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    FAQ/Walkthrough by Goryus

    Version: 1.3 | Updated: 10/27/01 | Printable Version | Search This Guide

    
    
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                                     Journey West
                                     WALKTHROUGH
    
    
    
    
    100% Spoiler free walkthrough.  Enjoy.  If you have something to contribute to
    this walkthrough - be it an expansion to my job list, a new trick, or just a
    corrected typo - please feel free to email me at goryus@hotmail.com.  Looking
    forward to hearing from you!
    
    
    
    
    CONTENTS
      I.   Disclaimer
      II.  Version History
              A.   Version 1.3
              B.   Version 1.2
              C.   Version 1.1
              D.   Version 1.0
      III. About this Guide
              A.   Saiyuki?
              B.   How do I use this Guide?
              C.   Ooops, I found an error...
      IV.  The Basics
              A.   Controls
              B.   The World Map
              C.   Combat
      V.   The Walkthrough
              A.   Chapter I
              B.   Chapter II
              C.   Chapter III
              D.   Chapter IV
      VI.  Lists
              A.   Spell Scrolls
              B.   Equipment
              C.   Potions
              D.   Weapons
              E.   Jobs
      VII. Appendices
              A.   Guardians
              B.   Wereforms
              C.   Dojos
              D.   Cards
              E.   Star Ore
              F.   Emperor
              G.   Special Characters
      VIII. Credits
    
    
    
    
    
    ;;;;;;WE:                
    f     #f                 
    f; ;  #f                                                             Disclaimer
     :;;  #f  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         t#E:  
    
         This document was created by Goryus.  It is protected by local and 
      international copyright law, and may not be used in any manner beyond 
      reference without his express, written permission.  Failure to request 
      permission before attempting such uses will result in immediate legal action
      taken against the transgressor to the fullest extent of the law.
         Prohibited uses of this document include, but are not limited to, the 
      following: hosting or linking to it; translating it; editing it; copying it,
      either in part or in whole; offering it (or access to it) as part of an 
      agreement, be it private or public, in whole or in part; claiming credit for
      it, or a part of it, when no credit is due; using it as part of any illegal
      action. If there is any question as to whether or not this copyright is 
      transgressed, the author should be contacted immediately.  Failure to do so 
      may result in legal recourse being sought against the party in question, as
      applicable.   
    
    ;;;;;;WE: ;;;;;;WE:              
    f     #f  f     #f        
    f; ;  #f  f; ;  #f                                              Version History
     :;;  #f   ;;;  #f ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         t#E:      t#E:
    
                :t                
               :EE                
              tt'#t                                                            v1.3
          :;tft;.EW:   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         :tft   :G#E:             
         ft       ;WW;            
                    ;f;           
    
              - Complete aesthetic overhaul
              - More typos
              - Fixed the double #22 battle
              - Clarified the special characters requirements
              - Added a few more notes
    
          ;;;;;G;tft              
         f    ;#   GW             
         G    f#   EG             
         ;f:  f# ;;fG:                                                         v1.2
           :: f#    GW ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
              fW    GG            
            ;;ft;;;;:             
    
              - More typos
              - Moved the "Jobs" heading to the "Lists" category
              - Added a section on the card game
              - Added info on all the character's Wereforms
    
             ;;;;;                
          ;t;   ;tG               
         tG                       
         #f                                                                    v1.1
         #W            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         ;#G      ;:              
          :tft;;;tt           
    
              - Corrected a number of typos
              - Updated special character section
              - Corrected some formulas
              - Re-wrote some sections for clarity
    
          ;;;;fG;;fGG:            
         f    Wf    f#t           
         G    #f     E#           
         :f;  #f     f#                                                        v1.0
              #f     GGŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           t  #;   :;f            
            t;t;;;t;         
    
              - Completed the walkthrough
              - Completed most of the spell-scroll section; missing one
                scroll
              - Set up an equipment list
              - Completed the Star Ore, Jobs, Dojo, Guardians, Emperor,
                and Special Character appendices
              - Completted the "The Basics" and "About this Guide" section
    
    
    
    ;;;;;;WE: ;;;;;;WE: ;;;;;;WE:             
    f     #f  f     #f  f     #f
    f; ;  #f  f; ;  #f  f; ;  #f                                   About This Guide
     :;;  #f   ;;;  #f   :;;  #f  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         t#E:      t#E:      t#E:
    
                :t                
               :EE                
              tt'#t                                                        Saiyuki?
          :;tft;.EW:   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         :tft   :G#E:             
         ft       ;WW;            
                    ;f;    
    
         Saiyuki: Journey West is based on an ancient chinese legend chronicalled
      in a large book called Xi Yu Gi (notice the similarity in the names?). You'll
      notice a number of parallels with the infamous Dragon Ball series, which also
      drew some of its inspiration from that self same story.
         Saiyuki is a tale about a young boy (or girl) named Sanzo.  Sanzo is
      charged by the lady Kannon to bring her mystic staff to India, and along the
      way collect "Guardians" that have scattered around the earth.  Along the way,
      he/she collects a number of friends to help out, six of which can be in
      battle at any given time.  Each of Sanzo's friends has the power to turn into
      a mighty creature of some sort, labeled as a "Were."  Only one can do so at
      any given time, and it drains from a collective pool of "Werepoints."  Sanzo
      cannot turn into such a beast, but makes up for the lack with phenomenal
      magic power and the ability to summon the guardians you find along the way.
         The game is a strategy RPG in the vein of Vandal Hearts, Rhapsody, and the
      like.  Not quite on par with FFT or VB, it still distinguishes itself as one
      of the better games of its genre in the industry.  If you're an sRPG fan,
      Saiyuki: Journey West is a must.  I enjoyed it a great deal; I hope you do,
      too.
    
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         ;f:  f# ;;fG:                                     How Do I Use This Guide?
           :: f#    GW ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
              fW    GG            
            ;;ft;;;;:        
    
         This guide should be 100% spoiler free; I took great pains not to ruin
      any of the surprises or plot for you.  The only possible exceptions are the
      special characters, but if I didn't include them, you would never know if
      you could get them or not.
         Anywhere you see an ascii letter or number followed by a line going right
      across the entire page (like at the top of this section), it indicates a
      major section break.  An indented one (like the one directly above this
      paragraph) indicates a sub-heading; and a further indentation indicates a
      sub-heading under that.  Helpful notes are sprinkled liberally throughout
      the walkthrough part of this guide, which is organized by battle.  They'll
      alert you to any potential secret you might miss.
         If you're new to Saiyuki, consider reading my section on "The Basics."
      If you're an experienced player just looking to further your mastery of the
      game, feel free to skip it.
    
             ;;;;;                
          ;t;   ;tG               
         tG                       
         #f                                                Ooops, I Found an Error!
         #W            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         ;#G      ;:              
          :tft;;;tt            
    
         Hey, we all make mistakes, and me often more so than others.  If you spot
      some incorrect information, a typo, if you have some information to add, or
      if you just have some critique - good or bad - please feel free to send it
      to goryus@hotmail.com.  Looking forward to hearing from you!
    
    ;;;;;;WE:  ;;;;;E; :ft              
    f     #f  f    EG  tfWE      
    f; ;  #f  G   t#     :#f                                             The Basics
     :;;  #f  :tt f#      #; ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         t#E:     ;#t    Gt
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                     ;;;
    
                :t                
               :EE                
              tt'#t                                                        Controls
          :;tft;.EW:   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         :tft   :G#E:             
         ft       ;WW;            
                    ;f;           
    
         The first part of any thing detailing how a game works has got to be what
      buttons do what.  This guide is no exception.
    
      Directional Pad: Move the cursor around on the world map
                       Change your selection
    
      Triangle:        Cancel button
      :               N/A
      X:               Accept button
      O:               Displays information 
    
      Select:          
      Start:           Confirm Selection
                       Open Menu
    
      L1/R1:           Rotate the battle map
                       Cycle throw characters in the menu screen
      L1:              Change camera zoom
      L2:              Change camera angle
    
    
          ;;;;;G;tft              
         f    ;#   GW             
         G    f#   EG             
         ;f:  f# ;;fG:                                                The World Map
           :: f#    GW ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
              fW    GG            
            ;;ft;;;;:        
    
         If this is your first Strategy Role Playing Game (sRPG), the world map
      is probably giving you a headache.  Rather than moving around under an
      overhead camera, walking everywhere, most sRPGs have you select your
      destination from a map like this.  To do so, move the cursor over the desired
      location and press X.  Sanzo will attempt to move there, stopping only in
      the case of some unusual event (like a battle).
    
         Pressing start on the world map opens up the menu screen.  Here, you can
      save or load a game, set the game options, or change around your party.  The
      Character Information section gives you information on each specific
      character one at a time, as well as allowing you to equip/de-equip them.  The
      Party Information screen allows you to view your party's stats as a whole,
      your inventory, and most importantly, to use potions (which permanently up
      your stats).
    
         Each person can equip up a helmet, and armor, and up to six accessories.
      You have to equip people with "Spell Scrolls" for them to gain access to that
      spell, which takes up one accessory slot.  Though they do have weapons, the
      only way to improve those is to stop by a smith and have your weapon reforged
      which costs a good deal of money.
    
             ;;;;;                
          ;t;   ;tG               
         tG                       
         #f                                                                  Combat
         #W            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         ;#G      ;:              
          :tft;;;tt                   
    
         The heart and soul of Saiyuki: Journey West is its combat system.  This
      section is a rather detailed explanation of it, and probably helpful for
      both experienced player and beginner alike.
    
                      :Et                     
                       #f                                                 Game Flow
                       #f  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                       #f                     
                       Et                               
    
         Game Flow is basically how the battles progress.  Each character is
      assigned a number based on their speed, with your characters winning any
      ties.  They start with 1 and go all the way up to however many total
      units are on the screen (which can go all the way up to 16, only 6 of which
      can ever be yours).  When the first 'round' starts, character number 1
      moves first, followed by character number 2, etc.  Once the last character
      has moved, a new round begins, starting back at 1.
    
        If a character dies, all these numbers are reassigned.  You can find them
      easily enough by placing your cursor over the unit in question and looking
      at the blue bar above their stats, which should contain their number.  In
      this way, you can see who's going to be moving next and base your decisions
      off of that information.
    
        The game counts the number of rounds that elapse before the battle ends.
      The more quickly you finish the battle, the more Werepoints you get at its
      end.   More on this later.
    
                     :;tt:                   
                    t:  GW                                                   Acting
                    `  EG  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                     ;t:                    
                     Wt;tf   
    
         When one of your character's turns comes up, you will be prompted to act.
      Pressing triangle will allow you to exit the menu and use your cursor to
      get information about other units, and pressing it again will reselect your
      character.
    
         There are generally five actions you can take: Move, Attack, Spell,
      Potion, and Werechange (Summon for Sanzo).  Selecting the first allows you to
      move your character around on the battlemap, something like the game of
      Chess.  Selecting attack will generate a field around your character in the
      'range' of their attack - that is, how far the attack goes.  You can select
      any enemy within that range to strike at.
    
         The damage your attack does is given by (Off * 2) - EDef, where Off
      represents your Offense stat, and EDef represents your enemies' Defense
      stat.  Attacking from behind will give your a 20% bonus to your damage after
      the blow has landed; attacking from either side will get you a 10% bonus
      instead.  Attacking head on doesn't get you anything, so be careful to use
      the terrain to your advantage.  Speaking of which, height differences also
      factor into the damage you're doing.  You get an extra 10% damage added to
      your attack if you are least 2 height above them, and an extra 10% knocked
      off if you're at least 2 below.
    
         On top of that, Luck factors into the damage you do by adding random
      amounts of damage to your attack - or subtracting from it.  Though your
      predicted damage is always (Off * 2) - Def, there's no way to quite pin
      down what your actual damage will wind up being.
    
        The third type of command allows you to cast a spell.  Selecting it will
      bring you to a list of all the spells available; selecting one of those will
      generate a field much like selecting the attack command does.  The spell
      does damage based on your elemental affinity, your Magic (Mgc) stat, and
      its Magic Offense stat (MO).  This generally takes the form of Damage = 
      Mgc + (XLvl * 2) + MO - EMgc, where XLvl represents your level of affinity
      with that element, and EMgc is the Magic stat of whomever it is being cast
      on.                       
      ______
     /      \   Not all magicks follow this formula.  The only way to be sure
    () NOTE ()  exactly how the damage is calculated is to check out the section
     \      /   on each individual spell.
      ŻŻŻŻŻŻ
         Potion is relatively simple: it allows your character to use a healing
      potion on anyone standing next to them, or on themselves.  Werechange will
      be explained in the next section; which brings us to the Use command.  This
      command is not always available, but it appears when you're standing next to
      an object that can be manipulated in some way - a piece of artillery, a
      treasure chest, even a log bridge you can dislodge.  Selecting Use and
      targeting that object will "trigger" it, and cause whatever effect it has to
      occur.
    
                     ;fff:                   
                    `  ft                    
                     ;ff;                                                 Wereforms
                       :#t ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                   ;t;tG:  
    
         One of the biggest parts of combat is your characters' ability to 
      Werechange.  This will take one of your party members - excluding Sanzo -
      and turn them into a powerful were-creature for as long as you have the
      "Werepoints" to sustain them.  In this form, you have access to extremely
      powerful, wide range attacks that can not only mangle enemies, but even
      destroy much of the scenery.
    
         When a character Werechanges, all enemies next to them take damage, and
      all destroyable terrain next to them is destroyed.  This takes one Werepoint.
      Everytime they attack after that, points are used based on how poweful the
      chosen attack was.  The weakest takes 1 point; the most powerful take 6.
      Once you run out of Were points, you're reverted back to your human form.
      While you remain Were, you have double the HP and improved stats; but
      beware, enemies will tend to concentrate their fire on you.  If you die as
      a Were, you're still just as dead.
    
         Under some of the scenery you can destroy will be treasure chests.  The
      Walkthrough contains a description and point location of the hidden treasures
      so that you don't have to go around destroying everything in sight (although
      you still can, if you want to =P).
    
                        ;                    
                       E#                    
                      ff#                                                 Summoning
                     f f#  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                    :;;G#;                   
                       :;     
    
         Sanzo has the ability to Summon a guardian he has collected.  Doing so
      will cause it to float over his head for the next three rounds, and improve
      your party members in ways specific to that guardian.  In addition, Sanzo
      will gain a new attack for as long as that guardian remains active, which
      is generally much more powerful than any attacks he/she has access to.
      These summons make Sanzo a true force to be reconned with, as his Mgc stat
      is generally absurdly high.
    
         For more information on the guardians, check out the appendix on them.
    
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    G   t#     :#f           
    :tt f#      #;                                                  The Walkthrough
        ;#t    Gt ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         f#t :;:             
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                :t                
               :EE                
              tt'#t                                 Chapter I: Journey's Companions
          :;tft;.EW:   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         :tft   :G#E:             
         ft       ;WW;            
                    ;f; 
    
                      :Et                     
                       #f                                                  Battle 1
                       #f  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                       #f                     
                       Et                               
    
      LOCATION: Monkey Rock
      MAP: ##
      OBJECTIVE:  Remove charm from rock
         Being the first battle in the game, this isn't terribly difficult.  Run
       across the bridge and drop it, forcing the monsters to take the long way
       around.  Work your way up the mountain, after grabbing the Healing Potion
       at (6,7).  At the top you'll find an imp, weakest of all the monster types.
       Beat it into the dirt, but don't remove the charm yet.  Instead, stay where
       you are one space away from it and turn around.  Your enemies will be
       reaching you shortly, and from here only one can come at you at a time, AND
       you've got the advantage of height.  This is a great opportunity to gain a
       level or two.  Once your heal spells have worn themselves out, go get the
       charm to end the battle.
      ENEMIES: Imp
               2x Wolfman
               2x Centipede
      TREASURES: (6,7) Healing Potion
    
                     :;tt:                   
                    t:  GW                                                 Battle 2
                    `  EG  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                     ;t:                    
                     Wt;tf   
    
      LOCATION: Mt. Darkwind
      MAP: ##
      OBJECTIVE:  Defeat all enemies
         A lot of enemies for just the two of you.  Fortunately, you have an ace up
       your sleeve: a magic monkey named Goku. When his turn comes around, move him
       right into the middle of that group of enemies and select "Werechange."  It
       should only take a couple of turns for him to reduce the entire gang to
       rubble.  Make sure to use Sanzo's Heal spell to keep his/her HP up; not only
       will it prevent you from dying, but its also great EXP.
      ENEMIES: 4x Thief
               2x Bandit
      TREASURES: (1,4) Turban
                 (5,0) Cure Potion
    
                     ;fff:                   
                    `  ft                    
                     ;ff;                                                  Battle 3
                       :#t ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                   ;t;tG: 
      
      LOCATION: Ko Lodge
      MAP: ##
      OBJECTIVE:  Defeat all enemies
         Welcome to the first fight that contains a guest.  As you'll see, there
       are extremely few of these; I'm not even sure why they implemented it at
       all.  Regardless, your new friend Cho Hakkai will be glad to help out; he's
       on level 5, which makes him quite a bit stronger than all these monsters.
       You can win the battle just as easily never touching a Wereform, but just
       keep in mind that you can't get the Magic Potion if you do.
      ENEMIES: 5x Imp
               2x Wolfman
      TREASURES: (7,4)  Magic Potion
                 (10,4) Leather Jerkin
    
                        ;                    
                       E#                    
                      ff#                                                  Ko Lodge
                     f f#  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                    :;;G#;                   
                       :;  
      Town SCD
         =Shop=
              Clothes
              Leather Jerkin
              Fiber Robe
              Turban
              Priest's Cap
         =Chemist=
              Healing Potion
              Magic Potion
              Cure Potion
         =Dojo=
              Beginner: Level 4
              Advanced: Level 5
              Master:   Level 6
    
                     :EEEt                    
                     f                                                     Battle 4
                    ;;;tGt ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                        f#                   
                    ;f;;f:  
    
      LOCATION: Hawk Isle
      MAP: ##
      OBJECTIVE:  Defeat the Dragon
      BOSS: 380 HP
         This map can be somewhat irritating, particularly because the dragon
       moves much quicker over water than you do.  I don't move your party members
       at all, or only to bring them together, and make sure Cho Hakkai occupies
       the middle slot.  The Dragon will rush over to attack you.  If Sanzo is on
       a decent level, he may not need to heal; otherwise, make sure you keep his
       HP up.  Sock her with Cho Hakkai and turn Goku were. Next turn she'll attack
       again and run away; stay put, and have Goku Boulderbash her if he can. Sanzo
       will probably need to heal Cho Hakkai.  Next round, she'll fly back in and
       attack again.  Sock her with Cho Hakkai again, heal with Sanzo, and hit her
       with Claw.  Rinse, repeat.
         No matter how tempting, don't attack it with Sanzo unless he's at full
       health.  It can do well over half of his life with one attack, so the odds
       are good it will kill you if you do.
      ENEMIES: 1x B. Dragon
      TREASURES: (12,8) Leather Helmet
    
                     :f:                     
                    ;W                                                     Battle 5
                    #G;;f; ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                    #f  :#t                  
                     WG;tG:  
    
      LOCATION: Grace Spring
      MAP: ##
      OBJECTIVE:  Help Gojo escape
         Your objective for this fight is to help your Guest, Gojo, escape (just
       in case the above didn't give it away).  Specifically, you've got to get
       him to the road you entered from.  As soon as the enemies near him are
       slain and he is freed to run, a pursuit group will appear behind him...
       just so it doesn't catch you by surprise.  You can use any one of your
       three party members' wereform with roughly equal effect.  Best to use
       whomever happens to be your highest level, so the others can gain EXP while
       he racks up the Were EXP.
      ENEMIES: 3x Imp
               2x Wolfman
               2x Lizardman
      TREASURES: (5,6) Heal Scroll
                 (8,8) Healing Potion
                 (3,2) Monk's Cap
    
                     tfffff;                 
                    ;;;;tE;                  
                      :t:                                                  Battle 6
                     ;#    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                     ;#G                     
                      ::     
    
      LOCATION: Chin Lodge
      MAP: ##
      OBJECTIVE:  Defeat old man Nyoi
      BOSS: 270 HP
         You can end this fight really, really quickly with just a little bit of
       luck.  If you actually want to kill all his hencmen first, fall back and
       tackle those behind you before you go after Nyoi and the ones in front.
       Note that none of those tempting water things holds treasure, so don't
       waste your time.  Also, beware of Nyoi's special attack; it can paraylyze
       you.  Still, if you just rush him from the beginning, you ought to finish
       him off by the third turn.
      ENEMIES: 1x Nyoi
               3x Wolfman
               2x Flyman
               1x Lizardman
      TREASURES: N/A
    
                     :;;:                    
                     f GW                    
                     ffE;                                                  Battle 7
                    ;# ;#; ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                    t#t #;                   
                     :;;   
    
      MAP: Mire River
      OBJECTIVE:  Defeat Rhinon
      BOSS: 320 HP
         Rhinon's Iron Ring is an extremely annoying attack which will power down
       everyone near him.  Other than that, he's not too difficult; your main
       problem will be keeping Sanzo alive, as he starts almost surrounded by the
       enemy.  I suggest running Goku straight forward and clouding him onto the
       rock, and turning Ryorin into her Wereform (Gojo, as you're about to
       discover, is nearly invincible in water).  Once Sanzo's turn comes up, run
       him away and summon Mother.
      ENEMIES: 1x Rhinon
               3x Imp
               2x Flyman
               1x Centipede
      TREASURES: N/A
    
                     ;;;Gf                   
                    tE  :#f                                              Mire River
                     Gft #tŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                        ff                   
                      ;t:      
      Town SCSDP
         =Shop=
              Chain Mail
              Leather Helmet
              Monk's Cap
              Fire Dart
              Rockdrop
              Waterblade
         =Chemist=
              Healing Potion
              Magic Potion
              Cure Potion
         =Smith=
              Weapon Level 2
         =Dojo=
              Beginner: Level 7
              Advanced: Level 8
              Master:   Level 9
         =Post=
              N/A
    
                      :Et  :fft                   
                       #f f; ;EE                                           Battle 8
                       #f #    WtŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                       #f #t   ff                    
                       Et ;#t: G:
                           :fft          
    
      LOCATION: Cherry Plains
      MAP: ##
      OBJECTIVE:  Defeat P. Ivy
      BOSS: 300 HP
         P. Ivy can't poison you, and her strongest attack does 40-50.  If you
       have been doing the jobs, you probably have the third level attack on most
       of your wereforms...Darkblade, in particular, is extremely useful.  Since
       killing Ivy ends the fight, and her defense isn't terribly good, and most
       of the enemies are imps, just rushing straight forward and slamming her with
       all you've got tends to work well for a quick, clean victory.  Don't be
       surprised if she falls on the second round, third at the most.
      ENEMIES: 1x P. Ivy
               4x Imp
               2x Lizardman
               2x Birdman
      TREASURES: N/A
    
    
      ______
     /      \   A piece of the Emperor's equipment is in this upcoming fight.
    () NOTE ()  You need it for one of the game's secrets (see the appendix on
     \      /   "Emperor").
      ŻŻŻŻŻŻ
                      :Et :Et                    
                       #f  #f                                              Battle 9
                       #f  #f  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                       #f  #f                   
                       Et  Et       
    
      LOCATION: Dream World
      MAP: ##
      OBJECTIVE:  Defeat Mahoraga
      BOSS: 350 HP
         This fight seems designed to make up for the pitiful ease of the last
       one.  Mahoraga is tough, and so is his world.  He's big on poisoning you,
       carries a bow, and of couse starts way up at the top where he's difficult
       to reach and can use his attacks to their maximum destructive potential.
       Worse, the stage you're fighting on changes depending on where people
       stand; more people on any one platform will lower the platform farther and
       farther.
         To start, take Ryorin and move her down to get the Emperor's Helm.  Cloud
       Goku right behind the Flyman, and move Gojo onto the platform if able.  If
       the Wolfman is faster than you, just take Gojo and Cho Hakkai to attack him,
       and have Sanzo summon Mother; otherwise, run Gojo onto the platform and
       Waterblade him, following up with Cho Hakkai.  Next round, take out the
       wolfman, have Goku attack the Flyman, and kill the Flyman if anyone still
       can (again, depends on your level, and how fast you are).  If you can't kill
       him then, kill him next round.
         Have Goku cloud into the middle of the Lizardmen, and Ryorin fly up out of
       the pit.  Avoid Mahoraga's platform; it'll take an extra round to get
       somewhere useful, but it'll keep them all from bashing her severely.  Gojo
       ought to be able to smack one of them, and can take up the position Goku
       just left.  Move Cho Hakkai up to where Gojo was, and follow up with Sanzo.
       Next round, have Ryorin pound those two Lizardmen, and Goku kill one.
       From there, its easy; kill the weakened Lizardman, go after the other, and
       once you're done head for Mahoraga.  The Wolfman will block your path, but
       he shouldn't last very long.  Remember to keep summoning Mother, and to use
       Sanzo to keep his own HP nice and high.  Those archers really seem to like
       him.
      ENEMIES: 1x Mahoraga
               1x Imp
               2x Flyman
               2x Wolfman
               3x Lizardman
      TREASURES: (2,2) Emperor's Helmet
    
          ;;;;;G;tft              
         f    ;#   GW             
         G    f#   EG             
         ;f:  f# ;;fG:                                 Chapter II: Western Overlord
           :: f#    GW ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
              fW    GG            
            ;;ft;;;;:             
      ______
     /      \   One of the recipes is located in the shop in this town.  You need
    () NOTE ()  it to obtain the "Chef's Paradise" scroll.  For more information,
     \      /   read the appendix on "Recipes."
      ŻŻŻŻŻŻ
                     :Et                     
                       #f                                                    Yuimen
                       #f  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                       #f                     
                       Et                               
      Town SCSD
         =Shop=
              Chain Mail
              Scale Mail
              Woven Robe
              Leather Helmet
              Steel Cap
              Beads of Luck
              Heal
              Cure
              Water Heal
              Needles
         =Chemist=
              Healing Potion
              Magic Potion
              Cure Potion
              Healing+ Potion
         =Smith=
              Weapon Level 2
         =Dojo=
              Beginner: Level 10
              Advanced: Level 11
              Master:   Level 12
    
    
      ______
     /      \   At this point, the path splits in two.  Which path you take is
    () NOTE ()  irrelevent, as you can go back to the other one whenever you feel
     \      /   like it.  This guide assumes you went south first.
      ŻŻŻŻŻŻ
    
                     :;tt:                   
                    t:  GW                                                Battle 10
                    `  EG  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                     ;t:                    
                     Wt;tf     
    
      LOCATION: Mist Mountain
      MAP: ##
      OBJECTIVE:  Defeat all Enemies
         Look out!  It's you!  It's really not that hard to figure out which is
       which; those with numbers above their heads when you select an attack.
       Also, their names are conveniently "Fake <name>".  Lastly, their face
       pictures are slightly more...malevolent.  If they didn't outnumber you
       two to one, this map would be a walk in the park...as it is, its not
       terribly difficult.  One thing of interest: if one of your characters
       starts their turn next to their own fake, you'll see a funny dialogue
       between the two.
      ENEMIES: 2x Fake Sanzo
               2x Fake Goku
               2x Fake Ryorin
               2x Fake Hakkai
               2x Fake Kikka
               2x Fake Gojo
      TREASURES: (9,6) Needles
                 (9,0) Magic Potion
                 (4,8) Healing+ Potion
    
    
      ______
     /      \   A piece of the Emperor's equipment is in this upcoming fight.
    () NOTE ()  You need it for one of the game's secrets (see the appendix on
     \      /   "Emperor").
      ŻŻŻŻŻŻ
                     ;fff:                   
                    `  ft                    
                     ;ff;                                                 Battle 11
                       :#t ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                   ;t;tG:  
    
      LOCATION: Biku Castle
      MAP: ##
      OBJECTIVE:  Defeat Master Tigra
         This map is loaded with treasure, and the real challenge isn't killing
       Tigra - its getting it all!  First off, the map wants you to run around the
       side and flip a switch to open the gate.  Don't do that.  Instead, have Goku
       cloud over and open it on the second round.  Turn someone with good distance
       attacks (like Gojo, who has an infinite range attack) Were, and use them to
       blast over the walls/destroy the trees that contain treasure.  Same thing
       goes for the two treasure boxes in the back, and the one under the throne -
       don't follow the passages provided, have Goku cloud over to them.  Lastly,
       beware Tigra's Thuder attack.  He can't do it much, but it's dangerous and
       hits a large area.
      ENEMIES: 1x Tigra
               2x Lizardman
               3x Operator
               1x Conjurer
      TREASURES: (9,3)   Chain Mail
                 (11,10) Magic Potion
                 (12,10) Emperor Armor
                 (1,2)   Strength
                 (1,12)  Noble Hat
    
      ______
     /      \   One of the recipes is located in the dojo in this town.  You need
    () NOTE ()  it to obtain the "Chef's Paradise" scroll.  For more information,
     \      /   read the appendix on "Recipes."
      ŻŻŻŻŻŻ
                        ;                    
                       E#                    
                      ff#                                                      Biku
                     f f#  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                    :;;G#;                   
                       :;    
    
      Town CD
         =Chemist=
              Healing Potion
              Magic Potion
              Cure Potion
              Healing+ Potion
              Destone Potion
         =Dojo=
              Beginner: Level 12
              Advanced: Level 13
              Master:   Level 14
    
                     :EEEt                    
                     f                                                    Battle 12
                    ;;;tGt ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                        f#                   
                    ;f;;f:              
      
      LOCATION: Helmet Peak
      MAP: ##
      OBJECTIVE:  Defeat Vala and Aspara
      BOSS: 450 HP
      BOSS: 450 HP
         See those rocks?  If one hits you, it'll do about 70 damage.  Your
       enemies will push them off the cliff, but fortunately they only hit the
       square directly in front of them.  Be careful how you're placing your
       characters as you slowly climb up to get to Vala and Aspara.  Once again
       Gojo is the Were of choice, mainly for his incredible distance capability.
       Plus, you can destroy the rocks with him, which will make the climbing
       easier.  Neither Vala nor Aspara are particularly dangerous, although both
       are worse than a normal enemy.  Goku can cloud up to the top to distract
       the archers if you like: the operators won't act unless their rock
       disappears, so its relatively safe.  Just take it slow, and pound the
       archers above all else, and you should be fine.
      ENEMIES: 1x Aspara
               1x Vala
               3x Lizardman
               3x Operator
      TREASURES: N/A
    
    
      ______
     /      \   This is the section on the North route, from Yuimen.  It does not
    () NOTE ()  continue on directly from where the South route left off.
     \      /
      ŻŻŻŻŻŻ
                     :f:                     
                    ;W                                                    Battle 13
                    #G;;f; ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                    #f  :#t                  
                     WG;tG:     
    
      LOCATION: Lucky Temple
      MAP: ##
      OBJECTIVE:  Clean up the blood
         There are five blood spots on the floor.  The only way to get rid of them
       is to move Sanzo next to them - no one else - and use Use on them.  The
       Bugs are little more than a nuisance, but more will appear occasionally.
       Have some fun with this one...its a little different, and a decent place to
       do some leveling.
      ENEMIES: 5x Bug
      TREASURES: (9,3)  Steel Cap
                 (12,6) Luck Stone
    
                     tfffff;                 
                    ;;;;tE;                  
                      :t:                                                    Turfan
                     ;#    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                     ;#G                     
                      ::     
    
      Town CD
         =Chemist=
              Healing Potion
              Magic Potion
              Cure Potion
              Healing+ Potion
              Destone Potion
         =Dojo=
              Beginner: Level 11
              Advanced: Level 12
              Master:   Level 13
    
                     :;;:                    
                     f GW                    
                     ffE;                                                 Battle 14
                    ;# ;#; ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                    t#t #;                   
                     :;;     
    
      LOCATION: Firetop Mountain
      MAP: ##
      OBJECTIVE:  Defeat Yaska
      BOSS: 400 HP
         As an odd quirk to this level, the extreme heat will cause each of your
       characters to lose 10 HP a round.  No big deal; at its weakest, Mother heals
       twice that.  You start with your party all spread out; send Sanzo up to get
       the Fireball scroll, and turn Ryrorin into a dragon.  Next round, fly her
       over to the other side, Werechange her, and prepare to do the same thing
       with Kikka.  By the time she's on the other side, the platform should have
       swung around to pick up Cho Hakkai.  He can charge straight over it, to once
       again reunite your party.
      ENEMIES: 1x Yaska
               2x Lizardman
               2x Birdman
               2x Wolfman
               2x Conjurer
      TREASURES: (5,2)  Fireball
                 (9,8)  Speed Potion
                 (2,11) Charm of Defense
    
                     ;;;Gf                   
                    tE  :#f                                               Battle 15
                     Gft #tŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                        ff                   
                      ;t:      
    
      LOCATION: Infidel City
      MAP: ##
      OBJECTIVE:  Defeat King Kobi
      BOSS: 300 HP
         Watch out for Kobi's Stone Bell attack.  It doesn't hit terribly often,
       but it petrifies you if it does.  In case you don't have any De-Stone
       potions around, the treasure in the lower left corner just happens to be
       one.  Just pound him, and the fight should be over relatively quickly.
       Piece of cake.
      ENEMIES: 1x Yaska
               2x Lizardman
               2x Birdman
               2x Wolfman
               2x Conjurer
      TREASURES: (0,0)  Destone Potion
                 (1,5)  Scale Mail
                 (14,6) Ring of Speed
    
      ______
     /      \   One of the recipes is located in the chemist in this town. You need
    () NOTE ()  it to obtain the "Chef's Paradise" scroll.  For more information,
     \      /   read the appendix on "Recipes."
      ŻŻŻŻŻŻ
                     :Et  :fft                   
                       #f f; ;EE                                       Infidel City
                       #f #    WtŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                       #f #t   ff                    
                       Et ;#t: G:
                           :fft 
      Town CD
         =Chemist=
              Healing Potion
              Magic Potion
              Cure Potion
              Healing+ Potion
              Destone Potion
         =Dojo=
              Beginner: Level 13
              Advanced: Level 14
              Master:   Level 15
    
      ______
     /      \   This is where the two routes merge back into one.
    () NOTE ()  
     \      /  
      ŻŻŻŻŻŻ
      ______
     /      \   There's an optional party member you might miss at this point.
    () NOTE ()  Check out the appendix on "Kinrei" and "Ginrei" for further
     \      /   details.
      ŻŻŻŻŻŻ
                      :Et :Et                    
                       #f  #f                                             Battle 16
                       #f  #f  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                       #f  #f                   
                       Et  Et
           
      LOCATION: Mt. Cloud
      MAP: ##
      OBJECTIVE:  Defeat Lady Tessen
      BOSS: 380 HP
         Recognize those rocks?  They're baaack!  Again, be careful where you step,
       or those Operators will squish you flat.  Unlike their kin on the mountain,
       however, they're happy to rain fire down on those below with their long
       range attack.  Where'd that come from, anyways?  Lady Tessen has a decent
       area attack called Fire Fan, so try not to group everyone together too
       closely.  Also, one of those conjurers back there has poison, which is
       always a nuisance.  Like the Helmet Peak map, just take it slow and cautious
       and you should be fine.
      ENEMIES: 1x Lady Tessen
               3x Birdman
               2x Operator
               2x Conjurer
      TREASURES: N/A
    
      ______
     /      \   There's an optional party member you might miss at this point.
    |  NOTE  |  Check out the appendix on "Reikan" for further details.
     \______/ 
      ______
     /      \   One of the recipes is located in the smith in this town.  You need
    |  NOTE  |  it to obtain the "Chef's Paradise" scroll.  For more information,
     \______/   read the appendix on "Recipes."
    
                      :Et  :;tt:                    
                       #f t:  GW                                              Kucha
                       #f `  EG ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                       #f  ;t:                  
                       Et  Wt;tf
    
      Town SCSDP
         =Shop=
              Noble Clothes
              Purity Robe
              Noble Hat
              Lotus Cap
              Charm of Defense 
              Beads of Speed
              Bramble, Fireball
              Rock Guard
              Spear Thrust
              Poison
         =Chemist=
              Healing Potion
              Magic Potion
              Cure Potion
              Healing+ Potion
              Destone Potion
         =Smith=
              Weapon Level 3
         =Dojo=
              Beginner: Level 17
              Advanced: Level 18
              Master:   Level 19
         =Post=
              Stamina Helm
              Chaos Cap 
              Cursed Robe
              Book of Life
              Soul of Dragon
    
                      :Et  ;fff:                    
                       #f `   ft                                          Battle 17
                       #f   ;ff;ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                       #f     :#t                  
                       Et ;t;tG:
    
      LOCATION: Plateau Mountain
      MAP: Plateau Mountain
      OBJECTIVE:  Defeat Kinkau
      BOSS: 550 HP
         Kinkaku has a number of annoying attacks with a very long range.  Be
       careful, and make sure Sanzo is standing by to heal people who get socked
       with them too much.  Non of the items on this level are really worth
       wasting time on, so if you get a clear shot, just aim to take Kinkaku out.
       The longer it drags out, the worse it'll be for you.  If you must, go for
       the conjurers first, then the archers, then the ghoul.
      ENEMIES: 1x Kinkaku
               2x Lizardman
               2x Conjurer
               1x Ghoul
      TREASURES: (7,3) Silver Necklace
                 (9,7) Golden Comb
                 (3,7) Healing+ Potion
    
                      :Et     ;                     
                       #f    E#                                           Battle 18
                       #f   ff# ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                       #f  f f#                   
                       Et :;;G#;
                             :;
    
      LOCATION: Lotus Cave
      MAP: ##
      OBJECTIVE:  Defeat Ginkaku
      BOSS: 550 HP
         Though not terribly difficult, this is one of the more interesting battles
       in the game.  You're on a time limit; after a bit, that operator by the
       gourd will start sucking your party members into it, unless you disable her.
       I suggest running Goku forwards and clouding your way to her, while Ryorin
       bypasses that mess in the middle and flies there.  The others can deal with
       the monsters in the pass.  Ginkaku herself is fairly tough, so watch out;
       like Kinkaku, she has a very long range, wide area attack that does decent
       damage.
      ENEMIES: 1x Ginkaku
               2x Birdman
               3x Operator
               1x Conjurer
      TREASURES: N/A
    
    
      ______
     /      \   The map branches once again at this point.  As the last time, this
    () NOTE ()  guide assumes you go south first, but the order doesn't matter.
     \______/   
      ______
     /      \   A piece of the Emperor's equipment is in this upcoming fight.
    () NOTE ()  You need it for one of the game's secrets (see the appendix on
     \______/   "Emperor").
    
                     :Et   :EEEt                    
                       #f  f                                              Battle 19
                       #f ;;;tGtŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                       #f     f#                  
                       Et :f;;f;
                              
      LOCATION: Cherchen
      MAP: ##
      OBJECTIVE:  Defeat Master Ko
      BOSS: 460 HP
         Master Ko is surprisingly tough, particularly for a human, which makes
       getting the Emepror Band somewhat difficult (unless you play it smart and
       have Goku cloud straight to it ^_^).  He also has access to a number of
       excellent Gold scrolls, among them Needlemist and Spearthrust.  First
       round, he'll get Steel Skinned, which will keep you from doing more than
       25 damage to him per hit for the next three rounds.  Plus, he carries
       around a bow.
         As if all that weren't enough, you don't have Sanzo for this fight.  But
       beware, if his replacement falls, you still lose, so do NOT kill it.  To
       start off, move someone up to block off that bridge.  This is the easy part;
       wait for your enemies to line up for you, and let loose with Were attacks.
       Watch out for Kikka; the Tiger will keep attacking her, and she can die
       unexpectedly rather quickly if Ko and a Bandit team up on her.  By the time
       the common enemies are dead, Ko's steelskin should have worn off (although
       your Were is likely out of points).  He's still fairly tough, but you should
       be able to drop him in only a couple of rounds.
      ENEMIES: 1x Master Ko
               2x Bandit
               4x Thief
               1x Tiger
      TREASURES: (7,10) Emperor Band
                 (1,8)  Noble Hat
    
                     :Et   :f:f:                    
                       #f ;W                                               Cherchen
                       #f #G;;f;ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                       #f #   :#t                 
                       Et  WG;tG:
      Town CD
         =Chemist=
              Healing Potion
              Magic Potion
              Cure Potion
              Healing+ Potion
              Destone Potion
         =Dojo=
              Beginner: Level 21
              Advanced: Level 22
              Master:   Level 23
    
    
                     :Et   tfffff;                   
                       #f ;;;;tE;                                         Battle 20
                       #f    :t:ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                       #f   ;#                 
                       Et   ;#G
    
      LOCATION: Dragon Cliff
      MAP: N/A
      OBJECTIVE:  Defeat Nagini
      BOSS: 550 HP
         The terrain on this map is such that you'll be extremely thankful you
       got Cavalier _beforehand_.  I reccomend summoning him ASAP, so your party
       members can actually navigate that mess of a battle field.  Plus, his spell
       Poleaxe is extremely useful.
         Start off by turning Gojo Were.  Cloud Goku forward as far as possible,
       and have Sanzo summon Cavalier.  Ryorin should smack the Conjurer if she
       can, or else cast Iron Skin.  Next round, Hit the conjurer/Nagini with
       Poleaxe, Darkblade, and whatever Ryorin has, and cloud Goku forwards again.
       Next round, do it again.  Now Goku has met up with Sanzo and Ryorin, the
       conjurer is dead, and Nagini is probably severely wounded.  Next round, she
       should die.
      ENEMIES: 1x Nagini
               3x Ghoul
               2x Conjurer
               2x Operator
      TREASURES: N/A
    
      ______
     /      \   This is the second section on the North path.  It does not continue
    |  NOTE  |  directly from where the South path left off.
     \______/ 
    
                     :Et   :;;:                   
                       #f  f GW                                           Battle 21
                       #f  ffE; ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                       #f ;# ;#;                 
                       Et  :;;
    
      LOCATION: Windy Peak
      MAP: ##
      OBJECTIVE:  Defeat Windy
      BOSS: 460 HP
         This is a neat battle.  I heavily reccomend bringing Gojo, Kikka, Ginrei,
       Goku, and one other person.  Have Sanzo and your extra stand on the plate,
       move Goku and Gojo behind the second big rock, and move Ginrei and Kikka
       behind the first.  Turn Gojo Were (Darkblade!  Infinite range rocks), and
       use him either to fry enemies or to uncover the treasure.  The bandits will
       approach, but Windy will not - pelt them with arrows, and when they get
       close enough, have Goku and Gojo finish those suckers off.
         "What's the big deal about stunwind?!", you may be inclined to adsk.
       It paralyzes you, and hits a huge range.  Other than that, its not so bad.
       You can ignore the rocks completely and just suffer it if you wish, but a
       lucky shot can incapacitate your entire party.
      ENEMIES: 1x Windy
               4x Bandit
               3x Thief
      TREASURES: (3,4)  Magic Potion
                 (5,15) Charm of Magic
    
      ______
     /      \   There's an optional party member you might miss at this point.
    () NOTE ()  Check out the appendix on "Genshi" for further details.
     \______/ 
    
                     :Et   ;;;Gf                   
                       #f tE  :#f                                         Battle 22
                       #f  Gft #tŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                       #f     ff                 
                       Et   ;t:
    
      LOCATION: Inns Town
      MAP: ##
      OBJECTIVE:  Defeat Chin Genshi
      BOSS: 450 HP
      BOSS: 450 HP
         Old Man Genshi may look physically weak, but don't let that fool you - he
       really is.  Still, don't kill him off immediately; take the time to finish
       off his friends first.  Trust me on this; you'll be thankful you did once
       the Tree Lord puts in its appearance.
         The Tree Lord can paralyze you, which is why it can be a problem.  Worse,
       it can usually do it to a handful of party members at once.  Better safe
       than sorry, I always say, so play it safe here.
      ENEMIES: 1x Chin Genshi
               1x Tree Lord*
               3x Birdman
               2x Conjurer
               2x Lizardman
      TREASURES: (0,4)  Golden Comb
    
    
                     :;tt:  :fft                 
                    t:  GW f; ;EE                                         Inns Town
                    `  EG  #    Wt ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                     ;t:   #t   ff           
                     Wt;tf ;#t: G:
                            :fft; 
      Town CD
         =Chemist=
              Healing Potion
              Magic Potion
              Cure Potion
              Healing+ Potion
              Destone Potion
         =Dojo=
              Beginner: Level 22
              Advanced: Level 23
              Master:   Level 24
    
    
      ______
     /      \   This is where the two paths become one again.
    () NOTE ()  
     \______/   
      ______
     /      \   If you have all the recipes, visit the Post here to obtain the
    () NOTE ()  the "Chef's Paradise" scroll.  For more information, read the
     \______/   appendix on "Recipes."
      ______
     /      \   There's an optional party member you might miss at this point.
    () NOTE ()  Check out the appendix on "Taurus" and "Tessen" for further
     \______/   details.
    
                     :;tt: :Et                 
                    t:  GW  #f                                            Inns Town
                    `  EG   #f ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                     ;t:    #f           
                     Wt;tf  Et
                             
      Town SCSDP
         =Shop=
              Iron Armor
              Noble Hat
              Band of Magic
              Charm of Health
              Beads of Bravery
              Blazedart
              Needlemist
              Silence
         =Chemist=
              Healing Potion
              Magic Potion
              Cure Potion
              Healing+ Potion
              Magic+ Potion
              Destone Potion
         =Smith=
              Weapon Level 4
         =Dojo=
              Beginner: Level 23
              Advanced: Level 24
              Master:   Level 25
         =Post=
              Ailing Cap
              Vampire Plate
              Book of Earth
              Book of Gold
              Soul of Mulan
    
                      :;tt: :;tt:                 
                    t:  GW t:  Gw                                         Battle 23
                    `  EG  `  EG ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                     ;t:    ;t:          
                     Wt;tf  Wt;tf
    
      LOCATION: Pteron Castle
      MAP: ##
      OBJECTIVE:  Defeat Master Baa
      BOSS: 490 HP
         The real danger in this fight is Baa's "trap."  While not immediately
       obvious, that flooring is going to start falling away at the end of each
       round, taking anyone on it with it.  Summon cavalier and run around the
       side for all you're worth, and maybe you'll even get lucky and get some
       of the enemies caught in it.  There's no problem for Goku, of course, since
       he can just cloud out of the middle of it.  What you do from there is up
       to you, but its probably best to have him help your friends get out by
       leveling the fighters blocking your path.
      ENEMIES: 1x Master Baa
               1x Spearman
               3x Fighter
               2x Archer
      TREASURES: (2,10)  Strength Potion
                 (7,12)  Magic+ Potion
                 (12,10) Iron Helmet
    
                     :;tt:  ;fff:                 
                    t:  GW `  ft                                             Pteron
                    `  EG    ;ff; ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                     ;t:       :#t          
                     Wt;tf  ;t;tG:
      Town CD
         =Chemist=
              Healing Potion
              Magic Potion
              Cure Potion
              Healing+ Potion
              Destone Potion
         =Dojo=
              Beginner: Level 25
              Advanced: Level 26
              Master:   Level 27
    
                     :;tt:     ;                 
                    t:  GW    E#                                          Battle 24
                    `  EG    ff#  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                     ;t:    f f#          
                     Wt;tf :;;G#;
                              :;
    
      MAP: Deadman Gorge
      OBJECTIVE:  Defeat Kid Pyric
      BOSS: 510 HP
         Dropping that bridge probably looks awfully tempting, but I don't
       reccomend it.  The reason is how the enemies behave; if you leave it up,
       they'll fire at you for a bit and then cross.   If you drop it, however,
       you'll be forced into a mad rush against Lizardmen and Pyric's Firebomb
       attack, uphill, which isn't much fun.
         So, ignore the log completely.  Run your forces off to the right and
       crush the small group over there.  When they're done, cloud Goku over to
       meet up with Pyric.  His cronies will wander across the bridge, but
       Pyric won't.  Go back to where you started, and crush the other group
       of enemies, and have Goku either gather the treasure or beat up on
       pyric (who isn't much of a threat to a lone person).
      ENEMIES: 1x Kid Pyric
               3x Lizardman
               2x Operator
               2x Ghoul
      TREASURES: (3,2)  Charm of Health
                 (7,5)  Charm of Defense
                 (9,10) Kings Helmet
    
      ______
     /      \   The chemist in this town triggers a sequence necessary for one of
    () NOTE ()  the game's secrets.  Read the appendix on "Emperor" for more
     \______/   details.
    
                     :;tt:  :EEEt                 
                    t:  GW  f                                             Pine City
                    `  EG  ;;;tGt ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                     ;t:       f#          
                     Wt;tf ;f;;f: 
                               
      Town SCD
         =Store=
              Iron Armor
              Iron Helmet
              Robe of Bravery
              Cap of Intent
              Charm of Magic
              Beads of Wisdom
              Major Heal
              Rose Whip
              Fire Guard
              Meteor
              Iceblades
              Ironskin
         =Chemist=
              Healing Potion
              Magic Potion
              Cure Potion
              Healing+ Potion
              Destone Potion
         =Dojo=
              Beginner: Level 28
              Advanced: Level 29
              Master:   Level 30
    
                     :;tt:  :f:f:                 
                    t:  GW ;W                                             Battle 25
                    `  EG  #G;;f; ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                     ;t:   #   :#t         
                     Wt;tf  WG;tG: 
    
      LOCATION: Deadman Gorge
      MAP: ##
      OBJECTIVE:  Defeat Mad Turtle
      BOSS: 800 HP
         The trick I suggested the last time you were on this map won't work this
       time, because of Ryorin (who enemies will randomly attack if they can't
       reach elsewhere).  So, position someone(s) in front of the bridge.  After
       a bit, Mad Turtle himself will step onto it.  Drop it at that point, and
       you should do 440 damage to him!  It will also put you out of the range
       of all of his dangerous attacks. This will likely make the fight quite
       short.  No need to bother with his cronies much; after you drop him, a
       couple of quick shots and he's gone.
      ENEMIES: 1x Mad Turtle
               4x Bug
               2x Lizardman
               1x Conjurer
      TREASURES: (4,6) Beads of Bravery
                 (7,0) Magic Armor
    
                     :;tt:  tfffff;                 
                    t:  GW ;;;;tE;                                        Battle 26
                    `  EG    :t:  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                     ;t:    ;#         
                     Wt;tf  ;#G
    
      ______
     /      \   If you progress any farther, you won't be able to go back.  Make
    () NOTE ()  sure you've completed everything in Chapter 2, and remember to
     \______/   finish all the Aikanki jobs, which are needed for the Clone scroll.
    
      LOCATION: Storm Mountain
      MAP: ##
      OBJECTIVE:  Defeat Scorpia
      BOSS: 800 HP
         The Lizardmen up on the first hill are annoying.  Thankfully, Goku
       completely ignores terrain.  Cloud him up there to give them a swift kick
       in the pants.  Meanwhile, Scorpio will be nice enough to come down from her
       high perch and tango with you one on one.  This gives you an excellent
       opportunity to end this fight early; just focus all your fire on her, and
       she'll drop like one of the bugs her namesake supposedly eats.
         Surviving until she does is the key, as a great deal of fire will be
       focused on you from the moment the battle starts.  A good tactic for this
       sort of thing is to arrange your characters into a cross pattern, which
       Sanzo, Kikka, or Genshi can then Group Heal every turn to keep them all up
       well.  This will also, incidentally, gain them massive amounts of EXP, and
       surprisingly won't cause Scorpio's attacks to be any more effective than
       they already are.  If you're close to running out of MP, just use a magic
       potion.  You can stay like that pretty much indefinately, if you just want
       to gain some levels (or get the Treasures).
      ENEMIES: 1x Scorpio
               4x Lizardman
               3x Operator
               1x Conjurer
    
      TREASURES: (6,2) Magic+ Potion
                 (9,9) Charm of Defense+
    
                     :;tt:  :;;:                 
                    t:  GW  d GW                                          Battle 27
                    `  EG   ffE;  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                     ;t:   ;# ;#;         
                     Wt;tf T#t #;
                            :;;
    
      LOCATION: Storm Mountain
      MAP: ##
      OBJECTIVE:  Defeat All Enemies
         Prepare to be annoyed!
         That giant rolling ball will take the first path that offers itself, on
       either side.  Remember that, and make sure you're not in its way at the
       end of the round.  It does about 100-150 damage to whomever it hits, good
       or otherwise.
         If you have the Ultra Tusk attack, place Cho Hakkai on the far right, out
       in front, and have him go Were.  Charge him straight forward as far as you
       can as fast as you can, dodging the ball if you can.  Once he comes in
       contact with Windy, Ultra Tusk him for a solid 350 damage.  After Windy
       dies, go after Baa with that same attack.  It'll make your life a lot
       easier, particularly because of the Raging Boar's great HP.  Windy is the
       second biggest threat in the entire fight, as his stun wind does just
       that: stuns you.  The biggest threat is Nyoi himself, who is both hard
       to get to and also into paralyzing you.  Rhinon is irritating, mainly
       because of his Iron Ring, and Jiko-turned-Sanzo makes it hard to kill him
       and after him, Nyoi).
         If you don't have Ultra Tusk, turn Gojo Were and use his absurdly long
       range attacks to hammer at the bigger threats from the relatively safety
       of the back.  Make sure you have a healthy supply of Cure potions, and
       watch out for the ball.
      ENEMIES: 1x Nyoi
               1x Rhinon
               1x Baa
               1x Tigra
               1x Windy
               1x Sanzo
      TREASURES: N/A
    
    
      ______
     /      \   A piece of the Emperor's equipment is in this upcoming fight.
    () NOTE ()  You need it for one of the game's secrets (see the appendix on
     \______/   "Emperor").
    
                     :;tt:  ;;;Gf                 
                    t:  GW tE  :#f                                        Battle 28
                    `  EG   Gft #tŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                     ;t:       ff         
                     Wt;tf   ;t:
                            
      LOCATION: Storm Mountain
      MAP: ##
      OBJECTIVE:  Defeat Lord Taurus
      BOSS: 700 HP
      BOSS: 950 HP
         Turn Sa Gojo Were.  His ability to hit things no matter where they are on
       the screen is absolutely invaluable, particularly when you need to destroy
       those cannons.  They hit a large area, though they only shoot straight
       forward.  Use Dark Blade to cut one of them off on the second round of
       combat, and don't bother with the other...just crowd onto that side, and
       gang up on the enemies there.  Neither of the Operators will bother you,
       until you both blow up their cannon AND get the treasure under it, so don't
       worry about them.  Next round, use one of his huge area attacks to wreak
       havoc on your enemies, which should have nicely lined up for you (but make
       sure to save a few points for the treasure!).
         One of those Sorcerers is a powerful healer.  Make sure you kill it as
       soon as you get the chance, and make sure that the guardian you summon is
       Mother - you'll need the extra HP, as you're fairly well outnumbered.  The
       other Sorcerer will strengthen Taurus as soon as the battle begins, which
       is a real pain, but after that he's not much of a threat.  Worry more about
       the cannons and those three Ghouls.
         Lastly, kill off all of Taurus' friends before you finish him off, or his
       Wereform will make you regret it.  
      ENEMIES: 1x Lord Taurus
               3x Ghoul
               2x Sorcerer
               2x Lizardman
               2x Operator
      TREASURES: (2,8)  Healing+ Potion
                 (8,8)  Magic+ Potion
                 (5,14) Emperor Soul
    
    
            ;;;;;                
          ;t;   ;tG               
         tG                       
         #f                                                             Chapter III
         #W            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         ;#G      ;:              
          :tft;;;tt         
    
      ______
     /      \   The chemist in this town triggers part of the Star Ore quest.  For
    () NOTE ()  more information, read the appendix on "Star Ore."
     \______/   
    
    
                      :Et                     
                       #f                                             Frontier Town
                       #f  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                       #f                     
                       Et              
      Town SCD
         =Store=
              Iron Armor
              Steel Armor
              Robe of Light
              Cap of Intent
              Charm of Health
              Group Heal
              Major Heal
              Stone Blood
              Divine Spear
              Heal
              Cure
         =Chemist=
              Healing Potion
              Magic Potion
              Cure Potion
              Healing+ Potion
              Destone Potion
         =Smith=
              Weapon Level 4
         =Dojo=
              Beginner: Level 31
              Advanced: Level 32
              Master:   Level 33
    
    
                     :;tt:                   
                    t:  GW                                                Battle 29
                    `  EG  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                     ;t:                    
                     Wt;tf    
    
      LOCATION: Star Cave
      MAP: ##
      OBJECTIVE:  Defeat Kid Pyric
      BOSS: 710 HP
         The designers of this map wanted you to use that silly lift to get down
       to Kid Pyric, and suffer his Firebombs while you went for that shiny looking
       chest that turns out to be useless.  Don't do that.
         Once you finish off the enemies at the top where you start, line up your
       archers/mages and kill that first bug.  Cloud Goku over to pick up the
       chest, and then back again.  Through all this, none of the lower position
       enemies will have moved.  Now, send Goku down the lift.  Leave him there
       for two turns, and the three remaining will rush forward suicidely, right
       into your bow range.  Cloud back up, and enjoy raining death on them from
       above.
         That's all it takes, and there's a good chance nothing but the Dinomen
       will ever hit you during you this fight.
      ENEMIES: 1x Kid Pyric
               3x Bug
               4x Ghoul
               2x Dinoman
      TREASURES: (8,12) White Gold Armband
    
                     ;fff:                   
                    `  ft                    
                     ;ff;                                                 Battle 30
                       :#t ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                   ;t;tG:    
    
      LOCATION: Mount Stone
      MAP: ##
      OBJECTIVE:  Defeat Mahoraga
      BOSS: 900 HP
         Start out this fight by moving all your party members to attack that group
       in the ruins to your right.  It'll take Mahoraga at least two turns just to
       reach you (he doesn't really teleport; that's just a pretty animation to
       accompany his flying move 4).  While you're over there, pick up the Emperor
       Crown, a great helmet for Sanzo.  Once all these enemies are dead, head off
       into the middle.
         All the other enemies should have grouped there trying to reach you, with
       the exception of the archers.  Nice of them to line up like that for you;
       smash then unmercifully with area attacks, and then go after the archers.
       Mahoraga doesn't do all that muchdamage, but he has the capability to poison
       you, and is rather hard to catch thanks to his movement.  Save him for last
       unless you get a really, really good opening somewhere.  He has enough HP
       that it'll probably take a few rounds just to finish him off, as well.
      ENEMIES: 1x Mahoraga
               3x Dinoman
               3x Operator
               3x Wolfman
      TREASURES: (13,1) Emperor Crown
    
      ______
     /      \   The smith in this town triggers part of the Star Ore quest.  For
    () NOTE ()  more information, read the appendix on "Star Ore."
     \______/   
      ______
     /      \   The dojo in this town triggers part of the Star Ore quest.  For
    () NOTE ()  more information, read the appendix on "Star Ore."
     \______/   
    
                        ;                    
                       E#                    
                      ff#                                              Midnight Tor
                     f f#  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                    :;;G#;                   
                       :;  
      Town SCD
         =Store=
              Robe of Colors
              Helmet of Bravery
              Cap of Attainment
              Charm of Magic
              Luck Stone
              Book of Wisdom
              Blazeball
              Comet
              Swordmist
              WinterBreath
              RockShield
         =Chemist=
              Healing Potion
              Magic Potion
              Cure Potion
              Life Potion
              Healing+ Potion
              Destone Potion
         =Smith=
              Weapon Level 4
         =Dojo=
              Beginner: Level 34
              Advanced: Level 35
              Master:   Level 36
    
                     :EEEt                    
                     f                                                    Battle 31
                    ;;;tGt ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                        f#                   
                    ;f;;f:
    
      LOCATION: Ice Peak
      MAP: ##
      OBJECTIVE:  Defeat Deva
      BOSS: 999 HP
         No treasure in this fight, so don't waste your time.  Deva has a bunch of
       HP, and an area attack that stuns.  His sword, the JusticeBlade, is funny -
       check out its attack sometime =). For all that, he's not all that dangerous,
       just as long as you're careful not to group everyone together for him.
         To start off with, ignore those impulses telling you to suicidely charge
       down that hill you're standing on, into the valley, and up the other hill
       just so your enemies can surround you.  Stand your ground; they'll come to
       you in twos and threes, making it easy to finish them off.  If you happen to
       have Heaven's Garden, you may just want to send them all back to bash on
       Deva and each other.  Regardless, don't leave that first rise, and you'll
       find this fight really isn't terribly difficult.
      ENEMIES: 1x Deva
               3x Operator
               3x Crowman
               2x Sorcerer
      TREASURES: N/A
    
      ______
     /      \   The post in this town triggers part of the Star Ore quest.  For
    () NOTE ()  more information, read the appendix on "Star Ore."
     \______/   
    
                     :f:f:                     
                    ;W                                                    Port Town
                    #G;;f; ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                    #f  :#t                  
                     WG;tG:
      Town SCSDP
         =Store=
              Dragon Armor
              Sage Robe
              Winged Crown
              Armlet of Bravery
              Charm of Defense
              Band of Magic
              Lightning
              Stalagmite
              Divine Bolt
         =Chemist=
              Healing Potion
              Magic Potion
              Cure Potion
              Life Potion
              Healing+ Potion
              Destone Potion
         =Smith=
              Weapon Level 5
         =Dojo=
              Beginner: Level 37
              Advanced: Level 38
              Master:   Level 39
         =Post=
              Full Plate
              Trial Robe
              Book of Water
              Book of Fire
              Soul of the Swan
    
                     tfffff;                 
                    ;;;;tE;                  
                      :t:                                                 Battle 32
                     ;#    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                     ;#G   
                          
      LOCATION: Wing Mountain                 
      MAP: ##
      OBJECTIVE:  Defeat Vala
      BOSS: 1200 HP
         Once again, I must stress the importance of not just charging blindly,
       particularly when your enemies start in such a great location.  Instead,
       fall back to the back wall - or therabouts - and stay there until they come
       to you.  They'll be more than happy to, giving you ample time to smash them
       on their way down.
         You likely have a number of good area attacks at this point, and you'll
       find that combining them is a great way to kill off large of numbers of
       enemies painlessly.  Lightning is extremely powerful, and can often finish
       off a mostly healthy enemy; your Wereforms likely have access to their fifth
       and six level attacks, again an incredible advantage.  Hand to hand probably
       still does fair damage, but all of these should vastly outweigh it in both
       damage and number of foes struck.  Use them.
         For all that, Vala is surprisingly tough.  This new breed of monsters the
       third chapter has introduced tend to have a whole lot of HP, and as usual
       he has access to a number of good area attacks. Be careful, and remember not
       to just charge forward.  Pick your fights.  If you have Emperor, you'll find
       DragonWhip a lot of fun, and deadly effective, and the extended move coupled
       with the lesser extensions of the other guardians extremely useful.  This is
       the first battle you get to fight at truly full power, and the results will
       likely surprise you.
      ENEMIES: 1x Vala
               3x Operator
               2x Crowman
               2x Dinoman
      TREASURES: (3,1) Winged Crown
                 (8,3) Sage Armor
    
                     :;;:                    
                     f GW                    
                     ffE;                                                 Battle 33
                    ;# ;#; ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                    t#t #;                   
                     :;;  
    
      LOCATION: Puppet's Peak
      MAP: ##
      OBJECTIVE:  Defeat Aspara
      BOSS: 1200 HP
         This battle is much harder than the fight with Vala a moment ago, mostly
       because of the terrain.  Emperor or Cavalier are a must for navigation,
       preferably the former (if you got him).  That spike in the middle is truly
       irritating, as the path to the other side (and to Aspara) is only a single
       panel wide, making it easy to block off and difficult to pass through.Worse,
       Aspara has a number of great ranged area attacks that can either paralyze or
       poison you.
         As usual, you're outnumbered; and as you've probably discovered, both the
       Ghouls and the Bugs are some of the more dangerous of the 'weak' enemies,
       with a lot of HP.  Your best bet is to stick together, sending at most one
       high defense/HP person to block off the other side of the tree,and using the
       others to smash your way through to Aspara.  The sit and wait tactic won't
       work here, in part because of your enemies, and in part because Aspara isn't
       interested in coming to you.
         Both those Wolfmen by Aspara are sorcerers. One is an attacker, and one is
       a healer.  Kill the healer as fast as you can, or it may undo a good deal of
       your work. Otherwise, the only thing likely to give you lasting heartburn is
       Aspara herself. by the time this fight is over, you'll be absolutely sick of
       cure potions.  
      ENEMIES: 1x Aspara
               3x Bug
               3x Ghoul
               3x Wolfman
      TREASURES: N/A
    
                     ;;;Gf                   
                    tE  :#f                                               Battle 34
                     Gft #tŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                        ff                   
                      ;t:   
    
      LOCATION: Kannaoj
      MAP: ##
      OBJECTIVE:  Defeat Garda
      BOSS: 1100 HP
         This battle is, as you might expect, much easier than the previous one.
       Not only is the terrain not nearly as restricting, but Garda is nowhere near
       as dangerous as Aspara was.  That cannon at the top is even one of those
       back from chapter 2, and incapable of doing more than about 50 damage, and
       that only in a straight line.  The only thing remotely difficult about this
       fight is keeping Garda alive long enough to pick up the two great treasures
       here.  Also, if you check out her weapon, shoddy worksmanship once again
       proves to be a trademark of your enemies.  Its fun to actually get to fight
       a boss whose deadliest attack is Blazeball. =)
      ENEMIES: 1x Garda
               3x Operator
               3x Crowman
               2x Sorcerer
      TREASURES: (5,2) ShakeShield
                 (3,7) Wisdom Potion
                 (5,8) Armor of Shiyu
    
                     :Et  :fft                   
                       #f f; ;EE                                          Battle 35
                       #f #    WtŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                       #f #t   ff                    
                       Et ;#t: G:
                           :fft
    
      MAP: Thunder Temple
      OBJECTIVE:  Defeat Yaska
      BOSS: 1200 HP
         This battle is something of a cross between the Garda and the Aspara
       battles.  Its not as easy as the former, nor as difficult as the latter.
       Yaska has access to a handful of good area attacks, but thankfully they
       don't inflict status ailments left and right like some of the others.  The
       three ghouls are in the worst position possible for you, but one of the
       Dinomen has a big "Kill me" label on his forehead, and one of the sorcerers
       is convinced its a swordsman.  It'll cast strength on itself, and then run
       around whacking people with its staff. =)
          Your first objective is to take out that gag of ghouls in the center of
       the map.  You'll probably hurt Yaska a good deal while doing so...too bad
       ^_^.  Focus all your big guns on them until all three are dead, which will
       instantly make this fight a lot more manageable.
          What to do next is up to you.  Suffer Yaska's attacks and run around with
       Cloud collecting treasure, or just take him out quickly.  Depends on how
       badly you want the items...they are pretty good, though.
      ENEMIES: 1x Yaska
               3x Ghoul
               2x Dinoman
               2x Sorcerer
      TREASURES: (12,9) Soul of Magic
                 (6,5)  Magic+ Potion
                 (2,3)  Pure Land robe
    
          ;;;;fG;;fGG:            
         f    Wf    f#t           
         G    #f     E#           
         :f;  #f     f#                                           Chapter IV: Asura
              #f     GGŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           t  #;   :;f            
            t;t;;;t;
    
                      :Et                     
                       #f                                                 Battle 36
                       #f  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                       #f                     
                       Et
    
      LOCATION: Heaven's Door
      MAP: ##
      OBJECTIVE:  Defeat Nagini
      BOSS: 1200 HP
         Don't bring anyone Gold element to this battle, even Ryorin.  Nagini has a
       real tendency to kill them off, since they're weak to her attacks; and for
       the first time, those attacks can _hurt_.  If you have Heaven's Garden, use
       it; not only will it reveal the treasures, but it should charm about half
       your enemies.  Kill Nagini quick, before she starts getting to you.
       Thankfully, the first thing she does is charge right into the middle of
       things, giving you plenty of opportunities to whack her around a little.
      ENEMIES: 1x Nagini
               2x Harpy
               2x Dinoman
               2x Crowman
      TREASURES: (1,3) Cap of Wisdom
                 (9,6) Magic+ Potion
    
                     :;tt:                   
                    t:  GW                                                Battle 37
                    `  EG  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                     ;t:                    
                     Wt;tf
    
      LOCATION: Martyr's Stairs
      MAP: ##
      OBJECTIVE:  Defeat Deva
      BOSS: 1400 HP
         This map is unfortunately small.  Deva's attacks aren't as strong as
       Nagini's, but they do nasty things like poison you; and those bugs and
       ghouls are exactly where they need to be to keep you from getting to him.
       Worse, both of those Harpies are healers, which means you may not be able
       to take out those bugs on the first round.
         Your second round will likely consist of you injuring Deva little, but you
       should at the least be able to finish off the bugs/harpies.  Just completely
       ignore those Ghouls coming up the other side; the fight will over, one way
       or the other, by the time they reach you.  With his support gone, Deva is
       vulnerable; launch everything you have at him, particularly such powerful
       attacks as Lightning, Charmblade, or Arrowstrike.  He has a lot of HP, but
       without his friends thereto absorb damage he'll be losing it at a phenomenal
       rate.  Keep it up, and you'll have him finished off by the end of turn 3/4 - 
       or you'll know that, in a few more turns, he'll have done the same to you.
      ENEMIES: 1x Deva
               2x Harpy
               3x Bug
               2x Ghoul
      TREASURES: (1,9) Magic+ Potion
                 (4,9) Life Potion
    
                     ;fff:                   
                    `  ft                    
                     ;ff;                                                 Battle 38
                       :#t ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                   ;t;tG:    
                          
      MAP: Purity Hall
      OBJECTIVE:  Defeat Garda
      BOSS: 1300 HP
         Garda is truly dangerous.  All of her attacks have an MO better than 100,
       and two of them hit very wide areas. Beware; particularly for anyone aligned
       with Gold.  You start off in the worst possible place on the map, almost
       surrounded by your enemies.
         Your best bet is to charge forward recklessly (yeah, yeah, I know). Aim at
       taking down those two Sorcerers, and then ignore all else and focus all your
       fire on Garda.  The map is small, so you'll be all bunched together for her
       most of the time - but she doesn't have anywhere to run.  Keep up the
       presure, something has to give, and think heavily about bringing both Gojo
       and Reikan to this battle.  Being Water elemental, they'll automatically be
       strong to her attacks, and their magicks will damage her more.
      ENEMIES: 1x Garda
               2x Harpy
               2x Dinoman
               2x Harpy
               2x Sorcerer
      TREASURES: N/A
    
                        ;                    
                       E#                    
                      ff#                                                 Battle 39
                     f f#  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                    :;;G#;                   
                       :;
    
      MAP: Truths Temple
      OBJECTIVE:  Defeat Asura
      BOSS: 1800 HP
        This is easily one of the most interesting last bost fights I've ever seen,
       and a good challenge.  I suggest you try at least once to beat it on your
       own; even if you lose, you'll enjoy it.  I guarantee.
         Still need help?  Read on:
         Those crystals are extremely difficult to get to.  You've probably noticed
       that by now.  The best route to getting them is to use Goku's cloud.  You
       don't destroy them in case you're wondering; you have to Use them. Have Goku
       cloud around the edges destroying crystals while your main party handles
       Azura and his minions.
         See that sorcerer on the upper left?  He has Ultra Poison.  Trust me on
       this and kill him as quickly as you are physically able, or he will make you
       regret it.  Not only does it do a ton of damage, but it poisons you as well
       (in case you hadn't gathered that =P).  Asura himself has Divine Bolt and
       Inferno, both very good spells.  Once you've taken out his minions, array
       your party into a mostly-cross (one of your people, who is Were, shouldn't
       be in it).  Asura will waste his time attacking the cross with one of his
       two attacks; just keep group healing it, and you should be fine.  Once Goku
       takes out the last crystal, break apart and let fly with everything you have
       on Asura.
         If Cho Hakkai knows Ultra Tusk, use it.  It'll shorten the fight.  If he
       doesn't, don't sweat it; most of your damage comes from other sources. Asura
       has lots of HP, but even he won't last long under the constant smashing of
       an entire group of enemies.  Good luck!
      ENEMIES: 1x Asura
               2x Harpy
               2x Dinoman
               2x Harpy
               2x Sorcerer
      TREASURES: N/A
    
                     :EEEt                    
                     f                                                    Battle 40
                    ;;;tGt ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                        f#                   
                    ;f;;f:
    
      MAP: ???
      OBJECTIVE:  Defeat ???
      BOSS: 2800 HP
         I would have preferred to leave this section out entirely, but this is an
       extremely hard fight, and people might well need some help with it. So while
       I'm forced to ruin the surprise of their being another fight, I'll keep its
       origins as shrouded in mystery as I can.  You can try and guess as to just
       who you get to fight now =)
         First off, ignore the "peripheral" enemies completely.  Aim all your fire
       at the "main" one.  It has tons of HP, but trust me - if you try to kill the
       others, you'll die long before you accomplish your goal.  Smack it with
       everything you have, and only heal those near death.  You'll probably lose
       nearly a character a round during this fight, but as long as you keep up the
       pressure, you'll win regardless.  If you have enough MP, or a bunch of MP
       regaining stuff equipped, you may want to try and keep everyone's HP up with
       UltraLife, but that only lasts so long.  Don't bother summoning a Guardian -
       Lightning is stronger - and don't turn into a Were, unless its to use Ultra
       Tusk.  Oh, and Arrowstrike doesn't work on him >_<.
         Good luck, and God Speed!
      ENEMIES: ???
      TREASURES: N/A
    
    
     ;;;;;E; :ft             
    f    EG  tfWE  ;;;;;;WE         
    G   t#     :#f f     #f     
    :tt f#      #; f; ;  #f                                                   Lists
        ;#t    Gt   :;;  #f ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         f#t :;:        t#E  
           ;;: 
    
                :t                
               :EE                
              tt'#t                                                   Spell Scrolls
          :;tft;.EW:   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         :tft   :G#E:             
         ft       ;WW;            
                    ;f;
    
                      :Et                     
                       #f                                                      Life
                       #f  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                       #f                     
                       Et
    
         =Heal=
              MP: 20
              Rng: 2, 4U/4D
              Area: 0
              Heals 70 + (LLvl * 2) HP
    
         =Cure=
              MP: 8
              Rng: 2, 4U/4D
              Area: 0
              Heals all status except stone
    
         =Group Heal=
              MP: 43
              Rng: 2, 4U/4D
              Area: 1
              Heals 100 + (LLvl * 2) HP
    
         =Bramble=
              MP: 18
              Rng: 4, 8U/MaxD
              Area: 0
              Does (LLvl * 2) + [25 * 1.5] damage
    
         =Major Heal=
              MP: 36
              Rng: 2, 4U/4D
              Area: 0
              Heals 200 + (LLvl * 2) HP
    
         =Rose Whip=
              MP: 37
              Rng: 1, 8U/MaxD
              Area: 1
              Does (LLvl * 2) + [45 * 1.5] damage
              Causes paralysis
    
         =Life=
              MP: 70
              Rng: 2, 4U/4D
              Area: 0
              Heals 999 + (LLvl * 2) HP
              Cures all status
    
         =Lightning=
              MP: 72
              Rng: 4, MaxU/MaxD
              Area: 0
              Does (LLvl * 2) + [105 * 1.5] damage
    
         =UltraLife=
              MP: 90
              Rng: 4, 8U/MaxD
              Area: 1
              Heals 999 + (LLvl * 2) HP
              Cures all status
    
                     :;tt:                   
                    t:  GW                                                     Fire
                    `  EG  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                     ;t:                    
                     Wt;tf
    
         =Fire Dart=
              MP: 19
              Rng: 3, 8U/MaxD
              Area: 0
              Does Mgc + (FLvl * 2) + [35] - EMgc damage
    
         =Strength=
              MP: 37
              Rng: 1, 4U/4D
              Area: 0
              Off UP
    
         =Fireball=
              MP: 32
              Rng: 2, 8U/MaxD
              Area: 1
              Does Mgc + (FLvl * 2) + [35] - EMgc damage
    
         =Blazedart=
              MP: 30
              Rng: 4, 8U/MaxD
              Area: 0
              Does Mgc + (FLvl * 2) + [50] - EMgc damage
    
         =Fire Guard=
              MP: 55
              Rng: 0, 4U/4D
              Area: Ring
              Does Mgc + (FLvl * 2) + [50] - EMgc damage
    
         =Fire Guard=
              MP: 65
              Rng: 0, 4U/4D
              Area: 1
              Off UP
    
         =Blaze Ball=
              MP: 82
              Rng: 2, 8U/MaxD
              Area: 3
              Does Mgc + (FLvl * 2) + [65] - EMgc damage
    
         =Inferno=
              MP: 90
              Rng: 3, 8U/MaxD
              Area: 2
              Does Mgc + (FLvl * 2) + [80] - EMgc damage
    
         =Clone=
              MP: 100
              Rng: 0, 0U/0D
              Area: 3
              Does Mgc + (FLvl * 2) + [95] - EMgc damage
    
                     ;fff:                   
                    `  ft                    
                     ;ff;                                                     Earth
                       :#t ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                   ;t;tG:  
    
         =Rock Drop=
              MP: 14
              Rng: 2, MaxU/MaxD
              Area: 0
              Does Mgc + (ELvl * 2) + [35] - EMgc damage
    
         =Rock Shield=
              MP: 22
              Rng: 2 4U/4D
              Area: 0
              Def UP
    
         =Rock Guard= 
              MP: 29
              Rng: 0, 4U/4D
              Area: Ring
              Does Mgc + (ELvl * 2) + [33] - EMgc damage
    
         =ShakeShield= 
              MP: 34
              Rng: 0, 0U/0D
              Area: 1
              Mgc Defense UP
    
         =Chef's Paradise=
              MP: 48
              Rng: 2, 4U/MaxD
              Area: 2
              Does Mgc + (ELvl * 2) + [60] - EMgc damage
    
         =Meteor=
              MP: 41
              Rng: 2, MaxU/MaxD
              Area: 0
              Does Mgc + (ELvl * 2) + [55] - EMgc damage
    
         =Stone Blood=
              MP: 39
              Rng 2, 8U/MaxD
              Causes stone
    
         =Comet=
              MP: 58
              Rng: 3, MaxU/MaxD
              Area: 1
              Does Mgc + (ELvl * 2) + [58] - EMgc damage
    
         =Stalagmite=
              MP: 67
              Rng: 0, 0U/0D
              Area: 3
              Does Mgc + (ELvl * 2) + [83] - EMgc damage
    
                        ;                    
                       E#                    
                      ff#                                                     Water
                     f f#  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                    :;;G#;                   
                       :;
    
         =Water Blade=
              MP: 30
              Rng: 3, 8U/MaxD
              Area: 0
              Does 10 + (WLvl * 2) + [35] damage
              Off DOWN
    
         =Water Heal=
              MP: 22
              Rng: 2, 4U/4D
              Area: 0
              Heals 60 + (WLvl * 2) HP
              Cancels Poison
    
         =Poison=
              MP: 32
              Rng: 3, 8U/Max D
              Area: 0
              Does Mgc + (WLvl * 2) + [44] - EMgc damage
              Causes poison
    
          =Silence=
              MP: 19
              Rng: 3, 8U/Max D
              Area: 0
              Causes silence
    
          =IceBlades=
              MP: 36
              Rng: 4, 8U/MaxD
              Area: 0
              Does Mgc + (WLvl * 2) + [57] - EMgc damage
              Causes paralysis
    
         =WaterPure=
              MP: 55
              Rng: 2, 4U/4D
              Area: 0
              Heals 140 + (WLvl * 2) HP
              Off UP
    
         =WinterBreath=
              MP: 62
              Rng: 0, 0U/0D
              Area: 2
              Does Mgc + (WLvl * 2) + [55] - EMgc damage
              Causes paralysis
    
         =UltraPoison=
              MP: 78
              Rng: 3, 8U/MaxD
              Area: 2
              Does Mgc + (WLvl * 2) + [68] - EMgc damage
              Causes Poison
    
                     :EEEt                    
                     f                                                         Gold
                    ;;;tGt ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                        f#                   
                    ;f;;f:
    
         =Iron Skin=
              MP: 16
              Rng: 0, 0U/0D
              Area: 0
              Def UP
    
         =Needles=
              MP: 20
              Rng: 3, 8U/MaxD
              Area: 0
              Does
    
         =Spearthrust=
              MP: 32
              Rng: 3, 2U/2D
              Area: Line 1
              Does Mgc + (GLvl * 2) + [30] - EMgc damage
    
         =Needlemist=
              MP: 40
              Rng: 0, 4U/4D
              Area: Ring
              Does Mgc + (GLvl * 2) + [40] - EMgc Damage
    
         =Steelskin=
              MP: 72
              Rng: 0, 0U/0D
              Area: 0
              Def UP
    
         =Divine Spear=
              MP: 45
              Rng: 5, 2U/2D
              Area: Line
              Does Mgc + (GLvl * 2) + [51] - EMgc Damage
    
         =Sword Mist=
              MP: 50
              Rng: 1, 4U/4D
              Area: 2
              Does Mgc + (GLvl * 2) + [60] - EMgc damage
    
         =Divine Bolt=
              MP: 63
              Rng: 6, 2U/2D
              Area: Line
              Does Mgc + (GLvl * 2) + [75] - EMgc damage
    
    
          ;;;;;G;tft              
         f    ;#   GW             
         G    f#   EG             
         ;f:  f# ;;fG:                                                    Equipment
           :: f#    GW ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
              fW    GG            
            ;;ft;;;;: 
    
                      :Et                     
                       #f                                                     Robes
                       #f  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                       #f                     
                       Et
    
         =Fiber Robe=
              Defense +5
    
         =Woven Robe=
              Defense +10
    
         =Purity Robe=
              Defense +15
              Cancels poison
    
         =Robe of Light=
              Defense +20
              Heals 25 HP/turn
    
         =Cursed Robe=
              Def +22
              Luck -20
    
         =Trial Robe=
              Def +26
              Heals -8 HP/turn
    
         =Sage Robe=
              Def +26
              Heals 10 MP/turn
    
         =Pure Land robe=
              Def +30
              Cancels all status
    
                     :;tt:                   
                    t:  GW                                                     Caps
                    `  EG  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                     ;t:                    
                     Wt;tf
    
         =Priest's Cap=
              Defense +3
    
         =Monk's Cap=
              Defense +7
    
         =Lotus Cap=
              Defense +11
    
         =Cap of Intnet=
              Defense +15
              Cancels silence
    
         =Chaos Cap=
              Def +18
              MP DOWN
    
         =Ailing Cap=
              Def +18
              Can't use potions
    
         =Cap of Attainment=
              Def +20
              Mgc +4
    
         =Cap of Wisdom=
              Def +23
              Mgc +8
    
                     ;fff:                   
                    `  ft                    
                     ;ff;                                               Heavy Armor
                       :#t ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                   ;t;tG:
    
         =Clothes=
              Defense +5
              Equippable by Sanzo
    
         =Leather Jerkin=
              Defense +9
    
         =Chain Mail=
              Defense +13
    
         =Scale Mail=
              Defense +17
    
         =Noble Clothes=
              Equippable by Sanzo
              Defense +21
              Add tp your Magic Defense
    
         =Robe of Bravery=
              Equipped: Male
              Defense +22
              War +4
    
         =Robe of Colors=
              Equipped: Female
              Defense +22
              Heals 15 HP/round
    
         =Iron Armor=
              Defense +25
              Speed -3
    
         =Emperor Armor=
              Defense +25
              Magic Defense +7
    
         =Full Plate=
              Defense +27
              Move -1
    
         =Magic Armor=
              Defense +29
              Mgc +5
    
         =Chamption's Armor=
              Defense +29
              War +5
    
         =Steel Armor=
              Defense +30
    
         =Vampire Plate=
              Defense +30
              Heals -8 HP/turn
    
         =Armor of Light=
              Defense +32
              Heals 20 HP/turn
    
         =Sage Armor=
              Defense +32
              Heals 10 HP/turn
    
         =Dragon Armor=
              Defense +35
    
         =Armor of Shiyu=
              Equipped: Male
              Defense +38
              Cancels all status
    
                        ;                    
                       E#                    
                      ff#                                                   Helmets
                     f f#  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                    :;;G#;                   
                       :;
    
         =Turban=
              Equippable by Sanzo
              Defense +2
    
         =Leather Helmet=
              Defense +5
    
         =Steel Cap=
              Defense +7
    
         =Noble Hat=
              Equippable by Sanzo
              Defense +10
              Adds to your Magic Defense
    
         =Iron Helmet=
              Defense +13
    
         =Emperor Helmet=
              Defense +13
              Luck +4
    
         =Helmet of Intent=
              Defense +16
              Cancels charm
    
         =Helmet of Bravery=
              Defense +17
         
         =Kings Helmet=
              Defense +20
              Cancels paralysis
    
         =Winged Crown=
              Defense +21
    
         =Emperor's Crown=
              Equippable by Sanzo
              Defense +23
              Cancels silence
    
         =Stamina Helm=
              Defense +24
              Can't use potions
    
    
                     :EEEt                     
                     f                                                  Accessories
                    ;;;tGt ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                        f#                   
                    ;f;;f:
    
         =Life Chain=
              Equiped: All
              Ups Life growth rate
    
         =Fire Chain=
              Equiped: All
              Ups Fire growth rate
    
         =Earth Chain=
              Equipped: All
              Ups Earth Growth rate
    
         =Gold Chain=
              Equipped: All
              Ups Gold growth rate
    
         =Water Chain=
              Equipped: All
              Ups Water growth rate
    
         =Speed Band=
              Equipped: Females
              Speed +8
    
         =Water Beads=
              Equipped: All
              Mgc +5
              Watermeld
    
         =Beads of Luck=
              Equipped: Sanzo
              Luck +6
    
         =Beads of Speed=
              Equipped: Sanzo
              Speed +6
    
         =Beads of Bravery=
              Equipped: Sanzo
              War +4
    
         =Beads of Wisdom=
              Equipped: Sanzo
              Mgc +4
    
         =Luck Stone=
              Equipped: All
              Luck +6
    
         =Wind Crystal=
              Equipped: All
              Cancels paralysis
    
         =Spring Comb=
              Equipped: Females
              Cancels Charm
    
         =Ring of Speed=
              Equipped: All
              Speed +6
    
         =Charm of Defense=
              Equipped: All
              Defense +5
    
         =Charm of Defense+=
              Equipped: All
              Defense +11
    
         =Charm of Magic=
              Equipped: All
              Heal 5 MP/Turn
    
         =Charm of Magic+=
              Equipped: All
              Heal 10 MP/Turn
    
         =Charm of Health=
              Equipped: All
              Heal 15 HP/Turn
    
         =Charm of Health+=
              Equipped: All
              Heal 30 HP/Turn
    
         =Book of Life=
              Equipped: All
              Ups Life growth rate
    
         =Book of Earth=
              Equipped: All
              Ups Earth growth rate
    
         =Book of Gold=
              Equipped: All
              Ups Gold growth rate
    
         =Book of Fire=
              Equipped: All
              Ups Fire growth rate
    
         =Book of Water=
              Equipped: All
              Ups Water growth rate
    
         =Book of Wisdom=
              Equipped: All
              Magic Offense +4
    
         =Soul of Dragon=
              Equipped: Male
              Off +10
    
         =Soul of Mulan=
              Equipped: Female
              Magic Defense +20
    
         =Soul of the Swan=
              Equipped: Female
              Heals 30 HP/turn
    
         =Soul of Magic=
              Equipped: All
              Magic Offense +13
    
         =Torrent Belt=
              Equipped: Gojo
              Magic Offense +6
    
         =Silver Necklace=
              Equipped: Female
    
         =Golden Comb=
              Equipped: Female
    
         =Emperor Band=
              Equipped: All
              Speed +12
    
         =Emperor Soul=
              Equipped: All
              Cancels all status effects
    
         =Band of Magic=
              Equipped: All
              Magic Defense +5
    
         =Band of Magic+=
              Equipped: All
              Magic Defense +11
    
         =Striding Boots=
              Equipped: All
              Move +1
    
         =Flying Sash=
              Equipped: All
              Move: flies
    
         =White Gold Armlet=
              Equipped: All
    
         =Armlet of Bravery=
              Equipped: All
              Offense +4
    
         =Turtle Cloth=
              Equipped: All
              Heals 5 HP/turn
    
         =Deer Sandles=
              Equipped: Cho Hakkai
              Move +1
    
             ;;;;;                
          ;t;   ;tG               
         tG                       
         #f                                                                 Potions
         #W            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         ;#G      ;:              
          :tft;;;tt
    
                      :Et                     
                       #f                                              Stat Potions
                       #f  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                       #f                     
                       Et
    
          =Speed Potion=
               Speed +2
    
          =Wisdom Potion=
               Mgc +2 
    
          =Luck Potion=
               Luck +2
    
          =Strength Potion=
               War +2
    
          =Gallant Ale=
               War +8
               Only usable by men
    
                     :;tt:                   
                    t:  GW                                          Healing Potions
                    `  EG  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                     ;t:                    
                     Wt;tf
    
          =Healing Potion=
               Heals 90 HP
    
          =Healing+ Potion=
               Heals 200 HP
    
          =Magic Potion=
               Heals 45 MP
    
          =Cure Potion=
               Cures all status (except Stone)
    
          =Destone Potion=
               Cures Stone
    
          =Life Potion=
               Heals HP to full, cures all status
    
          =Angel Fruit=
               Heals HP to full, cures all status
    
          ;;;;fG;;fGG:            
         f    Wf    f#t           
         G    #f     E#           
         :f;  #f     f#                                                     Weapons
              #f     GGŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           t  #;   :;f            
            t;t;;;t;
    
                      :Et                     
                       #f                                                    Nyoibo
                       #f  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                       #f                     
                       Et
    
         =Level 1=
              Off +8
              Rng: 1, 4U/6D
              Area: Touch 0
    
         =Level 2=
              Off +13
              Rng: 2, 4U/6D
              Area: Straight
    
         =Level 3=
              Off +18
              Rng: 2, 4U/6D
              Area: Straight
    
         =Level 4=
              Off +24
              Rng: 2, 4U/6D
              Area: Straight
    
         =Level 5=
              Off +31
              Rng: 3, 4U/6D
              Area: Straight
    
         =Level Max=
              Off +38
              Rng: 3, 4U/6D
              Area: Line 1
              Move +1
    
                     :;tt:                   
                    t:  GW                                                Iron Rake
                    `  EG  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                     ;t:                    
                     Wt;tf
    
         =Level 1=
              Off +8
              Rng: 1, 4U/6D
              Area: Touch 0
    
         =Level 2=
              Off +14
              Rng: 1, 4U/6D
              Area: Touch 0
    
         =Level 3=
              Off +21
              Rng: 1, 4U/6D
              Area: Touch
    
         =Level 4=
              Off +28
              Rng: 1, 4U/6D
              Area: touch
    
         =Level 5=
              Off +37
              Rng: 1, 4U/6D
              Area: touch
    
         =Level Max=
              Off +43
              Rng: 1, 4U/6D
              Area: Ring
    
                     ;fff:                   
                    `  ft                    
                     ;ff;                                              Golden Sword
                       :#t ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                   ;t;tG:
    
         =Level 1=
              Off +6
              Rng: 1, 4U/6D
              Area: Straight
    
         =Level 2=
              Off +12
              Rng: 1, 4U/6D
              Area: Straight
    
         =Level 3=
              Off +18
              Rng: 1, 4U/6D
              Area: Straight
    
         =Level 4=
              Off +24
              Rng: 2, 4U/6D
              Area: Straight
    
         =Level 5=
              Off +30
              Rng: 2, 4U/6D
              Area: Straight
    
         =Level Max=
              Off +36
              Rng: 2, 4U/6D
              Area: Line 1
              Move +1
    
                        ;                    
                       E#                    
                      ff#                                                  Moonpole
                     f f#  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                    :;;G#;                   
                       :;
    
         =Level 1=
              Off +9
              Rng: 2, 4U/6D
              Area: Straight
    
         =Level 2=
              Off +14
              Rng: 2, 4U/6D
              Area: Straight
    
         =Level 3=
              Off +19
              Rng: 2, 4U/6D
              Area: Straight
              Speed +3
    
         =Level 4=
              Off +24
              Rng: 3, 4U/6D
              Area: Straight
              Speed +7
    
         =Level 5=
              Off +29
              Rng: 3, 4U/6D
              Area: Straight
              Speed +11
    
         =Level Max=
              Off +36
              Rng: 3, 4U/6D
              Area: Line 1
              Speed +15
    
                     :EEEt                    
                     f                                                  Heartseeker
                    ;;;tGt ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                        f#                   
                    ;f;;f: 
    
         =Level 1=
              Off +11
              Rng: 4 8U/MaxD
              Area: Bow
    
         =Level 2=
              Off +15
              Rng: 4, 8U/MaxD
              Area: Bow
    
         =Level 3=
              Off +20
              Rng: 5, 8U/MaxD
              Area: Bow
    
         =Level 4=
              Off +25
              Rng: 5, 8U/MaxD
              Area: Bow
    
         =Level 5=
              Off +30
              Rng: 6, 8U/MaxD
              Area: Bow
    
         =Level Max=
              Off +35
              Rng: 6, 8U/MaxD
              Area: Bow 1
              Heal MP 20
    
                     :f:f:                     
                    ;W                                                    Starbless
                    #G;;f; ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                    #f  :#t                  
                     WG;tG:
    
         =Level 3=
              Off +10
              Rng: 1, 4U/6D
              Area: Touch
    
         =Level 4=
              Off +17
              Rng: 1, 4U/6D
              Area: Touch
    
         =Level 5=
              Off +25
              Rng: 2, 4U/6D
              Area: Straight
    
         =Level Max=
              Off +33
              Rng: 1, 4U/6D
              Area: Touch
              Move +1
    
                     tfffff;                 
                    ;;;;tE;                   
                      :t:                                                   Mistave
                     ;#    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                     ;#G
    
         =Level 3=
              Off +10
              Rng: 5, 8U/MaxD
              Area: Bow
              Luck +5
    
         =Level 4=
              Off +17
              Rng: 5, 8U/MaxD
              Area: Bow
              Luck +10
    
         =Level 5=
              Off +25
              Rng: 6, 8U/MaxD
              Area: Bow
              Luck +15
    
         =Level Max=
              Off +33
              Rng: 6, 8U/MaxD
              Area: Bow
              Luck +20
    
                     :;;:                    
                     f GW                    
                     ffE;                                                Waterstick
                    ;# ;#; ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                    t#t #;                   
                     :;;
    
         =Level 3=
              Off +10
              Rng: 1, 4U/6D
              Area: Touch
              Heal MP 10
    
         =Level 4=
              Off +17
              Rng: 1, 4U/6D
              Area: Touch
              Heal MP 15
    
         =Level 5=
              Off +25
              Rng: 1, 4U/6D
              Area: Touch
              Heal MP 20
    
         =Level Max=
              Off +33
              Rng: 2, 4U/6D
              Area: Straight
              Heal MP 25
    
                     ;;;Gf                    
                    tE  :#f                                              Wingflight
                     Gft #tŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                        ff                   
                      ;t:
    
         =Level 3=
              Off +10
              Rng: 3, 6U/6D
              Area: Straight
    
         =Level 4=
              Off +17
              Rng: 3, 6U/6D
              Area: Straight
    
         =Level 5=
              Off +25
              Rng: 3, 6U/6D
              Area: Straight
    
         =Level Max=
              Off +33
              Rng: 3, 6U/6D
              Area: Line
              Heal HP 25
    
                     :Et  :fft                   
                       #f f; ;EE                                            Leveler
                       #f #    WtŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                       #f #t   ff                    
                       Et ;#t: G:
                           :fft
    
         =Level 3=
              Off +10
              Rng: 1, 4U/6D
              Area: Straight
    
         =Level 4=
              Off +20
              Rng: 1, 4U/6D
              Area: Straight
    
         =Level 5=
              Off +30
              Rng: 1, 4U/6D
              Area: Straight
    
         =Level Max=
              Off +38
              Rng: 2, 4U/6D
              Area: Line 1
              Magic Defense +15
    
                      :Et :Et                    
                       #f  #f                                           Tiger Blade
                       #f  #f  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                       #f  #f                   
                       Et  Et
    
         =Level 3=
              Off +10
              Rng: 2, 4U/6D
              Area: Straight
    
         =Level 4=
              Off +19
              Rng: 2, 4U/6D
              Area: Straight
    
         =Level 5=
              Off +28
              Rng: 2, 4U/6D
              Area: Straight
    
         =Level Max=
              Off +42
              Rng: 3, 4U/6D
              Area: Straight
    
         ;;;;fG;;;tG;             
         f   Wf              
         f   #WGt ;                                                            Jobs
         :f: #G        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
            ;#E;;;tGt
    
          =Del. Cotton=
               Available: Any Chapter
    
          =Del. Mahogany=
               Available: Any Chapter
    
          =Del. Balls=
               Available: Any Chapter
    
          =Del. Sword=
               Available: Any Chapter
    
          =Del. Gold=
               Available: Any Chapter
    
          =Del. Silver=
               Available: Any Chapter
    
          =Del. Medicin=
               Available: Any Chapter
    
          =Del. Letter=
               Available: Any Chapter
    
          =Del. Pearls=
               Available: Any Chapter
    
          =Del. Wine=
               Available: Any Chapter
    
          =Del. Turf=
               Available: Any Chapter
    
          =Del. Tea=
               Available: Any Chapter
    
          =Del. Coconut=
               Available: Any Chapter
    
          =Del. Perfume=
               Available: Any Chapter
    
          =Del. Statue=
               Available: Any Chapter
    
          =Cherry Trees=
               Pay: 450
               Available: Chapter 1
    
          =Return Clothes=
               Pay: 600
               Available: Chapter 1
    
          =Wild Dogs=
               Pay: 600
               Available: Chapter 1
    
          =Gather Dyes=
               Pay: 600
               Available: Chapter 1
    
          =Toll Thieves=
               Pay: 750
               Available: Chapter 1
    
          =River Dammers=
               Pay: 750
               Available: Chapter 1
    
          =Night Noises=
               Pay: 750
               Available: Chapter 1
    
          =Hot Springs=
               Pay: Item (Speed Band)
               Available: Chapter 1
    
          =Deliver Lunch=
               Pay: 800
               Available: Chapter 2
    
          =Letter to Son=
               Pay: 1000
               Available: Chapter 2
    
          =Lost Item=
               Pay: 1000
               Available: Chapter 2
    
          =Calm Priest=
               Pay: 1200
               Available: Chapter 2
    
          =Crystal=
               Pay: 1400
               Available: Chapter 2
    
          =Sham Merchant=
               Pay: 1400
               Available: Chapter 2
    
          =Survey Land=
               Pay: 1400
               Available: Chapter 2
    
          =Build Bridge=
               Pay: 1600
               Available: Chapter 2
    
          =Aikanki Band=
               Pay: 1600
               Available: Chapter 2
    
          =Aikanki Band=
               Pay: 1700
               Available: Chapter 2
    
          =Aikanki Band=
               Pay: 2400
               Available: Chapter 2
    
          =Aikanki Band=
               Pay: 2500
               Available: Chapter 2
    
          =Aikanki Band=
               Pay: 2600
               Available: Chapter 2
    
          =Negotiations=
               Pay: Item (Torrent Belt)
               Available: Chapter 2
    
          =Letter to Mayor=
               Pay: 2000
               Available: Chapter 3
    
          =Gather Snow=
               Pay: 2200
               Available: Chapter 3
    
          =False Master=
               Pay: 2400
               Available: Chapter 3
    
          =Boyfriend=
               Pay: 3000
               Available: Chapter 3
    
          =False Master=
               Pay: Item (Silver Necklace)
               Available: Chapter 3
    
          =Drunkards Tale=
               Pay: Item (UltraLife)
               Available: Chapter 3
    
          =Check Scroll=
               Pay: Item (Clone)
               Available: Chapter 3
    
          =Check Scroll=
               Pay: Item (Turtle Cloth)
               Available: Chapter 3
    
          =Trail Husband=
               Pay: Item (Deer Sandles)
               Available: Chapter 3
    
     ;;;;;E; :ft             
    f    EG  tfWE  ;;;;;;WE ;;;;;;WE        
    G   t#     :#f f     #f f     #f
    :tt f#      #; f; ;  #f f; ;  #f                                     Appendices
        ;#t    Gt   :;;  #f  :;;  #f  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         f#t :;:        t#E      t#E
           ;;: 
    
                :t                
               :EE                
              tt'#t                                                       Guardians
          :;tft;.EW:   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         :tft   :G#E:             
         ft       ;WW;            
                    ;f;
    
         I hate this solution, but it's the only one that fits.  In each of the
    Guardian formulas you'll find a number "K."  This number is always roughly 50,
    but varies by -/+ 5 randomly.  It's set anew with each level up.
    
         What causes me to draw this bizarre conclusion?  At level 26, K is 49.  At
    level 42, it's 47.  At level 45, its 51.  At level 53, its 50 even. As my level
    (and hence stats) increased, it went down, then up, then down again, and by non
    linear amounts.  If you can find a better explanation for this behavior, please
    feel free to email me at goryus@hotmail.com.  I have much more data than this
    that I'd be happy to supply you with.
    
                      :Et                     
                       #f                                                    Mother
                       #f  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                       #f                     
                       Et
    
         Heals party by 30 + [Lvl / 2], decrementing 5 for each square away from
         Sanzo, minimum 20
         =Charmblade=
              MP: 0
              Rng: 2, 6U/8D
              Area: 0
              Deals Mgc + (LLvl * 2) + [30 * 1.5] - K damage
              Adds Charm
    
                     :;tt:                   
                    t:  GW                                                     Fool
                    `  EG  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                     ;t:                    
                     Wt;tf   
                    
         Increases party's offense by 10 + [Lvl / 2], decrementing 10 for each
         square away from Sanzo, minimum of 10
         =Flamewhip=
              MP: 0
              Rng: 3, 2U/2D
              Area: Line
              Deals Mgc + (FLvl * 2) + [35 * 1.5] - K  damage
    
                     ;fff:                   
                    `  ft                    
                     ;ff;                                                      Luna
                       :#t ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                   ;t;tG:
    
         Recovers party's MP by 13 + [Lvl / 2], decrementing 2 for each
         square away from Sanzo, minimum of 10
         =EarthBow=
              MP: 0
              Rng: 5, 8U/MaxD
              Area: Bow
              Deals Mgc + (ELvl * 2) + [40 * 1.5] - K  damage
    
                        ;                    
                       E#                    
                      ff#                                                   Warrior
                     f f#  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                    :;;G#;                   
                       :;
    
         Increases party's defense by 5 + [Lvl / 2], decrementing 5 for each square
         away from Sanzo, minimum of 5
         =Pulseblade=
              MP: 0
              Rng: 3, 8U/MaxD
              Area: 0
              Deals Mgc + (GLvl * 2) + [45 * 1.5] - K  damage
    
                     :EEEt                    
                     f                                                     Cavalier
                    ;;;tGt ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                        f#                   
                    ;f;;f:
    
         Extends party move range by +1
         Extends Sanzo's move range by additional +1
         Causes Sanzo to float
         =Poleaxe=
              MP: 0
              Rng: 1, 4U/4D
              Area: 1
              Deals Mgc + (WLvl * 2) + [35 * 1.5] - K damage
    
                     :f:f:                     
                    ;W                                                      Emperor
                    #G;;f; ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                    #f  :#t                  
                     WG;tG:
    
         Extends party move range by +1
         Extends Sanzo's move range by additional +1
         Causes Sanzo to float
         Heals party by 15 + [Lvl / 4], decrementing 3 for each square away from
          Sanzo, minimum 20
         Increases party's offense by 5 + [Lvl / 4], decrementing 3 for each square
          away from Sanzo, minimum of 10
         Recovers party's MP by 7 + [Lvl / 4], decrementing 2 for each square away
          from him, minimum of 10
         Increases party's defense by 5 + [Lvl / 4], decrementing 3 for each square
          away from Sanzo, minimum of 5
         =DragonWhip=
              MP: 0
              Rng: 3, 8U/10D
              Area: Line 3
              Deals Mgc + [45 * 1.5] - K damage
    
          ;;;;;G;tft              
         f    ;#   GW             
         G    f#   EG             
         ;f:  f# ;;fG:                                                        Dojos
           :: f#    GW ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
              fW    GG            
            ;;ft;;;;:
    
    Beating all the Dojo's earns you the best potion in the game, the Gallant Ale.
    Though it can only be used on male characters, it has the effect of permanently
    raising their War stat by 8.
    
    To "Beat a Dojo," you must defeat the battle there one Master level.  In order
    to gain access to the Master level, your lowest level character must be on the
    level of the Advanced enemies at that Dojo.  One Dojo has an error, allowing
    level 28 people to fight the master that should have required level 30, but
    that only shows up once.
    
             ;;;;;                
          ;t;   ;tG               
         tG                       
         #f                                                                   Cards
         #W            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         ;#G      ;:              
          :tft;;;tt 
    
    If you've been trying to play that card game and find that time after time you
    just seem to lose everything - even after a particular streak of doing very
    well - you're in luck.
    
    The key to the card game lies in two things: a basic knowledge of statiscs, and
    the fact that the computer doesn't benefit from Combos - but that you do.  Your
    enemy has roughly equal chances of winning, no matter what you do; so your goal
    is to play the cards with the greatest odds of scoring you a combo.  The law of
    averages says that everytime you do, you'll come out ahead that many coins on
    the average.
    
    In general, good bets are Sanzo, a Guardian, Goku, Kikka, Butterfly Queen, and
    Great Ape cards.  If none of those are available, none of what you bet on will
    make much difference.  The Brass Dragon Card is a decent bet if your enemy has
    something of a lower number, but don't count on it.  Just keep racking up the
    combos - and betting conservatively - and you'll steadily pull ahead of the
    dealer.
    
          ;;;;fG;;fGG:            
         f    Wf    f#t           
         G    #f     E#           
         :f;  #f     f#                                                     Recipes
              #f     GGŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           t  #;   :;f            
            t;t;;;t;
    
    To complete the quest to collect all the recipes, visit the following locations
    and try to leave.  You'll be stopped, and Cho Hakkai will learn a new recipe.
    
         Eggrolls: Yuimen Shop
         Rice: Biku Dojo
         Mongolian Beef: Kucha Smith
         Chinese Jelly: Infidel City Chemist
    
    Once you have them all, head to the Post at Tokhara.  On your way out, the
    manager will stop you.  A brief scene follows, resulting in your gaining the
    "Chef's Paradise," a *great* spell for Cho Hakkai alone.
    
         ;;;;fG;;;tG;             
         f   Wf              
         f   #WGt ;                                                        Star Ore
         :f: #G        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
            ;#E;;;tGt
    
    The Star Ore allows you to forge weapons up to level Max, at which point they
    become _considerably_ better, often gaining incredible new powers (like adding
    to your movement).  They also change from a normal attack to an area attack;
    for instance, Goku's winds up able to hit three enemies at once, and Kikka's
    gains a cross radius.  To get it, go to the following places:
    
         Smith, Midnight Tor
         Dojo, Midnight Tor
         Chemist, Frontier City
         Post, Port Town
    
    At the very first location, forge someone's weapon up to level 5 and then try
    to forge it again.  For the others, just enter and try to leave the area.  This
    will open up the Isle of Ceylon.
    
      MAP: Helmet Peak
      OBJECTIVE:  Defeat all enemies
         This fight will likely be nothing like the others you've foughten at this
       map, for three reasons.  The first is that there're no rocks above your head
       waiting to squish you.  The second is the your enemies will happily leave
       their lofty perch, so you don't have to climb all the way up the mountain.
       The third is all the treasure!
      ENEMIES: 2x Ghoul
               2x Centipede
               2x Crowman
               2x Dinoman
      TREASURES: (9,3)  Speed Potion
                 (4,2)  Nothing
                 (8,11) Wisdom Potion
                 (0,13) Strength Potion
    
          :fGEEEEEEEEGt           
         tt; :;tft                
         :      :WE :t            
          ;;;;;;;W#fft            
         f       #W                                                         Emperor
         tG:   :GW:    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
          :t;;;t:
    
    Emperor is the strongest of the Summons. To get him, you have to collect all of
    the Emperor equipment inchapters 1&2 (see the walkthrough for further details).
    For clearness' sake, here's a short list:
    
         Emperor Helmet, Battle 9
         Emperor Armor,  Battle 11
         Emperor Band,   Battle 19
         Emperor Soul,   Battle 27
    
    Note that the Emperor's Crown does not belong to this set; the ' sets it apart.
    Its still a great piece of equipment, but unnecessary for getting Emperor.
    During Chapter 2, before Storm Mountain, speak to the chemist at Pine City with
    the first three pieces.  After a brief scene, he tells you the location of the
    soul.  Then, during Chapter 3, visit the Dojo in Port Town and try to leave.
    After a brief scene, you're told to leave for Ice Peak.
    
      MAP: Ice Peak
      OBJECTIVE:  Defeat all enemies
         Your enemies like you.  That is to say, if you sit tight on the ridge you
       start on, they'll collect in that little valley en masse given a couple of
       turns. At that point, let loose with your area attacks - of which you should
       have plenty; stalgmite, inferno, ultra poison, blazeball, chef's paradise,
       just to name a few of the better ones - and watch them die.  Heaven's Garden
       is also rather convenient when they line up like that...
      ENEMIES: 3x Harpy
               2x Dinoman
               2x Crowman
               2x Sorcerer
      TREASURES: N/A
    
    After this battle, you'll gain access to the ultimate summon: Emperor.  Enjoy!
    
             ;;;;:                
          tt;   ;Gf               
         tG                       
         #f   :;;;;;;             
         #W  ;;;;t#;                                            Optional Characters
         ;WE:    :W    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           tft;;tf:
    
                      :Et                     
                       #f                                           Kinrei & Ginrei 
                       #f  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                       #f                     
                       Et
    
         You get Kinrei and Ginrei just by following my guide, but just in case,
      here's how to _miss_them:
    
         "After Yuimen, go south. And after reaching Helmet Peak, before you
      continue to Mt. Cloud, take the north route. In north route, after reaching
      Infidel City, don't continue to Mt. Cloud, but go back to Yuimen. Go to dojo
      there, after you want to quit, the dojo master said there was someone 
      looking for a girl, and the description he gave like Ryorin. But the dojo
      master and his follower has give them a "lesson"^_^. I don't remember 
      exactly what he said, but something like that. So, just take the south 
      route to Mt. Cloud, and Reikan will ambush you in Helmet Peak. Yeah, I 
      wrote Helmet Peak, not Mt. Cloud. After that battle he will join you. Maybe
      there's a simple way, to trigger the Yuimen dojo master to say those words,
      but I don't know it."
                               - Credit to Pirate oSCs <pirateo7cs@yahoo.com>
    
       Its worth noting that Kinrei's Arrowstrike skill is phenomenally useful, but
      only works in conjunction with Ginrei.  If Kinrei is standing next to and
      facing an enemy Ginrei attacks, Kinrei will add her Offense to the strength
      of the attack!  This is the only attack I've ever gotten to do over 450
      damage, when it criticaled from behind.
    
                     :;tt:                   
                    t:  GW                                                   Reikan
                    `  EG  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                     ;t:                    
                     Wt;tf
    
        To get Reikan, Ryorin's Fiance/suitor, visit the post at Kucha.  The man
      there should stop you on your way out to mention that you Ryorin looks a
      lot like a woman on a certain poster being touted around by a blond man.
      That would be Reikan.  Head east, and Reikan should ambush you.
    
      MAP: Mt. Cloud
      OBJECTIVE:  Defeat Prince Reikan
      BOSS: 460 HP
         This is not a terribly difficult fight.  No one is manning the rocks, so
       feel free to ignore them.  Reikan has a decent amount of HP, but no special
       tricks up his sleeve at all.  Squish him like the arthropod he is, the old
       fashioned way.  And when you first attack him, prepare to be amused. ^_^
      ENEMIES: 1x Reikan
               3x Wolfman
               2x Bug
               2x Lizardman
      TREASURES: N/A
    
        After defeating Reikan, you'll be given a choice that varies with your
      sex.  If Sanzo is male, choose not to be Ryorin's suitor; otherwise, say he
      doesn't creep you out.  If you pick the other option, or don't fight this
      optional battle, Reikan won't join after the boss fight later at Deadman's
      Gorge (see the walkthrough for further details).
    
                     ;fff:                   
                    `  ft                    
                     ;ff;                                                    Genshi
                       :#t ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                   ;t;tG:
    
        Just taking the steps detailed in the walkthrough will get you Genshi, but
      it is possible to miss him.  To get him, just take the north path sometime
      after Kucha.  After a brief scene and a battle (#22), he'll ask you a
      question about your party members.  Answer that they're your friends, and
      he'll join.  Otherwise, all you get is an Angelfruit, which is essentially a
      Life potion (which you can buy later on).
    
                        ;                    
                       E#                    
                      ff#                                           Taurus & Tessen
                     f f#  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                    :;;G#;                   
                       :;
    
        Taurus and Tessen are gotten just by following the walkthrough, but its
      still possible to miss them.  I have yet to confirm this the exact manner,
      but I am almost certain it deals with the branch in the road after Kucha.
        Taking them in the wrong order - or backtracking at the wrong point, as
      per Ginrei and Kinrei - will cause you to miss them.  Follow the order in
      the walkthrough, and you should be fine.
    
     ;;;;;E; :ft             
    f    EG  tfWE  ;;;;;;WE ;;;;;;WE ;;;;;;WE       
    G   t#     :#f f     #f f     #f f     #f
    :tt f#      #; f; ;  #f f; ;  #f f; ;  #f                            Appendices
        ;#t    Gt   :;;  #f  :;;  #f  :;;  #f ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         f#t :;:        t#E      t#E      t#E
           ;;:
    
         Koei (www.koei.com)
             The creators of Saiyuki: Journey West.  Thanks for all the laughs, all
           the fun, and the chance to create this guide at all.  If it hadn't been
           for you, this would never have come about.
    
         GameFAQs (www.GameFAQs.com)
             Thanks go out also to CJayC, operator of www.GameFAQs.com, for
           providing the inspiration to get this FAQ off the ground and offering
           an easy means to make it public.
    
         Pirate oSCs <pirateo7cs@yahoo.com>
             Thanks for clearing up the issues with Ginrei and Kinrei.
    
    copyright 2001 Goryus