hide results

    AF/Event FAQ by Myst Erik Ery

    Version: 1.05 | Updated: 04/06/03 | Search Guide | Bookmark Guide

    . LEGEND OF MANA . SEIKEN DENSETSU IV . FAQ by Myst Erik Ery . AF & Event FAQ .
      AF & EVENT         555.                                                    23
        FAQ            SX3.X3XE                                                 E3X
                     SE335 E33E                                                2335
                    .E3X  SX32                                                 33S 
                   .E33E  ...   .XXXX5   .EEEESXX   5XXXX. 5XXX..EX5.    .5XXE.33S 
                   E33E         332X32  232..2333  53X533..5233332X3E    E3X55332. 
                  SX35       .2332.232 53E. .233 SX3X5 33. .2333 SX3E  5335 .333.  
                  X335       S33XEEX2.S3X  53333 X33XEEX.  233X. E33E  335.SX333S  
                 233S        S3X   S2E33  5X3335 X35   22 233E  5X35  2322EX23332. 
              S533332SSSS    .E3S3E2SSE3SXES23X  23E2X2E SE3E  S335   E33ES .33    
              5XXSSSSS5XX2EEES SSS     SSS 5X3E   .SS.   .SS.  SSS     SS    SS    
                          55.             5X3E                ,                    
                                          E32                55
                                         232.               52 
                               55      533E.      .333.    .X  
          .5EX22555552225S     .E2X5S533E.       XE   3 ,55XE55`
        5EX2.            .55S                    2.   X    2S  
       232                  .EE.                  555S     2S  
      235        ,       523335     S5S2X                ,2X 
      XX          E    25S3335    52  EX                                           
      EX          3  5ES.333X   .25 SXX.      SSS                SS         SSS    
      .X5        25 3X  X3335  S2. 53X     5E3355XE3E      E3E.22S32     5X3X52XX3E
        22SXXE2S2.53X  S3333  55  233.   .X33E  S33E     .X3X5E .E32   .3332  5332 
                 23X   X3335 2S  233.   53332  S33E    25X332S E33E   53335  S332  
                33E    3332 ES  S332   S3332  S332    2SE33E .3332   23332  5332   
              S33E    233E.E.   X3X    X335  S33E   SE.E332 S333S  .E333S  5332   5
             5335    .33252    S33S   .332  5X3E  .ES 2335  33X.  E55335  2332  SE.
    335    533E      XE22.     .33.    X3SSES23S.55  533S   232S55. .33.SESE3..55  
    22555EXE5.      SSS         .XE.55  SS    .SS                    .SS    SS.    
    VERSION: 1.05
    2003/04/06 -- Fixed "Bottled Spirit" in AF list.
    2003/03/22 -- Decided to add an 'AF List' to have an easier time finding where
                  to get each AF.
    2002/12/04 -- Finally resubmitted it and did a check on things to make sure...
    2002/11/19 -- Ugh.  Fixed GameShark Stuff.  Lots.
    2002/11/17 -- Finished a version fit for publication.  Submitted to GameFAQs!
    2002/11/15 -- Created this FAQ.  Yay!
     I.   Copyright Information, Introduction, Special Thanks
     II.  The FAQ
      iii. EVENT LIST
     III. GameShark Codes
     IV. Closing
     I.   Copyright Information, Introduction, Special Thanks
      You may place this FAQ on your site so long as it is left in its original
    form, unedited.  The most recent update should be found at www.gamefaqs.com
    although if you place this FAQ on your site, you should be obliged to keep up
    with the latest version.  Also, this FAQ may also be found at www.neoseeker.com
    and I would like to thank the people there for requesting I post my FAQs there.
      Legend of Mana is Copyright Square.  Square is wonderful.  Legend of Mana is
    inexplicably wonderful.  It is the best game ever.  Or else.
      Hello, and welcome to my FAQ!  While I've started writing other FAQs before,
    I never actually got around to finishing them...  So this is technically my
    first FAQ.  I hope I've put things in an easy-to-understand format, though
    I'm not too sure how well I've succeeded (you see, all of this stuff makes
    perfect sense to me).
      If there's an error in this FAQ, and you know what it should be, then feel
    free to email me at tagged_jc@yahoo.com with "FAQ" somewhere in the message
    subject.  I won't answer it if there isn't "FAQ" somewhere in the message
    subject.  I won't answer it if there isn't "FAQ" somewhere in the message
    subject.  Okay?  Good.  You may also ask me a question concerning
    Legend of Mana, if you have one.  I'm fairly knowledgeable when it comes to
    Legend of Mana.
      I'd like to give Special Thanks to the following people:
       Miranda B (for being a friend)
       Cyrus R (for all his contributions and more)
       Cyrus R (again.  Just because he filled up my Event List!)
       Cyrus R (the best.)
       JC D (you'd want to thank me, too)
       The Dagda (praise the Dagda!  Oh, why do I feel so lame?)
      Moving on to the meat...
     II.  The FAQ
      Here's the answer we've all been waiting for...  Just what is it that
    determines which AF you're going to get after an event?  Well, to begin with,
    I'll define a few terms for you, in case you didn't know.
     AF     -  An "AF" (or Artifact) is a magical device that stores the memory
               of a place inside of it.  These places are called 'Lands'.  The
               way the game works, each 'Land' has various values, including
               "Have AF?", "Placed Land?", "Land Cleared?", and so on.  For all
               purposes, an AF is just a Land that hasn't been placed yet.
               Note that AFs can only be placed next to a Land that is Cleared.
     Land   -  A "Land" is one of the many places you can go to in the world of
               Fa'Diel.  Lands always have at least one event in them, and many
               have multiple events that either start, take place, or finish
               in them.  A non-town Land begins "Uncleared" -- i.e. you have not
               finished the first event in that Land.  After you finish the first
               event in that Land, that Land will be Cleared.  You can only place
               AFs next to a Cleared Land, so this is important to remember.
               In addition, Lands have something called a "Mana Level", which is
               discussed a little later on.
     event  -  An "event" is one of the interesting little quests that you are
               given throughout the course of the game.  These almost always
               begin with the name of the event over a darkened background,
               sometimes with a special animation (Faerie, Dragon, Jumi).  These
               events are placed in your Diary, and can either be In-Progress,
               Completed (yellow dot), or Failed (red X).  Events are usually
               required to complete other events, although many events can be
               activated at any time.  You have to be careful, though, because
               it is possible to miss some events, and it is also possible to
               miss a couple chances to put One-Time Only events into your
               Cactus Diary.
      Now, back to the main question.  What AFs do you get after an event?
    To answer that question, I'll tell you a little bit about events.  First, an
    event is either a "Metal" event, or a "Non-Metal" event.
      "Non-Metal" events are ones that have special rewards - sometimes equipment
    such as the ForbiddenRing or the ReviveRing, and other times they're used to
    allow you to create Golems, forge weapons, and catch Elemental Spirits or pets.
    They can also be prerequisites for other events, although some Non-Metal events
    really have no use whatsoever, aside from the happy feeling you get when you
    help someone else.
      "Metal" events are ones that you can possibly earn Metal from.  These events
    are the ones that give you AFs!  The AFs you get are always set - you can only
    get two AFs from a single event, ever.  These two AFs are always the same.
    However, sometimes you'll get one of the AFs, other times you'll get the other,
    and sometimes you'll get both!  Why is this?  And why can you get metal,
    instead of your prized AF?
      Your answer is here!  If you have one of the AFs, but not the other, you'll
    automatically get the one that you don't have.  That's simple enough.
      If you have both of the AFs, you'll earn metal from the event, instead of
    an AF.  The later you do the event, and the later the land was placed, the
    better metal you can earn by doing the event.  This is how you get AltenaAlloy.
      If you have neither AF, you'll either earn the "Primary AF", or both.  If you
    currently have a full plate of AFs (3 or more AFs), you'll only get the
    "Primary AF".  However, if you have an empty plate of AFs (2 or less AFs),
    you'll get both AFs!  So, to get more AFs from events, you have to place more
    AFs and turn them into Lands.
      To help you out, I've compiled a table.
      The left-hand column has the name of an event.  The right-hand column has
    either two AFs in it, or the event is a Non-Metal event, and you won't get
    any AF from completing it, although you might earn things like equipment, or
    simply allow you to complete other events. The first AF listed will be the 
    "Primary AF" (the one you'll get if your plate is full), while the
    second is the "Secondary AF" (the one you won't get if your plate is full).
    The middle column tells you the name of the event as listed in the Diary, and
    this is the order the events are in.
      Minor note: the later Niccolo's Business Unusual events have a 'Part' in
    between the colon and the number.  Unfortunately, due to space concerns, I had
    to cut off that word.
      iii. EVENT LIST
    EVENT NAME                     DIARY NAME        PRIMARY AF   &  SECONDARY AF
    Niccolo's Business Unusual     Nic's Business    Flame           Medallion
    The Little Sorcerers           Tiny Sorcerers
    The Wisdom of Gaeus            Gaeus's Wisdom
    Where's Putty?                 Where's Putty
    The Lost Princess              Lost Princess     Stone Eye       Firefly Lamp
    Diddle's Letter                Diddle's Letter
    Two Torches                    Two Torches       Stone Eye       [nothing]*
    Huntin' Du'Cate                Huntin' Du'Cate   Sand Rose       Ancient Tablet
    The Murmuring Forest           Murmuring Forest
    The Gorgon Eye                 Gorgon's Eye      Firefly Lamp    Medallion
    In Search of Faeries           Seeking Faeries
    Teatime of Danger              Teatime           Bottled Spirit  Rusty Anchor
    Star-Crossed Lovers            Star-Crossed
    Mine Your Own Business         Mining Business   Moon's Mirror   Torch of Coral
    Pokiehl: Dream Teller          Dream Teller
    Diddle Kidnapped!?             Diddle Kidnapped
    Heaven's Gate                  Heaven's Gate
    Daddy's Broom                  Daddy's Broom
    The Infernal Doll              Infernal Doll     Tome of Magic   Moon's Mirror
    Diddle Had It!                 Diddle Had It!
    The Legend of Mana             Legend of Mana
    The Looking-Glass Tower        Glass Tower       Frozen Heart    Pirate's Hook
    Two Pearls                     Two Pearls
    The Flame of Hope              Flame of Hope     Ancient Tablet  Torch of Coral
    Cosmo                          Cosmo
    Can't Look Back                Can't Look Back   Rusty Anchor    Broken Doll
    A Siren's Song                 A Siren's Song
    Summer Lovin'                  Summer Lovin'     Rusty Anchor    Moon's Mirror
    Drowned Dreams                 Drowned Dreams    Pirate's Hook   Bottled Spirit
    Fluorite                       Fluorite
    Faeries' Light                 Faeries' Light    Trembling Spoon Sand Rose
    The Lucky Clover               Lucky Clover      Jade Egg        Frozen Heart
    Alexandrite                    Alexandrite
    The Teardrop Crystal           Teardrop Stone
    The Quiet Sea                  Quiet Sea         Medallion       Frozen Heart
    The Treasure Map               Treasure Map
    Reach for the Stars            Reach for Stars   Torch of Coral  Broken Doll
    The Dragon Princess            Dragon Princess   Torch of Coral  [nothing]*
    The Guardian of Winds          Wind Guardian     Dragonbone      Tome of Magic
    The Ghost of Nemesis           Bone Dragon       Green Cane      [nothing]*
    The Crimson Dragon             Crimson Dragon
    The Fallen Emperor             Fallen Emperor    Skull Lantern   Broken Doll
    The Blessed Elixir             Blessed Elixir
    Seeing Double                  Seeing Double
    The Cage of Dreams             Cage of Dreams    Sword of Mana   [nothing]*
    Niccolo's Business Unusual: 2  Nic's Business 2  Broken Doll     Medallion
    Niccolo's Business Unusual: 3  Nic's Business 3
    Niccolo's Business Unusual: 4  Nic's Business 4
    Niccolo Calls it Quits?        Final Business?
    Li'l Cactus                    Li'l Cactus
    Rachel                         Rachel
    The Nordic Snowfield           Nordic Field
    Buried Treasure                Buried Treasure   Firefly Lamp    Stone Eye
    Path of the Blacksmith         Blacksmithing
    Instruments 101                Instruments 101
    Golem Go Make 'em              Golem Workshop
    The Mana Orchards              Mana Orchards
    The Monster Corral             Monster Corral
    Gilbert: School Amour          School Amour
    Gilbert: Resume for Love       Resume for Love
    Professor Bomb's Lab           Prof. Bomb
    Watts Drops the Hammer         Watts's Hammer
    The Seven Wisdoms              Seven Wisdoms
    The Field Trip                 The Field Trip
    Catchin' Lilipeas              Catchin' Lilipeas Broken Doll     [nothing]*
    Gilbert: Love is Blind         Love is Blind
    The Wimpy Thugling             Wimpy Thugling
    Pee-Wee Birdie                 Pee-Wee Birdie
    *Notice that these events only have a Primary AF.  This means that, no matter
     how few AFs you have (even if you have zero), and if you've never got any AFs
     before, you'd still only get one AF.  Kinda disappointing, no?
    NOTE: "Buried Treasure" seems to require "A Siren's Song" to be finished.
    If this is the case, you'll never get any AFs from "Buried Treasure", because
    you can only get the Firefly Lamp from "The Lost Princess" (and in that case,
    you'd get the Stone Eye as well), or from "The Gorgon Eye" (which is at Lake
    Kilma, meaning you'd have had the Stone Eye already).  Hence, this event will
    always give you a metal rather than an AF in an ordinary game.
    NOTE: There are special ways to get the following AFs:
     [Mailbox]     = You begin with it
     [Colorblocks] = The Sproutling in front of Home gives it to you.
     [Jade Egg]    = Rachel will give this to you before "The Lost Princess". *
     [Wheel]       = Niccolo gives this to you before "Niccolo's Business Unusual".
     [Golden Seed] = Receive it from Trent after 60 produce harvests.
     [Brooch of Love] = Matilda gives this to you before "Heaven's Gate".
     [Jumi's Staff]   = Florina gives this to you before "The Teardrop Crystal".
    *Notice that since you can fail to get the Jade Egg before you lose the ability
     to start "The Lost Princess", you can also get the Jade Egg from a normal
     event, "The Lucky Clover".  This is to ensure you have the Mekiv Caverns for
     the next Jumi Arc event, "Cosmo".
    AF LIST:
    AF          Primary/Secondary             Event                  Diary Name
    Mailbox          Special       See Above
    Colorblocks      Special       See Above
    Wheel            Special       See Above
    Jade Egg         Primary       The Lucky Clover                  Lucky Clover
                     Special       See Above
    Stone Eye        Primary       The Lost Princess                 Lost Princess
                     Primary       Two Torches                       Two Torches
                     Secondary     Buried Treasure                   Buried Treasure
    Flame            Primary       Niccolo's Business Unusual        Nic's Business
    Medallion        Primary       The Quiet Sea                     Quiet Sea         
                     Secondary     Niccolo's Business Unusual        Nic's Business
                     Secondary     The Gorgon Eye                    Gorgon's Eye
    Firefly Lamp     Primary       The Gorgon Eye                    Gorgon's Eye
                     Primary       Buried Treasure                   Buried Treasure
                     Secondary     The Lost Princess                 Lost Princess
    Sand Rose        Primary       Huntin' Du'Cate                   Huntin' Du'Cate
                     Secondary     Faeries' Light                    Faeries' Light
    Trembling Spoon  Primary       Faeries' Light                    Faeries' Light
    Ancient Tablet   Primary       The Flame of Hope                 Flame of Hope
                     Secondary     Huntin' Du'Cate                   Huntin' Du'Cate
    Torch of Coral   Primary       Reach for the Stars               Reach for Stars
                     Primary       The Dragon Princess               Dragon Princess
                     Secondary     Mine Your Own Business            Mining Business
                     Secondary     The Flame of Hope                 Flame of Hope
    Broken Doll      Primary       Niccolo's Business Unusual: 2     Nic's Business 2
                     Primary       Catchin' Lilipeas                 Catchin' Lilipeas
                     Secondary     The Fallen Emperor                Fallen Emperor
                     Secondary     Can't Look Back                   Can't Look Back
                     Secondary     Reach for the Stars               Reach for Stars
    Skull Lantern    Primary       The Fallen Emperor                Fallen Emperor
    Rusty Anchor     Primary       Can't Look Back                   Can't Look Back
                     Primary       Summer Lovin'                     Summer Lovin'
                     Secondary     Teatime of Danger                 Teatime
    Moon's Mirror    Primary       Mine Your Own Business            Mining Business
                     Secondary     The Infernal Doll                 Infernal Doll
                     Secondary     Summer Lovin'                     Summer Lovin'
    Tome of Magic    Primary       The Infernal Doll                 Infernal Doll
                     Secondary     The Guardian of Winds             Wind Guardian
    Dragonbone       Primary       The Guardian of Winds             Wind Guardian
    Bottled Spirit   Primary       Teatime of Danger                 Teatime
                     Secondary     Drowned Dreams                    Drowned Dreams
    Pirate's Hook    Primary       Drowned Dreams                    Drowned Dreams
                     Secondary     The Looking-Glass Tower           Glass Tower
    Frozen Heart     Primary       The Looking-Glass Tower           Glass Tower
                     Secondary     The Quiet Sea                     Quiet Sea
                     Secondary     The Lucky Clover                  Lucky Clover
    Green Cane       Primary       The Ghost of Nemesis              Bone Dragon
    Golden Seed      Special       See Above
    Brooch of Love   Special       See Above
    Jumi's Staff     Special       See Above
    Sword of Mana    Primary       The Cage of Dreams                Cage of Dreams
      Moving on, we have a new question: What determines a Land's Mana levels?
    Well, I've got the answer.  It's rather simple.  Each Land has a certain
    amount of Innate Mana.  Whenever you place any AF, the lands adjacent to
    that land (i.e. within one game day travel) will automatically gain Mana in
    each Element equal to the placed Land's Innate Mana.
      When you place an AF, however, its Mana Levels are also increased by an
    interesting formula.  Take all of the adjacent Lands' Mana levels for each
    Element, and then divide each Element by 2, rounding down.  That's how much
    you add to your placed Land!
      As an example...  We have LAND A (2 Wisp, 1 Salamander) and we're placing it
    right here:
                                              [Land B = 2 Dryad]
    (LAND B)    (LAND A HERE)   (LAND D)      [Land C = 1 Salamander, 1 Dryad]
                  (LAND C)                    [Land D = 1 Salamander, 1 Wisp]
      As you can see, it adds 2 Wisp and 1 Salamander to LANDs B, C, and D.
    So, LAND B will have 2 Dryad, 2 Wisp, and 1 Salamander.
    LAND C will have 1 Dryad, 2 Wisp, and 2 Salamander.
    LAND D will have 2 Wisp and 2 Salamander.
      As for LAND A?  Well, first, add up each adjacent Lands' Mana levels.
      1 Salamander (LAND C) + 1 Salamander (LAND D) = 2 Salamander.
    Then, divide it by 2.  Therefore, we have 1 Salamander.  And LAND A will now
    have a total of 2 Salamander!
      Next, we'll total up Dryad.
      2 Dryad (LAND B) + 1 Dryad (LAND C) = 3 Dryad
    Then, divide it by 2.  Since this is an odd number, we get 1.5 as our answer.
    So, we round down to 1.  LAND A now has 1 Dryad Mana.
      Finally, 1 Wisp, divided by 2, is 0.5.  Rounding down gives us zero.  Sadly,
    LAND A does not receive any Wisp Mana from the adjacent Lands.
      Here is a nifty chart of each Land's Innate Mana Levels.
    Home            1 Wisp   +  1 Dryad       + 1 Gnome
    Domina          2 Aura   +  1 Salamander
    Luon Highway    1 Dryad  +  1 Gnome       + 1 Jinn
    Mekiv Caverns   1 Shade  +  1 Gnome       + 1 Undine
    Lake Kilma      1 Wisp   +  1 Dryad       + 1 Undine
    Gato Grottoes   2 Jinn   +  1 Salamander
    Jungle          2 Dryad  +  1 Salamander  + 1 Gnome
    Lumina          2 Shade  +  1 Wisp
    Duma Desert     1 Wisp   +  1 Salamander  + 1 Jinn
    The Underworld  2 Shade  +  2 Salamander
    Mindas Ruins    1 Dryad  +  1 Salamander  + 1 Gnome
    Madora Beach    2 Undine +  1 Jinn        + 1 Wisp
    Junkyard        1 Wisp   +  1 Shade       + 1 Undine
    Norn Peaks      2 Jinn   +  1 Wisp        + 1 Gnome
    Polpota Harbor  1 Wisp   +  1 Aura        + 1 Undine
    Tower of Leires 1 Shade  +  1 Salamander  + 1 Jinn
    Geo             1 Shade  +  1 Salamander  + 1 Aura
    Bone Fortress   1 Aura   +  1 Salamander  + 1 Gnome
    Ulkan Mines     2 Aura   +  1 Gnome
    SS Buccaneer    2 Undine +  1 Aura
    Fieg Snowfields 1 Jinn   +  1 Undine
    White Forest    1 Wisp   +  1 Dryad       + 1 Jinn
    Orchard         2 Dryad  +  1 Gnome
    Lucemia         1 Dryad  +  1 Undine
    Lucemia(fallen) N/A*
    Bejeweled City  2 Aura   +  1 Shade
    The Flames      N/A*
    Tree of Mana    3 Wisp + 3 Shade + 3 Aura + 3 Dryad
                  + 3 Jinn + 3 Gnome + 3 Undine + 3 Salamander
    *Note: If you use the "All AFs" Gameshark Code described later on in this FAQ,
     you'll discover that you have another two AFs -- a Trembling Spoon that will
     create The Flames, and a Brooch of Love that will create the fallen Lucemia.
     Neither of these Lands have any innate Mana Levels, although The Flames count
     as having the same Mana Levels as the lands that turned into them when you're
     playing normally.  Lucemia (fallen), however, has no Mana Levels -- after
     Lucemia falls, you'll lose that 1 Dryad and 1 Undine that you'd normally get.
      As you might know, there are actual reasons for having a Mana Level at each
    Land.  The most obvious one is Elemental Spirits -- you'll never see an
    Elemental Spirit of a particular Element if the Land you're looking in as 0
    for each Mana Level!  In addition, you'll find Spirits more commonly if you
    have a 3 in that Element's Mana Level.
      So, things that involve Mana:
       *Finding Elemental Spirits
      In addition, you have Produce.  Every step you take on the World Map, you
    earn "Mana Points" for your growing Produce.  Each time you step, you get
    +1 Shade, +1 Wisp, +1 (current Day), and one for each Mana Level at Home or
    at the Orchard.  There is a powerful chart over at Albatross's site that
    tells you the requirements for each kind of produce.  Notice that this only
    affects growing times - what produce you get is determined from the seeds
    you choose to use.
    Albatross's site:      http://www.geocities.com/xo_pitseleh/lom5.html
      So, things that involve Mana:
       *Finding Elemental Spirits
       *Growing time for Produce
      Certain Events also require Mana Levels.  "Seeing Double" requires a Shade
    Mana Level of 3 in Domina, for example.  "The Wimpy Thugling" requires a
    Dryad Level of 3 at Duma Desert, while "Pee-Wee Birdie" also requires a Mana
    Level at Domina (which is why many people place the Mana Tree next to Domina).
    "Pee-Wee Birdie" requires a Wisp Level of 3 AND a Salamander Level of 3.
    This is impossible in a normal game because there's no Land with an Innate
    Mana Level of 2 Wisp, and there is only one Land with an Innate Mana Level of
    1 Wisp and 1 Salamander (Duma Desert).  So, the only way to get this event is
    to place the Mana Tree next to Domina.  This will also open up the other one,
    "Seeing Double", so that sums things up somewhat nicely.
      So, things that involve Mana:
       *Finding Elemental Spirits
       *Growing time for Produce
       *Event Requirements
      Enemies also change slightly in level depending on their Elemental strengths
    and weaknesses and the Land Mana Levels.
      So, things that involve Mana:
       *Finding Elemental Spirits
       *Growing time for Produce
       *Event Requirements
       *Enemy Levels
      Finally, Demi-Human Pets will only join you if there's a high enough Mana
    Level in the Land you'll find them in.  For example, Elysia requires a Shade
    Level of 3 at Fieg Snowfields, while Chitto requires a Dryad Level of 3 at the
    Jungle.  For more information, take a look at a Pet's FAQ at www.gamefaqs.com !
      So, things that involve Mana:
       *Finding Elemental Spirits
       *Growing time for Produce
       *Event Requirements
       *Enemy Levels
       *Demi-Human Requirements
      Each Land has a "Distance from Home" value, depending on how far away they
    are (in steps on the World Map) from Home.  This value, along with the AF
    Placement Order (which is the order you placed the AFs), determines how strong
    Enemies are in that Land.  For example, Luon Highway (usually placed early, and
    very close to Home) will have very low-level enemies, because the Distance from
    Home is very low, and so is the AF Placement Order.  However, the enemies at
    Fieg Snowfields will usually be much stronger, because Fieg is usually placed
    much later in the game (higher AF-placement Order) and usually farther away
    from Home (higher Distance from Home).
      In addition to having stronger enemies, AF Placement Order and Distance from
    Home help to determine the Shops that are in each town.  Albatross's site has
    a very good listing of the various Shops you can find, along with a fairly good
    description of how to determine your AF Placement Order (by using the Mana Tree
    icon in the upper left of the World Map).  The Mana Tree helps you to determine
    what the AF Placement Order will be, and is dependant on a counter that is used
    to set each Land's AF Placement Order.
    Albatross's site:      http://www.geocities.com/xo_pitseleh/lom7.html
      In addition to Shops, AF Placement Order and Distance from Home determines
    just what kind of Metal you'll get from a Metal event when you already have the
    AFs that you'd have gotten from that event.
      Distance from Home helps to determine the Pets you can find in a particular
    place.  Of course, the Pets you find will always be the same type in each area,
    but the class of Pet is determined by Distance from Home.  For example, if you
    place the Jungle right next to Home, you're probably never going to catch a
    Chimera Beast there (Demon Egg).  If you place the Jungle as far away from Home
    as you can, you'll get a Chimera Beast fairly easy.
      Finally, Distance from Home and AF Placement Order determine the value of
    another counter which will determine the level of NPC characters when they join
    you, along with how much experience you got for them during this particular
    run-through (experience for NPC characters is not carried over to a New Game +,
     III. GameShark Codes
      This section is slightly more advanced than the previous sections because it
    will tell you what you need to do to do things completely differently!
      For starters, I'll tell you some helpful GameShark Codes.
    50000A01 0000    \
    300455B8 0063     \
    50002A01 0000      \
    300455C7 0063       \
    50005A01 0000        |
    300455F5 0063        |
    50000E01 0000        |   This code, although it is long, is a very good code
    30045658 0063        |   for infinite items.
    50000501 0000        |   When this code is in, you'll have 99 of every item,
    30045668 0063        |   not including the "dummy" items that you'd normally
    50000501 0000        |__ get with a different GameShark Code.
    30045678 0063        |   As long as this code is on, the number of each item
    50000301 0000        |   you have will remain at 99.  After you turn the
    30045688 0063        |   Gameshark off, you'll still have 99 of each item,
    50000201 0000        |   but the number will decrease as you use them up.
    30045690 0063        |
    50000701 0000        |   The code below is also an infinite items code.
    30045698 0063        |                     It gives you 99 of every item,
    50000501 0000       /    5000FF01 0000     but this includes the "dummy"
    300456A8 0063      /     300455B8 0063     items.  Otherwise, it's just like
    50000201 0000     /                        the longer one, but not as nice
    300456B4 0063 ___/       as far as the items you get are concerned.
    5000220C 0000   \
    300432CC 0006    \      This code will make it so that all of your Lands
    5000220C 0000     \     have full Mana Levels.  Unfortunately, if you
    300432CD 0006      \    place a Land, it will return to its normal Mana
    5000220C 0000       |   Level.  So, this code only affects Lands that
    300432CE 0006       |   you've already placed.
    5000220C 0000       |   As a side note, if you have this code on, you
    300432CF 0006       |__ are still able to place Lands with full Mana, but
    5000220C 0000       |   only if you plan carefully so that each newly
    300432D0 0006       |   placed Land is next to at least two other Lands
    5000220C 0000       |   with full Mana.
    300432D1 0006       |   That way, they'll get (3+3)/2 Mana for each
    5000220C 0000      /    Element, so that they'll have full Mana no matter
    300432D2 0006     /     what!
    5000220C 0000    /
    300432D3 0006 __/
    5000210C 0000   \       This code will give you all AFs, but it will not
    300432D4 000D    \      give you glitchy AFs, nor will it give you the
    50000360 0000     \     Trembling Spoon that gives you The Flames, nor
    30043310 0000      |    will it give you the Brooch of Love that gives
    300433B8 0000      |__  you Fallen Lucemia.
    300433DC 0000      |    NOTE: Before you use this code, save your game
    30043418 0000      |    at Home.  This code will actually UNPLACE your
    30043424 0000     /     Lands, so the only Land left will be Home.  Note
    5000210C 0001    /      that you can use this to re-place Lands, if you
    300432D7 0002 __/       like.  After using this code, save, and then start
                            again, without using this code -- while it is on,
                  __        you will be unable to place Lands.
    5000210C 0000   \
    300432D4 000D    |__ This code does the same thing as the above code (be sure
    5000210C 0001    |   to read the NOTE!  Or you'll end up stuck in the middle of
    300432D7 0002 __/    nowhere), except it gives you all AFs - even glitchy ones.
      Huh?  You mean, you don't want all of your Lands to become unplaced?  You're
    looking to get a _specific_ AF?  Well, I've got a nifty list for you.  Here's
    a list of the GameShark codes you'll have to use to give yourself a particular
    AF, rather than all of them.  Be sure to save after using one of these codes,
    and then load your game without the code on, or you won't be able to place the
    newly obtained AF!  In addition, if you use this code when you already placed
    the Land, you'll find you have the AF again, and no longer have the Land.
    300432D4 0001 = Colorblocks    30043388 0001 = Trembling Spoon
    300432E0 0001 = Flame          30043394 0001 = Sand Rose
    300432EC 0001 = Rusty Anchor   300433A0 0001 = Wheel
    300432F8 0001 = Firefly Lamp   300433AC 0001 = Broken Doll
    30043304 0001 = Tome of Magic  300433C4 0001 = Medallion
    3004331C 0001 = Torch of Coral 300433E8 0001 = Brooch of Love
    30043328 0001 = Bottled Spirit 300433F4 0001 = Jumi's Staff
    30043334 0001 = Dragonbone     30043400 0001 = Frozen Heart
    30043340 0001 = Stone Eye      3004340C 0001 = Pirate's Hook
    3004334C 0001 = Moon's Mirror  30043430 0001 = Ancient Tablet
    30043358 0001 = Green Cane     3004343C 0001 = Sword of Mana
    30043364 0001 = Jade Egg       30043448 0001 = Golden Seed
    3004337C 0001 = Skull Lantern
      Want to make your own GameShark Code for AFs and Lands?  Here's how!
    Code format: 3004xxxx 00??
    First, take the xxxx from the Land/AF list near the end.
    Now, refer to the table below.  The left-hand column is what you add to
    xxxx (remember to add in HEX!).  The right-hand column describes what that
    changes, and also describes what to put in for ?? when you're making your
    code to do what you want it to do.
    There is also an example for Home, to help you.
    +00    Home example 300432C8 00??
           General info. Add up the effects you want.  Remember that it's in hex!
            01 = Have AF
            02 = Placed as Land [NOTE 1]
            04 = "Cleared"
            08 = ??
            10 = ??
            20 = ?? (makes Macabre Tombstone sunny)
            40 = ??
            80 = ??
    +01    Home example 300432C9 00??
            Location [NOTE 2]
            Determines distance from Home.
              00 01 02 03 04 05
              10 11 12 13 14 15  This map determines where the Land is.
              20 21 22 23 24 25  Just use the value here in for ??.
              30 31 32 33 34 35  Poof!  Re-arranged Lands!
              40 41 42 43 44 45
              50 51 52 53 54 55
    +02    Home example 300432CA 00??
            Land number (placement order).
            Land placement order affects lots of things, including what metal
            you get as a reward from Events, enemy levels, NPC levels, and more.
    +03    Home example 300432CB 00??
            Artifact number (AF received order).  Affects ordering on the table.
    +04    Home example 300432CC 00??        Wisp mana level.
    +05    Home example 300432CD 00??        Shade mana level.
    +06    Home example 300432CE 00??        Dryad mana level.
    +07    Home example 300432CF 00??        Aura mana level.
    +08    Home example 300432D0 00??        Salamander mana level.
    +09    Home example 300432D1 00??        Gnome mana level.
    +0A    Home example 300432D2 00??        Jinn mana level.
    +0B    Home example 300432D3 00??        Undine mana level.
            For all of the above, this is the chart used to deterine Mana Level.
             03 = zero Mana
             04 = one Mana
             05 = two Mana
             06 = three Mana
    NOTE 1:  If you use this code to make a land be spontaneously placed (rather
     than place it yourself), you MUST also give it a location with the next
     code. A yet-to-be-placed land has location FF, which is way off the map to
     the lower right.  Which isn't good.
    NOTE 2:  Placing two lands on the same spot is a "Bad Idea"...  So don't.
     Alternately, you could try it for fun.
     Moving on to the important part.
     Here's the values for xxxx to use (and to add to).
    32C8: Home/Mailbox
    32D4: Domina/Colorblocks
    32E0: Gato Grottoes/Flame
    32EC: Polpota Harbor/Rusty Anchor
    32F8: Lumina/Firefly Lamp
    3304: Geo/Tome of Magic
    3310: !  Glitchy Area
    331C: Madora Beach/Torch of Coral
    3328: Ulkan Mines/Bottled Spirit
    3334: The Bone Fortress/Dragonbone
    3340: Lake Kilma/Stone Eye
    334C: Tower of Leires/Moon's Mirror
    3358: The White Forest/Green Cane
    3364: Mekiv Caverns/Jade Egg
    3370: !  Glitchy Area
    337C: Norn Peaks/Skull Lantern
    3388: The Underworld/Trembling Spoon
    3394: Duma Desert/Sand Rose
    33A0: Luon Highway/Wheel
    33AC: Junkyard/Broken Doll
    33B8: !  Glitchy Area
    33C4: Jungle/Medallion
    33D0: !  Glitchy Area
    33DC: The Flames [NOTE]
    33E8: Lucemia/Brooch of Love
    33F4: Bejeweled City/Jumi's Staff
    3400: Fieg Snowfields/Frozen Heart
    340C: SS Buccaneer/Pirate's Hook
    3418: !  Glitchy Area
    3424: !  Glitchy Area
    3430: The Mindas Ruins/Ancient Tablet
    343C: Tree of Mana/Sword of Mana
    3448: Orchard/Golden Seed
    3454: Fallen Lucemia [NOTE]
    NOTE: The Flames and fallen Lucemia are not placed by AFs, even though they
    do have their own version of Trembling Spoon and Brooch of Love respectively.
    If you place these versions of the AFs, you'll get the Flames and fallen
    Lucemia, but they'll be separate from the original Land, causing quite a few
     IV.  Closing
      I want to thank you for reading my FAQ and I hope it helps you a lot.
    Remember to smile, and remember that Legend of Mana is the best game.  Ever.
         La fin.

    FAQ Display Options: Printable Version