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                          THE KING OF FIGHTERS 99
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                       Benimaru Nikaido Character Guide
                                By Orochi K
                    kartelkertra <at> caramail <dot> com
                       Arcade, PSX, Neo-Geo, Dreamcast
                           v Final -- April 29, 2002


                            -=-=-=-=-=-=-=-=-=-
                                 DISCLAIMER
                            -=-=-=-=-=-=-=-=-=-

 Copyright 2001 by Orochi K. This FAQ is for personal use only. Do not
 distribute it or use it for profitable purposes. If you want to post this
 FAQ on a website, contact me before doing anything. Plagiarism is a crime,
 just ask. I have no objection on my FAQ being posted on someone else's
 website but you must give credit where it is due. Also, please keep in mind
 that under no circumstances, are you allowed to make any changes to this FAQ!
 It must remain as it is and moreover, you are not allowed to rip off part(s)
 of this FAQ to put in another FAQ.

 No banners or advertisements are to be attached to it and it must remain in
 its original form. Moreover, the site must be a non-commercial and
 non-profitable one. This document is protected by US Copyright Law, and the
 Berne Copyright Convention of 1976. I'm well aware of my rights and will not
 hesitate to take legal action against you if you don't follow these
 guidelines. If you wish to take some info from this FAQ to include in a more
 elaborate one, write to me first and tell me what it is all about and I'll
 think about it.

 The King of Fighters 99 and Benimaru Nikaido are copyright SNK, Japan.

 The latest version of this FAQ can be found at www.gamefaqs.com.


                            -=-=-=-=-=-=-=-=-=-
                               E-MAIL POLICY
                            -=-=-=-=-=-=-=-=-=-

 Lately, I've been recieving all types of letters. At first, it was only one
 guy so I decided to help him out since I had a lot of spare time at that time.
 But I'm now getting lots of letters and some of them are really annoying me.
 I've thus decided to put up this e-mail policy to make you understand as to
 which e-mails I will and will not reply. Please read the following carefully.

 E-mails I will reply to:
 ------------------------
 - Contributions.
 - Corrections.
 - Comments.
 - Positive/Negative feedback.
 - Webmasters who wish to post this FAQ on their site.
 - Your mail must be in text only.

 E-mails I will not reply to:
 ---------------------------
 - People asking me for cheats for this game. There are sites and message
   boards for this.
 - People asking me to send them this FAQ.
 - Nonsense e-mails like 'I think I love you' or 'Where can I find this game
   in my country?'.
 - E-mails that are all in CAPS.
 - Chainletters.
 - Spams.
 - Info already stated in this FAQ.

 Please note that this is the final version. You may still mail me if you
 have got questions but as for contributions, they will never see the light
 of day.


                            -=-=-=-=-=-=-=-=-=-
                               INTRODUCTION
                            -=-=-=-=-=-=-=-=-=-

 My third FAQ for the wonderful game that is The King of Fighters 99. Benimaru
 has appeared in KoF since the beginning, i.e. 94, and he's always formed part
 of the Heroes Team. He is a rather aggressive character but also has decent
 defense and is a quite good character overall. And of course, he can be
 pretty cheap at times. He doesn't have a large number of moves though, nor
 a large number of combos for that matter, but that doesn't prevent him from
 being a good choice, whether against the CPU or against an opponent. And, of
 course, we all know how he's a tough CPU character. On the the FAQ itself!


                            -=-=-=-=-=-=-=-=-=-
                                  CONTENTS
                            -=-=-=-=-=-=-=-=-=-

                            1. Revision History
                            2. Controls
                            3. Benimaru's Bio
                            4. Moveslist
                            5. Moves Description
                            6. Combos



 ------------------
  REVISION HISTORY
 ------------------

  Version 0.1 on May 28, 2001.
  - Created FAQ.

  Version 0.2 on June 1, 2001.
  - Added E-mail Policy.

  Version 0.3 on June 14, 2001.
  - Added 2 Intermediate combos.

  Final version on April 29, 2002.
  - E-mail change!


 ----------
  CONTROLS
 ----------

           ub   u   uf                        A        B
             \  |  /
           b -- n -- f
             /  |  \
           db   d   df                        D        C

  General Notations:
 --------------------
   n    - neutral                             A     - Weak Punch
   d    - down                                B     - Weak Kick
   u    - up                                  C     - Strong Punch
   b    - back                                D     - Strong Kick
   f    - forward


  Special Notations:
 --------------------
   db   - down-back                           P     - Press A or C
   df   - down-forward                        K     - Press B or D
   ub   - up-back                             AB    - Escape
   uf   - up-forward                          CD    - Attack
   qcf  - d,df,f                              BC    - Call Striker
   qcb  - d,db,b                              ABC   - Enable Counter Mode
   hcf  - b,db,d,df,f                         BCD   - Enable Armor Mode
   hcb  - f,df,d,db,b
   dp   - f,d,df
   rdp  - b,d,db


 ------------------
  BENIMARU NIKAIDO
 ------------------

 Fighting Style:        Shooting
 Birthday:              6 / 6
 Age:                   21
 Birthplace:            Japan (but he's half-American)
 Blood Type:            O
 Height:                180cm
 Weight:                70kg
 Hobby:                 Cruising the sky in a jet
 Favorite Food:         Sashimi (sliced raw fish), pasta
 Best Sport:            Clay shageki (shooting), high jump
 Most Important:        Himself
 Dislikes:              Otaku (japanese animation fan), regret

                "Watch me now.  A flower's life's brief."

 -----------
  MOVESLIST
 -----------

 Catch and Shoot                When close, b / f + C

 Front Suplex                   When close, b / f + D

 Spinning Knee Drop             In air, b/d/f + C / D when close

 Jackknife Kick                 f + B

 Flying Drill                   In air, d + D

 Raijin Ken                     qcf + A

 Taikuu Raijin Ken              qcf + C

 Kuuchuu Raijin Ken             In air, qcf + P

 Iai Geri                       qcf + K

 Handou Sandan Geri             d,u + K during Iai Geri

 Shinkuu Katategoma             qcb + P

 Raikou Ken                     qcf,qcf + P  (qcf,qcf + A for sDM version)

 Taikuu Raikou Ken              qcf,qcf + C  (DM only)

 Gen'ei Hurricane               qcf,qcf + K


 Striker Action: "Elec-Trigger"


 -------------------
  MOVES DESCRIPTION
 -------------------

  Spinning Knee Drop  :  In air, b/d/f + C / D when close
  This move cannot be blocked and it has no missed animation. Works only when
  your opponent is in the air and when he's close to you.

  Jackknife Kick  :  f + B
  Benimaru will do a small hop forward and will hit the opponent with his
  foot. Can be cancelled in any move, even a DM.

  Flying Drill  :  In air, d + D
  This move can be done is the air only but it doesn't matter whether you're
  high up or low. Benimaru charges down at the opponent with both feet for a
  4-hit.

  Raijin Ken  :  qcf + A
  Benimaru's fireball which hits oppoenent in the face. Can be cancelled into
  a DM in Counter Mode.

  Taikuu Raijin Ken  :  qcf + C
  His other fireball which hits high this time. Has just the same animation
  as the Raijin Ken. Can be cancelled into a DM in Counter Mode.

  Kuuchuu Raijin Ken             In air, qcf + P
  Same animation as Raijin Ken. Geat against jumping opponents.

  Iai Geri                       qcf + K
  Benimaru hits the opponent with his knee once. Follow with the Handou Sandan
  Geri if it connects.

  Handou Sandan Geri             d,u + K during Iai Geri
  Follow-up to the Iai Geri. Can be cancelled into a DM after the 1st hit in
  Counter Mode.

  Shinkuu Katategoma             qcb + P
  Benimaru will crouch and will turn on himself, hitting the opponent with his
  legs. Can be cancelled into a DM in Counter Mode. The C version has incredible
  guard damage.

  Raikou Ken                     qcf,qcf + P  (qcf,qcf + A for SDM version)
  Desperation move. Stronger version of the Raijin Ken. Note that only the A
  version can be a SDM.

  Taikuu Raikou Ken              qcf,qcf + C  (DM only)
  Desperation move. Stronger version of the Taikuu Raijin Ken which hits high.
  Doesn't have a SDM version.

  Gen'ei Hurricane               qcf,qcf + K
  Benimaru will seem to teleport and will strike opponent repeatedly by
  travelling across the screen each time. If missed, the move has no animation.


 --------
  COMBOS
 --------

 Benimaru doesn't really have a lot of combos but the little he has is well
 enough IMO. These are the combos that I've discovered. If you happen to know
 of any which isn't in this FAQ, feel free to write to me.

 This section is divided into 3 parts: Beginners, Intermediate, Expert.



 ***BEGINNERS***

 1. Standing C, Shinkuu Katategoma(qcb+P)

 2. Standing C, Raijin Ken(qcf+A)

 3. Standing C, Iai Geri(qcf+K)

 4. Standing C, Jackknife Kick(f+B), Shinkuu Katategoma(qcb+P)

 5. Standing C, Jackknife Kick(f+B), Raijin Ken(qcf+A)

 6. Standing C, Jackknife Kick(f+B), Iai Geri(qcf+K)


 ***INTERMEDIATE***

 1. Jumping C, Standing C, Shinkuu Katategoma(qcb+P)

 2. Jumping C, Standing C, Raijin Ken(qcf+A)

 3. Jumping C, Standing C, Iai Geri(qcf+K)

 4. Jumping C, Standing C, Jackknife Kick(f+B), Shinkuu Katategoma(qcb+P)

 5. Jumping C, Standing C, Jackknife Kick(f+B), Raijin Ken(qcf+A)

 6. Jumping C, Standing C, Jackknife Kick(f+B), Iai Geri(qcf+K)

 7. Standing C, Jackknife Kick(f+B), Raikou Ken(qcf,qcf+A)

 8. Crouching B, Crouching B, Iai Geri(qcf+K) - Micheal

 9. Crouching B, Crouching B, Raikou Ken(qcf,qcf+A) - DM only - Micheal
    Only the DM makes it a combo.


 ***EXPERT***

 1. Jumping C, Standing C, Jackknife Kick(f+B), Raikou Ken(qcf,qcf+A)

 2. -Counter Mode only- Standing C, Shinkuu Katategoma(qcb+P), cancel into
    Gen'ei Hurricane(qcf,qcf+K)

 3. -Counter Mode only- Standing C, Jackknife Kick(f+B), Shinkuu
    Katategoma(qcb+P), cancel into Gen'ei Hurricane(qcf,qcf+K)

 4. -Counter Mode only- Jumping C, Standing C, Shinkuu Katategoma(qcb+P),
    cancel into Gen'ei Hurricane(qcf,qcf+K)
    Best done in corner.

 5. -Counter Mode only- Jumping C, Standing C, Jackknife Kick(f+B), Shinkuu
    Katategoma(qcb+P), cancel into Gen'ei Hurricane(qcf,qcf+K)
    Best done in corner.



                            -=-=-=-=-=-=-=-=-=-
                                  CREDITS
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  Special thanks go to:

  - SNK
    For obvious reasons.

  - CJayC <www.gamefaqs.com>
    For posting this guide and, of course, for such a great site.

  - Kao Megura
    I used his character bio and movelist names. He has a great KoF 99 FAQ
    which can be viewed at www.gamefaqs.com.

  - Vincent Chua <www.kofonline.com>
    For running the greatest KoF site there is. I got a lot of information
    from his great site.

  - Michael Tham
    For Intermediate combos #8 and #9.

  - You <insert contact info here>
    For reading this FAQ.


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                                  THE END
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                          THE KING OF FIGHTERS 99
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                          Copyright 2001-2002, Orochi K. All rights reserved.