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    Hints and Tips by Kain

    Updated: 05/02/00 | Printable Version | Search Guide | Bookmark Guide

    Front Mission 3 Gameplay Help and Tips 
    for the Sony Playstation
    by Zhou Tai An (kain@pacific.net.sg)
    
    ******
    
    Standard Disclaimer - This document is only to be used for non-profit 
    purposes and all that jazz.
    
    This is basically another quick guide - no in-depth strategies, just tips in
    point format. Hopefully it'll still be pretty useful. ^_^
    
    ******
    
    1. When it comes to deciding your Defense Class attribute, it's Anti-Pierce 
    all the way. Noticed that the majority of the enemies are equipped with 
    Machine Guns and Rifles? You might want to switch to Anti-Flame for missions
    in which the opposition packs a lot of Missiles and Grenades, but for the 
    most part Anti-Pierce will get you very far.
    
    2. Despite the heavier Weight, Legs which allow greater movement range tend 
    to be more useful, especially in scenarios in which you need to save a target
    or NPC\s. They also have more HP, which is a plus point.
    
    3. Train your characters in only one weapon. While certain combinations (like
    a dual Melee\Burst Weapon configuration) have added versatility and attack
    power, staying with one weapon type gets you more experience and more 
    importantly, allows you to equip a Shield on the unused arm - an addition
    which is well-nigh essential in the later missions, where almost ALL the 
    enemies pack long-range weapons. 
    
    4. While we're on the subject of Shields, the more durable ones later in the
    game will ensure an incredible defense if coupled with a few Repairs and 
    Shield Restoration items. 
    
    5. Now, about Items. Unless you're really strapped for Power, ALWAYS pick the
    Item-Carrying kind. It's the one sure advantage you have over the enemy 
    forces - they get more wanzers and heavier firepower, you get the brains and
    the items. Trust me - this makes a BIG difference, mainly because Items let 
    you restore health. And parts. And ammo. These are things they CAN'T do, so
    exploit your advantage to it's fullest. 
    
    6. All characters have a chosen speciality weapon class which they are damn
    good at. The trouble is finding it. While it is USUALLY the weapon\s their
    starting wanzer has, sometimes it isn't - for example, Ryogo and Miho have
    Machine Gun and Shotgun as their respective specialities, but I suspect 
    Emma's is Machine Guns and NOT Missiles. Experiment and check things out.
    
    7. Shotguns are the best weapon, bar none, for getting additional Stars for
    your characters. The reason should be obvious - they hit all the areas of the
    enemy's wanzer! 
    
    8. There are three basic types of each wanzer part - one that has high HP and
    Weight, one that has low\medium HP but a high percantage of the part's 
    charisteristic (i.e, Power for the Body, Accuracy for Arms and Movement for
    Legs) and one that balances all three. Take this into account when 
    constructing your wanzers - do you want to max out effectively and get a 
    Backpack to offset the lower Power, or opt for lower Accuracy and more 
    Movement? The choice is yours - this is just the info. ^_^
    
    9. With Skills, there are two main approaches you can adopt. One, learn and 
    then equip very powerful Skills (those which take up loads of space in your
    COM) and then use a Computer which has a high activation rate. The second
    strategy is the opposite - equip lots of "light" Skills like Zoom I and a 
    high Combo activation Computer. However, in the case of the latter, keep in
    mind that your combos (while long - 4 to 6 attacks minimum) will be very hard
    to actually enact, so be careful.
    
    Another strategy you can use is to equip a COM10 (which increases Skill
    acquiring rates) and parts which will allow you to learn some useful skills.
    Then, when you fight, not only will you get all the skills you have equipped,
    but occasionally another new skill will be learnt for even more damage. Keep
    in mind that once 6 of a single type of skill has been learnt, this won't be
    effective anymore.
    
    10. There are some completely useless Skills...well, not really useless per
    se, but a whole lot of Skills have such stringent activation conditions, or
    can be outmoded by others, that they're next to useless anyway. Examples 
    include Auto (only used when paralyzed) Blackout (negates enemy skills - only
    useful against really powerful opponents) and All or Nothing (do you really
    need this?) Think and consider when deciding on what to equip.
    
    11. To continue on a point I mentioned earlier in 9, you can simply equip
    the light skills and a normal computer - that tends to work often enough. I
    once had my Ryogo go through 4 Zoom 1's in a row, totally trashing my 
    opponent.
    
    ******
    
    And that's about it. As I said, this is a quick guide. ^_^