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    FAQ/Walkthrough by Joni

    Version: Full | Updated: 07/28/04 | Search Guide | Bookmark Guide

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                   Donald Duck: Quack Attack (PlayStation) (English)
                            Creation Date: 16 September 2003
                                   Version: Complete
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                                Table of Contents
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    1- Introduction                                                          [A100]
    2- FAQ                                                                   [A200]
    3- Walkthrough                                                           [A300]
          3.1- Duckie Mountain 1                                             [A301]
          3.2- Duckie Mountain 2                                             [A302]
          3.3- Duckie Mountain 3                                             [A303]
          3.4- Duckie Mountain 4                                             [A304]
          3.5- Duckie Mountain 5 - Boss Fight                                [A305]
          3.6- Duckie Mountain 6 - Bonus Level                               [A306]
          3.7- Duckburg 1                                                    [A307]
          3.8- Duckburg 2                                                    [A308]
          3.9- Duckburg 3                                                    [A309]
          3.10- Duckburg 4                                                   [A310]
          3.11- Duckburg 5 - Boss Fight                                      [A311]
          3.12- Duckburg 6 - Bonus Level                                     [A312]
          3.13- Magica De Spell's Manor 1                                    [A313]
          3.14- Magica De Spell's Manor 2                                    [A314]
          3.15- Magica De Spell's Manor 3                                    [A315]
          3.16- Magica De Spell's Manor 4                                    [A316]
          3.17- Magica De Spell's Manor 5 - Boss Fight                       [A317]
          3.18- Magica De Spell's Manor 6 - Bonus Level                      [A318]
          3.19- Merlock's Temple 1                                           [A319]
          3.20- Merlock's Temple 2                                           [A320]
          3.21- Merlock's Temple 3                                           [A321]
          3.22- Merlock's Temple 4                                           [A322]
          3.23- Merlock's Temple 5 - Boss Fight                              [A323]
          3.24- Merlock's Temple 6 - Bonus Level                             [A324]
          3.25- Mystery Level                                                [A325]
    4- Miscellaneous                                                         [A400]
          4.1- Controls                                                      [A401]
          4.2- Jumping                                                       [A402]
          4.3- How to Play                                                   [A403]
          4.4- Characters                                                    [A404]
          4.5- Items                                                         [A405]
          4.6- Story                                                         [A406]
    5- Enemies                                                               [A500]
          4.7- Bosses                                                        [A501]
          4.8- Enemies                                                       [A502]
    
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    1- Introduction                                                          [A100]
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    Welcome to another one of my FAQ's. As usual, I don't say a word about the game 
    in the Introduction. I won't update the FAQ section not anymore after I release 
    the complete version. But everybody can send me tips and questions. If they are 
    big enough, I might consider updating it despite that.
    
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    2- FAQ                                                                   [A200]
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    [1] [Q]. What are those numbers like [A300] next to the title of every section?
        [A] It is the search engine of this FAQ. Press Ctrl and F. Type in the  
            search code for the section you want to go to. You should be there in 
            two steps.
    
    [2] [Q]. Why are some of the names and text in the game script wrong?
        [A] This FAQ was made using the Dutch version of the games. I don't know
            all the English names so I'll often translate the text directly.
    
    [3] [Q]. Where can I find more information about Donald Duck?
        [A] This is a great site about Donald Duck and his friends.
            http://stp.ling.uu.se/~starback/dcml/index.html
    
    [4] [Q]. How do I put on other clothes?
        [A] Go inside the machine and press X to put on the costume above you. 
            Rotate the costumes by using the control stick or control pad.
    
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    3- Walkthrough                                                           [A300]
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    Because I have the Dutch version of this game, I can't give the right names to 
    the levels. That is why I gave them numbers. Level 5 is always the one in the 
    middle where you have to fight the boss, level 6 is the one behind the Boss 
    fighting one where Huey, Dewey or Louie are standing. Level 1 and 2 are the two 
    on the left and level 3 and 4 the ones on the right.
    
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    ===============================================================================
          3.1- Duckie Mountain 1                                             [A301]
    ===============================================================================
    
    -------------------------------------------------------------------------------
    Stars in Level: 117
    Enemies: Skunk, Moose
    Time Challenge: 2 Minutes 0 Seconds
    -------------------------------------------------------------------------------
    
    This first level is only a warm up level in which all the basics are explained 
    using the little televisions on the sides. Press X to activate them. Listen to 
    their explanations if this is your first time doing stage 1. Jump over the 
    fallen trees and collect the yellow stars followed by a blue one. Do a high 
    jump when you're at the 'high' cliff. Don't forget the red star and keep 
    running.
    
    Jump on the red box you see, a couple of stars will appear. Jump over the water 
    using a long jump but don't worry, you won't die if you fall in the water. At 
    the next pit you have to jump on the crate with the wings. Jump over the next 
    pit too and collect the stars. You should have 36 stars by now. After 
    collecting that red star, you'll see a checkpoint. Go through it and when you 
    die in this level, you'll reappear at the last checkpoint you activated.
     
    
    Now your first enemy will appear, a skunk that is jumping around. It isn't 
    difficult to defeat. Jumping on its head or kicking it will do the job. You'll 
    get stars for killing it too. After that, you'll meet a second opponent, a 
    moose. Jump on it but watch out for its horns. Run further and don't forget the 
    ice cream. After that ice cream, you'll see a second skunk. Proceed and you'll 
    find an extra life. At the checkpoint you should have 77 stars already.
    
    After that checkpoint you'll come across the first magic book. Jump on it and 
    you have 5 seconds to collect the teddy bear. It doesn't seem much but the bear 
    isn't far away and there are no enemies. A skunk on a bridge is your next enemy 
    and you'll reach the next checkpoint. That sure was quick; you only had to 
    collect 12 stars between checkpoints.
    
    There you'll find another book. You'll get five or six seconds to jump from 
    platform to platform to reach the next teddy bear. After that you'll meet the 
    second moose of the level and you should have collected about 100 stars by now. 
    Grab the red star you see on the little roof by jumping on the crates. Jump off 
    the roof and activate the book. Run back and up the crates within five seconds 
    to collect the third and last teddy bear. Collect the energy ball and finish 
    the level. There were 117 stars in this level. Do the time challenge after that 
    because you still remember the structure of the level. I had 20 seconds to 
    spare when finishing.
    
    ===============================================================================
          3.2- Duckie Mountain 2                                             [A302]
    ===============================================================================
    
    -------------------------------------------------------------------------------
    Stars in Level: 216
    Enemies: Skunk, Bush Duck, Moose
    Time Challenge: 2 Minutes 15 Seconds
    -------------------------------------------------------------------------------
    
    Get ready because things got a little harder. Right from the start of the level 
    you'll have to jump on a box and kill a skunk. Proceed and carefully jump from 
    platform to platform. Don't fall because you are dead if you drop. Defeat 
    another skunk and grab the blue star. Do a high jump over the logs of wood and 
    watch out for the iron device that is used to capture animals in the nature. 
    Jump over it and kill the duck in a bush. Grab the extra life on top of the 
    tree logs and jump over it. Advance a bit and you'll reach the first 
    checkpoint.
    
    The checkpoint is followed by a skunk. At the giant ravine, wait for the 
    floating bridge and use it to get to the other side. Ignore the book for now 
    and collect the stars and the extra life. You should have 91 stars and 8 lives 
    by now. You'll see the teddy bear. Activate the book and quickly come back to 
    grab the bear. You have more than enough time, you get eleven seconds. Jump 
    over the logs onto the floating bridge. Watch out for the moose when you're 
    jumping of the bridge. The next star you'll see is a difficult one to catch. 
    You'll have to walk into the pit and quickly jump up so that you're not killed. 
    You'll have use a floating bridge again and kill a moose before you reach the 
    next checkpoint.
    
    Run through the tree and collect every star. Jump on the red box and watch out 
    for the claw on the ground. It looks like one of the stars is laying in there 
    but it actually lies behind it so jump over the claw and collect the stars. Do 
    a long jump over the hole in the ground so that you catch the blue star and 
    kill the Bush Duck. Another skunk will appear and you'll quickly see the next 
    book. Ignore it for now and go in the little wooden cabin and grab the energy 
    ball.
    
    Activate the magic book and you'll have 16 seconds to collect the bear. Jump 
    over the ravine, hit the red box. Kill the Duck in the bush and collect the 
    stars. After doing all of that you still have about 5 seconds to spare when you 
    grab the bear. The next checkpoint is located after a red box. Cross the gaps 
    using the bridges and don't forget the stars. 
    
    Kill the skunk and the moose. By now you should have 10 lives but a bit further 
    you'll find number eleven. By the end of the level you'll also have 33 stars in 
    total. The last book is located right before the ending. First collect all the 
    stars and defeat the skunk. Now go back and activate the book. You'll get 13 
    seconds to collect the toy. After that you only have to walk to beat this 
    level.
    
    ===============================================================================
          3.3- Duckie Mountain 3                                             [A303]
    ===============================================================================
    
    -------------------------------------------------------------------------------
    Stars in Level: 185
    Enemies: Skunk, Bush Duck, Moose
    Time Challenge: 2 Minutes 20 Seconds
    -------------------------------------------------------------------------------
    
    This level is viewed from the side so it looks like a level from a 2D platform 
    game. Jump over the gaps and use the platform helicopter to advance to the next 
    bit of the level. Run over the log but don't worry, you can't fall of the log. 
    Avoid the trap on the ground and proceed. You'll see a skunk moving from the 
    background to where you are. You'll have to wait before you can kill it. When 
    you're on the floating bridge, you can collect an extra life. After that, you 
    should kill the skunk you see. Don't forget the red star when you're jumping 
    from platform to platform and a skunk is your next enemy followed by one of 
    those Bush Ducks. Proceed a bit further and use a long jump to cross the big 
    gap. Now simply activate the checkpoint and you're safe for when you die.
    
    After the next Bush Duck, you'll see a couple of poisonous plants which can 
    easily cause you to lose a life. After the next skunk, you should have 
    collected 13 lives. The first magic book of the level will give you ten seconds 
    to collect the toys. Run forward until you see life for Donald underneath you. 
    Jump to the life and run down the ally where it laid to find the toy. Jump 
    cautiously from platform to platform and quickly defeat both the skunk and the 
    moose. You'll find another poisonous plant and a trap on your way again. Make 
    your way to the next platform and go the upper of the two levels you can jump 
    to. Activate the book and run until you drop down a level, now run to the other 
    way. This has to be done in five seconds. You'll see the next checkpoint after 
    that. At this checkpoint you should have 46 stars and 14 lives.
    
    Wait for the helicopter platform and jump on it. Pick up the red star on your 
    way down and grab the magic book. It will give you five seconds to find the 
    magic book but you shouldn't by fooled the lay-out of the level. When you're at 
    the next helicopter platform, let it go to the bottom of the two levels where 
    you can find the bear and the energy ball. Jump on the platform again and let 
    it rise to the top level and proceed on your way. Jump over the large gap with 
    a long jump. After that you'll have to jump over one of those iron traps and 
    continue your way. Except a couple of enemies you won't see anything life 
    threatening before the next checkpoint. At this point you should have 89 stars 
    and 14 lives.
    
    Jump on the tree trunk and kill the skunk. A moose and a Bush Duck will follow. 
    Continue on your trail and cross the large gaps by using the platforms. Don't 
    forget the extra life. The end of the level is nearby. You'll have 18 stars and 
    16 lives at the ending. The time limit is a bit short but you'll make it if you 
    don't lose too much time.
    
    ===============================================================================
          3.4- Duckie Mountain 4                                             [A304]
    ===============================================================================
    
    -------------------------------------------------------------------------------
    Stars in Level: 83
    Enemies: Skunk, Bush Duck
    Time Challenge: 2 Minutes 0 Seconds
    -------------------------------------------------------------------------------
    
    Level 4 is another side scrolling level. Jump on the red box, jump over the gap 
    and collect the yellow stars. The next thing you have to do is killing the 
    skunk. Continue and jump over some trees. Jump up the platform which will bring 
    you to the next level. Kill the Bush Duck by kicking it from behind. Continue 
    and avoid the brown, poisonous plant. After a while you'll come across an ice 
    cream. Grab it and go to the left to find a life and a magic book. It will give 
    you five seconds to collect a teddy bear. It is laying a bit further down the 
    road, hidden from the eye by a waterfall. After the next waterfall is a 
    poisonous plant so carefully jump over it. You reached the first checkpoint.
    
    Activate the red box. You'll easily grab the bottom stars but you'll have to 
    use the next red box to grab the highest star. You'll find a lot of poisonous 
    plants and red carrier boxes here. When you see the next ice cream, you'll have 
    to go the left again to find the second magic book. It gives you three seconds 
    to find the bear. Just run to the right to find it. Jump over the plants and go 
    underneath the stones after the second poisonous plant to find two blue stars 
    and the energy ball. When you kill the Bush Duck, you'll reach the second 
    checkpoint. You'll have 17 lives and 68 stars at that checkpoint.
    
    Jump from the first floating platform to the second and jump on solid ground. 
    Kill the skunk that is in your pad. When you have to jump over floating 
    platforms again, you'll see a red box floating between the platforms. Jump on 
    it and land on the second floating platform. Collect the stars and advance. 
    Continue a bit, there are no real hard opponents or tricky buts. When you see a 
    tree log between two cliffs, walk on it. Don't be afraid that it is just in the 
    background and that you'll fall off. Use your double jump to advance and find 
    the next checkpoint.
    
    Keep walking forward and you'll see a teddy bear. Go to the teddy bear and 
    you'll see an extra life and an ice cream in the neighborhood. Kick the book 
    and grab the toy within three seconds. Go back to the giant tree log where you 
    could go up a level or continue to the magic book. After you kill the Bush 
    Duck, it is time for some old school platforming until you reach the end of the 
    level where you only collected 83 stars. You'll already have 19 lives if you 
    haven't lost one in the process. In the time challenge you should be able to 
    reach the end easily with about half a minute left.
    
    ===============================================================================
          3.5- Duckie Mountain 5 - Boss Fight                                [A305]
    ===============================================================================
    
    -------------------------------------------------------------------------------
    Stars in Level: -
    Enemies: Bernadette the Bird
    Time Challenge: -
    -------------------------------------------------------------------------------
    
    This level is fairly easy. When you come in this level, you'll quickly notice 
    the big bird which is sitting on her nest. (Biology 101: It is a female bird 
    because it lays eggs; male birds don't or aren't supposed too.) After she 
    flies up in the air, she won't stop attacking you until you kill her. You can 
    see a little health bar in the left top of the screen. You can see she has 3 
    bars. Every time you hit her on the head, she will lose one bar of health. So 
    you'll have to attack her three times. Off course, it wouldn't be easy as just 
    hitting her three times. 
    
    First, she'll fly and drop eggs. Avoid getting hit by the eggs and kill the two 
    chickens that come out of them. After that, Bernadette will fly up in the air. 
    She'll try to hit you a couple of times. After three or four times, she can't 
    get up for 10 seconds. (You'll see an arrow above her head.) Jump on the head. 
    After that, she'll fly up and drop eggs again but beware, to kill these 
    chickens; you'll have to hit them by jumping on them. Repeat jumping on her 
    head. If you do this successfully, she'll fly up again and drop eggs again. 
    This time, 4 chickens appear. Kill them and jump on Bernadette after avoiding 
    her attacks. (If she is floating above you, change the direction you're running 
    in.) Congrats, you have completed the first boss fight. Donald will now put up 
    the satellite.
    
    =============================================================================== 
    
          3.6- Duckie Mountain 6 - Bonus Level                               [A306]
    ===============================================================================
    
    -------------------------------------------------------------------------------
    Stars in Level: 129
    Enemies: Bear
    Time Challenge: -
    -------------------------------------------------------------------------------
    
    You'll have to watch out in this level. Once you start running, a furious bear 
    will start to chase you. You'll have to keep moving at all times to reach the 
    end. The problem is that you have to run towards yourself unlike in normal 
    levels. Before you reach the first checkpoint, you'll have to jump over some 
    rocks and logs while simply collecting stars.
    
    After the first checkpoint, you'll come across an extra life. Don't lose it. 
    You'll have to run over a couple of logs. Try to stay in the middle or you'll 
    fall off. Avoid the traps. After a while you'll see a plate with an arrow on 
    it. Hit it to confuse the bear. Jump over the waterfalls before the second 
    checkpoint because they slow you down. At that checkpoint, you should have 
    about 59 stars.
    
    Afterwards you'll see another direction plate. Hit it to gain a couple of 
    seconds on the bear. Jump on the floating box to make it across over the broken 
    bridge. After the bridge, you'll run through the third checkpoint.
    
    You'll see another life on a rock besides your path so grab it. When you reach 
    a wooden bridge that looks like it is going to fall, hurry and jump to the next 
    platforms because it will fall. Luckily, the bear is too heavy too and will 
    collapse. Soon after that you will reach the ending. This type of levels is a 
    bit easier in the Game Boy Advance version because it has a keep running 
    button. You'll have about 22 lives at the end of this and you'll have completed 
    28% of the game already if you did everything in this world.
    
    ===============================================================================
          3.7- Duckburg 1                                                    [A307]
    ===============================================================================
    
    -------------------------------------------------------------------------------
    Stars in Level: 192
    Enemies: Dog, Man with drill
    Time Challenge: 2 Minutes 38 Seconds
    -------------------------------------------------------------------------------
    
    You're in the big city now so you won't see much anymore of the countryside 
    type enemies. They make room for an all new cast. Jump on the red box and kill 
    the dog, it kind of looks like a bulldog. Collect the red star and the extra 
    life. Jump on the head of the drunken guy. Then use his body as a trampoline to 
    hit the magic book. You'll have about 15 seconds to reach the skates. Run 
    forward and when you reach the first house with a window you can see through, 
    right after the corner, you'll have to kick dynamite against the window. This 
    will open the door allowing you to reach the skates.
    
    Watch out for the fire hydrant, it sprays water what could hurt you if you get 
    hit. You'll have to kick the red box after the water is gone. Fetch the stars 
    after that and continue. The first checkpoint is right there. Jump on the 
    drunken guy and then use the trampolines to reach the next floor of the level. 
    Advance to the next magic book, it is only five meters away from you. It gives 
    you ten seconds to grab the toy. Jump onto the rolling band that will transport 
    you to the right direction and jump to the next one. When you see dynamite, 
    kick it to the window on the other side of the street to blow up another door. 
    Inside the house lays the second pair of skates.
    
    Kill the man using the drill and the vibrating of your controller will stop. 
    Right after him you will find the checkpoint. By now, you already have an extra 
    life if you collected all stars. Continue using the trampolines and grab the 
    life. Another man with a drill stands in your way, you'll sense them coming 
    from far away because of the vibration. The level gets kind of boring until the 
    next checkpoint because all you will have to do is jump. You also have to kill 
    an enemy before the checkpoint.
    
    After the checkpoint you'll have to do some more jumping until you defeat a man 
    with a drill. After that you'll have to walk down a couple of platforms but 
    you'll have to watch out for the smoke coming out of the pipes. When the first 
    pipe stops releasing smoke, you have to run down quickly and kill the man at 
    the bottom. The lay out of the level changes back to a three dimensional level 
    after this. Watch out for the dog and use the drunken man as a trampoline. The 
    next checkpoint is located right there.
    
    You have to kill another dog. Then you'll have to kick a piece of dynamite 
    against a house to open the door. Grab the magic book you saw a bit earlier and 
    go grab the toy. Use the drunken guy as a trampoline and run towards the end. 
    Kill the dog and don't forget to pick up the energy boll right before the end. 
    The time challenge is really easy, I had a minute to spare at the ending.
    
    ===============================================================================
          3.8- Duckburg 2                                                    [A308]
    ===============================================================================
    
    -------------------------------------------------------------------------------
    Stars in Level: 111
    Enemies: Man with drill, man with saw, Dog
    Time Challenge: 1 Minute 57 Seconds
    -------------------------------------------------------------------------------
    
    Start walking forwards and collect the stars. After jumping twice over a wooden 
    bar, you'll have to kill a man with a drill. A small bit further you'll have to 
    kick a piece of dynamite and if you do that you'll get a blue star. Be careful 
    because there are wooden barrels rolling over the street. You'll reach the 
    magic book after jumping over the rolling barrels. The book will give you 
    fourteen seconds of time. Kill the man that is walking around with the saw and 
    jump to the extra life. Watch out for the barrels and collect the ice cream. 
    Kill the man with a drill and jump over the water hydrant. Right before the 
    checkpoint lays the toy.
    
    Go to the right after the checkpoint and kick the dynamite. You'll have to do 
    that twice. In return you'll receive two blue stars. Jump on the transporter to 
    cross the gap in the ground. You'll come across the second magic book a bit 
    after the gap. It gives you fifteen seconds. You'll have to kill a man with a 
    saw and a dog. Collect the ice cream if you need it and run further. Jump over 
    the air vent on the ground because it could hurt you and then jump to the left 
    end of the iron bar you see in front of you. The toy is located on the bar. 
    Walk to the right end of the bar and jump forward to the next iron bar. Collect 
    the life and jump to the checkpoint.
    
    After that it gets easy for a bit. You'll have to defeat a man with a drill, a 
    dog and another man with a drill. Don't forget to jump over the fire hydrant. 
    Collect the extra life and kick the dynamite. It will blow up the door which 
    guards the energy sphere. Before the next checkpoint, the only thing that will 
    be able to kill you, are the air vents in the ground.
    
    Right after the checkpoint you'll find the last of the magic books in this 
    world. This one gives you the cursed number of thirteen seconds to collect the 
    pair of red skates. Two enemies and an ice cream is all that stands in your way 
    to finish the level. You'll have plenty of time to make it to the finish in the 
    time challenge. I had thirty seconds to spare so that is one fourth of the 
    total time.
    
    ===============================================================================
          3.9- Duckburg 3                                                    [A309]
    ===============================================================================
    
    -------------------------------------------------------------------------------
    Stars in Level: 181
    Enemies: Man with drill, Man with saw
    Time Challenge: 2 Minutes 10 Seconds
    -------------------------------------------------------------------------------
    
    This level is a side-scrolling level. You'll have to use a long jump to cross 
    the gap. Jump over the machine that is shaking and producing some type of 
    electricity. It is dangerous. Advance and kill the two men with a drill on your 
    way. Behind the second one you'll see a pipe out of which smoke comes out at 
    regular intervals. Avoid the smoke. You'll see a second pipe a meter further. 
    Jump over the walking band because it slows you down. Use the trampoline and 
    collect the stars. Run a bit further but go down the slope first before you 
    activate the checkpoint. Kick the man with a saw first.
    
    The magic book is located behind it. Advance using the trampolines and avoid 
    the shaking machine by using a long jump. Collect the stars and pick up the 
    skates. Kill the man with a drill. Make a long jump to the next iron bar but 
    you have to jump over the shaking machine too. This is one of the more 
    difficult jumps in the game. Jump over the second machine too and use the 
    trampoline to reach the next stage. Do not stop walking or you'll fall off. 
    Quickly jump over the pipe before the smoke hits you. The next checkpoint is 
    only a bit further.
    
    Defeat the man with a saw and pick up the extra life. Go further to the right 
    and activate the magic book. You'll have to go back to where you got the extra 
    life. There you'll find the second toy and the energy sphere. Jump over the 
    various threats that you already have seen earlier in the level. After you 
    defeat a man with a drill, you'll have to jump to a building from an iron bar. 
    At the moment you have to be careful that you don't hit one of the two smoke 
    pipes. Most people will see the first one at the start of the platform but miss 
    the second one that is located a meter behind it.
    
    After that difficult part you'll find the last magic book of this level. It 
    gives you six seconds to grab the skates. Jump up the boxes and run through the 
    checkpoint. Defeat the man with a saw and walk forward. Don't jump on the 
    mattress but land on the toy right next to it. Jump on the mattress and collect 
    the stars. Kill the man with a drill and advance. Grab the life and defeat the 
    man with a saw a bit further. Jump from platform to platform using the long 
    jump. 
    
    After defeating another man with a saw, you'll reach a short iron bar with 
    nothing on it except a shaking, electricity producing machine. You'll have to 
    do a very long jump over the machine, land on the next iron bar and immediately 
    get rid of the man with a drill. I found this part of the game the most 
    difficult in the entire game. But after that, the ending is very nearby and you 
    won't run into anymore troubles. Don't be too hasty when you're doing the time 
    challenge, you can finish it with 45 seconds to spare without dying.
    
    ===============================================================================
          3.10- Duckburg 4                                                   [A310]
    ===============================================================================
    
    -------------------------------------------------------------------------------
    Stars in Level: 201
    Enemies: Man with saw, bird
    Time Challenge: 2 Minutes 30 Seconds
    -------------------------------------------------------------------------------
    
    Despite being able to handle 3D scenery, this game uses a lot of 2D level. This 
    one is another perfect example of this policy. Watch out for the holes in the 
    pipe with all the stars in front of it because gas escapes from the holes. The 
    magic book gives you five seconds to collect the toy. Run forward and defeat 
    the man with a saw and grab the ice cream. Kick the dynamite into the window to 
    collect a blue star.
    
    Later on, you might consider replaying this level once. You can use the man 
    with a saw at the start as a jumping board to an extra life. You cannot reach 
    the life with your regular jumps. Advance by jumping on the trampoline. Don't 
    worry if you don't make it the first time, you can try as many times as you 
    want. Two men with a saw block your way to the checkpoint. You can use the 
    second one as a trampoline to reach a blue star. Get rid of the two men.
     
    
    After the checkpoint you'll see some chimney stacks out of which smoke comes. 
    Jump over them and grab the ice cream after the third one. Jump over the hole 
    onto the next rooftop. You'll get six seconds to reach the next toy after 
    having kicked the magic book. Avoid the bird and go to the trampoline which 
    brings you to the toy.
    
    Jump back to the place where you found the second magic book and use the bird 
    as a trampoline to reach an extra life. Go back to the place where the toy laid 
    and advance. Watch out for the smoke coming from the holes in the pipe next to 
    you. Continue over the building and then you'll have to walk over a pipe with a 
    hole at the beginning and one at the end so watch out.
    
    The third magic book is on the next building. You'll have to be fast to get the 
    final pair of skates in this area. Don't you think it is odd though that each 
    have three pairs of skates? You'll have to jump from platform to platform using 
    a long jump instead of waiting until they reach each other to grab it in five 
    seconds. At the top of the next building is the next checkpoint.
    
    Continue and kick the pieces of dynamite on the next building to get two blue 
    stars. Try to do that in real life and you'll be lucky if you only have two 
    blue eyes after kicking it. Jump over the pipes that emit smoke and grab the 
    life right before the moving staircase. Watch out for the smoke while standing 
    on the moving staircase. On the next building, you will only have to jump over 
    the chimneystacks and kill the birds.
    
    Jump down to the lower of the two platforms to collect the energy boll that you 
    need to finish the level. Use the mattress as a trampoline and go to the upper 
    of the two platforms to collect a couple of stars. The next checkpoint is 
    close.
    
    After that checkpoint, you can either jump from platform to platform using long 
    jumps or collect the stars too but jumping from the platform onto the bird and 
    then grabbing the star. A man with a saw will follow. After having kicked the 
    dynamite, you will have to stay on a moving staircase, again.
    
    The ending is close now, you will only have to repeat a couple of moves you did 
    in earlier parts of the level. Isn't it sad that they seem to lose their 
    inspiration at the end of the level? I had a minute to spare on this one.
    
    ===============================================================================
          3.11- Duckburg 5 - Boss Fight                                      [A311]
    ===============================================================================
    
    -------------------------------------------------------------------------------
    Stars in Level: -
    Enemies: The Beagle Boy
    Time Challenge: -
    ------------------------------------------------------------------------------- 
    
    
    One of the Beagle Boys, the guys who want to steal Scrooge's money, is after 
    you. He'll enter a crane with a wrecking ball attached to it and he'll use it 
    to attack you. Avoid the wrecking ball by looking at its shadow and running 
    away from it. After a while, he'll stop doing this and he'll climb out of his 
    crane and show his butt to you. This is the moment on which you have to attack 
    him. Just kick his butt. He'll lose one third of his health.
    
    After that he'll start throwing dynamite at you. Jump over it and make sure you 
    don't get it. If you manage to do this, you won't be in much trouble after you 
    attack him the second time. After throwing about three to five dynamite bombs, 
    he'll use his wrecking ball again. Avoid it as usual but watch out, three 
    pieces of the floor will fall to the lower levels of the building. It is always 
    the same three pieces that disappear but he won't have to hit those pieces of 
    the floor. After those fall, he'll be shaking his butt again.
    
    To reduce his health to one third, you'll have to kick his butt at that moment. 
    After that he'll become angry and throw the dynamite very quickly. This is the 
    dangerous part of the fight. Once that is over, he'll go back to using the 
    wrecking ball again. You're in the clear from now; nothing should go wrong from 
    here. Just hit him for the last time when he shows his butt.
    
    ===============================================================================
          3.12- Duckburg 6 - Bonus Level                                     [A312]
    ===============================================================================
    
    -------------------------------------------------------------------------------
    Stars in Level: 134
    Enemies: Squirrel, Man with saw, Car, Garbage can
    Time Challenge: -
    -------------------------------------------------------------------------------
    
    It is finally a 3D level again. The level starts with you chasing a squirrel, 
    probably one of those squirrels that steal your honey but when he disappears, 
    you are getting chased by a car for no apparent reason.
    
    Just run forward in the beginning while collecting the stars and various other 
    things you come across. You'll only have to run in a straight line and you 
    don't have to worry about keeping up too much, he'll slow down when you get to 
    far after him. Don't forget to kick the dynamite to get extra stars. Watch out 
    for the air vent in the ground behind the extra life.
    
    When the chipmunk runs away, you'll have to go to the right. Jump over the air 
    vent and then jump to the ice cream if you need it. The checkpoint is really 
    close from there. Kill the man with a saw, jump over the air vent and you'll 
    see the car that will follow you through the level after this part.
    
    He'll start chasing you when the light turns green. Grab the blue star. That 
    will launch a barrel which will slow him down for a moment. Do it again the 
    next time you see a blue star too. Jump on the moving staircase to grab some 
    stars. A man with a saw is the next thing you will encounter. Grab the life you 
    find on your way and jump over the garbage cans, you can't kill them. Watch out 
    for the air vent. The next checkpoint is right around the corner.
    
    You'll find a man with saw on your way and a couple of moving staircases. Run 
    forward and press the red pole that serves as a switch to activate something 
    that will slow down the car. Kick the dynamite and avoid the garbage can. 
    Before reaching the next checkpoint, you can also pick up an ice cream to heal 
    yourself.
    
    A man with a saw and a garbage can will follow really fast after checkpoint. 
    Activate the red pole to slow down the truck and run on the iron bars. Be 
    careful so that you don't drop off. Jump over the air vent and kick the 
    dynamite. Before you'll reach the end, you'll only have to grab an ice cream.
    
    ===============================================================================
          3.13- Magica De Spell's Manor 1                                    [A313]
    ===============================================================================
    
    -------------------------------------------------------------------------------
    Stars in Level: 202
    Enemies: Franken Duck, Ray Duck, Pumpkin
    Time Challenge: 2 Minutes 20 Seconds
    -------------------------------------------------------------------------------
    
    This manor looks like a haunted house, but that is only because it is one. Kick 
    the red box to get some stars and jump over the big gap. Kick the enemy you 
    see, I'll call it a Franken Duck from now on, you know like Frankenstein. He'll 
    be paralyzed for a few seconds. You'll have to jump on his head to defeat him. 
    You can't kill the red pumpkin that follows him.
    
    Go through the door behind the pumpkin and collect the stars you find on your 
    way. Kill two Franken Ducks but watch out for the big scary gap between them. 
    Go through the next door. Jump on the moving platform. Don't jump when you're 
    standing on the platform. Jump to the next moving platform and kick the red box 
    or you'll fall off. The checkpoint is located behind the Franken Duck.
    
    Watch out for the gaps in the floor. Kill the funny walking guy that looks like 
    Rayman because he doesn't have arms and legs either. I'll call him Ray Duck. 
    Try to grab the life but be careful, it is located in a gap in the floor. 
    Advance and watch out for the swinging balls with spikes.
    
    The first one is easy to avoid. To avoid the second one you'll have to quickly 
    run into the wider part of the room next to the swinging ball like on the map I 
    drew. You'll have to that twice before reaching the magic book.
    
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                      ##                  ## 
    
    The magic book will give you ten seconds to collect the ray gun. First you'll 
    have to pass two swinging balls like the ones I drew a map of but this time, 
    they wide part of the room is on the left side. Quickly run forward and simply 
    follow the path without jumping to reach the ray gun. You can make it if you 
    run through the second swinging ball after you grabbed the ice cream. You don't 
    have to worry about getting hit because you're briefly invincible.
    
    Kill the Franken Duck, jump over the large gap and activate the checkpoint. 
    Jump on the platform and quickly grab the extra life. Ride the platform to the 
    next part of the level. Kill the Ray Duck and jump on the next platform. 
    Advance further and you'll have to jump on another moving platform. From on 
    that platform, you'll have to jump on a pipe. Jump over the pumpkins on the 
    pipe and go through the checkpoint.
    
    The second magic book is right there. Jump over the pumpkins and activate the 
    red box. Hit the Ray Duck and collect the toy. You'll have 10 seconds do this 
    all but that is enough. Your next enemy is a Franken Duck.
    
    After the Franken Duck, it gets a little tricky, there are spikes on one side 
    of the room and there are three moving platforms. Jump on the platforms when 
    they start to move away from the spikes. This way, you'll never hit the spikes 
    if you're fast enough. You also get an extra life after the first platform.
    
    A Ray Duck will be followed by another extra life. Run underneath the Thwomp 
    (from Super Mario World) like dropping balls and activate the magic book. Jump 
    over the pumpkin and do a long jump to the next platform. You can either take 
    the upper route or the lower route depending on where you have to go. You have 
    to take the upper route to grab the toy and the energy ball. After that you'll 
    have to go back to the lower route and finish the level.
    
    ===============================================================================
          3.14- Magica De Spell's Manor 2                                    [A314]
    ===============================================================================
    
    -------------------------------------------------------------------------------
    Stars in Level: 228
    Enemies: Prisoner, Ray Duck, Granny
    Time Challenge: 3 Minutes 30 Seconds
    -------------------------------------------------------------------------------
    
    The level stars with three stars followed by a large gap. Kill the Ray Duck and 
    watch out for the holes in the floor. Grab the stars, defeat the Ray Duck and 
    jump on the spider web. That will bounce you in the air towards the third Ray 
    Duck. Jump over the little gap and over the air vent that is a meter behind it.
    
    Go further and you'll see a green enemy swinging a prison ball. I'll call him a 
    prisoner because he is dressed like one. Jump on his head when he is not 
    attacking. Jump on the closet to grab the stars and the life. The checkpoint is 
    a bit further. Jump from spider web to spider web and collect the extra life.
    
    Kill the old lady from behind but watch out for her attack. The first magic 
    book is just around the corner. You'll have 7 seconds to grab the gun. Follow 
    the path of the stars downstairs and grab the toy but don't run against the 
    spikes on the wall. Go back up using the little platform and kill the prisoner.
    
    Watch out for the holes in the floor and the falling chandelier. Advance and 
    jump on the platform and then on the chandelier. Quickly jump to safe ground 
    because the chandelier will fall. Defeat the Ray Duck and activate the 
    checkpoint. Now you'll have to jump from piano to piano. Kill the Ray Duck and 
    the prisoner. Avoid the air vent. 
    
    Jump on the spider web and get rid of the Ray Duck. The second magic book lays 
    there together with an extra life. You have 13 seconds. Jump on the first 
    chandelier, then on the platform and back on another chandelier. Kill the Ray 
    Duck and you'll see the toy. Defeat that granny that is swinging her newspaper 
    at you.
    
    Use the spider web to jump on the closet and go through the checkpoint. When 
    you pass the checkpoint you'll see that the energy ball is hidden to the right 
    of the checkpoint. Kill the Ray Ducks and jump over the air vent when gas is 
    coming out of it.
    
    Let the chandeliers from the ceiling fall before you try to pass them. After 
    this a difficult part will follow. Jump on the chandelier, and jump to the 
    platform when it is not in the spikes that are against the walls. Jump to the 
    next chandelier and quickly advance. Watch out for the air cent.
    
    The next magic book is found here too. It gives you seven seconds. Grab the ice 
    cream on your way and pick up the toy. It is lying behind the air vent. Kill 
    the prisoner. Advance to the end of the level. You'll get an extra life 
    underway and only come across two enemies. I died two times in the time 
    challenge and I still had more then a minute to spare so you don't have to 
    worry about this one.
    
    ===============================================================================
          3.15- Magica De Spell's Manor 3                                    [A315]
    ===============================================================================
    
    -------------------------------------------------------------------------------
    Stars in Level: 180
    Enemies: Franken Duck, Pumpkin
    Time Challenge: 2 Minutes 20 Seconds
    -------------------------------------------------------------------------------
    
    This is another side scrolling level. Do a long jump over the pumpkin and jump 
    from the spider web to the red box. Kill the Franken Ducks and jump on the 
    floating broom when you see it. Jump from the broom onto the red box and 
    collect the stars. You'll have to use another floating broom again but this 
    time you can grab a red star while standing on it.
    
    Kill the granny from behind and jump on the broom. Jump over the pumpkin while 
    standing on the broom. Activate the checkpoint. Kill the granny again. Watch 
    out when you're going to jump to the next platform: you can stand on it when it 
    has a green plate but when it has a red plate, it will have spikes on it. 
    You'll have to jump quickly. You have to jump over three platforms before 
    reaching a spider web.
    
    Use the spider web to reach the Franken Duck. Don't worry about the life down 
    their. Go further and activate the magic book. Go back to where the extra life 
    was you'll see the Ray gun there. Before you reach the checkpoint, you'll have 
    to jump over the pumpkin and defeat the Franken Duck.
    
    You'll see spikes in the ceiling. You'll have to jump from broom to broom 
    without hitting the spikes. For the first jump I recommend you to 'fall' down 
    the gap and quickly jump on the broom when it is safe. Run underneath the 
    swinging spiked balls and jump onto a broom from the platform which you're 
    standing on. Jump on the red box.
    
    You'll be walking on real ground for quite a bit again now. Watch out for the 
    gas from the air vents and run further. Jump down to the red box and you'll 
    reach a magic book. Jump from spider web to spider web while avoiding the air 
    vents. Go to the left when you reach the top. Continue going left, even after 
    you found the toy, to grab the energy ball. It is relatively safe from here to 
    the checkpoint. You'll only see a Franken Duck. 
    
    Quickly kill the grannies when they have their back turned to you. You'll get 
    an extra life before you reach the last magic book. It gives you ten seconds. 
    Jump over the falling ball when it is at its lowest point. Do this at the 
    second one too but don't use the second spider web as a trampoline yet. The toy 
    is down there. Jump down the hole onto the red boxes and let yourself fall 
    until you see the end of the level.
    
    ===============================================================================
          3.16- Magica De Spell's Manor 4                                    [A316]
    ===============================================================================
    
    -------------------------------------------------------------------------------
    Stars in Level: 149
    Enemies: Franken Duck, Bat, Granny, Pumpkin
    Time Challenge: 3 Minutes 15 Seconds
    -------------------------------------------------------------------------------
    
    Run forward until you see a closet, jump on it and then go to that chandelier. 
    Quickly jump to the next part of the level where the Franken Duck is. Kill the 
    bat and the granny. Watch out for the swinging spiked ball. Jump over it and 
    avoid the pumpkin. Jump over the big gap and kill the Franken Ducks. Go down 
    and activate the magic book. It gives you five seconds of time. Jump over the 
    pumpkin onto the spider web. Jump over the bat and run forward to reach the 
    toy.
    
    Go back and use the bat as a trampoline to reach an extra life. Go back to 
    where you found the toy. Jump on top of the little wooden chamber and go to the 
    checkpoint. Jump on a broom and over the swinging ball onto another broom. Kill 
    Franken Duck and jump on the platform when it has a green tag. Jump on the 
    broom and try to avoid the pumpkins. The checkpoint is behind the next 
    platform.
    
    The second magic book is there too. Continue further into the level and kick 
    the red box. Now follow the stars to the toy using the brooms. Go back down and 
    kill the granny. Jump over the swinging ball. You'll have to avoid two more 
    balls a bit further in the level. Jump onto the broom. It may look that there 
    is a floor down there, but there isn't one. Kill the Franken Duck and jump onto 
    another broom.
    
    Jump down on a chandelier and let it fall. Collect the energy ball on your left 
    and kill the granny on your right. Continue to the right. Use spider webs to 
    get back up and to collect an ice cream. Jump over a swinging ball and go 
    through the checkpoint. 
    
    Jump over another spiked ball and kill the granny on your right side. Advance 
    and use brooms to get further. Watch out for the spikes at the second set of 
    brooms. After using a spider web you'll end up on the roof top. Jump on the 
    spider web and collect a big number of stars while you're falling down the 
    cracked chimney.
    
    Jump onto the broom and kill the bats. Jump on the broom, quickly activate the 
    magic book and jump on the broom when it comes out of the platform on the other 
    side. Jump on the chandelier and run forward. Watch for the granny and grab the 
    toy that is lying in the gap underneath the granny's path. Jump over the 
    swinging ball and finish the level.
    
    ===============================================================================
          3.17- Magica De Spell's Manor 5 - Boss Fight                       [A317]
    ===============================================================================
    
    -------------------------------------------------------------------------------
    Stars in Level: -
    Enemies: Magica De Spell
    Time Challenge: -
    -------------------------------------------------------------------------------
    
    Magica is another duck that wants Donald dead. You are in a room with a hole in 
    the middle where Magica is floating on her broomstick. Don' worry about it 
    though, you won't be able to fall in the pit because of the fences. You are 
    only able to run circles.
    
    She'll start by summoning two little critters which are attacking by using a 
    stick. The best way to kill them is by approaching them from behind and jumping 
    on them. While you are killing those two creatures, Magica will be firing magic 
    blasts at you. Keep running to avoid them. After you killed all the critters, 
    she'll launch a big fire blast. You'll have to watch out because a wall of fire 
    will come in your direction. You'll have to do a simple jump over it. After her 
    second big fire blast, you're able to attack her for the first time.
    
    After you attacked her, she'll summon three of those little monsters and the 
    speed of her blasts will rise. You'll have to jump to avoid them. Once the 
    three little creatures are dead, she'll use her big Fire Blasts again. This 
    time you'll only able to attack her after the third one. After fighting so 
    long, you were probably hurt already. Don't worry; she'll drop a potion when 
    you attack her this time.
    
    Four of those little dragons are in your way now. Defeat them by jumping on 
    them while avoiding Magica's blasts. Luckily, her speed is still the same as in 
    the previous part of the fight. After launching four big fire blasts, you can 
    defeat her finally.
     
    
    ===============================================================================
          3.18- Magica De Spell's Manor 6 - Bonus Level                      [A318]
    ===============================================================================
    
    -------------------------------------------------------------------------------
    Stars in Level: 195
    Enemies: Giant Hand, Pumpkin, 
    Time Challenge: -
    -------------------------------------------------------------------------------
    
    In this level a giant hand is your enemy. It is a 3D level again and you'll 
    have to run towards yourself so you won't see what is coming from far.
    
    Jump over the large gap and kick the red box. Jump over the pumpkin. At the 
    next gap you'll have to hit a red box and a bit further you'll have to cross a 
    gap that is followed immediately by a air vent so you'll have to do a long 
    jump. You'll only see one more pumpkin and one more air vent before you reach 
    the checkpoint.
    
    Advance and avoid the air vents. Cross the first gap you see by using the 
    spider webs but watch out for the air vent after the first spider web. Avoid 
    some more air vents; this is going to be the only real problem in this level 
    and cross the next gap using the chandeliers. They weren't needed here actually 
    because you have to be fast anyway.
    
    That white boll that you'll run through is a hammer in disguise. It will smack 
    the hand and stun it for a couple of seconds. Grab the ice cream on the next 
    chandelier and don't forget the extra life on the left side of your television 
    screen. The checkpoint is close by.
    
    Jump on the chair at the next gap and proceed. There are a lot of air vents and 
    two pumpkins between the previous checkpoint and the checkpoint you reached 
    now.
    
    Continue and you'll find another white boll with a hammer inside. You'll find 
    an extra life a meter or two further. Use the spider web to jump over the 
    spikes at the gap and the chandeliers at the next gap. There is an extra life 
    too. Jump to the right side of the screen. Jump over two pumpkins and then go 
    to the left side of the screen where you'll find yet another pumpkin.
    
    You'll be going through the last checkpoint after that. Advance and use long 
    jumps to cross the gaps here. At a certain moment you'll see an electric fence 
    popping up behind you. It will stop the hand. Right before the end you'll find 
    an extra life. Congrats, you just finished 83% of the game if you have been 
    following this walkthrough.
    
    ===============================================================================
          3.19- Merlock's Temple 1                                           [A319]
    ===============================================================================
    
    -------------------------------------------------------------------------------
    Stars in Level: 225
    Enemies: Eye Ball, Wizard, Snake, Crab, Fish
    Time Challenge: 2 Minutes 40 Seconds
    -------------------------------------------------------------------------------
    
    Jump to the yellow stars on the other side of the gap after the eye balls fall 
    into the gap. Jump to the blue stars when the eyes have jumped over your head. 
    You have to stay close to the place where the stars lay so that they don't hit 
    you. Watch out for the beam coming from the left side when you go to the left. 
    Jump on the hand; it will let you jump to the next platform. Jump over the beam 
    and kill the wizard or medicine man with a kick when it isn't spinning. 
    
    Jump over the lava when the fish is in the lava so that you don't get hit. 
    You'll have to use a long jump though. Watch out for the snake that is hanging 
    from the ceiling. Quickly jump on his head before it bites. You have reached 
    the first checkpoint if you go around the corner.
    
    The first magic book of this area is there so you'll have to chance to rescue 
    the first of those red things, whatever they are. You have twenty seconds to do 
    that. Jump to the next platform and kill the crab. Grab the ice cream. Jump on 
    the hand and grab the blue star. Watch out for the beam underneath the blue 
    star though.
    
    Jump to the giant stone Duck head and stand on the right side to let it turn to 
    the right. Jump to the next platform when the distance isn't too big and 
    continue. You'll find the airplane - it is much cleared what it is when you 
    find it - after another hill with eye balls like at the start of the level. 
    Just handle it the same way as you did before and you'll get an extra life. The 
    second checkpoint is behind the toy.
    
    Jump on the green platform and don't stay there too long, they will drop into 
    the lava. Jump to the other platforms but avoid the fish, they can hurt you but 
    you can't hurt them. You'll see an extra life and the energy ball that you need 
    to activate the first light. Kill the wizard. Jump onto the stone duck head and 
    let it rotate to the right. After a couple of jumps you'll reach the checkpoint 
    with a magic book next to it. You'll have quite a while to reach the toy. You 
    have twenty seconds.
    
    Watch out for the white things that are flying in the air, they can hurt you. 
    Collect the life and jump on the stone duck head statue. Let it rotate to the 
    left and continue. After jumping using those stone hands, you'll have to avoid 
    those white arrows again. After that you'll reach the plane and the checkpoint.
    
    Watch out for the beam behind it and jump to the stone Duck head. Jump to the 
    next platform. Stand on the hand until you can grab the extra life without 
    touching the beam and quickly proceed. After the jumping bit with another duck 
    head, you'll have to kill two crabs at once. Don't be worried though, the 
    checkpoint is near. Quickly jump over the green platforms and kill the wizard 
    from the side.
    
    It is time for the third magic book. You'll only have fifteen seconds this 
    time. Kill the crab. Use the two Duck heads behind each other and grab the 
    life. Kill the snake and grab the red airplane. After a shabby bridge, you'll 
    see a beam followed by a wizard. Quickly kill him when the beam isn't active. 
    That is the end of the level.
    
    ===============================================================================
          3.20- Merlock's Temple 2                                           [A320]
    ===============================================================================
    
    -------------------------------------------------------------------------------
    Stars in Level: 242
    Enemies: Fish, Crocodile, Eye ball, Crab
    Time Challenge: 2 Minutes 30 Seconds
    -------------------------------------------------------------------------------
    
    The level starts really easy. Jump over the lava, land on the platform and make 
    sure you don't hit the fish and jump over the lava when the fish is gone. Go 
    down the stairs and jump over the little gap. Kill the crocodile you see 
    walking there. 
    
    After the corner you'll find the first magic book. It gives you ten seconds to 
    grab the plane. Jump on the stone hand and use it is a trampoline. Kill the 
    wizard and grab the extra life. You'll find an ice cream behind the wizard. 
    Jump over the lava and kill the gator. Run forward and just before the 
    checkpoint lays the toy.
    
    You'll have to jump over two gaps after the checkpoint. You'll see eye balls 
    coming out of a hole. Don't worry the lava before you will destroy them but the 
    lava can hurt you too. Jump over the lava and avoid the eye balls. Run in the 
    middle to do that. Jump on the platform out of which the eye balls are coming.
    
    Jump to the platform with the red star and then use the statue of a Duck's head 
    to proceed. Kill the crab. The magic book gives you the unlucky number of 
    thirteen seconds to find the next toy. Jump over the big gap and over the lava 
    you'll see. Grab the ice cream. Proceed and kill the wizard. You don't have to 
    wait for him to stop dancing if you're still pepped up from that ice cream. 
    Avoid the eye balls and jump to the toy. Watch out for the fish that is jumping 
    over that platform. Quickly use the green platform but be careful because it 
    will fall into the lava.
    
    Kill the gator and go through the checkpoint. Kill the crab. Stay in the middle 
    of the eye balls that are coming your way. Go to the left when you see the 
    passage turning to the left. Jump from platform to platform and remember that 
    the green one will fall.
    
    When you're back on solid ground, you have to kill a crocodile. Then you have 
    to jump to the blue star using the high jump. Use the simple jump to reach the 
    red star and the extra life from there. The checkpoint is close and there are 
    no enemies between the checkpoint and the extra life.
    
    Grab the magic book and run to the toy within 11 seconds. Kill the wizard when 
    he is standing still. Use a long jump to reach the next platform. You'll have 
    to do two more long jumps before you reach the toy. Use the hand to jump to the 
    high platform and grab the energy ball when you've jumped down of it. Avoid the 
    lava and don't forget the ice cream behind it.
    
    Use a long jump and kill the crocodile. A bit later you'll have to kill a crab. 
    Jump to the extra life and from there you'll have to jump about ten-twenty 
    times from one platform to another before reaching the end. Carefully watch 
    your shadows before landing when you are at the five last jumps.
    
    ===============================================================================
          3.21- Merlock's Temple 3                                           [A321]
    ===============================================================================
    
    -------------------------------------------------------------------------------
    Stars in Level: 207
    Enemies: Crocodile, Duck
    Time Challenge: 2 Minutes 50 Seconds
    -------------------------------------------------------------------------------
    
    This is another side scrolling level like every third and fourth level of an 
    area. Watch out for the little statues that are sprouting out fire. Grab the 
    extra life on the other platform and then jump down following the stars. Kill 
    the fake duck and run over the bridge. But watch out, it will drop down if you 
    stand on it too long. Kill another fake duck. You'll have to jump and run a bit 
    more. You'll also have to kill a couple of fake ducks.
    
    The first magic book gives you four seconds to find the toy. Avoid the fire 
    from the little statues and kill the gator to grab the toy just in time. You'll 
    have to go down a couple of platforms but only one the second one stands an 
    enemy. On the bottom platform stands the checkpoint.
    
    You'll have to do two more long jumps before reaching the second magic book. 
    You have five seconds to jump on the moving staircases and follow them to the 
    bottom. Run to the left when you reached the bottom. You'll have to do four 
    long jumps in a row and kill a fake duck every time. Jump to the extra life and 
    go to the left when you have the chance. You'll have to jump up a couple of 
    stairs while avoiding the fire. 
    
    Go through the checkpoint. It is good that the developers placed the checkpoint 
    here because this is the second most difficult part in the game. You'll have to 
    go the top using floating platforms but you have to avoid multiple fire 
    sprouting statues. Prepare to lose a lot of lives. I lost one tenth of all my 
    lives here. I had about fifty lives. If you time it right, you can get past 
    this without losing a single health point. Just watch the rhythm of the fire 
    blasts.
    
    Don't get killed in the next part. You'll have to defeat a gator and avoid 
    another statue. After that there is another two of those fire statues. After 
    that you'll have to quickly run over a couple of platforms. 
    
    Go down the levels after the fire blast has hit the wall. You'll have enough 
    time here. Kill the fake duck at the bottom. Jump over the gap and go through 
    the checkpoint.
    
    Grab the third magic book. It gives you ten seconds. You'll have to jump from 
    platform to platform while avoiding fire blasts. Go to the left when you're at 
    the top. Activate the magic book when the platform is at the bottom to make it 
    in time. Go back to the right. Avoid the lava and watch out for the shabby 
    bridge. Look up and when you're on the third part of the bridge, you'll have to 
    jump to grab the energy ball. You have to land on the fourth and final segment 
    of the bridge.
    
    Perform a couple of long jumps and jump from moving staircase to moving 
    staircase. Don't forget the extra life. Run over the platforms. You'll have to 
    use a floating platform again but this time, there are no dangers. Congrats, 
    you played out 100% of the game with four levels to go. 101% if you completed 
    the time challenge too.
    
    ===============================================================================
          3.22- Merlock's Temple 4                                           [A322]
    ===============================================================================
    
    -------------------------------------------------------------------------------
    Stars in Level: 177
    Enemies: Crocodile, Fish
    Time Challenge: 2 Minutes 38 Seconds
    -------------------------------------------------------------------------------
    
    Kill the crocodile and run over the shabby bridge. Watch out for the fish when 
    you're crossing the gap. Run forward but watch out a giant foot is crushing 
    everything a bit further. Run underneath it when it is going up. Use the 
    platforms to go upstairs and defeat the crab. Kick the red box and watch out 
    for the statue that is blasting fire.
    
    Jump on the moving green platform but don't worry, this one won't fall down. 
    Jump on the next one. Proceed and stand on the moving staircase. Kill the gator 
    but watch out for the fire blast that is coming from the left. Grab the ice 
    cream and run through the checkpoint.
    
    Jump from platform to platform and watch out for the fish. Jump to solid ground 
    and hit the magic book. It gives you seven seconds to find the toy. Run over 
    the moving staircase and avoid the feet that are trying to crush you. Do a long 
    jump when you land from the moving staircase to grab the 46th toy of the game. 
    Kill the gator. Proceed and you won't meet any big troubles before the next 
    checkpoint.
    
    Collect the blue stars and defeat the crab. Jump down after the statue launched 
    a fire blast. Go stand right next to the giant feet so that the fire blasts 
    can't hit you. Run underneath the three feet. Start running when the first is 
    going up. You'll have to do a bit of jumping and avoid two fish. Stop when you 
    see a crab because there is also another enemy you can't see yet, a fire 
    blasting statue. Kill the crab while avoiding the blasts. You can also duck to  
    
    avoid them.
    
    You'll see another fire statue when you're past the first one. This one is 
    guarding a life. You can either jump further and don't grab the life or risk a 
    life to get it. It might be a wise idea to run through the checkpoint that is 
    located on the next platform.
    
    Proceed with jumping over the platforms. Use the ice cream to get healed and 
    run as fast as you can. You don't have to worry about the dangers as long as 
    you're pepped up from the ice cream. Once you killed the gator, you'll see an 
    airplane floating. Do a long jump and grab the last energy ball in the game. 
    Then go down and kill the gator.
    
    The magic book is a bit further and is guarded by a fire statue. Hit the book 
    after one of the fire blasts has hit the wall. You have five seconds to go back 
    to the toy. Go back to where the book was and proceed from there. Kill the 
    gator and go through the checkpoint.
    
    Jump from bridge to bridge. Grab the life and jump on the green floating 
    platform. Watch out for the fire blasts. You'll have to do that twice. Jump 
    over the spiked wall when you have to switch platforms. Avoid the spiked 
    ceiling when you have to jump to another green platform.
    
    Stop for a minute when you see the third and last toy in the game. Run forward 
    when the statue has launched a fire blast. Grab the ice cream and run 
    underneath the giant foot. Jump over the magic book and activate the 
    checkpoint.
    
    Grab the magic book and run back to the toy within five seconds. The fire 
    blasts can't hurt you when you're celebrating that you fetched the toy. The way 
    to the next checkpoint is easy; you only have to jump from platform to 
    platform. 
    
    Run over the shabby bridge and jump to solid ground. Let Donald Duck fall and 
    quickly jump to the platform. Kill the crocodile. Let yourself fall again after 
    the statue launched his attack and quickly jump to the platform. Run until you 
    land on the carpet like platform in the lava but don't stay there. Immediately 
    jump to the bridge. You'll have reached the ending after two more jumps.
    
    ===============================================================================
          3.23- Merlock's Temple 5 - Boss Fight                              [A323]
    ===============================================================================
    
    -------------------------------------------------------------------------------
    Stars in Level: -
    Enemies: Merlock the Wizard
    Time Challenge: -
    -------------------------------------------------------------------------------
    
    The last boss of the game is, as you could expect, the most difficult boss to 
    defeat. His attacks will always work in three parts. It'll start with a couple 
    of floor pieces disappearing and then arrows will shoot from the sides. You'll 
    always have to jump over them. After that, the pieces will come back and 
    Merlock will unleash a fire attack with increasing difficulty. After that, you 
    can kick his butt. There are nine floor pieces in total. This is a small map of 
    how the place looks but the nine floor pieces lay next to each other.
    _______________________________________________________________________________
    
                                     ############
                                     ############
                                     ##        ##
                                     ##  Boss  ##
                                     ##        ##
                                     ############
                                     ############
    
     A          ########               ########               ########          A
     R          ########               ########               ########          R
     R          ########               ########               ########          R
     O          ########               ########               ########          O
     W          ########               ########               ########          W
    
     A          ########               ########               ########          A
     R          ########               ########               ########          R
     R          ########               ########               ########          R
     O          ########               ########               ########          O
     W          ########               ########               ########          W
    
     A          ########               ########               ########          A
     R          ########               ########               ########          R
     R          ########               ########               ########          R
     O          ########               ########               ########          O
     W          ########               ########               ########          W
    _______________________________________________________________________________
    
    In the first round three pieces of the floor will disappear. The first arrows 
    will always be shot simultaneously from both sides. The best place to stand is 
    in the middle so you can jump over both arrows at the same time. After that you 
    have to position yourself in one of the sides of the field because the fire 
    attack will commence. Two barriers of fire will start in the middle; go to the 
    outsides and return. Jump over the one coming your way so you'll end up in the 
    middle and then jump over either one of the two when it returns to the middle. 
    Once the barriers come together, they'll disappear and you'll be able to kick 
    Merlock.
    
    Once the second round starts, four pieces will fall. If you're lucky, the row 
    closest to your screen is still complete. I recommend you to go to that row and 
    leap over the arrow coming from the right first. The arrow from the left will 
    be shot a couple of moments later but you'll have enough time to jump over it 
    using this strategy. After that, he'll start the fire attack again but this 
    time it will be a triangle. Go stand at the front of the screen and avoid the 
    diagonal barriers. If you position yourself in one of the corners you'll only 
    have to avoid two barriers. Kick his butt again when the fire stops.
    
    In the third and final round five pieces of the floor will fall so this is the 
    most dangerous part because you lose a life if you land in the lava. The best 
    place to be standing here is, is the absolute middle of the screen. The arrows 
    will arrive almost at the same time so you'll have to jump quickly. You'll have 
    to face a double triangle this time. He'll start with the same triangle as in 
    the second round and then he'll do one that is the reverse of the previous. 
    This time you'll have to avoid the horizontal, bottom line of the triangle. 
    
    After that, you can kick his butt and the fight is over. In the ending movie 
    you'll see Donald saving Daisy or is it the other way around.
    
    ===============================================================================
          3.24- Merlock's Temple 6 - Bonus Level                             [A324]
    ===============================================================================
    
    -------------------------------------------------------------------------------
    Stars in Level: 188
    Enemies: Barrel, eye ball
    Time Challenge: -
    -------------------------------------------------------------------------------
    
    In this level you will be chased by a barrel. Just run forward and jump over 
    the beams and spikes that will try to kill you. After the red star there will 
    be another beam followed by eye balls. Avoid the eye balls. Do a long jump 
    after the eye balls to the hand. Jump over the beam and run through the 
    checkpoint.
    
    After that, the beams will also come from the ceiling so have to make sure not 
    to run against them. Do a long jump at the next gap and you'll get an extra 
    life when you land on the hand. Avoid the lava on the floor and watch out for 
    vertical and horizontal beams. You'll find the next checkpoint after a couple 
    of more jumps.
    
    Watch out for the beam a meter behind the checkpoint. Jump on the green 
    platforms and try not to fall in the lava. Watch out for the eye balls and the 
    set of spikes after the three platforms. Watch out for spikes because you'll 
    encounter one more set of those before the next checkpoint.
    
    The level gets kind of boring after the next checkpoint. It is just always 
    avoiding the lava and the beams. There is no need to explain it in detail. Once 
    you went through the little door, you'll be at the ending.
    
    ===============================================================================
          3.25- Mystery Level                                                [A325]
    ===============================================================================
    
    -------------------------------------------------------------------------------
    Stars in Level: -
    Enemies: -
    Time Challenge: -
    -------------------------------------------------------------------------------
    
    Despite what the game made you think, you don't get anything for playing 
    through the game completely. I finished more than 100% of the game and I didn't 
    get anything except a few costumes for that outfit changer. Well, that was what 
    I thought before I noticed I missed a time challenge. I went to do the time 
    challenge but I still only had four extra costumes and no extra level so I was 
    right from the start. Thanks for reading this from start to finish. Hopefully I 
    helped you to complete the game with 112%.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    4- Miscellaneous                                                         [A400]
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ===============================================================================
          4.1- Controls                                                      [A401]
    ===============================================================================
    _______________________________________________________________________________
                      |
     Button           | Function
    __________________|____________________________________________________________
                      |
     Directional Pad  | Move the cursor 
                      | Move Donald
    __________________|____________________________________________________________
                      |
     Start Button     | Pause the game
                      | Press it when you start up the game
    __________________|____________________________________________________________
                      |
     [_]-Button       | Attack the enemy with a kick
    __________________|____________________________________________________________
                      |
     X-Button         | Jump
                      | Double Jump 
    __________________|____________________________________________________________
    
    ===============================================================================
          4.2- Jumping                                                       [A402]
    ===============================================================================
    
    Here you'll find a schedule how to do the different types of jumps. It is 
    important to keep pressing the Directional Pad while doing this because 
    otherwise you'll just jump in the air.
    
    For the first kind of jump, the simple one and also the one you'll be using the 
    most you only have to press the X Button once when you want to jump. The second 
    jump is a bit harder and should be used when you want to jump very high. You 
    execute it by pressing X to do a normal jump and then, when you're at your 
    highest, press the X button again. The last and hardest jump is the long jump. 
    For this one you'll have to press X to start the jump and then, just before you 
    land, press the X button again to jump twice as far as with the simple jump.
    
    ===============================================================================
          4.3- How to Play                                                   [A403]
    ===============================================================================
    
    -------------------------------------------------------------------------------
    Goal of the Game
    -------------------------------------------------------------------------------
    
    In order to fully complete the game, you'll have to do three things in the 
    regular levels. You'll have to collect energy balls to charge the teleporting 
    machine. You collect these energy balls by finishing the levels. The second 
    goal is to collect the toys of your nephews. To collect them, you have to 
    activate a magic book and then collect them within the time limit. After you 
    finished the level, you'll have to replay it to reach the last goal of every 
    level, to get a better time then Gladstone. You have to touch the red alarm 
    clock.
    
    -------------------------------------------------------------------------------
    The menus
    -------------------------------------------------------------------------------
    
    When you start the game, you'll end up in the main menu. In the main menu you 
    can choose between three options. The first one is for when you want to start a 
    new game. With the second option, you'll load a saved game. If there aren't any 
    saved games, you won't see this option. The third option is the options menu. 
    In the options menu you can adjust the volume of the sound, the volume of the 
    sound effects. You can switch between Stereo and Mono sound, center the screen 
    and activate the vibration.
    
    -------------------------------------------------------------------------------
    The in-game screen
    -------------------------------------------------------------------------------
    
    Normally the statistics aren't displayed on the screen, but when you collect an 
    item it will appear. At the bottom of the screen you'll see the three toys you 
    have to collect. If they are grayish you still have to collect them. In the 
    upper left corner, you'll see how many stars you collected. If you collect 
    hundred stars, you'll gain a life. In the upper middle of the screen, you'll 
    see a stopwatch if you are doing the time challenge and a book with a timer on 
    it if you activated a book. In the upper right corner you'll see the number of 
    lives you collected.
    
    If you press start while playing the game, the name of the level will appear 
    the number of stars and lives you collected. There are also three options there 
    from which you can choose: Continue Options and Stop. With continue you go back 
    to the game, with stop you go back to the hub level and with options you visit 
    the options menu.
    
    -------------------------------------------------------------------------------
    Gyro Gearloose's laboratory
    -------------------------------------------------------------------------------
    
    Gyro's lab is the main hub for the entire game. You can save and load your 
    saved games on the big screen. There is a machine there to put on other 
    clothes. The most important thing there is of course his teleporting machine. 
    You have to use this to transport yourself to the four mini-hub level. You can 
    get clues there; see your score (calculated with the items collected) and the 
    level you reached.
    
    -------------------------------------------------------------------------------
    Donald Duck's Health
    -------------------------------------------------------------------------------
    
    There is no real health bar in this game so you'll have to watch at Donald Duck 
    to see how he is feeling. The first state he could be in is his normal state. 
    He runs around with a little smile and his health bar is full. If he gets an 
    ice-cream in this state, he'll become hyperactive. In his hyperactive state he 
    can knock away enemies easily. This state lasts for ten seconds. You can 
    recognize it because his mouth is open at that time and he runs faster.
    
    If he gets it when he is in his normal state he'll go to a rage attack. It 
    lasts for three seconds and during that time, he is invincible. You can 
    recognize it because it looks like he is fighting within a cloud. After those 
    three seconds, he'll go this is fourth and most dangerous state. If he gets in 
    this state, he'll die. You can see he is in this state because he looks angry.
    
    ===============================================================================
          4.4- Characters                                                    [A404]
    ===============================================================================
    
    Donald Duck --- Main Character
                 Donald Duck is a funny duck. He was created by Carl Banks and is
                 a part of the Walt Disney Company. He is quite aggressive, so he
                 looks like Daffy Duck on that part. He is impatient and has a bad
                 temper but when his friends need help, he is always there to save
                 them. For instance in Kingdom Hearts, he sets out to save Mickey
                 and in this game he wants to save his girlfriend Daisy Duck.
    
                 Donald likes her very much but there are others out there that
                 think she is beautiful and want to date her. One of them is
                 Donald's nephew Gladstone. Donald doesn't need to worry though.
                 Daisy prefers Donald when isn't moody. He is the only person you
                 will play with in this game. 
    
                 Donald Duck has a fairly big family. The first three that come to
                 mind are his tree little nephews (Huey, Dewey and Louie) and his
                 uncle Scrooge McDuck. There is also Gladstone Gander and Grandma
                 Duck. He also a cousin named Gus Goose who likes to eat much.
                 Next to that he also has many other, less known uncles and 
                 cousins.
                ---
    
    Gladstone   --- Your rival
                 Gladstone is Donald's nephew but doesn't look like Donald very
                 much. He is an elegant, friendly duck without a bad temper. He
                 also is the duck with the most luck. Luckily for Donald he doesn't
                 have much luck when it comes to love. In that department he always
                 loses to our hero, Donald Duck. His full name is Gladstone Gander.
                 Some people claim he is a goose, but if he is related to Donald,
                 he must be a duck unless Miss Gander cheated on her husband.
                ---
    
    Gyro        --- A friend of Donald
                 Gyro is a nutty professor with a lot of inventions. But as with
                 every wacky inventor, a lot goes wrong when you use his creations.
                 Despite that Gyro is the best friend Donald Duck has because he is
                 friendly and motivated. His full name is Gyro Gearloose.
                ---
    
    The Nephews --- Donald's nephews
                 These three are Donald's three little nephews. They are the kids
                 of his sisters and they are named Huey, Dewey and Louie. They stay
                 together for most of the time but in this game you'll see one of
                 them in every hub level because they want you to retrieve their
                 toys. If you do that, they'll open a new level for you.
                ---
    
    Daisy Duck  --- Donald's Girlfriend
                 You won't be seeing much of her in this game. At the start of the
                 game she is abducted by the evil wizard Merlock. You have to save
                 her. She is a standard perfectionist so it is surprise she choose
                 Donald as he is everything but perfect. She is hoping to change
                 his character because she hates his bad temper.
                ---
    
    ===============================================================================
          4.5- Items                                                         [A405]
    ===============================================================================
    
     Yellow Star ---
                  Collect 100 of these stars to get an extra life. They can be
                  found in every level. They will be easy to fetch as they only
                  count as one star. Never risk your life to get one of these.
                  You don't get anything if you fetched them all. (Unless I missed
                  one somewhere)
     Blue Star   ---
                  A Blue Star serves the same function as a yellow star with the
                  only difference being that it counts as 5 yellow stars. You'll
                  have to try a bit to get these.
     Red Star    ---
                  A Red star is just like a yellow and a blue star. This star
                  counts as 10 stars. They'll be difficult to fetch and don't try
                  it if it is too dangerous. You still need ten of these to
                  replace on of your lives.
     Carrier Box ---
                  It is something Gyro made. He made this to help Donald Duck.
                  Jump on it and it releases a couple of stars. It is also helpful
                  to jump over a large cliff.
     Life        ---
                  This round with Donald's face on, will give you an extra life if
                  you fetch it. Always fetch it, even if you're risking losing a
                  life. (Don't if you're close to the end of the level.)
     Checkpoint  ---
                  If you activate it, you will automatically start again at the
                  last checkpoint you activated if you lose a life.
     Toy         ---
                  Some one stole the toys of your nephews. Now you have to get it
                  back. You can find three of them in every level. If you find
                  them all in one area, one of your nephews will let you enter a
                  bonus level. If you collect them all in one level, the middle
                  light of a level will light up.
     Magic Book  ---
                  Every toy is under a spell of the evil Wizard Merlock. But you
                  can deactivate the spell. Just jump on this thing to temporarily
                  disable the spel. You'll have a couple of seconds to reach the
                  toy.
     Milkshake   ---
                  This Milkshake is good for your health. It can heal Donald if he
                  is hit. It will also put him in an hyperactive state in which he
                  is invincible.
                 ---
    
    ===============================================================================
          4.6- Story                                                         [A406]
    ===============================================================================
    
    Daisy Duck was kidnapped (or girl napped because she isn't so young anymore) 
    when she was investigating the secret hideout of the Wizard Merlock. Although 
    she is abducted by him, Daisy doesn't have to worry. Her clumsy boyfriend, 
    Donald Duck is going to save her from the evil. He gets the help of the nutty 
    professor Gyro to do this. But it won't go that easy, Gyro's machine isn't 
    functioning properly and you'll have to activate the antennas to make it work 
    properly. Despite it being a dangerous mission, our hero isn't the only one who 
    wants to rescue Daisy and conquer her heart, Gladstone who has all the luck of 
    the world, wants to save her too.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    5- Opponents                                                             [A500]
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ===============================================================================
          5.1- Bosses                                                        [A501]
    ===============================================================================
    
    Here you'll find a way to beat the bosses in this game. It is taken out of the 
    walkthrough so you can find it easier. 
    
    -------------------------------------------------------------------------------
    Boss Fight 1: Bernadette the Bird
    -------------------------------------------------------------------------------
    
    This level is fairly easy. When you come in this level, you'll quickly notice  
    
    the big bird which is sitting on her nest. (Biology 101: It is a female bird 
    because it lays eggs; male birds don't or aren't supposed too.) After she 
    flies up in the air, she won't stop attacking you until you kill her. You can 
    see a little health bar in the left top of the screen. You can see she has 3 
    bars. Every time you hit her on the head, she will lose one bar of health. So 
    you'll have to attack her three times. Off course, it wouldn't be easy as just 
    hitting her three times. 
    
    First, she'll fly and drop eggs. Avoid getting hit by the eggs and kill the two 
    chickens that come out of them. After that, Bernadette will fly up in the air. 
    She'll try to hit you a couple of times. After three or four times, she can't 
    get up for 10 seconds. (You'll see an arrow above her head.) Jump on the head. 
    After that, she'll fly up and drop eggs again but beware, to kill these 
    chickens; you'll have to hit them by jumping on them. Repeat jumping on her 
    head. If you do this successfully, she'll fly up again and drop eggs again. 
    This time, 4 chickens appear. Kill them and jump on Bernadette after avoiding 
    her attacks. (If she is floating above you, change the direction you're running 
    in.) Congrats, you have completed the first boss fight. Donald will now put up 
    the satellite.
    
    -------------------------------------------------------------------------------
    Boss Fight 2: The Beagle Boys
    -------------------------------------------------------------------------------
    
    One of the Beagle Boys, the guys who want to steal Scrooge's money, is after 
    you. He'll enter a crane with a wrecking ball attached to it and he'll use it 
    to attack you. Avoid the wrecking ball by looking at its shadow and running 
    away from it. After a while, he'll stop doing this and he'll climb out of his 
    crane and show his butt to you. This is the moment on which you have to attack 
    him. Just kick his butt. He'll lose one third of his health.
    
    After that he'll start throwing dynamite at you. Jump over it and make sure you 
    don't get it. If you manage to do this, you won't be in much trouble after you 
    attack him the second time. After throwing about three to five dynamite bombs, 
    he'll use his wrecking ball again. Avoid it as usual but watch out, three 
    pieces of the floor will fall to the lower levels of the building. It is always 
    the same three pieces that disappear but he won't have to hit those pieces of 
    the floor. After those fall, he'll be shaking his butt again.
    
    To reduce his health to one third, you'll have to kick his butt at that moment. 
    After that he'll become angry and throw the dynamite very quickly. This is the 
    dangerous part of the fight. Once that is over, he'll go back to using the 
    wrecking ball again. You're in the clear from now; nothing should go wrong from 
    here. Just hit him for the last time when he shows his butt.
    
    -------------------------------------------------------------------------------
    Boss Fight 3: Magica De Spell
    -------------------------------------------------------------------------------
    
    Magica is another duck that wants Donald dead. You are in a room with a hole in 
    the middle where Magica is floating on her broomstick. Don' worry about it 
    though, you won't be able to fall in the pit because of the fences. You are 
    only able to run circles.
    
    She'll start by summoning two little critters which are attacking by using a 
    stick. The best way to kill them is by approaching them from behind and jumping 
    on them. While you are killing those two creatures, Magica will be firing magic 
    blasts at you. Keep running to avoid them. After you killed all the critters, 
    she'll launch a big fire blast. You'll have to watch out because a wall of fire 
    will come in your direction. You'll have to do a simple jump over it. After her 
    second big fire blast, you're able to attack her for the first time.
    
    After you attacked her, she'll summon three of those little monsters and the 
    speed of her blasts will rise. You'll have to jump to avoid them. Once the 
    three little creatures are dead, she'll use her big Fire Blasts again. This 
    time you'll only able to attack her after the third one. After fighting so 
    long, you were probably hurt already. Don't worry; she'll drop a potion when 
    you attack her this time.
    
    Four of those little dragons are in your way now. Defeat them by jumping on 
    them while avoiding Magica's blasts. Luckily, her speed is still the same as in 
    the previous part of the fight. After launching four big fire blasts, you can 
    defeat her finally.
    
    -------------------------------------------------------------------------------
    Boss Fight 4: Merlock the Wizard
    -------------------------------------------------------------------------------
    
    The last boss of the game is, as you could expect, the most difficult boss to 
    defeat. His attacks will always work in three parts. It'll start with a couple 
    of floor pieces disappearing and then arrows will shoot from the sides. You'll 
    always have to jump over them. After that, the pieces will come back and 
    Merlock will unleash a fire attack with increasing difficulty. After that, you 
    can kick his butt. There are nine floor pieces in total. This is a small map of 
    how the place looks but the nine floor pieces lay next to each other.
    _______________________________________________________________________________
    
                                     ############
                                     ############
                                     ##        ##
                                     ##  Boss  ##
                                     ##        ##
                                     ############
                                     ############
    
     A          ########               ########               ########          A
     R          ########               ########               ########          R
     R          ########               ########               ########          R
     O          ########               ########               ########          O
     W          ########               ########               ########          W
    
     A          ########               ########               ########          A
     R          ########               ########               ########          R
     R          ########               ########               ########          R
     O          ########               ########               ########          O
     W          ########               ########               ########          W
    
     A          ########               ########               ########          A
     R          ########               ########               ########          R
     R          ########               ########               ########          R
     O          ########               ########               ########          O
     W          ########               ########               ########          W
    _______________________________________________________________________________
    
    In the first round three pieces of the floor will disappear. The first arrows 
    will always be shot simultaneously from both sides. The best place to stand is 
    in the middle so you can jump over both arrows at the same time. After that you 
    have to position yourself in one of the sides of the field because the fire 
    attack will commence. Two barriers of fire will start in the middle; go to the 
    outsides and return. Jump over the one coming your way so you'll end up in the 
    middle and then jump over either one of the two when it returns to the middle. 
    Once the barriers come together, they'll disappear and you'll be able to kick 
    Merlock.
    
    Once the second round starts, four pieces will fall. If you're lucky, the row 
    closest to your screen is still complete. I recommend you to go to that row and 
    leap over the arrow coming from the right first. The arrow from the left will 
    be shot a couple of moments later but you'll have enough time to jump over it 
    using this strategy. After that, he'll start the fire attack again but this 
    time it will be a triangle. Go stand at the front of the screen and avoid the 
    diagonal barriers. If you position yourself in one of the corners you'll only 
    have to avoid two barriers. Kick his butt again when the fire stops.
    
    In the third and final round five pieces of the floor will fall so this is the 
    most dangerous part because you lose a life if you land in the lava. The best 
    place to be standing here is, is the absolute middle of the screen. The arrows 
    will arrive almost at the same time so you'll have to jump quickly. You'll have 
    to face a double triangle this time. He'll start with the same triangle as in 
    the second round and then he'll do one that is the reverse of the previous. 
    This time you'll have to avoid the horizontal, bottom line of the triangle. 
    
    After that, you can kick his butt and the fight is over. In the ending movie 
    you'll see Donald saving Daisy or is it the other way around.
    
    ===============================================================================
          5.2- Enemies                                                       [A502]
    ===============================================================================
    
    -------------------------------------------------------------------------------
    Duckie Mountain
    -------------------------------------------------------------------------------
    
    >> Skunk >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    The skunk is an animal that is avoided by many people as it produces a horrible 
    stench when it wants to. The skunk in this game is a bit less dangerous than in 
    the real life. It can only to cause you to lose a bit of health if you get hit 
    by them. You can recognize it by its black and white colors. 
    
    >> Bush Duck >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    A Bush Duck is an animal that you won't see much in real life because you can't 
    see a real duck when it is in a bush. The Bush Duck in the game walks around 
    using a net to hit you. Just jump over it or hit it on his head. Don't try to 
    defeat it by standing still and using your kick.
    
    >> Moose >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    The moose is an animal that is most seen in Canada and other Northern states 
    like Alaska. It has little to none natural enemies outside of the human because 
    of its antler. (The horns on his head but I like to use difficult words.) 
    Because of its antler you can't kill if from the front, you'll have to jump on 
    his head or hit him from behind.
    
    >> Bear >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    A bear is one of the most dangerous animals in the world. Especially in Europe 
    and America is the bear the king of the wild life. The biggest bear can be up 
    to three meters high like the ones in this game. It is an enormous brown bear 
    that you can't kill, no matter how hard you try. It can also kill you in one 
    hit with his claws. 
    
    -------------------------------------------------------------------------------
    Duckburg
    -------------------------------------------------------------------------------
    
    >> Dog >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    A dog is men's best friend as anyone might know but judging from the nature of 
    the dogs you encounter in this game, they don't like ducks. You'll have to 
    approach him carefully and then jump on his head. The dog looks like a bulldog 
    or a dog that looks similar. This enemy is similar to the skunk.
    
    >> Man with drill >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    A man with a drill is very common if you live around a construction site. He is 
    wearing a blue overall and a red sweater so that he doesn't get cold. You can't 
    kill him from the front because he has the drill in his hands. This type of 
    enemy is like the moose.
    
    >> Man with saw >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    The man with a saw is, just like the man with a drill, a person you'll see 
    regularly at a construction site. He wears a green overall and an orange 
    sweater. They don't have any sense of fashion. You can kill him by jumping on 
    him or just kicking him from the front or from behind. He is a bit like the 
    duck in a bush.
    
    >> Bird >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    This tiny little white bird resembles a seagull but these seagulls are flying 
    the middle of Duckburg. It is kind of like on my school, there are seagulls 
    there too. Those creatures only fly up and down so they'll only hurt you when 
    you run against them. Simply jump on them to defeat them. Most of the time 
    you'll have to use them as a trampoline.
     
    >> Squirrel >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    Donald Duck is after this tiny little chipmunk and you should stay close to 
    him, otherwise it is game over for you and you'll lose a life because you ran 
    out of time like in the Game Boy Advance version of this game. It is never 
    explained though why you chase him but in the cartoon, the squirrels often 
    steal the honey or nuts Donald Duck collects.
     
    >> Car >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    Just like the bear, the car will chase you as far as it can. Some obstacles can 
    stop him for a couple of seconds but it is only at the end of the level that 
    you don't have to worry about him anymore. That is because he can't move the 
    iron bars between which you're standing.
     
    >> Garbage Can >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    This is weird because a garbage can is chasing a bottle. I never knew they 
    hated each other like a dog and a cat do. They run in circles so you just have 
    to jump over them.
    
    -------------------------------------------------------------------------------
    Magica De Spell's Manor
    -------------------------------------------------------------------------------
    
    >> Franken Duck >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    Franken Duck is an enemy that looks like the monster Frankenstein. You might 
    remember him from some movies or stories. He is a monster that is brought to 
    life by a wacky doctor; well Franken Duck is the same except a witch brought 
    life to him. You have to kill him in two times but he isn't a real threat.
    
    >> Ray Duck >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    This enemy only has his hands, legs and a hat. All his other body parts are 
    missing so he looks like Rayman because Rayman is also missing his arms and 
    legs. That is why I called this a Ray Duck.
    
    >> Pumpkin >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    This Halloween Pumpkin is one of the easier enemies. You can't kill him and if 
    you hit him, you'll lose a bit of health but you can avoid him easily by 
    jumping over him. He has two forms. In the first one he'll be looking normal, 
    the second one looks like a pumpkin with a lighted candle in it. He is actually 
    emitting fire so you shouldn't touch him in this form.
    
    >> Prisoner >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    This enemy looks like a small, green dinosaur that is wearing a prison outfit. 
    His weapon is a ball that he swings in circles around him. You should only 
    attack him when he isn't swinging.
    
    >> Granny >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    This creature is a granny in a rocking chair but it isn't a sweet granny. This 
    granny hates ducks and children. She is trying to slap you with a newspaper and 
    can only be killed from above and from behind. This enemy is like the man with 
    a drill or the moose with his antler.
    
    >> Bat >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    A bat is a flying mammal, to be more precise, it is the only flying mammal. 
    People think that it sucks up human blood but there are only a few species of 
    bat that actually do that. Most of the other species drink blood of bigger 
    mammals like a horse or a cow that have more then enough blood. In this game, 
    the bat is like the bird. It doesn't move much and it isn't dangerous.
    
    -------------------------------------------------------------------------------
    Merlock's Temple
    -------------------------------------------------------------------------------
    
    >> Eye Ball >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    An Eye ball is a giant eye so it isn't human; it is from a giant or something 
    that is the same size. You can't kill it; you'll only have to avoid it. You 
    won't see it much either but when you see, there will be always four eye balls.
    
    >> Wizard >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    This wizard looks like a medicine man that you can see in those cartoons about 
    Indians (The Native American ones). He is doing a little dance during which you 
    can't hit him because he is swinging his staff. Kill it with a kick from behind 
    or from the side after he stopped his dance.
    
    >> Snake >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    A snake is a treacherous creature. It is sneaky and he is the one that seduced 
    Eve to eat apples from the tree of knowledge. In this game he is also sneaky 
    because he is hiding on the ceiling until you reach that place. Jump on its 
    head to kill it.
    
    >> Crab >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    A crab is quite tasty when you prepare it right. These crabs don't like to be 
    eaten and attack anything that might eat them with their claws. They are easy 
    to kill by jumping on its head. It is a very confusing enemy though, it is the 
    wrong color to be a scorpion but it has the tail of a scorpion.
    
    >> Fish >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    Just like the garbage can and the eye ball, this enemy is invincible. The only 
    thing you can do is avoid him. The trouble is that he likes jumping in and out 
    of the lava so you'll have to look when and where he jumps before proceeding 
    into a lava-filled room.
    
    >> Crocodile >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    This is a green crocodile. It is one of the few animals that lived in the same 
    time as the dinosaurs. The kind that is in the game can walk so it is not a 
    real gator. It can be killed easily from any side you want. Just like the fake 
    duck, it resembles the skunk in that aspect.
    
    >> Duck >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    This thing resembles a duck but it is actually a doll made from hay and wood to 
    look like a duck. It is actually a fake duck. You can kill it easily with one 
    kick from any side. It is an enemy like the skunk in the Duckie Mountain Area.
    
    >> Barrel >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    This giant barrel could be described as the last enemy in the game and he is 
    just like the car, the bear, and the hand. He is invincible and can wipe you 
    out with one move. You might want to make sure you're always a couple of meters 
    ahead of him.

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