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    FAQ/Walkthrough by DConnoy

    Version: 1.2 | Updated: 02/02/03 | Search Guide | Bookmark Guide

    front mission 3: Complete FAQ & Walkthrough
    By Dave Connoy
    connoy@lycos.com
    Version 1.2: 2 February 2003
    
    
    +---------+
    | Preface |
    +---------+
    Welcome to what will, in time, be a complete Front Mission 3 FAQ.  Front
    Mission 3 is a tactical RPG in the vein of Final Fantasy Tactics, and Square
    surprised us all by translating this tactical RPG into English and releasing
    it in North America, as the previous installments in the series hadn't made
    it across the Pacific.
    
    When this FAQ gets larger, I may consider splitting it up into multiple
    parts, but for now general tactics, walkthroughs of both Emma's and Alisa's
    stories, and the reference section will be one contiguous document.  Some
    material from the reference section will be repeated verbatim in the
    walkthrough when new characters, wanzers, or game mechanics become available,
    so don't be surprised if a paragraph looks familiar.  The latest version of
    this FAQ is always available at GameFAQs (www.gamefaqs.com).
    
    
    +-------------------+
    | Table of Contents |
    +-------------------+
       I. Version History
      II. Introduction
     III. General Strategy & Tactics
      IV. Game Start
         1. Mission Zero
         2. Websites of Interest
       V. Walkthrough: Emma's Story
      VI. Walkthrough: Alisa's Story
     VII. Reference
         1. Main Characters
         2. Characters: Emma's Story
         3. Characters: Alisa's Story
         4. Wanzer Parts
         5. Weapons
         6. Items
         7. Battle Skills
    VIII. Credits & Copyright Info
    
    
    +--------------------+
    | I. Version History |
    +--------------------+
    Version 0.2: First version.  We have a long, long way to go, but I thought
         what was here so far warranted release so everyone knows what to expect.
         Ideally, progress on this FAQ will be steady until it's done.  Please
         send comments on the existing parts of the FAQ to connoy@mailcity.com.
    Version 0.4: Amazingly, I've found time to come back to this FAQ, which I had
         otherwise abandoned.  Updates to all sections, and I decided to upload
         what I had as long as I was sending in the GT3 Car List (plug, plug).
    Version 0.6: Work continues apace on the Emma walkthrough.  I fired up my old
         Alisa save, so the weapons tables at the end should be complete now, and
         while I was at it I completely revised the format.  I hope y'all like
         the new look.
    Version 1.0: 40 hours and a whole lot of Chex Mix later, the Emma walkthrough
         is DONE.  I've had about all the FM3 I can take for quite a while.  I'll
         do Alisa's story eventually, but now it's time for something completely
         different.  Oh, and realizing that a lot of the info I provided in the
         Character Profiles was just taken from the instruction book, I cut them
         down a bunch.  If you want to know more then just read the manual.
    Version 1.2: Started work on the Alisa walkthrough.  I'm surprised at how
         many e-mails I continue to get about this FAQ, and I guess you could
         credit them for rekindling my interest.  It's something I should have
         done some time ago.
    
    
    +------------------+
    | II. Introduction |
    +------------------+
    I won't be repeating information from the manual in this FAQ, and the in-game
    tutorials are excellent, so there's not much to cover in this section other
    than a few meta-topics.
    
    For the moment this FAQ will not have comprehensive coverage of the "virtual
    Internet" within the game.  I'll make mention in the walkthrough when
    information comes to you, but checking each website for updates will be up to
    the reader.  (Fear not, I promise to never use the phrase "You've Got Mail!"
    in this FAQ.  Oops...)  I'll put [Network] in front of any extensive forays
    into the virtual Net, so that those who aren't interested in this aspect of
    the game can skip them.
    
    Finally, most of the strategies in the walkthroughs will assume that the
    player is not making any significant changes to the characters' wanzers or
    weaponry; e.g. I might say "use Emma's missile launcher" or "send Dennis to
    the elevator".  Naturally, what I mean in these examples is to simply use a
    missile launcher, and to send your rifle-bearing character (if you have one)
    to the elevator.  Since there are so many options for setting up the wanzers,
    I won't be including any strategies, just suggesting incremental upgrades to
    parts and weapons.  By no means are my strategies to be taken as the only,
    let alone best, way to set up the wanzers, though I have chimed in on the
    utility of various parts in the wanzer parts tables in the Reference section.
    
    
    +---------------------------------+
    | III. General Strategy & Tactics |
    +---------------------------------+
    Strategically, there are a few good rules of thumb:
    
    Attack one target at a time.  Focus all your wanzers' attacks on the a single
    enemy (ideally the closest one) and don't let up until it is destroyed,
    surrenders, or is helpless (both arms blown off, for instance).  By taking
    enemy units out of the fight completely you'll minimize the damage you take
    in the long run.
    
    Let enemies come to you.  If they're not in range to hit you without moving,
    many enemies won't move toward you to hit you on the next turn.  Thus, if you
    don't move far from your starting point, those two choppers in the distance
    may not leave their posts to attack you, greatly lessening the damage taken
    and allowing you to pursue them when all the other enemies are eliminated.
    Conversely, some enemies are really gung-ho (mainly melee-oriented wanzers
    like the Kasel M2 and Tiandong 3) and will charge your force even without
    backup from their allies.  Eliminate these enemies first, moving towards the
    rest of the enemies only when necessary.
    
    Move around the map in a "sweeping" motion, eliminating targets completely as
    you go.  If you're fighting a couple melee-oriented wanzers, resist the
    temptation to send a wanzer in to kill that enemy that's annoying you with
    its missiles if he's got a couple machinegun-toting buddies.  They'd follow
    you back to the fray and add to the chaos when they might otherwise have sat
    peacefully by.
    
    Obviously using these strategies is tough when your forces are split in to
    two or more groups, but in those cases, try to use them on a smaller scale.
    For instance, two groups on opposite sides of a map could move towards the
    middle as the battle progresses, or an isolated ally could find an "alley"
    and use the dash to link up quickly with his/her comrades instead of trying
    to survive alone.
    
    A couple tactical tricks:
    
    Try not to destroy wanzers whose pilots are considering surrender; they're
    your best source of new parts and cash.  When an enemy pilot is in the
    "Checking Morale" status, any attack, whether it hits or not, will cause him
    to surrender, so choose a weapon that's unlikely to destroy the enemy wanzer.
    For instance, a wanzer that's lost almost all its HP in its limbs but still
    has a lot of body HP left should be attacked with a burst weapon, and a
    wanzer with all its parts intact but little HP in any of them should be
    attacked with a melee weapon, rifle, or missile, in hopes that the single
    large chunk of damage will land on a limb.  If it's the end of the battle and
    there are minimal threats from other enemy units, you could force the enemy's
    surrender by surrounding it with your wanzers, or else have one of your
    pilots eject and fire his pistol at it. :)
    
    Capitalize when an enemy pilot is forcibly ejected from his wanzer!  Have one
    of your pilots eject from their wanzer and board the vacated one on the same
    turn by moving directly adjacent to it before choosing the "Eject" command.
    Not being able to board his wanzer, the enemy pilot will get confused and run
    around like a chicken.  This is a useful strategy even if the enemy wanzer is
    severely damaged, as the ejected pilot's little pea-shooter pistol is hardly
    a threat, and you can always move your pilot back into his original wanzer
    once the enemy pilot's dead.
    
    Don't be afraid of death.  The HP of all the parts of all of your wanzers is
    fully restored at the end of each battle, and dead pilots are even magically
    resurrected!  Fight every battle to the bitter end, because you never know
    what lucky break might come your way.  Of course, an arduous battle of
    attrition will reflect badly on your ranking, so you may want to redo the
    stage anyway.
    
    Take the high ground if possible.  It's much easier to fire down on an enemy
    than up at one; in fact, enemy wanzers that can't climb up to the roof of
    that building that Dennis is grandstanding on will just stand there and let
    themselves be picked apart.  Naturally, don't assume a missile-capable wanzer
    will let you get away with this.  It's also helpful against choppers, against
    which accuracy is usually crippled by elevation modifiers and being higher is
    often better than being closer.
    
    If one of your wanzers is rendered helpless (both arms blown off), then have
    the pilot eject and fire his pistol at the enemies.  Seriously!  He'll
    probably survive for a while longer (people outside vehicles are really hard
    to hit) and you just might get a stun or forced ejection out of a lucky shot.
    Additionally, ejected pilots are surprisingly effective against enemy
    infantry.
    
    Finally, for retries and subsequent playthroughs:
    -Don't forget you can skip polygon-engine cutscenes and FMVs by pressing
     Start.  Pressing Start will also skip entire dialogue boxes in dialogue
     scenes.
    -You have a "Return To Title" option in the main menu during battles (press
     Start).  This is much faster than a soft reset (L1+L2+R1+R2+Select+Start),
     so use it if you've decided a battle is a bust and want to retry from your
     battle save.
    -Use Battle Save at the start of a new battle, if you have the memory card
     space.  It's much easier than going through cutscenes again when you decide
     to replay a battle.
    
    
    +----------------+
    | IV. Game Start |
    +----------------+
    The initial mission and events of the game are the same whether you go on to
    play Emma's Story or Alisa's Story, and will be covered here.
    
    Mission Zero
    ============
    After the typically cryptic opening video sequence, you'll be prompted to
    enter a name for the main character.  You can keep the default name ("Kazuki
    Takemura"), by moving to Confirm, or use the editor to enter one of your own.
    This is the only character you'll be able to rename.
    
         Character Profile: Kazuki Takemura
         ----------------------------------
         Wanzer: Zenislev (Gray)
         Starting Ace Rank: 0
         Combat Specialties: Shotgun & Melee (Fist)
    
         Kazuki is the main character of both Emma's and Alisa's stories.  In the
         recent Square tradition of RPG heroes, he's easily irritated and doesn't
         have much of a sense of humor.  He's also prone to violent, impulsive
         actions.  His wanzer, the Zenislev, has great mobility and incredible
         HP, which allow him to get in close and mix it up.
    
    After that, just do what the scientist tells you to finish the mission.  This
    is basically an introduction to the battle controls, so pay attention and
    learn how to control the game if this is your first time.  Your wanzer far
    outclasses the test target and winning the battle is virtually guaranteed.
    
    After the test battle you'll have an intermission where you can save the game
    if you'd like.  Saving the game outside of a battle will take up two memory
    card blocks.  Choose "Exit" to move on with the story.
    
    You'll find yourself in the JDF laboratory.  Talk to Koike, and then to
    Ryogo, to move on.  Ryogo will ask you if you want to go with him to the
    construction site.  This seemingly innocent decision affects the rest of the
    game--go with Ryogo to play Emma's Story, or blow him off if you want to
    experience Alisa's Story.  After you've decided on your course of action, you
    can move to the Wanzer Testing Facility for an in-depth tutorial on the
    battle system.  This is definitely recommended if this is your first time
    playing, or even if it's not--you can rack up a nice chunk of free experience
    by brutalizing the helpless wanzers in the simulation, enough to gain Kazuki
    a full Ace Rank.
    
    Websites of Interest
    ====================
    Finally, take a little time to check out the "virtual internet" by choosing
    the Network option.  You'll find an introductory e-mail (concluding with a
    very Engrish "enjoy the cyber-life!") in your inbox, and a bunch of sites to
    browse in the Forum section.  For those that don't want to read each and
    every text blurb Square's painstakingly translated (shame on you!), here are
    the interesting sites:
    
    -You can download a goofy Jackelope-like desktop wallpaper by following the
     "Diplomat Column" link at MFA/GOVERNMENT/JAPAN.
    -Make sure to vote for Kazuki's sister Alisa in the chauvinist "Miss Teihoku"
     competition at TEIHOKU/OTHER/JAPAN.  Follow the "What's New" link, hit the
     cancel button, and choose "Miss Teihoku".  It's the enlightened year 2112,
     and such politically-incorrect practices are still around?  For shame. :)
    
    Those who explore further will find several password-protected file
    downloads.  Hopefully we'll crack some of these later on in some red-hot
    h4x0ring action.
    
    Go to the Construction Zone or Dormitory, depending on your story choice, to
    move on.  We'll pick up from there in the appropriate walkthrough.
    
    
    +------------------------------+
    | V. Walkthrough: Emma's Story |
    +------------------------------+
    You're at the Constrution Zone right now.  After the dialogue, move back to
    the JDF Testing Facility.  Talk to Koike to obtain the address of the
    Kirishima Industries web site, but skip the next paragraph if you don't care.
    
    [Network] Dumbass Koike gave you the old address, so once there check
    "Information1" in the "Info" section to get the new one.  At the new site,
    click "Work", then "Info", then "Marine Shipping & Generators", to get the
    address of the Okinawa Ocean City Development Dept. web site.  Once there,
    click on "Information", then "Link for O.C.D.G." for the Okinawa Ocean City
    Developer's Group site.  The point to all this?  Not one, unless you're
    looking to complete your library of websites and learn more about 2112 Earth.
    
    Move to the Heliport to continue.  After the scene you'll find yourself in
    the game's first real battle, with Ryogo at your side.
    
         Character Profile: Ryogo Kusama
         -------------------------------
         Wanzer: Kyojun Mk107 (Sand Yellow)
         Starting Ace Rank: 0
         Combat Specialty: Machine Gun
    
         "Mmm-bop..." Kazuki's uber-slacker best friend who was kicked out of
         boy-band Hanson.  Whenever not hitting on the newest female member of
         the party, he provides close fire support in his machine-gun equipped
         Kyojun Mk107.
    
    Battle 1: Yokosuka Base
    =============================================================================
    Victory Condition: Destroy all cannons.
    
    Opposition (#)      Pilot (Ace Rank)             Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    12mm MG (x4)        Auto Pilot (0)               12mm MG (M.Gun/A)
    
    Obviously, this is not a tough stage.  Destroy the stationary guns one at a
    time.  Kazuki and Ryogo are temporarily in very powerful Shunyo Mk111 wanzers
    for this mission, so it's nearly impossible to lose.
    =============================================================================
    
    After the scene and the intermission, you'll be back at Kirishima Industries.
    Choose "Go Out" and travel back to Yokosuka Base.  After the scene there,
    travel to "Downtown" for some R&R.  In the bar, talk to the Patriot to get
    the address of the JDF web site.  Leave the bar to trigger the next event.
    
         Character Profile: Emir "Emma" Klamsky
         --------------------------------------
         Wanzer: Drake M2C (Light Blue)
         Starting Ace Rank: 1
         Combat Specialty: Missile
    
         Politics make strange bedfellows, and Kazuki and Ryogo find themselves
         quickly entwined in Emma's plans.  She's a useful ally whose missiles
         provide heavy long-range damage, but keep her weak, slow wanzer out of
         the fray.
         
    Battle 2: Yokosuka Base
    =============================================================================
    Victory Condition: All enemies destroyed or made to surrender.
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Jinyo Mk110 (x2)    JDF Wanzer Pilot (0)          Achin 51 (M.Gun/A)
    Kasel M2 (x2)       JDF Wanzer Pilot (0)          Heavy Weight (Melee/A)
    
    Here's your first chance to try out the tricks I outlined in "General
    Strategy".  Let the first couple enemies come to you so you can destroy them
    three-on-one, and don't try to go toe-to-toe with the Kasel M2s.  With luck,
    your first Battle Skills will appear in this stage.  Don't hesitate to reload
    Emma's missile launcher (by using the "Missile" item); your items will be
    resupplied after you win.
    =============================================================================
    
    Battle 3: Yokosuka Base
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
                        Player pilots arrive at the lift.
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Jinyo Mk110 (x2)    JDF Wanzer Pilot (0)          Achin 51 (M.Gun/A)
    Kasel M2 (x1)       JDF Wanzer Pilot (0)          Heavy Weight (Melee/A)
    
    Reinforcements (#)  Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Jinyo Mk110 (x1)    JDF Wanzer Pilot (0)          Achin 51 (M.Gun/A)
    Kasel M2 (x1)       JDF Wanzer Pilot (0)          Heavy Weight (Melee/A)
    
    Opposition is similar to the last battle, but the map is more confined.
    Don't try to win by running to the lift; instead, set up good firing
    positions and unload on the first poor slob that walks through the door,
    then take out the other two after he's dead.  Reinforcements will arrive on
    turn 6 to try to cut you off from the lift, and whoever opens the door will
    most likely bear the brunt of their attack (so don't let it be Emma).  With
    luck, you'll see your first Battle Skill combos in this stage, and killing
    the enemies instead of running away will improve your evaluation ranking.
    =============================================================================
    
    Battle 4: Yokosuka Base
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
                        Player pilots escape from the base.
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Jinyo Mk110 (x1)    JDF Wanzer Pilot (0)          Achin 51 (M.Gun/A)
    Mk9 AFV (x2)        JDF Tank Pilot (0)            17.5mm MG (M.Gun/A)
    
    Reinforcements (#)  Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Jinyo Mk110 (x2)    JDF SPF Wanzer Pilot (0)      Achin 51 (M.Gun/A+)
    
    It's entirely possible to destroy the initial enemy forces before the rein-
    forcements arrive on turn 5, for a quick victory.  Have Kazuki charge the
    enemies and attack at close range, in hopes that Double Assault or Tackle-I
    will go off.  Emma's friends will destroy the barricade on turn 6, but
    attempting to escape is not recommended.  Instead, use your newfound fire-
    support (you'll get to target a 3x3 area for bombardment at the beginning of
    each turn) to assist in finishing whatever enemies are left.
    =============================================================================
    
    Once back at the Kirishima hangar, speak with Emma to learn how to navigate
    the newly-accessible Setup menu.  Unfortunately, even if you've played the
    game before you'll have to watch all three tutorials to continue.  Play
    around with Setup and make any modifications you'd like to your wanzers.
    From this point on, you'll have to handle all your supplies yourself (you can
    purchase items by using the Shop command on the network).  Leave the hangar
    to continue.
     
    Battle 5: Kamariya JC
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Hanniger (x3)       JDF SPF Chopper Pilot (0)     20mm MG (M.Gun/A)
                                                      Starling (Missile/A) x2
    Kyokei Mk108 (x1)   Police Mobile Force (0)       Riot Shield (Shield)
                                                      Riot Baton (Melee/A)
    Kyokei Mk108 (x1)   Police Mobile Force (0)       Riot Shield (Shield)
                                                      Nissai 30 (M.Gun/A)
    
    This battle is your first introduction to ever-annoying helicopters.  They're
    hard to hit with shotguns and machine guns because of the height at which
    they fly, but missiles do a number on them.  Immediately have everyone gang
    up on the chopper near you on the hill to down it ASAP, then have Kazuki and
    Ryogo take out the police wanzers while Emma works on the choppers on the
    other side of the road.  You may see the Chaff skill go off while she's
    exchanging missiles with them.  The cops may run away if crippled.
    =============================================================================
    
    Battle 6: Kamariya JC
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Enyo Mk109 (x1)     JDF SPF Wanzer Pilot (0)      Canary 2 (Missile/A)
    Enyo Mk109 (x1)     Yuji Kuroi (0)                Canary 2 (Missile/A)
    Kyokei Mk108 (x1)   Police Mobile Force (0)       Riot Shield (Shield)
                                                      Nissai 30 (M.Gun/A)
    Mk9 AFV (x1)        JDF SPF Tank Pilot (0)        17.5mm MG (M.Gun/A+)
    
    This is your first encounter with enemy wanzers equipped with missile
    launchers.  After destroying the tank, it's advisable to move up the
    right-hand side of the hill and attack the police wanzer at the top whilst
    keeping your distance from the missile wanzers; engage them last.
    =============================================================================
    
    Battle 7: Kamariya JC
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Enyo Mk109 (x1)     JDF Wanzer Pilot (0)          Canary 2 (Missile/A)
    Jinyo Mk110 (x2)    JDF Wanzer Pilot (0)          Achin 51 (M.Gun/A)
    Mk9 AFV (x1)        JDF Tank Pilot (0)            17.5mm MG (M.Gun/A)
    
    A pretty straightforward battle.  Let the closer Jinyo Mk110 come to you,
    kill it, then move on to the others one at a time.  If you've been logging
    your battle skills into the computer up to this point, you should be seeing
    combos of three or four attacks.
    =============================================================================
    
    Welcome to Yokohama.  The shopkeeper will give you a couple unavoidable
    tutorials on purchasing new weapons and parts and upgrading.  Parts with
    higher HP inflict greater damage, eh?  They TAKE more damage, you silly-ass.
    Guess he's been taking lessons from Daravon.  Anyway, talk to the mechanic to
    get the address of the Japan Police Organization, and then visit the "Buy"
    and "Upgrade" menus to spend some of your hard-earned bling-bling.  I like to
    buy shields for Ryogo and Emma, and give Emma a melee weapon as well, but
    handle things however you like.  Work the 'net, or leave the repair depot to
    continue.
    
    [Network] At the Japanese Police web site, go to "Our Mission" to get the
    site address of Iguchi Corp., and "Scheduled Activities" to download some
    cop-babe wallpaper.  At Iguchi's page, click "Corporate" and then "Download"
    to get a Practice Mode for the simulator.  It pays for itself instantly, as
    you can earn money with it (not to mention Ace Points, experience, and battle
    skills).
    
    [Network (yes, more)] Check your email to find that you've been noticed by a
    hacker/anarchist organization known as Armored Kinkakuji.  Visit their
    stylish website (I especially like their dinky "Kinkakuji Now!" 88x31 button)
    and access the "Download" section for an encryption program and a couple
    documents.  Also visit the BBS section to learn of some new software
    available at Network Computing Systems.  At the NCS site, you can download
    the "Kaleidoscope" graphics program.
    
    [Network (nope, not done yet)] Take a look at those files you downloaded from
    Armored Kinkakuji (Desktop, then Data List).  The "PSIA Report" file is
    protected and not viewable, but you'll find an interesting morsel by viewing
    the "NCS Document" picture.  Use that password at the "Server" link of the
    NCS website to find out some useless but amusing inside info.  Oh yeah, one
    last thing: don't use that "Code Security 21" program you DL'ed from
    ArmoredKin yet.  Running it on a file will encrypt it, making it unreadable
    and unusable, and the game won't allow you to download a second copy.
    
    Battle 8: Yokohama
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Jinyo Mk110 (x2)    ? (0)                         Achin 51 (M.Gun/A)
    Kasel M2 (x2)       ? (0)                         Heavy Weight (Melee/A)
    Sekida (x2)         ? (0)                         ------
    
    Oddly, the Kasel M2s will usually back up, so you can get away with rushing
    the other two.  The trucks will drive away the first chance they get;
    ambitious players may want to pick up bonus points by destroying them before
    they can leave.
    =============================================================================
    
    Battle 9: Honmokufuto
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Enyo Mk109 (x2)     ? (0)                         Canary 2 (Missile/A)
    Jinyo Mk110 (x1)    ? (0)                         Achin 51 (M.Gun/A)
    Kasel M2 (x1)       ? (0)                         Heavy Weight (Melee/A)
    
    They don't get much more straightforward than this.  Use textbook tactics.
    =============================================================================
    
    Meet Dennis.  He's a racist, but in a funny way, which makes it okay.
    
    Battle 10: Honmokufuto
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Jinyo Mk110 (x1)    ? (0)                         Achin 51 (M.Gun/A+)
    Jinyo Mk110 (x1)    Hei Fong Liu (0)              Achin 51 (M.Gun/A+)
    Laiying 1 (x1)      ? (0)                         Quill (Missile/A+)
    Tiandong 3 (x1)     ? (0)                         Heavy Weight (Melee/A+)
    
    If you're not doubling over from Dennis's smart-ass remark on turn four,
    you'll notice that these wanzers are a bit different from the ones you've
    been fighting.  You won't run into another Laiying or Tiandong for some time
    (about 10 battles), so capture them if you like to be ahead of the curve.
    =============================================================================
    
    Enjoy the CG, and once in the crew room talk to Emma.  In the briefing room,
    talk to the Operator to get the address of the USN Navy website, and then
    move out to the hallway to have an encounter with Purple Haze.  This is your
    last chance to access the Network for a while, so check your mail box, and
    reply to Mr. Koike's message.  Also, visit Setup to see that Dennis has now
    joined your team.  It'd be wise to set up his Rekson M4F before you move on
    to the Flight Deck--add a melee weapon if you want to see the ultra-cool
    BackupFire battle skill, but a shield would serve his wanzer's pathetic HP
    better.
    
         Character Profile: Dennis Vicarth
         ---------------------------------
         Wanzer: Rekson M4F (Light Blue)
         Starting Ace Rank: 1
         Combat Specialty: Rifle
    
         Dennis' deadpan humor can occasionally elicit a chuckle, but in combat
         he and his wanzer are somewhat underpowered.  The Rekson M4F has
         extremely low HP, and his years of experience apparently don't translate
         to better skills in game terms.
    
    At the start of the next battle, you'll find that you're now able to choose
    your characters' starting positions, and change which wanzers they're using
    as well.  You'll soon be using this screen to assign AP to upgrades, too.  It
    sounds weird, but pay attention to the order you choose characters from this
    screen; the first person chosen will attract most of the enemies' attacks.
    
    Battle 11: Wilson Cliffs
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Jinyo Mk110 (x4)    OCU Army Wanzer Pilot (2)     Kodo SN990 (M.Gun/A++)
    Cadenza (x1)        OCU Army Tank Pilot (2)       Wagtail 1 (Missile/A++) x2
                                                      17.5mm MG (M.Gun/A++) x2
    
    This stage presents an interesting tactical dilemma: if you go after the
    transport right away, you'll find yourself under fire from it and all of its
    escorts.  On the other hand, if you take out the escorts first, the Cadenza
    will probably have time to escape (which will send you along a different
    story path than if you stopped it--see below for details).  Splitting things
    down the middle is probably a good way to go: take out two of the wanzers
    before rushing the Cadenza.  The pilot of the first wanzer you destroy will
    cough up the address to the OCU Military web site.
    =============================================================================
    
    Consequences of the Transport Escape
    =============================================================================
    The escape of the transport is an event with very far-reaching consequences.
    So far-reaching, in fact, that it would take some time to go through Emma's
    storyline a second time to chart all of the minute differences in detail
    (though you can get an idea of the general difference from the paragraph
    below).  I think that time would be better spent writing a walkthrough for
    Alisa's story.  Therefore, the REST OF THE WALKTHROUGH WILL ASSUME THAT YOU
    STOPPED THE TRANSPORT IN MISSION 11.
    
    [SPOILER ALERT]
    What sort of things happen if the transport gets away?  Well, the main change
    to the story is that Yun joins the party much later in the game.  There's no
    real benefit to that story path, so why not get Yun sooner rather than later?
    Don't feel like you're missing out on much by not playing the "transport
    escaped" plotline.
    [/SPOILER ALERT]
    
    After the intermission, talk to the OCU Scientist to get the address of the
    Leonora Enterprises website and use the Net if you like, then talk to Serov.
    
    [Network] First, check your email to find that both Ryogo and Dennis have
    received emails with passwords in them.  Return Sybil's message, then head to
    the Web.  The Ministry of Peace and CIU websites that Jinguji spoke of aren't
    yet available, but using Sybil's password at the "Internal" section of the
    FAI site will allow you to access the personnel records.  "Dennis", "Lukav",
    "Joe", "Cindy", and "Gastor" are all names you can look up, but why index a
    personnel database by people's *first* names???  I can't imagine there's only
    one person named "Joe" in all of the FAI. :)
    
    Battle 12: Sumatra
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Genie (x3)          OCU Army Wanzer Pilot (2)     Quill (Missile/A++)
    Jinyo Mk110 (x2)    OCU Army Wanzer Pilot (2)     Kodo SN990 (M.Gun/A++)
    Kasel M2 (x2)       OCU Army Wanzer Pilot (2)     Heavy Weight (Melee/A++)
    
    Allies (#)          Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Rekson M4F (x2)     Sumatra Guerilla (2)          Franbar FF (Rifle/A++)
    Rekson M4F (x1)     Hatta Mirza (2)               Franbar FF (Rifle/A++)
    
    This swampy area is a real pain to move around in.  Dennis and Emma can stay
    near the starting position and assist the guerillas, but Kazuki and Ryogo
    will need to loop around the lakes to bring their weapons to bear.  The
    guerillas will most likely be no help at all in this fight.  Don't worry if
    they get killed; their survival only gets you one or two ranking points.  As
    far as I know there's no way to keep the cargo from being demolished.
    =============================================================================
    
    Once at the bar in Singapore, talk to the, er, "Sensitive Girl" (?) to get
    the forum address of the Daily Canberra News Network, before you talk to
    Moneymaker.  After Hatta regales you with an explanation of upgrades, go nuts
    buying some new hardware.  Since Class Defense is an available upgrade now,
    mission breakdowns from here on will include a suggested class defense to put
    on your wanzers before the battle.  
    
    Since you have the ability to assign AP to upgrades now, I feel I should say
    a few words--namely, don't squander your AP.  Your mileage may vary, but I
    always leave at least 18 AP for movement, attacking, and countering, so if
    your wanzer has a poor rating in one of the upgrades, don't spend AP on it.
    
    Take Emma to Sentosa to see the next set of events.  After you learn about
    Moneymaker's situation, it's time to hurry up and... screw around!  That's
    right, go back to the city center and visit the bar to have an encounter with
    wanted "Bad Luck Guy" Dai Sato.  Narc on him by sending an e-mail to the
    Japanese Police, if you're okay with being a tool of the Man.  As if that
    wasn't enough, take a leisurely jaunt back to the hideout in Jurong and speak
    with Hatta.  He'll give you a password to the OCU Army Intelligence website
    (G3F8A).  Finally, since time is clearly of the essence if we're to save
    Moneymaker, let's play with the network for a while.
    
    [Network] Kazuki gets mail from Kiryu at JBNN (send him a reply), and Emma
    gets one from those wacky hackers at Lawspite.  Stop by the JBNN site, go to
    Editorial Office and Special Investigation, and enter the password to access
    a document with the address of the Department of Public Safety website and a
    password for the OCU Army Intelligence site.  Both of these leads are dead
    ends at this point, though, as we only have the initial password for the DPS
    site (992) and we don't yet have the address of OCU Army Intelligence.
    However, you'll find a wealth of stuff at Lawspite, including a program to
    remove protection from files, text and graphic data, and Zenislev wallpaper.
    
    [Network (more)] The CIU Log File and SE Asia GNP Map are useless at this
    point, but using No Wait Lifting on the P.S.I.A. Report will give you the
    tools you need to blow the Dept. of Public Safety website wide open.  For
    those too lazy to use Kinkakuji's tips to figure out the passwords, they are
    "JA9AN", "0CU" (that's a zero), "U2N", and "D8Z".  Enjoy the info.
    
    When you're ready, go to the prison to test out your new toys in a jailbreak.
    
    Battle 13: Choa Chu Kang
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Infantry (x2)       OCU Army Infantry (2)         
    Jinyo Mk110 (x1)    OCU Army Wanzer Pilot (2)     Kodo SN990 (M.Gun/A++)
    MBT2 Kuarve (x4)    OCU Army Tank Pilot (2)       120mm Gun (Cannon/A++)
    
    For those characters who are using it, set class defense to P for this
    battle.  Take out the infantry and the wanzer, then move down the row of
    tanks.  The searchlight is not really a big deal.
    =============================================================================
    
    Back at Jurong, talk to Moneymaker and rejoice, as she has seen fit to
    inflict herself upon your group.
    
         Character Profile: Yun Lai Fa (a.k.a. "Moneymaker")
         ---------------------------------------------------
         Wanzer: Prov PAW2 (Red)
         Starting Ace Rank: 2
         Combat Specialty: Shotgun
    
         No RPG would be complete without the cute-but-annoying female character,
         and Yun fits the bill.  Her Prov PAW2's DoubleShot skill can lay a
         serious amount of waste when properly utilized.
    
    Once on the aircraft carrier, talk to the captain.  Leave, use the Network if
    you like, and then head to the deck.  I recommend that all your pilots have
    at least 20 AP available to them (Ace Rank of 3) by this point, so have those
    who are lagging behind spend some time in the simulator.
    
    [Network] Ryogo's gotten a new message from Jinguji, with a password for the
    Internal section of the USN Navy site.  It's not "Marines" but simply
    "Marine", and in the captain's orders you'll find a new password for the
    Internal area of the FAI site.  Check out the files on MIDAS, and in the last
    one you'll find the web address for Emma's research team (USN Radiation Lab).
    
    Okay, time for things to split up again, but unlike last time I will cover
    both paths.  If you take the path through the front gate, use the walkthrough
    for the "A" missions immediately below.  If you use the alpine detour, skip
    past them and start with mission 15b.
    
    Important Note: Your decision here has long-term consequences like the
    transport escape of mission 11.  Jose joins you only if you choose to take
    the alpine detour; but, if you take the Front Gate route you'll get Li (who I
    think is a cooler character) somewhat later in the game.  My apologies for
    forcing my personal preference upon you, but the rest of the walkthrough
    (from when the paths converge at mission 20) will assume you took that route
    and tackled the "A" missions.  I don't think there's that much of a
    difference between these two paths, so if you choose Jose over Li, the rest
    of the walkthrough will still be fully usable.
    
    Path A: Front Gate
    =============================================================================
    
    Battle 15a: Taal Base
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    MBT2 Kuarve (x4)    OCU Navy Tank Pilot (3)       120mm Gun (Cannon/A+++)
    Infantry (x3)       OCU Navy Infantry (3)         
    Monster (x1)        OCU Navy Wanzer Pilot (3)     160mm Gun (Cannon/A+++)
                                                      17.5mm MG (M.Gun/A+++)
    
    Monster indeed.  It's best to keep your distance from it and use your support
    fire to wear it down while your wanzers attack the tanks and infantry.  By
    the time all the other enemies are dead, one or two missiles will be all you
    need to finish off the Monster and it won't have fired a shot.
    =============================================================================
    
    Battle 16a: Taal Base
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Impact
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Jinyo Mk110 (x2)    OCU Navy Wanzer Pilot (3)     Kodo SN990 (M.Gun/A+++)
    Kasel M2 (x4)       OCU Navy Wanzer Pilot (3)     Cleave Axe (Melee/A+++)
    
    As Emma suggests, you can get some good cheap damage in by popping the ammo
    canisters near the enemies on the first turn.  Naturally, be sure not to park
    your own wanzers near them.
    =============================================================================
    
    Battle 17a: Taal Base
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Brenos (x2)         OCU Navy Tank Pilot (3)       80mm Gun (Rifle/A+++)
    Jinyo Mk110 (x2)    OCU Navy Wanzer Pilot (3)     DGS-25 (M.Gun/A+++)
    Kasel M2 (x1)       OCU Navy Wanzer Pilot (3)     Cleave Axe (Melee/A+++)
    Kodomari (x1)       OCU Navy Wanzer Pilot (3)     Exp. Beam (Beam/A+++)
    
    Missiles are a good choice for hitting the tanks-on-rails driving about the
    ceiling.  The Kodomari's beam weapon is devastating, but fortunately it can
    only be fired every other turn.  You'll get the web address of weapon
    manufacturer Jade Metal Lyman for destroying the Kodomari.
    =============================================================================
    
    Battle 18a: Taal Base
    =============================================================================
    Victory Conditions: All enemies except cannons destroyed or made to surrender.
    Losing Conditions:  Death of Lukav or Alisa.
    Suggested Class Defense: Any
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Genie (x1)          OCU Navy Wanzer Pilot (3)     Wagtail 2 (Missile/B)
    Kasel M2 (x2)       OCU Navy Wanzer Pilot (3)     Cleave Axe (Melee/B)
    MBT2 Kuarve (x1)    OCU Navy Tank Pilot (3)       120mm Gun (Cannon/B)
    40mm Gun (x3)       OCU Navy Tank Pilot (3)       40mm Gun (Cannon/B)
    
    Allies (#)          Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Scientist (x2)      Japanese Scientist (3)
    Alisa (x1)          Alisa Takemura (3)
    Lukav (x1)          Lukav Minaev (3)
    
    Since they're not part of the mission objective, just ignore the cannon
    emplacements.  They'll fire at the scientists, but rarely hit and don't do
    enough damage to kill.
    =============================================================================
    
    Battle 19a: Taal Base
    =============================================================================
    Victory Conditions: All enemies except cannons destroyed or made to surrender.
    Suggested Class Defense: Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Hanniger (x1)       OCU Navy Chopper Pilot (3)    20mm MG (M.Gun/B)
                                                      Starling (Missile/B) x2
    Jinyo Mk110 (x3)    OCU Navy Wanzer Pilot (3)     DGS-25 (M.Gun/B)
                                                      SN-100G (Shield)
    Jinyo Mk110 (x1)    Jose Astrada (3)              DGS-25 (M.Gun/B)
                                                      SN-100G (Shield)
    Monster (x1)        OCU Navy Wanzer Pilot (3)     160mm Gun (Cannon/B)
                                                      17.5mm MG (M.Gun/B)
    Monster (x1)        Semaun Forsyth (3)            160mm Gun (Cannon/B)
                                                      17.5mm MG (M.Gun/B)
    
    This is probably the hardest battle yet, so bring your best wanzers and
    pilots.  It's more important than ever to fixate on a single target and dog
    it until it's destroyed, and to not move too far out to avoid attracting the
    attention of the chopper.  Destroying Jose's wanzer will get you the web
    address of Papel Inc.
    =============================================================================
    
    Path A ends here.  Skip ahead to "The Paths Rejoin" to continue.
    
    Path B: Alpine Detour
    =============================================================================
    
    Battle 15b: Taal Base
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    40mm Gun (x3)       OCU Navy Tank Pilot (3)       40mm Gun (Cannon/A+++)
    Hanniger (x2)       OCU Navy Chopper Pilot (3)    20mm MG (M.Gun/A+++)
                                                      Starling (Missile/A+++) x2
    Jinyo Mk110 (x2)    OCU Navy Wanzer Pilot (3)     DGS-25 (M.Gun/A+++)
    Kasel M2 (x1)       OCU Navy Wanzer Pilot (3)     Cleave Axe (Melee/A+++)
                                                      SN-100G (Shield)
    
    This one can really drag on if the choppers get the upper hand and start
    wandering all over the map.  Missiles are the only (practical) way to hit the
    choppers and the high-up gun emplacements, so bring them along or weep.  A
    wanzer with a hover unit can be a real liability here because of the jagged
    terrain.
    =============================================================================
    
    Battle 16b: Taal Base
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Brenos (x2)         OCU Navy Tank Pilot (3)       80mm Gun (Rifle/B)
    Kasel M2 (x1)       OCU Navy Wanzer Pilot (3)     Cleave Axe (Melee/B)
    Jinyo Mk110 (x2)    OCU Navy Wanzer Pilot (3)     DGS-25 (M.Gun/B)
    Jinyo Mk110 (x1)    Jose Astrada (3)              DGS-25 (M.Gun/C)
    Kodomari (x1)       OCU Navy Wanzer Pilot (3)     Exp. Beam (Beam/B)
    
    Facing the combined might of Jose's veteran machine gun skill and the beam-
    armed Kodomari prototype might sound daunting, but it's not that tough if you
    play it right.  As usual, don't go running out of the corner you start in
    until the nearby rail-mounted guns and Kasel M2 are destroyed.  With luck,
    Jose may come looking for you just in time for you to munch him up, after
    which you can easily polish off the rest of them.  Destroying Jose's wanzer
    will get you the web address of Papel Inc., and the Kodomari will cough up
    the URL of weapons manufacturer Jade Metal Lyman.
    =============================================================================
    
    Battle 17b: Taal Base
    =============================================================================
    Victory Conditions: All enemies except cannons destroyed or made to surrender.
    Losing Conditions:  Death of Lukav or Alisa.
    Suggested Class Defense: Any
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Genie (x1)          OCU Navy Wanzer Pilot (3)     Wagtail 2 (Missile/B)
    Kasel M2 (x2)       OCU Navy Wanzer Pilot (3)     Cleave Axe (Melee/B)
    MBT2 Kuarve (x1)    OCU Navy Tank Pilot (3)       120mm Gun (Cannon/B)
    40mm Gun (x3)       OCU Navy Tank Pilot (3)       40mm Gun (Cannon/B)
    
    Allies (#)          Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Scientist (x2)      Japanese Scientist (3)
    Alisa (x1)          Alisa Takemura (3)
    Lukav (x1)          Lukav Minaev (3)
    
    Since they're not part of the mission objective, just ignore the cannon
    emplacements.  They'll fire at the scientists, but rarely hit and don't do
    enough damage to kill.
    =============================================================================
    
    Battle 18b: Taal Base
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Hanniger (x2)       OCU Navy Chopper Pilot (3)    20mm MG (M.Gun/B+)
                                                      Starling (Missile/B+) x2
    Jinyo Mk110 (x3)    OCU Navy Wanzer Pilot (3)     DGS-25 (M.Gun/B+)
    Monster (x1)        OCU Navy Wanzer Pilot (3)     160mm Gun (Cannon/B+)
                                                      17.5mm MG (M.Gun/B+)
    Monster (x1)        Semaun Forsyth (3)            160mm Gun (Cannon/B+)
                                                      17.5mm MG (M.Gun/B+)
    
    Allies (#)          Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Jinyo Mk110 (x1)    Jose Astrada (3)              DGS-25 (M.Gun/C)
    
    This is probably the hardest battle yet, so bring your best wanzers and
    pilots.  It's more important than ever to fixate on a single target and dog
    it until it's destroyed, and to not move too far out to avoid attracting the
    attention of the chopper.  Jose will help you out with his mad machine gun
    skillz, but plan carefully if you don't want him stealing your experience. :)
    =============================================================================
    
    Jose has joined, but is a mere shadow of his former self.
    
         Character Profile: Jose Astrada
         -------------------------------
         Wanzer: Pare PAW1 (Orange)
         Starting Ace Rank: 3
         Combat Specialty: Rifle
    
         Jose is a total god when he's an enemy (class C skill in machine gun, a
         very useful weapon), but WTF?  Once he joins you he suddenly becomes a
         class B gimp, and in rifle, a weapon of dubious value.  What a rip.  He
         will only join the group if you take the "Alpine Detour" route in the
         Taal Base assault.
    
    The Paths Rejoin
    =============================================================================
    As I said before, if you didn't get Jose during this part you'll get Li
    later.  The rest of the walkthrough is structured around having taken the
    Front Gate route, but should still be perfectly usable if you decided to
    obtain Jose via the Alpine Detour.  The same Network stuff seems to apply no
    matter which choice you made, so I'll cover it for both below.
    
    Back at the carrier, watch Kazuki and the captain have another little pissing
    contest, then speak with the Operator, who will let you know that Taal Base
    is now playable in the simulator's Battle Mode (and it's a good cash &
    experience cow).  Go to the Crew Room and console Emma, return to the
    Briefing Room and come up with a plan, then head to the Flight Deck.  Hit the
    Network somewhere in there if you so desire.
    
    [Network] Papel Corp.'s website is on the Singapore hub.  At the "Software
    Dept." link you can download an expansion for the simulator and a text
    repairer program.  Now we can fix that corrupt text file we downloaded from
    Lawspite, but don't get your hopes up... even though the words "CIU
    GOVERNMENT AUSTRALIA" appear clearly in the file, the CIU website still won't
    be accessible.  Further bulletins as events warrant.  Finally, Kazuki should
    have an e-mail from the Wulong mercenary company in the EC, offering the
    address of their website.  A lot of sites have updated their content,
    especially the ones with bulletin boards, so take a look.
    
    Battle 20: Ba Kui Dam
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Impact
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Yongsai 3 (x5)      Changli Army Wanzer Pilot (4) Chongte 0 (Shotgun/B+)
    Laiying 1 (x1)      Changli Army Wanzer Pilot (4) Huoji 22 (Missile/B+)
    
    You can either buy up Impact defense before this one, or take it seriously.
    Your choice.  The pilot of the Laiying 1 will call for help at the end of
    turn 6 (unless, of course, he's done for); I'm unsure what effect this has.
    You can target and destroy each of the four floodgates of the dam, which will
    result in a torrent that completely destroys any target (including your
    allies!) on a direct line from the gate.
    =============================================================================
    
    For purposes of the walkthrough, I'm going to assume neither the dam was
    destroyed nor the Laiying 1 pilot called for help in mission 20.  I don't
    know what differences would result if either of those events occurred, but my
    guess would be a heavier enemy presence in the next few stages.
    
    Things split up again here, but only for two missions, and there doesn't seem
    to be any substantial difference between the paths (Marcus joins you either
    way).  Proceed with Route A or skip ahead to Route B.
    
    Route A: Xinzhu
    =============================================================================
    
    Battle 21a: Xinzhu
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Impact
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Tiandong 3 (x3)     Changli Army Wanzer Pilot (4) Mk16 Fist (Melee/B+)
    Mk59 APC (x2)       Changli Army Tank Pilot (4)   Type 10 GR (Grenade/B+)
    Infantry (x2)       Changli Army Infantry (4)
    
    Melee- and grenade-toting enemies make for a weird combination, but this
    battle shouldn't be too tough.  I went after the grenade carriers first, but
    handle it however you like.  Have a burst weapon on hand to clean up those
    pesky infantry.
    =============================================================================
    
    Battle 22a: Taipei Suburb
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Impact
    
    Opposition (#)      Pilot (Ace Rank)               Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Chixuan 6 (x2)      Changli Army Chopper Pilot (4) 27mm MG (M.Gun/B+)
                                                       Yunsheng 38 (Missile/B+)
    Tiandong 3 (x2)     Changli Army Wanzer Pilot (4)  Fear Fist (Melee/B+)
    
    Reinforcements (#)  Pilot (Ace Rank)               Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Laiying 1 (x1)      Changli Army Wanzer Pilot (4)  Wagtail 2 (Missile/B+)
    Tiandong 3 (x1)     Changli Army Wanzer Pilot (4)  Fear Fist (Melee/B+)
    Tiandong 3 (x1)     Wan Dao Han (4)                Fear Fist (Melee/B+)
    
    You know the drill... use missiles and drop the choppers first.
    Reinforcements arrive on turn 4.
    =============================================================================
    
    Okay, skip ahead to "The Paths Rejoin".
    
    Route B: Yingko
    =============================================================================
    
    Battle 21b: Yingko
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Impact
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Tiandong 3 (x3)     Changli Army Wanzer Pilot (4) Mk16 Fist (Melee/B+)
    Yongsai 3 (x3)      Changli Army Wanzer Pilot (4) Chongte 0 (Shotgun/B+)
    
    Not much sage advice for this one except to load up on Impact defense.  Try
    to avoid going into the forest proper if you can, the trees will really mess
    with the accuracy of direct-fire weapons.  Then again, I didn't go into the
    forest and finished this battle with only Yun alive and her wanzer's legs and
    arm blown off, so what do I know. :)
    =============================================================================
    
    Battle 22b: Yingko
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Impact
    
    Opposition (#)      Pilot (Ace Rank)               Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Tiandong 3 (x1)     Changli Army Wanzer Pilot (4)  Mk16 Fist (Melee/B+)
    Yongsai 3 (x2)      Changli Army Wanzer Pilot (4)  Chongte 0 (Shotgun/B+)
    
    Reinforcements (#)  Pilot (Ace Rank)               Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Chixuan 6 (x1)      Changli Army Chopper Pilot (4) 27mm MG (M.Gun/B+)
                                                       Yunsheng 38 (Missile/B+)
    Tiandong 3 (x1)     Changli Army Wanzer Pilot (4)  Mk16 Fist (Melee/B+)
    Yongsai 3 (x1)      Wan Dao Han (4)                Chongte 0 (Shotgun/B+)
    
    Reinforcements arrive when two of the wanzers are destroyed or surrender.
    Take Impact defense and use range to your advantage, and there should be few
    problems.
    =============================================================================
    
    The Paths Rejoin
    =============================================================================
    Once you're holed up in your Taipei safehouse, head out to the shop for
    beaucoups upgrades and new weapons.  COM5 is available, so don't forget to
    install those all around and reset the skills stored in them.  Head to the
    Bar and talk to the "Nice Guy" to get the address of the Da Han Daily web
    site before you return to the house.
    
    Battle 23: DHZ Factory
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Mk54 MBT (x4)       Changli Army Tank Pilot (4)   130mm Gun (Cannon/B++)
    Infantry (x2)       Changli Army Infantry (4)
    Yongsai 3 (x2)      Changli Army Wanzer Pilot (4) Chongte 0 (Shotgun/B++)
    Laiying 1 (x1)      Changli Army Wanzer Pilot (4) Huoji 22 (Missile/B++)
    
    This stage isn't too hard to cut a bloody swath through.  Bring along at
    least one wanzer with a high Booster rating to get to the infantry on the
    rooftop.  If you went whole hog at the last shop, you'll be seriously
    outclassing your enemies for a while, so enjoy it.
    =============================================================================
    
    Battle 24: DHZ Factory
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Impact
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Tiandong 3 (x3)     Changli Army Wanzer Pilot (4) Mk16 Fist (Melee/B++)
    Yongsai 3 (x3)      Changli Army Wanzer Pilot (4) Chongte 0 (Shotgun/B++)
                                                      Lite Shield (Shield)
    Taita 4K (x1)       Wan Dao Han (4)               Type 13 GR (Grenade/B++)
                                                      130mm Gun (Cannon/B++)
    
    Little Hitler's cronies aren't too much of a threat if you equip Impact
    defense before the battle and use the usual tactics, but the grenade on his
    Taita 4K can cause unwanted havoc if you let your units bunch up too much.
    So take advantage of your range (use rifles and missiles to attack from
    beyond 3 squares) and your units should spread out naturally.
    =============================================================================
    
    Back at the house, talk to Yun and then go to the USN Embassy.
    
    Battle 25: USN Embassy
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Flame
    
    Opposition (#)      Pilot (Ace Rank)               Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Chixuan 6 (x3)      Changli Army Chopper Pilot (4) 27mm MG (M.Gun/B++)
                                                       Yunsheng 38 (Missile/B++)
    Tiandong 3 (x2)     Changli Army Wanzer Pilot (4)  Mk16 Fist (Melee/B++)
    Mk59 APC (x1)       Changli Army Tank Pilot (4)    Type 10 GR (Grenade/B++)
    Infantry (x3)       Changli Army Infantry (4)
                        
    Allies (#)          Pilot (Ace Rank)               Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Mk20 AFV (x1)       Marcus Armstrong (4)           25mm MG (M.Gun/A)
    
    Use missiles on the choppers, stay away from the Tiandongs, don't let your
    guys get bunched up or grenade go boom, burst weapons against infantry.  All
    in a day's work.
    =============================================================================
    
    Marcus joins in his excitingly chunky Grapple M1.  Don't forget to visit the
    network shop during the intermission to get his wanzer up to speed if you
    plan to use it.
    
         Character Profile: Marcus Armstrong
         -----------------------------------
         Wanzer: Grapple M1 (Dark Blue)
         Starting Ace Rank: 4
         Combat Specialty: Melee (Spike)
    
         Steroid-pumping Marcus joins the party seemingly for lack of anything
         better to do with himself.  His choice of wanzer is so not surprising.
         I think it would be pretty funny if for once the gung-ho/beefcake
         character got saddled with a "cutie" mech like, say, the Vierge from
         Xenogears.  Painting his wanzer pink provides some consolation.
    
    Battle 26: Taipei
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Haolong 4 (x3)      Changli Army Wanzer PIlot (4) 20mm MG (M.Gun/B++)
                                                      Yunsheng 42 (Missile/B++)
    Mk54 MBT (x4)       Changli Army Tank Pilot (4)   130mm Gun (Cannon/B++)
    
    The Haolong 4's may look intimidating, but their large size just makes them a
    large target.  Move to close range to minimize the effectiveness of their
    missiles and to make it harder for them to counter.
    =============================================================================
    
    Battle 27: Futai Tunnel
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Impact
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Tiandong 3 (x2)     Changli Army Wanzer Pilot (4) Mk10 Fist (Melee/B++)
    Yongsai 3 (x4)      Changli Army Wanzer Pilot (4) Chongdu 2 (Shotgun/B++)
    
    You should be used to this kind of opposition by now, but these guys have
    better weapons and evasion ratings than the usual.  Bum-rush the Tiandongs
    first since they can do the most damage, and hope for surrenders.
    =============================================================================
    
    Battle 28: Futai Tunnel
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Any
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Yongsai 3 (x3)      Changli Army Wanzer Pilot (4) Chongdu 2 (Shotgun/B+++)
    Mk54 MBT (x2)       Changli Army Tank Pilot (4)   130mm Gun (Cannon/B+++)
    Armored Car (x1)    Changli Army Tank Pilot (4)   Yunsheng 44 (Missile/B+++)
                                                      Type 13 GR (Grenade/B+++)
                                                      130mm Gun (Cannon/B+++)
    
    I had good success leaving the armored car for last, but handle things
    however you want.  Attack the tanks from melee range so they can't fire back.
    =============================================================================
    
    Battle 29: Futai Tunnel
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Impact
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Qibing 0 (x3)       Imaginary Number (4)          Chongta 3 (Shotgun/B+++)
                                                      Mk12 Fist (Melee/B+++)
    Qibing 0 (x1)       Griffith (4)                  Chongta 3 (Shotgun/B+++)
                                                      Mk12 Fist (Melee/B+++)
    
    This battle is a bitch.  Griffith and the Imaginary Numbers may not outnumber
    you, but they certainly outgun you--their weapons are better than what's
    available to you at this point, and their wanzers and skills are most
    probably comparable to yours.  So don't pull any punches--take your best
    wanzers and pilots into the fight, and attack from out of the enemies' range.
    These Qibing 0s aren't available in any store, and this is your first and
    last chance to capture one, so cross your fingers (or reset/reload a lot).
    =============================================================================
    
    Hey, Kazuki's getting pissed off at someone he doesn't even know for not
    treating him like royalty.  What a surprise.  (I can fault this game's
    characters, but certainly not its characterization.)  Anyway, talk to Huang
    to get the Taipei data for the battle simulator, which pits you against some
    HARSH competition (including your freaky pal Griffith and his commander,
    Rosavia Gray).  Talk to Chang to be shown to your room.  You'll need to ask
    Dennis all four questions to continue.  Check your e-mail if you want, then
    go back to the command room.
    
    [Network] JBNN correspondent Kiryu has sent Kazuki another message.  Reply to
    point him in the right direction.
    
    Okay, I have just GOT to call a time-out here.  I can understand the rebels
    wanting to keep their activities a secret, but their solution is to KILL the
    government inspectors?  Call me crazy, but I think finding the inspection
    team slaughtered would arouse an... "uncomfortable" amount of suspicion in
    and of itself.  Whatever.
    
    Battle 30: Oil Field
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Impact
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Yongsai 3 (x5)      Changli Army Wanzer Pilot (5) Chongdu 2 (Shotgun/B+++)
    Dual Cannon (x2)    Changli Army Tank Pilot (5)   17mm MG (M.Gun/B+++)
    
    Allies (#)          Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Rekson M4F (x2)     HL Rebels Wanzer Pilot (5)    Laoxing 6 (Rifle/E)
    
    You'll have to either use missiles or send a durable wanzer up the elevator
    to get to the gun emplacements on the second level.  To activate the elevator
    all you have to do is move on to it.  If it's on the wrong level, it can be
    called using the buttons nearby.  The rebels are surprisingly helpful in this
    battle thanks to their crazy rifle skills.
    =============================================================================
    
    Back at the Hua Lian HQ, talk to Dennis and then head out into the city.
    You'll find there's a shop in Guangzhou that carries COM6, and a couple of
    the variable-trigger variants as well, not to mention level 4 HP upgrade.
    Talk to the shopkeeper to get the address of Tiewudi Industries.  Also check
    the Network if you're so inclined.  Head to Downtown Guangzhou to hit the bar
    and witness an altercation.  First, talk to the "Unlucky Girl" (what's with
    these names?  I'd hate to be one of these NPCs, forever immortalized as
    "Nerdy Man" or some such) to get the address of the DHZ government web site,
    then speak to the two drunks to step in and break it up.  Her harassers dealt
    with, speak to the woman to find out her identity.  Head back to the Hua Lian
    headquarters and talk to Huang and then to Ling.
    
    [Network] Marcus has mail from his ex-wife, laying the guilt trip on nice and
    thick.  Have Marcus swallow his pride and apologize (or don't, I don't care).
    
    Battle 31: Yizhang
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Mk54 MBT (x2)       Changli Army Tank Pilot (5)   130mm Gun (Cannon/B+++)
    Mk59 APC (x2)       Changli Army Tank Pilot (5)   Type 10 GR (Grenade/B+++)
    Infantry (x4)       Changli Army Infantry (5)
    
    Reinforcements (#)  Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Shangdi 1 (x1)      Xiao Hua Lan (5)              Laoxing 6 (Rifle/B+++)
    Wude 3 (x1)         RRF Wanzer Pilot (5)          Yunsheng 34 (Missile/B+++)
    
    Reinforcements arrive when three of the initial enemies are destroyed.  The
    Wude 3 pilot will confer the forum address of DHZ Military Intelligence when
    destroyed.  The APCs are pretty indiscriminate about where they fire their
    grenades, so walking a tough wanzer into the middle of the enemies will cause
    some splash damage to their allies if they choose it as a target.
    =============================================================================
    
    Back (again) at the Hua Lian HQ, talk to Luo and go check up on Ling.  She's
    a sweet girl, too bad things had to turn out this way.  During the next
    scene, be sure to look over Yun's shoulder as she enters the password for the
    DHZ web site (oh, all right, it's "DFHISZ").  Afterward, Kazuki and Marcus
    will decide to go out to the city; hit the bar and talk to the "Computer
    Novice" (this is 2112, isn't that equivalent to being a "Toaster Novice"
    now?) to get the address of Twin Tiger Software's website.  Hit the Network
    and the shop one last time if you want, then return to the rebel HQ.
    
    [Network] In the "Download" area of Twin Tiger's website you'll find a tool
    for compressing data, which you can use to decompress the SE Asia GNP Map and
    access its... um... mappy GNP goodness.  Kazuki has another message from
    pushy JBNN reporter Kiryu; as always, give him a reply to prod him further.
    
    Battle 32: Wuzhou Base
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Wude 3 (x2)         RRF Wanzer Pilot (5)          Mk18 Spike (Melee/C)
    Shangdi 1 (x3)      RRF Wanzer Pilot (5)          Laoxing 6 (Rifle/C)
    Shangdi 1 (x1)      Xiao Hua Lan (5)              Laoxing 6 (Rifle/C)
    
    The range and skill of the rifle-bearing enemies make this fight somewhat
    ugly, but take the Wude 3's out first because they can box you in and make
    you even easier prey.
    =============================================================================
    
    Ah, this is truly one of the game's finest moments.  Wait for it... wait for
    it... and watch as Kazuki administers a bitch-slap of mythic proportions to
    the double-dealing Yun!  Hooray!
    
    At the rebel HQ once more, talk to Chang to get the address of the Hua Lian
    website and a password ("SMAP").  Go out, and head to the shop to trigger the
    next event.
    
    Network, then head out from the Guilin branch to go to the park for some R&R.
    After the park visitors have sufficiently bored you, return to the base.
    
    [Network] Kazuki gets mail from Ling telling him the password to the Internal
    section of the Hua Lian Rebels site.  Click on "Information" to get a console
    where you can look at their members, forces, and sponsors.  Possible members
    to look up include "Chang", "Huang", "Luo", "Yue", and "Zhuwen".  At the
    Forces prompt, the password Chang gave you will let you look into the rebels'
    long-term plans.
    
    Battle 33: Longsheng
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Any
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Lenghe 1 (x2)       Imaginary Number (5)          Mk10 Fist (Melee/C)
    Mingtian 1 (x2)     Imaginary Number (5)          Yunsheng 34 (Missile/C)
                                                      Buckler (Shield)
    Shunwang 1 (x1)     Imaginary Number (5)          Mingda 2 (M.Gun/C)
    Shunwang 1 (x1)     Rosavia Gray (5)              Mingda 2 (M.Gun/C)
    
    Allies (#)          Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Getty (x1)          Xiang Mei Li (5)              Mingda 2 (M.Gun/C)
    
    The enemy forces here are well-balanced, so no particular class defense is
    advisable.  Li will keep Rosavia occupied for a few turns; during this time I
    took out the melee-oriented Lenghe 1's, but handle things however you want.
    Go for ejections and surrenders, as this is some VERY rare equipment.
    =============================================================================
    
    If you didn't get Jose earlier in the game, Li will join when you speak to
    him at his house.  Unfortunately, the next battle comes right away, so you
    won't have time to tune up his wanzer.
    
         Character Profile: Xiang Mei Li
         -------------------------------
         Wanzer: Getty (Black)
         Starting Ace Rank: 4
         Combat Specialty: Machine Gun
    
         With an tragic past much like Jose's, Li lends his machine gun expertise
         to the party in his nifty quad-leg mech.  With an Ace Rank of only 4,
         he'll need a little training in the simulator to catch up with everyone.
         He only joins if you take the Front Gate route in the Taal Base assault
         and miss Jose.
    
    Battle 34: Guilin
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Impact
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Yongsai 3 (x4)      Changli Army Wanzer Pilot (5) Chongdu 2 (Shotgun/C+)
    Genie Arm (x1)      Serov Warren (5)              17.5mm MG (M.Gun/C+)
                                                      Miner AT1 (Missile/C+) x2
                                                      130mm Gun (Cannon/C+)
                                                      GGR 52 (Grenade/C+)
    
    I recommend equipping Impact defense and "spanking" Serov's "panties" (as
    Ryogo so eloquently puts it) early on.  His wanzer automatically heals 600HP
    of damage when he's on the brink of death, so be prepared.  Hits on Serov
    earn tons of EXP, so bring inexperienced pilots on this mission if possible.
    =============================================================================
    
    Back at the Guilin branch, talk to Dennis and then to Zhuwen.  At Guangzhou,
    talk to Luo for a smashing tale of Old Yue, and then head out to the shop to
    see that they now have level 5 HP upgrade, as well as a couple new weapons.
    After your wanzers are pumped up, head to the downtown area and talk to the
    Fat Guy in the bar.  He's actually Koji Yamada, wanted by the Japanese Police
    for the noble act of poisoning a reservoir, so drop the cops a line and rat
    his fat ass out for some easy cash.  Return to the Hua Lian HQ when you're
    done in the city.
    
    [Network] Dennis has some email from Sybil; you have two options as to how to
    respond.  Might as well help her out, I think.  Marcus has a message from his
    better half with an adorable picture attached (you can use it as wallpaper);
    she's due a reply too, for the sake of the children.  So PLEASE think of the
    CHILDREN!
    
    After Dennis explains his recent e-mail, leave the rebels' HQ *again*
    (because, you know, time just doesn't pass when you're in the place).  Yamada
    is still in the restaurant if you missed him last time.  Back again to the HQ
    to make Wei's response magically appear, then go to the agreed-upon meeting
    place and look for him.  Then go back to the bar, talk to the folks there,
    and return to Wei's tulou.
    
    [Network] Much email arrived.  Kazuki can send a message back, and Dennis has
    a choice of three.  Send the "DNA" message to complete this puzzle correctly
    (thanks to mission@jippii.fi for this tip).  There's a long rationale about
    how do decipher Wen's hint on the Twin Tiger password, but I won't bore you
    with it; the answer is "CLOT".  Thanks Pietro.
    
    This is entirely too much running around for me.  At the Guangzhou branch yet
    AGAIN, leave to the city and head downtown to trigger the next event.  Go
    back to the HQ one last time to finally get this !&%* show on the road.
    
    Battle 35: Xiamen
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Mingtian 1 (x3)     Imaginary Number (5)          Yunsheng 34 (Missile/C++)
    Mk73 MBT (x2)       Imaginary Number (5)          100mm Gun (Cannon/C++)
    Shunwang 1 (x1)     Imaginary Number (5)          Mingda 2 (M.Gun/C++)
    Shunwang 1 (x1)     Jared Bogdanof (5)            Mingda 2 (M.Gun/C++)
    Shunwang 1 (x1)     Rosavia Gray (5)              Mingda 2 (M.Gun/C++)
    
    This one's a little rough, to say the least.  Jared and Rosavia will just sit
    there if you move in the other direction, so I recommend jetting over to the
    other group of enemies and moving clockwise from there.  They're real pains
    in the ass, even by themselves, so attack them from a distance with missiles
    if you can.  The is your last chance for a long while to capture a Shunwang,
    and last chance *ever* to get a Mingtian, so act appropriately.
    =============================================================================
    
    Yue's gotten back to Kazuki with a photo of a past bad-ass exploit.  You can
    use it as wallpaper if you want.  The shop doesn't have anything new, so next
    stop is the Hua Lian base.
    
    Battle 36: Yuping
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Impact
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Grezex (x1)         Rudolf Kaiser (5)             Laohu 3 (Rifle/C++)
    Whisk (x1)          Rebecca Sydney (5)            Zhiniao 50 (Missile/C++)
                                                      Mk18 Spike (Melee/C++)
    
    Reinforcements (#)  Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Tiandong 3 (x3)     Changli Army Wanzer Pilot (5) Chongdu 2 (Shotgun/C++)
    Shangdi 1 (x1)      Hei Fong Liu (5)              Laohu 3 (Rifle/C++)
    
    Don't let their cheesy introduction fool you: the Wulong are pretty tough
    customers.  Fortunately, you only have to deal with two of them for now, and
    for only two turns--they turn tail when Liu and company show up on turn 3 (or
    when the mercenaries are defeated, if you do it before that).
    =============================================================================
    
    Leave Lixian's house and go to the bar in Zhenyuan.  Speak with the Xenophobe
    and then go back to Lixian's house.  Ask her about Kwang, then talk to the
    Bartender to reveal him.  After talking to Kwang, head back to Lixian's again
    and talk to her and then to Kwang.
    
    Back at the Hua Lian HQ, speak with Kwang and then to Li, unless you have
    Jose instead.  I'm pretty sure this sequence is almost the same with Jose, so 
    just play it by ear if you're using him.
    
    [Network] Emma has mail from Luo with the password to find out the identity
    of Hua Lian's sponsor, Hatta has a job offer for Yun (it can't be finished at
    the moment), and Marcus has another letter from Susan.  Turns out the guy
    that Susan borrowed the ninja costumes from is a wanted convict... it's up to
    you whether or not to turn him in.  Using Kaleidoscope on the ninja picture
    reveals some weirdness.
    
    Battle 37: Foshan
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Any
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Agent (x4)          DHZ Agent (5)
    Grezex (x1)         Rudolf Kaiser (5)             Laohu 3 (Rifle/C+++)
    Whisk (x1)          Rebecca Sydney (5)            Type 13 GR (Grenade/C+++)
    
    Reinforcements (#)  Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Lanze (x1)          Greg Herigle (5)              Mk12 Fist (Melee/C+++)
    Vinedrai (x1)       Hatari Khartoum (5)           Huida 3 (M.Gun/C+++)
    Whisk (x1)          Emilio Gusly (5)              Type 13 GR (Grenade/C+++)
    
    Give up on Jose/Li--it doesn't matter if he "dies" anyway.  You'll get the
    web addresses of Sender and Schnecker from Rebecca and Rudolf; more Wulong
    show up when one of them is defeated.
    =============================================================================
    
    Leaving the Hua Lian HQ, go to Downtown for a scene, and then return to the
    base.  There's been a military coup in Japan, but hey, I doubt it's anything
    serious.  At the bar in Guiyang, talk to the bartender and then to this
    "Denny" fellow that happens to match the file photo of Zhun Xi Liang
    perfectly.  Check your email (Li has a message from Ran Fong), then return
    to Zhun's house when you're ready--it's comic relief time!
    
    Battle 38: Huangguoshu
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Flame
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Infantry (x3)       Changli Army Infantry (5)
    Mk59 APC (x2)       Changli Army Tank Pilot (5)   Type 10 GR (Grenade/D)
    Taita 4K (x1)       Greg Herigle (5)              Type 13 GR (Grenade/D)
                                                      130mm Gun (Cannon/D)
    Taita 4K (x1)       Hatari Khartoum (5)           Type 13 GR (Grenade/D)
                                                      130mm Gun (Cannon/D)
    Whisk (x1)          Emilio Gusly (5)              Zhiniao 50 (Missile/D)
    
    Allies (#)          Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Methane Wanzer (x1) Linny Barilar (5)             7.7mm MG (M.Gun/D)
    
    Linny doesn't stand a chance against the bullying Wulong, so forget about
    him.  Try to only take on a few enemies at a time to minimize the number of
    grenades being tossed around.
    =============================================================================
    
    Despite everyone's protests, Linny has indeed joined the party.  Don't bother
    going to the network to tune up his wanzer up just yet, though.
    
         Character Profile: Linny Barilar
         --------------------------------
         Wanzer: Foura M12A (Yellow)
         Starting Ace Rank: 4
         Combat Specialty: Missile
    
         Screw Linny.  I'm not even going to dignify him with a blurb.
    
    Finally, the Guangzhou shop has a host of new stuff.  Make sure to get
    everyone's wanzers in tip-top shape, and have Linny (and anyone else who's
    behind) spend some time in the simulator.
    
    [Network] Emma has e-mail from Ken M. with the password for the USN Radiation
    Lab website, and Linny has mail from his dad with the address of Luis Corp.
    Using Ken's password will let you access the e-mail files of the lab, and
    poring through those will reveal the addresses of Psynamic Corp. and a
    spender site called Intrepid Stupid.  You can also check the backgrounds of
    Emir, Ken, and Wil on the Radiation Lab site.
    
    [Network] Psynamic has some software on tap, including a wallpaper of the
    latest hot game release and a program called "Picaresque".  Looking at the
    new drivers will point you to Diable Avionics' website.  Intrepid Stupid has
    some Drake M2C wallpaper, and is hanging on to the MIDAS Controller for Emma.
    Since the password for the MIDAS Controller isn't provided anywhere in the
    game, I'll just give it to you: ALICIANA (Emma's sister's full name).
    
    [Network] With the Picaresque program, you can find that the SE Asia GNP Map
    actually hides the Three Rivers plan.  Make sure to use Code Security 21 to
    encrypt it, then send it to Hatta for 500 smackers.  The dummy MIDAS
    Controller doesn't have anything except a few passwords for the JDF
    Intelligence site, which we can't access yet.
    
    If you've been using the same four characters the whole game and letting
    everyone else fall by the wayside... well, you didn't think you were going to
    get away with that, were you? :) Every character should have an Ace Rank of
    at least 5 before continuing, as you'll need to use them all.  Tell Huang
    when you're ready.
    
    You'll need to divide your forces into two groups.  I suggest sending
    characters with short-range weapons like fists and shotguns with Kazuki, and
    having characters with long-range weapons (mainly missiles) form Dennis'
    team.  Move to Hengshan when you're ready to assault Tianlei.
    
    Battle 39: Tianlei
    =============================================================================
    Victory Conditions: All enemy wanzers destroyed or made to surrender.
    Suggested Class Defense: Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    100mm Gun (x2)      RRF Tank Pilot (5)            100mm Gun (Cannon/D+)
    Yunsheng 42 (x2)    RRF Tank Pilot (5)            Zhiniao 61 (Missile/D+)
    Shangdi 1 (x2)      RRF Wanzer Pilot (5)          Laoxing 6 (Rifle/D+)
    Wude 3 (x2)         Imaginary Number (5)          Mk18 Spike (Melee/D+)
    Wude 3 (x1)         Jared Bogdanof (5)            Mk18 Spike (Melee/D+)
    Wude 3 (x1)         Rosavia Gray (5)              Mk18 Spike (Melee/D+)
    
    Dennis' group pulls this mission, so use range to your advantage.  Moving
    into range to hit the closest 100mm Gun and Shangdi 1 will draw out two of
    the Wude 3's; move back immediately to keep the rest from following, lest you
    find yourself dealing with four spikes *and* the emplacements.  You only have
    to destroy the enemy wanzers to complete this mission.
    =============================================================================
    
    Kazuki has a confidence-boosting email from Ling, and Emma has a message from
    Lixian.
    
    Battle 40: Tianlei
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Shangdi 1 (x4)      RRF Wanzer Pilot (5)          Laoxing 6 (Rifle/C++)
    
    This is a joke.  See if you can set a new speed-carnage record.
    =============================================================================
    
    Battle 41: Tianlei
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Shangdi 1 (x3)      RRF Wanzer Pilot (5)          Laoxing 6 (Rifle/C++)
    Tieqi 4 (x1)        Xiao Hua Lan (5)              Huosai 2 (Flamer/D)
    
    Another joke.  Lan might be threatening if her soldiers weren't such chumps.
    =============================================================================
    
    Battle 42: Tianlei
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Wude 3 (x3)         RRF Wanzer Pilot (5)          Mk18 Spike (Melee/C++)
    Wude 3 (x1)         Lie Yin Jiu (5)               Mk18 Spike (Melee/D)
    
    Be sure to pay attention to the enemies' Def-C choices and attack with the
    right types of weapons.  If you do, you should beat the countdown easily.
    =============================================================================
    
    With Tianlei destroyed, talk to Kwang and Emma to move forward with the Wuhan
    invasion.  Check the network first if you want.
    
    [Network] Kazuki has mail, with the password for the JDF organizational tree,
    and Linny has a message about the Barilars' website being updated.  Check out
    the Barilar website and have a laugh at the incredibly cheesy new Methane
    Wanzer ad, then download the JDF Organizational Tree.  Running Picaresque on
    the tree graphic reveals the address of JDF Intelligence.  Remember, the
    dummy MIDAS Controller has several passwords for the JDFI site, so check it
    out if you want.
    
    Battle 43: Wuhan Bridge
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Any
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    MBT2 Kuarve (x4)    Changli Army Tank Pilot (6)   120mm Gun (Cannon/D++)
    Laiying 1 (x3)      Changli Army Wanzer Pilot (6) Yunsheng 34 (Missile/D++)
    Tiandong 3 (x2)     Changli Army Wanzer Pilot (6) Mk10 Fist (Melee/D++)
    Nilong 1 (x1)       Lin Tsao (6)                  Assault Fist (Melee/D++)
    
    A love tap from the Nilong 1 is not a pleasant experience, so bring along
    shields and attack from a distance.  Missiles are a good bet, since it's
    carrying Piercing defense.
    =============================================================================
    
    Battle 44: Wuhan Base
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Losing Conditions:  Hua Lian destroyed by turn 4.
    Suggested Class Defense: Flame
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Mk42 Quad (x3)      Changli Army Tank Pilot (6)   17mm MG (M.Gun/D++)
    Laiying 1 (x5)      Changli Army Wanzer Pilot (6) Yunsheng 34 (Missile/D++)
    Taita 4K (x1)       Xuan Shui (6)                 Type 13 GR (Grenade/D++)
                                                      130mm Gun (Cannon/D++)
    
    Allies (#)          Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Rekson M4F (x1)     HL Rebels Wanzer Pilot (6)    Laohu 3 (Rifle/D++)
    Rekson M4F (x1)     So Young Zhuwen (6)           Laohu 3 (Rifle/D++)
    
    Your progress is pretty much dictated by the rebels' bridge-building ability,
    so concentrate on getting rid of the quad guns on the first couple turns.  If
    you bring Li along, Shui will recognize him and call him out.
    =============================================================================
    
    This whole scene is bizarre on so many levels.  First off, where'd Emma pick
    up military grand strategy?  From playing Risk with Ken and Wil during off
    hours?  Also... this is 2112, and sensor technology isn't sophisticated
    enough to distinguish real wanzers and tanks from INFLATABLE ones???  And the
    freedom of an entire country rests on the shoulders of these lightweights...
    yeah, Yun and Ryogo are definitely the types of people I'd want gunning for
    me during the revolution.
    
    Anyway, talk to Huang so Emma can have a fit, then talk to Zhuwen to get the
    Oil Field battle as a simulator stage.  Head out and go to the bar to talk
    Emma down, and then speak with Liang Hua.  Finally, head to the shop, buy
    stuff*, and return to the Wuhan Supply Base.
    
    *GOOD stuff.  Look especially at the Wude 3 body (best melee body available
    so far), Wude 3 arms (awesome HP with not too bad an accuracy rating),
    Shangdi 1 arms (best accuracy in the game), and Tieqi 4 body (I equipped this
    on all my range weapon users).
    
    Battle 45: Lake Poyang
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Pilot (x5)          Changli Army Pilot (6)        
    
    Sorry, no wanzers for this battle.  You're outnumbered, but the enemy pilots
    only have 10 HP each, so this shouldn't be a problem as long as everyone
    gangs up on one target at a time.
    =============================================================================
    
    Okay, time to split everyone up again.  Do whatever you want, as both groups
    will be handling typical missions.  Speak to Emma at the Nanchang camp, and
    then to Kwang at the Lake Poyang camp, to start the operation.
    
    Battle 46: Huangshan
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Flame
    
    Opposition (#)      Pilot (Ace Rank)               Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Chixuan 6 (x3)      Changli Army Chopper Pilot (6) 27mm MG (M.Gun/D+++)
                                                       Yunsheng 38 (Missile/D+++)
                                                       Yunsheng 38 (Missile/D+++)
    Infantry (x2)       Changli Army Infantry (6)
    Laiying 1 (x2)      Changli Army Wanzer Pilot (6)  Zhiniao 50 (Missile/D+++)
    Yongsai 3 (x1)      Changli Army Wanzer Pilot (6)  Chongta 3 (Shotgun/D+++)
                                                       Hvy Shield (Shield)
    Yongsai 3 (x1)      Zhuwen Xia (6)                 Chongta 3 (Shotgun/D+++)
                                                       Hvy Shield (Shield)
    
    This is pretty straightforward.  Work around the map counterclockwise and you
    shouldn't have any problems.
    =============================================================================
    
    Battle 47: Nanjing Bridge
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Mk20 AFV (x4)       Changli Army Tank Pilot (6)   25mm MG (M.Gun/D+++)
    Lanze (x1)          Greg Herigle (6)              Mk12 Fist (Melee/D+++)
                                                      Buckler (Shield)
    Vinedrai (x1)       Hatari Khartoum (6)           Huida 3 (M.Gun/D+++)
    Whisk (x1)          Emilio Gusly (6)              Type 13 GR (Grenade/D+++)
    
    There are a couple tanks on your side of the overpass, so take them out first
    before going under.  Emilio's grenades are annoying, so I took him out next.
    =============================================================================
    
    Battle 48: Huangshan
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Flame
    
    Opposition (#)      Pilot (Ace Rank)               Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Chixuan 6 (x1)      Changli Army Chopper Pilot (6) 27mm MG (M.Gun/D+++)
                                                       Yunsheng 38 (Missile/D+++)
                                                       Yunsheng 38 (Missile/D+++)
    Laiying 1 (x3)      Changli Army Wanzer Pilot (6)  Zhiniao 50 (Missile/D+++)
    Mk20 AFV (x1)       Changli Army Tank Pilot (6)    25mm MG (M.Gun/D+++)
    Mk20 AFV (x1)       Wei Chong San (6)              25mm MG (M.Gun/D+++)
    Mk59 APC (x1)       Changli Army Tank Pilot (6)    Type 10 GR (Grenade/D+++)
    Infantry (x2)       Changli Army Infantry (6)
    
    While trying to move clockwise is at first a bit of a hassle, once you make
    it around the houses you should run into minimal problems.
    =============================================================================
    
    Battle 49: Nanjing City
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Losing Conditions:  Hua Lian helicopters destroyed.
    Suggested Class Defense: Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Haolong 4 (x2)      Changli Army Wanzer Pilot (6) 20mm MG (M.Gun/D+++)
                                                      Yunsheng 42 (Missile/D+++)
                                                      Yunsheng 42 (Missile/D+++)
    Infantry (x2)       Changli Army Infantry (6)
    Mk54 MBT (x2)       Changli Army Tank Pilot (6)   130mm Gun (Cannon/D+++)
    Yongsai 3 (x2)      Changli Army Wanzer Pilot (6) Odin M98 (Shotgun/D+++)
    
    Allies (#)          Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Shangfeng 5K (x1)   Shui Zhen Xu (6)              20mm MG (M.Gun/D+++)
    Shangfeng 5K (x1)   Liang Hua Zhou (6)            20mm MG (M.Gun/D+++)
    
    Make a beeline for the Haolong 4's, as their missiles pose the greatest
    threat to the rescue choppers.  Don't worry if a chopper gets shot down; the
    mission doesn't end unless both are destroyed.  They'll bug out on turn 5.
    =============================================================================
    
    Talk to Huang to see more of his true colors.  We're beginning to see where
    his real priorities lay...
    
    Battle 50: Huangshan
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Flame
    
    Opposition (#)      Pilot (Ace Rank)               Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Chixuan 6 (x1)      Changli Army Chopper Pilot (6) 27mm MG (M.Gun/D+++)
                                                       Yunsheng 38 (Missile/D+++)
                                                       Yunsheng 38 (Missile/D+++)
    Laiying 1 (x2)      Changli Army Wanzer Pilot (6)  Zhiniao 50 (Missile/D+++)
                                                       Hvy Shield (Shield)
    Mk20 AFV (x3)       Changli Army Tank Pilot (6)    25mm MG (M.Gun/D+++)
    Mk59 APC (x1)       Changli Army Tank Pilot (6)    Type 10 GR (Grenade/D+++)
    Infantry (x2)       Changli Army Infantry (6)
    
    I went counterclockwise to get the grenade carrier out of the picture ASAP,
    but I don't see why the other way wouldn't work just as well.
    =============================================================================
    
    Back in Nanjing, plead with Kwang to stop the madness, but to no avail.
    Seems the people of the DHZ just can't get a break... ever their good guys
    aren't so good.  The only new thing Nanjing Shop has is the Mk22 Spike, so
    otherwise, head to the bar to pour out a few for the folks that aren't going
    to survive the impending invasion.  The Patriot will give you the address of
    an interesting web site; scope it out, then go back to the Nanjing government
    building.
    
    [Network] The NEWS site has for download the Undercover program, which will
    remove encryption from files, a spender's diary, and a photo from Ivan.  Use
    Undercover on the spender diary to view it and get passwords for Da Han
    Daily (08DHMD) and file codes for DHZ Intelligence (ADIMS, FIINNO).  Remember
    that we got the password for DHZ Intelligence by eavesdropping on Yun.  The
    Spender Diary has a password for a Ravnui site, and you can get another by
    using Picaresque to decode Ivan's Photo, but we don't have the addresses yet.
    
    Battle 51: Shanghai Airport
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Flame
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Mk20 AFV (x3)       Changli Army Tank Pilot (6)   25mm MG (M.Gun/D+++)
    Armored Car (x2)    Changli Army Tank Pilot (6)   Yunsheng 44 (Missile/D+++)
                                                      Type 13 GR (Grenade/D+++)
                                                      130mm Gun (Cannon/D+++)
    Grezex (x1)         Rudolf Kaiser (6)             Einband (Rifle/D+++)
    Whisk (x1)          Rebecca Sydney (6)            Drozel (Missile/D+++)
                                                      Mk22 Spike (Melee/D+++)
    
    No great wisdom to impart about this one.  The Armored Cars will just keep
    peppering you with missiles, but if you take Anti-F it shouldn't be too bad.
    =============================================================================
    
    Battle 52: Ravnui Embassy
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Shangdi 1 (x3)      Real Number (6)               Einband (Rifle/D+++)
    Wude 3 (x2)         Real Number (6)               Mk22 Spike (Melee/D+++) x2
    Bihu 1 (x2)         Real Number (6)               Attack Fist (Melee/D+++)
                                                      Yunsheng 39 (Missile/D+++)
    
    Allies (#)          Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Armored Car (x1)                                  Yunsheng 44 (Missile)
                                                      Type 13 GR (Grenade)
                                                      130mm Gun (Cannon)
    
    The Wudes and Bihus have very strong Def-C upgrades, so be sure to bring a
    variety of weapons and strike enemies that are weak to the type of damage
    you're doing.  You can have someone hop in the Armored Car if you want, but
    since it's stuck on the track it probably won't be of much use.
    =============================================================================
    
    After the painful flashback, talk to Emma and then to Bal to learn the awful
    truth.  You won't have Emma for several missions, so prepare if you need to.
    
    Battle 53: Ravnui Embassy
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Shangdi 1 (x3)      Real Number (6)               Laohu 3 (Rifle/E)
    Wude 3 (x3)         Real Number (6)               Mk22 Spike (Melee/E) x2
    Real (x2)           Real Number (6)
    
    Reinforcements (#)  Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Shangdi 1 (x1)      Hei Fong Liu (6)              Huida 3 (M.Gun/E)
    
    This one is made easier by the fact that the close quarters force one enemy
    to take you on at a time.  Seems like most of the enemies have Piercing
    defense, so take missiles and Impact weapons.
    =============================================================================
    
    Talk to Li (I guess it's Jose if you have him) to go to Guan Lei's house.
    Immediately yell at Yun once you're there.
    
    Battle 54: Yancheng Base
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Mk54 MBT (x4)       Changli Army Tank Pilot (6)   130mm Gun (Cannon/E)
    Lenghe 1 (x2)       Imaginary Number (6)          Mk12 Fist (Melee/E)
    Shunwang 1 (x2)     Imaginary Number (6)          Mingda 2 (M.Gun/E)
    
    Work on the Lenghe's first, and be sure to attack from where they can't hit
    you back if possible.  I was blessed by an early Arm Smash on one, taking it
    out of the fight--I hope things go as well for you. :)
    =============================================================================
    
    Battle 55: Yancheng Base
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Losing Conditions:  Liu arrives at the flashing point.
    Suggested Class Defense: Impact or Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Lenghe 1 (x3)       Imaginary Number (6)          Mk12 Fist (Melee/E)
    Shunwang 1 (x2)     Imaginary Number (6)          Huida 3 (M.Gun/E)
    Shunwang 1 (x1)     Lukav Minaev (6)              Huida 3 (M.Gun/E)
    
    Reinforcements (#)  Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Shangdi 1 (x1)      Hei Fong Liu (6)              Laohu 3 (Rifle/E)
    
    This battle takes place in some fairly close quarters and it's possible to
    get backed up against a wall if you're not careful.  So play it like chess,
    and control the center of the board.  Don't spread your fire around, pick a
    target and have everyone hit it until it's destroyed.  If you don't have a
    Lenghe or Shunwang yet, this is your last chance to make one surrender.  Make
    sure to move everyone near Lukav before you finish him--you'll see why.
    =============================================================================
    
    Go to the bar in Buxi and talk to all the people there, then talk to Emma
    after the events to continue.  I won't lie to you: right about here I got
    kind of lazy about handling the Network-related stuff.  I'll point out the
    secret wanzer for you when it's time, but otherwise you're on your own as far
    as checking mail and using new addresses and passwords.
    
    Battle 56: Lianyungang
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Impact
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Grapple M1 (x4)     USN SPF Wanzer Pilot (6)      Max Weight (Melee/E+)
    Rekson M4F (x4)     USN SPF Wanzer Pilot (6)      Scarab F2 (Rifle/E+)
    
    Even though there are a lot of enemies, this battle really isn't too bad.
    Move all your people to one side and take out the Grapple M1s there, finish
    off the other two Grapples when they come across, and go from there.
    =============================================================================
    
    Don't go jumping on to the LST right away--talk to Yang first!  He'll let you
    into the hangar, where wanzer parts are stored.  The stuff in the hangar
    includes the last of the computers and upgrades, as well as the wanzers you
    saw the Wulong using.  Why does a burned-out, forgotten ship graveyard have
    custom, state-of-the-art European wanzers and the highest levels of wanzer
    upgrades?  Don't ask me.  At any rate, the Wulong wanzers have a lot of good
    parts--check out the parts lists in the Reference section and look for 4- and
    5-star ratings to see which ones are good buys.
    
    When you're ready, go to the dock and board the LST to finally say goodbye to
    the DHZ.
    
    Battle 57: Offshore Japan
    =============================================================================
    Victory Conditions: Defend for 9 turns.
    Suggested Class Defense: Flame
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    MMG3 Ship (x3)      JDF Tank Pilot (6)            Bantam (Missile/E++)
                                                      30mm MG (M.Gun/E++)
    
    Reinforcements (#)  Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Oceanhahn (x2)      JDF Chopper Pilot (6)         20mm MG (M.Gun/E++)
                                                      Starling (Missile/E++) x2
    MMG3 Ship (x2)      JDF Tank Pilot (6)            Bantam (Missile/E++)
                                                      30mm MG (M.Gun/E++)
    
    Crunch all you want, the JDF will make more--pairs of MMG3s and Oceanhahns
    will continuously show up to replace the ones you destroy.  Bring your
    longest-ranged weapons to this battle; missiles and rifles are a must to hit
    the enemies.
    =============================================================================
    
    Finally, face-to-face with Kazuki's pops.  Ask him all the questions, and
    then talk to Takiguchi and Emma at the observatory.
    
    Battle 58: Observatory
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Impact or Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Kasel M2 (x3)       JDF SPF Wanzer Pilot (7)      Big Buster (Melee/E++)
                                                      Mk10 Shield (Shield)
    Shunyo Mk111 (x4)   JDF SPF Wanzer Pilot (7)      Mk11 Sniper (Rifle/E++)
    Shunyo Mk111 (x1)   Yuji Kuroi (7)                Mk11 Sniper (Rifle/E++)
    
    This battle is a bit of a pain in the ass because of your initial position in
    the center.  Do your best to get all your units together in one place, and
    attack one group of enemies at a time.  It's worth it to try to capture at
    least one of these Shunyos, which can't be bought in any store.
    =============================================================================
    
    It's secret wanzer time!  Go to the Armored Kinkakuji BBS, and read BBS 3.
    There's a number in the message that wasn't there before.  Now go to Lawspite
    (the Australian hacker site) and enter that number into the Inferno Dial.
    Voila, a Hoshun Mk112 and Hvy P-Gun to call your very own.  The parts are
    transferred to your stock individually, so you'll need to put the wanzer
    together.  Don't forget to upgrade it, too.
    
    Once you've got your Hoshun geared up, leave the observatory to go to Mt.
    Shutendoji.
    
    Battle 59: Mt. Shutendoji
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Flame or Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Enyo Mk109 (x3)     JDF Wanzer Pilot (7)          Nightingale (Missile/E+++)
    Jinyo Mk110 (x2)    JDF Wanzer Pilot (7)          Nissai 90MF (M.Gun/E+++)
                                                      Mk10 Shield (Shield)
    Jinyo Mk110 (x1)    Norihiko Tanaka (7)           Nissai 90MF (M.Gun/E+++)
                                                      Mk10 Shield (Shield)
    
    No challenge here.  Enyos and Jinyos are sucky mechs, and you've got your
    spanking new beam weapon.
    =============================================================================
    
    At Kumamoto Base, talk to Alisa.  Once she's explained her theory, talk to
    Takiguchi to get the address of the hidden SPV section of Kirishima's
    website, and the password.  Leave the base and you can go to the Kumamoto
    shop, which has all of the best weapons in the game (except, strangely, the
    Last Strike).  Go to the bar if you want, then return to the base to move on.
    
    Battle 60: Nagahama
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Any
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Enyo Mk109 (x2)     JDF SPF Wanzer Pilot (7)      Bjariger (Missile/E+++)
    Kasel M2 (x2)       JDF SPF Wanzer Pilot (7)      Fatal Buster (Melee/E+++)
    Shunyo Mk111 (x2)   JDF SPF Wanzer Pilot (7)      Mk11 Sniper (Rifle/E+++)
    Shunyo Mk111 (x1)   Yuji Kuroi (7)                Mk11 Sniper (Rifle/E+++)
    =============================================================================
    
    After the battle in Nagahama, talk to Takiguchi to get new training data for
    the simulator.  Leave the base, go to the bar, and talk to the Former Soldier
    for a password to the National Land & Traffic Agency of Japan (NTJ) site.
    You can use the password to download the Fukushima simulator data.  Go back
    to the base to continue.  You'll need to split up your forces again; Kazuki's
    team will face choppers, so plan suitably.  Leave the base when you're ready.
    
    Battle 61: Mt. Aso
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Mk9 AFV (x3)        JDF Tank Pilot (7)            17.5mm MG (M.Gun/E+++)
    MBT2 Kuarve (x4)    JDF Tank Pilot (7)            120mm Gun (Cannon/E+++)
    Sekida (x1)         JDF Tank Pilot (7)            ------
    
    This should be old hat by now.  The AFVs' guns are terribly inaccurate, and
    you can attack from inside the tanks' range to prevent a counterattack.
    =============================================================================
    
    Battle 62: Omuta
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Mk9 AFV (x2)        JDF SPF Tank Pilot (7)        17.5mm MG (M.Gun/F)
    Oceanhahn (x3)      JDF SPF Chopper Pilot (7)     20mm MG (M.Gun/F)
                                                      Starling (Missile/F) x2
    Shunyo Mk111 (x2)   JDF SPF Wanzer Pilot (7)      Mk11 Sniper (Rifle/F)
    Shunyo Mk111 (x1)   Yuji Kuroi (7)                Mk11 Sniper (Rifle/F)
    
    Hopefully you'll have time to destroy or disable one or more Shunyos before
    the choppers join the battle in earnest.
    =============================================================================
    
    Speak to Taniyama and then to Isao.  
    
    Battle 63: Misumi Harbor
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Impact
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Tiandong 3 (x2)     Changli Army Wanzer Pilot (7) Mk20 Fist (Melee/F)
    Qinghuayu 1 (x2)    Changli Army Wanzer Pilot (7) 32mm MG (M.Gun/F)
                                                      Huoji 34 (Missile/F)
    Qibing 0 (x1)       Imaginary Number (7)          Chongta 3 (Shotgun/F)
                                                      Mk20 Fist (Melee/F)
    Qibing 0 (x1)       Rosavia Gray (7)              Chongta 3 (Shotgun/F)
                                                      Mk20 Fist (Melee/F)
    
    Okay, so I lied when I said battle 29 was your last chance to capture a
    Qibing 0.  But let's face it--getting one here would be too little, too late.
    Take out the Qinghuayus first, since they can't dodge and your Impact defense
    will protect you from the others.  The four Qs have very high class defense,
    so be sure to attack with a damage type they're weak against.
    =============================================================================
    
    Finally, we're back in Okinawa.  Go to the hangar to see an old buddy (talk
    to him to get the password to the Ocean City blueprints) and make your final
    purchases.  We're on the homestretch now, and the last few missions are going
    to be brutal, so re-build your wanzers for optimum stats.  I've rated the
    various parts in the tables in the Reference section, and I suggest you dump
    any 1- or 2-star parts you might have, and try to get as many 4's and 5's
    equipped as possible.  Also, any pilot that isn't at Ace Rank 8 should level
    up in the simulator.  When you're satisfied with your condition, head back to
    the base and tell Isao you're ready.
    
    Battle 64: Okinawa Bridge
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Any
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Mk20 AFV (x2)       Changli Army Tank Pilot (8)   25mm MG (M.Gun/F+)
    Yongsai 3 (x2)      Changli Army Wanzer Pilot (8) Desoto M300 (Shotgun/F+)
    Laiying 1 (x2)      Changli Army Wanzer Pilot (8) Faust GGR (Grenade/F+)
    
    Move forward slowly while taking out the Yongsais and tanks to keep the
    Laiyings from lobbing too many grenades at you.
    =============================================================================
    
    Battle 65: Ocean City
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Yongsai 3 (x3)      Changli Army Wanzer Pilot (8) Shunda 4 (M.Gun/F+)
    Kexi 1 (x1)         Imaginary Number (8)          Yunsheng 44 (Missile/F+) x2
                                                      32mm MG (M.Gun/F+)
    Kexi 1 (x1)         Jared Bogdanof (8)            Yunsheng 44 (Missile/F+) x2
                                                      32mm MG (M.Gun/F+)
    
    Thankfully, Lukav doesn't stick around past the first turn.  Gang up on one
    Kexi 1 at a time, and shove everything you've got down its throat, and it
    shouldn't last too long.  
    =============================================================================
    
    Battle 66: Ocean City
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Impact
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Brenos (x3)         Changli Army Tank Pilot (8)   80mm Gun (Rifle/F++)
    Tiandong 3 (x3)     Changli Army Wanzer Pilot (8) Mk20 Fist (Melee/F++)
    Yongsai 3 (x3)      Changli Army Wanzer Pilot (8) Chongta 3 (Shotgun/F++)
                                                      SN-107G (Shield)
    =============================================================================
    
    Time to split into two groups, again.  Put the characters whose wanzers have
    the highest Booster ratings on Kazuki's team.
    
    Battle 67: Ocean City
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Impact
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Laiying 1 (x2)      Changli Army Wanzer Pilot (8) Zhiniao 50 (Missile/F)
    Tiandong 3 (x3)     Changli Army Wanzer Pilot (8) Mk20 Fist (Melee/F)
    Yongsai 3 (x2)      Changli Army Wanzer Pilot (8) Chongta 3 (Shotgun/F)
    Shunwang 1 (x1)     Jared Bogdanof (8)            Shunda 4 (M.Gun/F)
                                                      SN-107G (Shield)
    
    The pistons raise or lower at the beginning of each turn, but if you took my
    advice and chose wanzers with high Booster ratings, they're not a factor.
    =============================================================================
    
    Battle 68: Ocean City
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Mk54 MBT (x2)       Changli Army Tank Pilot (8)   130mm Gun (Cannon/F)
    Yongsai 3 (x2)      Changli Army Wanzer Pilot (8) Shunda 4 (M.Gun/F)
    Qinghuayu 1 (x1)    Changli Army Wanzer Pilot (8) 32mm MG (M.Gun/F)
                                                      Huoji 34 (Missile/F)
    Kexi 1 (x2)         Imaginary Number (8)          Yunsheng 44 (Missile/F) x2
                                                      32mm MG (M.Gun/F)
    
    If you don't move far from your starting point, then you'll only have to deal
    with the Yongsais and MBTs at first.  If you can get someone up there, the
    building that's been crashed into by one of the LSTs is a great place to rain
    fire from.  Once you've dealt with them, finish off the lone Kexi 1 off to
    the side before challenging the Qinghuayu and remaining Kexi.
    =============================================================================
    
    Battle 69: Ocean City
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Flame
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Kexi 1 (x4)         Imaginary Number (8)          Yunsheng 44 (Missile/S) x2
                                                      32mm MG (M.Gun/S)
    Kehei 0 (x1)        Lukav Minaev (8)              Basic P-Gun (Beam/S)
                                                      92mm Gun (Cannon/S)
    
    In case you couldn't tell by the music and Lukav in his god-mech, this is it,
    the final battle.  So take your heaviest hitters, and do like Kazuki says: No
    mercy!  Move inexorably toward Lukav as you utterly annihilate each of his
    underlings one by one with Salvos, Body Smashes, or huge combos.  Good luck.
    =============================================================================
    
    The walkthrough ends here, so as not to spoil any aspect of the ending.
    
    +--------------------------------+
    | VI. Walkthrough: Alisa's Story |
    +--------------------------------+
    Head to the mall for a surprise announcement (wow, that IS important!) and to
    run into Ryogo.  Go back to the JDF Facility and talk to Koike to get the
    address of the Kirishima website, and then go to the heliport.
    
    [Network] Koike gave you the old address, so once there check "Information1"
    in the "Info" section to get the new one.  At the new site, click "Work",
    then "Info", then "Marine Shipping & Generators", to get the address of the
    Okinawa Ocean City Development Dept. web site.  Once there, click on
    "Information", then "Link for O.C.D.G." for the Okinawa Ocean City
    Developer's Group site.  The point to all this?  Not one, unless you're
    looking to complete your library of websites and learn more about 2112 Earth.
    
    At the base, Kazuki's brilliance gets himself and Ryogo into the first
    battle.
    
         Character Profile: Ryogo Kusama
         -------------------------------
         Wanzer: Kyojun Mk107 (Sand Yellow)
         Starting Ace Rank: 0
         Combat Specialty: Machine Gun
    
         "Mmm-bop..." Kazuki's uber-slacker best friend who was kicked out of
         boy-band Hanson.  Whenever not hitting on the newest female member of
         the party, he provides close fire support in his machine-gun equipped
         Kyojun Mk107.
    
    Battle 1: Yokosuka Base
    =============================================================================
    Victory Conditions: All enemies destroyed.
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Jinyo Mk110 (x2)    JDF Wanzer Pilot (0)          Achin 51 (M.Gun/A)
    
    Concentrate all your attacks on one enemy at a time.  The wanzers' pilots
    will bail out once they've taken significant damage.
    =============================================================================
    
    "Hey, is this okay...?"  No, Ryogo.  It's probably not.
    
    Now in the brig, speak to the Guard and then to Isao, then get the hell out
    of there.  The point of view will then switch to Alisa, who should talk to
    Isao.  Have her evacuate the base as well.  A few minutes (and one LOL
    moment) later, you'll be glad that the JDF leaves unmanned, unlocked, fully
    armed and armored wanzers just laying around on their base.
    
    Battle 2: Yokosuka Base
    =============================================================================
    Victory Conditions: Defend for 3 turns.
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Grapple M1P (x1)    Gastor Marza (0)              Heavy Spike (Melee/A)
    Grapple M1P (x1)    Joe Paker (0)                 Heavy Spike (Melee/A)
    Rekson M4F (x1)     Cindy Peasant (0)             Franbar FF (Rifle/A)
    Rekson M4F (x1)     Emir Klamsky (0)              Franbar FF (Rifle/A)
    
    Allies (#)          Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Iguchi Lylas (x1)   Alisa Takemura (0)            Hardblow (Melee/A) x2
    
    You can just win this one by running as far away as possible so the enemies
    can't hit you, but you'll miss out on some experience and the opportunity to
    roll up your first Battle Skills, so bring it!  Plus, you'll distract the
    enemies from beating up Alisa.
    =============================================================================
    
         Character Profile: Aliciana "Alisa" Takemura
         --------------------------------------------
         Wanzer: Meledyne M1 (White)
         Starting Ace Rank: 1
         Combat Specialty: Missile
    
         Adopted into the Takemura family at an early age, the exact origins of
         Kazuki's sister Alisa seem to be a mystery.  She's a sweetie though, and
         her fragile Meledyne M1 is one-of-a-kind, so take good care of her in a
         fight.
    
         Character Profile: Hei Fong Liu
         -------------------------------
         Wanzer: Shangdi 1 (Urban Camo)
         Starting Ace Rank: 1
         Combat Specialty: Rifle
    
         While he's your enemy in the Emma scenario, you'll find yourself
         sympathizing with Liu's cause when you fight alongside him in the Alisa
         missions.  If you can manage to learn the Shangdi 1's Dbl Shot-II skill
         several times, he'll be a powerful ally when equipped with the beam
         weapon.
    
    Well, it would appear that Kazuki and crew have a benefactor.  Holed up for
    now in the hangar, have Liu explain how you're going to escape.  Alisa and
    Liu are now in the party, and for the next mission, all your wanzers will
    have Prov PAW2 hover pods for legs, which doesn't make much difference.
    
    Battle 3: Yokosuka Base
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Jinyo Mk110 (x2)    JDF Wanzer Pilot (0)          Achin 51 (M.Gun/A)
    Kasel M2 (x2)       JDF Wanzer Pilot (0)          Heavy Weight (Melee/A)
    
    Reinforcements (#)  Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Oceanhahn (x1)      JDF Chopper Pilot (0)         20mm MG (M.Gun/A)
                                                      Starling (Missile/A) x2
    
    This may seem like tough opposition, but you should be seeing Battle Skill
    combos by now, which will give you the edge you need.  Keep Alisa where she
    starts, and have two wanzers block the path to her if the Kasel M2s decide to
    go after her.  You'll want her missiles when the chopper shows up on turn 5.
    The last wanzer-type enemy beaten will give you the JDF web address.
    =============================================================================
    
    After talking to Liu twice, and then to Ryogo, and then to Liu again, you'll
    see the non-skippable Setup tutorials.  You'll have to watch all three
    tutorials to continue.  Now that Setup is accessible, replace the correct
    legs on your wanzers.  You can sell off the hover units for some extra cash,
    but they might come in handy in the future.  Split from the garage to get
    things going again.
    
    Battle 4: Power Plant
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Hanniger (x3)       JDF SPF Chopper Pilot (0)     20mm MG (M.Gun/A)
                                                      Starling (Missile/A) x2
    
    Reinforcements (#)  Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Jinyo Mk110 (x3)    JDF SPF Wanzer Pilot (0)      Achin 51 (M.Gun/A)
    
    Man, putting you up against this many helicopters this early in the game is
    just rude.  Be prepared to miss a lot.  Enemy wanzers show up on turn 3; have
    Alisa continue to work on any remaining choppers whilst everyone else engages
    the wanzers.
    =============================================================================
    
    Battle 5: Power Plant
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Mk9 AFV (x2)        JDF SPF Tank Pilot (0)        17.5mm MG (M.Gun/A)
    Enyo Mk109 (x1)     JDF SPF Wanzer Pilot (0)      Canary 2 (Missile/A)
    Jinyo Mk110 (x2)    JDF SPF Wanzer Pilot (0)      Achin 51 (M.Gun/A)
    Jinyo Mk110 (x1)    Yuji Kuroi (0)                Achin 51 (M.Gun/A)
    
    Do yourself a favor and take out Kuroi and his partner first.  After that, it
    doesn't much matter what you do, as the battle will end after turn 5 even if
    there are still enemies left.
    =============================================================================
    
    Once Liu has shown you to your room, speak to Alisa and Liu to learn more,
    and then head to the bridge.  Liu has more to say there, after which Alisa
    will provide you with an option.
    
    The passwords Alisa's entering into the JDF Intelligence Network go by pretty
    fast, but they're D07 and A2GI.  I don't know right now if they have any use
    or significance.
    
    Battle 6: Hatano Base
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    MBT2 Kuarve (x3)    JDF Tank Pilot (0)            120mm Gun (Cannon/A)
    Mk9 AFV (x1)        JDF Tank Pilot (0)            17.5mm MG (M.Gun/A)
    Kasel M2 (x1)       JDF Wanzer Pilot (0)          Heavy Weight (Melee/A)
    
    The cannons on the three tanks have a minimum range of 2 squares.  Thus, you
    can get right up next to them and attack without any fear of a counter.  Use
    this to your advantage once you take out the more threatening Kasel and AFV.
    You'll get the OCU Army Intelligence web address for winning the battle.
    =============================================================================
    
    Battle 7: Ashigara
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Hanniger (x5)       JDF SPF Chopper Pilot (2)     20mm MG (M.Gun/A)
                                                      Starling (Missile/A) x2
    
    Allies (#)          Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Kyokei Mk108 (x1)   Miho Shinjo (0)               Nissai 30 (M.Gun/A)
                                                      Riot Shield (Shield)
    
    GEEEEEZ!!!  As you might have guessed, there is just no good way to go about
    this one.  The best thing you can do is try to get up on the overpass
    alongside a chopper that's hovering over the lower area, to minimize
    elevation modifiers.  Thankfully, Miho's survival is not a victory condition.
    =============================================================================
    
    Speak with Miho to confirm that she doesn't have a case of blind paranoia,
    and then talk Liu into letting her join up.
    
         Character Profile: Miho Shinjo
         ------------------------------
         Wanzer: Kyokei Mk108 (White)
         Starting Ace Rank: 0
         Combat Specialty: Melee (Baton) & Shotgun
    
         Not just all sweetness and light, Miho's a smart cookie too.  Her quick
         thinking will get you out of some tight spots, but junk that cop wanzer.
         A weapon intended for riot control is not much on a real battlefield.
    
    At the start of the next battle, you'll find that you're now able to choose
    your characters' starting positions, and change which wanzers they're using
    as well.  You'll soon be using this screen to assign AP to upgrades, too.  It
    sounds weird, but pay attention to the order you choose characters from this
    screen; the first person chosen will attract most of the enemies' attacks.
    
    Battle 8: Numazu Harbor
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Enyo Mk109 (x2)     JDF SPF Wanzer Pilot (0)      Canary 2 (Missile/A+)
    Mk9 AFV (x1)        JDF SPF Tank Pilot (0)        17.5mm MG (M.Gun/A+)
    Hanniger (x3)       JDF SPF Chopper Pilot (0)     20mm MG (M.Gun/A+)
                                                      Starling (Missile/A+) x2
    
    Take Alisa along to help take out the helicopters.  Other characters can use
    the same trick as in the last mission by getting on top of the buildings.
    =============================================================================
    
    Hooray for quality pacing: you're about to have a ton of Network stuff dumped
    on you, as well as the introduction of the wanzer parts purchase and upgrade
    systems all at more or less the same time.  Brace for impact.
    
    On the sub, the Operator will give you the address for the Da Han Zhong
    military web site.  Other things are afoot on the Network, if you care to
    check them out.  Go to the Crew Room and talk to Miho, then have Alisa go to
    the bridge.
    
    [Network] Check your email to find that you've been noticed by a man named
    Jinguji, as well as a hacker/anarchist organization known as Armored
    Kinkakuji.  Visit the latter's stylish website (I especially like their dinky
    "Kinkakuji Now!" 88x31 button) and access the "Download" section for a
    decryption program and a couple documents.  Also visit the BBS section to
    learn of some new software available at Network Computing Systems.  At the
    NCS site, you can download the "Kaleidoscope" graphics program.
    
    [Network] Take a look at those files you downloaded from Armored Kinkakuji
    (Desktop, then Data List).  The "Trial Report" has two passwords for the OCU
    Intelligence site you got access to not long ago.  The Search password will
    get you in, and you can use the JDF password from the Trial Report and the
    CIU password from Jinguji's email to access those sections.  The CIU section
    has a link to the CIU website, which is password-protected for the moment.
    You'll find an interesting morsel by viewing the "NCS Document" picture.  Use
    that password at the "Server" link of the NCS website to find out some
    useless but amusing inside info (check out that second memo and insert your
    own Enron joke here).
    
    Once you talk to Bamarm, speak to the Operator, who will happily point you to
    the rebels' web site.  After that, talk to Bamarm two more times to finish
    things up and get the Phillipine army's web address.  You've also received
    two emails, both of which can be replied to.  Once in the crew room, talk to
    everyone and then head out to hit the only two places worth visiting in any
    city in Front Mission 3--the bar and wanzer parts shop.  At the bar, the
    Businesswoman will give you the address to Jade Metal Lyman's website if you
    talk to her twice.  At the shop, you'll need to talk to the Snotty Girl to
    quell her tantrum and watch both the parts purchase and upgrade tutorials
    before you'll be able to buy anything.  To save cash, just buy the HP and
    booster/dash upgrades for now--it's unlikely your pilots have enough extra AP
    to allocate to other upgrades anyway.  Make sure that anyone who's using only
    one weapon also equips a shield, and also try to get everyone up to at least
    Ace Rank 2 in the simulator (which will take care of the money problem too).
    
    When you're satisfied with your new setups, go back to the rebel HQ.  Talk to
    Liu to find out his plan, then to Pham.  After that, talk to Bamarm to get
    the password to the rebels' website (BEFREE).  You have yet another email,
    this one for Miho.
    
    [Network] Using Kaleidoscope on the photo attached to Miho's email will
    reveal a password for a site we don't have access to yet.  For whatever
    reason, a completely different picture is now available as desktop wallpaper.
    
    Tell Liu you're ready to finally get back to blowing stuff up.
    
    Battle 9: Panay
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Any
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Genie (x2)          PHF Wanzer Pilot (2)          Quill (Missile/A+)
    Jinyo Mk110 (x2)    PHF Wanzer Pilot (2)          Kodo SN990 (M.Gun/A+)
    Kasel M2 (x2)       PHF Wanzer Pilot (2)          War Hammer (Melee/A+)
    
    Unless you're using the old hover legs from the beginning of the scenario,
    your units will need to use the bridge to their left to cross the river.  The
    enemies will radio in on turn 9, which will blow your cover and make the next
    battle more difficult, so work as quickly as possible.
    =============================================================================
    
    Battle 10: SAM Base
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Dual Cannon (x3)    PHF Tank Pilot (2)            17mm MG (M.Gun/A+)
    Kasel M2 (x1)       PHF Wanzer Pilot (2)          War Hammer (Melee/A+)
    Jinyo Mk110 (x2)    PHF Wanzer Pilot (2)          Kodo SN990 (M.Gun/A+)
    Genie (x2)          PHF Wanzer Pilot (2)          Quill (Missile/A+)
    
    You may see fewer enemies than this, as I didn't manage to finish the last
    battle before the enemies called for help.  The usual tactics work well--stay
    back and get rid of the Kasel M2 and two Dual Cannons before progressing.
    =============================================================================
    
    Battle 11: Negros Coast
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Jinyo Mk110 (x3)    PHF Wanzer Pilot (2)          Kodo SN990 (M.Gun/A+)
    MBT2 Kuarve (x3)    PHF Tank Pilot (2)            130mm Gun (Cannon/A+)
    40mm Gun (x3)       PHF Tank Pilot (2)            40mm Gun (Cannon/A+)
    
    The enemies use the surprisingly bright tactic of retreating in this battle,
    forcing you to fight them within the range of the stationary guns further up.
    Including a missile-equipped wanzer in your party is a must to counter this.
    You'll get the Velda web address at some point.
    =============================================================================
    
    [Network] Kazuki and Ryogo have e-mails, from a JBNN reporter and Shizuka
    Jinguji respectively.  You can send a response to the reporter, and while
    Jinguji's message has a text file attached, it's corrupted and useless at
    this point.  You can use Kiryu's password to get into JBNN's reporter message
    board (go to The Editorial Office, then Special Investigation Office).  We've
    already used the password in the first message, but the second one has the
    address for the Department of Public Safety website, which Jinguji provided
    the password to in his first message.  After you use Jinguji's password to
    get to the main menu, the password hidden in the photo of Miho will get you
    into the Japan section, where some interesting info awaits.
    
    Battle 12: Negros Fortress
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Jinyo Mk110 (x5)    PHF Wanzer Pilot (2)          Kodo SN990 (M.Gun/A+)
    40mm Gun (x3)       PHF Tank Pilot (2)            40mm Gun (Cannon/A+)
    
    While it might seem like you'll be moving counterclockwise around the map,
    the units on the other side of the river typically cross the bridge, so
    you'll end up fighting most of the battle not far from where you started.
    =============================================================================
    
    Battle 13: Negros Fortress
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Brenos (x2)         PHF Tank Pilot (2)            80mm Gun (Rifle/A+)
    Jinyo Mk110 (x2)    PHF Wanzer Pilot (2)          DGS-25 (M.Gun/A+)
    Kasel M2 (x2)       PHF Wanzer Pilot (2)          Fear Fist (Melee/A+)
    Genie (x1)          PHF Wanzer Pilot (2)          Miner AT (Missile/A+)
    Genie (x1)          Manaro Felipe (2)             Miner AT (Missile/A+)
    
    This is ridiculous!  Bring the pilots and wanzers that you've had the most
    success with, because you're going to need all the help you can get.  It will
    help if your pilots are Ace Rank 3 by now, so that you can allocate some
    excess AP to activate upgrades.  Make sure you have missiles to deal with the
    ceiling-mounted Brenos guns.  The Genies will be happy to rain missiles of
    their own on you forever, so you may want to send someone to the back to deal
    with them.  That person will most likely get chewed up by the Kasel M2s, but
    it'll be worth it to take the Genies out of the fight.  And finally, don't
    underestimate the value of a run of good luck--Battle Save at the beginning
    (or more frequently, if you have the patience) and start over if you suffer
    an unfortunate stun or ejection.
    =============================================================================
    
    Now that the first phase of the assault is over, talk to Bamarm and then to
    Liu to get the next plan.  Then, talk to Pham and then to Liu on the sub, and
    try to contain your excitement that charming Pham will be tagging along.
    
         Character Profile: Pham Luis
         ----------------------------
         Wanzer: Zeros (Pink)
         Starting Ace Rank: 2
         Combat Specialty: Melee (Baton)
    
         It's hard to understand how everyone can put up with conceited, spoiled
         brat Pham, but roll up a few Shield Atk-Is from the Zeros and watch the
         fur fly.  Plus, for the first part of the game she'll always be
         accompanied by Pierre.
    
         Character Profile: Pierre Wells
         -------------------------------
         Wanzer: Yongsai 3
         Combat Specialty: Shotgun
    
         For the first segment of the game, whenever you bring Pham into a battle
         she'll be accompanied by the family butler Pierre.  He's not
         well-equipped or a tactical genius, but the advantage in numbers is hard
         to pass up.
    
    Battle 14: Dagat Ahas
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Wanzer Pilot (x6)   PHF Wanzer Pilot (2)
    
    You have the unique opportunity to take out the pilots before they get in
    their wanzers in this mission.  You get to salvage any unmanned enemy wanzers
    at the end of the battle, so position your units to block the pilots' access
    to their machines.  You can win this battle with only one enemy pilot getting
    to his wanzer.  You'll get the Leonora Enterprises web address for winning.
    =============================================================================
    
    This is your first and best chance to tune up Pham's wanzer, so get her ready
    to go before the next battle.  I recommend adding a shield (the Zeros' arms
    have the ShieldAtk-I skill) and switching the body over to Kasel M2.  Don't
    forget to upgrade.
    
    Battle 15: Dagat Ahas
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Jinyo Mk110 (x2)    PHF Wanzer Pilot (3)          Kodo SN990 (M.Gun/A++)
    Kasel M2 (x1)       PHF Wanzer Pilot (3)          Bone Buster (Melee/A++)
    Infantry (x1)       PHF Infantry (3)
    
    Allies (#)          Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Yongsai 3 (x1)      Pierre Wells (3)              Odin M98 (Shotgun/A++)
                                                      Canary 2 (Missile/A++)
    
    Opposition is light in this mission.  The elevator can be made to go up and
    down by either walking on to it or finishing a turn in front of the blue
    control panel; make sure both Pham and Liu are on the elevator before sending
    it up, then send it back down for Pierre.  The barriers on either side of the
    infantry have to be attacked and destroyed before you can proceed.  When you
    get to the second elevator, only Pham needs to go down, as Liu just can fire
    down from the upper level.
    =============================================================================
    
    Battle 16: Dagat Ahas
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Any
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Jinyo Mk110 (x2)    PHF Wanzer Pilot (3)          Mk9 Sniper (Rifle/A++)
    Kasel M2 (x1)       PHF Wanzer Pilot (3)          Cleave Axe (Melee/A++)
    Hanniger P (x2)     PHF Chopper Pilot (3)         20mm MG (M.Gun/A++)
                                                      Starling (Missile/A++) x2
    Infantry (x1)       PHF Infantry (3)
    
    I suggest sending Ryogo over to deal with the infantry while everyone else
    goes after the enemies on the other side of the bridge.  Other than that,
    this one is straightforward.
    =============================================================================
    
    Battle 17: Dagat Ahas
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Jinyo Mk110 (x3)    PHF Wanzer Pilot (3)          Kodo SN990 (M.Gun/A++)
    Infantry (x2)       PHF Infantry (3)
    
    Allies (#)          Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Yongsai 3 (x1)      Pierre Wells (3)              SPPG 14 (Shotgun/A++)
    
    Another battle where it's more difficult to navigate the terrain than to kill
    the enemies.  If Pierre bumbles his way onto the elevator, have someone use
    the control panel to send him up.
    =============================================================================
    
    It's not really established just how Kazuki and crew get off Dagat Ahas and
    back home, since wanzers can't swim.  I like to think that fairies carry the
    wanzers back to land.  That would be neat.
    
    Inexplicably back at camp, talk to Liu to find out your next task.  You can
    visit the Hangar to buy parts, weapons, and upgrades; I suggest you do so.
    Head back to the Camp Ground and tell Liu when you're prepared.
    
    From this point on, Pierre will accompany Pham any time you use her in a
    battle.
    
    Battle 18: Taal Base
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Piercing or Flame
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Jinyo Mk110 (x2)    OCU Navy Wanzer Pilot (3)     DGS-25 (M.Gun/A+++)
    Genie (x3)          OCU Navy Wanzer Pilot (3)     Wagtail 2 (Missile/A+++)
    MBT2 Kuarve (x2)    OCU Navy Tank Pilot (3)       120mm Gun (Cannon/A+++)
    
    Whoever gets chosen first in the character selection screen will eat an
    unholy amount of damage in this battle.  Equip them with a high-durability
    shield, since pretty much all enemy attacks will focused on him/her.
    =============================================================================
    
    Battle 19: Taal Base
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Impact or Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Rekson M4F (x1)     Dennis Vicarth (3)            Barcam RR (Rifle/A+++)
    Rekson M4F (x1)     Cindy Peasant (3)             Barcam RR (Rifle/A+++)
    Grapple M1P (x1)    Gastor Marza (3)              Fear Fist (Melee/A+++)
    Grapple M1P (x1)    Joe Paker (3)                 Fear Fist (Melee/A+++)
    
    While Purple Haze's wanzers are very highly upgraded, they have poor weapon
    skill and don't outnumber you.  As such, this should be an easy battle if you
    use the usual tactics.  You'll get the FAI forum address for beating Dennis.
    =============================================================================
    
    Battle 20: Taal Base
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Jinyo Mk110 (x2)    OCU Navy Wanzer Pilot (3)     SPPG 14 (Shotgun/A+++)
    Hanniger (x3)       OCU Navy Chopper Pilot (3)    20mm MG (M.Gun/A+++)
                                                      Starling (Missile/A+++) x2
    40mm Gun (x3)       OCU Navy Tank Pilot (3)       40mm Gun (Cannon/A+++)
    
    Bastards.  Nice of them to take Alisa away and then throw three choppers at
    you.  Bring rifles if you've got 'em, and take advantage of your starting
    position on top of the helipad to fire at the choppers from the same height.
    =============================================================================
    
    Whoah, Emma's unarmed Drake M2C is an engine of death!  Hey, how come she
    can't knock wanzers out with a single Hardblow punch in actual battles?
    
    Battle 21: Taal Base
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    MBT2 Kuarve (x2)    OCU Navy Tank Pilot (4)       120mm Gun (Cannon/B)
    Hanniger (x1)       OCU Navy Chopper Pilot (4)    20mm MG (M.Gun/B)
                                                      Starling (Missile/B)
    Jinyo Mk110 (x2)    OCU Navy Wanzer Pilot (4)     DGS-25 (M.Gun/B)
                                                      SN-100G (Shield)
    Jinyo Mk110 (x1)    Jose Astrada (4)              DGS-25 (M.Gun/B)
                                                      SN-100G (Shield)
    
    Start by carving up Jose and getting the OCU Military web address.  By then
    most of the other enemies will have come to you.  While none of these units
    pose much of a threat, their shields and high HP will slow things down a lot.
    =============================================================================
    
    In Batangas, speak to Alisa, Emir, and Liu.  In the bar, talk to Pham twice
    to get your next course of action, and then to the bar patrons.  The Calm Man
    will give you the address of the Daily Canberra News Network web site.
    
    Battle 22: Batangas
    =============================================================================
    Victory Conditions: Serov dies.
    Suggested Class Defense: Any
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Jinyo Mk110 (x2)    OCU Navy Wanzer Pilot (4)     DGS-25 (M.Gun/B)
    Kasel M2 (x2)       OCU Navy Wanzer Pilot (4)     Fear Fist (Melee/B)
    Genie Arm (x1)      Serov Warren (6)              17.5mm MG (M.Gun/B)
                                                      130mm Gun (Cannon/B)
                                                      Miner AT1 (Missile/B) x2
                                                      GGR 52 (Grenade/B)
    
    Take this one nice and easy, and make sure all of Serov's underlings are dead
    before moving in on him.  You'll be eating a lot of his missiles during that
    process, so bring characters whose wanzers are equipped with shields.  900(!)
    EXP go to the character that finishes Serov, so act appropriately.
    =============================================================================
    
    For obvious reasons, Pierre will no longer be accompanying Pham in battles
    from this point on.
    
    Battle 23: Xueshan
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Taita 4K (x1)       HL Rebels Wanzer Pilot (4)    Type 13 GR (Grenade/B+)
                                                      130mm Gun (Cannon/B+)
    Grapple M1 (x2)     HL Rebels Wanzer Pilot (4)    Mk18 Spike (Melee/B+)
    Rekson M4F (x2)     HL Rebels Wanzer Pilot (4)    Barcam RR (Rifle/B+)
    Rekson M4F (x1)     Hatta Mirza (4)               Barcam RR (Rifle/B+)
    
    The Taita 4K should be your first target, but destroy or disable at least one
    of the Grapple M1s on your way to remove its damage potential.  Mopping up
    the fragile Rekson M4Fs after that should be no problem.  The first enemy you
    destroy will cough up the Diable Avionics web address.
    =============================================================================
    
    Welcome to the Jilong Base.  Speak to Han to find out that he's no help, and
    then to Liu for a different idea.  You'll find yourself in the bar, where you
    can talk to the Crazy Man twice to get Moneymaker's web address.  Then talk
    to the brown-suited man to find out his identity.  Talk to him again once
    he's revealed himself.  Finally, don't leave the bar without talking to
    Ambassador Clay once more--he'll give you a long-overdue new map for the
    simulator.  Hit the Network if you want, then leave the bar.  And, wherever
    there's a bar, there's a shop!  Go there and gear up before leaving the city.
    There aren't any new weapons, but note that COM6 (and a couple variants) are
    available.
    
    [Network] JBNN's Kiryu has prodded Kazuki once again.  Send him a reply to
    give him a clue.  Ms. Hasegawa is still nosing around; you can choose from
    two different replies to give her.  And finally, Miho gets the latest edition
    of the Armored Kinkakuji newsletter, which has some passwords for the Dept.
    of Public Safety website.  While we've recently amassed the addresses of a
    lot of new websites and the passwords for some old ones, there's nothing of
    real consequence to be found at the moment.
    
    Battle 24: Taipei Suburb
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Impact
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Grapple M1P (x1)    Joe Paker (4)                 Max Weight (Melee/B++)
    Grapple M1P (x1)    Gastor Marza (4)              Max Weight (Melee/B++)
    Rekson M4F (x1)     Cindy Peasant (4)             Barcam RR (Rifle/B++)
    Rekson M4F (x1)     Dennis Vicarth (4)            Barcam RR (Rifle/B++)
    
    It's Purple Haze again, and you know the drill: good gear, but there's only
    four of 'em.  Go after the Grapples first since they can inflict more damage.
    =============================================================================
    
    You've got one last chance to hit the shop before you leave Taipei.  Go back
    to the base and talk to Liu once you're ready to move on.
    
    Battle 25: Futai Tunnel
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Rekson M4F (x4)     USN Navy Wanzer Pilot (4)     Barcam RR (Rifle/B++)
    Grapple M1 (x2)     USN Navy Wanzer Pilot (4)     DGS-25 (M.Gun/B++)
    Grapple M1 (x1)     Marcus Armstrong (4)          DGS-25 (M.Gun/B++)
    
    Allies (#)          Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Armored Car (x1)                                  Yunsheng 44 (Missile)
                                                      Type 13 GR (Grenade)
                                                      130mm Gun (Cannon)
    
    This battle is easier than it appears since the enemy Rekson M4Fs are so
    fragile.  A wanzer with a ton of HP, a shield, and good class defense (set to
    Piercing, of course), chosen first on the initial battle setup screen, can
    act as a "damage magnet" and free up everybody else from being shot at.  The
    Armored Car is not that much of an asset, but if you have someone that's not
    helping the cause much, it can't hurt to have them hop in it.
    =============================================================================
    
    Battle 26: Futai Tunnel
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Grapple M1 (x2)     USN Navy Wanzer Pilot (4)     Shunda 4 (M.Gun/B++)
    Rekson M4F (x4)     USN Navy Wanzer Pilot (4)     Barcam RR (Rifle/B++)
    
    Allies (#)          Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Armored Car (x1)                                  Yunsheng 44 (Missile)
                                                      Type 13 GR (Grenade)
                                                      130mm Gun (Cannon)
    
    While there are actually fewer enemies here than in the last battle, the
    Grapple M1s are packing much more powerful Shunda 4 machineguns, so take them
    out first.  The "damage magnet" strategy is still a good one.
    =============================================================================
    
    Fuzhou Naval Base, the next stop in your base-hopping tour of the East.
    Talk to Commander Liang, Liu, and Liang again.
    
    Battle 27: Linchuan
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Shangfeng 5K (x1)   HL Rebels Chopper Pilot (4)   20mm MG (M.Gun/B+++)
    Grapple M1 (x2)     HL Rebels Wanzer Pilot (4)    Mk9 Baton (Melee/B+++)
    Rekson M4F (x2)     HL Rebels Wanzer Pilot (4)    Barcam RR (Rifle/B+++)
    Rekson M4F (x1)     Wuo Ben Tang (4)              Barcam RR (Rifle/B+++)
    
    If you've played the Emma missions, you should at least feel a twinge for
    having to be the one to off Ling's dearest brother.  But, fate weaves a
    tangled web, etc. etc. etc.
    =============================================================================
    
    At the supply base, talk to Kou to get the Taipei data for the simulator,
    then head out.  At the shop, the shopkeeper has the web address for Tiewudi
    Industries, as well as new stuff.  After all the frenzied wanzer twinking-out
    you can handle, head to the bar.  At the bar, talk to the Concerned Citizen
    to get the Da Han Daily web address.  Hit the Network if you want before
    returning to the supply base.
    
    [Network] More email for Kazuki from Kiryu.  You can drop him another hint if
    you want.  Jinguji has contacted Ryogo again, this time with the password for
    the DHZ section of the DPS site.  Liu gets an email from Moneymaker, which
    contains a (gasp!) virus.  The virus will keep you from visiting any websites
    until you pay $300 for Moneymaker's antidote (she'll offer it when you try to
    go to any website).  You can use the virus graphic as wallpaper if you want,
    and it actually does contain the password she promised--reading only the
    first letter of the first three words and adding the others, you'll get
    "DFHISZ", which will open up the DHZ Intelligence site... that we don't have
    the address to yet.  Finally, Pham gets an unexpected email with the Luis
    Corp. web address.  Feel free to respond rudely to Pierre's genuine show of
    concern.
    
    Battle 28: Suichuan
    =============================================================================
    Victory Conditions: Yue dies.
    Suggested Class Defense: Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Mk20 AFV (x5)       HL Rebels Tank Pilot (4)      25mm MG (M.Gun/C)
    Rekson M4F (x1)     HL Rebels Wanzer Pilot (4)    Barcam RR (Rifle/C)
    Grapple M1 (x1)     HL Rebels Wanzer Pilot (4)    Mk10 Fist (Melee/C)
    Grapple M1 (x1)     Yu Jiang Yue (4)              Mk10 Fist (Melee/C)
    
    While the defeat of Yue is the only requirement to complete this mission,
    he's reluctant to move from his starting position in the back and you'll
    probably end up destroying most of his allies by the end anyway.
    =============================================================================
    
    Back at the Wan'an base, talk to the Solider to get the DHZ Government web
    address and then to Lan.  Go to the bar to get Kazuki to chill out, and hail
    Wei when you notice him.  When you've followed him to the empty house, talk
    to him there and ask him about the experiment and the military's involvement.
    Go back to the base after the episode.
    
    Battle 29: Zhonggang
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Shangfeng 5K (x3)   HL Rebels Chopper Pilot (4)   20mm MG (M.Gun/C)
    Grapple M1 (x2)     HL Rebels Wanzer Pilot (4)    Mk10 Fist (Melee/C)
    Rekson M4F (x2)     HL Rebels Wanzer Pilot (4)    Barcam RR (Rifle/C)
    Rekson M4F (x1)     So Young Zhuwen (4)           Barcam RR (Rifle/C)
    
    Allies (#)          Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Armored Car (x1)                                  Yunsheng 44 (Missile)
                                                      Type 13 GR (Grenade)
                                                      130mm Gun (Cannon)
    
    The Grapple M1s on the bridge should be your first targets due to their high
    damage potential.  Once they're taken care of, the bridge will actually give
    you a good spot from which to fire down on the wanzers on either side, as
    well as at the helicopters.  The Armored Car's there again if you want it.
    =============================================================================
    
    Kazuki and company are treated with receptive warmth wherever they travel,
    and Tianlei is no exception.  When Lan and Jiu are done making you feel
    welcome, go through the Hallway to the Crew Room.
    
    Battle 30: Tianlei
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Flame
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Grapple M1 (x3)     HL Rebels Wanzer Pilot (5)    Huosai 2 (Flamer/C+++)
    Rekson M4F (x2)     HL Rebels Wanzer Pilot (5)    Barcam RR (Rifle/C+++)
    Rekson M4F (x1)     Yong Nian Chang (5)           Barcam RR (Rifle/C+++)
    
    Allies (#)          Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Yunsheng 42 (x2)    RRF Tank Pilot (5)            Zhiniao 61 (Missile/C+++)
    100mm Gun (x4)                                    100mm Gun (Cannon)
    
    This battle is just a nonstop parade of tactical and strategic blunders by
    Chang and his crew.  First, they've outfitted Grapple M1s, a wanzer not known
    for accuracy, with flamers; further, they'll happily focus their ineffective
    attacks on the missile emplacements that are helping you out even though your
    wanzers pose ten times the threat.  Have fun.
    =============================================================================
    
    Finally, a couple of useful e-mails have arrived.  After reading Hodaka's
    snotty message to Alisa, you can send Moneymaker a message to have her rig
    the pageant.  It'll cost you 500 credits.  Also, Liu gets a message that has
    a file code for the DHZ Intelligence site.
    
    Battle 31: Hengshan
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Impact
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Grapple M1 (x3)     HL Rebels Wanzer Pilot (5)    Mk10 Fist (Melee/C+++)
    Rekson M4F (x3)     HL Rebels Wanzer Pilot (5)    Barcam RR (Rifle/C+++)
    
    This has to be the coolest looking map in the game.  Be sure to marvel at the
    nifty reflections and waterfalls during your killings.  Let the Grapple and
    Rekson counterclockwise from you come into your range before you progress
    clockwise to take out the rest.
    =============================================================================
    
    After witnessing the methods of the Imaginary Numbers and DHZ, you'll find
    yourself in the Tianlei infirmary.  Talk to Kwang and, back in the crew room,
    to Alisa twice.
    
    Battle 32: Tianlei
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Impact
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Shangdi 1 (x3)      Auto Pilot (5)                Mk10 Fist (Melee/C++)
    Wude 3 (x2)         Auto Pilot (5)                Laoxing 6 (Rifle/C++)
    
    Contrary to what Kazuki says, you will have to destroy all the enemy wanzers
    to proceed.  Fortunately, the Wude 3's don't have the accuracy to support
    rifles and the characters you're forced to use are good in close quarters.
    Take out the Shangdi 1's first since they're the most fragile and damaging.
    =============================================================================
    
    Liu gets an encrypted report and Pham gets a note from her uncle via e-mail.
    Pham can respond, and the Ivan Report can be unlocked with the Undercover
    program to reveal a couple passwords to the Hua Lian Rebels' website.
    
    Battle 33: Tianlei
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Losing Conditions:  Player pilots destroyed or Lan dies.
    Suggested Class Defense: Impact
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Shangdi 1 (x4)      Auto Pilot (5)                Mk10 Fist (Melee/C++)
    Wude 3 (x2)         Auto Pilot (5)                Laoxing 6 (Rifle/C++)
    
    Allies (#)          Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Tieqi 4 (x1)        Xiao Hua Lan (5)              Huoyao 3 (Flamer/E)
    
    While Lan will get punched and shot a lot, she shouldn't have any problems
    staying alive unless she's the victim of a stun, ejection, or some other
    freak occurrence.  Battle Save at the beginning just in case.
    =============================================================================
    
    Welcome to Wuhan.  You can leave the base and go to--where else?--the shop
    and bar.  The Gangster at the bar is actually Kazushi Takahashi, wanted in
    Japan for inciting riots.  You can drop the Japanese police a tip via e-mail
    if you like, for a $400 reward.  The shop has new wanzer parts and HP
    upgrades, but no new weapons.  The Wude 3 is now available, from which the
    body and arms are highly recommended for melee and assault type weapon
    setups.  The Shopkeeper will give you the web address for Shanghai Steel.
    Return to the Supply Base and tell Liu you're ready when you've completed
    your business about town.
    
    Battle 34: Hankou Airport
    =============================================================================
    Victory Conditions: Ivan destroyed.
    Suggested Class Defense: Flame
    
    Opposition (#)      Pilot (Ace Rank)               Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Lenghe 1 (x1)       Ivan Larzalev (6)              Mk22 Spike (Melee/C++)
    
    Reinforcements (#)  Pilot (Ace Rank)               Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Laiying 1 (x2)      Changli Army Wanzer Pilot (5)  Zhiniao 50 (Missile/C++)
    Tiandong 3 (x2)     Changli Army Wanzer Pilot (5)  Huoyao 3 (Flamer/C++)
    Shangfeng 5 (x1)    Changli Army Chopper Pilot (5) 20mm MG (M.Gun/C++)
    Shangfeng 5 (x1)    Shui Zhen Xu (5)               20mm MG (M.Gun/C++)
    Shangfeng 5 (x1)    Liang Hua Zhou (5)             20mm MG (M.Gun/C++)
    
    It's nearly impossible to destroy Ivan before help arrives, since the only
    weapon that could reach him on the first turn would be a missile.  But if
    anybody out there can manage to combo a ton of PilotDMGs and outright kill
    Ivan on the first turn, I'd love to know what happens.  Otherwise, remember
    that despite the enemy's numbers, all it takes is Ivan's death to win.
    =============================================================================
    
    At the Ravnui Embassy, follow the strange goggles-wearing (begoggled?) fellow
    to the guest room.  After she investigates, talk to Miho to get the story.
    Follow Liu to the lobby when it is time, and speak to Bal to learn the awful
    truth.
    
    Battle 35: Ravnui Embassy
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender or Emir
                        arrives at the designated point.
    Losing Conditions:  Emir dies or player pilots destroyed.
    Suggested Class Defense: Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Imaginary (x3)      Imaginary Number (5)
    Lenghe 1 (x1)       Imaginary Number (5)          Mk12 Fist (Melee/C+++)
    Shunwang 1 (x1)     Imaginary Number (5)          Huida 3 (M.Gun/C+++)
    Shunwang 1 (x1)     Rosavia Gray (6)              Huida 3 (M.Gun/C+++)
    
    This is your first fight with Imaginary Numbers, and your first chance to 
    capture one of their excellent wanzers.  The Lenghe and Shunwang have some
    excellent parts, but don't be too distressed if you can't get one here--
    unlike the Emma missions, the Alisa storyline will throw dozens more of them
    at you before the end.  On the strategy side, make sure to keep your wanzers
    in front of Emma so she can't stupidly stick her neck out.  Don't forget you
    can knock down the walls around the big fountain in the middle, if you find
    the hallways too limiting.  Rosavia coughs up the Ravnui Embassy web address.
    =============================================================================
    
    Two emails have come--one for Ryogo, and another for Alisa, informing her
    that she's won the Miss Teihoku pageant (only if you rigged it, I assume).
    There's now a page dedicated to Alisa at the Teihoku University website,
    including desktop wallpaper.
    
    Battle 36: Ravnui Embassy
    =============================================================================
    Victory Conditions: Lukav destroyed.
    Suggested Class Defense: Flame
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Mingtian 1 (x4)     Imaginary Number (5)          Huida 3 (M.Gun/C+++)
                                                      Quill (Missile/C+++)
    Lenghe 1 (x2)       Imaginary Number (5)          Laohu 3 (Rifle/C+++)
    Lenghe 1 (x1)       Lukav Minaev (6)              Laohu 3 (Rifle/C+++)
    
    You can go about this one the quick way by focusing all your attacks on Lukav
    and completely ignoring everything else, but you'll miss out on possibly
    capturing some nifty hardware.  This is one of your best chances to get a
    Mingtian 1, since there are so many present and the rifle-armed Lenghe 1's
    backing them up are so inept.
    =============================================================================
    
    Awright, chillin' wit da Wulong.  Talk to Rudolf twice to be shown to your
    new room, and once there, chat up Emir.  The Shanghai shop has new computers
    and the nifty wanzers the Wulong uses, but no new weapons or upgrades.  Talk
    to the Shopkeeper to get the web address for Schnecker.  At the bar, the
    Wanzer Fan (he loves wanzers!) will give you the Sender web address.  Return
    to the Navy Base when you're sufficiently prepared.
    
    Battle 37: Shanghai Zoo
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Suggested Class Defense: Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Taita 4K (x3)       Imaginary Number (5)          Type 13 GR (Grenade/C+++)
                                                      130mm Gun (Cannon/C+++)
    Shunwang 1 (x2)     Imaginary Number (5)          Huida 3 (M.Gun/C+++)
                                                      Hvy Shield (Shield)
    Shunwang 1 (x1)     Griffith (5)                  Huida 3 (M.Gun/C+++)
                                                      Hvy Shield (Shield)
    
    Allies (#)          Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Lanze (x1)          Greg Herigle (5)              Big Buster (Melee/C+++)
    Vinedrai (x1)       Hatari Khartoum (5)           Huida 3 (M.Gun/C+++)
    
    Send someone over near Alisa to help her and the Wulong out, and the other
    two characters over towards Griffith.  With Wulong's help, even if all they
    do is give the enemies something to shoot at, this one should be no problem.
    =============================================================================
    
    Talk to Rudolf at the base and he'll introduce you to Wen.  After asking Wen
    for help, you can get a password for the FAI website (IAF002) by watching
    carefully.  After talking to Guan Lei at his house, ask Rebecca what's going
    on when you get back.
    
    Battle 38: Nanjing City
    =============================================================================
    Victory Conditions: All enemies destroyed or made to surrender.
    Losing Conditions:  Player pilots destroyed or Lan dies.
    Suggested Class Defense: Piercing
    
    Opposition (#)      Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Lenghe 1 (x2)       Imaginary Number (5)          Mk12 Fist (Melee/D)
    Shunwang 1 (x3)     Imaginary Number (5)          Huida 3 (M.Gun/D)
    Shunwang 1 (x1)     Jared Bogdanof (5)            Huida 3 (M.Gun/D)
    Heidong 3 (x1)      Imaginary Number (5)          P-Rifle (Beam/D) x2
                                                      130mm Gun (Cannon/D) x2
                                                      Heavy Fist (Melee/D) x2
    
    Allies (#)          Pilot (Ace Rank)              Weapons (Type/Pilot Skill)
    -----------------------------------------------------------------------------
    Shangfeng 5 (x1)    Xiao Hua Lan (5)              20mm MG (M.Gun/D)
    
    Lan will move clockwise around the outside edge of the map, so pave the road
    for her.  Hide around the corners of buildings, out of line-of-sight from the
    Heidong 3, as long as you possibly can.  Let enemies come to you until the
    Heidong 3 is the last one left, then have all your pilots rush it at once.
    =============================================================================
    
    If you've been feeling a little short-handed without Liu around...
    
         Character Profile: Xiao Hua Lan
         -------------------------------
         Wanzer: Tieqi 4 (Brown)
         Starting Ace Rank: 4
         Combat Specialty: Flamer
    
         The only player character to specialize in the use of a flamer, Lan is a
         bit chilly, but a very competent soldier.  The Tieqi 4's Brace-II skill
         can make her a defensive nightmare in combat.
    
    Make sure to get Lan equipped, and leveling her up in the simulator wouldn't
    be a bad idea either.
    
    +----------------+
    | VII. Reference |
    +----------------+
    1. Main Characters
    ==================
    Kazuki Takemura
    ---------------
    Wanzer: Zenislev (Gray)
    Starting Ace Rank: 0
    Combat Specialties: Melee (Fist) & Shotgun
    
    Kazuki is the main character of both Emma's and Alisa's stories.  In the
    recent Square tradition of RPG heroes, he's easily irritated and doesn't have
    much of a sense of humor.  He's also prone to violent, impulsive actions.
    His wanzer, the Zenislev, has great mobility and incredible HP, which allow
    him to get in close and mix it up.
    
    Ryogo Kusama
    ------------
    Wanzer: Kyojun Mk107 (Sand Yellow)
    Starting Ace Rank: 0
    Combat Specialty: Machine Gun
    
    "Mmm-bop..." Kazuki's uber-slacker best friend who was kicked out of boy-band
    Hanson.  Whenever not hitting on the newest female member of the party, he
    provides excellent close fire support in his Kyojun Mk107.
    
    
    2. Characters: Emma's Story
    ===========================
    Emir "Emma" Klamsky
    -------------------
    Wanzer: Drake M2C (Light Blue)
    Starting Ace Rank: 1
    Combat Specialty: Missile
    
    Politics make strange bedfellows, and Kazuki and Ryogo find themselves
    quickly entwined in Emma's plans.  She's a useful ally whose missiles provide
    heavy long-range damage, but keep her weak, slow wanzer out of the fray.
    
    Dennis Vicarth
    --------------
    Wanzer: Rekson M4F (Light Blue)
    Starting Ace Rank: 1
    Combat Specialty: Rifle
    
    Dennis' deadpan humor can occasionally elicit a chuckle, but in combat he and
    his wanzer are somewhat underpowered.  The Rekson M4F has extremely low HP,
    and his years of experience apparently don't translate to better skills in
    game terms.
    
    Yun Lai Fa (a.k.a. "Moneymaker")
    ----------
    Wanzer: Prov PAW2 (Red)
    Starting Ace Rank: 2
    Combat Specialty: Shotgun
    
    No RPG would be complete without the cute-but-annoying female character, and
    Yun fits the bill.  Her Prov PAW2's DoubleShot skill can lay a serious amount
    of waste when properly utilized.
    
    Jose Astrada
    ------------
    Wanzer: Pare PAW1 (Orange)
    Starting Ace Rank: 3
    Combat Specialty: Rifle
    
    Jose is a total god when he's an enemy (class C skill in machine gun, a very
    useful weapon), but WTF?  Once he joins you he suddenly becomes a class B
    gimp, and in rifle, a weapon of dubious value.  What a rip.  He will only
    join the group if you take the Alpine Detour route in the Taal Base assault.
    
    Marcus Armstrong
    ----------------
    Wanzer: Grapple M1 (Dark Blue)
    Starting Ace Rank: 4
    Combat Specialty: Melee (Spike)
    
    Steroid-pumping Marcus joins the party seemingly for lack of anything better
    to do with himself.  His choice of wanzer is so not surprising.  I think it
    would be pretty funny if for once the gung-ho/beefcake character got saddled
    with a "cutie" mech like, say, the Vierge from Xenogears.  Painting his
    wanzer pink provides some consolation.
    
    Xiang Mei Li
    ------------
    Wanzer: Getty (Black)
    Starting Ace Rank: 4
    Combat Specialty: Machine Gun
    
    With an tragic past much like Jose's, Li lends his machine gun expertise to
    the party in his nifty quad-leg mech.  With an Ace Rank of only 4, he'll need
    a little training in the simulator to catch up with everyone.  He only joins
    if you take the Front Gate route in the Taal Base assault and miss Jose.
    
    Linny Barilar
    -------------
    Wanzer: Foura M12A (Yellow)
    Starting Ace Rank: 4
    Combat Specialty: Missile
    
    Screw Linny.  I'm not even going to dignify him with a blurb.
    
    
    3. Characters: Alisa's Story
    ============================
    Aliciana "Alisa" Takemura
    -------------------------
    Wanzer: Meledyne M1 (White)
    Starting Ace Rank: 1
    Combat Specialty: Missile
    
    Adopted into the Takemura family at an early age, the exact origins of
    Kazuki's sister Alisa seem to be a mystery.  She's a sweetie though, and her
    fragile Meledyne M1 is one-of-a-kind, so take good care of her in a fight.
    
    Hei Fong Liu
    ------------
    Wanzer: Shangdi 1 (Urban Camo)
    Starting Ace Rank: 1
    Combat Specialty: Rifle
    
    While he's your enemy in the Emma scenario, you'll find yourself sympathizing
    with Liu's cause when you fight alongside him in the Alisa missions.  If you
    can manage to learn the Shangdi 1's Dbl Shot-II skill several times, he'll be
    a powerful ally when equipped with the beam weapon.
    
    Miho Shinjo
    -----------
    Wanzer: Kyokei Mk108 (White)
    Starting Ace Rank: 0
    Combat Specialty: Melee (Baton) & Shotgun
    
    Not just all sweetness and light, Miho's a smart cookie too.  Her quick
    thinking will get you out of some tight spots, but junk that cop wanzer... a
    weapon intended for riot control is not much on a real battlefield.
    
    Pham Luis
    ---------
    Wanzer: Zeros (Pink)
    Starting Ace Rank: 2
    Combat Specialty: Melee (Baton)
    
    It's hard to understand how everyone can put up with conceited, spoiled brat
    Pham, but roll up a few Shield Atk-Is from the Zeros and watch the fur fly.
    Plus, for the first part of the game she'll always be accompanied by Pierre.
    
    Pierre Wells
    ------------
    Wanzer: Yongsai 3
    Combat Specialty: Shotgun
    
    For the first segment of the game, whenever you bring Pham into a battle
    she'll be accompanied by the family butler Pierre.  He's not well-equipped or
    a tactical genius, but the advantage in numbers is hard to pass up.
    
    Xiao Hua Lan
    ------------
    Wanzer: Tieqi 4 (Brown)
    Starting Ace Rank:
    Combat Specialty: Flamer
    
    The only player character to specialize in the use of a flamer, Lan is a bit
    chilly, but a very competent soldier.  The Tieqi 4's Brace-II skill can make
    her a defensive nightmare in combat.
    
    Mayer Edward
    ------------
    Wanzer: Enyo Mk109
    Starting Ace Rank:
    Combat Specialty: Missile
    
    Less tacked on than Linny, but not much, Mayer joins the party late in the
    game as they converge paths with her assignment for the CIU.
    
    
    4. Wanzer Parts
    ===============
    I've marked various parts with a (R), (E), or (A).  (R) means that the part
    is rare; it cannot be purchased in any store and must be captured from
    enemies.  Parts with (E) are only available in Emma's scenario and those with
    (A) are only available in Alisa's.
    
    Body
    ----
    The body is, obviously, the most basic part of the wanzer.  It contains the
    wanzer's power source, and the combined total weight of all parts and weapons
    on a wanzer cannot exceed the body's Power rating.  Any surplus power (from
    equipping lighter parts and weapons and/or adding power to the engine) will
    increase the damage done by the wanzer's melee attacks.  The body also
    provides the wanzer's potential Class Defense upgrade.
    
    Statistics provided are the power of the engine, weight of the body, HP of
    the body at both no upgrade and full upgrade, the percentage class defense
    increase per level of class defense upgrade, and the battle skill contained
    (thanks to Eric Willis).  I've also put a rating of each part's performance;
    5 stars is best, 1 is worst.  (The ratings don't have anything to do with the
    part's Battle Skill, just its statistics.)  For convenience, I've organized
    this list by weight class rather than purely alphabetically.
    
    Name            Power   Weight  HPMin   HPMax   Def-C   B.Skill        Rating
    -----------------------------------------------------------------------------
    Grapple M1      206     39      464     1211    5%      Melee-III      *
    Kasel M2        206     39      464     1461    10%     Melee-II       ***
    Lanze           206     39      464     1647    15%     Tackle-III     *****
    Lenghe 1 (R)    206     39      464     1647    5%      Initiative-III ***
    Tiandong 3      206     39      464     1211    10%     Tackle-II      **
    Wude 3          206     39      464     1461    15%     E-Acc2         ****
    Zeros           206     39      464     1211    10%     E-Evade1       **
    
    Kyokei Mk108    220     40      340     887     10%     Melee-I        **
    
    Qibing 0 (R,E)  231     42      452     1423    15%     Revenge-II     ****
    Zenislev        231     42      452     1604    5%      Tackle-I       ***
    
    Prov PAW2       253     44      364     950     15%     Auto-II        ***
    Yongsai 3       253     44      364     1292    10%     BkupMelee      ****
    
    Getty           254     42      340     887     10%     Revenge-III    **
    Jinyo Mk110     254     42      340     887     5%      Revenge-I      *
    Kyojun Mk107    254     42      340     1071    10%     Zoom-I         ***
    Shunwang 1 (R)  254     42      340     1207    5%      E-EvadeNul     ***
    Vinedrai        254     42      340     1207    10%     E-Evade2       ****
    
    Grezex          269     38      276     979     10%     Zoom-III       ****
    Pare PAW1       269     38      276     720     10%     E-Acc1         **
    Rekson M4F      269     38      276     720     15%     Zoom-II        ***
    Shangdi 1       269     38      276     979     5%      E-AccNul       ***
    Shunyo Mk111(R) 269     38      276     979     5%      DMGFix400      ***
    
    Tieqi 4         287     43      312     1107    15%     E-Def-C2       *****
    
    Drake M2C (E)   344     60      292     762     15%     Chaff          ***
    Enyo Mk109      344     60      292     762     5%      Auto-I         *
    Foura M12A      344     60      292     762     10%     Pilot Eject    **
    Genie           344     60      292     919     5%      Def-C1         **
    Laiying 1       344     60      292     919     5%      Def-C2         **
    Meledyne M1 (A) 344     60      292     762     15%     E-Def-C1       ***
    Mingtian 1 (R)  344     60      292     1036    10%     Def-CMAX       ****
    Whisk           344     60      292     1036    10%     E-Def-CNul     ****
    
    Hoshun Mk112    350     37      408     1661    15%     Revenge-Body   ******
    
    
    Arms
    ----
    A wanzer's arms hold its weapons.  Arms with higher accuracy ratings are a
    must for wanzers using range weapons, whose accuracy can quickly degrade
    against distant targets.
    
    Statistics provided are the weight of the arms, HP at no upgrade and at full
    upgrade, weapon accuracy increase percentage at no upgrade and at full
    upgrade, the battle skill contained (again, thanks to Eric Willis), and
    performance rating (since I just can't help but rank things in lists).
    
    Note: Accuracy increases from the arm are a percentage of the weapon's base
    accuracy, not a flat increase.  Thus, the accuracy of a machine gun installed
    on the arm of Kyojun Mk107 with no accuracy upgrade would NOT be 90% (80+10)
    but rather 88% (80*1.10).  Don't forget that number will be further reduced
    by the evade attribute of the target.  It seems that FM3 always rounds down
    when calculating a weapon's accuracy.
    
    Name            Weight  HPMin   HPMax   AccMin  AccMax  B.Skill       Rating
    -----------------------------------------------------------------------------
    Grapple M1      15      292     919     5%      37%     Dbl Punch-I   ***
    Kasel M2        15      292     762     5%      52%     Stun Punch    ***
    Lanze           15      292     762     5%      25%     ShieldAtk-II  *
    Lenghe 1 (R)    15      292     1036    5%      25%     ShieldAtk-III ***
    Tiandong 3      15      292     1036    5%      37%     EjectPunch    ****
    Wude 3          15      292     1036    5%      52%     Dbl Punch-II  *****
    Zeros           15      292     919     5%      25%     ShieldAtk-I   **
    
    Kyokei Mk108    25      212     667     7%      73%     Hit/Miss      ****
    
    Qibing 0 (R,E)  20      284     894     5%      37%     TopplePnch    ***
    Zenislev        20      284     894     5%      25%     Dbl Assault   **
    
    Prov PAW2       33      228     718     9%      94%     Dbl Shot-I    ****
    Yongsai 3       33      228     809     9%      66%     ROFUp-III     ****
    
    Getty           36      212     667     10%     105%    FiringSquad   ****
    Jinyo Mk110     36      212     553     10%     105%    ROFUp-II      ***
    Kyojun Mk107    36      212     667     10%     105%    ROFUp-I       ****
    Shunwang 1 (R)  36      212     752     10%     105%    Aim-Body      *****
    Vinedrai        36      212     752     10%     74%     Aim-Arm       ****
    
    Grezex          51      172     448     14%     103%    Aim           **
    Pare PAW1       51      172     448     14%     103%    ToppleShot    **
    Rekson M4F      51      172     448     14%     147%    BkupFire      ***
    Shangdi 1       51      172     610     14%     147%    Dbl Shot-II   *****
    Shunyo Mk111(R) 51      172     448     14%     147%    Revenge-Same  ***
    
    Tieqi 4         44      196     617     12%     88%     Aim-Leg       ***
    
    Drake M2C (E)   45      184     480     12%     126%    Pilot DMG-I   ***
    Enyo Mk109      45      184     480     12%     126%    Leg Smash     ***
    Foura M12A      45      184     653     12%     60%     Arm Smash     ***
    Genie           45      184     579     12%     60%     Pilot DMG-III **
    Laiying 1       45      184     653     12%     60%     Pilot DMG-II  ***
    Meledyne M1 (A) 45      184     480     12%     126%    Panic Shot    ***
    Mingtian 1 (R)  45      184     653     12%     88%     Random Smash  ****
    Whisk           45      184     653     12%     88%     Salvo         ****
    
    Hoshun Mk112    25      300     1065    12%     126%    Body Smash    *****
    
    
    Legs
    ----
    Legs dictate the movement speed of the wanzer, its dashing and jumping
    ability, and its ability to evade enemies' attacks.
    
    Statistics provided are the weight of the legs, HP at no upgrade and at full
    upgrade, type (two legs, four legs, or hover), base movement rate, booster
    and dash level at full upgrade (note that the BST upgrade increases booster
    and dash together), the evade rate at full upgrade, the Battle Skill
    contained (thanks to, you guessed it, Eric Willis), and rating.
    
    Name            Wt.  HPMn HPMx      Type Move B/D  Eva% B.Skill        Rating
    -----------------------------------------------------------------------------
    Grapple M1      59   384  1002      2L   6    6/5  47%  Skill+2        ***
    Kasel M2        59   384  1002      2L   6    7/4  47%  AP-30%         ***
    Lanze           59   384  1363      2L   6    6/5  24%  Avoid 40       ***
    Lenghe 1 (R)    59   384  1363      2L   6    7/4  47%  Gang Beating   *****
    Tiandong 3      59   384  1209      2L   6    6/5  24%  Avoid 20       **
    Wude 3          59   384  1002      Hvr  6    -/-  24%  E-Skill3       *
    Zeros           59   384  1209      2L   6    7/3  24%  Initiative-II  **
    
    Kyokei Mk108    45   280  730       2L   4    7/3  35%  DMGFix100      **
    
    Qibing 0 (R,E)  55   372  1171      2L   5    6/5  24%  DMGFix200      **
    Zenislev        55   372  1171      2L   5    7/4  47%  Initiative-I   ****
    
    Prov PAW2       48   300  783       Hvr  4    -/-  47%  Guard-B        ***
    Yongsai 3       48   300  1065      2L   4    6/5  24%  Avoid 80       ***
    
    Getty           43   280  882       4L   3    4/5  24%  E-Skill2       **
    Jinyo Mk110     43   280  730       2L   3    7/3  47%  Fast Attack    ***
    Kyojun Mk107    43   280  730       2L   3    7/4  47%  Brace-I        ***
    Shunwang 1 (R)  43   280  730       4L   3    4/5  47%  Evade-MAX      ***
    Vinedrai        43   280  994       2L   3    6/5  24%  EXPx4          ***
    
    Grezex          38   228  595       2L   3    7/4  47%  Hard Knocks    ***
    Pare PAW1       38   228  718       2L   3    7/3  35%  Evade1         ***
    Rekson M4F      38   228  595       2L   3    7/4  35%  E-Skill1       **
    Shangdi 1       38   228  595       2L   3    7/4  35%  EXPx3          **
    Shunyo Mk111(R) 38   228  718       2L   3    7/4  47%  AP-60%         ****
    
    Tieqi 4         44   256  806       2L   5    7/4  24%  Brace-II       **
    
    Drake M2C (E)   18   240  626       2L   2    7/4  24%  EXPx2          *
    Enyo Mk109      18   240  756       2L   2    7/5  47%  Prevent Loss   ****
    Foura M12A      18   240  852       2L   2    7/4  24%  Escape         ***
    Genie           18   240  852       2L   2    7/4  47%  Auto Counter   *****
    Laiying 1       18   240  852       2L   2    6/5  35%  Skill+3        ****
    Meledyne M1 (A) 18   240  626       2L   2    6/3  35%  Skill+1        **
    Mingtian 1 (R)  18   240  852       2L   2    6/5  24%  Blackout       ***
    Whisk           18   240  852       2L   2    6/3  24%  Evade2         ***
    
    Hoshun Mk112    35   400  1420      2L   5    7/5  59%  AP-0           ******
    
    
    Backpack
    --------
    Backpacks can be used to provide additional power (to hold heavier weapons
    and do more damage with melee weapons) or to hold items.
    
    Name           Weight    Capacity  Add.Power
    -----------------------------------------------------------------------------
    BX002          10        4         -----                                 
    Mk3 Pack       10        4         -----
    BX056          30        6         -----
    Mk6 Pack       30        6         -----
    Rucksack L     30        6         -----
    BX090          50        8         -----
    BPT3A          10        -----     30
    Mk5 E-Pack     10        -----     30
    BPT12B         20        -----     60
    Mk7 E-Pack     20        -----     60
    Placid         20        -----     60
    BPT9MAX        30        -----     90
    Mk8 E-Pack     30        -----     90
    
    
    Computer
    --------
    A wanzer's computer is accessible from the "Pilot" section of the Setup menu,
    and holds whatever learned Battle Skills are entered into it.  Be sure to re-
    enter your Battle Skills when changing a wanzer's computer.
    
    Name           Capacity  Function
    -----------------------------------------------------------------------------
    COM4           4         No special features
    COM5           5         No special features
    COM6           6         No special features
    COMB554        6         Low Activate% increase; low Combo% decrease
    COMB603        6         Med Activate% increase; med Combo% decrease
    COMB652        6         High Activate% increase; high Combo% decrease
    COMC554        6         Low Combo% increase; low Activate% decrease
    COMC654        6         Med Combo% increase; med Activate% decrease
    COMC754        6         High Combo% increase; high Activate% decrease
    COMG10         6         Acquire% increase
    
    
    5. Weapons
    ==========
    DC: The Defense Class of the weapon; Impact, Piercing, or Flame.
    Wt: Weight of the weapon.
    Acc.: The base accuracy of the weapon.
    Rng: The range of the weapon in squares.
    Attack: The base attack value of the weapon.
    AP: AP consumed by using the weapon.
    AD/Rg: Accuracy decrease over range, per square.
    AD/Ht: Accuracy decrease by elevation, per unit of height.
    Ammo: Ammo capacity of the weapon.
    
    
    Melee Weapons
    -------------
    Unarmed arms have the Hardblow weapon by default.  While there is no accuracy
    penalty for elevation, a target with a height difference of 2 or more cannot
    be hit with a melee weapon.
    
    Name          Type     DC Wt   Acc.  Rng  Attack    AP  AD/Rg AD/Ht Ammo
    -----------------------------------------------------------------------------
    Hardblow      None     I  0    100%  1    25 (x1)   1   -0%   -0%   Unl.
    
    War Hammer    Baton    I  18   120%  1    56 (x1)   1   -0%   -0%   Unl.
    Cleave Axe    Baton    I  21   120%  1    67 (x1)   1   -0%   -0%   Unl.
    Mk9 Baton     Baton    I  25   120%  1    80 (x1)   1   -0%   -0%   Unl.
    Mk13 Baton    Baton    I  29   120%  1    96 (x1)   1   -0%   -0%   Unl.
    Venus         Baton    I  33   120%  1    115 (x1)  1   -0%   -0%   Unl.
    
    Sharp Spike   Spike    P  20   110%  1    63 (x1)   1   -0%   -0%   Unl.
    Heavy Spike   Spike    P  23   110%  1    75 (x1)   1   -0%   -0%   Unl.
    Mk18 Spike    Spike    P  28   110%  1    90 (x1)   1   -0%   -0%   Unl.
    Mk22 Spike    Spike    P  32   110%  1    108 (x1)  1   -0%   -0%   Unl.
    Last Strike   Spike    P  37   110%  1    129 (x1)  1   -0%   -0%   Unl.
    
    Bone Buster   Fist     I  22   100%  1    76 (x1)   1   -0%   -0%   Unl.
    Fear Fist     Fist     I  26   100%  1    91 (x1)   1   -0%   -0%   Unl.
    Mk10 Fist     Fist     I  30   100%  1    109 (x1)  1   -0%   -0%   Unl.
    Mk12 Fist     Fist     I  35   100%  1    130 (x1)  1   -0%   -0%   Unl.
    Big Buster    Fist     I  35   100%  1    130 (x1)  1   -0%   -0%   Unl.
    Fatal Buster  Fist     I  40   100%  1    156 (x1)  1   -0%   -0%   Unl.
    
    
    Range Weapons (Burst)
    ---------------------
    More AP can be used when firing a flamer to increase the number of shots in
    the burst.  Shotguns distribute their damage evenly over the target's hit
    locations; flamers and machine guns hit parts at random.
    
    Name          Type     DC Wt   Acc.  Rng  Attack    AP  AD/Rg AD/Ht Ammo
    -----------------------------------------------------------------------------
    Odin M98      Shotgun  I  42   75%   1-3  12 (x12)  3   -2%   -5%   Unl.
    SPPG 14       Shotgun  I  50   75%   1-3  14 (x12)  3   -2%   -5%   Unl.
    Chongdu 2     Shotgun  I  59   75%   1-3  16 (x12)  3   -2%   -5%   Unl.
    Chongta 3     Shotgun  I  69   75%   1-3  19 (x12)  3   -2%   -5%   Unl.
    Desoto M300   Shotgun  I  80   75%   1-3  22 (x12)  3   -2%   -5%   Unl.
    
    Kodo SN990    M.Gun    P  48   80%   1-4  11 (x10)  5   -10%  -5%   Unl.
    DGS-25        M.Gun    P  56   80%   1-4  13 (x10)  5   -10%  -5%   Unl.
    Mingda 2      M.Gun    P  65   80%   1-4  15 (x10)  5   -10%  -5%   Unl.
    Huida 3       M.Gun    P  78   80%   1-4  18 (x10)  5   -10%  -5%   Unl.
    Nissai 90MF   M.Gun    P  78   80%   1-4  18 (x10)  5   -10%  -5%   Unl.
    Arc Barrel 4  M.Gun    P  91   80%   1-4  21 (x10)  5   -10%  -5%   Unl.
    
    Heat Stream   Flamer   F  51   60%   1-2  17 (x4)   4   -2%   -5%   Unl.
    Huoliu 1      Flamer   F  60   60%   1-2  20 (x4)   4   -2%   -5%   Unl.
    Huosai 2      Flamer   F  70   60%   1-2  24 (x4)   4   -2%   -5%   Unl.
    Huoyao 3      Flamer   F  81   60%   1-2  28 (x4)   4   -2%   -5%   Unl.
    Hot Gazel     Flamer   F  93   60%   1-2  33 (x4)   4   -2%   -5%   Unl.
    
    
    Range Weapons (1 Shot)
    ----------------------
    The Hvy P-Gun is obtained along with the Hoshun Mk112 wanzer.
    
    Name          Type     DC Wt   Acc.  Rng  Attack    AP  AD/Rg AD/Ht Ammo
    -----------------------------------------------------------------------------
    Franbar FF    Rifle    P  45   75%   1-6  58 (x1)   4   -2%   -5%   Unl.
    Mk9 Sniper    Rifle    P  53   75%   1-6  69 (x1)   4   -2%   -5%   Unl.
    Laoxing 6     Rifle    P  62   75%   1-6  82 (x1)   4   -2%   -5%   Unl.
    Laohu 3       Rifle    P  73   75%   1-6  98 (x1)   4   -2%   -5%   Unl.
    Scarab F2     Rifle    P  73   75%   1-6  98 (x1)   4   -2%   -5%   Unl.
    Mk11 Sniper   Rifle    P  84   75%   1-6  117 (x1)  4   -2%   -5%   Unl.
    
    Hvy P-Gun     Beam     N  127  90%   1-9  250 (x1)  15  -0%   -5%   Unl.
    
    
    Shields
    -------
    Shields are used only defensively, as a "counter".  They can be used a number
    of times equal to their durability, and reduce the total damage of the attack
    they're blocking by their damage reduction factor.
    
    Name           Wt   AP  Dur Dmg Red.
    -----------------------------------------------------------------------------
    Mk9 Shield     18   2   4   -50%
    SN-100G        24   2   6   -50%
    Buckler        22   2   4   -70%
    Hvy Shield     28   2   6   -70%
    Mk10 Shield    28   2   6   -70%
    SN-107G        36   2   4   -90%
    
    
    Shoulder Weapons
    ----------------
    "Grenades" in this game are really more like artillery; each square in a 5x5
    area centered on the target has a chance of being hit.
    
    Name          Type     DC Wt   Acc.  Rng  Attack    AP  AD/Rg AD/Ht Ammo
    -----------------------------------------------------------------------------
    Quill         Missile  F  81   80%   3-9  73 (x1)   10  -0%   -0%   6
    Wagtail 2     Missile  F  96   80%   3-9  87 (x1)   10  -0%   -0%   6
    Yunsheng 34   Missile  F  109  80%   3-9  104 (x1)  10  -0%   -0%   6
    Zhiniao 50    Missile  F  123  80%   3-9  124 (x1)  10  -0%   -0%   6
    Nightingale   Missile  F  123  80%   3-9  124 (x1)  10  -0%   -0%   6
    Bjariger      Missile  F  137  80%   3-9  148 (x1)  10  -0%   -0%   6
    
    Wanzerfaust   Grenade  F  92   60%   3-6  62 (x1)   12  -0%   -0%   4
    Type 10 GR    Grenade  F  109  60%   3-6  74 (x1)   12  -0%   -0%   4
    Type 13 GR    Grenade  F  124  60%   3-6  88 (x1)   12  -0%   -0%   4
    Type 14 GR    Grenade  F  140  60%   3-6  105 (x1)  12  -0%   -0%   4
    Faust GGR     Grenade  F  156  60%   3-6  126 (x1)  12  -0%   -0%   4
    
    
    6. Items
    ========
    Items are stored in a wanzer's backpack; they have a range of 1 and can only
    be used on allies.  It costs 4 AP to use an item.
    
    Name           Capacity  Price     Effect
    -----------------------------------------------------------------------------
    Grenade        2         100       Reloads grenades
    Missile        2         100       Reloads missiles
    Repair         1         100       Restores 50% of Max HP to a part
    Repair Mx      2         200       Restores all HP to a part
    Restore Lo     2         150       Repairs broken part, restores 25% HP
    Restore Hi     3         300       Repairs broken part, restores 50% HP
    Restore Mx     4         400       Repairs broken part and restores all HP
    Recover        1         80        Restores 50% of HP to pilot
    Recover Mx     2         140       Restores all HP to pilot
    Shield Rpr     2         120       Restores 50% of shield durability
    Shield Mx      3         200       Restores all shield durability
    
    
    7. Battle Skills
    ================
    How Battle Skills Work
    ----------------------
    Each wanzer part has a Battle Skill in it that can be randomly activated when
    the required conditions are present.  These conditions can be related to the
    weapons equipped on the wanzer (some skills only work with "Burst" type
    weapons, or don't work with grenades, or require you two have identical
    weapons on each arm) or situational (Chaff, for instance, can activate when
    the wanzer is attacked by a missile).
    
    Once a skill is activated randomly, a copy of it is transferred to the
    pilot's "inventory" of skills.  More random activations will put more copies
    of the skill in the pilot's inventory, giving him/her more copies to register
    in the wanzer's computer.  Copies of skills activated by the computer (rather
    than randomly by the parts) will not be added to the pilot's inventory.  By
    the way, once a pilot has enough copies of a skill to fill up six slots, it
    won't be randomly activated for that pilot any more.  So if you're sick of
    the Whisk arms going Salvo on you when you don't need it, just have the pilot
    keep at it until you've seen it six times and it'll never happen again.
    
    The computer can hold one or more Battle Skills in its memory, to increase
    the chances of them being activated, and multiple copies of the same skill
    can be registered to further increase the chances and allow for "combos"
    where multiple registered skills activate one after another.  The wanzer part
    that originally activated the skill need not be equipped if the skill is
    registered in the computer; however, the only skills that can be activated
    randomly (without being in the computer) are the ones actually present in the
    wanzer's parts.
    
    Like items in a backpack, each skill has a size in blocks that it takes up in
    the computer's memory.  More powerful skills take up more space, but then
    again, a combo of several "smaller" skills could be just as deadly as a
    single "large" skill.
    
    Late in the game, computers appear which affect the activation rates of
    skills; taking advantage of their properties can hugely improve the
    effectiveness of your skills.  For instance, a single hugely devastating
    skill, such as Body Smash or Firing Squad, could be registered in a computer
    with low combo activation but a high trigger rate, ensuring frequent
    activation and sacrificing little (since combos are irrelevant when dealing
    with a skill that will destroy or disable a wanzer in one hit).
    
    After a little deliberation, I've decided to forego a list of Battle Skills,
    since there are several FAQs out there that list them.  So, for the remainder
    of this section I'll just throw out some ways to combine skills in the
    computer.
    
    Kung-Fu Master
         The Initiative skills usually work to your disadvantage.  Sure, you get
         to go first, but unless you kill the guy you're looking at a very
         damaging counterattack.  So, combine the Initiative skill with an attack
         skill that disables the opponent somehow: Eject Punch, Topple Punch, or
         Stun Punch.  Voila, no return fire!  Unfortunately, this works better in
         theory than in practice.  You can try using a combo-increasing computer
         to ensure that the two skills go off in conjunction, but then it won't
         happen often enough to be useful.
    
    Turtle Fortress
         Never underestimate Brace-I and Brace-II for minimizing damage done to a
         mech.  Use them with a range weapon that will usually "go first" in
         exchanges, then only fight when you'll be attacking first (block other
         attacks with a shield).  It's amazing how little damage you'll take, and
         Brace-I is cheap enough that you can load attack skills too.
    
    ULTRA COMBO!!!
         This is pretty self-explanatory.  Put a bunch (4-6) of dinky skills in
         the computer--anything ending in a "I" will do--and watch the fireworks.
         Use a regular computer (COM6 or COMG10), since having only one or two go
         off is helpful too.
    
    "For Free"
         The Hoshun Mk112's beam weapon's only real drawback is its AP cost.  The
         AP-0 skill is built into the wanzer, but a creative solution I found was
         to use Dbl Shot-II to fire the beam "for free" off of an attack with
         another range weapon (I used a rifle).  Or, with a melee weapon, you
         could use Dbl Assault to tack on an 11-hit flamer burst "for free".
    
    Two-Fisted
         The Dbl Shot, Dbl Punch, and Dbl Assault skills deliver incredible
         damage considering their cost.  Sure, without a shield the wanzer won't
         last long, but you'll take a lot of enemies with you.  Load the computer
         with three copies of the skill--since you're giving up a shield to use
         it, you might as well take full advantage of the skill's power.
    
    Heavy Hitter
         Any big, devastating skill like Smash, Salvo, or Firing Squad, is plenty
         fearsome when put in a high-activation computer.  Round out the slots
         you have left with a defensive skill like Escape or Prevent Loss.
    
    
    +--------------------------------+
    | VIII. Credits & Copyright Info |
    +--------------------------------+
    A FAQ like this will never be complete without some contributions by readers.
    So please send me any comments about this FAQ at connoy@mailcity.com.  Heck,
    if you've even read this thing, drop me a line.
    
    The following people have made a difference in the lives of Front Mission 3
    players everywhere by helping to create this FAQ:
    
    CJayC for hosting this FAQ at www.gamefaqs.com.  Visit GameFAQs for all your
         video game strategy and code needs.
    HUGE thanks go out to Eric Willis (soulscythe@angelfire.com) for compiling
         his Battle Skills list and allowing me to merge the information into
         this FAQ.  He's saved me (and all those reading this) the ton of time I
         would have to spend getting them all to trigger.
    The guru of all FAQ-dom, Kao Megura (kmegura@yahoo.com), for putting his time
         and effort into an effective copyright warning, which I shall reproduce
         here as, surprise, my copyright warning.
    Pietro (from Italy!), pompiero@box5.tin.it, for the Twin Tiger password.
    mission@jippii.fi, for miscellaeous tips.
    Everyone else who's written me about this FAQ.  I'm very sorry to all of you
         that it's been so long since the last update.  I hope *someone* out
         there is still playing FM3 and can benefit!
    
    Unpublished work Copyright 2000, 2001, 2002, 2003 Dave Connoy
    
    This FAQ and everything included within this file cannot be reproduced in any
    way, shape or form (physical, electronical, or otherwise) aside from being 
    placed on a freely-accessible, non-commercial web page in it's original, 
    unedited and unaltered format.  This FAQ cannot be used for profitable 
    purposes (even if no money would be made from selling it) or promotional 
    purposes.  It cannot be used in any sort of commercial transaction.  It 
    cannot be given away as some sort of bonus, gift, etc., with a purchase as 
    this creates incentive to buy and is therefore prohibited.  Furthermore, this 
    FAQ cannot be used by the publishers, editors, employees or associates, etc. 
    of any company, group, business, or association, etc., nor can it be used by 
    game sites and the like.  It cannot be used in magazines, guides, books, etc. 
    or in any other form of printed or electronic media (including mediums not 
    specifically mentioned) in ANY way, shape, or form (including reprinting, 
    reference or inclusion), without the express written permission of the 
    author, myself.  This FAQ was created and is owned by me, Dave Connoy.  All
    copyrights and trademarks are acknowledged and respected that are not 
    specifically mentioned in this FAQ.
    
    To continue, this FAQ and everything included herein is protected by the 
    Berne Copyright Convention of 1976, not to mention International Copyright 
    Law.  Please remember that plagiarism is against the law.  I will take 
    appropriate action against transgressors, period (the same goes for people 
    who put this up on web pages claiming it's their FAQ).
    
    That's the end!  Thanks for reading and I hope you found this FAQ useful.
    E-mail connoy@mailcity.com with comments.
    

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