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    FAQ/Walkthrough by TimmyVermicelli

    Version: 1.2 | Updated: 01/19/07 | Printable Version | Search Guide | Bookmark Guide

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               W O R L D S   S C A R I E S T   P O L I C E   C H A S E S
    
                                  FULL FAQ/WALKTHROUGH
                               FOR THE PLAYSTATION CONSOLE
                         WRITTEN BY JOHN STUBBS (TIMMYVERMICELLI)
                                     VERSION 1.2
    
    
    
        _____ 
    +==(_   _)====================================================================+
    +    | |                                                                      +
    +    | |  A B L E   O F   C O N T E N T S                                     +
    +    | |                                                                      +
    +====(_)======================================================================+
    
    
    I.     Introduction
    
    II.    Controls
    
    III.   Gameplay Basics
    
    IV.    Hints and Tips
    
    V.     Weapons
    
    VI.    Vehicles
    
    VII.   Walkthrough
    
        Mission 1   -   Pursuit Course
        Mission 2   -   Basic Pursuit
        Mission 3   -   Advanced Pursuit
        Mission 4   -   Expert Pursuit
        Mission 5   -   DUI Dummy
        Mission 6   -   The Crazed Car Thief
        Mission 7   -   Gangbanger Deathmatch
        Mission 8   -   Bus Driver Gone Bad
        Mission 9   -   Drug Smuggling Scum
        Mission 10  -   Race Against Death
        Mission 11  -   Sentence of Fire
        Mission 12  -   Nosey News Van
        Mission 13  -   The Stool Pidgeon
        Mission 14  -   Tank Rush
        Mission 15  -   Nothing Is Ever Routine
        Mission 16  -   Jacked Up Jackbird
        Mission 17  -   Lou Ferris Returns
        Mission 18  -   Brazen Bank Bandits
        Mission 19  -   30 Minutes Or Less
        Mission 20  -   Final Showdown
    
    VIII.  Commendations Guide
    
    IX.    Extras
    
    X.     Version History
    
    XI.    Legal Information
    
    XII.   Credits and Closing
    
    
    
        _ 
    +==( )========================================================================+
    +  | |                                                                        +
    +  | |  N T R O D U C T I O N                                                 +
    +  | |                                                                        +
    +==(_)========================================================================+
    
    
    Hello and welcome to my walkthrough on 'World's Scariest Police Chases', a
    game released in the PSone's twilight years (2001) that was, and still is,
    one of the my favorite driving games. It possesses a whole host of features
    which have stood the test of time superbly. The control system is simple to
    learn, yet nigh-on impossible to master. The learning curve is steep though
    balanced. And, uniquely, you play as someone stopping the crime, rather than
    the perpetrator of the crime.
    
    With a fulfillingly diverse set of missions, a Free Patrol mode you can
    surrender hours to, and loads of different weapons and vehicles you'll drive
    throughout the game, 'World's Scariest Police Chases' is one of the most
    complete driving games to date.
    
    Enjoy the guide, and if you have anything you want to submit to the guide or
    if you have any general queries or anything to bring to my attention, contact
    me using the e-mail address you can find in the 'Credits and Closing' section.
    
    
        ___   
    +==(  _`\=====================================================================+
    +  | ( (_)                                                                    +
    +  | |  _   O N T R O L S                                                     +
    +  | (_( )                                                                    +
    +==(____/=====================================================================+
    
     
    """"""""""""""
    Basic Controls
    """"""""""""""
    
    X Button             -   Accelerate
    Square Button        -   Brake / Reverse
    Triangle Button      -   Toggle Siren
    Circle Button        -   Handbrake
    
    Left Analog Stick    -   Direction
    Right Analog Stick   -   Swing Camera
    
    L1 Button            -   Cycle Weapons (tap)
    L2 Button            -   Look Left
    R1 Button            -   Shoot (when weapon is selected)
    R2 Button            -   Look Right
    
    D-Pad                -   Direction
    
    Start Button         -   Pause / Unpause
    
    
    """""""""""""""""
    Advanced Controls
    """""""""""""""""
    
    L2 + R2 Button       -   Look Behind
    
    Up on D-Pad          -   Lock-On (when weapon is selected)
    
    
        ___   
    +==(  _`\=====================================================================+ 
    +  | ( (_)                                                                    +
    +  | |___  A M E P L A Y   B A S I C S                                        + 
    +  | (_, )                                                                    +
    +==(____/=====================================================================+
    
     
    World's Scariest Police Chases has an intuitive control system - you will
    be racing around in many different cars that handle completely differently.
    Cruisers and Sedans have a respectable top speed and handle well enough,
    whereas SUV's are slower but handle significantly better.
    
    You will be shooting in roughly half of the missions, and your weaponry
    ranges from bog-standard pistols through to miltary rocket propelled grenade
    launchers. Targeting is again easy to learn, but hard to completely master;
    by the time you reach the end of the game however you'll be able to flick
    your finger over the buttons and hit targets accurately and efficiently.
    
    Missions vary greatly. For example, one of the missions sees you having to
    lead a news van away from a transaction rendezvous point, then returning and
    busting the crims. The mission before sees you pitted against the clock as
    a temporary bomb disposal unit as a twisted madman tries to exact his view
    of retribution on the city of Ashland.
    
    There are some questionable physics in this game that you will get used to
    as time goes on, but at the beginning be aware when you are faced with jumps
    or driving over sidewalks. 
    
    Jumps, for starters, are weird. Sometimes you'll not jump at all, resulting
    in the car nose-diving into the ground (the result from jumping properly)
    and you scoot forwards simultaneously, more often than not resulting in a
    crash. Other times, when executing a seemingly perfect jump and landing
    flat, you'll be drained of a ton of health, for no apparent reason.
    
    As made famous by Driver, sidewalks are also perilous places to drive on.
    A seemingly ingenious shortcut across a corner can turn a leisurely drive into
    a very sore head quickly. There are some destructable objects littering the
    sidewalks (trash cans and benches), but the posts, lamps, and barriers which
    look completely destructable will stop your car dead in its tracks and bite a 
    fair chunk from your health bar.
    
    
        _   _ 
    +==( )=( )====================================================================+
    +  | |_| |                                                                    +
    +  |  _  |  I N T S   A N D   T I P S                                         +
    +  | | | |                                                                    +
    +==(_)=(_)====================================================================+
    
     
    - Ammunition is like golddust in World's Scariest Police Chases, and as such
      you'll have to learn how to ration your shooting and aim well. 
    
    - For starters, the term I use, "rationing shooting", basically means only
      shoot when you are totally confident you will hit. If you only have a few
      clips of ammo and plug away at an enemy on a hill, the bumping around will
      mean you will miss often. ONLY SHOOT ON LEVEL STRAIGHTS.
    
    - Staying with weapons, the heavy handgun is the most vital weapon in your
      arsenal. It comes with a decent clip and stopping power from afar not very
      different from that of a shotgun.
    
    - Make sure you take your time to learn each vehicle's handling and especially
      acceleration characteristics. If you make a collision or scale a hill at
      low speeds, the CPU is not afraid of burning away into the horizon.
    
    - Watch out for the varying weather conditions. When it is raining, you'll
      find your car will be less responsive when turning and you'll need to slow
      considerably for each corner you take. If you don't, you'll find yourself
      thrown into a powerful and sometimes irretrievable skid.
    
    - Ramming seems like an easy way to tally up the damage, but shooting is far
      more practical than headbutting the car's rear end constantly. Not only
      that, but many cars you'll face will limp away even once you have thumped
      him to the point of having you having no health left.
    
    - There is another way of stopping criminals which is far more conservative
      but in many ways a lot less risky than emptying clip after clip into them.
      That is, just tailing them until them crash or give up. You can see how far
      along this by looking at the blue bar underneath the enemy's damage bar. It
      fills up slowly but surely until the criminal crashes or stops and gives up.
    
    - There are many missions in the game that require the player not to shoot 
      and to either put the enemy out of commission via ramming, or to max out
      the blue bar. The reasons for this can be different, but the usual one is 
      that innocents are could be caught in the crossfire or are in the vehicles
      you are pursuing.
    
    - Believe me, if there is something cops hate, it's innocents dying. All that
      paperwork... Don't even think about shooting a civilian. You are given two
      chances during each mission, and if you shoot two seperate civilian vehicles
      you'll have to restart the mission.
    
    
        _       _ 
    +==( )=====( )================================================================+
    +  | | ( ) | |                                                                +
    +  | | | | | |  E A P O N S                                                   +
    +  | (_/ \_) |                                                                +
    +==`\_______/`================================================================+
    
    
    This section puts the spotlight on the arsenal you'll fire throughout the 
    game; it features a small factfile on each weapon including my opinion.
    
    
    =-=-=-=-=-
    .45 PISTOL
    -=-=-=-=-=
    
    POWER:         Poor
    ACCURACY:      Average
    RATE OF FIRE:  Average
    RANGE:         Good
    
    A thoroughly average bog-standard pistol. You'll have it in almost every
    (shooting permitted) mission. It has decent range and causes some damage due
    to its rate of fire, so don't be afraid of whipping this out. There are
    better guns, though.
    
    
    =-=-=-=-
    REVOLVER
    -=-=--=-
    
    POWER:         Good
    ACCURACY:      Good
    RATE OF FIRE:  Poor
    RANGE:         Average
    
    Otherwise known as a Heavy Handgun, the Revolver is one vital piece of your
    arsenal. It doesn't fire very quickly, but the huge amounts of damage it
    causes makes up for this. It's really accurate too, so you shouldn't be 
    wasting this.
    
    
    =-=-=-=
    SHOTGUN
    -=-=-=-
    
    POWER:         Extreme
    ACCURACY:      Poor
    RATE OF FIRE:  Terrible
    RANGE:         Terrible
    
    Shotguns in videogames have always been an acquired taste. In World's Scariest
    Police Chases, they aren't up to much. You need to be almost touching the
    target vehicle to cause Extreme damage, and the Rate of Fire is also 
    predictably bad. Avoid using this unless absolutely desperate.
    
    
    =-=-=-=-=-=-=
    ASSAULT RIFLE
    -=-=-=-=-=-=-
    
    POWER:         Poor
    ACCURACY:      Poor
    RATE OF FIRE:  Good
    RANGE:         Good
    
    A poor representation of the Assault Rifle. It fires slower than it should 
    (but still faster than every other weapon), isn't effective and spits bullets
    everywhere, commonly resulting in a failed mission for hitting other 
    motorists.
    
    
    =-=-=-=-=-=-=-=
    ROCKET LAUNCHER
    -=-=-=-=-=-=-=-
    
    POWER:         Extreme
    ACCURACY:      Poor
    RATE OF FIRE:  Poor
    RANGE:         Average
    
    A very handy weapon, the RPG can take out armored targets in just a few 
    rounds and has decent enough range. You only use it once (to take out a Tank)
    so make the most of it. Watch you don't get caught in the blast!
    
    
    =-=-=-=-=-=-=-=
    APC AUTO CANNON
    -=-=-=-=-=-=-=-
    
    POWER:         Extreme
    ACCURACY:      Good
    RATE OF FIRE:  Good
    RANGE:         Good
    
    An absolutely awesome weapon, this automatic cannon unleashes a volley of
    incredibly powerful cannon fire at enemies to stop them dead. Unfortunately
    the APC isn't fast enough to keep up with any target long enough...
    
    
    =-=-=-=-=-=
    TANK TURRET
    -=-=-=-=-=-
    
    POWER:         Extreme
    ACCURACY:      Good
    RATE OF FIRE:  Terrible
    RANGE:         Average
    
    The most damaging weapon in the game, the Tank Turret can take half a life
    bar off with just one shell. There are too many downsides though - it takes
    a ridiculous long time to reload, it can shoot far enough, and the Tank is
    just too slow.
    
    
        _   _ 
    +==( )=( )====================================================================+
    +  | | | |                                                                    +
    +  | | | |  E H I C L E S                                                     +
    +  | \_/ |                                                                    +
    +==`\___/'====================================================================+
    
     
    The spotlight in World's Scariest Police Chases is most definitely on the 
    vehicles. There are shedloads of cars, buses and vans to bomb around in, and
    the devs behind the game have done a great job of including such variation
    in the vehicles. 
    
    This section puts a name to the multiple vehicles you'll be driving as well
    as some stats and my opinion on the car.
    
    
    =-=-=-=-=-=-=-
    POLICE CRUISER
    -=-=-=-=-=-=-=
    
    SPEED:         Very Good
    HANDLING:      Very Good
    DURABILITY:    Average
    
    Used for a good 50% of the missions, the basic Cruiser is good enough to
    see out any mission it's pitted against. It handles and drives well, but 
    doesn't take much beating. Due to this, ramming to take out a car isn't 
    recommended. 
    
    
    =-=-=-=-=-
    POLICE SUV
    -=-=-=-=-=
    
    SPEED:         Good
    HANDLING:      Average
    DURABILITY:    Good
    
    Can take a lot more hits than the Cruiser and almost keeps up with one in
    a straight line. It's one and only disappointment is the steering, which 
    seems overly light and unresponsive. Other than that, it's a viable 
    alternative to the Cruiser.
    
    
    =-=-=-=-=-=
    BROWN SEDAN
    -=-=-=-=-=-
    
    SPEED:         Good
    HANDLING:      Very Good
    DURABILITY:    Average
    
    Fast and brilliant handling, the Brown Sedan is a good undercover vehicle.
    Very stable round corners and slides very well, the Sedan is very reliable
    down hills and twisty inclines / declines. It can take a little more 
    punishment than the Cruiser, but not much.
    
    
    =-=-=-=-=-=-=-=-
    BLACK SPORTS CAR
    -=-=-=-=-=-=-=-=
    
    SPEED:         Very Good
    HANDLING:      Very Good
    DURABILITY:    Poor
    
    Faster than the Cruiser and better through the turns than the Sedan, the
    Black Sports Car thunders round bends and leaves any pursuers in its wake.
    However, every positive has a negative, and for this car it is its terrible
    durability. A couple of crashes and this car has had it. 
    
    
    =-=
    APC
    -=-
    
    SPEED:         Very Poor
    HANDLING:      Poor
    DURABILITY:    Very Good
    
    Predictably for a ground assault vehicle, the APC is one of the hardest cars
    to destroy in the game and can take a ridiculous beating. Unfortunately,
    this armor means the APC is as slow as a week in the jail and turns like
    a disinterested cow. The Automatic Cannon is inviting, though.
    
    
    =-=
    BUS
    -=-
    
    SPEED:         Average
    HANDLING:      Poor
    DURABILITY:    Good
    
    The Bus is useful for smashing through heavy traffic, but that's about it.
    Steers laughably badly and, while the top speed is quicker than you may 
    expect, the fact that the Police SUV can take more damage than it is literally
    unforgivable.
    
    
    =-=-
    TAXI
    -=-=
    
    SPEED:         Very Good
    HANDLING:      Very Good
    DURABILITY:    Poor
    
    Surprisingly nippy and very good around the turns, the Taxi is a very welcome
    little package that has manoevrability and agility as well as some very
    blurry straights. It doesn't take very many hits though, so be wary.
    
    
    =-=-
    TANK
    -=-=
    
    SPEED:         Very Poor
    HANDLING:      Very Poor
    DURABILITY:    Very Good
    
    Built like a (ahem) Tank, the Tank will resist even rockets and explosions
    to the best of its ability. It's virtually bulletproof, too. However, the
    Tank's useless Turret, its ridiculously bad cornering and its being the
    slowest vehicle in the game is too much of a barrier to overcome.
    
    
    =-=-=-=-
    BOMB VAN
    -=-=-=-=
    
    SPEED:         Average
    HANDLING:      Very Poor
    DURABILITY:    Good
    
    This van only serves to hinder your progress due to its compulsory use in one
    of the missions. It steers like a horse on ice and even the Sports Car feels
    heavier than it (odd...). It has a decent top speed and can take a few smacks.
    
    
    =-=-=-=-
    NEWS VAN
    -=-=-=-=
    
    SPEED:         Average
    HANDLING:      Average
    DURABILITY:    Good
    
    Almost a carbon copy of the Bomb Van but without the 'floaty light' handling,
    the News Van is a good alternative to the SUV. Not entirely reliable and
    very unpredictable over the hills though.
    
    
    =-=-=-=-=-=
    PIZZA TRUCK
    -=-=-=-=-=-
    
    SPEED:         Good
    HANDLING:      Poor
    DURABILITY:    Good
    
    The Pizza Truck has a nippiness about it that makes it quick off the mark
    and to a high top speed in seconds. It can take a beating as well, though
    the floaty handling lets it down. It is outclassed by many other cars in
    most aspects.
    
    
    =-=-=-=-=
    AMBULANCE
    -=-=-=-=-
    
    SPEED:         Good
    HANDLING:      Average
    DURABILITY:    Very Good
    
    Takes a lot of hits, is faster than the Police SUV, handles well enough at
    speed and has a funky siren. 'Nuff said.
    
    
    =-=
    VAN
    -=-
    
    SPEED:         Average
    HANDLING:      Poor
    DURABILITY:    Good
    
    A big, blue, boring van. Not worth the effort, to be honest. The van handles
    badly, is ponderous and unable to use a siren, and just can't keep up with
    the sedans and sports car that are everywhere on the streets of Ashland.
    
    
        _       _ 
    +==( )=====( )================================================================+
    +  | | ( ) | |                                                                +
    +  | | | | | |  A L K T H R O U G H                                           +
    +  | (_/ \_) |                                                                +
    +==`\___x___/'================================================================+
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=
    MISSION 1: PURSUIT COURSE
    -=-=-=-=-=-=-=-=-=-=-=-=-
    
    OBJECTIVE:     - Complete the course in the given time limit
    
    CAR:           - Police Cruiser
    
    SHOOTING:      - Prohibited
    
    
    A very easy mission to get you used to the basic principles of driving in
    World's Scariest Police Chases. You are driving the Police Cruiser, which
    is a fair representation of an average car in the game.
    
    The time limit is forgiving, and on my best run I had eleven seconds on the
    clock at the end. Due to this, you don't need to push the car too hard and
    instead just get used to finding the cars limit and how to throw it around
    without losing control.
    
    Try powersliding, as you'll be doing a lot of it during the main missions -
    they are by far the quickest way to make a sharp or right-angled corner. You
    can perform a powerslide by speeding up until just before the turn, braking
    and turning, then letting of the brake to spin the back of the car round. 
    The best place for practising this manoevre is the tight final hairpin.
    
    To achieve the mission's commendation, just complete the course with eight
    or more seconds on the clock and without hitting any obstacles. Take it easy
    and you'll be fine.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-
    MISSION 2: BASIC PURSUIT
    -=-=-=-=-=-=-=-=-=-=-=-=
    
    OBJECTIVE:     - Ram the criminals' car until it is destroyed before it 
                     reaches the end of the road
    
    CAR:           - Police Cruiser
    
    SHOOTING:      - Prohibited
    
    
    Not a difficult mission at all. The criminals' car is parked ahead, and
    you have to knock him about until his car is destroyed. He isn't just 
    driving about aimlessly here - he is making his way to the end of the road
    and if you fail to put his car out of commission by then you will fail
    the mission.
    
    Your first chance for a quick win comes at the first T-junction. You can
    anticipate what way he is going to go by checking which direction he veers.
    If he veers left, he's going right, and vice versa. 
    
    Whatever way he turns, smack into his blindside, preferably at the rear. If
    you hit him well enough he'll spin out and hit the wall. Reverse and thump
    him again and again. If he escapes, he'll head down the street. There are a
    whole host of objects that you can push him into that will trap him. He
    should be on his last legs by the time he reaches the grassy roundabout.
    
    His objective is up the road ahead, so if you don't spin him out here you
    have a long tit-for-tat drive ahead, and a two-mile long one at that. 
    
    Try flicking on your sirens (Triangle) as you'll have to do it every mission
    without fail. To achieve your commendation on this level you have to take
    him out before he reaches the grassy roundabout, which is easy enough. One
    thing to watch though, while the sedan is considerably weaker than the 
    Cruiser, a few hard knocks can put the Cruiser out of commission, resulting
    in a replay. Keep battling away and he'll go down.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=
    MISSION 3: ADVANCED PURSUIT
    -=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    OBJECTIVES:    - Disable the criminals car
                   - Go back and collect the discarded evidence
    
    CAR:           - Police SUV
    
    SHOOTING:      - Permitted
    
    
    A couple of things are introduced in this mission. For starters, you'll be
    driving a Police SUV. This is marginally slower but takes more damage than
    the Police Cruiser (see Vehicles section). Secondly, you will be introduced
    to shooting from the car and, finally, you will have to back and retrieve
    evidence, a common practice in the missions ahead.
    
    This is the mission that provides a challenge. As you begin, flick on the
    sirens and tap L1 twice to equip the Pistol. Now accelerate to the fleeing
    car ahead. As it flies over a bump, Control will contact you permitting your
    use of firearms.
    
    Tap the Up button on the D-Pad and start unleashing lead upon the sports car
    (R1 to fire). The off-road terrain is very bumpy and the SUV can bounce 
    erratically, so don't get carried away. As you pass a farmhouse the suspects
    will throw a suitcase out of the car. Ignore it for the time being.
    
    There is a dead end ahead, but the suspects dive right onto some traintracks.
    Dog their path, all the shooting at them. If you a natural at this game (and
    if you want the commendation) you will take out the car around the bridge area.
    You now have to collect the evidence.
    
    The bridge is too narrow to turn around, so just reverse until you reach open
    land again, then sharply flick the analog stick right or left to perform a
    180. Speed back to the farmhouse and run over the suitcase to finish the
    mission. To achieve the commendation collect the suitcase with around one
    minute on the clock.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=
    MISSION 4: EXPERT PURSUIT
    -=-=-=-=-=-=-=-=-=-=-=-=-
    
    OBJECTIVES:    - Drive to the stop point
                   - Do a Reverse 180
                   - Shoot 4 out of 5 targets
                   - Complete the course within the time limit
    
    CAR:           - Police Cruiser
    
    SHOOTING:      - Permitted
    
    
    Your final training mission takes place under the cover of darkness, which
    means you'll need to be extra wary to the cones and barriers that mark the
    course. Hit just one of these and you'll have to replay the mission. You'll
    have to perform some skilful manoevres here, so keep your wits about you.
    
    Firstly, you'll have to drive to the stop point. Turn left when the course
    snakes away and over the jump. Slow before hitting the jump, because if you
    don't you'll go soaring into the cones. Take a sharp left again and sprint
    towards the next bend. 
    
    The stop point is just after this bend. Slam on the brakes before you reach
    the end if you are going for the commendation. A timer will appear on screen,
    when it times out, hit the brake button and reverse until the revs max out
    (the car should start to shudder) then quickly perform a 180 and go down the
    next route. 
    
    Ready your weapon and slow down. Coast past the first target on your left and
    shoot it down. The second target is on the corner here, so blow it away when
    it pops up. Continue to the chicane and take out the next target. The fourth
    target is on the next left bend, so shoot it out. The fifth and final target
    follows quickly, so destroy it. 
    
    Race around the next bend and stop inside the finish zone. You have graduated
    from the Police Academy - congratulations.
    
    
    =-=-=-=-=-=-=-=-=-=-
    MISSION 5: DUI DUMMY
    -=-=-=-=-=-=-=-=-=-=
    
    OBJECTIVE:     - Bring the drunken driver to a halt without using firearms
    
    CAR:           - Police Cruiser
    
    SHOOTING:      - Prohibited
    
    
    A simple enough mission to get you started. Control radios in to state that
    a believed drunken driver is driving erratically. You have to stop him, but
    the use of firearms are forbidden - there is a school nearby and it has just
    finished.
    
    A green arrow appears on your HUD above you. This provides the quickest route
    to the objective location. The red arrow (which turns into a dot when you
    initiate a confrontation of the driver) on your mini-map marks the location
    as well. 
    
    Switch on your sirens and accelerate towards the road ahead. Follow the arrow
    as quickly as you can. The driver is lolling around an expensive state to
    the north of the city, so fly there swiftly, and try to avoid any time-wasting
    accidents along the way. The sirens should disperse the traffic, so plough
    through the gaps created.
    
    As you approach the estate the traffic will noticeably thicken. Take care not
    to be involved in any halting accidents and eventually the black sports car
    will come into view.
    
    The car is veering carelessly across the road and driveways, knocking over
    trash cans etc. and being a complete nuisance. The first thing you'll notice
    is that the sports car takes a lot more damage than the cars you faced in
    the Academy missions. Secondly, the Cruiser is weaker. This creates a problem.
    While it is perfectly possible to take out the crim, it is surprisingly easy
    to put your car out of commission in the process.
    
    There is another strategy that, while it takes ages to complete the mission,
    it is much safer. The HUD beneath the damage bar shows a blue bar. Simply
    fill this to complete the mission. It takes a far amount of time to fill, 
    but it's a walk in the park to achieve.
    
    To achieve the commendation in the mission you'll have to take out the car
    by ramming it. Also, when going for the commendation, you'll notice that
    smashing into objects like trash cans and other vehicles racks up something
    called "Property Damage". If this is too high, you won't receive your award.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    MISSION 6: THE CRAZED CAR THIEF
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    OBJECTIVE:     - Stop the Car Thief
    
    CAR:           - Police Cruiser
    
    SHOOTING:      - Prohibited
    
    
    Shooting is again not permitted on this mission, as a carjacker as taken
    control of an innocent's car with the civilian still inside. A good part of
    this chase takes place on off-road grassy terrain, so take that as a prompt
    to get accustomed to the difference in driving off-road.
    
    You start on the edge of the tunnel. Switch on the sirens and burn down the
    tunnel, watching out for the dense traffic that seems to be everywhere. When
    you come out into light again, don't follow the arrow, but take the left-hand
    overpass into oncoming traffic. Take the left hand ramp and you'll go down
    onto the freeway.
    
    Bear in mind you are on the wrong side of the freeway so be prepared to dive 
    out of the way of any vehicles that fly round the blind bend ahead, but
    don't slow up, particularly if you are going for the commendation.
    
    A little way ahead the brown sedan will appear on the horizon at speed, so
    stop and turn, then speed away alongside the sedan. This car is a lot sturdier
    than the sports car of the previous mission, which means it is almost 
    impossible to knock his car out. Instead, fill up his blue bar again.
    
    Stick close to him as he drives onto the off-ramp and back into the tunnel
    you just drove through. The fleeing perp is a skilled driver, so you'll have
    to drive well to keep up. As soon as you appear back at the start point
    the target will veer left onto a dirt path, followed by a park.
    
    Driving is completely different off-road. For starters, any vehicle is much
    slower to respond to your moves, and you will need to be definite and 
    accurate with your steering. Secondly, there are lots of hazards off-road,
    such as ht multitude of trees, lamps, fountains and walls. 
    
    Lastly, and most important, neither of these points seem to affect the driver
    who just ploughs on, mis-judging the turns and smashing into things. He
    may drive faster than you, but rest assured you'll find him tied up into the
    next solid object or fountain. Keep him in your sights and the blue bar will
    slowly but surely max out.
    
    He reappears on tarmac and skids around a corner - its easy to lose him here.
    Follow him quickly and his bar should fill very soon.
    
    The commendation can be achieved by driving through the park carefully; there
    are so many things that can be smashed into - make sure you hit nothing to
    be sure of the award. 
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    MISSION 7: GANGBANGER DEATHMATCH
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    OBJECTIVES:    - Get to the shootout before the time limit expires
                   - Take out the fleeing assailant
                   - Get back and collect the evidence
    
    CAR:           - Police Cruiser
    
    SHOOTING:      - Permitted
    
    
    Your first taste of how mean the streets of Ashland can be. Officers under
    attack request your backup. You have to get to the scene within a tight time
    limit, destroy the fleeing perp's car, then get back and collect the evidence.
    Tricky.
    
    You start stopped dead on a junction. You won't make it to the shootout on
    time if you use the next junction, so reverse and speed down the street. 
    Turn onto the busy main road and gun it down the street, towards the tunnel.
    The target street is narrow and hard to see in the darkness, but is located
    directly before the road dips.
    
    You'll appear in a small housing estate with lots of hangover flats. You can
    reach this location with about 30 seconds left, if you're quick. Follow
    the road around and you'll come to the location. The assailant is on the
    horizon in a brown sedan - you'll see him speeding away down an alley to your
    immediate left.
    
    Give chase and tap L1 to bring out your weapon. Tap the Up button on the 
    D-Pad to lock on and start firing. He'll go either left or right at the
    next junction, but before he does so he'll throw a shotgun out of the car.
    Keep on his tail.
    
    He takes a seemingly random route each time, but start a far enough distance
    away so you can anticipate his movements while shooting with the pistol.
    He'll eventually go down, and you now have a timer, of which you need to
    collect the weapon before it expires.
    
    Thunder back to the estate, watching for the busy main road again, and run
    over the weapon to complete this difficult mission.
    
    To earn the commendation for this mission, complete it without causing too
    much property damage (a little is nigh-on inevitable), with around half a 
    minute or so on the final timer.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    MISSION 8: BUS DRIVER GONE BAD
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    OBJECTIVE:     - Stop the bus before it reaches its destination
    
    CAR:           - Police Cruiser
    
    SHOOTING:      - Prohibited
    
    
    A refreshingly original mission this one. It's not too hard and there really
    is nothing like it in the game. A bus driver who has lost his job and his
    family has hi-jacked a city bus with passengers. It is your job to stop him
    without hurting anyone on board. 
    
    For starters, shooting is completely prohibited on this mission (and you have
    some impressive weaponry, shame). You start in a drive-thru lane of a 
    burger bar as the bus trundles past. Turn on the siren and accelerate left
    through the picket fence and out onto the road. 
    
    The bus driver is heading for the bridge where, if you don't stop him 
    beforehand, he'll go kamikaze and drive the bus through the barrier and
    off the bridge, plunging the passenger into the drink. He'll take a left
    hand turn onto a dual carriageway, so catch up with him. His blue bar should
    still filling at this point.
    
    The bus is far too strong to take out - you'll have to scare him. He drives
    without regard for pretty much anything and will smash any civilian vehicle
    out of the way if necessary. Unfortunately, he regularly pushes them into
    your path, meaning collision will be difficult to avoid, particularly on
    busy stretches of road or at high speed.
    
    To combat this problem, stay right on the buses' tail, wherever he goes, 
    follow. He'll plough things out of the way for you without you having to
    dodge the remnants of the collision. 
    
    Just follow the bus as it smashes everything up until the blue bar maxes
    out, which should be a good mile or two from the bridge. To gain the 
    commendation on this level you need a clean property damage slate and you'll
    have to cause the bus little damage.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    MISSION 9: DRUG SMUGGLING SCUM
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    OBJECTIVES:    - Tail Leo Garcia
                   - Apprehend Leo Garcia
                   - Collect the evidence
    
    CAR:           - Taxi
    
    SHOOTING:      - Permitted
    
    
    A change of car for this mission - it sees you undercover and driving a 
    Taxi. The Taxi makes a pleasant change from the Cruiser, as its handling is
    lighter, it is quicker off the mark and is a lot more stable. You have to
    tail a drug dealer to the meeting place and then apprehend him.
    
    Leo Garcia is driving a Black Sports Car and he drives past your location
    ten or so seconds after the mission begins. The meter on the left hand side
    of the HUD indicates the distance between you and the suspect. Reach either
    extreme and you'll fail the mission, either by being seen or losing him.
    
    He stops at a set of signals after the initial bend, so park up behind and
    wait for the lights to go green. He'll speed off left onto the dual 
    carriageway. Bear in mind the road is wet and it's night, so acceleration
    is sluggish.
    
    He'll drive to a villa estate before turning left then right and onto the
    freeway slip road. He drastically speeds up here, and if you aren't ready he
    can easily lose you in the powerful sports car. He travels over a bridge and
    takes the first exit, to the Docklands.
    
    Follow him round the Docklands until a movie takes over. He'll draw up beside
    a parked limo and the deal will initiate. You will appear and park up across
    the street. 
    
    Your cover is blown immediately afterwards though, as the suspect begin 
    shooting at the taxi. As soon as you gain control, put on your siren and
    whip out the Revolver. Start plugging away and he'll go down by the time you
    reach the freeway again.
    
    A couple of things to watch in this firefight - there are so many civilians
    around it's unbelievable. Shooting just one totally incinerates your chances
    of gaining the coveted commendation, so watch yourself. Keep at him and don't
    let up - he'll be destroyed eventually.
    
    To complete the mission, simply turn back to the busy street and collect the
    discarded evidence. Job well done, officer.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    MISSION 10: RACE AGAINST DEATH
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    OBJECTIVES:    - Get to the crash site within the time limit
                   - Escort the ambulance to the hospital within the time limit
    
    CAR:           - Police Cruiser
    
    SHOOTING:      - Prohibited
    
    
    Another unique mission. Back in the squad car, you will be radioed from an
    ambulance attending a crash. He needs you to escort him to the hospital 
    before the victim dies. You are constantly up against the time limit here -
    try to avoid any halting crashes.
    
    The ambulance is located just over the bridge - the arrow uses the quickest
    route possible, so follow it doggedly. You will receive constant radio
    updates on the deteriorating condition of the victim, but ignore this and
    continue to drive coolly and carefully. You can reach the ambulance with
    a quarter minute to spare quite easily.
    
    Upon reaching the crash, you'll receive another radio from the ambulance
    parked beside the crash. It'll inform that there is only two hospitals in
    Ashland that can provide the treatment the patient needs. The closest is
    still miles away, on the SE corner.
    
    Get moving! You'll immediately be hit with a 3min+ timer, which isn't huge.
    Another proximity bar will appear on the top left of your HUD, this time it
    registers the distance from the ambulance to you. As you speed up, it may
    seem the ambulance is falling behind, but he'll keep around the green section.
    
    Off the freeway, it becomes tougher as dozy drivers are out in force. In
    their daft attempts to get out of the way of both of the vehicles' sirens,
    they'll veer into oncoming traffic, causing lots of big crashes. Try to avoid
    them, particularly on the narrow streets, or just smash them out of the way
    as the ambulance might get stuck.
    
    Continue to the hilly section (watch out, the ambulance drivers' hate the
    hills and bounce into trees and other cars, so be patient). Approach the
    hospital and another scene will take over, showing the ambulance parking up
    outside the hospital. 
    
    To achieve the commendation you will need a very low property damage score
    and you'll have to have around 20secs+ on the clock at the end.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-
    MISSION 11: SENTENCE OF FIRE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    OBJECTIVE:     - Defuse the bombs before they explode
    
    CAR:           - Bomb Van
    
    SHOOTING:      - Prohibited
    
    
    One of the hardest missions in the game by far. A crazy lunatic has planted
    multiple bombs around the immediate area of Ashland, and it's up to you,
    two regular beat cops, to take out the threat. And you have to do it in a
    Bomb Van. How fun.
    
    First off, the Bomb Van is one of the biggest steaming craps you'll ever have
    the misfortune of driving in this game. It is really difficult to see over,
    resulting in frequent accidents (making the commendation hard to achieve), and
    the cornering is atrocious, with ridiculously unrealistic floaty handling
    and total lack of traction. It only serves to make a difficult mission even
    harder.
    
    When you gain control, switch on your siren and accelerate out of the parking
    lot on the road. Turn right and head straight through the alley. Keep on going
    until you reach the Fire Station, which is just left at the first junction.
    Start stopping from far away, as the truck takes a while to come to a full
    stop.
    
    When you have come to a stop beside the bomb, your partnering officer will
    jump out and defuse it. When he gets back in, you'll be up against another
    excruciating timer, so leg it back to the alley. When you reach the bottom 
    of it you'll see a small road to your left. Slide right onto it and continue
    off the road into the small market.
    
    There's a bomb here, so stop beside it and let the other guy do the business.
    Again, another time appears, and it is much harder from now on. Accelerate
    hard towards the park, where you'll see the next bomb. There is a small detour
    you'll have to make though, as the stairs on the most common side are smashed.
    Take the alley to the east side and defuse the bomb.
    
    Now onto the last bomb. You are only given the same amount of time as you
    were for the last three, and this time the bomb is much further away. Get out
    of the park quickly and back onto the seaside road. Follow it and cut across
    the left corner on the junction you first come to. Accelerate hard and don't
    stop for anything.
    
    Slide left and you'll see the bomb ahead, beside the small stadium. You
    don't have enough time to slow, so just go full pelt into the wall beside the 
    bomb. You'll stop instantly, the dude will jump out and defuse the bomb, and
    finally this rancid mission is over. 
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-
    MISSION 12: NOSEY NEWS VAN
    -=-=-=-=-=-=-=-=-=-=-=-=-=
    
    OBJECTIVES:    - Lose the News Van
                   - Apprehend the suspect
    
    CAR:           - Brown Sedan
    
    SHOOTING:      - Permitted
    
    
    In this mission, you are your colleague are staking out a potential meeting
    place when your operation is rudely interrupted - by a News Van! You have
    to lead the News Van away from the scene then lose it, and get back to the
    meet quickly. Then, take out the perp.
    
    From the start, quickly drive left and start weaving in and out of the 
    multiple obstacles. The News Van sticks like glue, but eventually he will be
    led into the odd accident with another vehicle or lamppost. Try not to lead
    the van too far away from the meet, otherwise you won't be able to get back
    within the time limit.
    
    Once you have received confirmation of losing the News Van, speed back to the
    meet. When you approach the cul-de-sac a scene ensues, depicting a transaction
    between another limo and a black sports car. As soon as you regain control,
    accelerate hard and quickly pull up to the sports car. 
    
    Equip a suitable weapon and start plugging away until the car goes down.
    Watch out, the AI is smart and will take you on a mad dash through the
    dual carriageways and freeways if you let the pursuit stretch far enough,
    so try and take him out as quickly as possible.
    
    To gain the commendation, lose the news van quickly and try not to cause too
    much property damage (though the requesite for this seems to be lower than
    usual).
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    MISSION 13: THE STOOL PIDGEON
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    OBJECTIVE:     - Escort the convict to the jail
    
    CAR:           - Brown Sedan
    
    SHOOTING:      - Prohibited
    
    
    You start at the state courthouse, with a jailbird in the vehicle and in an
    undercover sedan. You have to escort him to the jail. Of course, not 
    everything goes to plan...
    
    Turn round and exit the car park. Do not use your siren, or (naturally) you
    will blow your cover. Follow the river edge road until it comes out at onto 
    the freeway, immediately next to the bridge. Accelerate hard and, when you
    start to scale the bridge, two black sports car will begin following you.
    
    When you leave the highway, the cars will follow, erratically weaving in 
    front of oncoming vehicles and the like. The partnering officer will comment
    on the cars. Very soon afterwards, you will come under attack. They will only
    be using basic pistols, but with two of them shooting the penalties add up
    quicker than you might expect. 
    
    Quickly speed off and begin weaving. Usually one car will crash fairly early 
    on and will never really catch up, leaving one car performing all the chasing.
    However, despite him crashing fairly frequently, he still sticks like glue.
    It can be difficult and disorientating when he is trying to bring you down,
    but just keep focused and you'll be fine.
    
    Your objective is reaching the Headquarters, which is a fair bit away from
    the freeway. Keep weaving and dodging and you should be fine.
    
    To earn the commendation for this mission, try not to crash into anything
    and keep the damage to the car as minimal as possible.
    
    
    =-=-=-=-=-=-=-=-=-=-=
    MISSION 14: TANK RUSH
    -=-=-=-=-=-=-=-=-=-=-
    
    OBJECTIVE:     - Stop the Tank!
    
    CAR:           - Police Cruiser
    
    SHOOTING:      - Permitted
    
    
    The first, and really only, mission where it is practical to use the rocket
    launcher. This is a toughie. For a start, the Tank reacts to rockets like
    cars do to bullets. You'll have to be on your toes to beat this one.
    
    You cannot use the Rocket Launcher for a while yet, so instead use your
    Assault Rifle, the only gun capable of causing harm to the Tank. Accelerate
    hard towards its location and begin to fire on it. You won't cause very 
    much damage, but every little helps. 
    
    When the Tank approaches the Stadium, you will be given permission to use
    the Rocket Launcher. Quickly equip it and start firing rocket death upon
    the Tank. If you are too slow in destroying it, it will shoot at the
    Stadium and the mission will be failed.
    
    Be careful of your radius to the tank at all times - if you aren't careful
    it will start firing on you, and boy; you won't be dished out damage like
    this in the game. Try to prevent the Tank from firing at you by staying out
    of its turret's range. Luckily, the range is quite short, but don't get
    cocky.
    
    Also be careful of the damage the rockets do to your own vehicle, as they
    can mount up quickly will being shot at. Ammo for the rocket launcher isn't
    plentiful and as such every hit needs to count. Just keep plugging away
    and, if the need arises, whip out the Assault Rifle and take it down with a
    last couple of clips.
    
    To gain the commendation, do not miss with any rockets and they will shoot
    the property damage sky-high (naturally), and try not to let the Tank crush
    sidewalk destructible objects, as this contributes towards your damage
    score.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    MISSION 15: NOTHING IS EVER ROUTINE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    OBJECTIVES:    - Apprehend the suspect
                   - Escape the attack and retreat to the Headquarters
    
    CAR:           - Police Cruiser
    
    SHOOTING:      - Permitted
    
    
    At the beginning of the mission, you'll be chasing a seemingly routine
    traffic law-breaker in a flashy sports car. Soon though, everything goes
    pear-shaped and you, the police officer, is on the run.
    
    Hard, but nothing compared to the previous missions. Just continue down
    the road until you come to an estate, and when you reach the furthest away
    end the sports car will turn into what is apparently a dead end and an easy 
    arrest.
    
    If only it was so easy being a cop. Instead, there are two black cars waiting
    for your arrival, and give chase immediately upon your appearance, making the
    pursuer the pursued. Quickly perform a 180 degree turn and go back the
    way you came, as the sports cars chase.
    
    Your target to reach is the Headquarters, so use the City Map to plan a 
    route an make your way there. The green arrow uses the most obvious route
    but, bearing in mind you'll be chased all the way, that isn't always the 
    best. There are a few unregistered alleys and side streets that are littered
    with indestructible objects that can throw the pursuers into anarchy.
    
    You won't be able to completely destroy them though, as they stick to you
    like jam to bread all the way to Headquarters. You may tire of weaving
    and driving like a looney, but you have to persist, as every less shot to
    the Cruiser means you'll last that bit longer.
    
    When you arrive at the HQ, the mission is complete. To achieve the mission's
    commendation, try not to cause too much property damage and don't trash your
    Cruiser too much. 
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    MISSION 16: JACKED UP JAILBIRD
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    OBJECTIVE:     - Stop the escapee
    
    CAR:           - Police Cruiser
    
    SHOOTING:      - Permitted
    
    
    A much more direct approach to this mission will be paramount. The car you
    will be pursuing will be driven well and you will be shot at, so hone your
    skills in the Free Patrol mode if need be.
    
    From the off you'll be in the chase so immediately equip your favorite gun
    and start shooting at the jailbird. He is one of the best drivers the game
    will throw at you, but your skills should be a match if you have legitimately
    reached this stage in the game.
    
    You will be constantly bombarded with pistol fire too, and the damage racks
    up. As such, raising his blue bar is not an option and you'll have to take
    him out with brute force (you can still achieve a commendation).
    
    Just stay on his tail and keep pounding his car with fire until he falls.
    To achieve a commendation on this mission just kill him quickly, with no
    additional property damage, which isn't too demanding.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    MISSION 17: LOU FERRIS RETURNS
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    OBJECTIVES:    - Disarm the bomb
                   - Apprehend Lou Ferris
    
    CAR:           - Police Cruiser
    
    SHOOTING:      - Permitted
    
    
    This mission sees you pitted against the terrorist from Mission 11: "Sentence
    of Fire", Lou Ferris, for the second time. This time though, he's changed his
    game. He's informed you of three possible locations and given you a timer -
    you have to find the right bomb and disarm it, or Ashland is destroyed.
    
    Drive over to the marker on the radar to be informed of the bomb location.
    They are marked with question mark icons on the map, as only one of the 
    suspected bombs are real. The timer then appears - it's short, unforgiving,
    and doesn't allow multiple trips. The bomb you go to has to be the bomb.
    
    A cheap way round this seemingly difficult task - the bomb is always the one
    marked to the rightmost of your map. Simply drive over there an stop beside
    it, your co-driver will get out and disarm, and the first objective is
    complete.
    
    Lou Ferris will appear, and it's your job to arrest him. He won't go down
    without a fight though, but you have a Revolver in this mission which you
    can put to good use. Not a difficult mission, by any measure.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    MISSION 18: BRAZEN BANK BANDITS
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    OBJECTIVES:    - Apprehend the suspects
                   - Retrieve the evidence
    
    CAR:           - Police Cruiser
    
    SHOOTING:      - Permitted
    
    
    This mission is all about fast driving and efficient gun-wielding. From the
    off the two suspects try to escape in their vehicles (van and sports car).
    You have to apprehend both before the city swallows them, and retrieve the
    evidence.
    
    Be wary from the beginning, as there is a deployed spike stripe directly
    in front of you, and hitting this means instant mission fail. Navigate round
    it and chase the much faster sports car. The driver is fast and good at
    shaking ordinary tails. You aren't ordinary, though. 
    
    He weaves everywhere, in and out of traffic, around lampposts, through
    parks and around benches and trash bins; you'll have to drive well to keep
    up. The Revolver works wonders on the light and easily damaged sports car,
    so just keep your distance, anticipate his moves, and fire accordingly.
    
    After you have finally disposed of him, do a 180 and head back to the 
    marker that locates the van. Watch you do not let him get to far away or
    onto the freeway, or you won't bag the commendation. When you reach him, 
    get in close with the shotgun as the Revolver doesn't do enough damage 
    against the more durable van. 
    
    As the van is less mobile than the car so you'll find it will take a more
    direct route, making it easier to guess what he'll do next. He doesn't tend 
    to dodge traffic, just smash it out of the way, so watch any off-spring
    that is thrown into your path - you need a low property damage to get the
    commendation.
    
    When the van finally goes down, head back to the bank at the start and
    retrieve the evidence. It's a long drive most likely, but you don't have
    all day so keep moving. Try not to get into any accidents along the way.
    When you have the evidence, the mission is complete. Well done.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    MISSION 19: 30 MINUTES OR LESS
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    OBJECTIVE:     - Apprehend the suspect
    
    CAR:           - Pizza Truck
    
    SHOOTING:      - Permitted
    
    
    In this mission, you are undercover once more as a pizza delivery boy, and
    you are staking out a target. When he makes a move, you have to apprehend 
    him.
    
    ARGH! This mission is incredibly irritating. For starters, the Pizza Truck
    is a piece of junk, that takes next to no time. Secondly, the target is in an
    armored vehicle. Thirdly, your only weapon is the Revolver, of which you 
    don't have enough ammunition to shoot the target down.
    
    To start, put up your siren and burn down the road after the crim. Equip the
    Revolver and take aim. Begin shooting, but only when ABSOLUTELY SURE you
    will hit, as there is not enough ammo here. The target drives like a maniac
    to attempt to shake you, but you can stick close by not following his every
    move, rather drive your way and just take the roads he uses.
    
    When the Revolver runs out of ammunition, you'll have to knuckle down to 
    some hard driving, and take out the target the old-fashioned way (by ramming 
    into him until his car is destroyed). 
    
    This is very difficult due to the Pizza Truck's disappointingly low durability
    level considering its name, and the floaty handling. It's actually made even
    worse by the driving antics of the getaway driver. You'll need to have nerves
    of steel and driving skills of, well... a great driver to crack this standoff.
    When the suspect goes down the mission is complete.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-
    MISSION 20: FINAL SHOWDOWN
    -=-=-=-=-=-=-=-=-=-=-=-=-=
    
    OBJECTIVE:     - Stop ???? (I do not wish to spoil the plot ending)
    
    CAR:           - Police Cruiser
    
    SHOOTING:      - Permitted
    
    
    Luckily, after the sheer evil of the last mission, the final mission of the
    game is a far more sedate and civilized car chase, and thus is far easier to
    complete. Don't take it for granted just because the target is a limo that
    the chase will be slow, or you'll be unpleasantly surprised.
    
    To start, just bomb after the limo. You have to take it down, and the final
    perpetrator will do anything and everything to evade the arm of the law. When
    you are within range, whip out a Revolver and start firing. The limo is 
    armored, as you'll soon realise, and you'll begin to be fired upon. 
    
    Some expert driving manoevres are required here. The limo will snake around
    with surprisingly agility, and with a relentless bombardment on your cruiser
    you'll have to be on your toes to deal with it. Don't waste bullets while
    on hills or turning, and instead engage the target on straights.
    
    When firing, try to weave in and out of traffic (avoiding shooting them, of
    course) to give the shooter a hard time, whilst unloading a few rounds of 
    your own. 
    
    Whatever you do, do not underestimate the shooter and you'll cruise through 
    this final mission. Apprehend the suspect and you've completed the game.
    Well done.
    
    
        ___   
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    +  | ( (_)                                                                    +
    +  | |  _   O M M E N D A T I O N   G U I D E                                 +
    +  | (_( )                                                                    +
    +==(____/=====================================================================+
    
     
    
    MISSION 1: BASIC PURSUIT
    ========================
    
    Not a difficult commendation to gain at all. Even a newcomer to this game
    should be able to get this medal. You musn't knock down a single cone and you
    must complete the course with roughly 8+ seconds on the clock.
    
    
    MISSION 2: ADVANCED PURSUIT
    ===========================
    
    You'll have to take out the target very quickly by ramming him into a wall
    etc. so he becomes lodged in it, then repeatedly ramming him. Make sure you
    do not lose an excessive amount of health (simple) and try to take him down
    within a minute to be guaranteed a commendation.
    
    
    MISSION 3: EXPERT PURSUIT
    =========================
    
    Two main factors in the race to achieve this medal - accuracy and time. The
    accuracy threshold is surprisingly demanding (almost 100% of shots fired hit),
    so luckily the demand for time is far greater.
    
    You shouldn't have too much difficult here, just try to shoot when you are
    directly behind the target and DON'T shoot at him whilst traversing inclines
    or declines or you face a strong possibility of missing.
    
    
    MISSION 4: EXPERT PURSUIT
    =========================
    
    A little tougher, this. Speed around the course in double-quick time, and
    begin to brake well before the yellow "STOP" sign. This way, you'll stop
    almost exactly on the white line, cutting down the time by a few seconds.
    
    Perform the 180 (without hitting any cones) and speed to the left. You have
    to shoot every target here which isn't that difficult. You don't need to
    bomb around here, so take your time to make sure every target falls. Then
    just go for the goal.
    
    
    MISSION 5: DUI DUMMY
    ====================
    
    You can smash the target to bits, but that won't get the commendation. You
    have to fill up his blue bar until he gives up to earn the award. Make sure
    you don't cause any property damage and you shouldn't have a problem.
    
    
    MISSION 6: THE CRAZED CAR THIEF
    ===============================
    
    Use the same method as in the previous to be awarded the medal in this mission.
    Watch out you don't cause too much property damage though, as it is easy to
    lose control and spin out into trees and benches in the park. 
    
    
    MISSION 7: GANGBANGER DEATHMATCH
    ================================
    
    This one rests on time and accuracy. Speed to the first location and use
    the back alley beside the building to catch the gang members by surprise.
    Now follow them and shoot at them.
    
    Make sure you don't fire on inclines/declines again, and make sure any stray
    bullets do not hit other vehicles, or you won't get the commendation.
    
    
    MISSION 8: BUS DRIVER GONE BAD
    ==============================
    
    Not difficult to gain the medal here. Hound the bus driver from the start,
    and don't let him get away (which isn't at all hard, considering the size
    and weight of the bus). Stay close to the bus but not so close as to hit the
    bus, which racks up the property damage quicker than you'd think.
    
    Remember that the bus constantly pushes car out of his path and, even if the
    car is completely wrecked, you hitting will cause big property damage. To
    avoid this, stay directly behind the bus at all times.
    
    
    MISSION 9: DRUG SMUGGLING SCUM
    ==============================
    
    The first part of the mission can be played as haphazardly as you want, just
    don't hit any vehicles and keep up with the suspect. When he opens fire 
    upon your car, you need to whip out a gun as quickly as possible and begin
    firing.
    
    Watch out, it is very, very easy to catch the absurd amounts of traffic 
    milling around in the crossfire, and with the shotgun (the weapon you should
    be using), this causes huge damage at close range. 
    
    Keep weaving around the civilians until you get in close, then fire on the
    car. It doesn't take much for him to go down, and when he does, you simply
    need to speed back to the evidence to complete the mission.
    
    
    MISSION 10: RACE AGAINST DEATH
    ==============================
    
    Speed to the ambulance's location - drive well and you can reach it with
    at least 20 seconds on the clock. When you reach the location, you'll be
    prompted to escort the ambulance to the south-west hospital - the furthest
    away one. It doesn't matter how quickly you reach the marked hospital, as
    you won't get the medal unless you take the ambulance to the other hospital.
    
    Look on the map to find the other hospital and take the victim there quickly
    without hitting anything to get the commendation.
    
    
    MISSION 11: SENTENCE OF FIRE
    ============================
    
    Absolute murder. If you must gain the medal (it took me a week or so to crack
    it) then you'll have to have a lot of luck with you and be an absolutely
    awesome driver to net the award.
    
    For a start, you'll have to reach the locations with around 10+ seconds left
    on the clock each time. While this isn't too hard when taking out the first
    three bombs, the last one is a right royal pain. I could only crack this
    mission by variating the order in which I defused the bombs, namely taking
    the stadium first, then the others in reverse order.
    
    You'll also have to hit next to nothing as well, so watch out when driving
    in the small park. Good luck.
    
    
    MISSION 12: NOSEY NEWS VAN
    ==========================
    
    This commendation isn't too hard to pick up. For starters, you'll have to
    lose the News Van within, I would say, a minute or so. When you have, you
    have to get back to the stakeout point with at least 30 seconds on the clock,
    so don't lead the van to far away from the start. 
    
    When the chase is on, keep your accuracy as high as possible. The award only
    seems to register if you disable him within a minute or so, so be quick.
    
    
    MISSION 13: THE STOOL PIDGEON
    =============================
    
    There isn't much you can do to improve your chances of gaining the medal
    on this level. A few pointers are that you can't cause too much property
    damage and you should try to avoid taking too much damage as well.
    
    
    MISSION 14: TANK RUSH
    =====================
    
    Stay out of the way of the two tanks turrets - one hit to your cruiser (or
    APC) and you'll immediately lose your chance for the medal. A couple of
    other pointers to remember - don't miss with the rocket launcher or APC
    Auto Cannon or, naturally, you'll cause momentous amounts of property
    damage.
    
    Also, your accuracy is very important, and since you have a slow-firing
    weapon, missing just once can drag your accuracy level down about 5%, so 
    watch for that.
    
    
    MISSION 15: NOTHING IS EVER ROUTINE
    ===================================
    
    Difficult one, this. For starters, you can't take very damage (obviously
    quite hard when you have two sports car trying to rip you to shreds). 
    Secondly, there is also a crushing time limit to gain the commendation as
    well.
    
    For once the property damage doesn't make much of a difference. Partay.
    
    
    MISSION 16: JACKED UP JAILBIRD
    ==============================
    
    Property damage is back with a vengeance. Hitting just a few objects or one
    vehicle and you can kiss the commendation goodbye. Not only do you have this
    on your back, but the accuracy requesite is also high as well. Couple this
    to the fact that you are up against a speedy car...
    
    To start you'll have to be completely aware of the surrounding traffic
    and obstacles and remain aware throughout the game. Luckily the draw distance
    is decent for a fast racing game, so you shouldn't be taken very much by
    surprise.
    
    Also, make sure you are completely stable whilst shooting, particularly
    when using the Assault Rifle. One stray bullet hits a car and it is another
    frustrating restart. Keep trying and eventually you'll crack it.
    
    
    MISSION 17: LOU FERRIS RETURNS
    ==============================
    
    Simple. Your accuracy is really the only thing that could prove a hassle
    here. Property Damage count is high, so you shouldn't have any worries there.
    
    Just remember the vital rule - hitting a civilian with a bullet results in
    no medal, so keep an eye out on where you are shooting at all times, without
    fail.
    
    
    MISSION 18: BRAZEN BANK BANDITS
    ===============================
    
    Time is main opponent in this mission. To earn the commendation, your end
    level time has to be below 4:02. This is very difficult. You have to
    dispose of the sports car quickly (which isn't easy), get back to the van,
    hope it doesn't take the harder route through the back alleys, then get
    back to the evidence. 
    
    Not much advice I can give here. Just remember - car damage and the like 
    aren't important; time is paramount.
    
    
    MISSION 19: 30 MINUTES OR LESS
    ==============================
    
    The hardest mission to complete, but not as hard as you might think to gain
    an award on (I done it first time through without any intention of doing
    so). The Pizza Truck is slow and unwieldy, which doesn't help, and you don't
    have very much ammo for the Revolver.
    
    Aim to get 100% accuracy, as the Revolver has a slow rate of fire which
    means you shouldn't have any trouble with this. 95% or above seems to be
    acceptable, however. 
    
    When you have run out of bullets, your attention should turn to cutting 
    corners. A good technique that is quite easy to learn is the well-known PIT
    Manoevre. It is very useful in this mission as it spins the getaway driver
    out, resulting in him frequently hitting an obstacle and slowing dramatically.
    
    It is easiest to perform this manoevre on corner. To do it, you have to hit
    is near or offside rear corner with enough pace to slide him round. It is
    a reliable of cracking the commendation.
    
    
    MISSION 20: FINAL SHOWDOWN
    ==========================
    
    The limo is not your main problem in this frequently frustrating final 
    mission. Oh no. Rather, it is the Police Cruiser that is providing some 
    back-up. How is it providing back-up, you ask? By weaving around like a lunatic
    while you are trying to shoot him. How fun.
    
    You may be pushed to the point of taking the squad car out, but that will
    lower your accuracy rate (vitally important) and your Property Damage meter
    will take a massive hike, so, try to resist.
    
    Be very careful of using the Launcher, as it can result in a restart if you
    haven't got a good aim. A Revolver or Assault Rifle may take longer, but is
    guaranteed to get you the commendation. Good luck, this isn't an easy one.
    
    
        ___   
    +==(  _`\=====================================================================+
    +  | (_(_)                                                                    +
    +  |  _)_   X T R A S                                                         +
    +  | (_( )                                                                    +
    +==(____/=====================================================================+
    
     
    ****************
    FREE PATROL MODE
    ****************
    
    A nice way to wind down, especially after a hard mission. This consists of
    you picking a vehicle, then cruising the streets for criminals (they run
    at the sight of your car). You can chase them, or just cruise about, letting
    them get away. It's up to you.
    
    Any awards you gain in commendations will be unlocked here only (that is
    the vehicles, themes and gimmick cheats). You can activate them by going to
    Options, then to Bonus Items.
    
    The Locations are as follows, you can unlock them by driving to them in Free
    Patrol Mode:
    
    Headquarters
    Beach
    Harbor
    Industrial Area
    Airport
    Suburbs
    Academy
    China Town
    Stadium
    Donut Plaza
    Church
    Gas Station
    
    You can also choose "Random", which lets the game decide which location to
    start from.
    
    
    ********************
    COMMENDATION REWARDS
    ********************
    
    The rewards for gaining commendations in the following missions are below.
    
    Mission 1   :   Slow Motion Jumps
    Mission 2   :   Rear wheel steering
    Mission 3   :   Flower Power Theme
    Mission 4   :   Shotgun
    Mission 5   :   Halloween Theme
    Mission 6   :   Revolver
    Mission 7   :   Low gravity 
    Mission 8   :   Bus
    Mission 9   :   Taxi
    Mission 10  :   Ambulance
    Mission 11  :   Bomb Truck
    Mission 12  :   News Van
    Mission 13  :   Silly Speech
    Mission 14  :   APC Auto Cannon
    Mission 15  :   Assault Rifle
    Mission 16  :   Aqua Theme
    Mission 17  :   Rocket Launcher
    Mission 18  :   Van
    Mission 19  :   Pizza Truck
    Mission 20  :   Tank
    
    
    ******
    CHEATS
    ******
    
    There are a few cheats in the game that you can use to bypass frustrating 
    missions, unlock everything etc.
    
    Left, Right, L1, R1, Circle, Square, R2, L2         :   Unlock all Weapons
    
    Down, Up, L2, L1, X, Triangle, R2, L1               :   All Locations
    
    Down, Up, Left, Right, X, Triangle, Circle, Square  :   Mission Select
    
    
        _   _ 
    +==( )=( )====================================================================+
    +  | | | |                                                                    +
    +  | | | |  E R S I O N   H I S T O R Y                                       +
    +  | \_/ |                                                                    +
    +===\___/=====================================================================+
    
    
    Version 0.9 - 28th Jul 2006 - First Complete Version. Some minor things
                                   need to be changed. Unpublished.
    
    Version 1.0 -  6th Aug 2006 - Submitted to GameFAQ's. Rectified all glaring
                                  writing errors. First Full Version.
    
    Version 1.1 - 16th Jan 2007 - Some grammatical errors rectified. Some spelling
                                  mistakes corrected and some areas of 
                                  walkthrough omitted due to inconsistencies.
    
    Version 1.2 - 20th Jan 2007 - Posted on SuperCheats. Some re-formatting.
    
    
        _     
    +==( )========================================================================+
    +  | |                                                                        +
    +  | |  _  E G A L   I N F O R M A T I O N                                    + 
    +  | |_( )                                                                    +
    +==(____/=====================================================================+
    
    
    This entire document is Copyright 2006 John Stubbs. All trademarks contained
    within this document are property of their respective owners. No section of
    this guide may be used without my permission. This includes, but is not
    limited to posting the document on your website, making links to my guide,
    including parts of my guide in your own or making reference to any material
    contained within.
    
    All websites below have the permission to do the above. Please e-mail me 
    at stubbs306 (at) hotmail (dot) com to enquire about gaining permission to
    use this document. I reserve the right to pull this guide from any websites
    below.
    
    GameFAQ's    (www.gamefaqs.com)
    SuperCheats  (www.supercheats.com)
    
    *Thanks to Michael Sarich for this Copyright Notice*
    
    
        ___   
    +==(  _`\=====================================================================+ 
    +  | ( (_)                                                                    +
    +  | |  _  R E D I T S   A N D   C L O S I N G                                +
    +  | (_( )                                                                    +
    +==(____/=====================================================================+
    
    
    I have very much enjoyed writing a guide for World's Scariest Police Chases,
    a game that will always have a place in my heart - it was the last PSone
    release I became truly addicted and devoted to.
    
    I feel as if I have upturned every stone and completed every there is to
    complete in the game in the way I was most comfortable with. I hope you find
    it as informative as I intend it to be. 
    
    ***
    
    A big thank you to the following sources and people for their contributions
    to my guide:
    
    - ASCII Art Generator (www.network-science.de/ascii)
    
    - Crazyreyn for the superb FAQ'er Profile Website (www.homepages.tesco.net./
      vicky.reynolds1)
    
    - Michael Sarich for the brilliant Copyright Notice
    
    - All of the FAQ community, for support, advice, strategies and even
      consoling exactly when I needed it
    
    - And finally GameFAQ's, for posting this guide on their site.
    
    ***
    
    Thanks for reading.
    
    _______________________________________________________________________________
                                                               (C) 2006 John Stubbs