LEGEND OF MANA
                  
Magics Faq
by. pnguyen
Version 0.2

Date start: 7/19/2000
Contact:    pnguyen@mailcity.com or
            pnguyen@lycos.com
System:     Playstation
Country:    North American

This game is a copyright of Squaresoft 1999/
2000.This faqs is written on my basic  
opinion that has nothing to do with 
Squaresoft or it's games.

Version 0.1 (7/19/2000)
~officially start this faqs

Version 0.2 (7/21/2000)
~add Geo Town to "Buy Magics" section
 add more 'Silver Coins' magic instrument
 add more magics to "Instruments" section 
 add 'Coins Location' file to "Elemental
  Coin" section

Version 0.3 (7/27/2000)
~add tons of elemental instrument that you
 can create by using Gold Coins
~correct the magics that you can buy at 
 town (thanks to GoldEB64@aol.com)

======== ^
CONTENT  | 
======== ^
1:Magics
  A: Aura
  B: Dryad
  C: Gnome
  D: Jinn
  E: Salamander
  F: Shade
  G: Undine
  H: Wisp
2:Instruments 
  A: Drum
  B: Flute
  C: Harp
  D: Marimba
3:Elemental Coins
  A: Gold
  B: Silver
  C: Coins Location
4:Buy Magics
  A: Domina
  B: Lumina
  C: Polpota Harbor
  D: Geo
5:Others
  A: Other Faqs by Pnguyen
  B: Thanks To


========== ^ 
1: Magics  |
========== ^
Each spell in the game has a specific range
with either "fire" or "lock". Each range 
tell where a specific magic is hits. When a
spell button (L1,L2,R1,R2) is held down, a 
blue or green sphere appear on the screen.
It will continues to charge up as long as
the button is held down. If any enemy is
close or next to it, the spell will strike
them. Here are all of the spell range:

~Circle: form a circle around the caster.
~Control: a large sphere is open and can be
          control with the D-pad
~Donut: four line will appear in a cross
          shape around the caster.
~Fan: a triangle shape appear in front of 
      the caster
~Line: form a straight line on both side of
       the caster 
~Random: strike at a random point of the 
         screen
~Sphere: form a circular in front of the 
         caster.

NOTE: If you hold it longer, the range will 
be larger. Exm: If you keep on holding in a
"line" range spell, the line range will 
longer than normal.

(FIRE)- just hits whatever enemies are 
        standing in the area of the impact 
        while the firing button is release.
(LOCK)- freeze enemy movement and hits 
        whatever enemies were standing in 
        the targeting area when the firing
        button is release.


   =========^
   1A: Aura |
   =========^
SPELLS                    RANGE
------                    -----
Aura's Leister            Control Fire
Aureate Strike            Line Fire
Glimmering Slash          Line Lock
Golden Aurora             Sphere Lock
Golden Hurrican           Donut Fire
Golden Prison             Donut Lock
Golden Shiver             Circle Lock
Golden Sphere             Sphere Fire
Golden Wheel              Circle Fire
Platinum Arrows           Fan Lock
Platinum Flicker          Fan Fire
Platinum Meteor           Control Lock
Platinum Needle           Random Fire
Platinum Spear            Random Lock


   ==========^
   1B: Dryad |
   ==========^
SPELLS                    RANGE
------                    -----
Dryad's Cyclone           Control Fire
Emerald Flare             Fan Lock
Emerald Jail              Random Lock
Emerald Lancer            Control Lock
Emerald Orb               Donut Fire
Emerald Storm             Fan Fire
Emerald Vine              Randome Fire
Rose's Thorns             Line Lock
Rosencavalier             Sphere Lock
Rosenvine Trap            Sphere Fire
Strangling Vine           Line Fire
Wood Shots                Circle Fire
Wood Slicer               Circle Lock
Wood Spikes               Donut Lock


   ==========^
   1C: Gnome |
   ==========^
SPELLS                    RANGE
------                    -----
Basalt Blast              Fan Lock
Boulders                  Circle Lock
Earthquake                Line Lock
Earth's Fury              Sphere Lock
Earth Shaker              Line Fire
Gnome's Spikes            Control Fire
Granite's Spikes          Control Fire
Jasper Jolt               Random Fire
Marble Lancer             Control Lock
Mica Crush                Circle Fire
Minefield                 Donut Fire
Plate o' Rocks            Donut Lock
Rock Towers               Random Lock
Terra Hammer              Sphere Fire


   =========^
   1D: Jinn |
   =========^
SPELLS                    RANGE
------                    -----
Air Slicer                Donut Lock
Cyclone Flower            Circle Lock
Cyclone Needle            Fan Fire
Cyclone Spear             Fan Lock
Cyclone Trap              Random Fire
Cyclone Whip              Random Lock
Jinn's Dance              Control Fire
Storm Zone                Sphere Lock
Tornado Blow              Line Fire
Wind Blast                Donut Fire
Wind Viper                Line Lock


   ===============^
   1E: Salamander | 
   ===============^
SPELLS                    RANGE
------                    -----
Blaze Cannon              Fan Lock
Blazing  Fangs            Random Lock
Blazing Storm             Control Lock
Burning Needle            Line Lock
Fireball                  Circle Fire
Fireburst                 Circle Lock
Firestorm                 Donut Fire
Flame Launcher            Fan Fire
Flame Shackles            Sphere Lock 
Infernal Flame            Line Fire
Magma Shower              Random Fire
Salamander's Spear        Control Fire
Sparking Flame            Donut Fire
Supernova                 Sphere Fire


   ==========^
   1F: Shade |
   ==========^
SPELLS                    RANGE
------                    -----
Black Mist                Random Fire
Black Shamshir            Random Lock
Black Stinger             Fan Lock
Black Wind                Fan Fire
Dark Force                Line Lock
Dark Nemesis              Sphere Lock
Dark Shamshir             Random Lock
Diabolical Impulse        Line Fire
Infernal Wave             Circle Fire
Shade's Scythe            Control Fire


   ===========^
   1G: Undine |
   ===========^
SPELLS                    RANGE
------                    -----
Aqua Launcher             Random Fire
Aqua Slash                Fan Fire
Aqueous Spark             Line lock
Bubble Bomb               Circle lock
Bubble Shots              Circle Fire
Tsunami                   Sphere Fire
Watermill                 Line Fire
Water Cannon              Fan lock
Water Nymph               Donut Fire


   =========^
   1H: Wisp |
   =========^
SPELLS                    RANGE
------                    -----
Blessed Spear             Random Fire
Celestial Blast           Random Lock
Celestial Burst           Sphere Fire
Celestial Flame           Line Fire
Celestial Storm           Donut Fire
Divine Strike             Line Lock
Holy Flare                Sphere Lock
Holy Saber                Fan Lock
Holy Slash                Fan Fire
Holy Thunderbolt          Control Lock  
Twinkle Ball              Circle Fire
Twinkle Beam              Donut Lock
Twinkle Star              Circle lock
Wisp's Blaze              Control Fire


===============^
2: Instruments |
===============^
Each spell are set to a specific instrument.
Each magic (Wisp, Undine, etc.) that combine
with an instrument creat a spell. Different 
instrument creat difference spells. You can
buy instruments at town or creat them by
using the Gold or Silver coins. 


   =========^
   2A: Drum |
   =========^
INSTRUMENTS        SPELLS            CAST
-----------        ------            ----
Bone Drum          Golden Shiver     Aura
Dark Drum          Black Wind        Shade
Earth Drum         Mica Crush        Gnome
Flame Drum         Magma Shower      Salam
Forse Drum         Blazing Fangs     Salam
Gust Drum          Cyclone Needle    Jinn
Hide Drum          Bubble Shots      Undin
Menos Drum         Cyclone Needle    Jinn
Shine Drum         Twinkle Ball      Wisp
Wood Drum          Emerald Jail      Dryad


   ==========^
   2B: Flute |
   ==========^
INSTRUMENTS        SPELLS            CAST
-----------        ------            ----
Flame Flute        Burning Needle    Salam
Flow Flute         Watermill         Undin
Golden Flute       Glimmering Slash  Aura
Gust Flute         Cyclone Flower    Jinn
Liza Flute         Cyclone Flower    Jinn
Menos Flute        Celestical Flame  Wisp
Shine Flute        Celestial Flame   Wisp
Wood Flute         Strangline Vine   Dryad


   =========^
   2C: Harp |
   =========^
INSTRUMENTS        SPELLS            CAST
-----------        ------            ----
Dark Harp          Black Wind        Shade
Earth Harp         Earth's Fury      Gnome
Flame Harp         Infernal Flame    Salam
Flow Harp          Tsunami           Undine
Golden Harp        Golden Sphere     Aura
Ivory              Tornado Cross     Jinn
Jaco Harp          Aqua Launcher     Undine
Jaco Harp          Infernal Flame    Salam
Shine Harp         Divine Strike     Aura


   ============^
   2D: Marimba |
   ============^
INSTRUMENTS        SPELLS            CAST
-----------        ------            ----
Dark Marimba       Black Shamshir    Shade
Earth Marimba      Jasper Jolt       Gnome
Flow Marimba       Water Nymph       Undine
Golden Marimba     Platinum Flicker  Aura
Gust Marimba       Wind Blast        Jinn
Granz Marimba      Magma Shower      Salam
Ishe Marimba       Magma Shower      Salam
Lora Marimba       Floodwater        Undine
Wood Marimba       Emerald Vine      Dryad


===================^
3: Elemental Coins |
===================^
When you creat an instrument at the back of
your house, you can add either the gold or 
silver coin to an instrument to make it into
a spell instruments. Ofcourse, gold coin 
will do more damaging than silver.


   =========^
   3A: Gold |
   =========^
ITEM           INSTR.  CAST  SPELL
----           ------  ----  -----
Baobab Wood    Drum    Drya  Emerald Vine
Baobab Wood    Harp    Drya  Emerlad Orb
Baobad Wood    Marim   Drya  Wood Spikes
Coral          Drum    Aura  Golden Wheel
Coral          Flute   Aura  Golden Sphere
Coral          Harp    Aura  Golden Sphere
Coral          Marim   Aura  Platinum Flick
Fish Scale     Harp    Gnom  Terra Hammer
ForsenalIron   Harp    Aura  Golden Aurora
ForsenalIron   Harp    Drya  Strangling Vine
ForsenalIron   Marim   Drya  Wood Spikes
ForsenalIron   Drum    Sala  Blazing Fangs
ForsenalIron   Flute   Shad  Black Wind
ForsenalIron   Harp    Shad  Black Stinger
ForsenalIron   Marim   Shad  Dark Prison
Granz Steel    Drum    Drya  Emerald Orb
Granz Steel    Harp    Drya  Emerald Storm
Granz Steel    Flute   Drya  Dryad's Cyclone
Granz Steel    Marim   Drya  Emerald Orb
Ishe Platinum  Drum    Drya  Emerald Orb
Ishe Platinum  Flute   Drya  Dryad Cyclone
Ishe Platinum  Harp    Drya  Emerald Storm
Lizard Scale   Flute   Aura  Aureat Strike
Lizard Scale   Harp    Aura  Golden Sphere
Lizard Scale   Marim   Aura  Platinum Flick
Lorant Silver  Flute   Drya  Dryad Cyclone 
Lorant Silver  Harp    Drya  Emerald Storm
Menos Bronze   Flute   Aura  Golden Sphere
Menos Bronze   Harp    Aura  Golden Aurora
Menos Bronze   Marim   Aura  Golden Sphere
Menos Bronze   Harp    Drya  Emerald Jail
Menos Bronze   Marim   Drya  Wood Spike
Menos Bronze   Flute   Shad  Black Wind
Menos Bronze   Harp    Shad  Black Stinger
Oak Wood       Drum    Drya  Emerald Vine
Oak Wood       Harp    Drya  Emerald Orb
Oak Wood       Marim   Drya  Wood Spike
Shell          Flute   Aura  Golden Sphere
Shell          Harp    Aura  Golden Sphere
Shell          Marim   Aura  Platinum Flick
Vizel Gold     Harp    Aura  Golden Aurora
Vizel Gold     Flute   Shad  Black Wind
Vizel Gold     Harp    Shad  Black Stinger
Vizel Gold     Marim   Shad  Dark Prison
Wendel Silver  Harp    Aura  Golden Aurora
Wendel Silver  Harp    Drya  Emerald Jail
Wendel Silver  Marim   Drya  Wood Spikes
Wendel Silver  Flute   Shad  Black Wind
Wendel Silver  Harp    Shad  Black Stinger
Wendel Silver  Marim   Shad  Dark Prison 


   ===========^
   3B: Silver |
   ===========^
ITEM           INSTR.  CAST  SPELL
----           ------  ----  -----
Animal Bone    Drum    Aura  Golden Shiver
Animal Hide    Drum    Undi  Bubble Shot
Granz Steel    Marim   Sala  Magma Shower
Ishe Platinum  Marim   Sala  Magma Shower
Ivory          Harp    Jinn  Tornado Cross
Jacobini Rock  Harp    Sala  Infernal Flame
Jacobini Rock  Harp    Undi  Aqua Launcher
Lizard Scale   Flute   Jinn  Cyclone Flower
Lorant Silver  Marim   Undi  Floodwater
Menos Bronze   Drum    Jinn  Cyclone Needle
Menos Bronze   Flute   Wisp  Celestial Flame

< More to Come >


   ===================^
   3C: Coins Location |
   ===================^
LOCATION                  PATH
--------                  ----
Bone Fotress              Throne of Corpses
Domina                    Western End
Fieg Snowfield            Queen Altena's Fld
Jungle                    Western Section
Jungle                    Prankmaster Room
Luon Highway              Giga Rex Cavern
Luon Highway              Lorant Tableland
Mandora Beach             Eastend Beach
Mandora Beach             Fullmatal Haggar
SS Buccaneers             ????????????
Ulkine Mines              Labanne Cavern
White Forest              ????????????


==============^
4: Buy Magics |
==============^
Some magics can be bought at town. Sometime
the old town that you have already visit
will have some new magics that the new town 
have. But the new town will have other new
magics that the old town wouldn't have.
NOTE: You may find that the magics that I 
have list in each town might be differ from
your. Because the farther the town that is
from your house, the stronger it is. And
ofcourse the closer the town to your house,
the weaker it is. But overall, I have list
all the magics that you can buy from town.


   ===========^
   4A: Domina |
   ===========^
INSTRUMENT          SPELL            COST
----------          -----            ----
Flow Harp           Tsunami           550
Gust Marimba        Wind Blast        550
Flame Flute         Burning Needle    550
Earth Drum          Mica Crush        550


   ===========^
   4B: Lumina |
   ===========^
INSTRUMENT          SPELL            COST
----------          -----            ----
Golden Harp         Golden Sphere     550
Wood Marimba        Emerald Vine      550
Shine Flute         Celestial Flame   550
Dark Drum           Black Wind        550


   ===================^
   4C: Polpota Harbor |
   ===================^
INSTRUMENT          SPELL            COST
----------          -----            ---- 
Earth Harp          Earth's Fury      700
Dark Harp           Black Wind        700
Flow Marimba        Water Nymph       700
Golden Marimba      Platinum Flicker  700
Gust Flute          Cyclone Flower    700
Wood Flute          Strangling Vine   700
Flame Drum          Magma Shower      550
Shine Drum          Twinkle Ball      550


   ========^
   4D: Geo |
   ========^
INSTRUMENT          SPELL            COST
----------          -----            ----
Flame Harp          Infernal Flame    800
Shine Harp          Divine Strike     800
Earth Marimba       Jasper Jolt       800
Dark Marimba        Black Shamshir    800
Flow Flute          Watermill         800
Golden Flute        Glimmering Slash  550
Wood Drum           Emerald Jail      550


==========^
5: Others |
==========^
Something about me!


   ==========================^
   5A: Other Faqs by Pnguyen |
   ==========================^
If you like my faqs or the way I write them,
you can check out some of my other work. I 
only do Squaresoft's RPG games. I am a true 
Squaresoft diehard fan. This faqs and the 
other below are only on gamefaqs.com. If 
someone out there that see my faqs on 
other website, please contact me and I will
give you credit for it. If I've dedide to 
post this on any other site, I will let you 
know.

--> Vagrant Story Magic Faqs
--> Help Dtjaaaamjs@yahoo.com on his faqs of
    Saga Frontier 2 Combos Faqs.


   ==============^
   5B: Thanks To |
   ==============^
Thanks to the following people:

~gamefaqs.com for posting this faqs
~Squaresoft for creating this great 
 masterpiece
~my eyes, for helping me to see and 
 enjoying my life
~thanks to GoldEB64@aol.com for correcting
 me on buying the specific magics from a
 town.


Thanks for reading this faqs. 
Squaresoft 1999/2000.