Some stories get taken out to pasture.  Here's one that started there.

             . .              _____   . .          ____   _____
             | |   .          |___|   / |   .              |
            /  |   /          |---|  /  |   /      ____   _|_
           / __|__/ _____  |  ----- / __|__/_____          | |
           '   | /  \   / _|_       '   | / | | | ______   | |
               | '   \ /   |            |'  | | |         _|_|_
               |      ^    | /-----     | . | | |  ____
               | .   / \  _|/______     |/  / / |          ___
               |/   /   \  /  | | |   ./|  | |  |   __    |   |
             ./|   /     \    | | |     | / /   |  |  |   |   |
               |   |     |   / /  |     | | |   |  |__|   |___|

              |  |  _    _       _   _ _|_  |\ /|  _   _    _
              |--| / | |/  \  / |_\ /_  |   | ' | / \ / \ |/ \
              |  | \_| |    \/  \_  _/  |   |   | \_/ \_/ |  |

                     Bokujou Monogatari ~ Harvest Moon
                       Harvest Moon ~ Back to Nature

       FAQ, Walkthrough, Game Guide, and Gameplay Mechanics Guide
                               Version 2.60
                               By Sky Render

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

NOTE: This walkthrough employs the QuickFind system!  To locate data about
a particular part of the game, simply search for the QuickFind code listed
in the table of contents, found in brackets at the end of each entry!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Table of Contents
----------------==
							QuickFind Code
I. Preface
 Foreword						[PFOREWORD]
 Legal Spiel						[PLEGAL]
 Revision History & Contact Information			[PREVISION]
 Low-Bias Review					[PREVIEW]
 Frequently Asked Questions				[PFAQ]
 Differences between HM:BTN and...			[PDIFFER]
 Important Notice					[PIMPORTNT]

II. Walkthroughs
 Season Events						[WSEASONS]
 Season Overviews					[WOVERVIEW]
 Normal Walkthrough (The 3-Year Basic Plan)		[WNORMAL]
  Spring, Year 1					[NSPRING1]
  Summer, Year 1					[NSUMMER1]
  Fall, Year 1						[NFALL1]
  Winter, Year 1					[NWINTER1]
  Spring, Year 2					[NSPRING2]
  Summer, Year 2					[NSUMMER2]
  Fall, Year 2						[NFALL2]
  Winter, Year 2					[NWINTER2]
  Spring, Year 3					[NSPRING3]
  Summer, Year 3					[NSUMMER3]
  Fall, Year 3						[NFALL3]
  Winter, Year 3					[NWINTER3]
  Year 4 and Beyond					[NYEAR4]
  Quick Overview					[NOVERVIEW]
 Expert Walkthrough (The 1-Year Wonder Plan)		[WEXPERT]
  Spring, Year 1					[ESPRING1]
  Summer, Year 1					[ESUMMER1]
  Fall, Year 1						[EFALL1]
  Winter, Year 1					[EWINTER1]
  Year 2 and Beyond					[EYEAR2]
  Quick Overview					[EOVERVIEW]
 The Master Walkthrough (The 1-Year Merciless Plan)	[WMASTER]
  Spring, Year 1					[MSPRING1]
  Summer, Year 1					[MSUMMER1]
  Fall, Year 1						[MFALL1]
  Winter, Year 1					[MWINTER1]
  Year 2 and Beyond					[MYEAR2]
  Quick Overview					[MOVERVIEW]
 The Ultimate Walkthrough (The 3-Season Madman's Plan)	[WULTIMATE]
  Spring, Year 1					[USPRING1]
  Summer, Year 1					[USUMMER1]
  Fall, Year 1						[UFALL1]
  Winter and Beyond					[UBEYOND]
  Quick Overview					[UOVERVIEW]
 Gameplay Challenges					[WCHALLENG]

III. Game Guide
 Mineral Village Overview				[GGMINVIL]
  Business Hours					[GGHOURS]
  Goods for Sale					[GGSALE]
  Your Farm						[GGFARM]
   Taking Care of the Farm				[GGCARE]
   Taking Care of Yourself				[GGCARE2]
   Tools of the Trade					[GGTOOLS]
   The Harvest Sprites					[GGHARVEST]
   Getting Married					[GGMARRIED]
  Specialty Items					[GGSPECIAL]
 Selling Prices						[GGSELLING]
 Festivals						[GGFESTIVL]
 Events
  Girl Events						[GGEGIRLS]
  Villager Events					[GGEPEOPLE]
  Misc. Events						[GGEMISC]
 Relationships and Gift-Giving
  The Girls						[GGGIRLS]
   Karen						[GGKAREN]
   Ann							[GGANN]
   Elli							[GGELLI]
   Mary							[GGMARY]
   Popuri						[GGPOPURI]
  The Villagers						[GGPEOPLE]
   Jeff							[GGJEFF]
   Sasha						[GGSASHA]
   Saibara						[GGSAIBARA]
   Gray							[GGGRAY]
   Doug							[GGDOUG]
   Doctor Tim						[GGDOCTOR]
   Pastor Carter					[GGCARTER]
   Cliff						[GGCLIFF]
   Basil						[GGBASIL]
   Anna							[GGANNA]
   Barley						[GGBARLEY]
   May							[GGMAY]
   Mayor Thomas						[GGTHOMAS]
   Lillia						[GGLILLIA]
   Rick							[GGRICK]
   Duke							[GGDUKE]
   Manna						[GGMANNA]
   Ellen						[GGELLEN]
   Gotz							[GGGOTZ]
   Kai							[GGKAI]
   Harris						[GGHARRIS]
   Kano							[GGKANO]
   Louis						[GGLOUIS]
   Greg							[GGGREG]
   Zack							[GGZACK]
   Stu							[GGSTU]
   Won							[GGWON]
   Your Baby						[GGBABY]
  The Harvest Sprites					[GGSPRITES]
 Produce Guide						[GGCROPS]
 Fishing Guide						[GGFISH]
 Recipes						[GGRECIPES]
 Strategies						[GGSTRATGY]
  Layout Strategies					[GGSLAYOUT]
  Crop Strategies					[GGSCROPS]
  Animal Strategies					[GGSANIMAL]
  Quick-Profit Strategies				[GGSPROFIT]
  General Strategies					[GGSGENERL]
 Secrets						[GGSECRETS]
 "Winning" the Game (Playing Past Year 3)		[GGWINNING]
 Bugs and Exploits					[GGBUGS]
 Rumors/False "Hints"					[GGRUMORS]
 GameShark Codes					[GGGSHARK]

IV. Gameplay Mechanics
 Misc. Mechanics					[GMMISC]
 Time Flow						[GMTIME]
 Your Stamina						[GMSTAMINA]
 Your Fatigue						[GGFATIGUE]
 Villagers' Affection					[GMAFFECT]
 Marriage and its Effects				[GMMARRIED]
 The Animals
  Dog							[GMDOG]
  Horse							[GMHORSE]
  Chickens						[GMCHICKEN]
  Cows							[GMCOW]
  Sheep							[GMSHEEP]
 Items							[GMITEMS]

V. Conclusion
 Special Thanks To					[CTHANKSTO]
 Afterword						[CAFTERWRD]


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

I. Preface
====-

Foreword						[PFOREWORD]
----=

 Harvest Moon: Back to Nature is one of the most misunderstood games in
the entire series, in more than one sense.  For a long time, the mechanics
of how the game reacts to what you do were only vaguely understood, mostly
due to the fact that the game doesn't tell you most of what's going on with
it, and many of the guides were left to simply speculate on what did what.
This guide was written to change all of that.  Using data-viewing software,
I've tracked down and debunked almost all of the mysteries of how the game
works.  This guide is meant to serve as not just a walkthrough, but also a
guide to how to make the game do what you want it to do, and as an
informational document on what exactly the game is doing at any given time.

 For those interested in more of my Harvest Moon: Back to Nature projects,
feel free to visit my BTN site: http://skyrender.saulesco.com/hmbtn.html


Legal Spiel						[PLEGAL]
----=

 Standard legal boilerplate.  This guide was written by me (Sky Render),
and as such, it's my property.  Reposting of this guide in any form without
my consent is forbidden.  Do not modify this guide or repost it in modified
form, ever.  I did not make the game that this guide pertains to, and as
such, all credit for this title is given to the company that made it
(MARUCOME/Victor Interactive Software/Marvelous Interactive).

 All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.


Revision History & Contact Information			[PREVISION]
----=

Revision History:

Version Beta
* Original, archaic form of this guide
* Nothing but the normal walkthrough and a few of the more basic sections
 existed
* Never released (for which we can all be thankful)

Version 1.00 (07 October 2003)
* First public release
* All critical data present; the bulk of the guide is essentially complete
* Recipe data is technically incomplete; not all optional ingredients are
 listed for every dish
* Events section incomplete; it should be fleshed out by the next release,
possibly even finished (don't get your hopes up on that one; this game has
more events than you can shake a sheep at...)

Version 1.10 (15 October 2003)
* Added contact information (whoops!)
* A few data errors, lots of typos, and several grammatical no-no's fixed
* Some minor information additions

Version 2.00 (24 November 2003)
* Some minor additions and corrections here and there, including a new bug
 and a new exploit
* Added the Master Walkthrough
* Expanded the Produce Guide, making it more useful and informative
* Expanded the fishing section, renamed it (the QuickFind code is still the
 same, though)
* Added the Strategies section to the Game Guide
* Events data is more complete; some tricky-to-get events aren't listed, as
 well as most of the rival events
* Added more GameShark codes of my own devising

Version 2.10 (31 December 2003)
* Added the Layout Strategies sub-section to the Strategies section
* Minor corrections and additions to the Fishing Guide section
* Several new codes in the GameShark Codes section
* New gameplay mechanics listed for tool use
* Other various corrections here and there, most won't be noticed
* More event data added, a few corrections in event data as well

Version 2.11 (16 January 2004)
* Added the Season Overview sub-section to the Walkthroughs section
* Added Quick Overview sub-section to each walkthrough
* Added secondary titles to the normal and master walkthroughs (to go with
 the original expert walkthrough secondary title)
* Fixed the long-standing error involving the selling price of Golden Eggs
* Fairly important correction in the master walkthrough

Version 2.20 (19 March 2004)
* Added a low-bias review of the game
* Added the Rumors section (please keep in mind, they're all false!)
* Added the Your Fatigue sub-section to Gameplay Mechanics, separating the
 stamina data from the fatigue data
* 2 new field layouts in the Strategies section
* Added daily schedules for more villagers
* Updated the "Winning" the Game section with newly discovered data
* Added the Important Notice to the preface (please read it if you plan to
 use this guide with the Japanese version of the game)
* Added 2 new GameShark codes (baby birth season and day)
* Various other small changes

Version 2.21 (28 June 2004)
* Updates and corrections to the Recipes section
* Added a link to my HM:BTN site in the Foreword
* Hugely important update to the Fishing Guide, in regards to the Sea Bream
* Added two new bugs
* Small correction in the Master Walkthrough
* Added four new frequently asked questions
* Removed one rumor that was not in fact a rumor at all
* Added a new gameplay challenge
* Added one new layout, revised Patchworks layout to be more efficient
* Added the Differences between HM:BTN and... section

Version 2.30 (12 August 2004)
* Updated my contact information
* Miscellaneous minor corrections
* Corrected the Legendary Fish term to King Fish
* Corrected an error in information about the lake in relation to fishing;
 other, minor corrections made to the Fishing Guide
* Greatly expanded the Recipes section data
* Added stamina restoration ranges to the recipes
* Added a rough map to help with getting the Mystic Berry

Version 2.40 (07 October 2004)
* 1-year anniversary release
* Misc. corrections and updates
* Added the rest of the daily schedules to the Relationships and
 Gift-Giving section
* Added the Tools of the Trade section to the Game Guide chapter

Version 2.50 (07 January 2005)
* Two new FAQ additions
* Added the Selling Prices section
* Redesigned the Your Farm section to be more useful
* Redesigned the Relationships and Gift-Giving section to be more useful
* Redesigned the Produce Guide to be more useful
* Added a new way to get the Mystic Berry

Version 2.56 (17 June 2005)
* One new GameShark code
* Added a strategy for winning the swimming contest
* Added the long-awaited Ultimate walkthrough
* Added more mechanics concerning animals

Version 2.60 (06 March 2007)
* A few small corrections here and there
* One new FAQ entry
* Several corrections to the Normal walkthrough
* Added new info on feed bins
* Added heart level dialogue for the girls
* Added a new bug (Harvest Festival Bug)


Contact Information:

 You can contact me at skyrender@gmail.com or torquemada_gi@hotmail.com,
though please add HM:BTN in the subject line if you're asking about (or
offering up information and/or corrections to) the guide.  Please don't ask
me for basic game help, as that's what this guide is for.  I didn't write
it for my health, after all.  Wait, I suppose I technically DID write it
for my health, so, er...  Well, I wrote it so people would stop asking me
about the stuff that's in this guide.  Yeah, that's the ticket...


Low-Bias Review						[PREVIEW]
----=

 This is a review written very differently from a typical review.  It uses
a system that I developed along with a fellow netizen, one intended to give
a clear picture of a game's features without having much personal opinion
mussing things up.  Ratings are not on a scale of good or bad, but simply
of how present (or absent) something is from the game.

Gameplay:

Repetition      [------*---]

 Much of the game involves doing the exact same farm work as the previous
day.  Festivals, story events, and other occasions break from this.  As
well, much of the gameplay that is repetitive is also entirely (or almost
entirely) optional.

Depth           [--------*-]

 Many options exist on how you can play this game.  There is no single way
that you must take the game on in order to win.

Learning Curve  [-----*----]

 The game has an in-game tutorial in the form of a TV channel, and there
are books in the game's libraries that explain how to do things, but for
the most part, you're left to figure the game out on your own.  There isn't
a whole lot to figure out, fortunately.

Difficulty      [-----*----]

 While specific goals may occasionally be challenging, the overall
challenge of the game is very low.

Continuity      [-----*----]

 Minigames tend to be fairly difficult, while everything else is easier.

Interface       [-------*--]

 The interface is very functional, and easy to adapt to.  Many help
dialogue boxes show up in menus, and tell you what specific buttons do in
said menus.


Graphics:

Suitability     [---------*]

 The environments and terrain all feel very much like they belong in this
game, and give an appropriately backwater-village-like setting.

Quality         [------*---]

 While not the best graphics on the PS1, they're still fairly good quality.

Fluidity        [--------*-]

 There are occasional graphical glitches that are inherent to the PS1 (such
as objects "overlapping" each other), but otherwise, everything in the game
works well with everything else, graphically speaking.

Sound and Music:

Instrumentation [-----*----]

 Fairly standard for a PS1 game, HM:BTN sports semi-synthetic-sounding
instruments.

Tonal Quality   [-------*--]

 There's nothing really earsplitting, though some of the music does get
annoying after it's been repeated five or six times in a row.

Balance         [---*------]

 Quite a bit of the music is only played during events.  The majority of
the time, you end up listening to either the current season's theme, or the
village theme.

Suitability     [---------*]

 The music fits quite well for the game and its environments, as well as
for the events that it's used in.


Story:

Continuity      [--------*-]

 What little story the game has flows just fine.

Depth of Focus  [*---------]

 The game's story is more of backstory, and there's not much of that.  The
primary focus of the game is the gameplay, and writing your own story, as
it were.

Clarity         [---------*]

 There's nothing really confusing at all about the story.

Translation     [-------*--]

 There are errors here and there, but for the most part, the translation is
solid.


Frequently Asked Questions				[PFAQ]
----=

 These are the questions asked most often about Harvest Moon: Back to
Nature, as well as the most important subjects that a first-time player
should know about.

Q: Augh!  My character just passed out!  Why'd he do that?
A: Because you used too much stamina, silly.  Your character doesn't have
infinite energy, and sometimes he has to restore it.  There's a couple of
ways to do this (jump in the hot springs, eat food items, go to bed).  Try
to pay attention to when your character complains, and take care of him
when he's tired.

Q: Why don't my animals like me?
A: Probably because you're not taking care of them properly.  Be sure you
feed your chickens, cows, and sheep daily, and talk to your cows and sheep
daily.  You need to pick up your dog and whistle to him daily, and you need
to brush and whistle to your horse daily.  You only have to take care of
any given animal's needs once per day, and any further taking care of them
has no effect.  Try to avoid hitting your animals with your tools, too.
Also, don't expect the farm's animals to all love you in a week flat; it
takes two seasons minimum for all animals except chickens to get to 10
hearts (and chickens still take the better part of a season).

Q: How do I use the Basket?
A: Once items are placed in the Basket, pick it up and press Square next to
one of the Shipping Bins to empty the Basket into it.  You'll know if this
works, as the Shipping Bin will do the same animation as throwing crops
into it causes (ie. it will make a thunk noise).

Q: How much does (item) sell for?
A: See the Selling Prices section, lookup [GGSELLING].

Q: How do I win the cooking contest?
A: Bake a complicated dish on the day of the festival.  If somebody else
has also baked the same dish, you probably won't win, so you may have to
re-load from your saved game and try again with a different one.  Making
Relaxation Tea more or less guarantees that you'll win.  Of course, winning
the festival during the first year is essentially impossible to do.

Q: How do I win the (censored) swimming contest?
A: Three solutions exist.  The first is to learn the timing, so you can get
the most distance per button press; this is about .3 seconds between button
presses.  The second is to buy a turbo controller and let it do the button-
mashing for you.  The third is to use the GameShark code I devised to just
cheat your win.  I suggest option two or three; the first choice is only
for particularly masochistic players.  Be sure to stop and breathe once
your character's speech bubble turns to an unhappy red face.  Hold down the
triangle button until the face turns to a yellow happy face, then race to
the end.  If you have to do another breather before you hit the end, only
go up to the neutral yellow face.

Q: How do I win the Sumo Chicken Contest?
A: Luck, mostly.  Having 8 or more hearts on your competing bird also helps
a lot.  Make sure you only egg your chicken on (no pun intended) when it's
facing the other chicken, and never when it's facing towards the far side
of the ring.  Sometimes the game will make your hen act like an idiot and
only face the outer ring, in which case you'll probably have to reload from
your last save and try again.

Q: Barley took my horse away!  How do I get him back?
A: You don't.  Once you lose your horse, he's not coming back, ever.  You
can, however, get a new pony.  See the next question.

Q: I never got my pony from Barley.  How can I get one?
A:  Plant at least 200 squares of land with grass (23 bags should do the
trick), and Barley will offer you a pony when the grass reaches its first
growth stage (light green).  Be sure to agree to take the pony!

Q: How come I can't get married?
A: There are three possibilities.  The first is that you aren't doing it
right.  To propose to a girl, you have to use the Blue Feather.  The second
possibility is that the girl's heart level is too low (she needs a red
heart, and you can buy the Blue Feather at the orange heart level; as such,
there's a lot of confusion about this).  The last possibility is that you
don't have the second house extension.  You need this extension before a
girl will accept your proposal.  And though this should be obvious, you
cannot propose on any non-romantic festival day.

Q: I keep chopping at the tree stumps, and smashing at the big rocks, but
nothing happens!  Why?
A: Three possibilities exist.  One is that your tool isn't leveled up
enough to deal with what you're trying to get rid of.  You need at least a
copper axe to chop down tree stumps, a copper hammer to deal with large
stones, and a silver hammer to deal with the misshapen rocks.  The second,
more likely possibility is that you're not standing in one place to hit the
object.  You cannot move at all when chopping down a stump or breaking a
big stone or rock.  The last possibility is that you're just not patient
enough.  It takes quite a few hits to break the big stones and chop down
the stumps.

Q: I upgraded (insert tool name here), but it still does the same thing!
What gives?!
A: Tools don't lose previous functionality, they gain new functionality.
Basically, just hold down the "use tool" button until your character moves
his body to indicate that he's gathering power.  Once your character stops
moving, he's doing as much as he can with the tool as it stands now.  Any
further upgrades will increase the amount of power that your character is
willing to gather with a tool, and have even more effect.

Q: I threw Cucumbers in the lake like the guides all say, but nothing
happened!  Where's Kappa?  I want my Mystic Berry!
A: You have to throw the Cucumbers after noon, on a sunny day that isn't a
festival day, during Spring.  Also, you don't throw them at where Kappa
actually shows up, you throw them directly down-right from the tree stump
in the upper left part of the lake (just press right on the control pad
until you hit the lake's edge).

Q: How do I get the Fishing Rod?
A: First off, wait until a Friday, Saturday, or Sunday.  Then, put one of
your tools away in the toolbox, so you have a free slot in your rucksack.
Finally, visit the beach between 7:00AM and 10:00AM (or 7:00PM and 10:00PM)
and talk to the man standing out on the end of the long wooden pier.  He'll
give you his Fishing Rod.

Q: How do I get the Fishing Pole?
A: Catch and/or breed 50 or more fish for your pond.  Once you've met this
criteria, make sure you have a spare slot in your rucksack, and exit your
house.  Greg the fisherman will be admiring your fish pond, and give you
the Fishing Pole as your reward for being so dedicated.  Be sure you talk
to him during this event, as he will never return to offer you the Fishing
Pole again.

Q: Fishing is too hard!  How can I make it easier?
A: Make sure you don't litter.  As your litter count goes up, your ability
to fish goes down.  Beyond that, it's mostly about being able to release
the Square button fast enough.  Evil, isn't it?  It would be infinitely
more tolerable if you just had to press the Square button to reel your
catch in instead, but no...  More in-depth tips can be found in the Fishing
Guide section.

Q: What counts as littering?
A: Any item thrown on the ground in the village proper or inside other
peoples' homes counts as littering.  You can safely throw items to the
ground anywhere around your farm, anywhere in the Mother Hill area (the hot
springs, the mine behind the waterfall, Mother Lake, the winter mine,
the flower garden, the peak, and outside Gotz' House areas), anywhere on
Mineral Beach, and anywhere outside of the Poultry Farm and Yodel Ranch.

Q: How much do I need to do to win the game?
A: Look at the "Winning" the Game section of this walkthrough.  The known
requirements are listed there.

Q: Some of the girls didn't come to give me Chocolate during Winter
Thanksgiving!  What gives?
A: Winter Thanksgiving is a very relationship-specific event.  Girls must
like you enough (have at least a strong purple-heart relationship), and you
cannot be married if you want to get Chocolate from anybody but your wife.
Also, the girls give different types of chocolate items depending on your
heart level with them, so you might get Chocolate Cake instead of just
Chocolate, if their heart levels are too high.

Q: How do I catch the Legendary Fish/King Fish?
A: See the Fishing Guide section for details.  Using the Fishing Pole is
advisable.

Q: May is missing!  Where'd she go?
A: Visit Mineral Beach some time at or after 6PM, and check the pier that
the boat is docked up against.  That's where May will be.

Q: Can I get into Zack's house?
A: No.  It's just decoration.  People don't even open the door to his house
when entering and exiting, which should be a huge tip-off.  You can enter
his house in Friends of Mineral Town, but not Back to Nature.

Q: Can I get into Kai's seaside lodge?
A: No.  See the above question about Zack's house.  The same applies here.

Q: How many crops do I have to sell to get Strawberries/Pumpkins/Spinach?
A: You need to sell 101 of each other type of crop for the season that
these three special crops are in.  That's 101 Turnips, Potatoes, Cucumbers,
and Cabbages for Strawberries, 101 Tomatoes, Corn, Onions, and Pineapples
for Pumpkins, and 101 Eggplants, Carrots, Sweet Potatoes, and Green Peppers
for Spinach.  Naturally, you can sell more than this as well, but you
cannot buy the special crops if you sell less.

Q: Do I have to learn recipes from villagers to be able to cook them?
A: Nope.  Just combine the required ingredients and utensils, and cook up
whatever it is you want to make.  That's all there is to it!


Differences between HM:BTN and...			[PDIFFER]
----=

 Harvest Moon: Back to Nature is similar to quite a few games in the
series, so a differences list is in order for each.  Below, you will find
just that.

Key Differences between HM:BTN (US) and HM:BTN (Eu):
* Ability to select to play in German as well as English in BTN (Eu)
* Most menus are expanded slightly to make the German text fit in BTN (Eu)
* Player and animal animations are twice as fast in BTN (Eu)
* First version of BTN (Eu) has a lock-up bug when you get married (this
was fixed for the second European release)

Key Differences between HM:BTN and HM64:
* Different villages
* Backstories are completely different
* Graphics are larger, more detailed in HM:BTN
* More diary slots in HM64
* Longer names possible in HM:BTN
* More advanced birthday system in HM:BTN
* Controls allow for more directional movement in HM64
* Controls allow for quicker rucksack management in HM:BTN
* Cannot rotate the farm map in HM:BTN
* Families are different, and have different jobs
* Information page in HM:BTN is much more detailed than the one in HM64
* Better game clock in HM:BTN (digital and always visible vs. HM64's analog
clock that's only visible on the information page)
* Fatigue stat made more advanced in HM:BTN
* Time flows slower in HM:BTN
* More crops in HM:BTN
* Tool upgrade system is a bit harder to work with in HM:BTN
* Start with only 2 rucksack slots in HM:BTN (but the rucksack can be
upgraded)
* Items have different selling prices, many different and new items
* Can actually cook in HM:BTN

Key Differences between HM:BTN and HM:FoMT:
* Graphics are all 2D
* Days are half as long
* Tools take more effort to level up
* Mines have 255 floors instead of 10
* Many more things can be shipped
* Completely different forageable goods during all seasons
* 2 new tool power levels, 3 new tool types
* Maximum chickens is 8
* Maximum cows/sheep is 16
* No hothouse expansion
* Gift-giving system is more complicated
* Several festivals removed, some new ones added
* Animals gain affection when left outdoors
* Heart growth for chickens is as slow as cows and sheep now
* Can save anywhere, any time
* Several new subscreens, more detail in general on all subscreens
* Fish pond is now just a watering hole, can't buy fish food
* Can have people visit from HM:AWL
* Most Power Berries are received in different ways than in BTN
* Start with 75 stamina, Power Berries only boost it by 5
* Far more recipes
* You don't get your farm evaluated at all; FoMT is quite possibly the only
 HM that does not in some way have an ending as a result


Important Notice					[PIMPORTNT]
----=

 The gameplay mechanics are confirmed for the US and European versions
only!  I have no way to confirm or deny that they work with the Japanese
version, or with Harvest Moon: For Girl.  This guide may or may not be
helpful for players of the Japanese version of the game; I cannot say for
sure, as I don't have any solid proof that they do work for that version.
If anybody would be willing to test and confirm or deny their functionality
for the Japanese version, and provide whatever evidence they can, I would
be much obliged.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

II. Walkthroughs
====-

 I've decided to take a very different approach to the walkthrough section.
Instead of providing one method, I've provided four: normal, expert,
master, and ultimate.  Pick the guide that you feel best reflects your
patience and willingness to dedicate yourself to the game.  None of these
guides really take into account the extra time and effort needed to raise
girls' affection; that's entirely your choice, so if you find yourself with
free time, feel free to make with the romancing.

Season Events						[WSEASONS]
----=

 These are the events that occur every year, no matter what.  This is meant
to be sort of a reference guide.  Alternate birthday listings are for if
you set your own birthday to that character's birth date.  Alternates only
exist for the girls.

Spring:

Spring 1 - New Year's Festival
Spring 2 - Louis' birthday
Spring 4 - Bold's birthday
Spring 8 - Goddess Festival
Spring 11 - Saibara's birthday
Spring 14 - Spring Thanksgiving*
Spring 15 - Staid's birthday
Spring 16 - Elli's birthday
Spring 17 - Barley's birthday
Spring 18 - Local Horse Race
Spring 19 - Lillia's birthday
Spring 20 - Elli's birthday (alternate)
Spring 22 - Cooking Festival
Spring 26 - Aqua's birthday
Spring 29 - Greg's birthday
Spring 30 - Sasha's birthday

Summer:
Summer 1 - Opening Day
Summer 3 - Popuri's birthday
Summer 4 - Harris' birthday
Summer 6 - Cliff's birthday
Summer 7 - Chicken Festival
Summer 10 - Popuri's birthday (alternate)
Summer 11 - Basil's birthday
Summer 12 - Tomato Festival
Summer 16 - Timid's birthday
Summer 17 - Ann's birthday
Summer 20 - Cow Festival
Summer 22 - Kai's birthday; Ann's birthday (alternate)
Summer 24 - Fireworks Display
Summer 25 - Thomas's birthday
Summer 29 - Zack's birthday

Fall:
Fall 2 - Gotz's birthday
Fall 3 - Music Festival
Fall 5 - Stu's birthday; Ann's Mother's Memorial
Fall 9 - Harvest Festival
Fall 10 - Hoggy's birthday
Fall 11 - Manna's birthday
Fall 13 - Moon-viewing Day*
Fall 14 - Chef's birthday
Fall 15 - Karen's birthday
Fall 17 - Doctor's birthday
Fall 20 - Carter's birthday
Fall 21 - Sheep Festival
Fall 22 - Anna's birthday; Karen's birthday (alternate)
Fall 27 - Rick's birthday

Winter:
Winter 2 - Kano's birthday
Winter 6 - Gray's birthday
Winter 10 - Dog Race
Winter 11 - Doug's Birthday
Winter 13 - Ellen's birthday
Winter 14 - Winter Thanksgiving*
Winter 15 - Duke's birthday
Winter 19 - Won's birthday
Winter 20 - Mary's birthday
Winter 22 - Nappy's birthday
Winter 24 - Star Night Festival*
Winter 25 - Mary's birthday (alternate)
Winter 26 - May's birthday
Winter 29 - Jeff's birthday
Winter 30 - New Years Party

Season Overviews					[WOVERVIEW]
----=

 This is a very brief look at each season and its potentials, as well as
what you can do for profit during said seasons.

Spring
Foraging: 2 Blue Grass (1 by hot springs, 1 by Gotz' house), 3 Bamboo
Shoots (all by hot springs); 350G total
Other Profit Opportunities: Waterfall mine
Best Crop: Cabbage
Notes: Spring is the least profitable of the growing seasons.  Most crops
grows at an average pace (except cabbages, which grow slowly), and the
regrowables take the longest to come back of any season.

Summer
Foraging: 2 Red Grass (1 by hot springs, 1 by Gotz' house); 200G total
Other Profit Opportunities: Waterfall mine
Best Crop: Pineapple
Notes: The plants of summer grow slowly, meaning that early summer days are
nigh-unprofitable.  This is made up for by plentiful late-summer harvests,
which make for a good head-start on Fall.

Fall
Foraging: 3 Apples (by the tree on the farm), 2 Green Grass (1 by hot
springs, 1 by Gotz' house), 4 Mushrooms (1 by hot springs, 2 by Gotz'
house, 1 on Mother Hill), 1 Poisonous Mushroom (by gotz' house), 2 Wild
Grapes (on Mother Hill), 1 Truffle (on Mother Hill); 1330G total
Other Profit Opportunities: Waterfall mine, Winery (1st year only)
Best Crop: Sweet Potato
Notes: The best profit-making season, hands down.  Everything grows fast,
and the regrowables grow back even faster than that.  The season that makes
or breaks many a farm during the first year, depending on planning.

Winter
Foraging: None; 0G total
Other Profit Opportunities: Waterfall mine, winter mine
Best Crop: N/A
Notes: The slow season.  You're given the previous 3 seasons to basically
build up your dairy during the first year, so that you can make money via
methods other than mining.  The most boring of all seasons, certainly the
least active.


Normal Walkthrough (The 3-Year Basic Plan)		[WNORMAL]
----=

 This is an easy and laid-back walkthrough.  Most days will end by 6:00PM,
and very little actual work will have to get done each day.  If you're in
it to see the credits roll, or don't want to push the game to the limit,
then this is the walkthrough for you.  This walkthrough is very much for
the first-time player, and explains how you do everything.

Spring, Year 1						[NSPRING1]
=-=-=

1st Spring

Su Mo Tu We Th Fr Sa
 1  2  3  4  5  6  7
 8  9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30

Season's Goals:
* Get the Brush
* Get your horse
* Get the Fishing Rod
* Get a chicken
* Get the medium rucksack
* Get 3 Power Berries and the Mystic Berry
* Upgrade axe to Copper
* Upgrade hammer to Silver
* Upgrade watering can to Gold

Daily Chores:
* Take care of the animals (pick up your dog and whistle to him, brush the
horse whistle to him)
* Tend to the chickens (give adult chickens feed in their feed boxes, and
sell the eggs if there's an egg in the incubator; if not, then put an egg
in)
* Harvest and sell ripened crops (pretty self-explanatory)
* Forage for items in the mountains, and sell the Bamboo Shoots and Blue
Grass
* Plant and/or water the crops
* Clear up the farm (move stones into the corner or break them, toss weeds
about or use the sickle on them, chop branches with the axe; you can't do
anything about the tree stumps or rocks just yet, though)

(NOTE: Daily chores are things you should do every day.  It's suggested
that you do them in the order listed, too.  If a daily chore isn't
possible for you to do for any reason, then you don't have to do it!)

Predicted Season's Expenses: About 11,000G
Predicted Season's Profits: About 23,000G

NOTE: If you ever find that your character is getting really tired, you can
restore his stamina by having him jump into the Hot Springs behind your
farm.  Stamina comes back at a rate of 4 stamina per second while in the
spring, so it only takes about 30 game minutes to restore 100 stamina.

Spring 1

 The game begins!  After you've inputted your name, birthday, dog's name,
and farm name, the game opens up with a series of cutscenes that introduce
you to the farm and the situation.  You have 3 years to get this farm back
in working order, and if you can get it up to what the village expects of
you by then, you get to keep the farm!  If you don't, though...  Well, that
shouldn't be a problem if you're using a walkthrough, right? ^_^

 Anyway, you can't actually play the game just yet.  Today is just an
introduction.

Spring 2

 This is the first real day.  Familiarize yourself with the house, because
you'll have to do quite a bit here.  Don't worry, the clock is frozen while
you're indoors, so you can take as long as you want getting used to your
base of operations.  The TV has four stations (the weather channel, news,
Life on the Farm, and entertainment TV that changes on a daily basis).
Life on the Farm is the game's tutorial, but it's a bit misleading at
times.  The news lets you know about any upcoming festivals and when they
are.  The entertainment program doesn't really do anything, but the shows
can be funny sometimes.  And finally, the weather channel is the most
important TV station of all.  Unlike real life, this weather channel is
never wrong, and it can help you shape your farm to know what the weather
will be like tomorrow.

 Next up on the list of things to check out is the bookshelf.  This lets
you set the game's controls up, and get some basic help.  The game is set
up rather nicely as it is, so I don't suggest you change the controls any,
unless you really don't like the control setup.  Next item of interest: the
calendar.  The calendar shows you when any upcoming events are (festivals,
and maybe even your wedding some day!), as well as telling you what the
current day is.  In lower right of your house is the tool chest, where you
will find all of the tools of the trade you have available to you.  For the
time being, let's grab the hoe, watering can, and axe.  The last item of
interest (which we won't need until this evening) is the diary, which is by
your bed.  You can make a diary entry (which is how you save your game),
read a diary entry (load a saved game), or trade animals here.  Of course,
by making a diary entry, the current day ends, so be sure you don't use it
until you're ready!

 Alright!  Now that we have the house covered, let's head outside.  The
mayor will be waiting for you, and offer to give you a tour of the town.  I
suggest that you take it, as it will introduce you to the people of the
village, as well as the shops and services.  It only takes two game hours
of time, too!  Anyway, once you're back on your farm, pick up your puppy
and put him back down.  Once his tail stops wagging, walk a bit away and
use the dog whistle (if he doesn't respond, then you used the horse
whistle; try the other one).  Once he barks and starts running towards you,
then you know you've got it right.  Once that's done, it's time to start
clearing the farm up.  Starting from near your house, chop up branches,
move rocks aside, and throw out weeds until you've freed up enough space to
make some plots of land with your hoe.  Dig them like this:

ooo
ooo
o o

o o
ooo
ooo

 Within these dynamic plots, we're going to plant some seeds.  But first,
we need (you guessed it) the seeds themselves!  Run on into town, and visit
the supermarket.  Since you have 500G available, let's get 2 bags of
Cucumber seeds.  They're easy to manage, and they grow back every five days
after the first harvest.  Good deal!  Head back to the farm, go inside, and
replace your hoe with your newly-bought seeds.  Go outside and stand in the
middle of one of your plots.  Now, place the seeds in your hands, and use
them.  If done right, you should have all 8 plowed squares with seeds on
them.  Go and do this to the other plot, as well.  Before we water the
crops, let's go forage the Bamboo Shoots and Blue Grass from the Hot
Springs and Gotz' House.  Just grab them and put them in the rucksack with
L2 as you pick them up.  Since your rucksack is so small, you can only hold
two items at once, so you'll have to make two trips.  Put the items in the
shipping bin inside the chicken coop (since time doesn't flow indoors, this
will save you a bit of time).  Once you've foraged, fill the watering can
up with water, and water the seeds.

 By now, it's probably already getting late, possibly even close to 5:00PM.
If you still have some time left, then start clearing the farm up some
more.  At 5:05PM, Zack will show up and take the Bamboo Shoots and Blue
Grass from the shipping bin, and you'll get some extra money.  Neat!  Keep
clearing up your farm until your character gets tired, or until you get
tired of it, and then go to bed.

Spring 3

 This is a normal day.  What that means is that you just have to do your
daily chores, and once they're done, you can go to bed.  Most days are like
this, so if you don't see a day listed in the walkthrough, that means it's
a normal day.  A note for specific days: you should always take care of the
animals and tend to the poultry and livestock first thing.  One thing you
can do today (if it's not raining) is to go visit Mother Hill after noon,
and attempt to cut the tree up there down.  Agree to not cut it down after
all, and the tree will give you a Power Berry!  Whee!  You can also dig one
of those berries up from the mine.  Just keep going further underground,
and you'll eventually find it.  An added bonus of getting this berry is
that you'll get a few 10G bonuses, as well.  One final note: on days that
are normal days, after you've done all of your daily chores, use up your
remaining stamina inside your house by swinging your hammer around.  Try
and get it up to 200% by the 19th.  If you want to get it stronger by
smashing rocks outside, just be sure you leave at least one small stone
uncrushed.

Spring 4

 You have some loose change from those Bamboo Shoots and Blue Grass you've
been selling (you should have about 800G now), so let's go get the horse
and the Brush!  Go visit Yodel Ranch (it's two doors down from your farm;
just go to the upper-left of your house to the first area of the village,
then head down-right to the poultry farm and down-right to the ranch), and
agree to take care of the pony that May and Barley are fussing over.  Name
it whatever you like, then go to Saibara's and buy the Brush tool.  The
pony is easy to take care of.  Just brush him every day and whistle to him.
I suggest that you keep him in his stable all the time, as it's a pain to
have to find him and bring him inside whenever it's raining.  Other than
this diversion, this is a normal day.

Spring 6

 Again, you should have some loose change from the Bamboo Shoots and the
Blue Grass (700G this time), so buy some Turnip Seeds from the supermarket
(5 bags, to be exact) and plant them (with the same method you used for
your Cucumber plots, 8 squares of tilled land).  Before you even go to the
market, though, empty one slot of your rucksack, visit the docks between
7:00AM and 10:00AM, and talk to Greg.  He'll give you the Fishing Rod.
Woot, free items!  Anyway, plant and water your new Turnip seeds (you HAVE
been watering daily, right?), finish the day's chores, then go to bed.

Spring 7

 If you've been giving items to a girl, and they have a purple-heart
relationship or better with you, you might be able to ask a girl to the
Goddess Festival tomorrow.  Don't worry if you can't, though; it's not a
big deal.  Other than this tidbit, today is a normal day.

Spring 8

 Today is the Goddess Festival!  Once you've got your day's chores done, go
and attend it.  This is a good way to make friends with the villagers.
Talk to everybody, then talk to Mayor Thomas and agree to starting the
festival.  After it's over, finish any of the day's chores you may have
left to do, then go to bed.  Note that you won't get any money for the
stuff you foraged today until Zack shows up tomorrow.  This is true of
most festivals.

Spring 10

 The turnips you planted on the 6th are ready today, getting you some more
money.  Save the profits for now, however.

Spring 11

 The cucumbers are ripe!  Grab all of the cucumbers from both of the
clusters, and sell them all.  This will get you quite a bit of money
tomorrow, and compounding with what you already have, you should be able
to afford your first chicken come tomorrow (or possibly even today, if you
have 1,550G already)!  Be sure to buy at least 5 chicken feed along with
your new clucker, and make sure you provide it with 1 unit of chicken feed
per day.  To do this, just grab some chicken feed and put it in a feed box.
When your chicken starts laying eggs, put the first one in the incubator
(you can sell the ones that come after that, of course).  Eventually, that
egg will hatch into a baby chick.  Keep up the incubating of eggs, and
you'll never have to buy another chicken again!  You should have enough by
now for the Medium Rucksack, so go and buy it!  Also, come tomorrow, buy 5
more bags of Turnip Seeds, and plant them in the place of the turnips you
just harvested today.  Also, stock up on chicken feed tomorrow, and be sure
to buy more whenever your store of it is getting low.

Spring 14

 This is the Spring Thanksgiving (actually, it's more like Valentine's Day
than Thanksgiving).  Since you don't have a kitchen yet, you can't possibly
give any girls cookies.  Other than it being a holiday (and one of the
rare ones that the shipper still shows up on), this is a normal day.

Spring 16

 Today, another harvest of Cucumbers is ready!  This will get you another
960G, which should be invested in upgrading the axe to Copper status.
Since you should have been clearing up the farm every evening after all
other chores are done, the axe should be at least 100% by now.  Go to the
mine and dig up a piece of Copper Ore, stick it in your rucksack, and head
to the blacksmithy once it's open.  With the axe in your hand, walk up to
Saibara, pull out the Copper Ore, and ask him to upgrade your axe.  It
costs 1,000G, and your axe will be ready in 3 days (on Spring 19).

 The second batch of Turnips are ripe, as well!  Back on the 15th, the
Mayor may have requested that you bring him 3 Turnips.  If you agreed to
help him, then grab 3 of them and give them to him some time today.  Ship
the rest, of course, and plant 5 more bags' worth of seeds in their place.

Spring 18

 The horse race is today!  You can't participate in it this year, but once
you have your daily chores done (you do your watering after the races if
you want), then feel free to go to it and make friends.  Don't spend any of
your money on the horse race tickets; the prizes are not only useless to
you at this point (other than the uber-expensive Power Berry), but they're
also far too expensive.  You should get your axe back tomorrow, meaning
that you can start clearing away the tree stumps on your farm.  Be sure to
do that!  Also, you might want to start chopping up the tree stumps up on
Mother Hill, too.  Finally, you'll want to have Saibara start upgrading
your hammer to Silver tomorrow, too.

Spring 20

 Another batch of Turnips are ripe by now.  Sell them, replant, and keep
the funds handy.

Spring 21

 Another batch of Cucumbers should have sprouted today.  Grab 5 of them,
and once noon time passes (as long as it's not raining, that is), toss all
5 into the small pond that the waterfall pours into.  Once you've tossed in
the last one, the Goddess will show up and give you a Power Berry!  Whee!
After you do this, take the remaining 3 Cucumbers from the same plant, and
go up to Mother Hill.  From the stump near the upper left edge of the lake,
walk straight towards the lake 'til you hit the shore.  Facing away from
the stump toss your 3 Cucumbers in.  If done right, Kappa should show up
each time, and give you his berry the last time.  The rest of the Cucumbers
should be shipped, of course.

Spring 24

 The latest batch of Turnips is in!  Ship them all out, and buy and plant
5 more bags of them tomorrow (since once again, the supermarket is closed
today).  Otherwise, this is a normal day.

Spring 26

 The last batch of Cucumbers is in for the season.  Ship them out, then cut
the Cucumber plants down with the sickle.

Spring 29

 Water your crops early today, and then go to the mine and dig up a Gold
Ore.  Then, go to Saibara's blacksmith shop, and have him upgrade your
watering can.  It's a bit pricey at 3,000G, but well worth it!

Spring 30

 The last harvest of Turnips (and the last harvest of the season) is today.
Ship them off, and finish the day's chores.  Around 1:00PM, go and visit
the Inn, and buy 3 bags of Pineapple Seeds from Won, as well as 1 bag of
Pink Cat Seeds.  Once you have those, don't plant them; just leave them in
your toolbox for now.  Finish anything you need to do, and then get ready
for Summer!

End-of-Season Profits: Around 7,000G


Summer, Year 1						[NSUMMER1]
=-=-=

1st Summer

Su Mo Tu We Th Fr Sa
       1  2  3  4  5
 6  7  8  9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30

Season's Goals:
* Get 1 Power Berry (it's okay if you miss it, though)
* Upgrade the chicken coop
* Start the honey tree
* Upgrade the house
* Upgrade the axe to Mystrile
* Get the Large Rucksack
* Get the Basket
* Get a cow

Daily Chores:
* Take care of the animals
* Tend to the chickens
* Harvest and sell ripened crops
* Forage (just sell the 2 Red Grass, and chop down all of the tree stumps)
* Water the crops
* Clear up the farm (there shouldn't be much left to do by now)

Predicted Season's Expenses: About 35,000G
Predicted Season's Profits: About 40,000G

NOTE: Sometimes, hurricanes occur during summer!  These nasty storms will
rip up crops, and prevent you from taking care of any animals!  If you
don't want this to happen (who WOULD want it to happen?), then use the
double save trick (listed in the Bugs and Exploits section) to evade these
nasty weather occurrences.  You can also use my own crafted GameShark codes
to evade the storms.  Just be sure that you evade a storm on the day
BEFORE the storm hits, not on the day OF the storm.

Summer 1

 Today is Opening Day.  Get the daily chores done (not much at this point),
then head for Mineral Beach.  The swimming contest is one of those
deceptive minigames, in that it sounds easy but is really very difficult.
The trick is to press X about once every .3 seconds; the timing is really
hard to explain.  If you have a turbo controller, then feel free to use it.
Just set turbo for X, and hold down X until your character spouts an angry
red bubble.  Then let go of X and hold down the triangle button until the
face turns happy again.  Hold down X until you hit the finish line (you
might have to do another breather session near the end).  The prize is this
season's coveted Power Berry, so if you possibly can, win the festival!

Summer 2

 Now you can actually start doing the whole planting gig for the season.
Expand your existing plots out to 9 squares now; you'll be able to water
full 9-square plots now, so there's no need to limit your production
capabilities any longer!  Plant your Pineapple and Pink Cat Seeds (put the
Pink Cat Seeds some distance away from the Pineapple Seeds), and then head
into town and buy 3 bags of Tomato and Corn Seeds from the supermarket.
Once 10:00AM rolls around, pay Saibara a visit, and pick up your new and
improved watering can!  Fill it up (Saibara emptied it), and water your new
crops and flowers.  You should also start the chicken coop expansion today.
Finish all other chores for the day, then head for bed.

Summer 6

 The chicken coop should be fully expanded today!  Be sure to take full
advantage of both incubators.  Other than this, today is a normal day.

Summer 7

 Today is the Sumo Chicken Festival.  If you bought your chicken by Spring
12, and took care of it daily, then it should have 9 to 10 hearts by now.
Have it participate in the festival, and keep redoing the day until your
chicken wins.  Why?  Because winning the festival means that the winning
hen produces Golden Eggs!  This won't change anything just yet, but once
you get the Mayo Maker, you'll be glad you won!  Anyway, daily chores,
yadda yadda yadda.  Tomorrow should mark the sprouting of your Pink Cat
Flowers, which will get the beehive going!  When that happens, be sure to
take your first harvest of honey to Louis (he lives at Gotz' cabin) and
give it to him; this will make your honey worth 60G each (instead of 50G
each).

Summer 11

 The first tomato harvest is today.  Ship them out.  All of them.  Sorry,
I couldn't resist.  Other than the harvest, this is a normal day.  Do
chores, go to sleep.

Summer 12

 Today is the Tomato Festival.  And the first batch of tomatoes came in
yesterday.  Coincidence?  I think not.  Anyway, you can participate if you
want.  Winning is mostly a matter of picking a solid team, since this
minigame relies more on luck and skill than ability to mash a button really
fast.  If your team wins, then everybody at the festival will like you
better.  If you lose, there's no penalties.  I usually just skip this
festival, since it's probably the hardest one outside of Opening Day to
win, and the reward is far less.

Summer 15

 Another tomato harvest is today!  Harvest them and sell them, of course.
Otherwise, this is a normal day.

Summer 16

 Harvest numero uno of corn should be ready today.  Send them all out, and
complete the day's chores.  You should spend your gains on the Large
Rucksack come tomorrow.

Summer 19

 Another harvest of tomatoes.  Save the profits up this time.  Normal day
beyond the harvest.

Summer 20

 Corn harvest number two is today, and today is the Cow Festival.  You can
attend this festival if you wish, but there are no benefits in doing so
just yet, since you don't have any cows.

Summer 22

 Today will be your favorite day of the season, I guarantee it.  The
pineapples are finally ready!  Ship the pineapples out.  Come tomorrow, buy
the Basket from the supermarket, and have Saibara upgrade your axe to
Mystrile form.  Hire Gotz to expand your house today, too.

Summer 23
There's another batch of tomatoes ready for shipment.  Pretty pathetic
profit after the pineapple harvest, but still, every G counts.

Summer 24

 Today is a corn harvest, and the Fireworks Display. Once you've gotten
everything done on the farm, go to Mineral Beach to watch the fireworks.
You can ask any of the girls to watch it with you, but I don't think
they'll agree unless they like you at least a bit.

Summer 26

 Your house should be expanded now.  The expanded house has several new
features: a cupboard (which can hold any non-food item), a refrigerator
(which can hold any food item), and a kitchen (which you can use to cook
in).  Since you don't yet have any kitchen utensils, your cooking options
are limited as of now.  However, your new fridge could come in handy.
Start putting Red Grass in it instead of shipping the grass.

 Now that you have the first house extension, there's a new TV station,
called TV Shopping.  You can order kitchen utensils off of it!  Today's
offering is the Knife for 3000G.  That's actually a good deal, so be sure
to stop by the Inn today and order it via the phone there.  Otherwise, this
is (of course) a normal day.

Summer 27

 There's a harvest of tomatoes today.  Use the basket to gather the crops
in; you'll be surprised at how much time this saves.  Sell the tomatoes, of
course, but save the profits up.  Since there won't be another harvest of
tomatoes, once you've harvested all of the outer ones, cut one of the
plants away with the sickle so you can reach the inner tomato in each plot,
and ship those out (or save them in your refrigerator).  You obviously
don't need to water the tomatoes any longer.

Summer 28

 Another harvest of pineapples today!  And corn, but that's second priority
now.  Gather and sell all of the fruits and vegetables.  Now for a bit of a
risqué investment: come tomorrow, you're going to be getting your first
cow!  Yep, you're already buying livestock.  Makes ya proud, doesn't it?
Be sure to buy some fodder to feed the cow with, as well.  You just have to
be sure to talk to your cow and feed it daily, and of course, you should
buy more fodder if you start running low.  Use the cut-to-the-center trick
on the crops to get those last fruits and vegetables, and either ship them
or save them in the fridge.  Now you have no crops left to tend to for the
rest of the season!  Yay?

Summer 30

 The last day of the season is today, obviously.  It is a normal day, but
it's worth noting that you'll want at least 3,500G for next season.  Oh,
and cut down the remaining crops on the field, since they're not going to
do anything but take up space next season.

End of Season Profits: Around 5,000G


Fall, Year 1						[NFALL1]
=-=-=

1st Fall

Su Mo Tu We Th Fr Sa
             1  2  3
 4  5  6  7  8  9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30

Season's Goals:
* Get the Milker
* Upgrade the barn
* Get 9 more cows
* Plant 12 bags of grass

Daily Chores:
* Take care of the animals
* Tend to the cows
* Tend to the chickens
* Harvest and sell ripened crops
* Forage (there's tons of stuff to forage during Fall; stick everything in
your fridge if you want, or ship it for even more profit; don't forget to
chop down all of the stumps, too!)
* Water the crops
* Cut the grass (with the sickle, of course)

Predicted Season's Expenses: About 70,000G
Predicted Season's Profits: About 80,000G

Fall 1

 Clear up your field and get your 9 plots of land ready for this season's
vegetables.  Since they're so valuable, we're going to dedicate this entire
season's field space to Sweet Potato seeds.  Buy 9 bags of Sweet Potatoes,
and plant and water them all.  Finish the day's chores, then go to bed.  Oh
yes, and Won might come by today (or some time soon) to sell you a dog ball
for 100G.  Buy it!  By throwing the ball for your dog, as long as he comes
back to you with it and barks at you, you can increase his intelligence a
bit every day.  You only have to throw the ball for him and have him bring
it back once per day; any other times you do won't have any effect.

Fall 3

 Today is the Music Festival.  After everything is done on the farm, go to
the church and head inside.  You need to arrive between 6:00PM and 6:50PM,
so don't slack off.  Once inside, talk to Carter to begin the festivities.
If you agreed yesterday to help him out, then you'll also be performing,
and everybody present will like you a bit better.

Fall 6

 The first of nine harvests is today.  Ship the Sweet Potatoes out, and use
the profits tomorrow to buy the Milker.

Fall 9

 The second of nine harvests is today, and it's also the Harvest Festival.
Ship your items out, and bring an egg to the festival.  Put the egg in the
hot pot, and everybody present will like you a bit better.  This game just
hands out the free affection, doesn't it?  Anyway, you should be able to
afford the barn upgrade now, but you won't be able to have Gotz start it
until the next harvest day.  Be sure to order the Pot from TV Shopping
tomorrow.

Fall 12

 The third of nine harvests is today.  Go see Gotz today, and have him
begin upgrading your barn.  Also, stop by the supermarket and buy 12 bags
of grass.  Plant them all on the far side of the field (you don't have to
water them, thankfully).

Fall 13

 Today is Moon-Viewing Day, and one of the rare holidays that all of the
shops are still open on.  Go and buy a new cow (or two) from Barley with
yesterday's harvest profits.  If you go up to Mother Hill between 6:00PM
and 8:00PM, you'll find the girl who likes you best up there.  View the
moon with her.

Fall 14

 Duke will come by today to ask you to help with the grape harvests.  Agree
to it, even if you don't plan to.  If you want Cliff to stay in the village
for the rest of the game, go and find him today and tell him about the job.

Fall 15

 The fourth of nine harvests is today.  Use the profits tomorrow for
another cow, and the Mixer from TV Shopping.  At 4:30PM, even if there's
crops left on the plants, head into town and go to the winery.  You need to
get there between 4:45PM and 4:59PM.  Participate in the grape-gathering,
and grab all 16 grapes (one of which is impossible to get if you don't get
it first thing; search the vine in the upper right first for grapes).  Do
this every day for the next six days (including today, of course).

 Here's the layout for the winery grapes:

Key:
H = House  V = Vines  G = Grape
D = Duke   C = Cliff's final destination
| and _ = Fence

HH VVG GVV|
HH GG   GG|
 |      C |
 | GG   GG|
 D VVG GVV|
 | GG   GG|
 |________|

Fall 18

 The fifth of nine harvests is today.  Use the profits Tuesday for two more
cows.

Fall 21

 The Sheep Festival is today, but since you don't have any sheep yet, there
is no point whatsoever in attending.  This is also the sixth of nine
harvests.  Tomorrow, invest in another cow.

Fall 24

 The seventh of nine harvests is today.  Invest yet again in cows, as well
as buying the Whisk from TV Shopping.

Fall 27

 The eighth of nine harvests is today.  Invest yet again in cows.  Starting
to see a trend here?  By now you should have (or be close to having) 10
cows.

Fall 30

 The ninth and final harvest is today.  Ship all of the sweet potatoes
out, saving a few if you wish for the icebox.  You won't be able to use the
profits until next season, but that's okay.

End of Season Profits: About 10,000G


Winter, Year 1						[NWINTER1]
=-=-=

1st Winter

Su Mo Tu We Th Fr Sa
                   1
 2  3  4  5  6  7  8
 9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25 26 27 28 29
30

Season's Goals:
* Upgrade the sickle to Mystrile
* Get 4 Power Berries
* Get the Clippers
* Get 5 sheep

Daily Chores:
* Take care of the animals
* Take care of the cows and sheep
* Take care of the chickens
* Forage (chop down the lumber, and mine in the winter mines; you can use
the basket to collect large amounts of minerals from the Winter Mines,
which will up your season's profits considerably)
* Fish (this isn't critical, obviously)

Predicted Season's Expenses: About 30,000G
Predicted Season's Profits: About 40,000G, possibly more if you mine

Winter 1

 The start of the season of rest...  Except, of course, that you'll
probably not be getting much rest at all.  Start the day the usual way,
and be sure to grab the Power Berry behind the winter mine.  Take your
basket and dig in the winter mine until you've filled the basket with 30
pieces of Orichalcum and/or Adamantite (just toss the Mystrile).  Doing
this should get you the winter mine Power Berry eventually, as well.  Be
sure to grab a few pieces of each type of ore to store in the cabinet, as
well.  That way, you won't have to wait until next Winter to collect it.
Oh yes, and be sure to order the Rolling Pin from TV Shopping today.  As
the season progresses, fish in the ocean for the elusive Power Berry found
in it.

Winter 8

 Order the Oven off of TV Shopping, and if you haven't already, get a
sheep.

Winter 10

 The Dog Race is today.  You can have your dog participate if you want.
Winning it doesn't really do much, so it's not mandatory.  By now, you
should be able to afford another sheep.  Be sure to keep getting sheep as
money comes available for them, and don't forget to keep your fodder (and
chicken feed) stock high!  I'll assume that you're buying your sheep when
money is available for them, and not mention it again.  Just be sure that
you have 5,000G available on the 15th and 22nd, and 2,500G available on the
29th.

Winter 14

 Winter Thanksgiving is today.  Any girl who has at least a purple heart
relationship with you (at least 10,000 affection, in other words) will show
up today and give you gifts, as long as you're not married (which isn't
even possible yet, since the house is still in stage 2).  Try and get every
girl up to at least 10,000 affection before this day, as you can get
Chocolate if you do (which is the rarest item in the game; you can't get it
any other time).  Tomorrow, be sure you order the Seasoning Set off of TV
Shopping.

Winter 22

 Order the Power Berry off of TV Shopping.  Good deal!

Winter 24

 This is the Star Night Festival.  If you have good relations with one of
the girls, talk to her on the 23rd several times, and she'll probably
invite you over to her place for dinner tonight.  If this does happen, be
sure to show up between 6:00PM and 7:50PM!

Winter 29

 Order the Frying Pan off of TV Shopping.

Winter 30

 This is the New Year's Party.  Go up to Mother Hill after all of your
day's work is done, to the peak.  Everybody is there, awaiting the first
sunrise of the new year.  Join in and gain some respect from the village.
The time to arrive is at midnight, surprisingly.

End of Season Profits: Varies; hopefully around 3,000G


Spring, Year 2						[NSPRING2]
=-=-=

2nd Spring

Su Mo Tu We Th Fr Sa
    1  2  3  4  5  6 
 7  8  9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30

Season's Goals:
* Unlock the Strawberry crop
* Get 6 more sheep
* Plant 9 more bags of grass
* Upgrade the house again
* Get the Mayo Maker
* Get 1 Power Berry

Daily Chores:
* Take care of the animals
* Tend to the cows and sheep
* Tend to the chickens
* Harvest and sell ripened crops
* Forage (You should now save all of the foraged foodstuffs in the fridge;
don't forget to chop lumber, too!)
* Water the crops
* Cut the grass

Predicted Season's Expenses: About 75,000G
Predicted Season's Profits: About 80,000G

Spring 1

 Today is a festival.  After the day's work is complete, go to either the
inn or the square, depending on what group of people you want to like you
better.

 NOTE: During this season, until you have a full barn of 10 cows and 10
sheep, you should spend any available money on sheep.  Once you have a
full barn, buy the 9 bags of grass and plant them.  Once that is done, get
the house upgraded, and when that's taken care of, spring for the Mayo
Maker.  The reason for not listing the specific goals per day is because
your profits will vary according to how much you mined during Winter.

 NOTE 2: Your horse will also grow up at some point during this season.
As long as he has at least 8 hearts, you'll get to keep him, and as an
added bonus, you can start riding him.  When you ride your horse, you
increase his stamina (though you can only increase it once per day), and
this increased stamina will let him do better in the local horse race on
the 18th of Spring.

Spring 2

 The supermarket is closed today, so buy 6 bags of Cabbage Seeds from Won
and plant them.

Spring 3

 Get your supermarket seeds today.  Since you've already shipped a lot of
crops the previous year, you only need to buy 3 bags of Cucumber Seeds,
12 bags of Potato Seeds, and 1 bag of Turnips.  Plant the Cucumbers,
Turnips, and 4 bags of the Potato Seeds.  When the Turnips are ripe, store
them in your icebox.

Spring 8

 The Goddess Festival is today.  Chances are that this year, you'll be able
to ask a girl to go with you.  Whatever the case, attend it to make friends
with the villagers.

Spring 11

 The first batch of Potatoes is ready now.  Ship them out and replace the
freed-up field space with more Potato Seeds.  Do this again the next Potato
harvest.

Spring 14

 It's Spring Thanksgiving again, and this time, you can give cookies to the
girls.  Just bake some up in the kitchen, and give them to the girls at
some point during the day (but before 5PM, please!).

Spring 18

 The local Horse Race is today.  If you've taken good care of your horse,
and ridden it around since it grew up, you'll have a shot at winning.  Keep
trying until you do if you want the Power Berry for this season.  If not,
just leave it for year 3.

Spring 22

 The Cooking Festival is today.  If you want to win it, get some Relaxation
Tea Leaves from the Harvest Sprites some time before the 22nd, and on the
day of the festival, make the tea with as much as you possibly can.

Spring 30

 The last day of the season.  Be sure that you have everything done for
the season (including having saved some of each crop in the fridge), and if
you haven't yet, buy some Strawberry Seeds for next year.  Also, buy 4 bags
of Pineapple Seeds from Won (or more, if you want more money next season),
and 12 bags of Pink Cat Seeds.

End of Season Profits: At least 4,000G


Summer, Year 2						[NSUMMER2]
=-=-=

2nd Summer

Su Mo Tu We Th Fr Sa
          1  2  3  4
 5  6  7  8  9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30

Season's Goals:
* Get the Cheese Maker
* Get the Yarn Maker
* Unlock the Pumpkin crop
* Get the Hothouse
* Get 1 Power Berry

Daily Chores:
* Take care of the animals
* Tend to the cows and sheep
* Tend to the chickens
* Harvest and sell ripened crops
* Forage (You should now save all of the foraged foodstuffs in the fridge;
don't forget to chop lumber, too!)
* Water the crops
* Cut the grass

Predicted Season's Expenses: About 80,000G
Predicted Season's Profits: About 100,000G

Summer 1

 Opening Day is today.  If you missed the Power Berry last year, you have
another shot at getting it this year.  The contest is still just as hard as
it was before, though.

NOTE: As with last season, no specific dates are given for getting the two
Maker machines or the Hothouse.  Get them when money is available for them.

Summer 2

 Buy 12 bags of Onion Seeds, 1 bag of Corn Seeds, and (if you didn't store
any Tomatoes last year) 1 bag of Tomato Seeds.  Plant 4 of the bags of
Onion Seeds, as well as the Pineapple, Corn, and Tomato Seeds.  Plant all
12 bags of Pink Cat Seeds on the far side of the farm.  Be sure to refresh
the Onion plots as harvests are made.

Summer 7

 The Sumo Chicken Festival has arrived again.  Enter your second-best hen
(seeing as your first should've won last year), and win again this year.
Some time soon, Anna should show up and ask to pick flowers.  Let her, and
she'll give you the last Power Berry.

Summer 12

 The Tomato Festival is back.  Attend if you'd like, but don't feel
pressured to.

Summer 20

 The Cow Festival is today.  Enter your original cow, and watch as it
begins producing Gold Milk.  Yum.

Summer 24

 The Fireworks Display is today.  Watch it with your best girl if you want.

Summer 30

 The last day of the season, and the checkpoint.  Make sure you have all of
the season's goals met, then start in on Fall.


Fall, Year 2						[NFALL2]
=-=-=

2nd Fall

Su Mo Tu We Th Fr Sa
                1  2
 3  4  5  6  7  8  9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30

Season's Goals:
* Unlock the Spinach crop
* Complete a large number of recipes

Daily Chores:
* Take care of the animals
* Tend to the cows and sheep
* Tend to the chickens
* Harvest and sell ripened crops
* Forage
* Water the crops
* Cut the grass

 Season Overview: At this point, giving an in-depth walkthrough is no
longer necessary.  Simply make sure that you plant enough crops to unlock
the Spinach crop, with time to plant some once you do unlock it (4 plots of
Eggplants, 6 plots of Carrots (which you should refresh at the appropriate
time), and 2 plots of Green Peppers).  This season is very much lacking in
any real goals, since most everything was completed last season.


Winter, Year 2						[NWINTER2]
=-=-=

2nd Winter

Su Mo Tu We Th Fr Sa
 1  2  3  4  5  6  7
 8  9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30

Season's Goals:
* None whatsoever

Daily Chores:
* Take care of the animals
* Tend to the cows and sheep
* Tend to the chickens
* Forage

 Season Overview: A very boring and aimless season.  Just keep at it,
Spring is just around the corner.


Spring, Year 3						[NSPRING3]
=-=-=

3rd Spring

Su Mo Tu We Th Fr Sa
       1  2  3  4  5
 6  7  8  9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30

Season's Goals:
* Plant some Strawberries
* Finish as many recipes as possible

Daily Chores:
* Take care of the animals
* Tend to the cows and sheep
* Tend to the chickens
* Harvest and sell ripened crops
* Forage
* Water the crops
* Cut the grass

 Season Overview: An almost entirely aimless Spring.  By now, you should
have the hang of the game, anyway.  If you didn't get the Horse Race Power
Berry last year, you can just brute force buy it by betting an excessive
amount on a sure winner during one of the races.


Summer, Year 3						[NSUMMER3]
=-=-=

3rd Summer

Su Mo Tu We Th Fr Sa
             1  2  3
 4  5  6  7  8  9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30

Season's Goals:
* Plant some Pumpkins
* Finish all remaining recipes

Daily Chores:
* Take care of the animals
* Tend to the cows and sheep
* Tend to the chickens
* Harvest and sell ripened crops
* Forage
* Water the crops
* Cut the grass

 Season Overview: Bored yet?  The game loses a lot of interest right around
this point.  Just keep plodding on, the game's end is almost in sight.


Fall, Year 3						[NFALL3]
=-=-=

3rd Fall

Su Mo Tu We Th Fr Sa
                   1
 2  3  4  5  6  7  8
 9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25 26 27 28 29
30

Season's Goals:
* None whatsoever

Daily Chores:
* Take care of the animals
* Tend to the cows and sheep
* Tend to the chickens
* Harvest and sell ripened crops
* Forage
* Water the crops
* Cut the grass

 Season Overview: Another boring season.  Just a bit longer, just a bit
longer...


Winter, Year 3						[NWINTER3]
=-=-=

3rd Winter

Su Mo Tu We Th Fr Sa
    1  2  3  4  5  6
 7  8  9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30


Season's Goals:
* None whatsoever

Daily Chores:
* Take care of the animals
* Tend to the cows and sheep
* Tend to the chickens
* Forage

 Season Overview: It's just like Winter of Year 2, except that now your
recipe book is full (and your total G is much higher, too).  The last
stretch before the credits roll...


Year 4 and Beyond					[NYEAR4]
=-=-=

 As the first of Spring opens up in year 4, you'll receive your final
evaluation.  If you did everything as this walkthrough asked, then you will
most definitely get to keep the farm.  After this, it's just an endless
loop of doing the same stuff you did during year 3 (minus the minor goals
of planting the secret crops and finishing the recipes).  Congratulations
on completing Harvest Moon: Back to Nature!


Quick Overview						[NOVERVIEW]
=-=-=

 This is a list of all of the goals of the game, in very terse form.  If
you just want a quick idea of where you should be at or what you should be
doing, then this is the place to look.

Normal Walkthrough Goal List

Year 1
Spring 2 - Plant 2 Cucumber
Spring 3 - Get 2 Power Berries
Spring 4 - Get pony and brush
Spring 6 - Plant 5 Turnip, get Fishing Rod
Spring 12 - Buy a chicken
Spring 15 - Upgrade axe to Copper
Spring 17 - Get Medium Rucksack
Spring 19 - Upgrade hammer to Silver
Spring 21 - Get 1 Power Berry & Kappa's Berry
Spring 29 - Upgrade watering can to Gold
Spring 30 - Buy 3 bags of Pineapple Seeds, 1 bag of Pink Cat Seeds

Summer 1 - Get 1 Power Berry (optional)
Summer 2 - Plant 3 Pineapple, 3 Corn, 3 Tomato; upgrade Chicken Coop
Summer 7 - Win Chicken Festival
Summer 16 - Get Large Rucksack
Summer 22 - Upgrade House
Summer 23 - Get Basket, upgrade axe to Mystrile
Summer 26 - Order Knife off of TV Shopping
Summer 29 - Buy a Cow

Fall 1 - Plant 9 Sweet Potato
Fall 7 - Buy the Milker
Fall 10 - Order Pot off of TV Shopping
Fall 12 - Upgrade Barn, plant 12 Grass
Fall 13 - Buy 2 Cows
Fall 16 - Buy 1 Cow
Fall 17 - Order Mixer off of TV Shopping
Fall 20 - Buy 2 Cows
Fall 22 - Buy 1 Cow
Fall 24 - Order Whisk off of TV Shopping
Fall 25 - Buy 2 cows
Fall 28 - Buy 1 Cow

Winter in general - Get 5 Sheep
Winter 1 - Get 2 (or 3) Power Berries, order Rolling Pin off of TV Shopping
Winter 7 - Order Oven off of TV Shopping
Winter 15 - Order Seasoning Set off of TV Shopping
Winter 22 - Order Power Berry off of TV Shopping
Winter 29 - Order Frying Pan off of TV Shopping

Year 2
Spring in general - Get 5 Sheep, plant 9 Grass, upgrade House, get Mayo
Maker
Spring 2 - Plant 6 Cabbage
Spring 3 - Plant 3 Cucumber, 1 Turnip, 4 Potato
By Spring 21 - Get Relaxation Tea Leaves, make Relaxation Tea for festival
Spring 30 - Buy at least 4 Pineapple Seeds, 11 Pink Cat Seeds

Summer in general - Get Mayo Maker, get Yarn Maker, build Hothouse
Summer 1 - Get a Power Berry (if you missed it before; still optional)
Summer 2 - Plant Pineapple, 1 Corn, 1 Tomato, 4 Onion
Summer 7 - Win Chicken Festival
Summer 20 - Win Cow Festival

Fall in general - Unlock and plant Spinach

Winter in general - No goals

Year 3
Spring in general - Unlock and plant Strawberries

Summer in general - Plant Pumpkins, finish all recipes

Fall in general - No goals

Winter in general - No goals


Expert Walkthrough (The 1-Year Wonder Plan)		[WEXPERT]
----=

 This is for the truly dedicated only.  This walkthrough focuses on getting
the absolute most possible done in a single year.  Do not (I repeat, do
not) attempt this guide if you're not willing to dedicate every possible
minute as efficiently as possible.  Days that end before midnight are very
rare, and the only time spent not working is spent getting from place to
place to do more work.  Holidays are all but ignored.  This walkthrough is
very terse, as I expect an expert player already knows how to play the
game, and doesn't need step-by-step instructions for every little thing
(i.e. I assume you'll have the sense to get the Brush, Clippers, and Milker
when you need them, and that you don't need step-by-step instructions on
how to do things like plant crops and tend to animals).  I also assume that
an expert player knows to hop into the hot springs when their stamina is
running low.

 A NOTE TO THE EXPERT PLAYER: You can get much more bang for your buck, per
se, if you use the hot springs while you have a fair amount of fatigue
built up.  Since the springs simultaneously restore stamina and reduce
fatigue, you can work 'til you start getting sick, then just hop into the
hot springs for 50 minutes to get rid of the sickness completely, and
restore 100 stamina.  Take advantage of this useful feature; it will make
the task of gaining money via mining that much easier.

Spring, Year 1						[ESPRING1]
=-=-=

1st Spring

Su Mo Tu We Th Fr Sa
 1  2  3  4  5  6  7
 8  9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30

Season's Goals:
* Buy a chicken
* Upgrade rucksack to medium size
* Get 3 Power Berries and the Mystic Berry
* Upgrade axe to Copper
* Upgrade hammer to Silver
* Upgrade watering can to Gold
* Save 16,200G for Pineapple Seeds and Pink Cat Seeds

Daily Chores (best done in the order shown):
* Take care of animals
* Tend to chickens
* Harvest and sell ripened crops
* Forage (mine for 10G bonuses, sell the Bamboo Shoots and Blue Grass, chop
down stumps once the axe is upgraded)
* Water the crops
* Clear the farm up

Season's Profits: ~50,000G

Spring 2

 Refuse the tour.  Go to the mine ASAP and start digging up 10G bonuses.
Get your money up to 2000G, and buy 4 bags of Cabbage Seeds.  Plant them,
then head for bed.

Spring 3

 A normal day.  Perform the daily chores, then go to bed.  Get at least 10
more bags of Cabbage planted by the 14th.  Before this, though, use your
mining profits to buy a chicken.  You should also get the copper axe
upgrade before the 16th.  Get the Power Berry from the mine, and the Power
Berry from the tree on Mother Hill as soon as you can.  Be sure to get the
Fishing Rod from Greg ASAP, too.  If you have all of this done and you find
yourself with the cash available, buy a package of turnips and plant them.

Spring 16

 Your first harvest of Cabbage is in.  Sell them all, then buy the medium
rucksack come the next day.  Buy one package of Turnips (if you haven't
already) and one package of Cucumbers, and plant them both.  If you already
planted the Turnips, donate 5 of them to the Waterfall Goddess for a Power
Berry once they're ripe.

Spring 22

 If you bought your Turnip seeds later, this is the day to dedicate your
Turnips to the Waterfall Goddess for a Power Berry.  Try to get the hammer
upgraded soon.  You should also get the Mystic Berry as soon as your
Cucumbers are ripe.

Spring 29

 Do your watering early today, and give your watering can to Saibara to
upgrade to gold.  Otherwise, normal day.

Spring 30

 The last day of the season.  If you have more than 16,200G on hand, feel
free to buy some extra seeds for next year, and/or upgrade the chicken coop
ahead of time.  Buy 16 bags of Pineapple Seeds and 1 bag of Pink Cat Seeds
from Won for next season.


Summer, Year 1						[ESUMMER1]
=-=-=

1st Summer

Su Mo Tu We Th Fr Sa
       1  2  3  4  5
 6  7  8  9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30

Season's Goals:
* Start the honey tree
* Get 1 Power Berry
* Upgrade the chicken coop
* Upgrade your house
* Buy some cooking utensils
* Upgrade axe to Mystrile
* Buy the Basket
* Buy the Large Rucksack
* Buy 10 cows
* Upgrade the barn
* Save 5,000G for Sweet Potato seeds

Daily Chores:
* Take care of the animals
* Tend to the cows
* Tend to the chickens
* Harvest and sell ripened crops
* Forage (grab and sell (or store) the Red Grass, mine, chop down stumps)
* Water the crops
* Harvest grass that's ready

Season's Profits: ~120,000G

Summer 1

 Try to win the Opening Day swimming contest.  A turbo controller can
assure you victory.  The reward (a Power Berry) is critical.

Summer 2

 Plant your seeds (9-square plots from now on), go get your watering can,
and water them all.  You won't be able to forage as much today as you can
normally anyway.

Summer 7

 Take your original hen and win the Sumo Chicken Festival.  Upgrade the
chicken coop as soon as your mining makes money available for it.

Summer 22

 First pineapple harvest is today.  Tomorrow (if you haven't already), have
Gotz come and upgrade your house, have Saibara upgrade your axe, buy the
Basket and Large Rucksack, and buy as many cows as you can.  Be sure to get
at least one bag of grass per cow, and plant the grass.

Summer 28

 Second pineapple harvest is today.  Profits should go into buying more
cows, and the barn upgrade.  The rest of the season is unprofitable, so be
sure you have 5,000G saved up for Fall.  Feel free to buy seeds for next
year, if you have the money available.


Fall, Year 1						[EFALL1]
=-=-=

1st Fall

Su Mo Tu We Th Fr Sa
             1  2  3
 4  5  6  7  8  9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30

Season's Goals:
* Buy some cooking utensils
* Buy 10 sheep
* Upgrade the sickle to Mystrile
* Upgrade the house again
* Get the hothouse
* Save 40,000G minimum for Winter

Daily Chores:
* Take care of the animals
* Tend to the cows and sheep
* Tend to the chickens
* Harvest and sell ripened crops
* Forage (no more mining, just gather the stuff in the mountains and store
it in the fridge; chop the stumps up, too)
* Water the crops
* Harvest grass that's ready

Season's Profits: ~150,000G

Fall 1

 Buy 16 bags of Sweet Potatoes and plant and water all of them.  Today's
foraging should be limited to gathering items only.

Fall 6

 First harvest.  Profits should go towards the next house upgrade.

Fall 9

 Second harvest.  Buy 4 sheep tomorrow.

Fall 12

 Third harvest.  Buy 4 sheep tomorrow.

Fall 15

 Fourth harvest.  Buy 2 sheep and upgrade the sickle tomorrow.

Fall 18

 Fifth harvest.  Save for the hothouse.

Fall 21

 Sixth harvest.  Get the hothouse.  Buy 4 bags of Pineapple Seeds and plant
them in the hothouse.  Tend to them daily, of course.

Fall 24

 Seventh harvest.  Save for Winter.

Fall 27

 Eighth harvest.  Save for Winter.

Fall 30

 Ninth and final harvest.  Save for Winter.  Buy seeds for next year, too.


Winter, Year 1						[EWINTER1]
=-=-=

1st Winter

Su Mo Tu We Th Fr Sa
                   1
 2  3  4  5  6  7  8
 9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25 26 27 28 29
30

Season's Goals:
* Get the Mayo Maker
* Get the Cheese Maker
* Get the Yarn Maker
* Get 4 Power Berries
* Get the remaining kitchen utensils
* Upgrade all remaining tools to Mystrile

Daily Chores:
* Take care of the animals
* Tend to the cows and sheep
* Tend to the chickens
* Forage (chop lumber if you want, mine and sell the ore)

Season's Profits: Varies, usually around 200,000G

Winter 1

 Go mine some Adamantite and get Saibara started on the Mayo Maker.  Also,
grab both Winter Mine Power Berries, and start fishing in the ocean for
the third Power Berry.

Winter 7

 Start Saibara on the Cheese Maker.

Winter 12

 Start Saibara on the Yarn Maker.

Winter 17

 Start Saibara on one of your non-Mystrile tools.

Winter 21

 Start Saibara on another of your non-Mystrile tools.

Winter 25

 Start Saibara on your last non-Mystrile tool.

Winter 30

 By now, you should have all tools as Mystrile, a full barn and chicken
coop, all of the Maker Machines, all house upgrades, and considerable money
available for Spring.


Year 2 and Beyond					[EYEAR2]
=-=-=

 All that remains to do on the farm at this point is gather the recipes and
earn the secret crops.  Congratulations, you've completed all critical
tasks within the first year of the game!  For the truly obsessed, try your
hand at the master walkthrough next!


Quick Overview						[EOVERVIEW]
=-=-=

Expert Walkthrough Goal List

Spring 2 - Plant 4 Cabbage
Spring 3 to 16 - Horse, Brush, start Copper Axe, Fishing Rod, Chicken,
plant 15 Cabbage, 1 Turnip, 1 Cucumber, 3 Power Berries
Spring 17 - Medium Rucksack
Spring 22 - Mystic Berry, start Silver Hammer
Spring 29 - Start Gold Watering Can

Summer 1 - 1 Power Berry
Summer 2 - Plant 16 Pineapple, 1 Pink Cat
Summer 8 - Chicken Coop
Summer 9 to 21 - Large Rucksack, Basket, Mystrile Axe
Summer 22 - House, 5 Cows, 5 Grass
Summer 28 - Barn, 5 Cows, 5 Grass

Fall 1 - Plant 16 Sweet Potato
Fall 7 - House
Fall 10 - 4 Sheep, 4 Grass
Fall 13 - 4 Sheep, 4 Grass
Fall 16 - 2 Sheep, 2 Grass, start Mystrile Sickle
Fall 22 - Hothouse

Winter 1 - Mayo Maker, 3 Power Berries
Winter 7 - Cheese Maker
Winter 12 - Yarn Maker
Winter 17 - Start Mystrile Hammer, Watering Can, or Hoe
Winter 21 - Start Mystrile Hammer, Watering Can, or Hoe
Winter 25 - Start Mystrile Hammer, Watering Can, or Hoe


The Master Walkthrough (The 1-Year Merciless Plan)	[WMASTER]
----=

 This is the guide for people who want to make the game bend to their will,
for those who have truly mastered the art of time management and priority
setting.  Taking on this challenge requires a level of dedication that even
Expert pales in comparison to.  Be aware that taking this challenge is pure
insanity if you're not fully prepared for it.  You will not find any room
for screw-ups in this guide, hence the secondary title.  If you're ready,
then delve in, and good luck.

Spring, Year 1						[MSPRING1]
=-=-=

1st Spring

Su Mo Tu We Th Fr Sa
 1  2  3  4  5  6  7
 8  9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30

Season's Goals:
* Get the pony and brush
* Buy a chicken
* Get the Basket
* Upgrade rucksack to medium and large size
* Get 3 Power Berries and the Mystic Berry
* Upgrade the chicken coop and house
* Upgrade axe to Copper and Mystrile
* Upgrade hammer to Silver
* Upgrade watering can to Mystrile
* Buy 16 bags of Pineapple Seeds
* Save 3,500G for Summer

Daily Chores (best done in the order shown):
* Take care of animals
* Tend to chickens
* Harvest and sell ripened crops
* Forage (mine like mad for 10G bonuses (for ore once you get the Basket),
gather the Bamboo Shoots and Blue Grass to sell, and chop down stumps once
the axe can handle them)
* Water the crops
* Clear the farm up
* Fish (with whatever time is left over; 'til 10:00PM before you get the
Mystic Berry, or 'til midnight after you have it)

Season's Profits: ~70,000G
Season's Expenses: ~65,000G

Spring 2

 Refuse the tour.  Mine like mad, recovering as necessary.  Buy and plant
one bag of Cucumber seeds, and three bags of Turnips.  Get the tree Power
Berry.  Try to see all of the girl introductions as soon as possible.

Spring 3

 Get the pony.  Buy a chicken and some feed.  Mine like mad, recovering as
necessary.  Get the mine Power Berry.  Start hitting on Karen by giving her
two Moondrop Flowers per day.

Spring 6

 By now, you should be able to afford the basket.  Buy it, and start
gathering Silver, Gold, and Mystrile (ignore Copper) in it when mining.
Stop mining for 10G bonuses.  Dedicate 10 of your turnips to the goddess,
sell the rest.  Upgrade the axe to Copper today.  Start training the hammer
in the mine, up to 200%.  Soon you should get Karen's second scene.  Answer
Farm or Love life.

Spring 8

 Spring Goddess Festival.  Take care of your chores on the farm, then
attend.  Talk to everybody.  Pick up the axe and upgrade the hammer to
Silver tomorrow.  Get the Medium Rucksack once you can afford it.

Spring 11

 Give Kappa his 3 Cucumbers today.  Sell the rest.

Spring 12

 Pick up your hammer and clear up the field today.  Keep a few small stones
unbroken, as always.  Prepare some land for 15 plots of Cabbages, and over
the course of the next 3 days, buy those 15 bags of seed (I suggest 5 per
day, so the harvests are staggered).

Spring 14

 Spring Thanksgiving.  Can't do anything about it, but you should still be
offering Karen flowers.

Spring 15

 By now, your cabbages should all be planted.  Upgrade the chicken coop.
Once your axe hits 400%, have it upgraded to Mystrile.

Spring 18

 The Local Horse Race.  Attend, talk to everybody before and after each
race (3 times total, 4 for the mayor).  Soon, Karen should give you a pack
of Moondrop Flowers.  Plant and tend to them, and when they bloom, give the
first batch of honey from the tree to Louis.

Spring 21

 Cooking Festival.  Attend, talk to everybody before and after the judging.
Buy the Large Rucksack tomorrow.

Spring 26

 Have Gotz upgrade your house by this point.

Spring 27

 Your first group of Cabbages should be ready today.  Ship them.

Spring 28

 Second cabbage group is ready.  Ship them.

Spring 29

 Third cabbage group is ready.  Ship them, turn in your watering can to
upgrade it to Mystrile, and buy the 16 bags of Pineapple Seeds for next
season.

Spring 30

 Finish up any purchases you've missed, keep 3,500G handy for summer.  Be
sure to also expand your field's plots out to 24 3x3 plots (for summer
crops).


Summer, Year 1						[MSUMMER1]
=-=-=

1st Summer

Su Mo Tu We Th Fr Sa
       1  2  3  4  5
 6  7  8  9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30

Season's Goals:
* Get 2 Power Berries
* Buy some cooking utensils
* Buy 20 cows
* Plant 20 bags of grass
* Upgrade the sickle to Mystrile
* Upgrade the barn
* Upgrade the house again
* Unlock the Pumpkin crop
* Save around 8,000G for Fall seeds

Daily Chores:
* Take care of the animals
* Tend to the cows
* Tend to the chickens
* Harvest and sell ripened crops
* Give stuff to the girl you like
* Forage (grab and store the Red Grass and some Pink Cat Flowers, mine,
chop down stumps)
* Water the crops
* Harvest grass that's ready
* Fish (with whatever time is left over, 'til midnight)

Season's Profits: ~170,000G
Season's Expenses: ~170,000G

Summer 1

 Opening Day.  Win the contest in any way you can, even if it means using
GameShark codes.

Summer 2

 Buy 4 corn, 3 tomato, 1 onion seed.  Get your watering can back from
Saibara, and plant and water all 24 seed bags.  If you want, wrap 8 Pink
Cat Flowers before the Supermarket closes, and give them to Popuri tomorrow
for her birthday.

Summer 6

 Sumo Chicken Festival.  Win the contest in any way you can, even if it
means using GameShark codes.  Start giving Pink Cat Flowers to Anna.  Start
mining again to get some spare money, and once you can afford it, buy and
plant 11 bags of Pink Cat Flowers.

Summer 12

 Tomato Festival.  Attend, participate, talk to everybody before and after
the contest.  Have Gotz upgrade your barn some time soon.  Some time soon,
Anna should drop by at noon to pick flowers, and you'll be able to get her
Power Berry.  Some time between now and the 19th, plant your cleared-up
flower fields with 9 to 10 bags of Onion seeds.

Summer 21

 Cow Festival.  Attend, talk to everybody at least once.

Summer 22

 First batch of Pineapples.  Buy 10 cows, 10 bags of grass.  Plant the
grass.  Have Saibara upgrade the sickle.

Summer 24

 Fireworks Display.  Attend, talk to everybody before and after the show.

Summer 27

 Second batch of Pineapples.  Once you can, buy 10 cows, 10 bags of grass.
Plant the grass.  Upgrade the house ASAP, too.

Summer 29

 Spend today and tomorrow mining and fishing, so as to boost your end-of-
season profits and fill up your fish pond a bit.

Summer 30

 End of season.  Clear up the fields of the plants, store any spares in
the fridge.  Buy 2 bags of Green Pepper seeds from Won.


Fall, Year 1						[MFALL1]
=-=-=

1st Fall

Su Mo Tu We Th Fr Sa
             1  2  3
 4  5  6  7  8  9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30

Season's Goals:
* Buy some cooking utensils
* Get the hothouse
* Upgrade the hoe to Mystrile
* Upgrade the hammer to Mystrile
* Get all girls up to a blue heart relationship via gifts
* Get 50+ fish in the fish pond
* Unlock the Spinach crop
* Save money for Winter

Daily Chores:
* Take care of the animals
* Tend to the cows and sheep
* Tend to the chickens
* Harvest and sell ripened crops
* Give stuff to the girl you like (not really critical just yet)
* Forage (no more mining, just gather the stuff in the mountains and store
it in the fridge and cabinet; chop the stumps up, too)
* Water the crops
* Harvest grass that's ready
* Fish in Mother Lake (if you have time left; fish 'til midnight, and try
to get at least 2 fish a day average; it's not hard, Mother Lake has the
best fish-to-trash ratio)

Season's Profits: ~200,000G
Season's Expenses: ~90,000G

Fall 1

 Buy 16 Sweet Potato, 3 Eggplant, and 3 Carrot seeds.  Plant all of your
Fall seeds.

Fall 3

 Music Festival.  Attend, talk to everybody.

Fall 7

 Buy the Milker.

Fall 9

 Harvest Festival.  Attend, talk to everybody, add an Egg or Green Pepper
to the soup.

Fall 12

 Start Gotz on building the Hothouse.

Fall 13

 Moon-Viewing Day.  Don't bother with attending, there's no affection
changes.  Upgrade the hoe or hammer (depends on which you're comfortable
with, tilling the hothouse first thing or after getting the hoe back).  Buy
8 bags of Pineapple seeds by the 16th.

Fall 14

 Buy 6 bags of Carrot seeds and plant them in the flower area of your
field.  Duke will come by today and ask you to help out at the orchards.
Agree to it, and if you want Cliff to stay in the village, tell him about
the part-time job today.

Fall 15

 For the next 6 days, you'll need to visit the Aja Winery to pick grapes.
Halt work on the farm at 4:30PM (the harvest should keep you on the farm
this late today), and head for the winery.  You have between 4:45PM and
4:59PM to enter the winery, so you need to pay attention and get there
quickly.  Harvest all 16 grapes (there's one you'll have to go for ASAP, on
the vine in the upper right, before Cliff gets there), then resume your
farm work.

Fall 16

 Pick up the hoe (or hammer), upgrade the hammer (or hoe).  Plant the
hothouse with Pineapples, using the hothouse formation listed in the
Strategies section.

Fall 21

 Sheep Festival.  Attend, talk to everybody.  The fish pond should be
getting close to 50 fish.  Try to get it at least that full by Fall 29, so
you can have the Fishing Pole for Winter.

Fall 30

 End of season.  You should have a lot of profits handy for winter.


Winter, Year 1						[MWINTER1]
=-=-=

1st Winter

Su Mo Tu We Th Fr Sa
                   1
 2  3  4  5  6  7  8
 9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25 26 27 28 29
30

Season's Goals:
* Get the Mayo Maker
* Get the Cheese Maker
* Get the Yarn Maker
* Get 4 Power Berries
* Get the remaining kitchen utensils
* Buy lots of cooking supplies and cook up some recipes
* Buy seeds for the coming year
* Catch 3 of the King Fish

Daily Chores:
* Cook up new recipes (if you have the ingredients handy; best to do this
first, so you don't have to redo a full day if you make a slip-up)
* Take care of the animals
* Tend to the cows and sheep
* Tend to the chickens
* Forage (chop lumber if you need it, mine and sell the ore)
* Fish (I suggest the ocean; as usual, cut-off time is midnight, unless you
are after the Angler)

Season's Profits: At least 200,000G

Winter 1

 Get the two Winter Mine Power Berries, start Saibara on the Mayo Maker.
Fish for the ocean Power Berry, too.  Try and catch the Catfish from the
Winter Mine some time this season, and fish late at night in the ocean for
the Angler.

Winter 7

 Start Saibara on the Cheese Maker.

Winter 10

 Dog Race.  Attend, talk to everybody, win if you can.

Winter 12

 Start Saibara on the Yarn Maker.  If you haven't already, cook up all 4
fish-related recipes, and then start fishing for the Char in the stream.

Winter 14

 Spring Thanksgiving.  You should get at least 4 pieces of Chocolate due to
relationship levels with the girls.  Propose to the girl you like best
tomorrow (or today if you can reach her around 3:00PM).  Start shipping out
fish from your fridge (but don't use the Basket!).  Try to send out over
200 by mid-spring.  This shouldn't be too tough; even on a bad day, it's
possible to fish up 7 fish per day from the ocean and stream near the
house.

Winter 24

 Star Night Festival.  Attend it with your wife.

Winter 26

 Set this day aside for buying seeds for next year.  Get however many you
think you'll need, and maybe even extras for just in case.

Winter 30

 New Years' Eve.  Attend, talk to everybody, ending with Saibara.


Year 2 and Beyond					[MYEAR2]
=-=-=

 At the end of Winter, you should have around 200,000 to 300,000G saved up,
and (of course) everything of significance done.  Congratulations, you've
truly mastered HM:BTN!  See if you can get even more done in this span of
time.  It is possible to do better than even this walkthrough allows for.
Here's a hint on how: upgrade the Watering Can to Mystrile on Spring 10th.
Good luck!


Quick Overview						[MOVERVIEW]
=-=-=

Master Walkthrough Goal List

Spring 2 - Plant 1 Cucumber, 3 Turnip; 1 Power Berry
Spring 3 - Pony, Brush, Chicken, 1 Power Berry
Spring 6 - Basket, start Copper Axe, Fishing Rod, 1 Power Berry
Spring 9 - Medium Rucksack, start Silver Hammer
Spring 11 - Kappa's Berry
Spring 12 - Plant 5 Cabbage
Spring 13 - Plant 5 Cabbage
Spring 14 - Plant 5 Cabbage
Spring 15 - Chicken Coop, start Mystrile Axe
Spring 19 - Plant Moondrop Flowers
Spring 22 - Large Rucksack
Spring 26 - House
Spring 29 - Start Mystrile Watering Can, buy 16 Pineapple Seeds

Summer 1 - 1 Power Berry
Summer 2 - Plant 16 Pineapple, 4 Corn, 3 Tomato, 1 Onion
Summer 6 - Plant 11 bags of Pink Cat Flowers
Summer 13 - 1 Power Berry; plant 12 Onion
Summer 14 - Barn
Summer 22 - 10 cows, 10 grass, start Mystrile Sickle
Summer 28 - 10 cows, 10 grass, House

Fall 1 - Plant 16 Sweet Potato, 3 Eggplant, 3 Carrot, 2 Green Pepper
Fall 7 - Buy Milker
Fall 12 - Hothouse
Fall 13 - Start Mystrile Hoe/Hammer
Fall 14 - Buy 8 Pineapple Seeds, plant 6 Carrot (flower area)
Fall 16 - Start Mystrile Hammer/Hoe
Fall 29 - Fishing Pole

Winter 1 - Mayo Maker, 3 Power Berries, Catfish, Angler
Winter 7 - Cheese Maker
Winter 12 - Yarn Maker, Char
Winter 15 - Propose
Winter 26 - Buy next year's seeds


The Ultimate Walkthrough (The 3-Season Madman's Plan)	[WULTIMATE]
=-=-=

 (Special thanks to JungleJim for devising the original plan for this
walkthrough, which allowed me to devise this insane variation of it.)

 This is THE ultimate challenge you can undertake in BTN and still have a
marginal hope of succeeding.  If you thought I was a harsh taskmaster who
was unrelenting in the Master Walkthrough, then turn back now.  You won't
like what is to come at all if that's the case.  This walkthrough is
written practically minute-by-minute, with very little to no elbow room in
the first and second season.  You will be pushed to your absolute limits if
you follow this walkthrough, and to the absolute limits of what your farmer
is capable of doing in 3 seasons.

 This is NOT for newbies to the game.  If you don't have a solid grasp of
how to play, and don't know shop open times, the times when key people can
be interacted with, or even how to do basic gameplay actions, then do NOT
follow this walkthrough!

 Unlike all of the other walkthroughs, this section has a VERY detailed
breakdown of earnings and expenses for the seasons.  Be sure you pay close
attention to the guide, and read the rules of engagement and mining
manifesto below.


THE RULES OF ENGAGEMENT: These are basic rules to follow regardless of any
other goals for any day.

1. If you ever hit 50 fatigue (your farmer shakes his head), jump into the
hot springs for an hour.  Fatigue is your unholy master.

2. Time waits for no man.  Do not ever allow it to flow when you do not
know where you're going, and maximize your time spent by staying indoors
whenever humanly possible.  This means that you must always ship goods via
the henhouse or barn, unless it would be faster to ship via the bin near
the house.  The menu and buildings are your saviors.

3. Sleep is for the weak.  You can work until 10:00PM without concern until
you have the Mystic Berry, and until 12:00AM with it.  Even past these
times, work until you have nothing left you can or need to do.  Prolong
your work days to 4:00AM or thereabouts every day, being sure you get into
the hot springs by 4:20AM so you can get to "bed" by 5:50AM every day.  If
it gets to 5:20AM, jump out even if you're not fully healed up and head
home.  This way, you can save your game.  Sleep is your enemy.

4. A clear mind solves many troubles.  Always make sure you keep a running
checklist, in this playthrough more than ever, because missing even one
thing in a day's requirements can be fatal.  Being prepared is your ally.

5. Know your priorities.  Get all goods shipped BEFORE 5:00PM rolls around,
preferably without fail.  Postpone things like watering, chopping wood,
breaking rocks, tilling soil, and buying goods from the supermarket until
after 5:00PM.  Priorities are your lifeline.

6. The Patchworks shall be your field layout.  Rely on no other format, for
no other can provide you with enough space for what you're after.  Try to
get the plots closest to the chicken coop planted with the current most
important crop.  You'll have to adapt the fields several times as you work
your way through the seasons, so an overview of the Patchworks format to
use for a given season is always shown.  The Patchworks is your battleplan.

7. Good fortune serves this plan well.  If things turn sour, do not
hesitate to reset the game.  Rain on a designated work day (before getting
the Mystic Berry) is inexcusable, even crippling to the plan.  Though it
may take some extra time, it will make the plan possible if you reboot any
time the weather turns against you, and always make use of staggered saves.
Luck is the chain that binds the challenge together.


THE MINING MANIFESTO: Since you spend so much time mining in this massive
challenge, you'll want to know your theoretical profit margin.  The charts
below present a fairly decent representation of how much you can make on an
uneventful mining day, given the appropriate conditions.

Without Basket (enter, dig up 1st floor inner tiles, exit, repeat until you
hit 50 fatigue; you're after the 10G bonuses):
6:40AM - trip 1
6:50AM to 7:50AM - hot springs visit 1
8:00AM - trip 2
8:10AM to 9:10AM - hot springs visit 2
9:20AM - trip 3
9:30AM to 10:30AM - hot springs visit 3
10:40AM - trip 4
10:50AM to 11:50AM - hot springs visit 4
12:00PM - trip 5
12:10PM to 1:10PM - hot springs visit 5
1:20PM - trip 6
1:30PM to 2:30PM - hot springs visit 6
2:40PM - trip 7
2:50PM to 3:50PM - hot springs visit 7
4:00PM - trip 8
4:10PM to 5:10PM - hot springs visit 8
320G per trip * 8 trips per day = 2560G per day
320G per trip * 6 trips per day = 1920G per day
320G per trip * 4 trips per day = 1280G per day
320G per trip * 2 trips per day = 640G per day

With Basket (do not collect Copper; only Silver or better; each trip takes
between 50 and 90 stamina; deposit ores in hen house bin):
6:40AM to 7:10AM - trip 1
7:10AM to 7:40AM - trip 2
8:00AM to 9:00AM - hot springs visit 1
9:20AM to 10:00AM - trip 3
10:00AM to 10:40AM - trip 4
11:00AM to 12:00PM - hot springs visit 2
12:20PM to 1:00PM - trip 5
1:00PM to 1:40PM - trip 6
2:00PM to 3:00PM - hot springs visit 3
3:20PM to 4:00PM - trip 7
4:00PM to 4:40PM - trip 8
5:00PM to 6:00PM - hot springs visit 4
640G per trip * 8 trips per day = 5120G per day
640G per trip * 6 trips per day = 3840G per day
640G per trip * 4 trips per day = 2560G per day
640G per trip * 2 trips per day = 1280G per day

 Keep in mind that there will be VERY few instances where you can get 8
mining trips in.  More often than not, you'll have to sacrifice 1 or 2
trips to do other things, sometimes as many as 6 of them.  Also, profit
made is HIGHLY dependent on what you turn up.  If you can't dig up enough
coin bags or high-value metals, your profit margin will drop.  Of course,
it works the other direction, too.


Spring, Year 1						[USPRING1]
=-=-=

1st Spring

Su Mo Tu We Th Fr Sa
 1  2  3  4  5  6  7
 8  9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30

Season's Goals:
* Buy a chicken
* Get 3 Power Berries and the Mystic Berry
* Get the pony and brush
* Get the basket
* Get the medium and large rucksacks
* Get the Fishing Pole
* Upgrade axe to Copper and Mystrile
* Upgrade hammer to Silver
* Upgrade watering can to Mystrile
* Upgrade sickle to Mystrile
* Upgrade hoe to Mystrile
* Upgrade the chicken coop and house
* Get the Knife kitchen utensil
* Get 10 cows
* Unlock the Strawberry crop
* Get 40 bags of Pineapple seeds for summer, save 3,600G for other seeds

Initial Daily Schedule:
Before 5:00PM
* Feed your chicken(s); incubate as necessary
* Mine, mine, mine until you drop, then mine some more
* Forage
* If you find an opportune chance, give Karen 2 Moondrop Flowers
* Stock up on any goods you're lacking in (chicken feed especially)
After 5:00PM:
* Water the crops
* Chop sticks on the farm (until no more remain)

Spring Field Layout:
    x x x   x x x   x x x   x x x   x x x   x x x
    x x x   x x x   x x x   x x x   x x x   x x x
    x x x   x x x   x x x   x x x   x x x   x x x
x x x   x x x   x x x   x x x   x x x   x x x
x x x   x x x   x x x   x x x   x x x   x x x
x x x   x x x   x x x   x x x   x x x   x x x

x x x   x x x   x x x   x x x   x x x   x x x
x x x   x x x   x x x   x x x   x x x   x x x
x x x   x x x   x x x   x x x   x x x   x x x
    x x x   x x x   x x x   x x x   x x x   x x x
    x x x   x x x   x x x   x x x   x x x   x x x
    x x x   x x x   x x x   x x x   x x x   x x x

    x x x   x x x   x x x   x x x   x x x   x x x
    x x x   x x x   x x x   x x x   x x x   x x x
    x x x   x x x   x x x   x x x   x x x   x x x
x x x   x x x   x x x   x x x   x x x   x x x
x x x   x x x   x x x   x x x   x x x   x x x
x x x   x x x   x x x   x x x   x x x   x x x

x x x   x x x   x x x   x x x   x x x   x x x
x x x   x x x   x x x   x x x   x x x   x x x
x x x   x x x   x x x   x x x   x x x   x x x
    x x x   x x x   x x x   x x x   x x x   x x x
    x x x   x x x   x x x   x x x   x x x   x x x
    x x x   x x x   x x x   x x x   x x x   x x x

    x x x   x x x   x x x   x x x   x x x   x x x
    x x x   x x x   x x x   x x x   x x x   x x x
    x x x   x x x   x x x   x x x   x x x   x x x
x x x   x x x   x x x   x x x   x x x   x x x
x x x   x x x   x x x   x x x   x x x   x x x
x x x   x x x   x x x   x x x   x x x   x x x

x x x   x x x   x x x   x x x   x x x   x x x
x x x   x x x   x x x   x x x   x x x   x x x
x x x   x x x   x x x   x x x   x x x   x x x
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x x x x x x x x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x x x x x x x x


Spring 2 - 1 Cucumber, 3 Turnip, 2 Power Berry, Chicken (2,060G spent)

 Head for the mine immediately.  Make a half-trip, then re-enter and dig
down to the Power Berry.  Make 3 trips after this (you don't need to use
the hot springs after getting the berry).  This should put you at close to
9:30AM.  Forage the Bamboo Shoots and Blue Grass, then rush over to the
Poultry Farm exterior, waiting outside the door until 11:00AM.  Enter when
11:00AM hits, buy your chicken and 3 feed, see Popuri's introduction scene,
tend to the bird, then heal in the spring and return to the mine.  Do 3
more trips, then head to the store before you use the spring again and buy
the seeds.  You should also get Karen's introduction this way.  Use the
spring, then clear up, plant, and water.  Chop sticks on the farm until you
run out of time, heal up, attack the tree on the hill but relent to get the
Power Berry from it, then go to bed.

Spring 3 - Pony, Brush, Copper Axe (1,800G spent)

 Head for the mine, and do 3 trips.  Don't heal after the last one; forage
instead, and sell the items you pick up.  This should bring you up to about
10:00AM.  Visit Yodel Ranch and take the pony, then return to the spring,
heal, and do 3 more trips.  Grab a piece of Copper on one of these trips if
you haven't already.  This should give you well over 1,800G.  If you need
to (you shouldn't), clear the remaining sticks on the farm to get the axe
up to 100%, but do not take longer than until 3:30PM.  Visit the blacksmith
and buy your brush, then pull out the Copper with the axe in hand and
upgrade it (be sure you get the brush first).  Head to the mine with your
hammer and start practicing with it; you want it to get up to 200%
proficiency by the 6th.  If you plan to clear the field of small stones, do
NOT break all of them; save at least 1, preferrably 2 or 3.  Work 'til
4:00AM, bathe in the spring, then go to bed.

Spring 4 - Basket (5,000G spent)

 The spare funds from the Spring 3 mining trips will make or break you at
this point.  You should dedicate all of your time to mining trips, to get
in a total of 8 of them, visiting the store in town to buy the basket
before healing from the last trip.  Be sure that you have a few Moondrop
Flowers handy to give to Karen if it's before 4:00PM when you go to get the
Basket.  Heal up afterwards, do more mining and hammer powering up, and go
to bed.

Spring 5 - Medium Rucksack (3,000G spent)

 Again, do the 8 mine trip jig, and get the Medium Rucksack after the last
trip (or before it if you didn't give Karen her flowers yesterday).  Be
sure you have the hammer up to 200% by the end of today (spend all of your
late night time in the mines with it if need be).

Spring 6 - 1 Power Berry, Silver Hammer (2,000G spent)

 The Turnips are ripe, so grab 5 of them on the way to the mine and give
them to the Goddess to get your Power Berry.  Be sure to save a Silver ore
in your rucksack.  On the return trip with the foraged goods, bring the
Goddess 5 more Turnips to see a scene with Karen (it should be her, at
least; it's important that she shows up).  After each mining trip, dedicate
5 more Turnips to the Goddess until you've given her a total of 20.  This
will get you a free 1,000G.  By then, it should be late enough to visit
Saibara, so go ahead and do so, Silver ore in hand.  Get your axe back and
upgrade your hammer.  The rest of the day should be spent mining, then
chopping the stumps in the area, then the stumps on the farm.  Be sure you
leave at least 1 Turnip in the field; unripened is fine, just be sure to
water it ASAP, and until it does grow to maturity.

NOTE: From now on, your daily schedule includes chopping wood.  Always put
priority on the non-farm lumber first, as it regrows, while farm lumber
does not.

Spring 7 - Fishing Pole

 The only deviation today is to immediately go to the beach and talk to
Greg to get the Fishing Pole.  Otherwise, mine like mad as usual, and after
you've done your evening's watering, be sure you get the watering can up to
400%.  This is critical.  You'll need to be making about 25,000G between
now and Spring 14.

Spring 8

 Goddess Festival.  Be sure you talk to Karen.  Follow festival rules of
mining (ie. stop mining around 1:30PM and hightail it to the Square).  If
you've been keeping up on giving her flowers at opportune times (few though
they are), she should stop you near the waterfall soonish and ask you what
you're worried over.  Say Farm or Love life when she does.

Spring 9

 The only thing of note about today is that you can get your hammer back
today.  Do so before 4:00PM, and spend some quality time this evening with
it, after the usual woodcutting duties.

NOTE: From now on, your daily schedule includes breaking large rocks.  It
should not take more than 3 evenings to clear the fields of them, however.

Spring 10 - Mystrile Watering Can (5000G)

 Do the usual mine gig once, keeping a Mystrile ore on hand for later.
Water your crops early today, and then bring the can to Saibara (grabbing
your hammer as well, naturally).  Resume the mining bit, and of course tend
to the usual wood-cutting duties.

Spring 11 - Chicken Coop, Mystic Berry (5000G, 420 lumber)

 Cucumbers are ripe; grab 3, sell the rest.  By now, your chopping wood
should have gotten you over the 420 mark.  Go to Gotz after your 4th mine
trip and order up a chicken coop upgrade, then take those 3 Cucumbers up to
the sweet spot on Mother Hill and get your Mystic Berry.  Resume daily
chores as usual.  Put particular late-night focus on tilling the field.

Spring 13 - 20 Cabbage (p10), 14 Turnip (p7), 5 Cucumber, 6 Potato (13580G)

 (The (p#) notation indicates that you should plant that many 3x3 plots of
that crop out of the number bought)

 Note that, if you are somehow strapped for cash (you shouldn't be; it's a
bad sign if you are), you can delay buying 10 of the Cabbages until
tomorrow.  Try to get these seeds bought some time around noon (grabbing
your new Mystrile watering can on the way), and as always, wait on planting
and watering them in until after 5:00PM.

NOTE: From now on, you don't need to mine before 5:00PM.  You'll need to
dedicate all of your waking hours to tending to the crops instead, with the
remaining time dedicated to wood-chopping.  Don't slack on either of these,
you can't afford to if you want to follow this challenge.

Spring 14 - plant 10 Cabbage, plant 7 Turnip

 As with the previous day, plant and water them in late at night.  If your
late-night schedule is starting to get strained, you can drop the mining
after noon (just be sure you have around 12,000G handy by the end of the
day, for tomorrow).

Spring 15 - 20 Cabbage (p10), Harvest Sprites (1 week) (10000G)

 Again like the 13th, buy the seeds around noon, and hire out the Sprites
for harvesting on that trip as well (you'll have to ask a few times).  This
is why you wanted to leave that one ripe Turnip in the ground, if you're
wondering.  You can pluck and sell it after this if you like.

Spring 16 - plant 10 Cabbage, buy 14 Turnip (1680G)

 Feel free to buy the seeds whenever, as long as it's before 6:00PM.  This
marks when you need to focus less on mining, and more on crop maintenance.

Spring 17 - Replant Turnips

 Self-explanitory.  Help the Sprites out at harvesting.

Spring 18 - Replant Turnips

 Same as the previous day, though you'll want to visit the Square around
2:00PM for the horse races.  Talk to at least Karen three times, once
before each race.  She should be getting really close to 15,000 affection
by now, what with your near-constant showering her with flowers.  If you
feel particularly daring and want to see if you can top your current
profits (as well as potentially get another Power Berry), you can go ahead
and participate in betting in the race.  It's not counted on that you do
this, but if you do, take the Basket with you so you can sell any jewelery
you buy; they're worth 2,000G each, which can give you a huge leap in
profits that you wouldn't get otherwise.

Spring 19 - Large Rucksack, buy 6 Potato and 14 Turnip (7580G)

 You don't need to plant those Potatoes and Turnips; you're being told to
grab them now so you don't forget.  Feel free to delay until as long as the
21st to get them, since you'll be at the market anyway to get your fine new
Large Rucksack.  Very normal day otherwise.

Spring 20 - Moondrop Flowers

 This is more or less the earliest that Karen might drop by with her
Moondrop Seeds for you.  If she doesn't, don't fret; just keep giving her
those flowers whenever you get a spare moment.  As soon as you do have
them on hand, plant them (oh no, not MORE stuff to water!), and tend to
them until they bloom and you get honey.

Spring 21 - Replant Turnips, House (4700G, 370 lumber)

 Self-explanitory.  Be sure you remember to visit Gotz!  Also, leave at
least one crop on the field today; this should be no trouble, even with the
Sprites harvesting.

Spring 22 - Replant Turnips/Potatoes

 Self-explanitory.  Be sure to see Karen today at the festival (if you can
manage it, and haven't gotten the flower seeds yet).

Spring 23 - Buy 14 Turnip, Harvest Sprites (1 week) (1680G)

 Yet more pre-emptive buying.  Not to worry, it'll pay off.  You should
probably have huge chunks of cash by now from the Turnips, but you'll be
needing those profits soon enough.  Don't forget to hire out the Sprites
when you're out buying the seeds!  Bring them 7 boxes of Flour, one per
worker, just to keep on good terms with them.

NOTE: Any time you hire the Sprites, always give them 7 boxes of Flour.

Spring 24 - Mystrile Axe (5000G)

 Other than dropping by Saibara to drop off your axe (yeah, another mine
trip, unless you thought to grab a Mystrile a long-arse time ago when you
gave up the mining schtick), this is a pretty typical day.

Spring 25 - Replant Turnips

 Self-explanatory.

Spring 26 - Replant Turnips

 Self-explanatory.

Spring 27 - Mystrile Hoe (5000G)

 Just like on the 24th (though a mine trip is pretty much inevitable this
time, I'm afraid).  Normal day otherwise (though your first Cabbage harvest
is in now; 22,500G!).

Spring 28 - Knife (3000G)

 Today's detour into town is short, sweet, and to the point.  Not to
mention totally affordable.  Second Cabbage harvest today.

Spring 29 - 10 Cows + fodder (61000G)

 This marks the third Cabbage harvest, but before you get into the heat of
it, be sure to buy and tend to your 10 cows.  10 cows in the first Spring.
Madness, is it not?

Spring 30 - 12 Pink Cat, 40 Pineapple (p10), Mystrile Sickle (47200G)

 Yes, you read that right, plant and water 10 of the Pineapple bags.  Also
prepare the field for and plant your Pink Cat flowers (see the summer plan
for how to do this).  Your last harvest is today, so keep sharp!  Also, be
sure you upgrade your sickle after you've cut down the cucumber plants;
you'll be needing that sucker in Mystrile form soon.  Be sure you have at
least 3,600G handy for summer crops.  If you're slightly below this, you
can do a bit of non-Basket mining on Summer 1 to up your profits, but this
is highly inadvisable, due to the festival on that day.  Summer 2 mining is
also an option, but leaves you bereft of some valuable time.

=-=-=-=-=-=-=-=-=-=

Season Profits and Expenses Overview:

Profits:
  90,000G from Cabbages
  30,420G from Turnips
   8,640G from Potatoes
+  6,360G from Cucumbers
------------------
 135,420G from produce
     500G from initial funds
  10,500G from foraging
   3,300G from eggs
   1,000G from Harvest Goddess' gift
------------------
 150,720G from guaranteed profits
+ 36,740G from mining (minimum)
------------------
 187,460G total profits (minimum)

Expenses:
  20,000G on 40 bags of Cabbage seed
   8,160G on 68 bags of Turnip seed
   1,800G on 12 bags of Potato seed
+  1,200G on 6 bags of Cucumber seed
------------------
  31,160G on seeds
  23,000G on tool upgrades
   9,700G on building upgrades
  13,000G on rucksack upgrades and Basket
   1,500G on chickens
  60,000G on cows
   3,800G on kitchen utensils and farm tools
+  1,700G on miscellaneous (chicken feed, fodder, fish food, etc.)
------------------
 140,860G on spring goods
+ 40,000G on 40 bags of Pineapple seeds
------------------
 183,860G total expenses

 187,460G profits (minimum)
-183,860G expenses
------------------
   3,600G remaining funds (minimum)

Harvest Sprites' Harvesting Experience: 14 days

=-=-=-=-=-=-=-=-=-=


Summer, Year 1						[USUMMER1]
=-=-=

1st Summer

Su Mo Tu We Th Fr Sa
       1  2  3  4  5
 6  7  8  9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30

Season's Goals:
* Get 2 Power Berries
* Get more kitchen utensils
* Upgrade the barn and house
* Build the hothouse
* Get the Milker
* Buy 10 more cows
* Buy 25 bags of grass and plant them
* Upgrade the hammer to Mystrile
* Buy seeds for the hothouse and next season
* Unlock the Pumpkin crop

Summer Field Layout*:
    x x x   x x x   x x x       x x x x x x x x x
    x x x   x x x   x x x       x x x x x x x x x
    x x x   x x x   x x x       x x x x x x x x x
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x x x   x x x   x x x   x x x   x x x x x x x x x

x x x   x x x   x x x   x x x   x x x x x x x x x
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    x x x   x x x   x x x   x x x   x x x   x x x
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    x x x   x x x   x x x   x x x   x x x   x x x
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    x x x   x x x   x x x o x x x o x x x o x x x
x x x   x x x       o o o o o o o o o o o o o o o
x x x   x x x       o o o o o o o o o o o o o o o
x x x   x x x x x x o o o o o o o o o o o o o o o
              x x x o o o o o o o o o o o o o o o
x x x   x x x x x x o o o o o o o o o o o o o o o
x x x   x x x       o o o o o o o o o o o o o o o
x x x   x x x       o o o o o o o o o o o o o o o
    x x x   x x x   o o o o o o o o o o o o o o o
    x x x   x x x   o o o o o o o o o o o o o o o
    x x x   x x x   o o o o o o o o o o o o o o o
                    o o o o o o o o o o o o o o o
x x x x x x x x x   o o o o o o o o o o o o o o o
x x x x x x x x x   o o o o o o o o o o o o o o o
x x x x x x x x x   o o o o o o o o o o o o o o o

* - Do not convert the lower half of your field to grass area immediately;
you'll need that space for planting crops until the Onions ripen.  Make
certain you plant ONLY Onions in any of the will-be-grass area.

Summer 1 - 1 Power Berry, plant 10 Pineapple

 After you have the animals tended to and any basic foraging and the like
you want to get done, head to the beach and win the contest.  Yes, it's
mandatory.  No, I don't frown on using a GameShark to beat it.

Summer 2 - 4 Corn, 3 Tomato, 12 Onion, plant 10 Pineapple (3600G)

 Buy and plant your seeds, and water it all in.  If, for some strange and
inexplicable reason, you find yourself with spare time, spend it gaining
more money in the mines.

Summer 3 - Plant 10 Pineapple

 Nothing complicated here.  Again, any spare time you find yourself with,
go mining.  You'll want 2,500G on hand by the 5th.

Summer 5 - Frying Pan (2500G)

 Other than the purchase, normal day.

Summer 6 - Win chicken festival

 Yes, this is mandatory.  Yes, I know it's Hellish.  And yes, you may use a
GameShark to win automatically.

Summer 7 - 1 Power Berry

 Your Pink Cat flowers should be blooming by now, meaning Anna will be by
to beg for them.  Let her have them and grab your berry.

Summer 9 - Harvest Sprites (1 week)

 Hire out the Sprites ASAP, before you finish your harvest (though that's
pretty much inevitable; you have 108 Onions to harvest, after all!).

Summer 10 - Barn, Milker (8800G)

 Yesterday's profits make for today's purchases.  You'll likely have to pay
Gotz extra in lumber for the barn, but that's alright.  Note that you can
delay buying the Milker for up to 2 more days, but that should not prove to
be necessary.

Summer 18 - House (10000G)

 In that long gap of time, you should have made around 6,080G from crops,
as well as netting some cash from your newly mature cows and from your
long-mature chickens.  In short, the upgrade to the house (and the excess
lumber you'll have to buy to get it) is affordable.

Summer 19 - Mixer (2500G)

 Just buy the utensil.  Normal day otherwise.

Summer 20 - Harvest Sprites (1 week)

 You'll be glad you did this come tomorrow...

Summer 23 - 10 Cows, 25 Grass (72500G)

 Spend your first Pineapple harvest graciously by filling your barn and
preparing things for the filling of your field.  This is set on the 23rd
because odds are that you didn't finish the harvest yesterday.

Summer 25 - Hothouse (31050G)

 The profits are definitely hefty enough to have this built now.

Summer 26 - Whisk (1000G)

 Just a short diversion from Harvester's Hell, get the cheap-arse Whisk
ordered and the field tended.

Summer 27 - Mystrile Hammer (5000G)

 Might as well upgrade your last tool at this point.

Summer 29 - Harvest Sprites (1 week)

 Sounds insane, right?  You'll be SOOO thankful come Fall that you went and
hired them now.

Summer 30 - Hothouse planting (Pineapple, Corn, Pumpkin, Strawberry)(1950G)

 The last day of harvest.  Put all your effort in harvesting the Pineapples
(no need to water!), and plant up your new hothouse as well, one plot per
type of crop listed above.

=-=-=-=-=-=-=-=-=-=

Season Profits and Expenses Overview:

Profits:
 300,000G from Pineapples
   7,620G from Tomatoes
  11,000G from Corn
+  7,750G from Onions
-------------------
 326,370G from produce
   3,600G from last season (minimum)
   5,000G from foraging
  14,850G from eggs
+ 22,500G from milk
-------------------
 372,320G total profits (minimum)

Expenses:
     600G on 3 bags of Tomato seed
   1,200G on 4 bags of Corn seed
   1,800G on 12 bags of Onion seed
  12,500G on 25 bags of Grass seed
-------------------
  16,100G on seeds
   5,000G on tool upgrades
  47,850G on building upgrades
  60,000G on cows
   8,000G on kitchen utensils and farm tools
+  1,000G on miscellaneous expenses
-------------------
 137,950G total expenses

 372,320G total profits (minimum)
-137,950G total expenses
-------------------
 234,370G remaining funds (minimum)

Harvest Sprites' Harvesting Experience: 30 days

=-=-=-=-=-=-=-=-=-=


Fall, Year 1						[UFALL1]
=-=-=

1st Fall

Su Mo Tu We Th Fr Sa
             1  2  3
 4  5  6  7  8  9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30

Season's Goals:
* Get 1 Power Berry
* Get more kitchen utensils
* Get the Fishing Pole
* Unlock the Spinach crop

Fall Field Layout:

    x x x   x x x   x x x       x x x x x x x x x
    x x x   x x x   x x x       x x x x x x x x x
    x x x   x x x   x x x       x x x x x x x x x
x x x   x x x   x x x   x x x   x x x x x x x x x
x x x   x x x   x x x   x x x   x x x x x x x x x
x x x   x x x   x x x   x x x   x x x x x x x x x

x x x   x x x   x x x   x x x   x x x x x x x x x
x x x   x x x   x x x   x x x   x x x x x x x x x
x x x   x x x   x x x   x x x   x x x x x x x x x
    x x x   x x x   x x x       x x x x x x x x x
    x x x   x x x   x x x       x x x x x x x x x
    x x x   x x x   x x x       x x x x x x x x x

    x x x   x x x   x x x   x x x   x x x   x x x
    x x x   x x x   x x x   x x x   x x x   x x x
    x x x   x x x   x x x   x x x   x x x   x x x
x x x   x x x   x x x   x x x   x x x   x x x
x x x   x x x   x x x   x x x   x x x   x x x
x x x   x x x   x x x   x x x   x x x   x x x

x x x   x x x   x x x   x x x   x x x   x x x
x x x   x x x   x x x   x x x   x x x   x x x
x x x   x x x   x x x   x x x   x x x   x x x
    x x x   x x x   x x x   x x x   x x x   x x x
    x x x   x x x   x x x   x x x   x x x   x x x
    x x x   x x x   x x x   x x x   x x x   x x x

    x x x   x x x   x x x   x x x   x x x   x x x
    x x x   x x x   x x x   x x x   x x x   x x x
    x x x   x x x   x x x o x x x o x x x o x x x
x x x   x x x       o o o o o o o o o o o o o o o
x x x   x x x       o o o o o o o o o o o o o o o
x x x   x x x x x x o o o o o o o o o o o o o o o
              x x x o o o o o o o o o o o o o o o
x x x   x x x x x x o o o o o o o o o o o o o o o
x x x   x x x       o o o o o o o o o o o o o o o
x x x   x x x       o o o o o o o o o o o o o o o
    x x x   x x x   o o o o o o o o o o o o o o o
    x x x   x x x   o o o o o o o o o o o o o o o
    x x x   x x x   o o o o o o o o o o o o o o o
                    o o o o o o o o o o o o o o o
x x x x x x x x x   o o o o o o o o o o o o o o o
x x x x x x x x x   o o o o o o o o o o o o o o o
x x x x x x x x x   o o o o o o o o o o o o o o o


Fall 1 - 40 Sweet Potato, 5 Eggplant, 12 Carrot, 4 Green Pepper (16,080G)

 Yes, a hefty order for today.  Though hardly surprising, given the
previous season.  Use the ex-flowerbeds to plant the Carrots in.  Oh yes,
and spend any and all spare evening time fishing on Mother Hill; you want a
pond with 50 fish by the 30th.

Fall 8 - Harvest Sprites (1 week)

 A mostly uneventful season, since you have virtually no goals left to
fulfill.  You'll be thankful you hired the Sprites on the Sweet Potato
off-days, though.

Fall 10 - Oven (5000G)

 Just buy the Oven.  Normal day otherwise.

Fall 17 - Harvest Sprites (1 week), Seasoning Set (5000G)

 Again, just buy it.  Note how the Sprite hiring times are strategically
staggered to coincide with each harvest.

Fall 20 - 11 Spinach, 11 Carrot (5450G)

 Since you've unlocked the Spinach by now, go ahead and plant a buttload of
it for recipe use.  Might as well restock the carrots too.  I suggest you
save 99 of each of the crop types in the fridge, just for the heck of it.

Fall 24 - Order Power Berry (5000G)

 Last TV Shopping offer for the season, and quite worth it.

Fall 26 - Harvest Sprites (1 week)

 Last hiring of the Sprites for the season.  Can you imagine doing a Sweet
Potato harvest without them?  Eek...

Fall 27 - 1 Power Berry

 Your TV Shopping Power Berry should arrive.  Yummy.

Fall 30 - Fishing Pole

 Try and get the Fishing Pole by this point.  Not an easy task, I know.


=-=-=-=-=-=-=-=-=-=

Season Profits and Expenses Overview:

Too many possibilities at this point to overview profits.  You should have
somewhere around 500,000G, though, by the end of the season.

Harvest Sprites' Harvesting Experience: 53 days

=-=-=-=-=-=-=-=-=-=


Winter and Beyond					[UBEYOND]
=-=-=

 By now, you should have a very solid grasp on what to do in winter (get
the Maker machines, fish up King Fish, potentially cook up all(!) of the
recipes, and generally give your poor head a break from the nightmare of
the growing season).  Congrats, you have gone through the absolute most
challenging path for BTN, and come out of it with a VERY strong farm that
outmatches what a lot of players have by the end of their third year!


Quick Overview						[UOVERVIEW]
=-=-=

Ultimate Walkthrough Goal List

Spring:
Spring 2 - 1 Cucumber, 3 Turnip, 2 Power Berry, Chicken (2,060G spent)
Spring 3 - Pony, Brush, Copper Axe (1,800G spent)
Spring 4 - Basket (5,000G spent)
Spring 5 - Medium Rucksack (3,000G spent)
Spring 6 - 1 Power Berry, Silver Hammer (2,000G spent)
Spring 7 - Fishing Pole
Spring 10 - Mystrile Watering Can (5000G)
Spring 11 - Chicken Coop, Mystic Berry (5000G, 420 lumber)
Spring 13 - 20 Cabbage (p10), 14 Turnip (p7), 5 Cucumber, 6 Potato (13580G)
Spring 14 - plant 10 Cabbage, plant 7 Turnip
Spring 15 - 20 Cabbage (p10), Harvest Sprites (1 week) (10000G)
Spring 16 - plant 10 Cabbage, buy 14 Turnip (1680G)
Spring 17 - Replant Turnips
Spring 18 - Replant Turnips
Spring 19 - Large Rucksack, buy 6 Potato and 14 Turnip (7580G)
Spring 20 - Moondrop Flowers
Spring 21 - Replant Turnips, House (4700G, 370 lumber)
Spring 22 - Replant Turnips/Potatoes
Spring 23 - Buy 14 Turnip, Harvest Sprites (1 week) (1680G)
Spring 24 - Mystrile Axe (5000G)
Spring 25 - Replant Turnips
Spring 26 - Replant Turnips
Spring 27 - Mystrile Hoe (5000G)
Spring 28 - Knife (3000G)
Spring 29 - 10 Cows + fodder (61000G)
Spring 30 - 12 Pink Cat, 40 Pineapple (p10), Mystrile Sickle (47200G)

Summer:
Summer 1 - 1 Power Berry, plant 10 Pineapple
Summer 2 - 4 Corn, 3 Tomato, 12 Onion, plant 10 Pineapple (3600G)
Summer 3 - Plant 10 Pineapple
Summer 5 - Frying Pan (2500G)
Summer 6 - Win chicken festival
Summer 7 - 1 Power Berry
Summer 9 - Harvest Sprites (1 week)
Summer 10 - Barn, Milker (8800G)
Summer 18 - House (10000G)
Summer 19 - Mixer (2500G)
Summer 20 - Harvest Sprites (1 week)
Summer 23 - 10 Cows, 25 Grass (72500G)
Summer 25 - Hothouse (31050G)
Summer 26 - Whisk (1000G)
Summer 27 - Mystrile Hammer (5000G)
Summer 29 - Harvest Sprites (1 week)
Summer 30 - Hothouse planting (Pineapple, Corn, Pumpkin, Strawberry)(1950G)

Fall:
Fall 1 - 40 Sweet Potato, 5 Eggplant, 12 Carrot, 4 Green Pepper (16,080G)
Fall 8 - Harvest Sprites (1 week)
Fall 10 - Oven (5000G)
Fall 17 - Harvest Sprites (1 week), Seasoning Set (5000G)
Fall 20 - 11 Spinach, 11 Carrot (5450G)
Fall 24 - Order Power Berry (5000G)
Fall 26 - Harvest Sprites (1 week)
Fall 27 - 1 Power Berry
Fall 30 - Fishing Pole


Gameplay Challenges					[WCHALLENG]
----=

 This section is a list of things to challenge yourself with once normal
gameplay bores you.  Take a crack at them if you're getting tired of the
usual path to victory.  The last few make for a very interesting experience
indeed.

* CO (crops only) - Don't participate in any festivals, don't buy any
animals.  Basically, you can only work the field and get a girl to like you
well enough that you don't lose at the end of year 3.

* NM (no mining) - Don't mine for profit; only use the mine to get tool
upgrades and Maker machines, nothing else.  Not that much of a challenge,
but it does limit your output in winter.

* NA (no animals) - Don't buy any animals.  You can plant crops, and you
don't necessarily have to get married to win.

* NC (no crops) - Don't plant anything, only tend to animals and forage.
You have to marry by the end of year 3 to win this way, too.

* NCNA (no crops, no animals) - A mix of the two methods above.  You have
to get married by the end of year 3.  A pretty tough path to take.

* NCNANM (no crops, no animals, no mining) - The second-most difficult
challenge.  Basically, you can only forage and fish, and you have to be
married by the end of year 3.

* FO (foraging only) - The most challenging limited way to win (which isn't
saying a whole lot).  Only forage, nothing else.  You have to be married by
the end of year 3, as well.  It's tough, but quite possible.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

III. Game Guide
====-

Mineral Village Overview				[GGMINVIL]
----=

 Mineral Village is where the game takes place, of course!  This is a list
of everything important about the village.  Don't throw items on the ground
in the village (or other people's homes), by the way.  No matter how
innocent your intentions may be, you'll be littering if you do.


Business Hours						[GGHOURS]
=-=-=

 Of course, not every business (or house!) is open all the time.  This is
a list of shop working hours.  Obviously, shops are all closed on festival
days.

Saibara's Blacksmithy - 9:00AM to 4:00PM, closed Thursdays
Aja Winery - 9:00AM to 12:00PM, closed Saturdays
Library - 10:00AM to 4:00PM, closed Mondays
Chicken Lil's - 11:00AM to 4:00PM, closed Sundays
Yodel Ranch - 9:00AM to 3:00PM, closed Mondays
Gotz's House - 11:00AM to 5:00PM, closed Saturdays and Sundays
Supermarket - 8:00AM to 6:00PM, closed Tuesdays and Sundays
Clinic - 9:00AM to 6:00PM, closed Wednesday
Seaside Lodge - 8:00AM to 11:30AM & 1:00PM to 5:00PM daily (Summer)
Inn - 8:00AM to 9:00PM daily
Won's Seed Corner (at the Inn) - 1:00PM to 4:00PM daily
Church - 10:00AM to 5:00PM daily
Harvest Sprites - 10:00AM-5:00PM daily
Most houses - 10:00AM to 5:00PM daily (some houses are locked during
certain days when their inhabitants are elsewhere for the day)

 If you have high enough relationships with the people who live there, you
can enter homes and places of business before they officially open.  You
can't get any shop services until about an hour before official opening
times in most cases, though, and you can never get the services on a shop's
day off.  Shops also stay open an extra hour longer if you're good friends
with the owners.


Goods for Sale						[GGSALE]
=-=-=

Saibara's Blacksmithy

Item for Sale	Price	Function
Brush		800	Raises affection the horse if used on him once
			daily
Milker		2000	Allows you to draw milk from your mature cows
Clippers	1800	Allows you to cut wool from your sheep
Tool Upgrade	1000	Upgrades a tool to level 2; need Copper to upgrade
 (Copper)		it, too; takes 3 days
Tool Upgrade	2000	Upgrades a tool to level 3; need Silver to upgrade
 (Silver)		it, too; takes 3 days
Tool Upgrade	3000	Upgrades a tool to level 4; need Gold to upgrade
 (Gold)			it, too; takes 3 days
Tool Upgrade	5000	Upgrades a tool to level 5; need Mystrile to
 (Mystrile)		upgrade it, too; takes 3 days
Mayo Maker	20000	Lets you make mayonnaise from eggs; need Adamantite
			to build it, too; takes 5 days
Cheese Maker	20000	Lets you make cheese from milk; need Adamantite to
			build it, too; takes 5 days
Yarn Ball Maker	20000	Lets you make yarn from wool; need Adamantite to
			built it, too; takes 5 days
Girl's Present	1000	Give it to a girl for a boost in affection; need
			Orichalcum to make it, too; takes 2 days; it'll be
			a random piece of jewelry

Aja Winery
Grape Juice	200	Give it to people as a gift or drink it
Wine		300	Give it to people as a gift or drink it

Chicken Lil's
Chicken Feed	10	Give it to chickens via the feed bins in the coop
Buy Chicken	1500	Buy a chicken; produces eggs
Sell Chicken	N/A	Sell an existing chicken
Animal Medicine	1000	Cures any animal of sickness

Yodel Ranch
Fodder		20	Give it to livestock via the feed bins in the barn
C.M. Potion	3000	Impregnates any adult cow
S.M. Potion	3000	Impregnates any adult sheep
Buy Cow		6000	Buy a calf; produces milk when mature
Buy Sheep	4000	Buy a sheep; produces wool
Sell Cow	N/A	Sell an existing cow
Sell Sheep	N/A	Sell an existing sheep
Bell		500	Causes cows and sheep to gather near you
Animal Medicine	1000	Cures any animal of sickness

Gotz's House
Buy lumber	50	Build fences, light the fireplace (second house
			expansion only), expand buildings
(Expansions)	Varies	See next section

Jeff and Family's Supermarket
Curry Powder	50	Used in cooking
Oil		50	Used in cooking
Flour		50	Used in cooking
Rice Ball	100	Used in cooking
Bread		100	Used in cooking
Fish Food	20	Feed the fish in your pond, so that they'll breed
Wrapping Paper	100	Wrap an item up as a gift
Blue Feather	1000	Propose to a girl
Medium Rucksack	3000	Increases tool and item space from 2 to 4 slots
Large Rucksack	5000	Increases tool and item space from 4 to 8 slots
Basket		5000	Allows you to store up to 30 items in it, which can
			then be dumped into the shipping bin
Turnip Seeds	120	Spring crop
Cucumber Seeds	200	Spring crop
Potato Seeds	150	Spring crop
Strawberry	150	Spring special crop
 Seeds
Onion Seeds	150	Summer crop
Tomato Seeds	200	Summer crop
Corn Seeds	300	Summer crop
Pumpkin Seeds	500	Summer special crop
Carrot Seeds	300	Fall crop
Eggplant Seeds	120	Fall crop
Sweet Potato	300	Fall crop
 Seeds
Spinach Seeds	200	Fall special crop
Grass Seeds	500	Makes grass, which can be cut down to make fodder

NOTE: The Supermarket carries seeds only for the season that you're
currently in, unless you have the hothouse.  Once you do have it, you can
buy seeds for all seasons at the Supermarket at all times.

Clinic
Checkup		10	Tells you if you have any fatigue; pretty useless
Bodigizer	500	Restores 50 stamina
Turbojolt	1000	Removes 20 fatigue
Bodigizer XL*	1000	Restores 100 stamina
Turbojolt XL**	2000	Removes 50 fatigue

* - Bodigizer XL is only available for purchase once you've shipped out 51
or more Blue Grass.
** - Turbojolt XL is only available for purchase once you've shipped out 51
or more Green Grass.

Seaside Lodge
Snowcone	300	Removes 10 fatigue
Roasted Corn	250	Restores 10 stamina, removes 1 fatigue
Pasta		300	Restores 20 stamina, removes 1 fatigue
Pizza		200	Restores 15 stamina, removes 1 fatigue
Water		0	Restores 1 stamina

Doug's Inn
(daytime food)
Set Meal	500	Restores 50 stamina, removes 10 fatigue
Salad		300	Restores 10 stamina, removes 20 fatigue
Apple Pie	300	Restores 30 stamina, removes 1 fatigue
Cheesecake	250	Restores 20 stamina, removes 1 fatigue
Cookie		200	Restores 10 stamina, removes 1 fatigue
Water		0	Restores 1 stamina
(evening food)
Grape Liquor	500	Removes 20 fatigue
Pineapple Juice	300	Removes 15 fatigue
Milk		200	Removes 10 fatigue
Water		0	Restores 1 stamina

Won's Seed Corner
Cabbage Seeds	500	Spring crop
Moondrop Seeds*	300	Spring flowers
Toy Flower	500	Spring flowers
 Seeds
Pineapple Seeds	1000	Summer crop
Pink Cat Seeds	200	Summer flowers
Green Pepper	150	Fall crop
 Seeds
Magic Red Seeds	600	Fall flowers
Orange Cup	1000	Hothouse crop
 Seeds

* - Won doesn't carry these unless you complete a special event involving
Karen.  See the Events section for details.


Your Farm						[GGFARM]
=-=-=

 This is an overview of the farm's buildings, their functions, and how
they're upgraded (if possible).  No map is provided here, as the manual's
map does this job of explaining where everything is admirably (and the
in-game map isn't too shabby, either).


=-=-= House =-=-=

 This is where you start and (hopefully) end each day.
 You can save your game here (when you go to bed), check the calendar for
upcoming events, store tools, change gameplay settings, and watch TV.
 After the first house upgrade, you'll also be able to cook food and store
things in the cabinet and refrigerator.

=-= Upgrades =-=

#2: 1st House Expansion (370 lumber, 4700G)
#4: 2nd House Expansion (750 lumber, 10000G)


=-=-= Doghouse =-=-=

 This serves no purpose whatsoever.
 Your dog never uses it.

=-= Upgrades =-=

 None


=-=-= Barn =-=-=

 This is where your livestock go.
 It starts out with a fairly spacious 10 spots for animals, and can be
expanded to a cavernous 20 spots.

=-= Upgrades =-=

#3: Barn Expansion (500 lumber, 6800G)


=-=-= Horse Stable =-=-=

 This is where your horse lives.
 You don't have to actually feed your horse, but it is a good idea to get
him inside the stable if it's raining.
 It's even wiser to simply leave the horse in his stable all the time,
taking him out only when he's fully grown and able to be ridden.

=-= Upgrades =-=

 None


=-=-= The Field =-=-=

 Ah, the field...
 This is where you sow and reap the crops you plant.
 It's a bit of a mess at first, but that's not tough to fix.
 You can plant everything from the standard crops to grass and flowers out
in the field.
 Basically, anything that you get as seeds has to be planted out here (or
in the hothouse).
 The field has 45 by 25 plots of land (1125 total) to work with, so you'll
likely never run out of room.

=-= Upgrades =-=

 None (this isn't Harvest Moon GBC)


=-=-= Chicken Coop =-=-=

 This is where your chickens go.
 You can incubate their eggs here, as well.
 An incubated egg will hatch 3 days after it's placed in the incubator.
 The coop comes with 5 spots for chickens, and can be upgraded to 10 spots.
 Outside the coop is the mill.
 Placing a piece of corn in the water wheel will net you 10 chicken feed.
 This is not the most cost-effective way to get more feed, however.

=-= Upgrades =-=

#1: Chicken Coop Expansion (420 lumber, 5000G)


=-=-= Hothouse =-=-=

 You don't actually start with this, but you can have it built once you
have all of the other upgrades done.
 It allows you to grow any crop year-round.
 Unfortunately, it's also subject to being completely destroyed every time
any hurricane or blizzard rolls in.
 An expensive investment to lose, to say the least.
 Using the double-save trick (listed in the Bugs and Exploits section),
this is no longer an issue, and it becomes a powerful tool to earn massive
lucre via crops during any season.
 Of course, by the time you can afford it, you'll probably have a solid
dairy making you massive lucre as it is.
 On the whole, the Hothouse is best for growing off-season crops for
recipes, and corn for lots of easy chicken feed.

=-= Upgrades =-=

#5: Hothouse (580 lumber, 30000G)


 As shown by numbers above, the expansions are offered in the following
order: chicken coop, house, barn, house, hothouse.


Taking Care of the Farm					[GGCARE]
-=-=-

 The farm doesn't just take care of itself, after all!  Here's an overview
of what you need to do to keep it in working order.

The Field: Since it starts as such a mess, you obviously need to clean it
up to be able to use it.  10 to 15 weeds pop up per day, and if you don't
take care of them, they can quickly take over your field.  Weeds are only
really annoying when they block access to crops or take up space where you
want to plow the earth, so feel free to ignore them if they're not doing
this.  Once Winter hits, all weeds vanish from the farm, and the cycle
begins anew in Spring.

The Crops: Crops are probably the least complicated thing on the farm to
tend to.  Once the seeds are placed, just be sure to water them daily, and
harvest the fruits and vegetables once they're ripe.  Crops are seasonal,
so unless they're grown in the hothouse, they'll wither during any season
other than the one that they're meant to grow in.

The Hothouse: Just like tending crops in the field, only time doesn't flow
since it's indoors.  Weeds don't pop up in the hothouse, either, so you
don't need to worry about clearing it up like you do the field.  You still
need to water in here on rainy days, because it is (of course) an enclosed
area.

The Dog: The dog is with you from the start.  Taking care of him is easy.
Just be sure to pick him up once daily, and whistle to him once daily.
Once he grows up, Won will sell you a dog ball.  By playing fetch with your
dog once daily, you can slowly raise his intelligence (which helps if you
plan to win the Dog Race on Winter 10).

The Horse: The horse is one of the first animals you'll get, and the only
one (other than your dog) that's free.  Simply brush the horse and whistle
to it daily to keep it happy.  When your horse grows up, assuming Barley
lets you keep it (it needs to have at least 8 hearts), you can start riding
it.  By riding your horse at least once daily, you can get his stamina up.
This stamina will help in winning the local Horse Race on Spring 18.

The Fish: Once you have at least 2 fish in your pond, you can start to
breed them.  Just put 1 unit of fish food in the pond daily (fish food can
be bought for 20G a unit at the Supermarket), and they'll grow up and
eventually spawn more fish.  This isn't the best way to fill your pond,
though; it takes about a five days for a fish to become a larger fish (and
about ten days to make new fish, if they're already adults), and the number
of fish that get spawned is always low.  The maximum number of fish the
pond can hold is 99.

The Chickens: Chickens are usually the first animals you actually buy.  To
tend to the chickens, you need only feed them (be sure to do this before
noon), and deal with their eggs (either sell them, make them into
Mayonnaise via Saibara's Mayo Maker, or, if there's room for more chickens
in your coop, incubate them).  If you get a chicken's affection for you
high enough, it can win the Sumo Chicken Festival on Summer 7.

The Cows: Cows are expensive, but the biggest money-makers on the farm.  To
tend to the cows, you need to feed them and talk to them daily (brushing
them is optional, and has no benefits).  Once they become adults, as long
as you keep feeding them daily, you can milk them with the Milker tool, and
sell their milk or turn it into Cheese via the Cheese Maker (which you have
to buy from Saibara).  A cow with high affection has a shot at winning the
Cow Festival on Summer 20.  You can impregnate a cow with the C.M. Potion,
which will produce another cow 20 days later.  This is not an advisable way
to get more cows.

The Sheep: Sheep are less expensive than cows, but also much less valuable.
To tend to the sheep, you need to feed them and talk to them daily
(brushing them is optional, and has no benefits).  You can clip their wool
off with the Clippers tool, and sell it or turn it into Yarn Balls via
Saibara's Yarn Maker.  A sheep with high affection can win the Sheep
Festival on Fall 21.  You can impregnate a sheep with the S.M. Potion (that
sounds vaguely erotic, doesn't it?), which will produce another sheep 20
days later.  This is not an advisable way to get more sheep.

 Try to keep your animals healthy, too.  If you ever have an animal die,
the entire village will think less of you (and the little halo with wings
icon will gain a number; that's how many dead animals your farm has had),
so be sure to keep them fed daily (and if they do fall ill, be sure to cure
them of their sickness with Animal Medicine).


Taking Care of Yourself					[GGCARE2]
-=-=-

 Of course, your character has his limits, too.  He starts with 100 stamina
at the beginning of the game, and most tools pick away at it slowly as you
use them.  Once stamina falls enough, your character will start complaining
about how tired he is via pantomimes.  Once he passes out and gets back up,
he starts getting fatigued.  When this happens, he only has 100 more
stamina to work with, and this extra stamina drains twice as fast.  As
well, as he continues to work, he gets sick, and eventually passes out,
losing the rest of the day.  You can double the time it takes for fatigue
to fill up completely with Kappa's Mystic Berry, but it's still a big
problem.  The simplest solution is to keep your stamina above 0 at all
times, and restore it in the hot springs when it starts to get low.  The
hot springs will reduce fatigue, but only at half of the pace that it
restores normal stamina; it takes 1 hour and 45 minutes of game time to
restore fatigue from 99 back to 0.

 When it's raining or snowing, the situation is even worse.  Your character
starts getting fatigued immediately as he uses tools, and his regular
stamina drops along with his fatigue going up, so he can basically only use
tools 49 times before he gets sick.  Fortunately, the Mystic Berry
completely removes this problem, and once you've gotten it, you can work on
rainy and snowy days as long as you do on normal days (and that's taking
into effect the Mystic Berry's bonus of slowing down how fast fatigue
rises!).  These effects also apply after 11:00PM on normal days.

 Other methods exist to restore stamina and reduce fatigue, of course.  You
can eat food items to restore stamina and reduce fatigue, as well as use
Bodigizer or Bodigizer XL medicine.  Fatigue can be reduced slightly during
the winter by placing a log in the fireplace of the second house extension.
And finally, Turbojolt and Turbojolt XL can be used to reduce fatigue by 20
and 50, respectively.  Try not to go to bed with more than 49 fatigue, as
this will cause the next day to start later (and as you fill your fatigue
up more, you'll start the next day later if you go to bed like that).

 You can increase your maximum stamina by 10 with each Power Berry you
find.  You can never increase your maximum fatigue, but if you eat enough
Power Berries, you won't really have any need to, anyway.  See the Secrets
sections for information on how to find all of the Power Berries.


Tools of the Trade					[GGTOOLS]
-=-=-

 This section outlines the 5 main tools that you have to work with to get
your farm into working condition, and keep it that way.  Listed is their
overall function, then their effects at each power level.  Note that the
power level of your tools cannot be properly accessed until you've upgraded
them at the blacksmith's shop via the appropriate ore, even if your tool's
percentage is high enough for a power level.

Sickle - Cuts down grass, crops, weeds, etc.
 Normal - Cuts 1 square of grass in front of you.
 Copper - Cuts 1x3 squares of grass in front of you at max power.
 Silver - Cuts 2x3 squares of grass around you at max power.
 Gold - Cuts 3x3 squares of grass around you at max power.
 Mystrile - Cuts 5x5 squares of grass around you at max power.

Hoe - Plows earth.  Can also be used to revert light-green grass to
untilled soil.
 Normal - Plows 1 square of land in front of you.
 Copper - Plows 2 squares of land in front of you at max power.
 Silver - Plows 3 squares of land in front of you at max power.
 Gold - Plows 4 squares of land in front of you at max power.
 Mystrile - Plows 6 squares of land in front of you at max power.

Axe - Cuts branches and tree stumps.
 Normal - Cuts branches only.
 Copper - Cut down tree stumps in 6 max-power strikes.
 Silver - Cut down tree stumps in 3 max-power strikes.
 Gold - Cut down tree stumps in 2 max-power strikes.
 Msytile - Cut down tree stumps in 1 max-power strike.

Hammer - Breaks stones and broken fences.  It also can be used to unplow
tilled land.
 Normal - Breaks small stones only.
 Copper - Breaks large stones in 4 max-power strikes.
 Silver - Breaks large stones in 2.5 max-power strikes, misshapen rocks in 
  4.5 max-power strikes
Gold - Breaks large stones in 1 max-power strike, misshapen rocks in 2.5
 max-power strikes
Mystrile - Breaks large stones in 1 max-power strike, misshapen rocks in
 1 max-power strike

Watering Can - Waters crops.
 Normal - Waters 1 square of land in front of you.
 Copper - Waters 1x3 squares of land in front of you at max power.
 Silver - Waters 2x3 squares of land in front of you at max power.
 Gold - Waters 3x3 squares of land in front of you at max power.
 Mystrile - Waters 5x3 squares of land in front of you at max power.


The Harvest Sprites					[GGHARVEST]
-=-=-

 Of course, you don't have to do all of your work yourself.  You can hire
out the help of the Harvest Sprites, seven little elfling brothers who live
behind the church.  The Harvest Sprites start out liking you only a bit,
but you can make them like you better by giving them gifts (see the
Relationships and Gift-Giving section for what they like).  The better they
like you, the more likely they are to offer to help you out.  It's worth
noting that, if a blizzard or hurricane is due to hit your farm, the
Sprites won't come and work that day (so don't think hiring them out if one
is coming will help; it won't).

 You can assign the Harvest Sprites to any of three jobs: you can have them
water the crops, harvest the crops, or tend to the animals.  However, you
can't get them to do any of these jobs if any of them don't need to be done
today.  Unfortunately, they won't come to do their work until the next day,
either.  How well they perform is dependant on how often they've helped
out; the more they help, the better they get at helping out.  All Harvest
Sprites start out equally unskilled, and (very) slowly get better as they
continue to do their jobs.  The Harvest Sprites won't be able to get the
full affection boost for your barn animals when you ask them to take care
of them, either, since your farm animals need to be spoken to by you.  They
don't know how to use the Maker machines, either.  Also, they won't take
care of the chickens properly most of the time, so you'll end up having to
tend to the poultry.

 Harvest Sprites will lose a bit of their affection each day they work on
your farm, but it's a very small amount, and a single item that they love
will repair the "damage".


Getting Married						[GGMARRIED]
-=-=-

 This is entirely optional, but you can get married to one of the five
girls in town (any one of them, but not more than one; polygamy doesn't
exist in this game).  Once she's up to a red-heart relationship with you,
you can ask her to marry you with the Blue Feather (which you can either
buy at the supermarket for 1000G, or get swindled by Won for 30000G).  Of
course, she won't accept your proposal until your house has been upgraded
twice (so that it has a separate bedroom).  Just show a girl with a red
heart relationship the Blue Feather once your house is fully expanded, and
you'll be set!  Your wedding date will be exactly one week later (or 8 to 9
days later, if there's a festival in 7 days; it will be 9 days if you
propose on Winter 23).  The day of the wedding is a special one, so you
can't take care of your animals or crops that day; hire out the Harvest
Sprites before the big day.

 Of course, you do have to woo the girl of your choice.  There are several
ways of doing this, but the most effective way is to give her a lot of
presents that she loves on her birthday.  How effective is this, you ask?
It would take only 40 gift-wrapped loved items to bring a girl from a black
heart relationship to a red-heart relationship.  This would normally take
120 gift-wrapped loved items.  Other ways to boost their affection are to
answer to them appropriately in one of the events involving them (each girl
has at least 3), and to attend festivals.

 Upon getting married, the girl you chose will ask you to pick a name for
her to call you.  Pick whichever of the three you like best.  If you have
the original European version, then the game will lock up at this point
(which is definitely bad), but Japanese, US, and second version European
players have nothing to worry about.  From now on, the girl you married
will live with you!  Continue to give her things she likes, and she'll get
pregnant soon.  You'll know this happens when she complains that she's
feeling strange.  Go to the clinic ASAP when this happens, and it'll be
official that your wife is with child.  The child will be born about two
and a half seasons later, and you'll be able to name it whatever you want.
You won't be able to give your child any items until another two seasons
later, though.

 Don't mistreat your wife, or she might leave you.  If your wife's
relationship ever falls below a purple heart, she'll go back to her home.
To get her to come back to you, go to her place and apologize to her.
She'll go back up to a green-heart relationship with you once you do this,
and return to your farm the next day.  You can never lose your wife
completely (no matter how often you basically chase her out of the house),
so there are no worries about that.  Of course, you can never divorce her
either, so be sure you're really happy with the girl you choose.


Specialty Items						[GGSPECIAL]
=-=-=

Horse Race Prizes

 This is just a list of everything you can buy at the horse race, which
occurs on Spring 18 every year.  You earn medals by betting on horses at
the races with tickets, and having tickets placed on the winning horse.
Any unspent medals remain in your possession, and you can spend them next
year, if you want to.

* Mystrile Ore - 3 Medals
* Truffle - 12 Medals
* Bodigizer XL - 15 Medals
* Turbojolt XL - 21 Medals
* Earrings - 33 Medals
* Necklace - 35 Medals
* Bracelet - 42 Medals
* Power Berry - 1001 Medals (see note below)
* 500 Lumber - 97 Medals (see note below)

NOTE: You can only trade for one Power Berry.  After that, the Power Berry
is removed from the list.  Also, 500 lumber is not offered until after you
trade for the Power Berry.

TV Shopping Items

 After you upgrade your house once, the TV show What's Your Passion?! will
be replaced with TV Shopping.  Once this happens, you can order cooking
utensils off of TV Shopping on Saturdays by first watching the entire
program, and then going down to the inn and using their phone to order
the item they're selling.  Phone calls cost 10G, so you'll need at least
that much extra along with the price of the utensil.  Also, since the inn
is closed on holidays, any non-romantic holiday that falls on a Saturday
will prevent you from ordering a utensil.  Worry not, though; once all of
the items have been offered, the program starts over from the last item
that you don't have, and keeps offering whatever you're missing until you
buy them all.  Once you've ordered all of the items, What's Your Passion?!
returns.  Items you order arrive on Tuesday, or Wednesday if there's a
festival in Tuesday.

 The items are offered in this order, and for these prices:

* Knife - 3000G
* Frying Pan - 2500G
* Pot - 2000G
* Mixer - 2500G
* Whisk - 1000G
* Rolling Pin - 1500G
* Oven - 5000G
* Seasonings Set - 5000G
* Power Berry - 5000G


Selling Prices						[GGSELLING]
--==

 By popular request, I've made this section.  It lists what each item can
be sold for.  You can also find this information at the very end of the
guide, but this makes it easier to find on the fly.

Item			Selling Price
Turnip			60
Potato			80
Cucumber		60
Strawberry		30
Cabbage			250
Tomato			60
Corn			100
Onion			80
Pumpkin			250
Pineapple		500
Eggplant		80
Carrot			120
Sweet Potato		120
Spinach			80
Green Pepper		40
Orangecup Fruit		60
Apple			50
Bamboo Shoot		50
Wild Grape		50
Mushroom		70
Poisonous Mushroom	100
Truffle			500
Blue Grass		100
Red Grass		100
Green Grass		100
Egg			50
Golden Egg		50
Spa-Boiled Egg		80
Mayonnaise S		100
Mayonnaise M		150
Mayonnaise L		200
Mayonnaise G		300
Milk S			100
Milk M			150
Milk L			200
Milk G			300
Cheese S		300
Cheese M		400
Cheese L		500
Cheese G		600
Wool S			100
Wool M			400
Wool L			500
Wool G			600
Yarn Ball S		300
Yarn Ball M		700
Yarn Ball L		800
Yarn Ball G		1000
Junk Ore		1
Copper Ore		15
Silver Ore		20
Gold Ore		25
Mystrile		40
Orichalcum		50
Adamantite		50
Earrings		2000
Necklace		2000
Bracelet		2000
Magic Red (Red)		200
Honey*			50 or 60
SUGDW Apple		50
Large Fish		200
Medium Fish		120
Small Fish		50

* - Honey sells for 60G if you give Louis a container of it.


Festivals						[GGFESTIVL]
----=

 There are plenty of festivals and holidays in this game.  This is an
overview of each event, and their effects if you choose to attend (or not
attend).  For Holiday Type, if it's listed as Romantic, then the shipper
will still come by and pick up produce in the bin; for the other two types
(Get-Together and Competition), the shipper won't pick up the stuff put in
the bin on the festival day until the next day.  Obviously, Competition
festivals have something you can take part in, usually with some sort of
prize if you win.  Get-Together festivals are usually just events where you
talk to everybody and watch a cutscene.

Spring 1 - New Year's Party
When: 6:00PM	Last Chance: 7:50PM	Where: Square or Inn
Holiday Type: Get-Together
What to Do: Go to either the Square or the Inn
Effects: +5 affection with anybody you talk to during the festival (+500
for any girl; only once in both cases); no effects otherwise (not even when
you choose your dance partner)

Spring 8 - Goddess Festival
When: 10:00AM	Last Chance: 2:50PM	Where: Square
Holiday Type: Get-Together
What to Do: Attend, and ask the mayor to start the dance; you can also ask
any girl with at least 15000 affection for you to come with you on the 7th
Effects: +5 affection with anybody you talk to during the festival (+500
for any girl; once only for both cases); +3000 if you took a girl and agree
to go with her to her to her favorite location, +1000 if you just go home

Spring 14 - Spring Thanksgiving
When: N/A	Last Chance: 5:00PM	Where: N/A
Holiday Type: Romantic
What to Do: Give gifts to the girls
Effects: +1000 affection with any girl that you give cookies to (first time
only)

Spring 18 - Local Horse Race
When: 10:00AM	Last Chance: 2:50PM	Where: Square
Holiday Type: Competition
What to Do: Attend and watch all 3 races; participate if your horse is
fully grown, if you wish
Effects: +5 affection with anybody you talk to during the festival (+500
for any girl; only once per race for both cases, though you can get up to
15 and 1500 per villager and girl, respectively); +20 for everybody present
at the race (+500 for each girl present) if you participate and win

Spring 22 - Cooking Festival
When: 10:00AM	Last Chance: 2:50PM	Where: Square
Holiday Type: Competition
What to Do: Attend; bring a dish if you want to try and win
Effects: +5 affection with anybody you talk to during the festival (+500
for any girl; only once before and after the judging for both cases); +20
for everybody present at the festival (+500 for each girl present) if you
win the contest

Summer 1 - Opening Day
When: 10:00AM	Last Chance: 2:50PM	Where: Mineral Beach
Holiday Type: Competition
What to Do: Attend, and swim in the race
Effects: +5 affection with anybody you talk to during the festival (+500
for any girl; only once before and after the race for both cases); +20 for
everybody present at the race (+500 for each girl present) if you win,
plus you get a Power Berry the first time you win

Summer 7 - Sumo Chicken Festival
When: 10:00AM	Last Chance: 2:50PM	Where: Square
Holiday Type: Competition
What to Do: Attend; if you have a chicken, you can compete
Effects: +5 affection with anybody you talk to during the festival (no
girls show up for this one; only once before and after the fights); +20 for
everybody present at the fights if you win, plus your competing hen will
get a gold crown next to its name and produce Golden Eggs from then on

Summer 12 - Tomato Festival
When: 10:00AM	Last Chance: 2:50PM	Where: Square
Holiday Type: Competition
What to Do: Attend, and join a team
Effects: +5 affection with anybody you talk to during the festival (+500
for any girl; only once before and after the fights for both cases); +20
for everybody present at the fights (+500 for the girls) if your team wins

Summer 20 - Cow Festival
When: 10:00AM	Last Chance: 2:50PM	Where: Yodel Ranch
Holiday Type: Competition
What to Do: Attend; if you have a mature cow, you can enter it on the 19th
Effects: +5 affection with anybody you talk to during the festival (+500
for any girl; only once before or after the judging in both cases); +20
for everybody present at the festival (+500 for the girls) if your cow
wins, that cow will also have a crown by its name and produce Milk G

Summer 24 - Fireworks Display
When: 6:00PM	Last Chance: 7:50PM	Where: Mineral Beach
Holiday Type: Get-Together
What to Do: Attend; you can watch it with a girl you like, or Kai if he
asks you to
Effects: +5 affection with anybody you talk to during the festival (+500
for any girl; only once before and after the fireworks in both cases); no
effects otherwise

Fall 3 - Music Festival
When: 6:00PM	Last Chance: 6:50PM	Where: Church
Holiday Type: Get-Together
What to Do: Attend; if you agreed to play the ocarina on the 2nd, then
you'll do just that
Effects: No affection changes if you accept or refuse to participate;
+5 affection with anybody you talk to during the festival (+500 for any
girl; only once in both cases); no effects otherwise

Fall 9 - Harvest Festival
When: 10:00AM	Last Chance: 2:50PM	Where: Square
Holiday Type: Get-Together
What to Do: Attend, and bring something to add to the hot pot
Effects: +5 affection with anybody you talk to during the festival (+500
for any girl; only once before or after the soup in both cases); No effects
otherwise (it really doesn't matter what you put in the soup)

Fall 13 - Moon-Viewing Day
When: 6:00PM	Last Chance: 11:50PM	Where: Mother Hill peak
Holiday Type: Romantic
What to Do: Go to the peak and spend time with the girl who likes you most
Effects: Oddly enough, there are no effects

Fall 21 - Sheep Festival
When: 10:00AM	Last Chance: 2:50PM	Where: Yodel Ranch
Holiday Type: Competition
What to Do: Attend; if you have an unshorn sheep, you can enter it on the
20th
Effects: +5 affection with anybody you talk to during the festival (+500
for any girl; only once before or after the festival in both cases); +20
for everybody present at the festival (+500 for the girls) if your sheep
wins, that sheep will also have a crown by its name and produce Wool G

Winter 10 - Dog Race
When: 10:00AM	Last Chance: 2:50PM	Where: Square
Holiday Type: Competition
What to Do: Attend; if you let your dog enter the race, you can participate
Effects: +5 affection with anybody you talk to during the festival (+500
for any girl; only once before and after the race in both cases); +20 for
everybody present at the festival (+500 for the girls) if your dog wins

Winter 14 - Winter Thanksgiving
When: See Below	Last Chance: See Below	Where: Your farm
Holiday Type: Romantic
What to Do: Hang around outside your house at 6:00AM, 8:00AM, 10:00AM,
1:00PM, and 3:00PM
Effects: If a girl has at least a purple-heart relationship with you, she
will stop by to give you a chocolate item.  For purple- and blue-heart
relationships, you get Chocolate.  For green-heart and above relationships,
you get Chocolate Cake.  No effect on relationships.

Winter 24 - Star Night Festival
When: 6:00PM	Last Chance: 7:50PM	Where: Varies
Holiday Type: Get-Together
What to Do: Talk a girl on the 23rd, and she might invite you to come over
for dinner with her family (if your relationship is good enough); if you're
married, then this event will happen automatically at home
Effects: Surprisingly, no effects whatsoever, not even when you're married

Winter 30 - New Year's Eve
When: 12:00AM	Last Chance: 4:50AM	Where: Mother Hill peak
Holiday Type: Get-Together
What to Do: Attend
Effects: +5 affection with anybody you talk to during the festival (+500
for any girl; only once in both cases)


Events
----=

 NOTE: This section is still under construction.  The majority of events
are listed here now, but some of them still lack an explanation of their
effects.

 Events are special occurrences, which can cause all sorts of things to
happen.  Usually, only one event involving any given villager can happen
per day (with a few exceptions), so you can't just go and see every event
on the first day.  I've divided the events up into three sub-sections:
girl, villager, and misc. events.

Girl Events						[GGEGIRLS]
=-=-=

 These are all of the events involving the girls of the game, including the
events relating to your rivals.

Karen's Introduction
Trigger: First time you visit the Supermarket while Karen is there
Effects: +2000 if you tell Duke to pay

Ann's Introduction
Trigger: First time you visit the Inn while Ann is there
Effects: +2000 for Ann and +30 for Doug if you say she's cute

Elli's Introduction
Trigger: First time you visit the Clinic
Effects: +2000 if you say it doesn't hurt, +500 if you give her bandage to
Stu and say you were OK, no effect if you give her bandage to Stu and say
because you got it from her

Mary's Introduction
Trigger: First time you visit the Library
Effects: +2000 if you ask what she's writing

Popuri's Introduction
Trigger: First time you visit the Poultry Farm while Popuri is there
Effects: +2000 if you say my sympathies

Karen's Question
Trigger: Visit the Hot Springs when Karen has at least 5000 affection
Effects: +2000 if you answer the farm or love life; no effects if you
answer no worries

Ann's Question
Trigger: Visit the Inn area when Ann has at least 5000 affection
Effects: +2000 if you say she's wrong, -2000 if you say she's right

Elli's Question
Trigger: Visit the Clinic area when Elli has at least 5000 affection
Effects: +2000 if you say fun, -2000 if you say hard, no effect if you say
tiring

Mary's Question
Trigger: Visit the Library when Mary has at least 5000 affection
Effects: +2000 if you say you came to read, -2000 if you say you just came
to visit

Popuri's Question
Trigger: Visit the Poultry Farm when Popuri has at least 5000 affection
Effects: +2000 if you say that might be fun, -2000 if you say she should
stay

Karen's Flowers
Trigger: Have at least 15000 affection with Karen, must be Spring; exit
your house
Effects: +2000 if you plant the flowers and they bloom, plus Won will start
carrying Moondrop Seeds once they do bloom

Ann's Wheeling and Dealing
Trigger: Have 3 grown-up chickens in your chicken coop
Effects: -1000 affection with Ann for either answer (what the hell?); +1000
affection with Ann if you show up with the eggs (first day only); if you
give her the eggs, you'll get 450G; if you don't give them to her, she'll
tell you to come back with some eggs by 5:00PM; if you fail to deliver eggs
on any non-festival day during the time that she's asking for eggs, the
event will stop and you won't be able to give her eggs; +1000 affection
with Ann after 7 days of bringing her eggs; festivals aren't considered egg
delivering days, so if one takes place during the time she asks you to
deliver eggs, don't worry

Elli's Sandwiches
Trigger: Have at least 15000 affection with Elli, be at the farm at noon
Effects: +2000 if you eat her sandwiches every day for 3 days

Mary's Book
Trigger: Exit your house when Mary has at least 15000 affection; if it's
winter, this event cannot occur until after Winter Thanksgiving for that
year
Effects: +2000 if you say you liked the woodcutter, -2000 if you say you
liked the king

Popuri's Egg
Trigger: Have at least 15000 affection with Popuri, and at least one space
free in your chicken coop (including incubating eggs); must be summer or
winter; exit your house
Effects: +2000 affection when given the egg, +2000 when hatches, +1000 if
you name the chick Popuri

Childhood Memories
Trigger: First time you visit the church area during daylight hours
Effects: None on you; this is a romantic event for Karen and Rick

Lending a Hand
Trigger: First time you go inside the church between 11:00AM and 3:00PM
Effects: None on you; this is a romantic event for Ann and Cliff

Dropping a Hint
Trigger: Second time you visit the Clinic
Effects: None on you; this is a romantic event for Elli and the doctor

Serious Discussion
Trigger: First time you visit the Square
Effects: None on you; this is a romantic event for Mary and Gray

Kai Visits Popuri
Trigger: First time you visit Chicken Lil's during Summer
Effects: None on you; this is a romantic event for Popuri and Kai

Rick the Cad
Trigger: Visit Chicken Lil's some time during Summer, after seeing the
previous Karen/Rick scene
Effects: None on you; this is (oddly enough) a romantic event for Karen and
Rick

Inquisitive Ann
Trigger: Visit the Inn some time after seeing the previous Ann/Cliff scene
Effects: None on you; this is a romantic event for Ann and Cliff

Elli's Cold
Trigger: Visit the Clinic some time after seeing the previous Elli/doctor
event
Effects: None on you; this is a romantic event for Elli and the doctor

Gray Borrows a Book
Trigger: Visit the library area at some point after the previous Gray/Mary
event
Effects: None on you; this is a romantic event for Gray and Mary

(Popuri/Kai Event 2)
Trigger: ?
Effects: None on you; this is a romantic event for Popuri and Kai

Lillia's Ungrateful Children
Trigger: Visit Chicken Lil's some time after the previous Rick/Karen event;
any season but Winter
Effects: None on you; this is a romantic event for Rick and Karen

(Ann/Cliff Event 3)
Trigger: ?
Effects: None on you; this is a romantic event for Ann and Cliff

The Doc is Leaving?
Trigger: Visit Mineral Beach some time after seeing the previous Elli and
doctor scene
Effects: None on you; this is a romantic event for Elli and the doctor

(Mary/Gray Event 3)
Trigger: ?
Effects: None on you; this is a romantic event for Gray and Mary

(Popuri/Kai Event 3)
Trigger: ?
Effects: None on you; this is a romantic event for Popuri and Kai

Depressed Rick
Trigger: Marry Popuri (or get Kai to marry Popuri), then visit Chicken
Lil's at some point during Spring, Summer, or Fall; must be at least Year 2
Effects: None on you; this will trigger Karen and Rick's wedding a few days
later

(Final Ann/Cliff Event)
Trigger: ?
Effects: None on you; this will trigger Ann and Cliff's wedding a few days
later

(Final Elli/Doctor Event)
Trigger: ?
Effects: None on you; this will trigger Elli and the doctor's wedding a few
days later

(Final Mary/Gray Event)
Trigger: ?
Effects: None on you; this will trigger Mary and Gray's wedding a few days
later

Popuri and Kai Are Leaving?
Trigger: Popuri and Kai must have a fairly good relationship; must be at
least year 2
Effects: If you tell Rick, Popuri won't leave, and if you don't tell him,
she and Kai will get married; no affection changes

A Friend's Wedding
Trigger: Complete all 4 events for one of the couples, and have at least
200 affection with the guy and/or 50000 with the girl; obviously, this
event can happen up to 5 times per play-through
Effects: You'll attend the couple's wedding, and be unable to work for that
day; if you don't have a good enough relationship with the bride and/or
groom, then you won't attend the wedding, though they'll still marry each
other

Rent-A-Chicken
Trigger: Need less than 6 chickens in the coop, and the coop must be
expanded; other requirements exist, but what they are is uncertain as of
now
Effects: Unknown

Kai's Back in Town
Trigger: Visit the Blacksmith area on Spring 30th of Year 1 some time
around noon
Effects: None whatsoever, though it does introduce you to Kai

Kai Wants Corn
Trigger: Have at least one unit of ripe Corn growing in the field
Effects: Kai won't take the corn if you charge 200G; Kai will take the corn
if you charge 100G or 50G; no relationship effects at all

In His Grandfather's Footsteps
Trigger: Have over 200 affection with Gray; must not be Winter
Effects: The day after he shows up in your house, he'll remove all weeds on
your farm; the day after that, he'll try (and fail) to make a hammer; the
day after that, he'll show up and apologize for being annoying; +20
affection with Gray

The "Love Potion"
Trigger: Visit the beach after a hurricane; must have at least 120
affection with Kai
Effects: If you tell Kai you might leave, you keep the bottle, and Kai gets
a +30 affection boost; if you tell him you're going to stay, he'll give you
perfume in return for the bottle, and no relationship effects take place

Cliff's Photo
Trigger: Visit the Square on a snowy day around noon during Winter 1st Year
Effects: No effects if you just walk away; +20 affection with Doug, Carter
and the doctor, +30 affection with Cliff, and +1000 affection with Ann for
checking Cliff's body; +20 affection with Cliff if you return his photo


Villager Events						[GGEPEOPLE]
=-=-=

 These are the events concerning specific villagers.

A Shady Merchant
Trigger: 3rd day of Spring, 1st Year; automatic event
Effects: +20 affection with Harris if you talk to Won, go to the Square and
talk to Harris and then Won, and then go talk to Harris at Gotz' house.

The Pony
Trigger: First time you visit Yodel Ranch while it's open; must be during
the first Spring
Effects: +30 affection for Barley and May if you agree to take care of the
pony (and you get the pony itself), no affection changes if you say no (and
you don't get the pony, though Barley will offer once more if you talk to
him again).

The Pony, Take Two
Trigger: Have at least 200 squares of land covered in grass, and don't own
a pony or horse already
Effects: +30 affection for Barley if you agree to take care of the pony
(and you get the pony itself), no affection changes if you say no (and you
don't get the pony)

Checking Up on the Horse
Trigger: Must be exactly 120 days since you got your horse; has to be the
horse gotten for free during the first Spring, as well; exit your house
Effects: +30 affection for Barley and May if the horse decides to stay with
you; -30 affection for Barley and May if Barley takes the horse away

Thomas' Vegetable Requests
Trigger: Must be Spring 16; other triggers unknown
Effects: +30 affection for Thomas if you agree and do actually deliver the
vegetables, no change if you agree and fail to deliver the veggies, and -20
affection for all villagers and -1000 affection for all girls if you tell
him you're busy

Apple Pie, Anyone?
Trigger: 
Effects: Refusing the tip will get you the tip and a piece of Apple Pie

Remembering a Loved One
Trigger: Happens Fall 5 of every year; visit the peak of Mother Hill,
around 3:00PM
Effects: To be determined

The Flower of Happiness
Trigger: Talk to Ellen during winter until she mentions the Flower of
Happiness
Effects: If you visit Mother Hill after midnight on a snowy night, you'll
see the Flower of Happiness and the next day will start; relationship
effects to be determined

Winter Weather Warning
Trigger: Attempt to visit the peak of Mother Hill on a snowy night before a
blizzard is about to hit
Effects: To be determined

Harris' Love Sickness
Trigger: Exit your house after 6:00PM; need at least 120 affection with
Harris
Effects: -20 affection if you tell him you're busy; if you agree to talk to
him, then go talk to Manna at some point afterwards, Manna gets +20
affection; Harris will stop by the day after this, and if you talk to him,
he'll get a +30 affection boost for you

Duke Gets Wasted
Trigger: Visit the inn after 6:00PM; need at least 150 affection with Duke
Effects: No effects if you just leave; throwing the water down on the
ground is the same as littering; no effects if you drink the water; +20
affection with Duke and Manna if you talk to Duke while holding the water
(though this will still cause your litter count to go up, and the affection
penalties involved with littering)

Flowers Blooming in the Field
Trigger: Have at least 91 flowers blooming; exit your farm house some time
after 12:00PM once you've met this requirement
Effects: If you tell Anna she can pick some flowers, she'll raze your
flower fields, but give you a Power Berry; if you refuse her, you get
squat; relationship effects still to be determined

Help at the Winery
Trigger: Fall 14, 1st Year
Effects: To be determined; you can tell Cliff about the part-time job if
you agree to Duke's offer, and want Cliff to stay in the village, though

A Mystery at the Inn
Trigger: First time you visit the Inn during the 2nd Year; must have over
200 affection with Doug
Effects: Visit the back room and talk to the cat, then talk Harris in the
main room to solve the mystery; no relationship effects

May is Bored
Trigger: Need at least 75 affection with May
Effects: Both options result in May and Stu playing at the church on every
day but Thursday and Sunday; no relationship effects

May is Missing
Trigger: Need at least 75 affection with Barley
Effects: To be determined; May is at the docks after 6:00PM

Breeding Dogs
Trigger: Spring 4 of Year 2, automatic
Effects: None if you tell Barley no; to be determined for the other choice

A Light in the Dark
Trigger: Winter Year 4, around 5PM, sunny weather, in front of the church
Effects: +10 Affection with Harris


Misc. Events						[GGEMISC]
=-=-=

 These are events that don't fit into the above categories, or events that
are farm-improving (or farm-destroying, in some cases).

Village Tour
Trigger: Spring 2nd, 1st Year; automatic
Effects: Start work at 8:00AM if you take the tour; no effects otherwise

New Year Mail Call
Trigger: Have at least 100 affection with any given villager; must be the
1st week of Spring
Effects: You'll receive postcards in your mailbox from people with 100+
affection over the course of the first week of Spring; the people who like
you most will send their cards first; some people won't mail you unless you
have 100+ affection with all members of their family

Birthday Mail Call
Trigger: Have at least 150 affection with any given villager (or 30000
affection with any given girl); must be your character's birthday
Effects: You'll receive postcards in your mailbox from people with 150+
affection and girls with 30000+ affection on this day; you'll get mostly
cards from the girls and your rivals, though

The Honey Tree
Trigger: Have at least one flower in bloom on your farm
Effects: Your apple tree will have a beehive that produces one container of
honey per day

Bee Business
Trigger: Give at least one bottle of Honey to Louis
Effects: Honey will sell for 60G, instead of 50G; emotional effects still
to be determined

A Death on the Farm
Trigger: An animal on the farm dies
Effects: -20 affection for all villagers, -1000 affection for all girls,
day starts 1 hour later than it would have per animal type that has died
than if animals hadn't died

Won's Business Unusual
Trigger: Have at least 500G, must not be raining
Effects: Won offers you a SUGDW Apple for 500G; no relationship effects for
either option, though buying it will cost you 500G

Won's Business Unusual 2
Trigger: Have a grown-up dog, and no Dog Ball; the game sometimes doesn't
"see" the dog ball in your cupboard, so this event may occur even if you do
have one
Effects: Won offers you a Dog Ball for 100G; no relationship effects for
either option, buying it is an excellent idea

Won's Business Unusual 3
Trigger: Have at least 30000G and a girl at an orange- or red-heart
relationship
Effects: Won offers you a Blue Feather for 30000G; no relationship effects
for either option, buying it is a complete rip-off of 30000G when you can
just buy the feather at the Supermarket for 1000G

Won's Business Unusual 4
Trigger: Have the second house extension and at least 5000G
Effects: Won offers you a Vase for 5000G; no relationship effects for
either option, buying the vase doesn't do much (though it's your only
chance to do so)

Talking Trees?
Trigger: Use the axe on the living tree on Mother Hill
Effects: Agreeing to not cut it down causes you to get a Power Berry;
saying you'll cut it down has no known effects

Kappa the Water Sprite
Trigger: Throw a cucumber into Mother Lake
Effects: If you throw 3 cucumbers into the lake, and Kappa responds to each
of them, he'll give you the Mystic Berry

Master Fisherman
Trigger: Have at least 50 fish in your fish pond; Greg will show up on your
farm, and comment about the pond being so full
Effects: If you talk to Greg, he'll give you the Fishing Pole

The Goddess' First Gift
Trigger: Toss 5 total crops into the waterfall pool near the normal mine
Effects: The Goddess gives you a Power Berry

The Goddess' Second Gift
Trigger: Toss 10 total crops into the waterfall pool near the normal mine
Effects: The Goddess summons the girl that likes you best to take a bath in
the hot springs; jump into the springs and back out to get an affection
boost of 2000

The Goddess' Third Gift
Trigger: Toss 20 total crops into the waterfall pool near the normal mine
Effects: The Goddess gives you special lumber, which you automatically give
to Gotz; You get 1000G, but nothing else happens

Celebrating an Occasion
Trigger: Must be your birthday, your wife's birthday, or your anniversary;
you also must be married (of course); enter your house after 6:00PM
Effects: To be determined

An Injured Bird?
Trigger: Uncertain; some time after you're married, though
Effects: Unknown; seems to be tied to your wife getting pregnant

Wife's Not Feeling Well...
Trigger: More or less guaranteed to happen a season or so after you get
married; talk to your wife to find out that she's feeling queasy
Effects: Visit the clinic, and you'll find out that your wife is pregnant;
if you fail to visit the clinic within a week, it'll turn out to just be
illness

A Birth on the Farm
Trigger: Your wife's pregnancy reaches its end
Effects: A baby will be born, which you can name; you can't work on the day
of the birth

A Sick Baby
Trigger: 15th day since your baby's birth
Effects: To be determined; taking him to the clinic results in a +2000
boost to your wife's affection, though


Relationships and Gift-Giving
----=

 The people of the village will all come to like you, given enough time
and festival attendance.  But why wait for that?  You can give gifts to
speed up the process of people liking you by a considerable amount.  All
sizes of Eggs (except for Golden Egg), Mayonnaise, Milk, Cheese, Wool, and
Yarn Ball result in the same reaction, and any case where Fish is listed
without a prefix means that that person feels that way about all sizes of
fish.  Note that sometimes it's smarter to give a lot of liked items than
it is to give a few loved items.  Really, it depends on how common the item
in question is.

 NOTE: You can stop people who are moving about outdoors for a few seconds
by whistling at them with either the horse or dog whistle.


The Girls						[GGGIRLS]
=-=-=

 This is a list of what every girl loves, likes, is neutral towards,
dislikes, and hates.  Note that the second date listed for birthdays is
when their birthday will be if your birthday is on the first date listed.
Also, all girls get a special boost from jewelry pieces, and an even
bigger boost from Perfume.

=-=-= Karen =-=-=					[GGKAREN]

 A down-to-earth girl who lives with her parents at the supermarket.
 She tends to take a very serious outlook on everything, and is very
assertive (if not downright aggressive) in her relationships.
 Rick, one of the people who works at the Poultry Farm, has been her
closest friend since childhood.
 She's damn picky when it comes to gifts.

=-=-= Heart Level Dialogue =-=-=

* Initial Greeting
"...Hello."
"You don't look familiar."

* Black (0-4999 affection)
"Hi."
"What can I do for you?"

* Purple (5000-19999 affection)
"Hi, how are you?"
"Whenever you have a problem or something, just come talk to me."

* Blue (20000-29999 affection)
"I'm afraid our store is not very well stocked."
"But at least we have the tools you need for farming."

* Green (30000-39999 affection)
"My parents fight at the drop of a hat.  But my mother does most of the
yelling..."
"Then they suddenly make up.  It's silly."

* Yellow (40000-49999 affection)
"Hello <name>!  How are you doing?"
"I'm impressed... a person my age running a farm."

* Orange (50000-59999 affection)
"Oh...h...hello."
"You startled me (heart)"

* Red (60000-65535 affection)
"Lately I find myself thinking about you, <name> (heart)"
"Just kidding.  But what if it were true?"

=-= Daily Schedule =-=

Monday, Wednesday-Friday, & Saturday - Inside the Supermarket (6:00AM to
8:00AM), outside the Supermarket (8:00AM to 10:30AM), inside the
Supermarket house section (10:30AM to 1:00PM), inside the Supermarket store
section (1:00PM to 4:00PM), inside the Supermarket house section (4:00PM to
7:00PM), on the beach (7:30PM to 10:00PM), inside the Supermarket (10:50PM
onwards)
Rainy Days - Inside the Supermarket house section (6:00AM to 8:00AM),
inside the Supermarket (8:00AM to 10:00AM), inside the Supermarket house
section (10:00AM to 1:00PM), inside the Supermarket (1:00PM to 4:00PM),
inside the Supermarket house section (4:00PM onwards)

Tuesday - Inside the Supermarket (6:00AM to 8:00AM), outside the
Supermarket (8:00AM to 10:30AM), inside the Supermarket (10:00AM to
1:00PM), at the Hot Springs (2:00PM to 4:00PM), inside the Supermarket
(5:00PM to 7:00PM), at the Inn (7:30PM to 10:00PM), inside the Supermarket
(10:30PM onwards)
Rainy Days - Inside the Supermarket (6:00AM to 1:00PM), inside Gotz' house
(2:00PM to 4:00PM), inside the Supermarket (5:00PM to 7:00PM), at the Inn
(7:30PM to 10:00PM), inside the Superkarket (10:30PM onwards)

Sunday - Inside the Supermarket (6:00AM to 7:00PM), at the Inn (7:00PM to
10:00PM), inside the Supermarket (10:30PM onwards)


=-= Birthday =-=

Fall 15 
Alternate: Fall 22

=-= Gift Reactions =-=

Loves: Truffle, Wine, Fries, Popcorn, Sashimi, Pizza

Likes: Potato, Cucumber, Corn, Pumpkin, Eggplant, Sweet Potato, Spinach,
Green Pepper, Moondrop Flower, Pink Cat Flower, Blue Magic Red Flower, Red
Magic Red Flower, Toy Flower, Orange Cup Fruit, Egg, Spa-Boiled Egg,
Mayonnaise, Cheese, Stir Fry, Miso Soup, Salad, Pickled Turnips, Pickles,
Happy Eggplant, Greens, Scrambled Eggs, Butter, Cheese Fondue, Golden Egg,
Jewelry

Neutral: Turnip, Strawberry, Cabbage, Tomato, Onion, Pineapple, Carrot,
Bamboo Shoot, Wild Grape, Mushroom, Milk, Wool, Yarn Ball, Rice Ball,
Bread, Fish, Oil, Flour, Curry Powder, Veggie Pancake, Fried Rice, Stew,
Curry, Fruit Juice, Vegetable Juice, Mixed Juice, Sandwich, Tomato Juice,
Omelet, Boiled Egg, Hot Milk, Bamboo Rice, Mushroom Rice, Truffle Rice,
Sushi, Chirashi Sushi, Dinner Roll, Grilled Fish, Noodles, Curry Noodles,
Tempura Noodles, Fried Noodles, Tempura, Food Fiasco, Relaxation Tea
Leaves, Veggie Latte, Ketchup, Rice Omelet

Dislikes: Weeds, Apple, Blue Grass, Red Grass, Green Grass, Mystrile,
Orichalcum, Ketchup Recipe, Gold Ore, Silver Ore, Copper Ore, Honey, SUGDW
Apple, Bodigizer, Bodigizer XL, Turbojolt, Turbojolt XL, Grape Juice,
Strawberry Jam, Strawberry Milk, Roasted Potatoes, Grape Jam, Jam Bun,
Raisin Bread, Bandage, Relaxation Tea, Fruit Latte, Mixed Latte, Dead Weeds

Hates: Stone, Branch, Lumber, Poisonous Mushroom, Adamantite, Fodder,
Chicken Feed, Fish Food, Pumpkin Pudding, Sweet Potato (dish), Cheesecake,
Apple Jam, Apple Pie, Cookie, Ice Cream, Cake, Empty Can, Fries Recipe,
Chocolate, Chocolate Cookie, Chocolate Cake, Winter Stone, Winter Branch,
Winter Lumber


=-=-= Ann =-=-=						[GGANN]

 Ann is a bit of a tomboy, which her father Doug accredits to the loss
of her mother at a young age.
 She enjoys cooking above all else, and often gets surprised when she
realizes that she actually likes somebody.
 Ann has taken a liking to Cliff, a young man who drifted into town a few
years back.

=-=-= Heart Level Dialogue =-=-=

* Initial Greeting
"Oh!  Hi..."
"What brings you to the village?  You're welcome to stay at our inn?"

* Black (0-4999 affection)
"Welcome, welcome."
"If you want to place an order, talk to my father."

* Purple (5000-19999 affection)
"Hello, welcome."
"Please, take your time."

* Blue (20000-29999 affection)
"You know my father's always scolding me because I don't act like a girl."
"I don't mind being a tomboy, and I like my dad for raising me this way.
Love...  I don't need it."

* Green (30000-39999 affection)
"Hi there, how's the farm doing?"
"Everything's delicious when you live near farm country.  I love to eat!"

* Yellow (40000-49999 affection)
"Oh, hi <name>!  Come in and take it easy."
"I suppose girls should be cute, don't you agree?"

* Orange (50000-59999 affection)
"Oh...  W...welcome."
"I've been daydreaming and breaking dishes lately (heart)"

* Red (60000-65535 affection)
"........."
"Oh...sorry.  Um...what did you say?"

=-= Daily Schedule =-=

Every Day - At the Inn (6:00AM to 7:00AM), at the Hot Springs (7:30AM to
10:00AM), at the Inn 2nd floor (10:30AM to 1:00PM), at the Inn 1st floor
(1:00PM to 4:00PM), at the Inn 2nd floor (4:00PM to 7:00PM), at the Inn 1st
floor (7:00PM onwards)
Rainy - At the Inn (6:00AM to 7:00AM), at the Inn back room (7:30AM to
10:00AM), at the Inn 2nd floor (10:00AM to 1:00PM), at the Inn 1st floor
(1:00PM to 4:00PM), at the Inn 2nd floor (4:00PM to 7:00PM), at the Inn 1st
floor (7:00PM onwards)

=-= Birthday =-=

Summer 17
Alternate: Summer 22

=-= Gift Reactions =-=

Loves: Spa-Boiled Egg, Veggie Pancake, Fried Rice, Stir Fry, Stew, Curry,
Salad, Sandwich, Strawberry Milk, Pumpkin Pudding, Roasted Potatoes,
Omelet, Cheesecake, Cheese Fondue, Apple Pie, Bamboo Rice, Mushroom Rice,
Truffle Rice, Sushi, Grilled Fish, Tempura Noodles, Fried Noodles, Ice
Cream, Cake, Chocolate, Chocolate Cake, Rice Omelet

Likes: Strawberry, Tomato, Pineapple, Apple, Wild Grape, Ketchup Recipe,
Egg, Milk, Cheese, SUGDW Apple, Rice Ball, Bread, Grape Juice, Large Fish,
Miso Soup, Fruit Juice, Vegetable Juice, Mixed Juice, Pickled Turnips,
Fries, Pickles, Strawberry Jam, Tomato Juice, Popcorn, Happy Eggplant,
Sweet Potato (dish), Greens, Scrambled Eggs, Boiled Egg, Chirashi Sushi,
Jam Bun, Raisin Bread, Dinner Roll, Sashimi, Pizza, Noodles, Curry Noodles,
Tempura, Cookies, Golden Egg, Chocolate Cookie, Bandage, Relaxation Tea,
Fruit Latte, Veggie Latte, Mixed Latte, Jewelry

Neutral: Turnip, Potato, Cucumber, Cabbage, Corn, Onion, Pumpkin, Eggplant,
Carrot, Sweet Potato, Spinach, Green Pepper, Moondrop Flower, Pink Cat
Flower, Blue Magic Red Flower, Red Magic Red Flower, Toy Flower, Orange Cup
Fruit, Bamboo Shoot, Mushroom, Truffle, Adamantite, Mayonnaise, Wool, Yarn
Ball, Honey, Wine, Oil, Flour, Curry Powder, Hot Milk, Butter, Apple Jam,
Grape Jam, Relaxation Tea Leaves, Ketchup

Dislikes: Branch, Lumber, Blue Grass, Green Grass, Bodigizer, Bodigizer XL,
Turbojolt, Turbojolt XL, Medium Fish, Small Fish, Food Fiasco, Winter
Branch, Winter Lumber

Hates: Stone, Weeds, Poisonous Mushroom, Red Grass, Mystrile, Orichalcum,
Fodder, Chicken Feed, Gold Ore, Silver Ore, Copper Ore, Fish Food, Garbage,
Fries Recipe, Dead Weeds, Winter Stone


=-=-= Elli =-=-=					[GGELLI]

 Elli lives (and works as an aide) at the clinic, to help support her
grandmother and little brother.
 She's a very soft-spoken and gentle woman, slow to anger and quick
to smile.
 Though she doesn't seem entirely aware of it, the doctor has taken a
liking to her.
 Don't let her likes and dislikes fool you; she's the easiest girl to
win over.

=-=-= Heart Level Dialogue =-=-=

* Initial Greeting
"Hi."
"When you feel sick or get hurt, come to the Mineral Clinic.  You'll find
me there most of the time working."

* Black (0-4999 affection)
"Is there something wrong with you today?"
"Please talk to the Doctor if you want medicine or an exam."

* Purple (5000-19999 affection)
"Oh, <name>.  What's wrong?"
"Farming is hard work, isn't it?  You need to be strong..."

* Blue (20000-29999 affection)
"Oh, <name>.  Is something wrong?"
"My family has been involved in birthing for generations.  My grandmother
was a midwife, too."

* Green (30000-39999 affection)
"There seems to be a flu going around.  Take care of yourself."
"You know my grandmother, right?  I want to cure the problem with her legs,
so I'm studying here."

* Yellow (40000-49999 affection)
"Oh, hi <name>.  You seem to be getting used to farm life."
"Why did you move to this village, <name>?  I haven't heard the reason."

* Orange (50000-59999 affection)
"Oh...  <name>!  Is something the matter?"
"I'm happy to see you, but since this is a clinic I also worry whenever
you drop by (heart)"

* Red (60000-65535 affection)
"I may quit the clinic after I get married..."
"...I don't think I can work at both marriage and a job..."

=-= Daily Schedule =-=

Every day but Wednesday - Inside the Clinic (All day)

Wednesday - Inside the Clinic (6:00AM to 9:00AM), at Ellen's house (9:45AM
to 1:00PM), inside the Supermarket (1:40PM to 4:00PM), at Ellen's house
(4:45 to 7:10PM), inside the Clinic (7:55PM onwards)

=-= Birthday =-=

Spring 16
Alternate: Spring 20

=-= Gift Reactions =-=

Loves: Moondrop Flower, Pink Cat Flower, Blue Magic Red Flower, Red Magic
Red Flower, Toy Flower, Orange Cup Fruit, Ketchup Recipe, Bandage, Jewelry

Likes: Strawberry, Blue Grass, Milk, Grape Juice, Fish, Stir Fry, Salad,
Vegetable Juice, Sandwich, Strawberry Jam, Popcorn, Pumpkin Pudding, Sweet
Potato (dish), Greens, Hot Milk, Cheesecake, Apple Jam, Apple Pie, Grape
Jam, Chirashi Sushi, Sashimi, Grilled Fish, Cookie, Ice Cream, Cake,
Chocolate, Chocolate Cookies, Chocolate Cake, Relaxation Tea Leaves,
Relaxation Tea, Fruit Latte, Veggie Latte, Mixed Latte

Neutral: Turnip, Potato, Cucumber, Cabbage, Tomato, Corn, Pineapple,
Eggplant, Carrot, Sweet Potato, Spinach, Apple, Bamboo Shoot, Wild Grape,
Mushroom, Truffle, Red Grass, Green Grass, Mystrile, Orichalcum,
Adamantite, Gold Ore, Silver Ore, Copper Ore, Egg, Spa-Boiled Egg,
Mayonnaise, Cheese, Wool, Yarn Ball, Honey, SUGDW Apple, Rice Ball, Bread,
Bodigizer, Bodigizer XL, Turbojolt, Turbojolt XL, Oil, Flour, Curry Powder,
Veggie Pancake, Miso Soup, Stew, Curry, Fruit Juice, Mixed Juice, Pickled
Turnips, Fries, Pickles, Strawberry Milk, Tomato Juice, Happy Eggplant,
Roasted Potatoes, Boiled Egg, Butter, Cheese Fondue, Bamboo Rice, Mushroom
Rice, Truffle Rice, Sushi, Jam Bun, Raisin Bread, Dinner Roll, Pizza,
Noodles, Curry Noodles, Tempura Noodles, Fried Noodles, Tempura, Food
Fiasco, Golden Egg, Ketchup

Dislikes: Onion, Pumpkin, Green Pepper, Wine, Fried Rice, Scrambled Eggs,
Omelet, Rice Omelet

Hates: Stone, Branch, Lumber, Weeds, Poisonous Mushroom, Fodder, Chicken
Feed, Fish Food, Garbage, Fries Recipe, Dead Weeds, Winter Stone, Winter
Branch, Winter Lumber


=-=-= Mary =-=-=					[GGMARY]

 Mary's family moved into the village when she was younger, and she's
always felt like an outsider.
 She spends most of her time reading and studying, and tends to be a bit
naive when it comes to emotional matters.
 She and Gray often talk with each other, having found a common problem of
feeling like they don't fit in.

=-=-= Heart Level Dialogue =-=-=

* Initial Greeting
"Hi.  You're new to the village, right?"
"You've got your work cut out for you.  Good luck."

* Black (0-4999 affection)
"Hi.  You know, this library was built so the villagers could read my
father's books."
"We're always adding books and replacing books, so you should make a habit
of visiting the library."

* Purple (5000-19999 affection)
"Hello."
"This village looks like the land in a fairy tale."

* Blue (20000-29999 affection)
"Hello.  Do you enjoy working the farm?"
"How about teaching me about farm work?  I'm here in this village, so I
ought to learn about all sorts of things."

* Green (30000-39999 affection)
"Well, hi.  You've come to read.  I'm impressed."
"I like the smell of books.  It's kind of like the smell of the forest...
Calming, somehow."

* Yellow (40000-49999 affection)
"Oh...hello."
"It seems it's always the same people who visit the library.  I wish
everybody from the village came to read books."

* Orange (50000-59999 affection)
"Oh, hello.  You've come!"
"I want to keep working in the library even after I get married...as long
as there are people who visit the library."

* Red (60000-65535 affection)
"Hello...oh..."
"Something's the matter.  I felt strange just now..."

=-= Daily Schedule =-=

Every day but Monday - In her house (6:00AM to 10:00AM), in the library
(10:00AM to 4:00PM), in her house (4:00PM onwards)

Monday - In her house (6:00AM to 7:00AM), on Mother Hill (8:00AM to
10:00AM), in her house (11:00AM to 1:00PM), at the Supermarket (1:40PM to
4:00PM), in her house (4:50PM onwards)
Rainy - In her house (6:00AM to 1:00PM), at the Supermarket (1:40PM to
4:00PM), in her house (4:50PM onwards)

=-= Birthday =-=

Winter 20
Alternate: Winter 25

=-= Gift Reactions =-=

Loves: Bamboo Shoot, Mushroom, Poisonous Mushroom, Truffle, Blue Grass,
Red Grass, Green Grass, Bodigizer, Bodigizer XL, Turbojolt, Turbojolt XL,
Vegetable Juice, Tomato Juice, Pumpkin Pudding, Cheese Fondue, Bamboo Rice,
Mushroom Rice, Truffle Rice, Grape Jam, Raisin Bread, Relaxation Tea
Leaves, Relaxation Tea, Veggie Latte

Likes: Pumpkin, Spinach, Green Pepper, Moondrop Flower, Pink Cat Flower,
Blue Magic Red Flower, Red Magic Red Flower, Toy Flower, Orange Cup Fruit,
Apple, Wild Grape, Mayonnaise, Milk, Cheese, Wool, Yarn Ball, Honey, SUGDW
Apple, Grape Juice, Fruit Juice, Mixed Juice, Strawberry Jam, Strawberry
Milk, Sweet Potato (dish), Greens, Boiled Egg, Hot Milk, Cheesecake, Apple
Jam, Apple Pie, Sushi, Jam Bun, Dinner Roll, Cookie, Ice Cream, Cake,
Golden Egg, Fruit Latte, Mixed Latte, Ketchup, Jewelry

Neutral: Turnip, Potato, Cucumber, Strawberry, Cabbage, Tomato, Corn,
Onion, Pineapple, Eggplant, Carrot, Sweet Potato, Mystrile, Orichalcum,
Adamantite, Gold Ore, Silver Ore, Copper Ore, Egg, Spa-Boiled Egg, Rice
Ball, Bread, Wine, Fish, Oil, Flour, Curry Powder, Stir Fry, Miso Soup,
Stew, Salad, Sandwich, Popcorn, Roasted Potatoes, Scrambled Eggs, Omelet,
Chirashi Sushi, Sashimi, Grilled Fish, Pizza, Noodles, Curry Noodles,
Tempura Noodles, Fried Noodles, Tempura, Chocolate, Chocolate Cookie,
Chocolate Cake, Rice Omelet

Dislikes: Veggie Pancake, Fried Rice, Curry, Pickled Turnips, Fries,
Pickles, Happy Eggplant, Butter

Hates: Stone, Branch, Lumber, Weeds, Ketchup Recipe, Fodder, Chicken Feed,
Fish Food, Food Fiasco, Garbage, Fries Recipe, Bandage, Dead Weeds, Winter
Stone, Winter Branch, Winter Lumber


=-=-= Popuri =-=-=					[GGPOPURI]

 The daughter of Lillia, manager of the Poultry Farm.
 Popuri has a very childish outlook on life, and often has wild
mood swings.
 Her brother Rick has tried to take her father's place (since her father is
abroad searching for medicine to cure Lillia), but Popuri doesn't
appreciate this at all.
 Popuri really likes a boy named Kai, who visits every summer, though it
may just be because she wants to spite Rick (who hates Kai).

=-=-= Heart Level Dialogue =-=-=

* Initial Greeting
"What!?  ......Who are you?"
"Why does he talk to me so much?"

* Black (0-4999 affection)
"...Hello."
"Can I help you?"

* Purple (5000-19999 affection)
"Do you like farming?  ...For me, it's boring."
"This is a secret, OK?"

* Blue (20000-29999 affection)
"You're nice, not like my brother."
"My brother can't separate from me.  ...I'll tell you the story some day."

* Green (30000-39999 affection)
"What was it like where you used to live?"
"I want to go places."

* Yellow (40000-49999 affection)
"I admire the way you run the farm on your own."
"My brother says good things about you.  I have respect for you too."

* Orange (50000-59999 affection)
"What do you think about me, <name>?"
"Everybody says I'm immature.  What do you think?"

* Red (60000-65535 affection)
"Oh, <name>!  ...You always treat me like an adult."
"I used to like flashy guys, but now I think quiet guys like you are
better (heart)"

=-= Daily Schedule =-=

All days but Sunday - Inside Chicken Lil's (6:00AM to 7:00AM), at the Hot
Springs (7:45AM to 10:00AM), Inside Chicken Lil's (10:45AM onwards)
Rainy - Inside Chicken Lil's (All day)

Sunday - Inside Chicken Lil's (6:00AM to 9:00AM), at church (9:30AM to
1:00PM), at the town square (1:30PM to 5:30PM) inside Chicken Lil's (6:00PM
onwards)
Rainy - Inside Chicken Lil's (6:00AM to 9:00AM), at the Church (9:30AM to
1:00PM), inside Chicken Lil's (1:30PM onwards)

=-= Birthday =-=

Summer 3
Alternate: Summer 10

=-= Gift Reactions =-=

Loves: Pink Cat Flower, Toy Flower, Spa-Boiled Egg, Honey, Fruit Juice,
Sandwich, Strawberry Jam, Strawberry Milk, Scrambled Eggs, Omelet, Boiled
Egg, Hot Milk, Apple Jam, Apple Pie, Ice Cream, Cake, Chocolate, Chocolate
Cake, Relaxation Tea, Rice Omelet, Jewelry

Likes: Strawberry, Tomato, Corn, Pineapple, Blue Magic Red Flower, Red
Magic Red Flower, Orange Cup Fruit, Apple, Truffle, Egg, Mayonnaise, Milk,
Yarn Ball, SUGDW Apple, Bread, Grape Juice, Flour, Veggie Pancake, Stew,
Salad, Fries, Popcorn, Pumpkin Pudding, Sweet Potato (dish), Bamboo Rice,
Mushroom Rice, Grape Jam, Chirashi Sushi, Fried Noodles, Tempura, Wool G,
Relaxation Tea Leaves, Ketchup

Neutral: Weeds, Potato, Cucumber, Cabbage, Onion, Carrot, Sweet Potato,
Spinach, Moondrop Flower, Bamboo Shoot, Wild Grape, Mushroom, Adamantite,
Wool, Rice Ball, Fish, Oil, Curry Powders, Fried Rice, Stir Fry, Miso Soup,
Curry, Pickles, Roasted Potato, Greens, Butter, Cheesecake, Mushroom Rice,
Sushi, Jam Bun, Raisin Bread, Dinner Roll, Sashimi, Grilled Fish, Noodles,
Curry Noodles, Tempura Noodles, Cookie, Chocolate Cookie, Dead Weeds

Dislikes: Turnip, Pumpkin, Eggplant, Green Pepper, Cheese, Vegetable Juice,
Mixed Juice, Pickled Turnips, Tomato Juice, Happy Eggplant, Cheese Fondue,
Pizza, Fruit Latte, Veggie Latte, Mixed Latte

Hates: Stone, Branch, Lumber, Poisonous Mushroom, Blue Grass, Red Grass,
Green Grass, Mystrile, Orichalcum, Ketchup Recipe, Fodder, Chicken Feed,
Gold Ore, Silver Ore, Copper Ore, Fish Food, Bodigizer, Bodigizer XL,
Turbojolt, Turbojolt XL, Wine, Food Fiasco, Garbage, Fries Recipe, Bandage,
Winter Stone, Winter Branch, Winter Lumber


The Villagers						[GGPEOPLE]
=-=-=

 This is a list of what every villager loves, likes, is neutral towards,
dislikes, and hates.  All villagers love the jewelry pieces, so those are
not listed here.


=-=-= Jeff =-=-=					[GGJEFF]

 Jeff runs the local supermarket.
 He's a very timid and easily manipulated man, which his wife finds
annoying about him.
 Jeff almost seems to fear his wife, in fact, or at the very least,
he fears her wrath.

=-= Daily Schedule =-=

Every day but Tuesday and Sunday - Inside the Supermarket (all day)

Tuesday - Inside the Supermarket (6:00AM to 10:00AM), at the Church
(10:50AM to 1:00PM), at the clinic (1:45PM to 4:10PM), inside the
Supermarket (4:30PM onwards)

Sunday - Inside the Supermarket (6:00AM to 1:10PM), inside the Inn (2:00PM
to 4:00PM), inside the Supermarket (4:50PM onwards)

=-= Birthday =-=

Winter 29

=-= Gift Reactions =-=

Loves: Bamboo Shoot, Bodigizer, Bodigizer XL, Turbojolt, Turbojolt XL,
Fruit Juice, Vegetable Juice, Mixed Juice, Tomato Juice, Apple Pie, Bamboo
Rice, Truffle Rice, Grape Jam, Cookie, Chocolate Cookie, Chocolate Cake,
Relaxation Tea, Fruit Latte, Vegetable Latte, Mixed Latte

Likes: Tomato, Green Pepper, Pink Cat Flower, Orange Cup Fruit, Apple, Wild
Grape, Truffle, Blue Grass, Red Grass, Spa-Boiled Egg, Mayonnaise, Milk,
Honey, SUGDW Apple, Grape Juice, Fish, Veggie Pancake, Fried Rice, Stir
Fry, Miso Soup, Stew, Curry, Salad, Sandwich, Pickled Turnips, Pickles,
Happy Eggplant, Greens, Scrambled Eggs, Omelet, Boiled Egg, Hot Milk,
Butter, Mushroom Rice, Sushi, Chirashi Sushi, Grilled Fish, Curry Noodles,
Tempura Noodles, Fried Noodles, Tempura, Ice Cream, Cake, Golden Egg,
Chocolate, Relaxation Tea Leaves, Ketchup, Rice Omelet

Neutral: Turnip, Potato, Cucumber, Strawberry, Cabbage, Corn, Onion,
Pumpkin, Pineapple, Eggplant, Carrot, Sweet Potato, Spinach, Moondrop
Flower, Blue Magic Red Flower, Red Magic Red Flower, Toy Flower, Mushroom,
Green Grass, Egg, Cheese, Wool, Yarn, Rice Ball, Bread, Oil, Flour, Curry
Powder, Fries, Strawberry Jam, Strawberry Milk, Popcorn, Pumpkin Pudding,
Sweet Potato (dish), Roasted Potatoes, Cheesecake, Cheese Fondue, Apple
Jam, Jam Bun, Raisin Bread, Dinner Roll, Sashimi, Pizza, Noodles

Dislikes: Mystrile, Orichalcum, Adamantite, Ketchup Recipe, Gold Ore,
Silver Ore, Copper Ore, Wine, Bandage

Hates: Stone, Branch, Lumber, Weeds, Poisonous Mushroom, Fodder, Chicken
Feed, Fish Food, Food Fiasco, Garbage, Fries Recipe, Dead Weeds, Winter
Stone, Winter Branch, Winter Lumber


=-=-= Sasha =-=-=					[GGSASHA]

 Sasha is Jeff's wife, and she's frequently angry at him for letting the
locals buy things at the store on credit.
 Not much else can be said about her, other than that she's probably the
hardest person in the game to pander to (outside of Greg, anyway).

=-= Daily Schedule =-=

Every day but Tuesday - Inside the Supermarket house section (6:00AM to
1:00PM), in Rose Square (1:30PM to 4:00PM), inside the Supermarket house
section (4:45PM onwards)
Rainy - Inside the Supermarket (all day)

Tuesday - Inside the Supermarket (6:00AM to 7:00AM), at Yodel Ranch (8:00AM
to 10:00AM), at Chicken Lil's (10:50AM to 1:00PM), at Ellen's house (1:50PM
to 4:00PM), inside the Supermarket (4:40PM onwards)

=-= Birthday =-=

Spring 30

=-= Gift Reactions =-=

Loves: Cookie, Chocolate, Chocolate Cookie, Chocolate Cake

Likes: Strawberry, Tomato, Pumpkin, Pineapple, Carrot, Spinach, Moondrop
Flower, Pink Cat Flower, Blue Magic Red Flower, Red Magic Red Flower, Toy
Flower, Orange Cup Fruit, Apple, Truffle, Orichalcum, Ketchup Recipe, Milk,
Wool, Yarn Ball, Honey, Grape Juice, Oil, Flour, Curry Powder, Miso Soup,
Fruit Juice, Vegetable Juice, Mixed Juice, Strawberry Jam, Strawberry Milk,
Happy Eggplant, Bamboo Rice, Truffle Rice, Jam Bun, Raisin Bread, Bandage,
Relaxation Tea, Fruit Latte, Veggie Latte, Mixed Latte

Neutral: Turnip, Potato, Cucumber, Cabbage, Corn, Onion, Eggplant, Sweet
Potato, Green Pepper, Bamboo Shoot, Wild Grape, Mushroom, Blue Grass, Red
Grass, Green Grass, Spa-Boiled Egg, Mayonnaise, SUGDW Apple, Rice Ball,
Bread, Bodigizer, Bodigizer XL, Turbojolt, Turbojolt XL, Wine, Fish, Veggie
Pancake, Fried Rice, Stir Fry, Stew, Curry, Salad, Sandwich, Pickled
Turnips, Fries, Pickles, Tomato Juice, Popcorn, Pumpkin Pudding, Sweet
Potato (dish), Roasted Potatoes, Greens, Scrambled Eggs, Omelet, Boiled
Egg, Hot Milk, Butter, Cheesecake, Cheese Fondue, Apple Jam, Apple Pie,
Mushroom Rice, Grape Jam, Dinner Roll, Pizza, Noodles, Curry Noodles,
Tempura Noodles, Fried Noodles, Tempura, Ice Cream, Cake, Golden Egg,
Relaxation Tea Leaves, Ketchup, Rice Omelet

Dislikes: Mystrile, Adamantite, Gold Ore, Silver Ore, Copper Ore, Egg,
Cheese, Sushi, Chirashi Sushi, Sashimi, Grilled Fish

Hates: Stone, Branch, Lumber, Weeds, Poisonous Mushroom, Fodder, Chicken
Feed, Fish Food, Food Fiasco, Garbage, Fries Recipe, Dead Weeds, Winter
Stone, Winter Branch, Winter Lumber


=-=-= Saibara =-=-=					[GGSAIBARA]

 The local blacksmith, Saibara isn't very kind to his grandson.
 He's a gruff and to-the-point old man, and rarely does he find any joy
outside of his work.

=-= Daily Schedule =-=

Every day but Thursday - Inside the blacksmithy (all day)

Thursday - Locked inside the blacksmithy (6:00AM to 7:00AM), at the peak of
Mother Hill (8:00AM to 10:00AM), Inside the blacksmithy (10:30AM to
1:00PM), inside the supermarket (1:50PM to 4:00PM), locked inside the
blacksmithy (4:55PM onwards)
Rainy - Locked inside the blacksmithy (6:00AM to 10:00AM), inside the
blacksmithy (10:00AM to 6:00PM), locked inside the blacksmithy (6:00PM
onwards)

=-= Birthday =-=

Spring 11

=-= Gift Reactions =-=

Loves: Bamboo Shoot, Truffle, Large Fish, Miso Soup, Pickled Turnips,
Pickles, Bamboo Rice, Truffle Rice

Likes: Branch, Lumber, Turnip, Cucumber, Pumpkin, Spinach, Apple, Mushroom,
Mystrile, Orichalcum, Adamantite, Gold Ore, Silver Ore, Copper Ore, Milk,
Rice Ball, Wine, Happy Eggplant, Greens, Scrambled Eggs, Mushroom Rice,
Grilled Fish, Tempura Noodles, Tempura, Winter Branch, Winter Lumber

Neutral: Potato, Cabbage, Tomato, Corn, Onion, Eggplant, Carrot, Sweet
Potato, Green Pepper, Wild Grape, Egg, Spa-Boiled Egg, Mayonnaise, Honey,
SUGDW Apple, Medium Fish, Small Fish, Veggie Pancake, Fried Rice, Stir Fry,
Salad, Fruit Juice, Vegetable Juice, Mixed Juice, Tomato Juice, Roasted
Potato, Boiled Egg, Hot Milk, Butter, Cheese Fondue, Apple Jam, Grape Jam,
Sushi, Chirashi Sushi, Jam Bun, Sashimi, Noodles, Curry Noodles, Fried
Noodles, Golden Egg, Relaxation Tea Leaves, Relaxation Tea, Fruit Latte,
Veggie Latte, Mixed Latte, Ketchup

Dislikes: Strawberry, Pineapple, Moondrop Flower, Pink Cat Flower, Blue
Magic Red Flower, Red Magic Red Flower, Toy Flower, Orange Cup Fruit, Blue
Grass, Red Grass, Green Grass, Ketchup Recipe, Cheese, Wool, Yarn Ball,
Bread, Bodigizer, Bodigizer XL, Turbojolt, Turbojolt XL, Grape Juice, Oil,
Flour, Curry Powder, Stew, Curry, Sandwich, Fries, Strawberry Jam,
Strawberry Milk, Popcorn, Pumpkin Pudding, Sweet Potato (dish), Omelet,
Cheesecake, Apple Pie, Raisin Bread, Dinner Roll, Pizza, Cookie, Ice Cream,
Cake, Chocolate, Chocolate Cookie, Chocolate Cake, Bandage, Rice Omelet

Hates: Stone, Weeds, Poisonous Mushroom, Fodder, Chicken Feed, Fish Food,
Food Fiasco, Garbage, Fries Recipe, Dead Weeds, Winter Stone


=-=-= Gray =-=-=					[GGGRAY]

 Saibara's grandson, who is constantly in the shadow of his elder.
 He despises the way Saibara just ignores him or puts him down, and is only
pursuing the path of the blacksmith because he wants to impress
his grandfather.
 He much prefers reading to metalwork, and finds he has common interests
with Mary.

=-= Daily Schedule =-=

Every day but Thursday - Inside the inn (6:00AM to 7:00AM), inside the
blacksmithy (7:50AM to 1:00PM), at the library (1:40PM to 4:00PM), inside
the inn (4:50PM onwards)

Thursday - Inside the inn (6:00AM to 7:00AM), at the peak of Mother Hill
(8:00AM to 10:00AM), Inside the blacksmithy (10:30AM to 1:00PM), at the
library (1:30PM to 4:00PM), inside the inn (4:50PM onwards)
Rainy - Inside the inn (6:00AM to 10:00AM), inside the blacksmithy (10:40AM
to 1:00PM), at the library (1:40PM to 4:00PM), inside the inn (4:50PM
onwards)

=-= Birthday =-=

Winter 6

=-= Gift Reactions =-=

Loves: Mystrile, Orichalcum, Adamantite, Gold Ore, Silver Ore, Copper Ore,
Bodigizer XL, Turbojolt XL, Veggie Pancake, Fried Rice, Curry, Roasted
Potatoes, Ice Cream, Chocolate, Rice Omelet

Likes: Branch, Lumber, Potato, Egg, Mayonnaise, Cheese, Bread, Bodigizer,
Turbojolt, Wine, Fish, Popcorn, Scrambled Eggs, Cheese Fondue, Dinner Roll,
Pizza, Curry Noodles, Golden Egg, Ketchup, Winter Branch, Winter Lumber

Neutral: Cucumber, Strawberry, Cabbage, Tomato, Corn, Onion, Pumpkin,
Pineapple, Eggplant, Carrot, Sweet Potato, Spinach, Moondrop Flower, Pink
Cat Flower, Blue Magic Red Flower, Red Magic Red Flower, Toy Flower,
Orange Cup Fruit, Apple, Wild Grape, Mushroom, Truffle, Blue Grass, Green
Grass, Ketchup Recipe, Milk, Wool, Yarn Ball, Honey, SUGDW Apple, Rice
Ball, Grape Juice, Oil, Flour, Curry Powder, Stir Fry, Miso Soup, Stew,
Salad, Fruit Juice, Vegetable Juice, Mixed Juice, Sandwich, Fries,
Strawberry Jam, Strawberry Milk, Pumpkin Pudding, Sweet Potato (dish),
Omelet, Boiled Egg, Hot Milk, Butter, Cheesecake, Apple Jam, Apple Pie,
Bamboo Rice, Mushroom Rice, Truffle Rice, Grape Jam, Sushi, Chirashi Sushi,
Jam Bun, Raisin Bread, Sashimi, Grilled Fish, Noodles, Tempura Noodles,
Fried Noodles, Tempura, Cookie, Cake, Chocolate Cookie, Chocolate Cake,
Bandage, Relaxation Tea Leaves, Relaxation Tea, Fruit Latte, Veggie Latte,
Mixed Latte

Dislikes: Green Pepper, Bamboo Shoot, Spa-Boiled Egg, Pickled Turnips,
Pickles, Tomato Juice, Happy Eggplant, Greens

Hates: Stone, Weeds, Turnip, Poisonous Mushroom, Red Grass, Fodder, Chicken
Feed, Fish Food, Food Fiasco, Garbage, Fries Recipe, Dead Weeds, Winter
Stone


=-=-= Doug =-=-=					[GGDOUG]

 The owner of the inn, and Ann's father.
 Doug is an old-fashioned sort of guy, and he wants to see his daughter
settle down with a nice husband, even though she's clearly not interested.

=-= Daily Schedule =-=

Every day - Inside the Inn (all day)

=-= Birthday =-=

Winter 11

=-= Gift Reactions =-=

Loves: Bamboo Shoot, Mushroom, Truffle, Green Grass, Ketchup Recipe, Honey,
Bodigizer XL, Turbojolt XL, Wine, Fish, Oil, Flour, Curry Powder, Butter,
Cheese Fondue, Chocolate, Ketchup

Likes: Cabbage, Onion, Pineapple, Carrot, Orange Cup Fruit, Apple, Wild
Grape, Blue Grass, Egg, Mayonnaise, Milk, Cheese, SUGDW Apple, Bodigizer,
Turbojolt, Pickled Turnips, Pickles, Strawberry Jam, Happy Eggplant,
Greens, Bamboo Rice, Mushroom Rice, Truffle Rice, Sushi, Chirashi Sushi,
Sashimi, Grilled Fish, Pizza, Tempura, Golden Egg, Chocolate Cake,
Relaxation Tea

Neutral: Turnip, Potato, Cucumber, Strawberry, Tomato, Corn, Pumpkin,
Eggplant, Sweet Potato, Spinach, Green Pepper, Spa-Boiled Egg, Rice Ball,
Bread, Grape Juice, Veggie Pancake, Fried Rice, Stir Fry, Miso Soup, Stew,
Curry, Salad, Fruit Juice, Vegetable Juice, Mixed Juice, Sandwich, Fries,
Strawberry Milk, Tomato Juice, Popcorn, Pumpkin Pudding, Sweet Potato
(dish), Roasted Potatoes, Scrambled Eggs, Omelet, Boiled Egg, Hot Milk,
Cheesecake, Apple Jam, Apple Pie, Grape Jam, Jam Bun, Raisin Bread, Dinner
Roll, Noodles, Curry Noodles, Tempura Noodles, Fried Noodles, Cookie, Ice
Cream, Cake, Chocolate Cookie, Relaxation Tea Leaves, Fruit Latte, Veggie
Latte, Mixed Latte, Rice Omelet

Dislikes: Moondrop Flower, Pink Cat Flower, Blue Magic Red Flower, Red
Magic Red Flower, Toy Flower, Red Grass, Mystrile, Orichalcum, Adamantite,
Gold Ore, Silver Ore, Copper Ore, Wool, Yarn Ball

Hates: Stone, Branch, Lumber, Weeds, Poisonous Mushroom, Fodder, Chicken
Feed, Fish Food, Food Fiasco, Garbage, Fries Recipe, Bandage, Dead Weeds,
Winter Stone, Winter Branch, Winter Lumber


=-=-= Doctor Tim =-=-=					[GGDOCTOR]

 The doctor runs the clinic in the village.
 He's a very quiet and unemotional man, except when he's talking with Elli.
 Most of the village doesn't seem to particularly know him, and he doesn't
seem especially interested in the village.
 He's also probably the easiest person in the entire village to befriend.

=-= Daily Schedule =-=

Every day but Wednesday - Inside the Clinic (all day)

Wednesday - Inside the Clinic (6:00AM to 7:00AM), at Mother Lake (8:00AM to
10:00AM), inside the Clinic (10:40AM to 1:10PM), at the Library (2:00PM to
4:00PM), inside the Clinic (4:50PM onwards)
Rainy - Inside the Clinic (6:00AM to 7:00AM), at the Church (7:50AM to
10:00AM), inside the Clinic (10:40AM to 1:10PM), at the Library (2:00PM to
4:00PM), inside the Clinic (4:50PM onwards)

=-= Birthday =-=

Fall 17

=-= Gift Reactions =-=

Loves: Blue Magic Red Flower, Red Magic Red Flower, Bamboo Shoot, Poisonous
Mushroom, Blue Grass, Red Grass, Spa-Boiled Egg, Wine, Large Fish, Stew,
Fruit Juice, Vegetable Juice, Mixed Juice, Fruit Latte, Veggie Latte, Mixed
Latte

Likes: Turnip, Potato, Cucumber, Strawberry, Cabbage, Tomato, Corn, Onion,
Pumpkin, Pineapple, Eggplant, Carrot, Sweet Potato, Spinach, Green Pepper,
Egg, Milk, Honey, Medium Fish, Small Fish, Oil, Flour, Curry Powder, Salad,
Tomato Juice, Happy Eggplant, Butter, Apple Jam, Bamboo Rice, Mushroom
Rice, Truffle Rice, Chirashi Sushi, Jam Bun, Golden Egg, Relaxation Tea,
Ketchup

Neutral: Moondrop Flower, Pink Cat Flower, Toy Flower, Orange Cup Fruit,
Apple, Wild Grape, Mushroom, Truffle, Green Grass, Mystrile, Gold Ore,
Silver Ore, Copper Ore, Mayonnaise, Cheese, Wool, Yarn Ball, SUGDW Apple,
Rice Ball, Bread, Bodigizer, Bodigizer XL, Turbojolt, Turbojolt XL, Grape
Juice, Veggie Pancake, Fried Rice, Stir Fry, Miso Soup, Curry, Sandwich,
Pickled Turnip, Pickles, Strawberry Jam, Strawberry Milk, Roasted Potatoes,
Greens, Scrambled Eggs, Omelet, Boiled Egg, Hot Milk, Cheesecake, Cheese
Fondue, Apple Pie, Grape Jam, Sushi, Raisin Bread, Dinner Roll, Sashimi,
Grilled Fish, Pizza, Noodles, Curry Noodles, Tempura Noodles, Fried
Noodles, Tempura, Cookie, Ice Cream, Relaxation Tea Leaves, Rice Omelet

Dislikes: Stone, Branch, Lumber, Weeds, Orichalcum, Adamantite, Ketchup
Recipe, Fodder, Chicken Feed, Fish Food, Fries, Popcorn, Pumpkin Pudding,
Sweet Potato (dish), Cake, Food Fiasco, Chocolate, Chocolate Cookie,
Chocolate Cake, Bandage, Dead Weeds, Winter Stone, Winter Branch, Winter
Lumber

Hates: Garbage, Fries Recipe


=-=-= Pastor Carter =-=-=				[GGCARTER]

 The local priest, Pastor Carter is a man who serves the village freely.
 He doesn't have any income, but he does take care of anybody who comes to
him for help.
 He rarely gets angry, and almost always has a smile on his face.

=-= Daily Schedule =-=

Every day - Outside of the Church (6:00AM to 9:00AM), inside of the Church
(9:00AM to 1:00PM), inside the confessionals (1:00PM to 4:00PM), inside of
the Church (4:00PM onwards)

Alternate (all non-rainy days but Mon. and Wed. once May and Stu are going
to the church) - Outside of the Church (6:00AM to 9:00AM), inside of the
Church (9:00AM to 1:00PM), outside the Church (1:00PM to 4:00PM), inside of
the Church (4:00PM onwards)

=-= Birthday =-=

Fall 20

=-= Gift Reactions =-=

Loves: Lumber, Orange Cup Fruit, Bread, Wine, Fish, Oil, Flour, Curry
Powder, Stew, Fries, Strawberry Milk, Popcorn, Roasted Potatoes, Hot Milk,
Butter, Bandage, Ketchup, Winter Lumber

Likes: Turnip, Potato, Cucumber, Strawberry, Cabbage, Tomato, Corn, Onion,
Pumpkin, Pineapple, Eggplant, Carrot, Sweet Potato, Spinach, Green Pepper,
Apple, Wild Grape, Ketchup Recipe, Egg, Spa-Boiled Egg, Mayonnaise, Milk,
Cheese, Yarn Ball, Honey, SUGDW Apple, Fried Rice, Miso Soup, Chirashi
Sushi, Pizza, Golden Egg

Neutral: Branch, Moondrop Flower, Pink Cat Flower, Blue Magic Red Flower,
Red Magic Red Flower, Toy Flower, Bamboo Shoot, Mushroom, Truffle, Rice
Ball, Grape Juice, Veggie Pancake, Stir Fry, Curry, Salad, Fruit Juice,
Vegetable Juice, Mixed Juice, Sandwich, Pickled Turnips, Pickles,
Strawberry Jam, Tomato Juice, Pumpkin Pudding, Happy Eggplant, Sweet Potato
(dish), Greens, Scrambled Eggs, Omelet, Boiled Egg, Cheesecake, Cheese
Fondue, Apple Jam, Apple Pie, Bamboo Rice, Mushroom Rice, Truffle Rice,
Grape Jam, Sushi, Jam Bun, Raisin Bread, Dinner Roll, Sashimi, Grilled
Fish, Noodles, Curry Noodles, Tempura Noodles, Fried Noodles, Tempura,
Cookie, Ice Cream, Cake, Chocolate Cookie, Chocolate Cake, Relaxation Tea
Leaves, Relaxation Tea, Fruit Latte, Veggie Latte, Mixed Latte, Rice
Omelet, Winter Branch

Dislikes: Blue Grass, Red Grass, Green Grass, Bodigizer, Bodigizer XL,
Turbojolt, Turbojolt XL, Chocolate

Hates: Stone, Weeds, Poisonous Mushroom, Mystrile, Orichalcum, Adamantite,
Fodder, Chicken Feed, Gold Ore, Silver Ore, Copper Ore, Fish Food, Wool,
Food Fiasco, Garbage, Fries Recipe, Dead Weeds, Winter Stone


=-=-= Cliff =-=-=					[GGCLIFF]

 A drifter, Cliff left his own village for reasons unknown (though they
seem to have to do with his family), and came to Mineral Town.
 He's homeless, jobless, penniless, and relies on the kindness of others
to survive.
 He can't help but like Ann, if only because she resembles his
younger sister.
 A very likeable fellow, though apparently ravenous, given his love of just
about everything you can cook.

=-= Daily Schedule =-=

Every day - Inside the Inn (6:00AM to 9:00AM), at the Church (9:40AM to
4:00PM), inside the Inn (4:40PM onwards)

Alternate, every day but Tuesday and Saturday (if Cliff gets the Winery
job) - Upstairs inside the Inn (6:00AM to 10:00AM), inside the Winery
storehouse (10:50AM to 1:00PM), outside the Winery (1:00PM to 4:00PM), at
the Church (4:40PM to 7:20PM), at the Inn (8:10PM onwards)

Tuesdays and Saturdays - Upstairs inside the inn (6:00AM to 1:00PM),
downstairs inside the inn (1:00PM to 4:10PM), inside the Church (4:50PM to
7:20PM), at the Inn (8:10PM onwards)

=-= Birthday =-=

Summer 6

=-= Gift Reactions =-=

Loves: Spa-Boiled Egg, Veggie Pancake, Stir Fry, Miso Soup, Stew, Curry,
Vegetable Juice, Sandwich, Happy Eggplant, Greens, Scrambled Eggs, Omelet,
Boiled Egg, Hot Milk, Cheese Fondue, Bamboo Rice, Mushroom Rice, Truffle
Rice, Sushi, Chirashi Sushi, Pizza, Curry Noodles, Tempura Noodles,
Tempura, Fruit Latte, Veggie Latte, Mixed Latte, Rice Omelet

Likes: Cucumber, Strawberry, Tomato, Corn, Pineapple, Carrot, Apple, Wild
Grape, Milk, Cheese, SUGDW Apple, Rice Ball, Bread, Wine, Grape Juice,
Fried Rice, Salad, Fruit Juice, Mixed Juice, Pickled Turnips, Fries,
Pickles, Strawberry Jam, Strawberry Milk, Tomato Juice, Popcorn, Pumpkin
Pudding, Sweet Potato (dish), Roasted Potatoes, Cheesecake, Apple Pie, Jam
Bun, Raisin Bread, Dinner Roll, Sashimi, Grilled Fish, Fried Noodles, Ice
Cream, Cake, Chocolate, Chocolate Cake, Relaxation Tea

Neutral: Turnip, Potato, Cabbage, Onion, Pumpkin, Eggplant, Sweet Potato,
Spinach, Green Pepper, Moondrop Flower, Pink Cat Flower, Blue Magic Red
Flower, Red Magic Red Flower, Toy Flower, Orange Cup Fruit, Bamboo Shoot,
Mushroom, Truffle, Egg, Mayonnaise, Honey, Fish, Noodles, Cookie, Golden
Egg, Chocolate Cookies

Dislikes: Lumber, Blue Grass, Red Grass, Green Grass, Mystrile, Orichalcum,
Adamantite, Ketchup Recipe, Fodder, Chicken Feed, Gold Ore, Silver Ore,
Copper Ore, Fish Food, Wool, Yarn Ball, Bodigizer, Bodigizer XL, Turbojolt,
Turbojolt XL, Oil, Flour, Curry Powder, Butter, Apple Jam, Grape Jam, Food
Fiasco, Bandage, Relaxation Tea Leaves, Ketchup, Winter Lumber

Hates: Stone, Branch, Weed, Poisonous Mushroom, Garbage, Fries Recipe,
Dead Weeds, Winter Stone, Winter Branch


=-=-= Basil =-=-=					[GGBASIL]

 Mary's father, and Anna's husband.
 Basil is constantly searching for information about the animals and plants
in the village.
 Most of the library consists of books that he's written on the subjects,
in fact.
 He's rarely at home, and almost always up on Mother Hill
gathering specimens.
 As you might guess, he's easy to please.

=-= Daily Schedule =-=

Every Day but Monday - Inside his home 2nd floor (6:00AM to 10:00AM),
inside his home 1st floor (10:00AM to 1:00PM), inside his home 2nd floor
(1:00PM to 4:00PM), inside his home 1st floor (4:00PM to 7:00PM), at the
Inn (7:30PM to 10:00PM), inside his home (10:30PM onwards)

Monday - Inside his home (6:00AM to 7:00AM), Mother Hill flower field
(8:30AM to 10:00AM), inside his home (11:30AM to 7:00PM), at the inn
(7:30PM to 10:00PM), inside his home (10:30PM onwards)
Rainy - Inside his home (6:00AM to 7:00PM), at the inn (7:30PM to 10:00PM),
inside his home (10:30PM onwards)

=-= Birthday =-=

Summer 11

=-= Gift Reactions =-=

Loves: Wild Grape, Mushroom, Poisonous Mushroom, Truffle, Blue Grass, Green
Grass, Spa-Boiled Egg, Fruit Juice, Vegetable Juice, Mixed Juice, Tomato
Juice, Pumpkin Pudding, Sweet Potato (dish), Cheesecake, Apple Pie, Bamboo
Rice, Mushroom Rice, Truffle Rice, Cookie, Relaxation Tea Leaves, Fruit
Latte, Veggie Latte, Mixed Latte

Likes: Branch, Potato, Corn, Pineapple, Carrot, Sweet Potato, Spinach,
Moondrop Flower, Pink Cat Flower, Blue Magic Red Flower, Blue Magic Red
Flower, Toy Flower, Orange Cup Fruit, Apple, Bamboo Shoot, Honey, SUGDW
Apple, Rice Ball, Bread, Wine, Grape Juice, Veggie Pancake, Stir Fry, Miso
Soup, Salad, Sandwich, Strawberry Jam, Popcorn, Happy Eggplant, Roasted
Potatoes, Greens, Hot Milk, Cheese Fondue, Apple Jam, Grape Jam, Chirashi
Sushi, Raisin Bread, Dinner Roll, Pizza, Noodles, Curry Noodles, Tempura
Noodles, Fried Noodles, Tempura, Ice Cream, Cake, Chocolate Cookie,
Relaxation Tea, Ketchup, Winter Branch

Neutral: Turnip, Cucumber, Strawberry, Cabbage, Tomato, Onion, Pumpkin,
Eggplant, Green Pepper, Red Grass, Egg, Mayonnaise, Milk, Cheese,
Bodigizer, Bodigizer XL, Turbojolt, Turbojolt XL, Oil, Flour, Curry Powder,
Fried Rice, Stew, Curry, Pickled Turnips, Fries, Pickles, Strawberry Milk,
Scrambled Eggs, Omelet, Boiled Egg, Butter, Jam Bun, Golden Egg, Chocolate,
Chocolate Cake, Rice Omelet

Dislikes: Wool, Yarn Ball, Fish, Sushi, Sashimi, Grilled Fish

Hates: Stone, Lumber, Weeds, Mystrile, Orichalcum, Adamantite, Ketchup
Recipe, Fodder, Chicken Feed, Gold Ore, Silver Ore, Copper Ore, Fish Food,
Food Fiasco, Garbage, Fries Recipe, Bandage, Dead Weeds, Winter Stone,
Winter Lumber


=-=-= Anna =-=-=					[GGANNA]

 Basil's wife, and a fairly level-headed woman.
 Really, there isn't much to say about her, other than the fact that she's
one hell of a picky eater (and has a serious sweet tooth)...

=-= Daily Schedule =-=

Every Day but Monday - Inside her home (6:00AM to 1:00PM), at Rose Square
(2:00PM to 4:00PM), inside her home (5:00PM onwards)
Rainy - Inside her home (all day)

Monday - Inside her home (6:00AM to 7:00AM), Mother Hill flower field
(8:30AM to 10:00AM), inside her home (11:30AM to 1:00PM), inside the
Supermarket (1:30PM to 4:00PM), inside her home (4:30PM onwards)
Rainy - Inside her home (6:00AM to 1:00PM), inside the Supermarket (1:30PM
to 4:00PM), inside her home (4:30PM onwards)

=-= Birthday =-=

Fall 22

=-= Gift Reactions =-=

Loves: Moondrop Flower, Pink Cat Flower, Blue Magic Red Flower, Red Magic
Red Flower, Toy Flower, Orange Cup Fruit, Ketchup Recipe, Strawberry Jam,
Strawberry Milk, Cheesecake, Apple Jam, Apple Pie, Grape Jam, Cookie, Ice
Cream, Cake, Chocolate Cookie, Chocolate Cake

Likes: Strawberry, Pineapple, Apple, Wild Grape, Blue Grass, Red Grass,
Green Grass, Mystrile, Orichalcum, Adamantite, Gold Ore, Silver Ore, Copper
Ore, Egg, Mayonnaise, Milk, Wool, Yarn Ball, Honey, SUGDW Apple, Bodigizer,
Bodigizer XL, Turbojolt, Turbojolt XL, Wine, Fish, Oil, Flour, Curry
Powder, Pumpkin Pudding, Sweet Potato (dish), Hot Milk, Butter, Jam Bun,
Raisin Bread, Dinner Roll, Relaxation Tea Leaves, Mixed Latte, Ketchup

Neutral: Turnip, Potato, Cucumber, Cabbage, Tomato, Corn, Onion, Pumpkin,
Eggplant, Carrot, Sweet Potato, Spinach, Green Pepper, Bamboo Shoot,
Mushroom, Truffle, Bread, Grape Juice, Stew, Salad, Fruit Juice, Vegetable
Juice, Mixed Juice, Sandwich, Tomato Juice, Boiled Egg, Golden Egg,
Chocolate, Fruit Latte, Veggie Latte

Dislikes: Spa-Boiled Egg, Cheese, Rice Ball, Veggie Pancake, Fried Rice,
Stir Fry, Miso Soup, Curry, Pickled Turnips, Fries, Pickles, Popcorn,
Happy Eggplant, Roasted Potatoes, Greens, Scrambled Eggs, Omelet, Cheese
Fondue, Bamboo Rice, Mushroom Rice, Truffle Rice, Sushi, Chirashi Sushi,
Sashimi, Grilled Fish, Pizza, Noodles, Curry Noodles, Tempura Noodles,
Fried Noodles, Tempura, Relaxation Tea, Rice Omelet

Hates: Stone, Branch, Lumber, Weeds, Poisonous Mushroom, Fodder, Chicken
Feed, Fish Food, Food Fiasco, Garbage, Fries Recipe, Bandage, Dead Weeds,
Winter Stone, Winter Branch, Winter Lumber


=-=-= Barley =-=-=					[GGBARLEY]

 The owner of Yodel Ranch, and May's grandfather.
 Barley is a fairly level-headed old chap, though he has trouble
remembering new faces and names. 
 His daughter left the village unexpectedly, and left May in his care.
 He rarely has time to take care of May.

=-= Daily Schedule =-=

Every day but Monday - Outside Yodel Ranch (6:00AM to 8:00AM), inside Yodel
Ranch (8:00AM onwards)

Monday - Outside Yodel Ranch (6:00AM to 8:00AM), at the Mayor's house
(8:50AM to 1:00PM), at the Hot Springs (1:40PM to 4:10PM), inside Yodel
Ranch (4:50PM onwards)
Rainy - Outside Yodel Ranch (6:00AM to 8:00AM), at the Mayor's house
(9:00AM to 1:00PM), inside Yodel Ranch (1:40PM onwards)

=-= Birthday =-=

Spring 17

=-= Gift Reactions =-=

Loves: Spa-Boiled Egg, Rice Ball

Likes: Lumber, Turnip, Cucumber, Tomato, Pumpkin, Eggplant, Carrot, Sweet
Potato, Spinach, Moondrop Flower, Pink Cat Flower, Blue Magic Red Flower,
Red Magic Red Flower, Toy Flower, Orange Cup Fruit, Bamboo Shoot, Mushroom,
Truffle, Mystrile, Orichalcum, Fodder, Gold Ore, Silver Ore, Copper Ore,
Egg, Milk, Wool, Yarn Ball, Honey, Grape Juice, Miso Soup, Vegetable Juice,
Pickled Turnips, Pickles, Tomato Juice, Happy Eggplant, Greens, Scrambled
Eggs, Omelet, Hot Milk, Butter, Bamboo Rice, Mushroom Rice, Truffle Rice,
Sushi, Chirashi Sushi, Sashimi, Grilled Fish, Noodles, Golden Egg,
Relaxation Tea Leaves, Relaxation Tea, Veggie Latte, Winter Lumber

Neutral: Potato, Strawberry, Cabbage, Corn, Onion, Green Pepper, Apple,
Wild Grape, Blue Grass, Green Grass, Ketchup Recipe, SUGDW Apple, Bread,
Bodigizer, Bodigizer XL, Turbojolt, Turbojolt XL, Fish, Oil, Flour, Curry
Powder, Veggie Pancake, Fried Rice, Stir Fry, Stew, Salad, Fruit Juice,
Mixed Juice, Sandwich, Strawberry Jam, Strawberry Milk, Roasted Potatoes,
Boiled Egg, Apple Jam, Grape Jam, Jam Bun, Raisin Bread, Dinner Roll, Curry
Noodles, Tempura Noodles, Fried Noodles, Tempura, Bandage, Fruit Latte,
Mixed Latte, Ketchup, Rice Omelet

Dislikes: Pineapple, Adamantite, Mayonnaise, Cheese, Wine, Curry, Fries,
Popcorn, Pumpkin Pudding, Sweet Potato (dish), Cheesecake, Cheese Fondue,
Apple Pie, Pizza, Cookie, Ice Cream, Cake, Chocolate, Chocolate Cookie,
Chocolate Cake

Hates: Stone, Branch, Weeds, Poisonous Mushroom, Red Grass, Chicken Feed,
Fish Food, Food Fiasco, Garbage, Fries Recipe, Dead Weeds, Winter Stone,
Branch


=-=-= May =-=-=						[GGMAY]

 Barley's granddaughter.
 May is lonely, since her mother left the village unexpectedly an unknown
period of time ago.
 She likes to play with Stu (Elli's little brother), and is fairly shy and
soft-spoken.
 She's also very easy to please.

=-= Daily Schedule =-=

Every day but Monday - Inside Yodel Ranch (6:00AM to 7:00AM), outside Yodel
Ranch (7:00AM to 11:00AM), inside Yodel Ranch (11:00AM to 1:00PM), outside
Yodel Ranch (1:00PM to 4:00PM), inside Yodel Ranch (4:00PM onwards)
Rainy - Inside Yodel Ranch (all day)

(NOTE: On non-rainy days, if you've completed the appropriate event, May
will be in front of the Church at 1:00PM instead of outside again.)

Monday - Inside Yodel Ranch (6:00AM to 7:00AM), outside Yodel
Ranch (7:00AM to 11:00AM), inside Yodel Ranch (11:00AM to 1:00PM), at the
Hot Springs (1:40PM to 4:00PM), inside Yodel Ranch (4:40PM onwards)
Rainy - Inside Yodel Ranch (all day)

=-= Birthday =-=

Winter 26

=-= Gift Reactions =-=

Loves: Lumber, Moondrop Flower, Pink Cat Flower, Blue Magic Red Flower, Red
Magic Red Flower, Toy Flower, Orange Cup Fruit, Ketchup Recipe, Fodder,
Yarn Ball, Honey, Grape Juice, Large Fish, Stew, Fruit Juice, Strawberry
Jam, Strawberry Milk, Pumpkin Pudding, Sweet Potato (dish), Apple Jam, Jam
Bun, Cookie, Ice Cream, Cake, Garbage, Fries Recipe, Chocolate, Chocolate
Cookies, Chocolate Cake, Bandage, Relaxation Tea Leaves, Rice Omelet,
Winter Lumber

Likes: Tomato, Pineapple, Apple, Egg, Mayonnaise, Milk, Cheese, Wool, SUGDW
Apple, Stir Fry, Curry, Mixed Juice, Sandwich, Fries, Tomato Juice,
Popcorn, Scrambled Eggs, Boiled Egg, Hot Milk, Cheesecake, Apple Pie,
Golden Egg, Relaxation Tea, Ketchup

Neutral: Turnip, Potato, Cucumber, Strawberry, Corn, Onion, Pumpkin,
Eggplant, Carrot, Sweet Potato, Spinach, Wild Grape, Green Grass, Rice
Ball, Bread, Medium Fish, Small Fish, Oil, Flour, Curry Powder, Veggie
Pancake, Fried Rice, Miso Soup, Salad, Happy Eggplant, Roasted Potatoes,
Greens, Omelet, Butter, Cheese Fondue, Bamboo Rice, Mushroom Rice, Truffle
Rice, Grape Jam, Sushi, Chirashi Sushi, Raisin Bread, Dinner Roll, Pizza,
Noodles, Curry Noodles, Tempura Noodles, Fried Noodles, Tempura, Fruit
Latte, Veggie Latte, Mixed Latte

Dislikes: Cabbage, Green Pepper, Bamboo Shoot, Mushroom, Truffle, Blue
Grass, Spa-Boiled Egg, Vegetable Juice, Pickled Turnips, Pickles, Sashimi,
Grilled Fish

Hates: Stone, Branch, Weeds, Poisonous Mushroom, Red Grass, Mystrile,
Orichalcum, Adamantite, Chicken Feed, Gold Ore, Silver Ore, Copper Ore,
Fish Food, Bodigizer, Bodigizer XL, Turbojolt, Turbojolt XL, Wine, Food
Fiasco, Fish Bone, Dead Weeds, Winter Stone, Winter Branch


=-=-= Mayor Thomas =-=-=				[GGTHOMAS]

 Mineral Town's mayor.
 Thomas is a considerate man who is always willing to give people a chance.
 He manages almost all of the festival events in the village, and usually
comes to inform you of upcoming festivals the day before.
 This guy is seriously hard to please with gifts.

=-= Daily Schedule =-=

Every day but Saturday and Sunday - Inside his house (all day)

Saturday - Inside his house (6:00AM to 7:00AM), inside the Supermarket
(7:40AM to 10:00AM), inside Ellen's house (10:40AM to 1:00PM), at Rose
Square (1:30PM to 4:00PM), inside his house (4:50PM onwards)
Rainy - Inside his house (6:00AM to 7:00AM), inside the Supermarket
(7:40AM to 10:00AM), inside Ellen's house (10:40AM to 1:00PM), inside his
house (1:10PM onwards)

Sunday - Inside his house (6:00AM to 10:00AM), inside Ellen's House
(10:10AM to 1:00PM), at Rose Square (1:30PM to 4:00PM), inside his house
(4:50PM onwards)
Rainy - Inside his house (6:00AM to 10:00AM), inside Ellen's House (10:10AM
to 1:00PM), inside his house (1:10PM onwards)

=-= Birthday =-=

Summer 25

=-= Gift Reactions =-=

Loves: Bamboo Shoot, Truffle, Wine, Bamboo Rice, Truffle Rice, Sashimi

Likes: Turnip, Potato, Strawberry, Pumpkin, Pineapple, Sweet Potato,
Orange Cup Fruit, Egg, Spa-Boiled Egg, Milk, Cheese, Honey, Miso Soup,
Pickled Turnips, Pickles, Happy Eggplant, Greens, Scrambled Eggs, Omelet,
Hot Milk, Apple Pie, Tempura Noodles, Fried Noodles, Tempura, Cake, Golden
Egg, Chocolate Cake, Rice Omelet

Neutral: Cucumber, Cabbage, Tomato, Corn, Onion, Eggplant, Carrot, Spinach,
Green Pepper, Moondrop Flower, Pink Cat Flower, Blue Magic Red Flower, Red
Magic Red Flower, Toy Flower, Apple, Wild Grape, Mushroom, Poisonous
Mushroom, Mayonnaise, Wool, Yarn Ball, SUGDW Apple, Rice Ball, Bread,
Bodigizer, Bodigizer XL, Turbojolt, Turbojolt XL, Grape Juice, Fish, Oil,
Flour, Curry Powder, Veggie Pancake, Fried Rice, Stir Fry, Stew, Curry,
Salad, Fruit Juice, Vegetable Juice, Mixed Juice, Sandwich, Fries, Tomato
Juice, Popcorn, Pumpkin Pudding, Roasted Potatoes, Boiled Egg, Butter,
Cheesecake, Cheese Fondue, Apple Jam, Mushroom Rice, Grape Jam, Sushi,
Chirashi Sushi, Raisin Bread, Dinner Roll, Grilled Fish, Pizza, Noodles,
Curry Noodles, Cookie, Ice Cream, Chocolate, Chocolate Cookie, Relaxation
Tea Leaves, Relaxation Tea, Fruit Latte, Veggie Latte, Mixed Latte, Ketchup

Dislikes: Lumber, Blue Grass, Red Grass, Green Grass, Mystrile, Orichalcum,
Adamantite, Ketchup Recipe, Gold Ore, Silver Ore, Copper Ore, Strawberry
Jam, Strawberry Milk, Sweet Potato (dish), Jam Bun, Fries Recipe, Bandage,
Winter Lumber

Hates: Stone, Branch, Weeds, Fodder, Chicken Feed, Fish Food, Food Fiasco,
Garbage, Dead Weeds, Winter Stone, Winter Branch


=-=-= Lillia =-=-=					[GGLILLIA]

 The owner of the Poultry Farm, Chicken Lil's.
 Lillia's husband left to look for a cure for Lillia's illness, but she
just wishes that he would give up his vain search and spend his time with
his family instead.
 Lillia is physically frail due to her ailment, and relies on her son Rick
and her daughter Popuri for help around the farm.

=-= Daily Schedule =-=

Every day but Sunday - Inside Chicken Lil's (all day)

Sunday - Inside Chicken Lil's (6:00AM to 1:00PM), inside the Clinic (1:30PM
to 4:00PM), inside Chicken Lil's (4:50PM onwards)

=-= Birthday =-=

Spring 19

=-= Gift Reactions =-=

Loves: Blue Magic Red Flower, Red Magic Red Flower, Wild Grape, Truffle,
Blue Grass, Green Grass, Bodigizer, Bodigizer XL, Turbojolt, Turbojolt XL,
Large Fish, Chocolate Cookie, Relaxation Tea Leaves, Relaxation Tea

Likes: Strawberry, Tomato, Corn, Carrot, Sweet Potato, Moondrop Flower,
Pink Cat Flower, Toy Flower, Orange Cup Fruit, Apple, Milk, Cheese, Wool,
Honey, SUGDW Apple, Grape Juice, Fruit Juice, Strawberry Jam, Strawberry
Milk, Tomato Juice, Sweet Potato (dish), Roasted Potatoes, Hot Milk,
Cheesecake, Cheese Fondue, Apple Jam, Apple Pie, Truffle Rice, Grape Jam,
Jam Bun, Pizza, Cookie, Cake, Golden Egg, Chocolate, Chocolate Cake

Neutral: Turnip, Potato, Cucumber, Cabbage, Onion, Pumpkin, Pineapple,
Eggplant, Spinach, Bamboo Shoot, Mushroom, Chicken Feed, Spa-Boiled Egg,
Mayonnaise, Yarn Ball, Bread, Medium Fish, Small Fish, Oil, Flour, Curry
Powder, Veggie Pancake, Fried Rice, Stir Fry, Miso Soup, Stew, Curry,
Salad, Vegetable Juice, Mixed Juice, Sandwich, Pickled Turnips, Fries,
Pickles, Popcorn, Pumpkin Pudding, Happy Eggplant, Greens, Scrambled Eggs,
Omelet, Boiled Egg, Butter, Bamboo Rice, Mushroom Rice, Sushi, Chirashi
Sushi, Raisin Bread, Sashimi, Grilled Fish, Noodles, Curry Noodles, Tempura
Noodles, Fried Noodles, Tempura, Ice Cream, Fruit Latte, Veggie Latte,
Mixed Latte, Ketchup, Rice Omelet

Dislikes: Green Pepper, Mystrile, Orichalcum, Adamantite, Ketchup Recipe,
Gold Ore, Silver Ore, Copper Ore, Egg, Rice Ball, Wine, Dinner Roll,
Bandage

Hates: Stone, Branch, Lumber, Weeds, Poisonous Mushroom, Red Grass, Fodder,
Fish Food, Food Fiasco, Garbage, Fries Recipe, Dead Weeds, Winter Stone,
Winter Branch, Winter Lumber


=-=-= Rick =-=-=					[GGRICK]

 Lillia's son, Popuri's brother, and the maintainer of the chickens at the
Poultry Farm.
 Ever since his father left to look for a cure for Lillia's illness, Rick
has taken it upon himself to be a substitute father for Popuri.
 Rick despises Kai, mainly because Kai likes his sister so much.
 Or is it because Popuri likes Kai so much?
 It's hard to say...

=-= Daily Schedule =-=

Every day but Tuesday - Outside Chicken Lil's (6:00AM to 7:00AM), outside
the Supermarket (7:30AM to 10:00AM), inside Chicken Lil's (10:30AM to
1:00PM), outside Chicken Lil's (1:00PM to 4:00PM), inside Chicken Lil's
(4:00PM onwards) Rainy - Outside Chicken Lil's (6:00AM to 7:00AM), inside
Chicken Lil's (7:00AM to 1:00PM),outside Chicken Lil's (1:00PM to 4:00PM),
inside Chicken Lil's (4:00PM onwards)

Tuesday - Outside Chicken Lil's (6:00AM to 7:00AM), in the Square (7:40AM
to 10:00AM), inside Chicken Lil's (10:50AM to 1:00PM), inside the
blacksmithy (1:40PM to 4:00PM), inside Chicken Lil's (4:40PM onwards)
Rainy -  Outside Chicken Lil's (6:00AM to 7:00AM), inside Chicken Lil's
(7:00AM to 1:00PM), inside the blacksmithy (1:40PM to 4:00PM), inside
Chicken Lil's (4:40PM onwards)

=-= Birthday =-=

Fall 27

=-= Gift Reactions =-=

Loves: Spa-Boiled Egg, Honey, Bodigizer, Bodigizer XL, Turbojolt, Turbojolt
XL, Wine, Large Fish, Curry, Strawberry Milk, Popcorn, Scrambled Eggs,
Omelet, Boiled Egg, Chocolate, Chocolate Cake, Rice Omelet

Likes: Corn, Pineapple, Blue Magic Red Flower, Red Magic Red Flower,
Mushroom, Chicken Feed, Egg, Mayonnaise, Cheese, Grape Juice, Medium Fish,
Stir Fry, Fruit Juice, Mixed Juice, Fries, Strawberry Jam, Pumpkin Pudding,
Cheesecake, Cheese Fondue, Raisin Bread, Curry Noodles, Fried Noodles,
Ice Cream, Cake, Golden Egg, Relaxation Tea Leaves, Relaxation Tea, Ketchup

Neutral: Turnip, Potato, Cucumber, Strawberry, Cabbage, Tomato, Onion,
Eggplant, Carrot, Spinach, Green Pepper, Moondrop Flower, Pink Cat Flower,
Toy Flower, Orange Cup Fruit, Apple, Bamboo Shoot, Wild Grape, Truffle,
Milk, SUGDW Apple, Rice Ball, Bread, Small Fish, Oil, Flour, Curry Powder,
Veggie Pancake, Fried Rice, Miso Soup, Stew, Salad, Vegetable Juice,
Sandwich, Pickled Turnips, Pickles, Tomato Juice, Happy Eggplant, Greens,
Butter, Apple Jam, Apple Pie, Bamboo Rice, Mushroom Rice, Truffle Rice,
Grape Jam, Sushi, Chirashi Sushi, Jam Bun, Dinner Roll, Sashimi, Grilled
Fish, Pizza, Noodles, Tempura Noodles, Tempura, Cookie, Chocolate Cookie,
Fruit Latte, Veggie Latte, Mixed Latte

Dislikes: Lumber, Pumpkin, Sweet Potato, Ketchup Recipe, Wool, Yarn Ball,
Sweet Potato (dish), Roasted Potatoes, Hot Milk, Bandage, Winter Lumber

Hates: Stone, Branch, Weed, Poisonous Mushroom, Blue Grass, Red Grass,
Green Grass, Mystrile, Orichalcum, Adamantite, Fodder, Gold Ore, Silver
Ore, Copper Ore, Fish Food, Food Fiasco, Garbage, Fries Recipe, Dead Weeds,
Winter Stone, Winter Branch


=-=-= Duke =-=-=					[GGDUKE]

 The co-owner of the Aja Winery.
 Duke is much more reserved than his chatterbox wife, for which many a
player is thankful.
 He's clearly down about his daughter moving away to the city.

=-= Daily Schedule =-=

Every day but Saturday - Inside the Winery (6:00AM to 1:10PM), inside the
Winery storehouse (1:10PM to 3:00PM), outside of the Winery (3:00PM to
5:00PM)

Saturday - Inside the Winery (6:00AM to 1:10PM), at the Inn (1:50PM to
4:00PM), inside the Winery (4:40PM onwards)

Saturday (alternate; if Cliff works at the Winery, he'll go by this
Saturday schedule instead) - Inside the Winery (6:00AM to 1:10PM), at the
Inn (1:50PM to 4:00PM), at the Church (4:40PM to 7:00PM), inside the Winery
(7:40PM onwards)

=-= Birthday =-=

Winter 15

=-= Gift Reactions =-=

Loves: Spa-Boiled Egg, Bread, Wine, Grape Juice, Large Fish, Stir Fry,
Miso Soup, Pickles, Happy Eggplant, Greens, Cheese Fondue, Bamboo Rice,
Sushi, Chirashi Sushi, Sashimi, Grilled Fish, Pizza, Tempura

Likes: Cucumber, Pineapple, Eggplant, Spinach, Apple, Wild Grape, Truffle,
Egg, Cheese, SUGDW Apple, Rice Ball, Veggie Pancake, Fried Rice, Stew,
Curry, Salad, Fruit Juice, Sandwich, Pickled Turnips, Fries, Tomato Juice,
Popcorn, Scrambled Eggs, Omelet, Boiled Egg, Apple Pie, Mushroom Rice,
Truffle Rice, Cookie, Cake, Golden Egg, Chocolate, Chocolate Cookie,
Chocolate Cake, Relaxation Tea Leaves, Rice Omelet

Neutral: Turnip, Potato, Strawberry, Cabbage, Tomato, Corn, Onion, Pumpkin,
Carrot, Sweet Potato, Green Pepper, Moondrop Flower, Pink Cat Flower, Blue
Magic Red Flower, Red Magic Red Flower, Toy Flower, Orange Cup Fruit,
Bamboo Shoot, Mushroom, Mayonnaise, Milk, Wool, Yarn Ball, Honey, Medium
Fish, Small Fish, Flour, Roasted Potatoes, Hot Milk, Butter, Cheesecake,
Grape Jam, Noodles, Curry Noodles, Tempura Noodles, Fried Noodles, Ice
Cream, Ketchup

Dislikes: Blue Grass, Red Grass, Green Grass, Ketchup Recipe, Bodigizer,
Bodigizer XL, Turbojolt, Turbojolt XL, Oil, Curry Powder, Vegetable Juice,
Mixed Juice, Strawberry Jam, Strawberry Milk, Pumpkin Pudding, Sweet Potato
(dish), Apple Jam, Jam Bun, Raisin Bread, Dinner Roll, Bandage, Relaxation
Tea, Fruit Latte, Veggie Latte, Mixed Latte

Hates: Stone, Branch, Lumber, Weeds, Poisonous Mushroom, Mystrile,
Orichalcum, Adamantite, Fodder, Chicken Feed, Gold Ore, Silver Ore, Copper
Ore, Fish Food, Food Fiasco, Garbage, Fries Recipe, Dead Weeds, Winter
Stone, Winter Branch, Winter Lumber


=-=-= Manna =-=-=					[GGMANNA]

 Duke's wife, and the manager of the Aja Winery.
 Manna talks a lot.
 And I do mean a lot.
 She'll spout four pages' worth of dialogue in response to just about
anything you give her, and she makes buying wine and grape juice an arduous
task with all of her inane babble.
 Making friends with her may lead you to the brink of insanity.
 You have been warned.

=-= Daily Schedule =-=

Every day but Saturday - Inside the Winery (6:00AM to 1:00PM), at Rose
Square (1:40PM to 4:00PM), inside the Winery (4:50PM onwards)

Saturday - Inside the Winery (6:00AM to 10:00AM), at Anna's house (10:40AM
to 1:00PM), at the Square (1:40PM to 4:00PM), inside the Winery (4:50PM
onwards)

Saturday (alternate; if Cliff works at the Winery, she'll go by this
Saturday schedule instead) - Inside the Winery (6:00AM to 10:00AM), at
Anna's house (10:40AM to 1:00PM), at the Inn (1:40PM to 4:00PM), at the
Church (4:40PM to 7:00PM), inside the Winery (7:40PM onwards)

=-= Birthday =-=

Fall 11

=-= Gift Reactions =-=

Loves: Pink Cat Flower, Orange Cup Fruit, Honey, Large Fish, Medium Fish,
Vegetable Juice, Strawberry Jam, Tomato Juice, Apple Jam, Truffle Rice,
Sushi, Raisin Bread, Relaxation Tea Leaves, Relaxation Tea, Veggie Latte

Likes: Lumber, Turnip, Potato, Cucumber, Strawberry, Cabbage, Tomato,
Onion, Pumpkin, Pineapple, Eggplant, Carrot, Sweet Potato, Spinach, Green
Pepper, Moondrop Flower, Toy Flower, Apple, Bamboo Shoot, Wild Grape,
Truffle, Ketchup Recipe, Egg, Mayonnaise, Milk, Cheese, Yarn Ball, SUGDW
Apple, Bodigizer, Bodigizer XL, Turbojolt, Turbojolt XL, Small Fish,
Fruit Juice, Mixed Juice, Pumpkin Pudding, Sweet Potato (dish), Butter,
Mushroom Rice, Chirashi Sushi, Sashimi, Cookie, Ice Cream, Cake, Golden
Egg, Chocolate Cookie, Chocolate Cake, Bandage, Fruit Latte, Mixed Latte,
Ketchup, Winter Lumber

Neutral: Corn, Blue Magic Red Flower, Red Magic Red Flower, Mushroom,
Spa-Boiled Egg, Wool, Rice Ball, Bread, Wine, Oil, Flour, Curry Powder,
Veggie Pancake, Fried Rice, Stir Fry, Miso Soup, Stew, Salad, Sandwich,
Pickled Turnips, Fries, Pickles, Strawberry Milk, Popcorn, Happy Eggplant,
Roasted Potatoes, Greens, Scrambled Eggs, Omelet, Boiled Egg, Hot Milk,
Cheesecake, Cheese Fondue, Apple Pie, Bamboo Rice, Grape Jam, Jam Bun,
Dinner Roll, Grilled Fish, Pizza, Noodles, Curry Noodles, Tempura Noodles,
Fried Noodles, Tempura, Chocolate, Rice Omelet

Dislikes: Curry

Hates: Stone, Branch, Weeds, Poisonous Mushroom, Blue Grass, Red Grass,
Green Grass, Mystrile, Orichalcum, Adamantite, Fodder, Chicken Feed, Gold
Ore, Silver Ore, Copper Ore, Fish Food, Grape Juice, Food Fiasco, Garbage,
Fries Recipe, Dead Weeds, Winter Stone, Winter Branch


=-=-= Ellen =-=-=					[GGELLEN]

 Elli's grandmother.
 Ellen has had a long life, and she spends her autumn years giving advice
to the villagers about childbirth and taking care of her two grandchildren.
 She's always very kind, and usually smiling.

=-= Daily Schedule =-=

Every day - At her home (all day)

=-= Birthday =-=

Winter 13

=-= Gift Reactions =-=

Loves: Moondrop Flower, Pink Cat Flower, Blue Magic Red Flower, Red Magic
Red Flower, Toy Flower, Orange Cup Fruit, Bamboo Shoot, Wild Grape,
Mushroom, Truffle, Spa-Boiled Egg, Yarn Ball, Honey, Bodigizer, Bodigizer
XL, Large Fish, Flour, Stew, Fruit Juice, Vegetable Juice, Tomato Juice,
Apple Pie, Bamboo Rice, Mushroom Rice, Truffle Rice, Relaxation Tea Leaves,
Relaxation Tea

Likes: Turnip, Cucumber, Strawberry, Cabbage, Tomato, Pumpkin, Carrot,
Sweet Potato, Spinach, Apple, Egg, Milk, Wool, SUGDW Apple, Rice Ball,
Bread, Grape Juice, Medium Fish, Small Fish, Miso Soup, Mixed Juice,
Sandwich, Pickled Turnips, Pickles, Strawberry Jam, Strawberry Milk, Sweet
Potato (dish), Roasted Potatoes, Greens, Scrambled Eggs, Omelet, Hot Milk,
Cheesecake, Grape Jam, Jam Bun, Raisin Bread, Dinner Roll, Noodles, Ice
Cream, Cake, Golden Egg

Neutral: Potato, Corn, Onion, Pineapple, Eggplant, Green pepper, Green
Grass, Mayonnaise, Turbojolt, Turbojolt XL, Oil, Curry Powder, Veggie
Pancake, Fried Rice, Stir Fry, Salad, Pumpkin Pudding, Happy Eggplant,
Butter, Apple Jam, Sushi, Chirashi Sushi, Sashimi, Grilled Fish, Pizza,
Tempura Noodles, Chocolate, Chocolate Cake, Fruit Latte, Veggie Latte,
Mixed Latte, Ketchup, Rice Omelet

Dislikes: Blue Grass, Mystrile, Orichalcum, Adamantite, Ketchup Recipe,
Gold Ore, Silver Ore, Copper Ore, Cheese, Curry, Fries, Popcorn, Boiled
Egg, Cheese Fondue, Curry Noodles, Fried Noodles, Tempura, Cookie, Food
Fiasco, Chocolate Cookie, Bandage

Hates: Stone, Branch, Lumber, Weeds, Poisonous Mushroom, Red Grass, Fodder,
Chicken Feed, Fish Food, Wine, Garbage, Fries Recipe, Dead Weeds, Winter
Stone, Winter Branch, Winter Lumber


=-=-= Gotz =-=-=					[GGGOTZ]

 Gotz is a woodsman living in a hut at the base of Mother Hill.
 He used to have a family, but they died during a terrible blizzard
years ago.
 Now, he spends his life in virtual solitude, having only the company of
Louis the beekeeper.
 A very easy-to-please guy.

=-= Daily Schedule =-=

Weekdays - Inside his house (6:00AM to 7:00AM), at Mother Lake (8:00AM to
10:00AM), inside his house (10:40AM onwards; some days he will go outside
from 1:00PM to 3:00PM)

Saturday - Inside his house (6:00AM to 7:00AM), at the Mother Hill flower
garden (8:00AM to 10:10AM), inside the Mayor's house (10:40AM to 1:00PM),
inside the Supermarket (1:40PM to 4:00PM), inside his house (4:40PM
onwards)

Sunday - Inside his house (6:00AM to 1:00PM), at the peak of Mother Hill
(1:40PM to 4:10PM), inside his house (4:50PM onwards)

=-= Birthday =-=

Fall 2

=-= Gift Reactions =-=

Loves: Lumber, Mystrile, Orichalcum, Adamantite, Gold Ore, Silver Ore,
Copper Ore, Egg, Mayonnaise, Milk, Cheese, Wool, SUGDW Apple, Rice Ball,
Bread, Grape Juice, Medium Fish, Miso Soup, Salad, Fruit Juice, Vegetable
Juice, Mixed Juice, Strawberry Jam, Tomato Juice, Happy Eggplant, Greens,
Omelet, Hot Milk, Cheese Fondue, Apple Jam, Apple Pie, Jam Bun, Raisin
Bread, Dinner Roll, Sashimi, Grilled Fish, Noodles, Curry Noodles, Tempura
Noodles, Tempura, Ice Cream, Cake, Golden Egg, Chocolate Cookie, Fruit
Latte, Veggie Latte, Mixed Latte, Rice Omelet

Likes: Turnip, Potato, Cucumber, Corn, Onion, Pumpkin, Carrot, Sweet
Potato, Green Pepper, Apple, Honey, Bodigizer, Bodigizer XL, Turbojolt,
Turbojolt XL, Wine, Large Fish, Oil, Flour, Curry Powder, Veggie Pancake,
Fried Rice, Stew, Curry, Pumpkin Pudding, Sweet Potato, Butter, Sushi,
Chirashi Sushi, Pizza, Fried Noodles, Relaxation Tea, Ketchup, Winter
Lumber

Neutral: Strawberry, Cabbage, Tomato, Pineapple, Eggplant, Spinach,
Moondrop Flower, Pink Cat Flower, Blue Magic Red Flower, Red Magic Red
Flower, Toy Flower, Orange Cup Fruit, Bamboo Shoot, Wild Grape, Mushroom,
Truffle, Blue Grass, Green Grass, Ketchup Recipe, Spa-Boiled Egg, Small
Fish, Stir Fry, Sandwich, Pickled Turnips, Fries, Pickles, Strawberry Milk,
Popcorn, Roasted Potatoes, Scrambled Eggs, Boiled Egg, Cheesecake, Bamboo
Rice, Mushroom Rice, Truffle Rice, Grape Jam, Cookie, Chocolate, Chocolate
Cake, Bandage, Relaxation Tea Leaves

Dislikes: Fodder, Chicken Feed, Fish Food, Yarn Ball

Hates: Stone, Branch, Weeds, Poisonous Mushroom, Red Grass, Food Fiasco,
Garbage, Fries Recipe, Dead Weeds, Winter Stone, Winter Branch


=-=-= Kai =-=-=						[GGKAI]

 Kai actually lives in a different village, to the south (which is warmer
all year round than Mineral Village; he complains that it's cold in
the spring!).
 He likes all of the girls in the village, and is very competitive.
 He can be downright rude to the males of the village, which is why most of
the guys hate him.

=-= Daily Schedule =-=

Every day - Inside his shop (6:00AM to 8:00AM), outside his shop (8:00AM to
11:30AM), inside his shop (11:30AM to 1:00PM), outside his shop (1:00PM to
5:00PM), inside his shop (5:00PM onwards)

=-= Birthday =-=

Summer 22

=-= Gift Reactions =-=

Loves: Bread, Bodigizer, Bodigizer XL, Turbojolt, Turbojolt XL, Wine, Large
Fish, Oil, Flour, Butter, Pizza

Likes: Tomato, Corn, Onion, Pumpkin, Pineapple, Apple, Wild Grape, Egg,
Mayonnaise, Milk, Cheese, Honey, SUGDW Apple, Medium Fish, Small Fish,
Curry Powder, Curry, Salad, Tomato Juice, Popcorn, Omelet, Sushi, Chirashi
Sushi, Sashimi, Grilled Fish, Fried Noodles, Tempura, Golden Egg,
Relaxation Tea Leaves, Ketchup

Neutral: Potato, Cucumber, Strawberry, Cabbage, Eggplant, Carrot, Spinach,
Green Pepper, Moondrop Flower, Pink Cat Flower, Blue Magic Red Flower, Red
Magic Red Flower, Toy Flower, Orange Cup Fruit, Rice Ball, Grape Juice,
Fried Rice, Stir Fry, Fruit Juice, Vegetable Juice, Mixed Juice, Sandwich,
Fries, Strawberry Milk, Pumpkin Pudding, Happy Eggplant, Greens, Scrambled
Eggs, Boiled Egg, Hot Milk, Raisin Bread, Dinner Roll, Cookie, Ice Cream,
Cake, Chocolate, Chocolate Cookie, Chocolate Cake, Relaxation Tea, Fruit
Latte, Vegetable Latte, Mixed Latte

Dislikes: Turnip, Sweet Potato, Bamboo Shoot, Mushroom, Truffle, Gold Ore,
Silver Ore, Copper Ore, Spa-Boiled Egg, Wool, Yarn Ball, Veggie Pancake,
Miso Soup, Stew, Pickled Turnips, Pickles, Strawberry Jam, Sweet Potato
(dish), Roasted Potatoes, Cheesecake, Cheese Fondue, Apple Jam, Apple Pie,
Bamboo Rice, Mushroom Rice, Truffle Rice, Grape Jam, Jam Bun, Noodles,
Curry Noodles, Tempura Noodles, Rice Omelet

Hates: Stone, Branch, Lumber, Weed, Poisonous Mushroom, Blue Grass, Red
Grass, Green Grass, Mystrile, Orichalcum, Adamantite, Ketchup Recipe,
Fodder, Chicken Feed, Fish Food, Food Fiasco, Garbage, Fries Recipe,
Bandage, Dead Weeds, Winter Stone, Winter Branch, Winter Lumber


=-=-= Officer Harris =-=-=				[GGHARRIS]

 The local police officer, and Thomas' son.
 Harris has a secret crush on Aja, the daughter of Manna and Duke, and
generally feels pretty lonely most of the time.
 He doesn't particularly like Won.

=-= Daily Schedule =-=

Every day - Inside his home (6:00AM to 7:00AM), at Yodel Ranch (8:30AM to
9:00AM), at Gotz' house (10:00AM to 1:00PM), at the Inn (2:00PM to 4:00PM),
inside his home (4:30PM to 7:00PM), outside his home (7:00PM to 10:00PM),
inside his home (10:00PM onwards)

=-= Birthday =-=

Summer 4

=-= Gift Reactions =-=

Loves: Spa-Boiled Egg, Bodigizer XL, Turbojolt, Turbojolt XL, Wine, Fried
Rice, Vegetable Juice, Mixed Juice, Sandwich, Fries, Cheese Fondue, Apple
Pie, Cake, Chocolate Cake, Relaxation Tea, Veggie Latte

Likes: Potato, Cabbage, Corn, Pineapple, Carrot, Sweet Potato, Green
Pepper, Moondrop Flower, Pink Cat Flower, Blue Magic Red Flower, Red Magic
Red Flower, Toy Flower, Orange Cup Fruit, Apple, Bamboo Shoot, Egg,
Mayonnaise, Cheese, Wool, Honey, SUGDW Apple, Rice Ball, Bodigizer, Small
Fish, Stir Fry, Miso Soup, Stew, Salad, Fruit Juice, Strawberry Milk,
Tomato Juice, Pumpkin Pudding, Sweet Potato (dish), Omelet, Hot Milk,
Butter, Cheesecake, Bamboo Rice, Truffle Rice, Sushi, Jam Bun, Raisin
Bread, Dinner Roll, Cookie, Golden Egg, Chocolate Cookie, Ketchup, Rice
Omelet

Neutral: Turnip, Cucumber, Strawberry, Tomato, Pumpkin, Eggplant, Spinach,
Wild Grape, Mushroom, Truffle, Milk, Bread, Grape Juice, Large Fish, Medium
Fish, Oil, Flour, Curry Powder, Veggie Pancake, Pickled Turnips, Pickles,
Strawberry Jam, Popcorn, Happy Eggplant, Roasted Potatoes, Greens,
Scrambled Eggs, Boiled Egg, Apple Jam, Mushroom Rice, Grape Jam, Chirashi
Sushi, Grilled Fish, Pizza, Noodles, Tempura Noodles, Fried Noodles,
Ice Cream, Chocolate, Relaxation Tea Leaves

Dislikes: Branch, Lumber, Onion, Blue Grass, Green Grass, Mystrile,
Orichalcum, Adamantite, Ketchup Recipe, Fodder, Chicken Feed, Gold Ore,
Silver Ore, Copper Ore, Fish Food, Yarn, Curry, Sashimi, Curry Noodles,
Food Fiasco, Bandage, Fruit Latte, Mixed Latte, Winter Branch, Winter
Lumber

Hates: Stone, Weeds, Poisonous Mushroom, Red Grass, Garbage, Fries Recipe,
Dead Weeds, Winter Stone


=-=-= Kano =-=-=					[GGKANO]

 A man living with mayor Thomas, presumably related to him in some way.
 Kano is a photographer, though little else is known about him.
 The guy never shows up at any festivals or takes part in any events...
 He really seems to love foraged stuff.

=-= Daily Schedule =-=

Every day - Inside the mayor's house (6:00AM to 7:00PM), inside the Inn
(7:40PM to 10:10PM), inside the mayor's house (10:50PM onwards)

=-= Birthday =-=

Winter 2

=-= Gift Reactions =-=

Loves: Bamboo Shoot, Wild Grape, Mushroom, Poisonous Mushroom, Truffle,
Blue Grass, Red Grass, Green Grass, Spa-Boiled Egg, Honey, Wine, Grape
Juice, Large Fish, Butter, Grape Jam, Relaxation Tea Leaves, Relaxation Tea

Likes: Strawberry, Corn, Pineapple, Sweet Potato, Moondrop Flower, Pink
Cat Flower, Blue Magic Red Flower, Red Magic Red Flower, Toy Flower, Orange
Cup Fruit, Apple, Mystrile, Orichalcum, Adamantite, Gold Ore, Silver Ore,
Copper Ore, Mayonnaise, Cheese, Wool, Yarn Ball, SUGDW Apple, Tomato Juice,
Pumpkin Pudding, Sweet Potato, Cheesecake, Apple Jam, Bamboo Rice, Truffle
Rice, Sashimi, Golden Egg, Ketchup

Neutral: Turnip, Tomato, Pumpkin, Eggplant, Carrot, Spinach, Green Pepper,
Egg, Milk, Rice Ball, Bread, Medium Fish, Small Fish, Oil, Flour, Curry
Powder, Veggie Pancake, Stir Fry, Miso Soup, Stew, Salad, Fruit Juice,
Vegetable Juice, Mixed Juice, Sandwich, Pickled Turnips, Fries, Pickles,
Strawberry Jam, Strawberry Milk, Happy Eggplant, Roasted Potatoes, Greens,
Scrambled Eggs, Omelet, Hot Milk, Cheese Fondue, Apple Pie, Mushroom Rice,
Sushi, Chirashi Sushi, Jam Bun, Raisin Bread, Dinner Roll, Grilled Fish,
Pizza, Noodles, Curry Noodles, Tempura Noodles, Fried Noodles, Tempura,
Cookie, Ice Cream, Cake, Chocolate, Chocolate Cookie, Chocolate Cake, Fruit
Latte, Veggie Latte, Mixed Latte, Rice Omelet

Dislikes: Potato, Cucumber, Cabbage, Onion, Bodigizer, Bodigizer XL,
Turbojolt, Turbojolt XL, Fried Rice, Curry, Popcorn, Boiled Egg

Hates: Stone, Branch, Lumber, Weed, Ketchup Recipe, Fodder, Chicken Feed,
Fish Food, Food Fiasco, Garbage, Fries Recipe, Bandage, Dead Weeds, Winter
Stone, Winter Branch, Winter Lumber


=-=-= Louis =-=-=					[GGLOUIS]

 Louis is a beekeeper.
 He lives with Gotz in the cabin at the base of Mother Hill, and is in
search of a rare breed of honey bee found only in the Mineral Village area.
 Note that there's a bug in his dialogue, and he says the same thing for
loved items that he does for liked ones.
 Hardly a big deal, given that I've recorded all of the data here.

=-= Daily Schedule =-=

Every day but Saturday - Inside Gotz' house (all day)

Saturday - Inside Gotz' house (6:00AM to 7:00AM), at the Mother
Hill flower garden (8:00AM to 10:00AM), inside Gotz' house (10:40AM
onwards)

=-= Birthday =-=

Spring 2

=-= Gift Reactions =-=

Loves: Honey, Bread, Grape Juice, Pickled Turnips, Pickles, Strawberry Jam,
Tomato Juice, Apple Jam, Apple Pie, Mushroom Rice, Grape Jam

Likes: Cucumber, Strawberry, Tomato, Pineapple, Eggplant, Apple, Wild
Grape, Mushroom, Spa-Boiled Egg, SUGDW Apple, Rice Ball, Wine, Fruit Juice,
Vegetable Juice, Mixed Juice, Happy Eggplant, Hot Milk, Raisin Bread,
Pizza, Tempura Noodles, Tempura, Cookie, Cake, Chocolate Cookie, Fruit
Latte, Veggie Latte, Mixed Latte

Neutral: Turnip, Potato, Cabbage, Corn, Onion, Pumpkin, Carrot, Sweet
Potato, Spinach, Green Pepper, Moondrop Flower, Pink Cat Flower, Blue Magic
Red Flower, Red Magic Red Flower, Toy Flower, Orange Cup Fruit, Bamboo
Shoot, Truffle, Blue Grass, Green Grass, Egg, Mayonnaise, Milk, Cheese,
Wool, Yarn Ball, Bodigizer, Bodigizer XL, Turbojolt, Turbojolt XL, Veggie
Pancake, Fried Rice, Stir Fry, Miso Soup, Stew, Curry, Salad, Sandwich,
Fries, Strawberry Milk, Popcorn, Pumpkin Pudding, Sweet Potato (dish),
Roasted Potatoes, Greens, Scrambled Eggs, Omelet, Boiled Egg, Butter,
Cheesecake, Cheese Fondue, Bamboo Rice, Truffle Rice, Sushi, Chirashi
Sushi, Jam Bun, Dinner Roll, Sashimi, Grilled Fish, Noodles, Curry Noodles,
Fried Noodles, Ice Cream, Golden Egg, Chocolate, Chocolate Cake, Relaxation
Tea Leaves, Relaxation Tea, Ketchup, Rice Omelet

Dislikes: Branch, Lumber, Poisonous Mushroom, Red Grass, Chicken Feed, Fish
Food, Fish, Oil, Flour, Curry Powder, Winter Branch, Winter Lumber

Hates: Stone, Weed, Mystrile, Orichalcum, Adamantite, Ketchup Recipe,
Fodder, Gold Ore, Silver Ore, Copper Ore, Food Fiasco, Garbage, Fries
Recipe, Bandage, Dead Weeds, Winter Stone


=-=-= Greg =-=-=					[GGGREG]

 Greg is a local fisherman, and is rarely seen by most of the villagers.
 He spends most of his time in his house, and only comes out on weekends
to fish.
 As you can see, he doesn't have the most diverse set of likes
and dislikes.

=-= Daily Schedule =-=

Most days: Inside Zack's house (all day)

Friday, Saturday, and Sunday - On the pier (7:00AM to 10:00AM), inside
Zack's house (10:00AM to 7:00PM), on the pier (7:00PM to 10:00PM), inside
Zack's house (10:00PM onwards)

=-= Birthday =-=

Spring 29

=-= Gift Reactions =-=

Loves: Large Fish

Likes: Corn, Spinach, Apple, Fish Food, Cheese, SUGDW Apple, Rice Ball,
Wine, Medium Fish, Fried Rice, Miso Soup, Stew, Vegetable Juice, Sandwich,
Fries, Tomato Juice, Popcorn, Pumpkin Pudding, Hot Milk, Cheese Fondue,
Apple Pie, Sushi, Chirashi Sushi, Sashimi, Grilled Fish, Pizza, Relaxation
Tea Leaves, Fruit Latte, Veggie Latte, Mixed Latte

Neutral: Turnip, Potato, Cucumber, Strawberry, Cabbage, Tomato, Onion,
Pumpkin, Pineapple, Eggplant, Carrot, Sweet Potato, Green Pepper, Moondrop
Flower, Pink Cat Flower, Blue Magic Red Flower, Red Magic Red Flower, Toy
Flower, Orange Cup Fruit, Bamboo Shoot, Wild Grape, Mushroom, Truffle,
Mystrile, Orichalcum, Adamantite, Egg, Spa-Boiled Egg, Mayonnaise, Milk,
Wool, Yarn Ball, Honey, Bread, Veggie Pancake, Stir Fry, Curry, Salad,
Fruit Juice, Mixed Juice, Pickled Turnips, Pickles, Strawberry Jam,
Strawberry Milk, Happy Eggplant, Sweet Potato (dish), Roasted Potatoes,
Greens, Scrambled Eggs, Omelet, Boiled Egg, Cheesecake, Apple Jam, Bamboo
Rice, Mushroom Rice, Truffle Rice, Grape Jam, Jam Bun, Raisin Bread, Dinner
Roll, Noodles, Curry Noodles, Tempura Noodles, Fried Noodles, Tempura,
Cookie, Ice Cream, Cake, Golden Egg, Chocolate, Chocolate Cookie, Chocolate
Cake, Relaxation Tea, Rice Omelet

Dislikes: Small Fish

Hates: Stone, Branch, Lumber, Weeds, Poisonous Mushroom, Blue Grass, Red
Grass, Green Grass, Ketchup Recipe, Fodder, Chicken Feed, Bodigizer,
Bodigizer XL, Turbojolt, Turbojolt XL, Grape Juice, Oil, Flour, Curry
Powder, Butter, Food Fiasco, Garbage, Fries Recipe, Bandage, Ketchup, Dead
Weeds, Winter Stone, Winter Branch, Winter Lumber


=-=-= Zack =-=-=					[GGZACK]

 Zack is the local produce shipper.
 He's nice enough, though he can get angry in a flash if you're
not careful.
 He really seems to love it when there's a lot in the shipping bin at
your farm.

=-= Daily Schedule =-=

Every day - Inside his house (6:00AM to 7:00AM), inside the Supermarket
(7:40AM to 10:00AM), inside his house (10:40AM to 4:00PM*), at your farm
(4:50PM to 5:50PM), inside his house (7:50PM onwards)

* - There's a slight glitch here: Zack doesn't leave his house to go to
your farm!  If you wait outside his door, you can literally see him enter
his house, then enter it again 7 hours later, despite having never actually
left!

=-= Birthday =-=

Summer 29

=-= Gift Reactions =-=

Loves: Pink Cat Flower, Orichalcum, Bodigizer, Bodigizer XL, Turbojolt,
Turbojolt XL, Wine, Large Fish, Veggie Pancake, Fried Rice, Curry, Bamboo
Rice, Mushroom Rice, Truffle Rice, Sushi, Chirashi Sushi, Pizza, Curry
Noodles, Tempura Noodles, Fried Noodles, Rice Omelet

Likes: Cucumber, Strawberry, Tomato, Pineapple, Apple, Bamboo Shoot,
Wild Grape, Truffle, Egg, Mayonnaise, Cheese, SUGDW Apple, Rice Ball,
Medium Fish, Small Fish, Salad, Sandwich, Fries, Strawberry Jam, Tomato
Juice, Happy Eggplant, Sweet Potato (dish), Scrambled Eggs, Boiled Egg, Jam
Bun, Raisin Bread, Grilled Fish, Golden Egg, Relaxation Tea

Neutral: Turnip, Potato, Cabbage, Corn, Onion, Pumpkin, Eggplant, Carrot,
Sweet Potato, Spinach, Green Pepper, Moondrop Flower, Blue Magic Red
Flower, Red Magic Red Flower, Toy Flower, Orange Cup Fruit, Mushroom,
Spa-Boiled Egg, Milk, Wool, Honey, Bread, Grape Juice, Stir Fry, Miso Soup,
Stew, Fruit Juice, Vegetable Juice, Mixed Juice, Pickled Turnips, Pickles,
Strawberry Milk, Popcorn, Pumpkin Pudding, Roasted Potatoes, Greens,
Omelet, Hot Milk, Butter, Cheesecake, Cheese Fondue, Apple Jam, Apple Pie,
Grape Jam, Dinner Roll, Sashimi, Noodles, Tempura, Cookie, Ice Cream, Cake,
Chocolate, Chocolate Cookies, Chocolate Cake, Relaxation Tea Leaves, Fruit
Latte, Veggie Latte, Mixed Latte, Ketchup

Dislikes: Lumber, Blue Grass, Red Grass, Green Grass, Mystrile, Adamantite,
Ketchup Recipe, Gold Ore, Silver Ore, Copper Ore, Yarn Ball, Oil, Flour,
Curry Powder, Bandage, Winter Lumber

Hates: Stone, Branch, Weeds, Poisonous Mushroom, Fodder, Chicken Feed, Fish
Food, Food Fiasco, Garbage, Fries Recipe, Dead Weeds, Winter Stone, Winter
Branch


=-=-= Stu =-=-=						[GGSTU]

 Elli's brother, Stu is a bit of a troublemaker.
 He likes to pull pranks and do the general sort of mischief that little
boys are known for.
 Though he won't admit it, he likes May quite a bit.
 He also has very odd taste in food.

=-= Daily Schedule =-=

Every day - Inside his house (6:00AM to 1:00PM), outside his house (1:00PM
to 4:00PM), inside his house (4:00PM onwards)
Rainy - Inside his house (all day)

(NOTE: On non-rainy days, if you've completed the appropriate event and it
isn't Monday or Wednesday, Stu will be in front of the Church at 1:00PM
instead of outside his house.)

=-= Birthday =-=

Fall 5

=-= Gift Reactions =-=

Loves: Orange Cup Fruit, Wild Grape, Ketchup Recipe, Yarn Ball, Honey,
Grape Juice, Fruit Juice, Sandwich, Fries, Strawberry Jam, Strawberry Milk,
Popcorn, Sweet Potato (dish), Hot Milk, Cheesecake, Cheese Fondue, Apple
Pie, Pizza, Cookie, Ice Cream, Cake, Chocolate, Chocolate Cookies,
Chocolate Cake, Bandage, Ketchup, Rice Omelet

Likes: Branch, Strawberry, Pineapple, Moondrop Flower, Pink Cat Flower,
Toy Flower, Apple, Mystrile, Orichalcum, Adamantite, Gold Ore, Silver Ore,
Copper Ore, Mayonnaise, Milk, Cheese, Wool, SUGDW Apple, Large Fish,
Medium Fish, Veggie Pancake, Stew, Curry, Pumpkin Pudding, Roasted
Potatoes, Omelet, Butter, Apple Jam, Grape Jam, Jam Bun, Curry Noodles,
Fried Noodles, Winter Branch

Neutral: Tomato, Corn, Bamboo Shoot, Egg, Rice Ball, Bread, Oil, Flour,
Curry Powder, Fried Rice, Stir Fry, Salad, Mixed Juice, Scrambled Eggs,
Boiled Egg, Truffle Rice, Dinner Roll, Noodles, Tempura Noodles, Tempura,
Golden Egg, Relaxation Tea Leaves, Relaxation Tea, Fruit Latte, Mixed Latte

Dislikes: Turnip, Potato, Cucumber, Cabbage, Onion, Pumpkin, Eggplant,
Carrot, Sweet Potato, Spinach, Green Pepper, Blue Magic Red Flower, Red
Magic Red Flower, Mushroom, Red Grass, Spa-Boiled Egg, Bodigizer, Bodigizer
XL, Turbojolt, Turbojolt XL, Small Fish, Miso Soup, Vegetable Juice,
Pickled Turnips, Pickles, Tomato Juice, Happy Eggplant, Greens, Bamboo
Rice, Mushroom Rice, Sushi, Chirashi Sushi, Raisin Bread, Sashimi, Grilled
Fish, Veggie Latte

Hates: Stone, Lumber, Weeds, Poisonous Mushroom, Truffle, Blue Grass, Green
Grass, Fodder, Chicken Feed, Fish Food, Wine, Food Fiasco, Garbage, Fries
Recipe, Dead Weeds, Winter Stone, Winter Lumber


=-=-= Won =-=-=						[GGWON]

 A seemingly untrustworthy merchant, Won is new to the village.
 He sells his seeds from the Inn, and occasionally attempts to swindle...
er, sell directly to, your character.
 His wares should be held under careful scrutiny before buying them when he
comes to your door proffering them.
 If you hope to befriend him, give up now.
 It'll be much easier that way.

=-= Daily Schedule =-=

Every day: Nowhere at all (6:00AM to 1:00PM), at the Inn (1:00PM to
4:00PM), nowhere at all (4:00PM onwards)

=-= Birthday =-=

Winter 19

=-= Gift Reactions =-=

Loves: Nothing (how appropriate...)

Likes: Fish

Neutral: Turnip, Potato, Cucumber, Strawberry, Cabbage, Tomato, Corn,
Onion, Pumpkin, Pineapple, Eggplant, Carrot, Sweet Potato, Spinach, Green
Pepper, Moondrop Flower, Pink Cat Flower, Blue Magic Red Flower, Red Magic
Red Flower, Toy Flower, Orange Cup Fruit, Apple, Bamboo Shoot, Wild Grape,
Mushroom, Truffle, Blue Grass, Red Grass, Green Grass, Mystrile,
Orichalcum, Adamantite, Gold Ore, Silver Ore, Copper Ore, Egg, Spa-Boiled
Egg, Mayonnaise, Milk, Cheese, Wool, Yarn Ball, Honey, SUGDW Apple, Rice
Ball, Bread, Bodigizer, Bodigizer XL, Turbojolt, Turbojolt XL, Wine, Grape
Juice, Oil, Flour, Curry Powder, Veggie Pancake, Fried Rice, Stir Fry, Miso
Soup, Stew, Curry, Salad, Fruit Juice, Vegetable Juice, Mixed Juice,
Sandwich, Pickled Turnips, Fries, Pickles, Strawberry Jam, Strawberry Milk,
Tomato Juice, Popcorn, Pumpkin Pudding, Happy Eggplant, Sweet Potato
(dish), Roasted Potatoes, Greens, Scrambled Eggs, Omelet, Boiled Egg, Hot
Milk, Butter, Cheesecake, Cheese Fondue, Apple Jam, Apple Pie, Bamboo Rice,
Mushroom Rice, Truffle Rice, Grape Jam, Sushi, Chirashi Sushi, Jam Bun,
Raisin Bread, Dinner Roll, Sashimi, Grilled Fish, Pizza, Noodles, Curry
Noodles, Tempura Noodles, Fried Noodles, Tempura, Cookie, Ice Cream, Cake,
Golden Egg, Chocolate, Chocolate Cookie, Chocolate Cake, Relaxation Tea
Leaves, Relaxation Tea, Fruit Latte, Veggie Latte, Mixed Latte, Ketchup,
Rice Omelet

Dislikes: Lumber, Fodder, Chicken Feed, Fish Food, Winter Lumber

Hates: Stone, Branch, Weed, Poisonous Mushroom, Ketchup Recipe, Food
Fiasco, Garbage, Fries Recipe, Bandage, Dead Weeds, Winter Stone, Winter
Branch


=-=-= Your Baby =-=-=					[GGBABY]

 This is your kid!
 He doesn't exist when the game starts, and you can't give him any gifts
until two seasons after he's born, but he still deserves a place amongst
the villagers.
 Interestingly enough, items that he hates don't cause his relationship to
go down with you (though this may be limited to the US version; I'm not
sure just yet).

=-= Daily Schedule =-=

Every day: In your house (all day)

=-= Birthday =-=

 Whenever your wife gives birth to him.
 Were you expecting a fixed date?

=-= Gift Reactions =-=

Loves: Wild Grape, Honey, Grape Juice, Hot Milk, Cheesecake, Noodles, Ice
Cream, Cake

Likes: Stone, Branch, Strawberry, Pineapple, Carrot, Moondrop Flower, Pink
Cat Flower, Blue Magic Red Flower, Red Magic Red Flower, Toy Flower, Orange
Cup Fruit, Apple, Mayonnaise, Milk, Yarn, SUGDW Apple, Fruit Juice,
Vegetable Juice, Mixed Juice, Fries, Tomato Juice, Pumpkin Pudding, Sweet
Potato (dish), Omelet, Chocolate, Chocolate Cake, Relaxation Tea Leaves,
Fruit Latte, Veggie Latte, Mixed Latte, Winter Stone, Winter Branch

Neutral: Tomato, Pumpkin, Spinach, Egg, Spa-Boiled Egg, Rice Ball, Bread,
Miso Soup, Stew, Salad, Sandwich, Strawberry Jam, Strawberry Milk, Popcorn,
Happy Eggplant, Roasted Potatoes, Greens, Scrambled Eggs, Boiled Egg, Apple
Jam, Apple Pie, Grape Jam, Jam Bun, Raisin Bread, Dinner Roll, Grilled
Fish, Golden Egg, Relaxation Tea, Ketchup, Rice Omelet, Jewelry

Dislikes: Turnip, Potato, Cucumber, Cabbage, Corn, Onion, Eggplant, Sweet
Potato, Green Pepper, Mushroom, Truffle, Red Grass, Cheese, Bodigizer,
Bodigizer XL, Turbojolt, Turbojolt XL, Fish, Veggie Pancake, Fried Rice,
Stir Fry, Curry, Pickled Turnips, Pickles, Butter, Cheese Fondue, Bamboo
Rice, Mushroom Rice, Truffle Rice, Sushi, Chirashi Sushi, Sashimi, Pizza,
Curry Noodles, Tempura Noodles, Fried Noodles, Tempura, Cookie, Food
Fiasco, Chocolate Cookie

Hates: Lumber, Weed, Bamboo Shoot, Poisonous Mushroom, Blue Grass, Green
Grass, Mystrile, Orichalcum, Adamantite, Fries Recipe, Fodder, Chicken
Feed, Gold Ore, Silver Ore, Copper Ore, Fish Food, Wool, Wine, Oil, Flour,
Curry Powder, Garbage, Fries Recipe, Bandage, Dead Weeds, Winter Lumber


The Harvest Sprites					[GGSPRITES]
=-=-=

 This is a list of what every Harvest Sprite loves, likes, is neutral
towards, dislikes, and hates.  They actually all have the exact same likes
and dislikes, so there's only one table of those listed here.  They're
always in their house (unless you've hired them out), so they don't have
any daily schedules listed.

=-=-= Chef =-=-=

 The cook of the sprites, Chef is the least likely to offer his services at
harvest time.
 He's the one in red.

=-= Birthday =-=

Fall 14


=-=-= Nappy =-=-=

 Nappy loves to play, and though he's not a big fan of work, he will do it
if you ask him nicely.
 He's the one in orange.

=-= Birthday =-=

Winter 22


=-=-= Timid =-=-=

 As his name suggests, Timid scares easily.
 He doesn't like working with animals, since they frighten him.
 He wears green.

=-= Birthday =-=

Summer 16


=-=-= Hoggy =-=-=

 Hoggy is a bit of a glutton, but reliable enough as a farm worker.
 He's the one in yellow.

=-= Birthday =-=

Fall 10


=-=-= Staid =-=-=

 Staid loves work.
 He'll gladly take any job you offer him.
 He wears dark blue.

=-= Birthday =-=

Spring 15


=-=-= Bold =-=-=

 Bold is the most neutral of all the sprites, despite his name.
 He's fairly easy to get work help from.
 He wears purple.

=-= Birthday =-=

Spring 4


=-=-= Aqua =-=-=

 The most vain of all the Harvest Sprites, Aqua is mainly concerned with
how good he (she?) looks.
 Not a very devoted worker.
 This one loves to wear light blue.

=-= Birthday =-=

Spring 26


=-= Gift Reactions =-=

Loves: Wild Grape, Yarn Ball, Honey, Bread, Bodigizer, Bodigizer XL,
Turbojolt XL, Wine, Flour, Fruit Juice, Mixed Juice, Strawberry Jam,
Strawberry Milk, Pumpkin Pudding, Sweet Potato (dish), Omelet, Hot Milk,
Butter, Apple Jam, Apple Pie, Grape Jam, Raisin Bread, Pizza, Cookie, Cake,
Chocolate Cookie, Chocolate Cake, Relaxation Tea Leaves, Relaxation Tea,
Jewelry

Likes: Turnip, Strawberry, Pumpkin, Pineapple, Carrot, Spinach, Moondrop
Flower, Pink Cat Flower, Blue Magic Red Flower, Red Magic Red Flower, Toy
Flower, Orange Cup Fruit, Apple, Truffle, Blue Grass, Red Grass, Egg,
Mayonnaise, Milk, Cheese, Wool, SUGDW Apple, Turbojolt, Grape Juice, Oil,
Stew, Vegetable Juice, Tomato Juice, Boiled Egg, Cheesecake, Cheese Fondue,
Mushroom Rice, Jam Bun, Ice Cream, Golden Egg, Chocolate, Fruit Latte,
Mixed Latte, Rice Omelet

Neutral: Lumber, Potato, Cucumber, Cabbage, Tomato, Corn, Onion, Eggplant,
Sweet Potato, Green Pepper, Bamboo Shoot, Mushroom, Ketchup Recipe, Fodder,
Chicken Feed, Fish Food, Spa-Boiled Egg, Rice Ball, Small Fish, Veggie
Pancake, Fried Rice, Stir Fry, Miso Soup, Curry, Salad, Sandwich, Fries,
Popcorn, Roasted Potatoes, Bamboo Rice, Truffle Rice, Dinner Roll, Grilled
Fish, Tempura, Bandage, Veggie Latte, Ketchup, Winter Lumber

Dislikes: Large Fish, Medium Fish, Curry Powder, Pickled Turnips, Pickles,
Happy Eggplant, Greens, Scrambled Eggs, Sushi, Chirashi Sushi, Sashimi,
Noodles, Curry Noodles, Tempura Noodles, Fried Noodles

Hates: Stone, Branch, Weeds, Poisonous Mushroom, Green Grass, Mystrile,
Orichalcum, Adamantite, Gold Ore, Silver Ore, Copper Ore, Food Fiasco,
Garbage, Fries Recipe, Dead Weeds, Winter Stone, Winter Branch


Produce Guide						[GGCROPS]
----=

 As found in most walkthroughs, this is a list of what each crop is worth,
how much the initial cost of the seeds is, how long it takes to grow, etc.
However, all of these values are 100% confirmed.  Growth time takes into
account the time taken from the day that the crop is planted on up to the
day that the crop is harvested.  The stages of growth listed are how many
phases the plant goes through (not counting the seed phase).  Regrowth time
is the time from harvest to next growth, excluding the actual day of the
next harvest.  Potential profits listed are for a constant season of
growing that crop (from day 1 to day 30), with constant refreshing, and
subtracting seed price from the profits.  The profit per harvest does not
take into account the seed costs, only the amount of money you make each
time you harvest a single 8- or 9-square plot of that crop.  Note that the
9-square harvest potential profits require at least a Silver Watering Can,
since you can't reach the middle crop of a 9-square plot otherwise.  Crop
profit rank is based off of the 9-square harvest potential profits, when
compared to all other crops.  Hothouse Rank works the same way, but is in
consideration of how much a crop is worth for one full year in a hothouse,
starting from seed and with constant refreshing of the non-regrowing crops.

=-=-= Spring Crops =-=-=

=-= Turnips =-=
Price per Bag: 120G
Value per Crop: 60G
Growth Time: 5 days (2 stages)
Regrowth Time: N/A
Max Harvests per Season: 7
8-Square Harvest Potential Profits: 2520G (480G per harvest)
9-Square Harvest Potential Profits: 2940G (540G per harvest)
Crop Profit Rank: #7
Hothouse Rank: 10800G per year (#10)

=-= Potatoes =-=
Price per Bag: 150G
Value per Crop: 80G
Growth Time: 8 days (3 stages)
Regrowth Time: N/A
Max Harvests per Season: 4
8-Square Harvest Potential Profits: 1960G (640G per harvest)
9-Square Harvest Potential Profits: 2280G (720G per harvest)
Crop Profit Rank: #11
Hothouse Rank: 9690G per year (#11)

=-= Cucumbers =-=
Price per Bag: 200G
Value per Crop: 60G
Growth Time: 10 days (3 stages)
Regrowth Time: 6 days
Max Harvests per Season: 4
8-Square Harvest Potential Profits: 1720G (480G per harvest)
9-Square Harvest Potential Profits: 1780G (480G per harvest)
Crop Profit Rank: #12
Hothouse Rank: 8920G per year (#12)

=-= Cabbage =-=
Price Per Bag: 500G
Value per Crop: 250G
Growth Time: 15 days (3 stages)
Regrowth Time: N/A
Max Harvests per Season: 2
8-Square Harvest Potential Profits: 3000G (2000G per harvest)
9-Square Harvest Potential Profits: 3500G (2250G per harvest)
Crop Profit Rank: #4a
Hothouse Rank: 14000G per year (#7a)

=-= Strawberries =-=
Price per Bag: 150G
Value per Crop: 30G
Growth Time: 9 days (3 stages)
Regrowth Time: 6 days
Max Harvests per Season: 4
8-Square Harvest Potential Profits: 810G (240G per harvest)
9-Square Harvest Potential Profits: 840G (270G per harvest)
Crop Profit Rank: #14
Hothouse Rank: 4410G per year (#14)

=-= Moondrop Flowers =-=
Price per Bag: 300G
Growth Time: 6 days (3 stages)
Regrowth Time: N/A
Max Harvests per Season: 6

=-= Toy Flower =-=
Price per Bag: 500G
Growth Time: 12 days (3 stages)
Regrowth Time: N/A
Max Harvests per Season: 2


=-=-= Summer Crops =-=-=

=-= Tomatoes =-=
Price per Bag: 200G
Value per Crop: 60G
Growth Time: 9 days (4 stages)
Regrowth Time: 4 days
Max Harvests per Season: 6
8-Square Harvest Potential Profits: 2680G (480G per harvest)
9-Square Harvest Potential Profits: 2740G (480G per harvest)
Crop Profit Rank: #8
Hothouse Rank: 13240G per year (#6)

=-= Corn =-=
Price per Bag: 300G
Value per Crop: 100G
Growth Time: 15 days (4 stages)
Regrowth Time: 4 days
Max Harvests per Season: 4
8-Square Harvest Potential Profits: 2900G (800G per harvest)
9-Square Harvest Potential Profits: 3000G (800G per harvest)
Crop Profit Rank: #6
Hothouse Rank: 21300G per year (#3)

=-= Onions =-=
Price per Bag: 150G
Value per Crop: 80G
Growth Time: 9 days (3 stages)
Regrowth Time: N/A
Max Harvests per Season: 3
8-Square Harvest Potential Profits: 1470G (640G per harvest)
9-Square Harvest Potential Profits: 1710G (720G per harvest)
Crop Profit Rank: #13
Hothouse Rank: 7980G per year (#13)

=-= Pineapples =-=
Price per Bag: 1000G
Value per Crop: 500G
Growth Time: 21 days (4 stages)
Regrowth Time: 6 days
Max Harvests per Season: 2
8-Square Harvest Potential Profits: 7000G (4000G per harvest)
9-Square Harvest Potential Profits: 7500G (4000G per harvest)
Crop Profit Rank: #2
Hothouse Rank: 67000G per year (#1)

=-= Pumpkins =-=
Price per Bag: 500G
Value per Crop: 250G
Growth Time: 15 days (3 stages)
Regrowth Time: N/A
Max Harvests per Season: 2
8-Square Harvest Potential Profits: 3000G (2000G per harvest)
9-Square Harvest Potential Profits: 3500G (2500G per harvest)
Crop Profit Rank: #4b
Hothouse Rank: 14000G per year (#7b)

=-= Pink Cat Flowers =-=
Price per Bag: 200G
Growth Time: 6 days (3 stages)
Regrowth Time: N/A
Max Harvests per Season: 6


=-=-= Fall Crops =-=-=

=-= Eggplants =-=
Price per Bag: 120G
Value per Crop: 80G
Growth Time: 10 days (3 stages)
Regrowth Time: 4 days
Max Harvests per Season: 6
8-Square Harvest Potential Profits: 3720G (640G per harvest)
9-Square Harvest Potential Profits: 3800G (720G per harvest)
Crop Profit Rank: #3
Hothouse Rank: 15880G per year (#4)

=-= Carrots =-=
Price per Bag: 300G
Value per Crop: 120G
Growth Time: 8 days (3 stages)
Regrowth Time: N/A
Max Harvests per Season: 4
8-Square Harvest Potential Profits: 2640G (960G per harvest)
9-Square Harvest Potential Profits: 3120G (1080G per harvest)
Crop Profit Rank: #5
Hothouse Rank: 13260G per year (#5)

=-= Sweet Potatoes =-=
Price per Bag: 300G
Value per Crop: 120G
Growth Time: 6 days (2 stages)
Regrowth Time: 3 days
Max Harvests per Season: 9
8-Square Harvest Potential Profits: 8340G (960G per harvest)
9-Square Harvest Potential Profits: 8460G (960G per harvest)
Crop Profit Rank: #1
Hothouse Rank: 37140G per year (#2)

=-= Green Peppers =-=
Price per Bag: 150G
Value per Crop: 40G
Growth Time: 8 days (4 stages)
Regrowth Time: 3 days
Max Harvests per Season: 8
8-Square Harvest Potential Profits: 2410G (320G per harvest)
9-Square Harvest Potential Profits: 2450G (360G per harvest)
Crop Profit Rank: #9
Hothouse Rank: 12010G per year (#8)

=-= Spinach =-=
Price per Bag: 200G
Value per Crop: 80G
Growth Time: 6 days (2 stages)
Regrowth Time: N/A
Max Harvests per Season: 6
8-Square Harvest Potential Profits: 2200G (640G per harvest)
9-Square Harvest Potential Profits: 2600G (720G per harvest)
Crop Profit Rank: #10
Hothouse Rank: 11960G per year (#9)

=-= Magic Red Flowers =-=
Price per Bag: 600G
Growth Time: 10 days (3 stages)
Regrowth Time: N/A
Max Harvests per Season: 3


=-=-= Misc. Crops =-=-=

=-= Orange Cup Fruit =-=
Price per Bag: 1000G
Value per Crop: 60G
Growth Time: 9 days (3 stages)
Regrowth Time: N/A
Max Harvests per Season: 3
8-Square Harvest Potential Profits: -1560G (480G per harvest)
9-Square Harvest Potential Profits: -1380G (540G per harvest)
Crop Profit Rank: #15
Hothouse Rank: -6,440G per year (#15)

=-= Grass =-=
Price per Bag: 500G
Growth Time: 11 days (3 stages)
Regrowth Time: 7 days
Max Harvests per Season: 4


Fishing Guide						[GGFISH]
----=

 Some people enjoy the fishing function in this game.  If you're amongst
those people, then you'll probably want to know about some of the stuff you
can do with fishing (like catching the King Fish, which can only be caught
when specific circumstances are met), and how the fishing is in the spots
where you can fish.  Below is the list of each of the King Fish, and where
to find them.  I suggest you use the Fishing Pole (not the Rod) to try and
catch any of these.  Most of them are very easy to catch, and can usually
be caught within a single day's worth of trying.  The trick is to meet the
requirements, of course.

Catfish - This one is in the winter mine's lake, and can't be reached until
Winter (obviously).  There are no requirements for catching it, making it
the easiest one to fish up.

Angler - Fish in the ocean in the early hours (6:00AM to 8:00AM) or the
dead of night (10:00PM to 5:50AM), during Winter.

Char - Get all of the fish-related recipes (Grilled Fish, Sashimi, Sushi,
and Chirashi Sushi), then fish in the river/pond near the Hot Springs (not
where it runs past your own farm).  You can do this during any season,
fortunately.

Squid - This one only appears during the Summer.  Throw a Small Fish into
the ocean, and then keep fishing.  The Small Fish only works for one day,
so if you fail to catch it, you'll have to toss another one in the next
time you try.

Sea Bream - Ship out at least 200 fish total.  This is not even remotely
easy to do, since you can only catch one fish at a time, and they breed
very slowly in the fish pond.  Once you have met this requirement, go
fishing in the ocean during any season but Summer.  NOTE: You HAVE to ship
out the fish for this King Fish by hand; the game doesn't count it if
they're put in the Basket first!

Carp - Caught in the lake during Fall, after having caught all 5 other
King Fish.

 Next, we have the overview of each and every fishing spot.

Spot: Stream running by the farm
Fish Types: Small Fish
Fish-to-Trash Ratio: 1 fish to 3 trash
Time to Catch: 5 minutes to 1 hour
Difficulty: Easy
Notes: This is the worst place to fish.  The only time it's even remotely
reasonable is if you have only the Fishing Rod and it's Winter.

Spot: Goddess waterfall pond
Fish Types: Small Fish, Medium Fish
Fish-to-Trash Ratio: 1 fish to 2 trash
Time to Catch: 10 minutes to 2 hours
Difficulty: Average
Notes: The fishing here is okay, but I don't advise you bother with it.
There are better catches not far away at the lake, and it takes less time
up there.

Spot: Mother Lake
Fish Types: Small Fish, Medium Fish
Fish-to-Trash Ratio: 2 fish to 1 trash
Time to Catch: 10 minutes to 1 hour 30 minutes
Difficulty: Average
Notes: This is the best spot to fish.  The only downside to it is that it's
the furthest away from home.  I suggest you use it for all of your fishing
purposes, even after you get the Fishing Pole; it's possible to pull up 8
fish in 6 hours there, which makes catching the Sea Bream that much easier.
Note that you can fish here in winter, even though the majority of the lake
is frozen.  If you go to the bridge, you'll see that there's no ice near
where the waterfall flows.  Just cast out on either side of the bridge, and
you should hit water.

Spot: Ocean
Fish Types: Small Fish, Medium Fish, Large Fish
Fish-to-Trash Ratio: 1 fish to 1 trash
Time to Catch: 10 minutes to 1 hour
Difficulty: Hard
Notes: If you're feeling especially masochistic, you can do all of your
fishing here.  The difficulty of catching fish here is atrocious, though,
so I advise you only fish for the Power Berry out here until you have the
Fishing Pole.  Once you do have said Pole, though the ocean is the best
spot to fish for variety, it's far too time-consuming if all you're after
is a lot of fish.

Spot: Winter Mine underground lake
Fish Types: None (King Fish only)
Fish-to-Trash Ratio: N/A (though you only catch fish bones down here for
garbage; that's one hungry Catfish!)
Time to Catch: 20 minutes to 3 hours (when converted; time doesn't pass
indoors, so no time actually does pass)
Difficulty: Very Hard
Notes: Since you can only catch the Catfish here, there's no point to fish
here once you've pulled that fish up.

 The Fishing Pole makes the task of fishing monumentally easier.  It takes
half as long to catch something when using it, and it ups your chances of
catching the King Fish.  You can get it by having 50 or more fish in your
pond, and talking to Greg when he stops by to admire your well-stocked fish
habitat.  Be sure you have a free slot available in your rucksack, and
don't enter any buildings once he shows up until you've gotten the Pole
from him, or you'll never be able to get it!

 And finally, some strategies that might help you fish.  Try to set a time
limit for how long you'll wait for a fish to tug on your line, or you could
end up spending a lot of time waiting to pull up a piece of trash.  The
limits I suggest are 30 minutes for the stream by the farm, 40 minutes for
the waterfall pond and lake, and 50 minutes for the ocean.  Keep your eyes
on the clock, but also keep a lazy eye on your character.  It's much easier
to catch fish this way, because if you're entirely focused on your
character, your reaction time can actually drop.  Having vibration on can
be a good thing or a bad thing, depending on how you respond; if it's
throwing your timing off, turn it off via the bookshelf at home.  The last
tip I'll provide is to keep at it.  Fishing takes a bit to get the hang of,
and few will ever be able to get good enough at it to catch everything that
tugs at the line, but it is a good way to pass the time on slow Winter
days.


Recipes							[GGRECIPES]
----=

 Here you will find all of the recipes you can cook up in this game.  A *
indicates that an ingredient, utensil, or seasoning is optional.  Note that
there is no order whatsoever to how you should cook things up.  I have
simply organized things according to their particular flavor or cultural
origin, as well as their necessity as ingredients for other recipes.  I
think I finally have pretty much all optional ingredients listed for all
recipes now.  And one last note: the quality of eggs, milk, mayonnaise, and
cheese do not matter when making these dishes; all will have the same
effect.

Butter
Ingredients: Milk (any size)
Utensils: Mixer
Seasonings: None
Stamina Restored: 1

Ketchup
Ingredients: Tomato, Onion
Utensils: Mixer
Seasonings: Salt, Sugar, Vinegar
Stamina Restored: 1

Noodles (The Delicious Hour, 18th show)
Ingredients: Flour, Egg*, Cabbage*, Turnip*, Sweet Potato*, Bamboo Shoot*,
Carrot*, Eggplant*, Green Pepper*, Mushroom*, Onion*, Truffle*, Fish*
Utensils: Pot, Knife, Rolling Pin
Seasonings: Salt*, Sugar*, Soysauce*
Stamina Restored: 40 to 76

Bamboo Rice
Ingredients: Bamboo Shoot, Rice Ball
Utensils: Knife*
Seasonings: Salt*, Soysauce*
Stamina Restored: 30 to 35

Mushroom Rice (The Delicious Hour, 10th show)
Ingredients: Mushroom, Rice Ball
Utensils: Knife*
Seasonings: Salt*, Soysauce*
Stamina Restored: 30 to 35

Truffle Rice (The Delicious Hour, 11th show)
Ingredients: Truffle, Rice Ball
Utensils: Knife*
Seasonings: Salt*, Soysauce*
Stamina Restored: 60 to 65

Raisin Bread
Ingredients: Wild Grapes, Bread
Utensils: None
Seasonings: None
Stamina Restored: 30

Dinner Roll
Ingredients: Bread, Butter, Honey*
Utensils: None
Seasonings: None
Stamina Restored: 30 to 32

Strawberry Jam (New Year's Special TV, Spring 5)
Ingredients: Strawberry
Utensils: Pot
Seasonings: Sugar
Stamina Restored: 5

Apple Jam
Ingredients: Apple or SUGDW Apple, Honey*, Wine*
Utensils: Pot
Seasonings: Sugar
Stamina Restored: 5 to 9

Grape Jam (The Delicious Hour, 9th show)
Ingredients: Wild Grapes, Honey*, Wine*
Utensils: Pot
Seasonings: Sugar, Salt*
Stamina Restored: 5 to 9

Jam Bun (New Year's Special TV, Spring 5)
Ingredients: Bread, any type of Jam (at least one, can use multiple types)
Utensils: None
Seasonings: None
Stamina Restored: 40 to 50

Tomato Juice (The Delicious Hour, 8th show)
Ingredients: Tomato
Utensils: Mixer
Seasonings: Salt*
Stamina Restored: 20 to 25

Hot Milk (The Delicious Hour, 17th show)
Ingredients: Milk
Utensils: Pot
Seasonings: Sugar*
Stamina Restored: 20 to 24

Strawberry Milk
Ingredients: Strawberry, Milk, Honey*
Utensils: Mixer
Seasonings: Salt*, Sugar*
Stamina Restored: 30 to 36

Boiled Egg (The Delicious Hour, 1st show)
Ingredients: Egg
Utensils: Pot
Seasonings: Salt*
Stamina Restored: 20 to 23

Popcorn
Ingredients: Corn, Butter*
Utensils: Frying Pan
Seasonings: None
Stamina Restored: 30 to 35

Curry (The Delicious Hour, 15th show)
Ingredients: Curry Powder, Rice Ball, Oil*, Grape Juice*, Chocolate*,
Spinach*, Turnip*, Vegetable Juice*, Wine*, Green Pepper*, Wild Grape*,
Sweet Potato*, Boiled Egg*, Pumpkin*, Truffle*, Mushroom*, Bamboo Shoot*,
Fish*, Cheese*, Tomato*, Egg*, Corn*, Potato*
Utensils: Pot, Knife*
Seasonings: Sugar*, Salt*, Soysauce*
Stamina Restored: 30 to 65

Miso Soup (The Delicious Hour, 16th show)
Ingredients: At least one of the following: Cabbage, Green Pepper, Potato,
Spinach, Sweet Potato, Carrot, Corn, Pumpkin, Eggplant, Bamboo Shoot,
Onion, Mushroom, Small Fish, Turnip
Utensils: Pot, Knife*
Seasonings: Miso Paste, Salt*, Soysauce*
Stamina Restored: 10 to 52

Pickles
Ingredients: Cucumber
Utensils: Knife*
Seasonings: Salt
Stamina Restored: 20 to 23

Pickled Turnips
Ingredients: Turnip
Utensils: Knife
Seasonings: Vinegar, Salt*, Soysauce*
Stamina Restored: 20 to 23

Greens
Ingredients: Spinach
Utensils: Pot
Seasonings: Soysauce
Stamina Restored: 20

Salad (The Delicious Hour, 5th show)
Ingredients: Cucumber, Cabbage, Carrot, Tomato, Truffle*, Mushroom*,
Strawberry*, Turnip*, Boiled Egg*, Cheese*, Green Pepper*, Pineapple*,
Apple*, Mayonnaise*, Oil*, Corn*, Potato*
Utensils: Knife
Seasonings: Vinegar*, Salt*
Stamina Restored: 34 to 60

Sandwich
Ingredients: Bread, Cucumber, Tomato, Boiled Egg*, Truffle*, Cabbage*,
Honey*, Wine*, Apple*, Carrot*, Mushroom*, Onion*, Sweet Potato*, Cheese*,
Wild Grape*, Corn*, Cucumber*, Mayonnaise*, Pineapple*, Strawberry*, Fish*,
Butter*, Tomato*, Potato*
Utensils: Knife
Seasonings: Salt*
Stamina Restored: 46 to 68

Happy Eggplant (The Delicious Hour, 12th show)
Ingredients: Eggplant
Utensils: Frying Pan
Seasonings: Sugar, Miso Paste, Soysauce
Stamina Restored: 30

Relaxation Tea
Ingredients: Relaxation Tea Leaves, Blue Grass*, Red Grass*, Green Grass*,
Honey*, Apple*, Pineapple*, Wild Grape*, Milk*, Wine*, Orangecup Fruit*
Utensils: Pot, Knife*
Seasonings: Sugar*
Stamina Restored: 70 to 112

Mayonnaise S
Ingredients: Normal Egg, Oil
Utensils: Whisk
Seasonings: Vinegar
Stamina Restored: 1

Mayonnaise M
Ingredients: Good Egg, Oil
Utensils: Whisk
Seasonings: Vinegar
Stamina Restored: 2

Mayonnaise L
Ingredients: Excellent Egg, Oil
Utensils: Whisk
Seasonings: Vinegar
Stamina Restored: 3

Mayonnaise XL
Ingredients: Golden Egg, Oil
Utensils: Whisk
Seasonings: Vinegar
Stamina Restored: 4

Sweet Potato
Ingredients: Sweet Potato, Egg, Butter
Utensils: Pot, Oven
Seasonings: Sugar
Stamina Restored: 40

Roasted Potatoes (The Delicious Hour, 13th show)
Ingredients: Sweet Potato, Small Stone (not Winter Stone)
Utensils: Oven
Seasonings: Salt*, Sugar*
Stamina Restored: 40 to 42

Stew
Ingredients: Flour, Milk, Oil*, Chocolate*, Grape Juice*, Pineapple*,
Spinach*, Vegetable Juice*, Wine*, Green Pepper*, Honey*, Wild Grape*,
Spa-Boiled Egg*, Apple*, Bamboo Shoot*, Fish*, Sweet Potato*, Tomato*,
Turnip*
Utensils: Pot, Knife*
Seasonings: Salt
Stamina Restored: 35 to 58

Cheese Fondue
Ingredients: Cheese, Bread, Wine*
Utensils: Knife*, Pot
Seasonings: Salt*
Stamina Restored: 43 to 53

Pizza
Ingredients: Cheese, Flour, Ketchup, Bamboo Shoot*, Pumpkin*, Carrot*,
Sweet Potato*, Eggplant*, Mayonnaise*, Pineapple*, Truffle*, Egg*, Onion*,
Corn*, Mushroom*, Green Pepper*, Potato*, Tomato*
Utensils: Oven, Rolling Pin, Knife*
Seasonings: Salt*, Sugar*
Stamina Restored: 43 to 67

Fries
Ingredients: Potato, Oil, Ketchup*
Utensils: Frying Pan, Knife
Seasonings: Salt*
Stamina Restored: 30 to 40

Veggie Pancake
Ingredients: Cabbage, Flour, Egg, Oil, Milk*, Potato*, Cucumber*, Pumpkin*,
Cheese*, Eggplant*, Spinach*, Carrot*, Bamboo Shoot*, Mushroom*, Truffle*,
Mayonnaise*, Fish*
Utensils: Frying Pan, Knife
Seasonings: Salt*, Soysauce*
Stamina Restored: 50 to 65

Scrambled Eggs
Ingredients: Egg, Oil, Mayonnaise*, Butter*
Utensils: Frying Pan, Whisk*
Seasonings: Sugar*, Salt*, Soysauce*
Stamina Restored: 40 to 58

Omelet (The Delicious Hour, 2nd show)
Ingredients: Egg, Milk, Oil, Corn*, Potato*, Cheese*, Cabbage*, Eggplant*,
Onion*, Sweet Potato*, Carrot*, Green Pepper*, Spinach*, Pumpkin*,
Mayonnaise*, Truffle*, Bamboo Shoot*, Fish*, Ketchup* 
Utensils: Frying Pan, Whisk*
Seasonings: Salt*
Stamina Restored: 50 to 82

Rice Omelet (The Delicious Hour, 3rd show)
Ingredients: Egg, Milk, Oil, Rice Ball, Truffle*, Bamboo Shoot*, Cabbage*,
Eggplant*, Pumpkin*, Carrot*, Green Pepper*, Mayonnaise*, Mushroom*, Corn*,
Sweet Potato*, Fish*, Ketchup*, Spinach*, Cheese*, Onion*, Potato*
Utensils: Frying Pan, Whisk*
Seasonings: Sugar*, Salt*, Soysauce*
Stamina Restored: 60 to 82

Fried Rice
Ingredients: Oil, Rice Ball, Egg, Bamboo Shoot*, Cucumber*, Boiled Egg*,
Scrambled Egg*, Mushroom*, Spinach*, Stir Fry*, Wine*, Grilled Fish*,
Spa-Boiled Egg*, Green Pepper*, Onion*, Sashimi*, Cabbage*, Carrot*, Corn*,
Truffle*, Fish*
Utensils: Frying Pan, Knife*
Seasonings: Sugar, Salt, Soysauce
Stamina Restored: 49 to 69

Grilled Fish (New Year's Special TV, Spring 3; The Delicious Hour, 14th
show)
Ingredients: Medium Fish
Utensils: Frying Pan
Seasonings: Salt*, Soysauce*
Stamina Restored: 30 to 36

Sashimi
Ingredients: Large Fish, Medium Fish (one or both)
Utensils: Knife
Seasonings: Soysauce*
Stamina Restored: 30 to 38

Sushi
Ingredients: Sashimi, Rice Ball
Utensils: None
Seasonings: Vinegar, Soysauce*
Stamina Restored: 40 to 41

Chirashi Sushi
Ingredients: Sashimi, Rice Ball, Scrambled Egg, Cucumber*
Utensils: Knife
Seasonings: Vinegar, Soysauce*
Stamina Restored: 50 to 55

Curry Noodles
Ingredients: Curry Powder, Flour, Turnip*, Cabbage*, Sweet Potato*, Egg*,
Bamboo Shoot*, Carrot*, Eggplant*, Green Pepper*, Mushroom*, Truffle*,
Onion*, Fish*
Utensils: Pot, Knife, Rolling Pin
Seasonings: Sugar*, Salt*, Miso Paste*, Soysauce*
(Alternate Recipe)
Ingredients: Curry Powder, Noodles, same optional ingredients as above*
Utensils: Pot
Seasonings: Same as above*
Stamina Restored: 60 to 80

Stir Fry (The Delicious Hour, 6th show)
Ingredients: Cabbage, Oil, Potato*, Tomato*, Cucumber*, Sweet Potato*,
Spinach*, Turnip*, Bamboo Shoot*, Corn*, Mushroom*, Eggplant*, Carrot*,
Green Pepper*, Onion*, Truffle*
Utensils: Frying Pan, Knife
Seasonings: Soysauce
Stamina Restored: 40 to 52

Tempura
Ingredients: Flour, Egg, Oil, Poisonous Mushroom*, Chocolate*, Truffle*,
Turnip*, Cucumber*, Cabbage*, Carrot*, Boiled Egg*, Pineapple*, Fish*,
Pumpkin*, Green Pepper*, Mushroom*, Potato*, Eggplant*, Sweet Potato*
Utensils: Frying Pan, Whisk*
Seasonings: None
Stamina Restored: 20 to 38

Tempura Noodles
Ingredients: Tempura, Noodles, Cabbage*, Turnip*, Sweet Potato*, Fish*,
Mushroom*, Truffle*, Egg*, Carrot*
Utensils: Pot
Seasonings: Sugar*, Salt*, Miso Paste*, Soysauce*
Stamina Restored: 60 to 92
(Alternate recipe)
Ingredients: Tempura, Flour, same optional ingredients as above*
Utensils: Pot, Rolling Pin, Knife
Seasonings: Same as above*

Fried Noodles
Ingredients: Oil, Noodles
Utensils: Frying Pan
Seasonings: None
Stamina Restored: 60

Cookie (The Delicious Hour, 4th show)
Ingredients: Flour, Butter, Egg, Honey*
Utensils: Oven, Rolling Pin
Seasonings: Sugar
Stamina Restored: 15 to 17

Chocolate Cookie
Ingredients: Flour, Butter, Egg, Chocolate, Honey*
Utensils: Oven, Rolling Pin
Seasonings: Sugar
Stamina Restored: 30 to 32

Cake
Ingredients: Flour, Butter, Egg, Honey*, Apple*, Pineapple*, Wild Grape*,
Strawberry*
Utensils: Oven, Whisk, Knife*
Seasonings: Sugar
Stamina Restored: 40 to 63

Chocolate Cake
Ingredients: Flour, Butter, Egg, Chocolate, Honey*, Apple*, Pineapple*,
Strawberry*, Wild Grape*
Utensils: Oven, Whisk, Knife*
Seasonings: Sugar
Stamina Restored: 70 to 91

Cheesecake
Ingredients: Cheese, Milk, Egg, Honey*
Utensils: Oven, Pot, Whisk
Seasonings: Sugar
Stamina Restored: 50 to 52

Pumpkin Pudding
Ingredients: Pumpkin, Egg, Milk, Honey*, Wine*
Utensils: Oven, Pot
Seasonings: Sugar
Stamina Restored: 50 to 52

Apple Pie
Ingredients: Butter, Egg, Flour, Apple, Wine*, Honey*
Utensils: Knife, Oven, Pot, Rolling Pin
Seasonings: Sugar
Stamina Restored: 50 to 54

Ice Cream
Ingredients: Egg, Milk, Strawberry*, Pineapple*, Wild Grape*, Apple*,
Honey*
Utensils: Pot, Whisk, Knife*
Seasonings: Sugar
Stamina Restored: 30 to 53

Fruit Juice
Ingredients: Apple, Pineapple, Strawberry, Wild Grapes (at least one of
these), Honey*
Utensils: Mixer, Knife*
Seasonings: Sugar*
Stamina Restored: 29 to 33

Fruit Latte
Ingredients: Apple, Pineapple, Strawberry, Wild Grapes (at least one of
these), Milk, Honey* (alternate: Fruit Juice, Milk, Honey*)
Utensils: Mixer, Knife*
Seasonings: Sugar*
Stamina Restored: 39 to 43

Vegetable Juice (The Delicious Hour, 7th show)
Ingredients: Cucumber, Carrot, Cabbage, Truffle*, Corn*, Bamboo Shoot*,
Onion*, Green Pepper*, Spinach*, Cheese*, Egg*, Eggplant*, Turnip*
Utensils: Mixer, Knife*
Seasonings: Salt*
Stamina Restored: 28 to 50

Veggie Latte
Ingredients: Cucumber, Carrot, Cabbage, Milk, Truffle*, Corn*, Eggplant*,
Bamboo Shoot*, Turnip*, Spinach*, Green Pepper*, Cheese*, Egg*, Onion*
(alternate: Vegetable Juice, Milk, same optional ingredients*)
Utensils: Mixer, Knife*
Seasonings: Salt*
Stamina Restored: 38 to 59

Mixed Juice
Ingredients: Apple, Pineapple, Strawberry, Wild Grapes, Cucumber, Carrot,
Cabbage (at least one fruit and one veggie), Truffle*, Corn*, Eggplant*,
Bamboo Shoot*, Grape Juice*, Mushroom*, Turnip*, Onion*, Green Pepper*,
Tomato*, Spinach*, Cucumber* (alternate: Fruit Juice, Vegetable Juice, same
optional ingredients*)
Utensils: Mixer, Knife*
Seasonings: Salt*, Sugar*
Stamina Restored: 50 to 58

Mixed Latte
Ingredients: Apple, Pineapple, Strawberry, Wild Grapes, Cucumber, Carrot,
Cabbage, Milk
Utensils: Mixer, Knife*
Seasonings: Salt*, Sugar*
Stamina Restored: 60 to 65

Food Fiasco
Ingredients: Pretty much anything
Utensils: Pretty much anything
Seasonings: Pretty much anything
Stamina Restored: 1


Strategies						[GGSTRATGY]
----=

 This is a list of various strategies and methods to better spend your game
time, and get more done each day.  If you find that things are just too
tough, or that you just don't have enough time, then the tactics listed
here might just help you out a bit.


Layout Strategies					[GGSLAYOUT]

* Decide on a farm layout even before you've finished clearing it up.  The
lay of your farm decides much of how your time will be spent during 3/4ths
of the game.

* It's a good idea to set aside some land in one corner of the farm for
flowers, since you'll have to grow a lot of them to get one of the Power
Berries.  Be sure to set out at least 10 plots' worth, and don't worry
about spacing the plots out; flowers don't regrow, so you only need to
provide enough room to water them.

* Use the set-aside flower area for non-regrowing crops once you've gotten
the Power Berry that the flowers gain for you.  It's an excellent use of
the space, as you won't even have to re-plow it.

* No matter how you choose to lay things out, be sure you have some of your
plots near the shipping bin.  Give those plots top priority for the fastest
growing or most valuable crop of the season you're in.

 Here are some popular layouts for the field.  The fences are optional,
except for the ones that form the animal pens, so feel free to omit them.
Also, you can substitute the inner fences of animal pens with lumber, but
you can't substitute the outer fence with rocks; wild dogs can and will run
straight through them.

 Have a good layout that's not listed here?  Send it my way via the e-mail
address in my contact information, and if it's a good one, I'll add it to
the guide and you'll get credited for it!

Key:
x = plowed earth
o = grass
r = small rock
c = lumber

Planter's Haven: This is an ideal field setup for the clever player who
keeps all of their animals indoors.  It allows you to plant a lot of crops
on the field, while still giving you a steady supply of grass to feed your
livestock with.  46 standard plots, 12 condensed plots.

x x x x x x x x x   x x x   x x x   x x x   x x x
x x x x x x x x x   x x x   x x x   x x x   x x x
x x x x x x x x x   x x x   x x x   x x x   x x x
x x x x x x x x x
x x x x x x x x x   x x x   x x x   x x x   x x x
x x x x x x x x x   x x x   x x x   x x x   x x x
                    x x x   x x x   x x x   x x x
x x x x x x x x x
x x x x x x x x x   x x x   x x x   x x x   x x x
x x x x x x x x x   x x x   x x x   x x x   x x x
x x x x x x x x x   x x x   x x x   x x x   x x x
x x x x x x x x x
x x x x x x x x x   x x x   x x x   x x x   x x x
                    x x x   x x x   x x x   x x x
r r r r r r r r r   x x x   x x x   x x x   x x x
r
r   x x x   x x x   x x x   x x x   x x x   x x x
r   x x x   x x x   x x x   x x x   x x x   x x x
r   x x x   x x x   x x x   x x x   x x x   x x x
r
r   x x x   x x x   x x x   x x x   x x x   x x x
r   x x x   x x x   x x x   x x x   x x x   x x x
r   x x x   x x x   x x x   x x x   x x x   x x x
r
r   x x x   x x x   x x x   x x x   x x x   x x x
r   x x x   x x x   x x x   x x x   x x x   x x x
r   x x x   x x x   x x x   x x x   x x x   x x x
r
r   x x x   x x x   x x x   x x x   x x x   x x x
r   x x x   x x x   x x x   x x x   x x x   x x x
r   x x x   x x x   x x x   x x x   x x x   x x x
r
r   x x x   x x x
r   x x x   x x x   o o o o o o o o o o o o o o o
r   x x x   x x x   o o o o o o o o o o o o o o o
r                   o o o o o o o o o o o o o o o
r   x x x   x x x   o o o o o o o o o o o o o o o
r   x x x   x x x   o o o o o o o o o o o o o o o
r   x x x   x x x   o o o o o o o o o o o o o o o
r                   o o o o o o o o o o o o o o o
r   x x x   x x x   o o o o o o o o o o o o o o o
r   x x x   x x x   o o o o o o o o o o o o o o o
r   x x x   x x x   o o o o o o o o o o o o o o o
r                   o o o o o o o o o o o o o o o
r                   o o o o o o o o o o o o o o o

Green Thumb Paradise: The crop-grower's dream (or nightmare) come true.
All grass space is sacrificed in favor of more room for crops.  This a
decent setup for any player who decides that growing grass isn't worth the
effort.  58 standard plots, 12 condensed plots.

x x x x x x x x x   x x x   x x x   x x x   x x x
x x x x x x x x x   x x x   x x x   x x x   x x x
x x x x x x x x x   x x x   x x x   x x x   x x x
x x x x x x x x x 
x x x x x x x x x   x x x   x x x   x x x   x x x
x x x x x x x x x   x x x   x x x   x x x   x x x
                    x x x   x x x   x x x   x x x
x x x x x x x x x 
x x x x x x x x x   x x x   x x x   x x x   x x x
x x x x x x x x x   x x x   x x x   x x x   x x x
x x x x x x x x x   x x x   x x x   x x x   x x x
x x x x x x x x x 
x x x x x x x x x   x x x   x x x   x x x   x x x
                    x x x   x x x   x x x   x x x
r r r r r r r r r   x x x   x x x   x x x   x x x
r
r   x x x   x x x   x x x   x x x   x x x   x x x
r   x x x   x x x   x x x   x x x   x x x   x x x
r   x x x   x x x   x x x   x x x   x x x   x x x
r
r   x x x   x x x   x x x   x x x   x x x   x x x
r   x x x   x x x   x x x   x x x   x x x   x x x
r   x x x   x x x   x x x   x x x   x x x   x x x
r
r   x x x   x x x   x x x   x x x   x x x   x x x
r   x x x   x x x   x x x   x x x   x x x   x x x
r   x x x   x x x   x x x   x x x   x x x   x x x
r
r   x x x   x x x   x x x   x x x   x x x   x x x
r   x x x   x x x   x x x   x x x   x x x   x x x
r   x x x   x x x   x x x   x x x   x x x   x x x
r
r   x x x   x x x   x x x   x x x   x x x   x x x
r   x x x   x x x   x x x   x x x   x x x   x x x
r   x x x   x x x   x x x   x x x   x x x   x x x
r
r   x x x   x x x   x x x   x x x   x x x   x x x
r   x x x   x x x   x x x   x x x   x x x   x x x
r   x x x   x x x   x x x   x x x   x x x   x x x
r
r   x x x   x x x   x x x   x x x   x x x   x x x
r   x x x   x x x   x x x   x x x   x x x   x x x
r   x x x   x x x   x x x   x x x   x x x   x x x
r
r

Ranch Master: This is the design preferred by players who keep their
animals outdoors.  The planting space is more limited, but it does allow
for keeping the animals outside overnight.  32 standard plots, 12 condensed
plots.

c c c c c c c c c   x x x   x x x   x x x   x x x
c r r r r r r r c   x x x   x x x   x x x   x x x
c r           r c   x x x   x x x   x x x   x x x
c r           r c
c r           r c   x x x   x x x   x x x   x x x
c r r r r r r r c   x x x   x x x   x x x   x x x
c c c c c c c c c   x x x   x x x   x x x   x x x

x x x x x x x x x   c c c c c c c c c c c c c c c
x x x x x x x x x   c r r r r r r r r r r r r r c
x x x x x x x x x   c r                       r c
x x x x x x x x x   c r                       r c
x x x x x x x x x   c r                       r c
x x x x x x x x x   c r r r r r r r r r r r r r c
                    c c c c c c c c c c c c c c c
x x x x x x x x x                   c           c
x x x x x x x x x   x x x   x x x   c       c c c
x x x x x x x x x   x x x   x x x   c           c
x x x x x x x x x   x x x   x x x   c c c c c c c
x x x x x x x x x
x x x x x x x x x   x x x   x x x   x x x   x x x
                    x x x   x x x   x x x   x x x
r r r r r r r r r   x x x   x x x   x x x   x x x
r
r   x x x   x x x   x x x   x x x   x x x   x x x
r   x x x   x x x   x x x   x x x   x x x   x x x
r   x x x   x x x   x x x   x x x   x x x   x x x
r
r   x x x   x x x   x x x   x x x   x x x   x x x
r   x x x   x x x   x x x   x x x   x x x   x x x
r   x x x   x x x   x x x   x x x   x x x   x x x
r
r   x x x   x x x
r   x x x   x x x   o o o o o o o o o o o o o o o
r   x x x   x x x   o o o o o o o o o o o o o o o
r                   o o o o o o o o o o o o o o o
r   x x x   x x x   o o o o o o o o o o o o o o o
r   x x x   x x x   o o o o o o o o o o o o o o o
r   x x x   x x x   o o o o o o o o o o o o o o o
r                   o o o o o o o o o o o o o o o
r   x x x   x x x   o o o o o o o o o o o o o o o
r   x x x   x x x   o o o o o o o o o o o o o o o
r   x x x   x x x   o o o o o o o o o o o o o o o
r                   o o o o o o o o o o o o o o o
r                   o o o o o o o o o o o o o o o

Ambitious Farmer: This is the setup that gives very practical field space
to work with.  It gives you 32 standard plots, plus 39 plots for non-
regrowing crops, and it gives you a good-sized patch of grass, to boot.  If
you plan to grow a large mix of crops, this is the plan for you.

x x x x x x x x x   x x x   x x x   x x x   x x x
x x x x x x x x x   x x x   x x x   x x x   x x x
x x x x x x x x x   x x x   x x x   x x x   x x x
x x x x x x x x x
x x x x x x x x x   x x x   x x x   x x x   x x x
x x x x x x x x x   x x x   x x x   x x x   x x x
                    x x x   x x x   x x x   x x x
x x x x x x x x x
x x x x x x x x x   x x x   x x x   x x x   x x x
x x x x x x x x x   x x x   x x x   x x x   x x x
x x x x x x x x x   x x x   x x x   x x x   x x x
x x x x x x x x x
x x x x x x x x x   x x x   x x x   x x x   x x x
                    x x x   x x x   x x x   x x x
x x x x x x x x x   x x x   x x x   x x x   x x x
x x x x x x x x x
x x x x x x x x x   x x x   x x x   x x x   x x x
x x x x x x x x x   x x x   x x x   x x x   x x x
x x x x x x x x x   x x x   x x x   x x x   x x x
x x x x x x x x x
                    x x x   x x x   x x x   x x x
x x x x x x x x x   x x x   x x x   x x x   x x x
x x x x x x x x x   x x x   x x x   x x x   x x x
x x x x x x x x x
x x x x x x x x x   x x x   x x x   x x x   x x x
x x x x x x x x x   x x x   x x x   x x x   x x x
x x x x x x x x x   x x x   x x x   x x x   x x x

x x x x x x x x x   x x x   x x x   x x x   x x x
x x x x x x x x x   x x x   x x x   x x x   x x x
x x x x x x x x x   x x x   x x x   x x x   x x x
x x x x x x x x x
x x x x x x x x x
x x x x x x x x x   o o o o o o o o o o o o o o o
                    o o o o o o o o o o o o o o o
x x x x x x x x x   o o o o o o o o o o o o o o o
x x x x x x x x x   o o o o o o o o o o o o o o o
x x x x x x x x x   o o o o o o o o o o o o o o o
x x x x x x x x x   o o o o o o o o o o o o o o o
x x x x x x x x x   o o o o o o o o o o o o o o o
x x x x x x x x x   o o o o o o o o o o o o o o o
                    o o o o o o o o o o o o o o o
x x x x x x x x x   o o o o o o o o o o o o o o o
x x x x x x x x x   o o o o o o o o o o o o o o o
x x x x x x x x x   o o o o o o o o o o o o o o o

Patchworks: A curious and somewhat abnormal planting technique that leads
to greater yield than other formations that also allow for grass.  Just the
ticket for a go-getter planter, especially since you can easily convert a
few standard plots into condensed plots, for ease of planting the
non-regrowing crops.  Watering is a royal pain before you have a Gold or
Mystrile watering can, though.  60 standard plots, 3 condensed plots.

    x x x   x x x   x x x   x x x   x x x   x x x
    x x x   x x x   x x x   x x x   x x x   x x x
    x x x   x x x   x x x   x x x   x x x   x x x
x x x   x x x   x x x   x x x   x x x   x x x
x x x   x x x   x x x   x x x   x x x   x x x
x x x   x x x   x x x   x x x   x x x   x x x

x x x   x x x   x x x   x x x   x x x   x x x
x x x   x x x   x x x   x x x   x x x   x x x
x x x   x x x   x x x   x x x   x x x   x x x
    x x x   x x x   x x x   x x x   x x x   x x x
    x x x   x x x   x x x   x x x   x x x   x x x
    x x x   x x x   x x x   x x x   x x x   x x x

    x x x   x x x   x x x   x x x   x x x   x x x
    x x x   x x x   x x x   x x x   x x x   x x x
    x x x   x x x   x x x   x x x   x x x   x x x
x x x   x x x   x x x   x x x   x x x   x x x
x x x   x x x   x x x   x x x   x x x   x x x
x x x   x x x   x x x   x x x   x x x   x x x

x x x   x x x   x x x   x x x   x x x   x x x
x x x   x x x   x x x   x x x   x x x   x x x
x x x   x x x   x x x   x x x   x x x   x x x
    x x x   x x x   x x x   x x x   x x x   x x x
    x x x   x x x   x x x   x x x   x x x   x x x
    x x x   x x x   x x x   x x x   x x x   x x x

    x x x   x x x   x x x   x x x   x x x   x x x
    x x x   x x x   x x x   x x x   x x x   x x x
    x x x   x x x   x x x   x x x   x x x   x x x
x x x   x x x
x x x   x x x
x x x   x x x       o o o o o o o o o o o o o o o
                    o o o o o o o o o o o o o o o
x x x   x x x       o o o o o o o o o o o o o o o
x x x   x x x       o o o o o o o o o o o o o o o
x x x   x x x       o o o o o o o o o o o o o o o
    x x x   x x x   o o o o o o o o o o o o o o o
    x x x   x x x   o o o o o o o o o o o o o o o
    x x x   x x x   o o o o o o o o o o o o o o o
                    o o o o o o o o o o o o o o o
x x x x x x x x x   o o o o o o o o o o o o o o o
x x x x x x x x x   o o o o o o o o o o o o o o o
x x x x x x x x x   o o o o o o o o o o o o o o o

Madman's Fields: A variation of Patchworks, without the grass.  The same
notes apply here as did to Patchworks.  72 standard plots, 8 condensed
plots.

    x x x   x x x   x x x   x x x   x x x   x x x
    x x x   x x x   x x x   x x x   x x x   x x x
    x x x   x x x   x x x   x x x   x x x   x x x
x x x   x x x   x x x   x x x   x x x   x x x
x x x   x x x   x x x   x x x   x x x   x x x
x x x   x x x   x x x   x x x   x x x   x x x

x x x   x x x   x x x   x x x   x x x   x x x
x x x   x x x   x x x   x x x   x x x   x x x
x x x   x x x   x x x   x x x   x x x   x x x
    x x x   x x x   x x x   x x x   x x x   x x x
    x x x   x x x   x x x   x x x   x x x   x x x
    x x x   x x x   x x x   x x x   x x x   x x x

    x x x   x x x   x x x   x x x   x x x   x x x
    x x x   x x x   x x x   x x x   x x x   x x x
    x x x   x x x   x x x   x x x   x x x   x x x
x x x   x x x   x x x   x x x   x x x   x x x
x x x   x x x   x x x   x x x   x x x   x x x
x x x   x x x   x x x   x x x   x x x   x x x

x x x   x x x   x x x   x x x   x x x   x x x
x x x   x x x   x x x   x x x   x x x   x x x
x x x   x x x   x x x   x x x   x x x   x x x
    x x x   x x x   x x x   x x x   x x x   x x x
    x x x   x x x   x x x   x x x   x x x   x x x
    x x x   x x x   x x x   x x x   x x x   x x x

    x x x   x x x   x x x   x x x   x x x   x x x
    x x x   x x x   x x x   x x x   x x x   x x x
    x x x   x x x   x x x   x x x   x x x   x x x
x x x   x x x   x x x   x x x   x x x   x x x
x x x   x x x   x x x   x x x   x x x   x x x
x x x   x x x   x x x   x x x   x x x   x x x

x x x   x x x   x x x   x x x   x x x   x x x
x x x   x x x   x x x   x x x   x x x   x x x
x x x   x x x   x x x   x x x   x x x   x x x
    x x x   x x x   x x x   x x x   x x x   x x x
    x x x   x x x   x x x   x x x   x x x   x x x
    x x x   x x x   x x x   x x x   x x x   x x x

x x x x x x x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x x x x x x x x x x


Crop Strategies						[GGSCROPS]

* Always keep in mind how much time you have left during the season, and
plant your crops accordingly.

* Plant regrowing crops early in the season.  Since they grow back, you'll
get more money for your efforts that way.

* Plant intelligently.  If you can't hit the middle crop of because of
your watering can's level, then don't make 9-square plots (unless you're
willing to let a plot be mostly unused as you grow that last vegetable or
fruit).

* Always water your crops at some point during the day.  Even if it's at
10:00PM, just be sure they get watered.

* Don't plant more than you can handle.  Consider your character's stamina
limitations, as well as the limits your tools and the game clock impose
on you, before you buy and place your seeds.

* If you don't mind losing a harvest of a crop (in some cases, anyway), you
can stagger the plantings of regrowable crops.  This will make it so that
you don't have to deal with the full harvest of fast-regrowing crops each
day, but rather deal with half or a third of the harvest per day.  Just
plant the groups of seeds one day apart each to get this effect.

* Hire out the Harvest Sprites whenever you can for harvesting crops.  It's
what they're best at, and it'll save you a lot of time.

* Use the basket intelligently.  Place it at intersections between crop
groupings (as pictured below).

Key:
o = unharvested crop
x = harvested crop
b = basket

o o o   o o o
o o o   o o o
o o o   o o o
      b
o o o   o o o
o o o   o o o
o o o   o o o

From here, gather all of the inner fruits/vegetables.

o o x   x o o
o o x   x o o
x x x   x x x
      b
x x x   x x x
o o x   x o o
o o x   x o o

Then, gather the outer crops for three of the plots (two if the crops are
non-regrowing), so that the basket has less than 30 items in it.  Deposit
the harvested goods in the shipping bin.

x x x   x x x
x o x   x o x
x x x   x x x

x x x   x x x
x o x   x o o
x x x   x o o

Do this for all ripened crop groupings on the field, then gather the left-
overs for one or two final basket-loads.

* Once you have the hothouse, if you have extra money available for seeds
and are growing regenerating crops, try using this planting formation for
maximum harvest output:

o o o o o o o
o o o   o o o
o   o o o   o
o o o   o o o
o   o o o   o
o o o   o o o
o o o o o o o

* If you have a hothouse and are growing non-regrowable crops, try this
pattern instead:

o o o o o o o
o o o o o o o
o o o o o o o
o o o   o o o
o o o o o o o
o o o o o o o
o o o o o o o


Animal Strategies					[GGSANIMAL]

* Try and get the pony during the first Spring, so you don't have to plant
grass to get it.  Though you'll probably end up planting quite a bit of
grass anyway (unless you don't plan to raise livestock, or plan to raise
livestock solely on Barley's fodder), it's better to get the pony with
little to no effort involved, and as early as possible.

* Don't do more than is necessary to take care of each animal.  Just do
each thing required for each animal once per day.

* Don't forget to take care of the animals each day.  It's easy to forget
the dog and the pony, but they're just as important to tend to as the
money-producing animals are.

* Keep animals indoors.  Keeping them outdoors leads to all sorts of
hassles, whereas if they're kept inside, they're always safe, not taking
up valuable field space, easy to feed, and easy to tend to (as well as the
time-freezing factor that takes place while indoors).

* Always keep mental track of whether or not you've fed the animals.  This
is more important than anything else, since they stop producing for a bit
and lose affection if you forget to feed them.

* Deal with the animals the same way each day.  If you feed the cows first
and talk to/milk them second (for example), always take care of them that
way.  It will make matters easier on you, as you'll have a more solid
schedule to work with, and you'll be less likely to forget something.

* Always keep at least a three-day cache of chicken feed and fodder
available, so festivals and shops' days off don't catch you off-guard.


Quick-Profit Strategies					[GGSPROFIT]

* The mines are an infinite source of money, albeit in small increments.
This can be very helpful early on, so make mining a top priority when
farming isn't getting you the profits you need.  Dig for 10G bonuses on the
first floor, exit the mine once it's cleared out, then go back in and dig
again.  Keep it up until your character starts to get sick, then take a dip
in the hot springs.

* Buy the basket before almost anything else.  It is, above all else, a
great profit-making device and a serious time-saver.

* Once you have the basket, the mines can provide even more profit.  Dig
down towards the bottom, filling the basket with ores of all types, then
sell the basket load.  Repeat until fatigued.  This process will almost
always result in a bigger gain than just digging for 10G bonuses.

* Foraging items in the Mother Hill area and selling them is always a good
idea if you need a quick bit of money, and should be part of your daily
schedule.  Once you get the first house extension, you may want to save
your foraged goods in the refrigerator instead.

* Getting a chicken early on and incubating more chickens is an excellent
idea.  Chickens are not huge profit-makers, but the small, steady amount of
money per day can and does add up.

* Use the chicken coop shipping bin when sending foraged goods out.  It's
closer to the Mother Hill entrance to the farm, and time doesn't flow
inside buildings, so you're not rushed to get things shipped.

* Upgrade the watering can as soon as possible during the first Spring, to
Gold (or Mystrile). The loss of 2 or 3 days' worth of crop growth is worth
the boost in productivity that the upgraded watering can provides.

* The first Spring is a good time to save up money to buy Pineapple Seeds
for Summer.  If your Spring is not getting you a whole lot of lucre, just
save up enough money for 10 to 20 bags of Pineapple Seeds, plant them on
the 2nd of Summer, and you'll have big-time profits by the end of that
season.

* Fall is the ultimate quick-profit season.  Sweet Potatoes are worth a
lot of money, and regrow quick.  If all else has failed in your efforts to
make money, Sweet Potatoes won't fail you.  Just keep in mind the huge
chunk of time they will rip out of your daily schedule when you have to
harvest them every 3 days.  You may even want to save harvesting 'til all
other stamina-related tasks are complete, and get your profits from the
harvest given to you the next day instead.


General Strategies					[GGSGENERL[

* Work out a schedule ahead of time, and stick to it.  Try to get stamina-
related tasks (anything that requires tools, essentially) out of the way
before 10:00PM, and get shipping done before 5:00PM.  Making tending to the
animals the first thing on the schedule is a good idea, since they're the
easiest thing on the farm to forget to tend to.  Unless you're selling the
goods, always save foraging for late night (though you can and should do
some foraging while chopping lumber).

* Keep a checklist (be it mental, typed, or hand-written) of what needs to
be done each day, and take time to check things off as you do them.  Once
you are used to your daily schedules, this won't be as important, but it
can really help early on.  Go over the checklist at the end of the day, and
make sure you've completed everything.

* Abuse the hot springs!  Their power is remarkable, almost unbalancing.
You can work your character to the point that they start feeling ill, hop
in the hot springs for 50 game minutes, and have them back in tip-top shape
just like that.

* Abuse the hot springs some more!  Before you go to bed each night, take
an hour soak in the springs.  This will have as much (indeed, more) effect
as going to bed at 6:00PM does on you, and it's much less time-consuming.
It extends the time you can work each night to as late as 4:00AM.

* Abuse the hot springs even further!  Since the springs are right next to
the mine, you can combine the two strategies of mining for profit and using
the hot springs to make a decent profit in a very short span of time (game-
time-wise).

* Always keep in mind the schedules of the other villagers when trying to
interact with them.  Try and intercept them somewhere indoors, so time
doesn't keep flowing onwards while you're giving them gifts.

* Get upgrades as you need them, instead of when you can afford them. If
you don't need it yet, then buying it won't do you any good.  Exceptions
apply when you have a strategy planned out that requires the purchase of an
upgrade before it's necessary.

* Until you have the Mystic Berry, don't work past 10:00PM.  The game gives
serious penalties for working so late.  Once you have it, try not to do any
stamina-related work past midnight.

* Though they may seem useful, Bodigizer and Turbojolt medicine are highly
over-priced.  The only advantage they have over other means of restoring
stamina and fatigue is that you can use them anywhere, any time.  They are
never necessary, however, if you plan ahead.

* On festival days, if you don't have enough time to get everything on your
farm done before the festival, work with this plan: feed and tend to the
animals first, and do all stamina-related work (watering, chopping lumber,
etc.) before 2:00PM.  Go to the festival, and finish all non-stamina tasks
(harvesting, foraging, etc.).  This obviously only applies to festivals
that start at 10:00AM, though most of the festivals are that way.

* Don't panic.  Remember, you have 3 game years in which to accomplish what
can be done in half a game year, potentially far less.  Time is in fact on
your side, and as long as you don't just give up, chances are you'll do
just fine.  You don't have to master the game to win it, you just have to
be sure you keep moving in the right direction.  It doesn't matter how fast
you're going, just that you are.


Secrets							[GGSECRETS]
----=

 These are all of the gameplay features that the game itself never directly
tells you about, or doesn't give you much detail about.

Special Crops

 There are three special crops: Strawberries, Pumpkins, and Spinach.  These
crops are growable in Spring, Summer, and Fall, respectively, and are
accessed by shipping 101 or more of each other type of crop for the season
first (so for Strawberries, you would have to ship 101 Turnips, 101
Potatoes, 101 Cucumbers, and 101 Cabbages minimum to unlock them).  These
crops are all pretty average in value, but all are required in at least
one recipe each.

Power Berries

 Power Berries increase your stamina.  They're critical, to say the least,
once your farm starts to take off, since 100 stamina is nowhere near
enough to tend to everything on a full farm.  Each berry gives you 10
more stamina, and restores your stamina entirely when you first get them.
Below is the list of how to get all 10.

* Given to you by the tree on Mother Hill if you choose to not cut it down
* Dug up inside the mine
* Caught in the ocean during Spring or Winter
* Given to you by the Goddess for 5 crops
* Prize at the horse races
* Won from the swimming contest
* Outside of the winter mine
* Dug up inside the winter mine
* Bought off of TV Shopping
* Given to you by Anna if you have 91+ flowers planted, and you let her
pick as many as she likes; she'll drop by after noon, so you'll have to
enter and leave your house around that time for her to show up

 And here is how to get the Mystic Berry, which reduces the rate at which
fatigue rises.

* Given to you by Kappa on any sunny day after noon; throw 3 Cucumbers at
him (NOTE: If you're wondering, there's a good reason for why you have to
throw cucumbers.  Kappa are a type of water sprite in Japanese mythology
that will leave you in peace if you throw a cucumber with your name carved
into it at them.)  You can also throw Large Fish at him.

 See below for a rough map of where to throw the Cucumbers.  Basically,
anywhere on the little peninsula will do, as long as you're facing out at
the lake, and not towards the mine.

Key:
S = Tree stump
T = Trees above the path
* = Where to stand
> = Direction to face

     /
    /
   *\ >
 S */ >
   TTT
 _____
/
\_____

The Goddess of the Waterfall

 You can summon this goddess by tossing crops into her pond (any will do).
If you toss 5 crops into it, she'll give you a Power Berry.  Toss in 5
more, and you'll get a special event with the girl that has the most
affection for you at the hot springs, that will boost her affection for
you.  Donate 10 more, and the goddess will give you some special lumber,
which you give to Gotz automatically and get 1000G.  You can only summon
the Goddess on sunny non-festival days, and only before 6:00PM.


"Winning" the Game (Playing Past Year 3)		[GGWINNING]
----=

 On Spring 1 of Year 4, your farm will be evaluated.  If you've met some
(very easy) requirements, then you'll get to keep it.  These are the known
basic requirements:

* Ship out at least 11 farm-produced items total
* Plant at least 101 crops total
* Have 500 affection or more with at least one girl

 If you are married by the end of Year 3 (not engaged to be married; you
can still be kicked off the farm that way), then you'll win even if you
somehow fail to meet the above criteria.

 The farm score, though unrelated to winning, should still be broken down
here.  Take note that it's impossible to get 100% completion, since there
are 16 too few recipes.

10% Power Berries*
10% dog's hearts
10% horse's hearts
10% house expansions
10% chickens owned
20% cows/sheep owned
10% wife's hearts
10% baby's hearts
8% recipes (1% per 8 recipes)
--------------------
98% completion

* - Power Berries don't count towards farm score on some versions of the
game.  In these cases, 88% is the maximum farm completion.


Bugs and Exploits					[GGBUGS]
----=

 This particular Harvest Moon has a number of bugs in it.  Here's an
overview of all of the significant ones, their effects, and what to do
about them.

Naming Bug

 This one is pretty rare, but some combinations of character, farm, and dog
names will cause the game to make you start out with 1 stamina left (in
fact, your character will fall on his rump sweating during the game's intro
sequence!).  It seems to happen only when you input 8 letters for all of
the names, though it might be more specific than that.  The obvious
solution is to make sure that at least one of the names is less than 8
letters long.

Power Berry Bug

 This only exists in some versions of the game.  Power Berries won't cause
the farm score percentage to go up (they're supposed to).  They still give
their boost to maximum stamina, but players of these versions of the game
will be unable to get above 88% completion.

Doorway Bug

 If an animal is placed too close to a door (outside only), then they can
become stuck there, and you won't be able to pick them up, since the door
takes priority over the animals.  The dog and horse can usually be freed
from this by whistling to them.

Clipping Plane Bug

 This is actually a fairly common problem in 3D games, but it's quite
pronounced in Harvest Moon.  If you try to go up certain stairways at just
the wrong angle, you can become stuck in them.  In these cases, there's
usually very little that you can do to get free.  This bug also can result
in your character falling through the ground when jumping over things,
though this is a very rare occurrence.

Overload Bug

 This only happens when the game is played on a PS2.  If too many objects
are present on the farm's field, the game will overload the PS2 and crash.
This is a very rare bug to encounter, and (surprisingly enough) entirely
absent when playing on a PS1.

Dog Ball Bugs

 The Dog Ball is a tricky item.  If it becomes stuck somewhere that you
cannot reach, it will simply disappear once you leave the area and re-
enter.  Also, sometimes the dog ball will simply vanish for no reason when
the dog picks it up, when you pick it up, etc.  Also, if you have more than
one dog ball, you can only ever have one on the ground; any second ball
tossed about will cause the first to disappear.  Of course, since Won is
constantly trying to sell you this toy, this is far from a dangerous series
of bugs.  Speaking of Won, sometimes the game will forget that you already
have a dog ball, and he'll constantly come to sell you a new one, even
though you already have at least one.

Popuri Bug

 Even though Popuri leaves with Kai if they get married, she still shows up
at all of the festivals.  She also apparently shows up at Chicken Lil's,
albeit upstairs.

Wedding Bug (Original European release only!)

 After getting married, your new wife will ask you what you want to be
called.  However, after selecting a choice, the game simply locks up.  This
was fixed in the later version released in Europe, and is not present in
the US or Japanese releases.

Skipped Wedding Glitch (All versions!)

 This is a different Glitch from the one above.  If you propose on certain
days, and are scheduled to marry on the day before select festivals, the
day will pass as a normal day.  This is because the game sees that it's an
event day (even though it's not a festival), and that tomorrow is a
festival, but that's as far as it's been coded to be able to store data.
As such, the wedding gets passed over.  However, the wedding will still
take place on the day after the festival, so don't panic.

Nickname Bug

 When you get married, your wife asks what you want her to call you.  If
you select Honey, she will continue to call you by your entered name
instead.

Havest Festival Bug

 If you put the Basket item into the cooking pot, you will not be able to
get it back!  The game deletes the Basket from the game entirely if you do
that, so be sure you don't toss it (or any other items you want to keep)
into the pot.

Winter Thanksgiving Bug

 Sometimes, a girl will come to your farm twice on Winter Thanksgiving.  It
won't happen every time, and seems to have something to do with going into
your barn after eating the gift they gave you (though it may be something
else).  This bug can be annoying if a girl comes and gives you two cakes,
as it will usually prevent you from getting a piece of chocolate from
another girl.

Harvest Sprite Bugs

 The Harvest Sprites never come to work during hurricanes or blizzards,
even though the game insinuates that you should hire them out if one of
these disasters is coming.  This bug might be limited to certain versions
of the game; no confirmation just yet.  Also, the Harvest Sprites don't
take care of the chickens properly; the food they put in the chickens' food
bins isn't recognized by the game as food.  Note that this chicken-feeding
problem does not seem to happen if you don't go outside at all on days when
you've hired out the Sprites.  And lastly, the Sprites can only be hired
when whatever chore you want them to do still hasn't been completed on your
farm yet on the day you hire them.  Since they won't come to work until the
next day, this "feature" is more of a bug.

Save Bug

 This is the killer.  It's very, very rare, but very, very annoying.  For
no discernable reason, the game will sometimes freeze while scanning your
memory cards.  This doesn't damage any of the data on the cards, but it
does mean that anything you've done since you last saved is now lost.

Upgrade Bug

 One of the key reasons to not let your animals roam freely is this one.
While upgrading the farm, your animals can get stuck inside the expansions
made to your buildings.  Normally, if an animal has something appear below
it overnight, the animal it "teleported" back to a set location, but since
the expansions aren't on the field, this doesn't apply to them.

Animal Trading Bugs

 If you trade an animal to another farm that's currently entered in an
upcoming festival (for cows and sheep, of course), then the other farm will
not have these animals in their barns, but the animals will still behave
like they are there.  The bug can be reversed by entering those animals in
the appropriate festivals on the game that they got transferred to.  If you
transfer a chicken that you're currently holding, then the chicken will
disappear when you put it down.

Analog Switch Exploit

 When you press the analog switch on the controller (obviously, you can't
use this exploit with the original PS1 controllers), the game acts as
though you're no longer pressing any buttons, even if you have a button
held down.  This can make fishing much easier.  Hold down the S button, and
keep your other thumb over the analog switch.  When you get a tug on the
line, press the analog switch, and the game will immediately forget that
you have S pressed.  Since it's easier to time button presses than button
releases, this really does help.  This exploit is actually true of every
PS1 game, whether or not it supports analog (though the controls will not
respond at all on pre-analog games once analog mode is on).

Orange Cup Fruit Exploit

 Orange Cup Fruit, despite being a hothouse crop, can be grown in the field
in any of the three crop-raising seasons.  Just plant a bag of seeds and
keep watering them.  After a few days, the seeds will vanish, and you might
think that they're lost, but you'll also notice that you can't walk onto
the plot of land that the seeds were on.  They're still there, but the game
can't render them.  Keep watering them, and harvest them at the appropriate
time.

Held Item Exploit

 If you have a single sick chicken, and you can't get into either of the
two shops that sells animal medicine, grab the ill bird and stay outside
holding it until the next day dawns.  Since the bird is in your hands, the
game doesn't check to see if the bird should die, and it will live.  This
exploit only works on one chicken at a time, so if two birds are scheduled
to die tomorrow, you're going to lose one of them.

Dog Ball Exploit

 There is a positive side to the dog ball bugs.  You can replicate a dog
ball by grabbing it just as the dog grabs it.  This is very precisely
timed, so it may take a few tries to pull off.

Stamina Exploits

 As you use tools, your stamina drains and your fatigue builds up.
Normally, you'll lose the entire day if you hit 100 fatigue.  But if an
event must take place on a day (such as the mayor greeting you on the first
real day, or Harris asking about Won on the second day), fatigue will stop
at 99 while using tools indoors, meaning that you can use your tools
infinitely.  This might seem pointless, but it's actually a good way to
level up your five basic tools to 400%.

 The second stamina exploit is to not go to bed.  As long as you're still
awake at the day-change at 5:59AM, you'll wake up at 6:00AM the next day,
no matter how much fatigue you have.  The only disadvantage to this tactic
is that you can't save your game when you stay up all night.

Watering Can "Exploit"

 This is not really an exploit, but it's not a bug, either.  A lot of
people seem to get mixed up about it, though, so it goes in here.  If you
use the watering can anywhere but on tilled earth, the water in the can
will not decrease.  This is why you can level up the watering can to 400%
using the first stamina exploit listed above.  The watering can does not
suddenly have infinite water.

TV Shopping Exploit

 You can still order items that are offered on festival Saturdays, due to
this exploit.  Simply watch TV Shopping, play through the next 7 days
without watching the TV, checking the Inn's phone, resetting, or loading
from a save, and use the phone then.  The game will not have cleared the
previous TV Shopping offer, and since it's Saturday, the phone will work.
You can also order the item for that day.  Just go back home after ordering
the first item, watch TV Shopping, then return and order the second one.
On Tuesday (or Wednesday, if Tuesday is a festival), go outside twice, and
Zack will give you both utensils!  Don't use this trick in Winter or
Summer; storms can kick up unexpectedly, and you won't be able to evade
them (let alone know that they're coming) if you do.

Double-Save Exploit

 This trick allows you to avoid storms.  Keep two saves on your memory
card for this game, and save alternately between them (i.e. save first in
diary 1, then save the next day in diary 2, then the next day in diary 1
again, etc.).  If a storm is coming tomorrow according to the news, then
load the previous day, and redo it.  This can prevent the storm from
hitting the farm.  Alternately, I invented a GameShark code that can
control the weather, if you have a GameShark and don't want to redo a day.
You can find the code in the next section of this guide.

Animal Trading Exploit

 For this to work, you need two different saves (not just two versions of
the same farm), and at least one must have farm animals.  Load the game
with the better farm animals, and then choose to exchange animals to your
other game.  Give all of the most valuable animals to the other farm, and
then read the better-farm-animal diary without saving.  You still have all
of the animals that you just traded to the other diary, and the other diary
also has them.  You can keep duplicating animals from the better file until
the other file's chicken coop and/or barn are full, then sell the
duplicated animals in the other file, and get a significant head start in
funds.  Note that this guide does not use this strategy.

Animal Trading Exploit, Take Two

 This exploit is just downright cheap, though it can save you a lot of time
getting animals to produce gold items.  Get a farm up to the day before a
festival for judging animals (Sumo Chicken, Cow, or Sheep), and save the
game so that you can load up the game on that day (when you get asked to
pick an animal to compete in the contest, in the case of the Cow and Sheep
festivals; you can save on Summer 7 for the Sumo Chicken Festival, since
you bring your own chicken to that).  Load up a game with a lot of animals
that have high heart levels, but few who have won a festival.  Harvest from
the animals for the day, then trade all the animals that can compete in the
upcoming festival on the other farm to the other farm, complete the day,
and save (Yes, save.  You'll understand why soon).  Go back to the other
save, and enter one of the other farm's animals into the contest.  Once it
wins, transfer it back to the other farm, and read the diary again to get
back to the day before the festival.  Enter a different one of the animals,
and let it win, then trade it back.  Keep doing this until the entire
barn/coop on the other save is full of gold-crown animals.  As an added
bonus, the farm you traded all those animals to so they could win the
contest are still on that farm, as well (albeit without gold crowns).


Rumors/False "Hints"					[GGRUMORS]
----=

 These are persistent lies about the game that refuse to die.  Not one of
them are true, and most are listed on Gamewinners as "hints".

RUMOR: You can get infinite water by filling the watering can in the Winter
Mine lake.
TRUTH: The watering can does not lose water unless you use it on tilled
soil, which many players fail to notice, hence the origin of this rumor.

RUMOR: There is a secret Yellow Dog Ball that guarantees your victory in
the dog races.
TRUTH: No, there is not.  There is only the pink dog ball.  There's only a
a graphic for the pink dog ball, for that matter.  I have no idea how this
rumor started.

RUMOR: If you leave your dog in the hothouse, it won't be destroyed by
storms.
TRUTH: It doesn't matter what you do, your hothouse will always be at risk
of being destroyed during storms.  This rumor predates even this game; it
started back when HM64 was new, and isn't true in that game, either.

RUMOR: You can find more ore near the ladders to the next floor in the
mines.
TRUTH: The odds of finding ores are the same everywhere that you can dig
them up.  The outer ring of the mine and a two-tile square around the
stairs out of the mine are the only spots where you will never find ores.
Besides those areas, the odds don't change.

RUMOR: You only have to plant over 100 of the Supermarket crops for a given
season to get the hidden crops.
TRUTH: Nope, you need over 100 of all seasonal crops.  That includes
Cabbage for spring, Pineapples for summer, and Green Peppers for fall, as
well as all of the seasonal supermarket crops.

RUMOR: Having lots of grass planted will allow you to keep your pony even
if you don't have it with 8 hearts.
TRUTH: If you get the pony from Barley during the first spring, you have to
get it up to at least 8 hearts to keep it.  It doesn't matter if you have
nothing but grass in the entire field, if that horse has less than 8 hearts
after a year, Barley takes it away.  He will come back with a new pony a
little while later if you have over 200 grass planted, but it's a different
pony entirely.

RUMOR: You can get things from people in return for insects.
TRUTH: Nobody ever gives you a return gift, certainly not for insects.

RUMOR: Whoever you talk to first during the cooking festival will win.
TRUTH: The winner is chosen randomly.  It doesn't matter who you talk to.
The winner is always either Doug or Ann, unless you win it.

RUMOR: You can raise Karen's affection to max by showing her your dog
repeatedly.
TRUTH: This worked in HM64.  It does not work in HM:BTN.  None of the
animals cause any affection changes when they're shown to people.  Ever.

RUMOR: You can make dialogues print completely in an instant by pressing O.
TRUTH: This works in HM:FoMT.  It does not work in HM:BTN.  How this rumor
even started, given how blatantly easy it is to prove wrong, is beyond me.
The dialogue will print faster if you press X or O, but it won't print
instantly.

RUMOR: Littering only counts for fishing garbage.
TRUTH: Any item you throw in the village area, ANY item, will count as
littering.

RUMOR: You can win the chicken contest just by urging your chicken on
constantly.
TRUTH: This works sometimes, but it really depends on luck.  If your
chicken is acting stupidly, then urging it on repeatedly could cause you to
lose.

RUMOR: You can brush, talk to, and milk/shear barn animals by hitting X and
Square at the same time.
TRUTH: No, not possible.  How do these sorts of rumors start?  They're so
easy to prove wrong...  You can talk and either milk/shear or brush an
animal at once if you're fast enough, but not all three.

RUMOR: You can build fences from rocks and have them be as effective as
wood fences.
TRUTH: Wild dogs run right through rocks.  Therefore, rocks do NOT make
effective fences compared to wood ones.

RUMOR: There's a Music Box that you can dig up inside the barn or chicken
coop before they're upgraded.
TRUTH: There is no Music Box item.  There's not even a graphic in the game
of a music box.  And to cinch it, there's no shovel tool, so how would you
dig in the chicken coop or barn anyway?  How do these rumors start?  And
more to the point, why do people believe them?

 Remember, all of these rumors are FALSE!  Each and every one has been
proven wrong, and most are entirely the opposite of the truth!  Please
don't ask about how to make them work, because they don't work.


GameShark Codes						[GGGSHARK]
----=

 Sometimes, games don't play fair.  Indeed, sometimes they downright cheat.
For those of you with a GameShark finding yourself in this situation, you
can cheat right back.  Below are all of the known GameShark codes for
Harvest Moon: Back to Nature.  Most of these came straight from GameShark's
official site (www.gameshark.com), though some are from www.cmgsccc.com.
Several others are extensions upon existing codes (such as the codes for
chickens 5-10).  The rest I made.  If a code has ?'s listed in the end of
the code, then there are special numerical values that can replace those
?'s.  For #'s, any value can be inputted.

(This code was found by me!  Amazingly, nobody ever thought to look for it
before...)
80070CF0 00## Year Modifier
(NOTE: 00 is the 1st year, 01 is the 2nd, etc.; also, don't set above 62)

80070CF2 000? Season Modifier
0 = Spring
1 = Summer
2 = Fall
3 = Winter

80070CF4 00## Date (NOTE: 00 is the 1st, 01 is the 2nd, etc.; don't set
above 1D)

80070CF6 000? Day of Week Modifier
0 = Sunday
1 = Monday
2 = Tuesday
3 = Wednesday
4 = Thursday
5 = Friday
6 = Saturday

80070CF8 0006 Freeze Clock at 6:00AM (note that time doesn't actually
80070CFA 0000 freeze with this code; only the clock does)

 I made this code, but it's a companion to the clock code above.

80070D02 0168 Freeze time at 6:00AM (this one really DOES freeze time, but
it doesn't affect the clock)

80070D38 03E7 Maximum Lumber
80070D3A 03E7 Maximum Fodder
80070D3E 03E7 Maximum Fish Food
80070D40 03E7 Maximum Chicken Feed
800712BC 000A Have 10 Power Berries (NOTE: This doesn't actually boost your
stamina to 200!  It only changes how many Power Berries show up in the
menu)
80071A1E 0002 Have 8 Rucksack Spaces (NOTE: Don't use this code!  The game
thinks you still have the small rucksack, and you won't be able to store
items in your pack after you've put two items into it)
80071A40 FFFF Sickle is at 400%
80071A42 FFFF Hoe is at 400%
80071A44 FFFF Axe is at 400%
80071A46 FFFF Hammer is at 400%
80071A48 FFFF Watering Can is at 400%
80071A12 00C8 Stamina Never Runs Out (frozen at 200)

800711C4 0### Turnips Shipped
800711C6 0### Potatoes Shipped
800711C8 0### Cucumbers Shipped
800711CA 0### Strawberries Shipped
800711CC 0### Cabbages Shipped
800711CE 0### Tomatoes Shipped
800711D0 0### Corn Shipped
800711D2 0### Onions Shipped
800711D4 0### Pumpkins Shipped
800711D6 0### Pineapples Shipped
800711D8 0### Eggplants Shipped
800711DA 0### Carrots Shipped
800711DC 0### Sweet Potatoes Shipped
800711DE 0### Spinach Shipped
800711E0 0### Green Peppers Shipped
800711E2 0### Eggs Shipped
800711E4 0### Mayonnaise Shipped
800711E6 0### Milk Shipped
800711E8 0### Cheese Shipped
800711EA 0### Wool Shipped
800711EC 0### Yarn Balls Shipped

And some more discovered by me:
800711EE 0### Fish Shipped
800711F0 0### Blue Grass Shipped
800711F2 0### Red Grass Shipped
800711F4 0### Green Grass Shipped

80071A84 0??? Tool in Hand
80071A90 0??? Rucksack Tool 1
80071A96 0??? Rucksack Tool 2
80071A9C 0??? Rucksack Tool 3
80071AA2 0??? Rucksack Tool 4
80071AA8 0??? Rucksack Tool 5
80071AAE 0??? Rucksack Tool 6
80071AB4 0??? Rucksack Tool 7
80071ABA 0??? Rucksack Tool 8

80071A88 00## Tool in Hand Count
80071A94 00## Rucksack Tool 1 Count
80071A9A 00## Rucksack Tool 2 Count
80071AA0 00## Rucksack Tool 3 Count
80071AA6 00## Rucksack Tool 4 Count
80071AAC 00## Rucksack Tool 5 Count
80071AB2 00## Rucksack Tool 6 Count
80071AB8 00## Rucksack Tool 7 Count
80071ABE 00## Rucksack Tool 8 Count

80071A8A 0??? Item In Hand
80071AC0 0??? Rucksack Item 1
80071AC6 0??? Rucksack Item 2
80071ACC 0??? Rucksack Item 3
80071AD2 0??? Rucksack Item 4
80071AD8 0??? Rucksack Item 5
80071ADE 0??? Rucksack Item 6
80071AE4 0??? Rucksack Item 7
80071AEA 0??? Rucksack Item 8

80071A8E 00## Item in Hand Count
80071AC4 00## Rucksack Item 1 Count
80071ACA 00## Rucksack Item 2 Count
80071AD0 00## Rucksack Item 3 Count
80071AD6 00## Rucksack Item 4 Count
80071ADC 00## Rucksack Item 5 Count
80071AE2 00## Rucksack Item 6 Count
80071AE8 00## Rucksack Item 7 Count
80071AEE 00## Rucksack Item 8 Count

Values for Rucksack Tool/Item Slots (any values not listed are items that
you're not supposed to be able to have in your inventory anyway; the non-
included values also tend to make the game unstable):
000 - Nothing
001 - Sickle
002 - Copper Sickle
003 - Silver Sickle
004 - Gold Sickle
005 - Mystrile Sickle
006 - Hoe
007 - Copper Hoe
008 - Silver Hoe
009 - Gold Hoe
00A - Mystrile Hoe
00B - Ax
00C - Copper Ax
00D - Silver Ax
00E - Gold Ax
00F - Mystrile Ax
010 - Hammer
011 - Copper Hammer
012 - Silver Hammer
013 - Gold Hammer
014 - Mystrile Hammer
015 - Watering Can
016 - Copper Watering Can
017 - Silver Watering Can
018 - Gold Watering Can
019 - Mystrile Watering Can
01A - Milker
01B - Clippers
01C - Brush
01D - Bell
01E - Animal Medicine
01F - C.M. Potion
020 - S.M. Potion
021 - Blue Feather
022 - Turnip Seeds
023 - Potato Seeds
024 - Cucumber Seeds
025 - Strawberry Seeds
026 - Cabbage Seeds
027 - Tomato Seeds
028 - Corn Seeds
029 - Onion Seeds
02A - Pumpkin Seeds
02B - Pineapple Seeds
02C - Eggplant Seeds
02D - Carrot Seeds
02E - Sweet Potato Seeds
02F - Spinach Seeds
030 - Green Pepper Seeds
031 - Moondrop Seeds
032 - Pink Cat Seeds
033 - Magic Red Seeds
034 - Toy Flower Seeds
035 - Orange Cup Seeds
036 - Grass Seeds
037 - Ocarina (you're not supposed to be able to keep this)
038 - Fishing Rod
039 - Fishing Pole
03A - Stone
03E - Branch
03F - Lumber
040 - Weeds
041 - Turnip
042 - Potato
043 - Cucumber
044 - Strawberry
045 - Cabbage
046 - Tomato
047 - Corn
048 - Onion
049 - Pumpkin
04A - Pineapple
04B - Eggplant
04C - Carrot
04D - Sweet Potato
04E - Spinach
04F - Green Pepper
051 - Moon Drop Flower
052 - Pink Cat Flower
053 - Blue Magic Red Flower
054 - Red Magic Red Flower
055 - Toy Flower
056 - Orange Cup Fruit
057 - Apple
058 - Bamboo Shoot
059 - Wild Grape
05A - Mushroom
05B - Poisonous Mushroom
05C - Truffle
05D - Blue Grass
05E - Red Grass
05F - Green Grass
060 - Mystrile
061 - Orichalcum
062 - Adamantite
063 - Ketchup Recipe
064 - Basket
065 - Dog Ball
068 - Fodder
069 - Chicken Feed
07A - Gold Ore
07B - Silver Ore
07C - Copper Ore
07D - Carp Print    (Note that these prints aren't the real deal, as far as
07E - Char Print    the game is concerned.  You might as well just try and
07F - Catfish Print catch the King Fish yourself.)
080 - Squid Print
081 - Angler Print
082 - Sea Bream Print
084 - Fish Food
085 - Orange Cup Fruit (yes, there are two of these; this one can be eaten)
086 - Egg
087 - Spa-boiled Egg
088 - Mayonnaise S
089 - Mayonnaise M
08A - Mayonnaise L
08B - Milk S
08C - Milk M
08D - Milk L
08E - Cheese S
08F - Cheese M
090 - Cheese L
091 - Wool S
092 - Wool M
093 - Wool L
094 - Yarn Ball S
095 - Yarn Ball M
096 - Yarn Ball L
097 - Honey
098 - SUGDW Apple
099 - Rice Ball
09A - Bread
09B - Bodigizer
09C - Bodigizer XL
09D - Turbojolt
09E - Turbojolt XL
09F - Wine
0A0 - Grape Juice
0A1 - Large Fish
0A2 - Medium Fish
0A3 - Small Fish
0A5 - Oil
0A6 - Flour
0A7 - Curry Powder
0AD - Veggie Pancake
0AE - Fried Rice
0AF - Stir Fry
0B0 - Miso Soup
0B1 - Stew
0B2 - Curry
0B3 - Salad
0B4 - Fruit Juice
0B5 - Vegetable Juice
0B6 - Mixed Juice
0B7 - Sandwich
0B8 - Pickled Turnips
0B9 - Fries
0BA - Pickles
0BB - Strawberry Jam
0BC - Strawberry Milk
0BD - Tomato Juice
0BE - Popcorn
0BF - Pumpkin Pudding
0C0 - Happy Eggplant
0C1 - Sweet Potato (the dish, not the crop)
0C2 - Roasted Potatoes
0C3 - Greens
0C4 - Scrambled Eggs
0C5 - Omelet
0C6 - Boiled Egg
0C7 - Hot Milk
0C8 - Butter
0C9 - Cheesecake
0CA - Cheese Fondue
0CB - Apple Jam
0CC - Apple Pie
0CD - Bamboo Rice
0CE - Mushroom Rice
0CF - Truffle Rice
0D0 - Grape Jam
0D1 - Sushi
0D2 - Chirashi Sushi
0D3 - Jam Bun
0D4 - Raisin Bread
0D5 - Dinner Roll
0D6 - Sashimi
0D7 - Grilled Fish
0D8 - Pizza
0DA - Noodles
0DB - Curry Noodles
0DC - Tempura Noodles
0DD - Fried Noodles
0DE - Tempura
0DF - Cookie
0E0 - Ice Cream
0E1 - Cake
0E2 - Food Fiasco
0E3 - Milk G
0E4 - Cheese G
0E5 - Mayonnaise G
0E6 - Yarn G
0E7 - Wool G
0E8 - Golden Egg
0E9 - Can
0EA - Fries Recipe
0EB - Boot
0EC - Dead Fish
0F3 - Chocolate
0F4 - Chocolate Cookies
0F5 - Chocolate Cake
0F7 - Bracelet
0F8 - Necklace
0F9 - Earrings
0FA - Bandage
0FB - Relaxation Tea Leaves
0FC - Relaxation Tea
0FD - Fruit Latte
0FE - Veggie Latte
0FF - Mixed Latte
100 - Perfume
101 - Cliff's Photo
102 - Letter
103 - Invitation
104 - Woodcutter Book
105 - Picturebook
106 - Adult Dog
107 - Young Dog
10B - Rabbit (this one is white)
10C - Rabbit (this one is brown)
10D - Squirrel
10E - Fox
10F - Monkey
110 - Snake
111 - Crab
112 - Butterfly
113 - Butterfly (not the same as the other one)
114 - Beetle
115 - Stag Beetle
116 - Cicada
117 - Dragonfly
118 - Cricket
119 - Lady Bug
11A - Grasshopper
122 - Normal Egg
123 - Good Egg
124 - Excellent Egg
125 - Popuri's Egg
127 - Empty Bottle
12E - Ketchup
12F - Rice Omelet
138 - Junk Ore
13A - Dead Weed
13B - Winter Stone
13C - Winter Branch
13D - Winter Lumber

30074302 00FF Chicken 1 has 10 Hearts
300743B6 00FF Chicken 2 has 10 Hearts
3007446A 00FF Chicken 3 has 10 Hearts
3007451E 00FF Chicken 4 has 10 Hearts
300745D2 00FF Chicken 5 has 10 Hearts
30074686 00FF Chicken 6 has 10 Hearts
3007473A 00FF Chicken 7 has 10 Hearts
300747EE 00FF Chicken 8 has 10 Hearts
300748A2 00FF Chicken 9 has 10 Hearts
30074956 00FF Chicken 10 has 10 Hearts

30074A0A 00FF Barn Animal 1 has 10 Hearts
30074AC2 00FF Barn Animal 2 has 10 Hearts
30074B7A 00FF Barn Animal 3 has 10 Hearts
30074C32 00FF Barn Animal 4 has 10 Hearts
30074CEA 00FF Barn Animal 5 has 10 Hearts
30074DA2 00FF Barn Animal 6 has 10 Hearts
30074E5A 00FF Barn Animal 7 has 10 Hearts
30074F12 00FF Barn Animal 8 has 10 Hearts
30074FCA 00FF Barn Animal 9 has 10 Hearts
30075082 00FF Barn Animal 10 has 10 Hearts
3007513A 00FF Barn Animal 11 has 10 Hearts
300751F2 00FF Barn Animal 12 has 10 Hearts
300752AA 00FF Barn Animal 13 has 10 Hearts
30075362 00FF Barn Animal 14 has 10 Hearts
3007541A 00FF Barn Animal 15 has 10 Hearts
300754D2 00FF Barn Animal 16 has 10 Hearts
3007558A 00FF Barn Animal 17 has 10 Hearts
30075642 00FF Barn Animal 18 has 10 Hearts
300756FA 00FF Barn Animal 19 has 10 Hearts
300757B2 00FF Barn Animal 20 has 10 Hearts

300759FA 00FF Dog has 10 Hearts
30075AEA 00FF Horse has 10 Hearts

80070D3C 00?? Fish in Pond (set anywhere between 0 and 63, same for both;
8012722E 00?? changes don't seem to stay, though!)

80127232 0000 No dead animals (changes won't stay)

80071A5C 967F Maximum Gold
80071A5E 0098

80071A60 967F Maximum Horse Race Medals
80071A62 0098

800711FC 967F Maximum Season's Earnings
800711FE 0098

80071200 0000 No Season's Expenses

800767A0 #### Karen's Affection
80076EF0 #### Ann's Affection
80077298 #### Elli's Affection
80077BBC #### Mary's Affection
800786B4 #### Popuri's Affection
0000 to 1337 = Black heart
1338 to 4E1F = Purple heart
4E20 to 752F = Blue heart
7530 to 9C3F = Green heart
9C40 to C34F = Yellow heart
C350 to EA5F = Orange heart
EA60 to FFFF = Red heart

Here are a few useful codes that sniperscope figured out:

300712F8 0001 Barn Feed Bin 1 Full
300712F9 0001 Barn Feed Bin 2 Full
300712FA 0001 Barn Feed Bin 3 Full
300712FB 0001 Barn Feed Bin 4 Full
300712FC 0001 Barn Feed Bin 5 Full
300712FD 0001 Barn Feed Bin 6 Full
300712FE 0001 Barn Feed Bin 7 Full
300712FF 0001 Barn Feed Bin 8 Full
30071300 0001 Barn Feed Bin 9 Full
30071301 0001 Barn Feed Bin 10 Full
30071302 0001 Barn Feed Bin 11 Full
30071303 0001 Barn Feed Bin 12 Full
30071304 0001 Barn Feed Bin 13 Full
30071305 0001 Barn Feed Bin 14 Full
30071306 0001 Barn Feed Bin 15 Full
30071307 0001 Barn Feed Bin 16 Full
30071308 0001 Barn Feed Bin 17 Full
30071309 0001 Barn Feed Bin 18 Full
3007130A 0001 Barn Feed Bin 19 Full
3007130B 0001 Barn Feed Bin 20 Full

3007130E 0001 Chicken Feed Bin 1 Full
3007130F 0001 Chicken Feed Bin 2 Full
30071310 0001 Chicken Feed Bin 3 Full
30071311 0001 Chicken Feed Bin 4 Full
30071312 0001 Chicken Feed Bin 5 Full
30071313 0001 Chicken Feed Bin 6 Full
30071314 0001 Chicken Feed Bin 7 Full
30071315 0001 Chicken Feed Bin 8 Full
30071316 0001 Chicken Feed Bin 9 Full
30071317 0001 Chicken Feed Bin 10 Full

This one was also devised by sniperscope:

8012DB4B 0000 Near-instant bite during fishing (you still need to hold down
the Square button, but not for long; the longest it will take is 2 seconds)

 And finally, here's a few GameShark codes that I myself invented!  I've
noticed that a few of these popped up on CMGSCCC "mysteriously" not too
long ago, despite the fact that I never submitted them...  Maybe I just
never noticed them before, but it still seems suspicious.

30075A90 00## Dog's intelligence
30075B80 00## Horse's stamina

D005E874 ???? Joker Command

D005E87C ???? Joker Command

D01231F4 ???? Joker Command

 Yes, there are three Joker commands, all of them normal Jokers.  They all
work, too!  What the heck is a Joker command anyway, you ask?  When
enabled, Joker codes will cause the code right after them to only execute
when the conditions in the Joker Command variable are met, meaning that you
can make codes only work when you want them to (via button presses).  The
values to use for these codes are as follows:
0000 - Nothing
0001 - L2
0002 - R2
0004 - L1
0008 - R1
0010 - Triangle
0020 - O
0040 - X
0080 - Square
0100 - Select
0800 - Start
1000 - Up
2000 - Right
4000 - Down
8000 - Left

 To make a multi-button command, just add the digits together.  Note that
these values are in hexadecimal, so (for example) L1 + R1 + R2 would be
000E.  Also note that you should not use the last Joker command, as it
updates less often than the other two do.

80071AC2 #### Rucksack Slot 1 Modifier
80071AC8 #### Rucksack Slot 2 Modifier
80071ACE #### Rucksack Slot 3 Modifier
80071AD4 #### Rucksack Slot 4 Modifier
80071ADA #### Rucksack Slot 5 Modifier
80071AE0 #### Rucksack Slot 6 Modifier
80071AE6 #### Rucksack Slot 7 Modifier
80071AEC #### Rucksack Slot 8 Modifier

 These codes have a few different uses.  For food items, they are the
"tastiness" factor for the Cooking Festival on Spring 22.  For gifts, they
determine what's inside the gifts.  For everything else, their effects are
more or less unknown at this point (save that they seem to factor into how
tasty a dish made from those items is).

30074A1A 00?? Barn Animal 1 Mood Pattern
30074AD2 00?? Barn Animal 2 Mood Pattern
30074B8A 00?? Barn Animal 3 Mood Pattern
30074C42 00?? Barn Animal 4 Mood Pattern
30074CFA 00?? Barn Animal 5 Mood Pattern
30074DB2 00?? Barn Animal 6 Mood Pattern
30074E6A 00?? Barn Animal 7 Mood Pattern
30074F22 00?? Barn Animal 8 Mood Pattern
30074FDA 00?? Barn Animal 9 Mood Pattern
30075092 00?? Barn Animal 10 Mood Pattern
3007514A 00?? Barn Animal 11 Mood Pattern
30075202 00?? Barn Animal 12 Mood Pattern
300752BA 00?? Barn Animal 13 Mood Pattern
30075372 00?? Barn Animal 14 Mood Pattern
3007542A 00?? Barn Animal 15 Mood Pattern
300754E2 00?? Barn Animal 16 Mood Pattern
3007559A 00?? Barn Animal 17 Mood Pattern
30075652 00?? Barn Animal 18 Mood Pattern
3007570A 00?? Barn Animal 19 Mood Pattern
300757C2 00?? Barn Animal 20 Mood Pattern

Values for this so far are mostly unknown.  Set to 0E to keep the animals
from moving about.

30074AA4 00## Barn Animal 1 Maturity
30074B5C 00## Barn Animal 2 Maturity
30074C14 00## Barn Animal 3 Maturity
30074CCC 00## Barn Animal 4 Maturity
30074D84 00## Barn Animal 5 Maturity
30074E3C 00## Barn Animal 6 Maturity
30074EF4 00## Barn Animal 7 Maturity
30074FAC 00## Barn Animal 8 Maturity
30075064 00## Barn Animal 9 Maturity
3007511C 00## Barn Animal 10 Maturity
300751D4 00## Barn Animal 11 Maturity
3007528C 00## Barn Animal 12 Maturity
30075344 00## Barn Animal 13 Maturity
300753FC 00## Barn Animal 14 Maturity
300754B4 00## Barn Animal 15 Maturity
3007546C 00## Barn Animal 16 Maturity
30075624 00## Barn Animal 17 Maturity
300756DC 00## Barn Animal 18 Maturity
30075794 00## Barn Animal 19 Maturity
3007584C 00## Barn Animal 20 Maturity

 Set to 1F for maximum maturity.

80071A14 00C8 Maximum Stamina at 200
80071A16 0000 Never get sick (fatigue frozen at 0)

80070D14 #### Fish Shipped
800711EE #### Fish Shipped

30071A70 0000 Haven't littered at all

8007AD00 000? Today's Weather (does not actually change the weather, but
it does lead to some interesting situations)
8007AD02 000? Tomorrow's Weather (due to the way the save system works,
this will change the weather to whatever you set it to for two days in a
row minimum, unless you set it up with a joker command)
0 = Sunny
1 = Rain
2 = Snow
3 = Hurricane
4 = Blizzard

3012CDE4 00?? Farm Percentage (will revert to proper value if you gain a
percentage point with the code off; the game doesn't even look at this
value during the end-game evaluation)

300763F6 00## Jeff's affection
300765CA 00## Sasha's affection
30076972 00## Saibara's affection
30076B46 00## Gray's affection
30076D1A 00## Doug's affection
300770C2 00## Doctor's affection
3007746A 00## Pastor Carter's affection
3007763E 00## Cliff's affection
30077812 00## Basil's affection
300779E6 00## Anna's affection
30077D8E 00## Barley's affection
30077F62 00## May's affection
30078136 00## Mayor Thomas' affection
3007830A 00## Lillia's affection
300784DE 00## Rick's affection
30078886 00## Duke's affection
30078A5A 00## Manna's affection
30078C2E 00## Ellen's affection
30078E02 00## Gotz's affection
30078FD6 00## Kai's affection
30079552 00## Harris' affection
30079726 00## Kano's affection
300798FA 00## Gorumand's Affection
30079ACE 00## Louis' affection
30079CA2 00## Greg's affection
3007A04A 00## Stu's affection
3007A21E 00## Won's affection
3007A3F2 00## Your Baby's affection
3007A414 00## Your Baby's birthday (season)
3007A416 00## Your Baby's birthday (day)

3007A64E 00## Chef's affection
3007A746 00## Nappy's affection
3007A83E 00## Timid's affection
3007A936 00## Hoggy's affection
3007AA2E 00## Staid's affection
3007AB26 00## Bold's affection
3007AC1E 00## Aqua's affection

3007A6F0 000? Chef's Job
3007A6EC 00## Days left for Chef's Job
3007A6E6 00## Chef Harvesting Skill
3007A6E8 00## Chef Watering Skill
3007A6EA 00## Chef Animal Skill

3007A7E8 000? Nappy's Job
3007A7E4 00## Days left for Nappy's Job
3007A7DE 00## Nappy Harvesting Skill
3007A7E0 00## Nappy Watering Skill
3007A7E2 00## Nappy Animal Skill

3007A8E0 000? Timid's Job
3007A8DC 00## Days left for Timid's Job
3007A8D6 00## Timid Harvesting Skill
3007A8D8 00## Timid Watering Skill
3007A8DA 00## Timid Animal Skill

3007A9D8 000? Hoggy's Job
3007A9D4 00## Days left for Hoggy's Job
3007A9CE 00## Hoggy Harvesting Skill
3007A9D0 00## Hoggy Watering Skill
3007A9D2 00## Hoggy Animal Skill

3007AAD0 000? Staid's Job
3007AACC 00## Days left for Staid's Job
3007AAC6 00## Staid Harvesting Skill
3007AAC8 00## Staid Watering Skill
3007AACA 00## Staid Animal Skill

3007ABC8 000? Bold's Job
3007ABC4 00## Days left for Bold's Job
3007ABBE 00## Bold Harvesting Skill
3007ABC0 00## Bold Watering Skill
3007ABC2 00## Bold Animal Skill

3007ACC0 000? Aqua's Job
3007ACBC 00## Days left for Aqua's Job
3007ACB6 00## Aqua Harvesting Skill
3007ACB8 00## Aqua Watering Skill
3007ACBA 00## Aqua Animal Skill

Values for Harvest Sprite Jobs:
0 = Free
1 = Harvest the crops (sickle icon)
2 = Water the crops
3 = Harvest the crops (watering can icon)
4 = Take care of the animals

80071CC4 00?? Wedding Date (day of month)
80071CC2 00?? Wedding Date (season)
80071CC0 00?? Wedding Date (year)

800711F8 #### Total value of produce being shipped for the day
800711FA ####

300712C0 00## Total items currently in the basket

800712F4 #### Total value of produce in the basket
800712F6 ####

Here's a somewhat advanced code.  Put all of these values into a single
GameShark code:

D007AD02 0003 Never have hurricanes or blizzards hit the farm.  This will
8007AD02 0000 not affect the weather of the first day you play after
D007AD02 0004 activating this code, only from the next day onwards 'til you
8007AD02 0000 turn the PS1 and/or GameShark off.

Here's another somewhat advanced code.  As with above, put them into a
single GameShark code:

C105E874 0050  Instantly win swimming festival (press X and triangle at the
800BFE64 0FA0  same time).  Do not use this code at any time other than the
800BFE66 0000  swimming festival, as the effects outside of it are unknown,
               but potentially harmful.

For those who don't want to win the swimming contest instantly, Malcolm
came up with this code:

300BF336 0003  Always have a yellow smiley face when swimming

And another somewhat advanced code.  Again, put them all in one code.

D005E874 0050 Instantly win the current round of the Sumo Chicken Festival
800BF528 FC58 (press X and triangle at the same time).  Don't activate this
              code at any time other than the Sumo Chicken Festival.

Another advanced one.  This is a bugfix code, so if your horse isn't stuck
in the stable wall, you don't need it.  As usual, all in one code.

D005E874 0060  Set the horse in the middle of his stable.  Only use this
80075B0C 00F3  code inside the stable itself, while the horse is in the
D005E874 0060  stable with you.  Excellent for the rare occurence of the
80075B0E 0000  horse getting trapped in the stable walls.
D005E874 0060
80075B10 0000
D005E874 0060
80075B12 0000
D005E874 0060
80075B14 FF7C
D005E874 0060
80075B16 FFFF

And here's a really advanced code.  As above, put them all in one code.

D005E874 0014  Freeze time at 6:00AM when you press L1 and triangle.  The
3007937E 00FF  effects will last until you press R1 and triangle, at which
--             point time will start flowing again from 6:00AM.  This code
D007937E 00FF  can be used to completely reset the day's time elapsed, but
80070CF8 0006  it cannot be used to undo events that have already been
D007937E 00FF  done for the day.  People who have gone places since you
80070CFA 0000  started the code won't redo their daily activities, so this
D007937E 00FF  code is best used at the start of any given day.  Be sure to
80070D02 0168  deactivate this code when you're done with it!
--
D005E874 0018  The --'s above are to indicate which sections of this code
3007937E 0032  should be made separate from the others, for older GS's.

And another super-advanced code.  Same as the previous codes.

D005E874 0110  Press Select and triangle to situate yourself on the shores
80071B00 D494  of the Winter Mine island.  Press Start and triangle to
D005E874 0110  place yourself on the mainland shores.  Do not use these
80071B02 FFFF  codes anywhere but the area of Mother Hill that contains the
D005E874 0110  Winter Mine!  If you do, you will almost definitely be
80071B04 F9E7  melded into the scenery with either button combo, and there
D005E874 0110  will be no way to free yourself!
80071B06 FFFF
D005E874 0110
80071B08 22A9
D005E874 0110
80071B0A FFFF
D005E874 0810
80071B00 D188
D005E874 0810
80071B02 FFFF
D005E874 0810
80071B04 F960
D005E874 0810
80071B06 FFFF
D005E874 0810
80071B08 1A72
D005E874 0810
80071B0A FFFF

NOTE: For PAL users, using a hexadecimal calculator, you can make these
codes work for your version!  Just punch in the code into a hex calculator
(30071A14, for example) and add 4694 to it (or 48DC if that doesn't work).
The result: a code that works with the PAL version (300760A8, for the above
code)!  This does not work for the Joker codes, though.  The European
Jokers are D0063004 and D006300C (joker #3 not included because it's so
unreliable as it is), and use the same digits as the US versions' do.
Also, any of the "ineffective" codes (dead animal count, farm percentage,
etc.) won't work right when converted.  It really doesn't matter, seeing as
they do nothing anyway.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

IV. Gameplay Mechanics
====-

 These are the governing mechanics of the game.  Everything from how the
game calculates how long you can work to how the villagers react to gifts
is covered here in as full detail as possible.

Misc. Mechanics						[GMMISC]
----=

 These are mechanics that don't fit anywhere else.

 When you throw items on the ground in any of the village areas (the
outside of the poultry farm, Yodel Ranch, and Gotz' house, as well as the
hot springs, your farm and farm buildings, the beach, and Mother Hill are
exempt from this), your litter count goes up by 1 per item tossed, and
everybody in the village loses 1 affection for you.  This count makes it
more difficult to fish, and (in theory, at least) increases the likelihood
of a storm during Summer and Winter.  Litter count can be returned to 0 by
going to the church between 1:00PM and 3:00PM and admitting to it at the
confessionals.  Your chances to do this are reduced to only Monday and
Wednesday after the May is Bored event.  Throwing items in the trash bin
has no effect, but it gets rid of them without adding to your litter count.

 The five basic tools gain 150 experience per use when being used
correctly, and 40 experience per use when not being used correctly.  Tools
gain a "level" (ie. can be upgraded one level higher) at 6000, 18000,
36000, and 65535 experience.  65535 is the maximum experience you can have
with any tool.  Filling the watering can does not increase experience for
that tool.  The level of power used for a tool does not affect how much
experience you get, so if you're trying to level up a tool, using weak
blows will level them up faster.

 When trying to use a tool, if you continue to hold down the button for 3
seconds after you've hit the most powerful level that a tool is capable of,
your character will cancel out of the attempted tool use by panting, and
no stamina will be used.

 The game ranks your overall season progress according to how much you earn
and how much you spend.  This is a breakdown of how it works.  Note that
you must have earned or spent at least 1G during a season to get the
"Try harder!" rank.  As well, these ranks serve absolutely no purpose
whatsoever.  Feel free to ignore them completely.

Earned		Spent		Rank
0G		0G		Nothing
0G to 1999G	0G to 1999G	Try harder!
2000G to 4999G	0G to 1999G	Keep working
5000G+		0G to 1999G	Hard worker
0G to 1999G	2000G to 4999G	Play too much!?
0G to 1999G	5000G+		Idler!
2000G to 4999G	2000G to 4999G	You should save
5000G+		2000G to 4999G	Satisfactory
2000G to 4999G	5000G+		Spend too much!
5000G+		5000G+		Go getter


Time Flow						[GMTIME]
----=

 Time flow is simple in Harvest Moon.  10 "units" of time make up each 10-
minute period of game time.  A unit of time is approximately half a second,
meaning that each day can last up to about 12 minutes if spent entirely
outdoors.  Time stops flowing entirely while indoors.


Your Stamina						[GMSTAMINA]
----=

 Your character starts out with 100 stamina.  Each tool takes 1 stamina to
use for their basic function, and an additional point of stamina per
upgraded tool function (so a Mystrile tool takes 5 stamina to use the full
potential of).  The Brush, Milker, Clippers, C.M. Potion, S.M. Potion,
Animal Medicine, Blue Feather, and Bell tools take no stamina to use.
Similarly, picking objects up and throwing them requires no stamina.
Stamina is increased by eating Power Berries, which give 10 maximum stamina
each, and completely refill current stamina when eaten.  When your stamina
is one point over 50% gone, your character will wipe his brow.  At one
point over 30% stamina, your character will hulk his shoulders and look
tired.  At one point over 10%, he'll sit down sweating.  At 0 stamina, your
character will pass out briefly, and all further tool use will begin to add
up in a separate variable as you continue to use tools (tools that don't
normally take stamina will tax this new variable).  This value will be
referred to as fatigue.  For more information on fatigue, see the next
section.

 Stamina can be restored by eating crops, farm goods, and home-baked or
restaurant food dishes, or using the hot springs.  See the Items section
for information on how much stamina each good restores.  The hot springs
restore 2 stamina per time unit, and begin working the moment your
character touches the water.  Note that fatigue reduces at a rate of 1 per
time unit in the hot springs, at the same time as stamina is being
restored.  Finally, you regain 127 stamina (and 30 fatigue) when going to
bed before 6PM; this goes down by 7 stamina and 3 fatigue per hour past
this, though.


Your Fatigue						[GGFATIGUE]
----=

 Fatigue raises according to a few factors.  Under normal conditions,
fatigue won't rise until you have 0 stamina.  Once you are out of stamina,
it normally drains by 2 fatigue per tool use.  On non-rainy days, from 10PM
to midnight, fatigue will rise by 1 point per tool use if you still have
stamina left, and by 3 if you have no stamina left.  After midnight,
fatigue drains by 2 per use with stamina left, and 4 per use without.  On
rainy days, all situations add 1 more fatigue (including before 10PM and
with stamina left).

 The Mystic Berry changes this, however.  If you have it, then the rainy
day fatigue boost effect does not take place.  Furthermore, you only lose 1
fatigue per tool use once you're out of stamina, all the way up to 12AM.
At that point, you will gain 1 fatigue per tool use with stamina left, and
2 fatigue without stamina left.  The only difference between normal and
rainy days concerning fatigue, once you have the Mystic Berry, is that the
fatigue drain if you have stamina left will begin at 10PM instead of 12AM.

 At 12AM, 2AM, and 4AM, your fatigue goes up by 3 automatically.  If your
character is napping (ie. lying on the ground, or in the hot springs
asleep), this will not take place.  At 6AM, if you still have not gone to
bed, your fatigue will go up by 20, but this cannot send you to the
hospital; breakfast still restores 1 fatigue, which will leave you, at
worst, with 99 fatigue built up.  If an event must take place for the day,
and you build up fatigue before the event takes place, then fatigue will
cap at 99 until you exit your house for the first time that day.

 Fatigue is directly tied to sickness, and the four levels of sickness
(from 0 to 3).  If fatigue is below 50, your sickness level is 0.  Once
fatigue reaches 50, your character will shake his head (sickness level 1).
At 70, sickness level will hit 2. At 80, he'll fall over and get up
awkwardly, and at 100 he'll pass out completely (sickness level 3).  The
sickness levels determine how late you start your next farm day.  At
sickness level 0, you start out the day at 6:00AM.  At level 1, your
character will start the day at 8:00AM.  At level 2, 12:00PM, and at level
3, he'll miss the rest of the day entirely and start the day after that one
at 12:00PM with 75 fatigue.  By starting a fire in the fireplace, you
reduce your fatigue by 5.  Unfortunately, this only works once per day, and
you can't light a fire in the fireplace any time other than Winter.
Stamina and fatigue both are restored according to how many hours of sleep
your character gets (127 stamina maximum and 30 fatigue maximum per night,
decreasing by 7 stamina and 3 fatigue every hour past 6:00PM).  If you
don't go to bed, you get no stamina restoration or fatigue reduction at
all.  Your automatic morning meal reduces fatigue by 1.

 If you pass out, you will automatically be carted off to the hospital,
and lose the rest of the day.  You'll also lose 10G (unless you have no
money), and be returned home at 12:00PM the next day with 75 fatigue (which
of course gets reduced to 74 by the morning meal), and your stamina
completely refilled.

 Fatigue rises by the same amount no matter what tool action you take, even
if it's a powered-up tool.  This means that using a tool's most powerful
level is only as fatigue-building as using a tool's basic level.

 Fatigue can be removed via Turbojolt and Turbojolt XL, or slowly removed
via food items (see the Items sections for exact values).  The hot springs
reduce fatigue by 1 per game minute, along with restoring 2 stamina per
game minute.

 Here is a breakdown of how fatigue will rise:

Normal weather, no Mystic Berry, before 10PM:
* If you have stamina left, fatigue does not rise
* If stamina is 0, fatigue rises by 2 per tool use
10PM to 12AM:
* If you have stamina left, fatigue rises by 1 per tool use
* If stamina is 0, fatigue rises by 3 per tool use
12AM to 6AM:
* If you have stamina left, fatigue rises by 2 per tool use
* If stamina is 0, fatigue rises by 4 per tool use

Rainy weather, no Mystic Berry, before 10PM:
* If you have stamina left, fatigue rises by 1 per tool use
* If stamina is 0, fatigue rises by 3 per tool use
10PM to 12AM:
* If you have stamina left, fatigue rises by 2 per tool use
* If stamina is 0, fatigue rises by 4 per tool use
12AM to 6AM:
* If you have stamina left, fatigue rises by 3 per tool use
* If stamina is 0, fatigue rises by 5 per tool use

Normal weather, have Mystic Berry, before 10PM:
* If you have stamina left, fatigue does not rise
* If stamina is 0, fatigue rises by 1 per tool use
10PM to 12AM:
* If you have stamina left, fatigue does not rise
* If stamina is 0, fatigue rises by 1 per tool use
12AM to 6AM:
* If you have stamina left, fatigue rises by 1 per tool use
* If stamina is 0, fatigue rises by 2 per tool use

Rainy weather, have Mystic Berry, before 10PM:
* If you have stamina left, fatigue does not rise
* If stamina is 0, fatigue rises by 1 per tool use
10PM to 12AM:
* If you have stamina left, fatigue rises by 1 per tool use
* If stamina is 0, fatigue rises by 2 per tool use
12AM to 6AM:
* If you have stamina left, fatigue rises by 1 per tool use
* If stamina is 0, fatigue rises by 2 per tool use


Villagers' Affection					[GMAFFECT]
----=

 All villagers follow the same calculations for affection, except for the
girls.  All girls have max affection for you of 65,535; everybody else has
up to 255.  The effects of your first gift to the girls on any given day
are as follows:

Normal:
-800 for a hated item (-800 if wrapped)
-500 for a disliked item (-500 if wrapped)
100 for a neutral item (100 if wrapped)
300 for a liked item (300 if wrapped)
500 for a loved item (500 if wrapped)
1000 for perfume (can't wrap)

Birthday:
-800 for a hated item (-4000 if wrapped)
-500 for a disliked item (-2500 if wrapped)
100 for a neutral item (500 if wrapped)
300 for a liked item (1500 if wrapped)
500 for a loved item (2500 if wrapped)
1000 for perfume (can't wrap)

 And for every gift after that (excepting jewelry, which still follows
the first gift rule):

Normal:
-800 for a hated item (-800 if wrapped)
-500 for a disliked item (-500 if wrapped)
0 for a neutral item (0 if wrapped)
100 for a liked item (100 if wrapped)
300 for a loved item (500 if wrapped)
1000 for Perfume (can't wrap)

Birthday:
-800 for a hated item (-4000 if wrapped)
-500 for a disliked item (-2500 if wrapped)
0 for a neutral item (0 if wrapped)
100 for a liked item (500 if wrapped)
300 for a loved item (1500 if wrapped)
1000 for Perfume (can't wrap)

  Girls will gain 200 affection overnight on any day that you interact with
them, even if you just talk to them that day.  Girls' heart levels go up at
5000, 20000, 30000, 40000, 50000, and 60000.

 For the villagers, the first gift you give them for a day will have the
following effect:

Normal:

-9 for a hated item (-7 if wrapped)
-3 for a disliked item (-1 if wrapped)
1 for a neutral item (3 if wrapped)
3 for a liked item (5 if wrapped)
9 for a loved item (11 if wrapped)
3 for jewelry (5 if wrapped)

Birthday:
-45 for a hated item (-43 if wrapped)
-15 for a disliked item (-13 if wrapped)
5 for a neutral item (7 if wrapped)
15 for a liked item (17 if wrapped)
45 for a loved item (47 if wrapped)

 All gifts after the first one of the day will have this effect:

Normal:

-9 for a hated item (-10 if wrapped)
-3 for a disliked item (-4 if wrapped)
0 for a neutral item (-1 if wrapped)
1 for a liked item (0 if wrapped)
3 for a loved item (2 if wrapped)
1 for jewelry (0 if wrapped)

Birthday:

-45 for a hated item (-50 if wrapped)
-15 for a disliked item (-20 if wrapped)
0 for a neutral item (-5 if wrapped)
5 for a liked item (0 if wrapped)
15 for a loved item (40 if wrapped)
5 for jewelry (0 if wrapped)

 Simply interacting with the villagers at least once per day (even if you
just talk to them) will cause their affection to go up by 1 overnight.

 Harvest Sprites' heart levels go up every 25 points.  Their affection goes
down by 2 points every day they work.  Harvest Sprites gain 1 point of
skill at any job that you have them do per day that they do it (all sprites
start out with 0 skill at all jobs), and can gain up to a maximum of 255
skill points per job.

 All girls start out with 0 affection, and all villagers start out with 50.
Every time you go to bed, a few random villagers will have 1 affection
subtracted from their affection counter (if a girl experiences an affection
drop overnight, it will be by 200); however, this will not occur if you
talk to everybody in town.

 If an animal on your farm dies, everybody gets a drop of 20 to their
affection for you (and the girls get a drop of 1000).  This is, needless to
say, a very bad thing.


Marriage and its Effects				[GMMARRIED]
----=

 If a girl has at least 60,000 affection, you have the second house
extension, and you have the Blue Feather tool, you can get married.  Simply
go to a girl with the appropriate amount of affection, and use the Blue
Feather on her.  Your wedding date will be set to one week from the date
you use the feather (plus one/two days, if there's a holiday that day).  On
your wedding day, you won't be able to perform any farm chores.

 Giving your wife items and talking to her has the same effect as normal.
If your wife's affection ever drops below 5000, she'll return to her home.
To get her to come back to the farm, you must visit her and essentially
apologize for being such a jerk (at which point her affection for you will
be upped by 30000; the girls in this game are very forgiving).

 32 days after marriage, your wife will get pregnant.  When this happens,
she will give birth 58 days (roughly two seasons) later.  You'll need to go
to the clinic once she starts complaining about not feeling well, at which
point the pregnancy will be official.  If you fail to go to the clinic
within 8 days of your wife complaining (or fail to talk to her on the 7th
day of her complaining), she will end up being very sick instead, and lose
some affection with you.  You won't be able to work on the day of birth.
This will get you a baby that you can name.  The baby starts with around 50
affection, and cannot be given items until 60 days after his birth.  As
with most things in this game, the date of confirmation or birth coincides
with a holiday, the date for this event will be pushed forward one day.


The Animals
----=

 These are the mechanics concerning the animals.  Surprisingly, most of the
data here is contrary to what the manual, and most guides, have to say
about them.  However, the data has been confirmed with an active-program
value editor (aka. RAM editor).  All animals have a maximum affection of
255, and only the first time you do something during any given day has any
effect on them.  Heart levels are gained every 25 affection points.  All
affection changes take place upon choosing either Sleep without making
diary entry or Make diary entry and then sleep from the diary menu (or by
having the day roll over by staying outside until 6:00AM), save for actions
which reduce affection.  Performing any action on any animal more than once
does not result in any changes, save attacking them.

Dog							[GMDOG]
=-=-=

 The dog starts out with 10 affection.  By picking it up and putting it
down, he will gain 2 affection.  Whistling for him at least once a day (as
long as he responds) will also result in a boost of 2. Ignoring him
completely causes his affection to drop by 1 per day.  Leaving him out in
any bad weather (snow, rain, hurricane, or blizzard) overnight will cause
his affection to drop by 5.  Leaving him outside has no effects otherwise.

 Once your dog is an adult, you can throw a dog ball for him.  If you do
this once per day, he barks, chases it, brings it back to you, and barks
again, his intelligence will go up by 3.  His intelligence starts at 0, and
cannot not drop no matter what.  The higher his intelligence is, the better
your dog will do in the Dog Race on Winter 10.  Raising your dog's
intelligence does not raise his affection, but it will prevent your dog
from losing affection because of neglect.  Attacking him reduces his
affection by 10, and each further attack reduces his affection by 10.

Minimum Time for 10 Hearts: 60 Days
Minimum Time for Max Intelligence: 85 Days

Horse							[GMHORSE]
=-=-=

 The horse starts out with 10 affection.  Talking to him has no effect.
Whistling for him (as long as he responds) causes a boost of 2 affection.
Brushing him causes a boost of 2 affection.  Not brushing him or whistling
to him on any given day will cause an affection drop of 1.  Leaving him out
in bad weather overnight causes an affection drop of 5.  As with the dog,
leaving him outside has no effects otherwise.

 Once your horse is an adult, you can ride him.  If you at least jump onto
your horse once per day, his stamina will go up by 3.  His stamina starts
at 0, and cannot drop no matter what.  The higher his stamina is, the
further ahead your horse can push himself in the local Horse Race on Spring
18.  Riding your horse does not raise his affection, but it will prevent
your horse from losing affection because of neglect.  Attacking him twice
reduces his affection by 1, and each further attack reduces its affection
by 1 (with an upper limit of 5).  These attacking effects also apply for
when the wild dog barks at him.

Minimum Time for 10 Hearts: 60 Days
Minimum Time for Max Stamina: 85 Days

Chickens						[GMCHICKEN]
=-=-=

 Chickens start out with 10 affection.  Feeding them every day will make
their affection will go up by 10.  Forgetting to feed them causes an
affection drop of 20.  Leaving them out in bad weather overnight causes
their affection to drop by 120.  If left outside, chickens do not need to
be fed in the chicken coop.  Leaving them outside otherwise has no effect.
Any chicken who is not fed will not produce eggs for the next two days,
even if you feed them.  Chickens require at least 1 heart (25 affection) to
produce eggs.  Attacking them causes their affection to drop by 10, and all
further attacks reduce their affection by 10.  These attacking effects also
apply for when the wild dog barks at them.

 You can place chicken feed chickens in any of the bins in the coop.  You
don't have to place them in any sort of order.  As long as enough feed is
available, your birds will eat it.

 Incubated eggs will take 3 days from being placed to hatch, and 9 days
from there to mature from chicks into chickens.

Minimum Time for 10 Hearts: 24 Days
Maximum Potential Profit per Animal per Season: 1500G (9000G w/Maker)

Cows							[GMCOW]
=-=-=

 Cows start out with 10 affection.  Feeding them every day will make their
affection go up by 1 (affection goes up by 2 if they eat grass outside).
Talking to them will make their affection go up by 3.  Forgetting to feed
them causes an affection drop of 10 (9 if they're left outside and there's
no mature grass for them to eat).  Brushing and milking them has no effect
whatsoever.  Leaving them out in bad weather overnight causes their
affection to drop by 120.  Leaving them outside otherwise has no effect.
Any cow who is not fed will not produce milk for two days, even if you feed
them.  Impregnating a cow will not change how the cow's affection raises or
drops.  Attacking them causes their affection to drop by 10, and all
further attacks reduce their affection by 10.  These attacking effects also
apply for when the wild dog barks at them.

 You can place fodder for cows and sheep in any of the bins in the barn,
including the pregnant animal bins.  You don't have to place them in any
sort of order.  As long as enough fodder is available, your animals will
eat it.  Also, pregnant animals do not require additional food, meaning the
pregnant animal bins are mostly for decoration.

 Calfs take 21 days to be born.  Calfs take 15 days to mature into an
immature cow.  Immature cows take 14 days to mature into an adult cow.

Minimum Time for 10 Hearts: 60 Days*
Maximum Potential Profit per Animal per Season: 9000G (18000G w/Maker)

Sheep							[GMSHEEP]
=-=-=

 Sheep start out with 10 affection.  Feeding them every day will make their
affection go up by 1 (affection goes up by 2 if they eat grass outside).
Talking to them will make their affection go up by 3.  Forgetting to feed
them causes an affection drop of 10 (9 if they're left outside and there's
no mature grass for them to eat).  Brushing and clipping them has no effect
whatsoever.  Leaving them out in bad weather overnight causes their
affection to drop by 120.  Leaving them outside otherwise has no effect.
Any sheep who is not fed will have their wool growth halted for 1 day,
even if you feed them.  Impregnating a sheep will not change how the
sheep's affection raises or drops.  Attacking them causes their affection
to drop by 1, and all further attacks reduce their affection by 1.  These
attacking effects also apply for when the wild dog barks at them.

 Once a sheep's wool is clipped, it takes 7 days to regrow.

 You can place fodder for cows and sheep in any of the bins in the barn,
including the pregnant animal bins.  You don't have to place them in any
sort of order.  As long as enough fodder is available, your animals will
eat it.  Also, pregnant animals do not require additional food, meaning the
pregnant animal bins are mostly for decoration.

 Lambs take 21 days to be born.  Lambs take 15 days to mature into adult
sheep that can be shorn.

Minimum Time for 10 Hearts: 60 Days*
Maximum Potential Profit per Animal per Season: 2000G (4000G w/Maker)


* - Cows and sheep can potentially get 10 hearts in as little as 48 days,
but this would require constant sunny weather and a very large pasture
available to feed them with.  The boost in affection growth is not worth
the loss of time that this option entails.

Items							[GMITEMS]
----=

 This is a full list of every item in the game, and the various attributes
for each one.  Eatable items have stamina and fatigue values listed.  For
fatigue, the value listed is how much fatigue is reduced; a negative value
means that the item adds to fatigue (which is bad, of course).

The Tools:

NOTE: Once you have a hothouse, the Supermarket sells seeds for all seasons
during every season.

Tool: Sickle
Function: Cut down grass and plants
Found: Start with it, can be upgraded

Tool: Hoe
Function: Till soil and dig in the mines, remove seeds
Found: Start with it, can be upgraded

Tool: Axe
Function: Cut down branches and (once it's copper or better) stumps
Found: Start with it, can be upgraded

Tool: Hammer
Function: Break stones, big stones (once it's copper), and rocks (once it's
silver), break broken fences, un-till soil
Found: Start with it, can be upgraded

Tool: Watering Can
Function: Waters crops
Found: Start with it, can be upgraded

Tool: Brush
Function: Makes the horse like you better if you use it on him
Found: Buy at Saibara's for 800G

Tool: Milker
Function: Lets you draw Milk from mature cows
Found: Buy at Saibara's for 1800G

Tool: Clippers
Function: Lets you cut Wool from sheep
Found: Buy at Saibara's for 2000G

Tool: Bell
Function: Call all barn animals to your current location
Found: Buy at Yodel Ranch for 500G

Tool: Animal Medicine
Function: Cure a sick animal
Found: Buy at Yodel Ranch or Chicken Lil's for 1000G

Tool: C.M. Potion
Function: Impregnate a mature cow
Found: Buy at Yodel Ranch for 3000G

Tool: S.M. Potion
Function: Impregnate a mature sheep
Found: Buy at Yodel Ranch for 3000G

Tool: Blue Feather
Function: Propose marriage to a girl
Found: Buy at the Supermarket for 1000G, or from Won for 30000G

Tool: Turnip Seeds
Function: Plant Turnips during Spring or in the Hothouse
Found: Buy at the Supermarket for 120G during Spring

Tool: Potato Seeds
Function: Plant Potatoes during Spring or in the Hothouse
Found: Buy at the Supermarket for 150G during Spring

Tool: Cucumber Seeds
Function: Plant Cucumbers during Spring or in the Hothouse
Found: Buy at the Supermarket for 200G during Spring

Tool: Strawberry Seeds
Function: Plant Strawberries during Spring or in the Hothouse
Found: Buy at the Supermarket for 150G during Spring, after having shipped
at least 101 Turnips, Potatoes, Cucumbers, and Cabbages

Tool: Cabbage Seeds
Function: Plant Cabbages during Spring or in the Hothouse
Found: Buy from Won's Seed Corner for 500G

Tool: Tomato Seeds
Function: Plant Tomatoes during Summer or in the Hothouse
Found: Buy from the Supermarket for 200G during Summer

Tool: Corn Seeds
Function: Plant Corn during Summer or in the Hothouse
Found: Buy from the Supermarket for 300G during Summer

Tool: Onion Seeds
Function: Plant Onions during Summer or in the Hothouse
Found: Buy from the Supermarket for 150G during Summer

Tool: Pumpkin Seeds
Function: Plant Pumpkins during Summer or in the Hothouse
Found: Buy from the Supermarket for 500G during Summer, after having
shipped at least 101 Tomatoes, Corn, Onions, and Pineapples

Tool: Pineapple Seeds
Function: Plant Pineapples during Summer or in the Hothouse
Found: Buy from Won's Seed Corner for 1000G

Tool: Eggplant Seeds
Function: Plant Eggplants during Fall or in the Hothouse
Found: Buy from the Supermarket for 120G during Fall

Tool: Carrot Seeds
Function: Plant Carrots during Fall or in the Hothouse
Found: Buy from the Supermarket for 300G during Fall

Tool: Sweet Potato Seeds
Function: Plant Sweet Potatoes during Fall or in the Hothouse
Found: Buy from the Supermarket for 300G during Fall

Tool: Spinach Seeds
Function: Plant Spinach during Fall or in the Hothouse
Found: Buy from the Supermarket for 200G during Fall, after having shipped
at least 101 Eggplants, Carrots, Sweet Potatoes, and Green Peppers

Tool: Green Pepper Seeds
Function: Plant Green Peppers during Fall or in the Hothouse
Found: Buy from Won's Seed Corner for 150G

Tool: Moondrop Seeds
Function: Plant Moondrop Flowers during Spring or in the Hothouse
Found: Buy from Won's Seed Corner for 300G; only available after having
completed an event where Karen gives you a bag of them

Tool: Pink Cat Seeds
Function: Plant Pink Cat Flowers during Spring or in the Hothouse
Found: Buy from Won's Seed Corner for 200G

Tool: Magic Red Seeds
Function: Plant Magic Red Flowers during Fall or in the Hothouse
Found: Buy from Won's Seed Corner for 600G

Tool: Toy Flower Seeds
Function: Plant Toy Flowers during Spring or in the Hothouse
Found: Buy from Won's Seed Corner for 500G

Tool: Orangecup Seeds
Function: Plant Orange Cup Fruit during Spring, Summer, Fall, or in the
Hothouse
Found: Buy from Won's Seed Corner for 1000G

Tool: Grass Seeds
Function: Plant Grass during Spring, Summer, Fall, or in the Hothouse
Found: Buy from the Supermarket for 500G during Spring, Summer, or Fall

Tool: Fishing Rod
Function: Catch fish from the ocean, river, and lake
Found: Given to you by Greg if you talk to him, and have a free tool slot
in your rucksack

Tool: Fishing Pole
Function: Catch fish from the ocean, river, and lake; more forgiving than
the Fishing Rod
Found: Given to you by Greg once you have 50 or more fish in your pond, if
you have a free tool slot in your rucksack


The Items:

Item: Stone
Found: All over the field; break them with the hammer

Item: Large Stone
Found: All over the field and on Mother Hill; break them with a copper
hammer or better

Item: Rock
Found: All over the field; break them with a silver hammer or better

Item: Weeds
Found: All over the field; pull them out or cut them with the sickle

Item: Branch
Found: All over the field; chop them with the axe for 1 lumber

Item: Stump
Found: All over the field, near Gotz' House, the Hot Springs, and on Mother
Hill; chop them down completely with a copper axe or better for 6 lumber

Item: Lumber
Found: Chop up branches or tree stumps for it, or buy it from Gotz for 50G
per piece

Item: Dead Weeds
Found: All over the field, during Fall; pull them out or cut them with the
sickle

Item: Winter Stone
Found: All over the field, during Winter; break them with the hammer

Item: Winter Branch
Found: All over the field, during Winter; chop them with the axe for 1
lumber

Item: Winter Lumber
Found: Any piece of lumber placed on the field during Winter is converted
to this

Item: Turnip		Sell Value: 60
Stamina: 3		Fatigue: 1
Found: Plant Turnip Seeds during Spring or in the Hothouse

Item: Potato		Sell Value: 80
Stamina: 3		Fatigue: 1
Found: Plant Potato Seeds during Spring or in the Hothouse

Item: Cucumber		Sell Value: 60
Stamina: 4		Fatigue: 1
Found: Plant Cucumber Seeds during Spring or in the Hothouse

Item: Strawberry	Sell Value: 30
Stamina: 5		Fatigue: 2
Found: Plant Strawberry Seeds during Spring or in the Hothouse

Item: Cabbage		Sell Value: 250
Stamina: 3		Fatigue: 1
Found: Plant Cabbage Seeds during Spring or in the Hothouse

Item: Tomato		Sell Value: 60
Stamina: 4		Fatigue: 1
Found: Plant Tomato Seeds during Summer or in the Hothouse

Item: Corn		Sell Value: 100
Stamina: 3		Fatigue: 1
Found: Plant Corn Seeds during Summer or in the Hothouse

Item: Onion		Sell Value: 80
Stamina: 3		Fatigue: 1
Found: Plant Onion Seeds during Summer or in the Hothouse

Item: Pumpkin		Sell Value: 250
Stamina: 3		Fatigue: 1
Found: Plant Pumpkin Seeds during Summer or in the Hothouse

Item: Pineapple		Sell Value: 500
Stamina: 5		Fatigue: 2
Found: Plant Pineapple Seeds during Summer or in the Hothouse

Item: Eggplant		Sell Value: 80
Stamina: 3		Fatigue: 1
Found: Plant Eggplant Seeds during Fall or in the Hothouse

Item: Carrot		Sell Value: 120
Stamina: 4		Fatigue: 1
Found: Plant Carrot Seeds during Fall or in the Hothouse

Item: Sweet Potato	Sell Value: 120
Stamina: 3		Fatigue: 1
Found: Plant Sweet Potato Seeds during Fall or in the Hothouse

Item: Spinach		Sell Value: 80
Stamina: 3		Fatigue: 1
Found: Plant Spinach Seeds during Fall or in the Hothouse

Item: Green Pepper	Sell Value: 40
Stamina: 3		Fatigue: 1
Found: Plant Green Pepper Seeds during Fall or in the Hothouse

Item: Orangecup Fruit	Sell Value: 60
Stamina: 3		Fatigue: 5
Found: Plant Orange Cup Seeds during Spring, Summer, Fall, or in the
Hothouse

Item: Apple		Sell Value: 50
Stamina: 2		Fatigue: 1
Found: Harvest from near the apple tree during Fall

Item: Bamboo Shoot	Sell Value: 50
Stamina: 10		Fatigue: 1
Found: Near the Hot Springs, during Spring

Item: Wild Grape	Sell Value: 50
Stamina: 10		Fatigue: 2
Found: On Mother Hill, during Fall

Item: Mushroom		Sell Value: 70
Stamina: 10		Fatigue: 1
Found: On Mother Hill and at Gotz' house, during Fall

Item: PoisonousMushroom	Sell Value: 100
Stamina: -10		Fatigue: -5
Found: At Gotz' House, during Fall

Item: Truffle		Sell Value: 500
Stamina: 20		Fatigue: 1
Found: On Mother Hill, during Fall, or buy at the Local Horse Race for 12
medals

Item: Blue Grass	Sell Value: 100
Stamina: 9		Fatigue: 1
Found: Near the Hot Springs and at Gotz' House, during Spring

Item: Red Grass		Sell Value: 100
Stamina: -10		Fatigue: -5
Found: Near the Hot Springs and at Gotz' House, during Summer

Item: Green Grass	Sell Value: 100
Stamina: 0		Fatigue: 2
Found: Near the Hot Springs and at Gotz' House, during Fall

Item: Egg		Sell Value: 50
Stamina: 4		Fatigue: 0
Found: Laid by chickens without a crown next to their name with at least 1
heart

Item: Golden Egg	Sell Value: 50
Stamina: 5		Fatigue: 2
Found: Laid by chickens with a crown next to their name

Item: Spa-Boiled Egg	Sell Value: 80
Stamina: 4		Fatigue: 1
Found: Toss any quality Egg or a Golden Egg into the Hot Springs

Item: Mayonnaise S	Sell Value: 100
Stamina: 1		Fatigue: 1
Found: Place a Normal Egg in the Mayo Maker, or make via cooking

Item: Mayonnaise M	Sell Value: 150
Stamina: 2		Fatigue: 1
Found: Place a Good Egg in the Mayo Maker, or make via cooking

Item: Mayonnaise L	Sell Value: 200
Stamina: 3		Fatigue: 1
Found: Place an Excellent Egg in the Mayo Maker, or make via cooking

Item: Mayonnaise G	Sell Value: 300
Stamina: 4		Fatigue: 2
Found: Place a Golden Egg in the Mayo Maker, or make via cooking

Item: Milk S		Sell Value: 100
Stamina: 2		Fatigue: 2
Found: Use the Milker on a mature cow with 0 to 3 hearts

Item: Milk M		Sell Value: 150
Stamina: 3		Fatigue: 2
Found: Use the Milker on a mature cow with 4 to 7 hearts

Item: Milk L		Sell Value: 200
Stamina: 4		Fatigue: 2
Found: Use the Milker on a mature cow with 8 to 10 hearts

Item: Milk G		Sell Value: 300
Stamina: 5		Fatigue: 3
Found: Use the Milker on a mature cow with a crown next to its name

Item: Cheese S		Sell Value: 300
Stamina: 5		Fatigue: 1
Found: Place a Milk S in the Cheese Maker

Item: Cheese M		Sell Value: 400
Stamina: 6		Fatigue: 1
Found: Place a Milk M in the Cheese Maker

Item: Cheese L		Sell Value: 500
Stamina: 7		Fatigue: 1
Found: Place a Milk L in the Cheese Maker

Item: Cheese G		Sell Value: 600
Stamina: 8		Fatigue: 2
Found: Place a Milk G in the Cheese Maker

Item: Wool S		Sell Value: 100
Found: Shear a woolly sheep with 0 to 3 hearts

Item: Wool M		Sell Value: 400
Found: Shear a woolly sheep with 4 to 7 hearts

Item: Wool L		Sell Value: 500
Found: Shear a woolly sheep with 8 to 10 hearts

Item: Wool G		Sell Value: 600
Found: Shear a sheep with a crown next to its name

Item: Yarn Ball S	Sell Value: 300
Found: Place a Wool S in the Yarn Maker

Item: Yarn Ball M	Sell Value: 700
Found: Place a Wool M in the Yarn Maker

Item: Yarn Ball L	Sell Value: 800
Found: Place a Wool L in the Yarn Maker

Item: Yarn Ball G	Sell Value: 1000
Found: Place a Wool G in the Yarn Maker

Item: Junk Ore		Sell Value: 1
Found: Mine in the normal mine (all floors) or the winter mine (all floors
except the bottom floor)

Item: Copper Ore	Sell Value: 15
Found: Mine in the normal mine (all floors)

Item: Silver Ore	Sell Value: 20
Found: Mine in the normal mine (floors 2 through 10)

Item: Gold Ore		Sell Value: 25
Found: Mine in the normal mine (floors 4 through 10)

Item: Mystrile		Sell Value: 40
Found: Mine in the normal mine (floors 6 through 10) or the winter mine
(all floors except the bottom floor), or buy at the Local Horse Race for 3
medals

Item: Orichalcum	Sell Value: 50
Found: Mine in the winter mine (floors 2 through 9)

Item: Adamantite	Sell Value: 50
Found: Mine in the winter mine (floors 4 through 9)

Item: Earrings		Sell Value: 2000
Found: Have Saibara make them for 1000G (takes 3 days), or buy them at the
Local Horse Race for 33 medals

Item: Necklace		Sell Value: 2000
Found: Have Saibara make it for 1000G (takes 3 days), or buy it at the
Local Horse Race for 35 medals

Item: Bracelet		Sell Value: 2000
Found: Have Saibara make it for 1000G (takes 3 days), or buy it at the
Local Horse Race for 42 medals

Item: Moondrop Flower
Found: Pick them from Gotz' House and Mother Hill during Spring, or plant
them via Moondrop Seeds (which you cannot buy until you plant the bag of
Moondrop Seeds that Karen gives you, and have them bloom)

Item: Toy Flower
Found: Pick them from Mother Hill during Spring, or plant them via Toy
Flower Seeds

Item: Pink Cat Flower
Found: Pick them from Gotz' House and Mother Hill during Summer, or plant
them via Pink Cat Seeds

Item: Magic Red Flower
Found: Pick them from Gotz' House and Mother Hill during Fall, or plant
them via Magic Red Seeds

Item: Magic Red (Red)	Sell Value: 200
Found: Plant Magic Red Seeds in your field during Fall; chances of one
growing are approximately 1 in 16

Item: Honey		Sell Value: 50 or 60
Stamina: 2		Fatigue: 2
Found: Harvest from the beehive on the apple tree (must plant at least one
flower on the farm and have it bloom for the hive to appear)

Item: SUGDW Apple	Sell Value: 50
Stamina: 2		Fatigue: 2
Found: Buy from Won for 500G

Item: Rice Ball
Stamina: 2		Fatigue: 1
Found: Buy from the Supermarket for 100G

Item: Bread
Stamina: 2		Fatigue: 1
Found: Buy from the Supermarket for 100G

Item: Bodigizer
Stamina: 50		Fatigue: 1
Found: Buy from the Clinic for 500G

Item: Bodigizer XL
Stamina: 100		Fatigue: 1
Found: Buy at the Local Horse Race for 15 Medals, or buy at the Clinic for
1000G (once they carry it)

Item: Turbojolt
Stamina: 0		Fatigue: 20
Found: Buy at the Clinic for 1000G

Item: Turbojolt XL
Stamina: 0		Fatigue: 50
Found: Buy at the local Horse Race for 21 Medals, or buy at the Clinic for
1500G (once they carry it)

Item: Wine
Stamina: 0		Fatigue: 5
Found: Buy from the Aja Winery for 300G

Item: Grape Juice
Stamina: 5		Fatigue: 2
Found: Buy from the Aja Winery for 200G

Item: Large Fish	Sell Value: 200
Stamina: 4		Fatigue: 1
Found: Catch in the ocean, or grab one from your fish pond if you have one
in there

Item: Medium Fish	Sell Value: 120
Stamina: 3		Fatigue: 1
Found: Catch in the ocean, lake, or river, or grab one from your fish pond
if you have one in there

Item: Small Fish	Sell Value: 50
Stamina: 2		Fatigue: 1
Found: Catch in the ocean, lake, or river, or grab one from your fish pond
if you have one in there

Item: Gift
Found: Wrap an item at the Supermarket for 100G

Item: Oil
Found: Buy from the Supermarket for 50G

Item: Flour
Found: Buy from the Supermarket for 50G

Item: Curry Powder
Found: Buy from the Supermarket for 50G

Item: Dog Ball
Found: Buy from Won for 100G

Item: Basket
Found: Buy from the Supermarket for 5000G

Item: Rucksack Level 2
Found: Buy from the Supermarket for 3000G

Item: Rucksack Level 3
Found: Buy from the Supermarket for 5000G

Item: Fish Food
Found: Buy from the Supermarket for 20G per unit

Item: Fodder
Found: Buy from Yodel Ranch for 20G per unit, or harvest mature grass to
make it

Item: Chicken Feed
Found: Buy from Chicken Lil's for 10G per unit, or put Corn in the water
mill for 10 units of Chicken Feed per 1 Corn

Item: Veggie Pancake
Stamina: 0*		Fatigue: 3
Found: Make it via cooking

Item: Fried Rice
Stamina: 0*		Fatigue: 3
Found: Make it via cooking

Item: Stir Fry
Stamina: 0*		Fatigue: 3
Found: Make it via cooking

Item: Miso Soup
Stamina: 0*		Fatigue: 3
Found: Make it via cooking

Item: Stew
Stamina: 0*		Fatigue: 3
Found: Make it via cooking

Item: Curry
Stamina: 0*		Fatigue: 3
Found: Make it via cooking

Item: Salad
Stamina: 0*		Fatigue: 3
Found: Make it via cooking

Item: Fruit Juice
Stamina: 0*		Fatigue: 4
Found: Make it via cooking

Item: Vegetable Juice
Stamina: 0*		Fatigue: 4
Found: Make it via cooking

Item: Mixed Juice
Stamina: 0*		Fatigue: 4
Found: Make it via cooking

Item: Sandwich
Stamina: 0*		Fatigue: 3
Found: Make it via cooking

Item: Pickled Turnips
Stamina: 0*		Fatigue: 3
Found: Make it via cooking

Item: Fries
Stamina: 0*		Fatigue: 3
Found: Make it via cooking

Item: Pickles
Stamina: 0*		Fatigue: 3
Found: Make it via cooking

Item: Strawberry Jam
Stamina: 0*		Fatigue: 4
Found: Make it via cooking

Item: Strawberry Milk
Stamina: 0*		Fatigue: 4
Found: Make it via cooking

Item: Tomato Juice
Stamina: 0*		Fatigue: 4
Found: Make it via cooking

Item: Popcorn
Stamina: 0*		Fatigue: 3
Found: Make it via cooking

Item: Pumpkin Pudding
Stamina: 0*		Fatigue: 3
Found: Make it via cooking

Item: Happy Eggplant
Stamina: 0*		Fatigue: 3
Found: Make it via cooking

Item: Sweet Potato (dish)
Stamina: 0*		Fatigue: 3
Found: Make it via cooking

Item: Roasted Potatoes
Stamina: 0*		Fatigue: 3
Found: Make it via cooking

Item: Greens
Stamina: 0*		Fatigue: 3
Found: Make it via cooking

Item: Scrambled Eggs
Stamina: 0*		Fatigue: 3
Found: Make it via cooking

Item: Omelet
Stamina: 0*		Fatigue: 3
Found: Make it via cooking

Item: Boiled Egg
Stamina: 0*		Fatigue: 3
Found: Make it via cooking

Item: Hot Milk
Stamina: 0*		Fatigue: 4
Found: Make it via cooking

Item: Butter
Stamina: 0*		Fatigue: 3
Found: Make it via cooking

Item: Cheesecake
Stamina: 0*		Fatigue: 3
Found: Make it via cooking

Item: Cheese Fondue
Stamina: 0*		Fatigue: 3
Found: Make it via cooking

Item: Apple Jam
Stamina: 0*		Fatigue: 4
Found: Make it via cooking

Item: Apple Pie
Stamina: 0*		Fatigue: 4
Found: Make it via cooking

Item: Bamboo Rice
Stamina: 0*		Fatigue: 3
Found: Make it via cooking

Item: Mushroom Rice
Stamina: 0*		Fatigue: 3
Found: Make it via cooking

Item: Truffle Rice
Stamina: 0*		Fatigue: 3
Found: Make it via cooking

Item: Grape Jam
Stamina: 0*		Fatigue: 4
Found: Make it via cooking

Item: Sushi
Stamina: 0*		Fatigue: 3
Found: Make it via cooking

Item: Chirashi Sushi
Stamina: 0*		Fatigue: 3
Found: Make it via cooking

Item: Jam Bun
Stamina: 0*		Fatigue: 4
Found: Make it via cooking

Item: Raisin Bread
Stamina: 0*		Fatigue: 3
Found: Make it via cooking

Item: Dinner Roll
Stamina: 0*		Fatigue: 3
Found: Make it via cooking

Item: Sashimi
Stamina: 0*		Fatigue: 3
Found: Make it via cooking

Item: Grilled Fish
Stamina: 0*		Fatigue: 3
Found: Make it via cooking

Item: Pizza
Stamina: 0		Fatigue: 3
Found: Make it via cooking

Item: Noodles
Stamina: 0*		Fatigue: 3
Found: Make it via cooking

Item: Curry Noodles
Stamina: 0*		Fatigue: 3
Found: Make it via cooking

Item: Tempura Noodles
Stamina: 0*		Fatigue: 3
Found: Make it via cooking

Item: Fried Noodles
Stamina: 0*		Fatigue: 3
Found: Make it via cooking

Item: Tempura
Stamina: 0*		Fatigue: 3
Found: Make it via cooking

Item: Cookie
Stamina: 0*		Fatigue: 3
Found: Make it via cooking

Item: Ice Cream
Stamina: 0*		Fatigue: 3
Found: Make it via cooking

Item: Cake
Stamina: 0*		Fatigue: 4
Found: Make it via cooking

Item: Food Fiasco
Stamina: 0*		Fatigue: 0
Found: Make it via cooking

Item: Chocolate
Stamina: 2		Fatigue: 2
Found: Get during Winter Thanksgiving from a girl with 10,000 to 29,999
affection for you

Item: Chocolate Cookie
Stamina: 0*		Fatigue: 3
Found: Make it via cooking, or get it during Winter Thanksgiving from a
girl with 30,0000 to 49,999 affection for you

Item: Chocolate Cake
Stamina: 0*		Fatigue: 3
Found: Make it via cooking, or get it during Winter Thanksgiving from a
girl with 50,000 to 65,535 affection for you

Item: Relaxation Tea Leaves
Stamina: 2		Fatigue: 3
Found: Given to you by the Harvest Sprites for attending their tea party
and giving them all gifts

Item: Relaxation Tea
Stamina: 0*		Fatigue: 5
Found: Make it via cooking

Item: Fruit Latte
Stamina: 0*		Fatigue: 5
Found: Make it via cooking

Item: Veggie Latte
Stamina: 0*		Fatigue: 5
Found: Make it via cooking

Item: Mixed Latte
Stamina: 0*		Fatigue: 5
Found: Make it via cooking

Item: Ketchup
Stamina: 0*		Fatigue: 3
Found: Make it via cooking

Item: Rice Omelet
Stamina: 0*		Fatigue: 3
Found: Make it via cooking

* - The stamina restorative properties of food are entirely determined by
what ingredients are used.  Food does in fact restore stamina if you
yourself make it, but the amount varies depending on the ingredients you
use.  Fatigue reduction, however, is constant.  The baked items given to
you by villagers (during events or Winter Thanksgiving) have no stamina
restorative properties.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

V. Conclusion
====-

Special Thanks To					[CTHANKSTO]
----=

 Unsurprisingly, I didn't write this guide entirely on my own.  This is a
list of everybody I'd like to thank for their support in making this guide
what it is today.

* SoSweettoo - A user on the GameFAQs message boards who got me started on
my information-seeking quest.  Thanks to ye!  She's also co-responsible for
finding the GameShark code conversion value for European gamers.

* The GameFAQs HM:BTN message board regulars - eviltogepi, andyman, Pooh
Da Stryker, Spunkypunky, DetroitDJ...  You know who you all are.  The
support you guys (and gals) provided (as well as the information early on)
really helped me out.

* loto610 - The original discoverer of the stamina exploit that allows for
mastering all tools within the first two days of the game.

* Koalyak - Devised the ingenious figure-eight hothouse planting formation
that's listed in the Strategies section.

* IAmVincent, Lagniappe, Megarpggal2002, and Glazius - Helped me locate
some of the more obscure events in the game

* Blood Angel Dante - Came up with the idea for a no-field play-through,
which in turn caused me to think up all of the other challenges.  He also
spotted a minor (but significant) error in the master walkthrough.

* sniperscope - For devising several new GameShark codes.  Which ones they
are are listed in the GameShark codes section itself.

* JungleJim - Discovered more of the fatigue mechanics, and inspired the
Patchworks field formation in the strategies section.

* Chitraka Jubatus - Informed me of how Bodigizer XL and Turbojolt XL are
made available for sale at the clinic.

* znights - Brought to my attention the Spring 30th wedding bug.

* silent_witness_13@hotmail.com - Informed me that it's possible to fish in
the lake during winter

* Malcolm - Devised the GameShark code for always having a yellow smiley
face during the swimming contest.  Also provided a second PAL version code
offset (probably for the 1.1 PAL release).

* gkin90 - Brought the Harvest Festival Bug to my attention.

* The CMGSCCC and Gameshark.com - For devising/posting the original HM:BTN
GameShark codes.  It would've taken a lot longer to find everything without
their codes as a starting point!

* The ArtMoney Team - For making ArtMoney, the RAM editing software that
allowed me to find so much information about the game.

* The ePSXe Team - For making ePSXe, which allowed me to track the data in
a much more efficient manner than I could have with my PS1.

* Victor Interactive and Natsume - They're the guys who made and published
the game, respectively.  Without their efforts, naturally, this guide would
not exist.


 And finally, a big not-thanks to Gamewinners for never confirming
anything, and thus spreading more blatantly false game rumors faster than
any other method humanly possible.


Afterword						[CAFTERWRD]
----=

 After many years of playing this game and never quite knowing just how
everything works, it was very satisfying to sit down and figure it all out.
I enjoyed the process of writing this guide, and I hope that somebody
finds it helpful.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Copyright 2003, 2004 Sky Render