THE KING OF FIGHTERS '99
THE MILLENNIUM BATTLE

ASAMIYA ATHENA CHARACTER GUIDE
Version 1.0
August 14, 1999
Mossimo De Castro
am_decastro@hotmail.com

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TABLE OF CONTENT:

1 - INTRO

2 - KOF '99 STORY

3 - WHAT'S NEW

4 - LEGEND

5 - GENERAL MOVES

6 - NORMAL ATTACKS

7 - SPECIAL ATTACKS

8 - SPECIAL MOVES

9 - SUPER MOVES

10 - COMBOS AND SUPER COMBOS

11 - HOW TO FIGHT AGAINST CPU

12 - CREDITS

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1 - INTRO:

Well, before anything, I wanna say that this is my first Character Guide so I 
hope it to be good enough :)  King of Fighters '99 is out and I think it is 
the best King of Fighters ever because is like a fusion of the earlier KOFs 
game mode.  The only think that I find kinda bad is that the CPU is, in a 
certain way, too easy, but in the versus human opponents is great.

Asamiya Athena may has not come as stronger as in KOF '98 or '96 but she 
still can be a real pain to the opponent when is correctly used.  She really 
needs a good player behind the joystick to show all her battle potencial, but
if you're a beginner and you like her you can also have a lot of fun during 
the fight.

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2 - KOF '99 STORY

After Orochi was defeated Kyo, Benimaru and Goro split and came to fight 
around the world.  While Goro and Beni were kicking asses on their own Kyo 
found Iori and encountered him; after this a misterious guy kidnapped him and 
started to make clones of him because he thought that Kyo was the strongest 
guy ever and with his help he'll be able to be the King of the world.  
Anyway, Kyo escaped from his kidnapper and nobody hear anything from him.

A year after (1999), invitations to the King of Fighters were sent all over 
the world and Benimaru was invited to be part of a new Team where Goro and 
Kyo weren't.  His invitation had two places taken and tow places open so he 
invited Shingo to join in the adventure.

When Heidern received his invitation with the new 4 team members rule, felt 
suspicios with the not so media attended tournament and sent Ralf, Clark and 
Leona to investigate it along with his new corruption inspector: Whip.

By their own, Psycho Fighters were training a new member, a weird 
psycho-power gifted kid, Bao when Chin received the invitation and he thought 
that is was a good chance for him to show his power and for Kensou to 
recover his fading psycho powers.

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3 - WHAT'S NEW

Asamiya has done a haircut and changed her '98 fighting outfit for a Salior 
Shirt and a Jeans short.  Now she's only available in two colors: Red and 
Blue.  Her first intro has changed too; she comes into her scholar outfit and 
envolves herself in a psycho reflector to appear with her fighting clothes.  
She said good-bye to her neck collar but still keeps her star bandanna.

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4 - LEGEND

u     up                    A     weak punch 
d     down                  B     weak kick
b     back                  C     fierce punch 
f     forward               D     fierce kick 
df    down-forward          P     any punch
db    down-back             K     any kick
uf    up-forward            A/B   press A or B
ub    up-back               AB    press A and B simultaneously

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5 - GENERAL MOVES

Dash:
    f,f
    Athena runs toward opponent.

Back Leap:
    b,b
    Athena jumps away opponent.
    
Sliding Dodge:
    AB
    Something like the Extra Dodge with the Advanced Rolling.

Dodge Attack:
    P/K during the Sliding Dodge.
    Athena hits with her elbow.

Back Scape and Quick Dash:
    b + AB
    Athena jumps back and quickly jumps forward.
    Useful to dodge a single punch or a single kick, etc. and perform a deep 
    attack or a throw.

Hyper Jump
    d,uf/d,ub
    Athena's hyper jump covers the complete screen.
    Useful to jump over fireballs and perform an attack.

Hyper Leap
    d,uf(softly)/d,ub(softly)
    Athena´s hyper leap covers a long range so when your opponent is ducking 
    she can jump over him.  This is sometimes useful, sometimes is really 
    dangerous if you miss an attack or something.

Stocks
    Needed for Super Moves and Scaping Guard and Breaking Guard.  There is 
    space for only three stocks and they charge when you attack.

Guard Escape
    AB while Blocking

Guard Break
    CD while Blocking
    Knocks opponent down

Activate Counter Mode
    ABC (Three Stocks needed)
    Your ofensive ability increase
    You can perform all the super moves you want in like 30 seconds

Activate Armor Mode
    BCD (Three Stocks needed)
    Your deffensive ability increase
    You can attack immediately after being attacked in like 9 seconds

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6 - NORMAL ATTACKS

A Attack
Standing Far:
    Extended hand attack
    Very quick
    Good range
    Great priority
    Cancelable

Standing Close:
    Elbow attack
    Very quick
    Great priority
    Cancelable
    Can be used as an anti-air

Ducking:
    Same as Standing Far

Regular Jump Straight:
    Same as Standing Far

Regular Back/Forward Jump and Low Jump:
    Fingers attack
    Very quick
    Great priority
    Cancelable

B Attack
Standing Far:
    Kick to face attack
    Good range
    Good priority
    Quick
    Cancelable
    Can be used as an anti-air

Standing Close:
    Almost same as Standing Far

Ducking:
    Regular ducking kick
    Great range
    Great priority
    Quick
    Cancelable

Regular Straight Jump:
    Knee attack
    Low range
    Great priority
    Quick enough

Regular Back/Forward Jump and Low Jump:
    Same as Ducking, but can't be Canceled

C Attack
Standing Far:
    Open hand attack
    High range
    Great priority
    Not so quick, not too slow

Standing Close:
    Elbow attack
    Great priority
    Cancelable
    Very Deep
    Can be used as an anti-air

Ducking:
    Extende hand attack
    Good range
    Good priority
    Cancelable

Regular Straight Jump:
    Almost like Standing Close

Regular Back/Forward Jump and Low Jump:
    Slap-Shoulder attack
    Great range
    Very Quick
    Long Lasting
    Great priority
    Cancelable
    Very deep


D Attack
Standing Far:
    Flying roundhouse
    Long range
    Quick enough

Standing Close:
    Knee attack
    Very Quick
    Great priority
    Cancelable
    Can be used as an anti-air

Ducking:
    Kick to knees attack
    Good range
    Great priority
    Very Quick
    Long Lasting
    Cancelable
    Great as an anti-air

Regular Straight Jump:
    Kick to face attack
    Good range
    Great priority
    Quick
    Long Lasting

Regular Back/Forward Jump and Low Jump:
    Back leap kick
    Good range
    Great priority
    Very Quick
    If Athena jumps over the opponent the inside opposite knee will hit

CD Attack
Standing
    Body Attack
    Very Quick
    Great priority
    Can be used as an anti-air
    Cancelable
    Knock opponent down

Jumping
    Powerful Kick
    Good priority
    Quick enough
    Cancelable
    Good Lasting
    Knock opponent down

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7 - SPECIAL ATTACKS

Chain Kick
    f + B
    Knee attack then straight kick attack
    2 hits
    Cancelable
    Very Quick
    Great priority
    When close it seems to act like a counter attack (auto-guard)

Oshiri Attack
    d + B, during jump
    Butt attack
    Cancelable
    Knock the opponent down when succesful
    Good priority
    Very Quick

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8 - SPECIAL MOVES

Psycho Ball Attack
    d,db,b + P
    Projectil
    1 hit
    This is kinda slow coming out, but very effective
    In the good range it can be used as an anti-air

Psycho Sword
    f,d,df + P (can also be done during jump)
    Anti-air
    5/6 hits
    Very fast
    Good priority

Phoenix Arrow
    d,db,b + K, during jump
    Air to ground attack
    5/7 hits
    Quick enough
    Good Priority

Psychic Teleport
    d,df,f + K
    Screen teleport
    Half screen when B, Full screen when D
    Very Quick
    Very effective when the opponent executes his jump

Psycho Reflector
    d,db,b + B
    Returns projectils
    1 hit
    Can be used as an anti-air
    Quick

New Psycho Reflector
    d,db,b + D
    Returns projectils
    4 hits
    Good recovery

Psycho Shoot
    b,db,d,df,f + P
    Projectil
    1 hit
    Slow recovery
    Another attack can be added when succesful

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9 - SUPER MOVES

*Stock needed for the execution of this moves

Shining Crystal Bit
    (f,df,d,db,b)x2 + P (can also be done during jump)
    1/2 hits
    Seems to be not as good as in KOF '98 but can be used to keep the 
    opponent away

Crystal Shoot
    f,df,d,db,b + P, during Shining Crystal Bit
    1/3 hits (MAX)
    Straight projectil when A, Straight then up when C
    Can be used as an anti-air

Phoenix Fang Arrow
    (d,df,f)x2 + K, during jump
    10/22 hits (max)
    Multiple Phoenix Arrow Attack
    Excellent when the opponent is cornered

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10 - COMBOS

Jump, Deep C, Oshiri Attack

Close to opponent, Ducking B, Standing A then Psycho Sword

Jump, Deep D, D/C, Psycho Sword

Jump, Deep D, D/C, Chain Kick then Pycho Sword

Cornered opponent, Jump, Deep D, D/C, Chain Kick then Phoenix Arrow

Psycho Shoot, Hyper jump, Phoenix Arrow/Psycho Sword

SUPER COMBOS

Cornered opponent, Jump, Deep D, D/C, Chain Kick then Shining Crystal Bit

Cornered opponent, Jump, Deep D, D/C, Chain Kick then Phoenix Fang Arrow

Cornered opponent, New Psycho Reflector, Shining Crystal Bit
(Very hard to do)

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11 - HOW TO FIGHT AGAINS CPU

Athena VS. K'
A Psycho Ball Attack, then B Psychic Teleport, Standing Far C, Ducking D then 
Psycho Ball.  Now he's cornered and the rest is about Ducking D and Psycho 
Balls, Standing C and Pysho Ball, Chain Kick, etc...

Athena VS. Maxima
Get away, then Hyper Jump with Deep D and perform any combo.  Continue doing 
this until defeated.

Athena VS. Benimaru
Standing Far D always hit him.  Can also just fight without jumping too much 
'cause he'll be waiting with the RAIKOKEN.

Athena VS. Shingo
Just Fight.  Watch your guard a lot.  And execute combos when possible.

Athena VS. Terry
Fight him at the ground.  If you jump too much he'll use POWER GEYSER.  Use 
high priority attacks because he has a lot that are so.  Don't teleport.  Use 
Psycho Sword only when he jumps or in combos.

Athena VS. Andy
Also fight him at the ground.  If you jump far he will use Zaneiken, if you 
jump close he will use Sho Ryu Dan.  Jump is only useful when he is standing.  
If you corner him use a lot of Reflectors, he likes to get hit with 'em.

Athena VS. Joe
Don't teleport too much.  Use high priority attacks and try to keep him away.

Athena VS. Mai
Run toward her then Dodge.  After Dodging, Grab her or execute a Combo, she's 
pretty stupid when you're at her back.

Athena VS. Ryo
Use Ducking D only when close.  Psycho Ball him a lot.  Jump only when you 
need to and don't teleport if you don't have a psycho ball ahead you.

Athena VS. Robert
Reflect his projectils and attack him a lot.  He has come pretty useless and 
powerless.  Don't let him get away too much.

Athena VS. Yuri
Only use Leaps and Jumping CD.  Try to corner her and fight like agains K'.

Athena VS. Takuma
Reflect his projectils and teleport to attack.  Psycho Sword him when he 
jumps and Ducking D then Psycho ball when standing after beind knocked down.

Athena VS. Leona
Just fight her doing your best.

Athena VS. Ralf
Fight him like Benimaru.

Athena VS. Clark
Keep him away from you.  Use a lot of Standing Far D and Jumping CD.

Athena VS. Whip
Fight her since the fight start and don't let recover ever.  She's very 
dirty.  C attacks is the best agains her.

Athena VS. Athena
Play tennis reflecting projectils.  Don't jump 'cause she will use her 
teleport and attack you from behind.  Use a lot of Standing Far C.

Athena VS. Kensou
Just fight.  This is a pretty good battle.  Don't miss your attacks 'cause he 
is not a forgiver.

Athena VS. Chin
Don't jump 'cause he'll use his Wizards mountain.  Don't Psycho Ball him 
'cause he'll use his Spinning Punch.  Use close Ducking D and when he is 
Dodging get close and Grab him.

Athena VS. Bao
Play tennis reflecting proyectils.  Watch your attacks 'cause he's pretty 
small.  Try to corner him and play like against K'.

Athena VS. King
Do whatever you want.  She's very stupid.

Athena VS. Mary
Don't jump too much.  Try to corner her and attack her like against K'.

Athena VS. Kasumi
Jump, but don't attack.  She'll do her counter so you just can grab her.  You
can also use A Psycho Ball then C Psycho Ball then A Psycho Ball...

Athena VS. Xiangfei
Just fight.  This is a good battle too.

Athena VS. Kim
Use Ducking D then Psycho Ball and corner him.  Try to execute combos when 
he's standing he will almos always be hit.

Athena VS. Chang
Psycho Ball him once in a while.  When he performs his Chain Attack jump over 
him and try to combo.  If you knock him down attack him like agains Kim.

Athena VS. Choi
Psycho Sword him a lot 'cause he's a compulsive jumper.  If you knock him 
down, wait him with the Standing CD.  He's pretty easy.

Athena VS. Jhun
Fight him as against Kim.

Athena VS. Krizalid
Hyper jump then Jumping CD.  This is the basic against both of him.  I think 
he is the easiest Boss after Orochi.

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12 - CREDITS

Game FAQs <<www.gameFAQs.com>>
Victor Martin <<victor_martin@geocities.com>> 
Kailu Lantis al760412@campus.ira.itesm.mx
             jcarlo@hotmail.com
             lantis@mailexcite.com

If I forget to you give you some credit and you deserve it, please e-mail me
and I'll fix it.

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1999 Copyright Mossimo De Castro