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    Battle Skills by EWillis

    Version: 1.4 | Updated: 04/17/00 | Printable Version | Search Guide | Bookmark Guide

                                 Front Mission 3
                  Battle Skills guide...for the English inclined
               Created on Friday, March 31st at 1:30 pm Mountain time
                     Updated April 17th, 5:37 pm Mountain time
    
    
    
    Version History
      -1.0- Concept faq created.
      -1.1- Added the Rekson M4F, and fixed the Qibing 0 arm and leg skills.          
    Also added the Help on skills and others section.  Added someone         
    to the Credits section finally.  Maybe a few other things here         
    and there.  ::grins::
      -1.2- Found a misspelling...the Venislev is now the Zenislev, like it 
    should be...also added a section explaining the conditions.
      -1.3- This FAQ has been merged with two other people's FAQ's.  
    Hopefully this will provide a more thorough experience for you all.  You 
    can see who has used this FAQ in the credits section.
      -1.4- Noticed a few small errors, beyond that not much else to say.
    
    
    
    CONTENTS
      -Introduction
      -Help on skills and others
      -Conditions guide
      -Meat
      -Author's note
      -Credits
      -Legal note
      -Contact me?
    
    
    
      -INTRODUCTION
      Well now...welcome to my first FAQ.  That I've bothered to write this 
    at all is a tribute to procrastinators everywhere.  If you believe the 
    information in here is totally inaccurate and I should be shot, you may 
    as well leave now.  If my information is inaccurate and you know why, 
    send me a line and I'll do what I can to fix what's inaccurate.  I will 
    credit you of course...after all, who wants to help someone if they 
    don't get SOME kind of return?  Also, I'd appreciate any submissions for 
    parts I don't yet have listed.  Need the part, sub part, skill learned, 
    it's requirements, and any notes you may want to add.
    
    
    
      -HELP ON SKILLS
      Thought I'd add this section to help all you people out.  First I'll 
    talk about computers.  There aren't a great deal, and they range from 4 
    to 6 slots.  Some have special abilities, such as raising your chances 
    of a skill working, but lowering its combo rate.  Also a special 
    computer near the end of the game that increases the rate at which you 
    acquire new skills.
      Also, keep in mind that wanzers tend to be suited to one of three 
    castes, that being of gunner, fighter, and typical attacker.  Your 
    gunner will have the lowest hp and have skills that typically raise 
    accuracy or hurt the pilot.  Your fighter has the highest hp, the 
    highest movement, and can dish out a great deal of damage.  However, 
    this unit needs to get up close and personal to activate his skills and 
    thus needs his hp and movement.  Your attacker is your all around 
    person..the kind that has a shotgun in one hand and a fist in the other.  
    They get the rest of the skills.  Kazuki is one of these.  I'd say the 
    others but...ah heck, Marcus is a fighter wanzer, and Emma is a gunner.  
    Their basic wanzers will give you an idea on parts.
    
    
    
      -CONDITIONS GUIDE
      Due to a request from someone whose name I don't remember (you know 
    who you are...!), I've decided to help the lot of you out on the 
    conditions.  I'm going to list them, so here ya go.
      
      Condition: No grenades
      As you may guess, it means not to have any grenade launchers equipped.
    
      Condition: Missile
      Another simple one...have a missile launcher equipped, and use it.
    
      Condition: No shoulder weapon
      Meaning...no missile launcher, no grenade launcher.  You may not have 
    either of these equipped.
    
      Condition: Range
      Shoot them from anywhere more than one tile away from them...can't be     
    close enough that they can retaliate with a fist.
    
      Condition: Burst weapon
      Use a machine gun, shotgun, or flamethrower for this one.
    
      Condition: All weapons defensive
      This means that the skill will work with any weapon...BUT, you must be       
    the defender and not the attacker.
    
      Condition: Melee
      Like it says...you have to be able to use a fist, baton, or spike on       
    them.
    
      Condition: 1 shot, melee, missile
      Use a one shot weapon, like a missile, fist, the neutron weapon, or a 
    rifle...
    
    
    
      -MEAT (of the faq, anyway...)
      Considering the fact that I seem to have gotten all the skills down, I 
    guess I do have a lot now.  As before, the skills will be listed in 
    alphabetical order by part.
    
    Drake M2C (body)
    Battle skill: Chaff
    Effect      : Diverts attacking missile  : All weapons defense
    Slots       : 1
    
    Drake M2C (arms)
    Battle skill: Pilot Damage I
    Effect      : High damage to enemy pilot (around 1/4 to 1/2 health)
    Condition   : No grenades
    Slots       : 1
    
    Drake M2C (legs)
    Battle skill: Experience x2
    Effect      : Double experience in battle
    Condition   : No grenades
    Slots       : 1
    
    Enyo MK109 (body)
    Battle skill: Auto I
    Effect      : Automatically attack when stunned
    Condition   : No shoulder weapon
    Slots       : 1
    
    Enyo MK109 (arms)
    Battle skill: Leg Smash
    Effect      : Destroy enemy legs
    Condition   : 1 shot, melee, missile
    Slots       : 4
    
    Enyo MK109 (legs)
    Battle skill: Prevent Loss
    Effect      : Save lost part, but hp is down to 1
    Condition   : All weapons defense
    Slots       : 1
    
    Foura M12A (body)
    Battle skill: Pilot Eject
    Effect      : Auto-eject when your machine goes boom
    Condition   : No shoulder weapon
    Slots       : 1
    
    Foura M12A (arms)
    Battle skill: Arm Smash
    Effect      : Destroy enemy arm
    Condition   : One shot, melee, missile
    Slots       : 4
    
    Foura M12A (legs)
    Battle skill: Escape (useful, this one)
    Effect      : Escape having part destroyed
    Condition   : All weapons defense
    Slots       : 1 (cheap too)
    
    Genie (body)
    Battle skill: Defense Class I
    Effect      : Raise defensive class upgrade by one level
    Condition   : No shoulder weapon
    Slots       : 1
    
    Genie (arms)
    Battle skill: Pilot Damage III
    Effect      : Huge damage against enemy pilot
    Condition   : No grenades
    Slots       : 3
    
    Genie (legs)
    Battle skill: Auto Counter
    Effect      : Counterattack even when part is destroyed
    Condition   : All weapons
    Slots       : 2
    
    Getty (body)
    Battle skill: Revenge III
    Effect      : Return twice damage received (yum...!)
    Condition   : No shoulder weapon
    Slots       : 3
    
    Getty (arms)
    Battle skill: Firing Squad
    Effect      : Call two allies for backup fire
    Condition   : Range
    Slots       : 3
    
    Getty (legs)
    Battle skill: Enemy Skill II
    Effect      : Enemy weapon skill down two levels
    Condition   : No shoulder weapon
    Slots       : ?
    
    Grapple M1 (body)
    Battle skill: Melee III
    Effect      : Double melee skill for one turn
    Condition   : Melee
    Slots       : 3
    
    Grapple M1 (arms)
    Battle skill: Double Punch I
    Effect      : Attack with weapon in right and left hands
    Condition   : Right and left hand have same weapon
    Slots       : 2
    
    Grapple M1 (legs)
    Battle skill: Skill +2
    Effect      : Weapon skill up two levels for one turn
    Condition   : No grenades
    Slots       : 2
    
    Grezex (body)
    Battle skill: Zoom III
    Effect      : Doubles accuracy
    Condition   : No grenades
    Slots       : 3
    
    Grezex (arms)
    Battle skill: Aim
    Effect      : Concentrate all attacks on one part
    Condition   : Burst weapon
    Slots       : 3
    
    Grezex (legs)
    Battle skill: Hard Knocks
    Effect      : Weapon skill level up when your wanzer is weakened
    Condition   : No grenades
    Slots       : 1
    
    Hoshun MK112 (body)
    Battle skill: Revenge Body
    Effect      : When part destroyed, destroy enemy body
    Condition   : No shoulder weapon
    Slots       : 4
    
    Hoshun MK112 (arms)
    Battle skill: Body Smash
    Effect      : Destroy enemy body
    Condition   : 1 shot, melee, missile
    Slots       : 5
    
    Hoshun MK112 (legs)
    Battle skill: Ap-0 (good for neutron weapons)
    Effect      : Reduce ap cost to zero
    Condition   : No grenades
    Slots       : 3
    
    Jinyo MK110 (body)
    Battle skill: Revenge I
    Effect      : Return 1.2x damage received
    Condition   : No shoulder weapon
    Slots       : 1
    
    Jinyo MK110 (arms)
    Battle skill: Rate of Fire Up II
    Effect      : Fires 1.5x more ammo than normal
    Condition   : Burst weapon
    Slots       : 2
    
    Jinyo MK110 (legs)
    Battle skill: Fast Attack
    Effect      : Attack and then escape counterattack
    Condition   : No shoulder weapon
    Slots       : 2
    
    Kasel M2 (body)
    Battle skill: Melee II
    Effect      : Melee skill up 1.5 levels for one turn
    Condition   : Melee
    Slots       : 2
    
    Kasel M2 (arms)
    Battle skill: Stun Punch
    Effect      : Stun enemy pilot
    Condition   : Melee
    Slots       : 1
    
    Kasel M2 (legs)
    Battle skill: Ap -30%
    Effect      : Reduce ap cost by 30 percent
    Condition   : No grenades
    Slots       : 1
    
    Kyojun MK107 (body)
    Battle skill: Zoom I
    Effect      : Raise accuracy times 1.2
    Condition   : No grenades
    Slots       : 1
    
    Kyojun MK107 (arms)
    Battle skill: Rate of Fire Up I
    Effect      : Fire 1.2 times more ammo
    Condition   : Burst weapon
    Slots       : I
    
    Kyojun MK107 (legs)
    Battle skill: Brace I
    Effect      : Enemy attacks first, but damage is cut by 50%
    Condition   : No grenades
    Slots       : 1
    
    Kyokei MK108 (body)
    Battle skill: Melee I
    Effect      : Melee skill up 1.2 levels for one turn
    Condition   : Melee
    Slots       : 1
    
    Kyokei MK108 (arms)
    Battle skill: Hit or Miss
    Effect      : All shots either hit or miss
    Condition   : Burst weapon
    Slots       : 1
    
    Kyokei MK108 (legs)
    Battle skill: Damage Fix 100
    Effect      : Reduces damage between 101-200 to 100 damage
    Condition   : All weapons defensive
    Slots       : 1
    
    Laiying Type I (body)
    Battle skill: Defense Class II
    Effect      : Defense class upgraded two levels
    Condition   : No shoulder weapon
    Slots       : 2
    
    Laiying Type I (arms)
    Battle skill: Pilot Damage II
    Effect      : Very high damage to enemy pilot
    Condition   : No grenades
    Slots       : 2
    
    Laiying Type I (legs)
    Battle skill: Skill +3
    Effect      : Weapon skill up three levels for one turn
    Condition   : No grenades
    Slots       : 3
    
    Lanze (body)
    Battle skill: Tackle III
    Effect      : Tackle with all body weight, major damage
    Condition   : Melee
    Slots       : 3
    
    Lanze (arms)
    Battle skill: Shield Attack II
    Effect      : Attack with shield, very high damage
    Condition   : Melee
    Slots       : 2
    
    Lanze (legs)
    Battle skill: Avoid 40
    Effect      : Reduce damage under 40 to 0
    Condition   : All weapons defensive
    Slots       : 2
    
    Lenghe 1 (body)
    Battle skill: Initiative III
    Effect      : Player attacks first without any handicap
    Condition   : No shoulder weapon
    Slots       : 3
    
    Lenghe 1 (arms)
    Battle skill: Shield Attack III
    Effect      : Attack with shield, major damage
    Condition   : Melee
    Slots       : 3
    
    Lenghe 1 (legs)
    Battle skill: Gang Beating (heh)
    Effect      : Call two allies for melee backup
    Condition   : Melee
    Slots       : 3
    
    Mingtian 1 (body)
    Battle skill: Defense Class Max
    Effect      : Defense class upgrade maxed out
    Condition   : No shoulder weapon
    Slots       : 3
    
    Mingtian 1 (arms)
    Battle skill: Random Smash
    Effect      : Destroy random part
    Condition   : 1 shot, melee, missile
    Slots       : 4
    
    Mingtian 1 (legs)
    Battle skill: Blackout
    Effect      : Disable enemy Battle skills
    Condition   : No grenades
    Slots       : 1
    
    Meledyne M1 (body)
    Battle skill: Enemy Defense Class I
    Effect      : Enemy defense class down 1 level
    Condition   : No grenades
    Slots       : 1
    
    Meledyne M1 (arms)
    Battle skill: Panic Shot
    Effect      : Confuse enemy wanzer
    Condition   : Range, missile
    Slots       : 1
    
    Meledyne M1 (legs)
    Battle skill: Skill +1
    Effect      : Weapon skill up 1 level for one turn
    Condition   : No grenades
    Slots       : 1
    
    Pare PAW1 (body)
    Battle skill: Enemy Accuracy 1
    Effect      : Enemy accuracy upgrade down one level
    Condition   : No shoulder weapon
    Slots       : 1
    
    Pare PAW1 (arms)
    Battle skill: Topple Shot
    Effect      : Knock enemy down and reduce ap by half
    Condition   : Range
    Slots       : 1
    
    Pare PAW1 (legs)
    Battle skill: Evade 1
    Effect      : Evade upgrade up one level during an attack
    Condition   : No shoulder weapon
    Slots       : 1
    
    Prov PAW2 (body)
    Battle skill: Auto II
    Effect      : Auto-attack activated while stunned, recover from stun
    Condition   : No shoulder weapon
    Slots       : 2
    
    Prov PAW2 (arms)
    Battle skill: Double Shot I
    Effect      : Right and left guns attack
    Condition   : Right and Left guns must be same
    Slots       : 2
    
    Prov PAW2 (legs)
    Battle skill: Guard Body
    Effect      : Protect body from damage by arm
    Condition   : All weapons defensive
    Slots       : 1
    
    Qibing 0 (body)
    Battle skill: Revenge II
    Effect      : Return 1.5x damage received
    Condition   : No shoulder weapon
    Slots       : 2
    
    Qibing 0 (arms)
    Battle skill: Topple Punch
    Effect      : Knock enemy down, their ap is 0
    Condition   : Melee
    Slots       : 2
    
    Qibing 0 (legs)
    Battle skill: Damage Fix 200
    Effect      : Damage from 201-400 is now 200
    Condition   : All weapons defensive
    Slots       : 1
    
    Rekson M4F (body)
    Battle skill: Zoom II
    Effect      : Raises accuracy 1.5 times
    Condition   : No grenades
    Slots       : 2
    
    Rekson M4F (arms)
    Battle skill: Backup Fire
    Effect      : One ally shoots the enemy (no ap cost to them)
    Condition   : Melee (have ally with weapon in range)
    Slots       : 3
    
    Rekson M4F (legs)
    Battle skill: Enemy Skill I
    Effect      : Enemy weapon skill down one level
    Condition   : No shoulder weapon
    Slots       : 1
    
    Shangdi 1 (body)
    Battle skill: Enemy Accuracy Null
    Effect      : Neutralize enemy accuracy upgrade
    Condition   : No shoulder weapon
    Slots       : 3
    
    Shangdi 1 (arms)
    Battle skill: Double Shot II
    Effect      : Right and left gun shoot together
    Condition   : Different ranged weapons
    Slots       : 2
    
    Shangdi 1 (legs)
    Battle skill: Experience x3
    Effect      : Triple battle experience
    Condition   : No grenades
    Slots       : 2
    
    Shunwang 1 (body)
    Battle skill: Enemy Evade Null
    Effect      : Neutralize enemy evade upgrade
    Condition   : No grenades
    Slots       : 3
    
    Shunwang 1 (arms)
    Battle skill: Aim Body
    Effect      : Concentrate all attacks on enemy body
    Condition   : Burst weapon
    Slots       : 3
    
    Shunwang 1 (legs)
    Battle skill: Evade Max
    Effect      : Evade upgrade maxed during attacks
    Condition   : No shoulder weapons
    Slots       : 3
    
    Shunyo MK111 (body)
    Battle skill: Damage Fix 400
    Effect      : Damage between 401-800 is thrown to 400
    Condition   : All weapons defensive
    Slots       : 1
    
    Shunyo MK111 (arms)
    Battle skill: Revenge Same
    Effect      : When part is destroyed, destroy same part on enemy
    Condition   : No shoulder weapon
    Slots       : 3
    
    Shunyo MK111 (legs)
    Battle skill: Ap -60%
    Effect      : Reduce ap cost by 60%
    Condition   : No grenades
    Slots       : 2
    
    Tiandong 3 (body)
    Battle skill: Tackle II
    Effect      : Tackle with all body weight, very high damage
    Condition   : Melee
    Slots       : 2
    
    Tiandong 3 (arms)
    Battle skill: Eject Punch (hijacking wanzers, anyone?)
    Effect      : Force pilot ejection
    Condition   : Melee
    Slots       : 1
    
    Tiandong 3 (legs)
    Battle skill: Avoid 20
    Effect      : Reduce damage under 20 to 0
    Condition   : All weapons defensive
    Slots       : 1
    
    Tieqi (body)
    Battle skill: Enemy Defense Class 2
    Effect      : Enemy defense class upgrade down 2 levels
    Condition   : No grenades
    Slots       : 2
    
    Tieqi (arms)
    Battle skill: Aim Leg
    Effect      : All attacks hit enemy legs
    Condition   : Burst weapon
    Slots       : 3
    
    Tieqi (legs)
    Battle skill: Brace II
    Effect      : Enemy attacks first, but damage down 80%
    Condition   : All weapons defensive
    Slots       : 2
    
    Vinedrai (body)
    Battle skill: Enemy Evade II
    Effect      : Enemy evade upgrade down 2 levels
    Condition   : No grenades
    Slots       : 2
    
    Vinedrai (arms)
    Battle skill: Aim Arm
    Effect      : Concentrate all attacks on enemy arm
    Condition   : Burst weapon
    Slots       : 3
    
    Vinedrai (legs)
    Battle skill: Experience x4
    Effect      : Quadruple battle experience
    Condition   : No grenades
    Slots       : 3
    
    Whisk (body)
    Battle skill: Enemy Defense Class Null
    Effect      : Neutralize enemy defense class upgrade
    Condition   : No grenades
    Slots       : 3
    
    Whisk (arms)
    Battle skill: Salvo
    Effect      : Fire all remaining missiles
    Condition   : Missile
    Slots       : 1
    
    Whisk (legs)
    Battle skill: Evade II
    Effect      : Evade upgrade goes up two levels
    Condition   : No shoulder weapon
    Slots       : 2
    
    Wude 3 (body)
    Battle skill: Enemy Accuracy II
    Effect      : Enemy accuracy upgrade goes down two levels
    Condition   : No shoulder weapon
    Slots       : 2
    
    Wude 3 (arms)
    Battle skill: Double Punch II
    Effect      : Right and left melee both used
    Condition   : Different melee weapon in both hands
    Slots       : 2
    
    Wude 3 (legs)
    Battle skill: Enemy Skill III
    Effect      : Enemy weapon skill down three levels
    Condition   : No shoulder weapon
    Slots       : 3
    
    Yongsai 3 (body)
    Battle skill: Backup Melee
    Effect      : Request melee support from ally
    Condition   : Range
    Slots       : 3
    
    Yongsai 3 (arms)
    Battle skill: Rate of Fire Up III
    Effect      : Double amount of ammo fired
    Condition   : Burst weapon
    Slots       : 3
    
    Yongsai 3 (legs)
    Battle skill: Avoid 80
    Effect      : Reduces damage under 80 to 0
    Condition   : All weapons defensive
    Slots       : 3
    
    Zenislev (body)
    Battle skill: Tackle I
    Effect      : Tackle with all body weight, high damage
    Condition   : Melee
    Slots       : 1
    
    Zenislev (arms)
    Battle skill: Double Assault
    Effect      : Right and left weapon attack
    Condition   : Melee and ranged weapon
    Slots       : 2
    
    Zenislev (legs)
    Battle skill: Initiative I
    Effect      : You attack first, but take 1.4x damage
    Condition   : No shoulder weapon
    Slots       : 1
    
    Zeros (body)
    Battle skill: Enemy Evade I
    Effect      : Enemy evade upgrade down one level
    Condition   : No grenades
    Slots       : 1
    
    Zeros (arms)
    Battle skill: Shield Attack I
    Effect      : Attack with shield, high damage
    Condition   : Melee
    Slots       : 1
    
    Zeros (legs)
    Battle skill: Initiative II
    Effect      : You attack first, but take 1.2x damage
    Condition   : No shoulder weapon
    Slots       : 2
    
    
    
    
    
      -AUTHOR'S NOTE
      First FAQ and you know what...I wrote all of this in one sitting.  My 
    eyes are blurry now, I think I'll go get something to eat.  Hope this is 
    useful to you, good luck in FM3 and be sure to kick arse...!
    
    
    
      -CREDITS
      Well now...have some credits!  Thanks goes out to Mark Guirao for 
    giving me the Rekson M4F skills...he also pointed out my misspelling of 
    the Zenislev wanzer, which was listed as the Venislev.  On top of that, 
    he's pointed out so many miscellaneous things I decided that he's been 
    an immense help.  Thanks Mark!
      Also, thanks goes out to all of you who e-mail about the FAQ!  
    Especially you, Ezekiel Wei!
      On top of that, thanks to everyone who pointed out that the 
    Flamethrower does indeed work as a Burst weapon...thanks again!
      On another note, I merged this FAQ with Jack Spade's upgrade guide, 
    and Dave Connoy's massive walkthrough.  You may have to wait a while for 
    Dave's FAQ though...it's big!
    
    
    
    
      -LEGAL NOTE
      This FAQ is copyright (c) 2000 Eric Willis, all rights reserved.
    This FAQ may not be reproduced in any public format, nor altered and 
    then reproduced.  I'll find you.  I surf the net far too much and keep 
    an eye on FAQ's a great deal.  If you want to publish this FAQ in a 
    public format, ask me and I'll most likely give you permission.
      This faq can be found at 'http://www.gamefaqs.com' and at 
    'http://www.gamesdomain.co.uk'.
    
    
      -CONTACT ME?
      Well, if you wish to send me a line for something or another relating 
    to this FAQ, e-mail me at  soulscythe@angelfire.com