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    FAQ/Move List by Kao Megura

    Version: 0.3 | Updated: 12/27/99 | Printable Version | Search Guide | Bookmark Guide

    THE KING OF FIGHTERS '99 FAQ "MILLENIUM BATTLE" FAQ v0.3
    by Chris MacDonald
    for the Arcade and Neo*Geo versions
    
     Unpublished work Copyright 1999-2001 Chris MacDonald
    
     This document is protected by US Copyright Law, and the Berne Copyright
     Convention of 1976.  It is for private and personal use only--it cannot
     be reprinted in part or in whole, or reproduced in any way or in any
     form (written or otherwise).  It is a free document that cannot be used
     in any sort of commercial transaction, including selling it or giving
     it away as a gift.  This FAQ cannot be referenced, altered, or used by
     anybody (including webmasters, publishers, and magazine staff) without
     my express written permission.  This FAQ was created and is owned by
     me, Chris MacDonald <kmegura (at) yahoo (dot) com>.  It can be found
     exclusively at (www.GameFAQs.com).  All copyrights and trademarks are
     acknowledged and respected that are not specifically mentioned herein.
    
     I expressly forbid the following publishers/publications from using this
     FAQ, namely: Ziff-Davis Video Game Group (publishers of Expert Gamer),
     Future Publishing, Ltd. (publishers of PlayStation Power, Official UK
     PlayStation Magazine, etc.), IDG Media, Game 13th Magazine, Brady Games,
     and Prima Games.  Remember, plagiarism is a crime and is punishable by
     law.
    
     The King of Fighters series is (c) SNK of Japan and SNK Corporation
     of America.
    
     Lots of other great KoF FAQs and other KoF-related information can be
     found at Gunsmith's page, located at <www.orochinagi.com>.  I highly
     recommend that you check out Gunsmith's own KoF '99 FAQ, which has all
     kinds of info. in it, from infinite and 100% damage combos to winpose
     listings and quote translations.
    
    
     =================
     TABLE OF CONTENTS
     =================
    
     1.  HOW TO PLAY
           - FAQ Notation
           - Basic Commands
     2.  CHARACTER MOVELISTS
           - Hero Team '99          (K', Maxima, Benimaru, Shingo)
           - Fatal Fury Team        (Terry, Andy, Joe, Mai)
           - Art of Fighting Team   (Ryo, Robert, Yuri, Takuma)
           - Ikari Team             (Leona, Ralf, Clark, Whip)
           - Psycho Soldier Team    (Athena, Kensou, Chin, Bao)
           - Women's Team           (King, Blue Mary, Kasumi, Xiangfei)
           - Korea Team             (Kim, Chang, Choi, Jhun)
           - Single Characters      (Kyo-1 and Kyo-2)
           - Hidden Characters      (Kyo Kusanagi and Iori Yagami)
           - Krizalid               (Mid-Boss and Last Boss forms)
     3.  IN-DEPTH INFORMATION
           - The Life Gauge and Power Gauge
           - Types of Attacks and Moves
           - Combos and Canceling
           - Using Counter Mode and Armor Mode
           - The Striker System
           - Roulette
           - Continue Service
     4.  MISCELLANEOUS
           - Secrets and Tricks
           - Game Options
           - Dip Switch Information
           - List of Special Intros
     5.  AUTHOR'S NOTE
           - Special Thanks
           - Revision History
    
    
    =========================================================================
     1.  HOW TO PLAY
    =========================================================================
    
     This section explains how to read this FAQ and provides a basic intro
     to the game's controls and techinques.  For more detailed explanations
     of how to play, you should read the section entitled, "In-Depth
     Information".  Detailed character info can be found in the next section,
     "Character Movelists".
    
     ------------------------------------------------------------------------
     FAQ NOTATION
     ------------------------------------------------------------------------
    
     Here's a quick representation of the game's controls:
    
     [ Joystick Layout ]  ---------------------------------------------------
    
       ub   u   uf    Jump Backward         Jump Up      Jump Forward
         \  |  /        (up-back)             (up)         (up-forward)
       b -- n -- f    Retreat / Block       Neutral      Approach
         /  |  \        (back)                             (forward)
       db   d   df    Crouch Block          Crouch       Offensive Crouch
                        (down-back)           (down)       (down forward)
    
     [ Button Layout ]  -----------------------------------------------------
    
          B  C  D                   Weak Kick    Strong Punch    Strong Kick
       A              Weak Punch
    
     [ Other Notation ]  ----------------------------------------------------
    
       dir.   :  Any of the eight directions can be used: u (up), d (down)
                 b (back), f (forward), ub (up back), uf (up forward)
                 db (down back) or df (down forward).
       qcf    :  Roll the joystick from d to f  (d,df,f)
       qcb    :  Roll the joystick from d to b  (d,db,b)
       hcf    :  Roll the joystick from b to d to f  (b,db,d,df,f)
       hcb    :  Roll the joystick from f to d to b  (f,df,d,db,b)
       +      :  Press in the last direction listed and press the button
                 listed afterward at the same time (so qcf + P means to
                 press d,df,f, and the moment you press f, press A or C).
       /      :  Either command can be used  (i.e., b / f + B means you can
                 press back or forward while pressing B).
       P      :  Press A or C.
       K      :  Press B or D.
       PK     :  Press all buttons at once (for example, BC means to press
                 B + C, ABCD means to press A + B + C + D).
       ?~?    :  Any range can be used (for example, charge db~df means that
                 you can charge db or d or df.  b~d~f means that you can
                 use b, db, d, df, or f).
       Charge :  Hold in the listed direction for 2 seconds, then push the
                 joystick in the second direction.
       (air)  :  The move can be performed while on the ground or when
                 jumping or otherwise airborne
       delay  :  Holding down a button delays the move being performed.
       empower:  Holding down a button makes the move do more damage.
       *      :  The move can be canceled into a DM while Counter Mode
                 is active.  See that move's comments for more details.
    
     [ Misc. Terminology ]  -------------------------------------------------
    
     "Overhead Attacks" are moves that cannot be crouch-blocked; they must be
     blocked standing.  All normal jumping attacks are overheads, but some
     mid-air special moves and command attacks aren't and can be crouch-
     blocked.  The general trait of ground overhead attacks is that they can
     be performed while standing and are usually slow in coming out.
    
     "Knockdown Attacks" are those attacks that knock an opponent to the
     ground (or at least knock them away, in the case of mid-boss Krizalid's
     standing body blow attack).
    
     "Reversals" are moves that, when used normally, have no effect (they
     don't even hit).  However, if the person using the reversal is hit
     by an attack, they will take no damage, and attack their opponent
     back.  Note all attacks can be reversed, and some characters have
     more than one reversal that only work against one sort of attack (say,
     a jumping attack, or a crouching attack).  There are also some
     character's whose reversals do hit normally (like Kyo's Nue Tsumi or
     Xiangfei's Esaka: Atemi Kougeki).
    
     "Counters" occur when you hit a person as they attack you.  At this
     point, if your attack wins, you get a counter hit.  If their attack
     beats yours anyway, they get a counter hit.  There are three benefits of
     counter hits--one is that you recover faster, so that you have a better
     chance of combing / juggling your enemy after a counter hit, and another
     is that any body blow attack that counter hits can be canceled into a
     command attack, special move, or (S)DM, and stands a chance of actually
     hitting (normally, they can cancel but never hit).  This even works in
     the air (In his mid-boss form, Krizalid can counterhit with a jumping
     body blow attack, then do his Demon Landing special for a two-hit
     combo).  The third advantage of getting a counter is that it increases
     the amount of damage a move does.  Usually the amount is quite small,
     but it tends to be a rather sizable increase for some DMs / SDMs, and
     certain moves do tons of added damage on a counterhit (like Ryo's
     Tenchi Haou Ken DM / SDM).
    
     "Guard Crushes" happen when you block too many attacks in succession, or
     in a short period of time.  When this happens, you'll momentarily stop
     blocking.  If your opponent Guard Crushed you with a multi-hit attack,
     all subsequent attacks will hit you for full damage.  It's even possible
     for some characters to Guard Crush you with a one-hit attack, then hit
     you with another attack if it comes out fast enough.  Guard Crushing is
     very useful in Counter Mode since you can cancel into (S)DMs--for
     example, Takuma can Guard Crush with a blocked Mouko Burai Gan, then
     cancel into the Ryuuko Ranbu and have it connect.
    
     [ Cancelable Attack Chart Notation ]  ----------------------------------
    
     The Cancelable Attack chart appears after each character's detailed
     move list.  As an example, here is K's chart:
    
           Standing      Stand Close   Crouching     Jumping Up    J-Diagonal
    
     (A)   1 L - - -     1 L C S D     1 L C S D     1 - - - -     1 - - - -
     (B)   1 - - - -     1 L C S D     1 L C S D     1 - - - -     1 - - - -
     (C)   1 - - - -    =e - C S D     1 - C S D     1 - - S -     1 - - S -
     (D)   1 - - - -     1 - C S D     1 - C S D     1 - - S -     1 - - S -
     (CD)  1 - - S D    GC - - - -                   1 - - S -
    
     This chart lists the effects of each different attack, depending on
     whether you press A, B, C, D, or C+D (the body blow attack), while
     standing far away, standing close to your enemy, crouching, jumping
     straight up, or jumping diagonally.  Remember that for most characters
     (and most of their attacks), when you do a small jump (even if you do
     it straight up), your character's attack comes out as if you had jumped
     diagonally back or forward.  The various criteria are as follows:
    
       1  -  the attack hits once
       2  -  the attack hits twice
      =1  -  the attack has the listed abilities only on the first hit.
      =2  -  the attack has the listed abilities only on the second hit.
      =e  -  the attack has the listed abilities on either hit (or in
             Krizalid's case, any hit, since his standing D hits 3 times).
       L  -  the attack can be linked into another attack (usually any
             attack that is marked with an "L" itself, but some characters
             can link a crouching A or B into moves that don't normally
             link, like a crouching or standing C or D attack).
       C  -  the attack can be canceled into a command attack.
       S  -  the attack can be canceled into a special move.
       D  -  the attack can be canceled into a (S)DM
       *  -  check out the following notes for this attack / set of attacks.
    
     So for example, K's standing close C reads "=e - C S D".  That means
     that on either hit, it can be canceled into a command attack, special
     move, or (S)DM.
    
     Note that there are only three listings for the CD (body blow) attack.
     This is because body blows can only be used while standing or jumping,
     and they have the same effects whether you are standing near or far,
     or whether you are jumping up or diagonally.  The listing in the
     middle is for a Guard Cancel Body Blow, which is why it reads 'GC'
     (although it seems like only Andy and Clark can cancel their Guard
     Cancel body blows).
    
    
     ------------------------------------------------------------------------
     BASIC COMMANDS                                       (for any character)
     ------------------------------------------------------------------------
    
     Standing Block         Hold b when attacked
     Crouching Block        Hold db when attacked
     Mid-Air Block          Hold b / db when attacked while in air
     Dash / Running         Tap f,f  (hold f to run)
     Backstep               Tap b,b
     Small Jump             Tap ub~uf
     Normal Jump            Press ub~uf
     Image Small Jump       Tap db~df, tap ub / uf
     Image Normal Jump      Tap db~df, press ub / uf
     Running Jump           Press u / uf while dashing or running
     Throw Escape           Press AB _or_ b / f + any button when thrown
     Down Evade             Press AB when knocked to the ground
     Forward Slide          Press AB / f + AB
     Dodge Attack           Press any button during Forward Slide
     Backward Slide         Press b + AB
     Body Blow Attack       Press CD while standing or jumping
     Guard Cancel Slide     Block, then press (b / f) + AB  [costs 1 stock]
     Guard Cancel Attack    Block, then press CD  [costs 1 stock]
     Striker Call           Press BC  (usable a limited number of times)
     Counter Mode Activate  Press ABC  (lasts for about 10 counts)
     Armor Mode Activate    Press BCD  (lasts for about 5 counts)
     Taunt                  Press Start
    
     - When you block an attack, you take no damage from normal attacks,
       and reduced damage (block damage) from special moves and DMs / SDMs.
       You can tell because a blue block spark means you took no damage,
       while each orange block spark indicates that you lost a sliver of
       life from your Life Gauge.
    
     - In most cases, any move that can be done in the air can be done not
       only during a jump, but at anytime your feet leave the ground (such
       as during most characters' backsteps), or if a command attack lifts
       you up into the air (like Athena's Renkan Tai).
    
     - During a straight up Small Jump, most characters will perform an
       attack as if they had jumped diagonally.  For example, Whip's jumping
       D, when done off a normal jump straight up, hits once.  But when done
       off of a straight up Small Jump, she'll do the 2-hit version that
       she usually does when you do any kind of diagonal jump + D.  This
       does not apply to all characters, though (for example, King uses the
       same animation for any kind of jumping attack, and while Maxima's
       straight up B will change during a small jump, the straight up C
       attack will not).
    
     - As for the types of jumps, the Small Jump is a short hop off the
       ground, while the Normal Jump goes higher and longer.  The Image
       versions are a bit different since the height of your hop or jump
       stays the same, but you travel further in the direction you jumped
       in.  Note that you cannot Image Hop or Jump straight up.  The
       running jumps are simply high, long jumps that can be done while
       dashing or running forward.
    
     - The Throw Escape only works against 'normal' throws (throws that
       are done by pressing back or forward + C or D when close).  Air
       throws cannot be escaped from.
    
     - Using the Down Evade makes your character leap back just as he or
       she hits the ground, and land on their feet, instead of crashing to
       the floor.  This move can be used after body blow attacks, or other
       standard knockdown moves, like most characters' crouching D attack.
    
     - During the Forward Slide, you are semi-invincible but can still be
       thrown and hit by certain attacks.  You can use the Dodge Attack
       during this move, and during the Dodge Attack only throws can hit
       you.  When you use the Backward Slide, you'll slide back about half
       the distance of a Forward Slide, then move forward to your original
       position.  However, if you don't want to move forward, you can input
       a special move, DM, or SDM during the backward slide to cancel the
       hop and attack.
    
     - The jumping and standing Body Blow Attacks are cancelable and can be
       interrupted with special moves or (S)DMs.  However, the move you
       cancel them with won't connect unless the Body Blow Attack hit on a
       Counter (since they knock an opponent to the floor).  For example,
       you can hit with a standing or jumping Body Blow Attack using K' and
       cancel into the Minutes Spike, but unless the Body Blow Attack hit as
       a counter, the Minutes Spike won't hit and won't combo.
    
     - While taunting, you cannot attack or move around, but you can press
       in any direction or press any button to cancel your taunt.  Taunting
       has no effect (unlike Striker taunts, most of which drain energy
       from your opponent's Power Gauge).
    
    
    =========================================================================
     2.  CHARACTER MOVELISTS
    =========================================================================
    
     Each character movelist is composed of several parts: at the top is
     listed the character's name and the team they're in, followed by a
     short bio sheet, then their winquote and a short list of moves.  After
     that comes a longer, more detailed list of moves.  Both lists are
     written in this order: normal throws, command attacks, special moves,
     (S)DMs, and their Striker Attack.  The number of hits for each move
     was determined using Chang as my opponent (since he's so big, you have
     a better chance of discovering what the total number of hits for each
     move actually is).  After the detailed moveslist is a chart of
     cancelable attacks, then, if applicable notes on that character and /
     or lists of special move chains.
    
     At the end of each character's section is a list of their quotes when
     they talk / yell during the battle.  If a quote is used more than once,
     it will just be listed along with move as (and...) after the quote
     itself.  Under the 'When attacking: / when damaged' listing, L: means
     light, H: means heavy, B: means body blow attack, and S: means any
     special move or (S)DM.
    
    
     ------------------------------------------------------------------------
     K'                                                       (Hero Team '99)
     ------------------------------------------------------------------------
    
     Fighting Style:        Violence
     Birthday:              Unknown
     Age:                   Probably between 16-18 years old
     Birthplace:            Unknown
     Blood Type:            Unknown
     Height:                183cm
     Weight:                65kg
     Hobby:                 None
     Favorite Food:         Beef jerky
     Best Sport:            None (isn't good at moving around quickly)
     Most Important:        Nothing
     Dislikes:              KOF (King of Fighters tournament)
    
                        "Now, the finish.  Get up, fool!"
    
     ------------------------- [ Short Moves List ] -------------------------
    
     Spot Pile                      When close, b / f + C
     Knee Strike                    When close, b / f + D
     One Inch *                     f + A
     Knee Assault                   f + B
     Eins Trigger                   qcf + P
     Second Shoot                   f + B from Eins Trigger
     Second Shell                   f + D from Eins Trigger
     Crow Bites *                   f,d,df + P
     Secondary Crow Bites           f + K during (C) Crow Bites
     Minutes Spike                  qcb + K  (air)
     Blackout                       qcf + K
     Chain Drive                    qcf,hcb + P
     Heat Drive                     qcf,qcf + P  (hold P to delay)
    
     Striker: "Narrow Spike"
    
     --------------------------- [ Normal Throws ] --------------------------
    
     Move Name:     Spot Pile
     Move Command:  When close, b / f + C
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     Move Name:     Knee Strike
     Move Command:  When close, b / f + D
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     ------------------------- [ Command Attacks ] --------------------------
    
     Move Name:     One Inch
     Move Command:  f + A
     # of Hits:     Light 1
     Comments:      A knockdown attack, unless you cancel into it (in which
                    case it becomes cancelable).  During Counter Mode, this
                    move can be canceled into a DM.
    
     Move Name:     Knee Assault
     Move Command:  f + B
     # of Hits:     Light 1
     Comments:      An overhead attack, unless you cancel into it (in which
                    case it becomes cancelable into the Minutes Spike).
    
     -------------------------- [ Special Moves ] ---------------------------
    
     Move Name:     Eins Trigger
     Translation:   First Trigger (it's German for "one")
     Move Command:  qcf + P
     # of Hits:     Light 1 / Heavy 1
     Comments:      Can follow with Second Shoot or Second Shell.
    
     Move Name:     Second Shoot
     Move Command:  f + B during Eins Trigger
     # of Hits:     Light 1
     Comments:      A fireball attack.  Won't combo from the Eins Trigger if
                    used up close.
    
     Move Name:     Second Shoot
     Move Command:  f + D during Eins Trigger
     # of Hits:     Heavy 1
    
     Move Name:     Crow Bites
     Move Command:  f,d,df + P
     # of Hits:     Light 1 / Heavy 3
     Comments:      Can follow the (C) version with Secondary Crow Bites.
                    During Counter Mode, the (A) version can be canceled into
                    a DM.
    
     Move Name:     Secondary Crow Bites
     Move Command:  f + K during (C) Crow Bites
     # of Hits:     Light 1 / Heavy 1
    
     Move Name:     Minutes Spike
     Move Command:  qcb + K  (air)
     # of Hits:     Light 1 / Heavy 1
    
     Move Name:     Blackout
     Move Command:  qcf + K
     # of Hits:     Light 0 / Heavy 0
     Comments:      A teleport move.  The button used determines the distance
                    travelled.
    
     -------------------  [ (Super) Desperation Moves ]  --------------------
    
     Move Name:     Chain Drive
     Move Command:  qcf,hcb + P
     # of Hits:     Light 14 / Heavy 14  (DM)
                    Light 26 / Heavy 26  (SDM)
     Comments:      If K' doesn't hit his opponent with his sunglasses, he
                    won't proceed with the rest of the combo.  If the
                    glasses are blocked, he still teleports forward for one
                    hit, (and if that hits, the rest of the combo proceeds
                    normally).
    
     Move Name:     Heat Drive
     Move Command:  qcf,qcb + P  (hold P to delay)
     # of Hits:     Light 1 / Heavy 1  (DM)
                    Light 1 / Heavy 1  (SDM)
     Comments:      During the Heat Drive DM, only the C version becomes
                    unblockable when delayed.  During the SDM, either version
                    (A or C) becomes unblockable when delayed.
    
     -------------------------  [ Striker Attack ]  -------------------------
    
     Move Name:     Narrow Spike
     Move Command:  With K' as your striker, press BC  (costs 1 stock)
     # of Hits:     Jump 1 / Slide 1 / Crow Bites 1
                    (the jump punch can combo into the slide for 2 hits)
     Comments:      K' jumps on screen with a punch attack.  If his opponent
                    is on the ground, he performs a sliding attack (sort of
                    like the Blackout), that must be crouch blocked.  If his
                    enemy is in the air, he uses the Crow Bites instead.
    
     -----------------------  [ Cancelable Attacks ]  -----------------------
    
           Standing      Stand Close   Crouching     Jumping Up    J-Diagonal
    
     (A)   1 L - - -     1 L C S D     1 L C S D     1 - - - -     1 - - - -
     (B)   1 - - - -     1 L C S D     1 L C S D     1 - - - -     1 - - - -
     (C)   1 - - - -    =e - C S D     1 - C S D     1 - - S -     1 - - S -
     (D)   1 - - - -     1 - C S D     1 - C S D     1 - - S -     1 - - S -
     (CD)  1 - - S D    GC - - - -                   1 - - S -
    
     ---------------------------  [ Quote List ]  ---------------------------
    
     Round entry (1st):     "Ore hitori de jubun da."
     vs. Krizalid:          "Katazukete yaruze...."
     (A) button pose:       "Anta ja yaku fuseki daze."
     (B) button pose:       "Doitsumokoitsumo...!"
     When taunting:         "Namenjaneezo, temee."
     When attacking:        "Shi-! / Fun-! / Iya-!"
     When damaged:          "Chi-! / Ua-!  / Uu!"
     When defeated:         "Kuuoaaaaaa!"
     Knockdown recovery:    "Yarujaneeka."
     Guard cancel roll:     "Shi-!"  (and slides, sliding attack)
     Striker call:          "Chi-!"  (and Narrow Spike)
    
     Spot Pile              "Shi-!"  (and Knee Strike and Eins Trigger)
     One Inch               "Fun-!"  (and Knee Assault and Second Shoot)
     Second Shell           "Iya-!"  (and Crow Bites and Tsuika Geri)
     Minutes Spike          "Shara--!"
     Blackout               "Blackout."
     Chain Drive            "Chi-!" / "Iya-!" (final blow)
     Heat Drive             "Owari nisuruze...."
    
    
     ------------------------------------------------------------------------
     MAXIMA                                                   (Hero Team '99)
     ------------------------------------------------------------------------
    
     Fighting Style:        "Type M" Fighting Techniques
     Birthday:              3 / 2
     Age:                   29
     Birthplace:            Canada
     Blood Type:            A
     Height:                204cm
     Weight:                204kg
     Hobby:                 Motorcycle touring
     Favorite Food:         Anything that's sweet
     Best Sport:            Rugby
     Most Important:        Momiage (his sideburns)
     Dislikes:              Natto (fermented soybeans), people requesting
                            his opinion
    
                    "I read your moves like the funny papers!"
    
     ------------------------  [ Short Moves List ]  ------------------------
    
     Dynamite Drop                          When close, b / f + C
     Choking Vise                           When close, b / f + D
     Mongolian *                            f + A
     M9 Kata Maxima Missile (Shisaku)       df + C
     System 1: Maxima Scramble              qcf + A
     Double Bomber                          qcf + A from System 1
     Bulldog Press                          qcf + A from Double Bomber
     System 2: Maxima Scramble              qcf + C
     Skull Crush                            qcf + C from System 2
     Centoun Press                          f + K from Maxima Scramble
     M4 Kata Vapor Cannon *                 qcb + P
     M11 Kata Dangerous Arch                When close, hcf + K
     Bunker Buster                          qcf,hcb + P
     Maxima Revenger                        When close, hcb,hcb + K
    
     Striker: "Maxima Gallows"
    
     --------------------------  [ Normal Throws ]  -------------------------
    
     Move Name:     Dynamite Drop
     Move Command:  When close, b / f + C
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     Move Name:     Choking Vise
     Move Command:  When close, b / f + D
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     ------------------------  [ Command Attacks ]  -------------------------
    
     Move Name:     Mongolian
     Move Command:  f + A
     # of Hits:     Light 1
     Comments:      An overhead attack, unless you cancel into it (in which
                    case it becomes cancelable).  During Counter Mode, this
                    move can be canceled into a DM.
    
     Move Name:     M9 Kata Maxima Missile (Shisaku)
     Translation:   Type M9 Maxima Missile (Experimental)
     Move Command:  df + C
     # of Hits:     Heavy 1
     Comments:      If you cancel into this move, it becomes cancelable.
    
     -------------------------  [ Special Moves ]  --------------------------
    
     Move Name:     System 1: Maxima Scramble
     Move Command:  qcf + A
     # of Hits:     Light 1
     Comments:      Can follow with Double Bomber.
    
     Move Name:     Double Bomber
     Move Command:  qcf + A during System 1
     # of Hits:     Light 2
     Comments:      Can follow with Bulldog Press.
    
     Move Name:     Bulldog Press
     Move Command:  qcf + A during Double Bomber
     # of Hits:     Light 1
    
     Move Name:     System 2: Maxima Scramble
     Move Command:  qcf + C
     # of Hits:     Heavy 1
     Comments:      Can follow with Skull Crush.
    
     Move Name:     Skull Crush
     Move Command:  qcf + C during System 2
     # of Hits:     Heavy 1
     Comments:      Can follow with Centoun Press.
    
     Move Name:     Centoun Press
     Move Command:  f + K during Skull Crush
     # of Hits:     Light 1 / Heavy 1
     Comments:      You have to time the Centoun Press, otherwise Maxima
                    will fall to the ground before he's able to land on
                    his opponent.
    
     Move Name:     M4 Kata Vapor Cannon
     Translation:   Type M4 Vapor Cannon
     Move Command:  qcb + P
     # of Hits:     Light 1 / Heavy 1
     Comments:      This move can negate projectiles.  It also has autoguard.
                    During Counter Mode, this move can be canceled into a DM.
    
     Move Name:     M11 Kata Dangerous Arch
     Translation:   Type M11 Dangerous Arch
     Move Command:  When close, hcf + K
     # of Hits:     Light 1 / Heavy 1
     Comments:      An unblockable attack.
    
     -------------------  [ (Super) Desperation Moves ]  --------------------
    
     Move Name:     Bunker Buster
     Move Command:  qcf,hcb + P
     # of Hits:     Light 1 / Heavy 1  (DM / SDM, done from afar)
                    Light 2 / Heavy 2  (DM / SDM, done from up close)
     Comments:      During the DM version, the button used determines where
                    Maxima drops down from.
    
     Move Name:     Maxima Revenger
     Move Command:  When close, hcb,hcb + K
     # of Hits:     Light 2 / Heavy 2  (DM)
                    Light 3 / Heavy 3  (SDM)
     Comments:      An unblockable attack.
    
     -------------------------  [ Striker Attack ]  -------------------------
    
     Move Name:     Maxima Gallows
     Move Command:  With Maxima as your striker, press BC  (costs 1 stock)
     # of Hits:     Grab 1
     Comments:      Maxima jumps to your opponent's location and grabs them
                    before strangling them.  This move can be blocked.
    
     -----------------------  [ Cancelable Attacks ]  -----------------------
    
           Standing      Stand Close   Crouching     Jumping Up    J-Diagonal
    
     (A)   1 L - - -     1 L C S D     1 L C S D     1 - - - -     1 - - - -
     (B)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
     (C)   1 - - - -    =e - C S D     1 - C S D     1 - - - -     1 - - - -
     (D)   1 - - - -     1 - C S D     1 - - - -     1 - - - -     1 - - - -
     (CD)  1 - - S D    GC - - - -                   1 - - - -
    
     ----------------------  [ Special Move Chains ]  -----------------------
    
     1. System 1  ->  2. Double Bomber  ->  3. Bulldog Press
    
     1. System 2  ->  2. Skull Crush ->  3. Centoun Press
    
     (both chains can be done entirely even if all the hits miss)
    
     ---------------------------  [ Quote List ]  ---------------------------
    
     Round entry (1st):     "Yooku mieruze...."
     Round entry (any):     "Ikuze, aibou...!"
     vs. Krizalid (Mid):    "Sasuga ni yomeneena...."
     (A) button pose:       "Fun-!"
     (B) button pose:       "Ha~...."
     When attacking:        L: "Ha-!"  H: "Nuo-!"  S: "Diie-!"
     When damaged:          L: "Nu-!"  H: "Eea!"   S: "Nuo-!"
     When defeated:         "Nuuoooooooo!!"
     Knockdown recovery:    "Choroize!"
     Guard cancel roll:     "Ha-!"  (and slides)
     Sliding attack:        "Ikuzo!"
     Striker call:          "Tanomuze!"
    
     Dynamite Drop          "Uurya!"
     Choking Vise           "Fun-!"  (and Maxima Scramble)
     Mongolian              "Uu-!  Mongolian!"
     Maxima Missile         "Dieya-!"
     Vapor Cannon           "Vapor Cannonnnn!"
     Dangerous Arch         "Un-!  Aa-!"
     Double Bomber          "Fu-! Iea-!"
     Bulldog Press          "Ourya-!"
     Skull Crush            "Soura-!"
     Centoun Press          "Teyaa-!"
     Bunker Buster          "Bunker...Buster!!"
     Maxima Revenger DM     "Maxima Revenger! / Soura-!"
     Maxima Revenger SDM    "Maxima Revenger! / Soura-! Soura-! Soura-!"
     Maxima Gallows         "Oura-!"
    
    
     ------------------------------------------------------------------------
     BENIMARU NIKAIDO                                         (Hero Team '99)
     ------------------------------------------------------------------------
    
     Fighting Style:        Shooting
     Birthday:              6 / 6
     Age:                   21
     Birthplace:            Japan (but he's half-American)
     Blood Type:            O
     Height:                180cm
     Weight:                70kg
     Hobby:                 Cruising the sky in a jet
     Favorite Food:         Sashimi (sliced raw fish), pasta
     Best Sport:            Clay shageki (shooting), high jump
     Most Important:        Himself
     Dislikes:              Otaku (japanese animation fan), regret
    
                    "Watch me now.  A flower's life's brief."
    
     ------------------------  [ Short Moves List ]  ------------------------
    
     Catch and Shoot                When close, b / f + C
     Front Suplex                   When close, b / f + D
     Spinning Knee Drop             In air, b~d~f + C / D when close
     Jackknife Kick                 f + B
     Flying Drill                   In air, d + D
     Raijin Ken *                   qcf + A
     Taikuu Raijin Ken *            qcf + C
     Kuuchuu Raijin Ken             In air, qcf + P
     Iai Geri                       qcf + K
     Handou Sandan Geri *           d,u + K during Iai Geri
     Shinkuu Katategoma *           qcb + P
     Raikou Ken                     qcf,qcf + P  (qcf,qcf + A for DM ver.)
     Taikuu Raikou Ken              qcf,qcf + C  (DM only)
     Gen'ei Hurricane               qcf,qcf + K
    
     Striker: "Elec-Trigger"
    
     --------------------------  [ Normal Throws ]  -------------------------
    
     Move Name:     Catch and Shoot
     Move Command:  When close, b / f + C
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     Move Name:     Front Suplex
     Move Command:  When close, b / f + D
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     Move Name:     Spinning Knee Drop
     Move Command:  In air, b / db / d / df / f + C / D when close
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.  Your enemy has to be in air in
                    order for you to grab them.  Just remember that if you
                    try to do this move with db~df + D, you'll get the Flying
                    Drill instead.
    
     ------------------------  [ Command Attacks ]  -------------------------
    
     Move Name:     Jackknife Kick
     Move Command:  f + B
     # of Hits:     Light 1
     Comments:      This move can be canceled into a special move.
    
     Move Name:     Flying Drill
     Move Command:  In air, d + D
     # of Hits:     Heavy 4
    
     -------------------------  [ Special Moves ]  --------------------------
    
     Move Name:     Raijin Ken
     Translation:   Quivering Lightning Fist
     Move Command:  qcf + A
     # of Hits:     Light 3
     Comments:      During Counter Mode, this move can be canceled into a DM.
    
     Move Name:     Taikuu Raijin Ken
     Translation:   Anti-Air Quivering Lightning Fist
     Move Command:  qcf + C
     # of Hits:     Heavy 3
     Comments:      During Counter Mode, this move can be canceled into a DM.
    
     Move Name:     Kuuchuu Raijin Ken
     Translation:   Mid-Air Quivering Lightning Fist
     Move Command:  In air, qcf + P
     # of Hits:     Light 1 / Heavy 3
    
     Move Name:     Iai Geri
     Translation:   Sword-Drawing Kick
     Move Command:  qcf + K
     # of Hits:     Light 1 / Heavy 1
     Comments:      Can follow with Handou Sandan Geri.
    
     Move Name:     Handou Sandan Geri
     Translation:   Reactionary Three Part Kick
     Move Command:  d,u + K during Iai Geri
     # of Hits:     Light 2 / Heavy 2
     Comments:      During Counter Mode, this move can be canceled into a DM
                    on the first hit only.
    
     Move Name:     Shinkuu Katategoma
     Translation:   One-Handed Vacuum Top
     Move Command:  qcb + P
     # of Hits:     Light 3 / Heavy 6
     Comments:      During Counter Mode, this move can be canceled into a DM.
    
     -------------------  [ (Super) Desperation Moves ]  --------------------
    
     Move Name:     Raikou Ken
     Translation:   Lightning Gleam Fist
     Move Command:  qcf,qcf + A  (qcf,qcf + P for the SDM version)
     # of Hits:     Light 5  (DM)
                    Light 10 / Heavy 10  (SDM)
    
     Move Name:     Taikuu Raikou Ken
     Translation:   Anti-Air Lightning Gleam Fist
     Move Command:  qcf,qcf + C
     # of Hits:     Heavy 5 (DM)
    
     Move Name:     Gen'ei Hurricane
     Translation:   Phantom Hurricane
     Move Command:  qcf,qcf + K
     # of Hits:     Light 6 / Heavy 6  (DM)
                    Light 8 / Heavy 8  (SDM)
     Comments:      From a distance, this move may not fully combo.  If one
                    of the hits misses, the move ends prematurely.
    
     -------------------------  [ Striker Attack ]  -------------------------
    
     Move Name:     Elec-Trigger
     Move Command:  With Benimaru as your striker, press BC  (costs 1 stock)
     # of Hits:     Grab 1
     Comments:      Benimaru jumps to your opponent's location and holds them
                    while electrocuting them.  This move can be blocked.
    
     -----------------------  [ Cancelable Attacks ]  -----------------------
    
           Standing      Stand Close   Crouching     Jumping Up    J-Diagonal
    
     (A)   1 L - - -     1 L C S D     1 L C S D     1 - - - -     1 - - - -
     (B)   1 - - - -     1 L C S D     1 L C S D     1 - C*S*-     1 - C*S*-
     (C)   1 - - - -     1 - C S D     1 - C S D     1 - C - -     1 - C S*-
     (D)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
     (CD)  1 - - S D    GC - - - -                   1 - - S -
    
     * Only works if you do a Small Jump (tap ub / u / uf).
    
     ---------------------------  [ Quote List ]  ---------------------------
    
     Round entry (1st):     "Hajimeyouka?"
     Round entry (any):     "Kakugo wa dekitakana?"
     vs. Kyo Kusanagi:      "Jaa, yaruka!"
     (A) button pose:       "Thank you!"
     (B) button pose:       "Understand?"
     When taunting:         "Yare yare...."
     When attacking:        L: "Hei!"  H: "Heyaa-!"  B: "Taa-!"
     When damaged:          L: "U-!"   H: "Uo-!"     S: "Iiya-!"
     When defeated:         "Uaaaaaaaaa!!"
     Knockdown recovery:    "Urya!"
     Guard cancel roll:     "Hyuu!"  (and slides, sliding attack)
     Striker call:          "Hei!"  (and Jackknife Kick and Flying Drill)
    
     Catch and Shoot        "Heya-!"  (and Front Suplex)
     Iai Geri               "Fun!"
     Handou Sandan Geri     "Handou Sandan Geri!"
     Shinkuu Katategoma     "Shinkuu Katategoma!"
     Raijin Ken (any kind)  "Raijin Ken!"
     Raikou Ken             "Raikou Ken!"
     Gen'ei Hurricane       "Gen'ei Hurricane / Kimattana!"
     Elec-Trigger           "Elec-Trigger!"
    
    
     ------------------------------------------------------------------------
     SHINGO YABUKI                                            (Hero Team '99)
     ------------------------------------------------------------------------
    
     Fighting Style:        Kusanagi-ryuu Kobujutsu (Kusanagi-style weapon
                            fighting) taught to him personally by Kyo
     Birthday:              4 / 8
     Age:                   17
     Birthplace:            Japan
     Blood Type:            O
     Height:                179cm
     Weight:                69kg
     Hobby:                 Exploration
     Favorite Food:         Refrigerated udon (noodles), sardines
     Best Sport:            Swimming, water polo
     Most Important:        Life, his girlfriend, his student notebook, and
                            the gloves given to him by Kyo Kusanagi
     Dislikes:              Milk
    
                 "I just get tougher!  Kyo, I'm comin' for you!"
    
     ------------------------  [ Short Moves List ]  ------------------------
    
     Hatsugane                              When close, b / f + C
     Issetsu Seoi Nage Fukanzen             When close, b / f + D
     Ge Shiki: Goufu Kakkodake              f + B
     114 Shiki: Aragami Mikansei *          qcf + A
     115 Shiki: Dokugami Mikansei *         qcf + C
     100 Shiki: Oniyaki Mikansei *          f,d,df + P
     101 Shiki: Oboro Guruma Mikansei       b,d,db + K
     212 Shiki: Kototsuki Mikansei          hcb + K
     Shingo Kick                            hcf + K
     Shingo Kinsei Ore Shiki: Nie Togi *    When close, f,d,df + K
     Ge Shiki: Kake Hourin                  qcf,qcf + P
     Burning Shingo                         qcb,hcf + P
    
     Striker: "Yacchatte Kudasai!"
    
     --------------------------  [ Normal Throws ]  -------------------------
    
     Move Name:     Hatsugane
     Translation:   Forged Iron
     Move Command:  When close, b / f + C
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     Move Name:     Issetsu Seoi Nage Fukanzen
     Translation:   Unfinished Single Arm Shoulder Throw
     Move Command:  When close, b / f + D
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     -------------------------  [ Command Attack ]  -------------------------
    
     Move Name:     Ge Shiki: Goufu Kakkodake
     Translation:   Foreign Style: Thunder Axe "Only In Looks"
     Move Command:  f + B
     # of Hits:     Light 2
     Comments:      _Not_ an overhead attack.  The second hit can be canceled
                    into a special move.  The first hit can be canceled into
                    a (S)DM if it was canceled into (say, from a close
                    standing D).
    
     -------------------------  [ Special Moves ]  --------------------------
    
     Move Name:     Hyaku Juu Yon Shiki: Aragami Mikansei
     Translation:   Incomplete Style No. 114: Wild Bite
     Move Command:  qcf + A
     # of Hits:     Light 1
     Comments:      During Counter Mode, this move can be canceled into a DM.
    
     Move Name:     Hyaku Juu Go Shiki: Dokugami Mikansei
     Translation:   Incomplete Style No. 115: Poison Bite
     Move Command:  qcf + C
     # of Hits:     Heavy 1
     Comments:      During Counter Mode, this move can be canceled into a DM.
    
     Move Name:     Hyaku Shiki: Oniyaki Mikansei
     Translation:   Incomplete Style No. 100: Demon Scorcher
     Move Command:  f,d,df + P
     # of Hits:     Light 1 / Heavy 1
     Comments:      During Counter Mode, this move can be canceled into a DM.
    
     Move Name:     Hyaku Isshiki: Oboro Guruma Mikansei
     Translation:   Incomplete Style No. 101: Twilight Wheel
     Move Command:  b,d,db + K
     # of Hits:     Light 1 / Heavy 2  (Heavy 3 if you fall in the corner)
     Comments:      Shingo may randomly fall during the (D) Oboro Guruma.
                    Normally this won't combo, but if your enemy is in the
                    corner, it will combo (for 3 hits total).  Note that the
                    fall is _not_ an overhead anymore.
    
     Move Name:     Ni Hyaku Juu Ni Shiki: Kototsuki Mikansei
     Translation:   Incomplete Style No. 212: Moon Harp
     Move Command:  hcb + K
     # of Hits:     Light 2 / Heavy 2
     Comments:      The second hit is an overhead attack.
    
     Move Name:     Shingo Kick
     Move Command:  hcf + K
     # of Hits:     Light 1 / Heavy 1
    
     Move Name:     Shingo Kinsei Ore Shiki: Nie Togi
     Translation:   Shingo's Self Made Style: Studying the Pattern on the
                    Sword Blade
     Move Command:  When close, f,d,df + K
     # of Hits:     Light 3 / Heavy 3
     Comments:      This move has no 'missed' animation.  During Counter
                    Mode, this move can be canceled into a DM.
    
     -------------------  [ (Super) Desperation Moves ]  --------------------
    
     Move Name:     Ge Shiki: Kake Hourin
     Translation:   Foreign Style: Driving Phosphorous Phoenix
     Move Command:  qcf,qcf + P
     # of Hits:     Light 1 / Heavy 1  (DM / SDM)
     Comments:      This move will Guard Break a blocking opponent, but you
                    can't cancel it into special moves anymore.  A hit
                    opponent is knocked into the air and can be juggled.
    
     Move Name:     Burning Shingo
     Move Command:  qcb,hcf + P
     # of Hits:     Light 4 / Heavy 4  (DM)
                    Light 7 / Heavy 7  (SDM)
    
     -------------------------  [ Striker Attack ]  -------------------------
    
     Move Name:     Yacchatte Kudasai!
     Translation:   (I have no idea -km)
     Move Command:  With Shingo as your striker, press BC  (costs 1 stock)
     # of Hits:     Tackle 1, Leg Grab 1  (can combo for 2 hits)
     Comments:      Shingo jumps in, then runs across the screen and falls to
                    the floor, grabbing his opponent's legs (otherwise he
                    just leaps away after the run, instead of falling).  Can
                    be blocked high.
    
     -----------------------  [ Cancelable Attacks ]  -----------------------
    
           Standing      Stand Close   Crouching     Jumping Up    J-Diagonal
    
     (A)   1 L C S D     1 L C S D     1 L C S D     1 - - - -     1 - - - -
     (B)   1 - - - -     1 L C S D     1 L C S D     1 - - - -     1 - - - -
     (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
     (D)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
     (CD)  1 - C S D    GC - - - -                   1 - - - -
    
     ------------------------------  [ Notes ]  -----------------------------
    
     Shingo's move no longer cause random Counter hits. ;_;
    
     ---------------------------  [ Quote List ]  ---------------------------
    
     Round entry (1st):     "Oicchini, sanshu-, Shingo ichiban maikimaasu."
     Round entry (any):     "Suu...haa.  Kotoshi wa edit janaize, Shingo!"
     vs. Kyo Kusanagi:      "Ku---..., Kusanagi saan!!"
     vs. Kasumi Todo:       "Fukushuu, fukushuu..., u-wa-, aryarya."
     (A) button pose:       "Eeto, memomemo, OK!"
     (B) button pose:       "Yooshi!  Yarimashitayo, Kusanagi-san."
     (C) button pose:       "Ore no kachida!"
     When taunting:         "U-waa~!  Na, Naguttaneanda!  O, oyanimo,
                             nagurareta kotonainoni!"
     When attacking:        L: "Teya-!"  H: "Kono-!"  B: "Konyo-!"
     When damaged:          L: "Chi-!"   H: "Kua!"    S: "Kuoaa!"
     When damaged:          Random: "Nyahaha-!"
     When defeated:         "Kusanagi saan!"
     Knockdown recovery:    "Otto!"
     Guard cancel roll:     "Sugoi abunai."  (and slide backward)
     Slide Forward:         "Teya-!" (and slide attack)
     Striker call:          "Waza...!!  Dokoittano!?"
     ABC / BCD Activate:    "Nankakitaa!"
    
     Hatsugane              "Teya-!" (and Issetsu Seoi Nage / Oborguruma)
     Goufu Kakkodake        "Kono-!"
     Shingo Kick            "Shingo Kiiiikku!"
     Oboroguruma (fall)     "Owaa! / Ite-!"
     Aragami Mikansei       "Body ga amaize!"
     Dokugami Mikansei      "Kurae!"
     Oniyaki Mikansei       "Oryaaaa!!"
     Kototsuki Mikansei     "Chi-! / Kokodaa!"
     Ore Shiki: Nie Togi    "Bishi-! / Bashi-! / Dokaan!"
     Ge Shiki Kake Hourin   "Doryaa!"
     Burning Shingo DM      "Moeru Shingo!! / Doryaa!
     Burning Shingo SDM     "Kono-! Kono-! Kono-! / Doryaa!"
     Striker (running)      "Totsugekiiiiii!!"
     Striker (hit)          "Yacchatte kudasai!"
     Start of a (S)DM       "Bakiiiin!"
    
    
     ------------------------------------------------------------------------
     TERRY BOGARD                                           (Fatal Fury Team)
     ------------------------------------------------------------------------
    
     Fighting Style:        Martial arts and Jeff-style Kenka Sappou
                            (Deadly Brawling Arts)
     Birthday:              3 / 15
     Age:                   24
     Birthplace:            America
     Blood Type:            O
     Height:                182cm
     Weight:                82kg
     Hobby:                 Video games, trolling
     Favorite Food:         Fast food
     Best Sport:            Basketball
     Most Important:        Jeff's gloves
     Dislikes:              Slugs
    
                       "This's (sic) what makes a legend!"
    
     ------------------------  [ Short Moves List ]  ------------------------
    
     Grasping Upper                 When close, b / f + C
     Buster Throw                   When close, b / f + D
     Hammer Punch                   f + A
     Rising Upper                   df + C
     Power Wave *                   qcf + A
     Round Wave *                   qcf + C
     Burn Knuckle                   qcb + P
     Crack Shoot                    qcb + K
     Power Charge                   hcf + K
     Power Dunk                     f,d,df + K during Power Charge
     Power Shoot *                  f,d,df + K
     Power Drive *                  f,d,df + P
     Rising Tackle *                Charge d,u + P
     Power Geyser                   qcb,db,f + P
     High Angle Geyser              qcf,qcf + K
    
     Striker: "Dunk Geyser"
    
     --------------------------  [ Normal Throws ]  -------------------------
    
     Move Name:     Grasping Upper
     Move Command:  When close, b / f + C
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     Move Name:     Buster Throw
     Move Command:  When close, b / f + D
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     ------------------------  [ Command Attacks ]  -------------------------
    
     Move Name:     Hammer Punch
     Move Command:  f + A
     # of Hits:     Light 1
     Comments:      An overhead attack, unless you cancel into it (in which
                    case it becomes cancelable).
    
     Move Name:     Rising Upper
     Move Command:  df + C
     # of Hits:     Heavy 1
     Comments:      This move can be canceled into a special move.
    
     -------------------------  [ Special Moves ]  --------------------------
    
     Move Name:     Power Wave
     Move Command:  qcf + A
     # of Hits:     Light 1
     Comments:      During Counter Mode, this move can be canceled into a DM.
    
     Move Name:     Round Wave
     Move Command:  qcf + C
     # of Hits:     Heavy 1
     Comments:      During Counter Mode, this move can be canceled into a DM.
    
     Move Name:     Burn Knuckle
     Move Command:  qcb + P
     # of Hits:     Light 1 / Heavy 1
    
     Move Name:     Crack Shoot
     Move Command:  qcb + K
     # of Hits:     Light 2 / Heavy 3
    
     Move Name:     Power Charge
     Move Command:  hcf + K
     # of Hits:     Light 1 / Heavy 1
     Comments:      Can follow with Power Dunk.
    
     Move Name:     Power Dunk
     Move Command:  f,d,df + K during Power Charge
     # of Hits:     Light 1 / Heavy 1
    
     Move Name:     Power Shoot
     Move Command:  f,d,df + K
     # of Hits:     Light 2 / Heavy 2
     Comments:      The second hit is an overhead attack.  During Counter
                    Mode, this move can be canceled into a DM on the first
                    hit only.
    
     Move Name:     Power Drive
     Move Command:  f,d,df + P
     # of Hits:     Light 2 / Heavy 2
     Comments:      During Counter Mode, this move can be canceled into a DM.
    
     Move Name:     Rising Tackle
     Move Command:  Charge d,u + P
     # of Hits:     Light 5 / Heavy 7
     Comments:      During Counter Mode, this move can be canceled into a DM
                    on the first hit only.
    
     -------------------  [ (Super) Desperation Moves ]  --------------------
    
     Move Name:     Power Geyser
     Move Command:  qcb,db,f + P
     # of Hits:     Light 1 / Heavy 1  (DM)
                    Light 3 / Heavy 3  (SDM)
    
     Move Name:     High Angle Geyser
     Move Command:  qcf,qcf + K
     # of Hits:     Light 5 / Heavy 5  (DM)
                    Light 10 / Heavy 10  (SDM)
    
     -------------------------  [ Striker Attack ]  -------------------------
    
     Move Name:     Dunk Geyser
     Move Command:  With Terry as your striker, press BC  (costs 1 stock)
     # of Hits:     High Angle Geyser 4 / Power Geyser 1
     Comments:      Terry appears and performs a Power Geyser if his enemy
                    is far away or in the air.  If they're close by, he does
                    a High Angle Geyser instead.
    
     -----------------------  [ Cancelable Attacks ]  -----------------------
    
           Standing      Stand Close   Crouching     Jumping Up    J-Diagonal
    
     (A)   1 L C S D     1 L C S D     1 L C S D     1 - - - -     1 - - - -
     (B)   1 - - - -     1 L C S D     1 L C S D     1 - - - -     1 - - - -
     (C)   1 - - - -    =e - C S D     1 - C S D     1 - - - -     1 - - - -
     (D)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
     (CD)  1 - C S D    GC - - - -                   1 - - - -
    
     ---------------------------  [ Quote List ]  ---------------------------
    
     Round entry (any):     "Ha-!"
     vs. Andy / Joe:        "Get ready?"
     (A) button pose:       "Okayy!"
     (B) button pose:       "Good luck!"
     When taunting:         "Hey, c'mon, c'mon!"
     When attacking:        L: "Ha-!"  H: "Fu-!"  B: "Heiya-!"
     When damaged:          L: "U!"    H: "Ua!"   S: "Aa!"
     When defeated:         "Nuaaaaaaaa!!"
     Knockdown recovery:    "Ha-!"  (and back slide, hammer punch)
     Guard cancel roll:     "Fu-!"  (and forward slide, rising upper)
     Slide attack:          "Ha-!"
     Striker call:          (whistles)
    
     Grasping Upper         "Fu-!"  (and Power Drive / Power Shoot)
     Buster Throw           "Heiya!"
     Burn Knuckle           "Burn Knuckle!"
     Power Wave             "Power Wave!"
     Round Wave             "Round Wave!"
     Rising Tackle          "Rising Tackle!"
     Crack Shoot            "Crack Shoot!"
     Power Charge           "Power Charge!"
     Power Dunk             "Power Dunk!!"
     Power Geyser           "Power Geyser!"
     High Angle Geyser      "Overheat / Geyser!"
     Dunk Geyser            "Geyser!"
    
    
     ------------------------------------------------------------------------
     ANDY BOGARD                                            (Fatal Fury Team)
     ------------------------------------------------------------------------
    
     Fighting Style:        Koppou (basic mastery of Shiranui martial arts?)
     Birthday:              8 / 16
     Age:                   23
     Birthplace:            America
     Blood Type:            A
     Height:                172cm
     Weight:                67kg
     Hobby:                 Shugyou (training / discipline)
     Favorite Food:         Natto spaghetti
     Best Sport:            Short track
     Most Important:        Photograph of his days of training
     Dislikes:              Dogs
    
              "On the whole, you're tough.  But I transcend tough!"
    
     ------------------------  [ Short Moves List ]  ------------------------
    
     Gourin Kai                     When close, b / f + C
     Kakaekomi Nage                 When close, b / f + D
     Age Men                        df + A
     Uwa Agito                      f + B
     Zan'ei Ken *                   db,f + P
     Shippuu Ouken *                qcf + P from Zan'ei Ken
     Hishou Ken *                   qcb + A
     Geki Hishou Ken *              qcb + C
     Shouryuu Dan *                 f,d,df + P
     Kuuha Dan *                    hcf + K
     Gekiheki Haisui Shou *         When close, hcf + P
     Gen'ei Shiranui                In air, qcf + K
     Gen'ei Shiranui: Shimo Agito * Press P upon landing from Gen'ei Shiranui
     Gen'ei Shiranui: Uwa Agito     Press K upon landing from Gen'ei Shiranui
     Zan'ei Ryuusei Ken             qcb,hcf + P
     Chou Reppa Dan                 qcb,db,f + K
    
     Striker: "Shippuu Zan'ei Ken"
    
     --------------------------  [ Normal Throws ]  -------------------------
    
     Move Name:     Gourin Kai
     Translation:   Strong Fall Modified
     Move Command:  When close, b / f + C
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     Move Name:     Kakaekomi Nage
     Translation:   Hugging Throw
     Move Command:  When close, b / f + D
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     ------------------------  [ Command Attacks ]  -------------------------
    
     Move Name:     Age Men
     Translation:   "Upward blow to the face" (?)
     Move Command:  df + A
     # of Hits:     Light 2
     Comments:      This move can be canceled into a special move on the
                    first hit only.
    
     Move Name:     Uwa Agito
     Translation:   Upper Jaw
     Move Command:  f + B
     # of Hits:     Light 1
     Comments:      An overhead attack, unless you cancel into it (in which
                    case it becomes cancelable).
    
     -------------------------  [ Special Moves ]  --------------------------
    
     Move Name:     Zan'ei Ken
     Translation:   Phantom Fist Slash
     Move Command:  db,f + P
     # of Hits:     Light 1 / Heavy 1
     Comments:      Can follow with Shippuu Ouken.  During Counter Mode, the
                    (A) version can be canceled into a DM.
    
     Move Name:     Shippuu Ouken
     Translation:   Horizontal Gale Fist
     Move Command:  qcf + P during Zan'ei Ken
     # of Hits:     Light 1 / Heavy 1
     Comments:      During Counter Mode, this move can be canceled into a DM.
    
     Move Name:     Hishou Ken
     Translation:   Flying Fist
     Move Command:  qcb + A
     # of Hits:     Light 1
     Comments:      During Counter Mode, this move can be canceled into a DM.
    
     Move Name:     Geki Hishou Ken
     Translation:   Violent Flying Fist
     Move Command:  qcb + C
     # of Hits:     Heavy 5
     Comments:      During Counter Mode, this move can be canceled into a DM,
                    but only once the "ball" part has begun.
    
     Move Name:     Shouryuu Dan
     Translation:   Rising Dragon Bullet
     Move Command:  f,d,df + P
     # of Hits:     Light 4 / Heavy 5
     Comments:      During Counter Mode, this move can be canceled into a DM
                    on the first hit only.
    
     Move Name:     Kuuha Dan
     Translation:   Sky Ripping Bullet
     Move Command:  hcf + K
     # of Hits:     Light 4 / Heavy 5
     Comments:      During Counter Mode, this move can be canceled into a DM
                    on the first hit only.
    
     Move Name:     Gekiheki Haisui Shou
     Translation:   Dam Breaking Palm
     Move Command:  When close, hcf + P
     # of Hits:     Light 4 / Heavy 4
     Comments:      This move has no 'missed' animation.  During Counter
                    Mode, this move can be canceled into a DM during the
                    first two hits.
    
     Move Name:     Gen'ei Shiranui
     Translation:   Phantom Shiranui
     Move Command:  In air, qcf + K
     # of Hits:     Light 1 / Heavy 1
     Comments:      Can follow with Shimo Agito or Uwa Agito.
    
     Move Name:     Gen'ei Shiranui: Shimo Agito
     Translation:   Phantom Shiranui: Lower Jaw
     Move Command:  Press P upon landing from Gen'ei Shiranui
     # of Hits:     Light 1 / Heavy 1
     Comments:      During Counter Mode, this move can be canceled into a DM.
    
     Move Name:     Gen'ei Shiranui: Uwa Agito
     Translation:   Phantom Shiranui: Upper Jaw
     Move Command:  Press K upon landing from Gen'ei Shiranui
     # of Hits:     Light 1 / Heavy 1
     Comments:      An overhead attack.
    
     -------------------  [ (Super) Desperation Moves ]  --------------------
    
     Move Name:     Zan'ei Ryuusei Ken
     Translation:   Phantom Meteor Fist Slash
     Move Command:  qcb,hcf + P
     # of Hits:     Light 5 / Heavy 5  (DM)
                    Light 8 / Heavy 8  (SDM)
    
     Move Name:     Chou Reppa Dan
     Translation:   Super Rending Bullet
     Move Command:  qcb,db,f + K
     # of Hits:     Light 7 / Heavy 7  (DM)
                    Light 15 / Heavy 16  (SDM)
    
     -------------------------  [ Striker Attack ]  -------------------------
    
     Move Name:     Shippuu Zan'ei Ken
     Translation:   Gale Phantom Fist Slash
     Move Command:  With Andy as your striker, press BC  (costs 1 stock)
     # of Hits:     Jump 1 / Zan'ei Ken 1  (can combo for 2 hits)
     Comments:      Andy jumps in with an attack, lands, and performs a
                    Zan'ei Ken.
    
     -----------------------  [ Cancelable Attacks ]  -----------------------
    
           Standing      Stand Close   Crouching     Jumping Up    J-Diagonal
    
     (A)   1 - - - -     1 L C S D     1 L C S D     1 - - S -     1 - - S -
     (B)   1 - - - -     1 - C S D     1 L - - -     1 - - - -     1 - - - -
     (C)   1 - - - -    =e - C S D     1 - C S D     1 - - S -     1 - - S -
     (D)   1 - - - -     1 - - - -     1 - - - -     1 - - - -     1 - - - -
     (CD)  1 - C S D    GC - C S D                   1 - - - -
    
     ---------------------------  [ Quote List ]  ---------------------------
    
     Round entry (any):     "Fu-...."  (and when taunting)
     vs. Mai Shiranui:      "A-!?
     (A) button pose:       "Yoshi-!"
     (B) button pose:       "Haaa...."
     When attacking:        L: "-o!"  H: "Sei!"  B: "Hea-!"
     When damaged:          L: "Na!"  H: "Nua!"  S: "Noua!"
     When defeated:         "Nuuaaaaaaa!"
     Knockdown recovery:    "-o!"  (and backward slide, knockdown recovery)
     Guard cancel roll:     "Fu-!"  (and forward slide, striker call)
     Slide attack:          "-o!"
    
     Gourin Kai             "Soyaa! / -o!"
     Kakaekomi Nage         "Soyaa!"
     Uwa Agito              "-o!"
     Age Men                "Sei!" (and Gen'ei Shiranui)
     Zan'ei Ken             "Zan'ei Ken!"
     Shippuu Ouken          "Hea-!" (and G.S. Uwa Agito / Shimo Agito)
     Hishou Ken             "Hishou Ken!"
     Geki Hishou Ken        "Geki!  Hishou Ken!"
     Shouryuu Dan           "Shouryuu Dan!"
     Kuuha Dan              "Kuuha Dan!"
     Gekiheki Haisui Shou   "Sei!  Hea-!"
     Chou Reppa Dan         "Chou Reppa Dan!"
     Zan'ei Ryuusei Ken     "Haa, zetsu!"
     Shippuu Zan'ei Ken     "Zan'ei Ken!"
    
    
     ------------------------------------------------------------------------
     JOE HIGASHI                                            (Fatal Fury Team)
     ------------------------------------------------------------------------
    
     Fighting Style:        Muay Thai
     Birthday:              3 / 29
     Age:                   23
     Birthplace:            Japan
     Blood Type:            AB
     Height:                180cm
     Weight:                71kg
     Hobby:                 Kenka (quarreling / drunken brawling)
     Favorite Food:         Fried wani (alligator)
     Best Sport:            Any kind of fighting techniques
     Most Important:        His headband
     Dislikes:              Getting dressed up
    
             "You bring a song to mind.  Heard of the 'loser blues?'"
    
     ------------------------  [ Short Moves List ]  ------------------------
    
     Hiza Jigoku                         When close, b / f + C
     Leg Throw                           When close, b / f + D
     Low Kick                            f + K
     Sliding                             df + K
     Hurricane Upper *                   hcf + P
     Slash Kick                          hcf + K
     Ougon no Kakato                     qcb + K
     Tiger Kick *                        f,d,df + K
     Bakuretsu Ken                       Tap P rapidly
     Bakuretsu Finish *                  qcf + P during Bakuretsu Ken
     Screw Upper                         qcf,qcf + P
     Bakuretsu Hurricane Tiger Kakato    qcf,hcb + P
     Shijou Saikyou no Low Kick          qcf,qcf + K, hold P to delay
    
     Striker: "Ora Ora Bakuretsu Ken"
    
     --------------------------  [ Normal Throws ]  -------------------------
    
     Move Name:     Hiza Jigoku
     Translation:   Knee Hell
     Move Command:  When close, b / f + C
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     Move Name:     Leg Throw
     Move Command:  When close, b / f + D
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     ------------------------  [ Command Attacks ]  -------------------------
    
     Move Name:     Low Kick
     Move Command:  f + B
     # of Hits:     Light 1
     Comments:      This move can be canceled into a special move.
    
     Move Name:     Sliding
     Move Command:  df + B
     # of Hits:     Light 1
     Comments:      This attack hits low and must be crouch blocked.
    
     -------------------------  [ Special Moves ]  --------------------------
    
     Move Name:     Hurricane Upper
     Move Command:  hcf + P
     # of Hits:     Light 1 / Heavy 2
     Comments:      During Counter Mode, the (C) version can be canceled into
                    a DM on the second hit only.
    
     Move Name:     Slash Kick
     Move Command:  hcf + K
     # of Hits:     Light 1 / Heavy 1
    
     Move Name:     Ougon no Kakato
     Translation:   Golden Heel
     Move Command:  qcb + K
     # of Hits:     Light 3 / Heavy 3
    
     Move Name:     Tiger Kick
     Move Command:  f,d,df + K
     # of Hits:     Light 2 / Heavy 2
     Comments:      During Counter Mode, this move can be canceled into a DM
                    on the first hit only.
    
     Move Name:     Bakuretsu Ken
     Translation:   Exploding Fists
     Move Command:  Tap P rapidly
     # of Hits:     Light 8 / Heavy 10
     Comments:      Can follow with Bakuretsu Finish.
    
     Move Name:     Bakuretsu Finish
     Translation:   Exploding Finish
     Move Command:  qcf + P during Bakuretsu Ken
     # of Hits:     Light 1 / Heavy 1
     Comments:      The (A) version is an overhead attack.  During Counter
                    Mode, the (A) version can be canceled into a DM.
    
     -------------------  [ (Super) Desperation Moves ]  --------------------
    
     Move Name:     Screw Upper
     Move Command:  qcf,qcf + P
     # of Hits:     Light 7 / Heavy 7  (DM)
                    Light 16 / Heavy 9  (SDM)
    
     Move Name:     Bakuretsu Hurricane Tiger Kakato
     Translation:   Exploding Hurricane Tiger Heel
     Move Command:  qcf,hcb + P
     # of Hits:     Light 11 / Heavy 11  (DM)
                    Light 19 / Heavy 19  (SDM)
    
     Move Name:     Shijou Saikyou no Low Kick
     Translation:   Low Kick of Historic Strength
     Move Command:  qcf,qcf + K  (hold K to delay)
     # of Hits:     Light 1 / Heavy 1  (DM / SDM)
     Comments:      This attack hits low and must be crouch blocked.
    
     -------------------------  [ Striker Attack ]  -------------------------
    
     Move Name:     Ora Ora Bakuretsu Ken
     Translation:   (greeting between fighters) Exploding Fists
     Move Command:  With Joe as your striker, press BC  (costs 1 stock)
     # of Hits:     Jump 1 / Bakuretsu Ken 7,2  (can combo for 10 hits)
     Comments:      Joe jumps in with a kick, lands, and performs his old '95
                    style Bakuretsu Ken.  If it hits, he follows up with a 2-
                    hit uppercut (the Screw Upper animation).  If the
                    Bakuretsu Ken is blocked, he doesn't do the uppercut.
    
     -----------------------  [ Cancelable Attacks ]  -----------------------
    
           Standing      Stand Close   Crouching     Jumping Up    J-Diagonal
    
     (A)   1 L - - -     1 - C S D     1 L C S D     1 - - - -     1 - - - -
     (B)   1 - C S D     1 - C S D     1 L - - -     1 - - - -     1 - - - -
     (C)   1 - - - -     1 - C S D     1 - - - -     1 - - - -     1 - - - -
     (D)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
     (CD)  1 - - S D    GC - - - -                   1 - - - -
    
     ---------------------------  [ Quote List ]  ---------------------------
    
     Round entry (any):     "Haa-!"
     (A) button pose:       "Ossha-!"
     (B) button pose:       "Mou ikkai yattemiruka?"
     (C) button pose:       "Ossha-! / Nah hah hah ha!"
     When taunting:         "Ora ora!"
     When attacking:        L: "Haa-!"  H: "Hei-!"  B: "Zueya!"
     When damaged:          L: "Uu!"    H: "Ua!"    S: "Uhaa!"
     When defeated:         "Nouaa!"
     Knockdown recovery:    "Yotto!"  (and GC roll, forward slide)
     Slide backward:        "Haa-!"  (and backward slide, slide attack)
     Striker call:          "Kuraei!"  (and bakuretsu finish)
    
     Hiza Jigoku            "Zueya!"  (said up to nine times)
     Leg Throw              "oi-!"
     Low Kick               "Hei-!"  (and Sliding)
     Hurricane Upper        "Hurricane Upper!"
     Bakuretsu Finish       "Kuraei!"
     Tiger Kick             "Tiger Kick!"
     Slash Kick             "Slash Kick!"
     Ougon no Kakato        "Oraoraa!"  (and Shijou Saikyou no Low Kick)
     Screw Upper DM         "Screw Upper!"
     Screw Upper SDM        "Ototoi kita yagare!!"
     Bakuretsu H.T.K.       "Oraoraa! / Osshaa!"
    
    
     ------------------------------------------------------------------------
     MAI SHIRANUI                                           (Fatal Fury Team)
     ------------------------------------------------------------------------
    
     Fighting Style:        Shiranui-ryuu Ninpou (Shiranui-style Ninja Arts)
     Birthday:              1 / 1
     Age:                   21
     Birthplace:            Japan
     Blood Type:            B
     Height:                165cm
     Weight:                46kg
     Hobby:                 Making box lunches
     Favorite Food:         Ozouni (New Year's dish)
     Best Sport:            Badminton
     Most Important:        Grandmother's kanzashi (hair ornament)
     Dislikes:              Spiders
    
       "We're (sic) you too easy, you ask?  You're too weak to be 'easy!'"
    
     ------------------------  [ Short Moves List ]  ------------------------
    
     Shiranui Gourin                When close, b / f + C
     Fuusha Kuzushi                 When close, b / f + D
     Yume Zakura                    In air, b~d~f + C / D when close
     Sankaku Tobi                   Jump b against a wall, then press uf
     Benitsuru no Mai               df + B
     Koku'en no Mai                 f + B
     Dairin Fuusha Otoshi           In air, d + A
     Ukihane                        In air, d + B
    
     Yusura Ume                     In air, d + D
     Kachou Sen *                   qcf + P
     Ryuu Enbu *                    qcb + P  (or during Sachiyo Dori)
     Sachiyo Dori                   qcb + K
     Hissatsu Shinobi Bachi         hcf + K
     Musasabi no Mai (Chijou)       Charge d,ub~uf + P  (hold P to attack)
     Musasabi no Mai (Kuuchuu)      In air, qcb + P  (or during Chijou)
     Toki Tsubute                   When close, qcb + K during Chijou
     Yusura Ume                     d + P during Chijou
     Ukihane                        d + K during Chijou
     Chou Hissatsu Shinobi Bachi    qcb,hcf + K
     Mizudori no Mai                qcf,qcf + P
     Hou'ou no Mai                  qcb,qcb + P
    
     Striker: "Sakura Fubuki"
    
     --------------------------  [ Normal Throws ]  -------------------------
    
     Move Name:     Shiranui Gourin
     Translation:   Shiranui Strong Fall
     Move Command:  When close, b / f + C
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     Move Name:     Fuusha Kuzushi
     Translation:   Windmill Demolisher
     Move Command:  When close, b / f + D
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     Move Name:     Yume Zakura
     Translation:   Dream Cherry
     Move Command:  In air, b / db / d / df / f + C / D when close
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.  Your enemy has to be in air in
                    order for you to grab them.  Just remember that if you
                    try to do this move with db~df + D, you'll get the
                    Ukihane instead.
    
     ------------------------  [ Command Attacks ]  -------------------------
    
     Move Name:     Sankaku Tobi
     Translation:   Triangle Jump
     Move Command:  Jump against a wall, then press in the opposite direction
                    (i.e., if you jumped ub to a wall, you'd then press uf).
     # of Hits:     Light 0
     Comments:      You can still do mid-air moves after a triangle jump.
    
     Move Name:     Benitsuru no Mai
     Translation:   Dance of the Flamingo
     Move Command:  df + B
     # of Hits:     Light 2
     Comments:      This attack hits low and must be crouch blocked.
    
     Move Name:     Koku'en no Mai
     Translation:   Dance of the Black Swallow
     Move Command:  f + B
     # of Hits:     Light 1
     Comments:      An overhead attack, unless you cancel into it (in which
                    case it becomes cancelable).
    
     Move Name:     Dairin Fuusha Otoshi
     Translation:   Great Windmill Drop
     Move Command:  In air, d + A
     # of Hits:     Light 1
     Comments:      A knockdown attack, unless you cancel into it (in which
                    case it becomes cancelable).
    
     Move Name:     Ukihane
     Translation:   Floating Feather
     Move Command:  In air, d + B  [d + K after Musasabi no Mai (Chijou)]
     # of Hits:     Light 1  [Light 1 / Heavy 1 from Chijou]
     Comments:      A knockdown attack.
    
     Move Name:     Yusura Ume
     Translation:   Wild Cherry
     Move Command:  In air, d + D  [d + P after Musasabi no Mai (Chijou)]
     # of Hits:     Light 1  [Light 1 / Heavy 1 from Chijou]
     Comments:      A knockdown attack.
    
     -------------------------  [ Special Moves ]  --------------------------
    
     Move Name:     Kachou Sen
     Translation:   Flower-Butterfly Fan
     Move Command:  qcf + P
     # of Hits:     Light 1 / Heavy 1
     Comments:      During Counter Mode, this move can be canceled into a DM.
    
     Move Name:     Ryuu Enbu
     Translation:   Dragon Blaze Dance (Waltz)
     Move Command:  qcb + P
     # of Hits:     Light 1 / Heavy 2
     Comments:      Can be used during the Sachiyo Dori.  During Counter
                    Mode, this move can be canceled into a DM, but not if
                    it was used during the Sachiyo Dori.
    
     Move Name:     Sachiyo Dori
     Translation:   Evening Plover
     Move Command:  qcb + K
     # of Hits:     Light 1 / Heavy 1
     Comments:      Can be canceled into the Ryuu Enbu.
    
     Move Name:     Hissatsu Shinobi Bachi
     Translation:   Deadly Ninja Bees
     Move Command:  hcf + K
     # of Hits:     Light 2 / Heavy 2
    
     Move Name:     Musasabi no Mai (Chijou)
     Translation:   Dance of the Giant Flying Squirrel (Ground)
     Move Command:  Charge d,ub~uf + P  (hold P to use M.n.M. [Kuuchuu])
     # of Hits:     Light 0 / Heavy 0  (Light 1 / Heavy 1 if you hold P)
     Comments:      Normally Mai always jumps up to the wall behind her, but
                    you can charge d,uf to make her fly to the wall in front
                    of her.  If you hold P, she goes directly into the
                    Musasabi no Mai (Kuuchuu).  Otherwise, she'll bounce off
                    the wall and you can do nothing or follow this move with
                    the Ukihane, Yusura Ume (see above), or Musasabi no Mai
                    (Kuuchuu) or Toki Tsubute (see below).
    
     Move Name:     Musasabi no Mai (Kuuchuu)
     Translation:   Dance of the Giant Flying Squirrel (Mid-Air)
     Move Command:  In air, qcb + P  [or qcb + P after Chijou]
     # of Hits:     Light 1 / Heavy 1
    
     Move Name:     Toki Tsubute
     Translation:   Bird Cherry Smasher
     Move Command:  When close, qcb + K  [after Musasabi no Mai (Chijou)]
     # of Hits:     Light 1 / Heavy 1
     Comments:      This move has no 'missed animation'.  It only hits
                    opponents who are in mid-air.
    
     -------------------  [ (Super) Desperation Moves ]  --------------------
    
     Move Name:     Chou Hissatsu Shinobi Bachi
     Translation:   Ultra Deadly Ninja Bees
     Move Command:  qcb,hcf + K
     # of Hits:     Light 6 / Heavy 6  (DM)
                    Light 12 / Heavy 12  (SDM)
    
     Move Name:     Mizudori no Mai
     Translation:   Dance of the Waterfowl
     Move Command:  qcf,qcf + P
     # of Hits:     Light 3 / Heavy 3  (DM)
                    Light 3 / Heavy 3  (SDM)
    
     Move Name:     Hou'ou no Mai
     Translation:   Dance of the Phoenix
     Move Command:  qcb,qcb + P
     # of Hits:     Light 5 / Heavy 7  (DM)  [opponent on the ground]
                    Light 7 / Heavy 9  (DM)  [opponent in the air]
                    Light 20 / Heavy 20 (SDM)  [opponent on the ground]
                    Light 32 / Heavy 32 (SDM)  [opponent in the air]
    
     -------------------------  [ Striker Attack ]  -------------------------
    
     Move Name:     Sakura Fubuki / Hana Arashi
     Translation:   Falling Cherry Blossoms / Flower Tempest
     Move Command:  With Mai as your striker, press BC  (costs 1 stock)
     # of Hits:     Dash 1 / Hana Arashi 7
     Comments:      Mai dashes in and, if her opponent is close enough, she
                    does her Hana Arashi DM from KoF'98.  If her opponent is
                    far away, she taunts instead, increasing your Power Gauge
                    a little bit (no matter where you are onscreen).
    
     -----------------------  [ Cancelable Attacks ]  -----------------------
    
           Standing      Stand Close   Crouching     Jumping Up    J-Diagonal
    
     (A)   1 - - - -     1 - C S D     1 L - S D     1 - - - -     1 - C S -
     (B)   1 - - - -     1 L C S D     1 L - S D     1 - - - -     1 - - - -
     (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - C S -
     (D)   1 - - - -     1 - C S D     1 - - - -     1 - - - -     1 - C S -
     (CD)  1 - - S D    GC - - - -                   1 - C S -
    
     ---------------------------  [ Quote List ]  ---------------------------
    
     Round entry (1st):     "Shiranui Mai, mairimasu!"
     Round entry (any):     "Kakatte rasshai!"
     vs. Andy Bogard:       "Oh hoh hoh ho!
     (A) button pose:       "Yo-, Nippon ichi!"  (and for 2nd / 3rd round)
     When taunting:         "Hora, ganbatte!"
     When attacking:        L: "Tou!"  H: "Yaa!"  B: "Ei!"
     When damaged:          L: "U-!"   H: "Aa!"   S: "Kyaa!"
     When defeated:         "Andyyyy!"
     Knockdown recovery:    "Tou-!"  (and backward slide, slide attack)
     Guard cancel roll:     "Haa-!"  (and forward slide)
    
     Shiranui Gourin        "Tou! / Ya!"
     Fuusha Kuzushi         "Fuusha Kuzushi!"
     Yume Zakura            "Yume Zakura!"
     Benitsuru no Mai       "Ei!"
     Kou'en no Mai          "Yaa!"  (and D.F. Otoshi, Ukihane, Yusura Ume)
     Hissatsu Shinobi B.    "Hissatsu Shinobi Bachi!"
     Musasabi no Mai        "Musasabi no Mai!"
     Toki Tsubute           "Tou!"
     Ryuu Enbu              "Ryuu Enbu!"
     Kachou Sen             "Kachou Sen!"
     Sachiyo Dori           "Haii-!"
     Chou Hissatsu S.B.     "Chou Hissatsu Shinobi Bachi!"
     Mizudori no Mai        "Ittatsu!  Futtatsu!  Mitsu!"
     Hou'ou no Mai          "Shiranui kyuukyoku ougi!!"
     Striker (attack)       "Too-!!"
     Striker (taunt)        "Hora, ganbatte!"
    
    
     ------------------------------------------------------------------------
     RYO SAKAZAKI                                      (Art of Fighting Team)
     ------------------------------------------------------------------------
    
     Fighting Style:        Kyokugen-ryuu Karate  (Extreme Style Karate)
     Birthday:              8 / 2
     Age:                   24 years old
     Birthplace:            Japan  (but he's half-American)
     Blood Type:            O
     Height:                179cm
     Weight:                75kg
     Hobby:                 Doing carpentry on weekends
     Favorite Food:         Mochi (rice cake), and natto (fermented soybeans)
     Best Sport:            Sumo Wrestling
     Most Important:        Restored motorcycle and his horse, 'Tatsumaki'
     Dislikes:              Multi-legged insects (centipedes, etc.)
    
         "Dis Kyokugen karate will you?!  Now savor the pain it brings."
    
     ------------------------  [ Short Moves List ]  ------------------------
    
     Tani Otoshi                    When close, b / f + C
     Tomoe Nage                     When close, b / f + D
     Hyouchuu Wari                  f + A
     Joudan Uke                     f + B
     Gedan Uke *                    db + B
     Ko'ou Ken *                    qcf + P
     Mouko Raijin Setsu             qcf + K
     Kohou Shippuu Ken *            qcb + P
     Hien Shippuu Kyaku             hcb + K
     Kohou *                        f,d,df + P
     Zanretsu Ken                   f,b,f + P
     Ryuuko Ranbu                   qcf,hcb + P
     Tenchi Haou Ken                qcf,qcf + P
     Haou Shoukou Ken               f,hcf + P
    
     Striker: "Kuuchuu Ko'ou Ken"
    
     --------------------------  [ Normal Throws ]  -------------------------
    
     Move Name:     Tani Otoshi
     Translation:   Valley Drop
     Move Command:  When close, b / f + C
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     Move Name:     Tomoe Nage
     Translation:   (a type of judo throw)
     Move Command:  When close, b / f + D
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     ------------------------  [ Command Attacks ]  -------------------------
    
     Move Name:     Hyouchuu Wari
     Translation:   Ice Pillar Splitter
     Move Command:  f + A
     # of Hits:     Light 1
     Comments:      An overhead attack, unless you cancel into it.
    
     Move Name:     Joudan Uke
     Translation:   Upper Undertaking
     Move Command:  f + B
     # of Hits:     Light 0
     Comments:      This move will block standing and jumping attacks while
                    moving Ryo forward.  If you're not attacked, all it does
                    is make Ryo pose while he steps forward.
    
     Move Name:     Gedan Uke
     Translation:   Lower Undertaking
     Move Command:  df + B
     # of Hits:     Light 0
     Comments:      This move will block crouching and other low attacks
                    while moving Ryo forward.  If you're not attacked, all it
                    does is make Ryo pose while he steps forward.  During
                    Counter Mode, this move can be canceled into a DM.
    
     -------------------------  [ Special Moves ]  --------------------------
    
     Move Name:     Ko'ou Ken
     Translation:   Tiger Gleam Fist
     Move Command:  qcf + P
     # of Hits:     Light 1 / Heavy 1
     Comments:      During Counter Mode, this move can be canceled into a DM.
    
     Move Name:     Mouko Raijin Setsu
     Translation:   Wild Tiger (Thunder God's Arm)
     Move Command:  qcf + K
     # of Hits:     Light 1 / Heavy 1
     Comments:      An overhead attack.
    
     Move Name:     Kohou Shippuu Ken
     Translation:   Tiger Cannon Gale Fist
     Move Command:  qcb + P
     # of Hits:     Light 2 / Heavy 2
     Comments:      During Counter Mode, this move can be canceled into a DM
                    on the first hit only.
    
     Move Name:     Hien Shippuu Kyaku
     Translation:   Flying Gale Kick
     Move Command:  hcb + K
     # of Hits:     Light 2 / Heavy 3
    
     Move Name:     Kohou
     Translation:   Tiger Cannon
     Move Command:  f,d,df + P
     # of Hits:     Light 1 / Heavy 2
     Comments:      During Counter Mode, this move can be canceled into a DM
                    on the first hit only.
    
     Move Name:     Zanretsu Ken
     Translation:   Momentary Violence Fist
     Move Command:  f,b,f + P
     # of Hits:     Light 13 / Heavy 13
    
     -------------------  [ (Super) Desperation Moves ]  --------------------
    
     Move Name:     Ryuuko Ranbu
     Translation:   Dragon / Tiger Boisterous Dance
     Move Command:  qcf,hcb + P
     # of Hits:     Light 15 / Heavy 15  (DM)
                    Light 27 / Heavy 27  (SDM)
    
     Move Name:     Tenchi Haou Ken
     Translation:   Heaven and Earth Supreme King Fist
     Move Command:  qcf,qcf + P
     # of Hits:     Light 1 / Heavy 1  (DM / SDM)
     Comments:      This move will Guard Break a blocking opponent (SDM
                    version only).  It does immense damage if it connects
                    on a counterhit.
    
     Move Name:     Haou Shoukou Ken
     Translation:   Supreme King Flying Roaring Fist
     Move Command:  f,hcf + P
     # of Hits:     Light 1 / Heavy 1  (DM)
                    Light 5 / Heavy 5  (SDM)
     Comments:      This attack can negate and pass through some projectiles.
    
     -------------------------  [ Striker Attack ]  -------------------------
    
     Move Name:     Kuuchuu Ko'ou Ken
     Translation:   Mid-Air Tiger Gleam Fist
     Move Command:  With Ryo as your striker, press BC  (costs 1 stock)
     # of Hits:     Kuuchuu Ko'ou Ken 1
     Comments:      Ryo appears in mid-air and throws a fireball diagonally
                    down-forward.  This attack can hit someone lying on the
                    ground.
    
     -----------------------  [ Cancelable Attacks ]  -----------------------
    
           Standing      Stand Close   Crouching     Jumping Up    J-Diagonal
    
     (A)   1 L C S D     1 L C S D     1 L C S D     1 - - - -     1 - - - -
     (B)   1 - - - -     1 - C S D     1 L - - -     1 - - - -     1 - - - -
     (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
     (D)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
     (CD)  1 - - S D    GC - - - -                   1 - - - -
    
     ---------------------------  [ Quote List ]  ---------------------------
    
     Round entry (any):     "Ora ora!"  (and taunt)
     vs. Takuma             "Oosu!"  (and A-, B-button win pose)
     When attacking:        L: "Ho-!"  H: "Fuo!"   B: "Uriya-!"
     When damaged:          L: "Aa!"   H: "Gyua!"  S: "Ku-!"
     When defeated:         "Kusooooo!"
     Knockdown recovery:    "Ootto!"  (and GC roll, forward slide)
     Slide backward:        "Ho-!"  (and slide attack)
     Striker call:          "Fuo!"
    
     Tani Otoshi            "Orya!"  (and Tomoe Nage)
     Hyouchuu Wari          "Fuo!"  (and Joudan / Gedan Uke)
     Ko'ou Ken              "Ko'ou Ken!"  (and Kuuchuu Ko'ou Ken)
     Hien Shippuu Kyaku     "Hien Shippuu Kyaku!"
     Zanretsu Ken           "Zanretsu Ken!"
     Mouko Raijin Setsu     "Raijin Setsu!"
     Kohou                  "Ouryaa!"  (and Kohou Shippuu Ken)
     Ryuuko Ranbu           "Kyokugen-ryuu Ougi / Ora! (x5) / Morattaa!!"
     Haou Shoukou Ken       "Haou Shoukou Ken!"
     Tenchi Haou Ken        "Ichigeki Hissatsu! / Fuo!"
    
    
     ------------------------------------------------------------------------
     ROBERT GARCIA                                     (Art of Fighting Team)
     ------------------------------------------------------------------------
    
     Fighting Style:        Kyokugen-ryuu Karate  (Extreme Style Karate)
     Birthday:              12 / 25
     Age:                   24 years old
     Birthplace:            Italy
     Blood Type:            AB
     Height:                180cm
     Weight:                85kg
     Hobby:                 Collecting cars
     Favorite Food:         Yakisoba (fried noodles) and sushi (raw fish)
     Best Sport:            Motor Sports
     Most Important:        His car collection
     Dislikes:              Rakkyou (?)
    
            "If everyone loves a winner, I am freakin' irresistable!"
    
     ------------------------  [ Short Moves List ]  ------------------------
    
     Ryuuchou Kyaku                 When close, b / f + C
     Kubikiri Nage                  When close, b / f + D
     Kouryuu Koukyaku Geri          b / f + A
     Ryuuhan Shuu                   b / f + B
     Nidan Sokutou Geri             df + B
     Hien Ryuujin Kyaku             In air, df + K
     Ryuugeki Ken                   Charge b,f + P
     Hien Senpuu Kyaku              Charge b,f + K
     Sen'en Renbu Kyaku *           Charge d,u + P
     Ryuu Zanshou                   Charge d,u + K
     Haou Shoukou Ken               f,hcf + P
     Ryuuko Ranbu                   qcf,hcb + P
     Muei Senpuu Juudan Kyaku       qcf,qcf + K
    
     Striker: "Ryuuren Moushuu"
    
     --------------------------  [ Normal Throws ]  -------------------------
    
     Move Name:     Ryuuchou Kyaku
     Translation:   Hopping Dragon Kick
     Move Command:  When close, b / f + C
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     Move Name:     Kubikiri Nage
     Translation:   Neck Cutting Throw
     Move Command:  When close, b / f + D
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     ------------------------  [ Command Attacks ]  -------------------------
    
     Move Name:     Kouryuu Koukyaku Geri
     Translation:   Slanting Dragon Falling Leg Kick
     Move Command:  b / f + A
     # of Hits:     Light 1
     Comments:      An overhead attack, unless you cancel into it (in which
                    case it becomes cancelable).
    
     Move Name:     Ryuuhan Shuu
     Translation:   Dragon Flip Kick
     Move Command:  b / f + B
     # of Hits:     Light 1
     Comments:      This move can be canceled into a special move.
    
     Move Name:     Nidan Sokutou Geri
     Translation:   Two Part Sword Leg Kick
     Move Command:  df + B
     # of Hits:     Light 2
     Comments:      You can cancel the second hit into a special move if
                    you canceled into this move to begin with.
    
     Move Name:     Hien Ryuujin Kyaku
     Translation:   Flying Dragon God Kick
     Move Command:  In air, df + K
     # of Hits:     Light 1 / Heavy 1
    
     -------------------------  [ Special Moves ]  --------------------------
    
     Move Name:     Ryuugeki Ken
     Translation:   Dragon Attack Fist
     Move Command:  Charge b,f + P
     # of Hits:     Light 1 / Heavy 1
    
     Move Name:     Hien Senpuu Kyaku
     Translation:   Flying Whirlwind Kick
     Move Command:  Charge b,f + K
     # of Hits:     Light 3 / Heavy 4
    
     Move Name:     Sen'en Renbu Kyaku
     Translation:   Spinning Circle Rapid Kick Dance
     Move Command:  Charge d,u + P
     # of Hits:     Light 4 / Heavy 4
     Comments:      During Counter Mode, this move can be canceled into a DM
                    on the first two hits only.
    
     Move Name:     Ryuu Zanshou
     Translation:   Flying Dragon Slash
     Move Command:  Charge d,u + K
     # of Hits:     Light 1 / Heavy 2
    
     -------------------  [ (Super) Desperation Moves ]  --------------------
    
     Move Name:     Ryuuko Ranbu
     Translation:   Dragon / Tiger Boisterous Dance
     Move Command:  qcf,hcb + P
     # of Hits:     Light 15 / Heavy 15  (DM)
                    Light 27 / Heavy 27  (SDM)
    
     Move Name:     Muei Senpuu Juudan Kyaku
     Translation:   Invisible Whirlwind Ten Step Kick
     Move Command:  qcb,hcf + K
     # of Hits:     Light 15 / Heavy 15  (DM)
                    Light 28 / Heavy 28  (SDM)
    
     Move Name:     Haou Shoukou Ken
     Translation:   Supreme King Flying Roaring Fist
     Move Command:  f,hcf + P
     # of Hits:     Light 1 / Heavy 1  (DM)
                    Light 5 / Heavy 5  (SDM)
     Comments:      This attack can negate and pass through some projectiles.
    
     -------------------------  [ Striker Attack ]  -------------------------
    
     Move Name:     Ryuuren Moushuu
     Translation:   Rapid Dragon Rave Attack
     Move Command:  With Robert as your striker, press BC  (costs 1 stock)
     # of Hits:     Ryuuren Moushuu 8
     Comments:      Robert jumps in and dashes forward.  If blocked, he hits
                    once and leaps away, otherwise, he does a mini Ryuuko
                    Ranbu.
    
     -----------------------  [ Cancelable Attacks ]  -----------------------
    
           Standing      Stand Close   Crouching     Jumping Up    J-Diagonal
    
     (A)   1 - - - -     1 - - - D     1 - C S D     1 - - - -     1 - - - -
     (B)   1 - - - -     1 - C - D     1 L - - -     1 - - - -     1 - - - -
     (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
     (D)   1 - - - -     1 - - - -     1 - C S D     1 - - - -     1 - - - -
     (CD)  1 - - S D    GC - - - -                   1 - - - -
    
     ---------------------------  [ Quote List ]  ---------------------------
    
     Round entry (any):     "Hona ikimassee!"
     (A) button pose:       "Donaiya!"
     When taunting:         "Donaishitanya?"
     When attacking:        L: "Ha-!"  H: "Torya-!"  B: "Torya-!"
     When damaged:          L: "Ua-!"  H: "Cheya-!"  S: "Fua-!"
     When defeated:         "Kusottareeee!"
     Knockdown recovery:    "Ha-!"  (and GC roll and forward slide)
     Slide backward:        "Torya-!"  (and slide attack)
    
     Ryuuchou Kyaku         "Torya-!"  (and b / f + A / B and df + B)
     Kubikiri Nage          "Ha-!"
     Hien Ryuujin Kyaku     "Ryuujin Kyaku!"
     Hien Senpuu Kyaku      "Hien Senpuu Kyaku!"
     Ryuu Zanshou           "Soryaa-!"
     Ryuugeki Ken           "Ryuugeki Ken!"
     Sen'en Renbu Kyaku     "Torya torya torya, torya!"
     Ryuuko Ranbu           "Kyokugen-ryuu ougi! / Sorya, sorya, sorya,
                             sorya, soryaa!! / Donaiya!!"
     Haou Shoukou Ken       "Haou Shoukou Ken!!"
     Muei Senpuu Juudan K.  "Soryaa! / Donaiya!"
     Ryuuren Moushuu        "Sorya, sorya, sorya, soryaa!!"
    
    
     ------------------------------------------------------------------------
     YURI SAKAZAKI                                     (Art of Fighting Team)
     ------------------------------------------------------------------------
    
     Fighting Style:        Kyokugen-ryuu Karate  (Extreme Style Karate)
     Birthday:              12 / 7
     Age:                   20 years old
     Birthplace:            Japan  (but she's half-American)
     Blood Type:            A
     Height:                168cm
     Weight:                54kg
     Hobby:                 Karaoke
     Favorite Food:         Sweet curry with self-made umeboshi
                            (pickled plums)
     Best Sport:            Softball
     Most Important:        Her friends and her late mother's (Ronnet's)
                            pearl earrings
     Dislikes:              Octopus, people who like octopus, and
                            indecisive men
    
          "Skill over power, spirit over skill!  The secret to victory!"
    
     ------------------------  [ Short Moves List ]  ------------------------
    
     Oni Harite                     When close, b / f + C
     Silent Nage                    When close, b / f + D
     Tsubame Otoshi                 In air, b~d~f + C / D when close
     En Yoku                        f + A
     Senkai Kyaku *                 f + B,B
     Ko'ou Ken                      qcf + P
     Haou Shoukou Ken               Hold P during Ko'ou Ken
     Raiou Ken                      qcf + K
     Yuri Chou Upper *              f,d,df + P
     Double Yuri Chou Upper         f,d,df + P from (C) Yuri Chou Upper
     Yuri Chou Knuckle              qcb + P  (hold P to increase damage)
     Yuri Chou Mawashi Geri         qcb + K
     Hyakuretsu Binta               hcb,f + K
     Hien Hou'ou Kyaku              qcf,hcb + K
     Shin! Chou Upper               qcf,qcf + P
     Hien Rekkou                    qcf,qcf + K
    
     Striker: "Hien Rekkou"
    
     --------------------------  [ Normal Throws ]  -------------------------
    
     Move Name:     Oni Harite
     Translation:   Demon Hand Slap
     Move Command:  When close, b / f + C
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     Move Name:     Silent Nage
     Translation:   Silent Throw
     Move Command:  When close, b / f + D
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     Move Name:     Tsubame Otoshi
     Translation:   Swallow Drop
     Move Command:  In air, b / db / d / df / f + C / D when close
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.  Your enemy has to be in air
                    in order for you to grab them.
    
     ------------------------  [ Command Attacks ]  -------------------------
    
     Move Name:     En Yoku
     Translation:   Swallow Wing
     Move Command:  f + A
     # of Hits:     Light 1
     Comments:      An overhead attack, unless you cancel into it.
    
     Move Name:     Senkai Kyaku
     Translation:   Spinning Kick
     Move Command:  f + B, if it hits, press B
     # of Hits:     Light 2,1
     Comments:      During Counter Mode, this move can be canceled into a DM
                    on the third hit only.
    
     -------------------------  [ Special Moves ]  --------------------------
    
     Move Name:     Ko'ou Ken
     Translation:   Tiger Gleam Fist
     Move Command:  qcf + P  (keep holding P for the Haou Shoukou Ken)
     # of Hits:     Light 1 / Heavy 1
    
     Move Name:     Haou Shoukou Ken
     Translation:   Supreme King Flying Roaring Fist
     Move Command:  qcf + hold P
     # of Hits:     Light 1 / Heavy 1
     Comments:      This attack can negate and pass through some projectiles.
    
     Move Name:     Raiou Ken
     Translation:   Lightning Sparkle Fist
     Move Command:  qcf + K
     # of Hits:     Light 1 / Heavy 1
    
     Move Name:     Yuri Chou Upper  (Kuuga)
     Translation:   Yuri Super Upper  (Air Fang)
     Move Command:  f,d,df + P
     # of Hits:     Light 1 / Heavy 2
     Comments:      Can follow the (C) version with Double Yuri Chou Upper.
                    During Counter Mode, the (A) version can be canceled into
                    a DM.
    
     Move Name:     Double Yuri Chou Upper  (Ura Kuuga)
     Translation:   Double Yuri Super Upper  (Reverse Air Fang)
     Move Command:  f,d,df + P after (C) Yuri Chou Upper
     # of Hits:     Light 1 / Heavy 1  (if Yuri Chou Upper hit)
                    Light 2 / Heavy 2  (if Yuri Chou Upper missed)
    
     Move Name:     Yuri Chou Knuckle  (Hien Shippuu Ken)
     Translation:   Yuri Super Knuckle  (Flying Gale Fist)
     Move Command:  qcb + P  (hold P to empower)
     # of Hits:     Light 1 / Heavy 1
                    Light 2 / Heavy 2  (if opponent is hit by wind-up)
                    Light 4 / Heavy 5  (if wind-up hits in the corner)
     Comments:      An opponent can be hit by the 'wind-up' delay of this
                    move as well as the actual knuckle attack.  The
                    longer you delay this move, the more damage the
                    actual attack does.  If you do this move with A from
                    up close, and hold the button momentarily, you can
                    get a 3-hit combo (2 from the wind-up, 1 from the
                    knuckle).
    
     Move Name:     Yuri Chou Mawashi Geri  (Hien Shippuu Kyaku)
     Translation:   Yuri Super Spinning Kick  (Flying Gale Kick)
     Move Command:  qcb + K
     # of Hits:     Light 2 / Heavy 3
    
     Move Name:     Hyakuretsu Binta
     Translation:   Hundred Violent Slaps
     Move Command:  hcb,f + K
     # of Hits:     Light 1 / Heavy 1
     Comments:      An unblockable attack.  This move can be canceled into,
                    but it will miss as a result.
    
     -------------------  [ (Super) Desperation Moves ]  --------------------
    
     Move Name:     Hien Hou'ou Kyaku
     Translation:   Flying Phoenix Kick
     Move Command:  qcf,hcb + K
     # of Hits:     Light 12 / Heavy 12  (DM)
                    Light 17 / Heavy 17  (SDM)
    
     Move Name:     Shin! Chou Upper  (Ura Mekki Zan Kuuga)
     Translation:   True! Super Upper  (Reverse Demon-Destroying A.F. Slash)
     Move Command:  qcf,qcf + P
     # of Hits:     Light 3 / Heavy 3  (DM)  [opponent on the ground]
                    Light 1 / Heavy 1  (SDM)  [opponent in the air]
     Comments:      The kanji for "shin" actually means "center", but since
                    this move is a parody of Ryu's Shin Shouryuu Ken, I'm
                    using the parody meaning (which is "true").
    
     Move Name:     Hien Rekkou
     Translation:   Flying Violent Pierce
     Move Command:  qcf,qcf + K
     # of Hits:     Light 11 / Heavy 11  (DM)
                    Light 21 / Heavy 21  (SDM)
    
     -------------------------  [ Striker Attack ]  -------------------------
    
     Move Name:     Hien Rekkou
     Translation:   Flying Aid Violent Pierce
     Move Command:  With Yuri as your striker, press BC  (costs 1 stock)
     # of Hits:     Hien Rekkou 6
     Comments:      Yuri runs in, and if her opponent is close enough, does
                    her Hien Rekkou DM.  If they're far away, she taunts
                    instead, increasing your Power Gauge a little bit (no
                    matter where you are onscreen).
    
     -----------------------  [ Cancelable Attacks ]  -----------------------
    
           Standing      Stand Close   Crouching     Jumping Up    J-Diagonal
    
     (A)   1 - C S D     1 L C S D     1 L C S D     1 - - - -     1 - - - -
     (B)   1 - - - -     1 - C S D     1 L - - -     1 - - - -     1 - - - -
     (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
     (D)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
     (CD)  1 - - S D    GC - - - -                   1 - - - -
    
     ---------------------------  [ Quote List ]  ---------------------------
    
     Round entry (any):     "Babitto yattsukechauzo!"
     vs. Takuma or Ryo:     "Osu!"
     (A) button pose:       "Cho-! Yoyutchi!"
     (B) button pose:       "Ossu!"
     (C) button pose:       "Fu-! / Yarii!"
     When taunting:         "Kotchi, kotchi!"
     When attacking:        L: "Fu-!"  H: "Too!"  B: "Yaa!"
     When damaged:          L: "Un!"   H: "Un!"   S: "Aa!"
     When defeated:         "Otoosan, Gomeeen!!"
     Knockdown recovery:    "Ho-!"
     Guard cancel roll:     "Yo!"  (and sliding b / f, slide attack)
    
     Oni Harite             "Too!"  (and Senkai Kyaku)
     Silent Nage            "Eei!"  (and Tsubame Otoshi, En Yoku)
     Ko'ou Ken              "Ko'ou Ken!"
     Raiou Ken              "Raiou Ken!"
     Yuri Chou Knuckle      "Chou nakkoo!"
     Yuri Chou Mawashi G.   "Chou Mawashi Geri!"
     Kuuga                  "Chou Upper!"
     Ura Kuuga              "Daboo!"
     Hyakuretsu Binta       "Konnoo! Too!"
     Hien Rekkou            "Yuri!  Chou reppa chou reppa chou reppaa!!"
     Hien Hou'ou Kyaku      "Hien Hou'ou Kyaku!"
     Shin! Chou Upper       "Shin!  Chou Upper!!"
     Striker (Taunt)        "Ei ei, ou ou, jump!  V V!"
     Striker (Attack)       "Konnoo!"
    
    
     ------------------------------------------------------------------------
     TAKUMA SAKAZAKI                                   (Art of Fighting Team)
     ------------------------------------------------------------------------
    
     Fighting Style:        Kyokugen-ryuu Karate  (Extreme Style Karate)
     Birthday:              2 / 4
     Age:                   50 years old
     Birthplace:            Japan
     Blood Type:            O
     Height:                180cm
     Weight:                88kg
     Hobby:                 Making (lit. 'pounding') soba (wheat noodles)
     Favorite Food:         White rice and miso soup
     Best Sport:            Any kind of fighting
     Most Important:        His two children and his self-made fighting style
     Dislikes:              Snakes
    
                   "Kyokugen karate is the true way of battle!"
    
     ------------------------  [ Short Moves List ]  ------------------------
    
     Ippon Seoi                     When close, b / f + C
     Oosotogari                     When close, b / f + D
     Hisha Otoshi: Dan Tsubushi     b + A
     Oni Guruma                     f + A
     Kawara Wari                    f + B
     Keima Uchi: Oiuchi             df + B
     Ko'ou Ken *                    qcf + P
     Mouko Burai Gan *              qcb + P
     Zanretsu Ken                   f,b,f + P
     Sanchin no Kata                d,d + P, hold P to increase Power Gauge
     Shouran Kyaku                  hcb + K
     Hien Shippuu Kyaku             Charge db,f + K
     Ryuuko Ranbu                   qcf,hcb + P
     Shin Kishin Geki               When close, qcf,qcf + P
     Haou Shikou Ken                f,hcf + P
    
     Striker: "Chou Hissatsu Tengu Shikou Ken"
    
     --------------------------  [ Normal Throws ]  -------------------------
    
     Move Name:     Ippon Seoi
     Translation:   Single Arm Shoulder (Throw)
     Move Command:  When close, b / f + C
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     Move Name:     Oosotogari
     Translation:   Great Outer Reaping
     Move Command:  When close, b / f + D
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     ------------------------  [ Command Attacks ]  -------------------------
    
     Move Name:     Hisha Otoshi: Dan Tsubushi
     Translation:   Flying Wheel Drop: Bullet Smasher
     Move Command:  b + A
     # of Hits:     Light 1
     Comments:      This move can negate projectiles, unless you canceled
                    into it, in which case it becomes cancelable.
    
     Move Name:     Oni Guruma
     Translation:   Demon Wheel
     Move Command:  f + A
     # of Hits:     Light 1
     Comments:      An overhead attack, unless you cancel into it (in which
                    case it becomes cancelable).
    
     Move Name:     Kawara Wari
     Translation:   Tile Splitter
     Move Command:  f + B
     # of Hits:     Light 1
     Comments:      A knockdown attack, unless you cancel into it (in which
                    case it becomes cancelable).
    
     Move Name:     Keima Uchi: Oiuchi
     Translation:   Stallion Strike: Pursuit Attack
     Move Command:  df + B
     # of Hits:     Light 1
     Comments:      This attack hits low and must be crouch blocked.  It
                    can hit someone lying on the ground as well.  If you
                    cancel into this move, it becomes cancelable.
    
     -------------------------  [ Special Moves ]  --------------------------
    
     Move Name:     Ko'ou Ken
     Translation:   Tiger Gleam Fist
     Move Command:  qcf + P
     # of Hits:     Light 1 / Heavy 1
     Comments:      During Counter Mode, this move can be canceled into a DM.
    
     Move Name:     Mouko Burai Gan
     Translation:   Wild Tiger (Trustless Boulder)
     Move Command:  qcb + P
     # of Hits:     Light 2 / Heavy 2
     Comments:      This move can negate projectiles.  It also has autoguard
                    (for the 1st hit only).  The second hit will Guard Break
                    a blocking opponent.  During Counter Mode, this move can
                    be canceled into a DM on the second hit only.
    
     Move Name:     Zanretsu Ken
     Translation:   Momentary Violence Fist
     Move Command:  f,b,f + P
     # of Hits:     Light 13 / Heavy 13
    
     Move Name:     Sanchin no Kata
     Translation:   Style of Three Battles
     Move Command:  d,d + P  (hold P to increase power gauge recovery)
     # of Hits:     Light 0 / Heavy 0
     Comments:      When used, Takuma regains a small amount of power gauge
                    energy.  If you hold down P, he'll regain even more
                    energy.
    
     Move Name:     Shouran Kyaku
     Translation:   Soaring Riot Kick
     Move Command:  hcb + K
     # of Hits:     Light 1 / Heavy 1
     Comments:      An unblockable attack.  This move can be canceled into,
                    but it will miss as a result.
    
     Move Name:     Hien Shippuu Kyaku
     Translation:   Flying Gale Kick
     Move Command:  Charge db,f + K
     # of Hits:     Light 1 / Heavy 2
     Comments:      A hit opponent is knocked into the air and can be
                    juggled.
    
     -------------------  [ (Super) Desperation Moves ]  --------------------
    
     Move Name:     Ryuuko Ranbu
     Translation:   Dragon / Tiger Boisterous Dance
     Move Command:  qcf,hcb + P
     # of Hits:     Light 10 / Heavy 10  (DM)
                    Light 14 / Heavy 14  (SDM)
    
     Move Name:     Shin Kishin Geki
     Translation:   True Terrible God Attack
     Move Command:  When close, qcf,qcf + P
     # of Hits:     Light 3 / Heavy 3  (DM)
                    Light 6 / Heavy 6  (SDM)
     Comments:      Normally this move is throw-like in that it must be done
                    up close and is unblockable.  However, if your opponent
                    evades the first hit, all remaining hits will Guard Break
                    a blocking opponent.  If your foe's guard is broken, and
                    there are still more hits to be performed, they'll get
                    hit by the remaining blows.
    
     Move Name:     Haou Shikou Ken
     Translation:   Supreme King Final Limit Fist
     Move Command:  f,hcf + P  (hold P to empower)
     # of Hits:     Light 1 / Heavy 1  (DM / SDM)
                    Light 4 / Heavy 4  (DM / SDM)  [if empowered]
     Comments:      This attack can negate and pass through some projectiles.
                    The empowered version beats out any projectile except
                    Krizalid's Tuhon Rage.
    
     -------------------------  [ Striker Attack ]  -------------------------
    
     Move Name:     Chou Hissatsu Tengu Shikou Ken
     Translation:   Super Deadly Demon Final Limit Fist
     Move Command:  With Takuma as your striker, press BC  (costs 1 stock)
     # of Hits:     Chou Hissatsu Tengu Shikou Ken 1
     Comments:      Takuma runs in (with his Mr. Karate tengu mask on) and
                    throws an SDM Haou Shikou Ken.
     Comments:      This attack can negate and pass through some projectiles.
    
     -----------------------  [ Cancelable Attacks ]  -----------------------
    
           Standing      Stand Close   Crouching     Jumping Up    J-Diagonal
    
     (A)   1 L - - -     1 L C S D     1 L C S D     1 - - - -     1 - - - -
     (B)   1 - - - -     1 L C S D     1 L C S D     1 - - - -     1 - - - -
     (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
     (D)   1 - - - -     1 - - - -     1 - C S D     1 - - - -     1 - - - -
     (CD)  1 - - S D    GC - - - -                   1 - - - -
    
    
     ---------------------------  [ Quote List ]  ---------------------------
    
     Round entry (any):     "Osu! Osu!"
     (A) button pose:       "Iyaaa-!"
     (B) button pose:       "Madamada gen'eki deikeruwai!"
     When taunting:         "Kakatte konuka!"
     When attacking:        L: "Iya-!"  H: "Kaa!"  B: "Toa-!"
     When damaged:          L: "Uga!"   H: "Ua!"   S: "Nuaa!"
     When defeated:         "Uoooooooo!"
     Knockdown recovery:    "Iya-!"  (and GC roll, slide, slide attack)
     Striker call:          "Kaa!"
    
     Oosotogari             "Kaa!"  (and Hisha Otoshi, Kawara Wari)
     Ippon Seoi             "Iya-!"  (and Oni-guruma)
     Keima Uchi             "Chesutoo!"
     Ko'ou Ken              "Ko'ou Ken!"
     Mouko Burai Gan        "Mikittawa! / Sha-!"
     Zanretsu Ken           "Zanretsu Ken"
     Shouran Kyaku          "Shouran Kyaku!"
     Hien Shippuu Kyaku     "Hien Shippuu Kyaku!"
     Sanchin no Kata        "Kuo!"
     Haou Shikou Ken        "Haou Shikou Ken!"  (and Tengu Shikou Ken)
     Ryuuko Ranbu           "Kyokugen-ryuu Ougi! / Todome jaa!!"
     Shin Kishin Geki DM    "Kishin Geki!"
     Shin Kishin Geki SDM   "Kishin Geki! / Douja!!"
    
    
     ------------------------------------------------------------------------
     LEONA                                                       (Ikari Team)
     ------------------------------------------------------------------------
    
     Fighting Style:        Martial Arts and Heidern's Assassination Methods
     Birthday:              1 / 10
     Age:                   18 years old
     Birthplace:            Unknown
     Blood Type:            B
     Height:                176cm
     Weight:                66kg
     Hobby:                 Inspecting factories
     Favorite Food:         Vegetables
     Best Sport:            None in particular
     Most Important:        Nothing in particular
     Dislikes:              Blood
    
                  "Why did you do it?  You never had a chance."
    
     ------------------------  [ Short Moves List ]  ------------------------
    
     Leona Crush                        When close, b / f + C
     Order Buckler                      When close, b / f + D
     Heidern Inferno                    In air, b~d~f + C / D when close
     Strike Arch                        b / f + B
     Moon Slasher *                     Charge d,u + P
     Baltic Launcher                    Charge b,f + P
     Ground Saber *                     Charge b,f + K
     Gliding Buster *                   f + D from (D) Ground Saber
     X Calibur *                        In air, qcb + P
     Earring Bakudan 1                  qcb + K  (changes after Heart Attack)
     Earring Bakudan 2: Heart Attack *  b,d,db + K  (repeat to trigger)
     V Slasher                          In air, qcf,hcb + P
     Rebel Spark                        qcb,hcf + K
     Grateful Dead                      qcf,qcf + P
    
     Striker: "Killer Touch"
    
     --------------------------  [ Normal Throws ]  -------------------------
    
     Move Name:     Leona Crush
     Move Command:  When close, b / f + C
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     Move Name:     Order Buckler
     Move Command:  When close, b / f + D
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     Move Name:     Heidern Inferno
     Move Command:  In air, b / db / d / df / f + C / D when close
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.  Your enemy has to be in air
                    in order for you to grab them.
    
     -------------------------  [ Command Attack ]  -------------------------
    
     Move Name:     Strike Arch
     Move Command:  b / f + B
     # of Hits:     Light 1
     Comments:      An overhead and knockdown attack, unless you cancel
                    into it (in which case it becomes cancelable into
                    the X Calibur or V Slasher).
    
     -------------------------  [ Special Moves ]  --------------------------
    
     Move Name:     Moon Slasher
     Move Command:  Charge d,u + P
     # of Hits:     Light 1 / Heavy 1
     Comments:      During Counter Mode, this move can be canceled into a DM.
    
     Move Name:     Baltic Launcher
     Move Command:  Charge b,f + P
     # of Hits:     Light 6 / Heavy 12
     Comments:      You can move around and attack during this move--
                    you can even use your Striker or a DM / SDM!
    
     Move Name:     Ground Saber
     Move Command:  Charge b,f + K
     # of Hits:     Light 1 / Heavy 1
     Comments:      An unblockable attack.  Can follow the (D) version with
                    Gliding Buster.  During Counter Mode, the (B) version can
                    be canceled into a DM.
    
     Move Name:     Gliding Buster
     Move Command:  f + D during (D) Ground Saber
     # of Hits:     Heavy 1
     Comments:      During Counter Mode, this move can be canceled into a DM.
    
     Move Name:     X Calibur
     Move Command:  In air, qcb + P
     # of Hits:     Light 1 / Heavy 1
     Comments:      During Counter Mode, this move can be canceled into a DM.
    
     Move Name:     Earring Bakudan 1
     Move Command:  qcb + P
     # of Hits:     Light 1 / Heavy 1
     Comments:      Normally Leona throws the earring at an arc, but after
                    performing the (B) Heart Attack (whether it hits or
                    misses), Leona will throw her earring in a different
                    arc, in which it will bounce on the floor if her opponent
                    is far enough away.  Performing a (D) Heart Attack will
                    make her earring tosses return to their normal arcs
                    (again, this works even if the Heart Attack misses, or
                    if it hits).
    
     Move Name:     Earring Bakudan 2: Heart Attack
     Move Command:  When close, b,d,db + K  (repeat to trigger)
     # of Hits:     Light 1 / Heavy 1
     Comments:      This move functions like a throw, but does no damage.  If
                    you connect, you'll see a sparkle on your opponent's
                    body.  A few seconds later, the earring will explode (you
                    can make it explode at anytime by inputting the command
                    in again, but you won't be able to combo off of it since
                    Leona will pose afterwards).  The earring will not
                    explode if Leona blocks a hit or is damaged.  Weirdly
                    enough, you can stick this move in a combo and keep going
                    (i.e. crouching C, b,d,db + K, Moon Slasher, earring
                    explodes).  During Counter Mode, this move can be
                    canceled into a DM.
    
                    If this move connects, you can't use Leona's Earring
                    Bakudan 1 until the bomb explodes.  Note that if you use
                    the (B) version, whether it hits or misses, Leona's
                    Earring Bakudan 1 attack will change in the arc it is
                    thrown for the remainder of the round, while using the
                    (D) version will make it revert to it's normal arc (using
                    the D version when the arc is already normal has no
                    effect).
    
    
     -------------------  [ (Super) Desperation Moves ]  --------------------
    
     Move Name:     V Slasher
     Move Command:  In air, qcf,hcb + P
     # of Hits:     Light 1 / Heavy 1  (DM / SDM)
    
     Move Name:     Rebel Spark
     Move Command:  qcb,hcf + K
     # of Hits:     Light 1 / Heavy 1  (DM / SDM)
    
     Move Name:     Grateful Dead
     Move Command:  qcf,qcf + P
     # of Hits:     Light 1 / Heavy 1  (DM / SDM)
    
     -------------------------  [ Striker Attack ]  -------------------------
    
     Move Name:     Killer Touch
     Move Command:  With Leona as your striker, press BC  (costs 1 stock)
     # of Hits:     Bomb Set and Explode 2
     Comments:      Leona jumps in and runs forward a la the Ground Saber.
                    If she's blocked, she just runs into her enemy for no
                    damage and leaps away, but if she hits, she uses the
                    Heart Attack to plant a bomb on them, which instantly
                    explodes.
    
     -----------------------  [ Cancelable Attacks ]  -----------------------
    
           Standing      Stand Close   Crouching     Jumping Up    J-Diagonal
    
     (A)   1 L - - -     1 L C S D     1 L C S D     1 - - S*D*    1 - - S*D*
     (B)   1 - - - -     1 L C S D     1 L - - -     1 - - S D     1 - - S D
     (C)   1 - C S D    =e - C S D     1 - C S D     1 - - - -     1 - - - -
     (D)   1 - - - -    =e - C S D     1 - - - -     1 - - S D     1 - - S D
     (CD)  1 - - S D    GC - - - -                   1 - - S D
    
     * Only works if you do a Small Jump (tap ub / u / uf).
    
     ---------------------------  [ Quote List ]  ---------------------------
    
     Round entry (1st):     "Ninmu, suikou shimase."
     vs. Whip:              "Omatase...."
     (A) button pose:       "Chikara wa seigyo dekirukedo, sore ni tayoru
                             tsumori wanai."
     (B) button pose:       "Anata de wa kattenai...."
     (C) button pose:       "Ninmu, kanryou."
     When taunting:         "Nigeru no yo...."
     When attacking:        L: "Ha-!"  H: "Hai!"  B: "Too!"
     When damaged:          L: "N-!"   H: "N-!"   S: "Aa!"
     When defeated:         "Aaaaaaa!"
    
     Leona Crush            "Apple juice!"  (really, try it yourself!)
     Audel Buckler          "Hai!"  (and Heidern Inferno, Gliding Buster)
     Moon Slasher           "Kill!"
     Baltic Launcher        "Uoooo!"
     Heart Attack           "Heart Attack / Makete owari."
     Rebel Spark            "Sayonara...."
     Killer Touch           "Heart Attack / Makete owari."
    
    
     ------------------------------------------------------------------------
     RALF JONES                                                  (Ikari Team)
     ------------------------------------------------------------------------
    
     Fighting Style:        Martial Arts and Heidern's Assassination Methods
     Birthday:              8 / 25
     Age:                   39 years old
     Birthplace:            America (wasn't it Brazil last year!?)
     Blood Type:            A
     Height:                188cm
     Weight:                110kg
     Hobby:                 Collecting knives
     Favorite Food:         Gum
     Best Sport:            Baseball
     Most Important:        Medal awarded to him by the President
     Dislikes:              Snakes
    
                      "I can survive anything--even nukes!"
    
     ------------------------  [ Short Moves List ]  ------------------------
    
     Dynamite Headbutt                    When close, b / f + C
     Northern Light Bomb                  When close, b / f + D
     Vulcan Punch                         Tap P rapidly, move f
     Gatling Attack *                     Charge b,f + P
     Kyuukouka Bakudan Punch (Chijou)     Charge d,u + P
     Kyuukouka Bakudan Punch (Kuuchuu)    In air, qcf + P
     Super Argentine Backbreaker          When close, hcf + K
     Ralf Tackle *                        hcb + K
     Ralf Kick                            Hold K for a while, and release
     Galactica Phantom                    qcf,qcf + P
     Baribari Vulcan Punch                qcf,hcb + P
     Umanori Vulcan Punch                 qcb,hcf + K
    
     Striker: "Regal Body Blow"
    
     --------------------------  [ Normal Throws ]  -------------------------
    
     Move Name:     Dynamite Headbutt
     Move Command:  When close, b / f + C
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     Move Name:     Northern Light Bomb
     Move Command:  When close, b / f + D
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     -------------------------  [ Special Moves ]  --------------------------
    
     Move Name:     Vulcan Punch
     Move Command:  Tap P rapidly, move f
     # of Hits:     Light 1 / Heavy 1
    
     Move Name:     Gatling Attack
     Move Command:  Charge b,f + P
     # of Hits:     Light 3 / Heavy 4
     Comments:      During Counter Mode, this move can be canceled into a DM
                    (for the C version, only on the first 3 hits).
    
     Move Name:     Kyuukouka Bakudan Punch (Chijou)
     Translation:   Diving Bomb Punch (Ground)
     Move Command:  Charge d,u + P
     # of Hits:     Light 2 / Heavy 3  (Light 1 / Heavy 1 from afar)
    
     Move Name:     Kyuukouka Bakudan Punch (Kuuchuu)
     Translation:   Diving Bomb Punch (Mid-Air)
     Move Command:  In air, qcf + P
     # of Hits:     Light 1 / Heavy 1
    
     Move Name:     Super Argentine Backbreaker
     Move Command:  When close, hcf + K
     # of Hits:     Light 1 / Heavy 1
    
     Move Name:     Ralf Tackle
     Move Command:  hcb + K
     # of Hits:     Light 2 / Heavy 2
     Comments:      The (D) version does a ton of block damage.  During
                    Counter Mode, this move can be canceled into a DM.
    
     Move Name:     Ralf Kick
     Move Command:  Hold K for a while, then release
     # of Hits:     Light 1 / Heavy 1
     Comments:      You have to hold a button for a few seconds before you
                    can release it and do the kick.  The longer you hold it
                    down, the more damage the kick does, but after holding
                    it for about 8 seconds, the damage stops increasing.  You
                    can still move around and attack using the unused buttons
                    while charging this move.  However, you cannot dash or
                    backstep, and if you're charging with B, you cannot use
                    the AB slides (ditto with trying to use a CD attack while
                    charging with D).  You cannot performs special moves or
                    DM / SDMs, either.  Also, you can only charge one Ralf
                    Kick at a time (if you hold B and D, then release one for
                    a Ralf Kick, releasing the other one has no effect).
    
     -------------------  [ (Super) Desperation Moves ]  --------------------
    
     Move Name:     Galactica Phantom
     Move Command:  qcf,qcf + P
     # of Hits:     Light 1 / Heavy 1  (DM / SDM)
     Comments:      An unblockable attack.  This move does _not_ have
                    autoguard anymore.
    
     Move Name:     Baribari Vulcan Punch
     Translation:   Exploding Vulcan Punch
     Move Command:  qcf,hcb + P
     # of Hits:     Light 15 / Heavy 15  (DM)
                    Light 28 / Heavy 28  (SDM)
    
     Move Name:     Umanori Vulcan Punch
     Translation:   Horse Mounted Vulcan Punch
     Move Command:  qcb,hcf + K
     # of Hits:     Light 14 / Heavy 14  (DM)
                    Light 24 / Heavy 24  (SDM)
    
     -------------------------  [ Striker Attack ]  -------------------------
    
     Move Name:     Regal Body Blow
     Move Command:  With Ralf as your striker, press BC  (costs 1 stock)
     # of Hits:     Bakudan Punch 1 / Galactica Phantom 1
     Comments:      Ralf dives in with a Kyuukouka Bakudan Punch.  Upon
                    landing, he does the Galactica Phantom DM (which is
                    blockable).
    
     -----------------------  [ Cancelable Attacks ]  -----------------------
    
           Standing      Stand Close   Crouching     Jumping Up    J-Diagonal
    
     (A)   1 - - S D     1 - - - D     1 L - S D     1 - - - -     1 - - - -
     (B)   1 - - - -     1 - - S D     1 - - - -     1 - - - -     1 - - - -
     (C)   1 - - - -     1 - - S D     1 - - S D     1 - - S -     1 - - - -
     (D)   1 - - - -     1 - - - -     1 - - S D     1 - - - -     1 - - - -
     (CD)  1 - - S D    GC - - - -                   1 - - S -
    
     ---------------------------  [ Quote List ]  ---------------------------
    
     Round entry (1st):     "Uo-!"
     Round entry (any):     "Uo-! / Tottotoka katte koi!"
     vs. Clark Steel:       "Ssha-! / Kakatte kina, Clark!"
     (A) button pose:       "Ieei!"
     (B) button pose:       "Ketaga chigauze!"
     (C) button pose:       "Uo-!"
     When taunting:         "Ora ora!  Yooshi, todome ikuka!"
     When attacking:        L: "Fuu-!"  H: "Fua-!"  B: "-A!"
     When damaged:          L: "U-!"    H: "Uu!"    S: "Ua!"
     When defeated:         "Uuooooooo!"
     Knockdown recovery:    "Oo!"  (and GC roll, slides, slide attack)
     Striker call:          "Totte okidaze!"
    
     Dynamite Headbutt      "Uryaa!"
     Northern Light Bomb    "Fuu-! / Uryaa!"
     Gatling Attack         "Teryaa!"
     Super Argentine B.B.   "Teryaa! / Uryaa!"
     Kyuukouka Bakudan P.   "Fua-!"
     Ralf Kick              "Ralf Kick!"
     Ralf Tackle            "Yarougaa!"
     Galactica Phantom DM   "Galactica Phantom! / Dokkaan!!"
     Galactica Phantom SDM  "Galactica Phantom! / Otoko no ippatsu da!!
                             / Kora!!!"
     Umanori Vulcan P. DM   "Totte okidaze! / Mou icchoo!"
     Umanori Vulcan P. SDM  "Totte okidaze! / Taiman hattaraa!  Dachijaa!!"
     Baribari Vulcan Punch  "Faiyaa! / Hakai ryokuu!"
     Striker Attack         "Galactica Phantom!"
    
    
     ------------------------------------------------------------------------
     CLARK STEEL                                                 (Ikari Team)
     ------------------------------------------------------------------------
    
     Fighting Style:        Martial Arts and Heidern's Assassination Methods
     Birthday:              5 / 7
     Age:                   34 years old
     Birthplace:            America
     Blood Type:            A
     Height:                187cm
     Weight:                105kg
     Hobby:                 Collecting guns
     Favorite Food:         Oatmeal
     Best Sport:            Wrestling
     Most Important:        Sunglasses
     Dislikes:              Slugs
    
                  "I had fun.  For about 5 seconds.  A new low."
    
     ------------------------  [ Short Moves List ]  ------------------------
    
     Nageppanashi German            When close, b / f + C
     Fisherman Buster               When close, b / f + D
     Death Lake Drive               In air, b~d~f + C / D when close
     Stomping *                     f + B
     Gatling Attack *               Charge b,f + P
     Napalm Stretch                 f,d,df + P
     Frankensteiner                 When close, f,d,df + K
     Mount Tackle                   hcf + P
     Clark Lift                     d,d + A from Mount Tackle
     Sleeper Lift (DDT)             d,d + C from Mount Tackle
     Rolling Cradle                 d,d + K from Mount Tackle
     Super Argentine Backbreaker    When close, hcf + K
     Flashing Elbow                 qcf + P after a special move throw
     Ultra Argentine Backbreaker    When close, hcb,hcb + P
     Running Three                  hcf,hcf + K
    
     Striker: "Flashing Launcher"
    
     --------------------------  [ Normal Throws ]  -------------------------
    
     Move Name:     Nageppanashi German
     Translation:   German Throwing
     Move Command:  When close, b / f + C
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     Move Name:     Fisherman Buster
     Move Command:  When close, b / f + D
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     Move Name:     Death Lake Drive
     Move Command:  In air, b / db / d / df / f + C / D when close
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.  Your enemy has to be in air
                    in order for you to grab them.
    
     -------------------------  [ Command Attack ]  -------------------------
    
     Move Name:     Stomping
     Move Command:  f + B
     # of Hits:     Light 1
     Comments:      During Counter Mode, this move can be canceled into a DM.
    
     -------------------------  [ Special Moves ]  --------------------------
    
     Move Name:     Gatling Attack
     Move Command:  Charge b,f + P
     # of Hits:     Light 2 / Heavy 3
     Comments:      During Counter Mode, this move can be canceled into a DM.
    
     Move Name:     Napalm Stretch
     Move Command:  f,d,df + P
     # of Hits:     Light 1 / Heavy 1
     Comments:      An unblockable attack.  Only hits opponents who are
                    in mid-air.  Can follow with Flashing Elbow.
    
     Move Name:     Frankensteiner
     Move Command:  f,d,df + K
     # of Hits:     Light 1 / Heavy 1
     Comments:      An unblockable attack.  Can follow with Flashing Elbow.
    
     Move Name:     Mount Tackle
     Move Command:  hcf + P
     # of Hits:     Light 1 / Heavy 1
     Comments:      Blockable.  Can follow with Clark Lift, Sleeper Lift, or
                    Rolling Cradle.
    
     Move Name:     Clark Lift
     Move Command:  d,d + A during Mount Tackle
     # of Hits:     Light 1
    
     Move Name:     Sleeper Lift (DDT)
     Move Command:  d,d + C during Mount Tackle
     # of Hits:     Heavy 1
     Comments:      Can follow with Flashing Elbow.
    
     Move Name:     Rolling Cradle
     Move Command:  d,d + K during Mount Tackle
     # of Hits:     Light 1 / Heavy 1
    
     Move Name:     Super Argentine Backbreaker
     Move Command:  When close, hcf + K
     # of Hits:     Light 1 / Heavy 1
     Comments:      Can follow with Flashing Elbow.
    
     Move Name:     Flashing Elbow
     Move Command:  qcf + P after Napalm Stretch, Frankensteiner, Sleeper
                    Lift, or Super Argentine Backbreaker
     # of Hits:     Light 1 / Heavy 1
    
     -------------------  [ (Super) Desperation Moves ]  --------------------
    
     Move Name:     Ultra Argentine Backbreaker
     Move Command:  When close, hcb,hcb + P
     # of Hits:     Light 1 / Heavy 1  (DM / SDM)
    
     Move Name:     Running Three
     Move Command:  hcf,hcf + K
     # of Hits:     Light 1 / Heavy 1  (DM / SDM)
    
     -------------------------  [ Striker Attack ]  -------------------------
    
     Move Name:     Flashing Launcher
     Move Command:  With Clark as your striker, press BC  (costs 1 stock)
     # of Hits:     Jump 1 / Grab 1  (can combo for 2 hits)
     Comments:      Clark leaps into the center of the screen with a jump
                    kick, then grabs his opponent and throws them behind
                    him.  This move can be blocked.
    
     -----------------------  [ Cancelable Attacks ]  -----------------------
    
           Standing      Stand Close   Crouching     Jumping Up    J-Diagonal
    
     (A)   1 - - - -     1 - - - -     1 - C S D     1 - - - -     1 - - - -
     (B)   1 L - - -     1 L C S D     1 - - - -     1 - - - -     1 - - - -
     (C)   1 - - - -    =1 - C S D     1 - - - -     1 - - - -     1 - - - -
     (D)   1 - - - -     1 - - - -     1 - - - -     1 - - - -     1 - - - -
     (CD)  1 - - S D    GC - - S D                   1 - - - -
    
     ---------------------------  [ Quote List ]  ---------------------------
    
     Round entry (any):     "Anta senaka ga susuke teruze...."
     vs. Ralf Jones:        "Okay, Ralf!"
     (A) button pose:       "Osshaa!  Hey!"
     (B) button pose:       "Otakushibuinee...."
     (C) button pose:       "Ninmu kanryou!"
     When taunting:         "Heyy, c'mon!"
     When attacking:        L: "Fun-!"  H: "Deyaa!"  B: "Soiya-!"
     When damaged:          L: "Uu!"    H: "Uu!"     S: "Gu-!"
     When defeated:         "Nuuaaaaaa!"
     Knockdown recovery:    "Fun-!"
     Guard cancel roll:     "Ha-!"  (and slides, slide attack)
     Striker call:          "Hey!"
    
     Nageppanashi German    "Deyaa!"  (and Death Lake Drive, Stomping)
     Fisherman Buster       "Oryaa!"
     Super Argentine B.B.   "Toryaa! / Oriyaa!"
     Mount Tackle           "Imada!"
     Rolling Cradle         "Iyaa! / Oaaaa!!"
     Clark Lift             "Ouraa!"
     Sleeper Lift           "Kimarida!"
     Frankensteiner         "Fun! / Hey!"
     Napalm Stretch         "Nalpalm Stretch!"
     Flashing Elbow         "Oriyaa!"
     Gatling Attack         "Haakuishibarina!"
     Ultra A.B.B. DM        "Torya! / Torya! / Torya! / Death Valley Bomb!!"
     Ultra A.B.B. SDM       "Torya! x4 / Clark Spark!!"
     Running Three DM       "Running Three-ya!!"
     Running Three SDM      "Running Three-ya!!" / Torya! / Torya! / Torya!"
     Flashing Launcher      "Hey!  Pass!!"
    
    
     ------------------------------------------------------------------------
     WHIP                                                        (Ikari Team)
     ------------------------------------------------------------------------
    
     Fighting Style:        Soubenjutsu (whip techniques?) and Heidern's
                            Assassination Methods
     Birthday:              10 / 12
     Age:                   16 years old
     Birthplace:            Unknown
     Blood Type:            O
     Height:                173cm
     Weight:                59kg
     Hobby:                 None
     Favorite Food:         Honey
     Best Sport:            None
     Most Important:        Her whip, 'Uddodu'
     Dislikes:              Angels, abuse of the Internet, corruption
    
                            "All show, no substance!"
    
     ------------------------  [ Short Moves List ]  ------------------------
    
     Alpha                          When close, b / f + C
     Zed                            When close, b / f + D
     Whip Shot                      f + A  (tap A up to five times)
     Desert Eagle                   b,d,db + P  (tap P up to eight times)
     Assassin Strike "Code: BB"     f,d,df + P / K  (button changes location)
     Boomerang Shot "Code: SC" *    hcf + P
     S.S. Type A "Code: Yuuetsu" *  hcb + A, hold A to delay
     S.S. Type B "Code: Chikara" *  hcb + B, hold B to delay
     S.S. Type C "Code: Shouri" *   hcb + C, hold C to delay
     S.S. Type D "Code: Ame"        Press D while delaying any S.S move
     Hook Shoot "Code: Kaze"        In air, qcb + P
     Sonic Slaughter "Code: KW"     qcb,hcf + P
    
     Striker: "Valkyrie Shot"
    
     --------------------------  [ Normal Throws ]  -------------------------
    
     Move Name:     Alpha
     Move Command:  When close, b / f + C
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     Move Name:     Zed
     Translation:   This is just the pronounciation of the letter "Z" outside
                    of the US.  For example (for any of you who have seen the
                    original Dragon Ball Z series), if you read the kana on
                    the title logo, it reads "Dragon Ball Zed".
     Move Command:  When close, b / f + C
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
    
     -------------------------  [ Command Attack ]  -------------------------
    
     Move Name:     Whip Shot
     Move Command:  f + A  (can perform 5 times)
     # of Hits:     Light 1 (x5)
    
     -------------------------  [ Special Moves ]  --------------------------
    
     Move Name:     Desert Eagle
     Move Command:  b,d,db + P, tap P to fire 7 times, then reload.
     # of Hits:     Light 1 / Heavy 1
     Comments:      There are two ways to use this move; one is to simply
                    perform it and press P, while the other is to perform
                    it and tap P rapidly, to make Whip fire continuously.
                    Either way, once the seventh shot has been fired,
                    performing the move again, or pressing P again (if you
                    are already firing) makes Whip stop to reload her gun
                    instead of attacking.  This happens even if you don't
                    fire all your shots in a row--if you fire three shots
                    at one point in the round, then 4 shots later on, trying
                    to shoot again will make her reload her gun.
    
                    This move apparently does no damage, and has no special
                    effects (aside from being able to hit someone lying on
                    the ground).  However, I found that after either throw
                    (Alpha or Zed), hitting your opponent with the Desert
                    Eagle makes them bounce far away.  Doesn't seem to be
                    that special, but at least it's something ^_^;
    
     Move Name:     Assassin Strike "Code: BB"
     Move Command:  f,d,df + P / K
     # of Hits:     Light 1 / Heavy 1
     Comments:      The button used determines where Whip drops down from;
                    A is closest to your location, D is furthest _forward_
                    (for example, if you have your opponent in the corner,
                    all buttons will make you drop down in the same place).
    
     Move Name:     Boomerang Shot "Code: SC"
     Move Command:  hcf + P
     # of Hits:     Light 2 / Heavy 2
     Comments:      During Counter Mode, this move can be canceled into a DM
                    on the first hit only.
    
     Move Name:     Strings Shot Type A "Code: Yuuetsu"
     Translation:   Strings Shot Type A "Code: Bravery"
     Move Command:  hcb + A, hold A to delay
     # of Hits:     Light 2
     Comments:      The second hit of this move is an overhead attack.
                    During Counter Mode, this move can be canceled into a DM
                    on the first hit only.
    
     Move Name:     Strings Shot Type B "Code: Chikara"
     Translation:   Strings Shot Type B "Code: Power"
     Move Command:  hcb + B, hold B to delay
     # of Hits:     Light 2
     Comments:      When it hits, this move will leave an opponent close by
                    Whip.  During Counter Mode, this move can be canceled
                    into a DM on the first hit only.
    
     Move Name:     Strings Shot Type C "Code: Shouri"
     Translation:   Strings Shot Type C "Code: Victory"
     Move Command:  hcb + C, hold C to delay
     # of Hits:     Heavy 2
     Comments:      The second hit of this attack hits low and must be
                    crouch blocked.  During Counter Mode, this move can be
                    canceled into a DM on the first hit only.
    
     Move Name:     Strings Shot Type D "Code: Ame"
     Translation:   Strings Shot Type C "Code: Candy"
     Move Command:  Press D while delaying Type A, B, or C
     # of Hits:     Heavy 0
     Comments:      If you're delaying a Strings Shot attack and you press
                    D, the move will be canceled.
    
     Move Name:     Hook Shot "Code: Kaze"
     Translation:   Hook Shot "Code: Wind"
     Move Command:  In air, qcb + P
     # of Hits:     Light 1 / Heavy 1
    
     --------------------  [ (Super) Desperation Move ]  --------------------
    
     Move Name:     Sonic Slaughter "Code: KW"
     Move Command:  qcb,hcf + P
     # of Hits:     Light 18 / Heavy 18  (DM)
                    Light 24 / Heavy 24  (SDM)
     Comments:      Sometimes this move hits more times (20 for the heavy DM,
                    and 25 for the SDM).
    
    
     -------------------------  [ Striker Attack ]  -------------------------
    
     Move Name:     Valkyrie Shot
     Move Command:  With Whip as your striker, press BC  (costs 1 stock)
     # of Hits:     Jump 1 / Whip Attack 1  (can combo for 2 hits)
     Comments:      Whip jumps in with an attack, then lands and waves her
                    whip around.  This in itself can combo for 2 hits, in
                    which case the move ends, or else the whip hits twice
                    and the move ends.  After this move ends (she'll keep
                    whipping if it's blocked or misses), she'll leave using
                    the Assassin Shot.
    
     -----------------------  [ Cancelable Attacks ]  -----------------------
    
           Standing      Stand Close   Crouching     Jumping Up    J-Diagonal
    
     (A)   1 - - - -     1 L C S D     1 - - - -     1 - - - -     1 - - - -
     (B)   1 - C S D     1 L C S D     1 - C S D     1 - - S -     1 - - S -
     (C)   2 - - - -     1 - C S D    =e - C S D     1 - - - -     1 - - - -
     (D)   1 - - - -     1 - C S D     1 - - - -     1 - - S -    =e - - S -
     (CD)  1 - - S D    GC - - - -                   1 - - - -
    
     ------------------------------  [ Notes ]  -----------------------------
    
     Whip's crouching A can hit an opponent who's on the ground, although
     you have to get your spacing correct so that the "arc" of the whip
     will smack your opponent.  Thanks to Clarence for this bit of info.
    
     Hey, anyone notice that Leon gets the same gun (Desert Eagle) in
     Resident Evil 2?  Too bad Whip can't run around popping off people's
     heads with her Desert Eagle attack.... ;)
    
     ---------------------------  [ Quote List ]  ---------------------------
    
     Round entry (1st):     "Kokoga anata no deadline...."
     Round entry (any):     "Kakugowaii? Watashi wa dekiteru."
     vs. Krizalid           "Hontou no koto wo mada shiranainone."
     (A) button pose:       "Gokigenne, Uddodu."
     (B) button pose:       "Haiagereba?  Ito wa tareteiruwa."
     When taunting:         "Okogasogaretawa...."
     When attacking:        L: "Fu-!"  H: "Teei!"  B: "Fu-!"
     When damaged:          L: "Un!"   H: "A!"     S: "U-!"
     When defeated:         "Uaaaaaaaa!!"
     Knockdown recovery:    "Wakenai!"
     Guard cancel roll:     "Fu-!"  (and slides, slide attack, striker call)
    
     Alpha                  "Attaack!"
     Zed                    "Fu-!"
     Whip Shot              "Ukete! / Minasai! / Tarenno! / Muchi o! / Hora!"
     Assassin Strike        "Aaaaaa!"
     Boomerang Shot         "Boomerang!"
     S.S. Type A            "Teei!"
     S.S. Type B            "Fu-!"
     S.S. Type C            "Ah hahahaha!  Ahahahaha!!"
     S.S. Type D            "Yame!"
     Sonic Slaughter DM     "Shararara...Shall we dance?"
     Sonic Slaughter SDM    "Wakenaiwa / Anata gotoki / Wakenai kotodawa!!"
    
    
     ------------------------------------------------------------------------
     ATHENA ASAMIYA                                     (Psycho Soldier Team)
     ------------------------------------------------------------------------
    
     Fighting Style:        Superpowers
     Birthday:              3 / 14
     Age:                   18 years old
     Birthplace:            Japan
     Blood Type:            B
     Height:                163cm
     Weight:                49kg
     Hobby:                 Astrology
     Favorite Food:         Strawberry shortcake and cherry shortcake
     Best Sport:            Lacrosse
     Most Important:        Peter Rabbit tea set and a letter sent to her
                            from a fan
     Dislikes:              Butter
    
                 "Everyone got so strong!  I gotta train harder!"
    
     ------------------------  [ Short Moves List ]  ------------------------
    
     Bit Throw                      When close, b / f + C
     Psychic Throw                  When close, b / f + D
     Psychic Shoot                  In air, b~d~f + C / D when close
     Sankaku Tobi                   Jump b against a wall, then press uf
     Phoenix Bomb                   In air, d + B
     Renkan Tai                     f + B
     Psycho Ball Attack *           qcb + P
     Psycho Shoot                   hcf + P
     Phoenix Arrow *                In air, qcb + K
     Psychic Teleport               qcf + K
     Psycho Reflector *             hcb + B
     Nu Psycho Reflector *          hcb + D
     Psycho Sword *                 f,d,df + P  (air)
     Shining Crystal Bit            hcb,hcb + P, ABCD to cancel  (air)
     Crystal Shoot                  qcb + P from S.C. Bit  (hold P to delay)
     Phoenix Fang Arrow             In air, qcf,qcf + K
    
     Striker: "Psycho Healing / Psycho Repair"
    
     --------------------------  [ Normal Throws ]  -------------------------
    
     Move Name:     Bit Throw
     Move Command:  When close, b / f + C
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     Move Name:     Psychic Throw
     Move Command:  When close, b / f + D
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     Move Name:     Psychic Shoot
     Move Command:  In air, b / db / d / df / f + C / D when close
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.  Your enemy has to be in air
                    in order for you to grab them.
    
     ------------------------  [ Command Attacks ]  -------------------------
    
     Move Name:     Sankaku Tobi
     Translation:   Triangle Jump
     Move Command:  Jump against a wall, then press in the opposite direction
                    (i.e., if you jumped ub to a wall, you'd then press uf).
     # of Hits:     Light 0
     Comments:      You can still do mid-air moves after a triangle jump.
    
     Move Name:     Phoenix Bomb
     Move Command:  In air, d + B
     # of Hits:     Light 1
     Comments:      You can follow this attack with the Phoenix Arrow,
                    mid-air Psycho Sword, or either of Athena's (S)DMs.
    
     Move Name:     Renkan Tai
     Translation:   Chain Thigh
     Move Command:  f + B
     # of Hits:     Light 2
     Comments:      You can cancel this attack with the Phoenix Arrow,
                    mid-air Psycho Sword, or either of Athena's (S)DMs,
                    but only on the second hit.
    
     -------------------------  [ Special Moves ]  --------------------------
    
     Move Name:     Psycho Ball Attack
     Move Command:  qcb + P
     # of Hits:     Light 1 / Heavy 1
     Comments:      During Counter Mode, this move can be canceled into a DM.
    
     Move Name:     Psycho Shoot
     Move Command:  hcf + P
     # of Hits:     Light 1 / Heavy 1
     Comments:      A hit opponent is knocked into the air and can be
                    juggled.
    
     Move Name:     Phoenix Arrow
     Move Command:  In air, qcb + K
     # of Hits:     Light 4 / Heavy 5
     Comments:      During Counter Mode, this move can be canceled into a DM.
    
     Move Name:     Psychic Teleport
     Move Command:  qcf + K
     # of Hits:     Light 0 / Heavy 0
     Comments:      A teleport move.  The button used determines the
                    distance.
    
     Move Name:     Psycho Reflector
     Move Command:  hcb + B
     # of Hits:     Light 1 / Heavy 1
     Comments:      This move can reflect long-range projectiles.  During
                    Counter Mode, this move can be canceled into a DM.
    
     Move Name:     Nu Psycho Reflector
     Translation:   New Psycho Reflector
     Move Command:  hcb + D
     # of Hits:     Light 3 / Heavy 3
     Comments:      This move can reflect long-range projectiles.  During
                    Counter Mode, this move can be canceled into a DM on
                    the first two hits only.
    
     Move Name:     Psycho Sword
     Move Command:  f,d,df + P  (air)
     # of Hits:     Light 3 / Heavy 7
     Comments:      During Counter Mode, this move can be canceled into a DM.
    
     -------------------  [ (Super) Desperation Moves ]  --------------------
    
     Move Name:     Shining Crystal Bit
     Move Command:  hcb,hcb + P, press ABCD to cancel  (air)
     # of Hits:     Light 1 / Heavy 1  (DM / SDM)
     Comments:      Can follow with Crystal Shoot.  She'll randomly appear
                    in a bikini outfit (from the old "Athena" game on the
                    NES) when this move is performed.  I don't think it gives
                    you any sort of bonus or benefit, though.
    
     Move Name:     Crystal Shoot
     Move Command:  qcb + P during Shining Crystal Bit, hold P to delay
     # of Hits:     Light 1 / Heavy 1  (DM)
                    Light 3 / Heavy 3  (SDM)
     Comments:      When done on the ground, the (C) version flies
                    diagonally up-forward.  This attack can negate and pass
                    through some projectiles.
    
     Move Name:     Phoenix Fang Arrow
     Move Command:  In air, qcf,qcf + K
     # of Hits:     Light 14 / Heavy 14  (DM)
                    Light 28 / Heavy 28  (SDM)
    
     -------------------------  [ Striker Attack ]  -------------------------
    
     Move Name:     Psycho Healing / Psycho Repair
     Move Command:  With Athena as your striker, press BC  (costs 1 stock)
     # of Hits:     Shining Crystal Bit 1
     Comments:      Athena jumps in and does the glowing part of her Shining
                    Crystal Bit SDM.  She then taunts and leaps away.  While
                    she's glowing, your character will regain a small amount
                    of life, providing he / she is nearby (from far away,
                    you don't get back any life).
    
     -----------------------  [ Cancelable Attacks ]  -----------------------
    
           Standing      Stand Close   Crouching     Jumping Up    J-Diagonal
    
     (A)   1 L C S D     1 L C S D     1 L C S D     1 - C S D     1 - C S D
     (B)   1 - C S D     1 - C S D     1 L C S D     1 - - - -     1 - - - -
     (C)   1 - - - -     1 - C S D     1 - C S D     1 - C S D     1 - C S D
     (D)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
     (CD)  1 - - S D    GC - - - -                   1 - C S D
    
     ---------------------------  [ Quote List ]  ---------------------------
    
     Round entry (1st):     "Asamiya Athena / Ikkimaasu!"
     Round entry (any):     "Athena, Ikkimaasu!"
     vs. Sie Kensou:        "Ganbarimaasu! / E? Nani?"
     vs. Bao                "Ganbattene."
     (A) button pose:       "Yattaa~!  Gu!~!
     (B) button pose:       "Nhuhu / Ganba ganba!"
     (C) button pose:       "Athena ni omakase!"
     When taunting:         "Kushun!  Gomen nasai!"
     When attacking:        L: "Iya-!"  H: "Ha-!"  B: "Taa-!"
     When damaged:          L: "Un!"    H: "An-!"  S: "Aa-!"
     When defeated:         "Kyaaaaaaa!"
     Knockdown recovery:    "Ya-!"  (and slide attack)
     Guard cancel roll:     "Eei!"  (and slides)
     Striker call:          "Ogai!"
    
     Bit Throw              "Iya-!"  (and Psychic Throw, Phoenix Bomb)
     Psychic Shoot          "Ha-!"  (and Renkan Tai)
     Psycho Ball Attack     "Psycho Ball!"
     Phoenix Arrow          "Phoenix Arrow!"
     Psychic Teleport       "Teleport!"
     Psycho Reflector       "Eei!"
     Psycho Sword           "Psycho Sword!"
     Psycho Shoot           "Psycho Shoot!"
     Shining Crystal Bit    "Haaa-!"
     Crystal Shoot          "Ikkee!"
     Phoenix Fang Arrow     "Fa~ng / Arrow!"
     Striker (Activate)     "Todoke! Kokoro ni!"
     Striker (Hit)          "Ganbatte!"
     Striker (Miss)         "Gomen ne."
    
    
     ------------------------------------------------------------------------
     SIE KENSOU                                         (Psycho Soldier Team)
     ------------------------------------------------------------------------
    
     Fighting Style:        Chinese Kempo (art of self-defense)
     Birthday:              9 / 23
     Age:                   19 years old
     Birthplace:            China
     Blood Type:            B
     Height:                172cm
     Weight:                61kg
     Hobby:                 Reading manga (japanese comics)
     Favorite Food:         Nikuman (meat bun)
     Best Sport:            Soccer
     Most Important:        Yu Hayami's debut album and a stuffed toy
                            given to him by a fan
     Dislikes:              Shugyou (training / discipline)
    
                       "I'm no psychic, but I am a psycho!"
    
     ------------------------  [ Short Moves List ]  ------------------------
    
     Sunda                          When close, b / f + C
     Tomoe Nage                     When close, b / f + D
     Kobokushu                      f + A
     Kousentai                      f + B
     Senkyuutai *                   qcf + K
     Sen Shippo *                   qcb + P
     Ryuu Sougeki                   In air, qcb + P
     Ryuu Renga: Chiryuu            hcf + A
     Ryuu Renga: Tenryuu            hcf + C
     Ryuu Renda                     f,d,df + P, tap P rapidly
     Ryuu Gakusai *                 b,d,db + K
     Shinryuu Seiou Rekkyaku        qcf,hcb + B
     Shinryuu Tenbu Kyaku           qcf,hcb + D
     Chouryuu Renken                qcf,qcf + P
    
     Striker: "Niku Man 4 U"
    
     --------------------------  [ Normal Throws ]  -------------------------
    
     Move Name:     Sunda
     Translation:   Measured Strike
     Move Command:  When close, b / f + C
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     Move Name:     Tomoe Nage
     Translation:   (a type of judo throw)
     Move Command:  When close, b / f + D
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     ------------------------  [ Command Attacks ]  -------------------------
    
     Move Name:     Kobokushu
     Translation:   Tiger Hand Slap
     Move Command:  f + A
     # of Hits:     Light 1
     Comments:      An overhead attack, unless you cancel into it (in which
                    case it becomes cancelable).
    
     Move Name:     Kousentai
     Translation:   Backspin Thigh
     Move Command:  f + B
     # of Hits:     Light 1
     Comments:      You can cancel this attack with the Ryuu Sougeki.
    
     -------------------------  [ Special Moves ]  --------------------------
    
     Move Name:     Senkyuutai
     Translation:   Arcing Thigh Drill
     Move Command:  qcf + K
     # of Hits:     Light 2 / Heavy 2
     Comments:      During Counter Mode, this move can be canceled into a DM.
    
     Move Name:     Sen Shippo
     Translation:   Quick Arrow Walk
     Move Command:  qcb + P
     # of Hits:     Light 2 / Heavy 2
     Comments:      During Counter Mode, this move can be canceled into a DM.
    
     Move Name:     Ryuu Sougeki
     Translation:   Dragon Talon Attack
     Move Command:  In air, qcb + P
     # of Hits:     Light 4 / Heavy 5
    
     Move Name:     Ryuu Renga: Chiryuu
     Translation:   Rapid Dragon Fang: Earth Dragon
     Move Command:  hcf + A
     # of Hits:     Light 3
    
     Move Name:     Ryuu Renga: Tenryuu
     Translation:   Rapid Dragon Fang: Heaven Dragon
     Move Command:  hcf + C
     # of Hits:     Heavy 3
    
     Move Name:     Ryuu Renda
     Translation:   Dragon Barrage
     Move Command:  f,d,df + P, tap P rapidly
     # of Hits:     Light 4 / Heavy 4  (Light 7 / Heavy 7 if P is tapped)
     Comments:      You no longer have to use this move when close; it can
                    be done at any time.
    
     Move Name:     Ryuu Gakusai
     Translation:   Dragon Jaw Smash
     Move Command:  b,d,db + K
     # of Hits:     Light 3 / Heavy 3
     Comments:      During Counter Mode, this move can be canceled into a DM
                    on the first two hits only.
    
     -------------------  [ (Super) Desperation Moves ]  --------------------
    
     Move Name:     Shinryuu Seiou Rekkyaku
     Translation:   Divine Dragon Horrible Gleaming Rending Kick
     Move Command:  qcf,hcb + B
     # of Hits:     Light 11 (DM) / Light 21  (SDM)
    
     Move Name:     Shinryuu Tenbu Kyaku
     Translation:   Divine Dragon Heavenly Kick Dance
     Move Command:  qcf,hcb + D
     # of Hits:     Heavy 11 (DM) / Heavy 21  (SDM)
    
     Move Name:     Chouryuu Renken
     Translation:   Super Dragon Continuous Fist
     Move Command:  qcf,qcf + P
     # of Hits:     Light 14 / Heavy 14  (DM)
                    Light 23 / Heavy 23  (SDM)
    
     -------------------------  [ Striker Attack ]  -------------------------
    
     Move Name:     Niku Man 4 U
     Translation:   Meat Bun For You
     Move Command:  With Kensou as your striker, press BC  (costs 1 stock)
     # of Hits:     Ryuu Sougeki 1
     Comments:      Kensou jumps in doing a Ryuu Sougeki.  Upon landing, he
                    eats a meat bun.  If your character is standing in front
                    of him by about one character width, Kensou will do a
                    SDM flash, and you'll get back a small amount of life,
                    and have some energy added to your power gauge.  However,
                    if you have full life already, or if you're far away from
                    Kensou or are too close to him, then nothing happens (he
                    just eats the meat bun and leaves, and you get no life or
                    power added to your gauges).
    
    
     -----------------------  [ Cancelable Attacks ]  -----------------------
    
           Standing      Stand Close   Crouching     Jumping Up    J-Diagonal
    
     (A)   1 L C S D     1 L C S D     1 L C S D     1 - - S -     1 - - S -
     (B)   1 - - - -     1 L C S D     1 L - - -     1 - - - -     1 - - S -
     (C)  =2 - C S D     1 - C S D     1 - C S D     1 - - - -     1 - - - -
     (D)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
     (CD)  1 - - S D    GC - - - -                   1 - - S -
    
     ---------------------------  [ Quote List ]  ---------------------------
    
     Round entry (1st):     "Mugu!  Ngugu, kahaaa shinuka omota!
     Round entry (any):     "Ngu...."
     vs. Athena Asamiya:    "Wai wa Athena no / Knight yasakai!"
     vs. Bao                "Honmono Chuugoku Kempo / Ita-, oshetaruwa."
     (A) button pose:       "Madaya, madatodokahen...."
     (B) button pose:       "Ore no kachiyana!"
     (C) button pose:       "Yo-!  Yattade!"
     When taunting:         "Nandeyanen!"
     When attacking:        L: "Ya!"    H: "Uryaa!"  B: "Heya-!"
     When damaged:          L: "Tsuu!"  H: "Uu!"     S: "Ite-!"
     When defeated:         "Hona, sainaraaaa!"
     Knockdown recovery:    "Abunaa!"
     Guard cancel roll:     "Yo!"  (and slides, slide attack, striker)
    
     Sunda                  "Uriyaa!"  (and Tomoe Nage, Kobokushu)
     Kousentai              "Ya!"
     Ryuu Gakusai           "Ryuu Gakusai ya!"
     Ryuu Renda             "Younai, younai!"
     Ryuu Renga             "Yo!  Ha-!  Uriyaa!"
     Ryuu Sougeki           "Yo!  Uriyaa!"
     Sen Shippo             "Ho-!"
     Senkyuutai             "Ya!"
     Either Shinryuu DM     "Donaiya! / Uryaa!"  (heard x2 times as a SDM)
     Chouryuu Renken        "Korede / Kimariya!!"
     Niku Man 4 U           "Umaidee!"
    
    
     ------------------------------------------------------------------------
     CHIN GENTSAI                                       (Psycho Soldier Team)
     ------------------------------------------------------------------------
    
     Fighting Style:        All kinds of Chinese martial arts, but he mainly
                            uses Suikan (Drunken Fist)
     Birthday:              4 / 27
     Age:                   89 years old
     Birthplace:            China
     Blood Type:            A
     Height:                164cm
     Weight:                53kg
     Hobby:                 Playing mah-jongg
     Favorite Food:         Salmon with lemon, Chinese-style fried rice with
                            lettuce, banana roll, chicken boiled in cream,
                            gyuunabe (pan beef?), kama-age udon (pot-fried
                            udon?), Turkish rice, fried cartilage, Nagasaki
                            chanpon (?), octopus riceballs, octopus with
                            soba, plain noodles, kiima curry (?), sake
     Best Sport:            Taking a stroll, playing with a yo-yo
     Most Important:        Sake (rice wine)
     Dislikes:              Pandas
    
                  "How about that, kid?  I still got the stuff!"
    
     ------------------------  [ Short Moves List ]  ------------------------
    
     Gou Inshu                      When close, b / f + C
     Gyaku Ashi Nage                When close, b / f + D
     Suiho Hyoutan Shuu *           f + A
     Hyoutan Geki *                 qcb + P
     Suihai Kou                     qcf + P
     Fun'en Kou *                   qcf + P from Suihai Kou
     Gou'en Shourai: Kai *          f,d,df + P from Suihai Kou
     Ryuurin Hourai *               f,d,df + P
     Suikan Kanou                   d,d + P  (ABCD to cancel)
     Choushuu Rikugyo               f + P from Suikan Kanou
     Bougetsu Sui                   d,d + K, move b / f  (ABCD to cancel)
     Rouja Hanhou                   u + B from Bougetsu Sui
     Rigyo Hanhou *                 u + D from Bougetsu Sui
     Kaiten-teki Kuutotsu Ken *     hcf + K  (f + K during Kanou / Bougetsu)
     Gouran Enpou                   qcf,qcf + P
     Gou'en Shourai                 qcf,hcb + P
    
     Striker: "Hourai Raku'en"
    
     --------------------------  [ Normal Throws ]  -------------------------
    
     Move Name:     Gou Inshu
     Translation:   Drinking Strong Alcohol
     Move Command:  When close, b / f + C
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     Move Name:     Gyaku Ashi Nage
     Translation:   Reverse Leg Throw
     Move Command:  When close, b / f + D
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     -------------------------  [ Command Attack ]  -------------------------
    
     Move Name:     Suiho Hyoutan Shuu
     Translation:   Drunken Step Gourd Advance
     Move Command:  f + A
     # of Hits:     Light 1
     Comments:      An overhead attack, unless you cancel into it (in which
                    case it becomes cancelable).
    
     -------------------------  [ Special Moves ]  --------------------------
    
     Move Name:     Hyoutan Geki
     Translation:   Gourd Attack
     Move Command:  qcb + P
     # of Hits:     Light 1 / Heavy 2
     Comments:      This move can negate projectiles.  During Counter Mode,
                    this move can be canceled into a DM.
    
     Move Name:     Suihai Kou
     Translation:   Drunken Wine Cup Lean
     Move Command:  qcf + P
     # of Hits:     Light 1 / Heavy 1
     Comments:      Once you perform this move, you can no longer use the
                    Ryuurin Hourai or Suihai Kou.  However, you can use the
                    Fun'en Kou or Gou'en Shourai: Kai.  After using either
                    of those moves once, they cannot be performed again
                    until you use the Suihai Kou a second time (but until
                    then, you can use the Ryuurin Hourai).
    
     Move Name:     Fun'en Kou
     Translation:   Angry Blazing Mouth
     Move Command:  qcf + P
     # of Hits:     Light 1 / Heavy 1
     Comments:      Can be used anytime after the Suihai Kou, but only works
                    once before you must drink again.  Due to it's angle, it
                    will only hit large characters or character who are
                    airborne.  During Counter Mode, this move can be canceled
                    into a DM.
    
     Move Name:     Gou'en Shourai: Kai
     Translation:   Roaring Flame Invitation: Modified
     Move Command:  f,d,df + P
     # of Hits:     Light 6 / Heavy 11
     Comments:      Can be used anytime after the Suihai Kou, but only works
                    once before you must drink again.  During Counter Mode,
                    this move can be canceled into a DM (for the C version,
                    you can only cancel on the first four hits).
    
     Move Name:     Ryuurin Hourai
     Translation:   Willow Phosphorous Sagebrush Pigweed
     Move Command:  f,d,df + P
     # of Hits:     Light 6 / Heavy 9
     Comments:      Cannot be used if you've performed the Suihai Kou and
                    haven't yet performed the Fun'en Kou or Gou'en Shourai:
                    Kai.  During Counter Mode, this move can be canceled into
                    a DM (for the C version, you can only cancel on the
                    first four hits).
    
     Move Name:     Suikan Kanou
     Translation:   Drunken Old Man's Coiled Pipe
     Move Command:  d,d + P  (press ABCD to cancel)
     # of Hits:     Light 0 / Heavy 0
     Comments:      You cannot move, but become partially invincible.  Can
                    follow with Choushuu Rikugyo or Kaiten-teki Kuutotsu Ken.
    
     Move Name:     Choushuu Rikugyo
     Translation:   Butterfly Attack Land Fish
     Move Command:  f + P during Suikan Kanou
     # of Hits:     Light 2 / Heavy 2
    
     Move Name:     Bougetsu Sui
     Translation:   Full Moon Drunkard
     Move Command:  d,d + K, move b / f  (press ABCD to cancel)
     # of Hits:     Light 0 / Heavy 0
     Comments:      You can still be attacked while lying on the ground.
                    Can follow with Rigyo Hanhou, Rouja Hanhou, or Kaiten-
                    teki Kuutotsu Ken.
    
     Move Name:     Rouja Hanhou
     Translation:   Dragon Snake Anti-Strike
     Move Command:  u + B during Bougetsu Sui
     # of Hits:     Light 1
    
     Move Name:     Rigyo Hanhou
     Translation:   Carp Fish Anti-Strike
     Move Command:  u + D during Bougetsu Sui
     # of Hits:     Heavy 2
     Comments:      During Counter Mode, this move can be canceled into a DM.
    
     Move Name:     Kaiten-teki Kuutotsu Ken
     Translation:   Rotary Target Air-Piercing Fist
     Move Command:  hcf + K  (or f + K during Suikan Kanou / Bougetsu Sui)
     # of Hits:     Light 1 / Heavy 1
     Comments:      Can go under projectiles.  During Counter Mode, this
                    move can be canceled into a DM.
    
     -------------------  [ (Super) Desperation Moves ]  --------------------
    
     Move Name:     Gouran Enpou
     Translation:   Roaring Flame Inferno
     Move Command:  qcf,qcf + P
     # of Hits:     Light 1 / Heavy 1  (DM / SDM)
     Comments:      During the DM version, using the (A) button makes
                    Chin spew flames diagonally up-forward.
    
     Move Name:     Gou'en Shourai
     Translation:   Roaring Blazing Invitation
     Move Command:  qcf,hcb + P
     # of Hits:     Light 6 / Heavy 13  (DM)
                    Light 22 / Heavy 22  (SDM)
    
     -------------------------  [ Striker Attack ]  -------------------------
    
     Move Name:     Hourai Raku'en
     Translation:   Sagebrush Pigweed ? Banquet (anyone know the translation
                    for the 'raku' kanji?)
     Move Command:  With Chin as your striker, press BC  (costs 1 stock)
     # of Hits:     Ryuurin Hourai 5
     Comments:      Chin rolls in.  If his opponent is nearby, he'll do a
                    Ryuurin Hourai.  If they're far away, he'll look around,
                    then do a Ryuurin Hourai.
    
     -----------------------  [ Cancelable Attacks ]  -----------------------
    
           Standing      Stand Close   Crouching     Jumping Up    J-Diagonal
    
     (A)   1 L - - -     1 L C S D     1 L C S D     1 - - - -     1 - - - -
     (B)   1 L - - -     1 L - - -     1 L - - -     1 - - - -     1 - - - -
     (C)   1 - C S D     1 - C S D     1 - - - -     1 - - - -     2 - - - -
     (D)   1 - - - -     2 - - - -     1 - - - -     1 - - - -     1 - - - -
     (CD)  1 - - S D    GC - - - -                   1 - - - -
    
     ---------------------------  [ Quote List ]  ---------------------------
    
     Round entry (any):     "Bochibochi hajimeru kanou?"
     (A) button pose:       "Ngu-, ngu-, (hic)!
     (B) button pose:       "Nimaa!"
     When taunting:         "Hate, doko ittano kanou?"
     When attacking:        L: "Houre!"  H: "Hore!"  B: "Yo!"
     When damaged:          L: "U-!"     H: "O-!"    S: "Naa-!"
     When defeated:         "Damejakorya~!"
     Knockdown recovery:    "Korasa-!"
     Guard cancel roll:     "Hyo-!"  (and slides and slide attack)
     Striker call:          "Hore!"
    
     Ryuurin Hourai         "A, hoina!"
     Hyoutan Geki           "Hoi-!"
     Bougetsu Sui           "Honyabusho!"
     Rouja Hanhou           "Hoihoi"
     Rikugyo Hanhou         "Hyohou!"
     Choushuu Rikugyo       "Biyo~n!"
     Kaiten-teki K.T.K.     "Gorattona!"
     Suihai Kou             "Ngu."
     Gou'en Shourai Kai     "(hic!)"
     Gouran Enpou           "Douja!"
     Gou'en Shourai         "Achi, achichi!  kurokogeja!!"
     Hourai Raku'en         "Hore / Ahhoina!"
     Gou Inshu              "Maa nome nome!"
     Gyaku Ashi Nage        "Hyo-!!"
    
    
     ------------------------------------------------------------------------
     BAO  (pronounced "Pow")                            (Psycho Soldier Team)
     ------------------------------------------------------------------------
    
     Fighting Style:        Superpowers
     Birthday:              7 / 18
     Age:                   12 years old
     Birthplace:            None (born in China)
     Blood Type:            Unknown (hasn't been looked into)
     Height:                153cm
     Weight:                40kg
     Hobby:                 Playing home versions of video games
     Favorite Food:         Hot milk (without sugar)
     Best Sport:            River fishing
     Most Important:        B-type games (?), home versions of
                            video games that are hard to beat (?)
     Dislikes:              Epic role playing games
    
               "Oh yes!  I am victorious!  And happy as an oyster!"
    
     ------------------------  [ Short Moves List ]  ------------------------
    
     Gen'ei Tougi                   When close, b / f + C
     Critical Throw                 When close, b / f + D
     Sankaku Tobi                   Jump b against a wall, then press uf
     Soushou                        In air, d + A
     Hikida                         In air, d + B
     Kawasaki                       f + A
     Senheki Shuu                   f + B
     Senshou Shuu                   df + B
     Rikatsu Shuu                   df + D
     Psycho Ball Attack: Front *    qcb + A
     Psycho Ball Attack: Rise *     qcf + A
     Psycho Ball Attack: Bound *    qcf + B
     Psycho Ball Attack: Reflect    qcb + B
     Psycho Ball Attack: Air Front  In air, qcb + A
     Psycho Ball Attack: Air Bound  In air, qcf + B
     Psycho Ball Crush: Front *     qcb + C
     Psycho Ball Crush: Rise *      qcf + C
     Psycho Ball Crush: Bound       qcf + D
     Psycho Ball Crush: Reflect     qcb + D
     Psycho Ball Crush: Air Front   In air, qcb + C
     Psycho Ball Crush: Air Bound   In air, qcf + D
     Psycho Ball Attack: DX         f,hcf + K
     Psycho Ball Attack: MAX        qcb,qcb + P
     Psycho Ball Crush: SP          qcb,qcb + K
    
     Striker: "Psycho Ball Attack MAX ~Striker MIX~"
    
     --------------------------  [ Normal Throws ]  -------------------------
    
     Move Name:     Gen'ei Tougi
     Translation:   Phantom Head Technique
     Move Command:  When close, b / f + C
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     Move Name:     Critical Throw
     Move Command:  When close, b / f + D
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     ------------------------  [ Command Attacks ]  -------------------------
    
     Move Name:     Sankaku Tobi
     Translation:   Triangle Jump
     Move Command:  Jump against a wall, then press in the opposite direction
                    (i.e., if you jumped ub to a wall, you'd then press uf).
     # of Hits:     Light 0
     Comments:      You can still do mid-air moves after a triangle jump.
    
     Move Name:     Soushou
     Translation:   Paired Palms
     Move Command:  In air, d + A
     # of Hits:     Light 1
     Comments:      Unlike normal air attacks, this move can be crouch-
                    blocked by your opponent.
    
     Move Name:     Hikida
     Translation:   Snake Saw
     Move Command:  In air, d + B
     # of Hits:     Light 1
     Comments:      Unlike normal air attacks, this move can be crouch-
                    blocked by your opponent.  If Bao misses, he'll fall
                    on his head.
    
     Move Name:     Kawasaki
     Translation:   Skin Splitter
     Move Command:  f + A
     # of Hits:     Light 1
     Comments:      This move can be canceled into a special move.
    
     Move Name:     Senheki Shuu
     Translation:   Spinning Wall Kick
     Move Command:  f + B
     # of Hits:     Light 1
     Comments:      An overhead attack, unless you cancel into it (in which
                    case it becomes cancelable).
    
     Move Name:     Senshou Shuu
     Translation:   Flying Flash Kick
     Move Command:  df + B
     # of Hits:     Light 1
    
     Move Name:     Rikatsu Shuu
     Translation:   Reverse Slide Attack
     Move Command:  df + D
     # of Hits:     Light 1
     Comments:      A knockdown attack.
    
     -------------------------  [ Special Moves ]  --------------------------
    
     Move Name:     Psycho Ball Attack: Front (Dan Kougeki)
     Translation:   Psycho Ball Attack: Front (Bullet Attack)
     Move Command:  qcb + A
     # of Hits:     Light 1
     Comments:      During Counter Mode, this move can be canceled into a DM.
    
     Move Name:     Psycho Ball Attack: Rise (Dan Kougeki)
     Translation:   Psycho Ball Attack: Rise (Bullet Attack)
     Move Command:  qcf + A
     # of Hits:     Light 1
     Comments:      During Counter Mode, this move can be canceled into a DM.
    
     Move Name:     Psycho Ball Attack: Bound (Dan Kougeki)
     Translation:   Psycho Ball Attack: Bound (Bullet Attack)
     Move Command:  qcf + B
     # of Hits:     Light 1
     Comments:      During Counter Mode, this move can be canceled into a DM.
    
     Move Name:     Psycho Ball Attack: Reflect (Dan Kougeki)
     Translation:   Psycho Ball Attack: Reflect (Bullet Attack)
     Move Command:  qcb + B
     # of Hits:     Light 7
     Comments:      This move can reflect long-range projectiles.
    
     Move Name:     Psycho Ball Attack: Air Front (Dan Kougeki)
     Translation:   Psycho Ball Attack: Air Front (Bullet Attack)
     Move Command:  In air, qcf + A
     # of Hits:     Light 1
    
     Move Name:     Psycho Ball Attack: Air Bound (Dan Kougeki)
     Translation:   Psycho Ball Attack: Air Bound (Bullet Attack)
     Move Command:  qcb + A
     # of Hits:     Light 1
    
     Move Name:     Psycho Ball Crush: Front (Hontai Kougeki)
     Translation:   Psycho Ball Crush: Front (Body Attack)
     Move Command:  qcb + C
     # of Hits:     Light 1
     Comments:      During Counter Mode, this move can be canceled into a DM.
    
     Move Name:     Psycho Ball Crush: Rise (Hontai Kougeki)
     Translation:   Psycho Ball Crush: Rise (Body Attack)
     Move Command:  qcf + C
     # of Hits:     Light 2
     Comments:      During Counter Mode, this move can be canceled into a DM
                    on the first hit only.
    
     Move Name:     Psycho Ball Crush: Bound (Hontai Kougeki)
     Translation:   Psycho Ball Crush: Bound (Body Attack)
     Move Command:  qcf + D
     # of Hits:     Light 1
     Comments:      This move _cannot_ be canceled during Counter Mode.
    
     Move Name:     Psycho Ball Crush: Reflect (Hontai Kougeki)
     Translation:   Psycho Ball Crush: Reflect (Body Attack)
     Move Command:  qcb + D
     # of Hits:     Light 1
     Comments:      I haven't tested it, but I assume this move can reflect
                    long-range projectiles.  Of course, that'd make it
                    pretty darn powerful :)
    
     Move Name:     Psycho Ball Crush: Air Front (Hontai Kougeki)
     Translation:   Psycho Ball Crush: Air Front (Body Attack)
     Move Command:  In air, qcf + C
     # of Hits:     Light 1
    
     Move Name:     Psycho Ball Crush: Air Bound (Hontai Kougeki)
     Translation:   Psycho Ball Crush: Air Bound (Body Attack)
     Move Command:  qcb + C
     # of Hits:     Light 1
    
     -------------------  [ (Super) Desperation Moves ]  --------------------
    
     Move Name:     Psycho Ball Attack: DX
     Translation:   Psycho Ball Attack: Deluxe
     Move Command:  f,hcf + K
     # of Hits:     Light 6 / Heavy 6  (DM)
                    Light 15 / Heavy 15  (SDM)
     Comments:      You can move around and attack during this DM, even
                    using your Striker or another DM / SDM!  This attack can
                    negate and pass through some projectiles.
    
     Move Name:     Psycho Ball Attack: MAX
     Translation:   Psycho Ball Attack: Maximum
     Move Command:  qcb,qcb + P
     # of Hits:     Light 1 / Heavy 1  (DM / SDM)
     Comments:      This attack can negate and pass through some projectiles.
    
     Move Name:     Psycho Ball Crush: SP
     Translation:   Psycho Ball Crush: Special
     Move Command:  qcb,qcb + K
     # of Hits:     Light 1 / Heavy 1  (DM / SDM)
    
     -------------------------  [ Striker Attack ]  -------------------------
    
     Move Name:     Psycho Ball Attack MAX ~Striker MIX~
     Move Command:  With Bao as your striker, press BC  (costs 1 stock)
     # of Hits:     Dash 1 / Psycho Ball Attack: MAX 1
     Comments:      Bao runs on screen and does his Psycho Ball Attack: MAX,
                    then rolls away afterward.  If your opponent is hit by
                    this move, they get knocked up into the air.
    
     -----------------------  [ Cancelable Attacks ]  -----------------------
    
           Standing      Stand Close   Crouching     Jumping Up    J-Diagonal
    
     (A)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
     (B)   1 - - - -     1 - C S D     1 L - - -     1 - - - -     1 - - - -
     (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
     (D)   1 - - - -     2 - - - -     1 - - - -     1 - - - -     1 - - - -
     (CD)  1 - - - -    GC - - - -                   1 - - - -
    
     ---------------------------  [ Quote List ]  ---------------------------
    
     Round entry (1st):     "Oteyawarakani~"
     Round entry (any):     "Yoroshiku onegaishimasu."
     vs. certain women:     "Iroiro oshiete kudasai ne."
     vs. Psycho Soldiers:   "Ganbarimasu!"
     (A) button pose:       "Teleport shimaasu! / Hehe-, Yapparimurika...."
     (B) button pose:       "Are?  Kattano!?"
     (C) button pose:       (sings a little song)
     When taunting:         "Tsumannaii!"
     When attacking:        L: "Yaa!"  H: "Ha!"  B: "Aiyaa!"
     When damaged:          L: "Uue!"  H: "Uu!"  S: "Damee!"
     When defeated:         "Shinjauuuuu!!"
     Knockdown recovery:    "Abunaai!"
     Guard cancel roll:     "Touwawawawa!"  (and forward slide)
     Slide backward:        "Ya!"  (and slide attack)
     Striker call:          "Go-, go-!"
    
     Gen'ei Tougi           "Ya!"  (said each time he hits)
     Critical Throw         "Aiyayaya...."
     Kawasaki               "Ha!"  (and Rikatsu Shuu and Soushou)
     Senheki Shuu           "Yaa!"  (and Senshou Shuu)
     Hikida                 "Ita!  Mugyu!"
     P.B. Attack: Front     "Psycho Ball!"
     P.B. Crush: Front      "Tooo-! / Uwawawawa...."
     P.B.A.: Air Front      "Psycho Ball!"
     P.B. Attack: Rise      "Uuee!"
     P.B. Attack: Bound     "Psycho Ball!"
     P.B.A.: Bound (Hontai) "Pooon!"  (and P.B.C.: Air Bound)
     P.B.A.: Reflect        "Eei!"  (and P.B.C.: Air Bound [Hontai])
     P.B.C.: Reflect        "Tooo-! / Uwawawawa...."
     P.B.A.: MAX            "Uuu...waaaa!"
     P.B.A.: DX             "Ikuyoo! / Atattee!!"
     P.B.C.: SP             "Uuuu! / Fuuu...."
     P.B.A.: MAX: S-MIX     "Ikkee!"
    
    
     ------------------------------------------------------------------------
     KING                                                      (Women's Team)
     ------------------------------------------------------------------------
    
     Fighting Style:        Muay Thai
     Birthday:              4 / 8
     Age:                   24 years old
     Birthplace:            France
     Blood Type:            A
     Height:                175cm
     Weight:                58kg
     Hobby:                 Wine glass collecting
     Favorite Food:         Vegetables, wine
     Best Sport:            Billiards
     Most Important:        Her younger brother, Jan
     Dislikes:              Unclean people, like Jack Turner
    
               "I said, don't mess with me.  Now get lost, limpy!"
    
     ------------------------  [ Short Moves List ]  ------------------------
    
     Hold Rush                      When close, b / f + C
     Hook Buster                    When close, b / f + D
     Trap Kick                      f + B
     Sliding Kick                   df + D
     Venom Strike *                 qcf + B
     Double Strike *                qcf + D
     Surprise Rose                  f,d,df + P
     Trap Shot                      f,d,df + K
     Tornado Kick '95               hcb + B
     Tornado Kick                   hcb + D
     Mirage Kick *                  hcb + P
     Mirage Dance *                 When close, hcf + P
     Illusion Dance                 qcf,hcb + K
     Silent Flash                   qcb,qcb + K
    
     Striker: "Trap Rush"
    
     --------------------------  [ Normal Throws ]  -------------------------
    
     Move Name:     Hold Rush
     Move Command:  When close, b / f + C
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     Move Name:     Hook Buster
     Move Command:  When close, b / f + D
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     ------------------------  [ Command Attacks ]  -------------------------
    
     Move Name:     Trap Kick
     Move Command:  f + B
     # of Hits:     Light 1
     Comments:      An overhead attack, unless you cancel into it (in which
                    case it becomes cancelable).
    
     Move Name:     Sliding Kick
     Move Command:  df + D
     # of Hits:     Heavy 1
     Comments:      This attack hits low and must be crouch blocked.
    
     -------------------------  [ Special Moves ]  --------------------------
    
     Move Name:     Venom Strike
     Move Command:  qcf + B
     # of Hits:     Light 1
     Comments:      During Counter Mode, this move can be canceled into a DM.
    
     Move Name:     Double Strike
     Move Command:  qcf + D
     # of Hits:     Heavy 2
     Comments:      During Counter Mode, this move can be canceled into a DM.
    
     Move Name:     Surprise Rose
     Move Command:  f,d,df + P
     # of Hits:     Light 4 / Heavy 4  (from up close)
                    Light 3 / Heavy 4  (if rising animation misses)
    
     Move Name:     Trap Shot
     Move Command:  f,d,df + K
     # of Hits:     Light 12 / Heavy 12
    
     Move Name:     Tornado Kick '95
     Move Command:  hcb + B
     # of Hits:     Light 2
    
     Move Name:     Tornado Kick
     Move Command:  hcb + D
     # of Hits:     Heavy 6
    
     Move Name:     Mirage Kick
     Move Command:  hcb + P
     # of Hits:     Light 4 / Heavy 4
     Comments:      During Counter Mode, this move can be canceled into a DM
                    on the first three hits only.
    
     Move Name:     Mirage Dance
     Move Command:  When close, hcf + P
     # of Hits:     Light 5 / Heavy 5
     Comments:      This move has no 'missed' animation.  During Counter
                    Mode, this move can be canceled into a DM on the first
                    two hits only.
    
     -------------------  [ (Super) Desperation Moves ]  --------------------
    
     Move Name:     Illusion Dance
     Move Command:  qcf,hcb + K
     # of Hits:     Light 14 / Heavy 14  (DM)
                    Light 28 / Heavy 28  (SDM)
    
     Move Name:     Silent Flash
     Move Command:  qcb,qcb + K
     # of Hits:     Light 3 / Heavy 3  (DM)
                    Light 11 / Heavy 11  (SDM)
    
     -------------------------  [ Striker Attack ]  -------------------------
    
     Move Name:     Trap Rush
     Move Command:  With King as your striker, press BC  (costs 1 stock)
     # of Hits:     Slide 1 / Silent Flash 6
     Comments:      King runs in, then slides.  If her slide is blocked, she
                    poses, then leaps away.  If it hits, she does her Silent
                    Flash DM.  This move can be blocked high.
    
     -----------------------  [ Cancelable Attacks ]  -----------------------
    
           Standing      Stand Close   Crouching     Jumping Up    J-Diagonal
    
     (A)   1 L - - -     1 L C S D     1 L C S D     1 - - - -     1 - - - -
     (B)   1 - - - -     1 - C S D     1 L - - -     1 - - - -     1 - - - -
     (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
     (D)   1 - - - -    =e - C S D     1 - - - -     1 - - - -     1 - - - -
     (CD)  1 - - S D    GC - - - -                   1 - - - -
    
     ---------------------------  [ Quote List ]  ---------------------------
    
     Round entry (any):     "Aite ni naruwa."
     vs. Ryo Sakazaki:      "Hisashi burini, tanoshi mesoune."
     (A) button pose:       "Fun-!  Nasakenai!"
     (B) button pose:       "Tanoshi kattawa, mataoide!"
     (C) button pose:       "Fuu-!"
     When taunting:         "C'mon babyy!"  (and striker call)
     When attacking:        L: "Fu-!"  H: "Yaa-!:  B: "Too!"
     When damaged:          L: "Uu!"   H: "A-!"    S: "Aa-!"
     When defeated:         "Uaaaaaaaa!!"
     Knockdown recovery:    "Mada mada!"
     Guard cancel roll:     "Fu-!"  (and slides and slide attack)
    
     Hold Rush              "Fu-! / Yaa-!"
     Hook Buster            "Teya-!"
     Sliding Kick           "Fu-!"  (and Trap Kick, Trap Rush)
     Venom Strike           "Venom Strike!"
     Double Strike          "Double Strike!"
     Trap Shot              "Trap Shot!"
     Tornado Kick           "Tornado Kick!"
     Surprise Rose          "Surprise Rose!"
     Mirage Kick            "Fu-! / Teya-!"
     Mirage Dance           "Mikirerukai?"
     Illusion Dance         "Ikuyo!"
     Silent Flash           "Korede owariyo!"
    
    
     ------------------------------------------------------------------------
     BLUE MARY                                                 (Women's Team)
     ------------------------------------------------------------------------
    
     Fighting Style:        Command Sambo
     Birthday:              2 / 4
     Age:                   23 years old
     Birthplace:            America
     Blood Type:            AB
     Height:                168cm
     Weight:                49kg
     Hobby:                 Bike touring
     Favorite Food:         Beef cup
     Best Sport:            Baseball
     Most Important:        Leather jacket
     Dislikes:              Cats
    
              "A first rate warrior wins without lifting a finger."
    
     ------------------------  [ Short Moves List ]  ------------------------
    
     Victor Nage                    When close, b / f + C
     Head Throw                     When close, b / f + D
     Hammer Arch                    f + A
     Double Rolling                 f + B
     Climbing Arrow                 df + B
     Spin Fall                      qcf + P
     M. Spider                      qcf + P during Spin Fall
     Vertical Arrow *               f,d,df + K
     M. Snatcher                    f,d,df + K during Vertical Arrow
     Straight Slicer *              Charge b,f + K
     Crab Clutch                    qcf + K during Straight Slicer
     Real Counter                   hcb + P
     Backdrop Real                  hcf + P from Real Counter
     Head Crush                     hcf + K from Real Counter
     M. Reverse Facelock            qcb + B  (vs. jumping attacks)
     M. Head Buster                 qcb + D  (vs. stand / crouch attacks)
     M. Dynamite Swing              qcf,qcf + K
     M. Splash Rose                 qcf,hcb + P
     M. Typhoon                     When close, hcb,hcb + K
    
     Striker: "Rapid Spider"
    
     --------------------------  [ Normal Throws ]  -------------------------
    
     Move Name:     Victor Nage
     Translation:   Victor Throw
     Move Command:  When close, b / f + C
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     Move Name:     Head Throw
     Move Command:  When close, b / f + D
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     ------------------------  [ Command Attacks ]  -------------------------
    
     Move Name:     Hammer Arch
     Move Command:  b / f + A
     # of Hits:     Light 1
     Comments:      An overhead attack, unless you cancel into it (in which
                    case it becomes cancelable).
    
     Move Name:     Double Rolling
     Move Command:  b / f + B
     # of Hits:     Light 2
     Comments:      The second hit of this attack hits low and must be
                    crouch blocked.
    
     Move Name:     Climbing Arrow
     Move Command:  df + B
     # of Hits:     Light 1
     Comments:      This move can be canceled into a special move.
    
     -------------------------  [ Special Moves ]  --------------------------
    
     Move Name:     Spin Fall
     Move Command:  qcf + P
     # of Hits:     Light 1 / Heavy 1
     Comments:      Can follow with M. Spider.
    
     Move Name:     M. Spider
     Move Command:  qcf + P when Spin Fall hits
     # of Hits:     Light 1 / Heavy 1
    
     Move Name:     Vertical Arrow
     Move Command:  f,d,df + K
     # of Hits:     Light 2 / Heavy 2
     Comments:      Can follow with M. Snatcher.  During Counter Mode, the
                    (B) version can be canceled into a DM on the first hit
                    only.
    
     Move Name:     M. Snatcher
     Move Command:  f,d,df + K when Vertical Arrow hits
     # of Hits:     Light 1 / Heavy 1
    
     Move Name:     Straight Slicer
     Move Command:  Charge b,f + K
     # of Hits:     Light 1 / Heavy 1
     Comments:      Can follow with Crab Clutch.  During Counter Mode, the
                    (B) version can be canceled into a DM.
    
     Move Name:     Crab Clutch
     Move Command:  qcf + K when Straight Slicer hits
     # of Hits:     Light 1 / Heavy 1
    
     Move Name:     Real Counter
     Move Command:  qcb + P
     # of Hits:     Light 0 / Heavy 0
     Comments:      When used, you can only be injured by throws.
                    Can follow with Backdrop Real or Head Crush.
    
     Move Name:     Backdrop Real
     Move Command:  hcf + P during Real Counter
     # of Hits:     Light 1 / Heavy 1
     Comments:      An unblockable attack.
    
     Move Name:     Head Crush
     Move Command:  hcf + K during Real Counter
     # of Hits:     Light 1 / Heavy 1
     Comments:      An unblockable attack.
    
     Move Name:     M. Reverse Facelock
     Move Command:  qcb + B
     # of Hits:     Light 1
     Comments:      This move reverses jumping attacks.
    
     Move Name:     M. Head Buster
     Move Command:  qcb + D
     # of Hits:     Heavy 1
     Comments:      This move reverses standing and crouching attacks.
    
     -------------------  [ (Super) Desperation Moves ]  --------------------
    
     Move Name:     M. Dynamite Swing
     Move Command:  qcf,qcf + K
     # of Hits:     Light 1 / Heavy 1  (DM / SDM)
    
     Move Name:     M. Splash Rose
     Move Command:  qcf,hcb + P
     # of Hits:     Light 9 / Heavy 9  (DM)
                    Light 22 / Heavy 22  (SDM)
    
     Move Name:     M. Typhoon
     Move Command:  When close, hcb,hcb + K
     # of Hits:     Light 1 / Heavy 1  (DM / SDM)
    
     -------------------------  [ Striker Attack ]  -------------------------
    
     Move Name:     Rapid Spider
     Move Command:  With Mary as your striker, press BC  (costs 1 stock)
     # of Hits:     Straight Slicer 1 / M. Spider 1
     Comments:      Mary slides in using the Straight Slicer.  She then
                    jumps forward and performs the M. Spider, then throws
                    her opponent into the air.  Both the Slicer and M.
                    Spider can be blocked high.
    
     -----------------------  [ Cancelable Attacks ]  -----------------------
    
           Standing      Stand Close   Crouching     Jumping Up    J-Diagonal
    
     (A)   1 L - - -     1 L C S D     1 L C S D     1 - - - -     1 - - - -
     (B)   1 - - - -     1 L C S D     1 L - - -     1 - - - -     1 - - - -
     (C)   1 - - - -    =e - C S D     1 - C S D     1 - - - -     1 - - - -
     (D)   1 - - - -    =2 - C S D     1 - - - -     1 - - - -     1 - - - -
     (CD)  1 - - S D    GC - - - -                   1 - - - -
    
     ---------------------------  [ Quote List ]  ---------------------------
    
     Round entry (1st):     "Anton!"
     Round entry (any):     "Are you ready?"
     vs. Terry Bogard:      "Let's fight, Terry!"
     (A) button pose:       "Fuu.... / Ahaa!"
     (B) button pose:       "Bakyuun!"
     (C) button pose:       "I did!"
     When taunting:         "He~y!"
     When attacking:        L: "Fuu!"  H: "Hai!"   B: "Tou!"
     When damaged:          L: "Ha-!"  H: "Shit!"  S: "Aa-!"
     When defeated:         "I shall return!"
     Knockdown recovery:    "Fuu!"  (and GC roll, slide attack, slides)
     Striker call:          "Hey!"
    
     Victor Nage            "Fu! / Haai!" (and H. Arch, D. Rolling, C. Arrow)
     Head Throw             "Fu! / Haai!  (and Reverse Facelock, Head Buster)
     M. Real Counter        "Haai!"  (and Straight Slicer, Rapid Spider)
     Backdrop Real          "Good bye!"
     Head Crush             "Good night!"
     Spin Fall              "Spin Fall!"
     M. Spider              "Spider!"
     Crab Clutch            "Clutch!"
     Vertical Arrow         "Vertical Arrow!"
     M. Snatcher            "Snatch!"
     M. Typhoon             "Mary's Typhoon!"
     M. Splash Rose         "Haai!" (for each hit) / Finish!"
     M. Dynamite Swing      "Haai! / Mary's Dynamite Swing!!"
    
    
     ------------------------------------------------------------------------
     KASUMI TODO                                               (Women's Team)
     ------------------------------------------------------------------------
    
     Fighting Style:        Todo-ryuu Kobujutsu (Todo Style weapon fighting)
     Birthday:              3 / 29
     Age:                   16 years old
     Birthplace:            Japan
     Blood Type:            B
     Height:                154cm
     Weight:                45kg
     Hobby:                 Watching videos (especially horror movies)
     Favorite Food:         Croquette given to her by local butcher on the
                            way home from school
     Best Sport:            Aikido
     Most Important:        Charm given to her by Ryo Sakazaki
     Dislikes:              Her mother teaching her how to dance, how to
                            arrange flowers, and how to prepare tea properly
                            (all are skills that eligible brides should know)
    
           "The way of Todoh prevails!  The martial arts!  They kick!"
    
     ------------------------  [ Short Moves List ]  ------------------------
    
     Maki Age                         When close, b / f + C
     Aiki Nage                        When close, b / f + D
     Hiji Ate                         f + A
     Kasane Ate *                     qcf + P  (air)
     Senkou Nagashi                   qcb + P  (perform 3 times)
     Hakusan Tou: Dageki Bougyou *    qcb + K
     Messhin Mutou: Joudan Atemi      hcf + B
     Sasshou Inshuu: Chuudan Atemi    hcf + D
     Tatsumaki Souda: Nage Dageki *   When close, hcb + P
     Chou Kasane Ate                  qcf,qcf + P  (hold P to delay)
     Shingan Kuzu Otoshi              qcf,hcb + P
    
     Striker: "Katsu"
    
     --------------------------  [ Normal Throws ]  -------------------------
    
     Move Name:     Maki Age
     Translation:   Twisting Lift
     Move Command:  When close, b / f + C
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     Move Name:     Aiki Nage
     Translation:   Aikido (a type of martial arts) Throw
     Move Command:  When close, b / f + D
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     -------------------------  [ Command Attack ]  -------------------------
    
     Move Name:     Hiji Ate
     Translation:   Elbow Hitter
     Move Command:  f + A
     # of Hits:     Light 2
     Comments:      The second hit is an overhead attack, unless you cancel
                    into it (in which case it becomes cancelable on either
                    hit).
    
     -------------------------  [ Special Moves ]  --------------------------
    
     Move Name:     Kasane Ate
     Translation:   Piled Hitter
     Move Command:  qcf + P  (air)
     # of Hits:     Light 1 / Heavy 1
     Comments:      If done in air, the range is shortened considerably.
                    During Counter Mode, this move can be canceled into a DM.
    
     Move Name:     Senkou Nagashi
     Translation:   Folding Fan (that is) Sinking into the Gutter
     Move Command:  qcb + P  (perform 3 times)
     # of Hits:     Light 2,1,1 / Heavy 2,1,1
    
     Move Name:     Hakusan Tou: Dageki Bougyou
     Translation:   Snowy Mountain Peach Tree: Strike Defense
     Move Command:  qcb + K
     # of Hits:     Light 2 / Heavy 2
     Comments:      This move has autoguard.  During Counter Mode, this
                    move can be canceled into a DM.
    
     Move Name:     Messhin Mutou: Joudan Atemi
     Translation:   Body Destroyer (Without Throwing): Upper Self Hit
     Move Command:  hcf + B
     # of Hits:     Light 1 / Heavy 1
     Comments:      This move reverses jumping attacks.
    
     Move Name:     Sasshou Inshuu: Chuudan Atemi
     Translation:   Deadly Palm Shadow Kick: Middle Self Hit
     Move Command:  hcf + D
     # of Hits:     Light 1 / Heavy 1
     Comments:      This move reverses standing attacks.
    
     Move Name:     Tatsumaki Souda: Nage Dageki
     Translation:   Tornado Spear Strike: Throwing Strike
     Move Command:  When close, hcb + P
     # of Hits:     Light 4 / Heavy 4
     Comments:      This move has no 'missed' animation.  A hit opponent
                    is knocked into the air and can be juggled.  During
                    Counter Mode, this move can be canceled into a DM.
    
     -------------------  [ (Super) Desperation Moves ]  --------------------
    
     Move Name:     Chou Kasane Ate
     Translation:   Super Piled Hitter
     Move Command:  qcf,qcf + P
     # of Hits:     Light 5 / Heavy 5  (DM)
                    Light 10 / Heavy 10  (SDM)
     Comments:      This attack can negate and pass through some projectiles.
    
     Move Name:     Shingan Kuzu Otoshi
     Translation:   Heart and Eye Arrowroot Drop
     Move Command:  qcf,hcb + P
     # of Hits:     Light 1 / Heavy 1  (DM / SDM)
     Comments:      This move reverses jumping and standing attacks.
    
     -------------------------  [ Striker Attack ]  -------------------------
    
     Move Name:     Katsu
     Translation:   Scold
     Move Command:  With Kasumi as your striker, press BC  (costs 1 stock)
     # of Hits:     Jump 1 / Throw 1
     Comments:      Kasumi jumps on-screen with a kick, then lands and
                    taunts her opponent, which will lower their Power Gauge
                    somewhat.  If she is attacked while taunting, or if her
                    opponent touches her as she is taunting, she will grab
                    them and throw them to the ground.  The throw is
                    blockable, but it can grab an opponent out of the air
                    and will even grab someone who walks into her without
                    attacking!
    
     -----------------------  [ Cancelable Attacks ]  -----------------------
    
           Standing      Stand Close   Crouching     Jumping Up    J-Diagonal
    
     (A)   1 - - - -     1 L C S D     1 L C S D     1 - - - -     1 - - - -
     (B)   1 L - - -     1 - C S D     1 L - - -     1 - - - -     1 - - - -
     (C)   1 - C S D     1 - C S D     1 - C S D     1 - - - -     1 - - - -
     (D)   1 - - - -     1 - C S D     1 - C S D     1 - - S -     1 - - S -
     (CD)  1 - - S D    GC - - - -                   1 - - S -
    
     ------------------------------  [ Notes ]  -----------------------------
    
     Chap suggests that the charm given to Kasumi was a gift from Ryo
     Sakazaki, since he gives her one at the end of Art of Fighting 3.
    
     ---------------------------  [ Quote List ]  ---------------------------
    
     Round entry (1st):     "Ikimasu-!"
     Round entry (any):     "Tei-, onegaishimasu!"
     vs. AoF Team           "Kyokugen-ryuu, kakugo shitemaraimasu."
     vs. Shingo Yabuki      "Techou nanka mirunaa!"
     (A) button pose:       "Ei-, ei-, ei-, teya-, ei-!"
     (B) button pose:       "Fuu...."
     (C) button pose:       "Mata kachi mashita...."
     When taunting:         "Honki de kite kudasai!"
     When attacking:        L: "Ha-!"  H: "Sore-!"  B: "Sei-!"
     When damaged:          L: "Fu-!"  H: "Aa-!"    S: "Kya-!"
     When defeated:         "Aaaaaa!!"
     Knockdown recovery:    "Mada mada!"  (and GC roll, forward slide)
     Slide back / forward:  "Sore-!"  (and slide attack)
     Striker call:          "Onegaishimasu!"
    
     Maki Age               "Sei-!"  (and Aiki Nage, Hiji Ate, Hakusan Tou)
     Kasane Ate             "Iyaa-!"
     Senkou Nagashi         "Sei-!"
     Tatsumaki Souda        "Ha-! / Ya-! / Too-!"
     Chou Kasane Ate        "Chou Kasane Ate!"
     Shingan Kuzu Otoshi    "Kitai! / (if it reverses) "Yaa!"
     Katsu (activate)       "Ha-!"
     Katsu (failure)        "Honki de kite kudasai!"
    
    
     ------------------------------------------------------------------------
     LI XIANGFEI                                               (Women's Team)
     ------------------------------------------------------------------------
    
     Fighting Style:        All Chinese martial arts
     Birthday:              5 / 25
     Age:                   17 years old
     Birthplace:            America
     Blood Type:            B
     Height:                160cm
     Weight:                45kg
     Hobby:                 Taking midday naps at home
     Favorite Food:         Shrimp gyoza (fried dumplings)
     Best Sport:            Short-distance running
     Most Important:        Her friends
     Dislikes:              Etiquette
    
           "Since I win, you buy dinner.  First, some dim sum, then..."
    
     ------------------------  [ Short Moves List ]  ------------------------
    
     Kadoma                         When close, b / f + C
     Ryokuchi Kou'en                When close, b / f + D
     Sou Shouda                     f + A
     Kyuuho: Kousentai              f + B
     Fukuho: Kousentai              df + D
     Nanpa *                        qcf + P
     Senri Chuu'ou                  qcf + B
     Kankuu                         qcf + B from Senri Chuu'ou
     Senri Chuu'ou: Shinsaiha       qcf + D
     Banhaku Kou'en                 When close, hcb,f + P
     Ekisupo *                      qcb + P if Banpaku Kou'en hits
     Esaka: Atemi Kougeki           qcb + P
     Tenpou Zan *                   f,d,df + K
     Dai Tetsujin                   qcf,hcb + K
     Chou Pai-Long                  qcf,qcf + P
     Chouhatsu                      Tap K if Chou Pai-Long hits
     Majinga                        hcb,hcb + P  (changes if done when close)
    
     Striker: "Dai Kokuchou"
    
     --------------------------  [ Normal Throws ]  -------------------------
    
     Move Name:     Kadoma
     Translation:   Noisy Shiny Flax
     Move Command:  When close, b / f + C
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     Move Name:     Ryokuchi Kou'en
     Translation:   Thousand-Strength Backward Feast
     Move Command:  When close, b / f + D
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     ------------------------  [ Command Attacks ]  -------------------------
    
     Move Name:     Sou Shouda
     Translation:   Paired Palm Strike
     Move Command:  f + A
     # of Hits:     Light 1
     Comments:      An overhead attack, unless you cancel into it (in which
                    case it becomes cancelable).
    
     Move Name:     Kyuuho: Kousentai
     Translation:   Arching Walk: Backspin Thigh
     Move Command:  f + B
     # of Hits:     Light 1
     Comments:      If you cancel into this move, it becomes cancelable.
                    This attack hits low and must be crouch blocked.
    
     Move Name:     Fukuho: Kousentai
     Translation:   Crouching Walk: Backspin Thigh
     Move Command:  df + D
     # of Hits:     Heavy 1
     Comments:      This attack hits low and must be crouch blocked.
    
     -------------------------  [ Special Moves ]  --------------------------
    
     Move Name:     Nanpa
     Translation:   Dream Wave
     Move Command:  qcf + P
     # of Hits:     Light 1 / Heavy 1
     Comments:      During Counter Mode, this move can be canceled into a DM.
    
     Move Name:     Senri Chuu'ou
     Translation:   Emperor's Arm Flash
     Move Command:  qcf + B
     # of Hits:     Light 1
     Comments:      Can follow with Kankuu.  An unblockable attack.
    
     Move Name:     Kankuu
     Translation:   Sky Pierce
     Move Command:  qcf + B during Senri Chuu'ou
     # of Hits:     Light 1
    
     Move Name:     Senri Chuu'ou: Shinsaiha
     Translation:   Emperor's Arm Flash: Heartbreaker Hold
     Move Command:  qcf + D
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     Move Name:     Banhaku Kou'en
     Translation:   Ten Thousand Nights Backward Feast
     Move Command:  When close, hcb,f + P
     # of Hits:     Light 1 / Heavy 1
     Comments:      This move does no damage, and makes your opponent
                    switch sides with you.  Can follow with Ekisupo.
    
     Move Name:     Ekisupo
     Translation:   Mental Guard Burn
     Move Command:  qcf + P after Banpaku Kou'en hits
     # of Hits:     Light 1 / Heavy 1
     Comments:      During Counter Mode, this move can be canceled into a DM.
    
     Move Name:     Esaka: Atemi Kougeki
     Translation:   Drunken Singing: Self Hit Attack
     Move Command:  qcb + P
     # of Hits:     Light 1 / Heavy 1
     Comments:      If Xiangfei is hit during this move, she will perform
                    a reversal attack.
    
     Move Name:     Tenpou Zan
     Translation:   Heavenly Mountain Destroyer
     Move Command:  f,d,df + K
     # of Hits:     Light 2 / Heavy 2
     Comments:      During Counter Mode, this move can be canceled into a DM
                    on the first hit only.
    
     -------------------  [ (Super) Desperation Moves ]  --------------------
    
     Move Name:     Dai Tetsujin
     Translation:   Great Iron Man (Robot)
     Move Command:  qcf,hcb + K
     # of Hits:     Light 1 / Heavy 1  (DM / SDM)
    
     Move Name:     Chou Pai-Long
     Translation:   Super White Dragon
     Move Command:  qcf,qcf + P
     # of Hits:     Light 3 / Heavy 3  (DM)
                    Light 4 / Heavy 4  (SDM)
     Comments:      Can follow with Chouhatsu.  Yes the kana for this move
                    spells 'ron', but it's supposed to be 'long'.  Like
                    Hon-Fu's 'Kuulong no Yomi' from the Real Bout series.
    
     Move Name:     Chouhatsu
     Translation:   Taunt
     Move Command:  Press or tap K after Chou Pai-Long hits
     # of Hits:     Light 0 / Heavy 0  (DM / SDM)
    
     Move Name:     Majinga
     Translation:   True Heart Fang
     Move Command:  hcb,hcb + P  (changes if performed when close)
     # of Hits:     Light 1 / Heavy 1  (DM / SDM)  [from afar]
                    Light 100 / Heavy 100  (DM)   [from up close]
                    Light 102 / Heavy 102  (SDM)  [from up close]
     Comments:      This move is unblockable when performed up close.
    
     -------------------------  [ Striker Attack ]  -------------------------
    
     Move Name:     Dai Kokuchou
     Translation:   Great Cruel Peach Tree
     Move Command:  With Xiangfei as your striker, press BC  (costs 1 stock)
     # of Hits:     Zero.
     Comments:      Xiangfei leaps in and taunts, lower her opponent's Power
                    Gauge somewhat.
    
     -----------------------  [ Cancelable Attacks ]  -----------------------
    
           Standing      Stand Close   Crouching     Jumping Up    J-Diagonal
    
     (A)  =e - C S D     1 - C S D     1 L C S D     1 - - - -     1 - - - -
     (B)   1 - - - -     1 - C S D     1 - - - -     1 - - - -     1 - - - -
     (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
     (D)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
     (CD)  1 - - S D    GC - - - -                   1 - - - -
    
     ---------------------------  [ Quote List ]  ---------------------------
    
     Round entry (1st):     "Uu-!  Chotto matte!!"
     Round entry (any):     "Hoi, hoi, hoi, Haa-!!"
     vs. Sie Kensou:        "Iinaa, onaka hettanaa...."
     vs. AoF Team:          "Makenaizoo!"
     (A) button pose:       "Ha-! Haaa! Haa-! Yarrihoo!"
     (B) button pose:       "Hoihooi!"
     (C) button pose:       "Maido ari."
     When taunting:         "Fun-!  Beroberobee-!"
     When attacking:        L: "Ha-!"   H: "Iyaa-!"  B: "Doryaa!"
     When damaged:          L: "Hogi!"  H: "Uuwa!"   S: "Fugi!"
     When defeated:         "Aariiiiii!!"
     Knockdown recovery:    "Ya!" (and GC roll, slide attack)
     Slide back / forward:  "Ha-!"
     Striker call:          "C'monn!"
    
     Kadoma                 "Ha-!"  (and Ryokuchi, Fukupo, Nanpa)
     Sou Shouda             "Amai!"
     Kyuupo: Kousentai      "Sukiari!"
     Tenpou Zan             "Haii-!"
     Senri Chuu'ou          "Hora- / Nigennayoo!  (either one at random)
     Kankuu                 "Iya-!"
     Esaka                  "(hic!)"
     Banpaku Kou'en         "Touch!"
     Ekisupo                "And go!!"
     Dai Tetsujin           "Nuu-!" / Taa-!"
     Chou Pai-Long          "Fun-!"
     Majinga                "Haaa-! / Douda!"
     Dai Kokuchou           "Beroberobee!"
    
    
     ------------------------------------------------------------------------
     KIM KAPHWAN                                                 (Korea Team)
     ------------------------------------------------------------------------
    
     Fighting Style:        Taekwondo
     Birthday:              12 / 21
     Age:                   30 years old
     Birthplace:            Korea
     Blood Type:            A
     Height:                176cm
     Weight:                78kg
     Hobby:                 Karaoke
     Favorite Food:         Yakiniku (Korean barbeque)
     Best Sport:            Physical exercise (gymnastics)
     Most Important:        His wife and two sons
     Dislikes:              Evil
    
                 "What a boring opponent!  Too overconfident..."
    
     ------------------------  [ Short Moves List ]  ------------------------
    
     Kubikime Otoshi                When close, b / f + C
     Sakkyaku Nage                  When close, b / f + D
     Kuuren Geki                    f + A
     Neri Chagi                     f + B
     Hangetsu Zan *                 qcb + K
     Haki Kyaku                     d,d + K
     Ryuusei Raku *                 Charge b,f + K
     Hien Zan                       Charge d,u + K
     Tenshou Zan                    d + D from (D) Hien Zan
     Hishou Kyaku *                 In air, qcf + K
     Hou'ou Kyaku                   qcb,db,f + K  (air)
     Hou'ou Hiten Kyaku             qcf,qcf + K
    
     Striker: "Hishou Kyaku"
    
     --------------------------  [ Normal Throws ]  -------------------------
    
     Move Name:     Kubikime Otoshi
     Translation:   Extreme Neck Drop
     Move Command:  When close, b / f + C
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     Move Name:     Sakkyaku Nage
     Translation:   Deadly Leg Throw
     Move Command:  When close, b / f + D
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     ------------------------  [ Command Attacks ]  -------------------------
    
     Move Name:     Kuuren Geki
     Translation:   Rapid Air Attack
     Move Command:  f + A
     # of Hits:     Light 2
     Comments:      You can cancel the first hit of this attack with the
                    Hishou Kyaku or Hou'ou Kyaku.
    
     Move Name:     Neri Chagi
     Translation:   Descending Leg
     Move Command:  f + B
     # of Hits:     Light 2
     Comments:      The second hit is an overhead attack, unless you cancel
                    into it (in which case it becomes cancelable on either
                    hit).
    
     -------------------------  [ Special Moves ]  --------------------------
    
     Move Name:     Hangetsu Zan
     Translation:   Full Moon Slash
     Move Command:  qcb + K
     # of Hits:     Light 2 / Heavy 3
     Comments:      During Counter Mode, this move can be canceled into a DM
                    (for the D version, it cannot be canceled on the last
                    hit).
    
     Move Name:     Haki Kyaku
     Translation:   Ambition Kick
     Move Command:  d,d + K
     # of Hits:     Light 1 / Heavy 1
     Comments:      You can interrupt this move with the Hou'ou Kyaku.  It
                    hits low and must be crouch blocked.
    
     Move Name:     Ryuusei Raku
     Translation:   Meteor Drop
     Move Command:  Charge b,f + K
     # of Hits:     Light 2 / Heavy 2
     Comments:      This attack hits low (1st hit only) and must be crouch
                    blocked.  During Counter Mode, this move can be canceled
                    into a DM.
    
     Move Name:     Hien Zan
     Translation:   Flying Slash
     Move Command:  Charge d,u + K
     # of Hits:     Light 1 / Heavy 3
     Comments:      Can follow with Tenhsou Zan.
    
     Move Name:     Tenshou Zan
     Translation:   Rising Heaven Slash
     Move Command:  d + D after (D) Hien Zan
     # of Hits:     Heavy 1
    
     Move Name:     Hishou Kyaku
     Translation:   Flying Kick
     Move Command:  In air, qcf + K
     # of Hits:     Light 4 / Heavy 5
     Comments:      During Counter Mode, this move can be canceled into a DM.
    
    
     -------------------  [ (Super) Desperation Moves ]  --------------------
    
     Move Name:     Hou'ou Kyaku
     Translation:   Phoenix Kick
     Move Command:  qcb,db,f + K  (air)
     # of Hits:     Light 12 / Heavy 12  (DM)
                    Light 21 / Heavy 21  (SDM)
    
     Move Name:     Hou'ou Hiten Kyaku
     Translation:   Flying Phoenix Heavenly Kick
     Move Command:  qcf,qcf + K
     # of Hits:     Light 2 / Heavy 2  (DM / SDM)
    
     -------------------------  [ Striker Attack ]  -------------------------
    
     Move Name:     Hishou Kyaku
     Translation:   Rising Flying Kick
     Move Command:  With Kim as your striker, press BC  (costs 1 stock)
     # of Hits:     Hishou Kyaku 1 / Kuu Sajin 1
     Comments:      Kim jumps in with a Hishou Kyaku.  If he hits, he does a
                    kick using his old Kuu Sajin animation.  If the Hishou
                    Kyaku is blocked, he simply leaps away.
    
     -----------------------  [ Cancelable Attacks ]  -----------------------
    
           Standing      Stand Close   Crouching     Jumping Up    J-Diagonal
    
     (A)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
     (B)   1 - - - -    =e - C S D     1 L - - -     1 - - - -     1 - - - -
     (C)   1 - - - -    =1 - C S D     1 - C S D     1 - - - -     1 - - - -
     (D)   1 - - - -    =e - C S D     1 - C S D     1 - - - -     1 - - - -
     (CD)  1 - - S D    GC - - - -                   1 - - S -
    
     ---------------------------  [ Quote List ]  ---------------------------
    
     Round entry (any):     "Ikuzo-!"
     (A) button pose:       "Ha-!"
     (B) button pose:       "Naka naka no otemai!"
     When attacking:        L: "Fun!"  H: "Haa-!"
     When damaged:          L: "Uu!"   H: "Nua!"  S: "Fua!"
     When defeated:         "Uaaa!!"
     Knockdown recovery:    "Fun!"  (and GC roll, forward slide)
     Slide backward:        "Haa-!"  (and slide attack)
     Striker call:          "Ikuzo!"
    
     Kubikime Otoshi        "Sukiari!"  (and Sakkyaku Nage)
     Neri Chagi             "Neri Chagi!"
     Kuuren Geki            "Toaa!"
     Hangetsu Zan           "Hangetsu Zan!"
     Ryuusei Raku           "Haa-! / Ataa!"
     Hishou Kyaku           "Hishou Kyaku!"
     Hien Zan               "Hien Zan!"
     Haki Kyaku             "Haki Kyaku!"
     Hou'ou Kyaku           "Hou'ou Kyaku! / Atatata...Ataa!"
     Hou'ou Hiten Kyaku     "Mikitta! / Neri Chagi!"
    
    
     ------------------------------------------------------------------------
     CHANG KOEHAN                                                (Korea Team)
     ------------------------------------------------------------------------
    
     Fighting Style:        Taekwondo and power attacks
     Birthday:              10 / 21
     Age:                   39 years old
     Birthplace:            Korea
     Blood Type:            B
     Height:                227cm
     Weight:                303kg
     Hobby:                 He likes to destroy things
     Favorite Food:         Roasted cows (then eggs, afterwards)
     Best Sport:            Ping-pong
     Most Important:        His iron ball
     Dislikes:              Centipedes
    
               "You're potential energy.  I'm irresistable force."
    
     ------------------------  [ Short Moves List ]  ------------------------
    
     Hagan Geki                     When close, b / f + C
     Kusari Jime                    When close, b / f + D
     Hiki Nige                      df + A
     Tekkyuu Funsai Geki *          Charge b,f + P
     Tekkyuu Dai Kaiten             Tap P rapidly, move b / f; ABCD to cancel
     Tekkyuu Taiko Uchi             hcf + K
     Dai Hakai Nage                 When close, hcb,f + P
     Tekkyuu Dai Bousou             qcf,hcb + P
     Tekkyuu Dai Assatsu            qcf,qcf + P
     Tekkyuu Dai Bokusatsu          qcf,qcf + K
    
     Striker: "Tekkyuu Dai Kourin"
    
     --------------------------  [ Normal Throws ]  -------------------------
    
     Move Name:     Hagan Geki
     Translation:   Face Breaking Attack
     Move Command:  When close, b / f + C
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     Move Name:     Kusari Jime
     Translation:   Chain Strangle
     Move Command:  When close, b / f + D
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     -------------------------  [ Command Attack ]  -------------------------
    
     Move Name:     Hiki Nige
     Translation:   Sliding Evade
     Move Command:  df + A
     # of Hits:     Light 1
     Comments:      This attack hits low and must be crouch blocked.
    
     -------------------------  [ Special Moves ]  --------------------------
    
     Move Name:     Tekkyuu Funsai Geki
     Translation:   Smashing Iron Ball Attack
     Move Command:  Charge b,f + P
     # of Hits:     Light 1 / Heavy 1
     Comments:      This move has autoguard.  During Counter Mode, this move
                    can be canceled into a DM when Chang is striking forward
                    (not while he's spinning the ball behind him).
    
     Move Name:     Tekkyuu Dai Kaiten
     Translation:   Great Revolving Iron Ball
     Move Command:  Tap P rapidly, move b / f  (press ABCD to cancel)
     # of Hits:     Light 1 / Heavy 1
     Comments:      This move has autoguard.
    
     Move Name:     Tekkyuu Taiko Uchi
     Translation:   Iron Ball Drum Thrust
     Move Command:  hcf + K
     # of Hits:     Light 1 / Heavy 1
     Comments:      This move reverses attacks.  Chang can perform two
                    reversals; the one is a sneeze that does minor damage,
                    while the second one is a backflop that does heavy
                    damage.  Unfortunately, to get the belly drop to come
                    out, you have to use the normal sneeze counter twice
                    (it doesn't matter if it hits or misses, as long as
                    the sneeze animation is trigged).  The third time you
                    use this move, you'll get the backflop.
    
     Move Name:     Dai Hakai Nage
     Translation:   Great Destroying Throw
     Move Command:  When close, hcb,f + P
     # of Hits:     Light 1 / Heavy 1
     Comments:      An unblockable attack.
    
     -------------------  [ (Super) Desperation Moves ]  --------------------
    
     Move Name:     Tekkyuu Dai Bousou
     Translation:   Great Iron Ball Reckless Run
     Move Command:  qcf,hcb + P
     # of Hits:     Light 11 / Heavy 11  (DM)
                    Light 17 / Heavy 17  (SDM)
     Comments:      The SDM version of this move will Guard Break a blocking
                    opponent.  Chang randomly performs a finishing blow at
                    the end of this move; it may be a Hien Zan, delayed
                    backflop, standing body blow, forward roll, upward roll,
                    or his standing B kick.  Anyone seen any others?
    
     Move Name:     Tekkyuu Dai Assatsu
     Translation:   Great Iron Ball Deadly Pressure
     Move Command:  qcf,qcf + P
     # of Hits:     Light 1 / Heavy 2  (DM)
                    Light 1 / Heavy 1  (SDM)
     Comments:      In the DM version, Chang runs forward before doing his
                    belly flop if you use the (C) button; this can get two
                    hits if you're close enough.  In the SDM version, Chang
                    can not only hit while falling, but also when he hits
                    the ground, it shakes, and you take damage no matter
                    where you're standing.  However you can crouch-block
                    both his fall and the ground shake.  Any version of
                    the Tekkyuu Dai Assatsu can hit on the way up as well as
                    on the way down.
    
     Move Name:     Tekkyuu Dai Bokusatsu
     Translation:   Great Iron Ball Deadly Strike
     Move Command:  qcf,qcf + K
     # of Hits:     Light 6 / Heavy 6  (DM)
                    Light 8 / Heavy 8  (SDM)
    
     -------------------------  [ Striker Attack ]  -------------------------
    
     Move Name:     Tekkyuu Dai Kourin
     Translation:   Great Iron Ball Falling
     Move Command:  With Chang as your striker, press BC  (costs 1 stock)
     # of Hits:     Drop 2 / Ground Flop 2
     Comments:      Chang leaps in doing his Tekkyuu Dai Assatsu bellyflop.
                    This only hits once, however, if his initial flop
                    misses, flops forward on the ground for two more hits.
                    This attack can be crouch blocked.
    
     -----------------------  [ Cancelable Attacks ]  -----------------------
    
           Standing      Stand Close   Crouching     Jumping Up    J-Diagonal
    
     (A)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
     (B)   1 - C S D     1 - C S D     1 - C S D     1 - - - -     1 - - - -
     (C)   1 - - - -     2 - - - -    *1 - C S D     1 - - - -     1 - - - -
     (D)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
     (CD)  1 - - S D    GC - - - -                   1 - - - -
    
      * Chang's crouching C will only ever hit once, but it has three
        possible 'hit points'.  On the first or second hit points (when he's
        holding the iron ball close to the ground), you can cancel this
        attack as listed.  On the third hit point (when the ball is above
        Chang's head), it is an uncancelable attack.
    
     ---------------------------  [ Quote List ]  ---------------------------
    
     Round entry (1st):     "Uooo-!"
     Round entry (any):     "Ha-, ha-, habuhyu-!!"
     vs. Kim Kaphwan:       "Danna, takagen shineezo!"
     vs. Choi Bounge:       "Haa~"
     (A) button pose:       "Iyan pokkin."
     (B) button pose:       "Funfufufuun!"
     (C) button pose:       "Super gacchiri kei!"
     When taunting:         "Okawari ikuka?"
     When attacking:        L: "Fun!"  H: "Dorya!"  B: "Uoa!"
     When damaged:          L: "Bu!"   H: "Bo!"     S: "Ufuu!"
     When defeated:         "Orororo~n!"
     Knockdown recovery:    "Fufuun!"  (and GC roll, slides, slide attack)
     Striker call:          "Oooi!"
    
     Kusari Jime            "Fun!"
     Hiki Nige              "Fufuun!"
     Tekkyuu Funsai Geki    "Funryaa!"
     Tekkyuu Dai Kaiten     "Fuuun!"
     Dai Hakai Nage         "Funf funf funf fun-!"
     Tekkyuu Taiko Uchi     "Habbuhhyuhhyu!"
     Tekkyuu Dai Bousou     "Ikkudoo!"
     Bousou Finishers:      "Hien Zan! / Idee! / Fufuun! / Fun! / Dorya!"
     Tekkyuu Dai Assatsu    "Dosseei! / Idee!!"
     Tekkyuu Dai Bokusatsu  "Koehan ikkusu!"
     Tekkyuu Dai Kourin     "Zenra jump!"
    
    
     ------------------------------------------------------------------------
     CHOI BOUNGE                                                 (Korea Team)
     ------------------------------------------------------------------------
    
     Fighting Style:        Taekwondo and speedy attacks
     Birthday:              10 / 25
     Age:                   36 years old
     Birthplace:            Korea
     Blood Type:            B
     Height:                153cm
     Weight:                44kg
     Hobby:                 He likes to chop up things
     Favorite Food:         Crabs
     Best Sport:            New gymnastics
     Most Important:        The claws he made himself
     Dislikes:              Cognac
    
                   "I'm a little monster, who kicks big butt!"
    
     ------------------------  [ Short Moves List ]  ------------------------
    
     Zujou Sashi                            When close, b / f + C
     Geketsu Tsuki                          When close, b / f + D
     Sankaku Tobi                           Jump b against a wall, press f
     Mukuro Zuki                            b / f + A
     Toorima Geri                           b / f + B
     Tatsumaki Shippuu Zan *                Charge d,u + P
     Hishou Kuuretsu Zan                    Charge d,u + K
     Senpuu Hien Sashi                      Charge b,f + P
     Houkou Tenkan                          Any dir. + P from HKZ / SHS (x2)
     Kaiten Hien Zan                        qcb + P
     Kishuu Hien Zuki *                     Press P during Kaiten Hien Zan
     Hishou Kyaku *                         In air, qcf + K
     Shin! Chouzetsu Tatsumaki Shinkuu Zan  hcb,hcb + P, move b / f
     Shin! Chouzetsu Rinkaiten Toppa        In air, qcf,qcf + K
     Hou'ou Kyaku                           qcf,hcb + K
    
     Striker: "Chouhatsu Zanmai"
    
     --------------------------  [ Normal Throws ]  -------------------------
    
     Move Name:     Zujou Sashi
     Translation:   Head Riding Stab
     Move Command:  When close, b / f + C
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     Move Name:     Geketsu Tsuki
     Translation:   Bloody Bowel Thrust
     Move Command:  When close, b / f + D
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     ------------------------  [ Command Attacks ]  -------------------------
    
     Move Name:     Sankaku Tobi
     Translation:   Triangle Jump
     Move Command:  Jump against a wall, then press in the opposite direction
                    (i.e., if you jumped ub to a wall, you'd then press uf).
     # of Hits:     Light 0
     Comments:      You can still do mid-air moves after a triangle jump.
    
     Move Name:     Mukuro Zuki
     Translation:   Bone Thrust
     Move Command:  b / f + A
     # of Hits:     Light 1
     Comments:      This move will Guard Break a blocking opponent.  It can
                    be canceled into a special move, and will actually
                    combo into the (B) strength Hou'ou Kyaku DM.
    
     Move Name:     Toorima Geri
     Translation:   Phantom Killer Kick
     Move Command:  b / f + B
     # of Hits:     Light 1
    
     -------------------------  [ Special Moves ]  --------------------------
    
     Move Name:     Tatsumaki Shippuu Zan
     Translation:   Tornado Gale Slash
     Move Command:  Charge d,u + P
     # of Hits:     Light 2 / Heavy 2  (from up close)
                    Light 5 / Heavy 11  (from further away)
     Comments:      During Counter Mode, this move can be canceled into a DM
                    during the first two hits (obviously, this doesn't matter
                    if you want to cancel it into the Rinkaiten Toppa).
    
     Move Name:     Hishou Kuuretsu Zan
     Translation:   Flying Sky-Ripping Slash
     Move Command:  Charge d,u + K, hold K to attack
     # of Hits:     Light 1 / Heavy 1
     Comments:      The (B) version makes Choi attack diagonally downwards,
                    while the (D) version makes him fly horizontally.  Can
                    follow with Houkou Tenkan.
    
     Move Name:     Senpuu Hien Sashi
     Translation:   Whirlwind Flying Monkey Stabbing Pierce
     Move Command:  Charge b,f + P
     # of Hits:     Light 1 / Heavy 1
     Comments:      Can follow with Houkou Tenkan.
    
     Move Name:     Houkou Tenkan
     Translation:   Direction Divert
     Move Command:  Any direction + P / K  (perform 2 times)
                    [during Hishou Kuuretsu Zan or Senpuu Hien Sashi]
     # of Hits:     Light 1 / Heavy 1
     Comments:      You can use this move twice, as long as you remain
                    in the air.
    
     Move Name:     Kaiten Hien Zan
     Translation:   Spinning Flying Monkey Slash
     Move Command:  qcb + P
     # of Hits:     Light 9 / Heavy 9
     Comments:      Can use Kishuu Hien Zuki before this move hits.
    
     Move Name:     Kishuu Hien Zuki
     Translation:   Surprise Attack Flying Monkey Stab
     Move Command:  Press P before Kaiten Hien Zan hits
     # of Hits:     Light 1 / Heavy 1
     Comments:      During Counter Mode, this move can be canceled into a DM.
    
     Move Name:     Hishou Kyaku
     Translation:   Flying Kick
     Move Command:  In air, qcf + K
     # of Hits:     Light 4 / Heavy 5
     Comments:      During Counter Mode, this move can be canceled into a DM.
    
     -------------------  [ (Super) Desperation Moves ]  --------------------
    
     Move Name:     Shin! Chouzetsu Tatsumaki Shinkuu Zan
     Translation:   True! Transcendant Tornado Vacuum Slash
     Move Command:  hcb,hcb + P, move b / f
     # of Hits:     Light 1 / Heavy 1  (DM)
                    Light 3 / Heavy 3  (SDM)
    
     Move Name:     Shin! Chouzetsu Rinkaiten Toppa
     Translation:   True! Transcendant Spinning Ring Blade Pierce
     Move Command:  In air, qcf,qcf + P
     # of Hits:     Light 7 / Heavy 7  (DM)
                    Light 15 / Heavy 15  (SDM)
     Comments:      The (A) button Rinkaiten Toppa DM goes straight down.
                    Using (C) or either SDM version makes Choi fly diagonally
                    down-forward.
    
     Move Name:     Hou'ou Kyaku
     Translation:   Phoenix Kick
     Move Command:  qcf,hcb + K
     # of Hits:     Light 14 / Heavy 14  (DM)
                    Light 28 / Heavy 28  (SDM)
    
     -------------------------  [ Striker Attack ]  -------------------------
    
     Move Name:     Chouhatsu Zanmai
     Translation:   Three Foolish Taunts
     Move Command:  With Choi as your striker, press BC  (costs 1 stock)
     # of Hits:     Tatsumaki Shippuu Zan 2 (close) / 11 (further away)
     Comments:      Choi leaps in and performs one of three random taunts.
                    They all have the same effect of lowering his enemy's
                    Power Gauge somewhat.  If his opponent is close enough
                    when he leaps in, he'll perform a Tatsumaki Shippuu Zan.
                    You can get more hits if Choi isn't too close, but this
                    is difficult to arrange since he'll simply taunt if
                    your enemy is too far away.  However, it is possible to
                    have him taunt, reducing his enemy's Power Gauge, then
                    have the enemy get close, and he'll do the Tatsumaki
                    Shippu Zan as well.  Pretty handy!
    
     -----------------------  [ Cancelable Attacks ]  -----------------------
    
           Standing      Stand Close   Crouching     Jumping Up    J-Diagonal
    
     (A)   1 L - - -     1 L C S D     1 L C S D     1 - - - -     1 - - - -
     (B)   1 - C S D     1 L C S D     1 L - - -     1 - - - -     1 - - - -
     (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -    =1 - - S D
     (D)   1 - - - -     1 - - - -     1 - - - -     1 - - - -     1 - - - -
     (CD)  1 - - S D    GC - - - -                   1 - - S D
    
     ---------------------------  [ Quote List ]  ---------------------------
    
     Round entry (1st):     "Odoru ahouni watashi aha."
     Round entry (any):     "'Akua wa yurusan' de yansu!  Upupupu!"
     vs. Jhun Hoon:         "A, anta datsu wa / mou / iya de yansu!!"
     vs. Chang Koehan:      "Haa~."
     (A) button pose:       "Kaikan~!"
     (B) button pose:       "Kachi de yansu~!"
     (C) button pose:       "Moeta de yansu!"
     When taunting:         "Moko moko moko!"
     When attacking:        L: "Kyo-!"  H: "Ki-!"  B: "Biron!"
     When damaged:          L: "Kyo!"   H: "Ara!"  S: "Eguiwa!"
     When defeated:         "Binbou himanashi de yansu~!"
     Knockdown recovery:    "Ukyo!"  (and GC roll, slides, slide attack)
     Striker call:          "Biyoyon!"  (and Toorima Geri)
    
     Zujou Sashi            "Kyakyakyakyakya!!"
     Geketsu Tsuki          "Ukyo!" (and Mukuro Zuki, Hishou Kuuretsu Zan)
     Kaiten Hien Zan        "Iyakkyakyakyakya!"
     Kishuu Hien Zuki       "Tobii!"
     Tatsumaki Shippuu Z.   "Kiru de yansu!"
     Hishou Kyaku           "Ukyakyakyakya!"
     Senpuu Hien Sashi      "Sasu de yansu!"
     Tatsumaki Shinkuu Zan  "Kirikirrimaimaai! / Uki!"
     Hou'ou Kyaku           "Shinu de yansu! / Ukyo!"
     Rinkaiten Toppa        "Shin! / Kyokyokyokyo!"
     Striker (Ebizori)      "Au-, au-!"
     Striker (Ketsumuki)    "Biron, biron!"
     Striker (UFO)          "Kikkiki, hou!"
    
    
     ------------------------------------------------------------------------
     JHUN HOON                                                   (Korea Team)
     ------------------------------------------------------------------------
    
     Fighting Style:        Taekwondo
     Birthday:              7 / 26
     Age:                   32 years old
     Birthplace:            Korea
     Blood Type:            O
     Height:                177cm
     Weight:                77kg
     Hobby:                 Collecting perfume and admiring idols
     Favorite Food:         Eel, clams, and kaddou (boiled arrowroot?)
     Best Sport:            Billiards
     Most Important:        All of Yuso Mimori's debut CDs, a seagull-
                            shaped ornament kept in an alcove at home (?)
     Dislikes:              Squid, and his family name
    
                   "You are really weak.  Throw in the towel!"
    
     ------------------------  [ Short Moves List ]  ------------------------
    
     Handou Geki                        When close, b / f + C
     Kai Senpuu                         When close, b / f + D
     Ryuurou Shuu *                     In air, d + B
     Ryouko Geki ~ Ryouko Jin           f + B , hold B for Ryouko Jin
     Haiki Geki ~ Ryouko Jin            qcb + A, hold A for Soshuu Jin
     Haiki Geki *                       qcb + C
     Mangetsu Zan ~ Ryouko Jin          qcb + B, hold B for Ryouko Jin
     Mangetsu Zan *                     qcb + D
     Kuu Sajin ~ Ryouko Jin             Charge d,u + A, hold A for Soshuu Jin
     Kuu Sajin                          Charge d,u + C
     Soshuu Jin                         d,d + A, hold A, walk or dash b / f
       Shuusou Kyaku: Joudan *          u + C during Soshuu Jin
       Shuusou Kyaku: Gedan *           Press C during Soshuu Jin
       Taikyoku Ha *                    Press D during Soshuu Jin
       Kirikae Kougeki: Dousa Go (A->B) b / f + B, hold B for Ryouko Jin
       Kirikae Dousa: Omote - Ura       Press and hold B during Soshuu Jin
     Ryouko Jin                         d,d + B, hold B, walk or dash b / f
       Hiko Geki: Ue                    u + C during Ryouko Jin
       Mouko Geki: Naka *               Press C during Ryouko Jin
       Shuuko Geki: Shimo *             d + C during Ryouko Jin
       Taikyoku Hi *                    Press D during Ryouko Jin
       Kirikae Kougeki: Dousa Go (B->A) b / f + A, hold A for Soshuu Jin
       Kirikae Dousa: Ura - Omote       Press and hold A during Ryouko Jin
     Hou'ou Ressou Kyaku                qcf,qcf + K
     Hou'ou Tenbu Kyaku                 In air, qcf,qcf + K
    
     Striker: "Fukuko Shuugeki"
    
     --------------------------  [ Normal Throws ]  -------------------------
    
     Move Name:     Handou Geki
     Translation:   Reactionary Attack
     Move Command:  When close, b / f + C
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     Move Name:     Kai Senpuu
     Translation:   Spinning Whirlwind
     Move Command:  When close, b / f + D
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     ------------------------  [ Command Attacks ]  -------------------------
    
     Move Name:     Ryuurou Shuu
     Translation:   Cascading Waterfall Kick
     Move Command:  In air, d + B  (can repeat)
     # of Hits:     Light 1
     Comments:      Unlike normal air attacks, this move can be crouch-
                    blocked by your opponent.  Note that if you jump straight
                    up, Jhun falls straight down, but jumping diagonally and
                    hitting with this move makes Jhun bounce back in the
                    opposite direction.  You can follow this move with the
                    Hou'ou Tenbu Kyaku.  During Counter Mode, it can be
                    canceled into the Hou'ou Tenbu Kyaku as well.  As long as
                    it hits, you can repeat this move--for example, with
                    Chang in the corner, jump straight up and hit him with
                    the Ryuurou Shuu, then do it again for another hit, then
                    as you're coming back down, hit him with it twice more
                    and keep repeating until he gets dizzy.  Of course your
                    opponent can hit you while you hop around, but it's still
                    neat to try out :)
    
     Move Name:     Ryouko Geki ~ Ryouko Jin
     Translation:   Hunting Tiger Attack ~ Hunting Tiger Formation
     Move Command:  f + B  (hold B for Ryouko Jin)
     # of Hits:     Light 1
     Comments:      You can follow this move with the Hou'ou Tenbu Kyaku.
                    You can hold B to go into the Ryouko Jin stance, or
                    you can hold A to make Jhun use the Ura-Omote to go
                    into the Soshuu Jin stance.
    
     -------------------------  [ Special Moves ]  --------------------------
    
     Move Name:     Haiki Geki
     Translation:   Exhaust Attack
     Move Command:  qcb + P  (A version: hold A for Soshuu Jin)
     # of Hits:     Light 1 / Heavy 1
     Comments:      Jhun recovers before this move ends, allowing you to
                    combo from it.  This attack hits low and must be crouch
                    blocked.  From the (A) version, you can hold A to go into
                    the Soshuu Jin stance, or you can hold B to make Jhun use
                    the Omote-Ura to go into the Ryouko Jin stance.  During
                    Counter Mode, the (D) version can be canceled into a DM.
    
     Move Name:     Mangetsu Zan
     Translation:   Full Moon Slash
     Move Command:  qcb + K  (B version: hold B for Ryouko Jin)
     # of Hits:     Light 6 / Heavy 7
     Comments:      From the (B) version, you can hold B to go into the
                    Ryouko Jin stance, or you can hold A to make Jhun use
                    the Ura-Omote to go into the Soshuu Jin stance.  During
                    Counter Mode, the (D) version can be canceled into
                    the Hou'ou Tenbu Kyaku while Jhun is in the air, or
                    into the Hou'ou Ressou Kyaku once he's on the ground.
    
     Move Name:     Kuu Sajin
     Translation:   Air Grit
     Move Command:  Charge d,u + P  (A version: hold A for Soshuu Jin)
     # of Hits:     Light 3 / Heavy 3
     Comments:      Jhun recovers before this move ends, allowing you to
                    combo from it.  From the (A) version, you can hold A to
                    go into the Soshuu Jin stance, or you can hold B to
                    make Jhun use the Omote-Ura to go into the Ryouko Jin
                    stance.
    
     Move Name:     Soshuu Jin
     Translation:   Stalking Eagle Formation
     Move Command:  d,d + A, hold A
     # of Hits:     Light 0 / Heavy 0
     Comments:      While in this formation, you can walk back or forward,
                    or even dash back and forward.  You can also use the
                    following moves: Shuusou Kyaku, Taikyoku Ha, Kirikae
                    Kougeki, and Kirikae Dousa.
    
     Move Name:     Shuusou Kyaku: Joudan
     Translation:   Eagle Talon Kick: Upper Level
     Move Command:  While holding A for Soshuu Jin, press u + C
     # of Hits:     Heavy 1
     Comments:      During Counter Mode, this move can be canceled into a DM.
    
     Move Name:     Shuusou Kyaku: Gedan
     Translation:   Eagle Talon Kick: Lower Level
     Move Command:  While holding A for Soshuu Jin, press C
     # of Hits:     Heavy 1
     Comments:      Jhun recovers from this move fsater than his opponent
                    does, which means you can follow with either the u + C
                    or D attack, and the whole thing combos.  If this move
                    counters, it becomes a knockdown attack.  During Counter
                    Mode, this move can be canceled into a DM.
    
     Move Name:     Taikyoku Ha
     Translation:   Grand Ultimate Rip
     Move Command:  While holding A for Soshuu Jin, press D
     # of Hits:     Heavy 1
     Comments:      This move will Guard Break a blocking opponent.  During
                    Counter Mode, this move can be canceled into a DM.
    
     Move Name:     Kirikae Kougeki: Dousa Go (A -> B)
     Translation:   Changing Attack: Type Revert (A -> B)
     Move Command:  While holding A for Soshuu Jin, press b / f + B
                    (hold B for Ryouko Jin)
     # of Hits:     Light 1
     Comments:      This move can cancel out of either Shuusou Kyaku or
                    the Taikyoku Ha, as if they were normal attacks.  In
                    the case of the former two moves it will combo, but for
                    the Taikyoku Ha, it will miss.
    
     Move Name:     Kirikae Dousa: Omote - Ura
     Translation:   Changing Action: Front - Back
     Move Command:  While holding A for Soshuu Jin, press and hold B for
                    Ryouko Jin
    
     Move Name:     Ryouko Jin
     Translation:   Hunting Tiger Formation
     Move Command:  d,d + B, hold B
     # of Hits:     Light 0 / Heavy 0
     Comments:      While in this formation, you can walk back or forward,
                    or even dash back and forward.  You can also use the
                    following moves: the Geki attacks, Taikyoku Hi, Kirikae
                    Kougeki, and Kirikae Dousa.
    
     Move Name:     Hiko Geki: Ue
     Translation:   Flying Tiger Attack: Above
     Move Command:  While holding B for Ryouko Jin, press u + C
     # of Hits:     Heavy 1
     Comments:      An overhead attack.
    
     Move Name:     Mouko Geki: Naka
     Translation:   Wild Tiger Attack: Middle
     Move Command:  While holding B for Ryouko Jin, press C
     # of Hits:     Heavy 1
     Comments:      This attack hits low and must be crouch blocked.  A hit
                    opponent is knocked into the air and can be juggled.
                    During Counter Mode, this move can be canceled into a DM.
    
     Move Name:     Shuuko Geki: Shimo
     Translation:   Advancing Tiger Attack: Lower
     Move Command:  While holding B for Ryouko Jin, press d + C
     # of Hits:     Heavy 1
     Comments:      This attack hits low and must be crouch blocked.  During
                    Counter Mode, this move can be canceled into a DM.
    
     Move Name:     Taikyoku Hi
     Translation:   Grand Ultimate Escape
     Move Command:  While holding A for Soshuu Jin, press D
     # of Hits:     Heavy 0
     Comments:      When used, you can only be injured by throws.  During
                    Counter Mode, this move can be canceled into a DM.
    
     Move Name:     Kirikae Kougeki: Dousa Go (B -> A)
     Translation:   Changing Attack: Type Revert (B -> A)
     Move Command:  While holding B for Ryouko Jin, press b / f + A
                    (hold A for Soshuu Jin)
     # of Hits:     Light 1
     Comments:      An overhead attack.
    
     Move Name:     Kirikae Dousa: Ura - Omote
     Translation:   Changing Type: Back - Front
     Move Command:  While holding B for Ryouko Jin, press and hold A for
                    Soshuu Jin.
    
     -------------------  [ (Super) Desperation Moves ]  --------------------
    
     Move Name:     Hou'ou Ressou Kyaku
     Translation:   Violent Talon Phoenix Kick
     Move Command:  qcf,qcf + K
     # of Hits:     Light 12 / Heavy 12  (DM)
                    Light 15 / Heavy 15  (SDM)
    
     Move Name:     Hou'ou Tenbu Kyaku
     Translation:   Heavenly Phoenix Kick Dance
     Move Command:  In air, qcf,qcf + K
     # of Hits:     Light 12 / Heavy 12  (DM)
                    Light 22 / Heavy 22  (SDM)
    
     -------------------------  [ Striker Attack ]  -------------------------
    
     Move Name:     Fukko Shuugeki
     Translation:   Lying Tiger Raid
     Move Command:  With Jhun as your striker, press BC  (costs 1 stock)
     # of Hits:     Kuu Sajin 3 / Hiko Geki 1
     Comments:      Jhun runs forward, and if his opponent is close, he does
                    a Kuu Sajin.  If they're further away, he does the Hiko
                    Geki (which is an overhead attack and must be blocked
                    standing).
    
     -----------------------  [ Cancelable Attacks ]  -----------------------
    
           Standing      Stand Close   Crouching     Jumping Up    J-Diagonal
    
     (A)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
     (B)   1 - - - -     1 - - - -     1 L - - -     1 - - - -     1 - - - -
     (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
     (D)   1 - - - -     1 - - - -     1 - C S D     1 - - - -     1 - - - -
     (CD)  1 - - - -    GC - - - -                   1 - - - -
    
     ------------------------------  [ Notes ]  -----------------------------
    
     I'm a little unsure on the translation of "Ryouko Jin"--the kanji, when
     put together, spell "Rakko" or "sea otter".  When apart, they mean
     "Ryouko" or "hunting tiger", as several people pointed out to me.  Even
     the Gamest mook uses the "Ryouko" spelling, but I still think it's a
     matter of preference...especially considering that "ryou" doesn't mean
     "to hunt", but refers to a bag that you put caught game into (like a
     gunnysack).  Anyway, enough of that babble....
    
     One important thing to remember when trying to supercancel from Jhun's
     stance attacks (like the Mouko Geki: Naka, Shuusou Kyaku: Joudan, or
     Taikyoku Hi, etc.), is that you can't cancel unless you release your
     'stance' button (A for Soshuu Jin stance, B for Ryouko Jin stance),
     then quickly input the command for the DM before the attack you're
     performing ends.
    
     From Clarence comes this neat, if weird combo: go into the Soshuu Jin
     stance, and with your opponent in the corner, enter standing C, u + C,
     then press D (in other words, Shuusou Kyaku: Gedan, Shuusou Kyaku:
     Joudan, Taikyoku Ha) for a three-hit combo.  Does good damage, too,
     especially if you preceed the whole thing with an (A) Haiki Geki (hold
     the button to enter the Soshuu stance).
    
     I recently found a glitch for Jhun; start up Counter Mode, go into the
     Ryouko Jin stance, press D for the Taikyoku Hi, then quickly release
     B and supercancel the Taikyoku Hi into the Hou'ou Ressou Kyaku.  After
     the DM has finished, Jhun will be able to walk though his opponent for
     the rest of the round.  However, if you throw your opponent, use the
     Taikyoku Hi again, or do the forward or backward slide, the glitch will
     end.
    
     As of version 0.3, there have been some changed regarding Jhun's
     "Soshuu" moves.  Originally at SNK's page, he was listed as having
     three attacks:
    
            Shuusou Kyaku: Joudan   (press u + C)
            Shuusou Kyaku: Chuudan  (press C)
            Shuusou Kyaku: Gedan    (press d + C)
    
     Obviously, the d + C version didn't work.  Recently, SNK of Japan
     updated it's page, and now the d + C move is gone (since it never
     worked in the game, anyway), but the standing C attack (formerly the
     "Chuudan" version), is now called "Shuusou Kyaku: Gedan".  Hard to
     follow, isn't it?
    
     ----------------------  [ Special Move Chains ]  -----------------------
    
     1.  Weak Haiki Geki                ->  Soshuu stance
         Weak Kuu Sajin                 ->  Soshuu stance
         Ryouko Jin -> Kirikae Kougeki  ->  Soshuu stance
                    -> Kirikae Dousa    ->  Soshuu stance
         Soshuu Jin                     ->  Soshuu stance
    
     While in the Soshuu stance you can do the following:
    
      - Walk b / f  (hold b / f)
      - Dash / backstep  (tap b,b / f,f)
      - Use a body blow attack  (press C+D)
      - Shuusou Kyaku: Joudan  (while holding A, u + C)
      - Shuusou Kyaku: Gedan  (while holding A, press C)
      - Taikyoku Ha  (while holding B, press D)
      - Kirikae Dousa  (while holding A, hold B and release A)
      - Kirikae Kougeki  (while holding A, b / f + B [hold B and release A])
    
     Using either of the Kirikae moves will put you in the Ryouko stance
     if you hold B.  With the Kirikae Dousa, not holding B just makes you
     flip for a second--it's pointless, unless you like making Jhun dance
     around :)  If you don't hold B during the Kirikae Kougeki, Jhun will
     make the attack but stay in the Soshuu stance once he recovers.
    
    
     1.  Ryouko Geki                    ->  Ryouko stance
         Weak Mangetsu Zan              ->  Ryouko stance
         Soshuu Jin -> Kirikae Kougeki  ->  Ryouko stance
                    -> Kirikae Dousa    ->  Ryouko stance
         Ryouko Jin                     ->  Ryouko stance
    
     While in the Ryouko stance you can do the following:
    
      - Walk b / f  (hold b / f)
      - Dash / backstep  (tap b,b / f,f)
      - Use a body blow attack  (press C+D)
      - Hiko Geki: Ue  (while holding B, u + C)
      - Shuuko Geki: Naka  (while holding B, press C)
      - Shuuko Geki: Shimo  (while holding B, press d + C...doesn't work?)
      - Taikyoku Hi  (while holding B, press D)
      - Kirikae Dousa  (while holding B, hold A and release B)
      - Kirikae Kougeki  (while holding B, b / f + A [hold A and release B])
    
     Using either of the Kirikae moves will put you in the Soshuu stance
     if you hold A.  With the Kirikae Dousa, not holding A just makes you
     flip for a second--it's pointless, unless you like making Jhun dance
     around :)  If you don't hold A during the Kirikae Kougeki, Jhun will
     make the attack but stay in the Ryouko stance once he recovers.
    
     If you're in Counter Mode, you can supercancel the Shuuko Geki or
     Taikyoku Hi into a DM (release B / D after the corresponding move hits,
     or else you can only use one button for either of Jhun's DMs.  For
     example, if I do the Taikyoku Hi, I can then enter qcf,qcf + D for
     Jhun's Hou'ou Ressou Kyaku, but I couldn't do the B version unless I
     quickly released B during the Taikyoku Hi and input the command, qcf,qcf
     + B).  Don't worry, you can release B during a special move and you
     won't immediately return to your normal stance).
    
     ---------------------------  [ Quote List ]  ---------------------------
    
     Round entry (1st):     "Saa, hajime mashouka?"
     Round entry (any):     "Soredewa hajime mashouka?"
     vs. Kim Kaphwan:       "Watashi ni katterukane? Kim-kun!"
     vs. Choi Bounge:       "Kimimo watashi ni tsuite kurukane? Choi-kun!"
     (A) button pose:       "Doryoku wa mitememasuyo."
     (B) button pose:       "Waza ga midare teiruyo."
     (C) button pose:       "Tatakau karani wa katta nakudehane."
     When taunting:         "Kimi no tokui waza de kinasai."
     When attacking:        L: "Ta-!"  H: "Eei!"    B: "Teyaa-!"
     When damaged:          L: "Ku!"   H: "Nuhaa!"  S: "Ouaa!"
     When defeated:         "Watashi toshita koto gaaaaa!!"
     Knockdown recovery:    "Mudadesuyo." (and GC roll, forward slide)
     Slide backward:        "Ta-!"  (and slide attack)
     Striker call:          "Deban desu."
    
     Handou Geki            "Ta-!"  (and Kai Senpuu)
     Ryouko Geki            "Eei!"  (and Ryuurou Shuu)
     Mangetsu Zan           "Mangetsu Zan!"
     Haiki Geki             "Haiki Geki"
     Kuu Sajin              "Kuu Sajin!"
     Shuusou Shuu (Ue)      "Haa-!"
     Shuusou Shuu (Shimo)   "Ha-!"
     Taikyoku Ha            "Fun!"
     Hiko Geki              "Sokoda!"
     Mouko Geki             "Hai-!"  (and Ryouko Geki)
     Taikyoku Hi            "Mudadesuyo."
     K.K.D.: Backjump Kick  "Ta-!"  (this is the Dousa Go B -> A move)
     Hou'ou Ressou Kyaku    "Haihaihaihaihai! / Hou'ou Ressou Kyaku!!"
     Hou'ou Tenbu Kyaku     "Hou'ou Tenbu Kyaku!  Atatata...Achaa!!"
     Fukko Shuugeki         "Koko wa watashi ga."
    
    
     ------------------------------------------------------------------------
     KYO-1                                                   (Edit Character)
     ------------------------------------------------------------------------
    
     Fighting Style:        Kusanagi-ryuu Kobujutsu and Garyuu Kempo
                            (Kusanagi-style weapon fighting and Chinese art
                            of self-defense with own variations)
     Birthday:              7 / 5
     Age:                   20
     Birthplace:            Japan
     Blood Type:            B (RH-)
     Height:                181cm
     Weight:                75kg
     Hobby:                 Arranging techniques
     Favorite Food:         Mero (melon?)
     Best Sport:            None
     Most Important:        His genes
     Dislikes:              Original (Kyo, I presume?)
    
                     "Victory is mine...was there any doubt?"
    
     ------------------------  [ Short Moves List ]  ------------------------
    
     Hatsugane                      When close, b / f + C
     Issetsu Seoi Nage              When close, b / f + D
     Kurogami                       f + A
     Honofuri                       f + B
     Migiri Ugachi                  df + C
     Yami Barai *                   qcf + P
     Aoki *                         qcb + P
     75 Shiki Kai                   qcf + K,K
     Oboro Guruma                   f,d,df + K
     Orochi Nagi                    qcb,hcf + P, hold P to delay
    
     Striker: "75 Shiki Kai"
    
     --------------------------  [ Normal Throws ]  -------------------------
    
     Move Name:     Hatsugane
     Translation:   Forged Iron
     Move Command:  When close, b / f + C
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     Move Name:     Issetsu Seoi Nage
     Translation:   Single Arm Shoulder Throw
     Move Command:  When close, b / f + D
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     ------------------------  [ Command Attacks ]  -------------------------
    
     Move Name:     Kurogami
     Translation:   Black Bite
     Move Command:  f + A
     # of Hits:     Light 1
     Comments:      This move can be canceled into a special move.
    
     Move Name:     Honofuri
     Translation:   Cresting Wave
     Move Command:  f + B
     # of Hits:     Light 1
     Comments:      An overhead attack, unless you cancel into it (in which
                    case it becomes cancelable).
    
     Move Name:     Migiri Ugachi
     Translation:   Time Drill
     Move Command:  df + C
     # of Hits:     Light 1
     Comments:      This attack hits low and must be crouch blocked.  It
                    can hit someone lying on the ground as well.
    
     -------------------------  [ Special Moves ]  --------------------------
    
     Move Name:     Yami Barai
     Translation:   Darkness Sweep
     Move Command:  qcf + P
     # of Hits:     Light 1 / Heavy 1
     Comments:      This attack can hit someone lying on the ground.
                    During Counter Mode, this move can be canceled into a DM.
    
     Move Name:     Aoki
     Translation:   Blue Demon
     Move Command:  qcb + P
     # of Hits:     Light 3 / Heavy 3
     Comments:      During Counter Mode, this move can be canceled into a DM
                    on the first two hits only.
    
     Move Name:     Nana Juu Go Shiki Kai
     Translation:   Style No. 75 Modified
     Move Command:  qcf + K,K
     # of Hits:     Light 1,1 / Heavy 1,1
     Comments:      A hit opponent is knocked into the air and can be
                    juggled.
    
     Move Name:     Oboro Guruma
     Translation:   Twilight Wheel
     Move Command:  f,d,df + K
     # of Hits:     Light 1 / Heavy 3
    
     --------------------  [ (Super) Desperation Move ]  --------------------
    
     Move Name:     Orochi Nagi
     Translation:   Great Serpent Mow Down
     Move Command:  qcb,hcf + P  (hold P to delay)
     # of Hits:     Light 1 / Heavy 1  (DM)
                    Light 3 / Heavy 3  (SDM)  [body burns for 3 hits]
     Comments:      During a delayed SDM Orochi Nagi, Kyo's body is set on
                    fire and can damage an enemy who's close by.  It's even
                    possible to juggle your enemy in the corner for 3 hits,
                    then release P for a six-hit combo.
    
     -------------------------  [ Striker Attack ]  -------------------------
    
     Move Name:     Nana Juu Go Shiki Kai
     Translation:   Style No. 75 Modified
     Move Command:  With Kyo-1 as your striker, press BC  (costs 1 stock)
     # of Hits:     R,E,D Kick 1 / 75 Shiki Kai 2
     Comments:      Kyo-1 jumps in with a R,E,D Kick.  If it hits, he taunts,
                    then leaves.  If it's blocked or it misses, he performs
                    the 75 Shiki Kai attack.
    
     -----------------------  [ Cancelable Attacks ]  -----------------------
    
           Standing      Stand Close   Crouching     Jumping Up    J-Diagonal
    
     (A)   1 L C S D     1 L C S D     1 L C S D     1 - - - -     1 - - - -
     (B)   1 - C S D     1 - C S D     1 L - - -     1 - - - -     1 - - - -
     (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
     (D)   1 - - - -     1 - C S D     1 - - - -     1 - - - -     1 - - - -
     (CD)  1 - - S D    GC - - - -                   1 - - - -
    
     ---------------------------  [ Quote List ]  ---------------------------
    
     (A) button pose:       "Ore no...kachida!"
     (B) button pose:       "Anta ja, moeneenaa...."
     When taunting:         "Mou oyasumi kai?"
     When attacking:        L: "Fu-!"  H: "Toa-!"  B: "Toa-!"
     When damaged:          L: "Fun!"  H: "Ku!"    S: "Nua!"
     When defeated:         "Uwaaaaaaaa!!"
     Knockdown recovery:    "Otto!"
     Guard cancel roll:     "Fu-!"  (and slides, slide attack)
     Striker call:          "Chi-!"
    
     Hatsugane              "Araa!"  (and Issetsu Seoi Nage)
     Kurogami               "Fu-!"  (and Migiri Ugachi)
     Honofuri               "Toa-!"
     Yami Barai             "Kuraei!"
     Oboro Guruma           "Teya-!"
     75 Shiki Kai           "Iiya-!"
    
    
     ------------------------------------------------------------------------
     KYO-2                                                   (Edit Character)
     ------------------------------------------------------------------------
    
     Fighting Style:        Kusanagi-ryuu Kobujutsu and Garyuu Kempo
                            (Kusanagi-style weapon fighting and Chinese art
                            of self-defense with own variations)
     Birthday:              7 / 5
     Age:                   20
     Birthplace:            Japan
     Blood Type:            B (RH-)
     Height:                181cm
     Weight:                75kg
     Hobby:                 Copying techniques
     Favorite Food:         Hoki (?)
     Best Sport:            None
     Most Important:        His genes
     Dislikes:              Original (Kyo, I presume?)
    
                     "Victory is mine...was there any doubt?"
    
     ------------------------  [ Short Moves List ]  ------------------------
    
     Hatsugane                      When close, b / f + C
     Issetsu Seoi Nage              When close, b / f + D
     Naraku Otoshi                  In air, d + C
     Goufu You                      f + B
     Aragami                        qcf + A
     Kono Kizu                      qcf + P from Aragami
     Yano Sabi                      hcb + P from Aragami
     Migiri Ugachi Kai *            Press P from Kono Kizu
     Nanase *                       Press K from Kono Kizu
     Migiri Ugachi *                Press P from Yano Sabi
     Nue Tsumi *                    Press K from Yano Sabi
     Dokugami                       qcf + C
     Tsumi Yomi                     hcb + P from Dokugami
     Batsu Yomi                     f + P from Tsumi Yomi
     Oniyaki *                      f,d,df + P
     R,E,D Kick                     b,d,db + K
     Kototsuki *                    hcb + K
     Mu Shiki                       qcf,qcf + P
    
     Striker: "75 Shiki Kai"
    
     --------------------------  [ Normal Throws ]  -------------------------
    
     Move Name:     Hatsugane
     Translation:   Forged Iron
     Move Command:  When close, b / f + C
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     Move Name:     Issetsu Seoi Nage
     Translation:   Single Arm Shoulder Throw
     Move Command:  When close, b / f + D
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     ------------------------  [ Command Attacks ]  -------------------------
    
     Move Name:     Naraku Otoshi
     Translation:   Hades Drop
     Move Command:  In air, d + C
     # of Hits:     Heavy 1
    
     Move Name:     Goufu You
     Translation:   Thunder Axe Positive
     Move Command:  f + B
     # of Hits:     Light 2
     Comments:      The first hit can be canceled into, but the second hit
                    is only cancelable if you canceled into this attack.
    
     -------------------------  [ Special Moves ]  --------------------------
    
     Move Name:     Aragami
     Translation:   Wild Bite
     Move Command:  qcf + A
     # of Hits:     Light 1
     Comments:      Can follow with Kono Kizu or Yano Sabi.  This move has
                    autoguard.
    
     Move Name:     Kono Kizu
     Translation:   Nine Wounds
     Move Command:  qcf + P during Aragami
     # of Hits:     Light 1 / Heavy 1
     Comments:      Can follow with Migiri Ugachi Kai or Nanase.  This move
                    has autoguard.  According to SNK's page and the Gamest
                    Mook scans at Gunsmith's page, you can also follow this
                    moe with the Yano Sabi, but I've tested it repeatedly
                    and it doesn't work.  Anyone know if it's possible?
    
     Move Name:     Migiri Ugachi Kai
     Translation:   Time Drill: Modified
     Move Command:  Press P during Kono Kizu
     # of Hits:     Light 1 / Heavy 1
     Comments:      An overhead attack.  During Counter Mode, this move can
                    be canceled into a DM.
    
     Move Name:     Nanase
     Translation:   Seven Torrents
     Move Command:  Press K during Kono Kizu
     # of Hits:     Light 1 / Heavy 1
     Comments:      During Counter Mode, this move can be canceled into a DM.
    
     Move Name:     Yano Sabi
     Translation:   Eight Rust
     Move Command:  hcb + P during Aragami
     # of Hits:     Light 1 / Heavy 1
     Comments:      An overhead attack.  Can follow with Migiri Ugachi or
                    Nue Tsumi.  This move has autoguard.
    
     Move Name:     Migiri Ugachi
     Translation:   Time Drill
     Move Command:  Press P during Yano Sabi
     # of Hits:     Light 1 / Heavy 1
     Comments:      During Counter Mode, this move can be canceled into a DM.
    
     Move Name:     Nue Tsumi
     Translation:   Clipping Chimera
     Move Command:  Press K during Yano Sabi
     # of Hits:     Light 1 / Heavy 1
     Comments:      This move will Guard Break a blocking opponent.  During
                    Counter Mode, this move can be canceled into a DM.
    
     Move Name:     Dokugami
     Translation:   Poison Bite
     Move Command:  qcf + C
     # of Hits:     Heavy 1
     Comments:      Can follow with Tsumi Yomi.
    
     Move Name:     Tsumi Yomi
     Translation:   Sin Composition
     Move Command:  hcb + P during Dokugami
     # of Hits:     Light 1 / Heavy 1
     Comments:      Can follow with Batsu Yomi.
    
     Move Name:     Batsu Yomi
     Translation:   Punishment Composition
     Move Command:  f + P during Tsumi Yomi
     # of Hits:     Light 1 / Heavy 1
    
     Move Name:     Oniyaki
     Translation:   Demon Scorcher
     Move Command:  f,d,df + P
     # of Hits:     Light 1 / Heavy 2
     Comments:      During Counter Mode, this move can be canceled into a DM.
    
     Move Name:     R,E,D Kick
     Translation:   Rainbow Energy Dynamite Kick
     Move Command:  b,d,db + K
     # of Hits:     Light 1 / Heavy 1
     Comments:      This move is _not_ an overhead attack.  Yes, there are
                    supposed to be two commas in the name instead of
                    periods, and furthermore, written in Japanese, this move
                    is supposed to written in romaji as "kikku", instead of
                    in English as "KicK".  The point of all this?  It's
                    supposed to show that Kyo-2 is a clone and doesn't have
                    the "real" moves of Kyo, according to James Kuroki.
    
     Move Name:     Kototsuki
     Translation:   Moon Harp
     Move Command:  hcb + K
     # of Hits:     Light 2 / Heavy 2
     Comments:      During Counter Mode, this move can be canceled into a DM.
    
     --------------------  [ (Super) Desperation Move ]  --------------------
    
     Move Name:     Mu Shiki
     Translation:   No Style
     Move Command:  qcf,qcf + P
     # of Hits:     Light 4 / Heavy 4  (DM)
                    Light 12 / Heavy 12  (SDM)
     Comments:      Can follow with Chouhatsu.
    
     Move Name:     Chouhatsu
     Translation:   Taunt
     Move Command:  Press or tap P / K after Mu Shiki DM hits
     # of Hits:     Light 0 / Heavy 0  (DM)
    
     -------------------------  [ Striker Attack ]  -------------------------
    
     Move Name:     Nana Juu Go Shiki Kai
     Translation:   Style No. 75 Modified
     Move Command:  With Kyo-1 as your striker, press BC  (costs 1 stock)
     # of Hits:     R,E,D Kick 1 / 75 Shiki Kai 2
     Comments:      Kyo-1 jumps in with a R,E,D Kick.  If it hits, he taunts,
                    then leaves.  If it's blocked or it misses, he performs
                    the 75 Shiki Kai attack.
    
     -----------------------  [ Cancelable Attacks ]  -----------------------
    
           Standing      Stand Close   Crouching     Jumping Up    J-Diagonal
    
     (A)   1 L C S D     1 L C S D     1 L C S D     1 - - - -     1 - - - -
     (B)   1 - - - -     1 - - - -     1 L - - -     1 - - - -     1 - - - -
     (C)   1 - C S D     1 - C S D     1 - C S D     1 - - - -     1 - - - -
     (D)   1 - - - -     1 - C S D    =1 - - S D     1 - - - -     1 - - - -
     (CD)  1 - - S D    GC - - - -                   1 - - - -
    
     ----------------------  [ Special Move Chains ]  -----------------------
    
                                   ->  3a. Migiri Ugachi Kai
                 -> 2a. Kono Kizu  ->  3b. Nanase
     1. Aragami
                 -> 2b. Yano Sabi  ->  3c. Migiri Ugachi
                                   ->  3d. Nue Tsumi
    
     1. Dokugami  ->  2. Tsumi Yomi  ->  3. Batsu Yomi
    
     (both chains can be done entirely even if all the hits miss)
    
     ---------------------------  [ Quote List ]  ---------------------------
    
     (A) button pose:       "Ore no...kachida!"
     (B) button pose:       "Anta ja, moeneenaa...."
     When taunting:         "Mou oyasumi kai?"
     When attacking:        L: "Fu-!"  H: "Toa-!"  B: "Toa-!"
     When damaged:          L: "Fun!"  H: "Ku!"    S: "Nua!"
     When defeated:         "Uwaaaaaaaa!!"
     Knockdown recovery:    "Otto!"
     Guard cancel roll:     "Fu-!"  (and slides, slide attack)
     Striker call:          "Chi-!"
    
     Hatsugane              "Araa!"  (and Issetsu Seoi Nage)
     Goufu You              "Fu-!"  (and Naraku Otoshi)
     R,E,D Kick             "Iiya-!"  (and 75 Shiki Kai)
     Oniyaki                "Ourya!"
     Aragami                "Body ga / amaeze!"
     Kono Kizu              "Orusu daze!"
     Yano Sabi              "Gara kuu ki daze!"
     Doku Gami              "Kuraei!"
     Kototsuki              "Chi-!  Moero!!"
     Mu Shiki               "Miseteyaru, Kusanagi no Ken o!!"
    
    
    
     ------------------------------------------------------------------------
     KYO KUSANAGI                                          (Hidden Character)
     ------------------------------------------------------------------------
    
     Fighting Style:        Kusanagi-ryuu Kobujutsu and Garyuu Kempo
                            (Kusanagi-style weapon fighting and Chinese art
                            of self-defense with own variations)
     Birthday:              12 / 12
     Age:                   20
     Birthplace:            Japan
     Blood Type:            B (RH-)
     Height:                181cm
     Weight:                75kg
     Hobby:                 Writing poetry
     Favorite Food:         Yakizakana (grilled fish)
     Best Sport:            Ice hockey
     Most Important:        His motorcycle and his girlfriend (Yuki)
     Dislikes:              Exertion / hard work
    
                   "Huh, don't tell me.  Think I was a clone?"
    
     ------------------------  [ Short Moves List ]  ------------------------
    
     Hatsugane                      When close, b / f + C
     Issetsu Seoi Nage              When close, b / f + D
     Ge Shiki: Naraku Otoshi        In air, d + C
     Ge Shiki: Goufu You            f + B
     88 Shiki                       df + D
     114 Shiki: Aragami             qcf + A
     128 Shiki: Kono Kizu           qcf + P from Aragami
     127 Shiki: Yano Sabi           hcb + P from Aragami
     Ge Shiki: Migiri Ugachi        A / C from Kono Kizu / Yano Sabi
     125 Shiki: Nanase *            B / D from Kono Kizu / Yano Sabi
     115 Shiki: Dokugami            qcf + C
     401 Shiki: Tsumi Yomi          hcb + P from Dokugami
     402 Shiki: Batsu Yomi          f + P from Tsumi Yomi
     100 Shiki: Oniyaki *           f,d,df + P
     R.E.D KicK                     b,d,db + K
     75 Shiki Kai                   qcf + K,K
     427 Shiki: Hikigane *          hcb + K
     910 Shiki: Nue Tsumi *         qcb + P
     Ryuu Iri                       Use Nue Tsumi as a high reversal
     Tora Fuse                      Use Nue Tsumi as a low reversal
     Ura 108 Shiki: Orochi Nagi     qcb,hcf + P, hold P to delay
     182 Shiki                      qcf,qcf + P, hold P to delay
    
     Striker: "Ura 108 Shiki: Orochi Nagi"
    
     --------------------------  [ Normal Throws ]  -------------------------
    
     Move Name:     Hatsugane
     Translation:   Forged Iron
     Move Command:  When close, b / f + C
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     Move Name:     Issetsu Seoi Nage
     Translation:   Single Arm Shoulder Throw
     Move Command:  When close, b / f + D
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     ------------------------  [ Command Attacks ]  -------------------------
    
     Move Name:     Ge Shiki: Naraku Otoshi
     Translation:   Foreign Style: Hades Drop
     Move Command:  In air, d + C
     # of Hits:     Heavy 1
    
     Move Name:     Ge Shiki: Goufu You
     Translation:   Foreign Style: Thunder Axe Positive
     Move Command:  f + B
     # of Hits:     Light 1  (Light 2 if canceled into)
     Comments:      An overhead attack, unless you cancel into it (in which
                    case it becomes cancelable on either hit).
    
     Move Name:     Hachi Juu Hachi Shiki
     Translation:   Style No. 88
     Move Command:  In air, df + D
     # of Hits:     Heavy 2
                    This attack hits low and must be crouch blocked.
    
     -------------------------  [ Special Moves ]  --------------------------
    
     Move Name:     Hyaku Juu Yon Shiki: Aragami
     Translation:   Style No. 114: Wild Bite
     Move Command:  qcf + A
     # of Hits:     Light 1
     Comments:      Can follow with Kono Kizu or Yano Sabi.  This move has
                    autoguard.
    
     Move Name:     Hyaku Ni Juu Hachi Shiki: Kono Kizu
     Translation:   Style No. 128: Nine Wounds
     Move Command:  qcf + P during Aragami
     # of Hits:     Light 1 / Heavy 1
     Comments:      Can follow with Migiri Ugachi or Nanase.  This move has
                    autoguard.
    
     Move Name:     Hyaku Ni Juu Nana Shiki: Yano Sabi
     Translation:   Style No. 127: Eight Rust
     Move Command:  hcb + P during Aragami
     # of Hits:     Light 1 / Heavy 1
     Comments:      Can follow with Migiri Ugachi or Nanase.  This move has
                    autoguard.
    
     Move Name:     Ge Shiki: Migiri Ugachi
     Translation:   Foreign Style: Time Drill
     Move Command:  Press P during Kono Kizu or Yano Sabi
     # of Hits:     Light 1 / Heavy 1
    
     Move Name:     Hyaku Ni Juu Go Shiki: Nanase
     Translation:   Style No. 125: Seven Torrents
     Move Command:  Press K during Kono Kizu or Yano Sabi
     # of Hits:     Light 1 / Heavy 1
     Comments:      During Counter Mode, this move can be canceled into a DM.
    
     Move Name:     Hyaku Juu Go Shiki: Dokugami
     Translation:   Style No. 115: Poison Bite
     Move Command:  qcf + C
     # of Hits:     Heavy 1
     Comments:      Can follow with Tsumi Yomi.
    
     Move Name:     Yon Hyaku Itsu Shiki: Tsumi Yomi
     Translation:   Style No. 401: Sin Composition
     Move Command:  hcb + P during Dokugami
     # of Hits:     Light 1 / Heavy 1
     Comments:      Can follow with Batsu Yomi.
    
     Move Name:     Yon Hyaku Ni Shiki: Batsu Yomi
     Translation:   Style No. 402: Punishment Composition
     Move Command:  f + P during Tsumi Yomi
     # of Hits:     Light 1 / Heavy 1
    
     Move Name:     Hyaku Hachi Shiki: Oniyaki
     Translation:   Style No. 100: Demon Scorcher
     Move Command:  f,d,df + P
     # of Hits:     Light 1 / Heavy 2
     Comments:      During Counter Mode, this move can be canceled into a DM.
    
     Move Name:     R.E.D KicK  (Nana Hyaku Juu Nana Shiki: Koma Hofuri)
     Translation:   Rainbow Energy Dynamite Kick  (Style No. 717: Spinning
                    Slaughter)
     Move Command:  b,d,db + K
     # of Hits:     Light 1 / Heavy 1
     Comments:      This move is _not_ an overhead attack.  The two uppercase
                    Ks in "KicK" are intentional, that's how the move name is
                    written, according to SNK.
    
     Move Name:     Yon Hyaku Ni Juu Nana Shiki: Hikigane
     Translation:   Style No. 427: Running Over Iron
     Move Command:  hcb + K
     # of Hits:     Light 2 / Heavy 2
     Comments:      This move has autoguard.  During Counter Mode, this move
                    can be canceled into a DM.
    
     Move Name:     Nana Juu Go Shiki Kai
     Translation:   Style No. 75 Modified
     Move Command:  qcf + K,K
     # of Hits:     Light 1,1 / Heavy 1,1
     Comments:      A hit opponent is knocked into the air and can be
                    juggled.
    
     Move Name:     Nue Tsumi
     Translation:   Clipping Chimera
     Move Command:  qcb + P
     # of Hits:     Light 1 / Heavy 1
     Comments:      If you use this move to reverse a high attack, it
                    becomes the Ryuu Iri.  If it's used to reverse a low
                    attack, it becomes the Tora Fuse.  During Counter Mode,
                    this move can be canceled into a DM.
    
     Move Name:     Ryuu Iri
     Translation:   Shooting Dragon
     Move Command:  Use the Nue Tsumi to reverse a high attack
     # of Hits:     Light 1 / Heavy 1
    
     Move Name:     Tora Fuse
     Translation:   Lying Tiger
     Move Command:  Use the Nue Tsumi to reverse a high attack
     # of Hits:     Light 1 / Heavy 1
    
     -------------------  [ (Super) Desperation Moves ]  --------------------
    
     Move Name:     Ura Hyaku Hachi Shiki: Orochi Nagi
     Translation:   Reverse Style No. 108: Great Serpent Mow Down
     Move Command:  qcb,hcf + P  (hold P to delay)
     # of Hits:     Light 1 / Heavy 1  (DM)
                    Light 3 / Heavy 3  (SDM)  [body burns for 3 hits]
     Comments:      During a delayed SDM Orochi Nagi, Kyo's body is set on
                    fire and can damage an enemy who's close by.  It's even
                    possible to juggle your enemy in the corner for 3 hits,
                    then release P for a six-hit combo.
    
     Move Name:     Hyaku Hachi Juu Ni Shiki
     Translation:   Style No. 182
     Move Command:  qcf,qcf + P  (hold P to empower)
     # of Hits:     Light 2 / Heavy 2  (DM / SDM)
     Comments:      If you empower this move, it becomes unblockable.
    
     -------------------------  [ Striker Attack ]  -------------------------
    
     Move Name:     Ura Hyaku Hachi Shiki: Orochi Nagi
     Translation:   Reverse Style No. 108: Great Serpent Mow Down
     Move Command:  With Kyo as your striker, press BC  (costs 1 stock)
     # of Hits:     Body 1 / Orochi Nagi 3
     Comments:      Kyo appears and does his Orochi Nagi SDM.  If his enemy
                    touches his body, they are hit once and the rest of the
                    move misses.  Otherwise, the Orochi Nagi itself will hit
                    three times.
    
     -----------------------  [ Cancelable Attacks ]  -----------------------
    
           Standing      Stand Close   Crouching     Jumping Up    J-Diagonal
    
     (A)   1 L C S D     1 L C S D     1 L C S D     1 - - - -     1 - - - -
     (B)   1 - - - -     1 L C S D     1 L - - -     1 - - - -     1 - - - -
     (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
     (D)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
     (CD)  1 - - S D    GC - - - -                   1 - - - -
    
    
     ----------------------  [ Special Move Chains ]  -----------------------
    
                                   ->  3a. Migiri Ugachi
                 -> 2a. Kono Kizu  ->  3b. Nanase
     1. Aragami
                 -> 2b. Yano Sabi  ->  3c. Migiri Ugachi
                                   ->  3d. Nanase
    
     1. Dokugami  ->  2. Tsumi Yomi  ->  3. Batsu Yomi
    
     (both chains can be done entirely even if all the hits miss)
    
     ---------------------------  [ Quote List ]  ---------------------------
    
     Round entry (any):     "Ikuze!"
     vs. Iori Yagami:       "Temee no tsugou de ikichaineeyo!"
     (A) button pose:       "Hehe...moetaro....!"
     (B) button pose:       "Fu-, anta ja, moeneenaa...."
     (C) button pose:       "Ore no...kachi da!"
     When taunting:         "Akubigaderuze."
     When attacking:        L: "Fu-!"  H: "Tua-!"  B: "Teya-!"
     When damaged:          L: "Ku!"   H: "Uu!"    S: "Uwa!"
     When defeated:         "Uwaaaaaaaa!!"
     Knockdown recovery:    "Ha-!"  (and GC roll, slidees, slide attack)
     Striker call:          "Fu-!"
    
     Hatsugane              "Araa!"  (and Issetsu Seoi Nage)
     Goufu You              "Konnoo!"
     88 Shiki               "Fu-, Fu-!  (and 75 Shiki Kai)
     Oniyaki                "Ouryaa!"
     Hikigane               "Chii-!" / Moeroo!  (only for the C version)
     R.E.D KicK             "Kocchidaze!"
     Aragami                "Body ga / Amai!"
     Kono Kizu              "Ameze!"
     Yanosabi               "Gara kuu kidaze!"
     Dokugami               "Kuraeei!"
     Nue Tsumi              "Namenna!"
     Orochi Nagi            "Tsuoo...kurai yagareee!"
     182 Shiki              "Ukero! Kono blow!!"
     Striker                "Kurai yagaree!"
    
    
     ------------------------------------------------------------------------
     IORI YAGAMI                                           (Hidden Character)
     ------------------------------------------------------------------------
    
     Fighting Style:        Yagami-ryuu Kobujutsu and Honnou
                            (Yagami-style weapon fighting and his instinct)
     Birthday:              3 / 25
     Age:                   20
     Birthplace:            Japan
     Blood Type:            O
     Height:                182cm
     Weight:                76kg
     Hobby:                 Band
     Favorite Food:         Meat
     Best Sport:            Any sport
     Most Important:        His new girlfriend
     Dislikes:              Violence
    
                 "Do as you like.  It's not my job to kill you."
    
     ------------------------  [ Short Moves List ]  ------------------------
    
     Sakahagi                          When close, b / f + C
     Saka Sakahagi                     When close, b / f + D
     Ge Shiki: Yumebiki                f + A,A
     Ge Shiki: Goufu In "Shinigame"    f + B
     Ge Shiki: Yuri Ori                In air, b + B
     108 Shiki: Yami Barai *           qcf + P
     127 Shiki: Aoi Hana               qcb + P  (perform 3 times)
     100 Shiki: Oniyaki *              f,d,df + P
     311 Shiki: Tsumagushi             f,d,df + K
     212 Shiki: Kototsuki In           hcb + K
     Kuzukaze                          When close, hcb,f + P
     Kin 1211 Shiki: Ya Otome          qcf,hcb + P
     Ura 311 Shiki: Saku Tsumagushi    qcf,qcf + K
    
     Striker: "Ura 108 Shiki: Ya Sakazuki"
    
     --------------------------  [ Normal Throws ]  -------------------------
    
     Move Name:     Sakahagi
     Translation:   Reverse Flayer
     Move Command:  When close, b / f + C
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     Move Name:     Saka Sakahagi
     Translation:   Reversed Reverse Flayer
     Move Command:  When close, b / f + D
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     ------------------------  [ Command Attacks ]  -------------------------
    
     Move Name:     Ge Shiki: Yumebiki
     Translation:   Foreign Style: Dream Bullet
     Move Command:  f + A,A
     # of Hits:     Light 1,1
     Comments:      This move can be canceled into a special move (on
                    either hit).
    
     Move Name:     Ge Shiki: Goufu In "Shinigame"
     Translation:   Foreign Style: Thunder Axe Negative "Death God"
     Move Command:  f + B
     # of Hits:     Light 2
     Comments:      The second hit is an overhead attack, unless you cancel
                    into it.  The first hit can be canceled into normally,
                    but the second hit is only cancelable if you canceled
                    into this attack.
    
     Move Name:     Ge Shiki: Yuri Ori
     Translation:   Foreign Style: Lily Break
     Move Command:  In air, b + B
     # of Hits:     Light 1
     Comments:      Only hits if you cross-up your opponent by jumping over
                    them.
    
     -------------------------  [ Special Moves ]  --------------------------
    
     Move Name:     Hyaku Hachi Shiki: Yami Barai
     Translation:   Style No. 108: Darkness Sweep
     Move Command:  qcf + P
     # of Hits:     Light 1 / Heavy 1
     Comments:      During Counter Mode, this move can be canceled into a DM.
    
     Move Name:     Hyaku Ni Juu Nana Shiki: Aoi Hana
     Translation:   Style No. 127: Hollyhock Flower
     Move Command:  qcb + P  (perform 3 times)
     # of Hits:     Light 1,1,1 / Heavy 1,1,1
     Comments:      The third hit of this move is an overhead attack.  Can be
                    used after the Tsumagushi.
    
     Move Name:     Hyaku Shiki: Oniyaki
     Translation:   Style No. 100: Demon Scorcher
     Move Command:  f,d,df + P
     # of Hits:     Light 1 / Heavy 3
     Comments:      During Counter Mode, this move can be canceled into a DM.
                    For the C version, it can only be canceled into on the
                    first two hits.
    
     Move Name:     San Hyaku Juu Itsu Shiki: Tsumagushi
     Translation:   Style No. 311: Claw Comb
     Move Command:  f,d,df + K
     # of Hits:     Light 1 / Heavy 1
     Comments:      Can be canceled into the Aoi Hana.
    
     Move Name:     Ni Hyaku Juu Ni Shiki: Kototsuki In
     Translation:   Style No. 212: Moon Harp Negative
     Move Command:  hcb + K
     # of Hits:     Light 2 / Heavy 2
    
     Move Name:     Kuzukaze
     Translation:   Scum Gale
     Move Command:  When close, hcb,f + P
     # of Hits:     Light 1 / Heavy 1
     Comments:      This move does no damage, and makes your opponent
                    switch sides with you.
    
     -------------------  [ (Super) Desperation Moves ]  --------------------
    
     Move Name:     Kin Sen Ni Hyaku Juu Itsu Shiki: Ya Otome
     Translation:   Forbidden Style No. 1211: Eight Maidens
     Move Command:  qcf,hcb + P
     # of Hits:     Light 8 / Heavy 8  (DM / SDM)
    
     Move Name:     Ura San Hyaku Juu Itsu Shiki: Saku Tsumagushi
     Translation:   Reversed Style No. 311: Tearing Claw Comb
     Move Command:  qcf,qcf + K
     # of Hits:     Light 5 / Heavy 5  (DM)
                    Light 5 / Heavy 5  (SDM)
                    Light 8 / Heavy 8  (SDM; with enemy in the corner)
     Comments:      An overhead attack.
    
     -------------------------  [ Striker Attack ]  -------------------------
    
     Move Name:     Ura Hyaku Hachi Shiki: Ya Sakazuki
     Translation:   Reverse Style No. 108: Eight Wine Cups
     Move Command:  With Iori as your striker, press BC  (costs 1 stock)
     # of Hits:     Up close 5 / from afar 4
     Comments:      Iori slides forward, and claws with his hand while
                    throwing a fireball along the ground that goes across the
                    screen.  The fireball hits four times, but if your foe
                    is close to Iori, they'll be hit by the clawing animation
                    and the fireball will combo for five hits total.  If your
                    opponent is knocked away by the initial fireball hit,
                    the 'puddle' animation remains on-screen, and just like
                    in KoF '98, your opponent will be stuck in place if they
                    touch it.
    
     -----------------------  [ Cancelable Attacks ]  -----------------------
    
           Standing      Stand Close   Crouching     Jumping Up    J-Diagonal
    
     (A)   1 L - - -     1 L C S D     1 - - - -     1 - - - -     1 - - - -
     (B)   1 - - - -     1 - C S D     1 L - - -     1 - - - -     1 - - - -
     (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
     (D)   1 - - - -     1 - - - -     1 - - - -     1 - - - -     1 - - - -
     (CD)  1 - C S D    GC - - - -                   1 - - - -
    
     ------------------------------  [ Notes ]  -----------------------------
    
     Yet again, SNK has either overlooked or left in Iori's long-range
     backstep.  Just tap b,b to backstep and press b + B to do his Yuri Ori.
     He'll sail back quite far as a result.
    
     ---------------------------  [ Quote List ]  ---------------------------
    
     Round entry (any):     "Sugu raku ni shiteyaru."
     vs. Kyo Kusanagi:      "Kutabarizo konattaka...!"
     (A) button pose:       "Kukuku, hah hah ha-, Haaa hah hah hah ha-!"
     (B) button pose:       "Sonomama shine!"
     (C) button pose:       "Tsuki o miru tabi omoidese."
     When taunting:         "Ore ga kowai noka?"
     When attacking:        L: "Ha-!"  H: "Kaa-!"  B: "Kuu-!"
     When damaged:          L: "Gu-!"  H: "Gua-!"  S: "Guwaaha!"
     When defeated:         "Konomama dewa owaranzo~"
     Knockdown recovery:    "Ha-!"  (and sliding b / f)
     Guard cancel roll:     "Mudada!"  (and slide attack)
     Striker call:          "Chi-..."
    
     Sakahagi               "Jamada!"  (and Saka Sakahagi)
     Yumebiki               "Ha-!"  (and Yuri Ori)
     Goufu In "Shinigame"   "Kaa-!"
     Oniyaki                "Ooo!"
     Kototsuki In           "Goooaa! / Shine-!"
     Aoi Hana               "Ho- / Fu- / Ha-!"
     Tsumagushi             "Chi-!"
     Yami Barai             "Doushitaa!"
     Kuzukaze               "Oaa-!"
     Ya Otome (activate)    "Asobi wa, owari da!"
     Ya Otome (hits)        "Nake, sakebe, soshite, shine-!"
     Saku Tsumagushi        "Ikuzo! / Goooooaaaa!!"
     Ya Sakazuki            "Raku ni wa shinenzo!"
    
    
     ------------------------------------------------------------------------
     KRIZALID                                                 (Mid-Boss Form)
     ------------------------------------------------------------------------
    
     Fighting Style:        Collected combat data--his battle suit gives
                            his body feedback that he uses to fight with
     Birthday:              10 / 23
     Age:                   29
     Birthplace:            Ireland
     Blood Type:            AB
     Height:                188cm
     Weight:                83kg
     Hobby:                 Collecting clones of celebrities, working as
                            a lifeguard
     Favorite Food:         Butter and cracker sandwich
     Best Sport:            None
     Most Important:        His inferiors
     Dislikes:              Meetings with no significance (maybe he feels
                            that way at having to deal with his bosses at
                            the NEST Cartel?)
    
                                   ".........."
    
     ------------------------  [ Short Moves List ]  ------------------------
    
     Dead Fall                      When close, b / f + C / D
     (low kicks)                    d + K
     (overhead axe kick)            Press D while standing from afar
     Negative Anguish               qcf + P
     Demon Landing                  In air, qcf + K
    
     Striker: Doesn't do anything
    
     --------------------------  [ Normal Throws ]  -------------------------
    
     Move Name:     Dead Fall
     Move Command:  When close, b / f + C / D
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     ------------------------  [ Command Attacks ]  -------------------------
    
     Move Name:     Low Kicks  (I dunno what the real name is)
     Move Command:  d + K
     # of Hits:     Light 2 / Heavy 1
     Comments:      This move only hits twice against certain characters
                    (e.g. Chang).  The Heavy Kick can hit twice if it is
                    blocked, otherwise, it knocks an opponent down.
    
     Move Name:     Overhead Axe Kick  (I dunno what the real name is)
     Move Command:  Press D while standing from afar
     # of Hits:     Heavy 3
     Comments:      The first hit will act as an overhead attack, and the
                    third hit is a knockdown attack.  This only applies
                    to the standing far version--it's just a normal kick
                    from up close.
    
     -------------------------  [ Special Moves ]  --------------------------
    
     Move Name:     Negative Anguish
     Move Command:  qcf + P
     # of Hits:     Light 2 / Heavy 2
     Comments:      This attack can negate and pass through some projectiles.
    
     Move Name:     Demon Landing
     Move Command:  In air, qcf + K  (or during a backstep)
     # of Hits:     Light 1 / Heavy 1
    
     -------------------  [ (Super) Desperation Moves ]  --------------------
    
     None.
    
     -------------------------  [ Striker Attack ]  -------------------------
    
     If you attempt to call Krizalid, he may not appear, or else you can
     just see half of his body on the far end of the screen, but he can't be
     hit, won't do anything, and won't leave (even if you do another Striker
     call).  Also, if you notice, they spell Krizalid as "Krizarid" when
     he's your Striker. :)
    
     -----------------------  [ Cancelable Attacks ]  -----------------------
    
           Standing      Stand Close   Crouching     Jumping Up    J-Diagonal
    
     (A)   1 - - S -     1 - - S -     1 - - S -     1 - - S -     1 - - S -
     (B)  =e - - S -    =e - - S -    =e - - S -     1 - - S -     1 - - S -
     (C)   1 - - S -     1 - - S -     1 - - S -     1 - - S -     1 - - S -
     (D)   3 - - - -    =e - - S -    *1 - - S -     1 - - S -     1 - - S -
     (CD)  1 - - S -    GC - - - -                   1 - - S -
    
      * If blocked, this move hits twice and can cancel on either hit.
    
     ------------------------------  [ Notes ]  -----------------------------
    
     Krizalid cannot crouch (hence the low kick attacks).  He still has all
     the other abilities of normal characters, though (taunting, calling a
     striker, sliding, using body blow attacks, using guard cancel moves,
     etc.)  Obviously, he has no DMs or SDMs, so he has nothing to cancel
     into from his special moves if Counter Mode is used.  Note that this
     version of Krizalid will do his standing B kick when you call in a
     Striker character (the Striker still appears, but it can be hard to
     combo if you accidently hit with the standing B).  However, you can
     combo off of the standing B as if it were a normal kick--making this
     version of Krizalid the only character who can cancel into a special
     move from his Striker call animation :)
    
     Man, SNK's page kind of ticks me off.  It was hard enough trying to
     make a sensible translation of Bao's bio, but then they put up
     Krizalid's, and under his favorite food section, it says "butter sand
     cracker lifeguard".  I assumed that "lifeguard" should have been under
     his hobby section, but "butter sand cracker" had me stumped until
     Gunsmith came along and gave me the proper translation.  Either that,
     or Krizalid is a cannibal with a penchant for eating lifeguards and
     sandwiches for lunch ^_^;
    
     ---------------------------  [ Quote List ]  ---------------------------
    
     Round entry (any):     "Fufu-!"
     When attacking:        L: "Ha-!"  H: "Teya-!"  B: "Ooa!"
     When damaged:          L: "Gu-!"  H: "Uoa-!"   S: "Uuha-!"
     When defeated:         "Konna hazuhaaaa!!"
     Knockdown recovery:    "Fu-!"  (and GC roll, slides, slide attack)
    
     Dead Fall              "Fu-!"
     Negative Anguish       "Ha-!"  (and Demon Landing)
    
    
     ------------------------------------------------------------------------
     KRIZALID                                                (Last Boss Form)
     ------------------------------------------------------------------------
    
     Fighting Style:        Collected combat data--his battle suit gives
                            his body feedback that he uses to fight with
     Birthday:              10 / 23
     Age:                   29
     Birthplace:            Ireland
     Blood Type:            AB
     Height:                188cm
     Weight:                83kg
     Hobby:                 Collecting clones of celebrities, working as
                            a lifeguard
     Favorite Food:         Butter and cracker sandwich
     Best Sport:            None
     Most Important:        His inferiors
     Dislikes:              Meetings with no significance (maybe he feels
                            that way at having to deal with his bosses at
                            the NEST Cartel?)
    
                  "Useless.  It's so hard to find good help now."
    
     ------------------------  [ Short Moves List ]  ------------------------
    
     Dead Fall                      When close, b / f + C / D
     Cut Spin                       f + A
     (low kicks)                    d + A / K
     Tuhon Rage                     qcf + P
     Lethal Impact *                qcf + K
     Rising Darkmoon *              f,d,df + P
     Desperate Moment               hcb + P
     Moment Penetration             b / f + P after Desperate Moment
     Desperate Overdrive            qcf,hcb + P
     End of Heaven                  qcb,hcf + P  (DM only)
     End of Eden                    qcb,hcf + P  (SDM only)
    
     Striker: Doesn't do anything
    
     --------------------------  [ Normal Throws ]  -------------------------
    
     Move Name:     Dead Fall
     Move Command:  When close, b / f + C / D
     # of Hits:     Heavy 1
     Comments:      An unblockable attack.
    
     ------------------------  [ Command Attacks ]  -------------------------
    
     Move Name:     Cut Spin
     Move Command:  f + A
     # of Hits:     Light 2
     Comments:      The second hit is an overhead attack, unless you cancel
                    into it (in which case it becomes cancelable).
    
     Move Name:     Low Kicks  (I dunno what the real name is)
     Move Command:  d + A / K
     # of Hits:     Light 2 / Heavy 1
     Comments:      For some reason, the final version of Krizalid can do
                    this move with down + A, for reasons unknown to me, since
                    it functions just like the d + B version.  This move only
                    hits twice against certain characters (e.g. Chang).  The
                    (D) version can hit twice if it is blocked, otherwise, it
                    knocks an opponent down.
    
     -------------------------  [ Special Moves ]  --------------------------
    
     Move Name:     Tuhon Rage
     Move Command:  qcf + P
     # of Hits:     Light 3 / Heavy 3
     Comments:      The (B) version of this move has a longer range than the
                    (D) version.  Both can reflect fireballs of any kind!
    
     Move Name:     Lethal Impact
     Move Command:  qcf + K
     # of Hits:     Light 1,1 / Heavy 1,1  (first hit does no damage)
     Comments:      Either this move has really high priority, or the first
                    hit goes through attacks...at least, CPU Krizalid always
                    catches me with this attack, no matter what move I'm
                    doing (even special moves).  If this move is blocked, the
                    falling leg part of the recovery animation can hit as an
                    overhead attack.  During Counter Mode, this move can be
                    canceled into a DM on the first hit only.
    
     Move Name:     Rising Darkmoon
     Move Command:  f,d,df + P
     # of Hits:     Light 3 / Heavy 3
     Comments:      During Counter Mode, this move can be canceled into a DM
                    on the first hit only.
    
     Move Name:     Desperate Moment
     Move Command:  hcb + P
     # of Hits:     Light 1 / Heavy 1
     Comments:      This move does no damage (unless blocked), and makes
                    your opponent switch sides with you.  Can follow with
                    Moment Penetration.
    
     Move Name:     Moment Penetration
     Move Command:  b / f + P after Desperate Moment connects
     # of Hits:     Light 1 / Heavy 1
     Comments:      This move requires a bit of timing, as it must be input
                    as Krizalid switches places with your opponent.  The
                    easiest way to do it is just hold b or f while tapping
                    Punch repeatedly.
    
     -------------------  [ (Super) Desperation Moves ]  --------------------
    
     Move Name:     Desperate Overdrive
     Move Command:  qcf,hcb + P
     # of Hits:     Light 21 / Heavy 21  (DM)
                    Light 33 / Heavy 33  (SDM)
     Comments:      Yamazaki, eat your heart out. ;)
    
     Move Name:     End of Heaven
     Move Command:  qcb,hcf + P
     # of Hits:     Light 3,2 / Heavy 3,2  (DM)
     Comments:      The pillar of fire hits three times, and the flaming
                    "X" thrown afterwards hits twice for five hits total.
    
     Move Name:     End of Eden
     Move Command:  qcb,hcf + P
     # of Hits:     Light 3,15 / Heavy 3,13  (SDM)
     Comments:      The pillar of fire hits three times, but if you hit
                    your opponent with it, the 13-hit rush will miss.
                    Considering the mad damage that the rush does, I suggest
                    doing the move from afar so that the rush hits them (from
                    a full life bar, it leaves them pretty much dead).
    
     -------------------------  [ Striker Attack ]  -------------------------
    
     If you attempt to call Krizalid, he may not appear, or else you can
     just see half of his body on the far end of the screen, but he can't be
     hit, won't do anything, and won't leave (even if you do another Striker
     call).  Also, if you notice, they spell Krizalid as "Krizarid" when
     he's your Striker. :)
    
     -----------------------  [ Cancelable Attacks ]  -----------------------
    
           Standing      Stand Close   Crouching     Jumping Up    J-Diagonal
    
     (A)   1 - C S D     1 - C S D    =e - C S D     1 - - - -     1 - - - -
     (B)   1 - C S D     1 - C S D    =e - C S D     1 - - - -     1 - - - -
     (C)  =e - C S D    =e - C S D    =e - C S D     2 - - - -     2 - - - -
     (D)  =e - C S D    =e - C S D     1 - C S D     1 - - - -     1 - - - -
     (CD)  1 - C S D    GC - - - -                   1 - C S D
    
     ------------------------------  [ Notes ]  -----------------------------
    
     Note that Krizalid's far standing D is _not_ an overhead or knockdown
     attack in his final form.  Only the coat-wearing Krizalid has a
     standing D that when done from afar, acts as an overhead and knockdown
     attack.  Also, he does a normal (non-cancelable) pose when you call in
     a Striker, unlike the coat-wearing version, which does a standing B
     kick.
    
     Krizalid cannot crouch (hence the low kick attacks).  He still has all
     the other abilities of normal characters, though (taunting, calling a
     striker, sliding, using body blow attacks, using guard cancel moves,
     etc.)  Since he has (S)DMs, he can also cancel special moves into
     DMs in Counter Mode, just like other characters.
    
     All the name spellings were taken from SNK of Japan's page.  Note that
     while "Tuhon Rage" is the actual move name, he says "Typhon Rage!"
     ('Typhon' is a Greek god).
    
     Oh yeah, and from Clarence comes another combo, and this time it's an
     infinite!  Do the Desperate Moment, then hit your opponent with an
     attack (standing C and D work nicely), then do the Desperate Moment,
     and repeat ad infinitum.  As it wasn't bad enough that Krizald has an
     infinite, doing this combo will earn you lots of Power Gauge energy,
     so you can finish it off with a DM, if you want.  Note that even though
     the rush counter doesn't keep going up, it's still unescapable.
    
     ---------------------------  [ Quote List ]  ---------------------------
    
     Round entry (1st):     "Meniyaki tsukete shinugaii...!"
     vs. K'                 "Yattemiro, clone fuzei ga!"
     vs. Whip               "Anata to tatakau koto ninarutohana
     (A) button pose:       "Konna mono de katterunoka?"
     (B) button pose:       "Han-!"
     When attacking:        L: "Ha-!"  H: "Teya-!"  B: "Ooa!"
     When damaged:          L: "Gu-!"  H: "Uoa-!"   S: "Uuha-!"
     When defeated:         "Konna hazuhaaaa!!"
     Knockdown recovery:    "Fu-!"  (and GC roll, slides, Dead Fall)
     Slide attack:          "Fufu-!"
    
     Cut Spin               "Zya-!"
     Tuhon Rage             "Typhon Rage!!"
     Lethal Impact          "Amai! / Shine-!!"
     Rising Darkmoon        "Mudaa-!"
     Desperate Moment       "Teyaaa!"
     Moment Penetration     "Ryaaaa-!!"
     Desperate Overdrive    "Buttsu bureroooo-!! / Uryaaaa-!"
     End of Heaven / Eden   "Mise teyaru, warega chikara o!!"
    
    
    =========================================================================
     3.  IN-DEPTH INFORMATION
    =========================================================================
    
     ------------------------------------------------------------------------
     THE LIFE GAUGE AND POWER GAUGE
     ------------------------------------------------------------------------
    
     The Life Gauge is located at the top of the screen.  It lowers when you
     are damaged, and when it is empty, your character has been defeated and
     you must use a new one.  If all three characters on your team are
     defeated, the game is over.  For each round you survive, your Life Gauge
     fills up a little bit, depending on how well you fought.  At the start
     of each new battle, or if you end up losing a round, your new character
     will start off with a full life gauge.  When your Life Gauge has been
     nearly emptied, it will flash red; this means that you will now perform
     SDMs instead of DMs if you have any stocks and input a DM command (see
     below).
    
     The Power Gauge is now located below your Life Gauge.  The Power Gauge
     fills up in several ways: by taking damage, performing special moves,
     and hitting your enemy.  Taking damage earns you the least energy,
     while performing a special which hits your enemy earns you the most.
     Command attacks, normal throws, (S)DMs, Striker attacks, and certain
     special moves will not add energy to your Power Gauge, though.  Once the
     gauge is full, you gain one stock, and the gauge empties.  You can hold
     three stocks total (1 - green, 2 - blue, 3 - red).  Stocks can be used
     to perform DMs (Desperation Moves).  There are also SDM attacks--these
     are performed just like DMs, but in addition, your Life Gauge must be
     extremely low (you can tell when it's low enough because it will flash
     red).  When your Life Gauge is flashing, you cannot perform DMs, only
     SDMs.  Just having a flashing gauge doesn't give you any special
     abilites, either--you must have at least one stock to make your flashing
     Life Gauge useful.  In the Team modes, Power Gauge energy and stocks
     aren't carried over if you lose, only if you win (so if Terry has 1
     stock and half a power gauge, and beats Joe, who has 2 stocks and 1/3rd
     of a power gauge, then Terry keeps his energy, but the next person up
     after Joe, Chin Gentsai, starts off with nothing).  In Single Mode,
     both characters keep any gauge energy / stocks they have earned
     throughout the rounds.
    
    
     ------------------------------------------------------------------------
     TYPES OF ATTACKS AND MOVES
     ------------------------------------------------------------------------
    
     [ Basic Attacks ]  -----------------------------------------------------
    
     Everyone has these moves--they're done by simply pressing P or K.  For
     most characters, pressing P or K while standing, crouching, or jumping
     will make the attack come out differently.  Attacks also change if
     you're standing close to your enemy and attack, or if you attack from
     far away.
    
     Basic attacks don't do a lot of damage, but they have some special
     features.  Some basic attacks can hit more than once, while others
     may knock an opponent down and leave them lying on the floor (this
     would be crouching D for most characters).  Also, each character has
     a few basic attacks that can be canceled into command attacks or
     special moves.
    
     [ Command Attacks ]  ---------------------------------------------------
    
     Every character has at least one command attack, except for Ralf (poor
     sucker).  Command attacks are performed by pressing in one direction + a
     button (like b + A, or df + B), and they always look the same no matter
     where you are when you perform them.  Also, they can only be done while
     standing (some characters can do their command attack from a crouch, if
     the move is done by inputting df + a button).
    
     Command attacks can be used on their own, but some can also be canceled
     into from a basic attack, and some can cancel themselves into a special
     move or a (S)DM.  This in itself is a useful enough feature, but some
     command attacks also have special properties, namely the ability to act
     as a knockdown or overhead attack.  However, there is a catch.  Command
     attacks with special properties cannot cancel into special moves or
     (S)DMs...however, if you cancel into a command attack, they lose their
     special property and can be canceled normally.  Let's look at this
     example with Takuma:
    
      - Takuma's Oni Guruma is an overhead attack.  Even if he hits an
        opponent with it, he cannot cancel out of it.
      - If he does a standing C, then combos that into the Oni Guruma,
        it no longer acts as an overhead (i.e., if his opponent crouch
        blocked the standing C, the Oni Guruma would be blocked as well,
        instead of hitting).
      - However, since he canceled into the Oni Guruma, he can now cancel
        it into a special move or (S)DM.  In our example, he could hit
        an opponent with a standing C, then do the Oni Guruma, and cancel
        that into, say, the Ko'ou Ken, or Ryuuko Ranbu.
    
     The same rule would apply to the rest of Takuma's moves, since they all
     have special abilities (his Kawara Wari is an overhead, his Hisha
     Otoshi can destroy bullets, and his Keima Uchi can hit an opponent on
     the ground).
    
     The general idea is that, if a command attack has a special feature
     (overheads or knockdowns), it must be comboed into if you want to cancel
     from it.  Otherwise, you should be able to cancel it into a special move
     just fine (but like I said earlier, not all command attacks can be
     canceled from--see each character's move list below for more
     information).  This holds true for most characters, but there are some
     exceptions (Maxima's Shisaku command attack has no special abilities,
     but it can't be canceled into a special move or (S)DM unless you cancel
     into it from a basic move).
    
     Also, keep in mind that not all command attacks can be canceled into or
     from, even those with or without special properties.  For example,
     Benimaru's Jackknife Kick has no special properties and can be canceled
     into a special move or (S)DM.  However, Clark's Stomping, which has no
     special properties, either, cannot cancel into anything else even though
     it was canceled into from a basic attack (say, his standing A or C).
     And Yuri's En Yoku, which is an overhead attack, can't be canceled
     into even if you canceled into it with a basic attack (and even though
     this no longer makes it an overhead)!
    
     [ Special Moves ]  -----------------------------------------------------
    
     Every character has their own set of special moves (some characters have
     similar specials, like Kyo and Iori's Oniyaki).  Special moves can be
     canceled into from basic attacks or command attacks, and in some cases,
     they can be interrupted into DMs or SDMs.  Usually this is only in
     Counter Mode, but, for example, Kim can cancel his Haki Kyaku into his
     Hou'ou Kyaku (S)DM normally.  Special moves generally do more damage
     than basic or command attacks and have all sorts of special properties,
     such as being overheads, or knockdown attacks, or being unblockable, etc.
    
     [ Desperation Moves and Super Desperation Moves]  ----------------------
    
     Desperation Moves (DMs) are attacks that can only be used when you have
     a free stock to expend (or you're in Counter Mode).  Super Desperation
     Moves (SDMs) can only be used when you have a flashing red Life Gauge
     and at least one unused stock to spend.  DMs do a lot of damage and
     can have special properties (for example, Iori's Saku Tsumagushi is an
     overhead), while SDMs do the most damage of all and are generally
     superior to DMs.
    
    
     ------------------------------------------------------------------------
     COMBOS AND CANCELING
     ------------------------------------------------------------------------
    
     These two terms are quite different from each other.  A combo means a
     string of attacks that, after the first hit, cannot be escaped from.
     As an example, Kasumi's standing D, Hiji Ate, (C) Tatsumaki Souda, (B)
     Hakusan Tou is a 9-hit combo.  Once Kasumi connects with the standing
     D, her opponent is unable to avoid the rest of the hits.  Obviously this
     isn't true if you're in Armor Mode, since you never go into hitstun, but
     you get the idea.
    
     Canceling is what happens in combos (and in other cases).  It's when
     the animation of a certain move or attack is canceled and the
     animation of the next move takes place.  An example would be when Yuri
     does the standing C attack into the Yuri Chou Upper--the "recovery"
     frames for her standing C are omitted and she goes directly into the
     Yuri Chou Upper.  However, canceling isn't the same as comboing.  For
     example, as you know from reading the command attack section, you have
     to cancel into a command attack in order to make it become cancelable
     itself, in most cases.  While this could be done as a combo (recalling
     the Takuma example, standing C, Kawara Wari is a combo in which the
     standing C animation is canceled into the Kawara Wari), it could also
     be done as a cancel.  Takuma can hit with his standing A, then input
     the Hisha Otoshi, and the standing C's animation will be canceled.
     However, as you will notice, the two hits do not combo--the opponent
     can block or evade between the hits, and the rush combo meter (which
     shows up whenever you do a combo) will not appear.  Yet because it's
     a cancel, Takuma can now interrupt the Hisha Otoshi with a special
     move or (S)DM.
    
    
     ------------------------------------------------------------------------
     COUNTER MODE AND ARMOR MODE
     ------------------------------------------------------------------------
    
     The Advanced and Extra Modes of previous KoF games have been removed.
     Now everyone has the same basic set of moves--and they gain new
     abilities by using the new Counter Mode and Armor Mode, both of which
     are described in detail below.
    
     [ Counter Mode ]  ------------------------------------------------------
    
     Counter Mode is activated by pressing ABC.  It costs 3 stocks to use,
     and when activated, your character will pose momentarily and flash red
     for a short period of time (indicated by the timer at the top of the
     screen).  During this time you have no Power Gauge and cannot amass
     Power Gauge energy or stocks.  Even though your Power Gauge disappears,
     you can use the Guard Cancel Attack or Guard Cancel Slide (in either
     direction) as many times as you want.
    
     While in Counter Mode, all your attacks inflict more damage.  And even
     though you have no Power Gauge, you can perform DMs infinitely--no
     stocks are required.  Since you can't collect stocks, you can't use
     SDMs, though.  Furthermore, you can also cancel the Dodge Attack into
     command attacks, special moves, and DMs, just like a normal punch or
     kick.  A unique feature of Counter Mode is that you can interrupt a
     special move with a DM, the same way you might cancel a normal attack
     into a special move.  For example, you can do Joe's Tiger Knee into a
     Screw Upper.
    
     However, not all moves can cancel into DMs; for instance, Joe's C
     Hurricane Upper could be used instead, but not his A Hurricane Upper.
     The timing also tends to be very exact (You can only cancel from Kyo's
     Hikigane into either of his SDMs between the first and second hit).  If
     a character has a mid-air special move and a mid-air DM, they can
     perform DM cancels in air, too (Choi can cancel his Hishou Kyaku into
     the Rinkaiten Toppa DM, for example).  However, on the downside, doing
     normal combos is harder since there is a delay when you activate a DM.
     For example, Kasumi can normally combo her standing D kick into the
     A Chou Kasane Ate DM.  However, during Counter Mode, the delay added
     to the DM's startup time is so great that it won't combo (although she
     could always do C Tatsumaki Souda into A Chou Kasane Ate instead).
    
     I personally think that SNK could have put a little more thought into
     this feature--you have characters like Athena, who has multiple mid-air
     moves that can be canceled into either of her DMs (since they can both
     be done in air), compared to the poor saps like Robert and Chang (who
     have only one special that can be canceled into a DM, and in Chang's
     case, it won't combo since his move, the Tekkyuu Funsai Geki, knocks the
     opponent away).  It's not exactly balanced, here ;)
    
     Once this mode ends, your Power Gauge will not reappear for a few
     seconds, and you will still be unable to collect energy / stocks until
     it reappears.
    
     [ Armor Mode ]  --------------------------------------------------------
    
     Armor Mode is activated by pressing BCD.  It costs 3 stocks to use, and
     when activated, your character will pose momentarily and flash yellow
     for a short period of time (indicated by the timer at the top of the
     screen).  During this time you have no Power Gauge and cannot amass
     Power Gauge energy or stocks.  Even though your Power Gauge disappears,
     you can use the Guard Cancel Attack or Guard Cancel Slide (in either
     direction) as many times as you want.
    
     While in Armor Mode, all your attacks inflict more damage (I think a
     little less than in Counter Mode, though).  You also take less damage
     from attacks.  Furthermore, the Dodge Attack will knock down an
     opponent, just like the Body Blow Attack (of course, you can't cancel
     it into another attack, though).  Another feature of Armor Mode is that
     you take no damage from blocking special moves, DMs, or SDMs!  Although
     you cannot use DMs or SDMs, you cannot be hit out of an attack--an
     opponent's attack can still push you back, but you will continue your
     attack instead of going into your 'hit' animation.  This doesn't apply
     to attacks that knock you down to the ground or up into the air, though.
     The big downside to Armor Mode is that it lasts about 1/3rd as long
     as Counter Mode, and at the costs of all your stocks, that's not
     exactly a fair deal.
    
     In any case, once this mode ends, your Power Gauge will not reappear for
     a few seconds, and you will still be unable to collect energy / stocks
     until it reappears.
    
    
     ------------------------------------------------------------------------
     THE STRIKER SYSTEM
     ------------------------------------------------------------------------
    
     A new addition the KoF series is the 'Striker System'.  When you pick
     the characters for your team, you get to pick four characters--three
     to fight with and one who becomes your striker.  After selecting your
     characters, you get to choose the order they fight in; this is done
     by pressing the corresponding button for each character.  The last
     character you pick becomes the striker.  You can reassign who will be
     the striker for each new battle.  For example:
    
       1.  I pick Shingo, Takuma, Iori, and Xiangfei.
       2.  I get to pick the order of fighting:
    
           A - Shingo       If I press C,A,D,B at the order screen, then
           B - Takuma       Iori goes first, then Shingo, then Xiangfei.
           C - Iori         For the entire match, Takuma will be my
           D - Xiangfei     striker.
    
       3.  If I win the battle (all 3 rounds), then I get to redo my order
           for the next battle--if I input B,D,A,C, then my order would be
           Takuma, Xiangfei, and Shingo.  Iori would be my striker for the
           whole match.
    
     So how are Strikers used?  You'll notice at the bottom of the screen,
     there is a picture of your striker and your Striker stocks--you start
     off with three.  At anytime during the battle, you can press BC, and
     your character will pose, while your Striker leaps onscreen, performs an
     action, taunts, then leaps away.  Each time you call in a striker, you
     lose one stock.  Once you're out of stocks, pressing BC has no effect.
     Each time you lose a character, you gain an extra stock--this means that
     you can have 4 stocks total if your first character loses, and 5 stocks
     total when you're on your third character.
    
     Strikers all have various powers and effects.  For example, when using
     Ralf as a striker, he'll dive down using his Kyuukouka Bakudan Punch,
     perform his Galactica Phantom, then leave.  The Galactica Phantom itself
     is blockable, and it does less damage than the actual DM attack.  In
     fact, all Striker attacks do a limited amount of damage.  The reason
     why they're so toned down is because you recover while your Striker is
     still attacking--for example, if you call in Robert to do his Ryuuren
     Moushuu, you'll recover fast enough to hit your opponent while Robert is
     socking them as well.  This allows you to attack or even combo your
     opponent off of your Striker attack.  So while the Striker damage is low
     and they often have faults (like being blockable, slow, etc.), the
     potential for combos and heavy damage is still there.
    
     However, not all Strikers attack.  Kensou will appear and eat a meat
     bun, giving you back a small amount of life.  Other characters only
     attack under certain situations--Choi normally appears and taunts,
     draining his opponent's Power Gauge, but if his opponent is close
     enough, Choi will do a Tatsumaki Shippuu Zan instead.  Furthermore,
     some Striker's attacks vary depending on the actions of your
     opponent.  Case in point; if your enemy is in mid-air when you call in
     Jhun as a Striker, he'll do a Kuu Sajin.  If they're on the ground,
     he'll do the Hiko Geki.  Distance can also be a factor;  in the above
     example with Kensou, you won't regain life unless you're standing
     close to him.  And if you call in Mai as a striker, she won't attack
     unles her opponent is close by when she shows up; otherwise she'll
     just taunt (although that does lower your opponent's Power Gauge).
    
     Probably the most important thing when using a Striker is remembering
     distance and effect.  Takuma's Striker Attack goes all the way across
     the screen, so you don't have to worry about how close your opponent
     is.  However, Clark's doesn't, so you need to make sure your opponent
     is no further than half a screen away from you or Clark's Striker
     attack will miss entirely.  For characters that must be close to
     attack, make sure that your opponent isn't able to hit them.  If your
     opposition does hit a Striker character, they won't attack and will
     just leap off screen (and it still wastes a stock).  The only exception
     is Kasumi, who taunts normally, but if hit, she will catch her opponent
     and injure them.
    
     All Striker attacks are explained in detail in the moveslist section,
     above.
    
    
     ------------------------------------------------------------------------
     ROULETTE
     ------------------------------------------------------------------------
    
     Just as in '98, you can randomly select your teammates using the large
     Roulette square in the middle of the player select screen.  If you want
     all team members to be randomly chosen, just choose the roulette box,
     or you can pick 1 to 3 characters, then use the roulette to make the
     remaining characters random (since each team is composed of four
     members now - three playable fighters and one striker).
    
     Not only does the CPU pick a random character for you to use, but this
     changes after each battle.  If I chose King, Chin, and used Roulette
     to get Maxima and Ralf, then in the next battle I would still have
     King and Chin but would have two different remaining characters.  Keep
     in mind that Roulette only determines which characters you'll get, not
     the order that they fight in (that's still up to you).  If Kyo and / or
     Iori have become playable, it's possible to get them through the
     Roulette as well.
    
    
     ------------------------------------------------------------------------
     CONTINUE SERVICE
     ------------------------------------------------------------------------
    
     If all three characters lose and you lose the battle, you always have
     the option of continuing.  If you do so, the CPU will give you an
     advantage to better your odds the second time around (for one battle
     only, though).  The options are as follows:
    
       Press A : All enemies only have 1/3rd of their Life Gauge
       Press B : You have unlimited Power Gauge stocks for the next battle.
       Press C : You have unlimited Striker stocks for the next battle.
       Press D : Nothing (play normally with no advantages).
    
     I don't believe there's any penalty for using the Continue Service,
     although it may lower your Battle Score.
    
    
    =========================================================================
     4.  MISCELLANEOUS
    =========================================================================
    
     ------------------------------------------------------------------------
     SECRETS AND TRICKS
     ------------------------------------------------------------------------
    
     [ Show Order Select  ]  ------------------------------------------------
    
     For whatever reason, after you've selected your characters and are
     picking the order in which they fight and who will be the Striker, you
     can press and hold Start to show your selections to your opponent
     (instead of displaying a number, it'll show the character's face).
     Kinda pointless considering that the game automatically displays your
     fighting order and designated striker after the order select anyway,
     but hey, it's a trick, and it's in the game, so it gets a mention here.
    
    
     [ Enable Krizalid in Either Form ]  ------------------------------------
    
     As of yet, there is no real code to play as Krizalid that has been
     found.  If you have the ROM set (don't ask me about it, please), then
     you can always use Lick Guy's trainer, which is found at <fly.to/exp>.
     This cool program allows you to, among other things, play as either
     form of Krizalid.
    
    
     [ Enable Kyo / Iori  ]  ------------------------------------------------
    
     This code is not needed for the Neo*Geo home cart, which will already
     have Kyo and Iori available.  Anyway, to enable Kyo and / or Iori:
    
     - Start up a Team Battle game and highlight the ? box (the Roulette),
       and let it pick all your characters.  At some point, if you get at
       least three of the characters listed below in your team, win the
       battle with that team (you can beat the CPU, or the second player):
    
       For Kyo:   Benimaru, K', Kyo-1, Kyo-2, Maxima, Shingo, or Whip.
       For Iori:  Athena, Bao, Jhun, Kasumi, Kim, Leona, or Xiangfei.
    
     - Once you win the battle with the proper members in your team, the
       code to unlock either Kyo or Iori will appear once the battle is
       over; It shows up in the upper left corner of the screen while your
       character's win quote is being displayed, and looks like this:
       IORI (or KYO) START + [ ? ] +.  I had gotten the Iori code
       requirements fulfilled first, then the Kyo requirements, but instead
       of displying both names, it just said KYO START + [ ? ] +.  Anyway,
       at this point, you don't have to go on and beat the game--it's
       alright if you lose.
    
     - Once you return to the title screen, you'll notice that a <k> mark
       has appeared at the bttom center of the screen if you fulfilled Kyo's
       requirement (or an <i> mark for Iori, or a <k.i> mark if you fulfilled
       both requirements).
    
     - Anyways, once you have the appropriate mark, start a new game, and
       move to the Roulette.  Hold Start, then enter the following code:
    
       For Kyo:   Press left, right, up, left, down, right.
       For Iori:  Press right, left, up, right, down, left.
    
     - The corresponding character will become playable the moment you press
       in the last direction (the little sun or moon box will simply change
       to the portrait of Kyo or Iori with no fanfare or anything).
    
     This code has been fully tested by yours truly, so use it to your
     heart's content :)  Special thanks to IorI for helping me perform
     this code, and for giving me some corrections as well.
    
    
     [ Fight Kyo / Iori  ]  -------------------------------------------------
    
     Your Battle Score determines who you can fight.  If after beating
     Krizalid, it's at 200 or higher, you get to fight Iori (I haven't tried
     this myself).  If it's at 280 or higher, you get to fight Kyo (this
     I've managed to do).  The only problem with this code is that you have
     to have to use one of the 'original' teams (such as: Ryo, Robert, Yuri,
     Takuma, or Leona, Ralf, Clark, Whip).  You can't make the team up of
     varying members (so there's no chance of fighting Kyo or Iori while
     using Kyo or Iori, in other words).
    
    
     ------------------------------------------------------------------------
     GAME OPTIONS
     ------------------------------------------------------------------------
    
     There are several modes of gameplay you can choose from.  TEAM PLAY lets
     you make up a team and fight the CPU, while SINGLE PLAY does the same
     thing, but with just two characters.  TEAM VS. and SINGLE VS. work in
     the same manner, but for two players to fight each other.  Finally,
     SINGLE ALL lets you pick two characters and fight everybody else.
    
     As for the game's OPTIONS, they aren't too hard to figure out.  The
     notable ones are FLASH, which when turned off, eliminates the white
     flashes you see during some moves and SDMs, not to mention the red
     and white flickering that occurs when you beat the last member of the
     team you're fighting, and DISP. CUT, which removes the Life Gauge,
     Power Gauge, and Timer from the screen (your names, portraits, and
     other messages will still appear).
    
    
     ------------------------------------------------------------------------
     DIP SWITCH INFORMATION
     ------------------------------------------------------------------------
    
     All the information in this section was written and contributed by IorI.
     At his request, I have rewritten some of it for clarity.  Please don't
     ask me about the dip switches since I don't have a modified system
     myself and can't verify any of this information.  Anyway, here's what
     IorI has to say:
    
     "These dip switches are only accessible on a modified Neo-Geo system
     (arcade or home).  These systems have a special bios called debug bios,
     the same bios that SNK development teams use.  To access the DIP Main
     Menu at any time, press 2P COIN (or SELECT) + 2P C Button at the same
     time.  To move into the menu you'll have to use the directions to
     access (up) and exit (left) the options, and you'll have to use the
     buttons to move between selections (A, B,...).  The interesting option
     is the "Dip debug switches".  Dip debug switches are two consecutive
     bytes allocated in Neo-Geo RAM that cause special effects in game.  Each
     bit is a flag that activates a different option.  These are the options
     I have discovered:
    
     "Dip 1.1. : It puts a character sprite on the middle-low side of the
     screen, with a weird menu behind it.  I'm unable to use the menu (on
     KoF '96, holding START while using the controls worked...)
    
     "Dip 1.2.: Sprite areas and hit areas appear into green and white
     squares.  Very useful.
    
     "Dip 1.3.: This dip switch has several effects:
    
       1. Since activated, until START is pressed, the last compilation
          date of the game will appear on the middle-low side of the screen.
       2. Instead of pressing START, pressing button B will display a
          special, weird and interesting menu called "Throw offset edit".
          Using that menu you'll can watch all the characters and all of his
          movements, and, supposedly you can edit his/her throws (I wasn't
          able to get it to work).
       3. Instead of point 2, pressing C or D will display a sound/music test
          menu.
       4. On character select screen, If you hold your START button while
          selecting ALL 4 characters, the first character of your team will
          be Krizalid (first form).  He will appear on order select screen
          like a weird K'.
       5. If you hold your SELECT (or COIN) button while selecting ALL 4
          characters, the first character of your team will be Krizalid
          (second form).  He will appears on order select screen like a
          weird Maxima.
    
     "Dip 1.4.: A weird menu appears on the middle of the combat. I'm not
      sure how to use it or what it's for.
    
     "Dip 1.5.: Weird flag indicators (useless for people like us who
      aren't KoF '99 programmers).
    
     "Dip 1.6.: Infinite life bar, DMs turn into SDMs.
    
     "Dip 1.7.: No effect known, if any.
    
     "Dip 1.8.: It has several options.  On How to Play screen:
    
       - Press START + B to display a menu on which you can change the text
         nationality (japanese text even in american/european versions!) and
         to see all game demo sequences: sequence before, between and after
         Krizalid, endings, intro and so on).  To see the end that you want,
         you'll need to change the indicators:
    
            1ST Char: 00 00
            2ST Char: 00 00
            3ST Char: 00 00
            4ST Char: 00 00
    
         These are the four characters you "have", the first pair of zeros
         are the number of your character, and the second pair of zeros are
         the colour of your character (00 or 01).  To automatically select
         the predefined (and two more weird teams with no ending...) ending
         teams, press button D. After this, press button A to enter the
         sequence selection menu.  When selecting "ending", you'll can
         choose which character will "beat" Krizalid.
    
       - Press START + C to access a totally weird menu called Motion Seq
         Edit.  In this menu, you can choose a determinated character or
         object (you'll have to choose the palette index to display it
         correctly), load it one of the eight slots you'll have and edit a
         tricky predefined motion with it.  Then you'll can see the motion
         you created....-_- (yeah, I know).  But this menu has a programmer's
         joke.  If, on the main menu, you press SELECT, Choi will appear
         bouncing around the screen, and if you press A button a 0 will begin
         to fall since the top of the screen, while Choi runs around
         desperately trying to catch it (and he gets angry if doesn't)!  It's
         like a sophisticated screen saver.
    
     "Dip 2.1.: Game caracteristics edit menu.  I'm not sure what it does.
    
     "Dip 2.2.: CPU gets rid of 1P control.
    
     "Dip 2.3.: CPU can't block.
    
     "Dip 2.4.: Display the Ability Points on real time.  Very useful.
    
     "Dip 2.5.: More weird flags.
    
     "Dip 2.6.: A menu with two options: Play and code.  Maybe it changes the
      music and sound effect while playing...?
    
     "Dip 2.7.: Second player plays instead CPU (yes, another system to play
      with Krizalid)
    
     "Dip 2.8.: No effect known, if any."
    
    
     ------------------------------------------------------------------------
     LIST OF SPECIAL INTROS
     ------------------------------------------------------------------------
    
     Below is a list of all known special intros, based on the list of
     special intros found in Gunsmith's neato KoF '99 FAQ (plus a few of
     my own additions and corrections).  Hopefully I'll get around to
     describing these and putting in the quotes in another update.
    
     K' vs. KRIZALID (last boss form)
      - K' has his hand on his thigh, and he talks to Krizalid, who talks
        back.
    
     K' vs. KYO KUSANAGI
      - K' turns towards the screen and a flame appears in his hand, while
        Kyo turns away from the screen and a flame appears in his hand,
        too.
    
     ANDY BOGARD vs. MAI SHIRANUI
      - Mai holds up a baby that cries 'Papa!' while a horrified Andy looks
        on with disbelief.  However, it turns out that the baby is actually
        just a puppet Mai was wielding, and a rather shaken Andy coughs
        nervously in response.
    
     ANDY BOGARD vs. TERRY BOGARD
      - Andy squeezes his wrist, then drops it and shakes it, while Terry
        leans forward with his hands on his knees and says, "Get ready!"
    
     ANDY BOGARD vs. JOE HIGASHI
      - Andy squeezes his wrist, then drops it and shakes it.  Meanwhile,
        Joe is letting one arm hang down, and he lifts it up, touches it to
        his mouth, and then knocks his knuckles together.
    
     TERRY BOGARD vs. JOE HIGASHI
      - Terry leans forward with his hands on his knees and adjusts his
        cap while saying "Get ready!"  Meanwhile, Joe is letting one arm
        hang down, and he lifts it up, touches it to his mouth, and then
        knocks his knuckles together.
    
     TERRY BOGARD vs. BLUE MARY
      - Terry steps back, takes off his cap, and gives a polite bow, while
        Mary shrugs, then shakes her finger in front of her face while
        saying "Let's fight, Terry!"
    
     RYO SAKAZAKI vs. KING
      - King begins the round turned away, wearing a bowler hat.  She
        lifts up the brow, smiles, then turns and tosses it away while
        facing Ryo.
    
     RYO SAKAZAKI vs. ROBERT GARCIA
      - Ryo and Robert both do their old 'power charge' animations, then
        Ryo does a Zanretsu Ken while Robert does his Gen'ei Kyaku.  They
        both taunt each other while pointing their knuckles at one another.
    
     RYO SAKAZAKI vs. YURI SAKAZAKI
      - Ryo holds his arms at his side, as does Yuri.
    
     RYO SAKAZAKI vs. TAKUMA SAKAZAKI
      - Ryo holds his arms at his side.  Takuma nods appreciatively, then
        does the same.
    
     ROBERT GARCIA vs. YURI SAKAZAKI
      - Robert holds his arms at his side, while Yuri holds up a fist,
        then puts her hands on her hips.
    
     ROBERT GARCIA vs. TAKUMA SAKAZAKI
      - Robert holds his arms at his side.  Takuma nods appreciatively, then
        does the same.
    
     YURI SAKAZAKI vs. TAKUMA SAKAZAKI
      - Yuri holds her arms at her side.  Takuma nods appreciatively, then
        does the same.
    
     RALF JONES vs. CLARK STEEL
      - Ralf does a sumo stomp and hunkers down, while gesturing for Clark
        to come at him.  Clark, meanwhile, has been holding his cap, and
        he flips it onto his head, pushes it into place, then gives Ralf
        a thumbs-up while saying, "Okay, Ralf!"
    
     RALF JONES vs. LEONA or WHIP
      - Ralf casually salutes either teammate.  Against Leona, she'll
        salute him back.
    
     CLARK STEEL vs. LEONA or WHIP
      - Clark doffs his cap to either teammate.  Against Leona, she'll
        salute him back.
    
     WHIP vs. LEONA
      - While Leona ties her shoelaces, Whip faces away and rocks back and
        forth on her heels.  Leona then stands up and points at Whip.
    
     WHIP vs. KRIZALID (last boss form)
      - Whip takes out her gun, checks it, and points it at Krizalid, while
        he talks back to her.
    
     SIE KENSOU vs. ATHENA ASAMIYA
      - Athena bows towards the screen, then sticks an arm up in the air
        while acting very cheerful.  In the meantime, Kensou has been
        striking a serious pose, but when Athena suddenly notices him
        and asks what's going on ("Nani?"), he slumps forward in regret.
    
     CHIN GENTSAI vs. ATHENA ASAMIYA, BAO, or SIE KENSOU
      - Chin nods knowingly.  Bao will bow at Chin if he's Chin's opponent.
    
     SIE KENSOU vs. BAO
      - Bao holds his hands together in respect and bows, while Kensou
        is cracking his neck; however, he ends up hurting himself.
    
     BAO vs. ATHENA ASAMIYA
      - Bao holds his hands together in respect and bows, while Athena
        leans forward and winks at him.
    
     BAO vs. MAI, LEONA, KASUMI, WHIP or BLUE MARY
      - Bao scratches his head nervously.
    
     KASUMI TODO vs. SHINGO YABUKI
      - While Shingo looks through his notebook, Kasumi taunts him.
    
     KASUMI TODO vs. RYO, ROBERT, YURI, or TAKUMA
      - Kasumi bows to her opponent.
    
     LI XIANGFEI vs. SIE KENSOU
      - Xiangfei sees Kensou eating and starts drooling.  Her stomach
        gurgles and she clutches it regretfully.
    
     LI XIANGFEI vs. TERRY, ANDY, JOE or MAI
      - Xiangfei waves one arm around and points at her opponent
        defiantly.
    
     KIM KAPHWAN vs. JHUN HOON
      - Kim is standing in a thoughtful pose while Jhun does a few kicks
        and points a foot at Kim.  Kim's eyes gleam and he gets into his
        stance.
    
     CHANG KOEHAN vs. KIM KAPHWAN
      - Chang stand up to his full height, waves his iron ball around, and
        points at Kim.  Kim, meanwhile, is standing there looking
        unimpressed.  He shakes his head and gets into his stance.
    
     CHOI BOUNGE vs. JHUN HOON
      - Jhun gets into his leg-shaking stance, then Choi taunts him and
        does the ending pose to his Tatsumaki Shinkuu Zan DM.
    
     CHOI BOUNGE vs. CHANG KOEHAN
      - Choi and Chang look at each other in surprise, then hang their heads
        in sorrow and sigh.
    
     KYO KUSANAGI vs. IORI YAGAMI
      - Kyo stands back and holds up a hand, flame rising up from his palm.
        Iori has a hand in his pocket, but from his other hand a purple
        flame rises up as well.
    
     KYO KUSANAGI vs. SHINGO YABUKI
      - Shingo hides his face behind his hands and then shouts "Kyo
        Kusanagi-san!" while looking overjoyed.
    
     KYO KUSANAGI vs. BENIMARU NIKAIDO
      - Benimaru yanks his hand across himself horizontally, leaving a
        trace of electricity.
    
    
    =========================================================================
     5.  AUTHOR'S NOTE
    =========================================================================
    
     ------------------------------------------------------------------------
     SPECIAL THANKS
     ------------------------------------------------------------------------
    
     I couldn't have written this FAQ without help from the following people:
    
     James Kuroki
      - Gotta give this guy a big hand for sending me a bunch of Japanese
        spelling corrections from Neo Geo Freak magazine.
    
     Luis Boix
      - For correcting my Ralf Striker mistake.
    
     IorI
      - For helping me with Krizalid's bio, and for some supercancel info.,
        cancelable mid-air attack info, and lots of other stuff.  Also wrote
        and contributed the entire section on the dip switches.  Thanks!
        (v0.3)  For additional information on enabling Kyo and Iori.
    
     Mao                                                        (i.am/sheila)
      - For helping me out with this FAQ, and for some Yuri information taken
        from her great Yuri guide.
    
     Kasumi Himura, Ken Masters (and about a thousand other people)
      - For telling me how the FLASH option works.
    
     Cyril Caniot
      - For some Krizalid info. and corrections for the numbering sequences
        for Shingo, Kyo, and Iori.
    
     LickGuy                                                     (fly.to/exp)
      - He made the excellent KoF '99 trainer that I used to check all my
        Krizalid info., etc (it can be found at his page).
    
     Gunsmith                                                 (w3.to/wu-tech)
      - Some information was checked using his amazing KoF '99 FAQ, and the
        list of intro poses was taken initially from his FAQ.  The method to
        fight Kyo and Iori, as well as enable them, also used info. from his
        FAQ as well.
        (v0.2)  For the Heart Attack -> Earring Bakudan arc change info,
        Chang's sneeze counter info., and info. on Clark's cancelable CD
        attack.  A lot of the new information in the v0.2 update was taken
        from the KoF '99 Gamest Mook scans he has up at his site, too.
        (v0.3)  For Bao's triangle jump.
    
     SNK of Japan                                          (www.neogeo.co.jp)
      - All move commands and move names taken from their page.
        (v0.3)  Correct method to enable Kyo and Iori taken from their page.
    
     Ura no Ura                                      (www2.airnet.ne.jp/~tac)
      - Various info on the strikers and striker attacks, not to mention some
        basic command information and cancelable DM information, was all
        taken from this great site.
    
     Charles Mac Donald                               (www.emucamp.com/cgfm2)
      - For letting me hog his computer while I worked on this FAQ.
    
     Clarence
      - For showing me the usual assortment of crazy combos (like the Jhun
        one mentioned above).
        (v0.2)  For a bunch of corrections and additions, like Krizalid's
        infinite combo and info. on Ryo's Tenchi Haou Ken counterhit.
    
     Jared Low and ChaRleS
      - I looked at their bio translations in their respective FAQs when
        I was translating the bios at SNK's page.
    
     If you'd like to contribute something, or you just want to give some
     feedback (positive or negative, it's all good), then you can reach me
     at <cmd (at) hooked (dot) com>.  Please don't ask me about where to
     get ROMs at, I don't know.  As for playing with Krizalid, there's no
     bonafide code yet.  Once a real code to use Krizalid pops up, I'll be
     sure to add it to the FAQ.  Right now the only option (if you have the
     ROMs) is to use a trainer.  The only one I know of is LickGuy's trainer,
     which you can find at his page, at <fly.to/exp>.  If you have a modified
     Neo Geo with the special BIOS or whatever, you can always check out the
     method to pick Krizalid using the dip switches (described in the dip
     switch settings listed above).
    
    
     ------------------------------------------------------------------------
     REVISION HISTORY
     ------------------------------------------------------------------------
    
     Version 0.3  (December 27, 1999)
      - A couple of minor corrections and additions, stuck in Bao's triangle
        jump command (can't believe I overlooked it)!  The code to play as
        Kyo and / or Iori has also been confirmed and tested.  A couple of
        the move names have been changed because that's how they're spelled
        in Neo Geo Freak magazine, but a few I left unchanged since I
        personally think they're correct anyway.  Feel free to prove me
        wrong, though :)  I also added quote lists for all characters,
        courtesy of the info at SNK of Japan's page, which I double-checked
        as best I could by listening to the voice tracks off of the
        Soundtrack CD (found at Gunsmith's page).  If you want translations,
        though, you better look to Gunsmith's FAQ, as translating speech is
        really beyond me :)
    
     Version 0.2  (November 25, 1999)
      - Added / corrected a lot of the Counter Mode cancels, and updated the
        list of cancelable attacks for characters (most this info pulled from
        the Gamest scans at Gunsmith's page and meticulously tested by yours
        truly).  Some other additions and corrections have been made as well,
        as well as a reorganization of some of the FAQ sections for ease of
        use.  I added a glitch for Jhun, too (which makes me happy, since I
        tend to never find weird stuff like that in fighting games).
    
     Version 0.1  (October 20, 1999)
      - First release, a lot more stuff to add, but this will have to do for
        now.  I'm planning on adding in move descriptions in the future
        (although I'm sort of debating this since they'd make the FAQ a lot
        bigger...feedback, anyone)?
    
     That's all.
    
     Unpublished work Copyright 1999-2001 Chris MacDonald