Front Mission 3
              Battle Skills guide...for the English inclined
           Created on Friday, March 31st at 1:30 pm Mountain time
                 Updated April 17th, 5:37 pm Mountain time



Version History
  -1.0- Concept faq created.
  -1.1- Added the Rekson M4F, and fixed the Qibing 0 arm and leg skills.          
Also added the Help on skills and others section.  Added someone         
to the Credits section finally.  Maybe a few other things here         
and there.  ::grins::
  -1.2- Found a misspelling...the Venislev is now the Zenislev, like it 
should be...also added a section explaining the conditions.
  -1.3- This FAQ has been merged with two other people's FAQ's.  
Hopefully this will provide a more thorough experience for you all.  You 
can see who has used this FAQ in the credits section.
  -1.4- Noticed a few small errors, beyond that not much else to say.



CONTENTS
  -Introduction
  -Help on skills and others
  -Conditions guide
  -Meat
  -Author's note
  -Credits
  -Legal note
  -Contact me?



  -INTRODUCTION
  Well now...welcome to my first FAQ.  That I've bothered to write this 
at all is a tribute to procrastinators everywhere.  If you believe the 
information in here is totally inaccurate and I should be shot, you may 
as well leave now.  If my information is inaccurate and you know why, 
send me a line and I'll do what I can to fix what's inaccurate.  I will 
credit you of course...after all, who wants to help someone if they 
don't get SOME kind of return?  Also, I'd appreciate any submissions for 
parts I don't yet have listed.  Need the part, sub part, skill learned, 
it's requirements, and any notes you may want to add.



  -HELP ON SKILLS
  Thought I'd add this section to help all you people out.  First I'll 
talk about computers.  There aren't a great deal, and they range from 4 
to 6 slots.  Some have special abilities, such as raising your chances 
of a skill working, but lowering its combo rate.  Also a special 
computer near the end of the game that increases the rate at which you 
acquire new skills.
  Also, keep in mind that wanzers tend to be suited to one of three 
castes, that being of gunner, fighter, and typical attacker.  Your 
gunner will have the lowest hp and have skills that typically raise 
accuracy or hurt the pilot.  Your fighter has the highest hp, the 
highest movement, and can dish out a great deal of damage.  However, 
this unit needs to get up close and personal to activate his skills and 
thus needs his hp and movement.  Your attacker is your all around 
person..the kind that has a shotgun in one hand and a fist in the other.  
They get the rest of the skills.  Kazuki is one of these.  I'd say the 
others but...ah heck, Marcus is a fighter wanzer, and Emma is a gunner.  
Their basic wanzers will give you an idea on parts.



  -CONDITIONS GUIDE
  Due to a request from someone whose name I don't remember (you know 
who you are...!), I've decided to help the lot of you out on the 
conditions.  I'm going to list them, so here ya go.
  
  Condition: No grenades
  As you may guess, it means not to have any grenade launchers equipped.

  Condition: Missile
  Another simple one...have a missile launcher equipped, and use it.

  Condition: No shoulder weapon
  Meaning...no missile launcher, no grenade launcher.  You may not have 
either of these equipped.

  Condition: Range
  Shoot them from anywhere more than one tile away from them...can't be     
close enough that they can retaliate with a fist.

  Condition: Burst weapon
  Use a machine gun, shotgun, or flamethrower for this one.

  Condition: All weapons defensive
  This means that the skill will work with any weapon...BUT, you must be       
the defender and not the attacker.

  Condition: Melee
  Like it says...you have to be able to use a fist, baton, or spike on       
them.

  Condition: 1 shot, melee, missile
  Use a one shot weapon, like a missile, fist, the neutron weapon, or a 
rifle...



  -MEAT (of the faq, anyway...)
  Considering the fact that I seem to have gotten all the skills down, I 
guess I do have a lot now.  As before, the skills will be listed in 
alphabetical order by part.

Drake M2C (body)
Battle skill: Chaff
Effect      : Diverts attacking missile  : All weapons defense
Slots       : 1

Drake M2C (arms)
Battle skill: Pilot Damage I
Effect      : High damage to enemy pilot (around 1/4 to 1/2 health)
Condition   : No grenades
Slots       : 1

Drake M2C (legs)
Battle skill: Experience x2
Effect      : Double experience in battle
Condition   : No grenades
Slots       : 1

Enyo MK109 (body)
Battle skill: Auto I
Effect      : Automatically attack when stunned
Condition   : No shoulder weapon
Slots       : 1

Enyo MK109 (arms)
Battle skill: Leg Smash
Effect      : Destroy enemy legs
Condition   : 1 shot, melee, missile
Slots       : 4

Enyo MK109 (legs)
Battle skill: Prevent Loss
Effect      : Save lost part, but hp is down to 1
Condition   : All weapons defense
Slots       : 1

Foura M12A (body)
Battle skill: Pilot Eject
Effect      : Auto-eject when your machine goes boom
Condition   : No shoulder weapon
Slots       : 1

Foura M12A (arms)
Battle skill: Arm Smash
Effect      : Destroy enemy arm
Condition   : One shot, melee, missile
Slots       : 4

Foura M12A (legs)
Battle skill: Escape (useful, this one)
Effect      : Escape having part destroyed
Condition   : All weapons defense
Slots       : 1 (cheap too)

Genie (body)
Battle skill: Defense Class I
Effect      : Raise defensive class upgrade by one level
Condition   : No shoulder weapon
Slots       : 1

Genie (arms)
Battle skill: Pilot Damage III
Effect      : Huge damage against enemy pilot
Condition   : No grenades
Slots       : 3

Genie (legs)
Battle skill: Auto Counter
Effect      : Counterattack even when part is destroyed
Condition   : All weapons
Slots       : 2

Getty (body)
Battle skill: Revenge III
Effect      : Return twice damage received (yum...!)
Condition   : No shoulder weapon
Slots       : 3

Getty (arms)
Battle skill: Firing Squad
Effect      : Call two allies for backup fire
Condition   : Range
Slots       : 3

Getty (legs)
Battle skill: Enemy Skill II
Effect      : Enemy weapon skill down two levels
Condition   : No shoulder weapon
Slots       : ?

Grapple M1 (body)
Battle skill: Melee III
Effect      : Double melee skill for one turn
Condition   : Melee
Slots       : 3

Grapple M1 (arms)
Battle skill: Double Punch I
Effect      : Attack with weapon in right and left hands
Condition   : Right and left hand have same weapon
Slots       : 2

Grapple M1 (legs)
Battle skill: Skill +2
Effect      : Weapon skill up two levels for one turn
Condition   : No grenades
Slots       : 2

Grezex (body)
Battle skill: Zoom III
Effect      : Doubles accuracy
Condition   : No grenades
Slots       : 3

Grezex (arms)
Battle skill: Aim
Effect      : Concentrate all attacks on one part
Condition   : Burst weapon
Slots       : 3

Grezex (legs)
Battle skill: Hard Knocks
Effect      : Weapon skill level up when your wanzer is weakened
Condition   : No grenades
Slots       : 1

Hoshun MK112 (body)
Battle skill: Revenge Body
Effect      : When part destroyed, destroy enemy body
Condition   : No shoulder weapon
Slots       : 4

Hoshun MK112 (arms)
Battle skill: Body Smash
Effect      : Destroy enemy body
Condition   : 1 shot, melee, missile
Slots       : 5

Hoshun MK112 (legs)
Battle skill: Ap-0 (good for neutron weapons)
Effect      : Reduce ap cost to zero
Condition   : No grenades
Slots       : 3

Jinyo MK110 (body)
Battle skill: Revenge I
Effect      : Return 1.2x damage received
Condition   : No shoulder weapon
Slots       : 1

Jinyo MK110 (arms)
Battle skill: Rate of Fire Up II
Effect      : Fires 1.5x more ammo than normal
Condition   : Burst weapon
Slots       : 2

Jinyo MK110 (legs)
Battle skill: Fast Attack
Effect      : Attack and then escape counterattack
Condition   : No shoulder weapon
Slots       : 2

Kasel M2 (body)
Battle skill: Melee II
Effect      : Melee skill up 1.5 levels for one turn
Condition   : Melee
Slots       : 2

Kasel M2 (arms)
Battle skill: Stun Punch
Effect      : Stun enemy pilot
Condition   : Melee
Slots       : 1

Kasel M2 (legs)
Battle skill: Ap -30%
Effect      : Reduce ap cost by 30 percent
Condition   : No grenades
Slots       : 1

Kyojun MK107 (body)
Battle skill: Zoom I
Effect      : Raise accuracy times 1.2
Condition   : No grenades
Slots       : 1

Kyojun MK107 (arms)
Battle skill: Rate of Fire Up I
Effect      : Fire 1.2 times more ammo
Condition   : Burst weapon
Slots       : I

Kyojun MK107 (legs)
Battle skill: Brace I
Effect      : Enemy attacks first, but damage is cut by 50%
Condition   : No grenades
Slots       : 1

Kyokei MK108 (body)
Battle skill: Melee I
Effect      : Melee skill up 1.2 levels for one turn
Condition   : Melee
Slots       : 1

Kyokei MK108 (arms)
Battle skill: Hit or Miss
Effect      : All shots either hit or miss
Condition   : Burst weapon
Slots       : 1

Kyokei MK108 (legs)
Battle skill: Damage Fix 100
Effect      : Reduces damage between 101-200 to 100 damage
Condition   : All weapons defensive
Slots       : 1

Laiying Type I (body)
Battle skill: Defense Class II
Effect      : Defense class upgraded two levels
Condition   : No shoulder weapon
Slots       : 2

Laiying Type I (arms)
Battle skill: Pilot Damage II
Effect      : Very high damage to enemy pilot
Condition   : No grenades
Slots       : 2

Laiying Type I (legs)
Battle skill: Skill +3
Effect      : Weapon skill up three levels for one turn
Condition   : No grenades
Slots       : 3

Lanze (body)
Battle skill: Tackle III
Effect      : Tackle with all body weight, major damage
Condition   : Melee
Slots       : 3

Lanze (arms)
Battle skill: Shield Attack II
Effect      : Attack with shield, very high damage
Condition   : Melee
Slots       : 2

Lanze (legs)
Battle skill: Avoid 40
Effect      : Reduce damage under 40 to 0
Condition   : All weapons defensive
Slots       : 2

Lenghe 1 (body)
Battle skill: Initiative III
Effect      : Player attacks first without any handicap
Condition   : No shoulder weapon
Slots       : 3

Lenghe 1 (arms)
Battle skill: Shield Attack III
Effect      : Attack with shield, major damage
Condition   : Melee
Slots       : 3

Lenghe 1 (legs)
Battle skill: Gang Beating (heh)
Effect      : Call two allies for melee backup
Condition   : Melee
Slots       : 3

Mingtian 1 (body)
Battle skill: Defense Class Max
Effect      : Defense class upgrade maxed out
Condition   : No shoulder weapon
Slots       : 3

Mingtian 1 (arms)
Battle skill: Random Smash
Effect      : Destroy random part
Condition   : 1 shot, melee, missile
Slots       : 4

Mingtian 1 (legs)
Battle skill: Blackout
Effect      : Disable enemy Battle skills
Condition   : No grenades
Slots       : 1

Meledyne M1 (body)
Battle skill: Enemy Defense Class I
Effect      : Enemy defense class down 1 level
Condition   : No grenades
Slots       : 1

Meledyne M1 (arms)
Battle skill: Panic Shot
Effect      : Confuse enemy wanzer
Condition   : Range, missile
Slots       : 1

Meledyne M1 (legs)
Battle skill: Skill +1
Effect      : Weapon skill up 1 level for one turn
Condition   : No grenades
Slots       : 1

Pare PAW1 (body)
Battle skill: Enemy Accuracy 1
Effect      : Enemy accuracy upgrade down one level
Condition   : No shoulder weapon
Slots       : 1

Pare PAW1 (arms)
Battle skill: Topple Shot
Effect      : Knock enemy down and reduce ap by half
Condition   : Range
Slots       : 1

Pare PAW1 (legs)
Battle skill: Evade 1
Effect      : Evade upgrade up one level during an attack
Condition   : No shoulder weapon
Slots       : 1

Prov PAW2 (body)
Battle skill: Auto II
Effect      : Auto-attack activated while stunned, recover from stun
Condition   : No shoulder weapon
Slots       : 2

Prov PAW2 (arms)
Battle skill: Double Shot I
Effect      : Right and left guns attack
Condition   : Right and Left guns must be same
Slots       : 2

Prov PAW2 (legs)
Battle skill: Guard Body
Effect      : Protect body from damage by arm
Condition   : All weapons defensive
Slots       : 1

Qibing 0 (body)
Battle skill: Revenge II
Effect      : Return 1.5x damage received
Condition   : No shoulder weapon
Slots       : 2

Qibing 0 (arms)
Battle skill: Topple Punch
Effect      : Knock enemy down, their ap is 0
Condition   : Melee
Slots       : 2

Qibing 0 (legs)
Battle skill: Damage Fix 200
Effect      : Damage from 201-400 is now 200
Condition   : All weapons defensive
Slots       : 1

Rekson M4F (body)
Battle skill: Zoom II
Effect      : Raises accuracy 1.5 times
Condition   : No grenades
Slots       : 2

Rekson M4F (arms)
Battle skill: Backup Fire
Effect      : One ally shoots the enemy (no ap cost to them)
Condition   : Melee (have ally with weapon in range)
Slots       : 3

Rekson M4F (legs)
Battle skill: Enemy Skill I
Effect      : Enemy weapon skill down one level
Condition   : No shoulder weapon
Slots       : 1

Shangdi 1 (body)
Battle skill: Enemy Accuracy Null
Effect      : Neutralize enemy accuracy upgrade
Condition   : No shoulder weapon
Slots       : 3

Shangdi 1 (arms)
Battle skill: Double Shot II
Effect      : Right and left gun shoot together
Condition   : Different ranged weapons
Slots       : 2

Shangdi 1 (legs)
Battle skill: Experience x3
Effect      : Triple battle experience
Condition   : No grenades
Slots       : 2

Shunwang 1 (body)
Battle skill: Enemy Evade Null
Effect      : Neutralize enemy evade upgrade
Condition   : No grenades
Slots       : 3

Shunwang 1 (arms)
Battle skill: Aim Body
Effect      : Concentrate all attacks on enemy body
Condition   : Burst weapon
Slots       : 3

Shunwang 1 (legs)
Battle skill: Evade Max
Effect      : Evade upgrade maxed during attacks
Condition   : No shoulder weapons
Slots       : 3

Shunyo MK111 (body)
Battle skill: Damage Fix 400
Effect      : Damage between 401-800 is thrown to 400
Condition   : All weapons defensive
Slots       : 1

Shunyo MK111 (arms)
Battle skill: Revenge Same
Effect      : When part is destroyed, destroy same part on enemy
Condition   : No shoulder weapon
Slots       : 3

Shunyo MK111 (legs)
Battle skill: Ap -60%
Effect      : Reduce ap cost by 60%
Condition   : No grenades
Slots       : 2

Tiandong 3 (body)
Battle skill: Tackle II
Effect      : Tackle with all body weight, very high damage
Condition   : Melee
Slots       : 2

Tiandong 3 (arms)
Battle skill: Eject Punch (hijacking wanzers, anyone?)
Effect      : Force pilot ejection
Condition   : Melee
Slots       : 1

Tiandong 3 (legs)
Battle skill: Avoid 20
Effect      : Reduce damage under 20 to 0
Condition   : All weapons defensive
Slots       : 1

Tieqi (body)
Battle skill: Enemy Defense Class 2
Effect      : Enemy defense class upgrade down 2 levels
Condition   : No grenades
Slots       : 2

Tieqi (arms)
Battle skill: Aim Leg
Effect      : All attacks hit enemy legs
Condition   : Burst weapon
Slots       : 3

Tieqi (legs)
Battle skill: Brace II
Effect      : Enemy attacks first, but damage down 80%
Condition   : All weapons defensive
Slots       : 2

Vinedrai (body)
Battle skill: Enemy Evade II
Effect      : Enemy evade upgrade down 2 levels
Condition   : No grenades
Slots       : 2

Vinedrai (arms)
Battle skill: Aim Arm
Effect      : Concentrate all attacks on enemy arm
Condition   : Burst weapon
Slots       : 3

Vinedrai (legs)
Battle skill: Experience x4
Effect      : Quadruple battle experience
Condition   : No grenades
Slots       : 3

Whisk (body)
Battle skill: Enemy Defense Class Null
Effect      : Neutralize enemy defense class upgrade
Condition   : No grenades
Slots       : 3

Whisk (arms)
Battle skill: Salvo
Effect      : Fire all remaining missiles
Condition   : Missile
Slots       : 1

Whisk (legs)
Battle skill: Evade II
Effect      : Evade upgrade goes up two levels
Condition   : No shoulder weapon
Slots       : 2

Wude 3 (body)
Battle skill: Enemy Accuracy II
Effect      : Enemy accuracy upgrade goes down two levels
Condition   : No shoulder weapon
Slots       : 2

Wude 3 (arms)
Battle skill: Double Punch II
Effect      : Right and left melee both used
Condition   : Different melee weapon in both hands
Slots       : 2

Wude 3 (legs)
Battle skill: Enemy Skill III
Effect      : Enemy weapon skill down three levels
Condition   : No shoulder weapon
Slots       : 3

Yongsai 3 (body)
Battle skill: Backup Melee
Effect      : Request melee support from ally
Condition   : Range
Slots       : 3

Yongsai 3 (arms)
Battle skill: Rate of Fire Up III
Effect      : Double amount of ammo fired
Condition   : Burst weapon
Slots       : 3

Yongsai 3 (legs)
Battle skill: Avoid 80
Effect      : Reduces damage under 80 to 0
Condition   : All weapons defensive
Slots       : 3

Zenislev (body)
Battle skill: Tackle I
Effect      : Tackle with all body weight, high damage
Condition   : Melee
Slots       : 1

Zenislev (arms)
Battle skill: Double Assault
Effect      : Right and left weapon attack
Condition   : Melee and ranged weapon
Slots       : 2

Zenislev (legs)
Battle skill: Initiative I
Effect      : You attack first, but take 1.4x damage
Condition   : No shoulder weapon
Slots       : 1

Zeros (body)
Battle skill: Enemy Evade I
Effect      : Enemy evade upgrade down one level
Condition   : No grenades
Slots       : 1

Zeros (arms)
Battle skill: Shield Attack I
Effect      : Attack with shield, high damage
Condition   : Melee
Slots       : 1

Zeros (legs)
Battle skill: Initiative II
Effect      : You attack first, but take 1.2x damage
Condition   : No shoulder weapon
Slots       : 2





  -AUTHOR'S NOTE
  First FAQ and you know what...I wrote all of this in one sitting.  My 
eyes are blurry now, I think I'll go get something to eat.  Hope this is 
useful to you, good luck in FM3 and be sure to kick arse...!



  -CREDITS
  Well now...have some credits!  Thanks goes out to Mark Guirao for 
giving me the Rekson M4F skills...he also pointed out my misspelling of 
the Zenislev wanzer, which was listed as the Venislev.  On top of that, 
he's pointed out so many miscellaneous things I decided that he's been 
an immense help.  Thanks Mark!
  Also, thanks goes out to all of you who e-mail about the FAQ!  
Especially you, Ezekiel Wei!
  On top of that, thanks to everyone who pointed out that the 
Flamethrower does indeed work as a Burst weapon...thanks again!
  On another note, I merged this FAQ with Jack Spade's upgrade guide, 
and Dave Connoy's massive walkthrough.  You may have to wait a while for 
Dave's FAQ though...it's big!




  -LEGAL NOTE
  This FAQ is copyright (c) 2000 Eric Willis, all rights reserved.
This FAQ may not be reproduced in any public format, nor altered and 
then reproduced.  I'll find you.  I surf the net far too much and keep 
an eye on FAQ's a great deal.  If you want to publish this FAQ in a 
public format, ask me and I'll most likely give you permission.
  This faq can be found at 'http://www.gamefaqs.com' and at 
'http://www.gamesdomain.co.uk'.


  -CONTACT ME?
  Well, if you wish to send me a line for something or another relating 
to this FAQ, e-mail me at  soulscythe@angelfire.com