Legend of Mana (Game release date: 7/14/2000)

LoM: Fighting Bosses v1.1 (Date 7/14/2000) 
by Grey (drowsyhead@hotmail.com)

Contents:
1. Intro
2. Battle Tips
3. Boss Listings *complete (should be)*

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1.Intro
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Face it. All games have goals. And to reach those goals, you
need to fight super monsters, aka bosses, most of the time.
Some of them are easy, some of them are very hard. I hope this
file helps with those not-so-easy bosses.

How am I rating difficulty? Well, how's this? I am currently
playing through the game as level 2 with basic MenosBronze
gear. That makes my defense total about 12, my attack 9, and
my max HP is 55.

Since that is the case, you will *probably* have an easier
time with bosses then otherwise depicted, but I am trying
to get an accurate reading of difficulty. Ok, lets move on!


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2. Battle Tips
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NOTE: these tips are my personal opinions. You may or may not
agree with them.

1. Take an hour or two to learn all the basic abilities. Many
   are either very useful or are needed for very powerful techs.

2. Take NPCs and Pets. I've been dragging around a level 1
   rabite around. He doesn't help much during fights, but he
   does provide enough distraction for me to crouch and regain
   HP.

3. Dead companions does not actually mean dead. When you or a
   companion/pet dies, the battle is not officially over until
   everyone on your side dies. During this time, their HP bar
   begins to fill with gray. Once it's full, the downed
   character pops up at full power, ready for battle. So if
   you're having a hard time with a boss and your companion
   goes down, just give the boss the run around until your
   friend wakes up.

4. Attempt to learn your weapon's "Extreme Damage" ST. For
   the knife, this is "Aerial Reaver". These STs do a lot
   of damage, along with normally having special side effects.
   (stun enemy, enemy power down, self power up, etc)

5. Don't use thrust attacks, as they leave you vulnerable. Use
   uppercut or jump based strong attacks for best results.

6. Learn combos. Many times, a boss will be difficult, and
   a simple ability combo makes him easy.
   ex. a) Fast-Fast-Toss-Fast-Fast-Toss-Repeat
       b) Defensive Lunge-Strong

7. DON'T underestimate CROUCH! This is a very very very useful
   ability as it boosts your HP gain. Plus if you use an ST
   that requires crouch, you get crouch benefits while you
   perform the ST!


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3. Boss Listing
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[Format]
Boss- [Name]
Where- [Location], [Quest Relation]
Size- [Sizes = Small, Medium, Large, X-Large]
Difficulty- [1 - Easy, 5 = Hard]
ST- [Any special attacks. Note, these are names I've made up]
Strat- [My personal strategy for these bosses. Your results may]
       [vary, but I've been pretty successful]
[/Format]

Boss- Mantis Ant
Where- Luon's Highway, Niccolo's Business Unusual
Size- Large
Difficulty- 1 
ST- a) Shockwave - Sends a shockwave forward
    b) Power Stab - A strong attack forward
Strat- Being a beginning level boss for an introductary quest,
       this boss isn't too difficult. Plus his STs only hit
       forward, so if you see him charging, move down or up out
       of the way. Actually, you can have Niccolo do all the
       work, but just use simple uppercut attacks to kill him.

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Boss- Gremlin
Where- Junkyard, Daddy's Broom
Size- Small
ST- None
Difficulty- 2
Strat- Being a small target, this boss is a major nuisance. Plus
       he uses a bubble attack that causes you to shrink for
       about a minute, and you will be unable to use STs or
       power attacks during that time. Just come at him from an
       angle and use uppercut or jump power attacks.

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Boss- Shadow Zero-One
Where- Domina, Seeing Double
Size- Small
ST- None
Difficulty- 3
Strat- Man, this bugger is annoying. He's very fast, plus his
       normal attacks are very strong. Best bet is to bring a
       companion, and put up counterstrike during the whole
       fight. You friend will skewer him, or he will suicide
       from counters.

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Boss- Count Dovula
Where- Mindas Ruins, Teatime of Danger
Size- Medium
Difficulty- 2
ST- Shade Magic - Normal Shade Instrument magic
    Gather Bat - He summons bats and throws them around
    Dark Rain - He flips upside down on the ceiling and black
                rain falls on you.
Strat- Counterstrike makes this battle a breeze. Bring a friend,
       hold up counterstrike, and he'll suicide. Shade magic
       is very easy to avoid as the hit radius shows when he
       starts to cast (plus you can get a free shot and interrupt
       the spell), and his STs are limited range as well.

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Boss- Du'Inke
Where- Mekiv Cavern, The Lost Princess
Size- X-Large
Difficulty- 2
ST- Frost Snot- He breaths in, then blows cold wind out of his
                nose. Anyone hit turns into a snowman and their
                HP drops.
    Roof-Shaker- He throws his axe up and stalagmites fall.
Strat- For the most part, his STs affect the general area in
       front of him, so keep Du'Inke in the center of the room
       and juggle him between yourself and Elazul. When he 
       charges an ST, just move to the opposite side and wait,
       then wail ;)

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Boss- Du'Cate
Where- The Jungle, Huntin' Du'Cate
Size- X-Large
Difficulty- 3
ST- Butt Bomb - He jumps up, and his landing causes anything in
                the area to be sat on.
    Seed Spit - He swallows a bunch of fruit and spits out the
                seeds in a front angle.
Strat- Because of his general position in the battlefield,
       Du'Cate is very hard to use counterstrike on. My
       suggestion is to bring a friend, use uppercut power
       attacks and the flip-kick ability. His STs are very easy
       to avoid, normally just moving to 1 side of the screen
       lets you dodge the attacks.

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Boss- Gorgon's Eye
Where- Lake Kilma, Gorgon's Eye
Size- Large
Difficulty- 2
ST- Power-Spike - He charges up, then spikes covered in explosive
                  energy pop out in all directions.
    Eye Exam - He jumps up, faces downward, and energy shoots
               down in a wide circle
Strat- This boss uses several none-ST attacks that tend to be
       annoying, like his invisibility cloak and stone ray.
       Counterstrike is note very effective, since he has to
       many non-physical attacks. Use jump and uppercut abilities
       to store up STs, and use them on the boss when you're sure
       he's not going to move. All this STs are about the range
       of 1/4 of the screen area, so use the screen edges to
       stay out of the way.
    
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Boss- Tropicallo
Where- Madora Beach, A Siren's Song
Size- Large/Medium
Difficulty- 5/1 (depends on what strat you use)
ST- Element Magic - Normal elemental instrument magic, he uses
                    a variety.
    Self-Destruct - He explodes, and anything caught in the blow
                    takes major damage.
Strat- This boss can either be very easy or very hard depending
       on what you do. It consists of a main body and 2 heads.
       Generally, the heads are connected to the main body and
       have a very small movement radius. The left head swings
       around trying to hit you, the right head tries to use
       magic. Here's the kicker, if you attack a head, it
       detaches into a spider-like thing. The left one moves
       around, trying to hit you and uses sleep spray. The
       right one stands there, charges up, then uses self
       destruct. Once a spider thing is killed, the main body
       creates a new head, draining its HP. The easiest way to
       fight this boss is to ignore the left head, smack the
       right one and move out of the way of the self destruct.
       Rinse and repeat, this fight is done.

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Boss- FullMetal Haggar
Where- Madora Beach, Summer Lovin'
Size- X-Large
Difficulty- 2
ST- Butt Bomb - He jumps up, and his landing causes anything in
                the area to be sat on.
Strat- This boss is pretty easy, just stick it to him with
       jump and uppercut power attacks and flip kicks. His body
       will actually push you out of range of his normal attacks,
       how sad!

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Boss- Orc
Where- SS Buccaneer, Gilbert: Love is Blind
Size- Large
Difficulty- 4
ST - Treasure Spew - He breathes in, then spits out seaweed and
                     treasure boxes.
     Water Dive - Orc dives off the ship, and a tidal wave
                  drenches most of the deck.
Strat- ARGH! His Water Dive ST is very very hard to dodge, and
       does some decent damage. Bring a pet for distraction and
       a companion for extra damage. Counterstike does work,
       as Orc tends to stick to normal attacks. He does move
       slow, so if your companion/pet gets knocked out, dodge
       around and crouch for HP.

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Boss- Jewel Beast
Where- Various, Jumi-Related Quests
Size- Large
Difficulty- 2
ST- Drill - The Beast rears and spins his lower body, drilling
            up rocks that really hurt if they hit ya.
    Shadow Beam - The Beast shoots a blue beam that creates
                  a blue shadow of you, then attacks it, causing
                  damage.
Strat- Haha, this boss shows up several times throughout the
       game and is pathetically easy. How? Put up counterstrike
       and it will kill itself. Otherwise, attack it from an 
       angle using uppercut strong attacks.

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Boss- Ape Monkey
Where- The Underworld, Diddle's Had It!
Size- Medium
Difficulty- 2
ST- None
Strat- This monkey likes to grab you and throw you around. 
       Counterstrike will work against this boss, but if you 
       don't have it, try a Fast-Fast-Toss combo to keep him
       unbalanced.

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Boss- Irwin
Where- Lucemia, Heaven's Gate
Size- Large
Difficulty- 5
ST- Nuclear Sky - The image of Irwin glows inside his battle form
                  and Irwin leaps into the distance, and launches
                  energy everywhere!
    Power Claw - He charges, then throws his claw forward.
    Tri-Shock - 3 bolts of lightning, 1 forward and 2 at an angle
                shoot forward from Irwin.
Strat- Nuclear Sky is very hard to avoid and if he decides to 
       overdo it, you're dead meat. Otherwise, the counterstrike
       strat works very well. If not, use angled uppercut strong
       attacks.

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Boss- IronCentaur
Where- Tower of Leires, Looking-Glass Tower
Size- Large 
Difficulty- 3
ST- Homing Butt Bomb - IronCentaur jumps up, and his shadow
                       whirls around and he lands finally.
Strat- He likes to use his ST a LOT. So be prepared to move 
       around a lot during the fight. He tends to stand still
       for awhile after an ST, so kick his butt, then move
       away. He's really easy to hit with STs right after he's
       done with one of his own cause he just stands there!

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Boss- Escad
Where- Ulkan Mines/Mindas Ruins, Pokiehl: Dream Teller/Star-
       crossed Lovers
Size- Medium
Difficulty- 1
ST- 2H Sword - Normal 2H Sword STs. Nothing fancy.
Strat- Haha, another very easy fight. Just put up counterstrike.
       His STs are all very easy to dodge, as they are either
       straight forward or small radius.

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Boss- Daena
Where- Mindas Ruins, Star-crossed Lovers
Size- Medium
Difficulty- 1
ST- Flail - Normal Flail STs. Nothing fancy.
Strat- Put up counterstrike and move to one side when Daena
       charges an ST. EASY!!!

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Boss- Niccolo
Where- Gato Grottos, (unsure)
Size- Medium
Difficulty- 1
ST- Glove - Normal Glove STs. Nothing fancy.
Strat- Just me, or all companion based fights very easy? Their
       STs are very easy to avoid, and putting up counterstrike
       makes them suicide. Fun fun.

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Boss- Lady BlackPearl
Where- Tower of Leires, Two Pearls
Size- Medium
Difficulty- 1
ST- Hammer - Normal Hammer STs. Nothing fancy.
Strat- Put up counterstrike to make her suicide. Otherwise,
       just straight out attack her. Very easy fight. Elazul
       solo killed her without a problem the first time.

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Boss- Spriggan
Where- Gato Grottos, Two Torches
Size- Large
Difficulty- 2
ST - Iron Crush - Spriggan causes a big meat tenderizer to smash
                  into the area in front of him.
     Life Drain - He charges up and throws an arm downward.
                 Anything it touches gets its blood drawn out.
Strat- This boss is very easy for one simple fact. He spits out
       low level skeletons to help him fight. Beat on the 
       skeletons to power STs, and nuke Spriggan with them.

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Boss- Bud & Lisa
Where- Domina, Little Sorcerors
Size- Small
Difficulty- 2
ST- 2H Sword (Bud) - Normal 2H Sword STs.
    Staff (Lisa) - Normal Staff STs.
    Elemental Magics - They use instrument magic
Strat- Definitely bring a pet for distraction for this fight.
       While counterstrike is pretty effective here, if they
       use magic while you have it up, you won't have time to
       dodge the blast area. An easier way is to uppercut 
       strong attack them, then flip-kick until you are out
       of range of their weapons. Flip-kick also works well
       in disrupting their magic as it's very fast and can hit
       both of them at once.

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Boss- Giga Rex
Where- Luon's Highway, Diddle's Letter
Size- Medium
Difficulty- 1
ST- None
Strat- Put up counterstrike for an easy fight. Otherwise, use
       angled uppercut strong attacks, and stay away from his
       claws.

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Boss- AxeBeak
Where- Duma Desert, Reach for the Stars
Size- Medium
Difficulty- 3
ST- None
Strat- These are only hard because there are 2 of them. 
       Concentrate on one and use hit and run tactics to charge
       up STs, and nuke them.

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Boss- Hitodoma
Where- The Underworld, The Fallen Emperor
Size- Small
Difficulty- 2
ST- Trident Slam - Hitodoma summons a trident and it smashes
                   into the ground, damaging anything caught in
                   the shockwave.
Strat- Just power attack Hitodoma until he vanishes, then get to
       either lower corner of the room and wait until he 
       reappears, then wail on him some more. Very easy fight,
       but you probably won't be able to use any STs with his 
       moving pattern.

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Boss- Labanne
Where- Ulkan Mines, Mine Your Own Business
Size- Large/Medium
Difficulty- 5/1 (depends on what strat you use)
ST- Element Magic - Normal elemental instrument magic, he uses
                    a variety.
    Self-Destruct - He explodes, and anything caught in the blow
                    takes major damage.
Strat- This boss is just like Tropicallo. Ignore the left head
       and attack the right one. Easy.

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Boss- The WindCallers
Where- Norn Mountains, The Guardians of Wind
Size- Medium
Difficulty- 3
ST- Jinn Magics - Normal instrument magic
Strat- Get these suckers between you and Larc and nail them.
       Keeping them hit prevents them from using magic. They
       don't really have any close range physical attacks, so
       hit and run works really well.

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Boss- Akravator
Where- Norn Mountains, The Guardians of Wind
Size- X-Large
Difficulty- 5
ST- (I know he uses STs, but he didn't this time I fought him)
Strat- For the love of god, bring a companion and a pet when
       fighting this dragon. It's big, it's mean, and it hits
       really really hard. You can try counterstrikes, but they
       leave you open to Akravator's STs. Instead, use angled
       uppercut strong attacks. The Fast-Toss combo works 
       decently well, but it's hard to hit the dragon with
       toss. This thing blocks a whole lot too, so be prepared
       for a long fight if you're not great with juggling.

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Boss- Du'Mere
Where- Feig Snowfields, Can't Look Back
Size- X-Large
Difficulty- 2
ST- Ice Storm - Du'Mere summons an ice crystal, and causes an
                ice tornado to surround him, taking anything
                near it up with it. Heavy damage, as it also
                "snowmans" the target.
Strat- Use the same strategy you've been using for the other
       "Du"s and you should be fine. A fast-whirl combo is often
       funny to watch, as he'll launch attacks in the wrong 
       direction. Use angled strong attacks and bring 
       companions. He's a bit faster then the other Du, so 
       take that into account when you're preparing attacks.

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Boss- Punkmaster
Where- The Jungle, The Murmuring Forest
Size- Small
Difficulty- 2
ST- None
Strat- Use hit and run, or counterstrike. He has no real non-
       physical attacks, so he should be pretty easy. Watch out
       for his spin attack though, it'll bounce you around and
       stun you. Long ranged weapons make this fight a lot 
       easier, since he has no real long range attacks. Try
       a spear, a staff or a bow.

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Boss- Gova
Where- SS Buccaneer, The Quiet Sea
Size- Large
Difficulty- 2
ST- Life Drain - He charges up and throws an arm downward.
                 Anything it touches gets its blood drawn out.
    DrummerBoy - He pulls out a set of drums and attacks with
                 musical notes.
Strat- This guy is pretty nasty but not too hard. His STs are
       generally frontal only short ranged attacks, so they
       are pretty easy to avoid. All his normal attacks can be
       countered. Plus he is pretty slow. Easy way to beat him?
       Back him into a wall with strong attacks, jump out of the
       way when he charges an ST, then jump back in.

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Goss- Skeletal Soldier
Where- Bone Castle, The Ghost of Nemesis
Size- Medium
Difficulty- 2
ST- None
Strat- Whirl works great on this boss because it'll make him
       shoot his ranged attack in the wrong direction. He will
       use his ranged attack when his hand glows while he's
       moving around. His other attacks is a normal slash attack
       and a slide attack. Nothing too difficult, hit and move
       or use counterstrike for this normal slashes.

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Boss- Sierra
Where- Bone Castle, The Ghost of Nemesis
Size- Medium
Difficulty- 4
ST- None
Strat- Sierra is fast and has a ton of HP. Counterstrike does
       work decently, but she tends to jump over and attack from
       behind. Bring a decent pet/golem and whittle at her HP
       with attacks and STs. Use the pet as a lifeline. If it
       dies, run around until it pop backs to life. Reason for
       this is that if you bought a decent pet/golem with you,
       it will live long enough for you to revive if you die.

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Boss- Deathbringer
Where- Bone Castle, The Ghost of Nemesis
Size- X-Large
Difficulty- 3
ST- Shade Magic - Normal instrument magic
    Runic Symbol - Deathbringer throws gold discs of energy at
                   everyone on the screen. Very weak attack.
Strat- Let Larc do most of the work. Push Deathbringer against
       the wall and wail on him with strong jump/uppercut 
       attacks. If Larc falls, try to stay out of combat until
       he wakes up, and resume the beat down.

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Boss- Jajara
Where- Bone Castle, The Ghost of Nemesis
Size- X-Large/Large
Difficulty- 4/4
ST- Lightning Spread- He hits the area in front of him with a
                      cone of deadly lightning.
    Ceiling Breaker- Jajara shakes the room, causing bits of
                     the ceiling to come crashing down.
Strat- You have to kill this dragon twice. Neither forms are
       easy. Larc helps a lot with his synchro, which lets
       you do around 25-33% more damage to Jajara per attack.
       No special strategy here, hit and run is the easiest
       tactic, or you may try juggling him between you and
       Larc.

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Boss- Sierra
Where- The White Forest, The Dragon Princess
Size- Medium
Difficulty- 5
ST- None
Strat- See Vadise

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Boss- Vadise
Where- The White Forest, The Dragon Princess
Size- X-Large
Difficulty- 5
ST- Sleep Breath- Nasty, high damage breath attack that puts
                  you to sleep.
    Runic Circle- A circle appears on the floor near you and
                  explodes.
Strat- Sierra and Vadise double team you in this fight, and
       the best you can have is 1 pet/golem and yourself because
       that bum Larc leaves!!! You need to kill both Sierra and
       Vadise within a short period of time the other dies, or
       they revive at full strength. My suggestion is to attack
       one with entirely normal attacks, and hit the other with
       STs. Vadise "vanishes" when attacked, so it gives you
       a few moments breathing space to rest with only 1 enemy
       on the screen.
Strat2- This tactic is a bit tricky and can very easily 
        backfire on you, but makes this battle a snap if you
        can pull it off. Have counterstrike up and stand next
        to Vadise. If Sierra or Vadise attack you, you will
        counter on Vadise and hurt her severely. She with 
        then vanish, which gives you some time to wail on
        Sierra. The trick is to lower one of their HPs to
        minimum red, then killing the other first, then
        returning to the other. Good Luck!

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Boss- Larc the Centaur
Where- The Underworld, The Crimson Dragon
Size- Large
Difficulty- 3
ST- Mega Gun - Larc rears and his front legs become machine
               guns that pelt the small area in front of him.
    Fist Rain - Larc shoots his arms up, and a lot of them
                fall back down. This isn't too difficult to
                dodge, they tend to fall near Larc.
    Dark Matter - Larc's body splits apart and creates an
                  energy triangle that flies forward.
Strat- Sierra alone can pretty much whoop Larc here (I was
       KO for most of the fight the first time, and she killed
       him no problem with 34% life left), so just jump in once 
       in awhile to help. His leaping attack hurts alot, so try 
       to stay out of his direct way. 

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Boss- Hegs Ant
Where- The White Forest, Catchin' Lilipeas
Size- Large
Difficulty- 2
ST- 10,000 Stings - Hegs Ants throws a bunch of bees at a large 
                    frontal area.
    Power Globe - Hegs Ant summons an energy sphere that hangs
                  around the air in front of him for a moment.
Strat- This boss is pretty easy, he's just a tougher version of
       Mantis Ant really. Just stay away from his STs, and
       pound on him with strong attacks or counterstrikes. He
       also summons stinger bugs to help him fight, but they
       aren't really too much of a pain.

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Boss- Boreal Hound
Where- Lake Kilma, In Search of Fairies
Size- Large
Difficulty- 4
ST- Lightning Blast - Anything in front of Boreal Hound gets a
                      nasty shock. Very hard to avoid, but 
                      possible.
    Around the World - Boreal Hound makes 3 passes across the
                       screen, slamming anything in the way onto
                       the ground.
    Downward Spiker - It jumps up, spins around, and lets loose
                      a bunch of spines at an outward angle.
                      Limited range.
Strat- This guy is fast and loves STs. Best strategy is to try
       to juggle him with your companions until he charges for
       STs, then move the heck out of the way. Whirl is good for
       this boss, as it makes him attack the wrong way. 
       Counterstrike also works very well, but you will leave
       yourself open to his STs this way.

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Boss- Machine Golem
Where- Lake Kilma/Beweled City, 
       Professor Bomb's Lab/Teardrop Stone
Size- Medium
Difficulty- 2
ST- Sonic Drum - The golem takes out a drum and sends a short
                 ranged sonic pulse in all directions.
    Laser Beam - Straightforward laser attack
Strat- Counterstrike and strong uppercut attacks will take you
       a long way, but beware of his beam attack. His normal
       attack range is longer then with normal enemies, and he
       has a whirlwind type attack that will bounce you around.
       But he shouldn't be too hard. He's easy enough that a
       NPC companion can normally solo him

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Boss- Chimera Lord
Where- The White Forest, Diddle Kidnapped!?
Size- Medium
Difficulty- 2
ST- Elemental Magic - Normal Instrument magic
Strat- It's a chimera. It doesn't do anything really special
       other then elemental magics. A good beating with a
       companion and pet will do him in quickly. Pouring it
       on also keeps him from using any magic, and since he
       has no other forms of STs, he's pretty helpless without
       his magic.

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Boss- Kima
Where- Duma Desert, The Wimpy Thugling
Size- Large
Difficulty- 2
ST- Big Bite - Kima bites at a small area in front, chews and
               spits out whatever it managed to get its teeth
               into. Say ouch. It regains HP doing this move.
    Boulder Drop - Kima spits a bunch of boulders up and they
                   land in a small radius around it.
    Exploding Pumpkins! - Kima ducks under the sand, then comes
                          up and surrounds himself with pumpkins,
                          that explode!
    Surprise Attack- Kima ducks under the sand, causing a small
                     sandstorm, then pops up randomly out of the
                     floor twice.
Strat- Kima for the most part is stationary and even easier is
       that all his STs are minor range. But he does use STs a 
       whole lot, so the best strategy is to use a bow or pummel 
       him with instrument magic.

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Boss- Lord of Jewels 999
Where- Bejeweled City, Teardrop Crystal
Size- Large
Difficulty- 4
ST- Jeweled Beam - The Lord sends out energy crystals, which
                   shoot lasers at each other. Being caught in
                   the crossfire hurts. 
    SearchBeam - The Lord sends out a spotlight to search you out
                 (think prison escape movies).
    Crystal Shards - The Lord spits out a bunch of crystal shards
                     into a semi-wide area in front of him that
                     explode on impact.
Strat- Hopefully you have Pearl with you, so utilize the 
       synchros and smash up the Lord using your best STs.
       Counterstrikes work decently too, and so will angled
       strong uppercut attacks.

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Boss- Lord of Jewels 1000
Where- Bejeweled City, Teardrop Crystal
Size- Large
Difficulty- 4
ST- Cosmic Gems - The Lord sends out a line of gems that really
                  hurt when they make contact. This move is not
                  that easy to avoid, but it's doable.
Strat- Use the same method you used to kill the 999 version.

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Boss- Sky Dragon
Where- The Flames, The Crimson Dragon
Size- Medium
Difficulty- 2
ST- None
Strat- Very easy to juggle this miniboss between Sierra and
       yourself. Just avoid the freeze beam attack and you'll
       be fine.

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Boss- Land Dragon
Where- The Flames, The Crimson Dragon
Size- Medium
Difficulty- 2
ST- None
Strat- Very slow, very strong. Also very stupid. Back him against
       the wall and juggle him. The only real danger is his 
       breath attack, which causes flameburst.

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Boss- Zenoa
Where- The Flames, The Crimson Dragon
Size- Large
Difficulty- 3
ST- Same as Larc the Centaur
Strat- Same as Larc the Centaur

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Boss- Drakonis
Where- The Flames, The Crimson Dragon
Size- X-Large
Difficulty- 5
ST- Chewy- Very short range energy circle explodes under his 
           face. If you're caught, he chews on you for massive
           damage.
    Super Butt Bomb- Drakonis jumps up, flies around, then lands
                     causing a big earthquake.
    Fiery Breath- Classic dragon move, hurts a whole lot, and
                  covers half a screen in front of him. Safe 
                  spot is the top half of the screen. Just
                  press all the way up.
    Fiery Breath 2- Drakonis flies off the screen, the his head
                    peaks out the corner, where he attempts to
                    torch everything. Safe spot is right under
                    his head.
    Lava Circles- A bunch of red runic circles cover the ground,
                  and lava shoots straight out from them. Ouchie.
Strat- Oy, a storyline boss. And it's a dragon too. Argh. His
       normal attack is sending energy discs in all directions,
       and cannot be blocked. Best strategy I can think of is to
       duck and stay out of the way and let Sierra and your
       pet/golem do the rest. If they go down, juggle Drakonis
       with instrument magic, just as a GustMarimba, until they
       wake up. The hit area for Drakonis is pretty small, so
       you may have a hard time attacking him physically.

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Should should be all the bosses!

        
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