FAQ by gameoverDude

Version: 1.50b | Updated: 09/21/02 | Printable Version

  "Fate depends upon one man.  It is now clear why Con-Human is the world's

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      "You must select the future as it quickly advances towards you."
                                * RAYCRISIS *
                               FAQ Version 1.50b
                         For The Taito G-Net Arcade
                         Game & its PlayStation Port
                       (c) Steven Ives 2000, 2001, 2002
Table of Contents
  00. Trademarks
  01. Legal Crap
  02. History
  03. About RayCrisis
  04. Game Start
  05. Game Play
  06. Power-Ups
  07. Encroachment Meter (EM)
  08. The Bosses
  09. Extra Boss
  10. Post Game Summary
  11. PocketStation Support
  12. Soundtrack Info
  13. Shout-Outs (the credit section)
  14. The Pillory
  15. Final Disclaimer
  RayCrisis, RayForce, RayStorm, Zuntata, and Taito G-Net are trademarks of
Taito Corporation.  PlayStation is a trademark of Sony.

  Any other trademarks are those of their respective owners.
01) LEGAL CRAP (Terms & Conditions):

        This FAQ is (C) Steven Ives 2000.  It may be posted only on 
 the following sites:

      www.gamefaqs.com   GameFAQS
  www.gameoverdude.com   Game Over, the author's web site.
    www.gameadvice.com   Game Advice
vgstrategies.about.com   Video Games Strategies
            shmups.com   Shmups! (This FAQ is not currently available there,
                                  but if they put up any FAQs I give 
                                  permission on this one)
  www.gamingplanet.com   The Gaming Planet
     www.neoseeker.com   Neoseeker

       Did you see this FAQ on another site?  Tell me pronto.  It is to be
       on these sites listed above ONLY.  If you have permission to host my
       FAQ, it is to be in the original unaltered plain text form.
 NOTE: NEVER is this FAQ to appear on megagames.com, gamesdomain.com,
       or CNET Games Center (games.netscape.com/Faqs).  If you just found
       it there, TELL ME.  I've heard it through the Game FAQs grapevine
       that these sites rip off FAQs.

        You can check gameoverDude.com or gamefaqs.com for the latest version.  The author
        Only the sites listed above may host this FAQ.  Sorry, no new 
        requests to host it will be accepted.
        No one is to profit from this FAQ.  This includes but is not limited
  to magazines, COP-DN or other for-profit sites, and others.  The FAQ may not
  be used as a basis for commercial strategy guides.  The FAQ may not be sold
  either.  You must not pay anything for it.  If you sell games, you may not
  give my FAQ away with it.  DON'T STEAL MY WORK.  I never intend for anyone
  to make a lamearse profit off my work.

        Don't plagiarize.  If you wish to use any info found herein in a FAQ
  or other material you are working on, ask the author for permission first.
  If permission is granted, you are to credit the author in your work for the
  information used.  If permission is not granted, then believe me- you'll
  be looking for trouble if you use any of this info in your FAQ.

        The author reserves the right to litigate if the TERMS & CONDITIONS
  are violated.  If you disagree, you may not use this FAQ.  This FAQ is
  protected by the Berne Copyright Convention of 1976 as well as any US
  Copyright laws.

  SPAM: I do not put up with any Unsolicited Commercial E-Mail (UCE).  If you
  send me any UCE, your E-Mail will be filtered and forwarded to SpamCop.
  Spamming is a good way to get yourself into some deep you-know-what.

  OK, I think I've bored you enough with this legal crap.  Let's go!

       August  4, 2000     Work started on Version 1.0.

       August  8, 2000     Version 1.0 readied for release.

       August 11, 2000     I've added a few more sites to the May Be Posted On
                           list.  Now there is some info on the bosses.  Some
                           info is added about the pending US release of the
                           Sony PSX version.

       August 13, 2000     Yes, a new version of this FAQ gets readied for
                           release already.  You're looking at V1.32 here.

       August 14, 2000     Jazzed up the FAQ a little.  ASCII art has been
                           added at the top.

       August 16, 2000     D'OH! Corrected a mistake in the "Extra Boss"
                           section.  I meant to say "With NO Continues"!
                           (regarding the arcade version)
       August 20, 2000     WR03 is available in both versions, but it has to
                           be earned in the arcade.  Info on "Pocket-Ray", a
                           PocketStation mini-game, is added.

       August 24, 2000     Version 1.39 reaches Release status.

       August 25, 2000     I grant permission to gamingplanet.com to host the
                           RayCrisis FAQ.

    September 14, 2000     I take another look at the FAQ, thinking about some
                           stuff that could be added.  

    September 18, 2000       Unfortunately, the US release of RayCrisis has
                           been DELAYED to September 28.  Note that the 
                           Encroachment meter affects the stage patterns. Some
                           info on the arranged music CD "RayCrisis: Rayons de
                           l'Air" is included.  This is a minor update to the
                           FAQ, but still worthy of a release.  This is V1.43.
                           It gets uploaded to Game FAQs for release.

    September 19, 2000       Added the clause that bans megagames.com and other
                           FAQ thieving sites from hosting this document.

    September 24, 2000       yyQ gives information about the Hidden Ships,
                           and mentions the PSX Ship Color Change.  A note is
                           added about the arcade version ship colors as well.
                           A new section called "The Pillory" is added to
                           publicly shame those who have mass-ripped FAQs. A
                           Table of Contents is added, with the sections
                           given numbers. "Legal Crap" and "Final Disclaimer"
                           undergo modifications. It's time for another
                           release on this FAQ- Version 1.50.

    September 22, 2000     I regret having to do this, but I have removed my 
                           email address from the FAQ due to receiving a
                           considerable bit of spam.  You can contact me via 
                           Private Message at gameoverDude.com from this point
                           onward (registration needed). Now only the listed
                           sites may host this FAQ- no new requests are 
                           accepted.  Some changes have been made throughout
                           the FAQ- such as the "20% Rules" on the 
                           Encroachment Meter.
03) ABOUT RAYCRISIS:                           

  RayCrisis is the 3rd in the RayForce series.  The arcade version runs on the
Taito G-Net system.  A Sony PlayStation port is now available in Japan.
  This PSX version was localized for the US by Working Designs, who released 
it on September 28, 2000  with a MSRP of $34.99.  The US version bears the 
subtitle "Series Termination", due to the fact that this is the final entry 
of the RayForce series.  The ESRB rating is "E", for Everyone.

  The story of this game actually takes place not too long before Operation
RayForce.  A neuro-network computer known as Con-Human has basically gone
berserk.  It has created some pseudo-life forms by blending man and machine in
what it believes is good for the continued existence of mankind.  Eventually,
the remaining humans were slain by Con-Human.  A mecha-neurologist jacks in to
the Con-Human system in an attempt to regain control of the rogue machine by
means of the Wave-Rider Cybernetics Link.

Arcade: After you have hit the start button, you will get to enter your
initials plus a 4th "security code" character.  The game will track your
stats this way.
If you have registered data from a previous play, you can choose the Previous 
Map to replay the same Map or try the randomly generated New Map.  After that, 
you choose one of two ships.

The first stage is the Self Area- fairly short, with no boss.  It's the same
each time.

Stages 2, 3, and 4 will have been chosen for you at random unless you are
using a "Previous" map.  These stages can be one of the following areas-
Emotion, Consciousness, Intelligence, Memory, or Consideration.

Stage 5 takes you to the area of the Con-Human Emergency Control Program
(Dis-Human, the last boss).

PlayStation version Differences:
1- The initial entry is done from the Options menu.

2- You do not have to reenter initials before every new game.  You can change
   stages in your map, and can even play the same one 3 times in a game.

3- An original mode lets you play all the available 7 areas in one game.  It
   adds bonus point items and 1-UP icons to the ones found normally.

4- The arcade version's graphics are somewhat better (G-Net is more powerful
   than the PlayStation).

5- You cannot play 2 players on the PlayStation version.  Doesn't that
kinda stink, especially after you could do so in RayStorm?  However, 2 Player
is available in the Taito G-Net Arcade version.

High Scores:

High scores in the G-Net version will be saved and do not disappear when the
game is powered down.  The Memory Card saves your high scores in the PSX one.
If the G-Card is changed and the G-Net motherboard is rebooted with a new 
game, all RayCrisis records will be erased.


  Basically, it is similar to RayStorm with some upgrades.  The Wave-Rider
 (the player's ship in this one) comes in two different types:

WR-01R: Like the R-Gray 1 from RayStorm or the RVA-818 fighter from RayForce.
       It uses the Lock-on Laser which lets you lock-on to up to 8 targets
       by passing the sight over them.  When you hit the button, laser blasts
       will shoot out toward whatever you've locked on to.  It has a max
       lock-on capacity of 8.  Its main gun is a wide shot.  Hyper Laser 
       attacks are easier to perform with this ship since you generally need 
       fewer Lock-Ons to one heavy armored target.

WR-02R: Like the R-Gray 2 from RayStorm, it has the Thunder Laser.  A thunder
       bolt shoots out and attacks anything you've locked on to.  While it's
       attacking this batch of targets, you can pass the sight over other
       enemies so that it will get them as well.  It has a max Lock-on capacity
       of 16.  Its main gun is a laser.
WR-03: This one is selectable after you have earned it.

  On the PlayStation version, you may change your ship's color with the R1/L1
R2/L2 buttons.  Four colors are available depending on which button you hit.  

On the arcade G-Net version, your ship color is determined by which side you
play on (1P is Red, 2P is Blue).

All enemies can be shot down by Lock-on or your main gun. Lock-on kills earn
more points.  WR-01 and WR-02 have a special attack called a Hyper Laser.
If you can get all your available Lock-ons onto one enemy in the same spot,
your Lock-on attack will be converted into a Hyper Laser.  This is easier to
do with the WR-01 as fewer lock-ons (5-8) are available for it.

If you've played RayStorm, you will notice a tweak to your Lock-on sight.  When
your ship is at the bottom of the screen and you continue to move down, you
will notice that the Lock-on sight will move toward your ship a little in

The Hyper Laser is more destructive than it is in RayStorm.  Why?  Well, that
explosion around the target you just HLed will now take out other smaller
enemies that run into the blast.  That's a good way for you to rake in some 
points with the Hyper Laser Bonus.

Also like RayStorm you have the Round Divider gauge.  It fills up whenever you
kill enemies.  Get it filled up, and you can use the Round Divider attack which
is a screen-clearing bomb.  No smaller enemy shall survive it, and the larger
ones take considerable damage.  Enemy fire will be dissipated.  A well-timed 
use of this can also get major points for you.  Essentially, the Round Divider 
will leave you invincible for a few seconds.
       |||||||||||||||| /USABLE\  The USABLE sign will light up when your
                        \______/  Round Divider gauge is full.

Bonus points earned from Lock-on, Hyper Laser, or Round Divider attacks will
be shown at the top of the screen.  Individual point values of Lock-on kills
will show onscreen where the downed enemy was before you smoked it.

Lock on Point multipliers are as follows:

       WR-01R   WR-02R
 1     x   2    x   2     
 2     x   4    x   4
 3     x   8    x   8
 4     x  16    x  16
 5     x  32    x  24
 6     x  64    x  32
 7     x 128    x  48
 8     x 256    x  64
 9              x  80
10              x  96
11              x 112
12              x 128
13              x 160
14              x 192
15              x 224
16              x 256

  For WR-03, the multiplier is the number of hits (1=x1, 256=x256).
  If it's POINTS you're after, try the WR-01R because the multiplier reaches
  x256 after just 8 Lock-ons.  An added bonus is the ease of performing Hyper
  Laser attacks, which can jack your score up when done right.  With this ship
  I've been able to get scores of over 250,000 on the relatively short "Self"
  area at the start of the game.  It's possible to get a little over 300,000
  if you get this part just right.


   yyQ has provided the methods of obtaining the hidden ships in the Japanese
 Sony PlayStation version.  These work in the USA version also.

   They are the R-Gray ships from RayStorm.  Play RayCrisis in both modes
(Arcade, Original) and finish each mode with each of the 3 ships.  The point
multiplier table above applies to these ships as well (replace WR-01R with
R-Gray 01, replace WR-02R with R-Gray 02).

  R-Gray 01 & R-Gray 02 can be obtained.  R-Gray 01 is like the original
Rayforce ship "RVA-818 X-Ray".

  KIM that the RayStorm ships do not feature the flexible aiming sight of the
Wave Riders.  Try continuing to press down when your ship is at the bottom, and
the cursor will not move toward your ship. 

06) Power Ups

Your ship's weapons can be powered up by grabbing these items:

 Red Pyramid- Powers up your shot one step.

 Green Diamond- Raises your Lock-on capacity by one unit.

 Blue Star- Raises shot power 3 steps and adds 3 units to Lock-on capacity.
            (Different than RayStorm, where it maxed your abilities.)

If you get a power up and its affected weapon is already maxed, you will get
bonus points instead.
07) Encroachment Meter (EM):

                                               ___  ___
                                              | _ || _ |
                                              |__ ||__ |
                                               __|| __||
                                              |___||___|.5324 %

 Throughout the game, there's the Encroachment Meter in the upper right corner
of the screen.  Keep it down as well as you can by killing enemies.
If it reaches 100%, the screen will waver and fade, then the Last Boss will
come out right away.  If this happens, you must have been goofing off.  Keep
the kills coming, and it will certainly not reach 100%.

 When you destroy a boss, you gain some bonus points for "Network Condition".
This will be a letter grade ranging from A+ to E based on where the EM is at.
Naturally, a lower percentage will mean a better NC and more points for you.
If you're QUICK about destroying a boss, you may get an additional decrease
in the EM.

 Enemy attack patterns are dependent on the Encroachment percentage.  If you
have it under 20% at the start of the stage, additional enemies will show up.
This does not affect stage 5 (the battle with Dis-human).

 NOTE: If you can supply an exact Network Condition breakdown, please email
me and you will be credited.
 During the Last Boss battle, the EM will be frozen at where it was when you
destroyed the boss of the 4th stage.  You need not worry about it while you
fight the Last Boss.

  Here are the bosses you will face in RayCrisis.  Names are taken from the
Sony PlayStation version:

     This boss is a large airplane type vehicle.  It attacks with red laser
blasts.  Sometimes, it goes off the bottom of the screen and will let fly
some homing missiles which are a bit longer than your ship.  These missiles
can be destroyed with 4 Lock-ons.  After it comes back, it uses a green
spreadshot.  Once it has taken a tremendous amount of damage, it will
resort to an occasional hit & run attack (flying away fast and shooting off a
barrage of red laser blasts or bullets).

     This boss is a submersible hovercraft type vehicle.  It has two guns, one
on each side of its cockpit.  The guns can be destroyed with Lock-ons but will
regenerate.  After a certain time, it dives into the water and a few
cone-shaped things will try to scorch you with wide laser beams. (I hate
 these!) You can destroy them with two Lock-ons if you're fast enough.
When Sem-loke comes back, it will prepare to launch a laser grid attack.  This
one will be telegraphed at first, so pay attention and find a safe spot.  Some
green missiles will also be launched- they can be shot down.  It will continue
this general pattern of attacks until you kill it.

  Sem-slut (Known as Sem-Strut in the US version)
     This boss is a huge mecha type vehicle.  It uses these attacks in its
     Mecha form:
      - Regular bullets
      - A sword: it also has a sword like Guardian Knight of Thunder Force V.
        The sword leaves a trail of blue fire, which is to be avoided.
      - If you've destroyed the sword, Sem-slut will use an alternate attack
        unleashing two blue orbs that attack with laser spread shots.       
     It has an alternate spaceship form that it turns into, which has these
      - Green Missile Shower: You can destroy these missiles by Lock-ons.
        These come from launchers on Sem-slut which can be taken out.
      - Plasmorbs: A few missiles are fired, leaving plasmorbs in their wake
        which eventually home in on you. 
      - Red Fireballs: It dives into the lava, and then shoots some red
         fireballs up at you.  These are destructible.

     This boss is a 4-legged walking "Spyderbot" type thing. 
     - Near its back legs, there are cannons that spew a lot of bullets. You
       can take these out with Lock-ons.
     - Near its front, there are a couple of missile launchers which also can
       be destroyed.
     - The central module houses a couple of satellites which are sometimes
       turned loose.  The satellites use a wave-beam spreadshot.
     - A plasma spreadshot will be fired from the central module.
     - Sometimes, Pro-tor will shoot a nuke weapon (an X-shaped mark appears
       on the ground to warn you).  When the shot hits the ground, there is a
       blast that expands outward a bit.  If it hits you, you're history.
       Several of these are fired in succession.
     - When it's about to die, it will go into a desperation attack where it
       shoots out spreadshot bombs as well as a Lock-on laser of its own.
       Flutter around a bit to thwart Pro-tor's aim, while being sure to dodge
       the spread fire.  The tip-off here is when it appears you are circling
       around Pro-tor.

     It is the boss you see in the 5th stage.  You may recognize it from the
     original RayForce.  Yes, the big green badarse is back in 3D glory and
     generally uses similar attacks.  

  If you meet certain conditions, you will fight an additional boss "Infinity".
There are two endings, by the way.  You must get Infinity to come out and then
destroy it if you want to see the good one.

PlayStation version: Defeat Dis-Human using fewer than 5 continues.

Arcade version: Have your Encroachment Meter below 20% when you meet up with 

If you didn't meet the criteria, the game is completed when Dis-Human goes down
and you will see the bad ending.  Try again!

  When you finish a game by killing the last boss or refusing a continue, the
data screen appears showing your game summary and best score.  If you destroyed
the last boss, the appropriate ending and credits will appear before this.

  If you beat your best High Score entry, it will show "NEW RECORD" on the
screen.  Various data are shown such as the game-end Encroachment percentage,
the network condition at the end of each stage, the Lock-on Shootdown
percentage, etc.
11) POCKETSTATION SUPPORT: "Pocket-Ray" Minigame (Home Version Only)

  If you have the PocketStation, then you get to play the "Pocket-Ray" mini 
game.  Using Lock-on attacks, you must keep the enemies from escaping
the screen. 

  To download the mini-game to your PocketStation, put it into Memory Card
slot #1.  It takes 14 blocks to install.  You move the targeting sight with
the directional keys and hit Enter to fire the Lock-on laser.  If too many
enemies escape, the game is over.


The original Arcade soundtrack has been published by Taito's 
Zuntata Records division.

ZTTL-0034 "RayCrisis"  Retail Price: JPY 2,550 
 Music Composed by:
   Tamayo Kawamoto (Zuntata)
 Produced by:
   Hiroshige Tonomura (Zuntata)
 Directed by:
   Tamayo Kawamoto
 Recording Engineered by:
   Munehiro Nakanishi (Zuntata)
 Mastering Engineered by:
   Hidekazu Sakai (Sony Music Entertainment Inc.)
 Recording Studio at ZTT Studio
 Art Directed:
   Hiroshige Tonomura & Tamayo Kawamoto
 Jacket Designed by:
   Munehiro Nakanishi
 Graphic Designed by:
   Tatsuo Okawa, Kensaku Nagao (INTFC CG Inc.)
 Production Coordinated by:
   Koji Kurosaki (Zuntata Records)
 Special Thanks to:
   Yoshiaki Hosoda (Sony Music Communications Inc.)
   Taito CP Section
   Taito AV Section
   Taito Public Relations & Advertising Section
 Executive Produced by:
   Koichi Nakamura (Taito Corp.)

Tracks: 01 "Or can it be said that her behavior is a crime?" (attraction)
        02 "The models" (waiting)
        03 "There is no sence unless everything is arranger completely"
            (player select)
        04 "Lavande bleu" (story 1 bgm)
        05 "Vit-symty" (story 2 bgm)
        06 "Non-sentimentalisme" (story 3 bgm)
        07 "Son dessein" (story 4 bgm)
        08 "Blood and tide" (continue)
        09 "Formless living bodies" (last boss type A)
        10 "Root of all evil" (last boss type B)
        11 "All is shut down" (ending type A)
        12 "There are no nails at my tiptoe" (ending type B)
        13 "Love is not enough" (game over)
        14 "All is shut down" (complete version, ending type A)

 An arranged soundtrack is also available. This is entitled "Raycrisis: Rayons
de l'Air".  The remixed tunes are in a slightly different order than on the
arcade soundtrack.  This also has a MSRP of JPY 2,550 and 
its item number is ZTTL-0041.

Tracks: 01 "Lavande bleu"
        02 "Or, can it be said that her behavior is a crime?"
        03 "The models"
        04 "There is no sence unless everything is arranger completely"
        05 "Non sentimentalisme"
        06 "Son dessein"
        07 "Blood and tide"
        08 "Formless living bodies"
        09 "Root of all evil"
        10 "There are no nails at my tiptoe"
        11 "Love is not enough"
        12 "Vit-symty"
        13 "All is shut down"

Some remixes have vocals (the remix of "Lavande bleu" has French lyrics,
"Vit-symty" has lyrics in English, etc.)  The remixed tracks are not available
in the PSX version of RayCrisis.
13) SHOUT-OUTS (The Credits):
  If you supply me any information that is used in this FAQ, you're going to
be credited here.  Corrections are welcome as well, if something is wrong.
NOTE: Your email address will be kept PRIVATE.

Taito Corporation, for the lock-on point multiplier breakdowns found in the
 Sony PlayStation version's manual, and for making RayCrisis an a darn nice 
 game. Taito also gets credit for the boss names (found in the PSX version).
  The quotes beside the ASCII art at the top of the FAQ were from Taito as 

Zuntata Records, a division of Taito Corporation, for information on their
 RayCrisis soundtrack CD and the arranged version "Raycrisis: Rayons de L'Air."  

Working Designs, for the release info of their US localization of the Sony
 PlayStation version.  Thank you for allowing more people a chance to check out
 this game.

yyQ for info about Hidden Ships and Ship Color Change.

Jeff Veasey of Game FAQs ( gamefaqs.com ) for hosting a great FAQ site.

You, for checking my FAQ out.  Thanks!

Special thanks goes out to all who are listed in this section.

  A few guilty parties are here to be subjected to public shame.  You may
now throw your rotten tomatoes at:

  Megagames.com - For ripping off more than a few members of the Game FAQs
                  community. ( Ripping en masse)

  Gamesdomain.com - Ripping en masse.

  CNET Games Center
  games.netscape.com/Faqs - Ripping en masse.

If anyone violates copyrights on my FAQ, they will be listed here as well.

  This FAQ publication is (C) Steven Ives 2000-2002.  All Rights Reserved.
  Breaking the Copyright is a prosecutable offense subject to applicable
  civil & criminal penalties.  Using this FAQ in an attempt to profit from it
  is strictly forbidden.  Web sites who host it must be accessible without
  paying fees for the viewing of the FAQ.  It is not to be used to aid in the
  preparation of a commercial strategy guide.  The FAQ is NEVER to be altered.

  If this FAQ is ever ripped, the guilty party will be going into The Pillory
  above with all the other FAQ rippers.

  Taito Corporation is the sole owner of all copyrights and trademarks that
  are relevant to RayCrisis or the Taito G-Net Arcade System.  Any other trade
  marks are the properties of their respective owners.

   Last note: If you find something out about the game that I've not covered
    in this FAQ, I'd like to hear about it.  Please give me any comments or
    suggestions you may have as well.

   NOTE: I have removed my email address due to spam.  To contact me regarding
         this FAQ, use a Private Message at gameoverDude.com (registration