Piercing before you leave.

This is another tough mission to get a platinum medal in. Send out Alisa, Liu,
Ryogo, and Kazuki for this one. As you might expect, being deep inside enemy
territory means you'll be facing tough opposition. And that bit is true, with
six upgraded wanzers to deal with as well as two Brenos sentry guns. Start off
by attacking the closest Brenos and Jinyo Mk.110 wanzers near your positions.
Stay as far back as you can to avoid being shot by Manalo or attracting the
Kasel M2s' attention. Take out the second Brenos once it starts to move, but
don't move too far away from your starting positions. Remember, you'll want to
avoid taking too much damage and keep the Average Damage as low as possible.

After both of the Brenos sentry guns are destroyed, move to the North side of
the fortress to attack Manalo and the Genie Launcher. Deal with them first and
when they're gone, finish off the Kasel M2 Strikers.

Special Enemy Composition
------------------------------------------------------------------------------
Manalo Felipe in Genie (Launcher)
AP: 18  MV: 2  Lv: 2	Weapon Loadout:
Body: 344		(I) PC - 60 x 1, 1, 1 AP		
Arms: 217		(I) PC - 60 x 1, 1, 1 AP		
Legs: 288		(F) MS(6) - 165 x 1, 3-9, 1 AP
Evasion: 0%
Upgrades: None				
Weapon Rank: A+		Skills: None.
Armor: None      	
BP: Turbo
------------------------------------------------------------------------------

INTERMISSION:

For the upcoming Dagat Ahas operation, your squad will be split into two
teams. The first team will consist of Kazuki, Ryogo, Alisa, and Miho. The
second team will consist of Liu, Pham, and Wells. The first team will handle
Missions 14 and 16. The second team will handle Missions 15 and 17.

------------------------------------------------------------------------------
Mission 14 - Dagat Ahas, Wanzer Hangar
------------------------------------------------------------------------------

Enemies Eliminated - 6
Total # of Attacks - 20
Average Damage - 50
Average Weapon Level - 5
# of turns - 4

Strategy:

Before starting this mission, make sure everyone you intend to use has the
Booster and Dash Level 1 Upgrade for their Leg parts.

This is a unique mission in that all of the enemies start off on foot. What
does this mean? It means you can kill all of the enemies before they can even
board the six wanzers in the wanzer hangar! To pull this off and get all six
wanzers, you must kill at least two pilots on each turn. Refer to the diagram
below on how to block the enemy pilots from reaching their wanzers and for
attacking them:

[W][O ][W][W][O ][O ] 
[X][E2][S][X][E1][E3]
[X][E2][S][X][E1][E3]
[W][O ][W][W][O ][O ]


W - wanzer
X - position to move to
E - enemy
S - square
O - obstacle
1 - top priority
2 - middle priority
3 - low priority

To get all six wanzers, you must destroy the closest E3 pilot to your squad
and eliminate one of the E2 pilots on the second turn.

------------------------------------------------------------------------------
Mission 15 - Dagat Ahas, Passageway
------------------------------------------------------------------------------

Enemies Eliminated - 4
Total # of Attacks - 15
Average Damage - 65
Average Weapon Level - 5
# of turns - 11
NPC remaining - 1

Strategy:

Before you sortie, take some time to set up Pham's wanzer. Keep at least one
Zeros Arm part equipped so she can learn Shield Attack I. Obviously, you will
need a Shield for this so give Pham the SN-100G. If you have it, equip Pham
with Kasel M2 parts so she can learn Melee Up II, Stun Punch, or AP Cut 30%.
For maximum melee power, give her with a Fear Knuckle and the BPT3A Backpack.
Finally, set armor coating to Piercing.

This is a hard mission to get a platinum medal in because of the low Total #
of Attacks requirement. You're going to want to hope for those Body or Left
Arm shots with Liu and Pham, so you can destroy or disable the wanzers without
a fuss. Start off by placing Liu and Pham on the elevator nearby and ride it
up. Get off of the elevator and then bring it down for Pham's trusty butler,
Wells Pitoef, by having Liu stand at the square near the blue light. There's
some walls you need to smash, so use Liu to shoot them up. Pham should be on
attack duty as much as possible. When you get to the second elevator, only
have Pham ride it down. Liu can attack the final enemy from the upper level.

------------------------------------------------------------------------------
Mission 16 - Dagat Ahas, Flight Deck
------------------------------------------------------------------------------

Enemies Eliminated - 6
Total # of Attacks - 35
Average Damage - 60
Average Weapon Level - 5
# of turns - 6

Strategy:

Set your armor to Piercing before you sortie.

Aside from the Hannigers and the Infantry, this is a straightforward mission.
Hammer the Jinyo Mk.110 Gunners and Hannigers first, and you've pretty much
got yourself a platinum medal.

------------------------------------------------------------------------------
Mission 17 - Dagat Ahas, Engine Room
------------------------------------------------------------------------------

Enemies Eliminated - 5
Total # of Attacks - 15
Average Damage - 55
Average Weapon Level - 5
# of turns - 7
NPC remaining - 1

Strategy:

Liu should have a couple of Zoom I skills learned by now. If so, equip those
Battle Skills on his Computer. If Pham has learned any Battle Skills, equip
those as well.

Just like the previous mission with Liu and Pham, the hard part of getting
the platinum is clearing this with as few attacks and counterattacks as
possible. You will need Pierre to finish off some enemies by himself, as well
as a bit of luck, to come away with the platinum medal here. To clear this
mission, you'll need to use an elevator to reach the enemy units in the engine
room. However, only one unit can ride on the elevator at a time. Send Liu up
first and then drop the elevator for Pham to go up on the next turn. Unless
you have a bunch of Zoom I skills stacked, only use Liu for counterattacks.
Have Pham attack the Jinyo Mk.110 on the lower level in the meantime. Don't
bother finishing it or the nearby Infantry off - let Wells take care of that.

For the engine room enemies, focus on eliminating the closest Jinyo Mk.110
first. Liu should be able to disable or destroy it with a Zoom I skill chain.
Take out the Infantry in the engine room next. There is one more elevator in
the engine room which leads to the other Jinyo Mk.110s. Have Pham ride that
while Liu shoots them from above. If your attacks aren't finding their ranges
and the Infantry keep dodging shoots, then reset the game.

------------------------------------------------------------------------------
Mission 18 - Taal Base, Front Gate
------------------------------------------------------------------------------

Enemies Eliminated - 7
Total # of Attacks - 30
Average Damage - 80
Average Weapon Level - 5
# of turns - 5

Strategy:

For the Taal Base missions, as long as you take Pham, Wells will tag along as
backup. There's no reason why you should bench Pham, as Wells being an NPC
means his attacks and damage do not count towards the ranking. Plus, with an
extra attacker, you'll have an easier time dealing with the enemy too! Just
take Piercing defense before you move out.

The main threats of this mission are the three Genie Launchers and the two
MBT2 Kuarve tanks. You can expect to get hit hard by their opening volley if
you dare move out too far, so stick in the nearby area for the time being.
Gang on up those Genies and grant them their death wish with your squad. Wells
will shoot up whoever he wants to shoot up, so let him weaken the other enemy
units for you. The MBT2 Kuarve tanks are hopeless at melee range, so go after
them next. Mop them up and a platinum medal is your reward.

------------------------------------------------------------------------------
Mission 19 - Taal Base, Communications Facility
------------------------------------------------------------------------------

Enemies Eliminated - 4
Total # of Attacks - 25
Average Damage - 70
Average Weapon Level - 5
# of turns - 5

Strategy:

If you're using Kazuki, Miho, or Pham, take Impact defense. For Alisa, Liu,
and Ryogo, take Piercing defense.

You only have four enemy units to deal with here. Who are they? It's the same
U.S.N. intruders from Yokosuka Base! With a new guy replacing Emir, Dennis.
Dennis, Cindy, Gastor, and Joe are all toting upgraded wanzers which could
put up a fight...if they were a little stronger. Not to mention that if you
bring Pham along, you have advantage in numbers with Wells helping out. All
of them do have Battle Skills, but you only have to worry about Cindy's Chaff
and Joe's Tackle I. Focus on taking out Dennis and Cindy first before you move
onto Gastor and Joe. Don't shoot missiles at Cindy since she can use Chaff to
negate the attack. 

Even though they are named pilots, they aren't immune to forced ejections and
pilot damage. If you can, try and capture one of each wanzer. You won't be
able to access Level 2 upgrades for a while, so here's one of the few chances
you have to stay ahead of the competition!

Special Enemy Composition
------------------------------------------------------------------------------
Dennis Vicarth in Recson M4F (Gunner)
AP: 15  MV: 3  Lv: 3	Weapon Loadout:
Body: 361		(P) RF - 184 x 1, 1-6, 4 AP		
Arms: 258		(I) PC - 62 x 1, 1, 1 AP		
Legs: 298
Evasion: 6%
Upgrades: Level 2 (Defend, Accuracy), Level 1 (Evade)				
Weapon Rank: A+++	Skills:
Armor: Fire (30%)    	Enemy Skill Down I
BP: None
------------------------------------------------------------------------------
Cindy Pezant in Recson M4F (Gunner)
AP: 15  MV: 3  Lv: 3	Weapon Loadout:
Body: 361		(P) RF - 172 x 1, 1-6, 4 AP		
Arms: 258		(I) PC - 62 x 1, 1, 1 AP		
Legs: 298
Evasion: 6%
Upgrades: Level 2 (Defend, Accuracy), Level 1 (Evade)				
Weapon Rank: A+++	Skills:
Armor: Piercing (30%)   Chaff   	
BP: None
------------------------------------------------------------------------------
Gastor Marza in Grapple M1P (Striker)
AP: 16  MV: 6  Lv: 3	Weapon Loadout:
Body: 607		(I) KN - 246 x 1, 1, 1 AP		
Arms: 405		(I) PC - 67 x 1, 1, 1 AP		
Legs: 503
Evasion: 8%
Upgrades: Level 2 (Defend), Level 1 (Accuracy, Evade)				
Weapon Rank: A+++	Skills:
Armor: Impact (10%)    	Initiative I
BP: Turbo
------------------------------------------------------------------------------
Joe Parker in Grapple M1P (Striker)
AP: 16  MV: 6  Lv: 3	Weapon Loadout:
Body: 607		(I) KN - 246 x 1, 1, 1 AP		
Arms: 405		(I) PC - 67 x 1, 1, 1 AP		
Legs: 503
Evasion: 8%
Upgrades: Level 2 (Defend), Level 1 (Accuracy, Evade)			
Weapon Rank: A+++	Skills:
Armor: Piercing (10%)   Tackle I 	
BP: Turbo
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 20 - Taal Base, Heliport
------------------------------------------------------------------------------

Enemies Eliminated - 8
Total # of Attacks - 20
Average Damage - 100
Average Weapon Level - 5
# of turns - 8

Strategy:

Bring Piercing armor coats before you sortie. Also, you won't be able to use
Alisa for this mission. So if you need someone to cover you from afar, it'll
have to be Liu for now.

You have to eliminate all of the enemy units with as few attacks as possible
in this mission. Or, you could let Wells do some of the work for no penalty
too. Either way, you'll want to get as many skill activations and skill chains
to clear this mission to get by the Total # of Attacks requirement.

------------------------------------------------------------------------------
Mission 21 - Taal Base, Runway
------------------------------------------------------------------------------

Enemies Eliminated - 6
Total # of Attacks - 40
Average Damage - 80
Average Weapon Level - 6
# of turns - 7

Strategy:

Set defense to Piercing.

The main threat of this mission is Jose, who pilots a well equipped and
upgraded Jinyo Mk.110. He can actually dodge your attacks with some degree
of success thanks to his upgrades. However, that won't save him from a skill
chain of Zoom I or other Battle Skills. Take out Jose and then deal with the
rest of the enemies. If you can, try to capture the other Jinyo Mk.110s. These
already come with Level 2 Upgrades equipped, and you won't be able to access
Level 2 Upgrades for a while.

Special Enemy Composition
------------------------------------------------------------------------------
Jose Estrada in Jinyo Mk.110 (Assault)
AP: 17  MV: 3  Lv: 4	Weapon Loadout:
Body: 445		(P) MG - 28 x 10, 1-4, 5 AP		
Arms: 277		(N) SD(6) - 50%, 2 AP		
Legs: 366
Evasion: 19%
Upgrades: Level 2 (Defend, Evade), Level 1 (Accuracy)
Weapon Rank: B		Skills: None.
Armor: Piercing (10%)    	
BP: Turbo
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 22 - Batangas City
------------------------------------------------------------------------------

Enemies Eliminated - 5
Total # of Attacks - 25
Average Damage - 65
Average Weapon Level - 6
# of turns - 4

Strategy:

For this mission, you can choose between either Piercing or Fire defense. If
you want to use Kazuki or Pham for melee, slap Impact defense on them.

You've faced named pilots before, but have you faced one in a special unit?
Now you will! This is your first proper "boss" mission with the appearance of
the Genie Arm M0 piloted by Serov. The Genie Arm M0 is a prototype wanzer with
ranged weapons of every kind. It even has a weapon equipped on its Body part
to boot! It's also fitted with Level 2 Upgrades, so don't expect it to go
down easily. For platinum medal purposes, you will have to destroy or disable
the four grunts aiding Serov. And you have to do this with as few attacks and
counterattacks as possible to keep the Total # of Attacks low. Focus on the
Kasel M2 Strikers first before you go after the Jinyo Mk.110s.

Once Serov is all alone, have everyone attack him. When the Genie Arm M0's
Body HP drops below 200 or if you destroy it, an event scene will play out.
At the end of the event scene, the Genie Arm M0's Body will repair itself to
500 HP. Also, Serov will begin attacking his own allies if they are still
alive by this time. Keep up the attacks and Serov will eventually go down.
The unit who destroys the Genie Arm M0 will receive a massive EXP boost,
roughly within a range of 750 EXP. Make sure whoever's lagging behind their
proficiency gets to finish off Serov.

Special Enemy Composition
------------------------------------------------------------------------------
Serov Warren in Genie Arm M0 (Commander)
AP: 20  MV: 4  Lv: 6	Weapon Loadout:
Body: 695		(P) MG - 24 x 10, 1-4, 5 AP		
Arms: 417		(P) CN - 189 x 1, 2-6, 6 AP	
Legs: 556		(F) GR(4) - 193 x 1, 3-6, 12 AP
Evasion: 24%		(F) MS(6) - 228 x 1, 3-9, 10 AP
Upgrades: Level 2	(F) MS(6) - 228 x 1, 3-9, 10 AP
Weapon Rank: B		Skills: None.
Armor: Fire (30%)
BP: None
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 23 - Xueshan
------------------------------------------------------------------------------

Enemies Eliminated - 6
Total # of Attacks - 25
Average Damage - 40
Average Weapon Level - 7
# of turns - 5

Strategy:

Set armor coating to Piercing. Make sure you equip as many skills as possible
on the pilots you want to use for this mission.

The main threat of this mission is the Taita 4K mobile weapon. The Taita 4K
is armed with two weapons: a Grenade Launcher and a Cannon. The Cannon is
nothing to fear and neither is the Grenade Launcher. But, for a platinum
medal, that Grenade Launcher is easily your biggest threat. Basically, a
hit from any grenade will spike up your Average Damage so much that it will
kill your chances of going platinum. It can be mitigated with a high Defend
Upgrade, but we only have Defend Level 1 Upgrades...so don't get hit!

The Recson M4F Gunners can also ruin your day if they get enough Rifle shots
on your units. Luckily, they're so fragile that a skill chain can easily drop
them with a bit of luck. And you will need those skill chains because the
Total # of Attacks required means you really have to drop the enemy fast!
Take Alisa, Liu, Ryogo, and Kazuki or Miho for this one. By now, you should
know what kind of tactics you'll need to use to deal with each enemy threat.
Good luck and if you ever get hit by a grenade, reset!

Special Enemy Composition
------------------------------------------------------------------------------
Hatta Mirza in Recson M4F (Gunner)
AP: 19  MV: 3  Lv: 4	Weapon Loadout:
Body: 361		(P) RF - 188 x 1, 1-6, 4 AP		
Arms: 225		(I) PC - 68 x 1, 1, 1 AP	
Legs: 298
Evasion: 6%
Upgrades: Level 1				
Weapon Rank: B+		Skills: None.
Armor: Impact (15%)      	
BP: None
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 24 - Taipei Suburbs
------------------------------------------------------------------------------

Enemies Eliminated - 4
Total # of Attacks - 15
Average Damage - 80
Average Weapon Level - 8
# of turns - 5

Strategy:

Set your armor types to Impact and buy the Defend Level 2 Upgrade. You may
consider going for the Evade Level 2 Upgrade, if you have sufficient AP to
allocate.

This is your final battle against the U.S.N. squad, Purple Haze. Their wanzers
haven't changed at all in terms of HP, but their upgrades and weapons have.
Gastor and Joe are actually pretty dangerous this time around, so avoid them
as much as possible. Luckily, Dennis and Joe swap their Battle Skills so Joe
can't do any more extra damage with his Knuckle. Take out Dennis and Cindy
first, and this mission is as good as over. If you want to humiliate them, go
for forced ejections and pilot damage! Make sure you end this fast, as you're
only allowed a very small Total # of Attacks for the platinum medal!

Special Enemy Composition
------------------------------------------------------------------------------
Dennis Vicarth in Recson M4F (Gunner)
AP: 16  MV: 3  Lv: 4	Weapon Loadout:
Body: 361		(P) RF - 205 x 1, 1-6, 4 AP		
Arms: 225		(I) PC - 69 x 1, 1, 1 AP		
Legs: 298
Evasion: 14%
Upgrades: Level 2				
Weapon Rank: B++	Skills:
Armor: Impact (30%)     Tackle I	
BP: None
------------------------------------------------------------------------------
Cindy Pezant in Recson M4F (Gunner)
AP: 16  MV: 3  Lv: 4	Weapon Loadout:
Body: 361		(P) RF - 192 x 1, 1-6, 4 AP		
Arms: 225		(I) PC - 69 x 1, 1, 1 AP		
Legs: 298
Evasion: 14%
Upgrades: Level 2				
Weapon Rank: B++	Skills:
Armor: Fire (30%)      	Chaff
BP: None
------------------------------------------------------------------------------
Gastor Marza in Grapple M1P (Striker)
AP: 16  MV: 6  Lv: 4	Weapon Loadout:
Body: 607		(I) KN - 381 x 1, 1, 1 AP		
Arms: 405		(I) PC - 73 x 1, 1, 1 AP		
Legs: 503
Evasion: 19%
Upgrades: Level 2				
Weapon Rank: B++	Skills:
Armor: Piercing (10%)   Initiative I
BP: None
------------------------------------------------------------------------------
Joe Parker in Grapple M1P (Striker)
AP: 16  MV: 6  Lv: 4	Weapon Loadout:
Body: 607		(I) KN - 381 x 1, 1, 1 AP		
Arms: 405		(I) PC - 73 x 1, 1, 1 AP		
Legs: 503
Evasion: 19%
Upgrades: Level 2				
Weapon Rank: B++	Skills:
Armor: Piercing (10%)   Enemy Skill Down I
BP: None
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 25 - Futai Tunnel, Entrance
------------------------------------------------------------------------------

Enemies Eliminated - 7
Total # of Attacks - 30
Average Damage - 60
Average Weapon Level - 8
# of turns - 5

Strategy:

Piercing defense will work wonders for you in here.

Remember that transmission Dennis sent to another U.S.N. soldier in the last
mission? Well, you'll have to take out that U.S.N. soldier, Marcus, in here!
The Recson M4F Gunners should be a piece of cake to wipe out with a good skill
chain or two, so focus on them first. The Grapple M1 Assaults will take a bit
more time to destroy, but they aren't using any melee weapons so you have
nothing to fear. Just make sure you drop them with as few attacks as possible.

There's also an empty Armored Car just sitting by the railroad tracks if you
want to use it. Its armed with a Grenade Launcher, Missile Launcher, and a
Cannon. If you want to try and level up your Cannon proficiency, hop inside
and use it!

Special Enemy Composition
------------------------------------------------------------------------------
Marcus Allen in Grapple M1 (Assault)
AP: 16  MV: 6  Lv: 4	Weapon Loadout:
Body: 607		(P) MG - 29 x 10, 1-4, 5 AP		
Arms: 405		(I) PC - 74 x 1, 1, 1 AP		
Legs: 503
Evasion: 19%
Upgrades: Level 2				
Weapon Rank: B++	Skills: None.
Armor: Piercing (10%)     	
BP: None
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 26 - Futai Tunnel, Terminal Area
------------------------------------------------------------------------------

Enemies Eliminated - 6
Total # of Attacks - 40
Average Damage - 80
Average Weapon Level - 8
# of turns - 8

Strategy:

Set armor coating to Piercing before you head out. Also, consider buying that
Evade Level 2 Upgrade if you haven't done so by now.

In this mission, the Grapple M1s are still using Machine Guns instead of what
they ought to be using...melee weapons. However, unlike the last mission,
these Grapple M1s are equipped with a Shunda 4. Shunda 4 is a Machine Gun
which you only see towards the end of the game. At least, normally that is.
Those Grapple M1 Assaults will put your units in a world of hurt if you let
them run wild. While you may want to destroy them, it's more beneficial to
capture or surrender them. The two Grapple M1s come with the BPT12B, a Turbo
Backpack with 60 Power. As you don't get access to Turbo Backpacks with this
much Power or more until late-game, you'd do well to snag one of these. The
Recson M4F Gunners are the same as before, so do whatever you want to them.

If you feel the need to try out Cannons, you can hop back in the Armored Car
your squad just rode on.

------------------------------------------------------------------------------
Mission 27 - Linchuan
------------------------------------------------------------------------------

Enemies Eliminated - 6
Total # of Attacks - 25
Average Damage - 60
Average Weapon Level - 8
# of turns - 6

Strategy:

Piercing armor types works best in here.

There's nothing worth noting in this mission, so the tactics you've used
before will work here. Just make sure you're activating skill chains here
and there because the Total # of Attacks requirement is very low.

Special Enemy Composition
------------------------------------------------------------------------------
Ling Wuo Ben in Recson M4F (Gunner)
AP: 16  MV: 3  Lv: 4	Weapon Loadout:
Body: 414		(P) RF - 196 x 1, 1-6, 4 AP		
Arms: 295		(I) PC - 71 x 1, 1, 1 AP		
Legs: 342
Evasion: 14%
Upgrades: Level 2				
Weapon Rank: B+++	Skills: None.
Armor: Fire (30%)      	
BP: None
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 28 - Suichuan
------------------------------------------------------------------------------

Enemies Eliminated - 6 (can earn up to 2 bonus kills, 4% maximum bonus)
Total # of Attacks - 40
Average Damage - 85
Average Weapon Level - 8
# of turns - 5

Strategy:

How many times has Piercing been the MVP of your platinum medal strategies?

To get the platinum medal in here, you must defeat at least six of the eight
grunts helping Yue. Then, you can go and off Yue. If you want to be safe
with the ranking, then go ahead and take out all eight of the grunts. The
Recson M4F has Tackle I and Stun Punch, but don't worry about it. It only has
a Rifle, after all. Yue got nothing on the Purple Haze's Strikers in terms of
offense, so don't worry about him too much.

Special Enemy Composition
------------------------------------------------------------------------------
Yue Yu Jiang in Grapple M1 (Striker)
AP: 16  MV: 6  Lv: 4	Weapon Loadout:
Body: 696		(I) KN - 336 x 1, 1, 1 AP		
Arms: 563		(I) PC - 77 x 1, 1, 1 AP		
Legs: 576
Evasion: 19%
Upgrades: Level 2				
Weapon Rank: C		Skills: None.
Armor: Piercing (10%)  	
BP: None
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 29 - Zhonggang
------------------------------------------------------------------------------

Enemies Eliminated - 8
Total # of Attacks -35
Average Damage - 50
Average Weapon Level - 9
# of turns - 10

Strategy:

For a change, try going with Impact armor coats for this one.

You must be getting tired of these same old U.S.N. units right? Well, you've
got a few more to beat up in this mission. It will be hard to avoid getting
into a fight with a Grapple M1 Striker on this narrow bridge, so the Impact
defense will help you out a lot in here.

Also, if you want to use it again, the Armored Car is just sitting right
next to your units...

Special Enemy Composition
------------------------------------------------------------------------------
Zhuwen So Young in Recson M4F (Gunner)
AP: 16  MV: 3  Lv: 4	Weapon Loadout:
Body: 414		(P) RF - 200 x 1, 1-6, 4 AP		
Arms: 295		(I) PC - 72 x 1, 1, 1 AP		
Legs: 342
Evasion: 14%
Upgrades: Level 2				
Weapon Rank: C		Skills: None.
Armor: Fire (30%)      	
BP: None
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 30 - Tianlei, Deck
------------------------------------------------------------------------------

Enemies Eliminated - 6
Total # of Attacks - 25
Average Damage - 30
Average Weapon Level - 10
# of turns - 6

Strategy:

Okay, let's actually get serious about unit customization for once. It's been
a while since we had to get complicated with setting up our wanzers, right?
First off, outfit the pilots you will use with Zenith Rev or Kasel M2 Leg
parts and buy the Evade Level 3 Upgrade. Next, equip a Body part that has
a 15% modifier to the Defend Upgrade and purchase Level 3 for it. Now, give
everyone a Heavy Shield. Last but not least, purchase COM6 and stack those
Battle Skills! Set armor to Fire before you head out.

This is one of the hardest missions to achieve the platinum medal because of
two things: very low Total # of Attacks and Average Damage requirements. The
first can be easily taken care of with skill chains, but without it, meeting
the requirement becomes a problem. The more worrisome requirement is Average
Damage. Why? Because those Grapple M1s with Flamethrowers can ruin your day
with just one attack! The Recson M4F Gunners can do the same if they land
as few as three shots in, but you should be able to take care of them quickly
by now. Whatever you do, always block a Flamethrower attack with a Shield.
This will keep the Average Damage as low as possible. Luckily, the Grapple M1
Assaults tend to focus on your ally Yunsheng 42 missile turrets first.

Bring Kazuki, Ryogo, Alisa, and Liu for this one. You have to disable or
destroy Chang before the second turn or else you may not get the platinum.
If you can, try and eliminate the Recson M4F Gunner closest to him in the
same turn too. On the second turn, eliminate this and the last Recson M4F.
If the Recsons land three or more shots in, consider a redo of this mission.
Unless the units who got hit have Piercing armor and 45% of it, those three
shots will spike your Average Damage above 30. Not good for your platinum
medal chances. For the Flamethrower-wielding Grapple M1s, just don't even
think of engaging them within their weapon range!

On a final note, if you want to get some Cannon experience in, there are four
empty 100mm Guns lying around the Tianlei.

Special Enemy Composition
------------------------------------------------------------------------------
Chang Yong Nian in Recson M4F (Gunner)
AP: 18  MV: 3  Lv: 5	Weapon Loadout:
Body: 474		(P) RF - 213 x 1, 1-6, 4 AP		
Arms: 295		(I) PC - 77 x 1, 1, 1 AP		
Legs: 392
Evasion: 14%
Upgrades: Level 2				
Weapon Rank: C+++	Skills: None.
Armor: Fire (30%)      	
BP: None
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 31 - Hengshan
------------------------------------------------------------------------------

Enemies Eliminated - 6
Total # of Attacks - 35
Average Damage - 70
Average Weapon Level - 10
# of turns - 7

Strategy:

Want to avoid a hard impact? Equip Impact defense!

The platinum requirements are a lot more lenient in this mission and you're
not up against an enemy force designed to make your life hell. Do whatever
you want to clear this mission. Have fun and enjoy the beautiful scenery in
this mission!

------------------------------------------------------------------------------
Mission 32 - Tianlei, Hangar Bay
------------------------------------------------------------------------------

Enemies Eliminated - 5
Total # of Attacks - 27
Average Damage - 85
Average Weapon Level - 10
# of turns - 6

Strategy:

You won't be able to use Alisa, Liu, and Miho for this mission. That leaves
you with Kazuki, Ryogo, and Pham...your melee and short-range specialists.
With that being said, equip Kazuki and Pham with Impact armor coating. Ryogo
should have Piercing equipped.

For this mission, you will be fighting automated enemy wanzers. That means
you have no pilot to attack, eject, or surrender. Like in true Front Mission
fashion, you will have to destroy these wanzers the old fashioned way! The
Shangdi 1 wanzers in here are equipped with Knuckles, an odd choice for a
Gunner wanzer. Likewise, the Wude 3 wanzers in here are equipped with Rifles,
an equally odd choice for a Striker wanzer. Due to the odd weapon loadouts,
you can cruise through the mission once you get rid of the fragile Shangdi 1s.

------------------------------------------------------------------------------
Mission 33 - Tianlei, Wanzer Hangar
------------------------------------------------------------------------------

Enemies Eliminated - 6
Total # of Attacks - 25
Average Damage - 85
Average Weapon Level - 11
# of turns - 6
NPC remaining - 1

Strategy:

You won't be able to use Liu and Miho here, but Alisa's back in the fray!
The same setup above will suffice and as for Alisa's armor, give her Impact.

You'll run into more of those odd setups with the Shangdi 1 having Knuckles
and Wude 3 have Rifles in here. So, once those Shangdi 1s bite the dust,
it's a platinum win for you!

------------------------------------------------------------------------------
Mission 34 - Hankou Airport
------------------------------------------------------------------------------

Enemies Eliminated - 1 (can earn up to 7 bonus kills, 14% maximum bonus)
Total # of Attacks - 40
Average Damage - 65
Average Weapon Level - 12
# of turns - 10

Strategy:

Equip your wanzers with Fire armor coating before you head out.

Your objective is to eliminate Ivan and unlike when you dealt with Serov,
Ivan alone is enough for the platinum. Seven enemy reinforcements will show
up on the second turn if you don't destroy Ivan by then. Destroying or forcing
a surrender from any of them will yield a bonus for your ranking. The enemies
have no real weapons other than the Tiandong 3s and their Flamethrowers,
which is nothing you can't handle with a Shield. Ivan is the real threat in
this mission and he can hurt you badly if he activates Tackle II. There is
also a chance of him activating Escape, which means a wasted attack or counter
of course. Focus fire on Ivan's Lenghe 1 and it will eventually go down.

Special Enemy Composition
------------------------------------------------------------------------------
Ivan Larzalev in Lenghe 1 (Striker)
AP: 17  MV: 6  Lv: 6	Weapon Loadout:
Body: 835		(P) PB - 347 x 1, 1, 1 AP		
Arms: 525		(I) PC - 80 x 1, 1, 1 AP		
Legs: 691
Evasion: 32%
Upgrades: Level 3		
Weapon Rank: C++	Skills:
Armor: Fire (15%)     	Tackle II
BP: None		Escape
------------------------------------------------------------------------------

Reinforcements:

(turn 2)

------------------------------------------------------------------------------
Liang Hua Zhou in Shangfeng 5 (Assault)
AP: 18  MV: 4  Lv: 5	Weapon Loadout:
Body: 510		(P) MG - 33 x 10, 1-4, 5 AP		
Evasion: 0%
Upgrades: Level 3 (Defend, Accuracy)			
Weapon Rank: C++	Skills: None.
Armor: Piercing (45%)     	
------------------------------------------------------------------------------
Shui Zhen Xu in Shangfeng 5 (Assault)
AP: 18  MV: 4  Lv: 5	Weapon Loadout:
Body: 510		(P) MG - 33 x 10, 1-4, 5 AP		
Evasion: 0%
Upgrades: Level 3 (Defend, Accuracy)				
Weapon Rank: C++	Skills: None.
Armor: Piercing (45%)
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 35 - Ravnui Embassy, Indoors
------------------------------------------------------------------------------

Enemies Eliminated - 6
Total # of Attacks - 20
Average Damage - 70
Average Weapon Level - 12
# of turns - 7

Strategy:

There are two things you should note: you can't use Liu and Alisa is a
mandatory pilot for this mission. This mission involves a lot of tight and
narrow spaces, so consider using Kazuki, Pham, and Ryogo. Set your armor to
Piercing before you sortie.

The objective of this mission is to protect Emir until she makes it to the
exit. Unfortunately, she takes forever to get there and that's not the point
of this guide. So, let's get going and take out the enemy! Rosavia is the only
threat to your platinum medal and with good reason - she comes equipped with
Rate of Fire Up III. If you don't have ample Piercing defense or a Shield
equipped, you can kiss the platinum medal goodbye if she uses it. The other
Shunwang 1 and the lone Lenghe 1 also have Battle Skills, but they both have
AP Cut 60%....which means they can't do more damage to you.

On a final note, this is your first chance to capture some rare wanzers.
Namely, one Shunwang 1 and one Lenghe 1 are up for grabs!

Special Enemy Composition
------------------------------------------------------------------------------
Rosavia Graefe in Shunwang 1 (Assault)
AP: 17  MV: 3  Lv: 6	Weapon Loadout:
Body: 714		(P) MG - 46 x 10, 1-4, 5 AP		
Arms: 445		(I) PC - 75 x 1, 1, 1 AP		
Legs: 481
Evasion: 32%
Upgrades: Level 3			
Weapon Rank: C+++	Skills:
Armor: Piercing (15%)	Rate of Fire Up III
BP: None		Hit & Away
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 36 - Ravnui Embassy, Outdoors
------------------------------------------------------------------------------

Enemies Eliminated - 1 (can earn up to 6 bonus kills, 10% maximum)
Total # of Attacks - 45
Average Damage - 45
Average Weapon Level - 12
# of turns - 7

Strategy:

Have you upgraded your Booster and Dash of your wanzer's Leg parts? If you
haven't done so, do it now. Make sure that your Leg parts' Booster power is
rated at 6 or higher. You'll need it for this mission. Set your armor coats
to Piercing to finish things off. Oh, and you still can't use Liu.

What's with some of these named pilots and them having way higher Ace Ranks
than the grunts supporting them? First it was Serov, then Ivan, then it was
Rosavia. Now, it's Lukav's turn! And speaking of Lukav, you only need to
take him out to end the mission. You don't even have to destroy him; just
reducing his Body HP below 250 will do the trick. The problem is...Lukav is
sitting on top of a building that can only be reached with Legs having a
Booster power of at least 6. If you don't have this, then the only way you
can attack Lukav is with ranged weapons. And if you want to be practical,
only Rifles, Missile Launchers, and Grenade Launchers will work. If you do
not have any of these equipped...good luck even clearing the mission!

Since you only have to defeat Lukav, the other six enemies are just icing on
the cake. You will only get a maximum bonus of 10%, however, as Lukav doesn't
quite count towards the kills. The enemy units here are two Lenghe 1s toting
Rifles and four Mingtian 1s with Machine Guns and the Quill Missile Launcher.
Odd loadouts for the Striker-based Lenghe 1 and the Launcher-based Mingtian 1.
The Lenghe 1s aren't a pain if you have Leg parts with Evade Level 3 Upgrade
at 32% Evasion. They have Melee Up II, which isn't a big deal since they have
Rifles. The Mingtian 1s have Defense Up II, but as long as you attack them
with weapons not corresponding to their armor type, you're fine. Focus on the
Lenghe 1s first; the Mingtian 1s only act if you attack them.

With every wanzer being a rare wanzer model, you should definitely try to
come out capturing at least one Lenghe 1 and one Mingtian 1. You have two
chances to do it with the Lenghe 1, and four chances to do it with the
Mingtian 1.

Special Enemy Composition
------------------------------------------------------------------------------
Lukav Minaev in Lenghe 1 (Gunner)
AP: 17  MV: 6  Lv: 6	Weapon Loadout:
Body: 974		(P) RF - 254 x 1, 1-6, 4 AP		
Arms: 613		(I) PC - 71 x 1, 1, 1 AP		
Legs: 806
Evasion: 32%
Upgrades: Level 3				
Weapon Rank: C+++	Skills:
Armor: Fire (15%)   	Snipe Body
BP: None		Tackle II
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 37 - Shanghai Zoo
------------------------------------------------------------------------------

Enemies Eliminated - 6
Total # of Attacks - 20
Average Damage - 105
Average Weapon Level - 12
# of turns - 8
NPC remaining - 2

Strategy:

You still won't be able to use Liu here and Alisa is a mandatory pilot for
the mission. You can only pick three pilots here, so go with Ryogo, Pham, and
Miho. If you haven't done so, purchase the Tieqi 4 Body parts for Ryogo, Pham,
and Miho. For Alisa, use the Meledyne M1 Body if you still have it. For the
Leg parts, Zenith Rev and Kasel M2 will do the trick. Any other Leg part which
gives out 32% Evasion at Evade Level 3 Upgrade will do as well. Purchase the
Defend Level 3 Upgrade for the Tieqi 4 and Uisk Body parts. The Tieqi 4 Body
part is special because it not only has ample Power for any wanzer to equip
good parts, but because it gives a 15% Defend modifier. The Meledyne M1 also
gives out 15%. Set Alisa and Ryogo to Fire, and Miho and Pham to Piercing.

This is one of the hardest missions to achieve the platinum medal. Your main
threat will be the three Taita 4 mobile weapons defending Groove. Just like
their Taita 4K counterpart, they are armed with Grenade Launchers. You could
probably take a grenade and still get the platinum medal with 45% Fire armor
coating equipped. But, take a second grenade and kiss that medal goodbye.
That's not taking into account the three Shunwang 1s, and all have Battle
Skills. Aside from Groove's, one of them has Snipe Legs and the other has
Nullify Enemy Evasion. A grenade coupled with some of their attacks will also
prevent you from getting a platinum. Average Damage isn't the only condition
you should be worrying about.

Take a look at the Total # of Attacks requirement above. 20!? That's right,
20! You'll definitely need some massive skill chains to meet or stay close
to that mark. Lucky for you, Hatari and Gregory from the Centipede will be
assisting you. Getting the platinum medal will require a bit of luck in that
Hatari and Gregory being able to inflict some damage, especially Body shots
with Gregory. If Gregory activates Tackle II, that will definitely help. They
will be facing one Shunwang 1 and one Taita 4, so you better hope that they
can take some stress off of your shoulders. Otherwise, you're going to have
to redo this mission a lot.

For the starting placements of Ryogo, Miho, and Pham, make sure you place
Pham in the square closest to the Shunwang 1. Ryogo should take the square
right at the East border of the map. Start off by moving Ryogo away from
Miho and Pham to intercept the closest Taita 4. If you purchased the Booster
and Dash Upgrade for your Leg parts, this can be easily done. Have Miho and
Pham take out the closest Shunwang 1. The Shunwang 1s all have Shields in
this mission, so you'll have to hope that Miho and Pham both do a skill chain
when they attack. If you can't destroy the Shunwang, just redo the mission.
The Taita 4 near Ryogo will most likely attack him with a grenade. Just hope
that he doesn't get hit, so you'll have a bit more room for error.

As for Alisa, send a missile at the Taita 4 near Ryogo on her first turn to
get things started. On the next turn, have her chuck a missile at the Shunwang
1 closest to her. Ryogo, Miho, and Pham should eliminate their Taita 4 on the
same turn. If all goes well for you and the Centipede guys do some damage,
you will only have to worry about Groove and the other two Taita 4 mobile
weapons. On the third turn and above, have Alisa fire missiles at the Taita 4
closest to her and the Centipede duo. As for Ryogo, Miho, and Pham, ignore
Groove and go straight for the Taita 4 guarding him. Remember to attack it
from melee range to nullify its Cannon threat. You should be able to take it
down in one turn if those three pull off skill chains.

When the Taita 4 near Groove is eliminated, finish off the last Taita 4 if
it's still standing. Once Groove is the only one left, he will actually wave
the white flag once he takes a bit of damage. Assuming you didn't beat him up
too badly, that's a free Shunwang 1 for you. As long as you block the Shunwang
1 Machine Guns with a Shield and avoid taking more than one grenade, you'll
come out with a platinum medal. For any interested wanzer hijackers, you can
try and capture all three Shunwang 1s. These ones come with the Mk.7 E-Pack
Backpack, a Turbo type with 60 Power. As you still won't be able to purchase
Turbo Backpacks with more than 30 Power, try getting more than one.

Special Enemy Composition
------------------------------------------------------------------------------
Groove Probni in Shunwang 1 (Assault)
AP: 15  MV: 3  Lv: 5	Weapon Loadout:
Body: 714		(P) MG - 46 x 10, 1-4, 5 AP		
Arms: 445		(N) SD(6) - 70%, 2 AP		
Legs: 481
Evasion: 32%
Upgrades: Level 3		
Weapon Rank: C+++	Skills:
Armor: Piercing (15%)   Enemy Accuracy Down II
BP: Turbo		All or Nothing
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 38 - Nanjing City
------------------------------------------------------------------------------

Enemies Eliminated - 7
Total # of Attacks - 35
Average Damage - 45
Average Weapon Level - 12
# of turns - 9

Strategy:

You still can't use Liu here, so you will have to rely on Alisa for your
long-range attack needs. For this mission, stick with Piercing on everyone
but Pham and Kazuki if you intend to use his melee. These two should have
Impact defense set.

While it's not as painful as the last mission, this one isn't a walk in the
park either. You will have to protect Lan until she escapes from the city in
this mission. Your main threats? Andiol and another "boss", a massive mobile
weapon called the Heidong 3. Andiol has the same setup as Rosavia, albeit his
Battle Skills are definitely not as threatening. The Heidong 3, on the other
hand, is a lot more dangerous. The big mobile weapon comes with two Beam
Weapons, two Cannons, and two Knuckles. Beam Weapons are deadly weapons that
have super high accuracy, can be fired from virtually any range, and cannot
be blocked by any armor coats. Their only drawback? They eat up 15 AP to use,
so the Heidong 3 won't be firing it on every turn.

Start off by clearing the nearby Shunwang 1 Assaults and Lenghe 1 Strikers.
You'll want to get rid of them quickly or else they will start shooting at
Lan. Stay away from the main road for now; Andiol and the Heidong 3 will go
after whoever is dumb enough to get on the main road. If you are using Alisa,
have her weaken Andiol with her missiles. Once the Lenghe 1s and at least one
Shunwang 1 are destroyed, head onto the main road and attack Andiol and the
Heidong 3. Try and disable at least one of them ASAP because they will start
attacking Lan in a bit. Destroying the Heidong 3 results in over 1000 EXP
gained, within a ballpark of 1200. Take it out with whoever needs the EXP.

For anyone who wants some more rare wanzers, you have three shots to grab a
Shunwang 1 and two shots to grab a Lenghe 1! Just be careful if you're going
for the Shunwang 1s...they have Revenge II equipped. The Lenghe 1s also have
Melee Up II and unlike in Mission 36, they have Knuckles equipped. If even one
of these Battle Skills activate, you may kiss that platinum medal goodbye!

Special Enemy Composition
------------------------------------------------------------------------------
Andiol Bogdanov in Shunwang 1 (Assault)
AP: 17  MV: 3  Lv: 5	Weapon Loadout:
Body: 714		(P) MG - 47 x 10, 1-4, 5 AP
Arms: 445		(I) PC - 76 x 1, 1, 1 AP
Legs: 481
Evasion: 19%
Upgrades: Level 3 (Defend), Level 2 (Accuracy, Evade)			
Weapon Rank: D		Skills:
Armor: Piercing (15%)   Enemy Accuracy Down II
BP: None		All or Nothing
------------------------------------------------------------------------------
Imaginary Number in Heidong 3 (Commander)
AP: 19  MV: 4  Lv: 5	Weapon Loadout:
Body: 1050		(N) BM - 265 x 1, 1-9, 15 AP (two)
Arms: 768		(P) CN - 227 x 1, 2-6, 6 AP (two)
Legs: 840  		(I) KN - 403 x 1, 1, 1 AP (two)
Evasion: 0%
Upgrades: Level 3 (Defend), Level 2 (Accuracy)
Weapon Rank: D		Skills: None.
Armor: Fire (45%)     			
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 39 - Hiroshima National Park
------------------------------------------------------------------------------

Enemies Eliminated - 5
Total # of Attacks - 20
Average Damage - 85
Average Weapon Level - 13
# of turns - 5

Strategy:

You'll finally get to use Liu again! And you get to use Lan and Mayer too!
Since this mission is a walk in the park, use those three and whoever you
like for the fourth pilot. Lan is an Assault specialist who loves to use
Flamethrowers, and Mayer is another Launcher type just like Alisa. Lan can be
a lot more dangerous with her Flamethrower with the right setup, so let's do
that now. Equip a Shangdi 1 on the Arm part that's holding the Flamethrower
and purchase the Accuracy Level 3 Upgrade. Now, give her the Kasel M2 Leg
parts to learn AP Cut 30%. This Battle Skill is very important to have if you
are using the 7 or 11-round option on Flamethrowers. Top it off by equipping
a Kyojun Mk.107 Arm part to learn Rate of Fire Up I. And armor? Use Piercing.

The goal of this mission is to keep the JDF Sergeant, Osamu Itsuki, alive.
Your enemies for this mission should be familiar to you - it's the JDF Special
Forces! Still using those cruddy Jinyo Mk.110 and Enyo Mk.109 models. The
Jinyo Mk.110s have Fall Shot and the Enyo Mk.109s have Panic Shot...but, you
should have zero problems crushing them!

------------------------------------------------------------------------------
Mission 40 - Kaita Wharf
------------------------------------------------------------------------------

Enemies Eliminated - 7
Total # of Attacks - 30
Average Damage - 60
Average Weapon Level - 13
# of turns - 5
NPC remaining - 1

Strategy:

Set armor to Piercing before you head out.

In this mission, you will have assistance from Lieutenant Tadayuki Mori and
two of his men. And lucky for you, the enemy will be going after them first!
You have to keep at least one of the three alive, so don't slack off too
much in here. Your main threats are the three Shunwang 1 Assaults (which you
should try to capture), all of which have an E Rank for their Machine Guns
(while the other enemies are only at D+ Rank). These Shunwang 1s also have
Revenge II, which can certainly ruin your chances of getting a platinum
medal. The Enyo Mk.109 Launchers are pretty cruddy, but they can also ruin
your platinum medal hopes with one skill - Anti-Break. It can be annoying if
it activates too much, so be ready to redo the mission if that ever happens!

You probably already have enough of these, but in case you still want more,
try and capture the three Shunwang 1s!

------------------------------------------------------------------------------
Mission 41 - Nagoya Sewage Treatment Plant
------------------------------------------------------------------------------

Enemies Eliminated - 6
Total # of Attacks - 30
Average Damage - 80
Average Weapon Level - 14
# of turns - 7

Strategy:

You'll need Piercing armor coating before you head out.

Remember the slick Shunyo Mk.111 wanzers Kazuki and Ryogo were using during
the start of the game? Well, now you have a chance to capture two of them in
this mission! You also have to deal with another new enemy in the Mk.5 AFV,
otherwise known as the Strak. The Strak units are armed with two Mk.8 Rifles,
which are as strong as the strongest Rifle you can use. Unlike your usual
Gunner unit, the Straks can take a lot of punishment before going down. The
only weakpoint they have is that they can't evade attacks. Focus on the two
Straks first, and then clean up the rest. The Shunyo Mk.111s have Fall Shot
and the Enyo Mk.109s have Panic Shot, if you were wondering.

------------------------------------------------------------------------------
Mission 42 - Nagoya Sewage Treatment Plant
------------------------------------------------------------------------------

Enemies Eliminated - 8
Total # of Attacks - 35
Average Damage - 115
Average Weapon Level - 14
# of turns - 12

Strategy:

Before you begin preparing for this mission, make sure you download the
Nagoya Sewer Blueprint from the Network. If you don't know how to do that,
just read Mori's latest e-mail to Miho as it will give you the details. When
that is done, set up everyone with Piercing armor coating.

The reason why it is so important to download the Nagoya Sewer Blueprint
before starting the mission is that it will alter how the mission goes. If
you don't download it, Ryogo will have to turn on the power to the elevator
and fight the mission on foot. Also, if Ryogo ever dies, it's game over for
you. On the other hand, if you have the file, then Ryogo isn't a mandatory
pilot and should he be used, he definitely won't be fighting on foot! It is
possible to get a platinum even without downloading the file, but you're going
to have a hell of a time pulling it off.

As for the mission itself, you have a chance to capture three Shunyo Mk.111
wanzers in here. Just be careful dealing with them because they have Revenge
II equipped.

------------------------------------------------------------------------------
Mission 43 - Nagoya Chemical Factory
------------------------------------------------------------------------------

Enemies Eliminated - 7
Total # of Attacks - 45
Average Damage - 135
Average Weapon Level - 15
# of turns - 11

Strategy:

Load up on Piercing armor coats for this one.

You have five notable enemy units to watch out for here: two Straks, two
Shunwang 1s which appear once you clean up the JDF Special Forces, and Goto
in his Mk.8 Support. Goto is like the Straks in that he has no way of evading
attacks, so beat him up first. Next, clean out the Straks and then the Shunyo
Mk.111s. The Shunyo Mk.111s have Revenge II, which is never a good thing to
see. The Shunwang 1s have AP Cut 60%, so be grateful for that! Rare wanzer
fans can try and grab two more of those Shunwang 1s or the two Shunyo Mk.111s,
so do your thing!

Special Enemy Composition
------------------------------------------------------------------------------
Toshiaki Goto in Mk.8 Support (Commander)
AP: 20  MV: 4  Lv: 6	Weapon Loadout:
Body: 1280		(F) MS(8) - 347 x 1, 3-9, 10 AP
Legs: 1024 		(P) MG - 42 x 10, 1-4, 5 AP
Evasion: 0%
Upgrades: Level 3 (Defend)
Weapon Rank: D+++	Skills: None.
Armor: Impact (45%)     		
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 44 - Sendai Interstate
------------------------------------------------------------------------------

Enemies Eliminated - 6
Total # of Attacks - 25
Average Damage - 115
Average Weapon Level - 15
# of turns - 8

Strategy:

Stick with Piercing here, but if you're going to send Kazuki or Pham out,
then put Impact armor on them.

This mission requires that you protect Isao for if he dies, it's game over.
The enemy composition consists of your usual two Imaginary Number wanzers,
the Shunwang 1 and Lenghe 1, and the Oceanhahn helicopters. For something
different for a change, the Shunwang 1 and Lenghe 1 are armed with dangerous
Battle Skills. The Shunwang 1 is packing Revenge III and the Lenghe 1 has
Melee Up III equipped. The Lenghe 1's Melee Up III can do nearly 900 damage
with a single hit. That's enough to destroy even a full health wanzer if they
don't have a Shield, Impact armor coating, or enough HP to take it. Seeing
both of these Battle Skills will not only spike your Average Damage to crazy
levels, but it may result in your units being destroyed too!

You can try capturing the two Shunwang 1s or the two Lenghe 1s...just make
sure you disable them first!

------------------------------------------------------------------------------
Mission 45 - Abukuma River
------------------------------------------------------------------------------

Enemies Eliminated - 7
Total # of Attacks - 50
Average Damage - 75
Average Weapon Level - 15
# of turns - 12

Strategy:

If you're not using Shields, set your armor to Fire. If you are, then either
Piercing or Impact will do.

This mission has something worthy of note - air strikes! The enemy will call
for fire support and then on the next turn, a 3x3-square area on the map will
be bombed. This happens during the Enemy Phase on the second and fourth turns.
However, you will see air strikes happening every turn from this point onward.
The game will note the bombing area for some of the strikes, so make sure
your units stay out of the bombing area. The enemy composition shouldn't be
too hard to handle. Other than the two Mk.8 Support units, this should be a
piece of cake for you.

------------------------------------------------------------------------------
Mission 46 - Koriyama City Highrise
------------------------------------------------------------------------------

Enemies Eliminated - 4 (can earn up to 4 bonus kills, 8% maximum)
Total # of Attacks - 45
Average Damage - 120
Average Weapon Level - 16
# of turns - 10

Strategy:

As always, rely on your trusty Piercing armor coating to save the day!

What you do in this mission will affect the starting placements of your
squad for the next mission. Basically, you have two ways to beat this: all
surviving units reach one of two designated areas or all enemy units are
destroyed or surrender. For platinum medal purposes, you only have to take
out four of the eight enemies. The other four will yield bonus points for
your ranking. If you just want to get this over with quickly, head for the
designated areas once you take out four enemy units. To make the next one a
little easier, head for the designated area on the higher level of the map.
If you're going to try and destroy all enemies, staying near this designated
area may play a role in what starting placements you will get.

This mission comes with three main threats and if you have 35 platinum medals
earned before this one, a fourth. The first three are simple enough - you'll
have to face three Straks. Lucky for you, they're all on the lower level of
the map. Take advantage of the higher elevation around the map to increase
your chances of dodging their attacks. Now, as for the fourth one, you'll be
facing a Hoshun Mk.112. The Hoshun Mk.112 will replace an Enyo Mk.109 unit if
it appears. The game's best wanzer model also comes with the most fearsome
weapon you'll face...a Beam Weapon! If your units don't have a Shield on, the
Hoshun Mk.112 will do over 700 damage with its Heavy Particle Gun. You're
lucky that it doesn't even have any Battle Skills...

You will only have one chance to capture the Hoshun Mk.112, so good luck!
The captured Hoshun Mk.112 comes already upgraded with HP Level 5 and Level
3 Upgrades for Defend, Accuracy, and Evade, as well as Booster and Dash Level
2 Upgrade. It also comes with the Heavy Particle Gun, the only Beam Weapon
you can get without hijacking an enemy unit.

Special Enemy Composition
------------------------------------------------------------------------------
WAP Pilot JDF in Hoshun Mk.112 (Gunner)
AP: 17  MV: 5  Lv: 6	Weapon Loadout:
Body: 1198		(N) BM - 712 x 1, 1-9, 15 AP 		
Arms: 768		(I) PC - 86 x 1, 1, 1 AP		
Legs: 1024  
Evasion: 40%
Upgrades: Level 3				
Weapon Rank: E		Skills:
Armor: Fire (45%)       Restore Max (1, BP)			
BP: Item		Repair Max (2, BP)
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 47 - Koriyama City Highrise, Interior
------------------------------------------------------------------------------

Enemies Eliminated - 7
Total # of Attacks - 30
Average Damage - 110
Average Weapon Level - 16
# of turns - 8

Strategy:

Depending on where your starting placements are, this mission may be a bit
easier or harder to complete. This is another tricky and tough one to pull
off the platinum because of a certain factor, so let's make a special squad
setup. Take Alisa, Liu, Ryogo, and Mayer with you. All of them will need to
have a Shangdi 1 Arm equipped for their weapons and give it the Accuracy
Level 3 Upgrade. For your Leg parts, you'll need ones with 6 Move and can
reach a Booster power of at least 6 or higher with the Booster and Dash Level
3 Upgrade. The trusty Kasel M2 works fine in here, but if you've got a few
Lenghe 1s, even better. For Battle Skills, you only need Zoom I and Rate of
Fire Up I. Set Alisa and Mayer's armor to Fire, and Liu and Ryogo's Piercing.

This mission has two starting areas depending on how you finished the last
mission: one on the lower level and one on the middle level of the map. You
should have a good idea of which area you'll start in here based on how you
ended the last mission. Anyways, the main threat of this mission isn't an
enemy. Actually, it's a nifty device called the CWDS. The CWDS is a jamming
device that drops your weapon accuracy by a whooping 40%. This device is only
active on every other turn, but the fact it will ruin your accuracy is not
good. You can stop the CWDS by destroying Kanai's vehicle...which is located
on the highest level of the map. There are two ways to take him out from
here: shoot missiles or use the nearby elevator on the middle level.

To use the elevator, you must use one of the designated control rooms located
around the map. You will have to eject a pilot into the said control room,
so they will be on foot when using the elevator. You will need to use the
elevator to attack the grunt protecting Kanai. That being said, it's a lot
easier to take out Kanai just using missiles. If you start on the lower level
of the map, you will have to take out the nearby Jinyo Mk.110 Assaults and
the Enyo Mk.109 Launchers. You can bypass them and get within range to attack
Kanai if you have Leg parts with a Booster power of at least 6. If you don't
have them, you'll have to take out some obstacles blocking the passage to the
elevator aside from dealing with enemy units nearby.

If you start on the middle level, you can simply roller dash until you're
close enough to shoot Kanai with those missiles. Whatever you do, go all-out
when the CWDS is not active and only counter when it is!

Special Enemy Composition
------------------------------------------------------------------------------
Hirochimi Kanai in Mk.12 AFV (Assault)
AP: 20  MV: 3  Lv: 6	Weapon Loadout:
Body: 681		(P) MG - 52 x 10, 1-4, 5 AP
Legs: 590
Evasion: 0%
Upgrades: Level 3 (Defend, Accuracy)
Weapon Rank: E+		Skills: None.
Armor: Fire (30%) 
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 48 - Koriyama Interchange
------------------------------------------------------------------------------

Enemies Eliminated - 6
Total # of Attacks - 35
Average Damage - 110
Average Weapon Level - 16
# of turns - 6

Strategy:

Piercing has saved you how many platinum medals by now? Go and equip it!

For this mission, you only need to destroy six of the eight enemy units.
Aside from the Mk.8 Support unit, none of the enemies can remotely threaten
your platinum medal chances. There aren't even any wanzers here, so you better
get that platinum!

------------------------------------------------------------------------------
Mission 49 - Tomiyama, Chiba
------------------------------------------------------------------------------

Enemies Eliminated - 5
Total # of Attacks - 25
Average Damage - 135
Average Weapon Level - 16
# of turns - 9

Strategy:

For this mission, you will not be able to use your customized wanzers. You
will be starting the mission on foot for story reasons. You should, however,
customize your pilots' Battle Skill setups and their Computers. If you have
not done it yet, purchase the COMG10 Computer for the pilots you intend to
use. For Battle Skills, equip Rate of Fire Up I if you're using Ryogo and
Lan, Tackle I or Melee Up I if you're using Kazuki or Pham, Zoom I if you're
using Liu, and a Break skill if you're using Alisa or Mayer.

Now, why would you still set up your pilots' Battle Skills and their
Computers if they'll be fighting on foot? Well, in this mission and this one
only, you get to hijack up to five machines to help you complete your
objective! And your objective? You just have to reach the sanitarium area
with all of your surviving units...or destroy all enemies. Anyways, onto the
five machines you can board:

1. Two Jinyo Mk.110s with a Machine Gun, Shield, and an Item Backpack. The
Item Backpack has a Repair Max and Restore Low.
2. One Kasel M2 with a Knuckle and an Item Backpack. The Item Backpack has a
Repair Max and a Restore Low.
3. One Hanniger with a Machine Gun and two Missile Launchers.
4. One Mk.9 AFV with a Machine Gun

As you can see, the following units favor Assault, Launcher, and Striker
pilots. But, feel free to use whoever you like for this one. Whatever you end
up doing, make sure you grab the wanzers because you get to keep them once
the mission ends. When you board any of these units, be sure to activate their
upgrades and armor coating. Every unit except the Kasel M2 should have the
Piercing armor, while the Kasel M2 should have Impact armor. If your pilots
haven't learned Battle Skills from the Jinyo Mk.110 or Kasel M2 by now, the
COMG10 will let you learn them. This Computer increases the odds of learning
Battle Skills. It's also handy for creating skill chains too!

As for the enemy themselves, take out the Kasel M2 and the Hanniger first.
Once they are done, you can either head for the sanitarium area or finish off
the enemy units. The enemy Kasel M2 and Jinyo Mk.110s have Skill Up II, if you
were wondering.

------------------------------------------------------------------------------
Mission 50 - Mt. Aso, Weapons Test Center
------------------------------------------------------------------------------

Enemies Eliminated - 8
Total # of Attacks - 50
Average Damage - 175
Average Weapon Level - 16
# of turns - 8

Strategy:

Before you head off for this mission, make sure you upgrade everyone's rides
and set them up accordingly. With the HP Level 7 Upgrade and Level 4 upgrades
being available for Defend, Accuracy, Evade, and Booster and Dash, you can
make some really good wanzers with the right parts. If you've been capturing
a lot of the rare wanzers, even better. For example, the Shunwang 1 Arms have
the best balance of HP and Accuracy for anyone using ranged weapons except a
Flamethrower or a Grenade Launcher. The Lenghe 1 Legs are just made of win
with 6 Move, 47% Evasion, and tons of HP. The Lenghe 1 Arms are great if you
have an Arm equipped with a Shield. Anyways, do what you must and set armor
coats to Piercing before you move out for combat.

The JDF Special Forces that you fight here are heavily upgraded and are more
than capable of putting up a fight. However, if you did the upgrading as
suggested above, you can handle them easily. Make sure you disable or destroy
the two Shunyo Mk.111s, as they can ruin your day with Leg Break and Snipe
Arm. The other enemies have Battle Skills too; two of the Jinyo Mk.110s have
Enemy Evasion Down II, one of the Enyo Mk.109s has Initiative II, and the
Kasel M2 has Snipe Arm...which is pointless since it has no ranged weapons.
You can take advantage of the buildings nearby to gain accuracy and evasion
bonuses, so use those if you want to. Otherwise, you should be able to secure
the platinum medal once the mission is over.

This is also your second-to-last chance to capture a Shunyo Mk.111, so try and
snag one if you haven't done so.

------------------------------------------------------------------------------
Mission 51 - Mt. Aso Foothills
------------------------------------------------------------------------------

Enemies Eliminated - 7
Total # of Attacks - 30
Average Damage - 110
Average Weapon Level - 16
# of turns - 5

Strategy:

If you already upgraded your wanzers, then you're all set for this mission.
Equip Piercing defense before you sortie.

Kuroi is back and this time, he's piloting the prototype P-Gun J10 tank. As
you may have read, this massive tank is armed with a Beam Weapon and a CWDS.
The good news is that Kuroi won't use the CWDS until the second turn arrives
and he will only use it on every other turn. The bad news is that the CWDS
will screw up your accuracy unless you've got Shangdi 1 Arms with Accuracy
Level 4 Upgrade. In that case, you'll actually have decent accuracy even
when CWDS is operational. The enemy units can pose some problems with their
Battle Skills. The Shunyo Mk.111s have Leg Break, the Jinyo Mk.110s have
Snipe Arm, one of the Enyo Mk.109s has Initiative II and the other has Enemy
Evasion Down II. Kuroi has no Battle Skills, but his Beam Weapon is enough.

Try to get one of the two Shunyo Mk.111s before you clear the mission. This
is your last chance to capture one, so don't waste this opportunity!

Special Enemy Composition
------------------------------------------------------------------------------
Yuji Kuroi in P-Gun J10 (Gunner)
AP: 21  MV: 4  Lv: 7	Weapon Loadout:
Body: 2500		(N) BM - 432 x 1, 1-9, 15 AP
Legs: 2000
Evasion: 0%
Upgrades: Level 4 (Defend), Level 3 (Accuracy)
Weapon Rank: E+++	Skills: None.
Armor: Fire (60%) 
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 52 - Misumi Harbor
------------------------------------------------------------------------------

Enemies Eliminated - 8
Total # of Attacks - 50
Average Damage - 90
Average Weapon Level - 16
# of turns - 11

Strategy:

Either Piercing or Impact armor will do just fine for this mission.

The mission only requires that you destroy Lukav...but not for the platinum
medal. You'll have to defeat his seven buddies before you attack him if you
want that platinum. The enemy grunts are three Shunwang 1s with Revenge III,
two Lenghe 1s with DMG Fix 400, and two Mingtian 1s with Enemy Skill Down III.
It's up to you if you want to capture them or not. Remember, you can always
sell captured wanzers. Considering how often these three wanzers show up, now
is a good time to rack up free cash. Climb on top of the warehouse nearby so
the Shunwang 1s will have a hard time hitting you. Just make sure they don't
activate Revenge III. DMG Fix 400 from the Lenghe 1s mean any attack doing
over 400 damage will be set to 400. It shouldn't be a big deal though.

Once Lukav is all alone, gang up on him and take him down. His big Kehei 0
wanzer also has a Beam Weapon of its own, but it does the same damage as
Kuroi's. It also has a Cannon, which Lukav uses when he doesn't have the 15 AP
needed to use his Beam Weapon. Whoever ends up destroying the Kehei 0 will
get a fairly respectable EXP boost, within a range of 700 EXP. Remember that
EXP gained can be higher if you come in with less wanzer upgrades, so it is
entirely up to you if you want to do that or not.

Special Enemy Composition
------------------------------------------------------------------------------
Lukav Minaev in Kehei 0 (Commander)
AP: 17  MV: 4  Lv: 7	Weapon Loadout:
Body: 1750		(N) BM - 432 x 1, 1-9, 15 AP		
Arms: 1500		(I) PC - 96 x 1, 1, 1 AP		
Legs: 1400  		(P) CN - 309 x 1, 2-6, 6 AP
Evasion: 59%
Upgrades: Level 4 (Defend, Evade), Level 3 (Accuracy)				
Weapon Rank: E+++	Skills: None.
Armor: Fire (60%)      		
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 53 - Okinawa Bridge
------------------------------------------------------------------------------

Enemies Eliminated - 6
Total # of Attacks - 45
Average Damage - 90
Average Weapon Level - 16
# of turns - 8

Strategy:

Piercing and Impact are your best choices in here. If you intend to go with
Kazuki or Pham, give them their usual Impact armor coating.

Your enemies consist of two Shunwang 1s, two Lenghe 1s, and two Mingtian 1s.
Nothing that should scare you by now really. Well, you should be scared of
the Lenghe 1s because they have Tackle III. One hit with it can do over 1000
damage if you don't block it with a Shield. That's enough damage to instantly
destroy most wanzer models even with an HP Level 7 Upgrade. You'll want Kazuki
or Pham here to keep those Lenghe 1s busy. The Shunwang 1s also have a Battle
Skill just as annoying - Anti DMG 80. That means any attacks that deal 80 or
less damage will be nullified. The Mingtian 1s and their Nullify Enemy Defense
are nowhere near as scary or annoying. Basically, watch out for the Lenghe 1s
and use any single-round weapons on the Shunwang 1s.

------------------------------------------------------------------------------
Mission 54 - Ocean City, Maintenance Section
------------------------------------------------------------------------------

Enemies Eliminated - 1 (can earn up to 7 bonus kills, 12% maximum bonus)
Total # of Attacks - 25
Average Damage - 320
Average Weapon Level - 17
# of turns - 5

Strategy:

You could go with Piercing here, but if you have Leg parts with 47% Evasion
with the Evade Level 4 Upgrade, then switch to Fire armor coats.

You only need to destroy Lukav in order to finish the mission. Amazingly,
you don't need to kill his grunts for the platinum. Lukav alone is enough -
the others will yield bonus points. Even though you can get up to seven bonus
kills, Lukav doesn't count so you can only get 12% at best. Your main threats
to a platinum here are the three Mingtian 1s with Grenade Launchers. Although
this is the only time you can take more than one grenade, make sure you take
them out ASAP. They also have Nullify Enemy Accuracy, but you'll never see it
unless you engage from melee range. The four Lenghe 1s you encounter here are
armed with Machine Guns. Two of them have Tackle III and the other two have
Melee Up III, but they won't do any damage without a melee weapon equipped.

Special Enemy Composition
------------------------------------------------------------------------------
Lukav Minaev in Shunwang 1 (Assault)
AP: 17  MV: 3  Lv: 7	Weapon Loadout:
Body: 1207		(P) MG - 65 x 10, 1-4, 5 AP		
Arms: 752		(I) PC - 85 x 1, 1, 1 AP		
Legs: 730
Evasion: 32%
Upgrades: Level 4 (Defend, Accuracy), Level 3 (Evade)				
Weapon Rank: F+		Skills:
Armor: Fire (20%)    	Brace II
BP: None		Snipe Body
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 55 - Ocean City, Residential Area
------------------------------------------------------------------------------

Enemies Eliminated - 6
Total # of Attacks - 30
Average Damage - 95
Average Weapon Level - 17
# of turns - 6

Strategy:

You only need your trusty Piercing armor coating for this mission.

This is your last protect mission, and it is definitely the hardest one. You
have to protect a Sekida against five Shunwang 1s and Andiol in his big
Kehei 4 wanzer. The strategy is simple enough - just destroy the Shunwang 1s
as you come across them. Watch out for the three that have Battle Skills
though; one has Snipe Body, one has Snipe Arm, and the third has Snipe Leg.
Eliminate the Shunwang 1 with Snipe Body ASAP before it can do some damage.
Andiol's Kehei 4 is armed with two Missile Launchers and a Machine Gun...but
you've faced much worse before. Whoever destroys the Kehei 4 gets a huge EXP
boost, within a ballpark of 1000. On a final note, you can nab a rare Turbo
Backpack, the Mk.8 E-Pack, if you capture any of the Shunwang 1s.

Special Enemy Composition
------------------------------------------------------------------------------
Andiol Bogdanov in Kehei 4 (Commander)
AP: 18  MV: 4  Lv: 7	Weapon Loadout:
Body: 1450		(F) MS(8) - 317 x 1, 3-9, 10 AP	(two)
Arms: 1065		(I) PC - 97 x 1, 1, 1 AP
Legs: 1160  		(P) MG - 64 x 10, 1-4, 5 AP
Evasion: 40%
Upgrades: Level 4 (Defend), Level 3 (Accuracy, Evade)
Weapon Rank: F		Skills: None.
Armor: Fire (60%)      		
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 56 - Ocean City, Underground Passage
------------------------------------------------------------------------------

Enemies Eliminated - 8
Total # of Attacks - 35
Average Damage - 110
Average Weapon Level - 17
# of turns - 13

Strategy:

This is going to be your last tough and tricky spot for getting the platinum
medal. Let's make a winning squad setup for this last challenge. To start,
you will need Leg parts from Striker type wanzers with 6 Move, a minimum
Booster power of 5, and 47% Evasion. Lenghe 1 will do the trick here if you
have it but if you don't, Kasel M2 or Grapple M1 will do just fine. Next,
you will want to equip the COMG10 Computer. For Arm parts, equip one which
has a Battle Skill you haven't learned yet. Here are a few you could use:

Assault - Yongsai 3, Jinyo Mk.110, Shunwang 1, Beine Drei
Gunner - Hoshun Mk.112, Foura M12A, Enyo Mk.109, Mingtian 1
Launcher - same as Gunner but with Uisk
Striker - Lenghe 1, Raupe Vier, Tiandong 3

As for your pilots' Battle Skills, six of any one-slot Battle Skill will do.
Rate of Fire Up I, Shield Attack I, Melee Up I, and Skill Up I are all good
choices. If Alisa, Liu, and Mayer have any Break skills, equip those. Make
sure everyone is using a Body part like Tieqi 4 that has a 60% armor modifier
at Defend Level 4 Upgrade. For your squad, take Alisa, Ryogo, Liu, and Pham.
For Alisa, Ryogo, and Liu, you can either set their armor coats to Fire or
Piercing. For Pham, set her armor to Impact.

This mission has an environmental factor you should be aware of...moving
pistons! After every turn, a number of pistons around the map will move up
or down. You will need a minimum Booster power of 5 to pass through these
pistons once they are in their elevated or lowered positions. If you don't,
you're going to be unable to move around more freely on this map. The goal
of this mission is to eliminate the enemy with massive skill chains. If you
did the above setups and have COMG10, you should be able to pull them off.
The neat thing about the COMG10 Computer is that when you learn a new skill,
it will almost always chain it with whatever skills you have equipped.

Those skill chains are going to save your arse big time in here. Why? Because
you are up against enemies with F+++ Rank in their weapons! That's just one
level away from S Rank, so these guys will hit you hard. You'll be facing
three Shunwang 1s with Anti DMG 80, three Lenghe 1s with Tackle III, and two
Mingtian 1s with Escape. The Mingtian 1s are armed with Grenade Launchers, so
you know these ones have to go down first. If you brought in Fire defense,
you should be able to eat a grenade and still have room to meet the Average
Damage requirement. If you didn't, then you better take them out ASAP.

The other thing you have to worry about here is meeting the Total # of Attacks
requirement. Unless you pull off some skill chains, you'll be needing plenty
of attacks to destroy or disable these enemies. Also, the Escape skill of the
Mingtian 1s is annoying; this Battle Skill will end battle scenes without
either side attacking. Equally annoying is Anti DMG 80, which when combined
with a few Escape activations, can ruin your platinum medal chances. Don't
forget about the Lenghe 1s; their Tackle III can do nearly 1100 damage. That
is enough to drop almost 2/3 of wanzer models even with HP Level 7 Upgrade!

If things aren't going your way, retry until you end up with that platinum!

------------------------------------------------------------------------------
Mission 57 - Ocean City, Power Core
------------------------------------------------------------------------------

Enemies Eliminated - 7
Total # of Attacks - 55
Average Damage - 110
Average Weapon Level - 17
# of turns - 14

Strategy:

Piercing or Impact armor coating will do for this mission.

You're back to your typical mission fare for this one...so you know what to
do. The three Lenghe 1s are toting a Shotgun and Knuckle setup, along with
Mk.8 E-Pack Backpacks. The other four Shunwang 1s, including Rosavia's, are
pretty much cannon fodder at this point. Still, don't slack off here because
Rosavia and four of her goons are equipped with Snipe skills. Of the ones
with the Snipe skills, watch out for Rosavia's Snipe Any, the two Lenghe 1s
with Snipe Body, and the two Shunwang 1s with Snipe Arm. The lone Lenghe 1
and lone Shunwang 1 with Snipe Leg aren't as threatening.

Special Enemy Composition
------------------------------------------------------------------------------
Rosavia Graefe in Shunwang 1 (Assault)
AP: 17  MV: 3  Lv: 7	Weapon Loadout:
Body: 1207		(P) MG - 67 x 10, 1-4, 5 AP		
Arms: 752		(I) PC - 88 x 1, 1, 1 AP		
Legs: 730
Evasion: 32%
Upgrades: Level 4 (Defend, Accuracy), Level 3 (Evade)			
Weapon Rank: F++	Skills:
Armor: Impact (20%)     Snipe Any
BP: None
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 58 - Ocean City, Coastal Facility
------------------------------------------------------------------------------

Enemies Eliminated - 7
Total # of Attacks - 35
Average Damage - 110
Average Weapon Level - 19
# of turns - 7

Strategy:

For this final mission, you will need both Piercing and Impact defense. You
will definitely want to bring Kazuki or Pham here, so you know which armor
coating they'll use.

Lukav makes one last stand in the massive 9-square lobster-like mobile
weapon, the Xiangyu 2. This mobile weapon is armed with two Missile Launchers
and two Grenade Launchers. Backing it are three Shunwang 1 Assaults and three
Lenghe 1 Strikers. Everyone has an S Rank for their weapons too. That means
the Lenghe 1s can hit you for nearly 700 a hit, and Lukav's missiles will do
over 500 without a Shield. As for Lukav himself, he will use up his Missile
Launchers before he uses his Grenade Launchers. His Grenade Launchers are the
biggest threat to you outside of the Lenghe 1 Strikers, so make it a priority
to deal with him ASAP. There is a Shunwang 1 equipped with Snipe Body, another
with Snipe Arm, and the third with Snipe Leg. The Lenghe 1s have DMG Fix 400.

Once you destroy or disable the Lenghe 1s, pound Lukav until he's out of the
equation. The Xiangyu 2 drops a boatload of EXP, within a range of 1100, upon
destruction...so, this is your last chance to do some EXP boosting. This is
also your last chance to grab the Mk.8 E-Pack from the Shunwang 1s too.

Special Enemy Composition
------------------------------------------------------------------------------
Lukav Minaev in Xiangyu 2 (Launcher)
AP: 21  MV: 4  Lv: 7	Weapon Loadout:
Body: 2500		(F) MS(6) - 518 x 1, 3-9, 10 AP (two)
Legs: 2000 		(F) GR(4) - 441 x 1, 3-6, 12 AP (two)
Evasion: 0%
Upgrades: Level 4 (Defend), Level 3 (Accuracy)
Weapon Rank: S		Skills: None.
Armor: Fire (60%) 
------------------------------------------------------------------------------

Congratulations on finishing the D.H.Z. scenario! If you managed to get all
59 platinum medals, major congratulations on that!

Below is a list of my pilots' Ace Rank and Weapon Ranks at the end of the
game. See if you can better my statistics on your run!

------------------------------------------------------------------------------
Name			Ace Rank		Weapon Rank
------------------------------------------------------------------------------
Kazuki Takemura		8			Melee - E, Shotgun - D++
Ryogo Kusama		6			Machine Gun - E
Aliciana Takemura	6			Missile - E
Liu Hei Fong		5			Rifle - E
Miho Shinjo		8			Melee - D++, Shotgun - E
Pham Louys		6			Melee - E
Lan Xiao Hua		5			Flamethrower - E
Mayer Edward		6			Missile - E

------------------------------------------------------------------------------
U.S.N. SCENARIO							[EMIR]
------------------------------------------------------------------------------

The U.S.N. scenario is the game's version of Easy Mode. Compared to the D.H.Z.
scenario, the difficulty isn't as constant, there's far less variety in terms
of missions, and as a result, you likely won't have as much fun in here. The
platinum medal requirements are a lot less stricter too; you'll have a larger
margin of error to get your platinums in here. Aside from the first few
missions and the few trick spots here and there, don't expect any detailed
strategies. As such, only setup notes will be detailed for missions that can
be easily beaten, fall under the "destroy all enemies" type, or both.

------------------------------------------------------------------------------
Mission 1 - Yokosuka Base, WAP Warehouse
------------------------------------------------------------------------------

Enemies Eliminated - 4
Total # of Attacks - 8
Average Damage - 95
Average Weapon Level - 1
# of turns - 5

Strategy:

The basic strategy here is simple: Ryogo goes first, Kazuki goes second. Once
you're down to just two enemies, flip this strategy around so Ryogo attacks
second. Basically, both of them should split up the kills. Make sure that
Kazuki splits his two kills between his Shotgun and his Knuckle.

------------------------------------------------------------------------------
Mission 2 - Yokosuka Base, Explosion Site
------------------------------------------------------------------------------

Enemies Eliminated - 4
Total # of Attacks - 30
Average Damage - 45
Average Weapon Level - 1
# of turns - 7

Strategy:

For this mission, you're going to want to make sure that Emma can sneak in a
kill or two. Either that or try and surrender one of the enemy units so no one
levels up their weapons past A Rank. The enemy composition is pretty much
the same as Mission 3 from the D.H.Z. scenario. It is a lot less harder since
you face no enemy reinforcements, and the enemies are spread out so you won't
be attacked by all of them at once. Destroy or disable the nearest Kasel M2
first. Once it's out of the way, deal with the two Jinyo Mk.110s. You will
need to keep your Average Weapon Level at 1 for two more missions after this
one, so try and surrender at least two enemies. Three enemies and the lone
kill going to Emir would be your ideal situation.

------------------------------------------------------------------------------
Mission 3 - Yokosuka Base, Underground Passage
------------------------------------------------------------------------------

Enemies Eliminated - 3 (can earn up to 2 bonus kills, 4% maximum bonus)
Total # of Attacks - 35
Average Damage - 40
Average Weapon Level - 1
# of turns - 8

Strategy:

This mission has something you might recognize from the D.H.Z. scenario.
What could that be? Turning on switches! Your objective is to reach the
elevator lift which is blocked off by a few doors. You can't attack enemies
through doors, even with Emir's missiles, so don't bother. To open the doors,
a unit has to stand by the squares which have the switch. When the doors open,
move into the next section and repeat the same process. The enemy will also
be opening the doors themselves, but let's just get to that elevator. Enemy
reinforcements near the lift will appear after turn five. To continue keeping
your Average Weapon Level down, just go for disables and surrenders.

------------------------------------------------------------------------------
Mission 4 - Yokosuka Base, Main Gate
------------------------------------------------------------------------------

Enemies Eliminated - 3 (can earn up to 2 bonus kills, 4% maximum bonus)
Total # of Attacks - 25
Average Damage - 45
Average Weapon Level - 1
# of turns - 7

Strategy:

You have two options to clear the mission and one of them is to escape the
base. You won't be able to do this until after the sixth turn, so you might
as well take out the Jinyo Mk.110 and the two Mk.9 AFVs. If you destroy or
surrender the enemies before the fifth turn, you won't have to face the two
Jinyo Mk.110 reinforcements. Given that your Average Weapon Level still has
to remain at 1, your best shot at a platinum is to finish the mission before
then. In the event that they do appear, you will be soon able to call in air
strikes. At the start of every turn before the Player Phase once the barricade
is destroyed on the sixth turn, you can target a 3x3-square area on the map.
You'll only get three chances to call in an air strike, so use it wisely.

If you have problems figuring out how to keep your Average Weapon Level at
1, here's a quick guide on how your pilots' Weapons Ranks should look like:

Kazuki - A+ in Melee and Shotgun
Ryogo - A++ in Machine Gun and A in Melee
Emir - A+ in Missile and A in Melee

As a final note, EXP needed for the next Weapon Rank does factor into the
Average Damage Level equation. You could have the Weapon Ranks above, but if
say Ryogo is really close to getting A+++ Rank, then your Average Weapon Level
will jump up to 2. Basically, keep the EXP bars as empty as possible!

------------------------------------------------------------------------------
Mission 5 - Kamiriya JC
------------------------------------------------------------------------------

Enemies Eliminated - 5
Total # of Attacks - 20
Average Damage - 50
Average Weapon Level - 2
# of turns - 5

Strategy:

This is the first mission you'll be facing helicopters, namely the Hanniger,
on this scenario. You'll be taking on three Hannigers to be exact, so focus
fire on each one until they are destroyed. Take out the closest Hanniger and
take refuge to the East end of the map. Ignore the two Kyokei Mk.108s until
you take out the Hannigers. If the Hannigers start becoming a problem, try to
get them to hit Emir. Emir's Drake M2C has a Battle Skill called Chaff, which
will let her avoid taking hits from missiles.

------------------------------------------------------------------------------
Mission 6 - Kamiriya JC, Interchange
------------------------------------------------------------------------------

Enemies Eliminated - 4
Total # of Attacks - 20
Average Damage - 44
Average Weapon Level - 3
# of turns - 6

Strategy:

Hey, it's Kuroi again! Kuroi is using a stock Enyo Mk.109, so if you already
played the D.H.Z. scenario, you know what to do. If you don't, try and get
him and the other Enyo Mk.109 to attack Emir. As long as Emir has Chaff on
her Computer, you'll be able to come out of each missile attack unscathed if
it activates. Take out the Mk.9 AFV before you go after Kuroi and the other
two wanzers. For any interested wanzer hijackers, try to capture the lone
Kyokei Mk.108. You won't be able to purchase one at the Shop for a long time,
so try and get it!

Special Enemy Composition
------------------------------------------------------------------------------
Yuji Kuroi in Enyo Mk.109 (Launcher)
AP: 14  MV: 2  Lv: 0	Weapon Loadout:
Body: 292		(I) PC - 64 x 1, 1, 1 AP		
Arms: 184		(I) PC - 64 x 1, 1, 1 AP		
Legs: 240		(F) MS(6) - 108 x 1, 3-9, 10 AP
Evasion: 0%
Upgrades: None
Weapon Rank: A/A++ (ML) Skills:
Armor: None	        Zoom I
BP: None
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 7 - Kamiriya JC, Toll Booth
------------------------------------------------------------------------------

Enemies Eliminated - 4
Total # of Attacks - 20
Average Damage - 44
Average Weapon Level - 3
# of turns - 6

Strategy:

A pretty straightforward mission...you know what to do.

------------------------------------------------------------------------------
Mission 8 - Yokohama
------------------------------------------------------------------------------

Enemies Eliminated - 4 (can earn up to 2 bonus kills, 4% maximum bonus)
Total # of Attacks - 20
Average Damage - 40
Average Weapon Level - 4
# of turns - 4

Strategy:

The two Sekida vehicles will leave the battlefield in a bit, so you can either
let them go or try and kill them for bonus ranking points. That's about it
for this mission.

------------------------------------------------------------------------------
Mission 9 - Honmofukuto
------------------------------------------------------------------------------

Enemies Eliminated - 4
Total # of Attacks - 20
Average Damage - 40
Average Weapon Level - 4
# of turns - 5

Strategy:

Another simple mission that should lead to a platinum medal once it's done.

------------------------------------------------------------------------------
Mission 10 - Honmofukuto, Shin-Ohgishima Bridge
------------------------------------------------------------------------------

Enemies Eliminated - 4
Total # of Attacks - 30
Average Damage - 35
Average Weapon Level - 4
# of turns - 9

Strategy:

Aside from Liu showing up, this time as a bad guy, it's your typical mission
fare. Anyone into capturing wanzers should definitely try to snag the lone
Laiying Type 1 or the Tiandong 3. You won't run into these wanzer models for
a while, so get them while they're here!

Special Enemy Composition
------------------------------------------------------------------------------
Liu Hei Fong in Jinyo Mk.110 (Assault)
AP: 14  MV: 3  Lv: 0	Weapon Loadout:
Body: 340		(P) MG - 15 x 10, 1-4, 5 AP		
Arms: 212		(I) PC - 60 x 1, 1, 1 AP		
Legs: 380
Evasion: 0%
Upgrades: None
Weapon Rank: A+		Skills:
Armor: None	        Anti DMG 20
BP: None
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 11 - Wilson Cliffs
------------------------------------------------------------------------------

Enemies Eliminated - 5
Total # of Attacks - 30
Average Damage - 60
Average Weapon Level - 4
# of turns - 6

Strategy:

The only thing worth noting is the Cadenza vehicle. And there's quite a few
things worth nothing. What happens to the Cadenza will determine how your
next few missions will play out. You can destroy it, or let it escape. The
Cadenza has two Body parts and if you only destroy one of them, you will have
to destroy the other. Depending on what course of action you take, it's also
important to note that you'll want to go for surrenders and keep the Average
Weapon Level below 4. Blowing up the Cadenza will yield an EXP boost around
the range of 300, so that may affect your platinum medal chances for the
upcoming missions.

Special Enemy Composition
------------------------------------------------------------------------------
Tank Pilot O.C.U. Army in Cadenza (Commander)
AP: 18  MV: 4  Lv: 2	Weapon Loadout:
Body: 500		(F) MS(6) - 146 x 1, 3-9, 10 AP (two)
Body: 500		(P) MG - 22 x 10, 1-4, 5 AP (two)
Evasion: 0%
Upgrades: None		
Weapon Rank: A++	Skills: None.
Armor: None
------------------------------------------------------------------------------

INTERMISSION:

If you destroyed the Cadenza, you will play Missions 12A and 13A. You will
also get Yun Lai Fa once this set of missions are done. If you did not destroy
the Cadenza, you will play Missions 12B, 13B, and 14B. You will still get Yun,
but she will appear much later in the game.

For anyone who wants to play all of the missions on the U.S.N. scenario, you
will have to let the Cadenza escape. You will also want to keep going for
surrenders; you'll be stuck with Kazuki, Emir, Ryogo, and Dennis for a while.
While this walkthrough assumes that you're not using Eject Punch, feel free
to use it if you captured the Tiandong 3 from Mission 10...

------------------------------------------------------------------------------
Mission 12A - Sumatra
------------------------------------------------------------------------------

Enemies Eliminated - 7
Total # of Attacks - 40
Average Damage - 50
Average Weapon Level - 4
# of turns - 8
NPC remaining - 1

Strategy:

You get three Recson M4F allies in this mission. All you have to do is keep
one of them alive for the platinum medal. If you can keep the ally Recson
M4Fs alive as much as possible, they'll make your job a whole lot easier. To
do that, disable the Genie Launchers and Kasel M2 Strikers first. If you are
concerned about Average Weapon Level, just go for surrenders.

------------------------------------------------------------------------------
Mission 12B - Barilar Farm
------------------------------------------------------------------------------

Enemies Eliminated - 8 (can earn up to 2 bonus kills, 4% maximum bonus)
Total # of Attacks - 25
Average Damage - 45
Average Weapon Level - 4
# of turns - 4

Strategy:

You need no sort of armor coating for this mission. The eight Methane Wanzers
you fight are so fragile that a mere Machine Gun or Shotgun attack will take
them down. Pham and Wells are the only real threats in this mission and they
are both pretty easy to take down too...as long as you control the range
engagements. Taking these two out will give you bonus points. Even better,
Pham and Wells can be subjected to a surrender! This is the only time you can
get a Zeros in combat and you won't run into a Yongsai 3 for a while, so...

Special Enemy Composition
------------------------------------------------------------------------------
Pham Louys in Zeros (Striker)
AP: 14  MV: 6  Lv: 0	Weapon Loadout:
Body: 464		(I) RD - 168 x 1, 1, 1 AP		
Arms: 292		(I) PC - 63 x 1, 1, 1 AP		
Legs: 384
Evasion: 0%
Upgrades: None
Weapon Rank: A		Skills: None.
Armor: None	
BP: Item
------------------------------------------------------------------------------
Wells Pitoef in Yongsai 3 (Assault)
AP: 14  MV: 4  Lv: 0	Weapon Loadout:
Body: 364		(I) SG - 21 x 12, 1-3, 3 AP		
Arms: 228		(I) PC - 56 x 1, 1, 1 AP		
Legs: 300
Evasion: 0%
Upgrades: None
Weapon Rank: A		Skills: None.
Armor: None	
BP: None
------------------------------------------------------------------------------
Linny Barilar in Methane Wanzer (Assault)
AP: 14  MV: 4  Lv: 0	Weapon Loadout:
Body: 100		(P) MG - 15 x 10, 1-4, 5 AP
Legs: 100
Evasion: 0%
Upgrades: None		
Weapon Rank: A		Skills: None.
Armor: None
------------------------------------------------------------------------------
Barden Barilar in Methane Wanzer (Assault)
AP: 14  MV: 4  Lv: 0	Weapon Loadout:
Body: 100		(P) MG - 14 x 10, 1-4, 5 AP
Legs: 100
Evasion: 0%
Upgrades: None		
Weapon Rank: A		Skills: None.
Armor: None
------------------------------------------------------------------------------
Beatrice Barilar in Methane Wanzer (Assault)
AP: 14  MV: 4  Lv: 0	Weapon Loadout:
Body: 100		(P) MG - 14 x 10, 1-4, 5 AP
Legs: 100
Evasion: 0%
Upgrades: None		
Weapon Rank: A		Skills: None.
Armor: None
------------------------------------------------------------------------------
Erme Barilar in Methane Wanzer (Assault)
AP: 14  MV: 4  Lv: 0	Weapon Loadout:
Body: 100		(P) MG - 14 x 10, 1-4, 5 AP
Legs: 100
Evasion: 0%
Upgrades: None		
Weapon Rank: A		Skills: None.
Armor: None
------------------------------------------------------------------------------
Kate Barilar in Methane Wanzer (Assault)
AP: 14  MV: 4  Lv: 0	Weapon Loadout:
Body: 100		(P) MG - 14 x 10, 1-4, 5 AP
Legs: 100
Evasion: 0%
Upgrades: None			
Weapon Rank: A		Skills: None.
Armor: None
------------------------------------------------------------------------------
Orlik Barilar in Methane Wanzer (Assault)
AP: 14  MV: 4  Lv: 0	Weapon Loadout:
Body: 100		(P) MG - 14 x 10, 1-4, 5 AP
Legs: 100
Evasion: 0%
Upgrades: None			
Weapon Rank: A		Skills: None.
Armor: None
------------------------------------------------------------------------------
Skylar Barilar in Methane Wanzer (Assault)
AP: 14  MV: 4  Lv: 0	Weapon Loadout:
Body: 100		(P) MG - 14 x 10, 1-4, 5 AP
Legs: 100
Evasion: 0%
Upgrades: None		
Weapon Rank: A		Skills: None.
Armor: None
------------------------------------------------------------------------------
Tanya Barilar in Methane Wanzer (Assault)
AP: 14  MV: 4  Lv: 0	Weapon Loadout:
Body: 100		(P) MG - 14 x 10, 1-4, 5 AP
Legs: 100
Evasion: 0%
Upgrades: None	
Weapon Rank: A		Skills: None.
Armor: None
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 13A - Choa Chu Kang
------------------------------------------------------------------------------

Enemies Eliminated - 7
Total # of Attacks - 30
Average Damage - 30
Average Weapon Level - 4
# of turns - 6

Strategy:

If you purchased the Defend Upgrade, take Piercing armor coating with you.

You have a fairly light opposition to go up against and they won't drop a ton
of EXP, which is good for your Average Weapon Level. You'll have to take the
enemy down with as few attacks as possible and without taking a lot of damage.
The other thing you should note is the searchlight; accuracy against attacked
targets increases if they're inside the searchlight. The searchlight has a
2x2-square area and on every turn, it will change its position.

------------------------------------------------------------------------------
Mission 13B - Sumatra
------------------------------------------------------------------------------

Enemies Eliminated - 6
Total # of Attacks - 35
Average Damage - 50
Average Weapon Level - 4
# of turns - 8

Strategy:

If you purchased the Defend Upgrade, set your armor coats to Piercing or Fire.
Most of the damage you'll be facing will come from the Jinyo Mk.110s and the
Genies, so as long as you have those armors set, you'll be fine. Try and get
some of the enemy wanzers as to keep your Average Weapon Level down.

------------------------------------------------------------------------------
Mission 14B - O.C.U. Weapons Factory
------------------------------------------------------------------------------

Enemies Eliminated - 5
Total # of Attacks - 35
Average Damage - 65
Average Weapon Level - 4
# of turns - 7

Strategy:

If you've played the D.H.Z. scenario already, you should be pretty familiar
with Serov and his Genie Arm M0. You know, the prototype wanzer armed to the
teeth with Fire-based weaponry (which you should equip for your armor types).
And your goal is to take out Serov...but you'll need to defeat the others for
the platinum medal. As in the D.H.Z. scenario, when you deplete the Genie Arm
M0's Body HP below 200, it'll fully regenerate back to 500. When that happens,
Serov will go crazy and attack his own allies if they're still alive. The
Genie Arm M0 drops over 400 EXP, so this may affect your Average Weapon Level.

If you think taking him down might be a big problem, weaken Serov to a point
that one of his own grunts can finish him off. Make sure you take out both of
his Arm parts, so he will be forced to use his Machine Gun against his own
allies. And if you're going this route, make sure one of the enemy units can
still use their Machine Gun.

Special Enemy Composition
------------------------------------------------------------------------------
Serov Warren in Genie Arm M0 (Commander)
AP: 18  MV: 4  Lv: 2	Weapon Loadout:
Body: 500		(P) MG - 24 x 10, 1-4, 5 AP		
Arms: 300		(P) CN - 189 x 1, 2-6, 6 AP	
Legs: 400		(F) GR(4) - 193 x 1, 3-6, 12 AP
Evasion: 0%		(F) MS(6) - 228 x 1, 3-9, 10 AP
Upgrades: None		(F) MS(6) - 228 x 1, 3-9, 10 AP
Weapon Rank: B		Skills:
Armor: None      	Skill Up I
BP: None
------------------------------------------------------------------------------

INTERMISSION:

The following operation can be done through two approaches: the Front Gate
route or the Alpine Detour route. If you choose the first route, you will go
on Missions 15A, 16A, 17A, 18A, and 19A. You will get Li Xiang Mei later in
the game if you select this route. If you choose the second route, you will
go on Missions 15B, 16B, 17B, and 18B. You will also get Jose Estrada once
you complete this route.

For anyone who wants to play all of the missions on the U.S.N. scenario, you
will have to take the Front Gate route. And if your Average Weapon Level has
been at 4 for a while, you're going to have to surrender almost every enemy
unit you come across. You can get away with an Average Weapon Level of 5 and
still come away with a platinum medal for the upcoming missions. However, you
will have no room for error when it comes to meeting the other criterion. So
if you have that Tiandong 3, its Eject Punch will be very useful...

------------------------------------------------------------------------------
Mission 15A - Taal Base, Front Gate
------------------------------------------------------------------------------

Enemies Eliminated - 8
Total # of Attacks - 30
Average Damage - 55
Average Weapon Level - 4
# of turns - 6

Strategy:

Every enemy uses Piercing-based weaponry, so what armor type do you need?

In this mission, you will be able to call in air strikes to help you deal with
the enemy forces after the end of the first turn. As in Mission 4, you will
be able to target a 3x3-square area before the Player Phase of each turn.
This can be done until the mission ends, so take the time to soften up the
huge Retriever mobile weapon with it. Don't engage the Retriever from afar
unless you want to see it hit you with its big Cannon.

Special Enemy Composition
------------------------------------------------------------------------------
WAP Pilot O.C.U. Navy in Retriever (Commander)
AP: 20  MV: 4  Lv: 3	Weapon Loadout:
Body: 500		(P) CN - 216 x 1, 2-6, 6 AP
Legs: 400		(P) MG - 27 x 10, 1-4, 5 AP
Evasion: 0%
Upgrades: None			
Weapon Rank: A+++	Skills: None.
Armor: None
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 15B - Taal Base, Heliport
------------------------------------------------------------------------------

Enemies Eliminated - 8
Total # of Attacks - 35
Average Damage - 40
Average Weapon Level - 4
# of turns - 10

Strategy:

Purchase the Defend Upgrade if you haven't done so and equip Piercing armor
coating. You'll need since all but one enemy are armed with Piercing-based
weaponry. Attack the 40mm Guns from melee range so they won't use their
Cannons and if you take Emir, use her to shoot down the Hannigers.

------------------------------------------------------------------------------
Mission 16A - Taal Base, Munitions Depot
------------------------------------------------------------------------------

Enemies Eliminated - 6
Total # of Attacks - 30
Average Damage - 50
Average Weapon Level - 4
# of turns - 7

Strategy:

Impact defense will serve you well against the Rod-armed Kasel M2s. The only
thing worth noting in this mission is that there are several ammunition tanks
that you can attack. When you destroy one of the tanks, it will cause an
explosion that damages any units adjacent to it. They can do a lot of damage
to those said units, so take advantage of them during the first turn while
enemy units are nearby.

------------------------------------------------------------------------------
Mission 16B - Taal Base, Test Facility
------------------------------------------------------------------------------

Enemies Eliminated - 7
Total # of Attacks - 35
Average Damage - 50
Average Weapon Level - 5
# of turns - 8

Strategy:

Keep those Piercing armor coats equipped, since five of the seven enemy units
you fight use weapons with the Piercing attack element. It will definitely
help you against Jose, who has a C Rank for his Machine Gun. On the first
Enemy Phase, the Kodomari will join the fray. The Kodomari is a prototype
wanzer armed with a Beam Weapon, which can hurt you if you don't block with
a Shield. Save this sucker for last - you'll want to take out Jose and his
fellow soldiers first.

Special Enemy Composition
------------------------------------------------------------------------------
Jose Estrada in Jinyo Mk.110 (Assault)
AP: 17  MV: 3  Lv: 3	Weapon Loadout:
Body: 387		(P) MG - 31 x 10, 1-4, 5 AP		
Arms: 241		(I) PC - 72 x 1, 1, 1 AP
Legs: 319
Evasion: 8%
Upgrades: Level 1
Weapon Rank: B++/C (MG)	Skills: None.
Armor: Impact (5%)    	
BP: None
------------------------------------------------------------------------------

Reinforcements:

(Enemy Phase on turn 1)

------------------------------------------------------------------------------
WAP Pilot O.C.U. Navy in Kodomari (Gunner)
AP: 17  MV: 4  Lv: 3	Weapon Loadout:
Body: 400		(N) BM - 184 x 1, 1-9, 15 AP		
Arms: 280
Legs: 300
Evasion: 0%
Upgrades: None
Weapon Rank: B		Skills: None.
Armor: Impact (0%)    	
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 17A - Taal Base, Test Facility
------------------------------------------------------------------------------

Enemies Eliminated - 6
Total # of Attacks - 45
Average Damage - 60
Average Weapon Level - 4
# of turns - 8

Strategy:

Set everyone's armor type to Piercing and equip a Shield on everyone but
Kazuki. You'll need that Shield against the Kasel M2 and the Kodomari. Make
sure you stay clear of the Kodomari until it's the last unit left, so you
don't have to face its Beam Weapon for a bit.

Special Enemy Composition
------------------------------------------------------------------------------
WAP Pilot O.C.U. Navy in Kodomari (Gunner)
AP: 18  MV: 4  Lv: 3	Weapon Loadout:
Body: 472		(N) BM - 176 x 1, 1-9, 15 AP		
Arms: 330
Legs: 354
Evasion: 0%
Upgrades: Level 1 (Defend, Accuracy)
Weapon Rank: A+++	Skills: None.
Armor: Impact (15%)    	
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 17B - Taal Base, Drainage Exit
------------------------------------------------------------------------------

Enemies Eliminated - 4 (can earn up to 3 bonus kills, 6% maximum bonus)
Total # of Attacks - 35
Average Damage - 30
Average Weapon Level - 8
# of turns - 7
NPC remaining - 3

Strategy:

Armor coating commands you to wear Piercing! For this mission, you only have
to destroy every enemy unit that isn't one of the three 40mm Guns. You also
have to protect Alisa and Lukav. If either one dies, then it's game over.

------------------------------------------------------------------------------
Mission 18A - Taal Base, Drainage Exit
------------------------------------------------------------------------------

Enemies Eliminated - 4 (can earn up to 3 bonus kills, 6% maximum bonus)
Total # of Attacks - 35
Average Damage - 30
Average Weapon Level - 8
# of turns - 7
NPC remaining - 3

Strategy:

See Mission 17B...

------------------------------------------------------------------------------
Mission 18B - Taal Base, Runway
------------------------------------------------------------------------------

Enemies Eliminated - 7
Total # of Attacks - 40
Average Damage - 100
Average Weapon Level - 5
# of turns - 6

Strategy:

Upgrade your wanzers with the HP Level 2 upgrades and Level 1 upgrades for
Defend, Accuracy, and Evade if you haven't done it already. Make sure you
load up your Computers with Battle Skills too. Don't forget to equip a Shield
on everyone but Kazuki. As for your armor coating, set it to Piercing.

The main threats for this mission are the two Retriever mobile weapons, which
can do some serious damage with their Cannons. Lucky for you, Jose will help
you fight against them. Take out the closest Retriever to you and the nearby
enemy units. Stay away from Semaun until he's the last one left. If he or
the other Retriever use their Cannons on your units, make sure you block it
with a Shield. Attack Semaun until he is destroyed or he surrenders.

Special Enemy Composition
------------------------------------------------------------------------------
Semaun Forsyth in Retriever (Commander)
AP: 18  MV: 4  Lv: 3	Weapon Loadout:
Body: 590		(P) CN - 236 x 1, 2-6, 6 AP
Legs: 472		(P) MG - 29 x 10, 1-4, 5 AP
Evasion: 0%
Upgrades: Level 1 (Defend, Accuracy)		
Weapon Rank: B+		Skills: None.
Armor: Impact (15%)
------------------------------------------------------------------------------
WAP Pilot O.C.U. Navy in Retriever (Commander)
AP: 18  MV: 4  Lv: 3	Weapon Loadout:
Body: 590		(P) CN - 236 x 1, 2-6, 6 AP
Legs: 472		(P) MG - 29 x 10, 1-4, 5 AP
Evasion: 0%
Upgrades: Level 1 (Defend, Accuracy)			
Weapon Rank: B+		Skills: None.
Armor: Impact (15%)
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 19A - Taal Base, Runway
------------------------------------------------------------------------------

Enemies Eliminated - 7
Total # of Attacks - 40
Average Damage - 80
Average Weapon Level - 5
# of turns - 7

Strategy:

Use the same setup as in Mission 18B.

This mission is a little trickier than Mission 18B since Jose will fight you,
instead of helping you out. You'll want to get rid of him first since he can
ruin your day with his two Rate of Fire Up II skills. Don't worry about the
Retriever next to Jose; as long as none of your units are within its line of
sight, you're safe. Once you clean up the initial set of enemies, you should
have no problem finishing Semaun and his Retriever off. You can also force
him to surrender if he's the last unit standing.

Special Enemy Composition
------------------------------------------------------------------------------
Jose Estrada in Jinyo Mk.110 (Assault)
AP: 17  MV: 3  Lv: 3	Weapon Loadout:
Body: 387		(P) MG - 28 x 10, 1-4, 5 AP		
Arms: 241		(N) SD(6) - 50%, 2 AP		
Legs: 319
Evasion: 8%
Upgrades: Level 1
Weapon Rank: B		Skills:
Armor: Impact (5%)	Rate of Fire Up II    	
BP: None		Rate of Fire Up II
------------------------------------------------------------------------------
Semaun Forsyth in Retriever (Commander)
AP: 18  MV: 4  Lv: 3	Weapon Loadout:
Body: 590		(P) CN - 226 x 1, 2-6, 6 AP
Legs: 472		(P) MG - 28 x 10, 1-4, 5 AP
Evasion: 0%
Upgrades: Level 1 (Defend, Accuracy)	
Weapon Rank: B		Skills: None.
Armor: Impact (15%)
------------------------------------------------------------------------------
WAP Pilot O.C.U. Navy in Retriever (Commander)
AP: 18  MV: 4  Lv: 3	Weapon Loadout:
Body: 590		(P) CN - 226 x 1, 2-6, 6 AP
Legs: 472		(P) MG - 28 x 10, 1-4, 5 AP
Evasion: 0%
Upgrades: Level 1 (Defend, Accuracy)		
Weapon Rank: B		Skills: None.
Armor: Impact (15%)
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 20 - Ba Kui Dam
------------------------------------------------------------------------------

Enemies Eliminated - 6
Total # of Attacks - 35
Average Damage - 100
Average Weapon Level - 5
# of turns - 10

Strategy:

YOu only need Impact armor coating for this mission. Your main opposition
consists of five Yongsai 3s and one Laiying Type 1...nothing worth making a
complicated setup for. What you do have to pay attention to is how you end
the mission. There are a few variables that come into play for this. The
first is the Laiying Type 1. At the end of the sixth turn, the Laiying Type 1
will call for reinforcements. Destroying the Laiying Type 1 before it can call
for reinforcements is also another variable. The last variable is if your
units end up destroying the dam itself. To do this, have your units shoot at
the four floodgates on the lower level. Any unit standing within one of the
four floodgates when it's destroyed will be taken out of the battle.

------------------------------------------------------------------------------

INTERMISSION:

Once Mission 20 is finished, you will be able to select which mission area
you go to: Yingko or Xinzhu. You will go through two missions for each area,
but what mission you go on depends on what you did in Mission 20. Mission 20
for Yingko has three different possibilities, while there is only two for
Xinzhu. Mission 21 for both Yingko and Xinzhu only have two variations. Here
is a list of how to get each mission:

(Yingko)
Mission 21A1 - Destroy the dam.
Mission 21A2 - Dam is not destroyed and enemy calls for help.
Mission 21A3 - Dam is not destroyed and enemy does not call for help.
Mission 22A1 - Do either Mission 21A1 or Mission 21A2.
Mission 22A2 - Do Mission 21A3.

(Xinzhu)
Mission 21B1 - Destroy the dam or enemy calls for help.
Mission 21B2 - Dam is not destroyed and enemy does not call for help.
Mission 22B1 - Do Mission 21B1
Mission 22B2 - Do Mission 21B2.

------------------------------------------------------------------------------
Mission 21A1 - Yingko
------------------------------------------------------------------------------

Enemies Eliminated - 6
Total # of Attacks - 35
Average Damage - 65
Average Weapon Level - 6
# of turns - 9

Strategy:

Since everyone is using Impact-based weaponry, let's set armor coating to
Impact. The enemy opposition isn't too hard to handle, as long as you keep
your distance from the Tiandong 3s. The Tiandong 3s are armed with a Shield,
however, so you'll have to either destroy it or send Kazuki in to attack them
up close. Han can avoid attacks with his Escape skill, but that won't save
him from a full-out assault.

Special Enemy Composition
------------------------------------------------------------------------------
Han Wan Dao in Yongsai 3 (Assault)
AP: 19  MV: 4  Lv: 4	Weapon Loadout:
Body: 436		(I) SG - 32 x 12, 1-3, 3 AP		
Arms: 273		(I) PC - 70 x 1, 1, 1 AP	
Legs: 360
Evasion: 4%
Upgrades: Level 1
Weapon Rank: B+		Skills:
Armor: Impact (10%)	Escape
BP: None
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 21A2 - Yingko
------------------------------------------------------------------------------

Enemies Eliminated - 6
Total # of Attacks - 35
Average Damage - 90
Average Weapon Level - 6
# of turns - 7

Strategy:

This mission is pretty much the same as Mission 21A1. The only difference is
that the Tiandong 3s don't have Shields equipped, so you don't have to try
and shoot them off or send Kazuki in.

Special Enemy Composition
------------------------------------------------------------------------------
Han Wan Dao in Yongsai 3 (Assault)
AP: 19  MV: 4  Lv: 4	Weapon Loadout:
Body: 436		(I) SG - 32 x 12, 1-3, 3 AP		
Arms: 273		(I) PC - 70 x 1, 1, 1 AP	
Legs: 360
Evasion: 4%
Upgrades: Level 1
Weapon Rank: B+		Skills:
Armor: Impact (10%)	Escape
BP: None
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 21A3 - Yingko
------------------------------------------------------------------------------

Enemies Eliminated - 6
Total # of Attacks - 45
Average Damage - 90
Average Weapon Level - 7
# of turns - 10

Strategy:

Aside from the absence of Han, this mission is the same as Missions 21A1 and
21A2. This is also the easiest of the three missions to get a platinum in.

------------------------------------------------------------------------------
Mission 21B1 - Xinzhu
------------------------------------------------------------------------------

Enemies Eliminated - 4 (can earn up to 3 bonus kills, 6% maximum bonus)
Total # of Attacks - 35
Average Damage - 55
Average Weapon Level - 6
# of turns - 7

Strategy:

Keep the Impact armor coating equipped for this mission. If you can do it,
try and beat this mission within three turns. Han and two of his goons won't
show up unless at least one enemy unit is alive past the third turn. If they
do appear, then you pretty much have an extra 6% to add to your ranking. Han
is a little more threatening here than in his Yingko appearances and if you
ever stun him, he can still attack you if his Auto Machine I skill activates.

Special Enemy Composition
------------------------------------------------------------------------------
Han Wan Dao in Tiandong 3 (Striker)
AP: 19  MV: 6  Lv: 4	Weapon Loadout:
Body: 528		(I) KN - 269 x 1, 1, 1 AP	
Arms: 350		(I) PC - 74 x 1, 1, 1 AP		
Legs: 453
Evasion: 4%
Upgrades: Level 1
Weapon Rank: B+		Skills:
Armor: Fire (10%)	Auto Machine I
BP: Turbo
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 21B2 - Xinzhu
------------------------------------------------------------------------------

Enemies Eliminated - 3 (can earn up to 4 bonus kills, 8% maximum bonus)
Total # of Attacks - 35
Average Damage - 55
Average Weapon Level - 6
# of turns - 7

Strategy:

This is a little different from Mission 21B1 in that Han doesn't show up and
the enemy composition is a little different. There are two Mk.59 APCs that
appear and after the first turn ends, they will each deploy one Infantry. You
will want to take the Mk.59 APCs first because they've got Grenade Launchers.
If you've played the D.H.Z. scenario, then you'll know how easy a grenade can
ruin your platinum medal hopes. On a final note, you're pretty much guaranteed
the extra 8% to your ranking if you don't destroy the Mk.59 APCs on the first
Player Phase.

------------------------------------------------------------------------------
Mission 22A1 - Rural Village
------------------------------------------------------------------------------

Enemies Eliminated - 6
Total # of Attacks - 45
Average Damage - 85
Average Weapon Level - 6
# of turns - 8

Strategy:

Keep your armor types on Impact. You'll face more Shotgun and Knuckle-armed
wanzers in here. However, you will get a little bit of help from your U.S.N.
allies. At the end of the second turn, you can call in air strikes. The
range is still a 3x3-square area and you can use air strikes three times.
So, try your best to get the enemy units bunched together for maximum effect.
Even Han can't use his Escape skill to dodge the air strikes!

Special Enemy Composition
------------------------------------------------------------------------------
Han Wan Dao in Yongsai 3 (Assault)
AP: 19  MV: 4  Lv: 4	Weapon Loadout:
Body: 476		(I) SG - 32 x 12, 1-3, 3 AP		
Arms: 273		(I) PC - 70 x 1, 1, 1 AP		
Legs: 360
Evasion: 4%
Upgrades: Level 1
Weapon Rank: B+		Skills:
Armor: Fire (10%)	Escape
BP: None
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 22A2 - Rural Village
------------------------------------------------------------------------------

Enemies Eliminated - 6
Total # of Attacks - 45
Average Damage - 85
Average Weapon Level - 5
# of turns - 8

Strategy:

This is more or less the same as Mission 22A1, except Han doesn't immediately
show up. Once you destroy or surrender two of the three initial wanzers, Han
comes in with two of his grunts.

Special Enemy Composition
------------------------------------------------------------------------------
Han Wan Dao in Yongsai 3 (Assault)
AP: 19  MV: 4  Lv: 4	Weapon Loadout:
Body: 436		(I) SG - 32 x 12, 1-3, 3 AP		
Arms: 273		(I) PC - 70 x 1, 1, 1 AP		
Legs: 360
Evasion: 4%
Upgrades: Level 1
Weapon Rank: B+		Skills: None.
Armor: Impact (10%)
BP: None
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 22B1 - Taipei Suburbs
------------------------------------------------------------------------------

Enemies Eliminated - 7
Total # of Attacks - 30
Average Damage - 45
Average Weapon Level - 6
# of turns - 6

Strategy:

You can either use Impact or Fire armor coating in here. There's a quite a
few helicopter units in here that you have to deal with. If you think you can
take them out quickly, then just equip Impact armor coating. Otherwise, stick
with Fire armor coats because you'll be shot with missiles from them. Han is
still stuck in his Tiandong 3 Striker setup, so shoot him up from a distance.

Special Enemy Composition
------------------------------------------------------------------------------
Han Wan Dao in Tiandong 3 (Striker)
AP: 19  MV: 6  Lv: 4	Weapon Loadout:
Body: 528		(I) KN - 269 x 1, 1, 1 AP	
Arms: 350		(I) PC - 74 x 1, 1, 1 AP		
Legs: 453
Evasion: 4%
Upgrades: Level 1
Weapon Rank: B+		Skills:
Armor: Impact (10%)	Auto Machine I
BP: Turbo
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 22B2 - Taipei Suburbs
------------------------------------------------------------------------------

Enemies Eliminated - 4 (can earn up 3 bonus kills, 6% maximum bonus)
Total # of Attacks - 45
Average Damage - 80
Average Weapon Level - 7
# of turns - 8

Strategy:

This mission is largely the same as Mission 22B1, with the difference being
that Han and two of his lackeys won't show up until the fourth turn. If they
do show up, that's an easy 6% extra points for your ranking.

Special Enemy Composition
------------------------------------------------------------------------------
Han Wan Dao in Tiandong 3 (Striker)
AP: 19  MV: 6  Lv: 4	Weapon Loadout:
Body: 528		(I) KN - 265 x 1, 1, 1 AP	
Arms: 350		(I) PC - 73 x 1, 1, 1 AP		
Legs: 453
Evasion: 4%
Upgrades: Level 1
Weapon Rank: B+		Skills:
Armor: Impact (10%)	Escape
BP: None
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 23 - D.H.Z. Factory, Storage Facilities
------------------------------------------------------------------------------

Enemies Eliminated - 9
Total # of Attacks - 50
Average Damage - 50
Average Weapon Level - 6
# of turns - 11

Strategy:

Are you missing Piercing armor coating? If so, you'll be able to use it again
in this mission. Not that you need the protection, since four of the enemy
units are Mk.54 MBTs using Cannons and two of them are Infantry...

------------------------------------------------------------------------------
Mission 24 - D.H.Z. Factory, Test Center
------------------------------------------------------------------------------

Enemies Eliminated - 7
Total # of Attacks - 40
Average Damage - 105
Average Weapon Level - 6
# of turns - 9

Strategy:

Stick with Impact armor coating on everyone. The quirk of this mission is
that there are napalm tanks which you can shoot at. Just like in Mission 16A,
these tanks will damage any adjacent units in its explosion. Also, at the end
of each turn, one of the napalm tanks will explode. If you can, try and lure
the enemy units within one of them so you can shoot it up. Otherwise, keep
your distance against the enemy and watch out for Han's Taita 4. If he hits
you with a grenade, you might not get that platinum medal...

Special Enemy Composition
------------------------------------------------------------------------------
Han Wan Dao in Taita 4 (Launcher)
AP: 20  MV: 4  Lv: 4	Weapon Loadout:
Body: 820		(F) GR(4) - 206 x 1, 3-6, 12 AP
Legs: 656		(P) CN - 202 x 1, 2-6, 6 AP
Evasion: 0%
Upgrades: Level 2 (Defend)			
Weapon Rank: B++	Skills: None.
Armor: Fire (30%)
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 25 - U.S.N. Embassy
------------------------------------------------------------------------------

Enemies Eliminated - 9
Total # of Attacks - 35
Average Damage - 65
Average Weapon Level - 6
# of turns - 7
NPC remaining - 1

Strategy:

Fire defense would help you a lot here, but if you can eliminate the Mk.59 APC
ASAP, then stick with Impact to deal with the Tiandong 3 Strikers. Remember,
if you eat a grenade, that's going to hurt your chances of getting a platinum
medal. You'll also have to keep Marcus alive, so make sure you down those
Chixuan 6 helicopters ASAP too!

------------------------------------------------------------------------------
Mission 26 - Taipei City
------------------------------------------------------------------------------

Enemies Eliminated - 7
Total # of Attacks - 40
Average Damage - 70
Average Weapon Level - 7
# of turns - 7

Strategy:

Load up on Piercing armor coating before you sortie for combat. Your main
enemy threat is the Haolong 4, otherwise known as Tora. While you may feel
intimidated by the huge size of them, these 4-legged machines aren't that
tough. They are also very easy to hit, even without Accuracy Upgrade. Each
Tora gives off around 200 EXP per kill, so make sure you split those kills!

------------------------------------------------------------------------------
Mission 27 - Futai Tunnel, Entrance
------------------------------------------------------------------------------

Enemies Eliminated - 6
Total # of Attacks - 35
Average Damage - 65
Average Weapon Level - 7
# of turns - 7

Strategy:

Wow, how many times have we used Impact armor coating on the U.S.N. scenario?
You'll need it again for this mission since you're fighting Yongsai 3s and
Tiandong 3s. Three of the Yongsai 3s have a Battle Skill equipped. One has
Dead Machine, another has Skill Up II, and the last has Enemy Accuracy Down II
equipped. None of them are really threatening though...

------------------------------------------------------------------------------
Mission 28 - Futai Tunnel, Interior
------------------------------------------------------------------------------

Enemies Eliminated - 6
Total # of Attacks - 30
Average Damage - 85
Average Weapon Level - 7
# of turns - 7

Strategy:

Stick with either Impact or Fire armor coats. The Yongsai 3s are more of a
threat than the Mk.54 MBTs. One of the Yongsai 3s has Zoom II equipped, but
such a Battle Skill is wasted on a Shotgun. You may want to consider attacking
the Armored Car ASAP since it is armed with a Grenade Launcher. Destroying it
will give the lucky attacker over 200 EXP.

------------------------------------------------------------------------------
Mission 29 - Futai Tunnel, Terminal Area
------------------------------------------------------------------------------

Enemies Eliminated - 4
Total # of Attacks - 25
Average Damage - 103
Average Weapon Level - 8
# of turns - 9

Strategy:

You need Impact defense before you head off into battle, yet again. This time
around, it'll actually matter. Why? You're up against four loaded Qibing 0s!
Each Qibing 0 has a Shotgun and a Knuckle setup, along with Double Assault to
maximize these weapons. Groove also has Anti DMG 40 aside from Double Assault
as well. Their weapons are better than what you can purchase and given that
these Qibing 0s also have upgrades, you're in for a fight. Focus your attacks
on each Qibing 0 and avoid Groove for now. When Groove is the only one left,
beat him up for a bit and he will surrender.

This is also the first time you can capture a rare wanzer and you will only
get one more chance to snag one beyond this mission. You won't get that other
chance for a really long time, so grab as many Qibing 0s as you can!

Special Enemy Composition
------------------------------------------------------------------------------
Groove Probni in Qibing 0 (Assault)
AP: 17  MV: 5  Lv: 4	Weapon Loadout:
Body: 741		(I) SG - 45 x 12, 1-3, 3 AP		
Arms: 465		(I) KN - 346 x 1, 1, 1 AP	
Legs: 610
Evasion: 32%
Upgrades: Level 2 (Defend, Accuracy), Level 1 (Evade)		
Weapon Rank: B+++	Skills:
Armor: Piercing (30%)   Double Assault
BP: Turbo		Anti DMG 40
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 30 - Oil Field
------------------------------------------------------------------------------

Enemies Eliminated - 7
Total # of Attacks - 30
Average Damage - 95
Average Weapon Level - 8
# of turns - 7
NPC remaining - 1

Strategy:

Impact armor coats are the hot topic of the U.S.N. scenario, aren't they?
You'll want to keep that discussion going for this mission out in the seas.
What's nice about this mission is that you will get help from two Recson M4Fs
which have an E Rank for their Rifles. That means they can actually help you
out for a bit. Just make sure one of them stays alive for the platinum. This
mission has something you might remember from the D.H.Z. scenario...elevator
switches! If you don't take Emma, you will need to use the elevator to take
out the Dual Cannons on the upper level of the oil rig. You have two ways to
operate the elevator: stand by the square near the blue light, or get on the
elevator itself.

------------------------------------------------------------------------------
Mission 31 - Yizhang
------------------------------------------------------------------------------

Enemies Eliminated - 8 (can earn up to 2 bonus kills, 4% maximum bonus)
Total # of Attacks - 50
Average Damage - 65
Average Weapon Level - 8
# of turns - 8

Strategy:

Even though there are two Mk.59 APCs here, just take Piercing armor coating.
You should be able to gun these grenade-happy vehicles down with a skill chain
or two. Once you've eliminated three enemies, you will have to deal with Lan,
now a baddie, and a Wude 3. The Wude 3 would pose a problem with its Rate of
Fire Up II skill, but it's only armed with a Missile Launcher. Lan is a little
better than your average Gunner with Enemy Defense Down II and Brace II.

Special Enemy Composition
------------------------------------------------------------------------------
Lan Xiao Hua in Shangdi 1 (Gunner)
AP: 18  MV: 3  Lv: 5	Weapon Loadout:
Body: 579		(P) RF - 192 x 1, 1-6, 4 AP		
Arms: 361		(I) PC - 69 x 1, 1, 1 AP		
Legs: 342
Evasion: 14%
Upgrades: Level 2
Weapon Rank: B+++	Skills:
Armor: Impact (10%)	Enemy Defense Down II
BP: None		Brace II
------------------------------------------------------------------------------

INTERMISSION:

If Yun Lai Fa joined your party during the Taal Base operation, then you will
do Mission 32A. If Yun has not joined yet, then you will do Mission 32B.

------------------------------------------------------------------------------
Mission 32A - Wuzhou Base
------------------------------------------------------------------------------

Enemies Eliminated - 6
Total # of Attacks - 30
Average Damage - 60
Average Weapon Level - 8
# of turns - 8

Strategy:

Piercing armor coating will come to your rescue for this mission. Aside from
Lan showing up, you also have to deal with three Shangdi 1s armed with Rifles.
Unless you block those shots with a Shield or have Piercing armor on, they
will hurt. Lan has her same old skill set, so just hope she doesn't activate
Brace II too much. As for her lackeys, one of the Shangdi 1s has Defense Up II
and one of the Wude 3s has Double Punch II. Obviously, you'll want to disable
one of the Arm parts from that Wude 3 to prevent it from activating.

Special Enemy Composition
------------------------------------------------------------------------------
Lan Xiao Hua in Shangdi 1 (Gunner)
AP: 19  MV: 3  Lv: 5	Weapon Loadout:
Body: 706		(P) RF - 196 x 1, 1-6, 4 AP		
Arms: 361		(I) PC - 71 x 1, 1, 1 AP		
Legs: 342
Evasion: 14%
Upgrades: Level 2 (Accuracy, Evade), Level 1 (Defend)
Weapon Rank: C		Skills:
Armor: Impact (5%)	Enemy Defense Down II
BP: None		Brace II
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 32B - Wuzhou Base
------------------------------------------------------------------------------

Enemies Eliminated - 6
Total # of Attacks - 30
Average Damage - 60
Average Weapon Level - 8
# of turns - 8

Strategy:

Unlike in Mission 32A, you can go with either Impact or Piercing armor. The
former will be needed against the three Yongsai 3s. The latter will be needed
against Lan and her goons when they show up. They will appear once two of the
Yongsai 3s have surrendered or are destroyed. The Wude 3 has Defense Up II and
Lan still has her old skill set, if you were wondering.

Special Enemy Composition
------------------------------------------------------------------------------
Lan Xiao Hua in Shangdi 1 (Gunner)
AP: 19  MV: 3  Lv: 5	Weapon Loadout:
Body: 706		(P) RF - 196 x 1, 1-6, 4 AP		
Arms: 361		(I) PC - 71 x 1, 1, 1 AP		
Legs: 342
Evasion: 14%
Upgrades: Level 2 (Accuracy, Evade), Level 1 (Defend)
Weapon Rank: C		Skills:
Armor: Impact (5%)	Enemy Defense Down II
BP: None		Brace II
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 33 - Longsheng
------------------------------------------------------------------------------

Enemies Eliminated - 6
Total # of Attacks - 30
Average Damage - 60
Average Weapon Level - 8
# of turns - 6
NPC remaining - 1

Strategy:

Take Kazuki or Marcus in here and give them Impact armor coating. For the
others, either give them Piercing or Fire armor coats. If you're going to use
Shields, then just stick with Piercing.

Anyone who went through the D.H.Z. scenario should be very familiar with the
opposition here. Who are they? The Imaginary Number wanzers! Two Lenghe 1s,
two Mingtian 1s, and a Shunwang 1 greet you here. Rosavia also shows up in a
Shunwang 1 of her own. Helping you out in this mission is Li, who you have
to protect. The Imaginary Numbers come with some Battle Skills that might
make your life a little harder. One Lenghe 1 has Leg Break and the other one
has Melee Up II. Rosavia has Fall Shot and Pilot DMG II, while her fellow
Shunwang 1 buddy has Snipe Leg. The Mingtian 1s have no Battle Skills, but
they will block your attacks with their Shields. With that said, take out
Rosavia and the Lenghe 1s ASAP so you can keep Li alive.

Unlike in the D.H.Z. scenario, the Imaginary Number wanzers live up to their
name as rare models. And by rare, they will only show up a select few times
in the U.S.N. scenario. This is your first of two (yes, only two) chances to
grab a Mingtian 1, while you will still have a few more opportunities for
both the Lenghe 1 and Shunwang 1. Whatever you do, make it a priority to come
out of the battle with one of each!

Special Enemy Composition
------------------------------------------------------------------------------
Rosavia Graefe in Shunwang 1 (Assault)
AP: 21  MV: 3  Lv: 5	Weapon Loadout:
Body: 612		(P) MG - 36 x 10, 1-4, 5 AP		
Arms: 381		(I) PC - 73 x 1, 1, 1 AP	
Legs: 420
Evasion: 8%
Upgrades: Level 1
Weapon Rank: C		Skills:
Armor: Impact (5%)	Fall Shot
BP: None		Pilot DMG II
------------------------------------------------------------------------------

INTERMISSION:

If you have not fought Serov in Mission 14B, then you will go to Mission 34A.
If you have fought Serov already, then you will go to Mission 34B.

------------------------------------------------------------------------------
Mission 34A - Guilin
------------------------------------------------------------------------------

Enemies Eliminated - 5
Total # of Attacks - 35S
Average Damage - 85
Average Weapon Level - 9
# of turns - 6

Strategy:

Load up on Impact armor coats and make sure everyone but Kazuki has Shields
equipped. Why? Because we're going to battle Serov again! Unlike his showings
earlier in this scenario or the D.H.Z. scenario, Serov's Genie Arm M0 can
actually take a beating this time around. And just like in those battles,
once the Genie Arm M0's Body HP drops below 200, Serov goes crazy. His Body
HP will recover to 600 and then he'll start attacking his allies...if they're
still alive and kicking. Taking out this version of the Genie Arm M0 will net
you an EXP boost around the ballpark of 900.

Special Enemy Composition
------------------------------------------------------------------------------
Serov Warren in Genie Arm M0 (Commander)
AP: 18  MV: 4  Lv: 5	Weapon Loadout:
Body: 965		(P) MG - 27 x 10, 1-4, 5 AP		
Arms: 681		(P) CN - 215 x 1, 2-6, 6 AP	
Legs: 772		(F) GR(4) - 220 x 1, 3-6, 12 AP
Evasion: 24%		(F) MS(6) - 260 x 1, 3-9, 10 AP
Upgrades: Level 2	(F) MS(6) - 260 x 1, 3-9, 10 AP
Weapon Rank: C+		Skills:
Armor: Fire (30%)      	Skill Up III
BP: None		Enemy Accuracy Down II
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 34B - Guilin
------------------------------------------------------------------------------

Enemies Eliminated - 5
Total # of Attacks - 35
Average Damage - 85
Average Weapon Level - 9
# of turns - 6

Strategy:

This is more or less the same as Mission 34A, except this Genie Arm M0 is on
autopilot and weaker than Serov's. Once its Body HP drops below 200, it will
regenerate to 570. You can also expect it to start attacking its own allies
as well. Destroying this Genie Arm M0 will yield an EXP boost around 850 or
so. It's a bit lower than the gain from Serov's Genie Arm M0 from Mission 34A,
but a little higher from its showing in the D.H.Z. scenario.

Special Enemy Composition
------------------------------------------------------------------------------
Autopilot in Genie Arm M0 (Commander)
AP: 18  MV: 4  Lv: 5	Weapon Loadout:
Body: 820		(P) MG - 27 x 10, 1-4, 5 AP		
Arms: 579		(P) CN - 215 x 1, 2-6, 6 AP	
Legs: 656		(F) GR(4) - 220 x 1, 3-6, 12 AP
Evasion: 24%		(F) MS(6) - 260 x 1, 3-9, 10 AP
Upgrades: Level 2	(F) MS(6) - 260 x 1, 3-9, 10 AP
Weapon Rank: C+		Skills: None.
Armor: Fire (30%)
BP: None      	
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 35 - Xiamen
------------------------------------------------------------------------------

Enemies Eliminated - 8
Total # of Attacks - 50
Average Damage - 60
Average Weapon Level - 9
# of turns - 9

Strategy:

The ultimate defense for this mission is a combination of Piercing armor, a
Shield, and Leg parts with 19% Evasion at Evade Level 2 Upgrade.

You'll have to face Rosavia again and Andiol will tag along for this battle.
Another Shunwang 1 and three Mingtian 1s also show up to face you. The two
Mk.73 MBTs are cannon fodder by this point. Anyways, the game winning strategy
here is to move clockwise and save the two named pilots for last. Of the three
Mingtian 1s, you'll want to deal with the one who has Missile Salvo. If this
Mingtian 1 uses it and you don't block with a Shield, kiss that platinum medal
and the unlucky unit goodbye. Watch out for the Mingtian 1 with Leg Break too.
The third Mingtian has Panic Shot, but it won't ruin your platinum medal hopes
if it gets activated. As for Andiol and Rosavia, Andiol has Anti DMG 40 and
Revenge II and Rosavia still keeps her skill set.

This is your last chance for a long time to get a Shunwang 1 and your very
last chance to grab a Mingtian 1. So don't leave this mission without getting
a Mingtian 1!

Special Enemy Composition
------------------------------------------------------------------------------
Andiol Bogdanov in Shunwang 1 (Assault)
AP: 19  MV: 3  Lv: 5	Weapon Loadout:
Body: 612		(P) MG - 38 x 10, 1-4, 5 AP		
Arms: 445		(I) PC - 76 x 1, 1, 1 AP	
Legs: 420
Evasion: 8%
Upgrades: Level 2 (Defend, Accuracy), Level 1 (Evade)
Weapon Rank: C++	Skills:
Armor: Piercing (10%)	Anti DMG 40
BP: None		Revenge II
------------------------------------------------------------------------------
Rosavia Graefe in Shunwang 1 (Assault)
AP: 19  MV: 3  Lv: 5	Weapon Loadout:
Body: 612		(P) MG - 38 x 10, 1-4, 5 AP		
Arms: 445		(I) PC - 76 x 1, 1, 1 AP	
Legs: 420
Evasion: 8%
Upgrades: Level 2 (Defend, Accuracy), Level 1 (Evade)
Weapon Rank: C++	Skills:
Armor: Piercing (10%)	Fall Shot
BP: None		Pilot DMG II
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 36 - Yuping
------------------------------------------------------------------------------

Enemies Eliminated - 3 (can earn up to 3 bonus kills, 6% maximum bonus)
Total # of Attacks - 35
Average Damage - 80
Average Weapon Level - 10
# of turns - 7

Strategy:

Equip your pilots with Impact armor coats before you sortie. You remember
Rudolf and Rebecca from the Centipede aka Wulong, as known in the D.H.Z., in
the D.H.Z. scenario? Well, you'll have to fight them in this one! Lucky for
you, you can force them to retreat if you take one of them down. On the next
turn, you will have to deal with reinforcements led by Liu. It is possible to
destroy both Rudolf and Rebecca, but you have to destroy them on the same
turn. Liu has Pilot DMG I and Skill Up III, but he should be dead before you
see these activate.

Special Enemy Composition
------------------------------------------------------------------------------
Rudolf Kaiser in Grille Sechs (Gunner)
AP: 18  MV: 3  Lv: 5	Weapon Loadout:
Body: 706		(P) RF - 249 x 1, 1-6, 4 AP		
Arms: 340		(I) PC - 73 x 1, 1, 1 AP		
Legs: 451
Evasion: 19%
Upgrades: Level 2			
Weapon Rank: C++	Skills: None.
Armor: Impact (20%)
BP: None
------------------------------------------------------------------------------
Rebecca Siddons in Uisk (Launcher)
AP: 18  MV: 2  Lv: 5	Weapon Loadout:
Body: 747		(I) PC - 78 x 1, 1, 1 AP		
Arms: 471		(P) PB - 282 x 1, 1, 1 AP		
Legs: 614		(F) MS(6) - 316 x 1, 3-9, 10 AP
Evasion: 10%
Upgrades: Level 2		
Weapon Rank: C++	Skills: None.
Armor: Piercing (20%)
BP: Turbo
------------------------------------------------------------------------------

Reinforcements:

(turn 3)

------------------------------------------------------------------------------
Liu Hei Fong in Shangdi 1 (Gunner)
AP: 15  MV: 3  Lv: 5	Weapon Loadout:
Body: 579		(P) RF - 249 x 1, 1-6, 4 AP		
Arms: 361		(I) PC - 73 x 1, 1, 1 AP		
Legs: 392
Evasion: 24%
Upgrades: Level 3		
Weapon Rank: C++	Skills:
Armor: Impact (15%)     Pilot DMG I
BP: None		Skill Up III
------------------------------------------------------------------------------

INTERMISSION:

If you have Jose, then you will do Mission 37A. If you have Li, then you will
do Mission 37B.

------------------------------------------------------------------------------
Mission 37A - Foshan
------------------------------------------------------------------------------

Enemies Eliminated - 9
Total # of Attacks - 65
Average Damage - 70
Average Weapon Level - 10
# of turns - 15

Strategy:

Jose is a mandatory pilot here and he'll be on foot for the mission. That
means you can only deploy three other pilots in here. Set your armor coats to
Fire, equip Leg parts with 19% Evasion at Evade Level 2 Upgrade, and make
sure you've got Shields equipped.

The mission starts off with your squad against four D.H.Z. agents, Rudolf,
and Rebecca. Despite their lower HP, Rudolf and Rebecca are more dangerous
this time around. Rudolf has Arm Break and Rebecca has a Grenade Launcher,
which can easily ruin your platinum medal hopes if it connects. You could
probably handle a grenade if only one unit gets hit and if they have a 30%
armor modifier with Fire. But, that's about it for your tolerance. When you
eliminate one of the two, you'll have to face the other Centipede members:
Hatari, Emilio, and Gregory. Eliminate Emilio first since he's got grenades
and Gregory second. Gregory can be troublesome with his Tackle II and Stun
Punch. As for the D.H.Z. agents, they're easy Machine Gun or Shotgun kills.

Special Enemy Composition
------------------------------------------------------------------------------
Rudolf Kaiser in Grille Sechs (Gunner)
AP: 18  MV: 3  Lv: 5	Weapon Loadout:
Body: 496		(P) RF - 254 x 1, 1-6, 4 AP		
Arms: 295		(I) PC - 74 x 1, 1, 1 AP		
Legs: 342
Evasion: 19%
Upgrades: Level 2			
Weapon Rank: C+++	Skills:
Armor: Impact (20%)     Arm Break
BP: None		Defense Up II
------------------------------------------------------------------------------
Rebecca Siddons in Uisk (Launcher)
AP: 19  MV: 2  Lv: 5	Weapon Loadout:
Body: 525		(I) PC - 74 x 1, 1, 1 AP		
Arms: 331		(I) PC - 74 x 1, 1, 1 AP		
Legs: 432		(F) GR(4) - 228 x 1, 3-6, 12 AP
Evasion: 10%
Upgrades: Level 2 (Defend, Evade), Level 1 (Accuracy)			
Weapon Rank: C+++	Skills:
Armor: Fire (20%)       Evade Up II
BP: Item		Enemy Accuracy Down II
------------------------------------------------------------------------------

Reinforcements:

(destroy Rudolf or Rebecca)

------------------------------------------------------------------------------
Hatari Kautilya in Beine Drei (Assault)
AP: 19  MV: 3  Lv: 5	Weapon Loadout:
Body: 510		(P) MG - 46 x 10, 1-4, 5 AP		
Arms: 318		(I) PC - 75 x 1, 1, 1 AP		
Legs: 420
Evasion: 10%
Upgrades: Level 2 (Defend, Evade), Level 1 (Accuracy)			
Weapon Rank: C+++	Skills:
Armor: Piercing (20%)   All or Nothing
BP: None		Enemy Skill Down I
------------------------------------------------------------------------------
Emilio Gusly in Uisk (Launcher)
AP: 19  MV: 2  Lv: 5	Weapon Loadout:
Body: 525		(I) PC - 74 x 1, 1, 1 AP	
Arms: 386		(I) PC - 74 x 1, 1, 1 AP		
Legs: 504		(F) GR(4) - 228 x 1, 3-6, 12 AP
Evasion: 10%
Upgrades: Level 2 (Defend, Evade), Level 1 (Accuracy)			
Weapon Rank: C+++	Skills: None.
Armor: Fire (20%)
BP: Item
------------------------------------------------------------------------------
Gregory Helliger in Raupe Vier (Striker)
AP: 18  MV: 6  Lv: 5	Weapon Loadout:
Body: 696		(I) KN - 436 x 1, 1, 1 AP		
Arms: 382		(I) PC - 83 x 1, 1, 1 AP		
Legs: 576
Evasion: 10%
Upgrades: Level 2		
Weapon Rank: C+++	Skills:
Armor: Impact (30%)     Tackle II
BP: Turbo		Stun Punch
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 37B - Foshan
------------------------------------------------------------------------------

Enemies Eliminated - 4 (can earn up to 5 bonus kills, 10% maximum bonus)
Total # of Attacks - 65
Average Damage - 70
Average Weapon Level - 10
# of turns - 15

Strategy:

Pretty much the same as Mission 37A, except Rudolf has a Turbo Backpack now
and with Li on foot. That and when the Centipede reinforcements come, they
will now appear behind your squad's starting placements, not behind Rudolf
and Rebecca's. And on a final note, you're awarded a bonus of 10% just for
taking out the Centipede! Hurray for easy bonus points!

Special Enemy Composition
------------------------------------------------------------------------------
Rudolf Kaiser in Grille Sechs (Gunner)
AP: 18  MV: 3  Lv: 5	Weapon Loadout:
Body: 496		(P) RF - 254 x 1, 1-6, 4 AP		
Arms: 295		(I) PC - 79 x 1, 1, 1 AP		
Legs: 342
Evasion: 19%
Upgrades: Level 2			
Weapon Rank: C+++	Skills:
Armor: Impact (20%)     Arm Break
BP: Turbo		Defense Up II
------------------------------------------------------------------------------
Rebecca Siddons in Uisk (Launcher)
AP: 19  MV: 2  Lv: 5	Weapon Loadout:
Body: 525		(I) PC - 74 x 1, 1, 1 AP		
Arms: 331		(I) PC - 74 x 1, 1, 1 AP		
Legs: 432		(F) GR(4) - 228 x 1, 3-6, 12 AP
Evasion: 10%
Upgrades: Level 2 (Defend, Evade), Level 1 (Accuracy)			
Weapon Rank: C+++	Skills:
Armor: Fire (20%)       Evade Up II
BP: Item		Enemy Accuracy Down II
------------------------------------------------------------------------------

Reinforcements:

(destroy Rudolf or Rebecca)

------------------------------------------------------------------------------
Hatari Kautilya in Beine Drei (Assault)
AP: 19  MV: 3  Lv: 5	Weapon Loadout:
Body: 510		(P) MG - 46 x 10, 1-4, 5 AP		
Arms: 318		(I) PC - 75 x 1, 1, 1 AP		
Legs: 420
Evasion: 10%
Upgrades: Level 2 (Defend, Evade), Level 1 (Accuracy)			
Weapon Rank: C+++	Skills:
Armor: Piercing (20%)   All or Nothing
BP: None		Enemy Skill Down I
------------------------------------------------------------------------------
Emilio Gusly in Uisk (Launcher)
AP: 19  MV: 2  Lv: 5	Weapon Loadout:
Body: 525		(I) PC - 74 x 1, 1, 1 AP	
Arms: 386		(I) PC - 74 x 1, 1, 1 AP		
Legs: 504		(F) GR(4) - 228 x 1, 3-6, 12 AP
Evasion: 10%
Upgrades: Level 2 (Defend, Evade), Level 1 (Accuracy)			
Weapon Rank: C+++	Skills: None.
Armor: Fire (20%)
BP: Item
------------------------------------------------------------------------------
Gregory Helliger in Raupe Vier (Striker)
AP: 18  MV: 6  Lv: 5	Weapon Loadout:
Body: 696		(I) KN - 436 x 1, 1, 1 AP		
Arms: 382		(I) PC - 83 x 1, 1, 1 AP		
Legs: 576
Evasion: 10%
Upgrades: Level 2		
Weapon Rank: C+++	Skills:
Armor: Impact (30%)     Tackle II
BP: Turbo		Stun Punch
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 38 - Huangguoshu
------------------------------------------------------------------------------

Enemies Eliminated - 8
Total # of Attacks - 45
Average Damage - 95
Average Weapon Level - 10
# of turns - 10

Strategy:

If you stole any of the Qibing 0s from Mission 30, equip their Body parts.
These come with a 15% armor modifier, which you will need in here. Other parts
with the same modifier that you can use include the PAW2 Prov, Recson M4F, and
Drake M2C. Make sure you're using Leg parts with 19% Evasion at Evade Level 2
Upgrade, as well. Assuming you've got Shields too, set your armors to Fire.

This mission pits you against four Grenade Launcher-armed units, two of which
are Taita 4s piloted by Hatari and Gregory. You also have Emilio, who now uses
a Missile Launcher, and some Infantry to deal with. You could probably absorb
a grenade with the kind of Average Damage you're allowed, but not much more.
Start off by eliminating the two Mk.59 APCs so they can't shoot grenades at
you. Deal with the Infantry nearby next when they are taken down. Don't worry
about the Centipede trio for now...they'll be coming your way in a bit. Once
Hatari and Gregory are close enough to the other side of the bridge, roller
dash there and take them out. Finish off Emilio once those two are eliminated.

Special Enemy Composition
------------------------------------------------------------------------------
Hatari Kautilya in Taita 4 (Launcher)
AP: 20  MV: 4  Lv: 5	Weapon Loadout:
Body: 965		(F) GR(4) - 233 x 1, 3-6, 12 AP
Legs: 772		(P) CN - 227 x 1, 2-6, 6 AP
Evasion: 0%
Upgrades: Level 2 (Defend, Accuracy)		
Weapon Rank: D		Skills: None.
Armor: Piercing (30%)
------------------------------------------------------------------------------
Emilio Gusly in Uisk (Launcher)
AP: 17  MV: 2  Lv: 5	Weapon Loadout:
Body: 613		(I) PC - 80 x 1, 1, 1 AP		
Arms: 471		(I) PC - 80 x 1, 1, 1 AP		
Legs: 504		(F) MS(6) - 328 x 1, 3-9, 10 AP
Evasion: 10%
Upgrades: Level 3 (Accuracy), Level 3 (Defend, Evade)			
Weapon Rank: D		Skills: None.
Armor: Fire (20%)
BP: None
------------------------------------------------------------------------------
Gregory Helliger in Taita 4 (Launcher)
AP: 20  MV: 4  Lv: 5	Weapon Loadout:
Body: 965		(F) GR(4) - 233 x 1, 3-6, 12 AP
Legs: 772		(P) CN - 227 x 1, 2-6, 6 AP
Evasion: 0%
Upgrades: Level 2 (Defend, Accuracy)			
Weapon Rank: D		Skills: None.
Armor: Impact (30%)
------------------------------------------------------------------------------

INTERMISSION:

Have you played Front Mission 2 before? If so, you should be aware of this
nifty feature - Team Select! Basically, for major operations, you will be
forced to split your party into multiple teams to complete them. In Front
Mission 3, your motley crew of eight will be split into two teams of four.
This will present a serious issue if you only used certain pilots and ignored
everyone else. Hopefully, that isn't the case. Anyways, Dennis will lead a
team for Mission 39. Kazuki will lead the second team for Missions 40, 41,
and 42. Team Dennis has a rough one that involves a lot of enemies and fierce
opposition. Team Kazuki has three missions of melee and short-range madness.
It's up to you who you want to send to either team.

------------------------------------------------------------------------------
Mission 39 - Tianlei, Deck
------------------------------------------------------------------------------

Enemies Eliminated - 6 (can earn up to 4 bonus kills, 8% maximum bonus)
Total # of Attacks - 70
Average Damage - 75
Average Weapon Level - 9
# of turns - 11

Strategy:

Stick with the Qibing 0s and any Body parts with the 15% armor modifier, as
well as any 19% Evasion Leg parts. Shields would be nice to have too. Lastly,
set Dennis' squad with Piercing armor coating.

Remember having to protect the Tianlei from the Hua Lian Rebels on the D.H.Z.
scenario? Now it's your turn to help them invade it! Your biggest threats will
come from the four Wude 3s, all of which are armed with Pile Bunkers and good
Battle Skills. You'll also have to fight Andiol and Rosavia. Andiol has Melee
Up III, which can hurt you pretty badly. The Wude 3 near him also has this
Battle Skill. Rosavia has the less intimidating Initiative II, with her Wude
3 backup having the same Battle Skill too. You also have two Shangdi 1s, two
100mm Guns, and two Yunsheng 42s to deal with. Luckily, you only have to take
out the six wanzers to end the mission. Keep your distance, go for disables
and surrenders, and that platinum medal will be yours.

Special Enemy Composition
------------------------------------------------------------------------------
Andiol Bogdanov in Wude 3 (Striker)
AP: 18  MV: 6  Lv: 5	Weapon Loadout:
Body: 760		(P) PB - 308 x 1, 1, 1 AP		
Arms: 525		(I) PC - 85 x 1, 1, 1 AP	
Legs: 576
Evasion: 10%
Upgrades: Level 2
Weapon Rank: D+		Skills:
Armor: Piercing (30%)	Melee Up III
BP: None
------------------------------------------------------------------------------
Rosavia Graefe in Wude 3 (Striker)
AP: 18  MV: 6  Lv: 5	Weapon Loadout:
Body: 760		(P) PB - 308 x 1, 1, 1 AP		
Arms: 525		(I) PC - 85 x 1, 1, 1 AP	
Legs: 576
Evasion: 10%
Upgrades: Level 2
Weapon Rank: D+		Skills:
Armor: Piercing (30%)	Initiative II
BP: None
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 40 - Tianlei, First Level
------------------------------------------------------------------------------

Enemies Eliminated - 4
Total # of Attacks - 25
Average Damage - 100
Average Weapon Level - 9
# of turns - 5

Strategy:

Equip Piercing armor coats. You're up against four Shangdi 1s with Rifles.
Two of them have Leg Break and the other two have Enemy Accuracy Down II. Not
that it matters since the Shangdi 1s are fragile little things...

------------------------------------------------------------------------------
Mission 41 - Tianlei, Second Level
------------------------------------------------------------------------------

Enemies Eliminated - 4
Total # of Attacks - 30
Average Damage - 100
Average Weapon Level - 9
# of turns - 6

Strategy:

Keep those Piercing armor coats on. Don't worry too much about Lan...she's
hopeless as long as you stay out of her Flamethrower's range and if you block
her fire with a Shield. She's got Nullify Enemy Defense, but again, a Shield
will be enough to stop 11 rounds of fire from her. The other three Shangdi 1s
are pretty much the same as before, except only one of them has Leg Break and
the other two have Enemy Accuracy Down II.

On a side note, if you have Li and have assigned him to Kazuki's team, you
can see an extra conversation between him and Lan.

Special Enemy Composition
------------------------------------------------------------------------------
Lan Xiao Hua in Tieqi 4 (Assault)
AP: 18  MV: 5  Lv: 5	Weapon Loadout:
Body: 798		(F) FT - 67 x 11, 1-2, 11 AP		
Arms: 444		(I) PC - 79 x 1, 1, 1 AP		
Legs: 494
Evasion: 10%
Upgrades: Level 2
Weapon Rank: D		Skills:
Armor: Piercing (30%)	Nullify Enemy Defense
BP: None		Brace II
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 42 - Tianlei, First Level
------------------------------------------------------------------------------

Enemies Eliminated - 4
Total # of Attacks - 25
Average Damage - 100
Average Weapon Level - 9
# of turns - 5

Strategy:

Don't remove your Piercing armor coating just yet. For this mission, you'll
have to end things within 11 turns or less to clear it. Your enemies are all
Wude 3s using Pile Bunkers. The Wude 3s take a while to go down, but it's
nothing a good skill chain can't take care of. Two of the Wude 3s have Leg
Break, while Jiu and the other one have Enemy Accuracy Down II.

Special Enemy Composition
------------------------------------------------------------------------------
Jiu Lie Yin in Wude 3 (Striker)
AP: 18  MV: 6  Lv: 5	Weapon Loadout:
Body: 1053		(P) PB - 302 x 1, 1, 1 AP		
Arms: 613		(I) PC - 84 x 1, 1, 1 AP	
Legs: 660
Evasion: 10%
Upgrades: Level 2
Weapon Rank: D		Skills:
Armor: Impact (30%)	Enemy Accuracy Down II
BP: None
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 43 - Wuhan Bridge
------------------------------------------------------------------------------

Enemies Eliminated - 10
Total # of Attacks - 60
Average Damage - 80
Average Weapon Level - 12
# of turns - 10

Strategy:

Take Kazuki or Marcus with you on this one. Set your armor types to Piercing
for everyone but Kazuki or Marcus; give Impact armor to them. You'll have a
lot of enemies to go through, along with Lin's Nilong 1 mobile weapon. This
sucker is armed with a really strong Knuckle and considering that Lin has two
Tiandong 3s guarding him with Knuckles, you'll need someone who can stand up
to them. Start off by attacking the Laiying Type 1 to the West and the nearby
MBT2 Kuarve tanks. Avoid Lin's group and the other two Laiying Type 1s for
the time being. When you're done that, attack Lin's squad. Go straight for
Lin since he only has one part...he shouldn't last that long. Finish off the
Laiying Type 1s when Lin goes down.

Special Enemy Composition
------------------------------------------------------------------------------
Lin Tsao in Nilong 1 (Striker)
AP: 20  MV: 4  Lv: 6	Weapon Loadout:
Body: 1280		(I) KN - 489 x 1, 1, 1 AP
Evasion: 24%
Upgrades: Level 2			
Weapon Rank: D++	Skills: None.
Armor: Piercing (30%)
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 44 - Wuhan Base
------------------------------------------------------------------------------

Enemies Eliminated - 9
Total # of Attacks - 60
Average Damage - 110
Average Weapon Level - 12
# of turns - 11

Strategy:

Everyone's armor coating should be set to Fire before you head out. You'll be
facing five Laiying Type 1s with Missile Launchers and Xuan in a Taita 4...
you know what that means. Get rid of the Mk.42 Quads so they can't shoot at
the Hua Lian Recson M4Fs. If they die before the bridges are built, it's game
over. Once at least one bridge is built, cross over to the base and start
taking down those Laiying Type 1s. When Xuan is within range, take him out so
he can't use his Grenade Launcher against you. If the Booster power of your
Leg parts are at least 4 or higher, you can jump down from the castle walls
instead of taking the long winding road down.

On a side note, if you brought Li for this mission, you can see an extra
conversation between him and Shui.

Special Enemy Composition
------------------------------------------------------------------------------
Xuan Shui in Taita 4 (Launcher)
AP: 22  MV: 4  Lv: 6	Weapon Loadout:
Body: 965		(F) GR(4) - 242 x 1, 3-6, 12 AP
Legs: 772		(P) CN - 236 x 1, 2-6, 6 AP
Evasion: 0%
Upgrades: Level 2 (Defend, Accuracy)		
Weapon Rank: D++	Skills: None.
Armor: Impact (30%)
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 45 - Lake Poyang
------------------------------------------------------------------------------

Enemies Eliminated - 5
Total # of Attacks - 25
Average Damage - 3
Average Weapon Level - 13
# of turns - 5

Strategy:

This mission is special for one and only one reason - you and the enemy are
all fighting on foot! There's really no way you can possibly fail getting a
platinum here as long as you swarm each enemy pilot one by one...

------------------------------------------------------------------------------

INTERMISSION:

For the next five missions, you'll have to do Team Select again. Emir will
lead a team for Missions 46 and 48. Kazuki will lead the other team for
Missions 47, 49, and 50. Emir gets the easier set of missions, while Kazuki
gets the harder ones. If you have any pilots lagging behind their training,
send them to Kazuki's team.

------------------------------------------------------------------------------
Mission 46 - Huangshan
------------------------------------------------------------------------------

Enemies Eliminated - 9
Total # of Attacks - 40
Average Damage - 100
Average Weapon Level - 9
# of turns - 11

Strategy:

If you took Ryogo, Yun, Marcus, or Li, they will need Impact armor. For all
others, stick with Fire. Move in a counter clockwise direction and take out
every enemy along the way to Zhuwen. When you engage Zhuwen or his Yongsai 3
buddy, engage them within their Shotgun range so they won't block your attacks
with their Shields.

Special Enemy Composition
------------------------------------------------------------------------------
Zhuwen Xia in Yongsai 3 (Assault)
AP: 21  MV: 4  Lv: 6	Weapon Loadout:
Body: 931		(I) SG - 53 x 12, 1-3, 3 AP		
Arms: 583		(N) SD(6) - 70%, 2 AP		
Legs: 768
Evasion: 10%
Upgrades: Level 2 (Accuracy, Evade), Level 1 (Defend)
Weapon Rank: D+++	Skills: None.
Armor: Impact (10%)
BP: Turbo
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 47 - Nanjing Bridge
------------------------------------------------------------------------------

Enemies Eliminated - 7
Total # of Attacks - 35
Average Damage - 120
Average Weapon Level - 13
# of turns - 10

Strategy:

For everyone but Kazuki or Marcus if you took him, equip Piercing. For Kazuki
and/or Marcus, equip Impact. You'll be up against Hatari, Gregory, and Emilio
for the last time in this mission. Eliminate Emilio ASAP so he can't ruin
your platinum medal hopes with a grenade attack. Send Kazuki and/or Marcus to
deal with Gregory so he doesn't use his Shield and waste your attacks. Once
those two are out, the platinum medal awaits thee!

Special Enemy Composition
------------------------------------------------------------------------------
Hatari Kautilya in Beine Drei (Assault)
AP: 19  MV: 3  Lv: 6	Weapon Loadout:
Body: 870		(P) MG - 50 x 10, 1-4, 5 AP		
Arms: 542		(I) PC - 81 x 1, 1, 1 AP		
Legs: 716
Evasion: 16%
Upgrades: Level 3 (Evade), Level 2 (Defend, Accuracy)			
Weapon Rank: D+++	Skills:
Armor: Impact (20%)     All or Nothing
BP: None		Enemy Skill Down I
------------------------------------------------------------------------------
Emilio Gusly in Uisk (Launcher)
AP: 19  MV: 2  Lv: 6	Weapon Loadout:
Body: 747		(I) PC - 85 x 1, 1, 1 AP	
Arms: 471		(I) PC - 85 x 1, 1, 1 AP		
Legs: 614		(F) GR(4) - 246 x 1, 3-6, 12 AP
Evasion: 16%
Upgrades: Level 3 (Evade), Level 2 (Defend, Accuracy)			
Weapon Rank: D+++	Skills: None.
Armor: Impact (20%)
BP: None
------------------------------------------------------------------------------
Gregory Helliger in Raupe Vier (Striker)
AP: 19  MV: 6  Lv: 6	Weapon Loadout:
Body: 974		(I) KN - 433 x 1, 1, 1 AP		
Arms: 578		(N) SD(4) - 70%, 2 AP		
Legs: 806
Evasion: 16%
Upgrades: Level 3 (Evade), Level 2 (Defend, Accuracy)			
Weapon Rank: D+++	Skills:
Armor: Fire (30%)       Tackle II
BP: None		Stun Punch
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 48 - Huangshan Foothills
------------------------------------------------------------------------------

Enemies Eliminated - 9
Total # of Attacks - 35
Average Damage - 90
Average Weapon Level - 9
# of turns - 7

Strategy:

Load up Fire armor coating because you'll be facing a lot of missiles in this
mission. But, you should still come away with a platinum medal...

Special Enemy Composition
------------------------------------------------------------------------------
Wei Chong San in Mk.20 AFV (Assault)
AP: 22  MV: 4  Lv: 6	Weapon Loadout:
Body: 386		(P) MG - 42 x 10, 1-4, 5 AP
Legs: 324
Evasion: 0%
Upgrades: Level 2 (Defend, Accuracy)		
Weapon Rank: D+++	Skills: None.
Armor: Impact (20%)
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 49 - Nanjing City
------------------------------------------------------------------------------

Enemies Eliminated - 8
Total # of Attacks - 30
Average Damage - 65
Average Weapon Level - 13
# of turns - 6

Strategy:

Piercing...Piercing...Piercing! The goal of the mission is to protect the
two Hua Lian Rebels helicopters until they escape from the map. The biggest
threats to their survival are the two Tora mobile weapons. Take these huge
4-legged beasts out and your reward is another platinum medal. Each Tora drops
over 300 EXP once they're destroyed.

------------------------------------------------------------------------------
Mission 50 - Huangshan Foothills
------------------------------------------------------------------------------

Enemies Eliminated - 9
Total # of Attacks - 40
Average Damage - 100
Average Weapon Level - 13
# of turns - 7

Strategy:

If you have Piercing or Fire defense equipped, you should have no problems
getting a platinum medal in here.

------------------------------------------------------------------------------
Mission 51 - Shanghai Airport
------------------------------------------------------------------------------

Enemies Eliminated - 7
Total # of Attacks - 40
Average Damage - 85
Average Weapon Level - 14
# of turns - 6

Strategy:

Slap Piercing armor coats on every pilot you wish to use here. You'll have
one last battle with Rudolf and Rebecca. Accompanying them are two Armored
Cars and three Mk.20 AFVs, all of which are armed with Piercing-based
weaponry. The main threat of this mission is actually not Rudolf...it's his
partner, Rebecca. Rebecca has Missile Salvo and if you don't block it with a
Shield, it's game over for your platinum medal and likely the unlucky unit
who got hit. Eliminate her ASAP and you'll only have to worry about Rudolf's
Arm Break skill. Each Armored Car drops over 300 EXP when they are destroyed.

Special Enemy Composition
------------------------------------------------------------------------------
Rudolf Kaiser in Grille Sechs (Gunner)
AP: 17  MV: 3  Lv: 6	Weapon Loadout:
Body: 800		(P) RF - 274 x 1, 1-6, 4 AP		
Arms: 390		(I) PC - 80 x 1, 1, 1 AP		
Legs: 517
Evasion: 32%
Upgrades: Level 3		
Weapon Rank: D+++	Skills:
Armor: Piercing (30%)   Arm Break
BP: None		Defense Up II
------------------------------------------------------------------------------
Rebecca Siddons in Uisk (Launcher)
AP: 17  MV: 2  Lv: 6	Weapon Loadout:
Body: 747		(I) PC - 80 x 1, 1, 1 AP		
Arms: 471		(P) PB - 347 x 1, 1, 1 AP		
Legs: 614		(F) MS(6) - 347 x 1, 3-9, 10 AP
Evasion: 16%
Upgrades: Level 3			
Weapon Rank: D+++	Skills:
Armor: Fire (30%)       Missile Salvo
BP: None		Enemy Accuracy Down II
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 52 - Ravnui Embassy, Outdoors
------------------------------------------------------------------------------

Enemies Eliminated - 7
Total # of Attacks - 45
Average Damage - 95
Average Weapon Level - 14
# of turns - 6

Strategy:

Take Kazuki or Marcus with you for this skirmish. You'll need Piercing armor
coating on everyone but Kazuki or Marcus, who should have Impact armor coats.
You'll be taking on the Real Number wanzers, all of which are equipped with
Piercing-based weaponry. Also special to this mission are two new mobile
weapons, the Bihu 1. These suckers are equipped with a powerful Knuckle and
a Missile Launcher for backup. You'll want Kazuki or Marcus around to handle
the Bihu 1s up close. On a final note, just like in the D.H.Z. scenario, you
can board the Armored Car if you need more ranged firepower.

------------------------------------------------------------------------------
Mission 53 - Ravnui Embassy, Indoors
------------------------------------------------------------------------------

Enemies Eliminated - 8 (can earn up to 1 bonus kill, 2% maximum bonus)
Total # of Attacks - 65
Average Damage - 65
Average Weapon Level - 14
# of turns - 15

Strategy:

You won't be able to use Emir, but considering this mission is all about
short-range and melee combat, you won't miss her much. Equip Piercing armor
coating and Shields before you head out.

Unlike in the D.H.Z. scenario's version of this mission, you don't have to
protect Emir so you can focus on just taking out every enemy unit. The three
Shangdi 1s and three Wude 3s all have Battle Skills. The Shangdi 1 closest to
your starting positions has Brace II, the Shangdi 1 next to this unit has
Evade Up II, and the Shangdi 1 by the exit has Firing Squad. The closest two
Wude 3s have Initiative II and the farthest one has Tackle III. There are also
two Infantry near the exit, as well. The Wude 3 with Tackle III can do over
700 damage if it hits you and you don't have Impact armor coating or block it
with a Shield. Firing Squad lets two linked units provide ranged fire support,
but it only works with wanzers so don't worry.

However, once you enter the final hallway, Liu will show up. Liu also comes
with Firing Squad. However, this shouldn't be a concern if you eliminated the
other Shangdi 1s beforehand.

Special Enemy Composition
------------------------------------------------------------------------------
Liu Hei Fong in Shangdi 1 (Assault)
AP: 17  MV: 3  Lv: 6	Weapon Loadout:
Body: 800		(P) MG - 51 x 10, 1-4, 5 AP		
Arms: 498		(I) PC - 80 x 1, 1, 1 AP		
Legs: 451
Evasion: 24%
Upgrades: Level 3			
Weapon Rank: E		Skills:
Armor: Piercing (15%)   Firing Squad
BP: None		Skill Up I
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 54 - Yancheng Base
------------------------------------------------------------------------------

Enemies Eliminated - 8
Total # of Attacks - 55
Average Damage - 90
Average Weapon Level - 14
# of turns - 11

Strategy:

You still won't be able to use Emir here. Take Kazuki or Marcus again, since
you will need their melee expertise in this mission. Set your defense to
Piercing for everyone but Kazuki or Marcus. Impact armor works for those two.

Your enemy composition consists of two old friends, the Lenghe 1 and the
Shunwang 1. There's two of each and they've got Battle Skills to make things
a little difficult. Both Lenghe 1s have Melee Up III, one Shunwang 1 has Rate
of Fire Up III and the other Shunwang 1 has Snipe Body. If the Lenghe 1s ever
activate Melee Up III, they will hit the unlucky unit for over 900 damage.
That kind of damage is enough to destroy most low-end wanzer models even at
full HP and with HP Level 6 Upgrade. Suffice to say, you'll want to get rid
of them before you see it. The only Shunwang 1 you need to worry about is
the one with Snipe Body, so take that out ASAP. Once you've cleaned up the
Imaginary Number wanzers, finish off the Mk.54 MBTs.

Oh, and do try capturing those two Lenghe 1s and two Shunwang 1s. This is
the second-to-last time they can be captured in the U.S.N. scenario...

------------------------------------------------------------------------------
Mission 55 - Yancheng Base, Interior
------------------------------------------------------------------------------

Enemies Eliminated - 6
Total # of Attacks - 45
Average Damage - 115
Average Weapon Level - 15
# of turns - 11

Strategy:

Emir is still unusable for obvious reasons. Anyways, keep your Piercing armor
coats and for Kazuki or Marcus, Impact armor. You'll need their services yet
again for this mission.

Finally, we get to face Lukav in this scenario! Lukav is hanging near the
other side of the map, so let's just deal with his lackeys first. You'll want
to deal with the two Shunwang 1s close to you first, so they can't use Snipe
Arm on you. Next, go for the Lenghe 1 with Melee Up III so you don't have to
eat potentially 900 damage from an activation. The other two Lenghe 1s have
Anti-Break, which you may recall from the D.H.Z. scenario can be a pain to
handle. Once they're all taken care of, move to where Lukav is and beat him
up. When Lukav goes down, you'll have to deal with Liu and a new objective:
prevent Liu from reaching Emir and Alisa's location. If Liu does that, it's
game over. Liu has no Battle Skills, so he won't put up much of a fight.

You've got three chances to capture a Lenghe 1 and two chances for a Shunwang
1, and this is the last time you can capture either one. Good luck!

Special Enemy Composition
------------------------------------------------------------------------------
Lukav Minaev in Shunwang 1 (Assault)
AP: 17  MV: 3  Lv: 6	Weapon Loadout:
Body: 870		(P) MG - 51 x 10, 1-4, 5 AP		
Arms: 542		(I) PC - 82 x 1, 1, 1 AP		
Legs: 554
Evasion: 32%
Upgrades: Level 3			
Weapon Rank: E		Skills:
Armor: Piercing (15%)   Snipe Body
BP: None		Brace II
------------------------------------------------------------------------------

Reinforcements:

(destroy Lukav)

------------------------------------------------------------------------------
Liu Hei Fong in Shangdi 1 (Gunner)
AP: 17  MV: 3  Lv: 6	Weapon Loadout:
Body: 579		(P) RF - 279 x 1, 1-6, 4 AP
Arms: 361		(I) PC - 81 x 1, 1, 1 AP		
Legs: 392
Evasion: 24%
Upgrades: Level 3		
Weapon Rank: E		Skills: None.
Armor: Piercing (15%)
BP: None
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 56 - Lianyungang
------------------------------------------------------------------------------

Enemies Eliminated - 8
Total # of Attacks - 50
Average Damage - 65
Average Weapon Level - 15
# of turns - 8

Strategy:

Piercing or Impact will do fine. If you already played the D.H.Z. scenario,
then you should know what to do against a Recson M4F or a Grapple M1...

------------------------------------------------------------------------------
Mission 57 - Offshore Japan
------------------------------------------------------------------------------

Enemies Eliminated - 7 (can earn up to x bonus kills, 15% maximum bonus)
Total # of Attacks - 35
Average Damage - 70
Average Weapon Level - 16
# of turns - 10

Strategy:

Take Fire armor coats with you. Due to the nature of this mission, your best
pilots will be Emir, Dennis, and Linny. If you have Jose, then take him too.
If not, then take Ryogo or Li. Your objective is to survive for nine turns
against helicopters and ships. Once you destroy the initial wave, more waves
of them will show up. They'll keep on coming after you until those nine turns
have passed, so blow up as many as you can. Once you take out seven of them,
any more will give you bonus points for your ranking. You should pretty much
have a platinum medal once this is done...

------------------------------------------------------------------------------
Mission 58 - Taradrake Observatory
------------------------------------------------------------------------------

Enemies Eliminated - 8
Total # of Attacks - 55
Average Damage - 110
Average Weapon Level - 16
# of turns - 12

Strategy:

If you don't set up some Piercing armor coats, you'll be in for a world of
hurt. Seriously...

If you've been racking up those platinums, the Hoshun Mk.112 will appear and
replace a Kasel M2 Striker. If you've beaten the D.H.Z. scenario, you should
know how deadly its Heavy Particle Gun is. In here, it does a bit more damage,
enough to destroy some wanzer models even with HP Level 7 Upgrade. Block that
beam with a Shield or you'll regret it. As for other threats, Kuroi comes back
and this time, he's using a Shunyo Mk.111. He can use Arm Break, so avoid him
until he's all alone. Aside from him, you'll have four Shunyo Mk.111s and two
Kasel M2s to deal with. One Kasel M2 has Shield Attack II which does around
800 damage, and the other has Gang Beating...a melee version of Firing Squad.
The Shunyo Mk.111s have a less threatening Enemy Accuracy Down II.

You will only get two more chances to get a Shunyo Mk.111, so make sure you
have four chances to get one in this mission. The captured Hoshun Mk.112 comes
with HP Level 5 Upgrades and Level 3 upgrades in Defend, Accuracy, and Evade,
and Level 2 upgrade in Booster and Dash. And of course, it comes with the
deadly Heavy Particle Gun!

Special Enemy Composition
------------------------------------------------------------------------------
Yuji Kuroi in Shunyo Mk.111 (Gunner)
AP: 19  MV: 3  Lv: 7	Weapon Loadout:
Body: 979		(P) RF - 345 x 1, 1-6, 4 AP		
Arms: 448		(I) PC - 81 x 1, 1, 1 AP	
Legs: 718
Evasion: 32%
Upgrades: Level 3			
Weapon Rank: E++	Skills:
Armor: Piercing (15%)	DMG Fix 200
BP: None		Arm Break
------------------------------------------------------------------------------
WAP Pilot JDF SPF in Hoshun Mk. 112 (Gunner)
AP: 19  MV: 5  Lv: 7	Weapon Loadout:
Body: 1198		(N) BM - 737 x 1, 1-9, 15 AP 		
Arms: 768		(I) PC - 89 x 1, 1, 1 AP		
Legs: 1024  
Evasion: 40%
Upgrades: Level 3				
Weapon Rank: E++	Skills:
Armor: Impact (45%)     Restore Max (1, BP)			
BP: Item		Repair Max (2, BP)
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 59 - Mt. Shutendoji
------------------------------------------------------------------------------

Enemies Eliminated - 6
Total # of Attacks - 40
Average Damage - 100
Average Weapon Level - 16
# of turns - 6

Strategy:

If you aren't going to use any Shields, then put on Fire defense. Otherwise,
put on Piercing armor coating. You should have no problems dealing with the
Jinyo Mk.110 and the Enyo Mk.109 by now. This is also the only mission on
this scenario when you can get the BPT12B Backpacks. There's three of them
that you can get if you surrender the Jinyo Mk.110s, including Norihiko's.

Special Enemy Composition
------------------------------------------------------------------------------
Norihiko Tanaka in Jinyo Mk.110 (Assault)
AP: 19  MV: 3  Lv: 7	Weapon Loadout:
Body: 771		(P) MG - 54 x 10, 1-4, 5 AP		
Arms: 481		(N) SD(6) - 70%, 2 AP	
Legs: 635
Evasion: 32%
Upgrades: Level 3		
Weapon Rank: E+++	Skills: None.
Armor: Fire (15%)
BP: Turbo
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 60 - Nagahama
------------------------------------------------------------------------------

Enemies Eliminated - 7
Total # of Attacks - 45
Average Damage - 60
Average Weapon Level - 16
# of turns - 8

Strategy:

Piercing armor coating awaits thee!

Oh wow, Kuroi shows up again? Wasn't he supposed to be one of the game's
major villains? Anyways, Kuroi and his goons aren't too hard to deal with.
You might be in trouble if you let the Kasel M2s hit you with Tackle II, which
does around 800 damage without a Shield. Or if Kuroi nails one of your units
with Arm Break. But, you should be able to take them down long before you see
these Battle Skills activating. The other two Shunyo Mk.111s have Nullify
Enemy Accuracy and the Enyo Mk.109s have Panic Shot, if you were wondering.

This is your second-to-last chance to grab a Shunyo Mk.111, so try and steal
one of the two that you can capture in this mission!

Special Enemy Composition
------------------------------------------------------------------------------
Yuji Kuroi in Shunyo Mk.111 (Gunner)
AP: 16  MV: 3  Lv: 7	Weapon Loadout:
Body: 979		(P) RF - 351 x 1, 1-6, 4 AP		
Arms: 448		(I) PC - 82 x 1, 1, 1 AP
Legs: 718
Evasion: 47%
Upgrades: Level 4		
Weapon Rank: E+++	Skills:
Armor: Impact (20%)	DMG Fix 200
BP: None		Arm Break
------------------------------------------------------------------------------

INTERMISSION:

It's Team Select time! You have to split into two teams for the next two
missions. The team handling Mission 61 will have Ryogo as the leader, with
Yun being a mandatory pilot. Kazuki handles Mission 62. Throw anyone who you
aren't using too much with Ryogo and send your best pilots on Kazuki's team.
Ryogo has the easy one, while Kazuki has the harder mission to take care of.

------------------------------------------------------------------------------
Mission 61 - Mt. Aso Foothills
------------------------------------------------------------------------------

Enemies Eliminated - 8
Total # of Attacks - 40
Average Damage - 60
Average Weapon Level - 16
# of turns - 6

Strategy:

You don't need any armor coating here because you aren't even facing a single
wanzer in this mission. And the enemy units you face are perfect targets for
Ryogo and Yun. If you really need armor coating, equip your most used kind...

------------------------------------------------------------------------------
Mission 62 - Omuta
------------------------------------------------------------------------------

Enemies Eliminated - 8
Total # of Attacks - 45
Average Damage - 90
Average Weapon Level - 16
# of turns - 7

Strategy:

Go with Piercing defense here. Just do it...

Jeez, how many times has Kuroi shown up in the last few missions or so? It
must suck being demoted from a major villain into just some minor bad guy
for the U.S.N. scenario. Don't worry, we'll put Kuroi out of his misery in
this mission. Kuroi hasn't changed much, but he's got a Battle Skill you will
not want to see...Firing Squad! If you ever see it going off and you don't
block with a Shield, you might actually lose your chance to get platinum.
Luckily, you can prevent this by taking out his two Shunyo Mk.111 buddies
first. They have Nullify Enemy Accuracy, if you were wondering.

This is the last time you can snag a Shunyo Mk.111, so good luck in trying to
capture one or both of them!

Special Enemy Composition
------------------------------------------------------------------------------
Yuji Kuroi in Shunyo Mk.111 (Gunner)
AP: 16  MV: 3  Lv: 7	Weapon Loadout:
Body: 979		(P) RF - 356 x 1, 1-6, 4 AP		
Arms: 448		(I) PC - 83 x 1, 1, 1 AP
Legs: 718
Evasion: 47%
Upgrades: Level 4			
Weapon Rank: F		Skills:
Armor: Impact (20%)	Firing Squad
BP: None		Brace I
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 63 - Misumi Harbor
------------------------------------------------------------------------------

Enemies Eliminated - 6
Total # of Attacks - 40
Average Damage - 110
Average Weapon Level - 16
# of turns - 6

Strategy:

Put on Impact armor coating before heading out.

This is the last time Rosavia will fight against you and she's back in a
unit you should remember well...the Qibing 0! She also brings along another
Qibing 0, albeit it isn't fully upgraded like her own. The Qibing 0s aside,
you'll have to battle two Qinghuayu 1 mobile weapons. The Qibing 0s and the
Qinghuayu 1s have 15% armor modifiers, so avoid using weapons that correspond
to their armor coating too much. Skill chains and the Break skills also work
wonders too. The Qinghuayu 1s give off an EXP boost around 300 when destroyed.

This is the last chance you've got to capture a Qibing 0 (and the first chance
to get the rare Mk.8 E-Pack Backpack), so try and force it to surrender!

Special Enemy Composition
------------------------------------------------------------------------------
Rosavia Graefe in Qibing 0 (Assault)
AP: 16  MV: 5  Lv: 7	Weapon Loadout:
Body: 1423		(I) SG - 57 x 12, 1-3, 3 AP		
Arms: 894		(I) KN - 580 x 1, 1, 1 AP
Legs: 1171
Evasion: 24%
Upgrades: Level 4			
Weapon Rank: F		Skills: None.
Armor: Impact (60%)
BP: Turbo
------------------------------------------------------------------------------
WAP Pilot Changli Army in Qinghuayu 1 (Launcher)
AP: 21  MV: 4  Lv: 7	Weapon Loadout:
Body: 1775		(P) MG - 64 x 10, 1-4, 5 AP
Legs: 1420 		(F) MS(6) - 451 x 1, 3-9, 10 AP
Evasion: 0%
Upgrades: Level 4 (Accuracy), Level 3 (Defend)
Weapon Rank: F		Skills: None.
Armor: Piercing (45%)
------------------------------------------------------------------------------
WAP Pilot Changli Army in Qinghuayu 1 (Launcher)
AP: 21  MV: 4  Lv: 7	Weapon Loadout:
Body: 1775		(P) MG - 64 x 10, 1-4, 5 AP
Legs: 1420 		(F) MS(6) - 451 x 1, 3-9, 10 AP
Evasion: 0%
Upgrades: Level 4 (Accuracy), Level 3 (Defend)
Weapon Rank: F		Skills: None.
Armor: Impact (45%)  
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 64 - Okinawa Bridge
------------------------------------------------------------------------------

Enemies Eliminated - 6
Total # of Attacks - 25
Average Damage - 150
Average Weapon Level - 16
# of turns - 5

Strategy:

If you have Leg parts with 47% Evasion at Evade Level 4 Upgrade, then you may
want to opt for Impact armor. Otherwise, stick with Fire armor. You'll be up
against two Laiying Type 1s with Grenade Launchers. You could take a grenade
for sure, but not many more. The two Mk.20 AFVs and two Yongsai 3s are a
piece of cake by this point.

------------------------------------------------------------------------------
Mission 65 - Ocean City, Residential Area
------------------------------------------------------------------------------

Enemies Eliminated - 5 (can earn up to 1 bonus kill, 2% maximum bonus)
Total # of Attacks - 35
Average Damage - 140
Average Weapon Level - 17
# of turns - 7

Strategy:

Let's go with Piercing, for the 900th time or so!

Remember Lukav's red angel-like wanzer in the D.H.Z. scenario? Well, he's
using it in this scenario too! Fortunately for you, you won't need to take on
Lukav's fully powered up Kehei 0. He runs away on the second turn, leaving
you to deal with Andiol and his fully powered up Kehei 4. There is also a
second Kehei 4 for you to deal with. If you already went through the D.H.Z.
scenario, then you'll know that the Keheis are just big punching bags. You
do, however, have to get rid of them fairly quickly. Since they've got a ton
of HP, you'll need to rely on skill chains or a Break skill to finish them
off quickly. The Kehei 4s drop a ton of EXP, around the range of 1100. Make
sure you don't let one pilot hog up both Kehei 4 kills.

If you do wish to take out Lukav, you will need to do it through either Body
Break or Random Break. The Hoshun Mk.112 Arms have Body Break, whereas the
Mingtian 1 Arms have Random Break. You will also need a Missile Launcher, as
it's the only thing that can hit him. Equip a Leg part that has at least a
Move rating of 3 and a Dash rating of 4. If you are using everyone's initial
weapon setups, then only Emir or Linny can do this challenge. Lastly, leave
at least 21 AP on whoever will attack Lukav...remove some upgrades to do this.
When the mission starts, place the pilot on the Northwest placement. You will
need to destroy two cars in front of that pilot. When that's done, roller dash
11 squares and fire away at Lukav! Destroy him and you'll get over 1000 EXP.

Special Enemy Composition
------------------------------------------------------------------------------
Lukav Minaev in Kehei 0 (Gunner)
AP: 20  MV: 4  Lv: 8	Weapon Loadout:
Body: 2500		(N) BM - 446 x 1, 1-9, 15 AP 		
Arms: 1500		(I) PC - 99 x 1, 1, 1 AP		
Legs: 2000  		(P) CN - 319 x 1, 2-6, 6 AP
Evasion: 40%
Upgrades: Level 4 (Defend), 3 (Accuracy, Evade)				
Weapon Rank: F+		Skills: None.
Armor: Fire (60%)      		
------------------------------------------------------------------------------
Andiol Bogdanov in Kehei 4 (Commander)
AP: 20  MV: 4  Lv: 8	Weapon Loadout:
Body: 1775		(F) MS(8) - 322 x 1, 3-9, 10 AP	(two)
Arms: 1065		(I) PC - 99 x 1, 1, 1 AP
Legs: 1420  		(P) MG - 65 x 10, 1-4, 5 AP
Evasion: 40%
Upgrades: Level 4 (Defend), Level 3 (Accuracy, Evade)
Weapon Rank: F+		Skills: None.
Armor: Piercing (60%)      		
------------------------------------------------------------------------------
Imaginary Number in Kehei 4 (Commander)
AP: 20  MV: 4  Lv: 8	Weapon Loadout:
Body: 1775		(F) MS(8) - 322 x 1, 3-9, 10 AP	(two)
Arms: 1065		(I) PC - 99 x 1, 1, 1 AP
Legs: 1420  		(P) MG - 65 x 10, 1-4, 5 AP
Evasion: 40%
Upgrades: Level 4 (Defend), Level 3 (Accuracy, Evade)
Weapon Rank: F+		Skills: None.
Armor: Fire (60%)      		
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 66 - Ocean City, Maintenance Section
------------------------------------------------------------------------------

Enemies Eliminated - 9
Total # of Attacks - 40
Average Damage - 70
Average Weapon Level - 19
# of turns - 7

Strategy:

Equip Impact armor coats before you head out. Six of the nine enemy units
in this mission use Knuckles and Shotguns, so you'll want to mitigate the
damage as much as possible. If these enemies were using Imaginary Number
wanzers, a strategy might be needed. But since it's just the crappy Changli
Army grunts, you know what to do. The three Yongsai 3s are equipped with the
Mk.8 E-Pack, and it's the last time you'll ever see this rare Backpack...

------------------------------------------------------------------------------

INTERMISSION:

Team Select makes its final appearance for the following two missions. Kazuki
handles Mission 67, with Emir being a mandatory pilot. Ryogo gets Mission 68.
Both missions are also the final challenges on this all-platinum medal run
too. Kazuki's team should be more primed for long-range combat, whereas the
action is up close and personal with Ryogo's team. Of course, it's entirely
up to you who you want to send off to either team.

------------------------------------------------------------------------------
Mission 67 - Ocean City, Underground Passage
------------------------------------------------------------------------------

Enemies Eliminated - 8
Total # of Attacks - 30
Average Damage - 110
Average Weapon Level - 19
# of turns - 10

Strategy:

It's about time you have another challenging mission, right? And do you recall
that horrible mission where you had to deal with moving pistons in the D.H.Z.
scenario? Well, you're going to have to deal with those things again! You'll
start on the opposite side of the map in this scenario, so you get some room
to move around. Also, you won't have to worry about grenades being thrown at
you, or Lenghe 1s with Tackle III waiting to punch your units to death. That
being said, your challenge here is to take out everyone with less Total # of
Attacks and with less # of turns used.

To start, you will need Leg parts from Striker type wanzers with 6 Move, a
minimum Booster power of 5, and 47% Evasion. Lenghe 1 will do the trick here
if you have it but if you don't, Kasel M2 or Grapple M1 will do just fine.
Next, you will want to equip the COMG10 Computer. For Arm parts, equip one
which has a Battle Skill you haven't learned yet. Here are a few you could
use:

Assault - Yongsai 3, Jinyo Mk.110, Shunwang 1, Beine Drei
Gunner - Hoshun Mk.112, Foura M12A, Enyo Mk.109, Mingtian 1
Launcher - same as Gunner but with Uisk
Striker - Lenghe 1, Raupe Vier, Tiandong 3

As for your pilots' Battle Skills, six of any one-slot Battle Skill will do.
Rate of Fire Up I, Shield Attack I, Melee Up I, and Skill Up I are all good
choices. If Emir or Linny have any Break skills, equip those. Make sure
everyone is using a Body part like Tieqi 4 that has a 60% armor modifier at
Defend Level 4 Upgrade. Set your armor coating to Impact.

The game plan is pretty simple: take out the Laiying Type 1s first, and then
mow everyone down as you reach Andiol. For the other enemies, try to disable
them so you can keep the number of counterattacks and ultimately the Total #
of Attacks low. If you haven't taken down at least five or six of the enemy
units when your Total # of Attacks hits 25, just redo the mission again. When
you get to Andiol, get within range of his Machine Gun so he won't block with
his Shield. You don't want to waste an attack with your damage going right to
Andiol's Shield. That's about it for this mission.

Special Enemy Composition
------------------------------------------------------------------------------
Andiol Bogdanov in Shunwang 1 (Assault)
AP: 21  MV: 3  Lv: 8	Weapon Loadout:
Body: 986		(P) MG - 64 x 10, 1-4, 5 AP
Arms: 752		(N) SD(4) - 90%, 2 AP
Legs: 730
Evasion: 32%
Upgrades: Level 3
Weapon Rank: F		Skills:
Armor: Fire (15%)      	Anti DMG 40
BP: Turbo		Revenge II
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 68 - Ocean City, Coastal Facility
------------------------------------------------------------------------------

Enemies Eliminated - 7
Total # of Attacks - 30
Average Damage - 140
Average Weapon Level - 19
# of turns - 12

Strategy:

This is the last challenge you'll face in this scenario for the platinum
medal. Ryogo's team gets to face two Kehei 4s, a Qinghuayu 1, two Yongsai 3s,
and 2 Mk.54 MBTs. The challenge? Destroying or surrendering them within 30
Total # of Attacks or less! Unlike the previous mission, six of the enemies
will join the battle right away and as you already know, the Kehei 4 and
Qinghuayu 1 have tons of HP. The same Leg part, Battle Skill, and Computer
setups as in the previous mission will do just fine. You may also consider
removing some levels on your Defend, Accuracy, or Evade Upgrades so you'll
have more AP to actually counter instead of doing nothing. Break skills also
work wonders too. Lastly, set Piercing armor coats for everyone.

When the mission begins, attack the Qinghuayu 1 and try to take it out of the
fight. Make sure you leave enough AP so you can counterattack the Yongsai 3s
and the Mk.54 MBTs. On the next turn, take out both Mk.54 MBTs. Again, leave
just enough AP to counter the Yongsai 3s. At this point, the Kehei 4 on the
West side of the map should begin moving. If it doesn't, then you'll have to
take out one of the Yongsai 3s on the following turn. You should try and take
out every enemy but the Kehei 4s within 20 attacks and counterattacks or less.
This way, you'll have a bit of room for error against the two Kehei 4s. You
could still pull this off if you haven't, provided your units can learn
either Body Break or Random Break.

When you're ready for the big Kehei 4s, surround the one near the landing
craft so it can't target anyone with missiles on the Enemy Phase. Try and
take it down within 5 attacks and counterattacks or less. Do the same thing
to the other Kehei 4 when it's within range and you should come away with
the platinum medal. The Kehei 4s in here come fully upgraded, so you can get
a bigger EXP boost of around roughly 1200 when one of them is destroyed. The
Qinghuayu 1 has Defend and Accuracy Level 4 Upgrades, and drops close to
400 EXP when you take it down.

Special Enemy Composition
------------------------------------------------------------------------------
Imaginary Number in Kehei 4 (Commander)
AP: 18  MV: 4  Lv: 8	Weapon Loadout:
Body: 1775		(F) MS(8) - 317 x 1, 3-9, 10 AP	(two)
Arms: 1065		(I) PC - 97 x 1, 1, 1 AP
Legs: 1420  		(P) MG - 64 x 10, 1-4, 5 AP
Evasion: 59%
Upgrades: Level 4
Weapon Rank: F		Skills: None.
Armor: Piercing (60%)      		
------------------------------------------------------------------------------
Imaginary Number in Kehei 4 (Commander)
AP: 18  MV: 4  Lv: 8	Weapon Loadout:
Body: 1775		(F) MS(8) - 317 x 1, 3-9, 10 AP	(two)
Arms: 1065		(I) PC - 97 x 1, 1, 1 AP
Legs: 1420  		(P) MG - 64 x 10, 1-4, 5 AP
Evasion: 59%
Upgrades: Level 4
Weapon Rank: F		Skills: None.
Armor: Impact (60%)      		
------------------------------------------------------------------------------
WAP Pilot Changli Army in Qinghuayu 1 (Launcher)
AP: 22  MV: 4  Lv: 8	Weapon Loadout:
Body: 1775		(P) MG - 64 x 10, 1-4, 5 AP
Legs: 1420 		(F) MS(6) - 451 x 1, 3-9, 10 AP
Evasion: 0%
Upgrades: Level 4 (Defend, Accuracy)
Weapon Rank: F		Skills: None.
Armor: Fire (60%)
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 69 - Ocean City, Power Core
------------------------------------------------------------------------------

Enemies Eliminated - 5
Total # of Attacks - 60
Average Damage - 70
Average Weapon Level - 19
# of turns - 8

Strategy:

You only need one armor type for this mission: Fire. Everything else can be
easily blocked by a Shield.

For all intents and purposes, this is the "final" mission of the U.S.N.
scenario. For this "final" mission, you'll be facing Lukav's Kehei 0 again
and this time, he's not running away. All enemies also have S Ranks for their
weapons too. However, it's really not that bad. The only one who can do over
500 damage is Lukav and he can only do this with his Beam Weapon...which can
be easily blocked by a Shield. The Kehei 4s love raining missiles on your
squad, but if you have Fire armor coats, they won't do a thing to you. As
long as you pull off skill chains, you'll get that platinum. All Keheis give
huge EXP boosts; the Kehei 0 gives off around 800 and the four Kehei 4s give
off around 1200. Split those kills to keep the Average Weapon Level down!

On a final note, if you make a Quicksave file on this mission and load it,
the Kehei 0 and Kehei 4s will have a Melee Power of 150%. That means their
Hard Blow will be doing 131 x 1, instead of 112 x 1.

Special Enemy Composition
------------------------------------------------------------------------------
Lukav Minaev in Kehei 0 (Gunner)
AP: 20  MV: 4  Lv: 8	Weapon Loadout:
Body: 2500		(N) BM - 504 x 1, 1-9, 15 AP		
Arms: 1500		(I) PC - 112 x 1, 1, 1 AP		
Legs: 2000  		(P) CN - 360 x 1, 2-6, 6 AP
Evasion: 40%
Upgrades: Level 4 (Defend), Level 3 (Accuracy, Evade)				
Weapon Rank: S		Skills: None.
Armor: Fire (60%)      		
------------------------------------------------------------------------------
Imaginary Number in Kehei 4 (Commander) - Total 2
AP: 21  MV: 4  Lv: 8	Weapon Loadout:
Body: 1775		(F) MS(8) - 364 x 1, 3-9, 10 AP	(two)
Arms: 1065		(I) PC - 112 x 1, 1, 1 AP
Legs: 1420  		(P) MG - 73 x 10, 1-4, 5 AP
Evasion: 40%
Upgrades: Level 3
Weapon Rank: S		Skills: None.
Armor: Impact (45%)      		
------------------------------------------------------------------------------
Imaginary Number in Kehei 4 (Commander)
AP: 21  MV: 4  Lv: 8	Weapon Loadout:
Body: 1775		(F) MS(8) - 364 x 1, 3-9, 10 AP	(two)
Arms: 1065		(I) PC - 112 x 1, 1, 1 AP
Legs: 1420  		(P) MG - 73 x 10, 1-4, 5 AP
Evasion: 40%
Upgrades: Level 3
Weapon Rank: S		Skills: None.
Armor: Piercing (45%)      		
------------------------------------------------------------------------------
Imaginary Number in Kehei 4 (Commander)
AP: 21  MV: 4  Lv: 8	Weapon Loadout:
Body: 1775		(F) MS(8) - 364 x 1, 3-9, 10 AP	(two)
Arms: 1065		(I) PC - 112 x 1, 1, 1 AP
Legs: 1420  		(P) MG - 73 x 10, 1-4, 5 AP
Evasion: 40%
Upgrades: Level 3
Weapon Rank: S		Skills: None.
Armor: Fire (45%)      		
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Mission 70 - U.S.N. Convention Center
------------------------------------------------------------------------------

Enemies Eliminated - 4
Total # of Attacks - 25
Average Damage - 200
Average Weapon Level - 21
# of turns - 4

Strategy:

All you really need for this one is Piercing armor coats. Then again, this
"mission" is so easy that you can cruise through it even without Piercing.
Seriously, you should get a platinum medal once you clear this "mission".
When you see the kind of opposition you're up against, you'll know why...

------------------------------------------------------------------------------

Congratulations on finishing the U.S.N. scenario! If you managed to get all
69 to 71 platinum medals, major congratulations on that! Now go and play the
D.H.Z. scenario if you want a real challenge! If you have, then go and play
the other Front Mission video games!

Below is a list of my pilots' Ace Rank and Weapon Ranks at the end of the
game playing all 71 missions. See if you can better my statistics on your run!

------------------------------------------------------------------------------
Name			Ace Rank		Weapon Rank
------------------------------------------------------------------------------
Kazuki Takemura		8			Melee - E+, Shotgun - E+
Emir Kramskoi		7			Missile - E+
Ryogo Kusama		8			Machine Gun - E+
Dennis Vicarth		7			Rifle - E+
Yun Lai Fa		8			Shotgun - E+
Jose Estrada		7			Rifle - E+
Li Xiang Mei		8			Machine Gun - E+
Linny Barilar		7			Missile - E+
Marcus Allen		8			Melee - E+

------------------------------------------------------------------------------
4. BATTLE SIMULATOR REWARDS					[BATT]
------------------------------------------------------------------------------

Aside from being able to fight and capture the Hoshun Mk.112 in mission play,
did you know that racking up platinum medals also has other rewards? If you
keep racking up those platinums, you can get Battle Simulator rewards. What
are they? Special enemy units! It may not be much of a reward, but if you're
itching to relive fighting certain enemy units again, then go and grab those
platinum medals! These special enemy units will only appear on the Real Battle
setting for the Battle Simulator. They only appear on Simulators 3 to 7...the
first two Simulators have no special enemy units.

If you want to know where you can download the Real Battle setting, you can
get it from Papel's website in the Network.

------------------------------------------------------------------------------
Simulator 3 - Taal Base (Taal Base, Front Gate)
------------------------------------------------------------------------------

Special Enemy Unlock: earn 8 platinum medals.

Apart from the Kodomari's addition, there's nothing else worth noting in here.

Special Enemy Composition
------------------------------------------------------------------------------
WAP Pilot O.C.U. Army in Kodomari (Gunner)
AP: 15  MV: 4  Lv: 2	Weapon Loadout:
Body: 472		(N) BM - 197 x 1, 1-9, 15 AP 		
Arms: 330				
Legs: 354  		
Evasion: 0%
Upgrades: Level 1 (Defend, Accuracy)				
Weapon Rank: B++	Skills: None.
Armor: Impact (15%)      			
BP: None
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Simulator 4 - Taipei (Taipei Suburbs)
------------------------------------------------------------------------------

Special Enemy Unlock: earn 15 platinum medals.

Since this isn't part of the story, Rosavia can be ejected from her Qibing 0
like a random grunt. Groove can be ejected as well, but you could do that to
him in the story anyways. If you're playing on the D.H.Z. scenario, this is
the only time that you can capture a Qibing 0 and learn its Battle Skills.

Special Enemy Composition
------------------------------------------------------------------------------
Rosavia Graefe in Qibing 0 (Assault)
AP: 17  MV: 5  Lv: 3	Weapon Loadout:
Body: 628		(I) SG - 41 x 1, 1-3, 3 AP 		
Arms: 394		(I) KN - 311 x 1, 1, 1 AP		
Legs: 517  		
Evasion: 4%
Upgrades: Level 1				
Weapon Rank: C+++	Skills:
Armor: Impact (15%)     Fall Shot			
BP: None		Pilot DMG II
------------------------------------------------------------------------------
Groove Probni in Qibing 0 (Assault)
AP: 17  MV: 5  Lv: 3	Weapon Loadout:
Body: 628		(I) SG - 41 x 1, 1-3, 3 AP 		
Arms: 394		(I) KN - 311 x 1, 1, 1 AP		
Legs: 517  		
Evasion: 4%
Upgrades: Level 1				
Weapon Rank: C+++	Skills:
Armor: Impact (15%)     Snipe Leg			
BP: None		
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Simulator 5 - Oil Field
------------------------------------------------------------------------------

Special Enemy Unlock: earn 20 platinum medals.

Depending on the map placement, you can actually fight two Bihu 1s instead of
just one. If you want to fight both, just keep taking the Simulator until two
of them appear.

Special Enemy Composition
------------------------------------------------------------------------------
WAP Pilot Changli Army in Bihu 1 (Commander), Total 1 or 2
AP: 22  MV: 4  Lv: 5	Weapon Loadout:
Body: 820		(I) KN - 491 x 1, 1, 1 AP 		
Legs: 656		(F) MS(4) - 291 x 1, 3-9, 10 AP		 		
Evasion: 0%
Upgrades: Level 1 (Defend, Accuracy)				
Weapon Rank: D+++	Skills: None.
Armor: Impact (15%)      					
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Simulator 6 - Nanjing (Nanjing City)
------------------------------------------------------------------------------

Special Enemy Unlock: earn 40 platinum medals.

For anyone who needs quick EXP boosts, the Heidong 3 will happily oblige. It
gives out over 1000 EXP to whoever destroys it. Taking it out shouldn't take
too long since some of the map placements put your units within striking range
of the big mobile weapon.

Special Enemy Composition
------------------------------------------------------------------------------
Imaginary Number in Heidong 3 (Commander)
AP: 22  MV: 4  Lv: 6	Weapon Loadout:
Body: 1050		(N) BM - 290 x 1, 1-9, 15 AP 		
Arms: 630		(P) CN - 249 x 1, 2-6, 6 AP		
Legs: 840  		(I) KN - 441 x 1, 1, 1 AP
Evasion: 0%
Upgrades: Level 2 (Defend, Accuracy)				
Weapon Rank: E+		Skills: None.
Armor: Impact (30%)      				
------------------------------------------------------------------------------

------------------------------------------------------------------------------
Simulator 7 - Fukushima (Koriyama City Highrise, Interior)
------------------------------------------------------------------------------

Special Enemy Unlock: earn 40 platinum medals.

You can't forcefully eject Andiol from his Kehei 4 wanzer, but you can take it
down for an easy 1000+ EXP boost. Though given the heavy opposition you face
in this Simulator, it might be better to grind on Simulator 6 for EXP.

Special Enemy Composition
------------------------------------------------------------------------------
Andiol Bogdanov in Kehei 4 (Commander)
AP: 16  MV: 4  Lv: 7	Weapon Loadout:
Body: 1775		(F) MS(8) - 312 x 1, 3-9, 10 AP (two)		
Arms: 1065(L)/300(R)	(I) PC - 96 x 1, 1, 1 AP		
Legs: 1420  		(P) MG - 63 x 10, 1-4, 5 AP
Evasion: 0%
Upgrades: Level 4 (Defend, Accuracy)				
Weapon Rank: E+++	Skills: None.
Armor: Impact (60%)      		
------------------------------------------------------------------------------

------------------------------------------------------------------------------
5. CREDITS							[CRED]
------------------------------------------------------------------------------

Thanks to:

- GameFAQs obviously
- Front Mission: World Historica book for certain items and such
- Square Enix for the Front Mission series

This FAQ copyright 2013 to Angelo Pineda. Redistribution in any form,
including reprinting in electronic or print media, without express permission
of the author is strictly forbidden.