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    Pets and Plants FAQ by KurasuSoratobu

    Version: 6.2 | Updated: 02/03/12 | Printable Version | Search This Guide

    
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    LEGEND OF MANA: Pets and Plants
    --------------------------------
    Written by KurasuSoratobu (kurasufaqs@gmail.com)
    Present version: 6.2
    
    
    INDEX
    -------
    Copyright info
    Introduction
    Why the mini-FAQ?
    
    A) PETS
       A1.............. Egg Locations and directions
       A2.............. Demi-humans
       A3.............. Catching Eggs
       A4.............. Egglist
       A5.............. Newborn Monster Stats and Gains
       A6.............. Synchro Effects
       A7.............. Monster By Monster
    
    B) PLANTS
       B1.............. Produce
       B2.............. Produce And Stats
       B3.............. Personalities
       B4.............. Meats 
       B5.............. Seeds and Planting
    
    Update Info
    Still To Come
    Requests
    Thanks To...
    
    
    COPYRIGHT INFO
    --------------
    Legend Of Mana: Pets And Plants FAQ, copyright 2000-2012 Kurasu Soratobu. This
    file may not be published in part, or without this Copyright, without explicit
    permission from the author. Legend Of Mana, Seiken Densetsu, etc. are all
    rights of Squaresoft.
    
    If someone wants to post this list to their site, please get in touch with me
    at kurasufaqs@gmail.com and ask. I am more than happy to let people post this
    elsewhere, so long as I can get the full credit for it, and can be aware of
    where it's going for my own personal knowledge. Please make certain you put
    'FAQ', 'Legend Of Mana', or 'Pets And Plants' in the title so I file it in
    other-than-junk.
    
    Any corrections, additions, suggestions, and whatever can be sent to
    kurasufaqs@gmail.com. If you are wanting to speak with me directly, then
    depending on which IM service you use I am AIM: KurasuSoratobu, MSN:
    Kurasu@hotmail.com, Yahoo: kurasu, and @KurasuSoratobu on Twitter. I can't
    promise I'll be uber-chatty, though I'm always willing to answer questions!
    
    
    INTRODUCTION
    --------------
    If you don't know what Legend Of Mana is, then why are you reading this FAQ?
    The Legend Of Mana is a ridiculously addictive RPG, put out by Squaresoft.
    This game is the fourth in the Seiken Densetsu (as in Secret Of Mana, etc.)
    series. It may be more 'childlike' in appearance than the other games, but it
    is not in the least bit easy. This game is fun, challenging, and pleasantly
    engaging for people of all ages. 
    
    In the game, you not only can place lands and such to gain the adventures, but
    you can (as the game progresses) create weapons and armor, build your own
    golems, play mini-games, raise produce, and hatch and care for your own pet
    monsters. This mini-FAQ, of course, is about the last two.
    
    
    WHY THE MINI-FAQ?
    ------------------
    While I've managed to find information on pets here and there on the web, I've
    yet to find a good FAQ on how to raise, care for, fight with, etc. them.
    Therefore, I decided that if I'm going to gather the information into one file
    for myself, that I may as well set it up into something that more folks can
    use.
    
    While many people prefer the golems for their power and their abilities, I
    actually like getting out monsters and playing with them, as well as raising
    them. Also, a well-raised monster can garner some good money, if you're in the
    need for a few bucks to make that perfect sword (check out the tempering FAQs,
    and you'll see how much money you can need for such things!). Also, there are
    things that the pets can do that no golem (at least, none I've found) can do.
    For instance: the extra XP given by an imp. Or the 'rare item' trick that the
    Polter Boxes can bring you. These things alone make the pets worthwhile.
    Besides, the pets are a lot of fun to raise and work with.
    
    
    +=+=+=+=+=+
    + A) PETS +
    +=+=+=+=+=+
    
    
    A1) EGG LOCATIONS AND DIRECTIONS
    --------------------------------
    The eggs are always found in the same areas of the game. These spots are
    usually an ex-boss area, though a few areas aren't anything in particular
    except for this. Each area holds one particular type of egg, and each one can
    possibly give any of the monsters of that type. Depending on how far the place
    is from your home, the larger and more powerful creature-eggs will pop up more
    often. For example, you've got the road right beside your house; finding a
    Garuda egg will probably take a considerable amount of time (an hour or more).
    However, if you go hunting it on the Norn Peaks, which you have placed a long,
    long ways away from your house (as an example), it will take you a lot less
    time to find it. This is especially noticable with the particularly powerful
    monsters. Mana levels themselves don't seem to have anything to do with
    finding the creatures about. 
    
    Spirits can also be found at these locations, so if you go to one and find a
    spirit rather than an egg, don't get discouraged; just back out (or trap the
    spirit) and come back. The eggs will eventually show.
    
    Location         | Type
    -----------------+----------------
    Bone Fortress    | Undead
    Duma Desert      | Arthropod
    Fieg Snowfields  | Dragon
    Gato Grottoes    | Morph
    Jungle           | Demonic
    Jungle           | Plant    
    Junkyard         | Poltergeist 
    Lake Kilma       | Beast
    Lake Kilma       | Plant
    Luon Highway     | Aerial
    Luon Highway     | Reptile
    Mekiv Caverns    | Oddity
    Mekiv Caverns    | Reptile
    Madora Beach     | Aquatic
    Madora Beach     | Morph
    Norn Peaks       | Aerial
    Norn Peaks       | Arthropod
    S. S. Buccaneer  | Aquatic
    Tower Of Leires  | Poltergeist
    Ulkan Mines      | Oddity
    White Forest     | Beast
    
    *The Duma Desert egg location is only available after the 'Fluorite' event,
    once the sand-falls have been removed.
    
    NOTE: I've seen several mentions on-line about there being an egg situated in
    the Mindas Ruins area. I've never been able to find it. If anyone has been
    able to find an egg in this area at all, I would greatly appreciate the
    information on where the section is hidden, and what you can pull up there.
    Also, if there are any others I've missed, please tell me where they are and
    what sort of eggs you can get there.
    
    Directions:
    
    Bone Fortress: Enter the elevator and go to the third floor. Go left, up the
    staircase, through the ribcage hallway, and you're there.
    
    Duma Desert: Thanks to sand-falls, this location is only available after you
    have completed the 'Fluorite' quest. Go right to the first fork, up, fight
    your way through the next area, go to the left side of the next fork (this is
    one place sand will have blocked), continue left until you reach another fork,
    go left here (again: where a sand-fall used to be), then finally up.
    
    Feig Snowfields: The path is straightforward for the most part. There will be
    only one way you can go on each screen until you get to the save point. From
    there, go south, the one just to the left of where you came in (like you were
    going to pick up the succubus), then go directly to the right. Again: the path
    is one-way, until you come to Queen Altena's hill.
    
    Gato Grottoes: The caves of this place all interlink, making it quite the
    maze. Go to the dungeon, first thing. From there, turn left and enter the
    first cave, down the stairs, and into the next area. Go left from there and
    into the next room, through two Slimes, and out the doorway. Take the pathway
    down, go left, and enter the cave there. If you've gone the right way, you
    should find a bridge here. Cross that and go up the stairs in the next room,
    then turn right, where you'll fight two Shadow Zeroes and a Slime. Keep going
    right, fight your way through two Spectres, and enter the first cave going
    upwards. Straight up those stairs, and you'll find the meditation room.
    
    Jungle (Demonic Egg): Take the shortcut: use the psychokinetic flowerling and
    go to the Forested Ruins. Once you're there, go down the path that's south of
    the save point, cut left, fight your way through two Zombies and a Gloommoth,
    and keep going on that path. Two Malboros will be here, and further up, a
    Tyrannos and a Spiny Shell. Keep going left, and you'll find yourself in this
    room. 
    
    Jungle (Plant Egg): Again, borrow the psychokinetic one, and head for the
    Forested Ruins. This time, though, backtrack on the path. Go right from there,
    and you'll find yourself in the Du'Cate's Territory. Keep going to the right
    from there, and you'll find yourself at the lake, where the egg will be.
    
    Junkyard: Getting to this one is just a matter of remembering the pattern to
    get to the pile. Go to the northern path (Jack in the Box), then the first to
    the south (teddy bear), then straight west (doll), continue until you reach
    the next fork area, then upwards into the cave-looking spot. Circle around to
    the rocking horse path, then continue east until you reach the pile.
    
    Lake Kilma (Plant Egg): Go straight to the left, on first entering. Keep going
    left until you reach the first fork, then take the path upward. Go right until
    you reach the fork, then continue directly to the right. At the save point is
    another fork. This time, take the fork that leads down, immediately turn back
    to the left as soon as you enter the next screen, and continue left until you
    reach the egg.  
    
    Lake Kilma (Beast Egg):  Go straight to the left, on first entering. Keep
    going left until you reach the first fork, then take the path upward. Go right
    until you reach the fork, then take the path slightly upwards.
    
    Luon Highway (Aerial Egg): Travel right until you reach the save point, and a
    fork. Continue straight to the right from there and you'll eventually find
    yourself at the Lorant Tableland, where the egg is.
    
    Luon Highway (Reptile Egg): Talk to the Boink. Take the pathway down and
    toward the left, until you reach the Chobin Hood Cave. Go inside, then down
    the stairs and continue left. Keep going, and you'll find yourself in the
    room.
    
    Mekiv Caverns (Oddity Egg): Take the upper-right path in the caverns. Fight
    through the three bloodsuckers, continue, and go to the upper-right path
    again. Follow this path to the next major fork (three-way), go across
    (northeast instead of due east), and fight off the mushboom and the skeleton
    here. When you travel slightly to the north, you'll find a room where a land
    dragon might show up. If it doesn't, this is where your egg is.
    
    Mekiv Caverns (Reptile Egg): Speak to the boink at the lower left hand spot.
    Once you've been teleported to his tail, go west, then take the lower left
    path down to 'Cavern level 3'. You'll have two mushbooms and a pincher crab to
    fight. Finish them off and go down. After the second hallway, you'll find
    yourself in the Stalagmite Cavern, where the egg is.
    
    Madora Beach (Aquatic Egg): From the entrance, go right. Keep going until you
    find the cave and enter it. Once inside (and after doing any crab-smashing you
    want), go to the lower right. Follow the cave until you get to another
    crab-cavern, smash as you wish, then go to the cave in the upper right corner.
    This'll lead you outside, and to the aquatic egg room.
    
    Madora Beach (Morph Egg): The directions to this are the same as to Eastend
    Beach, for the most part: right, into the cave, lower right. However, once
    you're at the cavern where you go upper right to Eastend, go to the upper left
    instead. Keep going until you come to the cave and go inside. When you get to
    the open cavern (with crabs to bash again), go to the lower right path. 
    
    Norn Peaks (Aerial Egg): Take the straightforward path up the low hillside and
    through the Windcallers' Village. Once you get to the mountain trail with its
    forking directions, go to the right. From there, go left to the next screen,
    and then go northeast. You'll face off with two Eye Spys and a Howler. At the
    next fork over, go to the upper right again. The path will be straightforward
    for a few screens, then finally lead to a large room with two paths. Go to the
    left path and you're there. 
    
    Norn Peaks (Arthropod Egg): First, take the straightforward path up the low
    hillside and through the Windcallers' Village. Continue until you reach the
    mountain trail with its forking directions, then go right. From there, left to
    the next screen and then left again. One final left to the 'Land Of The
    Clouds' and bingo! Your arthropod eggs.
    
    S.S. Buccaneer: Yes. There's actually an egg on an inhabited ship, in the
    middle of the ocean. Such an odd, odd game, I know! Anyhow, to get to this
    egg, go to the forecastle deck and head down the stairs there. Enter the door
    that's directly to the left and go down the set of stairs within. Go to the
    door at the left end of the hallway, to a room where there's two Sahagins, and
    then down that set of stairs. Go through the door, and your egg will be there.
    
    Tower of Leires: Once you've entered the tower, go immediately to the right.
    Follow the path around until you reach the stairs and go up. Follow this path
    around, ignoring the door and going instead up the path, around, and outside.
    This will lead you to the third floor. From here, go in the door with the
    transportation device and transport. You'll now be on the sixth floor. From
    here, head left from the doorway and go down the stairs. You'll find yourself
    at the fifth floor, beside a gold sprite statue. Go right and down, ignoring
    the door and following the hallway around to a staircase, which will bring you
    back to the sixth floor (but on the opposite side). Exit, go up these stairs,
    and you'll be at the seventh floor. Follow it right, through the door and up
    the stairs, and you'll be on the eighth floor. Go all the way left, then down
    instead of through the door, and continue to the door in the wall. This
    transporter will hop you up to the tenth floor. Go left from there, up the
    stairs, and circle the hall. There's the door to the room of fate and within,
    your Poltergeist egg. Whew. Now you just need to find your way... out.
    
    Ulkan Mines: First off, take the Dudbear Express. Exit the digger's hideout
    and go south. Defeat the springball, then go to the left through the door you
    just opened, and up the stairs. Go all the way through the room and take the
    upper left path. Continue along the straightforward path (there'll be one set
    of stairs leading down, but they'll be blocked off) the entire way, and you'll
    end up in the room with the egg.
    
    White Forest: As soon as you  enter, go to the lower right path. Follow the
    pathway until you get to the large room and then go to the lower-left path.
    Destroy the rattler boas and keep going until you reach the gold statue. From
    here, go due left. The path will wind around until you're in another large
    room with multiple exits. Take the upper left path, follow that around, and
    then head to the upper left again. Egg-time!
    
    
    A2) DEMI-HUMANS
    ---------------
    These sneaky little critters can't be found in eggs. Each one is found as-is,
    fully-grown and named, in a certain area, when the mana levels in that section
    reach a certain level. There is only one of each type, and they sell for 10g,
    no matter what the age, power, etc. they are. However, as pets, they're well
    worth the trouble to find, due to their power, special abilities, and just
    plain coolness value. 
    
    Monster      | Location       | Mana Level 
    -------------------------------------------
    Chobin Hood  | Jungle         | Dryad 3
    Goblin       | Lumina (city)  | Shade 3 (and dryad 3 as well?)
    Mad Mallard  | Lake Kilma     | Wisp 3
    Narcissos    | Junkyard       | Gnome 3 
    Sahagin      | Desert         | Dryad 3
    Succubus     | Fieg Snowfield | Shade 3
    Tomato Man   | Norn Peaks     | Salamander 3
    
    Exact locations:
    
    Chobin hood: Somewhat South of the faerie's territory, wandering around near a
    jungle fork. From the entrance: go right, then take the first path up, then
    all the way to the left.
    
    Goblin: Lumina's 'Crescent Moon Alley'. The alleyway northeast of the bar.
    
    Mad Mallard: The first fork other than the entrance. 
    
    Narcissos: The entrance of the junkyard. You need to go through the upper path
    at the entrance, the lower path in the next area (teddy bear), lower-left in
    the next (rocking horse), then through the path and out.
    
    Sahagin: After completing the sub-quest 'The Wimpy Thugling', you find him in
    the fork just beyond the entrance. Simply go due right, and he'll be wandering
    around waiting for you.
    
    Succubus: The large field, just below the save point. Go through the screens
    until you reach the save point (it's a direct path), then take the path south,
    just left of the one you arrived from.
    
    Tomato Man: The foot of Norn Peaks. He is directly off the entrance; you can't
    miss him.
    
    To get these monsters, just make sure you haven't got a pet along with you and
    that you have a space in your stable, and talk to the demi-human walking
    around. They will join you as a pet, and from then on are treated like any
    normal pet (i.e. they can be fed, leveled, grazed, sold, etc.). Be warned: if
    you sell your Demi-human, you can't get another of that type again until you
    start another game. However, you can leave them wandering around in the spot
    forever, until you decide to pick them up.
    
    
    A3) CATCHING EGGS
    -----------------
    While this is explained in the game, catching your eggs is important to the
    actual getting of your pets. Therefore, I figure I may as well put the info
    down here, as well, just for the ease of people playing.
    
    There are two ways to catch an egg. The first way is to feed them until they
    fall asleep. To do this, just drop pieces of meat or produce around (up to
    four at a time), and stay out of the monster's field of vision (as shown by
    the direction it's walking and the direction of the arrows above its head).
    Eventually, it will face one of the foods and go running up to it to eat it.
    Once it's eaten, it will either continue to wander (upon which time you need
    to let it eat again) or a little 'z' will start appearing above its head.
    That's when you run up to it and catch it. Eggs will eat a maximum of two
    items before they fall asleep, and it sometimes only takes one.
    NOTE: Dragon eggs and poltergeist eggs are picky, eating only produce, rather
    than meat. Undead and demonic eggs are picky in the opposite direction: only
    meat, no produce. In addition, several eggs will not eat rotten meat even if
    they would normally eat other meats. If they dislike the food, a little 'X'
    will appear in the balloon, rather than a heart. If that happens, better
    change to something else; feeding them  those won't get you anywhere.
    
    The second way to catch an egg is to outwit it. This is harder, but it saves
    on meat and produce. All you have to do is walk around behind the egg, keeping
    out of its line of 'sight' until the balloon above its head turns from arrows
    into a blank space, or a space with '...' in it. Then, you just run up and
    catch it, as though it were sleeping after eating. This can be difficult, but
    I find it a lot of fun to try. Just be ready: it doesn't last forever. Just a
    matter of three or four seconds at best, and then the monster's back to
    wandering.
    NOTE: Some eggs (particularly aquatic and poltergeist) are quite fast, and
    therefore hard to follow. In addition, oddity eggs and poltergeist eggs are
    the same on all sides, making it hard to tell which way they're facing. In
    fact, it's a lot easier to try catching poltergeist eggs by food (because of
    their speed, erratic movements, and the facing problem) than following them
    around for a while.
    
    Here are basic descriptions on how the basic eggs act and look: 
    
    Aquatic: This egg has no feet on it, though it does have a pair of little
    fins, a fish-tail, and a smiling, fishy mouth. It hops about, rather than
    walks. And boy, can it hop. They're speedy in movements, making them hard to
    keep track of even while the sides are extremely obvious. Fortunately, they'll
    eat both meat and produce, so you'll have a good selection of 'weapons'
    against them. Unfortunately, rotten meat isn't on the menu.
    
    Arthropod: This is a little egg with pointy feet, a pair of antennae, a jagged
    line for a mouth, and little fly wings on its back. They move pretty
    erratically and turn quickly, though it's very easy to tell which side is
    which, so you know where their back is. They can be fed on produce and meat
    both, and don't mind rotten meat. Fly eggs. Go figure.
    
    Aerial: Aerial eggs look just like little birds. They have a pair of small
    wings, birdlike feet, a feathery little tail, and a beak where its mouth
    should be. Their movement is fairly slow, and they're not ones to make abrupt
    turns or surprise steps. They aren't vultures, so they won't touch rotten
    meat, but otherwise either produce or meat will work on them. 
    
    Beast: A pair of little paws and a toothy mouth identify the beast egg. It is
    relatively slow-moving, though with a few sudden turns that might catch you
    off-guard if you're trying to chase it around. Produce or meat is just fine
    with it. No rotten meat, though. Apparently, it's not a scavenger.
    
    Demonic: They're cute little devils, pun fully intended. These eggs have a
    pair of little clawed feet, a pair of black devil-wings, horns, rather womanly
    lips, and a black and pointy-tipped tail. They aren't super-speedy, but they
    do tend to make fairly abrupt turns while they're wandering about. These eggs
    will accept any type of meat (including rotten meat), though they won't touch
    produce with a ten-foot pole. Demons and their carnivorous habits, I suppose.
    
    Dragon: Dragon eggs are some of the coolest-looking eggs of the bunch. They
    have a pair of huge, hooked horns (think the devil in 'Legend' huge; they're
    quite disproportionate!), a spiky, reptilian tail, a jagged slash-line for a
    mouth, and a pair of huge taloned feet. They are fairly slow-turning and
    slow-moving, though they do a heck of a lot of walking for each bout of
    'turning' they do. They won't touch meat at all, but you can still capture
    them with produce. 
    
    Morph: I personally think that morph eggs look more like plant eggs than the
    plants do! They have a little green tuft on the top of their shell, and a pair
    of little root-like tentacles that they walk around on. They are slow-moving,
    easy to catch even without the help of food. And speaking of food, these eggs
    will eat both meat and produce, though they're at least picky enough to
    dislike rotten meat. 
    
    Oddity: Oddity eggs have a little ridge on them, decorating their sides. This
    makes it very difficult to tell which way the egg is facing, so you'll have to
    pay full attention to the arrow above their heads when they stop. In addition,
    they turn sharply and abruptly, and are fairly quick on their 'feet'. They can
    be fed on meat of all sorts, including the rotten kind, as well as produce.
    
    Plant: This egg has stick-like feet and a little tuft of green coming out of
    the top of its 'head', as well as green lipstick. They are slow moving and
    slow turning, and therefore very easy to keep an eye on and to stay behind.
    They like both produce and meat, but they won't take rotten meat, even if it
    might make good fertilizer. 
    
    Poltergeist: These fellows are painted up like Easter eggs, with a bright
    stripe down the middle, border-stripes in yellow, and some blue spots on the
    end. It also has a spring inside it, opening and closing it like a
    jack-in-the-box, or other toy. Because these eggs are the same on all sides,
    it's almost impossible to tell the way they're facing unless you're watching
    the arrows. Plus, they move fast and erratically. Not much fun to play with,
    let me tell you. It doesn't help that they're picky, only-produce-eating eggs,
    either. But they're worth catching for the cash, if nothing else.
    
    Reptile: The reptile egg has little clawed (think of alligator or dinosaur)
    feet, a tonpole-tail, and a big, lipsy mouth. They're a little faster than the
    slow eggs, with a couple more sharp turns, though it's easy enough to tell
    which way they're facing. They seem to be pretty quick to notice you, though,
    so be careful. Either produce or meat work well, though rotten meat doesn't.
    
    Undead: These eggs are identified by their slightly off-white shade, a
    distinct crack across their top, bony little feet (literally; their feet are
    made from a couple of bones), and a mouth that looks to have been stitched at
    some point. They are slow eggs in almost all ways, not making abrupt turns or
    swift shifts. They're really quite easy to catch. Feeding them produce,
    however, doesn't work; they're not fond of eating their veggies, apparently.
    However, they will take any kind of meat, including rotten.
    
    
    A4) EGGLIST
    -----------
    Alright. So you've finally managed to catch that elusive egg. Now, what sort
    of egg do you have? Well, you can just let it hatch, and wait to see from
    there. But what happens if you've already got a full stable, and want to
    decide which egg to discard for the one you just caught? Well, here's the list
    of the egg-stats and costs, for those of you who're hunters. Remember: all
    eggs sell for 10g if you simply sell them right off the field instead of out
    of your stable.
    NOTE: These stats also hold true for the newly-hatched monster inside.
    
     Name         | Type        | HP |ATK | Sells for
    ---------------------------------------------------------------
    Needlebeak    | Aerial      | 13 | 9  | 50
    Bloodsucker   | Aerial      | 13 | 9  | 70
    Cockatrice    | Aerial      | 32 | 10 | 30
    Chocobo       | Aerial      | 40 | 10 | 300 
    Garuda        | Aerial      | 68 | 13 | 500
    Iffish        | Aquatic     | 25 | 9  | 10
    Pincher Crab  | Aquatic     | 25 | 9  | 15
    Seadragon     | Aquatic     | 32 | 10 | 40
    Big Baby      | Aquatic     | 40 | 13 | 80
    Seajack       | Aquatic     | 40 | 15 | 20
    Stinger Bug   | Arthropod   | 13 | 9  | 100
    Hoppin' Tick  | Arthropod   | 13 | 9  | 120
    Silkspitter   | Arthropod   | 25 | 10 | 140
    Gloomoth      | Arthropod   | 32 | 10 | 200
    Sand Scorpion | Arthropod   | 40 | 13 | 150
    Molebear      | Beast       | 17 | 10 | 60
    Rabite        | Beast       | 21 | 10 | 50
    Teedie        | Beast       | 25 | 9  | 70
    Howler        | Beast       | 32 | 15 | 80
    Gray Ox       | Beast       | 68 | 13 | 100
    Imp           | Demonic     | 17 | 9  | 300
    Fierce Face   | Demonic     | 25 | 10 | 350
    Punkster      | Demonic     | 32 | 10 | 400
    Dark Stalker  | Demonic     | 32 | 15 | 600
    Chimera Beast | Demonic     | 40 | 13 | 750   
    Kid Dragon    | Dragon      | 40 | 13 | 500
    Sky Dragon    | Dragon      | 68 | 13 | 5000
    Land Dragon   | Dragon      | 68 | 15 | 5000
    Shadow Zero   | Morph       | 17 | 9  | 50
    Tezla         | Morph       | 21 | 9  | 60
    Denden        | Morph       | 25 | 10 | 100
    Slime         | Morph       | 40 | 9  | 10
    Moldy Goo     | Morph       | 68 | 10 | 80
    Eye Spy       | Oddity      | 13 | 7  | 5
    Spiny Cone    | Oddity      | 17 | 9  | 100
    Poto          | Oddity      | 21 | 9  | 150
    Beholder      | Oddity      | 25 | 10 | 300
    Springball    | Oddity      | 32 | 10 | 350
    Lullabud      | Plant       | 25 | 9  | 30
    Shrieknip     | Plant       | 25 | 9  | 50 
    Mushboom      | Plant       | 32 | 10 | 40 
    Malboro       | Plant       | 40 | 13 | 60
    Wooding       | Plant       | 40 | 13 | 80 
    Chess Knight  | Poltergeist | 21 | 10 | 250
    Cursed Doll   | Poltergeist | 25 | 10 | 100
    Dainslaif     | Poltergeist | 32 | 13 | 300 
    Polter Box    | Poltergeist | 68 | 10 | 1000
    Tonpole       | Reptile     | 21 | 9  | 20
    Lizardon      | Reptile     | 25 | 10 | 80
    Rattler Boa   | Reptile     | 32 | 10 | 100
    Basilisk      | Reptile     | 32 | 10 | 600
    Tyrannos      | Reptile     | 68 | 15 | 1000   
    Skull Beast   | Undead      | 21 | 10 | 10 
    Specter       | Undead      | 25 | 9  | 300
    Skeleton      | Undead      | 32 | 10 | 20 
    Zombine       | Undead      | 40 | 10 | 5  
    Ape Mummy     | Undead      | 68 | 15 | 15
    
    
    A5) NEWBORN MONSTER STATS
    -------------------------
    For those of you who might be wondering what those monsters can do when
    they're first hatched, here's the list of the different abilities and such
    that they have.
    
    Monster       | Pow | Skl | Def | Mgc | HP  | Spr | Chm | Lck 
    --------------------------------------------------------------
    Basilisk      |  3  |  4  |  4  |  7  |  7  |  3  |  8  |  5          
    Beholder      |  2  |  3  |  4  |  8  |  4  |  4  | 10  |  5           
    Bloodsucker   |  3  |  4  |  3  |  4  |  2  |  3  |  7  |  5
    Chess Knight  |  4  |  4  |  3  |  7  |  3  |  7  |  7  |  5
    Chimera Beast |  7  |  3  |  7  |  7  |  8  |  8  |  4  |  5
    Chobin Hood*  |  8  | 10  |  7  |  4  | 10  |  3  |  3  |  5 
    Chocobo       |  4  |  4  |  3  |  3  |  8  |  4  |  4  |  5
    Cockatrice    |  3  |  3  |  3  |  4  |  7  |  7  |  7  |  5
    Cursed Doll   |  3  |  4  |  3  |  4  |  4  |  3  |  4  |  5
    Dainslaif     |  7  |  8  |  3  |  4  |  7  |  4  |  3  |  5
    Dark Stalker  |  8  |  7  |  7  |  3  |  7  |  8  |  4  |  5
    Denden        |  4  |  4  |  8  |  3  |  4  |  3  |  3  |  5
    Eye Spy       |  2  |  3  |  2  |  7  |  2  |  4  |  7  |  5
    Fierce Face   |  3  |  3  |  3  |  7  |  4  |  4  |  7  |  5
    Garuda        |  8  |  8  |  7  |  4  | 10  |  4  |  4  |  5
    Gloomoth      |  3  |  4  |  4  |  7  |  7  |  4  |  7  |  5           
    Goblin*       | 10  |  7  |  8  |  4  | 10  |  3  |  3  |  5
    Gray Ox       |  7  |  3  |  4  |  3  | 10  |  3  |  3  |  5
    Hoppin' Tick  |  2  |  7  |  2  |  3  |  2  |  4  |  4  |  5               
    Iffish        |  3  |  3  |  3  |  4  |  4  |  3  |  3  |  5
    Imp           |  3  |  4  |  3  |  4  |  3  |  4  |  4  |  5
    Kid Dragon    |  4  |  4  |  4  |  7  |  8  |  7  |  7  |  5         
    Land Dragon   | 10  |  8  | 10  | 10  | 10  | 10  | 10  |  5
    Lizardon      |  2  |  4  |  3  |  3  |  4  |  3  |  3  |  5          
    Lullabud      |  3  |  3  |  3  |  3  |  4  |  3  |  7  |  5           
    Malboro       |  4  |  3  |  4  |  3  |  8  |  3  |  8  |  5           
    Mushboom      |  4  |  4  |  3  |  3  |  7  |  4  |  3  |  5
    Narcissos*    | 10  |  8  |  7  |  3  | 10  |  7  |  3  |  5
    Needlebeak    |  3  |  4  |  2  |  3  |  2  |  4  |  3  |  5
    Pincher Crab  |  4  |  4  |  4  |  3  |  4  |  2  |  2  |  5
    Polter Box    | 10  |  2  |  3  |  3  | 10  |  3  |  3  |  5
    Poto          |  3  |  4  |  3  |  7  |  3  |  7  |  4  |  5
    Punkster      |  4  |  4  |  4  |  7  |  7  |  8  |  7  |  5
    Rabbite       |  3  |  3  |  3  |  3  |  3  |  3  |  3  |  8
    Rattler Boa   |  4  |  7  |  4  |  3  |  7  |  3  |  3  |  5            
    Sahagin*      |  7  |  7  |  7  |  3  | 10  |  7  |  7  |  5
    Seajack       |  7  |  7  |  3  |  3  |  8  |  4  |  3  |  5
    Shadow Zero   |  3  |  7  |  2  |  3  |  3  |  4  |  3  |  5
    Silkspitter   |  3  |  4  |  3  |  3  |  4  |  3  |  7  |  5             
    Slime         |  3  |  2  | 10  |  3  |  8  |  2  |  2  |  5
    Spiny Cone    |  3  |  3  |  7  |  3  |  3  |  4  |  3  |  5
    Springball    |  3  |  8  |  3  |  3  |  7  |  4  |  7  |  5
    Sky Dragon    |  8  | 10  | 10  | 10  | 10  | 10  | 10  |  5
    Succubus*     |  3  |  7  |  3  | 10  |  7  |  8  | 10  |  5
    Teedie        |  3  |  3  |  3  |  4  |  4  |  3  |  3  |  5
    Tomato Man*   |  3  |  4  |  3  | 10  | 10  |  8  |  7  |  5
    Tonpole       |  3  |  3  |  3  |  3  |  3  |  3  |  4  |  5           
    Tyrannos      |  8  |  3  |  7  |  3  | 10  |  3  |  3  |  5
    Wooding       |  7  |  4  |  4  |  2  |  8  |  2  |  2  |  5     
    
    *Demi-human: only one of each per game, and not from egg (see 'demi-humans'
    section)
    
    Remember: first-hatched numbers aren't lifetime numbers. These will go up as
    the monster levels, and as you feed it different things.
    Basic stat-gains are listed here:
    
    Monster       | Pow | Skl | Def | Mgc | HP  | Spr | Chm | Lck 
    --------------------------------------------------------------
    Basilisk      | .25 |  1  |  1  | 1.25| 1.25|  .5 | 1.25|  0
    Beholder      |  0  | .75 |  1  | 1.25| .75 |  1  | 1.25|  0
    Bloodsucker   | .25 |  1  |  .5 |  1  | .25 |  .5 | 1.25|  0
    Chess Knight  | .75 |  1  |  .5 | 1.25|  .5 | 1.25| 1.25|  0
    Chimera Beast |  1  | .75 | 1.25| 1.25| 1.25| 1.25|  1  |  0
    Chobin Hood*  | 1.25| 1.5 | 1.25|  1  | 1.25|  .5 | .75 |  0 
    Chocobo       | .75 |  1  | .75 | .75 | 1.25|  1  |  1  |  0
    Cockatrice    | .25 | .5  | .5  |  1  |  1  | 1.25| 1.25|  0
    Cursed Doll   | .5  |  1  | .75 |  1  | .75 | .75 |  1  |  0
    Dainslaif     |  1  | 1.25| .75 |  1  | 1.25|  1  |  .5 |  0
    Dark Stalker  | 1.25| 1.25| 1.25| .5  | 1.25| 1.25|  1  |  0
    Denden        | .75 |  1  | 1.25| .75 | .75 | .75 | .75 |  0
    Eye Spy       |  0  | .5  | .25 | 1.25| .25 |  1  | 1.25|  0
    Fierce Face   | .5  | .75 | .75 | 1.25| .75 |  1  | 1.25|  0
    Garuda        | 1.25| 1.75| 1.25|  1  | 1.5 |  1  |  1  |  0
    Gloomoth      |  .5 |  1  |  1  | 1.25| 1.25|  1  | 1.25|  0
    Goblin*       | 1.5 | 1.25| 1.25|  1  | 1.25| .75 | .5  |  0
    Gray Ox       |  1  | .5  |  1  | .5  | 1.5 | .5  | .75 |  0
    Hoppin' Tick  |  0  | 1.25| .25 | .75 | .25 |  1  |  1  |  0               
    Iffish        | .25 | .75 | .5  |  1  | .75 | .75 | .5  |  0
    Imp           | .25 |  1  | .5  |  1  | .5  |  1  |  1  |  0
    Kid Dragon    | .75 |  1  |  1  | 1.25| 1.25| 1.25| 1.25|  0
    Land Dragon   | 1.5 | 1.25| 1.5 | 1.5 | 1.5 | 1.5 | 1.5 |  0
    Lizardon      | .75 |  1  |  .5 | .75 | .75 | .5  |  .5 |  0
    Lullabud      | .25 | .75 | .5  | .75 | .75 | .75 | 1.25|  0           
    Malboro       | .75 |  .5 |  1  |  .5 | 1.25| .75 | 1.25|  0
    Mushboom      | .75 |  1  | .75 | .75 |  1  |  1  | .75 |  0
    Narcissos*    | 1.5 | 1.25| 1.25| .5  | 1.25| 1.25| .75 |  0
    Needlebeak    | .25 |  1  | .25 | .75 | .25 |  1  | .75 |  0
    Pincher Crab  | .75 |  1  |  1  | .5  | .75 | .25 | .25 |  0
    Polter Box    | 1.5 | .25 | .75 | .75 | 1.5 | .75 | .75 |  0
    Poto          | .5  |  1  | .75 | 1.25| .5  | 1.25|  1  |  0
    Punkster      | .75 |  1  |  1  | 1.25| 1.25| 1.25| 1.25|  0
    Rabbite       | .25 | .75 | .5  | .75 | .5  | .75 | .75 |  .5
    Rattler Boa   | .75 | 1.25|  1  | .75 | 1.25| .5  | .5  |  0            
    Sahagin*      |  1  | 1.25| 1.25| .5  | 1.25| 1.25| 1.25|  0
    Seajack       |  1  | 1.25| .5  | .5  | 1.25|  1  | .5  |  0
    Shadow Zero   | .25 | 1.25| .25 | .75 | .25 |  1  | .5  |  0
    Silkspitter   | .5  |  1  | .75 | .75 | .75 | .75 | 1.25|  0             
    Slime         | .25 | .25 | 1.5 | .5  | 1.25| .25 | .25 |  0
    Spiny Cone    | .5  | .75 | 1.25| .75 | .25 |  1  | .75 |  0
    Springball    | .25 | 1.25| .75 | .75 | 1.25|  1  | 1.25|  0
    Sky Dragon    | 1.25| 1.5 | 1.5 | 1.5 | 1.5 | 1.5 | 1.5 |  0
    Stinger Bug   | .25 |  1  | .25 | .75 | .25 |  1  | .75 |  0
    Succubus*     | .5  | 1.25| .5  | 1.5 |  1  | 1.25| 1.5 |  0
    Teedie        | .25 | .5  | .75 |  1  | .75 | .75 | .75 |  0
    Tezla         | .25 |  1  | .5  | 1.25| .5  |  1  |  1  |  0
    Tomato Man*   | .25 |  1  | .75 | 1.5 | 1.25| 1.25| 1.25|  0
    Tonpole       | .25 | .75 | .5  | .5  | .5  | .75 |  1  |  0           
    Tyrannos      | 1.25| .75 | 1.25| .75 | 1.5 | .75 | .75 |  0
    Wooding       |  1  |  1  |  1  | .25 | 1.25| .25 | .25 |  0     
    
    
    A6) SYNCHRO EFFECTS
    -------------------
    When you and your pet are close enough together, a line of what looks like
    electricity will join the jewels, near your life bars. This is what is called
    Synchro Effect. The creatures gain the benefit of your HP Recovery effect,
    while you end up reaping the benefit of theirs, whatever it may be. This also
    counts for NPCs who are close enough to the monsters to be effected by their
    Synchro.
    
    Ape Mummy: ATTK PLS: Demi-humans (More damage to Demi-human monsters)
    Basilisk: EFCT PLS: Petrification (Petrification is added to attacks)
    Beholder: DFNS PLS: Staring (Defense against Staring increases)
    Big Baby: ATTK PLS: Morphs (More damage to Morph monsters)
    Bloodsucker: EFCT DFNS: Confusion (Protects against Confusion)
    Chess Knight: Defense Plus (Defense level increases)
    Chimera Beast: ATTK PLS: Oddities (More damage to Oddity monsters)
    Chobin Hood: ATTK PLS: Indirect attacks (More indirect attack damage)
    Chocobo: Status Recovery (Status abnormalities are removed)
    Cockatrice: EFCT DFNS: Petrification (Protects against Petrification)
    Cursed Doll: DFNS PLS: Poltergeists (Less damage from Poltergeists)
    Dainslaif: DFNS PLS: Staring (Defense against Staring increases)
    Dark Stalker: EFCT PLS: Darkness (Darkness is added to attacks)
    Denden: ATTK PLS: Aerials (More damage to Aerial monsters)
    Eye Spy: EFCT DFNS: Confusion (Protects against Confusion)
    Fierce Face: EFCT DFS: Flame Burst (Protects against Flame Burst)
    Garuda: ATTK PLS: Aquatics (More damage to Aquatic monsters)
    Gloomoth: EFCT PLS: Confusion (Confusion is added to attacks)
    Goblin: ATTK PLS: Slashing (Slashing attacks become more powerful)
    Gray Ox: ATTK PLS: Reptiles (More damage to Reptile monsters)
    Hoppin' Tick: Luck Plus (Luck level increases)
    Howler: Skill Plus (Skill level increases)
    Iffish: DFNS PLS: Aquatics (Less damage from Aquatic monsters)
    Imp: Bonus XP (Gain more XP crystals)
    Kid Dragon: DFNS PLS: Breath (Defense against Breath increases)
    Land Dragon: ATTK PLS: Demonics (More damage to Demonic monsters)
    Lizardon: Pak'n Choco (Drops Pak'n Choco)
    Lullabud: DFNS PLS: Plants (Less damage from Plant monsters)
    Mad Mallard: Defense Plus (Defense level increases)
    Malboro: EFCT PLS: Paralysis (Paralysis is added to attacks)
    Moldy Goo: Power Plus (Power level increases)
    Molebear: EFCT DFS: Darkness (Protects against Darkness)
    Mushboom: EFCT PLS: Sleep (Sleep is added to attacks)
    Narcissos: ATTK PLS: Striking (Striking attacks become more powerful)
    Needlebeak: DFNS PLS: Aerials (Less damage from Aerial monsters)
    Pincher Crab: EFCT DFNS: Sleep (Protects against Sleep)
    Polter Box: Rare Item (Rare items appear more frequently)
    Poto: ATTK PLS: Dragons (More damage to Dragon monsters)
    Punkster: DFNS PLS: Demonics (Less damage from Demonic monsters)
    Rabite: HP Recovery (HP recovery rate increases)
    Rattler Boa: EFCT PLS: Poison (Poison is added to attacks)
    Sahagin: ATTK PLS: Piercing (Piercing attacks are more powerful)
    Sand Scorpion: ATTK PLS: Plants (More damage to Plant monsters)
    Seadragon: EFCT PLS: Freeze (Freeze is added to attacks)
    Seajack: HP Plus (HP level increases)
    Shadow Zero: EFCT DFNS: Darkness (Protects against Darkness)
    Shrieknip: DFNS PLS: Sound Waves (Defense against Sound Waves)
    Silkspitter: DFNS PLS: Arthropods (Less damage from Arthropods)
    Skeleton: Regeneration (Quick recovery from KO Status)
    Skull Beast: DFNS PLS: Undeads (Less damage from Undead monsters)
    Sky Dragon: DFNS PLS: Dragons (Less damage from Dragon monsters)
    Slime: EFCT DFNS: Paralysis (Protects against Paralysis)
    Specter: EFCT DFNS: Freeze (Protects against Freeze)
    Spiny Cone: DFNS PLS: Oddities (Less damage from Oddity monsters)
    Springball: Invincible (Enemy attacks will not damage you)
    Stinger Bug: EFCT DFS: Poison (Protects against Poison)
    Succubus: HP Drain (Absorb the enemy's damage points)
    Teedie: EFCT PLS: Paralysis (Paralysis is added to attacks)
    Tezla: DFNS PLS: Morphs (Less damage from Morph monsters)
    Tomato Man: EFCT PLS: Flameburst (Flameburst is added to attacks)
    Tonpole: DFNS PLS: Reptiles (Less damage from Reptile monsters)
    Tyrannos: ATTK PLS: Arthropods (More damage to Arthropod monsters)
    Wooding: ATTK PLS: Beasts (More damage to Beast monsters)
    Zombine: ATTK PLS: Poison (Poison is added to attacks)
    
    
    A7) MONSTER BY MONSTER
    ----------------------
    This is where there will be full details on the pets, from their type, to
    stats gains per level, to personal ratings on all the creatures. 
    
    
    +=+=+=+=+=+=+
    + B) PLANTS +
    +=+=+=+=+=+=+
    
    
    B1) PRODUCE
    -----------
    For the most part, when monsters level, they gain stats depending on what sort
    of creature they are. However, their stats can also be adjusted with the use
    of different produce. Each level, the monster will eat whatever is in its
    feedbox (even if it isn't at the farm) and will gain (or lose) in the stats
    that produce offers. Each monster can eat up to three pieces of produce per
    level.
    
    Produce by color:
    
    Red                   Orange                 Yellow
    ---                   ------                 ------
    Apricat               Spiny Carrot           Citrisquid
    Diceberry             Loquat-shoes           Springanana
    Peach Puppy           Bumpkin                Cornflower
    Applesocks            Honey Onion            Fishy Fruit
    Whalmato              Orange'opus
                          Rocket Papaya
    
    
    Green                 Blue                   Purple
    -----                 ----                   ------
    Cabbadillo            Heart Mint             Sweet Moai
    Squalphin             Spade Basil            Lillipods
    Needlettuce           Pine o'Clock           Cherry Bombs
    Boarmelon             Gold Clover            Orcaplant
    Dialaurel             Rhinoloupe             Bellgrapes
    
    
    White                 Black
    -----                 -----
    Garlicrown            Mush-in-the-box
    Conchurnip            Toadstoolshed
    Pear o' Heels
    Mangolephant
    Masked Potato
    
    
    B2) PRODUCE AND STATS
    ---------------------
    In the game, there is a wonderful produce encyclopedia which goes about
    telling you the various effects that the plants have on your monsters; it
    tells you what stats go up, how it effects their personality, and which stats
    go down. A really nice thing, you'd think. Except for the fact that
    apparently, the produce of the game encyclopedia is wrong. Very, very wrong.
    Testing with the various fruits has shown that these numbers are not accurate,
    and that in some cases, they're *completely* wrong about which statistics the
    plant touches on. Frustrating, to be sure! 
    
    Because of this level of incorrectness, the chart below has nothing to do with
    what the game encyclopedia says. Instead, this is the result of preliminary
    testing by one Benjamin Sperandio. Here, right from Benjamin Sperandio's
    letter to me, is how he went about testing the various produce for the numbers
    it gave:
    
    ----------------
    First, let me explain the procedure I used:
    
    I happened to have three different pets at the time: a Gold Chocobo, a Rabite,
    and a Polter Box. First, I made sure each one had an empty feed box. Then, I
    wrote down all their current stats (including their resist stats). Next, I
    took each one out to gain experience and raised each one up by one level.
    After that, I wrote down these new stats, the result of natural growth only.
    
    Then, I reloaded the game from the moment I wrote down the initial stats,
    before they went up a level. Next, I set up a procedure where I put a single
    produce item in each feed box, taking note which pet is fed what. Next, I
    leveled each pet up a level in turn and wrote down the new stats. Then, I
    reloaded and repeated for each produce item. By carefully comparing the stats
    of the same pet before and after going up a level, once with no food and
    another with a single food item, it should be possible to get fairly accurate
    results.
    
    There were a few complications I had to take into account, however. For
    instance, some produce are supposed to have negative stat modifiers. But the
    only way these would show up in the results is either if a) the pet would have
    gained a point in that stat naturally or b) if it was fed some other produce
    first that would increase the stat. So, I tried to choose a pet that would
    naturally go up a point in the stat in question. But on a few occations none
    of my pets qualified. So, I had to feed them some other produce first, taking
    note of the difference. All the while, I had to be careful to keep the natural
    growth rates of each pet in mind. That was particularly important while
    testing foods that supposed to give a fraction bonus, like 0.5...
    
    There were a few occations where I questioned my results - it may have struck
    me as odd, or I felt like I may have missed something. So, on some cases I did
    a "re-test" by trying the produce again on a different pet. On each of the
    four 'corrections' I have listed below, I double or triple checked the
    results.
    
    Finally, note that I have not been able to test the ToadstoolShed produce at
    all. Simply put, I was never able to grow one. And even if I somehow could, I
    would have a really hard time testing the tiny, tiny fraction of bonuses that
    HonestLiar claims it gives. (How much patience would it take to test 1/8 of 1
    point for multiple stats?!)
    -------------------------
    
    As of yet, I haven't gone and tested the produce more than this. However, what
    little I have done seems to agree with what he has here. Therefore, for the
    moment, I'll leave his chart as the definitive one. Perhaps at a later date,
    I'll figure out a way to properly test all the fruits and make certain of
    these numbers. 
    
    Abbreviations:
    
    CHM: Charm (the effectiveness of the monster's status attacks)
    DEF: Defense (the physical defense and 'armor' of the monster)
    HP: Hit Points (the monster's physical hit points and poison defense)
    LCK: Luck (affects the finding of rare items, eggs, and spirits) 
    MGC: Magic (defense against raw magical attacks)
    POW: Power (the monster's raw strength for power attacks)
    SKL: Skill (the monster's finesse and technical attacks)
    SPR: Spirit (defense against status-affecting magics, like paralysis)
    
    
    PRODUCE CHART           
                                                          
    Produce       Pow  Skl  Def  Mgc   HP  Spr  Chm  Lck  												
    Animal Meat..  1    1   -1   -1    0    0    0    0 
    Applesocks...  0    2    0    0    0    0    1    0 
    Apricat......  0    0    1    0    0    0    0    0 
    Bellgrapes...  0    0    0    2    0    1    0    0 
    Boarmelon....  1    1    0    0    0    1   -1    0 
    Bug Meat..... -1    1    0    0    0    1   -1    0 
    Bumpkin......  1    0    0    0    0    1    0    0 
    Cabbadillo...  0    0    1    0    0    1   -1    0 
    Cherry Bombs.  0    0    0    0    1    0    0    0 
    CitriSquid...  0    0    0    1    0    0    0    0 
    Conchurnip...  1    0    1   -1    0    0    0    0
    Cornflower...  0    0    0    1    0    0    1    0
    Dialaurel....  2    0    0    0    0    0    0    0 
    Diceberry....  1    0    0    0    0    0    0    0 
    Fishy Fruit..  0    1    0    1   -1    0    1    0 
    Garlicrown...  0    0    0    0    0    0    1    0
    Gold Clover..  0    1    0    0    0    0    0    2
    Heart Mint...  0    0    0    0    0    0    1    0
    Honey Onion.. -1    1    0    0    1    0    0    0
    Lilipods.....  0    1    0   -1    1    0    0    0
    Lizard Meat..  0    0    1   -1    0   -1    1    0
    Loquat-Shoes.  0    1    0    0   -1    0    1    0
    Mangolephant.  1    0    0    0    2    0    0    0
    Masked Potato  0    0    1    0    1    1    0   -1
    Mush-in-a-Box  0    0    0    0    0    0    0    0
    Needlettuce..  0    0    1    0    0    0    1    0
    Orange'opus..  0    0    2    0    1    0    0    0
    Orcaplant....  0    1    0    1    0    0    0    0
    Peach Puppy..  1    1    0    0    0    0    0    0
    Pear 'O Heals  1    0    1    0    0   -1    1    0
    Pine 'O Clock  0    0    0    0    0    1    0    1
    Rhinoloupe...  1    0    0   -1    1    1    0    0
    Rocket Papaya  0    0    0    1    0    0    2    0
    Spade Basil..  0    0    0    0    0    1    0    0
    Spiny Carrot.  0   -1    0    1    0    1    0    0
    Springanana..  0    0    0    0    1    0    0    0
    Squalphin.... -1    0    0    1    0    0    0    1
    Sweet Moai...  0   -1    1    1    0    0    0    0
    Toadstoolshed 0.25 0.25 0.25 0.25 0.25 0.25 0.25  0
    Whalamato....  0    0   -1    1    1    0    1    0
    
    
    RESIST: Apparently, certain foods offer some resistances to attacks, as well
    as numbers in stats. This is the resistance it offers, with the numbers
    showing the degree it gives. 
    
    PRODUCE CHART            
                  }----RESIST Modifiers---{
    Produce       Strike Slash Pierce Magic
    Animal Meat..  0     0.5    0      0
    Applesocks...  0      0     0      0
    Apricat......  0      0     0      0
    Bellgrapes...  0      0     0      0
    Boarmelon....  0      0     0      0
    Bug Meat.....  0      0     0      0.5
    Bumpkin......  0      0     0      0
    Cabbadillo...  0.5    0.5   0.5   -0.5
    Cherry Bombs.  0      0     0      0
    CitriSquid...  0      0     0      0
    Conchurnip...  0      0     0      0
    Cornflower...  0      0     0      0
    Dialaurel....  0      0     0      0.5
    Diceberry....  0      0     0      0
    Fishy Fruit..  0      0     0      0
    Garlicrown...  0      0     0      0
    Gold Clover..  0      0     0      0
    Heart Mint...  0      0     0      0
    Honey Onion..  0      0     0      0
    Lilipods.....  0      0     0      0
    Lizard Meat..  0      0     0.5    0
    Loquat-Shoes.  0      0     0      0
    Mangolephant.  0      0     0      0
    Masked Potato  0      0     0      0
    Mush-in-a-Box  0      0     0      0
    Needlettuce..  0      0     0      0
    Orange'opus..  0      0     0      0
    Orcaplant....  0      0     0      0
    Peach Puppy..  0      0     0      0
    Pear 'O Heals  0      0     0      0
    Pine 'O Clock  0      0     0      0
    Rhinoloupe...  0      0     0      0
    Rocket Papaya  0      0     0      0
    Spade Basil..  0      0     0      0
    Spiny Carrot.  0      0     0      0
    Springanana..  0      0     0      0
    Squalphin....  0      0     0      0
    Sweet Moai...  0      0     0      0
    Toadstoolshed  0.125  0.125 0.125  0.125
    Whalamato....  0      0     0      0
    
    
    For the numbers as the Japanese guide gives them, check out the link to
    Albatross's Ultimania translation. However, unfortunately, this seems to be
    fairly inaccurate as well, in addition to leaving the Mangolephant out
    completely. Still, it's worth the look; there is interesting information in
    there!
    
    
    B3) PERSONALITIES
    -----------------
    In addition to raising the monster's stats, different produce gives different
    personalities. Each one of these is rated in a similar way to the stats,
    although the actual numbers for them are hidden. The only way you can tell
    your monster's personality is to pet them while they are grazing at the barn.
    However, you can also get an idea of a monster's personality by the way they
    act in battle.
    
    Personality gain and loss seems to be random. When you feed your monster foods
    that could make them manifest the personality, it may or may not take effect;
    it's difficult to tell. However, apparently the personalities will come into
    effect as soon as the foods are put in their box, rather than when they've
    gone up in level. So feel free to drop off those fruits and then pet your
    pets.
    
    There are both good and bad monster traits. The 'good' traits make your
    monster more effective in battle, while the bad ones make them... well... less
    effective. According to Matthew Emirzian's Mastery Guide, the personalities
    are as follows:
    
    CLM=Calm
    LON=Lonely
    IND=Indecisive
    FRI=Frendly
    LAZ=Lazy
    ARR=Arrogant
    AGG=Aggressive
    SCH=Scheming
    
    Bad Traits:
    Lazy - Your monster does almost nothing in battle.
    Arrogant - Your monster rushes head first into battle.
    Lonely - Your monster will cling to you in battle.
    Indecisive - Your monster will have difficulty deciding which enemy to attack,
    often leading to ineffective battling.
    
    Good Traits:
    Calm - Your monster attacks strategically instead of blindly.
    Aggressive - Your monster will concentrate on one opponent instead of
    wandering around attacking stupidly.
    Friendly - Your monster will help you in attacking an opponent, and will
    follow you in the battlefield towards an enemy.
    Scheming - Your monster will stay back in battle and generally attack from a
    distance. 
    
    NOTE: This is a preliminary testing of the various attitudes. However, this
    seems to be how they affect the monster in battle. If someone has some proof
    otherwise, or suspects they've seen their monster acting way off-base of those
    personalities, let me know.
     
    Plant           | Plus to             | Minus to
    -------------------------------------------------
    Applesocks      | CLM++ IND++         | none
    Apricat         | CLM+                | none
    Bellgrapes      | SCH++               | FRI--
    Boarmelon       | LON+                | none
    Bumpkin         | AGG+ ARR+ SCH+ LAZ+ | none
    Cabbadillo      | FRI++ LON++         | none
    Cherry Bombs    | FRI+                | none
    Citrisquid      | SCH+                | none
    Conchurnip      | AGG+ ARR+           | none
    Cornflower      | AGG+                | CLM-
    Dialaurel       | AGG++               | CLM--
    Diceberry       | AGG+                | none
    Fishy Fruit     | none                | SCH-
    Garlicrown      | none                | ARR-
    Gold Clover     | FRI++               | SCH-- 
    Heart Mint      | none                | LAZ-
    Honey Onion     | IND+                | none
    Lilipods        | CLM+ IND+ FRI+ LON+ | none
    Loquat-shoes    | SCH+ LAZ+           | none
    Mangolephant    | AGG++ ARR++         | none
    Masked Potato   | none                | FRI-
    Mush-in-the-box | none                | none
    Needlettuce     | CLM+                | AGG-
    Orangeo'pus     | SCH++ LAZ++         | none
    Orcaplant       | SCH+                | FRI-
    Peach Puppy     | FRI+                | SCH-
    Pear o'heels    | ARR+                | none
    Pine o'clock    | none                | AGG- CLM- SCH- FRI-
    Rhinoloupe      | none                | CLM-
    Rocket Papaya   | CLM++               | AGG--
    Spade Basil     | none                | LON-
    Spiny Carrot    | CLM+ IND+           | none
    Springanana     | none                | IND-  
    Squalphin       | FRI+ LON+           | none
    Sweet Moai      | LAZ+                | none
    Toadstoolshed   | none                | none
    Whalamato       | none                | AGG-
    
    
    B4) MEATS
    ---------
    In addition to produce, you can also feed your monster the meat of various
    creatures. This meat can also be used to catch eggs, along with produce.
    However, very few meats actually give any sort of bonuses to the monster at
    all. Those meats are mentioned in the list above, but reproduced here for
    posterity: Animal Meat, Bug Meat, and Lizard Meat. If any of the other meats
    have any use at all in feeding the monster, it's certainly not in
    stat-gaining. Strange, that Squaresoft would put in so many meats without any
    use to them at all. It makes me wonder whether they simply sent the game out
    too early after programming, and they *were* supposed to do something.
    Oh well. I suppose we shall never know.
    
    
    B5) SEEDS AND PLANTING
    ----------------------
    The seeds that you plant have a direct link with the produce you get. However,
    so does the day that the seeds are planted, and, I suspect, the mana levels of
    the orchard/Trent, itself. For instance: a crooked (red) seed will almost
    always grow red produce, and will grow rarer and/or more red if the day is
    Salamander, and the Salamander level of the orchard is high (a good reason to
    put the Mana Tree right next to your orchard!). Red fruits are Salamander,
    Blue are Undine, and Green are Dryad. White and Black are Wisp and Shade,
    respectively, though neither of them have a day attributed to them. I'm not
    yet positive of the other colors, but I believe each one has a corresponding
    day.
    
    Mixing seed colors acts like mixing paint does. For instance: a red (crooked)
    and blue (round) seed planted together has chances of growing red, blue, or
    purple fruit. Likewise, if a yellow (oblong) and a red (crooked) seed are
    planted, you have a good chance at getting orange fruit, as well as the red
    and yellow stuff. If a green (big), orange (small) or long (purple) seed are
    planted together, you will sometimes get black fruit as well as the other
    colors (always a Mush-In-The-Box, in my personal experience). Planting a spiny
    seed (rainbow color) results in a random growing of fruits, almost always
    rare, according to the day and mana level of the place. This is probably the
    easiest way to get rare fruits, even with the rareness of spiny seeds in
    general. Also, planting a spiny seed and the seed of the color you're wanting
    (crooked seed for rare red produce, round seed for rare blue, etc.) gives a
    much better chance of getting rare fruit of the kind you're looking for,
    particularly if it's planted on the day of the fruit's spirit.
    
    For those of you who are trying to get spiny seeds for this reason, I suggest
    the following way: find a place where lullabuds are fairly powerful (a new
    game+ on the road might do it, or planting a lot of mana near it). Bring a
    Polter Box, and start hacking on them. You'll find that they'll give up a
    fairly good number of spiny seeds, as well as some of the other harder-to-get
    seed colors, in particular 'flat'. It won't give you gallons of them, but it's
    certainly better than the one or two that you might get from Trent within six
    hours!
    
    An easier way, as reported by Myst Erik Try's FAQ! If you have a Polter Box
    with you, the easiest way to collect spiny seeds is to go at the *lowest*
    possible level of Shrieknips, Malboro, and Lullabuds (low-level Lullabuds will
    likely be easier to find; just go to the road). Compared to the 6% chance
    you'll have every other level of getting spiny seeds (and the 6% chance of
    getting flat seeds with it), you'll have a whopping *12.5%* chance. There's no
    chance for flat seeds, but if you're not hunting for those, obviously go with
    this one.
    
    Toadstoolsheds! One of the most-hunted fruits, due to the multitude of
    stat-gains, and the complete lack of any losses they give. However, these are
    also the rarest of the fruits, and it's nearly impossible to get them.
    According to Aaron Ramussa: I've still not gotten a Toadstoolshed. I remember
    reading once that a Big seed Spiny seed combo has a 2% chance of making them.
    
    In my own personal plantings, I have multiple (read, four times) received one
    with a spiny seed/long seed combination (though I wasn't aware of the days),
    and with low mana levels at my home. While other combinations may work, I've
    finally settled on the fact that long+spiny=#1. Of course, YMMV.
    
    
    UPDATE INFO
    ------------
    11/05/00 
    - Version 1.0 
    - First version of the FAQ. 
    
    11/09/00 
    - Version 1.5 
    - Added more Synchros to the list. Only missing one, now
    - Finally got the info for the Chimera Beast and Tyrannos eggs
    - Some slight spelling and aesthetic adjustments. Unimportant stuff
    - Added a second 'note' in 'Egg Locations'
     
    01/24/01 
    - Version 2.0
    - Finally pulled my nose out of other RPGs to do some minor work
    - Finally completed the Synchro list!
    - More spelling adjustments. I really need a good spellchecker
    - Added to the 'still to come' section
    - First work done on the 'newborn monster stats' section.
    - Corrected 'personal' plantings section: long seed, not big
    - Added another successful 'toadstoolshed' planting to my notes
    
    01/25/01 
    - Version 2.1
    - Several minor spelling corrections
    - Corrected the 'index' file and 'version'. Forgetful, aren't I?
    - Added a 'note' to produce and stats
    
    02/21/01 
    - Version 3.0
    - Ultimania translations for meats and fruits. THANKS ALBATROSS!
    - Adjusted the 'monster stats' list into a much neater chart
    - Added more monster stats
    - Correction to the 'fast eggs' note: demon eggs are actually slow
    - Added a note on selling eggs to the egglist text
    - Added to the 'still to come'
    - Rearranged the egglist, for ease of reading
    
    03/21/01 
    - Version 3.1
    - Started a new+ game, by the 'world' FAQ. Thanks guys!
    - Slight correction in the Tomato Man's location 
             
    03/31/01 
    - Version 3.5
    - Added more monsters to the 'stats' chart
    - Finished editing the produce stats chart
    - Added a note to the monster stats chart
    - Produce list gained the 'resistances' and the +/- from Ultimania
    - Soon to come: Monster By Monster section
    - Added a general consensus question in 'Requests'. Please answer!
    - Added to the 'still to come'
    - Finally corrected the misspelling on MY OWN NAME in the title. You'd think I
    would have noticed this before now.... laugh at will
    
    11/05/01 
    - Version 4.0
    - Finally pulled out LoM again and got back updating!
    - Corrected the location of Guri The Goblin
    - Added a new egg location to my map: Duma Desert!
    - Added detail to locating some of the Demi-humans
    - More monster stats!
    - Directions to some of the egg locations
    - Actually getting numbers for meat and produce, soon to be added
    - Added a chart for stat gains. May be removed when I get my Monster By
    Monster section finished and in.
    - Added to 'still to come' and removed the consensus question
    
    03/06/02 
    - Still version 4.0
    - Uploaded the version to GameFAQs after a loooooong vacation
    
    03/02/06 
    - Version 5.0
    - OH EM GEE! LOOK! I'm not dead! And neither is this FAQ!
    - Added all the egg descriptions
    - Finished the egg locations' directions
    - All monster stats, now
    - Tidied the index and the titles for easier reading
    - Many additions, confirmations, re-writes on now-proven details
    - Completely reformatted to match submission guidelines. This unfortunately
    clipped a few of the charts down, but no info was lost
    
    06/17/06
    - Version 6.0
    - Finally got a spellchecking text program. FAQ is now completely spellchecked
    - Got some information out of Myst Erik Try's walkthroughs to supplant my own
    info: mana levels and item drops for spiny seeds
    - Also got a Gameshark code to allow me to test all the produce through (yay!)
    - Added monsters that had been missing from my lists: Gray Ox, Needlebeak
    - Slight reformatting; I have an actual character-counter, now
    
    02/04/07
    - Version 6.1
    - Look! Rabbite! Special thanks for a MU* friend of mine who ANSII'd it up!
    - Email changed to reflect my new email
    
    03/27/2007
    - Version 6.1.1
    - IM added for those who want to contact me directly.
    
    07/19/2011
    - Version 6.2
    - Twitter added to contacts
    - ICQ removed; I haven't had it in a very long time
    - Copyright updated
    - Very slight formatting change; you'll probably never notice
    - Directions corrected for Poltergeist Egg in the tower. Right is not left!
    - Tezla and Stinger Bug added; list should be complete now
    
    02/02/2012
    - Still version 6.2
    - Just adjusted copyright
    
    
    STILL TO COME
    -------------
    While I don't know how regular updates will be, this is where I have written
    the additions planned for this list. I will add things with updates, as well
    as getting them worked-on, so keep track of what you would like to see!
    -Pet ratings (personal opinion)
    -Working out the selling price for raised monsters. Is there a pattern?
    -Re-checking the produce numbers to make certain of their accuracy
    
    
    REQUESTS
    --------
    These are requests by me and other people, both, for things they would like to
    see added to this FAQ. If you have anything you would like to add, either a
    request or information, mail it to kurasufaqs@gmail.com with the information,
    as well as the name you would like to be known by. Plus, if you would like
    your e-mail added into the acknowledgement, let me know that as well, and I'll
    accommodate.
    -Anything written in 'Still To Come'
    -Any missing information in my lists and charts
    -The exact numbers when it comes to monster personality
    -Any information at all on the effects of meat on a monster (aside from the
     few already up)
    -Any information on pets and produce not mentioned in this FAQ. 
    
    
    THANKS TO...
    -----------
    St.Ajora: For the synchro of the Succubus (and for the Chobin Hood, though I'd
    already managed to get that one)
    
    Aaron Ramussa: For the Synchro of the Tyrannos, Tomato Man, Goblin, and
    Sahagin. Also for the suggestion on how to get a toadstoolshed and other
    planting suggestions.
    
    Matthew Emirzian: For letting me quote his Legend Of Mana Mastery Guide. Check
    it out at http://www.gamefaqs.com/console/psx/file/legend_of_mana_mastery.txt
    
    Earle The Tomato Man: For the exact locations of all the demi-humans.
    
    Anthony Nelson: For the Narcissos' Synchro effect. 
    
    Albatross: For all the information he managed to garner from the Ultimania's
    guide (the foremost Japanese game-book producer), and the permission to use
    his information in my FAQ. Check out what other stuff he's found!
    http://www.geocities.com/xo_pitseleh/lom5.html
    
    Frederic Desroches/Anthony Nelson: For writing a wonderful world-map FAQ,
    which allowed me to have a much better range of pets to experiment with.
    Thanks you two! And check out the lovely FAQ itself:
    http://db.gamefaqs.com/console/psx/file/legend_of_mana_map_a.txt
    (FYI: I used Plan 4)
    
    Matt Nadolny (cowlover24@yahoo.com): For giving me the exact location of the
    egg in the Duma Desert. 
    
    Even Staves (laserybuttocks@hotmail.com): For pointing out a flaw in my
    directions to get to Fernando the Narcissus. The flaw is: they didn't work.
    *cough* Corrections made. Also for reminding me that you need a space in your
    stable to get the demi-humans, and not just 'no pet with you'.
    
    Nanami Tendo (AerisNoTenshi@aol.com): For giving me the final clue to
    unlocking Tikkle's quest, so I was able to get the last Demi-human. Thanks!
    I needed that!
    
    Benjamin Sperandio (bsperan@mo-net.com): For his awesome work on the monster
    charts, double-checking the numbers. I couldn't have gotten this far without
    him, and without his letter, I might never have picked up the FAQ again. You
    should all thank him muchly!
    
    HonestLiar: For explaining how the produce numbers worked, making testing and
    re-testing much easier. His Produce guide can be found at GameFAQs as well.
    Look it up; there's fantastic concepts for feeding procedures in there.
    
    Myst Erik Try: For his incredible FAQs of Monster Drops (which gave me the
    numbers needed for the spiny and flat seed finding), his Land Placement Guide
    (which confirmed to me that the distance from home is the thing affecting
    monster appearance, rather than the amount of mana), and his Gameshark codes
    (which allowed me to test all the produce thoroughly without having to go and
    grow every single thing fifty or so times). *BIG* thank you for your great
    work, Sir! Check his stuff out at GameFAQs:
    http://db.gamefaqs.com/console/psx/file/legend_of_mana_monsterdrop.txt and
    http://db.gamefaqs.com/console/psx/file/legend_of_mana_af_event.txt.
    
    David Frigon: For pointing out that I have a sucky direction sense when it
    comes to left and right in The Tower Of Leires. Correction made, and person
    thanked!
    
    Greg Squire: For pointing out I had forgotten to add Tezla and Stinger Bug to
    my list.