###############################################################################
###############################################################################


 ________         ______       ___                __     __ 
/_  __/ /  ___   /  _/ /____ _/ (_)__ ____    __ / /__  / / 
 / / / _ \/ -_) _/ // __/ _ `/ / / _ `/ _ \  / // / _ \/ _ \
/_/ /_//_/\__/ /___/\__/\_,_/_/_/\_,_/_//_/  \___/\___/_.__/
                                                            

NOTE: This is your first and ONLY Spoiler Warning. I'm not going to tell you
every single time there are spoilers. However, I will tell you the sections
that have them.

- 3. The Introduction,
- 6. The Characters,
- 8. The Locations,
- The Last Three Checkpoint Races,
- All Parts of The Walkthrough, and...
- Possibly Free Ride Mode.



NOTE #2: This FAQ is for people who want to get 100% (even though there is no %
counter) or who are completists. For those who just want to beat the game,
please skip down to the Walkthrough.

###############################################################################
###############################################################################
| 1. Game/Author Info                                                         |
###############################################################################
###############################################################################
Name/Author: Brian Tyler Hinkle

Date Of Starting FAQ: 7/19/08

Version: 1.10

Game: The Italian Job

Game System: Playstation 1

Date Of Finishing FAQ: 6/8/09

Email: gtadriver1[at]gmail[dot]com

Note: It might be hard to see since the number 1 and the letter L look so
similar, but after the word driver is the number 1. The [at] and [dot] stand
for the @ and . of a normal email address. Just replace the [at] and [dot] with
an @ and . to contact me. I use this because many other FAQ Writers use it.

Note 2: If you would like to host my FAQ on your site PLEASE ASK!!!

Note 3: If you want to contact me about my FAQ then PLEASE put the game's title
and system in either the Subject, Message, or both. If you'd like to contact me
(to say thanks, discuss things, or anything else positive) then feel free to do
so. However if you email me anything negative (Chain Letters, viruses, spam,
etc.) then I WILL delete it.

Note 4: The following websites have my permission to use my FAQ/FAQS. If you
find my FAQ/FAQS on any other sites other than the ones listed below than email
me ASAP.

AOL                www.aol.com

Cheat Happens      www.cheathappens.com

GameFAQs           www.gamefaqs.com

GameSpot           www.gamespot.com

IGN                http://faqs.ign.com

Neoseeker          www.neoseeker.com

Supercheats        www.supercheats.com

Yahoo! Games       http://games.yahoo.com/games/front

I choose these sites because they do not take advantage of anyone's FAQS (I've
checked them before.), and because they are recommended by other GameFAQs
Users.

Note 5: The most recent update of any FAQS I have are always at GameFAQs.

Note 6: Whenever I have a word in all caps I'm not yelling, I'm just stating
something important.
###############################################################################
###############################################################################
| 2. Table of Contents                                                        |
###############################################################################
###############################################################################

1. Game/Author Info

2. Table of Contents

3. Introduction

4. Main Menu

5. Controls

6. The Game Screen

7. The Characters

8. The Cars

9. The Locations

10. Damage

11. Police and The Mafia

12. Hints And Tips

13. Destructor Mode

13.1: London #1
13.2: London #2
13.3: London #3
13.4: London #4
13.5: London #5
13.6: London #6
13.7: London #7
13.8: London #8
13.9: London #9
13.10: London #10
13.11: Turin #1
13.12: Turin #2
13.13: Turin #3
13.14: Turin #4
13.15: Turin #5
13.16: Turin #6
13.17: Turin #7
13.18: Turin #8
13.19: Turin #9
13.20: Turin #10

14. Checkpoint Mode

14.1: London #1
14.2: London #2
14.3: London #3
14.4: London #4
14.5: London #5
14.6: London #6
14.7: London #7
14.8: London #8
14.9: London #9
14.10: London #10
14.11: Turin #1
14.12: Turin #2
14.13: Turin #3
14.14: Turin #4
14.15: Turin #5
14.16: Turin #6
14.17: Turin #7
14.18: Turin #8
14.19: Turin #9
14.20: Turin #10

15. London Free Ride
15.1: Cop Locations
15.2: Points Of Interest
15.3: Jump Locations
15.4: Side Missions

16. The Walkthrough, Part One
16.1: Story Intro
16.2: The Ambassador's Car
16.3: Meet Camp Freddie
16.4: Peaches For Peaches
16.5: Special Delivery
16.6: Skillful Bill
16.7: Prison Pals
16.8: Keeping It Up

17. Turin Free Ride
17.1: Cop Locations
17.2: Points Of Interest
17.3: Jump Locations
17.4: Side Missions

18. The Walkthrough, Part Two
18.1: Big William's Ride

19. Challenge Mode
19.1: Jumps Test 01
19.2: Brake Test
19.3: Jumps Test 02
19.4: Icy Road Checkpoint Race
19.5: Jumps Test 03
19.6: City Lap Survival
19.7: Jumps Test 04
19.8: Icy Road Destructor
19.9: Jumps Test 05
19.10: Bird's Eye Destructor

20. The Walkthrough, Part Three
20.1: Torino Tours
20.2: Mafia Mania
20.3: Traffic Tape Caper
20.4: Interference
20.5: Convoy
20.6: The Getaway
20.7: Red, White and Blue
20.8: Home Free
20.9: Story Ending

21. Glitches and Interesting Stuff
21.1: Glitches
21.2: Interesting Stuff

22. Copyright Information

23. Version Information

24. Thanks
###############################################################################
###############################################################################
| 3. Introduction                                                             |
###############################################################################
###############################################################################

(Taken straight from the back of the game case.)
NOTE: Credit goes to SCi, Pixelogic, Rockstar Games, and Paramount Pictures for
making this game.


London, 1969. Charlie Croker has just finished a three year stretch, courtesy
of Her Majesty's Prisons, and has an idea: to steal $4,000,000 in gold bullion,
right from under the noses of the Mafia and the Turin Police.

This is where you come in... as one of his drivers, you'll have to master 14
vehicles, including flashy sports cars and the legendary Mini Cooper, as you
screech down sewers, roar over rooftops and tear through the Alps, with the Mob
and the law hot on your heels.

It'll be the crime of your life!
###############################################################################
###############################################################################
| 4. Main Menu                                                                |
###############################################################################
###############################################################################

After the game's intro the Main Menu may give Driver Fans a feeling of
Nostalgia, as it looks a lot like Driver's, but is different in a few ways. The
Italian Job's Main Menu has seven menu items to choose from. They are shown in
the following order:

-------------------------------------------------------------------------------

Italian Job Mode
----------------
The main story mode of the game. You have to progress through missions to beat
the game. You also have to progress through missions to unlock more things,
like a new city or new cars.

How to Unlock: Available at the start of the game.


Party Play
----------
The Multiplayer Mode of the game. Here you can play with up to seven people (on
the same controller), in ten different stages for a lot of fun! The stages you
can choose from are from Challenge, Checkpoint, and Destructor Mode.

How to Unlock: Available at the start of the game.


Options
-------
You will be able to change the following in the game's setup.



Adjust Screen Position
======================
You can change the position of the game screen to fit your T.V/PC.

Controller Setup
================
Here you can change the Controller Layout and switch vibration on or off.

Difficulty Setting
==================
You can change the difficulty to Easy or Normal.

Save
====
You can save your progress here.

Load
====
You can load a saved game here.

Audio Setup
===========
Here you can change the volume of the game's sound effects and music.

How to Unlock: Available at the start of the game.


Challenge
---------
In Challenge Mode you have tests with short time limits to see if you have the
skills to beat them. Some of the tests involve Jumping, Braking, and Steering.

How to Unlock: Beat the mission "Big William's Ride".


Free Ride
---------
In this mode you can take a Free Ride around London or Turin, with any car
you've unlocked. This is a good way to know your way around each city, as there
are many things you can discover. Cops can show up in the most unexpected
places though, so pay attention.

How to Unlock: Available at the start of the game.


Checkpoint Mode
---------------
In Checkpoint Mode you race around London and Turin, driving through
checkpoints until you reach the end. You have to be quick though, as the clock
is ticking.

How to Unlock: Available at the start of the game.


Destructor Mode
---------------
In Destructor Mode you have to hit the line of cones before time runs out. This
also takes place in London and Turin.

How to Unlock: Available at the start of the game.

-------------------------------------------------------------------------------

Before you select anything, I recommend you go to Options and change the
difficulty setting to Easy. It only changes the time limit in some missions.
###############################################################################
###############################################################################
| 5. Controls                                                                 |
###############################################################################
###############################################################################

Menu Controls
Button               Action

Directional Buttons  Adjust Setting
X Button             Select
Triangle Button      Go Back




Game Controls
Button               Action

NOTE: To change Steering between the Left Analog Stick and the Directional
Buttons press the Analog Button.

Start Button         Pause
Left Analog Stick/Left and Right Directional Buttons       Steering




          Controller Layout 1

Square Button        Brake/Reverse
X Button             Accelerate
Circle Button        Not Assigned
Triangle Button      Handbrake
R1 Button            Horn
R2 Button            Not Assigned
L1 Button            Not Assigned
L2 Button            Not Assigned



          Controller Layout 2

Square Button        Not Assigned
X Button             Handbrake
Circle Button        Not Assigned
Triangle Button      Horn
R1 Button            Accelerate
R2 Button            Accelerate
L1 Button            Brake/Reverse
L2 Button            Brake/Reverse



          Controller Layout 3

Square Button        Brake/Reverse
X Button             Accelerate
Circle Button        Handbrake
Triangle Button      Horn
R1 Button            Handbrake
R2 Button            Handbrake
L1 Button            Brake/Reverse
L2 Button            Brake/Reverse




NOTE: For this FAQ I'll be using Controller Layout 1 Controls.
###############################################################################
###############################################################################
| 6. The Game Screen                                                          |
###############################################################################
###############################################################################

Damage
The amount of Damage you have taken is on the Top-Left Corner of the screen.

Arrow
The Arrow is in the middle of the screen, at the top. The Arrow always points
to your destination.

Timer
The amount of Time you have left is on Top-Right Corner of the screen.

Speedometer
The Speedometer is at the Bottom-Right Corner of the screen. It tells you what
speed you're going.

Checkpoints/Cones Left
The Number of Checkpoints or Cones you've hit/gone through out of the total is
at the Top-Right Corner of the screen, under the timer.
###############################################################################
###############################################################################
| 7. The Characters                                                           |
###############################################################################
###############################################################################

(Note: The descriptions were taken from the game manual. Credit goes to SCi,
Pixelogic, Rockstar Games, and Paramount Pictures for making this game.)


Charlie Croker - The gang leader. A lovable rogue who never quite gets it
right.

Mr. Bridger - The gangland boss and money behind the 'job'. Loves the Queen and
Britain and is only doing the job to help with the balance of payments -
honest!

'Camp' Freddie - Mr. Bridger's liaison. Not going to run off with your
girlfriend........

Professor Simon Peach - A computer genius with a weakness for big women......
VERY big women.

Lorna - Charlie's girlfriend. Always makes sure that Charlie gets the best in
life.

Roger Beckerman - The Italian who first came up with the idea.
###############################################################################
###############################################################################
| 8. The Cars                                                                 |
###############################################################################
###############################################################################

There are fourteen cars total in the game. Listed below are their names, a
short description, their color and License Plate Number, and how to unlock
them. They will also be scored out of ten in the following categories:


-------------------------------------------------------------------------------
Damage - How well they take damage until they're destroyed.

Speed - The Top Speed of each vehicle.

Braking - How long it takes the cars to brake at Top Speed using the Brake.

Airtime - How well they are in the air.

Acceleration - How long it takes each car to get from Turin's Tram End near the
Sewer to the Tram End near the Airport. For the Ford Anglia 105E I did a lap
around London.

Steering - How good it is at turning.
-------------------------------------------------------------------------------
Note 1: The Fiat 500 F doesn't have an acceleration score because your time
limit is too short. Also the Fiat 500 F, and Bedford Commer Dormobile don't
have License Plate # because there are no cops in all missions/challenges where
this vehicle is used.

Note 2: The Acceleration and Brake times may be a bit off, but I don't think
so. Because I did this three times, and then found the Mean of all three.

Note 3: The License Plate #'s and Colors are what I got in Free Ride and
Missions.
-------------------------------------------------------------------------------


Vehicle: Daimler Consort

Color: Black

License Plate #: NAN 404D

Description: This car belongs to the Pakistani Ambassador! It's used in the
first mission and a few challenges. It is available in Free Ride Mode.

How to Unlock: Available at the start of the game.

-------------------------------------------------------------------------------

Daimler Consort Score
---------------------
Damage: 5. Average, Can take a good amount of Damage before being destroyed,
especially when limping on one wheel.

Speed: 105 MPH

Braking: 0:02.00

Airtime: 3. O.K., It's VERY difficult to get up steep hills and if you climb up
to a jump and clear it, it'll go straight back down.

Acceleration: 1:13.59

Steering: 6. Good, When starting to drive it's a little bad but when up to
speed it's pretty good.


-------------------------------------------------------------------------------


Vehicle: Aston Martin DB4

Color: Gray with Black Soft-Top

License Plate #: 163 ELT

Description: This car is used in a few missions as well as Challenges. This is
also available in Free Ride Mode.

How to Unlock: Beat the mission "The Ambassador's Car".

-------------------------------------------------------------------------------

Aston Martin DB4 Score
----------------------
Damage: 5. Average, Also can take a good amount of damage before being
destroyed, but after losing a wheel it can be wrecked somewhat fast.

Speed: 103 MPH

Braking: 0:01.88

Airtime: 4. Also O.K., as it has a bit more height than the Daimler Consort, so
it can clear jumps better.

Acceleration: 1:15.07

Steering: 5. Average, It's a little bit harder to control than the Daimler
Consort.


-------------------------------------------------------------------------------


Vehicle: Austin Mini Cooper S

Color: Blue in London, Red in Turin.

License Plate #: LGN 809G in London, HMP 729G in Turin.

Description: The most famous car in the film. This car is used in some missions
and is mainly used in Challenge Mode. This is another car available in Free
Ride Mode.

How to Unlock: Beat the mission "Peaches For Peaches".

-------------------------------------------------------------------------------

Austin Mini Cooper S Score
--------------------------
Damage: 4. O.K., But because of it's somewhat fast Speed it can be wreaked a
bit quickly.

Speed: 105 MPH

Braking: 0:03.69

Airtime: 10. Awesome, It can clear all jumps, so it is a great car.

Acceleration: 1:16.18

Steering: 8. Great, Better than most cars in the game.


-------------------------------------------------------------------------------


Vehicle: Austin A60 Cambridge

Color: Red in London, Blue in Turin.

License Plate #: MJH 891G in London, TDD 271E in Turin.

Description: Used in only one mission and a few challenges, this car is also
available in Free Ride Mode.

How to Unlock: Beat the mission "Special Delivery".

-------------------------------------------------------------------------------

Austin A60 Cambridge Score
--------------------------
Damage: 5. Average, It survives a good amount of damage and, unless your
driving at a high speed, the second wheel will take a while before falling off.

Speed: 95 MPH

Braking: 0:04.04

Airtime: 5. Average, It can clear a good amount of jumps and can climb up ramps
faster than the DB4.

Acceleration: 1:18.91

Steering: 6. Good, as it drives a little bit better than the Aston Martin DB4.


-------------------------------------------------------------------------------


Vehicle: Cop Car (Ford Anglia 105E in London, Alfa Romeo Giulia Super in
Turin.)

Color: Black and White with Blue Siren in London, Gray with Blue Siren in
Turin.

License Plate #: BAD COP1 in London, BAD COP2 in Turin.

Description: The cars the Cops use to arrest you. This car is available in Free
Ride Mode. If you do use this in Free Ride, cops don't chase you unless you ram
them.

How to Unlock: Beat the mission "Skillful Bill" to unlock the Ford Anglia 105E.
The Alfa Romeo Giulia Super is unlocked at the same time Turin is available.

-------------------------------------------------------------------------------

Cop Car Score
-------------
Damage: 4. O.K., About the same as the Austin Mini Cooper S, but when one wheel
is gone it'll be wreaked very quickly. This is for both Cop Cars.

Speed: 105 MPH. Both have the same Top Speed.

Braking: 0:02.60 For The Ford Anglia 105E, 0:03.37 For The Alfa Romeo Giulia
Super.

Airtime: 9. Great, Both cars can clear all jumps, but on one jump on each place
they may have a little difficulty.

Acceleration: 3:03.41 For The Ford Anglia 105E, 1:13.39 For The Alfa Romeo
Giulia Super.

Steering: 8. Also great, as it drives about the same as the Austin Mini Cooper
S.


-------------------------------------------------------------------------------


Vehicle: Jaguar E-Type Series 2 Coupe

Color: Dark Blue with Black Soft-Top in London, Dark Red with Black Soft-Top in
Turin.

License Plate #: YK0 746E in London, 848 CRY in Turin.

Description: Driven in a few challenges, this is also available in Free Ride
Mode. In one mission you have to chase this car.

How to Unlock: Beat the mission "Prison Pals".

-------------------------------------------------------------------------------

Jaguar E-Type Series 2 Coupe Score
----------------------------------
Damage: 7. Very Good, This is the first fast car that actually has a pretty
good damage meter. It's really difficult to wreak it on one wheel.

Speed: 105 MPH

Braking: 0:03.30

Airtime: 5. Average, About the same as the Austin A60 Cambridge, if not faster.

Acceleration: 1:12.12

Steering: 8. Great, About as good as the Austin Mini Cooper S.


-------------------------------------------------------------------------------


Vehicle: 1964 Bedford VAL 14 Harrington Legionnaire

Color: Mixtures of Red, White and Blue

License Plate #: EHB 303F

Description: Used in two missions and some challenges, this is another vehicle
available in Free Ride Mode. If you can't read the writing on the sides and
back, it says 'Charlie Croker's Coach Tours'.

How to Unlock: Beat the mission "Keeping It Up".

-------------------------------------------------------------------------------

1964 Bedford VAL 14 Harrington Legionnaire Score
------------------------------------------------
Damage: 10. Awesome, Takes a while to wreck this vehicle, so it's fun to smash
traffic with this (well, except for buses, and police... and trams). :)

Speed: 80 MPH, although when going down a hill and on this vehicle's last
mission it goes up to 110 MPH.

Braking: 0:02.39

Airtime: 3. O.K., as it'll only fully jump jumps that immediately go back down.

Acceleration: 1:35.63

Steering: 6. Good, It's about the same as the Daimler Consort.


-------------------------------------------------------------------------------


Vehicle: Shelby AC Cobra

Color: Dark Blue

License Plate #: EHW 528G

Description: Available in Free Ride Mode and some challenges, this car is what
I'd call a classic.

How to Unlock: Beat the mission "Torino Tours".

-------------------------------------------------------------------------------

Shelby AC Cobra Score
---------------------
Damage: 4. O.K., depending on what you smash into. Although once one wheel is
gone the other can be too rather quickly.

Speed: 115 MPH

Braking: 0:03.96

Airtime: 7. Very Good, It might have trouble on one or two jumps but that's it.

Acceleration: 1:08.01

Steering: 8. Great, Again, this is about the same as the Austin Mini Cooper S.


-------------------------------------------------------------------------------


Vehicle: Fiat Dino

Color: Black with Black Soft-Top.

License Plate #: TOA 3127

Description: This car is available in Free Ride Mode and some challenges, and
is the car The Mafia use to chase you. The sad thing is The Mafia only appear
in three missions.

How to Unlock: Beat the mission "Mafia Mania".

-------------------------------------------------------------------------------

Fiat Dino Score
---------------
Damage: 3. O.K., Amazingly I thought this was a tough car. But it's actually
weak, although it can survive a good amount on one wheel.

Speed: 125 MPH

Braking: 0:02.95

Airtime: 6. Good, Can clear all jumps except a few. For some it may take a
while to climb and for others it won't be cleared.

Acceleration: 1:02.87

Steering: 7. Very Good, It's just a little bit worse than the Shelby AC Cobra,
but it's not that much noticeable.


-------------------------------------------------------------------------------


Vehicle: Lamborghini Miura P400S

Color: Bright Orange

License Plate #: TIJ ONE

Description: The best car in the game. It's available in Free Ride Mode and a
few challenges.

How to Unlock: Beat the mission "Home Free", or if you want a shorter summary,
beat the game.

-------------------------------------------------------------------------------

Lamborghini Miura P400S Score
-----------------------------
Damage: 1. Poor, Anyone who has played a GTA game knows that the fast sports
cars can be destroyed easily. This is no exception.

Speed: 125 MPH

Braking: 0:03.62

Airtime: 10. Awesome, It also can clear all jumps in the game.

Acceleration: 1:01.89

Steering: 10. Awesome, Seriously this car can turn on a dime.


-------------------------------------------------------------------------------


Vehicle: Land Rover Series IIA

Color: Gray

License Plate #: BK0 686C

Description: This is only available in four missions and a few challenges.

-------------------------------------------------------------------------------

Land Rover Series IIA Score
---------------------------
Damage: 10. Awesome, Now if you ram this into traffic on the wrong side of the
road it might not look that tough. However, when it has one wheel left it's
very powerful.

Speed: 90 MPH

Braking: 0:01.31

Airtime: 7. Very Good, This car can clear all but a few jumps, so it's not that
bad.

Acceleration: 1:25.32

Steering: 9. Great, It's turns very well.


-------------------------------------------------------------------------------


Vehicle: Bedford Commer Dormobile

Color: Light Brown, sometimes with writing.

License Plate #: ???
Note: The reason there is a ??? is because in all missions where you use this
vehicle there are no cops.

Description: Available only in two missions and some challenges.

-------------------------------------------------------------------------------

Bedford Commer Dormobile Score
------------------------------
Damage: 7. Very Good, It's a bit better than an average car but worse than the
Land Rover Series IIA.

Speed: 85 MPH, although when going down a hill it goes up to 110 MPH.

Braking: 0:02.47

Airtime: 7. Very Good, It can clear almost all of Turin's jumps, and has a bit
of difficulty climbing up some.

Acceleration: 1:25.50

Steering: 9. Great, It turns about the same as the Land Rover Series IIA, if
not better.


-------------------------------------------------------------------------------


Vehicle: Fiat 500 F

Color: White

License Plate #: ???
Note: The reason there isn't a License Plate for this car is the same as the
Bedford Commer Dormobile, there are no cops.

Description: Turin's main traffic car. You can only drive this vehicle in
Turin's 7th Checkpoint Mode Race.

-------------------------------------------------------------------------------

Fiat 500 F Score
----------------
Damage: 10. Awesome, Since the only thing you could ram this into is trams,
which you have to avoid, is why I gave it a 10.

Speed: 90 MPH

Braking: 0:02.44

Airtime: 10. Awesome, Since you only clear one jump in this race, and it's
incredibly easy, it's obvious that this car should get a 10.

Steering: 10. Awesome, Drives about the same as the Austin Mini Cooper S,
although it drifts a bit.


-------------------------------------------------------------------------------


Vehicle: "Mini" Fiat 500 F

Color: White

License Plate #: The Licence Plate of the car you used to unlock it.

Description: A miniature version of the Fiat 500 F. You can only drive it after
driving to the Mansion Hideout after completing the Secret Pizza Parlor Job.
The horn is a bit funny. Beep! Beep!

How to Unlock: You have to beat Turin's Secret Pizza Job to unlock it at The
Mansion Hideout. Every time you exit Free Ride or enter it you have to do the
same thing again to unlock it. To find the Secret Pizza Parlor Job see Turin
Free Ride 17.4: Side Missions.

-------------------------------------------------------------------------------

"Mini" Fiat 500 F Score
-----------------------
Damage: 10. Awesome, It takes a while to destroy this car, especially on one
wheel. This car is so tiny I wonder how anyone could wreak it.

Speed: 90 MPH, although going down certain hills makes it go up to 110 MPH.

Braking: 0:02.28

Airtime: 9. Great, It can clear all but one jump in Turin, the jump on the Fiat
Lingotto Rooftop Test Track.

Acceleration: 1:21.46

Steering: 10. Awesome, Again this car drives about the same as the Austin Mini
Cooper S, OR the Lamborghini Miura P400S.
###############################################################################
###############################################################################
| 9. The Locations                                                            |
###############################################################################
###############################################################################

London
------
Job Summary: In London, you assemble the gang for "The Job", before heading off
to Turin. There are eight missions in London total. London is available in Free
Ride Mode.

How to Unlock: Available at the start of the game.


Turin
-----
Job Summary: Turin - It is here where the plans are carried out before the
heist. After the heist, you drive through the most famous parts of the getaway
route from the film to lose the Turin Police. Turin has six total missions, and
is also available in Free Ride Mode.

How to Unlock: Beat the mission "Keeping It Up".


The Alps
--------
Job Summary: You make your final getaway in The Alps, loading the Mini's in the
famous 1964 Bedford VAL 14 Harrington Legionnaire before escaping on the famous
coach. Only two missions are available in The Alps. Sadly, it's not available
in Free Ride Mode. (Besides, if it were available you wouldn't be able to drive
a long distance like Turin and London, as I think you'd only have the mission
areas to drive.)

How to Unlock: Unavailable in Free Ride Mode.
###############################################################################
###############################################################################
| 10. Damage                                                                   |
###############################################################################
###############################################################################

Every time you drive your vehicle into something (e.g., a building, another
vehicle, a traffic light or street light) your vehicle takes damage. The more
things you hit, the more damage your car takes. Before it is completely wrecked
your car will lose a tire, making it harder to steer. A few or a lot more hits
and your vehicle will be wrecked. You can see how much Damage you've taken in
the Top-Left Corner of the screen.
###############################################################################
###############################################################################
| 11. Police and The Mafia                                                    |
###############################################################################
###############################################################################

Sooner or later your Reckless Driving will attract the attention of a
stationary police car. They will chase you for the following things:

- Speeding
- Reckless Driving (i.e. Hitting a vehicle/building while a Police Car is close
by.)

To prevent these things and pass a police car without alerting it, you have to
drive at 20 MPH or lower, while not hitting ANYTHING AT ALL. To see how fast
you're going check the Speedometer in the Bottom-Right Corner of the screen.

If you DO however get a Police Car on your tail then the speedometer will flash
blue and red, the music will change, you'll hear their sirens, and an arrow
will appear on the bottom of the screen. The arrow only appears when a Police
Car is a certain distance from you. The bigger the arrow, the closer they are.
When they're on your tail they'll chase and ram you, and if close enough, read
your Licence Plate #.

When they're reading your Licence Plate # lose them quickly. If they get the
entire thing then "YOU'RE NICKED!", (Arrested for people who don't know what
Nicked means). To lose them you should do the following things.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

-Weaving. Driving in between traffic is a great way to lose the cops. All you
have to do is drive in front of traffic and then turn in front of the traffic
car. With luck the Cops will crash into the traffic car. This is best either in
Oncoming Traffic or through Narrow Streets.

-Ramps. For some odd reason the Cops don't follow you when you jump ramps. This
is a good way to keep them farther away from you.

-Turning. Constant turning at intersections is another great way to lose them.
Just turn when you reach one and do this as much as possible.

-Need For Speed. Pushing your vehicle to it's Top Speed can really decide
whether you'll lose them or not.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

The Mafia, on the other hand, are completely different from The Police. When
they see you the same things will happen to notify you that they're on your
tail except for sirens. All they do is chase and ram you until you're wrecked.
However, on occasion, they'll make roadblocks to slow you down. They only
appear in three missions though.

To lose them use the same tactics to lose the police.
###############################################################################
###############################################################################
| 12. Hints And Tips                                                          |
###############################################################################
###############################################################################

Note: The first six tips were taken from the game manual. The rest were made by
me. (Credit goes to SCi, Pixelogic, Rockstar Games, and Paramount Pictures for
making this game.)

-------------------------------------------------------------------------------

* Study The City Maps Carefully - They'll show you all of the short cuts you
can use to trim valuable seconds off your mission times.

* Practice In Free Ride Mode. - There is no time limit here so you can spend
hours admiring the scenery and developing tactics for each mission. In London
cars drive on the left, in Turin they drive on the right. Remember to stick to
the correct side of the road and avoid on-coming traffic.

* Alternative Routes. - Try alternative routes to avoid Police or Mafia cars.

* Line Up Your Car Before Attempting Any Jumps - Only an expert turns while
jumping - though this skill may be useful later in the game.

* Corners. - Take as many corners as possible to lose the Police or the Mafia.

* The Shortest Route - Is not necessarily the best route.

-------------------------------------------------------------------------------

* When you unlock more vehicles later in the game practice driving with them in
Free Ride Mode so you know how to control them.

* Destructor Mode is the only mode in the game that has no traffic on ALL
races.

* Save regularly. Sometimes the game may freeze while loading. But it will
especially freeze while doing the "Too Many Cops" glitch (See section 21.
Glitches and Interesting Stuff.)


To start the game off let's do one of the most difficult Modes of the game.
###############################################################################
###############################################################################
| 13. Destructor Mode                                                         |
###############################################################################
###############################################################################

To find Destructor Mode choose the Cop Car and three cones.

Destructor Mode's Objective is simple - Knock down the lines of Road Cones to
reach the finish line before time runs out. There are twenty races total that
you must do. At the start 19 of the 20 are initially unavailable. However, as
you win one race the next one will be unlocked until all 20 are unlocked. In
ANY Race you earn one second back for each cone you knock down.

To understand this even further read this: The timer starts at 5 seconds, you
knock down a cone while it's at 4 seconds, it goes back up to 5 seconds and
keeps counting down until either you run out of time or win. This Mode is ALOT
like Driver's Trail Blazer Driving Game.

Now I have a feeling that the completists will try to knock down EVERY SINGLE
CONE. Hey, I don't blame you, that's what I did the first time I played through
the game.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
13.1: London #1
---------------
Vehicle: Bedford Commer Dormobile.
Color: Light Brown without Writing.
Type Of Race: Sprint.
Objective: Hit as many cones as you can to reach the finishing line on time.
Weather: Day, Fair.
Time Limit: 0:05.00 on Easy, 0.04.00 on Normal.
# Of Total Cones: 18.
Difficulty: 1/10.

The easiest out of all Destructors, as all of the cones are on the median. Just
hit them all until you reach the finishing line. You may need to make slight
taps on the D-Pad but other than that, not hard at all.

YOU WON!

Unlocks: Destructor Mode Race London #2.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
13.2: London #2
---------------
Vehicle: Austin A60 Cambridge.
Color: Red.
Type Of Race: Sprint.
Objective: Hit as many cones as you can to reach the finishing line on time.
Weather: Day, Fair.
Time Limit: 0:12.00 on Easy, 0:10.00 on Normal.
# Of Total Cones: 20.
Difficulty: 1/10.

A little bit harder than the first one, as you have to Slalom back and forth to
hit each cone. After cone #18 you have to turn left at certain times if you're
trying to hit them all. Not too hard.

YOU WON!

Unlocks: Destructor Mode Race London #3.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
13.3: London #3
---------------
Vehicle: Daimler Consort.
Color: Black.
Type Of Race: Sprint.
Objective: Hit as many cones as you can to reach the finishing line on time.
Weather: Day, Fair.
Time Limit: 0:12.00 on Easy, 0:10.00 on Normal.
# Of Total Cones: 20.
Difficulty: 2/10.

Slightly harder, but not by much. The only difficult cones you may have trouble
getting are the ones in and around the two intersection corners. Other than
that, it's easy.

YOU WON!

Unlocks: Destructor Mode Race London #4.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
13.4: London #4
---------------
Vehicle: Ford Anglia 105E Cop Car.
Color: Black and White with Blue Siren.
Type Of Race: Sprint.
Objective: Hit as many cones as you can to reach the finishing line on time.
Weather: Day, Fair.
Time Limit: 0:18.00 on Easy, 0:15.00 on Normal.
# Of Total Cones: 25.
Difficulty: 1/10.

A little bit easier. The only difficult parts in the race would have to be
after the first corner and after the third corner. I recommend not using the
Siren during the race as it makes it harder to see.

YOU WON!

Unlocks: Destructor Mode Race London #5.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
13.5: London #5
---------------
Vehicle: Land Rover Series IIA.
Color: Gray.
Type Of Race: Sprint.
Objective: Hit as many cones as you can to reach the finishing line on time.
Weather: Day, Fair.
Time Limit: 0:12.00 on Easy, 0:10.00 on Normal.
# Of Total Cones: 52.
Difficulty: 3/10

It's a bit difficult due to the large amount of cones and sudden sharp turns.
If you can't beat it the first time then just retry and keep trying until you
do. If you need extra practice go to Free Ride Mode.

YOU WON!

Unlocks: Destructor Mode Race London #6.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
13.6: London #6
---------------
Vehicle: Shelby AC Cobra.
Color: Dark Blue.
Type Of Race: Sprint.
Objective: Hit as many cones as you can to reach the finishing line on time.
Weather: Day, Fair.
Time Limit: 0:18.00 on Easy, 0:15.00 on Normal.
# Of Total Cones: 46.
Difficulty: 3/10

About as difficult as the last one. I strongly recommend braking before each
corner, and especially brake before entering the mall near the end of the race.
You'll reach the end sooner than you think.

YOU WON!

Unlocks: Destructor Mode Race London #7.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
13.7: London #7
---------------
Vehicle: Austin Mini Cooper S.
Color: Blue.
Type Of Race: Sprint.
Objective: Hit as many cones as you can to reach the finishing line on time.
Weather: Day, Fair.
Time Limit: 0:25.00 on Easy, 0:20.00 on Normal.
# Of Total Cones: 69.
Difficulty: 4/10

Slightly more difficult now, as it's longer than any of the previous ones. Slow
down at the roundabout and before the alleyway. Some cones are hard to get, so
it may take a few tries.

YOU WON!

Unlocks: Destructor Mode Race London #8.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
13.8: London #8
---------------
Vehicle: Aston Martin DB4.
Color: Gray with Black Soft-Top.
Type Of Race: Circuit.
Objective: Hit as many cones as you can to reach the finishing line on time.
Weather: Day, Fair.
Time Limit: 0:25.00 on Easy, 0:20.00 on Normal.
# Of Total Cones: 60.
Difficulty: 2/10

It's gotten easier now, as you're using the DB4. Slow down at the gas station
and before the bridge. The rest of the race should be easy. It ends at the same
area where you started, so jump into the garage to finish the race.

YOU WON!

Unlocks: Destructor Mode Race London #9.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
13.9: London #9
---------------
Vehicle: Lamborghini Miura P400S.
Color: Bright Orange.
Type Of Race: Sprint.
Objective: Hit as many cones as you can to reach the finishing line on time.
Weather: Day, Fair.
Time Limit: 0:18.00 on Easy, 0:15.00 on Normal.
# Of Total Cones: 67.
Difficulty: 3/10

Easy but hard at the same time. The first turn hides a few cones from view so
restart if you have to and try again. Even though the Miura can turn on a dime
this can sometimes turn against you so brake when you need to. I recommend you
slow down at the following locations: Before the Ramp, at the roundabout, and
at the Crystal Palace Race Track Parking Lot.

YOU WON!

Unlocks: Destructor Mode Race London #10.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
13.10: London #10
-----------------
Vehicle: Jaguar E-Type Series 2 Coupe.
Color: Dark Red with Black Soft-Top.
Type Of Race: Sprint.
Objective: Hit as many cones as you can to reach the finishing line on time.
Weather: Day, Fair.
Time Limit: 0:31.00 on Easy, 0:25.00 on Normal.
# Of Total Cones: 69.
Difficulty: 4/10.

About as difficult as London #7. This car drifts a bit too easily, so I suggest
braking at EVERY TURN. But ESPECIALLY brake when you go to the roundabout twice
and when you're going down the hill near the end of the race. The Game
Developers also made the ending of this race as unique as London #8, because
you have to smash into a stack of boxes at the end. :)

YOU WON!

Unlocks: Destructor Mode Race Turin #1.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
13.11: Turin #1
---------------
Vehicle: Daimler Consort.
Color: Black.
Type Of Race: Sprint.
Objective: Hit as many cones as you can to reach the finishing line on time.
Weather: Day, Fair.
Time Limit: 0:16.00 on Easy, 0:13.00 on Normal.
# Of Total Cones: 43.
Difficulty: 1/10.

The first one is again easy although you still have to brake at some parts.
Slow down at the second roundabout, before and in the gated area, and before
entering the Shopping Mall. The rest shouldn't be too hard.

YOU WON!

Unlocks: Destructor Mode Race Turin #2.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
13.12: Turin #2
---------------
Vehicle: Land Rover Series IIA.
Color: Gray.
Type Of Race: Sprint.
Objective: Hit as many cones as you can to reach the finishing line on time.
Weather: Day, Fair.
Time Limit: 0:22.00 on Easy, 0:18.00 on Normal.
# Of Total Cones: 56.
Difficulty: 1/10.

Really, I thought this was going to get a 2/10, but it was surprisingly easy.
It isn't that tough until you get to the Underground Parking Garage, because
there are cones on both sides. When you get there go to the right to follow the
line of cones, making a 90 Degree turn to the left when you have to, and follow
the line out heading right. You'll reach the finishing line soon after that.

YOU WON!

Unlocks: Destructor Mode Race Turin #3.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
13.13: Turin #3
---------------
Vehicle: Austin A60 Cambridge.
Color: Blue.
Type Of Race: Sprint.
Objective: Hit as many cones as you can to reach the finishing line on time.
Weather: Day, Fair.
Time Limit: 0:18.00 on Easy, 0:15.00 on Normal.
# Of Total Cones: 70.
Difficulty: 2/10

It's a little bit harder now. Slow down before and on the stairs, and on both
small bridges. When you have to slalom on the grassy median try to speed up a
little as you're probably short on time now.

YOU WON!

Unlocks: Destructor Mode Race Turin #4.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
13.14: Turin #4
---------------
Vehicle: Alfa Romeo Giulia Super Cop Car.
Color: Gray with Blue Siren.
Type Of Race: Sprint.
Objective: Hit as many cones as you can to reach the finishing line on time.
Weather: Day, Fair.
Time Limit: 0:25.00 on Easy, 0:20.00 on Normal.
# Of Total Cones: 36.
Difficulty: 4/10.

Note: Small Note, I was able to beat Normal's Destructor with 0:00.16 left to
spare, which is why this has such a high difficulty rating.

Destructor's getting more difficult now. This Sprint is from The Mansion
Hideout to the Turin Airport. Slow Down on all corners so you can hit those
cones. The Finishing Line is a jump into the Turin Airport.

YOU WON!

Unlocks: Destructor Mode Race Turin #5.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
13.15: Turin #5
---------------
Vehicle: Aston Martin DB4.
Color: Gray with Black Soft-Top.
Type Of Race: Sprint.
Objective: Hit as many cones as you can to reach the finishing line on time.
Weather: Day, Fair.
Time Limit: 0:12.00 on Easy, 0:10.00 on Normal.
# Of Total Cones: 64.
Difficulty: 5/10.

Very Difficult. Slow down on most corners but not too much as you're on a tight
time limit. It's a bit difficult to get those cones on the sidewalk near the
end because they blend in so well with the road.

YOU WON!

Unlocks: Destructor Mode Race Turin #6.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
13.16: Turin #6
---------------
Vehicle: Austin Mini Cooper S.
Color: Red.
Type Of Race: Sprint.
Objective: Hit as many cones as you can to reach the finishing line on time.
Weather: Day, Fair.
Time Limit: 0:18.00 on Easy, 0:15.00 on Normal.
# Of Total Cones: 55.
Difficulty: 3/10.

Really not that hard until you're near the end. As always slow down on all
corners. When you slalom under the archway don't turn out, follow the sidewalk
out. The only other difficult parts are driving up the Fiat Lingotto Rooftop
Test Track and on the long turn of the Test Track. For the finishing line you
have to jump a ramp onto the building across from you.

YOU WON!

Unlocks: Destructor Mode Race Turin #7.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
13.17: Turin #7
---------------
Vehicle: Shelby AC Cobra.
Color: Dark Blue.
Type Of Race: Sprint.
Objective: Hit as many cones as you can to reach the finishing line on time.
Weather: Day, Fair.
Time Limit: 0:08.00 on Easy, 0:07.00 on Normal.
# Of Total Cones: 54.
Difficulty: 6/10

Difficult, but not by much, depending on how you drive. While slaloming on the
median drive at a medium type speed to get the cones. The turn around the
statue is a bit hard, and so is the turn into the Parking Lot, so brake for
both. Retry if you have to.

YOU WON!

Unlocks: Destructor Mode Race Turin #8.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
13.18: Turin #8
---------------
Vehicle: Jaguar E-Type Series 2 Coupe.
Color: Dark Red with Black Soft-Top.
Type Of Race: Sprint.
Objective: Hit as many cones as you can to reach the finishing line on time.
Weather: Day, Fair.
Time Limit: 0:25.00 on Easy, 0:20.00 on Normal.
# Of Total Cones: 68.
Difficulty: 3/10.

Amazingly it's not that hard. Slow Down while driving up the stairs but then
speed up to clear the ramp. Again slow down at the next, and third ramp. Brake
for the last time at the roundabout and then drive down the hill to the
finishing line.

YOU WON!

Unlocks: Destructor Mode Race Turin #9.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
13.19: Turin #9
---------------
Vehicle: Lamborghini Miura P400S.
Color: Bright Orange.
Type Of Race: Sprint.
Objective: Hit as many cones as you can to reach the finishing line on time.
Weather: Day, Fair.
Time Limit: 0:16.00 on Easy, 0:13.00 on Normal.
# Of Total Cones: 73.
Difficulty: 4/10.

About the same in difficulty as the last one. For the long slalom part, brake
before turning into each road lane. Brake again while going across the tram
tracks and after two right turns and a straight road you'll have reached the
finishing line.

YOU WON!

Unlocks: Destructor Mode Race Turin #10.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
13.20: Turin #10
----------------
Vehicle: Fiat Dino.
Color: Black with Black Soft-Top.
Type Of Race: Circuit.
Objective: Hit as many cones as you can to reach the finishing line on time.
Weather: Day, Fair.
Time Limit: 0:10.00 on Easy, 0:08.00 on Normal.
# Of Total Cones: 98.
Difficulty: 10/10.

Very difficult if you don't get all the cones at the U-Turns. When approaching
a U-Turn brake about one second before turning and get all of the cones. The
second U-Turn is harder than the first because it has a smaller size. If you
don't get all of them then retry. You can actually still pass it, you just have
to get most of the cones on both U-Turns and on both of the roads heading into
the tunnel.

After a few laps around the finishing line will appear.

YOU WON!

Unlocks: Nothing, All that for nothing. Oh Well, It was fun while it lasted. :)
###############################################################################
###############################################################################
| 14. Checkpoint Mode                                                         |
###############################################################################
###############################################################################

Choose the Blue Austin Mini Cooper S and Stopwatch to get to Checkpoint Mode.

Checkpoint Mode is self explanatory - Drive through all the Checkpoints until
you reach the Finishing Line before time runs out. Once again there are twenty
races total that you must do. Just like Destructor Mode one race is currently
available, while the other 19 are locked. The last similarity to Destructor
Mode is that winning one race unlocks the next. In this mode you can now drive
to your Top Speed, unlike Destructor where you had to drive like a snail.

The amount of time given back when you reach a Checkpoint is completely random.
For example, in one race I got 7 seconds back, and then 5 seconds back. In
another I got 8 seconds, and then 10 seconds. See what I mean? Also in this
mode YOU HAVE TO get each checkpoint. For the game to notice that you've gone
through a checkpoint, either drive through the checkpoint "gate" or at least
make a part of your vehicle drive through the poles holding the checkpoint
"gate".

Also for Checkpoint Mode I'll provide the route.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
14.1: London #1
---------------
Vehicle: Daimler Consort.
Color: Black.
Type Of Race: Sprint.
Objective: Complete all checkpoints in time to win the race.
Weather: Day, Fair.
Time Limit: 0:25.00 on Easy, 0:20.00 on Normal.
# Of Total Checkpoints: 9.
Difficulty: 1/10.

A nice start to Checkpoint Mode. Once the race starts turn right onto the road
and follow it to Checkpoint 1. Continue forward a little bit past an
intersection and the next Checkpoint is on the left road where the two roads
split. Follow this road down and number 3 is at the first intersection to the
left. Go down this road and the 4th is the first intersection on the left.

Number 5 is just like #4, just follow the road and make the 1st left at the
four-way intersection. Another repeat so do the same until reach #6. Drive down
the road to reach #7. After driving down this long road Checkpoint #8 will pop
up on the first turn heading right. Now just follow the road to the last
Checkpoint.

YOU WON!

Unlocks: Checkpoint Mode Race London #2.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
14.2: London #2
---------------
Vehicle: 1964 Bedford VAL 14 Harrington Legionnaire.
Color: Mixtures of Red, White, and Blue.
Type Of Race: Sprint.
Objective: Complete all checkpoints in time to win the race.
Weather: Day, Fair.
Time Limit: 0:25.00 on Easy, 0:20.00 on Normal.
# Of Total Checkpoints: 9.
Difficulty: 1/10.

Another easy one. Drive onto the road and follow it until you reach the first
Checkpoint. Go down the hill to reach Checkpoint #2. Stay on the road and
follow it as it turns to #3. Drive straight and go straight past the roundabout
to get to #4.

Continue straight to get to Checkpoint 5. Follow the road and look to the left
as Checkpoint #6 is hidden a bit well. Go straight to reach #7 and continue
until you reach #8 on the left of an intersection. Now just climb up the hill
to win the race.

YOU WON!

Unlocks: Checkpoint Mode Race London #3.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
14.3: London #3
---------------
Vehicle: Austin A60 Cambridge.
Color: Red.
Type Of Race: Sprint.
Objective: Complete all checkpoints in time to win the race.
Weather: Day, Fair.
Time Limit: 0:20.00 on Easy, 0:16.00 on Normal.
# Of Total Checkpoints: 14.
Difficulty: 2/10.

A bit more difficult. Drive down the road and brake while turning left to the
first Checkpoint. Almost immediately you have to make a right turn to the 2nd
one. Go down the road and #3 is on the right of the first intersection. Climb
up the hill and #4 is the first turn on the left.

#5 is simple, as you'll be able to see it on the right while going down the
road. Fly down the hill, braking at the bottom, and turn left to Checkpoint #6.
You'll have to make a quick right turn to get number 7. Cut across the sidewalk
on the left to quickly get #8. Drive down the road and brake while turning left
to get #9.

At the end of the next road, on the right is #10. Make a quick left turn to get
#11. Climb up the hill and keep going straight until the arrow forces to turn
right to get #12. Go down the road to get #13. Turn a bit right to get the
final Checkpoint at the entrance to the park.

YOU WON!

Unlocks: Checkpoint Mode Race London #4.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
14.4: London #4
---------------
Vehicle: Bedford Commer Dormobile.
Color: Light Brown without Writing.
Type Of Race: Sprint.
Objective: Complete all checkpoints in time to win the race.
Weather: Day, Fair.
Time Limit: 0:23.00 on Easy, 0:19.00 on Normal.
# Of Total Checkpoints: 21.
Difficulty: 1/10.

A bit TOO easy. You really shouldn't need to brake in this one because of the
Dormobile's slow speed. Start off by exiting Marvin's Motors and grabbing the
first and second Checkpoint which will pop up quickly. Go along the road and
turn left at the three-way intersection to get #3. Follow this road, cutting
across the grass when you can, and get Checkpoint's 4 and 5.

Turn left at the four-way intersection to get #6. Go straight to get the 7th
Checkpoint and, after going down the hill turn right to get #8. At the 1st
four-way intersection you'll see #9 on the left. Now follow this LONG road to
grab #10 and #11 which will have you take a shortcut through a building. #12 is
on the right, so turn when you have to.

Keep going straight to get #13 and when you reach the three-way intersection,
turn right to get #14. Checkpoint's #15, 16, and 17 are all on the same road so
follow it. Cut across the sidewalk to get #18 and turn right quickly to get
#19. Follow the road and turn right to get #20, then just go straight and under
the bridge to reach #21 and finish the race.

YOU WON!

Unlocks: Checkpoint Mode Race London #5.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
14.5: London #5
---------------
Vehicle: Ford Anglia 105E Cop Car.
Color: Black and White with Blue Siren.
Type Of Race: Circuit.
Objective: Complete all checkpoints in time to win the race.
Weather: Day, Fair.
Time Limit: 0:18.00 on Easy, 0:15.00 on Normal.
# Of Total Checkpoints: 27.
Difficulty: 3/10.

Slightly difficult. When you start drive to Checkpoint #1 in front of you and
then to #2 to the left which leads to the street. Follow the road and you'll
get Checkpoint's 3 and 4. As soon as you can, turn left to get #5 and climb up
the hill to get #6. Make another left turn to get Checkpoint #7.

Drive along the road for the 8th one and, after driving down the hill, turn
left to the alley next to the bridge to get #9. Repeat this two more times and
you've won. Also, remember to brake at the intersections.

YOU WON!

Unlocks: Checkpoint Mode Race London #6.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
14.6: London #6
---------------
Vehicle: Aston Martin DB4.
Color: Gray with Black Soft-top.
Type Of Race: Sprint.
Objective: Complete all checkpoints in time to win the race.
Weather: Day, Fair.
Time Limit: 0:25.00 on Easy, 0:20.00 on Normal.
# Of Total Checkpoints: 12.
Difficulty: 1/10.

Back to the basics. Drive onto the road and follow it as it turns to the first
Checkpoint. Then follow the road and you'll get #2. Go straight past the
roundabout for the third. Continue straight and take the first left for #4.

Go right when you reach the intersection to get #5 and then do this again to
reach #6. Once you reach the end of the three-way intersection, go left for #7
and as soon as you can, go left again for #8. Head right when you see the
Checkpoint gate for #9 and climb up the hill. Now keep following the road and
after you grab #10, head right for #11. Now just follow the road to reach the
final Checkpoint.

YOU WON!

Unlocks: Checkpoint Mode Race London #7.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
14.7: London #7
---------------
Vehicle: Jaguar E-Type Series 2 Coupe.
Color: Dark Blue with Black Soft-Top.
Type Of Race: Sprint.
Objective: Complete all checkpoints in time to win the race.
Weather: Day, Fair.
Time Limit: 0:18.00 on Easy, 0:15.00 on Normal.
# Of Total Checkpoints: 17.
Difficulty: 2/10.

A little bit harder, because of the Jaguar's steering. Simply drive forward for
the 1st Checkpoint and then turn right for the second one. When you reach the
end of the road, head right for number 3. Cut across the grass on the left but
DON'T take the jump and you'll see #4 ahead. At the end of this road brake and
turn right for #5.

Turn right again for #6, then left for #7, and then take a shortcut across the
sidewalk to the right to get to #8 quicker. Cut across the sidewalk again to
get to #9 on the right. You should see #10 eventually on the right which will
put you back on a road you were on before. However, this time drive across the
grass on the left to get to #11. Drive to the end of the road and go left to
reach gate #12.

Head straight and turn left as soon as you can to grab #13. Make a right turn
soon after and, after getting #14, follow the road until you get near King's
Cross. When the arrow tells you to turn right, do so and you should now be on a
smaller road and have gotten #15. You should've done a U-Turn so pass King's
Cross again and number 16 is at the other end of the small road. #17 is
straight ahead so follow the arrow to finish the race.

YOU WON!

Unlocks: Checkpoint Mode Race London #8.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
14.8: London #8
---------------
Vehicle: Austin Mini Cooper S.
Color: Blue.
Type Of Race: Sprint.
Objective: Complete all checkpoints in time to win the race.
Weather: Day, Fair.
Time Limit: 0:31.00 on Easy, 0:25.00 on Normal.
# Of Total Checkpoints: 25.
Difficulty: 3/10.

Difficult, but that's because there are a lot of ramps to jump. To start off
exit this area and turn right onto the road, getting Checkpoint #1 in the
process. Now just follow the road but look to your left. Eventually, you'll see
a wooden ramp with Checkpoint #2. Get it and #3 on the top of the rooftop you
land on.

You should see #4 while in the air, so when you land head to it. If you have
good eyesight you should see where #5 is so you can just cut across the
intersection rather than going left and right. Enter the park, grabbing #6, and
exit out the other side, where you'll get #7. While exiting, turn left to drive
through Checkpoint #8. Keep going straight, jumping the ramp if you want, and
you'll reach #9.

Slow down before entering the mall, get #10, and follow the arrow to #11. Brake
before the first set stairs, climb the next set like normal, and right before
reaching the jump that exits the mall, turn your car right so you can angle
your car into being close to #12. Grab it, head straight, and once you get #13
the arrow will eventually tell you to turn left into an alley to get #14. Drive
through the alley and turn left out of the alley to get #15. Pass the four-way
intersection, then cut across the sidewalk on the left and you'll see
Checkpoint #16.

Drive onto the sidewalk on the right, jump the ramp onto a rooftop, and jump
that rooftop to another. You should've gotten Checkpoint's 17, 18, and 19.
While flying onto the street, you should see #20 so drive back into the mall.
Exit out the other side now, slow down at the stairs, and grab #21. Go forward
and you should see #22 in the distance.

After passing the Checkpoint gate, stay on the road and when you see the grass
on the left, drive on it. Past the monument, you should see #23. Now stay on
the sidewalk and jump the wooden ramp at the end. Since you got #24, angle your
Mini into flying into the twenty-fifth Checkpoint.

YOU WON!

Unlocks: Checkpoint Mode Race London #9.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
14.9: London #9
---------------
Vehicle: Shelby AC Cobra.
Color: Dark Blue.
Type Of Race: Circuit.
Objective: Complete all checkpoints in time to win the race.
Weather: Day, Fair.
Time Limit: 0:25.00 on Easy, 0:20.00 on Normal.
# Of Total Checkpoints: 25.
Difficulty: 3/10

Difficult as the last one. Exit this area again and turn right onto the road,
grabbing #1 in the process. This time stick to the road and you'll drive
through the second one. At the four-way intersection go left and you've gotten
#3. As soon as you can, head right for #4.

Go left at the three-way intersection to pass through #5. Now, remember the
last wooden ramp you jumped in the last race? #6 is right before the ramp so
get it. Follow the sidewalk out and when you reach the street turn right for
#7. Head right again, then go straight and you've driven through #8 and 9.

At the four-way intersection, go left for #10, then cut across the sidewalk to
the left to quickly get #11. Once the arrow tells you go left for #12. Just
like last time, pass the monument and get #13. Drive on the sidewalk again,
IGNORE THE RAMP, and turn right so you get #14. You should be able to see #15
ahead.

Get it, then head straight and you should get #16 on the smaller road. #17 is
on the other side so get it and keep going forward. Drive down the hill, get
#18, head straight at the roundabout and grab #19. Pass Marvin's Motors, turn
left for #20 and head forward for #21. Then go left again for #22 and take a
right before the bridge to drive through #23.

Stay on the street, get #24, then cut across the sidewalk to the right to reach
the final Checkpoint.

YOU WON!

Unlocks: Checkpoint Mode Race London #10.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
14.10: London #10
-----------------
Vehicle: Lamborghini Miura P400S.
Color: Bright Orange.
Type Of Race: Sprint.
Objective: Complete all checkpoints in time to win the race.
Weather: Day, Fair.
Time Limit: 0:18.00 on Easy, 0:15.00 on Normal.
# Of Total Checkpoints: 16.
Difficulty: 1/10.

This is easy since you're in the Lamborghini Miura P400S. Start driving to get
your first Checkpoint. Then turn right when you can and get #2. When you reach
the end of the road, JUMP the first dirt ramp at full speed, then slow down and
jump the second one. When you land, turn right to get #3, go right again for
#4, and then left to get #5.

Cut across the sidewalk on the right to get to #6 and then follow the road.
When the arrow tells you to, turn left to drive through the 7th gate. Keep 
going straight and then go right to get #8. Immediately turn left to grab #9
and then climb the hill to get to #10. Drive across the sidewalk near the end
of the street on the left to quickly get to #11.

Head forward, fly down the hill, and you should see #12 in the distance. Once
you reach the dead-end at the three-way intersection, go right and you've
gotten through #13. Drive straight, pass the roundabout and you'll see #14 
right in front of you. Stay on the road when it turns right to get to #15. #16
is completely simple, just follow the road up the hill, on the straight, and
down the hill to see it.

YOU WON!

Unlocks: Checkpoint Mode Race Turin #1.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
14.11: Turin #1
---------------
Vehicle: Alfa Romeo Giulia Super Cop Car.
Color: Gray with Blue Siren.
Type Of Race: Sprint.
Objective: Complete all checkpoints in time to win the race.
Weather: Day, Fair.
Time Limit: 0:17.00 on Easy, 0:14.00 on Normal.
# Of Total Checkpoints: 14.
Difficulty: 2/10.

Little bit difficult due to some oncoming traffic, so don't use the siren. Once
the race begins drive forward to the first Checkpoint. After you pass the brown
building on the right drive onto the sidewalk to get to #2 quicker. Pass the
horse monument and then drive to the sidewalk on the left to get to #3 which is
before the stairs. Speed through the stairs and when you land get #4 past the
tram tracks.

Cut across the sidewalk on the right to get to #5 quicker and then do the same
for #6, although you may hit some traffic after getting it. Head forward and
turn left at the intersection to get #7. Go onto the tram tracks on the right
and when you see #8 turn right into it. Go straight forward and grab #9 under
the GIANT ARCHWAY. Continue forward and at the four-way intersection turn left
for #10.

Head forward and at the somewhat four-way intersection go right for #11. After
getting #12 and reaching the end of the intersection, head left for #13. Just
go forward now to see the final Checkpoint dead ahead.

YOU WON!

Unlocks: Checkpoint Mode Race Turin #2.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
14.12: Turin #2
---------------
Vehicle: Shelby AC Cobra.
Color: Dark Blue.
Type Of Race: Sprint.
Objective: Complete all checkpoints in time to win the race.
Weather: Day, Fair.
Time Limit: 0:17.00 on Easy, 0:14.00 on Normal.
# Of Total Checkpoints: 15.
Difficulty: 2/10.

Somewhat easy, as there are a few obstacles. Drive out of the alleyway and get
the first Checkpoint in front of you. When you reach the next intersection turn
left to get #2. Jump the small bridge, pass the police station, and turn right
into #3 when you see it, but it may be difficult. Head forward and at the
roundabout, go right and get #4 since you should see it ahead.

Go forward and cut across the small hill on the left to get to #5 faster. Look
to the right and you should soon see the sixth Checkpoint on the small road.
Head straight past the three-way intersection on the right and when you reach
the end of the road at the second three-way intersection go right to get #7.
Follow the street and at the four-way intersection turn left to get #8. Drive
forward and turn right at the tram tracks to grab #9.

Drive on the WRONG SIDE of the road, dodging the oncoming traffic of course,
and when you see #10 in the distance cut across the sidewalk on the left to
reach it quicker. Now only go straight down this long road and you'll see #11
straight ahead after a while. Again follow the road as it turns right onto the
highway and into Checkpoint #12. Drive on the highway and Checkpoint #13 is at
the exit ramp to the right. You'll have to drive a while before seeing it.

Follow the road as it turns right and when the arrow zooms into #14 on the left
turn in that direction. Now drive in the middle lane to reach the Final
Checkpoint, dodging traffic of course.

YOU WON!

Unlocks: Checkpoint Mode Race Turin #3.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
14.13: Turin #3
---------------
Vehicle: Aston Martin DB4.
Color: Gray with Black Soft-Top.
Type Of Race: Sprint.
Objective: Complete all checkpoints in time to win the race.
Weather: Day, Fair.
Time Limit: 0:20.00 on Easy, 0:16.00 on Normal.
# Of Total Checkpoints: 14.
Difficulty: 2/10.

Easy as the last one. Drive onto the highway and get Checkpoint number 1. At
the roundabout, turn right to grab #2. Fly down the hill and take the first
turn on the left to get #3. Just go forward now to get number 4.

Drive down the road and you should eventually see #5 on the right at the
entrance to an alleyway. Head to the other end and go right, then left to get
#6. Go onto the road and head left to get #7. Go straight and take the first
turn on the left, cutting across the small amount of sidewalk though, and get
#8. When you reach the end of the three-way intersection turn right to grab #9.

Climb up the hill, brake before you reach the top, and go left for #10. Drive
until you reach the first right, then turn right to grab #11. Head straight and
when you get to the next three-way intersection head left for #12. For #13 and
14, just drive forward to get them, driving down the hill for #14 of course.

YOU WON!

Unlocks: Checkpoint Mode Race Turin #4.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
14.14: Turin #4
---------------
Vehicle: Fiat Dino.
Color: Black with Black Soft-Top.
Type Of Race: Sprint.
Objective: Complete all checkpoints in time to win the race.
Weather: Day, Fair.
Time Limit: 0:16.00 on Easy, 0:13.00 on Normal.
# Of Total Checkpoints: 17.
Difficulty: 2/10.

Now before we go on I have a question for you guys. While watching the front of
the Dino before the race starts, does it look like The Mafia are positioned for
a hit? On the Highway???

Easy, but on some parts it may annoy you. Head into the tunnel and grab
Checkpoints 1, and 2. After turning right and going down the hill get #3, and
4. Go straight and after passing the stairs and parking lot on the right cut
across the sidewalk on the right to get to #5 quicker. Now drive onto the wrong
side of the road and dodge the traffic to get Checkpoints #6, 7, and 8.

Checkpoint #8 forces you on the wrong side of the road, so continue forward and
when you reach the end of the road, cut across the small amount of sidewalk on
the right to get to #9. Go forward and once you see grass on the right, turn
right to get to #10 faster. Head forward and after passing the church on the
left cut across the sidewalk and grass on the left to get to #11. Go onto the
right side of the road this time and you should get #12, and 13. Follow the
on-ramp to the right and you'll get #14.

Follow the Highway to get #15, and 16. #17 is in the middle of the roundabout
at the bottom of the hill. It acts as a ramp, so jump and grab it to move on to
Checkpoint Race #5.

YOU WON!

Unlocks: Checkpoint Mode Race Turin #5.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
14.15: Turin #5
---------------
Vehicle: Lamborghini Miura P400S.
Color: Bright Orange.
Type Of Race: Sprint.
Objective: Complete all checkpoints in time to win the race.
Weather: Day, Fair.
Time Limit: 0:17.00 on Easy, 0:14.00 on Normal.
# Of Total Checkpoints: 20.
Difficulty: 1/10.

It's easy but you might find yourself messing up on what you have to do near
the beginning. Go forward and get Checkpoints 1 and 2. You'll see #3 on the
opposite side of the road, so look to the left and you should see a small
opening with two cones. Make a U-Turn there and get #3. Follow the Highway and
you'll get #4, 5, and 6.

Make a right to get #7, then go left and you should see #8 ahead. Go forward
and take the first right to get #9. Now just head straight to grab #10, 11, and
12. After getting #12 take the first right and you'll grab #13. Stay on the
street now and follow it to get #14, 15, and 16.

Turn right at the intersection and get #17. Once you get #17 follow the right
on-ramp and then the Highway to get the last three Checkpoints.

YOU WON!

Unlocks: Checkpoint Mode Race Turin #6.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
14.16: Turin #6
---------------
Vehicle: Jaguar E-Type Series 2 Coupe.
Color: Dark Red with Black Soft-Top.
Type Of Race: Sprint.
Objective: Complete all checkpoints in time to win the race.
Weather: Day, Fair.
Time Limit: 0:22.00 on Easy, 0:18.00 on Normal.
# Of Total Checkpoints: 6.
Difficulty: 5/10.

Now by the # of Checkpoints you might think that it's not that hard. However,
these Checkpoints are LONG DISTANCES AWAY, which is why it had a 4/10. It also
gives you giant chunks of time back, but because of the large amount of traffic
in this race it gets a 5/10. If you hit more than two traffic vehicles, retry
right away, as you might not finish in time. So I'll be honest right now, you
may get angry, I did.

The first Checkpoint is simple, because it's straight ahead. Pass the
intersection where #1 was and the small turn on the right. Then at the next
four-way intersection turn right and go forward to reach #2. As soon as you get
it cut across the grass on the left and follow the road. Eventually, you'll see
an archway that lead up a hill.

Drive through that archway, braking of course, and climb up the hill. Climb up
either stairs and slow down before driving down the next set. Head left when
you reach the bottom and grab #3. Pass the left turn that's straight after and
take the second left turn, which, instead of taking you down a long road, takes
you down a small road. Go down the road and you'll reach #4.

Once you reach the end of the three-way intersection, turn left and head
forward until you reach the roundabout. Then turn right, cutting across the
sidewalk along the way, and just go straight to get to #5. Head forward and
once you reach the tram tracks turn right and drive on the wrong side of the
road. You should see the arrow zoom into the last Checkpoint up ahead, so turn
left into the Shopping Mall to finish this hard race.

YOU WON!

Unlocks: Checkpoint Mode Race Turin #7.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
14.17: Turin #7
---------------
Vehicle: Fiat 500 F.
Color: White.
Type Of Race: Circuit.
Objective: Complete all checkpoints in time to win the race.
Weather: Day, Fair.
Time Limit: 0:16.00 on Easy, 0:13.00 on Normal.
# Of Total Checkpoints: 28.
Difficulty: 2/10.

This is the ONLY time you get to drive the Fiat 500 F, unless you do the race
over and over again.

The only reason this isn't a 1/10 is because of all the traffic and those
trams. Grab the Checkpoint in front of you, then cut across the grass on the
right to get to #2 faster. Go down the street and at the intersection turn left
to get #3, then do the same at the next intersection to get #4. Follow the
road, grab #5, and angle left at the end of the road to get #6. Follow the
arrow and you should be on the right side of the road next to the tram tracks.

Get #7, then go to the wrong side of the road, brake right before you reach the
intersection, and turn left to grab #8. Drive through #9 at the end of the
road, then cut across the grass on the left to reach #10 quicker. Repeat
sentences 2-7 for the rest of the race. But, after getting Checkpoint #27, you
now have to drive through the large archway to grab the final Checkpoint.

YOU WON!

Unlocks: Checkpoint Mode Race Turin #8.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
14.18: Turin #8
---------------
Vehicle: Austin Mini Cooper S.
Color: Blue.
Type Of Race: Sprint.
Objective: Complete all checkpoints in time to win the race.
Weather: Day, Fair.
Time Limit: 0:18.00 on Easy, 0:15.00 on Normal.
# Of Total Checkpoints: 17.
Difficulty: 3/10.

NOTE: Pay attention to this and the last two Checkpoint Races, as they cover
the route of an important mission in the game, The Getaway.

Difficult because of all the stairs, and trust me, there are a lot of stairs.

To start off drive forward to Checkpoint #1, then go past the statue (or jump
it if your brave enough) and get #2. Follow the alleyway as it turns left to
#3, and then head to #4 but angle your car straight so it can land correctly
for you to get #5. When you reach the tram tracks, go left to get #6. Go onto
the right side of the road, and then turn right at the road near the archways
to grab #7. Follow the road as it turns left into #8, then cut across the grass
on the right and right before you reach the stairs brake and get #9.

Climb the stairs, braking before the top one, and get #10. Drive down the next
set, slowing down before the last one and then grab #11. Get #12 which leads
into a door which will lead into the Shopping Mall. Follow the path to the
checkered floor and turn left to get #13. Pass the roundabout and then grab
#14.

Brake before the stairs, or otherwise you could smash into the building in
front of you, and then drive down the stairs of the sottopassaggio across the
street, getting #15 in the process. Then follow the sottopassaggio's path, grab
#16, then follow it to the top of the stairs and get the final Checkpoint at
the top.

YOU WON!

Unlocks: Checkpoint Mode Race Turin #9.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
14.19: Turin #9
---------------
Vehicle: Austin Mini Cooper S.
Color: White.
Type Of Race: Sprint.
Objective: Complete all checkpoints in time to win the race.
Weather: Day, Fair.
Time Limit: 0:18.00 on Easy, 0:15.00 on Normal.
# Of Total Checkpoints: 20.
Difficulty: 3/10.

NOTE: Pay attention to this, the previous, and the next Checkpoint Race, as
they cover the route of an important mission in the game, The Getaway.

With all the jumps in this race and the large amount of traffic, no wonder this
gets a 3/10. Try to not wreak at all during this race.

Go forward to the first Checkpoint, then follow the road and turn right to #2
when you see it. Grab #3 at the bottom of the stairs, then while climbing the
stairs brake so you don't fly off the rooftop. Get #4, turn left and get #5
which is a bit hard to get since it's to the right. Before you get #6 on the
next rooftop, slow down so it'll be easier for you to get #7 in the alleyway.
Pass the tree, turn left to drive through #8, then jump the ramp at the end to
get #9.

Follow the alley onto the road and you'll see #10 at the entrance to a familiar
archway, so brake before driving through it. After grabbing #11 at the top of
the hill, cut through the grass to quickly get to #12. Right before you get
#13, brake so you can get #14 at the bottom of the stairs to the right. Take
the first left to grab #15, and then take the next left to get #16. Now follow
the street to get #17 and #18 at the dirt entrance to the Dome Stadium.

Take the dirt path down, drive through #19, then climb the ramp and the stadium
to get #20 on the left at the top.

YOU WON!

Unlocks: Checkpoint Mode Race Turin #10.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
14.20: Turin #10
----------------
Vehicle: Austin Mini Cooper S.
Color: Red.
Type Of Race: Sprint.
Objective: Complete all checkpoints in time to win the race.
Weather: Day, Fair.
Time Limit: 0:20.00 on Easy, 0:16.00 on Normal.
# Of Total Checkpoints: 29.
Difficulty: 3/10.

NOTE: Pay attention to this and the previous two Checkpoint Races, as they
cover the route of an important mission in the game, The Getaway.

This race gets a 3/10 because of a few difficult jumps, so try not to mess them
up.

Begin by driving forward to #1, then follow the Parking Lot left as it heads to
#2. Drive down the Parking Lot and get #3 at the bottom of the ramp, but slow
down before jumping it. Once you've jumped it, follow the alley and jump the
fountain to get #4, then get #5 at the other end of the alley. Drive through #6
at the bottom of the ramp, then follow it up and get #7 and 8 ahead. Follow the
left turn to #9 and then to #10.

Go up the ramp to the left, and jump each rooftop until you reach the road. You
should get Checkpoints 11-15. Grab #16 on the road, then drive onto the
sidewalk on the right and you'll eventually get to #17. Turn right into The
Weir and follow the arrow. Doing so you should get Checkpoints 18 and 19.

Brake before driving on the wooden plank, then turn left and grab #20. Follow
the arrow to #21, then follow the sidewalk to #22 and 23. Now just follow the
road and arrow to get Checkpoints 24-26. After driving through #26, cut across
a small part of the grass on the left to reach #27 faster. Then turn left to
#28 and then make a quick right to get the Final Checkpoint at the Sewer
Entrance.

YOU WON!

Unlocks: Again, you get nothing. But this Mode was A LOT more easier than
Destructor Mode.
###############################################################################
###############################################################################
| 15. London Free Ride                                                        |
###############################################################################
###############################################################################
Select the Red Austin Mini Cooper S to get to Free Ride Mode.

In Free Ride Mode you can drive around London or Turin with any current car
you've unlocked at your own pace. As of now only London and the Daimler Consort
are unlocked. You'll have to progress through the Italian Job Mode to unlock
everything else.

In London I will show you all, or most cop and jump locations, points of
interest, and the three side missions in this area. First off, the Cop
Locations.

NOTE: Please e-mail me if I am missing any locations on cops, jumps, points of
interests, or side missions.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
15.1: Cop Locations
-------------------


Cop Location #1
---------------
From where you start, head to the road and then make a left onto it. When you
reach the three-way intersection go left and go forward a little bit. When you
see the fence on the left you should also see the cop.


Cop Location #2
---------------
From where you start, head to the road and then make a left onto it. When you
reach the three-way intersection go right and then go left as soon as you can.
You should now be climbing up a hill. At the top, head right and then left
again. Drive down the hill and follow the road until you reach the end of the
three-way intersection.

Turn right and head forward. Climb the hill and pass the intersection to the
right. Continue following the road, but this time go a little slower. Near the
grass at the curve is the cop.


Cop Location #3
---------------
From where you start, head to the road and then make a RIGHT onto it. Pass the
three-way intersection and go under the bridge. Continue forward SLOWLY and
eventually you should see that two buildings on the right aren't stuck together
like the rest. Enter the alleyway it covers, cross the street at the end, and
go into the other alleyway at the opposite side. Once you reach the end after
climbing those hills, angle your car slightly left and you should accidentally
crash into the third cop.


Cop Location #4
---------------
From where you start, head to the road and then make a right onto it. Pass the
three-way intersection and go under the bridge. Continue forward and at the
four-way intersection go right, and then left at the next one. Go straight
forward, and at the third four-way intersection go right. Climb the hill, turn
left at the top, and go down the next hill.

Make a right as soon as you can, and in the Turin Towers Parking Lot you should
see Cop number four.


Cop Location #5
---------------
From where you start, head to the road and then make a right onto it. Pass the
three-way intersection and go under the bridge. Now just go straight and when
you see a brown church to your right continue driving. Once you reach the end
of the three-way intersection go right. At the four-way intersection, turn left
and climb up the hill.

At the top, go right and then drive SLOWLY. You should see a road on the left
up ahead so turn onto that road and then at the four-way intersection head
right. Now follow the road and you should see the next cop parked up ahead on
the right before the hill.


Cop Location #6
---------------
From where you start, head to the road and then make a right onto it. Pass the
three-way intersection and go under the bridge. Go forward and when you reach
the four-way intersection turn left. Pass the first turn on the right, the
first turn on the left, and then at the second turn on the right, in the grass,
you should see the cop.

There. Now you should know the location of every cop in London. However,
sometimes in missions the cop locations are changed, so you should still be
careful.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
15.2: Points Of Interest
------------------------
NOTE: Locations with a * show you a cinematic camera view when you get there.

Your Hideout
------------
You start in this area in London Free Ride.


*King's Cross
-------------
From where you start, head to the road and then make a right onto it. This time
turn left at the three-way intersection and just go straight. When you get to
the roundabout, turn right. Climb the short hill and then turn left as soon as
you can. Now just drive to the stairs in front of you to reach King's Cross.


Marvin's Motors
---------------
From where you start, head to the road and then make a right onto it. Again
turn left at the three-way intersection and go forward until you reach the
roundabout again. Once you reach it, turn left and go straight. Eventually, on
the left you should see a brown building that says Marvin's Motors. That's it.


The Park
--------
From where you start, head to the road and then make a left onto it. When you
reach the three-way intersection go right and head forward until you reach the
end of the road. You'll know if you've reached it if you see a fence between
two buildings. At the three-way intersection, turn left. You should see the
entrance to The Park up ahead to the right. Inside is:

- A Swingset,
- Two Slides,
- A Sandbox,
- A Merry Go Round,
- A ramp the leads to a roundabout on one side and The Scrapyard on the other,

and...

- A LARGE Pond.


The Scrapyard
-------------
From where you start, head to the road and then make a left onto it. When you
reach the three-way intersection turn right and go straight until you reach the
three-way intersection that led to The Park. Go left, and then right when you
can. Follow the road in front of you until you get to the three-way
intersection. You'll start a side mission, but just drive into The Park to quit
the race.

Go back to the three-way intersection and turn left. You'll soon see the
entrance to The Scrapyard to the right. Follow the path as it goes right, then
go left between the two buildings and turn left again to see... a lot of
scraped cars. Then turn around, go back between the two buildings, and head for
the fence. At the last second, pull a U-Turn and you should see a garage in
front of you.


The Construction Site
---------------------
From where you start, head to the road and you should see The Construction Site
across the street on the left in front of you.


Turin Towers
------------
From where you start, head to the road and then make a right onto it. Pass the
three-way intersection and go under the bridge. Go forward, pass the four-way
intersection and at the next four-way intersection go right. Now just head
forward until you have to go up a hill. Climb that hill and at the top, go
left.

Fly down this hill and as soon as you can, make a right. You'll see the
familiar cop in the Turin Towers Parking Lot, as well as Turin Towers itself.


The Mall
--------
From where you start, head to the road and then make a right onto it. Pass the
three-way intersection and go under the bridge. When you reach the four-way
intersection, continue straight and at the next one turn right once again. Pass
the four-way intersection and you should eventually see the entrance to The
Mall on the left, with smashable tables. :)


*Big Ben
--------
From where you start, head to the road and then make a right onto it. Pass the
three-way intersection and go under the bridge. Once you reach the four-way
intersection, head right and go straight down the road and up the hill. At the
top, turn left and follow the road you're on until you have to turn slightly
right and go down a hill. Once you reach the bottom of the hill, turn right
onto the small road and drive until you reach the end of the road.

Go left at the end and just keep following the road as it turns slightly left
until the Big Ben Cinematic Camera turns up.

*HM Prison
----------
From where you start, head to the road and then make a right onto it. Pass the
three-way intersection and go under the bridge. Continue straight and at the
four-way intersection turn left. Make a right as soon as you can, and at the
end of the street go left. Follow the road and once you see the purple building
with blue windows, which has a fork in the road before it, go right.

Go right again as soon as you can, and then go straight until you have to go up
a hill. Climb the hill and at the top, turn left. Now just follow the road to
HM Prison, or Her Majesty's Prison up ahead.


Marvin's Motors #2
------------------
(Yes, Marvin has a second Motor Company.)

From where you start, head to the road and then make a right onto it. Pass the
three-way intersection and go under the bridge. Then just drive forward,
passing all four-way intersections, until you reach the church again. Drive to
the end of the road and then turn left. Follow this road to the end, and then
make a right.

Climb up the familiar hill in front of you, but when you reach the top, skip
the first left turn and pay attention to the left. You should eventually see
the second left turn, somewhat hidden. Turn left onto that road, and when you
see HM Prison up ahead, go right as soon as you can. Just follow the road
straight and when it turns left you should see the second Marvin's Motors to
your right up ahead.


Test Track
----------
From where you start, head to the road and then make a right onto it. Pass the
three-way intersection and go under the bridge. Then pass the first four-way
intersection and at the second one turn left. Follow the road as it curves
right, and when you again see the purple building with blue windows and the
fork in the road before it, again go right. Follow the road and drive straight
through the intersection.

Stay on the road and follow it as it turns left, then right, then left again.
When you reach the roundabout, head right and go forward to reach the Test
Track or, at least, the Parking Lot of it.


London Hospital
---------------
From where you start, head to the road and then make a right onto it. Pass the
three-way intersection and go under the bridge. At the four-way intersection,
go right, then head straight forward at the next one. Climb up the hill, and at
the top turn left. Then follow the street as it turns slightly right and goes
down a hill.

You should see the right turn at the bottom of the hill already, so turn right
onto that road. Stay on the road and when you reach the end of the three-way
intersection STOP. Slightly to the right, you should see a place you can drive
onto between a grayish tan building with blue windows on the left and a white
building with dark bluish-purple windows on the right. Drive into that area,
and you should see two flights of stairs. One up ahead on the left, and one
somewhat hidden on the right as you drive more into the area, as well as the
normal things you'd see at a hospital.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
15.3: Jump Locations
--------------------
NOTE: Locations marked with an * are jumps that the Daimler Consort can't jump.
It is best to leave these alone until you unlock a faster car, like the Austin
Mini Cooper S. Locations marked with two * are jumps that show a Cinematic
Camera. And finally, locations with three * are locations that show a
Freeze-Frame Camera, as well as the normal Cinematic Camera. Also if the jump
location is at or on the road of a Point of Interest or Cop Location, then I'll
shorten the description for you. :)


***Jump Location #1
-------------------
From where you start, head to the road and then make a right onto it. Pass the
three-way intersection and go under the bridge. Now just follow the road and
you should soon see a dumpster with a wooden ramp. That's the jump. Now when
you try to jump it, your car will, the majority of the time, not jump.

That's because you have to angle it a certain way, so it takes a LOT of
practice. When I jumped it my car was angled a bit left. After jumping onto the
rooftop, jump the slanted roof at a high speed to enter the Freeze-Frame
Camera. Definitely best with the Mini.

Jump Locations #2 & #3
----------------------
From where you start, head to the road and then make a right onto it. Turn left
at the three-way intersection and go forward. Now before you reach the first
four-way intersection you should see a bridge on the right. That's it. You can
jump it from left to right, or from right to left, which is why it has two jump
#.

A very easy jump.


Jump Location #4
----------------
Head to The Park. When you get there climb up the ramp that leads up to the
roundabout. Drive out of The Park from that exit and then pull a U-Turn. Now
drive through the exit again but DON'T follow the ramp down. Just head straight
down and you should land near the pond.

However, with a lot of speed you can actually land in the pond.


Jump Locations *#5 & #6
-----------------------
Go to The Scrapyard. Quit the race again and head back to The Scrapyard. At the
three-way intersection, turn right and follow the road as it turns left twice.
Drive down this long road and on the right you should soon see a dumpster with
another wooden ramp. That's the jump, but no matter how you approach it, the
Daimler can't jump it.

It can almost make it, but never does. Now with all this jumping you should see
#6 in the distance in The Scrapyard. So enter The Scrapyard and go to the
scraped cars. Head back to Jump #6 and when you jump it you should be back
outside of The Scrapyard.


Jump Location #7
----------------
From where you start, head to the road and then make a left onto it. When you
reach the three-way intersection turn left. Follow the road, sneak past the
cop, and when it turns left look to your left and you should see some grass.
Then pull a 90 Degree Turn angled to the left and you should see that the grass
acts as a ramp. You should know what to do next.


Jump Location #8
----------------
Drive to Turin Towers. You can use the stairs, if angled correctly, as a ramp.
Just be careful of the Cop in the Parking Lot.


Jump Location #9-12
-------------------
From where you start, head to the road and make a right onto it. Pass the
three-way intersection and go under the bridge. Go straight at the first
four-way intersection and at the second one turn a little bit left. You should
see the 4th wooden dumpster ramp a little bit on the right. And ahead of it you
should see a dirt ramp which is #10.

You can also jump that dirt ramp from inside of this park for jump #11. When
you jump into this park you should see #12 up ahead.


Jump Locations #13, 14, and 15
------------------------------
From where you start, head to the road and make a right onto it. Pass the
three-way intersection and go under the bridge. Turn left when you reach the
four-way intersection, and then head right as soon as you can. You should be on
a small road. Go left at the end and follow the road.

You should soon see a dumpster ramp next to a large fence on the right. The
Daimler can jump it sometimes, but it can sometimes glitch and drive into
building across the street. But all it takes is a simple reversing to get your
car out. The best way to jump it is to angle your vehicle right on the dumpster
jump and you should make it, although it's a fifty/fifty chance. After jumping
that climb the highest part of this gray roof and you've jumped Jump #14.

Now it's just a simple jump from the end of this building onto the street (and
catching a cop's attention as well) for this next jump. These three jumps are
best done with the Austin Mini.


Jump Location #16
-----------------
Head to the Crystal Palace Race Track. On the small road that leads to the
track, you should eventually see a wooden ramp on the left.


Jump Locations #17, 18, and 19
------------------------------
Go to The Mall and enter it. The stairs on the left on the other side can act
as a ramp, and so can the stairs that you use to enter The Mall. Now climb the
stairs on the right (that's not the ramp), follow it as it turns right, climb
up the next set of stairs, and #19 is the set of stairs heading down.


Jump Locations *#20, *21, and *22
---------------------------------
From where you start, head to the road and make a right onto it. Pass the
three-way intersection and go under the bridge. Go right at the four-way
intersection and straight forward at the next one. Climb up the hill and at the
top, turn left. Make a left as soon as you can and then drive onto the sidewalk
on the right.

Eventually, you should see the sidewalk make a ramp on the right. The Daimler
can't jump it, but when you jump it with a faster vehicle, like the Lamborghini
Miura P400S, you can jump from this rooftop onto another rooftop across the
street, and then jump from that rooftop onto the street, which makes that three
jumps.


Jump Locations #23 & **24
-------------------------
From where you start, head to the road and make a right onto it. Pass the
three-way intersection and go under the bridge. At the four-way intersection,
head straight and at the next one go right. When you reach the third four-way
intersection, drive left. Follow the road and climb up the hill.

At the top, make a U-Turn, and you should see some stairs on a sidewalk on your
left, which you should've seen on the right while climbing up the hill. That's
Jump #23, and #24 is not too far from that. Climb up the hill again, and once
you reach the top, turn right. Now follow the road and you should soon see a
wooden ramp on the left after a while.

Jump Location **#25
-------------------
From where you start, head to the road and make a left onto it. Turn right at
the three-way intersection and just head forward until you reach the end of the
road. Go right and at the roundabout go straight forward. Climb the hill,
SLOWLY pass the road entrance to Kings Cross, and you should soon see a road on
the right. Head right and you should see an elevated sidewalk on the left.

Drive onto the sidewalk and you should quickly see a reddish-purple rooftop up
ahead. That's the jump, but the Daimler might smash into the billboard, and
you'll also grab the attention of a Cop Car.


Jump Location **#26
-------------------
From where you start, head to the road and make a right onto it. Pass the
three-way intersection and go under the bridge. Go right at the four-way
intersection and at the next one head straight. Climb up the hill and at the
top turn left. Then follow the road as it goes straight, angles a bit to the
right, and goes down a hill.

After going down the hill, keep following the road as it continues straight,
and turns left. At the roundabout, go straight forward. While following the
road, you should soon see a dumpster on the right. That's the final ramp.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
15.4: Side Missions
-------------------


Caught In The Act
-----------------
From where you start, head to the road and make a left onto it. Turn left at
the three-way intersection and then turn right as soon as you can. Climb up the
hill and at the top follow the road as it turns right but go left as soon as
possible. You should now be facing the same direction that you were in when you
were climbing up the hill. Drive to the end of the road, then go left, and then
immediately right.

Head down the hill and make a right. Follow the road and you should soon see a
road on the left. Turn left into that road and follow it. The camera should
soon switch to a Cinematic Camera view. As soon as it does that, make a U-Turn
and reverse to the small parking lot at the end of the road.

You should see two people and their cars. When you approach them your game will
stop for a moment and one of the men will say...

"Oh, no. Caught in the act!. Lets get him."

Press the X Button. The men will enter their cars and chase you. You now have
to lose them, so use the same tactics for losing the cops on these guys. Also,
if you pass a Cop Location while they're chasing you, the cop doesn't spawn.
He'll only spawn once you've lost them.

Note: I've always wondered what 'The Act' is. Maybe they were drug dealing,
lol, since this game's made by R*, and most or all GTA games have had some form
of drugs.


What the hell was that?
-----------------------
I'll be honest, I actually thought FAQ Writer J Woodrow was lying about this.
However, while I was putting up the Cop Locations for this FAQ I found it. Wow.

From where you start, head to the road and make a right onto it. Pass the
three-way intersection and go under the bridge. When you reach the four-way
intersection, turn right and at the next one turn left. You should now see two
paths: one that leads to the left, and one that goes straight. Head straight,
then, go right as soon as possible and you should now be climbing up a small
road.

Halfway up the road a Cinematic Camera should show you a small red car clearing
Jump #20, with Charlie (that's you) wondering 'What the hell was that?'. The
Daimler can't clear it, but all you have to do is unlock the DB4 to clear it.
When you get up there your car will stop and a man inside the red car will say:

"Hello! Glad you could make it up here."

Press the X Button.

"Sometimes I can even make a jump over to that building as well."

*The Camera points to the building across the street.*

"There are lots of places like this in London, you should try and find some
yourself."

You can even drive down the hill to trigger a different cutscene of the car
jumping, but if you found the other one before then on the same Free Ride it
won't show up.


Secret Race
-----------
Head to The Scrapyard. This time do the race. You have to win a race of five
laps around The Scrapyard. The Scrapyard's Race Track is shaped like an oval.
There are three things that make this race difficult. They are:

1. The lampposts at each corner.
2. The opponent's speed.
3. Your starting car.

Now when the race starts the opponent will drive off like a rocket. Don't worry
about it right now. Take the corners as fast and as short as possible. If you
haven't had a lot of wreaks during the race, you should soon see yourself
catching up to the other car, and at each corner you might see the opponent
slow down or lose control of his vehicle. Pass him and then keep driving well.

If the red car tries to pass you then try to hog the middle of the road and he
might ram you. If you win the race, then you get to see the other car get
scrapped. If you lose, then the red car will drive into The Scrapyard and stop
near the garage. It's very easy to win this race with a faster car, like the
Austin Mini. This race is also good because it resets your Damage Bar to zero,
but it only happens once, unless you Retry your current Free Ride.
###############################################################################
###############################################################################
| 16. The Walkthrough, Part One                                               |
###############################################################################
###############################################################################

(The first note was taken from The Manual, and the other was written by me.
Again, Credit goes to SCi, Pixelogic, Rockstar Games, and Paramount Pictures.)


NOTE: Once you have selected which part of The Italian Job you want to play,
you will be taken to a secret conference room where you'll be briefed by top
dog Charlie Croker. Listen carefully to what Charlie has to say, he's a smart
guy and it could mean the difference between getting that $4,000,000 in gold
bullion or ending up being served spaghetti by a man named Antonio every day
for a ten year stretch.

NOTE 2: The Story Intro happens when you choose the first mission, The
Ambassador's Car, but before the briefing.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

16.1: Story Intro
-----------------
We see an Orange Lamborghini Miura P400S driving through The Alps, with Matt
Monro's 'On Days Like These' playing in the background. Charlie begins to
narrate, "It all started here, you see." *The Lamborghini drives into a
tunnel.* "Roger had this plan to pull off a gold bullion job in Turin, Italy.
Unfortunately..." *It crashes into the Caterpillar D9 at the other end of the
tunnel and explodes.*

While the D9 backs up with the wreckage Charlie says "The Italian Mafia found
out about it and well, they didn't like the idea." *The Mafia then push the
Miura's wreckage off of the cliff.*
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
16.2: The Ambassador's Car
--------------------------
Vehicle: Daimler Consort.
Color: Black.
Objective: Get over to Marvin's, avoiding the police.
Weather: Day, Fair.
Time Limit: 2:21.00 on Easy, 1:51.00 on Normal.
Difficulty: 1/10.

Briefing: Charlie has just finished his time in HM Prison. His girlfriend,
Lorna, is picking him at the prison gates, but has borrowed the Pakistani
Ambassador's Car. Charlie now has to drive over to Marvin's Motors to pick up
his Aston Martin DB4, avoiding the police.

Press X when you have to and then drive forward. Turn left and follow the road.
Slow down when you reach the four-way intersection and stop. You should see a
Cop Car across the street on the right. You now have two choices:

1. Speed by the Cop and race to your destination. or 2. Sneak past the Cop and
when you think you're safe speed off. Either way turn right and follow the
road. When you reach the roundabout, go straight and continue forward to reach
Marvin's Motors. If you choose #1 and the cop is still on your tail, then a
message will pop up telling you to lose the cops. Drive around the block a few
times and you should lose them.

MISSION SUCCESSFUL

Unlocks: Mission #2, Meet Camp Freddie, and the Aston Martin DB4.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
16.3: Meet Camp Freddie
-----------------------
Vehicle: Aston Martin DB4.
Color: Gray with Black Soft-Top.
Objective: Meet Camp Freddie at Kings Cross before time runs out.
Weather: Day, Clear.
Time Limit: 1:21.00 on Easy, 1:05.00 on Normal.
Difficulty: 2/10.

Briefing: Charlie needs to impress Bridger to get him to join him. But in order
to impress Bridger, he has to impress 'Camp' Freddie. Charlie was supposed to
meet Freddie straight off the train at Kings Cross, but he had a rough night,
so he's running late. He now has to race to Kings Cross before Freddie leaves.

NOTE: I have written two ways to beat this mission, a normal way and one for 
Driver 2 fans of the mission "Train Pursuit".

The Normal Way
--------------
Drive forward onto the road and when you reach the three-way intersection turn
right. Climb up the hill, reach the top, and as soon as you can turn left. Fly
down the hill, and just go straight past all intersections, following the road.
When you finally have to climb up a hill, do so and at the top cut across all
roads and turn right, which should be the direction the arrow is pointing. Now
drive up to the steps near Camp Freddie and you're done with the mission.

The "Train Pursuit" Way
-----------------------
Head forward onto the road and when you reach the three-way intersection go
forward through the gate. Cut through the parking lot and drive between the two
white buildings with blue windows. Turn right and you should see an alleyway
between Your Hideout and the train bridge. Enter the alley and turn left and
then right when you need to. Exit the Hideout like normally and turn right, and
then left at the three-way intersection.

Now drive straight forward until you reach the roundabout and go right when you
reach it. Climb the hill, turn left as soon as you can and follow the arrow to
reach Camp Freddie.

MISSION SUCCESSFUL

Unlocks: Mission #3, Peaches For Peaches.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
16.4: Peaches For Peaches
-------------------------
Vehicle: Aston Martin DB4.
Color: Gray with Black Soft-Top.
Objective: Lose the police and get to the hospital before visiting hours are
over.
Weather: Day, Fair.
Time Limit: 2:30.00 on Easy, 2:00.00 on Normal.
Difficulty: 2.5/10.

Briefing: Charlie now has to recruit Professor Simon Peach, a computer genius,
onto the team. But unlike Camp Freddie, he has a weakness for the ladies. The
bigger the better as far as he's concerned. So Charlie's going to drive a few
birds over to Professor Peaches Apartment, which should tempt him to join the
team.

Accelerate as soon as you gain control of the vehicle and head forward. Try to
lose this police car until you reach the roundabout, jumping the ramp if you
want. Once you get to the roundabout, continue straight. Soon, you should see
that the road splits into two paths: one straight ahead and one that goes
right. Turn right and continue forward.

You'll grab the attention of another cop car, but just ignore him. Go straight
ahead and climb up the hill. At the top, follow the road as it turns left, then
take the first left turn you see. Head down the hill and turn left again. Now
just head straight until the arrow suddenly heads right, pointing at the
hospital.

You should have lost the cops while going straight, so turn into the parking
lot of the hospital to end the mission, unless the cops are still on your tail,
then lose them and head back to the hospital to finish this mission.

MISSION SUCCESSFUL

Unlocks: Mission #4, Special Delivery, and the Austin Mini Cooper S.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
16.5: Special Delivery
----------------------
Vehicle: Austin Mini Cooper S changing to a Land Rover Series IIA.
Color: Blue changing to Gray.
Objective: Obtain a four wheel drive vehicle and get back to base.
Weather: Day, Fair.
Time Limit: 0:56.00 to get to whichever car you choose, 1:02.00 to bring the
car back on Easy, 0:45.00 to get to whichever car you choose, 0:50.00 to bring
the car back on Normal.
Difficulty: 3/10.

Briefing: Bill and Tony know where to get a four-wheel drive vehicle, since
the gang's gonna need one in Turin. However, the cars are gonna be loaded onto
a train leaving soon, so they have to get the car before their drivers load it
up and it leaves London.

NOTE: Two ways have been written for this mission. One for those who think that
they're fast enough to reach the first car, and one for those who think that
they should get the second car instead. I also recommend getting the 1st car if
you're playing on Normal.


The First Car
-------------
To get to the 1st car exit your hideout heading forward and make a left turn
when you reach the street. Go right at the three-way intersection, and then
turn left as soon as possible. Climb the hill, and at the top head right. Then
head left, go down the hill, and head straight through the four-way
intersection. Turn left at the three-way one and then quickly go right.

Now just follow the road down to the arrow. To head back, just take the exact
same roads, but flip the directions. That means, left out, then right, pass the
intersection and climb the hill. Then, turn right, then left, head down the
hill, and then go right, then left. Finally make a right into your hideout and
enter the garage.

The Second Car
--------------
To get the 2nd car turn right onto the road, and make a left as soon as
possible. Now just go straight until you reach the roundabout. Head right and
go straight. Head to Kings Cross and when you get there turn left, then left
again down a narrow side-street that is somewhat hidden on the left side of
Kings Cross. Head to the garages ahead, then stop and let the timer run out.
Now, after getting a new timer go into the arrow near you and take the exact
same route back.

However, after turning left at the roundabout, slow down and sneak by the cop
nearby, but sneak by him at least between 30-40 MPH. As soon as you reach
the divider of the two roads, speed up and quickly get to the garage.

MISSION SUCCESSFUL

Unlocks: Mission #5, Skillful Bill, and the Austin A60 Cambridge.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
16.6: Skillful Bill
-------------------
Vehicle: Austin A60 Cambridge
Color: Blue.
Objective: Ram Charlie's car!
Weather: Day, Fair.
Time Limit: None.
Difficulty: 3/10, 5/10 if you are new to the game.

Briefing: Too many people on the team makes Charlie nervous, which is why he
wanted Bill on board. However, his driving may be a bit rusty, as he's just
been released today. So, Charlie has decided to play a little game of cat-and-
mouse. All Bill has to do is ram the car Charlie's driving.

NOTE: Anyone else find it odd that Bill's released from prison in this mission
but in the last mission you played as him.

This mission is a bit different than the other missions. In this one, you have
to chase Charlie's car and ram it until his damage bar fills up. His damage bar
is the one on the top-right corner of the screen, while yours is the one on the
top-left corner of the screen. The first few times you may fail it. But, while
doing the mission you may notice that he takes the exact same route EVERY TIME,
making this a bit easier.

And also, this mission has a disguised time limit, as Charlie will do a lap
around London and then head back to The Scrapyard. Destroy his car before then.
Eventually, you'll beat the mission.

MISSION SUCCESSFUL

Unlocks: Mission #6, Prison Pals, and the Ford Anglia 105E.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
16.7: Prison Pals
-----------------
Vehicle: Land Rover Series IIA.
Color: Gray.
Objective: Breakout Dominic and get back to base.
Weather: Day, Fair.
Time Limit: 2:55.00 on Easy, 2:20.00 on Normal.
Difficulty: 4/10.

Briefing: Usually, Charlie doesn't take risks for a foreign job like this, but
he can't get out of this one. Dominic is one of the best drivers in London.
But, he's in jail right now, so for this job to work, Charlie'll have to spring
him.

Now here's something odd I noticed. If you head to the entrance of HM Prison
that the Cop Car was guarding in the cutscene he won't be there. Instead, he'll
be driving around the prison to the other entrance where you start near. So I
suggest you take advantage of this by turning right out, then turn left when
you reach the three-way intersection, and smash into the prison entrance nearby
to the left. Before picking Dominic up however, pull a U-turn and face the
entrance you just drove through, then stop the car and wait for him to get in.

Now the escape. Exit out the entrance you're facing, then turn right, then left
at the three-way intersection. Cut across the sidewalk on the right up ahead.
You should soon see a roadblock. Now smashing is key here to get less cops on
your tail.

Smash the front of middle police car's side bumper. With luck, during the
cutscene, you should see the middle car move a bit back and car on the right
should try to chase you, but smash into the middle police car, falling behind!
When you reach the four-way intersection, head left. Follow the road and once
you reach the bottom of the hill, turn right. Go straight at the next four-way
intersection and head into the entrance of The Mall up ahead.

Drive to the opposite side, slow down a bit, and turn right out. Quickly turn
left at this intersection and after passing the gas station, follow the road as
it curves right and drive forward at the four-way. Now look carefully to the
right. You should see a shortcut between a fence and building up ahead. Take
it, and turn left out the other side.

Head forward past the three-way. Now, if you've lost the cops, turn left into
your hideout and enter the garage to end the mission. Otherwise, drive around
the block a few times. You should lose them.

MISSION SUCCESSFUL

Unlocks: Mission #7, Keeping It Up, and the Jaguar E-Type Series 2 Coupe.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
16.8: Keeping It Up
-------------------
Vehicle: Aston Martin DB4.
Color: Gray with Black Soft-Top.
Objective: Follow Dave's car closely.
Weather: Day, Fair.
Time Limit: 2:20.00 on both difficulties.
Difficulty: 3/10

Briefing: Remember Dave? He's a bit of a ponce, but he can drive like the wind
blows. However, Lorna has to prove she can keep up with him before he'll take
on a caper as risky as The Italian Job. No amateurs on this one.

This mission is a lot like Skillful Bill. The only things different is that
there is a time limit and you don't have to ram the car. You just have to keep
close to Dave. If you get within ramming distance of his car he'll speed up so
try not to do that a lot. Again you might fail a couple times.

But just like Skillful Bill, Dave takes the same route each time you retry.
When you hear Lorna announce that 'this is too darn easy' you're near the end
of the mission. On the last two intersections before reach Turin Towers, Dave
will make some crazy stunts, which I suggest you slow down at. You'll complete
this mission in a few or a lot attempts.

MISSION SUCCESSFUL

Unlocks: Mission #8, Big William's Ride, the 1964 Bedford VAL 14 Harrington
Legionnaire, and Turin.

Now, it's time for the next and final part of Free Ride Mode.
###############################################################################
###############################################################################
| 17. Turin Free Ride                                                         |
###############################################################################
###############################################################################

I will now show you the Jump Locations, Cop Locations, Points Of Interest, and
Side Missions in Turin.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
17.1: Cop Locations
-------------------


Cop Location #1
---------------
From where you start, turn right and then turn left onto the road. Head forward
and you should see a flight of stairs slightly to the left of the intersection.
Climb the flight of stairs and follow it to the other side of the street. Cross
the tram tracks and you should see a statue ahead of you. Just a bit past that
statue is the cop.


Cop Location #2
---------------
From where you start, turn right and then turn left onto the road. At the
intersection, turn left. Head straight through the first intersection and at
the second turn right. When you reach the intersection with the tram tracks
turn left onto the tram tracks. Now follow the tram tracks, climb up the hill,
and go past the tram bumpers.

Drive onto the left on-ramp and follow the road, dodging traffic as you go
along. Near the next highway on-ramp/off-ramp, on the very left, is the second
cop.


Cop Location #3
---------------
From where you start, turn right and then left onto the road. Go left at the
intersection, and then go straight forward at the next three intersections.
You should soon see a cop speeding towards you from the left.


Cop Location #4
---------------
Start from cop location #2, facing the same way as the cop. Now follow the
highway until you reach a roundabout. At the roundabout, do not turn right to
the second roundabout. Instead keep going forward on the highway, driving on
the wrong side of the road. Now follow the highway until you meet the cop.


Cop Location #5
---------------
Once again start from cop location #2, this time facing the opposite direction
of the cop. Follow the highway until you reach another roundabout. Turn right
at it and go down the hill. Follow the road as it turns left and you should
pass some grass. Keep following the road until you reach a second piece of
grass and you should see a cop next to it on the sidewalk.


Cop Location #6
---------------
From where you start, turn right and then right onto the road. Now even though
it's just to the right of the road you're on, just drive straight to the road
across from you. You should see a statue in front of you in the distance, as
well as two splits in the road. Take the right one and you should see a cop
slightly to the right down the road.


Cop Location #7
---------------
From where you start, turn right and then right onto the road. When you reach
the intersection turn right and then right at the next one. At the next one go
left, head straight through the next one, jump the small hill, and turn right
at this three-way intersection up ahead. Turn left at the upcoming roundabout,
climb the hill, and go right at the top. Near the steps of the building on the
right is the cop.


Cop Location #8
---------------
Starting from Cop Location #4, facing the opposite way of the cop, follow the
highway. Go straight at the roundabout and when you reach the first
intersection go straight. However, at the second one, which is near the tram
tracks, turn left and hug the wall. You should see the final cop soon.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
17.2: Points of Interest
------------------------
Note: Once again, locations with a * show a cinematic camera view when you get
there.


The Piazza
----------
You start here in Free Ride Mode.


The Police Station
------------------
From where you start, turn right and then right onto the road. Go right at the
intersection and right at the second one. Go left at the next intersection and
straight at the next one. Jump the small hill and the POLIZIA Station is just
to the left.


*Turin Airport
--------------
Starting from Cop Location #2, facing the same way as the cop, head forward and
pay attention to the divider on the left. You should soon see some cones where
the divider should be. Go through the cones and, while driving on the wrong
side of the road, take the left on/off ramp. Turn right and head to the plane
at the gate to reach the airport.


*Mansion Hideout
----------------
Starting from Cop Location #2, facing the opposite way as the cop, go forward
and when you reach the roundabout, turn right. Go down the hill, and when you
reach the dirt path on the right, turn there. Drive up to the mansion to view
the cutscene.


Traffic Control HQ
------------------
From where you start, turn right and turn left onto the road. At the
intersection, go left and then straight at the next one. Turn right at the next
one and forward at the following one. Drive to the end of the road and turn
right at the end. Now when you see the opening on the barbed wire fence on the
left that's where Traffic Control HQ is.


Large Arch
----------
From where you start, turn right and then left onto the road. Go right at the
intersection and head forward. The Arch is straight ahead of you.


Shopping Mall
-------------
From where you start, turn right and then left onto the road. Drive up the
stairs in front of you and when you reach the tram tracks on the other side, go
left onto the road to the right of the tracks. Now head forward until you see
an opening on the right. Turn there and you should now be in the Shopping Mall,
with a chess-colored floor.


Sottopassaggio
--------------
Starting in the opposite direction of where you entered the Shopping Mall, (the
direction facing the tram tracks), head forward across the tram tracks and you
should see a subway-type staircase on the right. Drive down there and you're in
the Sottopassaggio.


Church and Graveyard
--------------------
Head to Cop Location #7. The cop is sitting in front of the Church. The
Graveyard is in the back of the Church.


*The Dome Stadium
-----------------
Starting from Cop Location #7, facing the same way as the cop, go forward and
turn right at the intersection. Look to the left up ahead and you should see a
dirt path between the trees. Drive down the path and the cinematic will start.


Turin Power Station
-------------------
Start on the dirt path leading to The Dome Stadium. Climb the stadium and
SLOWLY go down the ramp on the left side. When you reach the bottom you should
see a pavement-colored path on the left between a fence and a building. Drive
down that path and follow it as it turns right to crash into the gates of the
power station.


Parking Lot?
------------
? = I originally thought this was a car dealership, but since this place has
Mini and Fiat cars in it, I decided to label it as a parking lot. It is
important though.

Start by having your vehicle at the gates of the power station, but facing away
from the gates. Drive to the street and turn left onto the road. Follow the
road as it turns left and after climbing the hill look to the right and you
should see the entrance to the lot up ahead.


Fiat Lingotto Test Track
------------------------
Start in the entrance of the Parking Lot. Head through the parking lot to the
bottom and jump the ramp. Follow the path past the fountain and at the other
end you should see a ramp leading up in a building. That's it.


*The Weir
---------
From where you start, turn right and then left onto the road. Drive up the
stairs near the intersection and when you get to the tram tracks turn right
onto the road. Now just follow the tram tracks. When you see a bridge that the
tracks go across turn on the road to the right just before the bridge. Now
drive as far as you can left on the sidewalk on the left of the road and soon
the camera should take over.


Construction Site and Sewer
---------------------------
Use the same steps on getting to The Weir to get to these two places. However,
this time drive across the bridge. Continue following the tracks and they'll
soon end. Turn right and you should see a road up ahead. Follow the road and
you should see some grass up ahead. Drive across the grass and you should see
an entrance to a parking lot which leads to the entrance of the Construction
Site which in turn leads to the entrance to the Sewer.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
17.3: Jump Locations
--------------------
Note: Locations marked with a * show a cinematic camera view and locations
with two ** show the freeze-frame camera. And I'll still shorten descriptions.


Jump Location #1
----------------
Starting from Cop Location #2, facing the same way as the cop, head along the
highway. When you get to the roundabout, that's the ramp.


Jump Location #2
----------------
Just to the right of Jump #1 is another roundabout which also can be a ramp.


Jump Location #3
----------------
Starting from Cop Location #2, facing the opposite direction of the cop, go
along the highway. There's a roundabout jump at the end eventually.


Jump Locations #4 and 5
-----------------------
Head to the Turin Airport. However, instead of turning right to go to the
plane, turn left and you should see, in the distance, a dirt ramp that clears a
small gate a goes on to a dirt road. This road leads back to the Mansion
Hideout. Once you clear that jump turn around and you should see another ramp
that leads back to the airport.


Jump Locations #6, 7, and 8
---------------------------
Just head to the Large Arch. The three sets of stairs can be ramps.


Jump Locations #9 and 10
------------------------
Head to the Sottopassaggio. The two sets of stairs at each end are the jumps.


Jump Locations #*11, *12, 13, and 14
------------------------------------
Head inside the Sottopassaggio and face the set of stairs farthest from the
tram tracks. Climb the stairs SLOWLY and when you get to the top you should see
a small path that turns left to get to the road. Follow that path and turn
right onto the road, then left at the intersection. You should see a small road
to the right with trees next to it. Turn right onto the sidewalk next to the
trees and you should see two sets of stairs.

Climb either one and follow the rooftop as it turns left to a ramp. After
clearing that keep your speed up to jump the next ramp and fly across the
street. However, follow the alleyway as it goes right and then left and you
should see the third ramp ahead of you. The final ramp is jumping from this
small roof to the ground.


Jump Locations #**15 and 16
---------------------------
Head to the Dome Stadium. The ramp at the top on the left is the jump. Jump #16
is climbing the ramp to the top, because you can get a good amount of air there
as well.


Jump Locations #17 and 18
-------------------------
Go to the Parking Lot and head to the end. The ramp there is #17. After
clearing that, follow the path in which you'll see a fountain. That's #18.


Jump Locations #*19, 20, 21, and 22
-----------------------------------
Drive to the Fiat Lingotto Test Track and climb the ramp. At the top, follow
the path (yes, I know it starts a secret checkpoint race), and after an S-Turn
there's a ramp on the left. Keep your speed up to clear three more rooftops.


Jump Location #23
-----------------
Head to The Weir. Right next to the water is a large set of stairs. You should
know what to do next.


Jump Locations #24, and 25
--------------------------
Take the path written above to get to the Construction Site and Sewer. The two
dirt ramps on the way there are two of the jumps.


Jump Locations #26 and 27
-------------------------
Starting from Cop Location #4, facing the opposite way of the cop, drive on the
wrong side of the road and you should soon see a dirt ramp. Jump #27 is the
opposite side of the ramp.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
17.4: Side Missions
-------------------


Secret Checkpoint Race
----------------------
Head to the Fiat Lingotto Test Track. Climb the ramp and you should see the
Checkpoint gate in front of you. Now just follow the course. Three laps and
you're done. It's easy but would be alot easier it the camera angles weren't in
such bad positions.

I think this race might be glitched. Why? Because you can also race this
track backwards. And you can do one lap forward, another backwards, and the
last forward and the Checkpoint gate still comes up. Very odd.


Secret Destructor Race
----------------------
(Before starting the race I suggest choosing the Cop Car as your starting car.)

Start from Cop Location #6, facing the same way as the cop. Head to the
intersection and turn left driving on the wrong side of the road. Now drive and
pay attention to the left. As soon as you see a timer of about 32 seconds pop
up on screen you should see an opening into an underground car park. Drive down
there and hit every cone, as you only have one shot to do this.

However, if you mess up just pause and hit retry. I'd recommend starting from
the right and working you way around. Take it slow and you should be fine. You
can miss a few cones, but not alot. Once you win a man will walk inside the car
park and say the following:

"Hello there! You remind me of someone I saw driving around London last week.
Anyway, do (X) you want a job? I know a Pizza Parlor looking for a driver just
like you. Just follow the arrow if (X) you're interested."

So follow the arrow over there. However, when you get there have the front of
your vehicle facing the tram tracks and the back facing the stairs.


Secret Pizza Parlor Job
-----------------------
When you get there a man outside will say:

"Hey! You look like you'd be interested in driving a different kind of vehicle.
Interested? In (X) that case I need these pizza's delivering before they go
cold. If you're not back in time, the deal's off!"

You now have 4:35.00(3:40.00 on Normal) to deliver eight pizzas to different
places.

#1. To start off drive forward and turn left onto the road to the right of the
tram tracks. Now pay attention to the right and turn right onto the first small
road you see. Watch the left carefully and you should see a parking lot with a
door open a bit north of it. Go through that door and follow the arrow to the
1st destination.

#2. Drive forward and turn left into the Shopping Mall. Go straight at the
roundabout and before you reach the stairs the arrow will stop.

#3. Drive up the stairs and turn right onto the road to the right of the tram
tracks. Turn left at the four-way intersection and you should see the arrow
soon enough.

#4. Go forward and turn right at the four-way intersection. After heading
forward the arrow will pop up but it's somewhat hidden between a greenish
building.

#5. Just head forward it the direction you were going to get to #4 to get to 5.
There is a cop near here but since you're in a Cop Car he won't do anything.

#6. Pull a U-Turn and head in the opposite direction you went to get to #4 and
5. When you get to the four-way intersection turn right. Once you get to the
next four-way intersection turn left. At the third four-way go straight. Turn
right at the three-way intersection (It looks like a four-way but heading
straight leads you into an alley.) Then drive up to the arrow.

#7. Pull another U-Turn and drive straight until you get to the end of the
road. When you get there turn right and then left at the four-way. This leads
you back to The Piazza. Drive up to the wall near The Piazza in the direction
of the arrow and you'll see it soon.

#8. Drive up the road and turn left onto it. Turn right at the four-way
intersection and follow the road up to the arrow.

9. Drive forward and turn right at the tram tracks. The arrow will come up soon
enough. When you get there the man will say:

"Thanks for the help, your prize vehicle is at the mansion."

So head to the Mansion Hideout. When you get there drive into the garage and
you now get to drive the "Mini" Fiat 500 F. Have fun!

Now let's go back to the story.
###############################################################################
###############################################################################
| 18. The Walkthrough, Part Two                                               |
###############################################################################
###############################################################################

18.1: Big William's Ride
------------------------
Vehicle: 1964 Bedford VAL 14 Harrington Legionnaire.
Color: Mixtures of Red, White, and Blue.
Objective: Ferry the volatile explosives to the Test Track. Be careful or
they'll blow!
Weather: Day, Fair.
Time Limit: 2:00.00 on Easy, 1:35.00 on Normal.
Difficulty: 3/10.

Briefing: A lot of things can go wrong on this job if people don't do what
they're supposed to. Charlie told the crew to be careful when bringing the
explosives, but he knows William. All the explosives are on the coach and they
don't like to be banged about. So Charlie hopes he doesn't hit anything.

Note: Don't hit a lot of things in this mission or the explosives will blow.

To start off drive forward while turning right to get off of the wall. Turn
right out of where you start once you reach the road. Head straight at the
three-way intersection and go under the bridge. At the four-way intersection up
ahead forward is not an option so turn left, then head right as soon as you
can, which should be on another small road. Head left soon after that and drive
forward.

You should soon see that the road splits because of a purple-ish building with
blue windows, so turn right. At the four-way intersection head straight and
then just follow the road. Turn right at the roundabout and head to the Test
Track.

MISSION SUCCESSFUL

Watch the cutscene and you can now take missions in Turin, and you've
unlocked...

Unlocks: Mission #9, Torino Tours, and Challenge Mode.
###############################################################################
###############################################################################
| 19. Challenge Mode                                                          |
###############################################################################
###############################################################################

The coach and three minis is where Challenge Mode is.

In Challenge Mode you have to complete ten tests that may involve braking, car
control, or speed. As you progress through challenge mode the tests will get
more difficult. You will need skill to complete these. Five of these ten tests
are jump tests, each completely different from one another. The rest... well
you'll see.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
19.1: Jumps Test 01
-------------------
Vehicle: Austin Mini Cooper S.
Color: Blue.
Objective: Complete 3 circuits without falling off the course.
Weather: Dawn/Dusk, Fair.
Time Limit: 1:52.00 on Easy, 1:30.00 on Normal.
# Of Total Checkpoints: 21.
Difficulty: 1/10.

To start off you have to jump three ramps. They're all lined up so you might
not have to turn. Jump the ramps, but slow down at the third one or you'll fly
off the course. Then, after turning you have another three ramps to jump. These
are also lined up except for the last one so there should be no problems.

After the first lap is completed just repeat the process. Not too hard.

YOU WON!

Unlocks: Challenge Mode Brake Test.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
19.2: Brake Test
----------------
Vehicle: Austin Mini Cooper S.
Color: Blue.
Objective: Accelerate away and come to a full stop in the specified area
without touching any cones.
Weather: Day, Fair.
Time Limit: 0:20.00 on Easy, 0:16.00 on Normal.
Difficulty: 3/10 on Easy, 9/10 on Normal.

Note: You DON'T have to go through the m gates to win.

Start off by following the m gates. After going down the hill, pay attention to
the left. See the last building on the left right before the bridge? Hit the
brakes right before your car passes the end of that building and you should win
in time.

WELL DONE!

Unlocks: Challenge Mode Jumps Test 02.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
19.3: Jumps Test 02
-------------------
Vehicle: Austin Mini Cooper S.
Color: Red.
Objective: Complete 3 circuits without falling off the course, hitting all the
cones.
Weather: Dawn/Dusk, Fair.
Time Limit: 1:52.00 on Easy, 1:30.00 on Normal.
# Of Total Checkpoints: 21.
Difficulty: 2/10.

This is just like the last one. Just repeat what you did on the previous, but
remember to slow down before jumping the 3rd ramp. The only difference is that
you have to hit all the cones. Don't worry if you miss some on your first time
around, because you still have two more laps. Not too difficult.

YOU WON!

Unlocks: Challenge Mode Icy Road Checkpoint Race.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
19.4: Icy Road Checkpoint Race
------------------------------
Vehicle: Aston Martin DB4.
Color: Gray with Black Soft-Top.
Objective: Complete 4 laps of the track against the clock.
Weather: Day, Snow.
Time Limit: 0:20.00 on Easy, 0:16.00 on Normal.
# Of Total Checkpoints: 20.
Difficulty: 3/10.

This is slightly difficult due to the road being covered with ice. But just
follow the road. Slow down a bit on turns so your car doesn't oversteer. Now,
do you see that snow ramp after the 1st checkpoint? Do not take that shortcut
until you're on your 3rd lap.

You should win this after awhile.

YOU WON!

Unlocks: Challenge Mode Jumps Test 03.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
19.5: Jumps Test 03
-------------------
Vehicle: Austin Mini Cooper S.
Color: White.
Objective: As before, but you must hit the cone on the finishing line to
complete each lap.
Weather: Dawn/Dusk, Fair.
Time Limit: 1:52.00 on Easy, 1:30.00 on Normal.
# Of Total Checkpoints: 21.
Difficulty: 3/10.

Just like the last one, jump the first three ramps, slowing down at the third
one, and hit as many cones as you can. Once again you don't have to hit all of
the cones on the 1st lap, since you have two more. When you reach the finishing
line slow down a little to hit that single cone. It's as easy as the last one.

YOU WON!

Unlocks: Challenge Mode City Lap Survival.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
19.6: City Lap Survival
-----------------------
Vehicle: Lamborghini Miura P400S.
Color: Bright Orange.
Objective: Complete the checkpoint race around the city. Avoid the buses if you
can!
Weather: Day, Fair.
Time Limit: 0:18.00 on Easy, 0:15.00 on Normal.
# Of Total Checkpoints: 18.
Difficulty: 1/10.

Note: I originally wanted to write the route for this but, since the buses get
rather complex later on, I decided against it.

This is a fairly easy test and a rather fun one also. Just go through the
checkpoints like a normal race, remembering to avoid the buses. I'm just going
to give you a few quick tips. After checkpoint #8, the buses will start to move
to the other side of the road. And when you get near checkpoint #13 the buses
will start to chase you.

YOU WON!

Unlocks: Challenge Mode Jumps Test 04.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
19.7: Jumps Test 04
-------------------
Vehicle: Austin Mini Cooper S.
Color: Blue.
Objective: Complete 3 circuits without falling off the course, hitting all the
cones.
Weather: Dawn/Dusk, Fair.
Time Limit: 1:52.00 on Easy, 1:30.00 on Normal.
# Of Total Checkpoints: 21.
Difficulty: 4/10.

This is more difficult than the last one because the first three ramps are in
different places. When you jump the 1st ramp the second is on the left, and the
third is one the right. Remember to slow down hitting the cones. Yes, even the
finishing cone. You should get this in a few tries.

YOU WON!

Unlocks: Challenge Mode Icy Road Destructor.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
19.8: Icy Road Destructor
-------------------------
Vehicle: Aston Martin DB4.
Color: Gray with Black Soft-Top.
Objective: Hit as many cones as you can to reach the finishing line on time.
Weather: Day, Snow.
Time Limit: 0:18.00 on Easy, 0:15.00 on Normal.
# Of Total Cones: 39.
Difficulty: 4/10.

(Unfortunately, due to a possible glitch, you can only get 37 cones in this
challenge.)

This is the one destructor where I'd recommend you get every cone. Since the
ice makes getting the cones difficult, slow down at the turns. You only have to
do one lap and a fourth to reach the finishing line. Difficult, but not by
much.

YOU WON!

Unlocks: Challenge Mode Jumps Test 05.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
19.9: Jumps Test 05
-------------------
Vehicle: Austin Mini Cooper S.
Color: Red.
Objective: Complete 3 circuits without falling off the course, hitting all the
cones.
Weather: Dawn/Dusk, Fair.
Time Limit: 1:52.00 on Easy, 1:30.00 on Normal.
# Of Total Checkpoints: 21.
Difficulty: 5/10.

By far the most difficult jump test out of all five. The jumps are in the same
positions as the last one, with the 2nd on the left and the 3rd on the right.
Remember to slow down when hitting the cones. The only change is there is a
single cone on the divider between the beginning and end of the course, near
the final ramp. The best advice I can give you is to get the cone on the final
lap, driving fast enough on the last ramp to hit the cone, but slow enough not
to overshoot the divider.

YOU WON!

Unlocks: Challenge Mode Bird's Eye Destructor.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
19.10: Bird's Eye Destructor
----------------------------
Vehicle: Austin Mini Cooper S.
Color: Blue.
Objective: Hit as many cones as you can in the time limit.
Weather: Night, Fair.
Time Limit: 2:30.00 on Easy, 2:00.00 on Normal.
# Of Total Cones: 600.
Difficulty: 3/10.

Now, FAQ writer Boko says in his guide that you can't win this challenge.
However, I've found a way to win it.

NOTE: Hit as many cones as you see on the way there.

Start of by driving forward and when you reach the three-way intersection, turn
left. Now just follow the road. Ignore any intersections by going straight.
Eventually, you should see a large amount of cones close together. When you see
it, pull a U-Turn into the cones and start driving in the opposite direction,
hitting as many cones as you can.

But, as soon as you can, turn right. About half-way up the road is a Q-shaped
line of cones. Pull a U-Turn into those as well and head back down in the
opposite direction. When you get back to the three way intersection, turn left,
back to the large amount of cones. Now just repeat the process.

For every 200 cones you hit you get 2 minutes back, so it's not that hard.

PERFECT!

Unlocks: Nothing, but, you've just completed every optional mode in the game.
Pat yourself on the back.

Only eight missions left!
###############################################################################
###############################################################################
| 20. The Walkthrough, Part Three
###############################################################################
###############################################################################

20.1 Torino Tours
-----------------
Vehicle: Bedford Commer Dormobile.
Color: Light Brown with writing.
Objective: Discover some important locations in Turin.
Weather: Day, Fair.
Time Limit: 10:00.00 on Easy, 8:00.00 on Normal.
Difficulty: 1/10.

Briefing: The team has gotten to Turin and Charlie's going to take them on a
sight-seeing tour. If they're gonna get out of there alive, they need to know
their way around the place. There are five stops in all, and then, back to the
hideout for an early night.

Start this mission by following the highway, but pay attention to the divider
on the left. As soon as you see cones where the divider should be, drive over
to that side. Since you're now driving on the wrong side of the road, take the
off-ramp you should soon see on the left. Turn right as soon as you can and
drive up to Traffic Control HQ. To get to the second destination pull a U-Turn
and just follow the road.

Ignore any intersections and you should eventually see water up ahead, as well
as the road turning right. Follow it as it turns right, cross the tram tracks,
and you should see the arrow up ahead. Now head forward, following the road
down, and turn right as soon as possible. Climb up this street, and go straight
at the first two four-way intersections. At the third four-way intersection, go
right and you should encounter the mafia in the Piazza.

Just drive around the block to lose them. Then, pull into the Piazza in the
same direction you start in in Free Ride Mode. Pull another U-Turn as soon as
you regain control and turn right at the intersection. Jump the small hill and
turn left at the three-way up ahead. Head right at the three-way intersection
in front of you, and then left at the four-way ahead of that. Jump the small
hill and the police station is up ahead.

Go forward and turn left at the three-way intersection. Head right as soon as
you can and climb the hill on this small road. At the top, turn left and at the
next three-way intersection turn right. Follow the road and when you see a
large ramp to the right you should also see a dirt road somewhat hidden to the
right as well. Follow this road up to the power station.

Exit out the way you came and when you reach the road go right. Now follow the
road and as soon as you see the arrow make a sharp left turn in that direction
on a dirt road leading up to the mansion.

MISSION SUCCESSFUL

Unlocks: Mission #10, Mafia Mania, and the Shelby AC Cobra.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
20.2: Mafia Mania
-----------------
Vehicle: Austin Mini Cooper S.
Color: White.
Objective: Drop Lorna at the Airport, then get back to base. Avoid the Mafia at
all costs.
Weather: Day, Fair.
Time Limit: 1:50.00 to bring Lorna to the airport, 2:03.00 to get back to base
on Easy, 1:27.00 to bring Lorna to the airport, 1:38.00 to get back to base on
Normal.
Difficulty: 2/10.

Briefing: Charlie's decided to send Lorna back to England, since she'll just be
in the way when the job goes down. The only possible trouble is the mafia, but
Charlie's certain he can lose them should they turn up.

Head up to the road and turn left onto it. Go right as soon as you can and
follow the tram tracks. Eventually you should see the highway on/off ramps.
Drive up the right on-ramp and when you get to the top pull a U-Turn. You
should see cones next to the divider.

Drive through those cones to get to the on/off-ramp on the other side. Go down
the on/off-ramp and head right. Before you drive into the arrow, pull another
U-Turn so you're facing the exit. When you drive into the arrow, the mafia will
show up. There are two ways to get back to base.

Dealing with the mafia
----------------------
Head forward, go back to the on/off-ramp and climb up the right one. Now follow
the highway. The mafia will attempt to make roadblocks to stop you, but just
drive past them. Turn right at the roundabout, go down the hill, and turn right
onto the dirt road to get to your hideout. If the mafia are still on your tail,
drive along the other dirt road ahead of the arrow and you should lose them.

Not dealing with the mafia
--------------------------
Drive forward and head to the dirt ramp on the opposite side of the airport.
Jump it and just follow the dirt path back to the mansion. Easy as pie.

MISSION SUCCESSFUL

Unlocks: Mission #11, Traffic Tape Caper, and the Fiat Dino.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
20.3: Traffic Tape Caper
------------------------
Vehicle: Land Rover Series IIA.
Color: Gray.
Objective: Disable the Power Station and pickup the rest of the team before
returning to base.
Weather: Night, Fair.
Time Limit: 8:45.00 on Easy, 7:00.00 on Normal.
Difficulty: 4/10.

Briefing: Charlie and Bill are going to knock out the power station. Once they
do that, Camp Freddie's team is going to swap the traffic tapes. This will
cause chaos during the job, and that's the only way they can escape with the
gold.

Pull a U-Turn when the mission starts and turn right as soon as you can. When
you reach the end of the road turn left and drive on the road to the right of
the tram tracks. If you happen to see a right turn somewhat hidden while
following the road, ignore it. Instead, take the second right turn in which the
intersection should be perpendicular. You should see the Large Arch in front of
you.

Drive straight through the middle arch to the other side and continue straight
at the four-way intersection. Turn right as soon as you can and you should be
in an underground car park. Drive up to the arrow. When you regain control
drive out the exit opposite of the wall you're facing and turn right onto the
road. Go left as soon as possible and follow the road.

When you see the Dome Stadium's ramp turn right onto the dirt road. However,
this time, take the small dirt road about half-way up this road. After the 
cutscene is over pull a quick reverse 180 and don't move! Two cops cars will
come up to the main gates of the Power Station. As soon as the second one
passes you, GUN IT and get back to the road.

Turn right onto the road and take the first right you see. Now just go straight
forward. When you get near the roundabout, you'll attract the attention of a
cop, but ignore him. Go straight when you reach the roundabout and just
continue forward. When you reach the end of the road, which is a three-way
intersection, turn right.

Drive up to Traffic Control HQ and pick up the rest of the team. Turn right
onto the road and drive until you reach the roundabout. When you get there, go
right and then go left at the second one. You should now be on the highway. So,
just follow the road until you reach the next roundabout.

Turn right when you reach it, go down the hill, and turn right onto the dirt
road when you see it. Now just drive up to the arrow.

MISSION SUCCESSFUL

Unlocks: Mission #12, Interference.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
20.4: Interference
------------------
Vehicle: Bedford Commer Dormobile.
Color: Light Brown with writing.
Objective: Disable all traffic cameras then get to the job.
Weather: Day, Fair.
Time Limit: 8:45.00 on Easy, 7:00.00 on Normal.
Difficulty: 3/10.

Briefing: The only thing left to do before the job is to disable the traffic
control cameras. But the team doesn't know where they all are. They have to
find and then, disable them one by one.

(Since the game already disables one for you, you only have to disable 19.)

NOTE: I tried, I honestly tried, but I couldn't find a real easy route. And the
route I do know that's helped me, I don't know how to explain it in full
detail.

(Before even starting this mission play Turin Checkpoint Races #8 and 9 until
you have the routes MEMORIZED in your brain.)

Once you have the routes memorized start the mission. However, if you were
paying attention to the 1st camera you should see that the area where #8 starts
is closed up. So now what are you going to do? Well, start by driving to the
other side of The Piazza, because there is another camera on that side. Then
turn left onto the road and head straight.

Disable the two cameras you come across and head left. Up ahead should be the
Large Arch. You should now know what to do next. If not then follow #8 and 9's
checkpoint routes, disabling ANY cameras the arrow points to along the way. You
SHOULD get the last one by heading down the church steps, turning right onto
the road, and approaching the three-way intersection.

After getting that one pull a U-Turn, pass the church, and turn left at the
four-way intersection. When you reach the roundabout, go right then go left as
soon as possible, which should make you pass by the police station. Jump the
small hill, turn right then turn left at the three-way intersection up ahead.
Turn right at the next three-way intersection and straight at the four-way up
ahead. As soon as you can turn left.

You should see two splits in road as well as the Large Arch. Follow the arrow
left which should bring you to your destination. The destination should be an
alleyway.

MISSION SUCCESSFUL

Unlocks: Mission #13, Convoy.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
20.5: Convoy
------------
Vehicle: Land Rover Series IIA.
Color: Gray.
Objective: Get through the traffic jam to the alleyway, where you will join the
Convoy. Avoid all police.
Weather: Day, Fair.
Time Limit: 2:26.00 on Easy, 1:56.00 on Normal.
Difficulty: 2/10.

Briefing: The gold is on it's way and the rest of the team is going to meet the
convoy. The team needs to be in the right place at the right time, or it's all
over.

Drive up to the road and turn left onto it. Climb the hill and when you get to
the roundabout turn right. Go down this hill, head straight at the four-way
intersection, and just drive forward until you reach the church steps. Continue
forward and turn left at the four-way intersection. But, drive on the far right
of the sidewalk.

You should drop down a few small jumps and not attract the attention of the
police car. After dropping down the last one turn right at the roundabout. Go
left as soon as possible, jump the small hill, and then turn right. Traffic is
tight on this road so I recommend driving on the sidewalk. Head forward at the
three-way intersection and you're done.

MISSION SUCCESSFUL

Unlocks: Mission #14, The Getaway.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
20.6: The Getaway
-----------------
Vehicle: Austin Mini Cooper S.
Color: Blue.
Objective: Follow the other minis out of Turin and meet up with the coach.
Weather: Day, Fair.
Time Limit: 6:45.00 on Both Difficulties.
Difficulty: 5/10.

NOTE: Play Turin Checkpoint Race's 8, 9, and 10 until you've memorized those
routes.

For this mission you have to follow the rest of the team out of Turin. You'll
probably fail this either a few or a lot of times but you should have the route
memorized. Here are a few quick tips if you're having trouble.

* You'll have cops on your tail the majority of the mission.

* Ignore jumping the large arch as it wastes time.

* Remember to slow down when you're about to climb or descend stairs. This way
you won't crash into a wall.

* When you approach those two jumps on rooftops in a row after exiting the
Sottopassaggio, slow down on the second so you don't smack into the wall.

* After jumping the Dome Stadium, drive on the right sidewalk to avoid two
police cars. 

* Slow down on the last rooftop after jumping the Fiat Lingotto Test Track.

* Once you clear The Weir, drive across the tram tracks to catch up if you're
behind.

* It's best to be as close as possible to the rest of the team while in the
sewer, as you can follow their pattern and not crash into a closed gate.

MISSION SUCCESSFUL

Unlocks: Mission #15, Red, White and Blue.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
20.7: Red, White and Blue
-------------------------
Vehicle: Austin Mini Cooper S.
Colors: Red, White, and Blue.
Objective: Get all three minis onto the coach by lining them up with the ramps.
Weather: Day, Fair.
Time Limit: 3:57.00 on Both Difficulties.
Difficulty: 4/10.

For this mission you have to put all three minis in the coach. The first one is
easy because the coach stays in a straight line. When a timer going down from
five appears you've got it lined up. Don't crash into the coach or the timer
will reset. Keep the mini in the same position as the coach and at a fast
enough speed and the first one is in.

The second one is a bit more difficult because the coach sways from to side.
It's best to stay in the same position when you both go over the bridge. The
third one is the hardest. The coach will keep going back and forth between all
three lanes. I can't figure out a good strategy for the last one.

The only advice I have is hope luck is on your side.

MISSION SUCCESSFUL

Unlocks: Mission #16, Home Free.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
20.8: Home Free
---------------
Vehicle: 1964 Bedford VAL 14 Harrington Legionnaire.
Color: Mixtures of Red, White, and Blue.
Objective: Almost there! Just get to the Swiss border before it closes.
Weather: Day, Fair.
Time Limit: 3:45.00 on Easy, 3:00.00 on Normal.
Difficulty: 6/10.

The final mission, in which you have to get to the Swiss border, is a bit tough
because of the time limit. Start by following the road. When you reach the
village, turn left to take a shortcut. After going through a tunnel, be careful
because you're approaching some turns without a railing. Soon after the mafia
will appear once again to stop you.

It's bad if the mafia follows you, so push their car over the cliff (but be
careful not to fall over yourself). After going through the next set of
tunnels, the mafia will start throwing down boulders to block you path. It's
easy to avoid them, but don't hit a lot of them or you'll lose precious time.
After going under two arches, you should see a flat rock up ahead. Jump that to
save some time.

Dodge a few more boulders and the rest of the team will show up. If you have at
least 50 seconds on the clock, you SHOULD make it. Now just follow the road to
the end, dodging boulders as you go.

MISSION SUCCESSFUL

Unlocks: The Lamborghini Miura P400S.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
20.9: Story Ending
------------------
Big William, the driver of the 1964 Bedford VAL 14 Harrington Legionnaire,
miscalculates the turn and the bus's back end is sent over the cliff. Charlie 
narrates, "We're balancing on the edge. Very slowly, move this way. The gold is
pulling it over the edge. We'll have to get it back."

"Edge back as far as you can go to cou... to counterbalance me." He then says
"Hang on a minute lads, I've got a great idea! Err... Err..." The credits then
roll.
###############################################################################
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| 21. Glitches and Interesting Stuff                                          |
###############################################################################
###############################################################################

Every game is made even more fun by it's share of glitches, either good or bad,
and interesting things. I will first show you all glitches I know.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
21.1: Glitches
--------------

Drive during cutscene
---------------------
Start the mission Convoy and go left onto the road. Head right at the
roundabout and just follow the road. When you get to the end of the road turn
left. As soon as the cutscene telling you to turn around comes up, pull a
U-Turn and head right. Head right again (making use of the ramp on the right to
avoid getting police on your tail) and then turn right one more time.

When the cutscene comes up again you'll somehow be able to drive while it's
running. Just don't crash into that roadblock or you're nicked automatically.


Mafia Resurrection
-------------------
Start the mission Home Free and when you get to the part where you have to push
the mafia off of the cliff slowly drive up to them. Then SLOWLY, push the Fiat
Dino off the cliff. Then head forward. The cutscene showing the mafia car
following you will show up, but you just pushed their car off a cliff. It's a
bit creepy.


The Batteries Have Run Out
--------------------------
In Free Ride Mode, get the 'Mini' Fiat 500 F and approach any point of interest
that shows a cinematic camera view when you get there. Sometimes the car will
just stop working and you won't be able to do anything.


Drive Through Gate
------------------
Start a Turin Free Ride and head to the Mansion Hideout. Follow the muddy dirt
road past the hideout and you should eventually come up to a jump that leads
into the Turin Airport. Don't drive up it. Instead, drive into the gate stuck
in the rock wall on the left. You should soon get a bit of airtime and now be
in the Turin Airport.

You can also repeat this from the Airport to get to the Hideout. And you can do
this on missions.


Too Many Cops
-------------
Start a Turin Free Ride and head to Cop Location #1. Alert the cop and just
drive around the block. A new cop car will've respawned each time you circle
this block. You can get loads of cops after you this way, although if there are
too many on the screen the game may lag or even freeze up. Be careful!

Youtube User Hollandalx was, I believe, the first to discover this glitch. Here
is a link to his video.

http://www.youtube.com/watch?v=MJnmhnbv8EE


Unsolid Divider
---------------
Starting from the airport in Turin Free Ride, exit from the left on/off ramp.
Now follow the highway and the highway should eventually go downward. Right
when it starts to go downward, there is a lamppost. Drive past that lamppost in
to the divider. It's not solid.

This part of the divider stays unsolid until you reach the next lamppost. I
believe that the game companies forgot to make this part solid.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
21.2: Interesting Stuff
-----------------------

Bring your friends to the race track!
-------------------------------------
Start the mission Big William's Ride on ANY difficulty and drive to the Test
Track. Try not to get too damaged along the way. When you're on the final road
before entering the Test Track you should see a greenish-blue car on the right
side of the road. Ram that car and with luck you should smash him into the Test
Track with you.


Getting into The Piazza
-----------------------
(Note: You MUST start this mission on EASY difficulty or you will not have
enough time.)

Start the mission Convoy and turn left onto the road. Go left at the roundabout
and you should be on the highway. Skip the first on/off ramp set and when you
reach the second one turn right. The tram tracks should be in front of you. Now
head forward, following the tram tracks.

Pay attention to the right and when you see the Pizza Parlor blocked off take
the next turn right when you see road. The Large Arch should be in front of
you.  Turn right onto the road to the right near the alleyway and go forward.
When you exit, The Piazza is to the left. Apparently, the Game Companies must
have forgotten to close that up.


Win When Time Runs Out
----------------------
If you get to the arrow in any challenge, checkpoint, destructor, or mission
right when the timer hits zero, you'll still win. It's rare that this'll happen
though.


Get to Mission-Only area
------------------------
Go to Free Ride Mode, get the 'Mini' Fiat 500 F, and head to the Turin Power
Station. Go to the place you had to go in Traffic Tape Caper. You can pass
through the gate and drive into a new area. Use the gate to get out if you need
to.


Super Jump
----------
Get the 'Mini' Fiat 500 F once again and head to the Dome Stadium's ramp that's
closest to the Power Station. Start driving up to the middle part of the ramp.
If your car gets stuck at the bottom and white smoke starts to come up, that's
good. Slowly move the car left or right until you get out and when you get out
you should fly at a high rate of speed. You can also do this at any other steep
stairway or ramp, such as the stairs near The Weir.
###############################################################################
###############################################################################
| 22. Copyright/Trademark Information                                         |
###############################################################################
###############################################################################

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

This may not be reproduced under any circumstances except for personal, private
use. It may not be placed on any web site or otherwise distributed publicly
without advance written permission. Use of this guide on any other web site or
as a part of any public display is strictly prohibited, and a violation of
copyright.

Copyright (c) 2008 Brian Hinkle

###############################################################################
###############################################################################
| 23. Version Information                                                     |
###############################################################################
###############################################################################

Version 0.00 (Saturday, July 19, 2008) Started the FAQ, adding ASCII Art,
Game/Author Info, and Copyright/Trademark Information.

Version 0.01 (Sunday, July 20, 2008) Put up an Introduction and The Controls.

Version 0.02 (Monday, July 21, 2008) Wrote up The Game Screen, and The
Characters.

Version 0.02 (Tuesday, July 22, 2008) Searched through Google to figure out
what each car EXACTLY was.

Version 0.02 (Wednesday, July 23, 2008) Was still searching to find a difficult
car in the game.

Version 0.03 (Thursday, July 24, 2008) Put up the Daimler Consort on The Cars
section.

Version 0.04 (Friday, July 25, 2008) Put up the Aston Martin DB4, the Austin
Mini Cooper S, and half of the Austin A60 Cambridge on The Cars section.

Version 0.04 (Saturday, July 26, 2008) Finished the Austin A60 Cambridge and
almost all of the Cop Car part.

Version 0.04 (Sunday, July 27, 2008) Put up the rest of the Cop Car and the
Jaguar E-Type Series 2 Coupe.

Version 0.05 (Monday, July 28, 2008) Did half of the 1964 Bedford VAL 14
Harrington Legionnaire.

Version 0.05 (Tuesday, July 29, 2008) Finished the 1964 Bedford VAL 14
Harrington Legionnaire and half of the Shelby AC Cobra.

Version 0.05 (Wednesday, July 30, 2008) Nothing was done today because I was
busy.

Version 0.07 (Thursday, July 31, 2008) Finished the Shelby AC Cobra, Fiat Dino,
and Lamborghini Miura P400S.

Version 0.09 (Friday, August 1, 2008) Did the Land Rover Series IIA, Bedford
Commer Dormobile, and Fiat 500 F. Just one vehicle left!

Version 0.09 (Saturday, August 2, 2008) Completed most of the "Mini" Fiat 500
F.

Version 0.10 (Sunday, August 3, 2008) Finished The Cars and 2/3 of The
Locations section.

Version 0.15 (Monday, August 4, 2008) Today I put up the rest of The Locations,
Damage, Police and The Mafia, and almost all of the Hints And Tips section.

Version 0.15 (Tuesday, August 5, 2008) I couldn't get anything done today.
(Mainly because my sister was playing SSX Tricky.)

Version 0.17 (Wednesday, August 6, 2008) Finished the Hints And Tips section.

Version 0.17 (Thursday, August 7, 2008) Was searching for a word on Google, but
since I didn't know how to spell it, it took longer than I thought.

Version 0.20 (Friday, August 8, 2008) Wrote up the Main Menu.

Version 0.20 (Saturday, August 9, 2008) Put up a short description of the
Destructor Mode.

Version 0.20.5 (Sunday, August 10, 2008) Wrote up London #1 of Destructor for
Easy and Normal. Easy and Normal Difficulty are both on different Memory Cards,
in case you were wondering.

Version 0.21.5 (Monday, August 11, 2008) School started for me today, but as
soon as it was over I put up London #2 and #3 of Destructor.

Version 0.22.5 (Tuesday, August 12, 2008) London Destructor's #4 and #5 were
put up today.

Version 0.24 (Wednesday, August 13, 2008) Today London Destructor's number 6,
7, and 8 were written.

Version 0.25 (Thursday, August 14, 2008) Put up London Destructor's #9 and #10
today, finishing London Destructor. Halfway there, Now it's off to Turin!

Version 0.25.5 (Friday, August 15, 2008) Turin's 1st Destructor was written
today.

Version 0.26.75 (Saturday, August 16, 2008) Turin Destructor's #2, #3, and 25%
of #4 was written up.

Version 0.29.50 (Sunday, August 17, 2008) Destructor's of Turin #4, #5, #6, #7,
#8, and 50% of #9 was written.

Version 0.29.75 (Monday, August 18, 2008) Finished Destructor #9 and Easy
Difficulty for #10.

Version 0.30 (Tuesday, August 19, 2008) Finished Destructor Mode.

Version 0.30 (Wednesday, August 20, 2008) Just changed my formatting and some
other stuff suggested by GameFAQs User Space Medafighter X.

Version 0.30 (Thursday, August 21, 2008 to Wednesday, August 27, 2008) Took a
break from FAQ-ing, as I was getting a bit tired of it.

Version 0.30 (Thursday, August 28, 2008) Fixed a few errors.

Version 0.30 (Friday, August 29, 2008) Wrote a description for Checkpoint Mode.

Version 0.31 (Saturday, August 30, 2008) Wrote up London Checkpoint's #1 and 2.

Version 0.32.5 (Sunday, August 31, 2008) Checkpoint number's 3, 4, and 5 were
written.

Version 0.35 (Monday, September 1, 2008) Finished all of London's Checkpoint
Races. Turin should start tomorrow.

Version 0.35.5 (Tuesday, September 2, 2008) Today I wrote number 1 of the Turin
Checkpoints.

Version 0.36 (Wednesday, September 3, 2008) Only did Turin #2 today. :(

Version 0.36.5 (Thursday, September 4, 2008) Turin #3 was put in the FAQ today.

Version 0.37 (Friday, September 5, 2008) Decided to only put up #4 today, as my
baby brother could have waken up at any second.

Version 0.39 (Saturday, September 6, 2008) Put up Checkpoint Races 5-8. Only
two more left. :)

Version 0.42.5 (Sunday, September 7, 2008) Completed Checkpoint Mode. I also
put up the Cop Locations and all points of interest for London Free Ride.

Version 0.42.5 (Monday, September 8, 2008) Remembered one place I missed and
put it up today.

Version 0.42.5 (Tuesday, September 9, 2008) Put up three jump locations. The
version number will stay at 42.5 until I finish all jump locations.

Version 0.42.5 (Wednesday, September 10, 2008 to Friday, September 12, 2008)
Again took a break, but that was because I realized I needed A LOT of help.

Version 0.42.5 (Saturday, September 13, 2008) Added twelve more jump locations.

Version 0.42.5 (Sunday, September 14, 2008 to Friday, September 19, 2008) I was
busy doing schoolwork and I was watching some of Brian Sulpher's (brisulph)
Talkthroughs (check them out!).

Version 0.43.75 (Saturday, September 20, 2008) Finished all Jump Locations. :)

Version 0.45 (Sunday, September 21, 2008) Wrote up all Side Missions and
Checked over all of London Free Ride on Easy. Will check over Normal Mode
tomorrow.

Version 0.45 (Monday, September 22, 2008) Checked over Normal Mode. The
Walkthrough should start tomorrow.

Version 0.50 (Tuesday, September 23, 2008) I was only able to put up the Story
Intro today.

Version 0.50 (Wednesday, September 24, 2008) I was busy with other things
today.

Version 0.50 (Thursday, September 25, 2008) Nothing was added today.

Version 0.50 (Friday, September 26, 2008) I was busy so nothing was done.

Version 0.50 (Saturday, September 27, 2008) Nothing added, but that was because
I had to go somewhere.

Version 0.51 (Sunday, September 28, 2008) Wrote the first two missions up.

Version 0.51 (Monday, September 29, 2008 to Saturday, October 4, 2008) I was
busy the ENTIRE week. I possibly could've written up to unlocking Turin, but I
had to go somewhere.

Version 0.51 (Sunday, October 5, 2008) Was only able to write the format of the
next mission. I wasn't actually able to do it though.

Version 0.51 (Monday, October 6, 2008 to Saturday, January 10, 2009) I'll be
honest, writing more of this FAQ would possibly make my brain fry. So I took a
while off. I'll start back on the FAQ tomorrow.

Version 0.52 (Sunday, January 11, 2009) Wrote up two missions today.

Version 0.53 (Monday, January 12, 2009) One mission written today.

Version 0.55 (Tuesday, January 13, 2009) Prison Pals was written today. And if
I've written mission #7 tomorrow, then I'll have to wait until Friday to start
again, because the next part is LONG.

Version 0.56 (Wednesday, January 14, 2009) Wrote Keeping It Up today and, just
as I suspected, the next part of the FAQ will have to be written on Friday.

Version 0.56 (Monday, June 1, 2009) Put up three cop locations today. In case
you were wondering about the gap in version history, I was busy during that
time studying for my end of year test, and... I passed. :)

Version 0.56.5 (Wednesday, June 3, 2009) Finished Cop Locations and Points of
Interest.

Version 0.57 (Thursday, June 4, 2009) Completed Turin Free Ride and did the
last mission in London.

Version 0.65 (Friday, June 5, 2009) Got eight challenges in Challenge Mode done
today.

Version 0.70 (Saturday, June 6, 2009) Finished Challenge Mode and got half of
Turin's mission in today.

Version 0.80 (Sunday, June 7, 2009) The Walkthrough is complete.

Version 1.00 (Monday, June 8, 2009) Finished the FAQ.

Version 1.10 (Friday, June 12, 2009) Made a couple of changes.
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| 24. Thanks                                                                  |
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###############################################################################

I would like to thank the following:

You ~ For reading this FAQ.

Me ~ For writing this FAQ.

CJayC ~ For creating GameFAQs.

SBAllen ~ For doing a great job running the site since CJayC left.

http://www.network-science.de/ascii/ The ASCII Generator ~ For the ASCII.

My Grandma ~ For buying me my Playstation One.

Sony ~ For creating the Playstation One.

GameFAQs User Blueberry Buttface and his FAQ Hosting Sites: Good Or Bad? v2

Google ~ Well, I had to figure out what the cars and locations were from
somewhere didn't I?

SCi, Pixelogic, Rockstar Games, and Paramount Pictures ~ For making this game.

Youtube User qebiko ~ For some help with the FAQ, although little.

Youtube User hollandalx ~ For letting me put his video on my FAQ.

Small Note: I know there were a few GameFAQs Users who helped me, but since
it's been almost a year since I wrote a topic asking for help I can't remember
who. Maybe those users know who they are.

Thank You for using this FAQ, and I hope you use any future FAQs I make or any
I've written in the past. :)

###########################
Copyright 2009 Brian Hinkle
~ Brian Hinkle
###########################