hide results

    Gambit by Windman

    Version: 1.1 | Updated: 11/10/01 | Search Guide | Bookmark Guide

                __    __        _    _  ____  _   _
               \  \  /  /      | \  / ||  __|| \ | |
                \  \/  /   __  |  \/  || |_  |  \|_|______
                 \    /   |__| |      ||  _| |  |_ _ _   _|
                 /    \        | |\/| || |__ | |\ | | | |
                /  /\  \       |_|  |_||____||_| \| | | |
               /__/  \__\      MUTANT ACADEMY    _| |_| |_
                                                |_________|
    
    
                      ________                                     ______________
                     /        /                                   | ____    ____ |
                    /    /\  /                 _    _     ____    |/    |  |    \|
                   |    /  \/         /\      / \  / \   |  _  \   _    |  |
                   |   |             /  \    /   \/   \  | |_|  | | |   |  |
                   |   |   ______   / /\ \  /          \ |     /  | |  /    \
                    \   \ \      / / /__\ \/  /\    /\  \|  _  \  | | |      |
                     \   \ |    | / _____    /  \  /  \    |_|  | | | |      |
                      \   \|   / /_/     \__/    \/    \_______/  |_|  \    /
                       \      /                                         \  /
                        \    /                        MOVE LIST          \/
                         \  /                         For PlayStation
                          \/
                                                               Version 1.1
    
                                                                    11/10/2001
    
    Best viewed in a NotePad with Courier New.
    
     =================
     TABLE OF CONTENTS
     =================
    
      I.    BIOS
      II.   GAMBIT POWER SPECIFICATIONS
      III.  CHARACTER FEATURES
      IV.   COSTUMES
      V.    GAMBIT STAGE
      VI.   CONTROLS
      VII.  FILLING IN THE SUPER BARS
      VIII. CHANGING POWER FROM SUPER BARS
      IX.   MOVES
            - Standing Attacks
            - Crouching Attacks
            - Jumping Attacks
            - Throws
            - Counter
            - Special Attacks
            - Super Attacks
            - Combos
            - Air Combos
            - Full Combos
      X.    HIT DAMAGE
            - Standing Attacks
            - Crouching Attacks
            - Jumping Attacks
            - Throws
            - Counter
            - Special Attacks
            - Super Attacks
            - Combos
            - Air Combos
            - Full Combos
      XI.   MOVE COMMENTS
            - Special Moves
            - Super Moves
            - Combos, Air Combos and Full Combos
      XII.  CODES
      XIII. ABOUT THIS FAQ
      XIV.  DISTRIBUTION
      XV.   UPDATES
    
    ________
    
    I. BIOS:
    ________
    
    Always an outsider, Remy LeBeau was shunned as a youth because of his strange,
    burning-red eyes. Eventually, he realized he was a mutant -- gifted with the
    ability to charge inanimate objects with explosively released biokinetic
    energy. A reformed thief and charming scoundrel, the ragin'Cajun always has
    a card up his sleeve!
    
    Real name: Remy LeBeau (LeBeau means The Handsome)
    Occupation: Adventurer, reformed thief 
    Group affiliation: X-Men, Thieves Guild of New Orleans 
    Base of operations: Mobile 
    First appearance: Uncanny X-Men #266 (1990)
    
    Height: 6'1" 
    Weight: 175 lbs. 
    Eye color: Burning red 
    Hair color: Brown
    
    Powers: Through physical contact, Gambit can convert an object's potential
    energy into kinetic energy. 
    
    Weapons: In Gambit's hands, even the most benign implement becomes an
    exploding projectile. However,he most often relies on kinetically charged
    playing cards. 
    
    History: Orphaned at birth, Remy LeBeau spent his early years fending for
    himself on the hard, cold streets of New Orleans. He survived by picking
    pockets -- teaching himself the tricks of the trade through trial and error,
    and eking out a modest living. However, he had yet to learn an important
    lesson: restraint. Remy unknowingly tried to pick the pocket of Jean-Luc
    LeBeau, head of the legendary Thieves Guild of New Orleans. 
    
    Jean-Luc took the boy under his wing, adopting him. In time, Remy mastered the
    ways of the guild -- as well as those of its chief rival, the New Orleans
    Assassins Guild. To seal a peace pact between the organizations, Gambit
    married Bella Donna Boudreaux, granddaughter of the assassins' patriarch. But
    Bella Donna's brother, Julien, objected to the arranged union and challenged
    Gambit to a duel. Severely wounding his opponent, Remy was forced to flee New
    Orleans to prevent war between the guilds. 
    
    Gambit wandered the world and plied his skills as a master thief, aided by his
    mutant ability to charge objects with explosive energy. During this period, he
    worked as an operative for the master geneticist known as Mr. Sinister. Unable
    to control his burgeoning talents, Gambit submitted to an operation whereby
    Sinister siphoned off a considerable portion of his power. In return, Gambit
    helped Sinister assemble a team of super-powered assassins -- unaware his
    benefactor would dispatch the Marauders to annihilate the Morlocks, an
    underground community of mutant outcasts. Ignorant of the true motive behind
    Sinister's machinations, Gambit even led the Marauders into the Morlock
    tunnels. The outlaw team of mutant adventurers known as the X-Men were able to
    help some of the Morlocks to safety, and a considerable number managed to
    escape the Marauders on their own -- but the majority perished. 
    
    Severing his ties to Sinister, Gambit partnered with the X-Men's weather
    witch, Storm, who had turned to thievery after being transformed into an
    amnesiac child. When Storm regained her memories and true age, she sponsored
    Gambit's admission to the X-Men. Although technically married, he became
    enamored of his teammate Rogue, blessed and cursed with the ability to absorb
    other mutants' thoughts and abilities through skin-on-skin contact. The
    feeling was mutual, but the two soulmates were condemned never to touch. After
    sharing a forbidden kiss, Rogue learned Gambit's dark secret: his complicity
    in the so-called "Mutant Massacre." At Rogue's request, the X-Men left Remy to
    fend for himself in the frozen wasteland of Antarctica. Eventually, Gambit
    rejoined the team and reconciled with Rogue.
    
    ________________________________
    
    II. GAMBIT POWER SPECIFICATIONS:
    ________________________________
    
    POWER GRID	 0    1     2    3    4    5    6    7    8    9    10
                      _______________ 
    INTELLIGENCE     |_______________|
                      __________ 
    STRENGTH         |__________|
                      __________
    SPEED            |__________|
                      __________
    DURABILITY       |__________|
                      _____
    HEALING          |_____|
                      _______________
    AGILITY          |_______________|
                      _______________
    REFLEXES         |_______________|
                      _____________________
    FIGHTING SKILLS  |_____________________|
    
    ________________________
    
    III. CHARACTER FEATURES:
    ________________________
    
    This Cajun offers a different style of play. Gambit takes a more relaxed
    approach to fights. He is a defensive character that likes to keep his
    opponents away.
    
    Gambit must study his special moves to be able to use them at will.
    
    Keep the opponent away with his projectiles and practice big damage combos for
    those in close battles.
    
    _____________
    
    IV. COSTUMES:
    _____________
    
    First Costume:  Use square button to select it.
    Comments:       Gambit original costume. A black and pink outfit with a brown
                    trenchcoat.
    
    
    Second Costume:  Use circle button to select it.
    Comments:        Same of Gambit's original costume, but with alternate colors.
                     A black and red outfit with a grey trenchcoat.
    
    
    Third Costume:  Press and hold R1, them press cross to select it.
    Comments:       A X-Men Movie style costume. Although Gambit wasn't in the
                    movie, he got a movie version of his costume. A Black outfit
                    with a grey trenchcoat.
    
    
    Fourth Costume:  First, finish Academy Mode to unlock it. To select, Press and
                     hold R1, them press square.
    Comments:        Joe Quesada's costume (Gambit's actual costume). A Blue
                     outfit with a red hankerchief and his brown trenchcoat.
    
    
    Fifth Costume:  Play with Gambit in versus mode on "Pool Party" Arena.
                    "Pool Party" is only available in versus mode. "Pool Party"
                    Arena appears just above "Random Select" in Versus Mode. To
                    unlock "Pool Party", play Survival Mode and Rank as 1st
                    with any character.
    Comments:       Gambit wears a black short and holds something used to clean
                    pool instead of his Cajun.
    
    ________________
    
    V. GAMBIT STAGE:
    ________________
    
    Bayou Hideout
    
    _____________
    
    VI. CONTROLS:
    _____________
                             _____ 12                                     _____ 14
                   _________|                                   _________|
                  /         |                                  /         |
               __/__        |_____ 11                      ___/_         |_____ 13
              /     \                                     /     \
           __/_______\__                               __/_______\__
          /             \ ____________________________/             \
         /      ___      \                           /      ___      \
        /      | 1 |      \                         /      | 7 |      \
       /       |___|       \                       /       |___|       \
      |   ___         ___   |                     |   ___         ___   |
      |  | 2 |       | 3 |  |                     |  | 8 |       | 9 |  |
      |  |___|       |___|  |                     |  |___|       |___|  |
      |         ___         |                     |         ___         |
       \       | 4 |       /    ___         ___    \       | 10|       /
       |\      |___|      /    |_5_|       |_6_|    \      |___|      /|
       | \               /___________________________\               / |
       |  \_____________/    /                   \    \_____________/  |
       |                    /                     \                    |
       |                   /                       \                   |
       |                  /                         \                  |
       |                 /                           \                 |
       |                /                             \                |
       |               /                               \               |
       |______________/                                 \______________|
    
    
    1 = UP (u)
    2 = BACK (b)
    3 = FORWARD (f)
    4 = DOWN (d)
    5 = SELECT
    6 = START
    7 = triangle - medium punch
    8 = square - weak punch
    9 = circle - medium kick
    10 = cross - weak kick
    11 = L1 (same as triangle + circle) - counter
    12 = L2 (same as square + cross) - throw
    13 = R1 (same as square + triangle) - strong punch
    14 = R2 (same as cross + circle) - strong kick
    
    _______________________________
    
    VII. FILLING IN THE SUPER BARS:
    _______________________________
    
    Just hit the opponent ^_^"!
    
    _____________________________________
    
    VIII. CHANGING POWER FROM SUPER BARS:
    _____________________________________
    
    Player 1:
    square = SUPER energy bar
    triangle = SMI super energy bar
    circle = X-TREME super energy bar
    
    Player 2:
    circle = SUPER energy bar
    triangle = SMI super energy bar
    square - X-TREME super energy bar
    
    First, press and hold the button that corresponds to the bar that has the
    energy you want to drain and transfer.
    Second, hold Left or Right.
    Finally, press the button that corresponds to the bar that you wish to
    transfer to.
    
    Exemple: As player 1, to switch energy from SUPER bar to X-TREME bar, press:
    square + right (or left) + circle.
    
    __________
    
    IX. MOVES:
    __________
    
    -----------------------
    IX.1. Standing Attacks:
    -----------------------
    
    Backhand - square
    Staff Upper - triangle
    Full Staff Slam - R1
    Knee - cross
    Side Kick - circle
    Double Kick - R2
    Overhead Hilt Smash - d + f + square
    
    ------------------------
    IX.2. Crouching Attacks:
    ------------------------
    
    Backhand - d + square
    Low Cross - d + triangle
    Staff Upper - d + R1 (or d + f + triangle)
    Foot Slide - d + cross
    Slide Back Kick - d + circle
    Reverse Spin Kick - d + R2
    Mini Upper - d (while standing up), square
    
    ----------------------
    IX.3. Jumping Attacks:
    ----------------------
    
    Air Chop - u + square
    Double Palm Staff - u + triangle
    Baseball Swing - u + R1
    Pop Kick - u + cross
    Roundhouse - u + circle
    Power Roundhouse - u + R2
    
    -------------
    IX.4. Throws:
    -------------
    
    Unblockable attacks. Use near opponent.
    
    Shoulder Butt - L2
    Trip Slam - f + L2
    Shove It - b + L2
    
    --------------
    IX.5. Counter:
    --------------
    
    Use it close to opponent just before he attacks. It not function against
    projectile moves. Each counter move drains one of the yellow bars showed under
    the life bar. So, you can perform this only three times in a match.
    
    Counter - L1
    
    ----------------------
    IX.6. Special Attacks:
    ----------------------
    
    Insurance - d, b, square
    Insurance 2 - d, b, triangle
    Insurance 3 - d, b, R1
    Blackjack - b, f + square
    Blackjack 2 - b, f + triangle
    Blackjack 3 - b, f + R1
    Surging Staff - b, f + cross
    Surging Staff 2 - b, f + circle
    Surging Staff 3 - b, f + R2
    Air Blackjack - (in air) d, f, square
    Air Blackjack 2 - (in air) d, b, square
    
    --------------------
    IX.7. Super Attacks:
    --------------------
    
    SUPER Bar: Charged Staff - d, b, L2
    SMI super bar: Card Trick - d, b, R2 (SMI Commands: Up, Left, Right, Up, Down)
    X-TREME super bar: 52 Card Pickup - f, f + R1
    
    -------------
    IX.8. Combos:
    -------------
    
    String Combo 1 - square, cross, circle, R1
    String Combo 2 - (d + cross), (d + triangle), (d + circle)
    Special Combo 1 - square, cross, circle, (b, f + R1)
    Special Combo 2 - (b, f + R2), (b, f + R1) *
    Special Combo 3 - (d + triangle), (b, f + R2), (b, f + R1) *
    Super Combo 1 - square, cross, triangle, R2, (d, b + L2)
    Super Combo 2 - square, cross, triangle, R2, (d, b + R2)
    Master Combo - cross, circle, (d + triangle), (b, f + R2), (f, f + R1) *
    
    *time is tricky to perform it right
    
    -----------------
    IX.9. Air Combos:
    -----------------
    
    For Air Combos you just need to press the up button when you launch the
    opponent into the air. The caracter jumps automatically into the opponents
    direction.
    
    String Combo 1 - (d + R1), u, square, triangle, triangle
    String Combo 2 - (d + R1), u, cross, circle
    Special Combo 1 - (b, f + R2), u, square, cross, triangle, circle,
                      (d, f + square)
    Special Combo 2 - (d + circle), (b, f + R2), u, square, cross, triangle,
                      circle, R1
    Master Combo - (d + triangle), (b, f + cross), (b, f + R2), (f, f + R1) *
    
    *time is tricky to perform it right
    
    -------------------
    IX.10. Full Combos:
    -------------------
    
    Full Combos are a mix of Air and Ground Combos. You start the Combo in Ground
    and finish it in air. They are the most powerfull combos in game. In this
    kind of Combo, you hit the opponent 11, 12 times without using a Super Move.
    
    11 Hit Combo - square, cross, circle, (d + triangle), (b, f + cross),
                   (b, f + R2), u, square, cross, triangle, circle,
                   (d, f + square)
    
    12 Hit Combo - square, cross, triangle, R2, (b, f + cross), (b, f + R2), u,
                   square, cross, triangle, circle, (d, f + square)
    
    ______________
    
    X. HIT DAMAGE:
    ______________
    
    ----------------------
    X.1. Standing Attacks:
    ----------------------
                          Number of Hits       Damage       Total
    Backhand                     1               3            3
    Staff Upper                  1               5            5
    Full Staff Slam              1               7            7
    Knee                         1               3            3
    Side Kick                    1               5            5
    Double Kick                  2              3+3           6 
    Overhead Hilt Smash          1               5            5
    
    -----------------------
    X.2. Crouching Attacks:
    -----------------------
                          Number of Hits       Damage       Total
    Backhand                     1               3            3
    Low Cross                    1               5            5
    Staff Upper                  1               7            7
    Foot Slide                   1               3            3
    Slide Back Kick              1               5            5
    Reverse Spin Kick            1               7            7
    Mini Upper                   1               5            5
    
    ---------------------
    X.3. Jumping Attacks:
    ---------------------
                          Number of Hits       Damage       Total
    Air Chop                     1               3            3
    Double Palm Staff            1               5            5
    Baseball Swing               1               7            7
    Pop Kick                     1               3            3
    Roundhouse                   1               5            5
    Power Roundhouse             1               7            7
    
    ------------
    X.4. Throws:
    ------------
                          Number of Hits       Damage       Total
    Shoulder Butt                1               15           15
    Trip Slam                    3              4+4+7         15
    Shove It                     2              5+12          17
    
    -------------
    X.5. Counter:
    -------------
                          Number of Hits       Damage       Total
    Counter                      1               10           10
    
    ---------------------
    X.6. Special Attacks:
    ---------------------
                          Number of Hits       Damage       Total
    Insurance                    1               8            8
    Insurance 2                  1               9            9
    Insurance 3                  1               10           10
    Blackjack                    1               8            8
    Blackjack 2                  1               9            9
    Blackjack 3                  1               10           10
    Surging Staff                1               8            8
    Surging Staff 2              1               9            9
    Surging Staff 3              1               10           10
    Air Blackjack                1               9            9
    Air Blackjack 2              1               9            9
    
    -------------------
    X.7. Super Attacks:
    -------------------
                     SMI Command       Number of Hits       Damage       Total
    Charged Staff         -                   1               25           25
    
    Card Trick            -                   2              10+15         25
                         Up                   2              12+15         27
                      Up, Left                2              14+15         29
                   Up, Left, Right            2              16+15         31
                 Up, Left, Right, Up          2              18+15         33
              Up, Left, Right, Up, Down       2              20+15         35
    
    52 Card Pickup        -                   16        6+7+6+6+4+4+2+2    45
                                                        1+1+1+1+1+1+1+1
    ------------
    X.8. Combos:
    ------------
                          Number of Hits       Damage       Total
    String Combo 1               4             3+3+5+6        17
    String Combo 2               3              3+5+5         13
    Special Combo 1              4             3+3+5+9        20
    Special Combo 2              2              10+10         20
    Special Combo 3              3             5+10+10        25
    Super Combo 1                6          3+3+5+2+1+25      39
    Super Combo 2                7         3+3+5+2+1+17+11    42
    Master Combo                4+16          3+5+5+9+25      47
    
    ----------------
    X.9. Air Combos:
    ----------------
                          Number of Hits       Damage       Total
    String Combo 1               4             7+3+5+6        21
    String Combo 2               3              7+3+5         15
    Special Combo 1              6          10+3+3+4+3+6      29
    Special Combo 2              7         5+10+3+2+3+2+3     28
    Master Combo                3+16          5+8+10+25       48
    
    ------------------
    X.10. Full Combos:
    ------------------
                          Number of Hits       Damage       Total
    11 Hit Combo                 11           3+3+5+4+6+7     33
                                              +1+1+1+1+1
    12 Hit Combo                 12           3+3+5+2+1+5+    30
                                              6+1+1+1+1+1
    __________________
    
    XI. MOVE COMMENTS:
    __________________
    
    --------------------
    XI.1. Special Moves:
    --------------------
    
    Name:      Insurance
    Comments:  Its's not a good move at all. Gambit throws a kinetically charged
               card on the ground. If hits the opponent, he's automatically
               throwed into the air. The strength of punch tells the distance you
               throw the opponent into the air. The card explodes after a few
               seconds, or when Gambit throws other card (Insurance or Blackjack
               card). It also explodes when the opponent walk or dash over it.
               Most of times it doesn't work against flying opponents (it only
               work's when they're very close to ground). I don't use this move
               'cause nobody is so stupid to step on the card.
    
    
    Name:      Blackjack
    Comments:  This move is better than Insurance. Gambit throws a kinetically
               charged card that acts like a Hadou-Ken. I personaly like to use
               this move after throwing a enemy into air (special Combo 2).
               Against projectile moves, like Cyclops Opitic Blast, don't use this
               move or you'll get burned!
    
    
    Name:      Surging Staff
    Comments:  Maybe Gambit's best move. The strength of the punch tell how far
               the opponent goes in the air. It's a good move to start a combo or
               to make a "special Combo 2" by throwing a Blackjack. The problem in
               this move is the recovery time. If you miss the attack it'll take a
               few (and long) minutes to Gambit get back to his fighting position.
               If you're fighting a opponent that knows how to make great Combos,
               you better pray...
    
    
    Name:      Air Blackjack
    Comments:  This move must be done in air area (DUH!). It's a good move to use
               against flying opponents that like to stay all time in the upper
               part of the screen.
    
    
    Name:      Air Blackjack 2
    Comments:  Again, this move must be done in air area. It's a good move to use
               against opponents that have projectile moves, like Cyclops Optic
               Blast.
    
    ------------------
    XI.2. Super Moves:
    ------------------
    
    Name:      Charged Staff
    Comments:  To hit the opponent with this move you should be in a two step
               distance from the opponent or closer.    
    
    
    Name:      Card Trick
    Comments:  To perform this move you should be close to opponent. Always do it
               with the complete SMI sequence to make it's real power.
    
    
    Name:      52 Card Pickup
    Comments:  Gambit's most powerfull move. Although it's not a good move. It
               takes a while to Gambit start throwing the cards. If you're
               fighting against a opponent that has projectile moves (always
               them?!), it's a good time to him use it to hit you and cancel your
               X-TREME super move. It's hard to do it, your opponent must be very
               good (time is very tricky), but it's possible.
    
    -------------
    XI.3. Combos:
    -------------
    
    First, to make Combos of anytype, you should be near your opponent. I'll just
    comment the Combos that use Super Moves and Full Combos.
    
    ----------------------------------------------------  [ Ground Combos ]
    
    Combos are very good to perform Super Moves. The only problem to preform a
    Super move in a Combo is that the Super Move lost great part of his power.
    Besides, when you use a Super Move on a Combo it always hit the opponent. I
    like to use this kind of Combo to impress my opponents.
    
    Name:      Super Combo 1
    Comments:  The Super Move used in this Combo is Charged staff. This is the
               only Super Move that doesn't have it's power reduced. It does a
               good damage.
    
    
    Name:      Super Combo 2
    Comments:  My favorite Combo. Very easy to do and very powerful. Always do it
               with the complete SMI Command.
    
    
    Name:      Master Combo
    Comments:  I don't like Combos that use 52 Card Pickup. The power of Super
               Move in this case, reduces a lot, something near 20! And it's very
               hard to make the Super Move hit the opponent. Time in this case is
               very tricky. As I said before, it's a good way to make X-TREME
               Super Move hit the opponent and impress him.
    
    -------------------------------------------------------  [ Air Combos ]
    
    Name:      Master Combo
    Comments:  Read above.
    
    ------------------------------------------------------  [ Full Combos ]
    
    This Combos are funny. If you do the 11 Hit Combo, but without pressing the
    first square button, it will become a 10 Hit Combo, but although the number of
    hits reduce, the damage increases! I don't know why, but it increases! Check
    it out. Something similiar happens in 12 Hit Combo. In this case, if you don't
    press the first square button, it becomes a 11 Hit Combo, but the damage
    remains the same. It doesn't increase or reduce. Still in 12 Combo Hit, if you
    don't press the first square button and don't wait the second kick of R2
    button hit the opponent (before the second kick hits the opponent you do a
    Surging Staff), the move will become a 10 Hit Combo, but the damage now
    will increase. Seems that 10 Hit Combos are stronger than 11 and 12.
    
    ___________
    
    XII. CODES:
    ___________
    
    Press SELECT, DOWN, R2, L1, R1, L2 on title screen to unlock everything.
    To unlock "Pool Party" Arena read COSTUMES section (Fifth Costume).
    
    _____________________
    
    XIII. ABOUT THIS FAQ:
    _____________________
    
    This is my first FAQ, I made everything alone in a NotePad (it spent me 2
    days!). I'm not american, that explains so many mistakes in writing.
    
    __________________
    
    XIV. DISTRIBUTION:
    __________________
    
    Feel free to anything you want with this FAQ. You can download it, publish it,
    anything. If you have questions, suggestions, anything, feel free to send me
    a e-mail. I'll certainly reply it.
    
    Writer: Windman
    E-Mail: windman@ositemail.com.br
    
    ____________
    
    XV. UPDATES:
    ____________
    
    Version 1.0 - First Release of this FAQ (10/30/2001).
    
    Version 1.1 - First update of this FAQ (11/10/2001). Updated Sections:
    
    - Added Full Combos Section in MOVES, HIT DAMAGE and MOVE COMMENTS.
    - Corrected the CODES section.

    FAQ Display Options: Printable Version