FAQ by gameoverDude

Version: 1.02 | Updated: 10/29/00 | Printable Version

                              * RC de GO! *
                            FAQ Version 1.02
                    For The Taito G-Net System Arcade Game
                            and the PSX Version
                              Steven Ives
                     Send Comments & Suggestions To
Table of Contents:
 00) Trademarks & all that other Legal Crap
 01) History
 02) What is RC de GO?
 03) The controls and other things to know first.
 04) Practice mode
 05) Normal Mode
 06) Championship Mode
 07) The Kyosho Shop Inventory
 08) Soundtrack Info
 09) Shout-outs
 10) The Pillory
 11) Final Disclaimer
  RC de GO, Go By RC, and all related trademarks are property of Taito
  Any other trademarks are those of their respective owners.

  This FAQ is copyright 2000 by Steven Ives, all rights reserved.  

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  be given in the SHOUT-OUTS (The Credits) section.

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  OK, I think I've bored you enough with this legal crap.  Let's go!


  10.27.2000  It's time for an RC de GO! FAQ.  It includes some info on the
              home and arcade versions, as well as a parts listing for the
              Championship Mode of the home version.  V1.00 released.

  10.27.2000  Correction added: The correct soundtrack CD number is ZTTL-0044.

  10.29.2000  Recommend trying the Joytech Rac-Con/RaceCon Pro controller for
              PSX version.  This is an incremental update, but still IMO worthy
              of release.  So here is V1.02.


 It first appeared as an arcade game for the Taito G-Net system (like System 12
it uses enhanced PlayStation hardware) in 1999.  It is a "Radio Control Car
Simulator".  The view is as if you are looking down on your RC vehicle.  The
graphics are realtime rendered (polygon) but the game play is 2D, somewhat
like RC Pro-Am on the NES or RC Grand Prix on Sega Master System.  RC de GO!
was produced under supervision of Kyosho (a maker of RC vehicles) and in
cooperation with RC World Magazine.

 The arcade game uses a special RC controller with a wheel on the right hand
side and a 2-way analog trigger.  You pull the trigger to accelerate and push
out on it to brake.  An RC de GO! cabinet can be linked with others to allow
up to 4 players in a game.

 The arcade game's World version is known as "GO By RC".

 The PlayStation port appeared in Japan in 2000.  Later in 2000, Acclaim has
localized RC de GO! for Europe and North America.  The NA version retails for
$29.99.  Although RC de GO! comes out rather close to RC Revenge which is also
published by Acclaim, it is the better simulation of RC racing.

 The PlayStation version has a FMV intro depicting some actual RC racing. 
This one is actually quite good, and worth a watch.

Arcade- You use a gun-shaped RC controller with a steering wheel on its right
hand side, and a 2-way analog trigger for acceleration and brakes.  The
controller is red, with a black "TAITO" logo on the left side.  The steering
wheel is black and somewhat resembles a tire.

PlayStation- The Dual Shock pad is the controller of choice here.  To try to
simulate the real arcade control in this pad, Taito has made the default
control mode so that you steer with the right analog stick and control braking
and acceleration with the left one.  This control setup also is somewhat like
that found in the PlayStation version of Super Sprint.

If you want a closer controller to the arcade, get the Rac-Con or RaceCon Pro
from Joytech.  It has the "gun" shape of the arcade controller and is set up
very similarly.


Before starting a game, you do this.

Arcade- Turn the wheel left or right to select a character, then pull the
trigger to confirm the choice.  You enter 3 initials and a 4th hidden character
which will be your "Security Code".

PlayStation- Like the arcade, but you enter a name of up to 5 characters.
There is no security code.


Dashing (a Speed Boost) is done differently in each version:

Arcade- When going at full speed, brake for about half a second and then
accelerate all the way.  Think of this as being the RC de GO! equivalent of
the Crazy Taxi "Crazy Dash".

PlayStation- Just hit L1 or R1 to make your RC car dash.

If you turn while dashing, you will "Drift".  Used correctly, this is a good
way to take corners.

In both versions, you can ram other cars while doing dashes or drifts and
hopefully cause them to crash.  If you cause another car to crash, it will
temporarily lose control or even get flipped.  The faster you are going when
you ram another car in this manner, the better.  

DRIFT POINTS (Arcade Only):

Using the Drift technique will give you Drift Points.  If another car wipes
out thanks to your use of this technique or you demonstrate a good use of drift
on corners, you will get a considerable amount of DPs. 

Drift Points are the key to making other RC vehicles available for your use.
When you hit certain amounts, you will be notified at the end of your game that
a new vehicle is available.
At these amounts, a new Special Machine will be made available:
      3,000 - 6,000 - 10,000 - 15,000 - 20,000 - 30,000


 Practice: You go through four lessons including a practice race.

 Normal:  In the PlayStation version it is called "Quick Race".  You race on
various tracks against a time limit.  If the time runs out, you retire but are
given the option to retry/continue.

(PSX Extras)
 Championship: Eight On-Road and six Off-Road tracks are available.  You choose
a car and race on the tracks of your choice.  You earn Credit Points for
setting records and based on your ranking in a race.  These can be spent at the
Kyosho RC Shop to soup up your car.

 Time Attack: Have the track all to yourself and go for a time record.

(Other stuff)

 Record: See the best times lists.

 Option: Set the game options.


The Practice mode has four steps:

1- Your car is surrounded by 8 arrows pointing outward from it.  When the arrow
lights up, turn your car to it.  You can only steer.

2- Drive your car toward the STOP markers and brake so that you stop on them.
You can only use the accelerator or brake.

3- Drive around and pop 20 balloons.  You have a radar screen showing where all
the balloons are.

4- Practice Race.  This is a single level of a Normal game.

Do these tasks quickly, as they have their respective time limits.

If your time runs out on a step of Practice, your game does not immediately
end.  Instead, you go to the next step.  You are graded at the end of the
Practice game on your completion of steps 1-3, and you are also shown your
finishing rank for step 4.
 Note: This is called "Quick Race" on the PlayStation.

When you choose the Normal mode, you can choose either the On-Road or Off-Road

  ON-ROAD: Pick either Beginner (1-2-3-4), Intermediate (3-4-5-6) or Expert

After the course select, you pick a machine.

Arcade version: The cars will be rated in the categories for Acceleration,
Traction, and Handling.  There will be a number of square symbols (1-4) shown
by each category on the respective machine.  Question marks will appear to
designate special machines that you have not yet earned.

PlayStation version: The cars are rated in Acceleration, Traction, and Handling
here as well, but the ratings are depicted on a bar graph.

When a race begins, you are given a certain amount of time to complete it.  You
start in 8th position.  If the time runs out, you can continue/retry.  You have
unlimited continues in both versions.

  On the arcade version, the lower right corner of the screen will show a
  Drift Point counter as well as an image of the RC controller that depicts
  the player's controller inputs.  There is also an acceleration meter.

  On the PlayStation version, the lower right corner of the screen has an
  acceleration meter and speedometer in Km/h.

When you have cleared the last track on the chosen course, the game will end
and your time record will be put in the list if it is good enough.  On the
PlayStation, you can save the records.  The arcade game automatically saves
records if you entered a name.

06) CHAMPIONSHIP MODE (PlayStation Only)
 This mode lets you put together an RC vehicle and then race it on the tracks
one by one.  A race in this mode has no time limit- so your only opposition is
the other 7 racers.

 First, you put your 1-5 character name in.  Then you begin to make your
vehicle as follows:

Chassis Select: You pick one of three chassis varieties.  It can be designed
for Top Speed, Acceleration, or Handling.  The first two types are self
explanatory, while Handling is higher in Grip ability than the others.

Body Select: Go through all the different body styles and just pick one that
you like.

Course Select:

All 8 On-Road tracks and all 6 Off-Road tracks are available for your
selection.  Scroll through them, and underneath each one will be its top prize
value.  This is the amount of Credit Points you win if you place first on that
race.  Higher numbered tracks are more difficult but offer more Credit Points.


Just like the Quick Race mode, except your car will perform according to the
upgrades you've done on it.  NOTE: The QUIT option is not recommended here.
If you do, you don't get to save the game.  Just finish the race instead and
choose EXIT.

After a race, you are given Credit Points for the following:
  Ranking: Get first place for the top prize.  Lower amounts are offered for
   lower rankings.

  Record: Add 300 points to your CP if you beat a course record.

  Lap: Add 200 points to your CP if you set a new laptime record.

After a race, you can do the following:
  - Play Next Race
  - Go to the Kyosho Shop
  - Tune Up
  - Exit

Play Next Race: Takes you back to the Course Select.

The Kyosho Shop: Here, you can buy a myriad of Kyosho RC parts to enhance your
machine.  Your car's stats are Acceleration, Brake, Grip, and Speed.  Each
part has its cost in Credit Points.

Tune Up: If you bought some nice new parts at the Shop, this is where you go
to change or add parts.

Exit: This quits the Championship Mode and gives you the option to save your
progress to the Memory Card.  One block is required.

If you place 1st-3rd in a race, a trophy will be shown for that race on the
Course Select screen.  If you don't quite have enough CP to get a part that
you want, you can redo a race you've beaten to pick up that amount you need.

Here is a list of parts that you can purchase with your Credit Points:

     PART NAME            COST           SPEED/ACCEL/GRIP/BRAKE upgrade

   -GS11R Engine          4,200            30/10/00/00
   -GT12S-CR Engine       6,400            40/15/00/00
   -GS15R Engine          9,000            50/20/00/00

Swappable at the Tune Up screen.

Throttle Servo:
    -S Servo              2,700            00/20/00/13
    -EX Servo             3,600            00/25/00/19
    -RS Servo             5,400            00/30/00/25

Steering Servo:
    -S Servo              2,200            00/00/18/00
    -EX Servo             2,900            00/00/27/00
    -RS Servo             4,400            00/00/37/00


    -FRP Brake Disk       2,000            00/00/00/33
    -Stainless Disk Rotor 3,600            00/00/00/65

On-Road Tires:

    -Racing Slick No.40   1,400            03/06/08/14
    -Racing Slick No.35   2,000            05/10/19/15
    -Racing Slick No.30   2,800            07/13/23/20
    -Racing Slick No.25   3,800            09/17/30/26

Off-Road Tires:

    -Rally Tire No.40     1,400            03/06/18/14
    -Rally Tire No.35     2,000            05/10/19/15
    -Rally Tire No.30     2,800            07/13/23/20
    -Rally Tire No.25     3,800            09/17/30/26

Driving Parts: PCPinion Gear

    -High Acceleration      600            00/04/00/00
    -Normal                 600            02/02/00/00
    -High Speed             600            04/00/00/00

On-Road Suspension (front)
    -Touring Damper Soft  2,300            00/11/20/00
    -Touring Damper Hard  2,300            00/16/16/00
    -T.D. S Soft          3,400            00/16/28/00          
    -T.D. S Hard          3,400            00/22/22/00

On-Road Suspension (rear)
    -T.D. Soft             2,300           00/16/16/00
    -T.D. Hard             2,300           00/11/20/00
    -T.D. S Soft           3,400           00/22/22/00
    -T.D. S Hard           3,400           00/16/28/00

Off-Road Suspension (front)
    -Rally Damper Soft     2,300           00/11/20/00
    -R.D. Hard             2,300           00/16/16/00
    -R.D. S Soft           3,400           00/16/28/00
    -R.D. S Hard           3,400           00/22/22/00

Off-Road Suspension (rear)
    -R.D. Soft             2,300           00/16/16/00
    -R.D. Hard             2,300           00/11/20/00
    -R.D. S Soft           3,400           00/22/22/00
    -R.D. S Hard           3,400           00/16/28/00

Tail Pipe
    -Tuned Exhaust Set A   3,000           22/10/00/00
    -T.E. Set B            4,600           25/12/00/00
    -T.E. Set C            5,800           30/15/00/00

Body (all of these are 2,000 cost and 04/04/04/04)
    -GT-191                2,000           04/04/04/04
    -Valtameed GT
    -Red Assassin
    -Flash Blue
    -Noriko 8WD
    -Super Express
    -Little Bird
    -Sumo Wrestler

Driving Parts (Multiple OK)
    -Stabilizer Set        1,300   Grip +17           
    -Center Belt Tension   1,300   Speed +4 Accel +2
    -Center One-Way Unit   1,800   Accel +2 Grip +9 Brake +3
    -Universal Swing Shift 2,000   Speed +4 Accel +2
    -Vesvel Clutch Shoe    2,500   Speed +2 Accel +8
    -Cooling Fan           2,500   Speed +6 Accel +3
    -Bearing               2,800   Speed +8 Accel +3
    -Center One Way Disk   3,400   00/02/05/22
    -Special Center Mount  4,000   12/02/03/00
    -2 Speed R Transmission4,800   14/12/02/00
Chassis (Multiple OK)
    -Carbon Damper Stay Fr.1,200   Speed +5  Grip +3
    -Carbon Damper Stay Re.1,200   Speed +5  Grip +3
    -Carbon Upper Plate    3,600   Speed +14 Grip +5
Wow! Now THAT is a lot of parts there.  

Zuntata Records (Taito's soundtrack CD division) released the original arcade
soundtrack on July 23, 1999.

RC de GO!
JPY 2,550

The game's music is by Sawammy, who has also collaborated with Junkie As
Machine (J.A.M.) on the Jet de GO! soundtrack.

                                1.Prologue -The Braves-
                                2.Opening Demo
                                5.Feeling Refreshed
                                6.Hearts On Fire
                                7.To Be Wind
                                8.Desire To Win
                                9.Last Heartbeat
                               10.Game over
                               15.bubble head
                               16.internal medicine
                               17.Set You Free
                               18.Epilogue -Reminiscence-

09)SHOUT-OUTS (The Credits)
 To Taito, for making such a good RC racing game.

 To Zuntata Records, for info on the soundtrack CD.

 To Acclaim Distribution, for localizing RC de GO!
 To Jeff "CJayC" Veasey for hosting the awesome site GameFAQs.
 To you, for checking this FAQ out. Thanks!

  A few guilty parties are here to be subjected to public shame.  Please go
ahead and throw your rotten tomatoes at:

  Megagames.com - For ripping off more than a few members of the Game FAQs
                  community. ( Ripping en masse)

  Gamesdomain.com - Ripping en masse.

  CNET Games Center
  games.netscape.com/Faqs - Ripping en masse.

If anyone violates copyrights on my FAQ, they will be listed here as well.
  This FAQ publication is (C) Steven Ives 2000. All Rights Reserved.
  Breaking the Copyright is a prosecutable offense subject to applicable
  civil & criminal penalties.

  Taito Corporation is the sole owner of all copyrights and trademarks that
  are relevant to Chaos Heat or the Taito G-Net Arcade System or RC de GO!.
  Any other trademarks are the property of their respective owners.

  Last note: If you find something out about the game that I've not covered
    in this FAQ, I'd like to hear about it.  Please give me any comments or
    suggestions you may have as well.
  saives@gameoverdude.com          www.gameoverdude.com